Email Archive - Archive 2006 (Messages 4001-6000) (Part 3 of 4)

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4001. Re: [Speed cubing group] Re: help (unoriented cross)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 May 2006 13:44:02 +0200

You (and your computer) are working very hard, Mike! The differences between the averages in the two cases are practically the same. (Logical)? Rune ----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 09, 2006 12:41 PM Subject: [Speed cubing group] Re: help (unoriented cross) Hi Rune For comparison (and because I don't orient the cross myself), I also found the distributions for the case of an unoriented cross (4 solved positions): SHTM, unoriented 0: 4 1: 72 2: 812 3: 7144 4: 43040 5: 111500 6: 27492 7: 16 Average: 4.83 HTM, unoriented 0: 4 1: 48 2: 440 3: 3576 4: 21492 5: 74660 6: 81780 7: 8064 8: 16 Average: 5.36 Mike SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4002. Re: [Speed cubing group] Re: Gone for a while
From: KOSTAS VERDES <verdk2003@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 May 2006 05:12:14 -0700 (PDT)

Why don't you come to take it yourself Stefan? Are you afraid of Greece? Konstantinos Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Hey all, > > If anyone cares, I will be gone for the next 3 weeks. My wife Christy > and I are taking our belated honeymoon to Greece.. I very long > overdue vacation in my eyes... Plus a little business to tend to in > Athens... > > Take care everyone, > > Frank Hey Frank, will you please bring 6x6 cubes for all of us? :-) Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Get amazing travel prices for air and hotel in one click on Yahoo! FareChase [Non-text portions of this message have been removed]
4003. [Speed cubing group] Re: help (unoriented cross)
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 May 2006 13:03:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > You (and your computer) are working very hard, Mike! It was only a few minutes' extra "work" (and a few seconds' CPU time) to get them. I haven't really thought about the results yet. Mike
4004. Re: Gone for a while
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 May 2006 14:49:41 -0000

Nah, why should I be afraid? Maybe your famous early philosophers and mathematicians distort my picture of today's Greece but I thought it's a quite peaceful and safe country :-). I was just kidding cause Frank said he'll do a little business over there and he's into large cubes (doesn't he even have a 6x6 of you already?). Don't have enough money to visit Greece or buy one of your prototypes, I'm just hoping your regular production and sales will start soon so I can finally blindsolve the thing. Any new estimations about when they'll be ready? Does Meffert's announcement have something to do with your cubes? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, KOSTAS VERDES <verdk2003@...> wrote: > > Why don't you come to take it yourself Stefan? > Are you afraid of Greece? > > Konstantinos > > Stefan Pochmann <pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> > wrote: > > > > Hey all, > > > > If anyone cares, I will be gone for the next 3 weeks. My wife > Christy > > and I are taking our belated honeymoon to Greece.. I very long > > overdue vacation in my eyes... Plus a little business to tend to in > > Athens... > > > > Take care everyone, > > > > Frank > > > Hey Frank, > > will you please bring 6x6 cubes for all of us? :-) > > Cheers! > Stefan > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Get amazing travel prices for air and hotel in one click on Yahoo! FareChase > > [Non-text portions of this message have been removed] >
4005. Speed Cuber Volunteer for event May 19 south of Cleveland Ohio
From: "jagwilson7" <gwilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 May 2006 14:54:46 -0000

We are organizing an auction/dinner for a local school in Medina, Ohio. The theme is "The 80's". We thought it would be alot of fun to have a speed cuber at the event to solve the cube for people attending. We are located 30 miles south of Cleveland, Ohio. The event is Friday, May 19, 2006 in Medina, Ohio located on Route 3 south off of Rt 71. If you have further questions or are willing to help please send me an email to gwilson@mradvertising.com
4006. Number of moves on 4x4x4?
From: "Kenneth Gustavsson" <solkoll@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 May 2006 18:36:44 -0000

Hi cubers! I recently got myself a 4x4x4 cube and now I'm trying to find a way to solve it. I'm not trying to use the usual centers - edges 3x3x3 method so I'm intrested in how many moves you guys uses on average. If I know that, then I also will know if my approach is good or bad. // Kenneth
4007. Website for US Nationals 2006
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com, blindfoldsolving-rubiks-cube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Tue, 9 May 2006 14:45:16 -0700

So special thanks to Chris Pelley, we've got a website for US Nationals 2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead and register online. The website should contain all the information for everything. I'm still working on competitor discounts for museum admission. We'll update that information on the website as it develops. Tyson Mao Astrophysics '06 California Institute of Technology
4008. jeopardy
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Tue, 9 May 2006 16:13:32 -0700

Watch Jeopardy tonight. What is "Caltech". The question was something about Leyan and what school he went to. Tyson Mao Astrophysics '06 California Institute of Technology
4009. Tape Jeopardy
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 May 2006 16:18:09 -0700

Can someone tape jeopardy tonight and then hopefully put the clip online? Tyson Mao Astrophysics '06 California Institute of Technology
4010. Re: Master magic UWR single solve Broken.
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 03:39:45 -0000

If I had a dollar for every 2.55 I got today, I would have $5. :( One of them was on video though. I will hopefully be competition for you soon. Here is an average I took today: 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => 2.94 At least I didn't get slower by not practicing. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > > Here is how i do it: > > http://members.chello.nl/~a.ooms4/MMAO.html > <http://members.chello.nl/~a.ooms4/MMAO.html> > > greets Alexander > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote: > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > I set it today on 2.49 > > > > Here is the Vid > > http://members.chello.nl/~a.ooms4/MM249.wmv > > <http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > Greets > > Alexander Ooms > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4011. Re: Master magic UWR single solve Broken.
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 08:02:50 -0000

Is this with stefan+mod method or my new method ? nice job by the way :) --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I had a dollar for every 2.55 I got today, I would have $5. :( One > of them was on video though. I will hopefully be competition for you > soon. > > Here is an average I took today: > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => 2.94 > > At least I didn't get slower by not practicing. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote: > > > > > > Here is how i do it: > > > > http://members.chello.nl/~a.ooms4/MMAO.html > > <http://members.chello.nl/~a.ooms4/MMAO.html> > > > > greets Alexander > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > > wrote: > > > > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > > I set it today on 2.49 > > > > > > Here is the Vid > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > > <http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > > > Alexander Ooms > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4012. Anyone have these?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 01:36:43 -0700

Belgian Open 2006 brought some new world records. Does anyone have these on video? Thanks. Ron van Bruchem 5x5x5 1:47.22 Lars Vandenbergh Square-1 25.04 -Chris
4013. Re: [Speed cubing group] Re: help (unoriented cross)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 10:54:50 +0200

Mayby I don´t fully understand the term "unoriented cross". However - and if I understand correctly - there exist those "colour neutral" ones (Chris H e.g.?), who does the easiest cross and at the end relates it to the middle. In that case a possible slice move is very frequent and the difference between averages in HTM and STM ought to be about one move. Or? Rune ----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 09, 2006 3:03 PM Subject: [Speed cubing group] Re: help (unoriented cross) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > You (and your computer) are working very hard, Mike! It was only a few minutes' extra "work" (and a few seconds' CPU time) to get them. I haven't really thought about the results yet. Mike SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4014. Re: Number of moves on 4x4x4?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 09:57:20 -0000

Hi Kenneth :-) I did some counting in the past and i was around 150-160 moves on avg as far as i can recall it. The problem with counting is that u are tempted to do clever moves and now ur normal routine. But i was counting while solving reasonably fast so it shouldn't be very biased. I seem to recall that Chris Hardwick did some counting in the past too and had about 125-130 moves or so on average. I compensate for my high number of moves with a higher turn rate. I have much easier recognition with my cage method than with pairing- up edges. So don't be focused solely on number of moves though it's an ok measure for what speed u are likely to achieve :-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <solkoll@...> wrote: > > Hi cubers! > > I recently got myself a 4x4x4 cube and now I'm trying to find a way to > solve it. I'm not trying to use the usual centers - edges 3x3x3 method > so I'm intrested in how many moves you guys uses on average. If I know > that, then I also will know if my approach is good or bad. > > // Kenneth >
4015. Re: help (unoriented cross)
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 10:33:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > the term "unoriented cross". For a cross on the D face, I simply mean that one further D move may be needed to get the RFLB colours of the cross to line up with their respective centres. I use "working corner", so the cross orientation is unimportant to me. > <versus> the easiest cross That's a more interesting (and harder) problem. I'll think about it, but I suspect that the calculation would take a lot of computer time. Mike
4016. Re: Master magic UWR single solve Broken.
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 10:47:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > Is this with stefan+mod method or my new method ? > > nice job by the way :) > Alexander, your second transform looks unhealth for the MM. :\ -Tim
4017. Re: [Speed cubing group] Re: 2x2 cube method
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 12:51:33 +0200

I'm confused about "orient" and "orientate" and "orientation." If I give an orientation, am I orientating or orienting? You are doing either, for orient and orientate have the same meaning in non-technical senses. These two verbs, drawn from the same base (French orienter 'to place facing the east', originally used of the placement of churches) have developed the same extended sense 'to familiarize with or adjust to new surroundings or circumstances'. The shorter form arose in the eighteenth century, the longer in the nineteenth. Orientate is sometimes criticized, but it is fully standard and has been used by a variety of major authors, including W.H. Auden, Margret Mead, Tennessee Williams, and Aldous Huxley. It is probably more common in England, while orient seems to be the preferred form in the United States. Robert Burchfield, for many years the Chief Editor of the Oxford English Dictionary, has written that "I have decided to use the shorter form myself in all contexts, but the saving is not great. And one can have no fundamental quarrel with anyone who decides to use the longer of the two words." ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 25, 2006 11:49 PM Subject: [Speed cubing group] Re: 2x2 cube method --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Step 1: Orientate one side. Any color. Intuitive. > Step 2: Orientate the opposite side. 7 algs. Not addressed to you in particular, I've just seen this too many times from too many people now: http://englishplus.com/grammar/00000245.htm Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Puzzle games Game puzzle ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4018. [Speed cubing group] Re: 2x2 cube method
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 11:14:57 -0000

NO STOP PLEASE :((((( --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > > I'm confused about "orient" and "orientate" and "orientation." If I give an orientation, am I orientating or orienting? > You are doing either, for orient and orientate have the same meaning in non-technical senses. > > These two verbs, drawn from the same base (French orienter 'to place facing the east', originally used of the placement of churches) have developed the same extended sense 'to familiarize with or adjust to new surroundings or circumstances'. The shorter form arose in the eighteenth century, the longer in the nineteenth. Orientate is sometimes criticized, but it is fully standard and has been used by a variety of major authors, including W.H. Auden, Margret Mead, Tennessee Williams, and Aldous Huxley. It is probably more common in England, while orient seems to be the preferred form in the United States. > > Robert Burchfield, for many years the Chief Editor of the Oxford English Dictionary, has written that "I have decided to use the shorter form myself in all contexts, but the saving is not great. And one can have no fundamental quarrel with anyone who decides to use the longer of the two words." > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, April 25, 2006 11:49 PM > Subject: [Speed cubing group] Re: 2x2 cube method > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Step 1: Orientate one side. Any color. Intuitive. > > Step 2: Orientate the opposite side. 7 algs. > > Not addressed to you in particular, I've just seen this too many times > from too many people now: > http://englishplus.com/grammar/00000245.htm > > Cheers! > Stefan > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle > Word puzzle game Puzzle games Game puzzle > > > -------------------------------------------------------------------- ---------- > YAHOO! GROUPS LINKS > > a.. Visit your group "speedsolvingrubikscube" on the web. > > b.. To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > -------------------------------------------------------------------- ---------- > > > > [Non-text portions of this message have been removed] >
4019. Re: [Speed cubing group] Re: 2x2 cube method
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 14:01:28 +0200

I have a delete option. Haven´t you? ----- Original Message ----- From: Timothy Sun To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 10, 2006 1:14 PM Subject: [Speed cubing group] Re: 2x2 cube method NO STOP PLEASE :((((( SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4020. Re: [Speed cubing group] Re: help (unoriented cross)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 14:21:33 +0200

----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 10, 2006 12:33 PM Subject: [Speed cubing group] Re: help (unoriented cross) <versus> the easiest cross That's a more interesting (and harder) problem. I'll think about it, but I suspect that the calculation would take a lot of computer time. Mike Yes, that must be a tuff job. The choice of "the easiest cross" is a capricious, human choice, not so easy (impossible?) to define in a program. Don´t overstrain yorself! Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4021. DIY cubes
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 12:30:26 +0000 (GMT)

Since I'm not an expert in the matter, I probably ask stupid questions but what is in fact the great deal about these DIY cubes. I heard they are really fast but I don't know wether this is true or not. Can someone explain me the difference in cubing experience between a DIY and a regular cube. [Non-text portions of this message have been removed]
4022. Re: DIY cubes
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 13:10:53 -0000

See message 26318. The big deal is that you can tune them, and the new parts available this year are better than ever. Chris --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Since I'm not an expert in the matter, I probably ask stupid questions but what is in fact the great deal about these DIY cubes. I heard they are really fast but I don't know wether this is true or not. Can someone explain me the difference in cubing experience between a DIY and a regular cube. > > > > [Non-text portions of this message have been removed] >
4023. Re: Number of moves on 4x4x4?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 13:31:27 -0000

This is the first time I've ever counted moves on the 4x4x4. Here's my running total for each step: centers - 29 2 pairs - 39 2 pairs - 50 2 pairs - 59 2 pairs - 72 2 pairs - 83 2 pairs - 95 cross - 101 F2L 1 - 108 F2L 2 - 112 F2L 3 - 119 F2L 4 - 127 OLL corners - 135 OLL edges - 144 OLL parity - 159 PLL (AUF + G) - 172 Yeah... my times reflect that high count, too! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > I did some counting in the past and i was around 150-160 moves on > avg as far as i can recall it. The problem with counting is that u > are tempted to do clever moves and now ur normal routine. But i was > counting while solving reasonably fast so it shouldn't be very > biased. I seem to recall that Chris Hardwick did some counting in > the past too and had about 125-130 moves or so on average. > > I compensate for my high number of moves with a higher turn rate. I > have much easier recognition with my cage method than with pairing- > up edges. So don't be focused solely on number of moves though it's > an ok measure for what speed u are likely to achieve :-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <solkoll@> wrote: > > > > Hi cubers! > > > > I recently got myself a 4x4x4 cube and now I'm trying to find a > way to > > solve it. I'm not trying to use the usual centers - edges 3x3x3 > method > > so I'm intrested in how many moves you guys uses on average. If I > know > > that, then I also will know if my approach is good or bad. > > > > // Kenneth > > >
4024. Re: Master magic UWR single solve Broken.
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 13:36:57 -0000

Its the same transform i do on the magic but only flat on the table. and the other way around thats it :) unhealth then i dont know it works fine for me and fast. but that could be very personal. AO --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote: > > > > Is this with stefan+mod method or my new method ? > > > > nice job by the way :) > > > > Alexander, your second transform looks unhealth for the MM. :\ > > -Tim >
4025. Re: Master magic UWR single solve Broken.
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 14:13:19 -0000

This is using stefan's method still. I couldn't get the video you posted to play with picture--it was only sound. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > Is this with stefan+mod method or my new method ? > > nice job by the way :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > If I had a dollar for every 2.55 I got today, I would have $5. :( > One > > of them was on video though. I will hopefully be competition for > you > > soon. > > > > Here is an average I took today: > > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => > 2.94 > > > > At least I didn't get slower by not practicing. :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > > wrote: > > > > > > > > > Here is how i do it: > > > > > > http://members.chello.nl/~a.ooms4/MMAO.html > > > <http://members.chello.nl/~a.ooms4/MMAO.html> > > > > > > greets Alexander > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@> > > > wrote: > > > > > > > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > > > I set it today on 2.49 > > > > > > > > Here is the Vid > > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > > > <http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > > > Greets > > > > Alexander Ooms > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4026. Re: Master magic UWR single solve Broken.
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 14:32:28 -0000

i guess you need the codec Indeo AO --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > This is using stefan's method still. I couldn't get the video you > posted to play with picture--it was only sound. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote: > > > > Is this with stefan+mod method or my new method ? > > > > nice job by the way :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > If I had a dollar for every 2.55 I got today, I would have $5. :( > > One > > > of them was on video though. I will hopefully be competition for > > you > > > soon. > > > > > > Here is an average I took today: > > > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => > > 2.94 > > > > > > At least I didn't get slower by not practicing. :) > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > > > wrote: > > > > > > > > > > > > Here is how i do it: > > > > > > > > http://members.chello.nl/~a.ooms4/MMAO.html > > > > <http://members.chello.nl/~a.ooms4/MMAO.html> > > > > > > > > greets Alexander > > > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > > <no_reply@> > > > > wrote: > > > > > > > > > > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > > > > I set it today on 2.49 > > > > > > > > > > Here is the Vid > > > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > > > > <http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > > > > > Greets > > > > > Alexander Ooms > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4027. Re: help (unoriented cross)
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 15:31:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > The choice of "the easiest cross" is a capricious, human choice, not so easy (impossible?) to define in a program. If "easiest" = "the cross that takes the fewest moves", it is well defined. For choosing between a named pair of crosses (which I think is what Chris does: yellow/white), the number of states involved is only (12!/4!) * 2^8 = 5.1e9 For each of these you'd look up the number of turns needed to solve the 2 crosses, and take the smaller value as being the distance from "solved". Memory requirements are negligible (just the look-up table). Mike
4028. Re: Number of moves on 4x4x4?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 16:09:56 -0000

Hi Chris! Well, at least u could save some moves if u knew all the OLL cases so that u reduce that to one single step :-) Actually i believe that a turn rate of about 3 move/sec should be possible somehow with lots of practice on a good cube. Main obstacle here i guess is slow recognition for pairing up edges. A high turnrate is a bit easier on the other steps. Looking for next (2) edges to pair up while working on the current pairing is a good strategy. Generally, better lookahead means higher speed :-) Sometimes it's worth practicing solely on the lookahead and not worry about the time ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > This is the first time I've ever counted moves on the 4x4x4. Here's > my running total for each step: > > centers - 29 > 2 pairs - 39 > 2 pairs - 50 > 2 pairs - 59 > 2 pairs - 72 > 2 pairs - 83 > 2 pairs - 95 > cross - 101 > F2L 1 - 108 > F2L 2 - 112 > F2L 3 - 119 > F2L 4 - 127 > OLL corners - 135 > OLL edges - 144 > OLL parity - 159 > PLL (AUF + G) - 172 > > Yeah... my times reflect that high count, too! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > I did some counting in the past and i was around 150-160 moves on > > avg as far as i can recall it. The problem with counting is that u > > are tempted to do clever moves and now ur normal routine. But i > was > > counting while solving reasonably fast so it shouldn't be very > > biased. I seem to recall that Chris Hardwick did some counting in > > the past too and had about 125-130 moves or so on average. > > > > I compensate for my high number of moves with a higher turn rate. > I > > have much easier recognition with my cage method than with pairing- > > up edges. So don't be focused solely on number of moves though > it's > > an ok measure for what speed u are likely to achieve :-) > > > > Cheers! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson" <solkoll@> wrote: > > > > > > Hi cubers! > > > > > > I recently got myself a 4x4x4 cube and now I'm trying to find a > > way to > > > solve it. I'm not trying to use the usual centers - edges 3x3x3 > > method > > > so I'm intrested in how many moves you guys uses on average. If > I > > know > > > that, then I also will know if my approach is good or bad. > > > > > > // Kenneth > > > > > >
4029. Re: help (unoriented cross)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 16:19:15 -0000

Hey Mike, Rune, Yes I do always look at yellow and white and choose the best cross of the two. My choice of cross pretty much always follows this line of thinking: 1) If one side has an extended cross solution I will always choose that side. If both sides have an extended cross I choose the one with the fewer moves (or the faster one, if one involves a good finger trick in the middle, even if this one is longer in moves). 2) If I don't see an extended cross for either side, I choose the side with the least number of flipped edges. A flipped edge is defined as an edge that requires at a minimum two moves to be placed onto the cross face correctly oriented. 3) If both sides have an equal (or roughly equal) number of flipped edges, I choose the side that has the highest number of cross pieces already placed correctly oriented on the cross face (even if they are not in the correct positions in relation to eachother). If both sides have some number of flipped edges, and neither side has any correctly oriented cross pieces on the cross face, I would always choose the side with the fewer number of flipped edges. If both have the same number of flipped edges at this point I try to get a feel for which cross is faster or easier, or will have a corner or an edge both from the same pair end up in the U layer (I do cross on bottom). That's pretty much it. I mean you can intuit this during inspection as a cross just feels "easier" then the other. But if I had to describe to a computer program what I look for, those steps are what I would say. Maybe do a search on each cross that is maximum 8-9 moves deep to look for an extended cross. If that fails on both sides count the flipped edges. If one side has 2 or more flipped edges than the other side choose the side with the fewest number of flipped edges. If both sides are equal, or if one side only has 1 more flipped edge than the other, then look into the number of correctly oriented cross edges on the cross face to help with that decision. If that number is equal choose the side with the fewest flipped edges. If THAT number is also equal then choose the side with the shorter cross solution. If THAT numbe is still equal choose the side that uses the msot parallel layer turns. So stuff like R' L U F2 B2 would be better than B2 R' U L F2 because the other move uses parallel layer turns rather than alternating on all axes. You could do this on computer by using the cross with the shortest STM count. Just my two cents, Chris --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > The choice of "the easiest cross" is a capricious, human choice, not > so easy (impossible?) to define in a program. > > If "easiest" = "the cross that takes the fewest moves", it is well > defined. For choosing between a named pair of crosses (which I think > is what Chris does: yellow/white), the number of states involved is only > > (12!/4!) * 2^8 = 5.1e9 > > For each of these you'd look up the number of turns needed to solve the > 2 crosses, and take the smaller value as being the distance > from "solved". Memory requirements are negligible (just the look- up > table). > > Mike >
4030. Re: [Speed cubing group] Re: help (unoriented cross)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 10 May 2006 18:21:43 +0200

For each of these you'd look up the number of turns needed to solve the 2 crosses, and take the smaller value as being the distance from "solved". Memory requirements are negligible (just the look-up table). Mike And the problem would be principally the same, if you analyse six sides (instead of two)? SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games -------------------------------------------------------------------------------- YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4031. Re: help (unoriented cross)
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 16:47:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > And the problem would be principally the same, if you analyse six sides (instead of two)? Yes, though it would take a lot longer. There are approximately 9.8e11 states. Admittedly, you could reduce that by a factor of nearly 48 (for symmetry)... ChrisH: Thanks for expanding on your method -- I think I'd just have to go by the STM distance, as you suggest. Different people will probably have different heuristics for deciding which cross to do. ;) Mike
4032. Re: Anyone have these?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 May 2006 19:24:00 -0000

Maybe you should specifically ask this question to Alexander Ooms... His family came with him to the Belgian Open, and they had a video recorder. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Belgian Open 2006 brought some new world records. Does anyone have > these on video? Thanks. > > Ron van Bruchem 5x5x5 1:47.22 > Lars Vandenbergh Square-1 25.04 > > -Chris >
4033. broken 5x5 corner
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 May 2006 12:52:27 -0700 (PDT)

What are the implications of a broken corner piece on a rubiks professor cube? The pieces is basically broken in half, such that the fat part at the end of the piece is no longer attached to the rest of the piece. The cube seems to turn fine in all directions regardless... so does it matter? (and yes, I am aware that single piece replacements are for sale.. I just dont want to buy any :)) David --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
4034. Re: [Speed cubing group] broken 5x5 corner
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 May 2006 22:43:26 +0200

Well, as long as the inside piece remains inside the cube, you won't have any problem because it keeps all the other pieces aligned and they do not have free place to move around. Si if you intend to keep it good, I suggest you to leave the inside piece inside the cube. However I recommend you not to remain in this situation because I don't think that that cube will be allowed to be used in a competition. ;-) Gilles. 2006/5/11, David Pritts <ladartfrog@...>: > > What are the implications of a broken corner piece on a rubiks professor > cube? The pieces is basically broken in half, such that the fat part at the > end of the piece is no longer attached to the rest of the piece. > > The cube seems to turn fine in all directions regardless... so does it > matter? > > (and yes, I am aware that single piece replacements are for sale.. I > just dont want to buy any :)) > > David > > > --------------------------------- > Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ > countries) for 2¢/min or less. > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4035. Re: Number of moves on 4x4x4?
From: "morethanfourlove" <morethanfourlove@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 May 2006 21:14:57 -0000

anyone have instructions for the 4x4x4? --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Chris! > > Well, at least u could save some moves if u knew all the OLL cases > so that u reduce that to one single step :-) > > Actually i believe that a turn rate of about 3 move/sec should be > possible somehow with lots of practice on a good cube. Main obstacle > here i guess is slow recognition for pairing up edges. A high > turnrate is a bit easier on the other steps. Looking for next (2) > edges to pair up while working on the current pairing is a good > strategy. Generally, better lookahead means higher speed :-) > Sometimes it's worth practicing solely on the lookahead and not > worry about the time ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > This is the first time I've ever counted moves on the 4x4x4. > Here's > > my running total for each step: > > > > centers - 29 > > 2 pairs - 39 > > 2 pairs - 50 > > 2 pairs - 59 > > 2 pairs - 72 > > 2 pairs - 83 > > 2 pairs - 95 > > cross - 101 > > F2L 1 - 108 > > F2L 2 - 112 > > F2L 3 - 119 > > F2L 4 - 127 > > OLL corners - 135 > > OLL edges - 144 > > OLL parity - 159 > > PLL (AUF + G) - 172 > > > > Yeah... my times reflect that high count, too! > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi Kenneth :-) > > > > > > I did some counting in the past and i was around 150-160 moves > on > > > avg as far as i can recall it. The problem with counting is that > u > > > are tempted to do clever moves and now ur normal routine. But i > > was > > > counting while solving reasonably fast so it shouldn't be very > > > biased. I seem to recall that Chris Hardwick did some counting > in > > > the past too and had about 125-130 moves or so on average. > > > > > > I compensate for my high number of moves with a higher turn > rate. > > I > > > have much easier recognition with my cage method than with > pairing- > > > up edges. So don't be focused solely on number of moves though > > it's > > > an ok measure for what speed u are likely to achieve :-) > > > > > > Cheers! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > Gustavsson" <solkoll@> wrote: > > > > > > > > Hi cubers! > > > > > > > > I recently got myself a 4x4x4 cube and now I'm trying to find > a > > > way to > > > > solve it. I'm not trying to use the usual centers - edges > 3x3x3 > > > method > > > > so I'm intrested in how many moves you guys uses on average. > If > > I > > > know > > > > that, then I also will know if my approach is good or bad. > > > > > > > > // Kenneth > > > > > > > > > >
4036. RE: [Speed cubing group] Website for US Nationals 2006
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 11 May 2006 20:25:58 -0700

Just a question about the two days for preliminary rounds: are the scrambles for both days going to be the same ones? I realize it doesn't really matter for these preliminary rounds, but it's interesting as to the fairness of each day. What if Friday gets incredibly easy scrambles while Saturday gets "unlucky" scrambles? Discussion? -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Tuesday, May 09, 2006 2:45 PM To: speedsolvingrubikscube@yahoogroups.com; blindfoldsolving-rubiks-cube@yahoogroups.com; caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed cubing group] Website for US Nationals 2006 So special thanks to Chris Pelley, we've got a website for US Nationals 2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead and register online. The website should contain all the information for everything. I'm still working on competitor discounts for museum admission. We'll update that information on the website as it develops. Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw > puzzle game Free <http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6 ReWEw> puzzle inlay games Educational <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R 94IVKMFNQ> game and puzzle Word <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg> puzzle game Kid <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5 =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed]
4037. Re: [Speed cubing group] Website for US Nationals 2006
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 May 2006 21:27:23 -0700

I actually hadn't thought about it. I think different scrambles are fine. The reason is if you're going to make the finals, you'll definitely make the second round. The only people who it would affect are the people on the borderline of making it into the semifinal round, and those people generally have no chance of placing in the competition so it will not affect the results of the competition. I like to compare everything to running. They have the 100 meter sprint finals in a bunch of heats. But the wind isn't consistent everywhere. In any case, the fastest runners will easily advance in the worst of conditions. Tyson Mao Astrophysics '06 California Institute of Technology On May 11, 2006, at 8:25 PM, James Stuber wrote: > Just a question about the two days for preliminary rounds: are the > scrambles > for both days going to be the same ones? I realize it doesn't really > matter > for these preliminary rounds, but it's interesting as to the fairness > of > each day. What if Friday gets incredibly easy scrambles while Saturday > gets > "unlucky" scrambles? > > Discussion? > > > > -James Stuber > > > > _____ > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao > Sent: Tuesday, May 09, 2006 2:45 PM > To: speedsolvingrubikscube@yahoogroups.com; > blindfoldsolving-rubiks-cube@yahoogroups.com; > caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo > Subject: [Speed cubing group] Website for US Nationals 2006 > > > > So special thanks to Chris Pelley, we've got a website for US Nationals > 2006: > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go ahead and register online. The website should contain all the > information for everything. I'm still working on competitor discounts > for museum admission. We'll update that information on the website as > it develops. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > > > > SPONSORED LINKS > > > Jigsaw > <http://groups.yahoo.com/gads? > t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz > zle+g > ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECi > SfUCw >> puzzle game > > Free > <http://groups.yahoo.com/gads? > t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wor > d+puz > zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31u > vuXI6 > ReWEw> puzzle inlay games > > Educational > <http://groups.yahoo.com/gads? > t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4 > =Word > +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4z > Ote4R > 94IVKMFNQ> game and puzzle > > > Word > <http://groups.yahoo.com/gads? > t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl > e+gam > e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9 > QRg> > puzzle game > > Kid > <http://groups.yahoo.com/gads? > t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle > +game > &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- > DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle > <http://groups.yahoo.com/gads? > t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ga > me&w5 > =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> > games > > > > _____ > > YAHOO! GROUPS LINKS > > > > * Visit your group "speedsolvingrubikscube > <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. > > * To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. > > > > _____ > > > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > >
4038. Re: [Speed cubing group] Website for US Nationals 2006
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 May 2006 21:30:58 -0700

If people feel strongly about this one way or another, I would like to hear about it though. Tyson Mao Astrophysics '06 California Institute of Technology On May 11, 2006, at 9:27 PM, Tyson Mao wrote: > I actually hadn't thought about it. I think different scrambles are > fine. The reason is if you're going to make the finals, you'll > definitely make the second round. The only people who it would affect > are the people on the borderline of making it into the semifinal round, > and those people generally have no chance of placing in the competition > so it will not affect the results of the competition. > > I like to compare everything to running. They have the 100 meter > sprint finals in a bunch of heats. But the wind isn't consistent > everywhere. In any case, the fastest runners will easily advance in > the worst of conditions. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 11, 2006, at 8:25 PM, James Stuber wrote: > >> Just a question about the two days for preliminary rounds: are the >> scrambles >> for both days going to be the same ones? I realize it doesn't really >> matter >> for these preliminary rounds, but it's interesting as to the fairness >> of >> each day. What if Friday gets incredibly easy scrambles while Saturday >> gets >> "unlucky" scrambles? >> >> Discussion? >> >> >> >> -James Stuber >> >> >> >> _____ >> >> From: speedsolvingrubikscube@yahoogroups.com >> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao >> Sent: Tuesday, May 09, 2006 2:45 PM >> To: speedsolvingrubikscube@yahoogroups.com; >> blindfoldsolving-rubiks-cube@yahoogroups.com; >> caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo >> Subject: [Speed cubing group] Website for US Nationals 2006 >> >> >> >> So special thanks to Chris Pelley, we've got a website for US >> Nationals >> 2006: >> >> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >> >> Go ahead and register online. The website should contain all the >> information for everything. I'm still working on competitor discounts >> for museum admission. We'll update that information on the website as >> it develops. >> >> Tyson Mao >> Astrophysics '06 >> California Institute of Technology >> >> >> >> >> SPONSORED LINKS >> >> >> Jigsaw >> <http://groups.yahoo.com/gads? >> t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >> e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu >> z >> zle+g >> ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC >> i >> SfUCw >>> puzzle game >> >> Free >> <http://groups.yahoo.com/gads? >> t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >> e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo >> r >> d+puz >> zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31 >> u >> vuXI6 >> ReWEw> puzzle inlay games >> >> Educational >> <http://groups.yahoo.com/gads? >> t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >> uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w >> 4 >> =Word >> +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4 >> z >> Ote4R >> 94IVKMFNQ> game and puzzle >> >> >> Word >> <http://groups.yahoo.com/gads? >> t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >> w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz >> l >> e+gam >> e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx >> 9 >> QRg> >> puzzle game >> >> Kid >> <http://groups.yahoo.com/gads? >> t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >> 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl >> e >> +game >> &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- >> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >> Puzzle >> <http://groups.yahoo.com/gads? >> t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >> ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g >> a >> me&w5 >> =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA >> > >> games >> >> >> >> _____ >> >> YAHOO! GROUPS LINKS >> >> >> >> * Visit your group "speedsolvingrubikscube >> <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. >> >> * To unsubscribe from this group, send an email to: >> speedsolvingrubikscube-unsubscribe@yahoogroups.com >> <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >> subject=Unsubscri >> be> >> >> * Your use of Yahoo! Groups is subject to the Yahoo! >> <http://docs.yahoo.com/info/terms/> Terms of Service. >> >> >> >> _____ >> >> >> >> [Non-text portions of this message have been removed] >> >> >> >> >> >> Yahoo! Groups Links >> >> >> > > > > > Yahoo! Groups Links > > > > > >
4039. RE: [Speed cubing group] Website for US Nationals 2006
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 11 May 2006 22:13:09 -0700

I don't mind; your reasoning is what I thought would be better as well. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Thursday, May 11, 2006 9:31 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Website for US Nationals 2006 If people feel strongly about this one way or another, I would like to hear about it though. Tyson Mao Astrophysics '06 California Institute of Technology On May 11, 2006, at 9:27 PM, Tyson Mao wrote: > I actually hadn't thought about it. I think different scrambles are > fine. The reason is if you're going to make the finals, you'll > definitely make the second round. The only people who it would affect > are the people on the borderline of making it into the semifinal round, > and those people generally have no chance of placing in the competition > so it will not affect the results of the competition. > > I like to compare everything to running. They have the 100 meter > sprint finals in a bunch of heats. But the wind isn't consistent > everywhere. In any case, the fastest runners will easily advance in > the worst of conditions. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 11, 2006, at 8:25 PM, James Stuber wrote: > >> Just a question about the two days for preliminary rounds: are the >> scrambles >> for both days going to be the same ones? I realize it doesn't really >> matter >> for these preliminary rounds, but it's interesting as to the fairness >> of >> each day. What if Friday gets incredibly easy scrambles while Saturday >> gets >> "unlucky" scrambles? >> >> Discussion? >> >> >> >> -James Stuber >> >> >> >> _____ >> >> From: speedsolvingrubikscube@yahoogroups.com >> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao >> Sent: Tuesday, May 09, 2006 2:45 PM >> To: speedsolvingrubikscube@yahoogroups.com; >> blindfoldsolving-rubiks-cube@yahoogroups.com; >> caltechrubiks@yahoogroups.com >> Cc: Jeanne Marie Acceturo >> Subject: [Speed cubing group] Website for US Nationals 2006 >> >> >> >> So special thanks to Chris Pelley, we've got a website for US >> Nationals >> 2006: >> >> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >> >> Go ahead and register online. The website should contain all the >> information for everything. I'm still working on competitor discounts >> for museum admission. We'll update that information on the website as >> it develops. >> >> Tyson Mao >> Astrophysics '06 >> California Institute of Technology >> >> >> >> >> SPONSORED LINKS >> >> >> Jigsaw >> <http://groups.yahoo.com/gads? >> t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >> e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+pu >> z >> zle+g >> ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytEC >> i >> SfUCw >>> puzzle game >> >> Free >> <http://groups.yahoo.com/gads? >> t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >> e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Wo >> r >> d+puz >> zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31 >> u >> vuXI6 >> ReWEw> puzzle inlay games >> >> Educational >> <http://groups.yahoo.com/gads? >> t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >> uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w >> 4 >> =Word >> +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4 >> z >> Ote4R >> 94IVKMFNQ> game and puzzle >> >> >> Word >> <http://groups.yahoo.com/gads? >> t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >> w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz >> l >> e+gam >> e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx >> 9 >> QRg> >> puzzle game >> >> Kid >> <http://groups.yahoo.com/gads? >> t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >> 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzl >> e >> +game >> &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- >> DgzSlkRkTyIak1hdhkgQ> >> puzzle game >> >> Puzzle >> <http://groups.yahoo.com/gads? >> t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >> ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g >> a >> me&w5 >> =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA >> > >> games >> >> >> >> _____ >> >> YAHOO! GROUPS LINKS >> >> >> >> * Visit your group "speedsolvingrubikscube >> <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. >> >> * To unsubscribe from this group, send an email to: >> speedsolvingrubikscube-unsubscribe@yahoogroups.com >> <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >> subject=Unsubscri >> be> >> >> * Your use of Yahoo! Groups is subject to the Yahoo! >> <http://docs.yahoo.com/info/terms/> Terms of Service. >> >> >> >> _____ >> >> >> >> [Non-text portions of this message have been removed] >> >> >> >> >> >> Yahoo! Groups Links >> >> >> > > > > > Yahoo! Groups Links > > > > > > SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw > puzzle game Free <http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6 ReWEw> puzzle inlay games Educational <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R 94IVKMFNQ> game and puzzle Word <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg> puzzle game Kid <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5 =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed]
4040. Re: [Speed cubing group] Website for US Nationals 2006
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 08:33:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Just a question about the two days for preliminary rounds: are the scrambles > for both days going to be the same ones? I realize it doesn't really matter > for these preliminary rounds, but it's interesting as to the fairness of > each day. What if Friday gets incredibly easy scrambles while Saturday gets > "unlucky" scrambles? More importantly, what if Saturday gets incredibly easy scrambles while Friday gets "unlucky" scrambles? Cheers! Stefan
4041. Re: [Speed cubing group] Website for US Nationals 2006
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 11:50:58 +0200

What is the probability to have 5 very easy scrambles (assuming everyone uses the Fridrich Method and that an easy scramble is defined by a "2-move cross") while 5 other scrambles will have very bad crosses (6-move cross let's say). I am curious to know the answer, but I think it will be close to 1/(10^10) or even lower. Gilles. 2006/5/12, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > <jestuber@...> wrote: > > > > Just a question about the two days for preliminary rounds: are the > scrambles > > for both days going to be the same ones? I realize it doesn't really > matter > > for these preliminary rounds, but it's interesting as to the > fairness of > > each day. What if Friday gets incredibly easy scrambles while > Saturday gets > > "unlucky" scrambles? > > > More importantly, what if Saturday gets incredibly easy scrambles > while Friday gets "unlucky" scrambles? > > Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4042. Re: [Speed cubing group] Website for US Nationals 2006
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 May 2006 12:03:01 +0200

----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50 AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What is the probability to have 5 very easy scrambles (assuming everyone uses the Fridrich Method and that an easy scramble is defined by a "2-move cross") while 5 other scrambles will have very bad crosses (6-move cross let's say). Gilles. Is a 6-move cross really that bad? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4043. Re: [Speed cubing group] Website for US Nationals 2006
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 May 2006 13:21:03 +0200

----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50 AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What is the probability to have 5 very easy scrambles (assuming everyone uses the Fridrich Method and that an easy scramble is defined by a "2-move cross") while 5 other scrambles will have very bad crosses (6-move cross let's say). Gilles. Is a 6-move cross really that bad? Btw. You can easily calculate the probabilities. For 1-, 2-, 6- and 7-move cross the probabilities are 0.0000789, 0.0008312, 0.511648 and 0.183954 resp. R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4044. Re: [Speed cubing group] broken 5x5 corner
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 12:27:43 -0000

Hi :-) Unless u intend to tell judges that one of ur corners is broken u won't run into any problem! Even if u do tell it's broken i can't see u getting into trouble with it. Just say it's a modification to make it turn faster. Modified cubes are allowed :-) It must look like the normal cube and have 6 colors and so on. If that is ok then the cube is fine for competitions. If someone seriously thinks a 5x5x5 with broken corner is not allowed then let me know what rule(s) in the regulations say(s) so :D Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, as long as the inside piece remains inside the cube, you won't have > any problem because it keeps all the other pieces aligned and they do not > have free place to move around. > > Si if you intend to keep it good, I suggest you to leave the inside piece > inside the cube. > > However I recommend you not to remain in this situation because I don't > think that that cube will be allowed to be used in a competition. ;-) > > Gilles. > > 2006/5/11, David Pritts <ladartfrog@...>: > > > > What are the implications of a broken corner piece on a rubiks professor > > cube? The pieces is basically broken in half, such that the fat part at the > > end of the piece is no longer attached to the rest of the piece. > > > > The cube seems to turn fine in all directions regardless... so does it > > matter? > > > > (and yes, I am aware that single piece replacements are for sale.. I > > just dont want to buy any :)) > > > > David > > > > > > --------------------------------- > > Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ > > countries) for 2¢/min or less. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4045. Re: [Speed cubing group] Website for US Nationals 2006
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 May 2006 15:02:11 +0200

----- Original Message ----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 1:21 PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 11:50 AM Subject: Re: [Speed cubing group] Website for US Nationals 2006 What is the probability to have 5 very easy scrambles (assuming everyone uses the Fridrich Method and that an easy scramble is defined by a "2-move cross") while 5 other scrambles will have very bad crosses (6-move cross let's say). Gilles. Is a 6-move cross really that bad? Btw. You can easily calculate the probabilities. For 1-, 2-, 6- and 7-move cross the probabilities are 0.0000789, 0.0008312, 0.511648 and 0.183954 resp. Ergo: The probability (two moves or less) (0.0000789+0.0008312)^5=6.24x10^-16 The probability (six moves or more) (0.511648+0.183954)^5=1.62x10^-1 Proportion roughly 4x10^15 (Which relevance does Fridrich have here?). R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4046. Re: [Speed cubing group] Website for US Nationals 2006
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 07:19:51 -0700

Hey Stefan, Let's say it does happen... is it anyone's fault? No one can predict the scrambles for Friday or Saturday. So right now, at this very moment, the scrambles for Friday and Saturday are both easy and hard. Furthermore, the difficulty of Saturday's scrambles are independent of Friday's scrambles. It would be very unfortunate if Leyan fails to advance to the final round because he competed on Friday instead of Saturday. But I believe it's fair. No one did anything intentionally. Consider the scrambles like the weather. Tyson Mao Astrophysics '06 California Institute of Technology On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > <jestuber@...> wrote: >> >> Just a question about the two days for preliminary rounds: are the > scrambles >> for both days going to be the same ones? I realize it doesn't really > matter >> for these preliminary rounds, but it's interesting as to the > fairness of >> each day. What if Friday gets incredibly easy scrambles while > Saturday gets >> "unlucky" scrambles? > > > More importantly, what if Saturday gets incredibly easy scrambles > while Friday gets "unlucky" scrambles? > > Cheers! > Stefan > > > > > > > > > Yahoo! Groups Links > > > > > >
4047. Re: [Speed cubing group] Website for US Nationals 2006
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 08:01:18 -0700

On May 12, 2006, at 1:33, Stefan Pochmann wrote: > > > More importantly, what if Saturday gets incredibly easy scrambles > while Friday gets "unlucky" scrambles? > > Cheers! > Stefan It seems much more likely and problematic that somebody will memorize the Friday scrambles and cheat on Saturday. It's easily done with a digital camera. - - - - - - - - - - - - "The power of accurate observation is commonly called cynicism by those who have not got it." -- George Bernard Shaw Lars Petrus - lars@... http://lar5.com
4048. My square-1 method and algs
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 16:33:56 -0000

Hi, For anyone who is interested in my Square-1 method and the algs I use: http://www.math.leidenuniv.nl/~mfung/ Then click on Speedcubing ==> algs ==> square-1. Michael Fung
4049. Re: [Speed cubing group] Website for US Nationals 2006
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 14:27:05 -0300 (ART)

Good point, Lars! I will not compete, but I think that different scrambles are not a big problem, if they're all random. Pedro Lars Petrus <lars@...> escreveu: On May 12, 2006, at 1:33, Stefan Pochmann wrote: > > > More importantly, what if Saturday gets incredibly easy scrambles > while Friday gets "unlucky" scrambles? > > Cheers! > Stefan It seems much more likely and problematic that somebody will memorize the Friday scrambles and cheat on Saturday. It's easily done with a digital camera. - - - - - - - - - - - - "The power of accurate observation is commonly called cynicism by those who have not got it." -- George Bernard Shaw Lars Petrus - lars@... http://lar5.com --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4050. Re: [Speed cubing group] Website for US Nationals 2006
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 17:50:07 -0000

Even if my scramble started with a completed x-cross, Macky would still beat me. So 43 quintillion = I really don't think it matters. Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's say it does happen... is it anyone's fault? No one can predict > the scrambles for Friday or Saturday. So right now, at this very > moment, the scrambles for Friday and Saturday are both easy and hard. > Furthermore, the difficulty of Saturday's scrambles are independent of > Friday's scrambles. > > It would be very unfortunate if Leyan fails to advance to the final > round because he competed on Friday instead of Saturday. But I believe > it's fair. No one did anything intentionally. Consider the scrambles > like the weather. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > <jestuber@> wrote: > >> > >> Just a question about the two days for preliminary rounds: are the > > scrambles > >> for both days going to be the same ones? I realize it doesn't really > > matter > >> for these preliminary rounds, but it's interesting as to the > > fairness of > >> each day. What if Friday gets incredibly easy scrambles while > > Saturday gets > >> "unlucky" scrambles? > > > > > > More importantly, what if Saturday gets incredibly easy scrambles > > while Friday gets "unlucky" scrambles? > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
4051. Re: My square-1 method and algs
From: "cwlin1010" <cubepuzzle@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 18:07:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > For anyone who is interested in my Square-1 method and the algs I use: > http://www.math.leidenuniv.nl/~mfung/ > > Then click on Speedcubing ==> algs ==> square-1. > > Michael Fung > It's good to me. Thanks. -- http://rubiks.tw/timer/ http://rubiks.tw/timer/index.php?action=ranklist
4052. Re: [Speed cubing group] Website for US Nationals 2006
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 May 2006 20:13:57 +0200

----- Original Message ----- From: christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 7:50 PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 Even if my scramble started with a completed x-cross, Macky would still beat me. So 43 quintillion = I really don't think it matters. Chris Make it non open and Macky wouldn´t have a chance! R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4053. 4x4x4 eastsheen -- I hate it
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 13:30:50 -0700 (PDT)

I'm totally fed up with my small eastsheen 4x4x4. All I have done to the cube is lube it, but for some reason it won't stay together. Today I had to take off the center pieces and tighten the cube TWICE because just using it for 20 minutes causes it to get looser (ie the screws loosen up, i guess?). If I don't keep tightening it, it gets so loose that it can't really be used. Just now the cube literally FELL APART and I had to reconstruct the upper half of it and tighten all of the screws. The thing is, though, it doesn't even seem like the amount that the screws loosen is compareable to how loose the cube gets. It seems that the cube gets looser than it should be given the amount that the screws come out. Or maybe I'm wrong about that. Has anyone had any problems like this? I dont even enjoy solving the 4x4 beacuse I have to be constantly fixing it. David --------------------------------- Love cheap thrills? Enjoy PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4054. Re: [Speed cubing group] Website for US Nationals 2006
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 20:48:47 -0000

In case you didn't notice, I was of course joking. By now you could know I believe using the same scrambles is no prerequisite for fairness at all :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's say it does happen... is it anyone's fault? No one can predict > the scrambles for Friday or Saturday. So right now, at this very > moment, the scrambles for Friday and Saturday are both easy and hard. > Furthermore, the difficulty of Saturday's scrambles are independent of > Friday's scrambles. > > It would be very unfortunate if Leyan fails to advance to the final > round because he competed on Friday instead of Saturday. But I believe > it's fair. No one did anything intentionally. Consider the scrambles > like the weather. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > <jestuber@> wrote: > >> > >> Just a question about the two days for preliminary rounds: are the > > scrambles > >> for both days going to be the same ones? I realize it doesn't really > > matter > >> for these preliminary rounds, but it's interesting as to the > > fairness of > >> each day. What if Friday gets incredibly easy scrambles while > > Saturday gets > >> "unlucky" scrambles? > > > > > > More importantly, what if Saturday gets incredibly easy scrambles > > while Friday gets "unlucky" scrambles? > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > >
4055. Re: [Speed cubing group] Website for US Nationals 2006
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 14:08:53 -0700 (PDT)

to solve the dispute mail me all scrambles for nationals and i will make sure they are equally hard or easy :) ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 12, 2006 1:48:47 PM Subject: Re: [Speed cubing group] Website for US Nationals 2006 In case you didn't notice, I was of course joking. By now you could know I believe using the same scrambles is no prerequisite for fairness at all :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Hey Stefan, > > Let's say it does happen... is it anyone's fault? No one can predict > the scrambles for Friday or Saturday. So right now, at this very > moment, the scrambles for Friday and Saturday are both easy and hard. > Furthermore, the difficulty of Saturday's scrambles are independent of > Friday's scrambles. > > It would be very unfortunate if Leyan fails to advance to the final > round because he competed on Friday instead of Saturday. But I believe > it's fair. No one did anything intentionally. Consider the scrambles > like the weather. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 12, 2006, at 1:33 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > <jestuber@> wrote: > >> > >> Just a question about the two days for preliminary rounds: are the > > scrambles > >> for both days going to be the same ones? I realize it doesn't really > > matter > >> for these preliminary rounds, but it's interesting as to the > > fairness of > >> each day. What if Friday gets incredibly easy scrambles while > > Saturday gets > >> "unlucky" scrambles? > > > > > > More importantly, what if Saturday gets incredibly easy scrambles > > while Friday gets "unlucky" scrambles? > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed]
4056. Re: [Speed cubing group] Website for US Nationals 2006
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 21:08:31 -0000

If advancement to second round was based on average or mean and if the top 36 out of all results advanced, then I would say you need the same scrambles from Friday to Saturday. However, since advancement is based on single fastest time, then different scrambles seems non-problematic. It also helps avoid the temptation to cheat that Lars mentioned (videotape Friday, analyze, memorize for Saturday). I'm not quite sure the 100-meter analogy holds up. Different solves will have different path lengths depending on how one solves it. If I get a lucky solve, it increases my chance of advancing. However, that can happen in the different Friday scrambles as much as between Friday or Saturday. ("Hey, I got a lucky solve on #2). So, it's more like I only have to run 90 meters in heat #1 versus 100 meters if I had been in heat #2. Yes, wind/heat have an effect in racing but not the 10-20% effect that a lucky solve can have. It's not like I'm advancing to the second round anyway, but it's an interesting question. Quick confirmation: advancement to second round will be top 36 overall from both days (not 36 from each day or 18 from each day)?? yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > If people feel strongly about this one way or another, I would like to > hear about it though. > Tyson Mao > > On May 11, 2006, at 8:25 PM, James Stuber wrote: > > > >> Just a question about the two days for preliminary rounds: are the > >> scrambles > >> for both days going to be the same ones?
4057. Re: 4x4x4 eastsheen -- I hate it
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 23:02:33 -0000

Hi :-) I hate it too! Mine is not quite as bad as urs though :-o Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > I'm totally fed up with my small eastsheen 4x4x4. > > All I have done to the cube is lube it, but for some reason it won't stay together. Today I had to take off the center pieces and tighten the cube TWICE because just using it for 20 minutes causes it to get looser (ie the screws loosen up, i guess?). > > If I don't keep tightening it, it gets so loose that it can't really be used. Just now the cube literally FELL APART and I had to reconstruct the upper half of it and tighten all of the screws. > > The thing is, though, it doesn't even seem like the amount that the screws loosen is compareable to how loose the cube gets. It seems that the cube gets looser than it should be given the amount that the screws come out. Or maybe I'm wrong about that. > > Has anyone had any problems like this? I dont even enjoy solving the 4x4 beacuse I have to be constantly fixing it. > > David > > > > > --------------------------------- > Love cheap thrills? Enjoy PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger with Voice. > > [Non-text portions of this message have been removed] >
4058. Rubik's cube on CBS show
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 01:26:46 -0000

Tonight I watched a magic show on CBS at 8 pm EST. One of the tricks involved two rubik's cubes. The magician handed one to a celebrity and the both mixed them up behind their backs and afterwards they were exactly the same. I assume he told the guy the scramble. I was wondering if anyone saw it or if anyone thinks he did it differently. Thanks Andrew P.S He said the rubik's cube had about 43 quintillion combinations (correct) but he then said that that is about 10^8 which is very incorrect.
4059. Re: My square-1 method and algs
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 02:00:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > For anyone who is interested in my Square-1 method and the algs I use: > http://www.math.leidenuniv.nl/~mfung/ > > Then click on Speedcubing ==> algs ==> square-1. > > Michael Fung > Do you know all of these algorithms? -Ben.
4060. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 May 2006 20:14:24 -0700 (PDT)

Ahhh!! Well at least I'm not the only one who hates it.. does anybody have any ideas for how to make this cube more useable? Has nobody else experienced this degree of "looseness" ? It's horrible. David Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) I hate it too! Mine is not quite as bad as urs though :-o Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > I'm totally fed up with my small eastsheen 4x4x4. > > All I have done to the cube is lube it, but for some reason it won't stay together. Today I had to take off the center pieces and tighten the cube TWICE because just using it for 20 minutes causes it to get looser (ie the screws loosen up, i guess?). > > If I don't keep tightening it, it gets so loose that it can't really be used. Just now the cube literally FELL APART and I had to reconstruct the upper half of it and tighten all of the screws. > > The thing is, though, it doesn't even seem like the amount that the screws loosen is compareable to how loose the cube gets. It seems that the cube gets looser than it should be given the amount that the screws come out. Or maybe I'm wrong about that. > > Has anyone had any problems like this? I dont even enjoy solving the 4x4 beacuse I have to be constantly fixing it. > > David > > > > > --------------------------------- > Love cheap thrills? Enjoy PC-to-Phone calls to 30+ countries for just 2¢/min with Yahoo! Messenger with Voice. > > [Non-text portions of this message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
4061. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 04:58:26 -0000

Happens with my minx all the time. So much that it rusted and broke.
4062. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 10:55:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Happens with my minx all the time. So much that it rusted and broke. I don't know a puzzle with that name so I guess you have one of these? http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary Cheers! Stefan
4063. Re: Rubik's cube on CBS show
From: "cwlin1010" <cubepuzzle@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 12:11:47 -0000

is he? http://www.youtube.com/watch?v=6NFYjeJkeis -- Timer: http://rubiks.tw/timer/ Ranklist: http://tinyurl.com/fsgr4 --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > Tonight I watched a magic show on CBS at 8 pm EST. One of the tricks > involved two rubik's cubes. The magician handed one to a celebrity and > the both mixed them up behind their backs and afterwards they were > exactly the same. I assume he told the guy the scramble. I was > wondering if anyone saw it or if anyone thinks he did it differently. > > Thanks > Andrew > > > P.S He said the rubik's cube had about 43 quintillion combinations > (correct) but he then said that that is about 10^8 which is very > incorrect. >
4064. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 12:13:28 -0000

Haha Stefan ;-) I guess he means one of following 3 : - megaminx (dodecahedron puzzle) - pyraminx (tetrahedron/pyramid puzzle) - tetraminx (like pyraminx without the corners) LOL .... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Happens with my minx all the time. So much that it rusted and broke. > > I don't know a puzzle with that name so I guess you have one of these? > http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary > > Cheers! > Stefan >
4065. Re: Number of moves on 4x4x4?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 12:18:15 -0000

Hi :-) If by instructions u mean a method of solving it, u better just search using a search engine. Just search rubiks 4x4x4 solution or rubiks revenge solution. U should find plenty :-) A few starters though: - www.bigcubes.com - www.speedcubing.com/chris/4-solution.html Hope this helps ! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" <morethanfourlove@...> wrote: > > anyone have instructions for the 4x4x4? > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Chris! > > > > Well, at least u could save some moves if u knew all the OLL cases > > so that u reduce that to one single step :-) > > > > Actually i believe that a turn rate of about 3 move/sec should be > > possible somehow with lots of practice on a good cube. Main > obstacle > > here i guess is slow recognition for pairing up edges. A high > > turnrate is a bit easier on the other steps. Looking for next (2) > > edges to pair up while working on the current pairing is a good > > strategy. Generally, better lookahead means higher speed :-) > > Sometimes it's worth practicing solely on the lookahead and not > > worry about the time ;-) > > > > Cheers! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > This is the first time I've ever counted moves on the 4x4x4. > > Here's > > > my running total for each step: > > > > > > centers - 29 > > > 2 pairs - 39 > > > 2 pairs - 50 > > > 2 pairs - 59 > > > 2 pairs - 72 > > > 2 pairs - 83 > > > 2 pairs - 95 > > > cross - 101 > > > F2L 1 - 108 > > > F2L 2 - 112 > > > F2L 3 - 119 > > > F2L 4 - 127 > > > OLL corners - 135 > > > OLL edges - 144 > > > OLL parity - 159 > > > PLL (AUF + G) - 172 > > > > > > Yeah... my times reflect that high count, too! > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Hi Kenneth :-) > > > > > > > > I did some counting in the past and i was around 150-160 moves > > on > > > > avg as far as i can recall it. The problem with counting is > that > > u > > > > are tempted to do clever moves and now ur normal routine. But i > > > was > > > > counting while solving reasonably fast so it shouldn't be very > > > > biased. I seem to recall that Chris Hardwick did some counting > > in > > > > the past too and had about 125-130 moves or so on average. > > > > > > > > I compensate for my high number of moves with a higher turn > > rate. > > > I > > > > have much easier recognition with my cage method than with > > pairing- > > > > up edges. So don't be focused solely on number of moves though > > > it's > > > > an ok measure for what speed u are likely to achieve :-) > > > > > > > > Cheers! > > > > > > > > -Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > > Gustavsson" <solkoll@> wrote: > > > > > > > > > > Hi cubers! > > > > > > > > > > I recently got myself a 4x4x4 cube and now I'm trying to find > > a > > > > way to > > > > > solve it. I'm not trying to use the usual centers - edges > > 3x3x3 > > > > method > > > > > so I'm intrested in how many moves you guys uses on average. > > If > > > I > > > > know > > > > > that, then I also will know if my approach is good or bad. > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > >
4066. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 May 2006 14:19:42 +0200

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 13, 2006 12:55 PM Subject: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Happens with my minx all the time. So much that it rusted and broke. I don't know a puzzle with that name so I guess you have one of these? http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4067. Re: My square-1 method and algs
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 12:28:44 -0000

Hi Ben, Yes I know all these EP-algorithms, but for some EP-cases I listed two (or more) algs, then I (usually) only know one of this. For the cubeshapes algs: sometimes I just learn the beginposition and then perform the alg I learned, othertimes I do it more on intuition. (Probably I will forget some algs (again), because I don't have the intention to play with my square-1 in the coming weeks :p) Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" > <mmwfung1985@> wrote: > > > > Hi, > > For anyone who is interested in my Square-1 method and the algs I use: > > http://www.math.leidenuniv.nl/~mfung/ > > > > Then click on Speedcubing ==> algs ==> square-1. > > > > Michael Fung > > > > Do you know all of these algorithms? > > -Ben. >
4068. [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 12:31:52 -0000

Bleh megaminx. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Happens with my minx all the time. So much that it rusted and broke. > > I don't know a puzzle with that name so I guess you have one of these? > http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary > > Cheers! > Stefan >
4069. Re: Rubik's cube on CBS show
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 14:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cwlin1010" <cubepuzzle@...> wrote: > Nope, the guys name was Keith Barry. And the two cubes were the same before he touched them again. > is he? > > http://www.youtube.com/watch?v=6NFYjeJkeis > > -- > Timer: http://rubiks.tw/timer/ > Ranklist: http://tinyurl.com/fsgr4 > > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > Tonight I watched a magic show on CBS at 8 pm EST. One of the tricks > > involved two rubik's cubes. The magician handed one to a celebrity and > > the both mixed them up behind their backs and afterwards they were > > exactly the same. I assume he told the guy the scramble. I was > > wondering if anyone saw it or if anyone thinks he did it differently. > > > > Thanks > > Andrew > > > > > > P.S He said the rubik's cube had about 43 quintillion combinations > > (correct) but he then said that that is about 10^8 which is very > > incorrect. > > >
4070. Re: My square-1 method and algs
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 16:45:02 -0000

Quick question: What is the fastest way to fix parity? For example, let's say you know a parity's going to happen at the beginning; what's the shortest algorithm to fix it? -Tim
4071. Regarding Cubesmith
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 16:46:42 -0000

Hello, I was wondering, for those people who use cubesmith stickers, how quickly does it ship within the US? I plan on getting some for all my puzzles this summer.
4072. Re: [Speed cubing group] Regarding Cubesmith
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 13:51:57 -0300 (ART)

I live in Brazil, South America, and my orders arrived in 2 weeks or so... for the US it should be really fast Pedro Timothy Sun <linkpoke@yahoo.com> escreveu: Hello, I was wondering, for those people who use cubesmith stickers, how quickly does it ship within the US? I plan on getting some for all my puzzles this summer. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4073. Re: [Speed cubing group] Regarding Cubesmith
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 09:52:27 -0700 (PDT)

I suppose it depends on where you are in the US. It took around 4 days I think (California --> Ohio) from the day he told me he sent it. However there was a freak incident once where it took over 2 weeks to ship.. we thought it had gotten lost. I have ordered from him several times though, and usually it's pretty fast. David Timothy Sun <linkpoke@...> wrote: Hello, I was wondering, for those people who use cubesmith stickers, how quickly does it ship within the US? I plan on getting some for all my puzzles this summer. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4074. Re: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 09:53:42 -0700 (PDT)

Hmm so nobody has any ideas on how to fix my crappy cube? I put a lot of lube in it when I first got it.. I was thinking maybe lube soaked into the screws and the area around the screws, causing them to unscrew with use. You guys think I should take it apart and clean out those areas? David Rune Wesström <rune.wesstrom@...> wrote: ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 13, 2006 12:55 PM Subject: [Speed cubing group] Re: 4x4x4 eastsheen -- I hate it --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Happens with my minx all the time. So much that it rusted and broke. I don't know a puzzle with that name so I guess you have one of these? http://dictionary.reference.com/search?q=minx&btnG=Go+Dictionary Cheers! Stefan Or maybe those Minx SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4075. Re: Regarding Cubesmith
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 17:00:48 -0000

It has never taken me more than 3 days to receive them in New Jersey. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hello, > > I was wondering, for those people who use cubesmith stickers, how > quickly does it ship within the US? I plan on getting some for all my > puzzles this summer. >
4076. Re: Regarding Cubesmith
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 17:24:46 -0000

Hey, Not really the answer to the question, but I live in the Netherlands, and I recieved my orders in about 7-10 days or so... I think that's quite good. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hello, > > I was wondering, for those people who use cubesmith stickers, how > quickly does it ship within the US? I plan on getting some for all my > puzzles this summer. >
4077. Re: My square-1 method and algs
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 18:03:32 -0000

Hi, I guess you don't want to mess up the corners? If yes, then choose one of these below. If no, I don't know. (UF UB)(UL UR) (DF DB) /(3,3)/(0,-3)/(3,3)/(0,-2)/(-2,4)/(2,-4)/(0,-1)/(3,3)/ [9|22] (UF UL)(UB UR) (DL DR) /(3,3)/(3,0)/(-2,-2)/(0,-4)/(-2,4)/(2,-4)/(-1,0)/(-3,-3)/ [9|22] (UF UB) (DF DB)(DL DR) /(-3,-3)/(3,0)/(-3,-3)/(2,0)/(-4,2)/(4,-2)/(1,0)/(-3,-3)/ [9|22] (UL UR) (DF DL)(DB DR) /(-3,-3)/(0,-3)/(2,2)/(4,0)/(-4,2)/(4,-2)/(0,1)/(3,3)/ [9|22] (UL UB UR) (DR DB) /(3,3)/(1,0)/(-2,0)/(-4,0)/(0,-4)/(0,-4)/(0,-2)/(0,5)/(3,3)/ [10|21] (UR UB UL) (DL DB) /(-3,-3)/(0,-5)/(0,2)/(0,4)/(0,4)/(4,0)(2,0)/(-1,0)/(-3,-3)/ [10|21] (UR UB) (DL DB DR) /(-3,-3)/(0,-1)/(0,2)/(0,4)/(4,0)/(4,0)/(2,0)/(-5,0)/(-3,-3)/ [10|21] (UL UB) (DR DB DL) /(3,3)/(5,0)/(-2,0)/(-4,0)/(-4,0)/(0,-4)/(0,-2)/(0,1)/(3,3)/ [10|21] Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Quick question: > > What is the fastest way to fix parity? For example, let's say you know > a parity's going to happen at the beginning; what's the shortest > algorithm to fix it? > > -Tim >
4078. Black Diy
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 18:56:04 -0000

I recently began to put together my new black diy. I put the center piecs on the axel and then realized i forgot the washers. I can't seem to get the center pieces and the screws out of the axel. Any ideas? Thanks Andrew
4079. Re: Black Diy
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 19:08:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > I recently began to put together my new black diy. I put the center > piecs on the axel and then realized i forgot the washers. I can't seem > to get the center pieces and the screws out of the axel. Any ideas? > > Thanks > Andrew > P.S I put washers on 3 of the screws.
4080. Re: Black Diy
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 19:11:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > I recently began to put together my new black diy. I put the center > > piecs on the axel and then realized i forgot the washers. I can't seem > > to get the center pieces and the screws out of the axel. Any ideas? > > > > Thanks > > Andrew > > > P.S I put washers on 3 of the screws. > P.P.S? Once i take it back apart can someone say how to put it together
4081. Re: Black Diy
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 19:29:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > > <bballkid2076@> wrote: > > > > > > I recently began to put together my new black diy. I put the center > > > piecs on the axel and then realized i forgot the washers. I can't seem > > > to get the center pieces and the screws out of the axel. Any ideas? > > > > > > Thanks > > > Andrew > > > > > P.S I put washers on 3 of the screws. > > > > P.P.S? Once i take it back apart can someone say how to put it together > P.P.P.S Nevermind about all the previous posts. My new question is how do i properly work it in
4082. Re: [Speed cubing group] Re: Regarding Cubesmith
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 May 2006 18:02:08 -0500

It is usually pretty fast. But here's the way I think of it. He's the best at this, and he has good prices, and he's pretty fast. Honestly, why would you go anywhere else? On 5/13/06, Joël van Noort <joel_vn@...> wrote: > Hey, > > Not really the answer to the question, but I live in the Netherlands, > and I recieved my orders in about 7-10 days or so... I think that's > quite good. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@...> wrote: > > > > Hello, > > > > I was wondering, for those people who use cubesmith stickers, how > > quickly does it ship within the US? I plan on getting some for all > my > > puzzles this summer. > > > > > > > > > > > Yahoo! Groups Links > > > > > > > -- -cubekid
4083. Re: Regarding Cubesmith
From: broncoviper <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 04:21:05 -0000

I received extremely fast. Excellent place to purchase items. Pat --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > It is usually pretty fast. But here's the way I think of it. He's the > best at this, and he has good prices, and he's pretty fast. > > Honestly, why would you go anywhere else? > > On 5/13/06, Joël van Noort <joel_vn@...> wrote: > > Hey, > > > > Not really the answer to the question, but I live in the Netherlands, > > and I recieved my orders in about 7-10 days or so... I think that's > > quite good. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Hello, > > > > > > I was wondering, for those people who use cubesmith stickers, how > > > quickly does it ship within the US? I plan on getting some for all > > my > > > puzzles this summer. > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > -- > -cubekid >
4084. Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 23:52:16 +1000

Here's a speed cubing "simulator" (for office use): http://www.ryanheise.com/cube/speed.html I have tried to make the keyboard bindings closely resemble the way our fingers interact with real cubes. For example, your index fingers are used to trigger U and U'. "Sune" becomes IJKJIJJK. It is also possible to perform two moves simultaneously, provided that they move around the same axis. My best time so far is about 1:28.29 Ryan
4085. [Speed cubing group] Re: Regarding Cubesmith
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 14:06:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > It is usually pretty fast. But here's the way I think of it. He's the > best at this, and he has good prices, and he's pretty fast. > > Honestly, why would you go anywhere else? > No idea.
4086. Re: Speed cubing simulator
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 14:25:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Here's a speed cubing "simulator" (for office use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to make the keyboard bindings closely resemble the way our > fingers interact with real cubes. For example, your index fingers are > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also possible to perform two moves simultaneously, provided that > they move around the same axis. > > > My best time so far is about 1:28.29 I just tried it out and it is GREAT the best one I have seen yet. > > Ryan >
4087. Re: [Speed cubing group] Re: Speed cubing simulator
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 14 May 2006 17:29:46 +0200

----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 14, 2006 5:22 PM Subject: [Speed cubing group] Re: Speed cubing simulator . There must be some possible workaround to have it work in IE too i guess :-o Still 80% use IE. And 60% of those wouldn't know how to install some other browser ... -Per Me e.g. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4088. 5 Dimensional Rubiks Cube
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 15:48:17 -0000

Remember the 4D cube? http://www.gravitation3d.com/magiccube5d/ I've read about this for a while now, but not actually seen a working copy. Here you go :) ~Thom
4089. Relaunch of the FMC
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>, <speedsolvingrubikscube@yahoogroups.com>, <ron@...>
Date: Sun, 14 May 2006 20:57:15 +0100

Hi everyone, A brand new FMC, #106, will open at midnight tonight. I am currently working on redesigning my web pages, so currently the FMC page is just the bare bones, there is a challenge, and a link to a submission form which works correctly, when all the data is added into it :) You can access the new competition by clicking on the Fewest Moves Challenge link at www.cubestation.co.uk <http://www.cubestation.co.uk/> , or by accessing it directly via http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc Good Luck everybody! Deadline is 12pm next Sunday :) Keep on cubing, hope that you enjoy the challenge DanH :) [Non-text portions of this message have been removed]
4090. [Speed cubing group] Re: Speed cubing simulator
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 May 2006 22:17:17 -0000

Here is the workaround for IE. Click the applet once, or twice, make sure it has focus. After that all works as it should. The solution to this is a little javascript. Give the applet an id like id="cubeapplet" and add <script type="text/javascript"> window.onload=function(){document.getElementById ('cubeapplet').focus();}; </script> Something like that should do it. Michiel --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, May 14, 2006 5:22 PM > Subject: [Speed cubing group] Re: Speed cubing simulator > > > . There must be some > possible workaround to have it work in IE too i guess :-o Still 80% > use IE. And 60% of those wouldn't know how to install some other > browser ... > -Per > > Me e.g. > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle > Word puzzle game Kid puzzle game Puzzle games > > > ------------------------------------------------------------------- ----------- > YAHOO! GROUPS LINKS > > a.. Visit your group "speedsolvingrubikscube" on the web. > > b.. To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > ------------------------------------------------------------------- ----------- > > > > [Non-text portions of this message have been removed] >
4091. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 08:49:08 +1000

On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote: > Well, it works fine in Firefox. In Internet Explorer it doesn't work > at all :-( After scrambling hitting the spacebar the keys do nothing > when i use IE. Can you tell me which version of IE/Java you were using? Thanks, Ryan
4092. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 09:47:46 +1000

On Sun, May 14, 2006 at 03:22:53PM -0000, Per Kristen Fredlund wrote: > There must be some possible workaround to have it work in IE too i > guess I've implemented Michiel's suggestion - does it work for you now? Ryan
4093. Better late than never
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 01:42:19 -0000

I posted my reports from Caltech winter and Rutgers spring. They are available at www.cubewhiz.com/experiences.html ~ Bob
4094. Re: Master magic UWR single solve Broken.
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 03:24:29 -0000

Here is the promised video (2.56 seconds) http://www.cubewhiz.com/videos/burtonmastermagic256.wmv (415KB) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I had a dollar for every 2.55 I got today, I would have $5. :( One > of them was on video though. I will hopefully be competition for you > soon. > > Here is an average I took today: > 2.76 3.04 2.84 2.81 2.81 3.10 2.95 3.17 3.15 (3.42) (2.72) 2.74 => 2.94 > > At least I didn't get slower by not practicing. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > wrote: > > > > > > Here is how i do it: > > > > http://members.chello.nl/~a.ooms4/MMAO.html > > <http://members.chello.nl/~a.ooms4/MMAO.html> > > > > greets Alexander > > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@> > > wrote: > > > > > > > > > Broke the single MM UWR of 2.53 from BOB burton. > > > I set it today on 2.49 > > > > > > Here is the Vid > > > http://members.chello.nl/~a.ooms4/MM249.wmv > > > <http://members.chello.nl/~a.ooms4/MM249.wmv> > > > > > > Greets > > > Alexander Ooms > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4095. Re: [Speed cubing group] 5 Dimensional Rubiks Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 09:40:01 +0200

Are you crazy ? :D I don't that much time right now but during the summer I will definitely work on that one :-) Thanks ! Gilles. 2006/5/14, thomkirjava <snkenjoi@...>: > > Remember the 4D cube? > > http://www.gravitation3d.com/magiccube5d/ > > I've read about this for a while now, but not actually seen a working > copy. > > Here you go :) > > ~Thom > > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4096. Re: Speed cubing simulator
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 14:24:23 -0000

Excellent! After 10 minutes of practice, it seems very intuitive. My only suggestion would be adding B and B'... perhaps above D and D'. I use the back face quite a bit... especially since I can the back face through your applet. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Here's a speed cubing "simulator" (for office use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to make the keyboard bindings closely resemble the way our > fingers interact with real cubes. For example, your index fingers are > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also possible to perform two moves simultaneously, provided that > they move around the same axis. > > > My best time so far is about 1:28.29 > > Ryan >
4097. Re: Speed cubing simulator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 20:16:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Here's a speed cubing "simulator" (for office use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to make the keyboard bindings closely resemble the way our > fingers interact with real cubes. For example, your index fingers are > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also possible to perform two moves simultaneously, provided that > they move around the same axis. > > > My best time so far is about 1:28.29 > > Ryan Just got a 1:14.33 with my tenth attempt, slowly but surely getting better. Could you add a records list? Cheers! Stefan
4098. Re: Speed cubing simulator
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 21:36:35 -0000

I like this! I just did a 41.14. How about customizable color schemes? I also agree that B and B' would be useful. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Here's a speed cubing "simulator" (for office use): > > > > http://www.ryanheise.com/cube/speed.html > > > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > better. Could you add a records list? > > Cheers! > Stefan >
4099. Volunteer Needed
From: "jagwilson7" <gwilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 21:43:05 -0000

I posted a message a few weeks ago and I got no response so I thought I would inquire 1 more time. We are looking for a speed cuber for an event on Friday May 19, 2006 near Cleveland Ohio. If you know of someone who speedcubes in our area or are interested yourself email me at gwilson@mradvertising.com. Thank you!
4100. Re: Speed cubing simulator
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 21:53:27 -0000

Wonder who's gonna be the first to solve it BLD? :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > I like this! I just did a 41.14. > How about customizable color schemes? I also agree that B and B' would > be useful. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > Here's a speed cubing "simulator" (for office use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > better. Could you add a records list? > > > > Cheers! > > Stefan > > >
4101. How long does it usually take someone to get sub-20?
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 21:54:29 -0000

I've been slowly improving over the last year and have brought my average times down from 75 seconds to about 35 seconds. I tend to cube about 4-5 hours a week, which could be why my progress seems so slow to me... I'm curious as to how long it takes others. Also... I'm currently concentrating on getting faster with F2L, but seem to take 25-30 seconds. I tried to visualize as much as I can in my 15 second inspection period, but can only remember 3-4 moves. I use a modified Petrus F2L+PLL method. Any tips on getting faster appreciated. :)
4102. Re: Speed cubing simulator
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 22:10:57 -0000

Quite fun. Now I've just got to get used to the controls a bit more. The key has a mistake though. Both "E" and "D" do the move "L'" according to the key, while "D" actually is "L". And add me to the list of people who want B and B' :) Tim --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > I like this! I just did a 41.14. > How about customizable color schemes? I also agree that B and B' would > be useful. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > Here's a speed cubing "simulator" (for office use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > better. Could you add a records list? > > > > Cheers! > > Stefan > > >
4103. Re: [Speed cubing group] Regarding Cubesmith
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 16:31:35 -0700 (PDT)

I just recently ordered and it took about 3 days, I live in ft. wayne, IN (northeast) --- Pedro <pedrosino1@...> wrote: > I live in Brazil, South America, and my orders > arrived in 2 weeks or so... > for the US it should be really fast > > Pedro > > Timothy Sun <linkpoke@...> escreveu: > Hello, > > I was wondering, for those people who use cubesmith > stickers, how > quickly does it ship within the US? I plan on > getting some for all my > puzzles this summer. > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games > Educational game and puzzle Word puzzle game > Kid puzzle game Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the > web. > > To unsubscribe from this group, send an email > to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the > Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail - 1GB de espa�o, > alertas de e-mail no celular e anti-spam realmente > eficaz. > > [Non-text portions of this message have been > removed] > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
4104. Re: [Speed cubing group] Volunteer Needed
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 May 2006 17:51:18 -0700 (PDT)

I live in cleveland... I am not very good by the standards here, though.. I average around 45 seconds. Let me know if you'd be interested, and what is this event? David jagwilson7 <gwilson@...> wrote: I posted a message a few weeks ago and I got no response so I thought I would inquire 1 more time. We are looking for a speed cuber for an event on Friday May 19, 2006 near Cleveland Ohio. If you know of someone who speedcubes in our area or are interested yourself email me at gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low rates. [Non-text portions of this message have been removed]
4105. Center Caps
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 00:57:38 -0000

I remember someone making a post about an alternate way of putting center caps on without super glue. If anyone remembers or finds the old post I would appreciatie it because I am worried that if I glue them on I wont be able to remove them for adjustment Thanks Andrew
4106. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 11:13:40 +1000

On Mon, May 15, 2006 at 02:24:23PM -0000, Matt M. wrote: > My only suggestion would be adding B and B'... perhaps above D and D'. > I use the back face quite a bit... especially since I can the back > face through your applet. I thought long and hard about adding B and B'. My reason for not adding them is that in real life, our hand grip indicates that we really perform these as U and U' after a subtle cube rotation. Admittedly, when I say "we", I mean "I", and perhaps you. RBR' is: NIJK or VJK or VJR. RBR'U is: NIJKTJ or really just VJRJ (this corresponds to what our fingers and thumbs actually do on a real cube). Ryan
4107. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 11:18:58 +1000

On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > better. Could you add a records list? An interesting thing is that I would be able to create a records list that recorded exactly how each person performed their record including the timing of every move, like a digital video that only takes 40 bytes. I'm not sure whether people want to be recorded in that way, though. I think it would be nice, because spectators can watch how the best people perform. Ryan
4108. [Speed cubing group] Re: Speed cubing simulator
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 01:38:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > I stink my best time is 2:45.65. How fast can people here do the sune on the simulator? > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > better. Could you add a records list? > > An interesting thing is that I would be able to create a records list > that recorded exactly how each person performed their record including > the timing of every move, like a digital video that only takes 40 bytes. > > I'm not sure whether people want to be recorded in that way, though. I > think it would be nice, because spectators can watch how the best people > perform. > > Ryan >
4109. 2 quick questions
From: "mattjs522" <matt100@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 04:00:48 -0000

1. When you do an average at home, and you get a pop, do you fix the pop and count whatever time you get or do you just do an extra solve? 2. when you're scrambling a 4x4, and you get a lower case letter, like r, do you treat it as r or (Rr)? i always treat it as r but for some reason i think i saw the scramblers at the turnament i went too scrambling it the (Rr) way.
4110. [Speed cubing group] Re: Speed cubing simulator
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 08:32:49 -0000

Timed on watch: 1.2sec. I'm no Petrus on simulations yet! :) But I really suck when it comes to F2L. Petrus method is just way too wierd for it. --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > I stink my best time is 2:45.65. How fast can people here do the > sune on the simulator? > > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > > better. Could you add a records list? > > > > An interesting thing is that I would be able to create a records list > > that recorded exactly how each person performed their record including > > the timing of every move, like a digital video that only takes 40 bytes. > > > > I'm not sure whether people want to be recorded in that way, though. I > > think it would be nice, because spectators can watch how the best people > > perform. > > > > Ryan > > >
4111. Re: How long does it usually take someone to get sub-20?
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 11:24:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > I've been slowly improving over the last year and have brought my > average times down from 75 seconds to about 35 seconds. I tend to cube > about 4-5 hours a week, which could be why my progress seems so slow > to me... For the past 18 months or so I've been cubing for about 5-7 hours per week, so I'm just treating it as a bit of fun. Initial progress was rapid (starting at around 70-75s), but progress has been poor over the past year. On good days I've averaged around 40s, but 43s is typical. In my own case the main problems are "old age" and lack of talent, but also I haven't spent enough time identifying (and working out strategies for) the situations that most often cause trouble. The early progress was due to working quite a lot on those. The more recent, and smaller, progress is due mainly to improved look-ahead during F2L. Mike
4112. Re: [Speed cubing group] Re: How long does it usually take someone to get sub-20?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 May 2006 13:50:35 +0200

----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 1:24 PM Subject: [Speed cubing group] Re: How long does it usually take someone to get sub-20? In my own case the main problems are "old age" and lack of talent Mike ???? R ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4113. [Speed cubing group] Re: How long does it usually take someone to get sub-20?
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 12:34:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > In my own case the main problems are "old age" and lack of talent > ???? OK, I should never use old age as an excuse around here. :D Middle age, maybe. By the way, Rune, how many hours do you practise in a typical week? Mike
4114. Help wanted for an art show
From: "painter_daz" <radisa23@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 12:35:38 -0000

Hi everybody! I'm a spanish painter based in Milan (Italy). I'm looking for guys able to solve the 3x3 cube in less than 20 seconds. I've painted some rubiks views in big canvases and now I need people that can film themselves for free(only hands)solving the cube to complete my installation. Every volunteer will be mentioned in the show book. If you're interested just e-mail me at radisa23@... Thanks!! Rafael
4115. Re: 2 quick questions
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 13:41:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mattjs522" <matt100@...> wrote: > 2. when you're scrambling a 4x4, and you get a lower case letter, like > r, do you treat it as r or (Rr)? i always treat it as r but for some > reason i think i saw the scramblers at the turnament i went too > scrambling it the (Rr) way. The standard notation has r representing the r slice only. However, for competition purposes the WCA has changed the 4x4x4 and 5x5x5 scrambles to only use double-face turns (no slices). This makes it easier to train people as scramblers and is faster, too. So in that case r represents (Rr) in standard notation. Chris
4116. Re: Center Caps
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 13:49:59 -0000

See message 27689. --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > I remember someone making a post about an alternate way of putting > center caps on without super glue. If anyone remembers or finds the > old post I would appreciatie it because I am worried that if I glue > them on I wont be able to remove them for adjustment > > Thanks > Andrew >
4117. Re: [Speed cubing group] Re: How long does it usually take someone to get sub-20?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 May 2006 15:35:20 +0200

Many, 20-25 hours/week and for me all weeks are "typical". I have time for more but it´s meaningless, physically and psychically. I have reached my asymptot: 32 s (home average) and my aim is to stay there. It happens sometimes, two -25 in a row, which gives some hope, but it´s of course only illusions. And I never believed in that nonsens: "Everybody can with practising become a sub20ie". Rune From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 2:34 PM Subject: [Speed cubing group] Re: How long does it usually take someone to get sub-20? --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > In my own case the main problems are "old age" and lack of talent > ???? OK, I should never use old age as an excuse around here. :D Middle age, maybe. By the way, Rune, how many hours do you practise in a typical week? Mike ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4118. Re: [Speed cubing group] Help wanted for an art show
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 07:03:37 -0700

Hello, I don't have any of my sub20 solves on the computer, but would you be interested in a robot solving it in about 10 seconds? http://www.deepcube.net/videos/deepcube.AVI (warning: it is a rather large file) -Evan Until next time, Happy Cubing http://www.deepcube.net On 5/16/06, painter_daz <radisa23@...> wrote: > > Hi everybody! I'm a spanish painter based in Milan (Italy). I'm > looking for guys able to solve the 3x3 cube in less than 20 seconds. > I've painted some rubiks views in big canvases and now I need people > that can film themselves for free(only hands)solving the cube to > complete my installation. Every volunteer will be mentioned in the > show book. > If you're interested just e-mail me at radisa23@... > > Thanks!! > Rafael > > > > > ------------------------------ > YAHOO! GROUPS LINKS > > > - Visit your group "speedsolvingrubikscube<http://groups.yahoo.com/group/speedsolvingrubikscube>" > on the web. > > - To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe> > > - Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service <http://docs.yahoo.com/info/terms/>. > > > ------------------------------ > [Non-text portions of this message have been removed]
4119. Re: [Speed cubing group] Re: 2 quick questions
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 10:17:03 -0400

On 5/16/06, christopher_pelley <no_reply@yahoogroups.com> wrote: > The standard notation has r representing the r slice only. However, > for competition purposes the WCA has changed the 4x4x4 and 5x5x5 > scrambles to only use double-face turns (no slices). This makes it > easier to train people as scramblers and is faster, too. So in that > case r represents (Rr) in standard notation. > > Chris I've written a scrambler for the 4x4x4 and the 5x5x5, and I can tell you that it makes a difference what "r" means when you are scrambling. If you want to be fair, you need to use the same system when scrambling as was used when the scrambling program was designed. If "r" means two slices to WCA scramblers, we need to make sure that the scrambling program they use is updated to match this notation. Scrambling programs take steps to insure that consecutive turns of parallel slices in the scrambling algorithm do not cancel each other out. As a simple example, lets say that the WCA scrambling program included "R'r" in its output. If the WCA official only made a single slice turn based on this notation, he has effectively decreased the length of the scramble by one turn. Another example (for a 4x4x4) would be "r'l". The WCA scrambling program could generate this sequence because it means to make two slice turns by its notation. For the WCA official, these turns would cancel each other out.
4120. Re: [Speed cubing group] How long does it usually take someone to get sub-20?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 07:26:30 -0700

It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > I'm curious as to how long it takes others.
4121. Re: [Speed cubing group] Re: 2 quick questions
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 11:01:11 -0400

On 5/16/06, David Barr <david20708@...> wrote: > If you want to be fair, you need to use the same system when > scrambling as was used when the scrambling program was designed. If > "r" means two slices to WCA scramblers, we need to make sure that the > scrambling program they use is updated to match this notation. I took another look at the WCA scrambling program. It has a checkbox called "multi". This controls what the notation means when the scrambles are generated. If you are running a tournament, and you are telling your scrambling officials that "r" means multiple slices, make sure that this box is checked when you print out your scrambles for the tournament, otherwise you will run into the problems that I described in my previous post.
4122. Re: [Speed cubing group] How long does it usually take someone to get sub-20?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 17:54:29 +0100 (BST)

It took 2 years 4 months for Bernett Orlando. Chris Hunt <huntca@...> wrote: It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > I'm curious as to how long it takes others. --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Why was V. Sehwag warned by the BCCI? Share your knowledge on Yahoo! Answers India Send instant messages to your online friends - NOW [Non-text portions of this message have been removed]
4123. Re: [Speed cubing group] How long does it usually take someone to get sub-20?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 17:01:07 +0000 (GMT)

It took about 6 months to get sub-20 Pedro JohnLouis Louis <pjlmem@yahoo.co.in> escreveu: It took 2 years 4 months for Bernett Orlando. Chris Hunt <huntca@...> wrote: It took me 2 years. -Chris On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > I'm curious as to how long it takes others. --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Why was V. Sehwag warned by the BCCI? Share your knowledge on Yahoo! Answers India Send instant messages to your online friends - NOW [Non-text portions of this message have been removed] --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4124. Re: How long does it usually take someone to get sub-20?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 17:59:23 -0000

I guess some are a lot more talented than others, it took me 8 months to be sub-27 :-P (I usually practice 4-5 hours/week) I just noticed that during my one week holidays (I practiced 2-3 hours/day), I drop 2.80 seconds of my average (which is a lot for me in such a short time). My conclusion: "Practice makes better until the point where practice is not enough" (it's dumm, I know). I agree with Rune on this one. Good luck getting sub-20, Sven --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > It took about 6 months to get sub-20 > > Pedro > > JohnLouis Louis <pjlmem@...> escreveu: > It took 2 years 4 months for Bernett Orlando. > > Chris Hunt <huntca@...> wrote: It took me 2 years. > > -Chris > > On 5/15/06, dwarmaj <Dwarmaj@...> wrote: > > I'm curious as to how long it takes others. > > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Why was V. Sehwag warned by the BCCI? Share your knowledge on Yahoo! Answers India > Send instant messages to your online friends - NOW > > [Non-text portions of this message have been removed] > > > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. > > [Non-text portions of this message have been removed] >
4125. Re: How long does it usually take someone to get sub-20?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 18:31:31 -0000

6 months (approx.) And I cubed about an hour a night, 2-3 at weekends. I'll be doing a lot more after my exams though, can't really do much cubing right now. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I guess some are a lot more talented than others, it took me 8 months > to be sub-27 :-P (I usually practice 4-5 hours/week) > > I just noticed that during my one week holidays (I practiced 2-3 > hours/day), I drop 2.80 seconds of my average (which is a lot for me > in such a short time). > > My conclusion: "Practice makes better until the point where practice > is not enough" (it's dumm, I know). I agree with Rune on this one. > > Good luck getting sub-20, > > Sven > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > It took about 6 months to get sub-20 > > > > Pedro > > > > JohnLouis Louis <pjlmem@> escreveu: > > It took 2 years 4 months for Bernett Orlando. > > > > Chris Hunt <huntca@> wrote: It took me 2 years. > > > > -Chris > > > > On 5/15/06, dwarmaj <Dwarmaj@> wrote: > > > I'm curious as to how long it takes others. > > > > > > --------------------------------- > > YAHOO! GROUPS LINKS > > > > > > Visit your group "speedsolvingrubikscube" on the web. > > > > To unsubscribe from this group, send an email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > --------------------------------- > > > > > > > > > > > > --------------------------------- > > Why was V. Sehwag warned by the BCCI? Share your knowledge on Yahoo! > Answers India > > Send instant messages to your online friends - NOW > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > > YAHOO! GROUPS LINKS > > > > > > Visit your group "speedsolvingrubikscube" on the web. > > > > To unsubscribe from this group, send an email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > --------------------------------- > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no > celular e anti-spam realmente eficaz. > > > > [Non-text portions of this message have been removed] > > >
4126. Silicone spray heads up
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 19:36:15 -0000

Hey guys, I recently ran out of cube lube, so I picked up my usual at the hardware store: CRC Heavy Duty Silicone Multi-Use Lubricant. It comes in a red bottle with a black cap. I've used it for 4-5 years now and it's always worked great. However, when I lubed up a cube with it this time it became much much worse than it was before. I checked to make sure I had the right stuff and noticed that label was slightly different. I checked the warnings and sure enough, the NEW CRC multi use lubricant has ACETONE in it! I checked this against my other (older, empty) bottle and it makes no mention of acetone. So not only am I looking for a new spray (reccomendations welcome), but I may be out one decent speed-cube. Just a heads up to you guys on this one! Always check your bottle even if you've used the product before! -Daniel
4127. Re: Silicone spray heads up
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 20:04:25 -0000

My recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg 100% pure silicone oil As for your cube, if you clean thoroughly, it should be okay. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > So not only am I looking for a new spray (reccomendations welcome), > but I may be out one decent speed-cube. Just a heads up to you guys > on this one! Always check your bottle even if you've used the product > before!
4128. Re: How long does it usually take someone to get sub-20?
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 22:02:15 -0000

I went through all of my saved log files (01/05-05/06) and created a graph of my times. It was pretty interesting to see how fast I got to 45 seconds and then slow the impovement has been since. Cube Times: http://www.serv.net/~kmills/CubeTimes.JPG --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > 6 months (approx.) > > And I cubed about an hour a night, 2-3 at weekends. > > I'll be doing a lot more after my exams though, can't really do much > cubing right now. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > I guess some are a lot more talented than others, it took me 8 months > > to be sub-27 :-P (I usually practice 4-5 hours/week) > > > > I just noticed that during my one week holidays (I practiced 2-3 > > hours/day), I drop 2.80 seconds of my average (which is a lot for me > > in such a short time). > > > > My conclusion: "Practice makes better until the point where practice > > is not enough" (it's dumm, I know). I agree with Rune on this one. > > > > Good luck getting sub-20, > > > > Sven > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > It took about 6 months to get sub-20 > > > > > > Pedro > > > > > > JohnLouis Louis <pjlmem@> escreveu: > > > It took 2 years 4 months for Bernett Orlando. > > > > > > Chris Hunt <huntca@> wrote: It took me 2 years. > > > > > > -Chris > > > > > > On 5/15/06, dwarmaj <Dwarmaj@> wrote: > > > > I'm curious as to how long it takes others. > > > > > > > > > --------------------------------- > > > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group "speedsolvingrubikscube" on the web. > > > > > > To unsubscribe from this group, send an email to: > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > > > > > --------------------------------- > > > > > > > > > > > > > > > > > > --------------------------------- > > > Why was V. Sehwag warned by the BCCI? Share your knowledge on Yahoo! > > Answers India > > > Send instant messages to your online friends - NOW > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > > YAHOO! GROUPS LINKS > > > > > > > > > Visit your group "speedsolvingrubikscube" on the web. > > > > > > To unsubscribe from this group, send an email to: > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > Service. > > > > > > > > > --------------------------------- > > > > > > > > > > > > > > > > > > --------------------------------- > > > Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e- mail no > > celular e anti-spam realmente eficaz. > > > > > > [Non-text portions of this message have been removed] > > > > > >
4129. Re: How long does it usually take someone to get sub-20?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 May 2006 22:12:15 -0000

It took me 6 months, but it is different per individual I reckon. Best way is to be able to perform alg's very fluent and a bit quick. Find alg's that are good for yourself was very important to me. F2L is indeed the part which is most important, the biggest lesson I ever got for solving F2L was from Ron, he said that I had to try to solve more fluently and only finish a corner-edge pair if you have seen the next. By the way: my training time is 2 hours a day, sometimes more sometimes less. Erik --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > > I've been slowly improving over the last year and have brought my > average times down from 75 seconds to about 35 seconds. I tend to cube > about 4-5 hours a week, which could be why my progress seems so slow > to me... > > I'm curious as to how long it takes others. > > Also... > I'm currently concentrating on getting faster with F2L, but seem to > take 25-30 seconds. I tried to visualize as much as I can in my 15 > second inspection period, but can only remember 3-4 moves. I use a > modified Petrus F2L+PLL method. > > Any tips on getting faster appreciated. :) >
4130. [Speed cubing group] Re: Speed cubing simulator
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 03:00:36 -0000

> An interesting thing is that I would be able to create a records list > that recorded exactly how each person performed their record including > the timing of every move, like a digital video that only takes 40 bytes. > > I'm not sure whether people want to be recorded in that way, though. I > think it would be nice, because spectators can watch how the best people > perform. > > Ryan > I wouldn't mind being recorded at all. I like this too much. I just got a 15.68. http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG =), Macky
4131. Oldest world records
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 05:26:15 -0000

Hey everyone, I was just browsing the official world records list and thought these two were really cool. The oldest world record now is Kenneth Brandon on the Siamese cube at 70.96 seconds from the 2003 World Championships 2003. The next oldest record is Lars Vandenbergh's Square-1 mean of 3 of 33.21 from the 2004 Dutch Open. I just thought it was cool to see how those two records had endured for so long, seeing as how all the other ones are much more recent. I know people are still very active in the Square-1 but does anyone practice the Siamese cube still? Have many people since the 2003 World Competition even attempted the Siamese cube in competition? Just wanted to make the observation. Chris
4132. Re: [Speed cubing group] Oldest world records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 07:54:53 +0200

The mean of 3 in Square-1 was improved in the German Open 2006 : 32.01, by Lars Vandenbergh of course. As for the siamese cube, I don't think there was another competition with that event. Gilles 2006/5/17, cmhardw <no_reply@yahoogroups.com>: > > Hey everyone, > > I was just browsing the official world records list and thought these > two were really cool. > > The oldest world record now is Kenneth Brandon on the Siamese cube at > 70.96 seconds from the 2003 World Championships 2003. The next oldest > record is Lars Vandenbergh's Square-1 mean of 3 of 33.21 from the 2004 > Dutch Open. > > I just thought it was cool to see how those two records had endured > for so long, seeing as how all the other ones are much more recent. > > I know people are still very active in the Square-1 but does anyone > practice the Siamese cube still? Have many people since the 2003 > World Competition even attempted the Siamese cube in competition? > > Just wanted to make the observation. > > Chris > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4133. Re: [Speed cubing group] Re: Silicone spray heads up
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 May 2006 09:02:40 +0200

----- Original Message ----- From: christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 10:04 PM Subject: [Speed cubing group] Re: Silicone spray heads up My recommendation: http://twistypuzzles.com/forum/files/shockoil_928.jpg 100% pure silicone oil Chris Can you see if anything is said about the viscosity there? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4134. Re: [Speed cubing group] Re: Center Caps
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 May 2006 09:37:18 +0200

----- Original Message ----- From: christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 16, 2006 3:49 PM Subject: [Speed cubing group] Re: Center Caps See message 27689. And now Message# functionates! R ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4135. [Speed cubing group] Re: Speed cubing simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 09:31:00 -0000

Hi Macky :-) That's a real crazy time. I could barely hit that time if i was given the scramble on the screen and applied the moves backwards ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > > An interesting thing is that I would be able to create a records list > > that recorded exactly how each person performed their record including > > the timing of every move, like a digital video that only takes 40 bytes. > > > > I'm not sure whether people want to be recorded in that way, though. I > > think it would be nice, because spectators can watch how the best people > > perform. > > > > Ryan > > > > I wouldn't mind being recorded at all. > > I like this too much. I just got a 15.68. > http://cubefreak.hp.infoseek.co.jp/pictures/1568.JPG > > =), > Macky >
4136. Re: Oldest world records
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 10:41:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > The oldest world record now is Kenneth Brandon on the Siamese cube at > 70.96 seconds from the 2003 World Championships 2003. The next oldest > record is Lars Vandenbergh's Square-1 mean of 3 of 33.21 from the 2004 > Dutch Open. Nah, next oldest is Dror's 4x4 BLD from Euro2004, isn't it? Did you repress that one? :-) Cheers! Stefan
4137. Re: Oldest world records
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 16:19:27 -0000

No I honestly just missed it. Also I read Lars' record as 33.21 off the site, but it is in fact the 32.01 from the German Open, it just hasn't been updated yet. I wasn't trying to send a message or anything, I just wanted to make an observation, but I guess I made it too late at night and messed up way too much ;-) The point about Kenneth Brandon's record still stands though :-P Chris > > Nah, next oldest is Dror's 4x4 BLD from Euro2004, isn't it? > Did you repress that one? :-) > > Cheers! > Stefan >
4138. what is the probability of OLL skip? a LL skip?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 15:47:22 -0700 (PDT)

couldn't find it online anywhere. thanks David --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4139. Re: Oldest world records
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 23:23:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I know people are still very active in the Square-1 but does anyone > practice the Siamese cube still? Have many people since the 2003 > World Competition even attempted the Siamese cube in competition? I bet the fast Roux solvers could shatter the record easily :-) Cheers! Stefan
4140. need advice purchasing cubes (3x3/5x5)
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 May 2006 16:55:53 -0700 (PDT)

hey. I want to buy two new 3x3 cubes (different types), and don't want to spend very much money (not more than US$15). What are my options and where can I get these? Also -- what do you guys recommend for 5x5? I have an Eastsheen 4x4 and loath it, so if Eastsheen makes a 5x5 which is at all comparable, I am probably not interested. I recognize that this has probably been discussed before, so if anyone knows any good previous threads, let me know. Thanks! David ps--if a 2x2 cube is available from any of the sites that you are recommending, let me know what you think about that particular 2x2 cube.. Is there much difference between the various 2x2 cubes? I might as well get one of those too :) --------------------------------- Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1��/min. [Non-text portions of this message have been removed]
4141. Re: what is the probability of OLL skip? a LL skip?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 00:02:53 -0000

PLL skip - 1/72 OLL skip - 1/216 LL skip - 1/(216*72) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > couldn't find it online anywhere. > > thanks > > David > > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
4142. Always know where your cubes are!
From: "l3a1r0g" <l3a1r0g@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 01:35:06 -0000

Almost 2 weeks ago I was looking around for my Rubik's Revenge and couldn't find it. I thought to myself that there are only four places it could be. It could have fallen out of my backpack at work or maybe at starbucks while I was waiting for the bus. The last two places it could have been were on the first or second bus I rode home in which case I would need to buy a new cube. Early the next morning I arived at work and looked around the lunch room and failled to see my cube anywhere. Four hours later its coffee time and I ask the guy who gave me a lift to starbucks if my cube fell onto the floor of his car. No luck there either. So I go upstairs to the lunch room and this is what I find: http://www.speedcubing.com/images/IceCube.jpg Everone laughed at that one and it isnt much worse for wear (maybe a tad looser). And trust me, thats alot better then their other idea.... running it over with a forklift.... >.< Moral of the story, Always know where your cubes are! PS: Yes, i know, pairity error, thats the last alg i need to memorise.
4143. Re: what is the probability of OLL skip? a LL skip?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 01:57:30 -0000

If you use partial edge control (making sure you never end up with all edges incorrectly flipped in the LL after F2L) then your odds are: OLL skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) = 1/13608 Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > PLL skip - 1/72 > OLL skip - 1/216 > LL skip - 1/(216*72) > > ~ Bob
4144. Re: need advice purchasing cubes (3x3/5x5)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 02:43:35 -0000

Let's see...start from the bottom of the food chain, shall we? 2x2: "Junior cube" at mefferts.com. They're the eastsheen brand and are quite good. Problem is, to lubricate them is quite hard since you gotta disassemble it, and that's kinda hard. 3x3: Rubiks.com DIY kit. It's like $10 or something. Quite good as well. Cubesmith stickers are good, but I prefer Cubesmith tiles :) 4x4: Go with Rubiks.com if you want a new one. 5x5: I really can't comment. I have right now an eastsheen and a rubiks.com one. Eastsheen's decent, but I'm not a huge fan. A bit too loose/fragile at times. My rubiks.com one is the completely opposite end of the spectrum, as in I think I'm going to break my hand if I ever attempt another solve on it. Hope this helps! Tim --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > hey. > > > I want to buy two new 3x3 cubes (different types), and don't want to spend very much money (not more than US$15). What are my options and where can I get these? > > Also -- what do you guys recommend for 5x5? I have an Eastsheen 4x4 and loath it, so if Eastsheen makes a 5x5 which is at all comparable, I am probably not interested. > > I recognize that this has probably been discussed before, so if anyone knows any good previous threads, let me know. > > Thanks! > > David > > ps--if a 2x2 cube is available from any of the sites that you are recommending, let me know what you think about that particular 2x2 cube.. Is there much difference between the various 2x2 cubes? I might as well get one of those too :) > > > --------------------------------- > Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. > > [Non-text portions of this message have been removed] >
4145. [Speed cubing group] Re: How long does it usually take someone to get sub-20?
From: "takonan_mutoy" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 03:14:23 -0000

> > From: mike_go_uk > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 16, 2006 2:34 PM > Subject: [Speed cubing group] Re: How long does it usually take someone to get sub-20? > \ It took me 3 solid months...I don't know what's the secret to it, I guess it's because I talked to those cubers on the chatroom? And they helped me along. And browsing around for a good websites with nice algos and explaination/tips. It's all about the mind, whether you can recongnize what you're doing "wrong" or just basically what you need to improve on--then improve it! Also, sub 20 doesn't require full Fridrich, or other advance system. When I sub 20, I was using 3 look LL, although I know some other OLL cases, but not many. I actually went through the OLL cases and in a way memorize what corner OLL I'm going to get after the EOLL (and I tried to experiment with different angles and edge orientation algos, so that the cases I usually get is Sune or anti Sune etc.), therefore there was not much delays between the 2 oll algos. All this isn't suppose to be directly done, but it's sort of like subconsciously aware of. Right....I hope it make sense because right now I'm tired and suppose to be at bed LOL Harris
4146. Re: How long does it usually take someone to get sub-20?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 05:13:06 -0000

Why not look at the database? ;) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > > I've been slowly improving over the last year and have brought my > average times down from 75 seconds to about 35 seconds. I tend to cube > about 4-5 hours a week, which could be why my progress seems so slow > to me... > > I'm curious as to how long it takes others. > > Also... > I'm currently concentrating on getting faster with F2L, but seem to > take 25-30 seconds. I tried to visualize as much as I can in my 15 > second inspection period, but can only remember 3-4 moves. I use a > modified Petrus F2L+PLL method. > > Any tips on getting faster appreciated. :) >
4147. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 May 2006 09:43:30 +0200

----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 3:57 AM Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? If you use partial edge control (making sure you never end up with all edges incorrectly flipped in the LL after F2L) then your odds are: OLL skip - 1/189 PLL skip - 1/72 LL skip - 1/(189*72) = 1/13608 Chris Have you calculated the average move earnings in PEC vs non-PEC? And PEC preparation must cost Something in F2L. R ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4148. Re: Oldest world records
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 08:16:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I know people are still very active in the Square-1 but does anyone > > practice the Siamese cube still? Have many people since the 2003 > > World Competition even attempted the Siamese cube in competition? > > I bet the fast Roux solvers could shatter the record easily :-) > > Cheers! > Stefan > Potentionally, But a problem lies with the corners at the end. Since their permutation is already correct, you only have to orientate them. This gives quicker analysis of them, but the algs for just orientation I use are slower than a lot of the other ones. 30 seconds would be a good target, I'll have to get myself a siamese cube :) ~Thom
4149. [Speed cubing group] Re: Speed cubing simulator
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 08:22:05 -0000

How about adding M and M'? --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > better. Could you add a records list? > > An interesting thing is that I would be able to create a records list > that recorded exactly how each person performed their record including > the timing of every move, like a digital video that only takes 40 bytes. > > I'm not sure whether people want to be recorded in that way, though. I > think it would be nice, because spectators can watch how the best people > perform. > > Ryan >
4150. [Speed cubing group] Re: Speed cubing simulator
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 09:45:37 -0000

Hint hint roux method. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > How about adding M and M'? > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > > Just got a 1:14.33 with my tenth attempt, slowly but surely getting > > > better. Could you add a records list? > > > > An interesting thing is that I would be able to create a records list > > that recorded exactly how each person performed their record including > > the timing of every move, like a digital video that only takes 40 bytes. > > > > I'm not sure whether people want to be recorded in that way, though. I > > think it would be nice, because spectators can watch how the best people > > perform. > > > > Ryan > > >
4151. Re: [Speed cubing group] Re: Speed cubing simulator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 13:05:40 +0200

This is very cool. Is it possible to download in order to use it offline ? (for example in course or something :D) Gilles. 2006/5/18, Timothy Sun <linkpoke@...>: > > Hint hint roux method. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@...> wrote: > > > > How about adding M and M'? > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > On Mon, May 15, 2006 at 08:16:47PM -0000, Stefan Pochmann wrote: > > > > Just got a 1:14.33 with my tenth attempt, slowly but surely > getting > > > > better. Could you add a records list? > > > > > > An interesting thing is that I would be able to create a records > list > > > that recorded exactly how each person performed their record > including > > > the timing of every move, like a digital video that only takes 40 > bytes. > > > > > > I'm not sure whether people want to be recorded in that way, > though. I > > > think it would be nice, because spectators can watch how the best > people > > > perform. > > > > > > Ryan > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4152. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 22:04:31 +1000

On Thu, May 18, 2006 at 08:22:05AM -0000, thomkirjava wrote: > How about adding M and M'? As with B and B', I have thought long and hard about this also. The simulator is based on a finger model that attempts to emulate how fingers interact with a real cube. Every finger press on the keyboard corresponds to what can be achieved by a single finger press on a physical cube, where the other hand may or may not be holding one part of the cube fixed in space. On a real cube, a move such as U involves -- while holding the bottom two layers steady with the left hand -- pressing one finger on the top layer with the right hand. It is performed "J" on my simulator. On a real cube, a move such as M involves -- while holding the left layer fixed with the left hand -- pushing down with one finger on the middle layer, while simultaneously pushing up with one finger (or thumb) on the right layer. It is performed "M + I" (pressing both keys simultaneously) on my simulator. If, on a real cube, you only push down with one finger on the middle layer, while holding the left layer fixed with the left hand, then the result is that both of the right two layers will move. In my simulator, this also happens and is performed "M". The physics model of my simulator also allows any arbitrary rotations to happen simultaneously, provided that they happen around the same axis. When two rotations happen simultaneously, they take the same time as a single primitive move. Ryan
4153. RE: [Speed cubing group] Volunteer Needed
From: "Germaine Wilson" <gwilson@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 May 2006 10:02:48 -0400

David-I emailed you to your address but did not hear from you. I'll try you here. We are interested in having youcome but the event is FRIDAY! ________________________________ From: speedsolvingrubikscube@yahoogroups.com on behalf of David Pritts Sent: Mon 5/15/2006 8:51 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Volunteer Needed I live in cleveland... I am not very good by the standards here, though.. I average around 45 seconds. Let me know if you'd be interested, and what is this event? David jagwilson7 <gwilson@...> wrote: I posted a message a few weeks ago and I got no response so I thought I would inquire 1 more time. We are looking for a speed cuber for an event on Friday May 19, 2006 near Cleveland Ohio. If you know of someone who speedcubes in our area or are interested yourself email me at gwilson@.... Thank you! SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low rates. [Non-text portions of this message have been removed] ________________________________ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/> . ________________________________ [Non-text portions of this message have been removed]
4154. Help needed New York June 20/21/22.
From: "davehj999" <davej@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 15:40:59 -0000

Dear All. Seven Towns has a third-party licensing agent in the USA (The Sharpe Co) who are promoting Rubik on their stand at the Licensing Show in New York (Javitz Centre)June 20th to 22nd. Ian Winokur is going to do some speed solving on the 20th but the more the merrier if anyone else would be interested in coming along to show them how it's done ? I'll need to get you registered for passes to the show and will provide some goodies as a "thank you", we should also have Rubik T- shirts which are going into Urban Outfitters in a month or so - so you might get to model them if you wanted to ! E-mail me direct if you can help. Many thanks Dave Seven Towns davidj@seventowns.com
4155. Re: How long does it usually take someone to get sub-20?
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 15:44:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Why not look at the database? ;) > > ~ Bob > I saw the entries in the database after I posted... Not many people actually posted in it and posting a thread generates more discussion on "how" not just "how long".
4156. Re: what is the probability of OLL skip? a LL skip?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 16:28:53 -0000

> Have you calculated the average move earnings in PEC vs non-PEC? > And PEC preparation must cost Something in F2L. > R Hey Rune, I think the average number of moves using partial edge control would have to be more than without at least for F2L. As for the OLL cases, it seems the all edges flipped cases are some of the longest ones in terms of number of moves. Also they tend to be the slowest. I would argue that doing a time analysis might be a little bit better. The extra time spent actually making sure you have partial edge control during F2L would be outweighed I think by avoiding the longer time it takes to execute the, usually, more awkward OLL cases with all edges flipped. As far as I know though, no one has actually done the analysis with the time or the number of moves. I think people just assume the result would be better, either intuitively or maybe from experience. That's just my guess though, maybe someone already has looked into this. I like it for the sole reason that your odds to skip OLL with partial edge control are 1/189 instead of 1/216. I mean that's a small change, but every bit counts. Chris
4157. Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 17:42:03 -0000

Hi Chris, Rune, Although I do F2L with a different method from most I do use partial edge control in placing the last edge(s) of the FL. (Lower case letter means slice alone.) For example, if the last edge on the First Level in in place but flipped over and there are 3 edges flipped over on the LL. a. If they face me r U r' U' r U2 r ends with all 4 LL edges upright. b. If they face away r U r' U' r U2 r ends with 2 adjacent edges flipped. c. If they face right r U r' U' r U2 r ends with two non-adjacent edges flipped. Thus the same algorithm has three different results. In this case and many others PEC doesn't have to cost any moves other than an alignment of the LL. In my method there's no reason to get to the LL with all four edges flipped. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > > Have you calculated the average move earnings in PEC vs non-PEC? > > And PEC preparation must cost Something in F2L. > > R > > Hey Rune, > > I think the average number of moves using partial edge control would > have to be more than without at least for F2L. > > As for the OLL cases, it seems the all edges flipped cases are some > of the longest ones in terms of number of moves. Also they tend to > be the slowest. > > I would argue that doing a time analysis might be a little bit > better. The extra time spent actually making sure you have partial > edge control during F2L would be outweighed I think by avoiding the > longer time it takes to execute the, usually, more awkward OLL cases > with all edges flipped. > > As far as I know though, no one has actually done the analysis with > the time or the number of moves. I think people just assume the > result would be better, either intuitively or maybe from experience. > > That's just my guess though, maybe someone already has looked into > this. > > I like it for the sole reason that your odds to skip OLL with > partial edge control are 1/189 instead of 1/216. I mean that's a > small change, but every bit counts. > > Chris >
4158. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 May 2006 20:50:16 +0200

Hej Chris, I am asking, since long, long ago I had a similar idea. (I play FL+CLL+the rest). I thougt I had found something - if not fantastic - so very good. I found that I, putting in the last corner in FL in a certain way, could correctly orient one corner in LL. Fantastic! Instead of 1/162 I get the CLL skip 1/54. But... there are five other cases, where the corners are all correctly orientated, which also became three times more frequent and which cases I definitely didn´t like. I don´t remember (it was in the mid 80ies) but the number of algs ought to have been reduced to one third. But I do remember that I had the impression that the worst algs were left. In short, I had the impression that the average number of moves for CLL had increased. But that´s not all! A skip always (at least for me) leads to some confusion and the gain is less that it should be theoretically. (Somebody wrote that a skip can even have an absolutely negative effect). To that came that I often lost one move (two times of three?) in FL to fix that corner in LL. And sometimes I missed a "combination" for the two last corners in FL. In all, I was mistaken and I hope, Chris, that you are not mistaken in the same way. Rune ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28 PM Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? > Have you calculated the average move earnings in PEC vs non-PEC? > And PEC preparation must cost Something in F2L. > R Hey Rune, I think the average number of moves using partial edge control would have to be more than without at least for F2L. As for the OLL cases, it seems the all edges flipped cases are some of the longest ones in terms of number of moves. Also they tend to be the slowest. I would argue that doing a time analysis might be a little bit better. The extra time spent actually making sure you have partial edge control during F2L would be outweighed I think by avoiding the longer time it takes to execute the, usually, more awkward OLL cases with all edges flipped. As far as I know though, no one has actually done the analysis with the time or the number of moves. I think people just assume the result would be better, either intuitively or maybe from experience. That's just my guess though, maybe someone already has looked into this. I like it for the sole reason that your odds to skip OLL with partial edge control are 1/189 instead of 1/216. I mean that's a small change, but every bit counts. Chris SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4159. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 19:51:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I get the CLL skip 1/54. [snip] > Rune Hi Rune, Where do you get those odds? There are only 45 CLL positions, and one of them is solved. David J > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 18, 2006 6:28 PM > Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? > > > > Have you calculated the average move earnings in PEC vs non-PEC? > > And PEC preparation must cost Something in F2L. > > R > > Hey Rune, > > I think the average number of moves using partial edge control would > have to be more than without at least for F2L. > > As for the OLL cases, it seems the all edges flipped cases are some > of the longest ones in terms of number of moves. Also they tend to > be the slowest. > > I would argue that doing a time analysis might be a little bit > better. The extra time spent actually making sure you have partial > edge control during F2L would be outweighed I think by avoiding the > longer time it takes to execute the, usually, more awkward OLL cases > with all edges flipped. > > As far as I know though, no one has actually done the analysis with > the time or the number of moves. I think people just assume the > result would be better, either intuitively or maybe from experience. > > That's just my guess though, maybe someone already has looked into > this. > > I like it for the sole reason that your odds to skip OLL with > partial edge control are 1/189 instead of 1/216. I mean that's a > small change, but every bit counts. > > Chris
4160. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 May 2006 22:28:46 +0200

----- Original Message ----- From: d_j_salvia To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 9:51 PM Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: >[snip] Instead of 1/162 I get the CLL skip 1/54. [snip] > Rune Hi Rune, Where do you get those odds? There are only 45 CLL positions, and one of them is solved. David J P(4 corners correctly oriented) =1/3^3=1/27 P(4 corners correctly permuted) =1/3!=1/6 1/27x1/6=1/162 R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4161. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 May 2006 21:08:19 +0200

----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 18, 2006 6:28 PM Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? Sorry, wrote "orientated". Should be "oriented". R . SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4162. Reassemble 4x4
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 22:22:33 -0000

Does anyone know of a site that explains how to reassemble a rubik's brand 4x4 Thanks Andrew
4163. Re: Reassemble 4x4
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 22:53:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > Does anyone know of a site that explains how to reassemble a rubik's > brand 4x4 > > Thanks Andrew > I found this on rubiks.com quite a while ago... http://tinyurl.com/htn5s Don't think it is still on their site so I uploaded it to the files section of the group. Hope it helps. Jon http://www.nascarjon.us
4164. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 23:25:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: d_j_salvia > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 18, 2006 9:51 PM > Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > >[snip] Instead of 1/162 I get the CLL skip 1/54. [snip] > > Rune > > Hi Rune, > > Where do you get those odds? There are only 45 CLL positions, and one > of them is solved. > > David J > > > P(4 corners correctly oriented) =1/3^3=1/27 > P(4 corners correctly permuted) =1/3!=1/6 > 1/27x1/6=1/162 > R Thanks, Rune I get the general idea. Corners Oriented: number of occurrances All up: 1 3 down (clockwise): 4 3 down (counter clockwise): 4 Headlights: 4 Sidelights: 4 Oddlights: 4 Wheels: 4 Barrow: 4 That looks like 29 to me, not 27. Regards, David J
4165. The IRC channel
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 23:34:18 -0000

As some of you may know, the IRC channel is having a bit of a network problem. I dont know what is wrong as I am not part of the staff. If you do join, please try and ignore the bans. I will let everyone know when it is fixed. Peter Greenwood
4166. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 16:49:43 -0700

Your method of approach is very different. First of all, it's hard to comment because I don't know the positions to which these names are associated with. In any case, what's likely wrong is that not all of these occur with the same probability, so you can't just say the probability is 1 over the number of cases. A similar example would be what is the probability of getting two heads. You can't say, well, you can get two heads, you can get two tails, or you can get one head and one tail, so the probability is 1/3. Tyson Mao Astrophysics '06 California Institute of Technology On May 18, 2006, at 4:25 PM, d_j_salvia wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@...> wrote: >> >> >> ----- Original Message ----- >> From: d_j_salvia >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Thursday, May 18, 2006 9:51 PM >> Subject: [Speed cubing group] Re: what is the probability of OLL > skip? a LL skip? >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström >> <rune.wesstrom@> wrote: >>> [snip] Instead of 1/162 I get the CLL skip 1/54. [snip] >>> Rune >> >> Hi Rune, >> >> Where do you get those odds? There are only 45 CLL positions, and >> one >> of them is solved. >> >> David J >> >> >> P(4 corners correctly oriented) =1/3^3=1/27 >> P(4 corners correctly permuted) =1/3!=1/6 >> 1/27x1/6=1/162 >> R > > Thanks, Rune I get the general idea. > > Corners Oriented: number of occurrances > All up: 1 > 3 down (clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4 > Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 > > That looks like 29 to me, not 27. > > Regards, > > David J > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4167. Re: The IRC channel
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 May 2006 23:55:38 -0000

Ok, it seems the problem has been fixed. Fee free to join us: #rubik irc.ircstorm.net 6667 or http://strangepuzzle.com/chat.php Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > As some of you may know, the IRC channel is having a bit of a network > problem. I dont know what is wrong as I am not part of the staff. If > you do join, please try and ignore the bans. I will let everyone know > when it is fixed. > > Peter Greenwood >
4168. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 00:41:58 -0000

For the orientatation case H on http://grrroux.free.fr/method/Step_3.html you should have 2, not 4. 1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles. > Corners Oriented: number of occurrances > All up: 1 > 3 down (clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4 > Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 > > That looks like 29 to me, not 27. > > Regards, > > David J >
4169. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 May 2006 09:47:45 +0200

Thanks for supporting! R ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 19, 2006 2:41 AM Subject: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip? For the orientatation case H on http://grrroux.free.fr/method/Step_3.html you should have 2, not 4. 1(A)+4(B)+4(C)+4(D)+4(E)+4(F)+4(G)+2(H) = 27 (= 3^3 of course) Gilles. > Corners Oriented: number of occurrances > All up: 1 > 3 down (clockwise): 4 > 3 down (counter clockwise): 4 > Headlights: 4 > Sidelights: 4 > Oddlights: 4 > Wheels: 4 > Barrow: 4 > > That looks like 29 to me, not 27. > > Regards, > > David J > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4170. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 May 2006 10:53:42 +0200

Hi Rune, Where do you get those odds? There are only 45 CLL positions, and one of them is solved. David J From where that number 45? I count and count but find only 43 distinct CLL positions (of which one is solved). 39 of them are found in 4 different shapes (4 colours), 2 of them in 2 different shapes (2 complement colours) and 2 unique cases (the solved case and the "diagonal" case). Hence: 39x4+2x2+2x1=162 Is something wrong? Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4171. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 12:14:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > Hi Rune, > > Where do you get those odds? There are only 45 CLL positions, and one > of them is solved. > > David J > > From where that number 45? I count and count but find only 43 distinct CLL positions (of which one is solved). > 39 of them are found in 4 different shapes (4 colours), 2 of them in 2 different shapes (2 complement colours) and 2 unique cases (the solved case and the "diagonal" case). > Hence: 39x4+2x2+2x1=162 > Is something wrong? Nothing. - A2=A3=A4=A5 - H2=H4 - H3=H5 6x8 - 5 clones = 43 The cases have been available on many sites for many years (speedcubing.com for example), why are we still counting them? :-) Gilles. > Rune > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle > Word puzzle game Kid puzzle game Puzzle games > > > ------------------------------------------------------------------------\ ------ > YAHOO! GROUPS LINKS > > a.. Visit your group "speedsolvingrubikscube" on the web. > > b.. To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > ------------------------------------------------------------------------\ ------ > > > > [Non-text portions of this message have been removed] >
4172. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 12:43:57 -0000

True. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > > > Hi Rune, > > > > Where do you get those odds? There are only 45 CLL positions, and > one > > of them is solved. > > > > David J > > > > From where that number 45? I count and count but find only 43 > distinct CLL positions (of which one is solved). > > 39 of them are found in 4 different shapes (4 colours), 2 of them in 2 > different shapes (2 complement colours) and 2 unique cases (the solved > case and the "diagonal" case). > > Hence: 39x4+2x2+2x1=162 > > Is something wrong? > > Nothing. > - A2=A3=A4=A5 > - H2=H4 > - H3=H5 > 6x8 - 5 clones = 43 > > The cases have been available on many sites for many years > (speedcubing.com for example), why are we still counting them? :-) > > Gilles. > > > > Rune > > > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games > Educational game and puzzle > > Word puzzle game Kid puzzle game Puzzle games > > > > > > > ------------------------------------------------------------------------\ > ------ > > YAHOO! GROUPS LINKS > > > > a.. Visit your group "speedsolvingrubikscube" on the web. > > > > b.. To unsubscribe from this group, send an email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > > > > > ------------------------------------------------------------------------\ > ------ > > > > > > > > [Non-text portions of this message have been removed] > > >
4173. 3x3 vs Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 13:10:32 -0000

I got the following alg from Milan Baticz, who is working on the Megaminx. He said it can be used for 3x3 as well so I tried it on both puzzles. I was quite surprised by the different results. Check it out yourself. Then explain it to me :-) R U R' U' L' U' L U2 R U' R' U' L' U L Cheers! Stefan
4174. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 May 2006 16:12:09 +0200

> The cases have been available on many sites for many years > (speedcubing.com for example), why are we still counting them? :-) > > Gilles. Maybe nothing to do but counting them over and over again... Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4175. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 15:50:02 -0000

Hi Tyson, The nicknames and their meanings: All up: the color of the Up side of all the corners is the same as the center of the Up side. 3 down (clockwise): One corner is upright and the other three corners are rotated clockwise from upright. 3 down (counterclockwise): One corner is up and the other three corners are rotated counterclockwise from upright. Headlights: two adjacent corners are upright and the other two are rotated to face the same way, like headlights on a car. Sidelights: two adjacent corners are upright and the other two are rotated to face the opposite way, like sidelights on some cars. Oddlights: two non-adjacent corners are upright and the other two are rotated to face one direction, kind of like a fish, but named to keep with the "lights" theme. Wheels: Four corners are rotated so that the two pair of asjacent corners face away from each other like the wheels on a car. Barrow: Four corners are rotated and it reminds me of a wheel barrow the two corners facing away from each other are the wheels and the two facing the same direction are the handles. *** By counting as I did I'm raising a question. I had questions about how to count the symetrical case, wheels, (and others) but I thought that its occurrance might be at the same frequency, that is, the way the other occurrances of rotated corners are counted. What I mean to say is that it makes sense to treat all of those occurance equally. In "3 down" you turn three corners clockwise and you count the position, you turn them again you count the position. In "headlights" you turn two corners in opposite directions and you count it as a position, you turn them again they become "sidelights" and you count them again. In "oddlights" you rotate two corners and count it, rotate them again and don't count it. In wheels you rotate four corners, you count the position (and cut in in half) rotate the corners again and don't count the position. So it seems to me that though symetries exist such that even though a position is repeated, that repetition occurs mathematically. It's as though a census taker counted twins as one person. Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Your method of approach is very different. First of all, it's hard to > comment because I don't know the positions to which these names are > associated with. > > In any case, what's likely wrong is that not all of these occur with > the same probability, so you can't just say the probability is 1 over > the number of cases. > > A similar example would be what is the probability of getting two heads. > > You can't say, well, you can get two heads, you can get two tails, or > you can get one head and one tail, so the probability is 1/3. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 18, 2006, at 4:25 PM, d_j_salvia wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > <rune.wesstrom@> wrote: > >> > >> > >> ----- Original Message ----- > >> From: d_j_salvia > >> To: speedsolvingrubikscube@yahoogroups.com > >> Sent: Thursday, May 18, 2006 9:51 PM > >> Subject: [Speed cubing group] Re: what is the probability of OLL > > skip? a LL skip? > >> > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >> <rune.wesstrom@> wrote: > >>> [snip] Instead of 1/162 I get the CLL skip 1/54. [snip] > >>> Rune > >> > >> Hi Rune, > >> > >> Where do you get those odds? There are only 45 CLL positions, and > >> one > >> of them is solved. > >> > >> David J > >> > >> > >> P(4 corners correctly oriented) =1/3^3=1/27 > >> P(4 corners correctly permuted) =1/3!=1/6 > >> 1/27x1/6=1/162 > >> R > > > > Thanks, Rune I get the general idea. > > > > Corners Oriented: number of occurrances > > All up: 1 > > 3 down (clockwise): 4 > > 3 down (counter clockwise): 4 > > Headlights: 4 > > Sidelights: 4 > > Oddlights: 4 > > Wheels: 4 > > Barrow: 4 > > > > That looks like 29 to me, not 27. > > > > Regards, > > > > David J > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4176. double parity 4x4
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 16:02:17 -0000

this is what i have came up with. this is the normale single parity: (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 this is the normale switch parity: (Rr)2 B2 U2 r2 U2 B2 (Rr)2 double parity: (Rr)2 B2 U2 r2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 as you can see its the single parity + the r2 on the 4th move what i just did mix them :) you can also use it on the speed version but diffrent affect :) ~AO
4177. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 16:06:33 -0000

Hi Rune, et all, Sorry, I meant 44 cases including solved, not 45. I get 44 from going through the cases one by one. Here's a page of my solutions. (not necessarily optimal, just the best I have worked out to the time of its posting. http://cubefreak.hp.infoseek.co.jp/CLL.html Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > Hi Rune, > > Where do you get those odds? There are only 45 CLL positions, and one > of them is solved. > > David J > > From where that number 45? I count and count but find only 43 distinct CLL positions (of which one is solved). > 39 of them are found in 4 different shapes (4 colours), 2 of them in 2 different shapes (2 complement colours) and 2 unique cases (the solved case and the "diagonal" case). > Hence: 39x4+2x2+2x1=162 > Is something wrong? > Rune > >
4178. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 09:21:21 -0700

I really think it's safer to count the way that Rune is counting. The patters are made up by the probability of the individual pieces. You run no risk of miscounting this way. Tyson Mao Astrophysics '06 California Institute of Technology On May 19, 2006, at 9:06 AM, d_j_salvia wrote: > Hi Rune, et all, > > Sorry, I meant 44 cases including solved, not 45. I get 44 from going > through the cases one by one. Here's a page of my solutions. (not > necessarily optimal, just the best I have worked out to the time of > its posting. > > http://cubefreak.hp.infoseek.co.jp/CLL.html > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@...> wrote: >> >> >> Hi Rune, >> >> Where do you get those odds? There are only 45 CLL positions, and >> one >> of them is solved. >> >> David J >> >> From where that number 45? I count and count but find only 43 > distinct CLL positions (of which one is solved). >> 39 of them are found in 4 different shapes (4 colours), 2 of them > in 2 different shapes (2 complement colours) and 2 unique cases (the > solved case and the "diagonal" case). >> Hence: 39x4+2x2+2x1=162 >> Is something wrong? >> Rune >> >> > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4179. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 16:34:58 -0000

Hi Tyson, Rune, et al, I get 43 cases including solved. In stepping through my CLL page I find that 14 is a duplicate of 12. Sorry for the error. Tyson, you wrote> You run no risk of miscounting this way. < Apparently I run the risk of miscounting no matter how I do it! :p Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > I really think it's safer to count the way that Rune is counting. The > patters are made up by the probability of the individual pieces. You > run no risk of miscounting this way. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 19, 2006, at 9:06 AM, d_j_salvia wrote: > > > Hi Rune, et all, > > > > Sorry, I meant 44 cases including solved, not 45. I get 44 from going > > through the cases one by one. Here's a page of my solutions. (not > > necessarily optimal, just the best I have worked out to the time of > > its posting. > > > > http://cubefreak.hp.infoseek.co.jp/CLL.html > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > <rune.wesstrom@> wrote: > >> > >> > >> Hi Rune, > >> > >> Where do you get those odds? There are only 45 CLL positions, and > >> one > >> of them is solved. > >> > >> David J > >> > >> From where that number 45? I count and count but find only 43 > > distinct CLL positions (of which one is solved). > >> 39 of them are found in 4 different shapes (4 colours), 2 of them > > in 2 different shapes (2 complement colours) and 2 unique cases (the > > solved case and the "diagonal" case). > >> Hence: 39x4+2x2+2x1=162 > >> Is something wrong? > >> Rune > >> > >> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4180. Re: double parity 4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 16:43:42 -0000

Ha !! :D I never thought of simply combing them like that. Then again, i never use them anyway cause i use a different method. Only have a single parity w my method on 4x4x4. U should look into combining permutation parity fix with Fredericks orientation parity fix because it avoids using B-moves, which i think is good for speeding :-) Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > this is what i have came up with. > > this is the normale single parity: > (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 > > this is the normale switch parity: > (Rr)2 B2 U2 r2 U2 B2 (Rr)2 > > double parity: > (Rr)2 B2 U2 r2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 > > as you can see its the single parity + the r2 on the 4th move > what i just did mix them :) > > you can also use it on the speed version but diffrent affect :) > > ~AO >
4181. Re: [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 May 2006 18:22:45 +0200

Hi Rune, et al, I got them from solving all the cases I ran across. Here's a page with the cases and my solution. http://cubefreak.hp.infoseek.co.jp/CLL.html Tell me which cases are repeats. Cheers, David J Et al loves such problems. Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games -------------------------------------------------------------------------------- YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4182. Re: 3x3 vs Megaminx
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 16:57:46 -0000

Hi Stefan :-) U joker! U know the answer to this ;-) The 2 puzzles don't "connect at the back" the same way ... That's why. I don't have my Megaminx here though. I'd like to see the effect on that puzzle. 15 moves is not very efficient for that edge 3-cycle on the 3x3x3. Shorter U/R only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I got the following alg from Milan Baticz, who is working on the > Megaminx. He said it can be used for 3x3 as well so I tried it on both > puzzles. I was quite surprised by the different results. Check it out > yourself. Then explain it to me :-) > > R U R' U' L' U' L U2 R U' R' U' L' U L > > Cheers! > Stefan >
4183. Re: Speed cubing simulator
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 21:28:30 -0000

Dude. I'm LOVING the new high score thing. This is an awesome enhancement. Nice work!!! --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Here's a speed cubing "simulator" (for office use): > > http://www.ryanheise.com/cube/speed.html > > > I have tried to make the keyboard bindings closely resemble the way our > fingers interact with real cubes. For example, your index fingers are > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > It is also possible to perform two moves simultaneously, provided that > they move around the same axis. > > > My best time so far is about 1:28.29 > > Ryan >
4184. Re: Speed cubing simulator
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 22:17:09 -0000

Can we request double layer d turns as well? So Dc and Dc'? I didn't realize how often I do double layer d turns in my F2L until I tried the applet and couldn't use them! Awesome applet, but it makes my brain hurt. My best time is 1:50 so far. Chris --- In speedsolvingrubikscube@...m, "Matt M." <mmoberly@...> wrote: > > Dude. I'm LOVING the new high score thing. This is an awesome > enhancement. Nice work!!! > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Here's a speed cubing "simulator" (for office use): > > > > http://www.ryanheise.com/cube/speed.html > > > > > > I have tried to make the keyboard bindings closely resemble the way our > > fingers interact with real cubes. For example, your index fingers are > > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > > > It is also possible to perform two moves simultaneously, provided that > > they move around the same axis. > > > > > > My best time so far is about 1:28.29 > > > > Ryan > > >
4185. Re: 3x3 vs Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 23:59:43 -0000

No I don't know the answer. You should see the effect on the Megaminx first, *then* make fun of me :-) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan :-) > > U joker! U know the answer to this ;-) The 2 puzzles don't "connect > at the back" the same way ... That's why. I don't have my Megaminx > here though. I'd like to see the effect on that puzzle. 15 moves is > not very efficient for that edge 3-cycle on the 3x3x3. Shorter U/R > only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > I got the following alg from Milan Baticz, who is working on the > > Megaminx. He said it can be used for 3x3 as well so I tried it on > both > > puzzles. I was quite surprised by the different results. Check it > out > > yourself. Then explain it to me :-) > > > > R U R' U' L' U' L U2 R U' R' U' L' U L > > > > Cheers! > > Stefan > > >
4186. Re: Speed cubing simulator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 00:04:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@... > wrote: > > Dude. I'm LOVING the new high score thing. This is an awesome > enhancement. Nice work!!! Yeah, replay is great! Macky..cough..pll skip.. cough cough.. Cheers! Stefan
4187. Re: [Speed cubing group] Re: Speed cubing simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 May 2006 21:17:09 -0300 (ART)

Wouldn't it be Dw and D'w (or Dw')? I think the "c" means "cube", so Uc is y and so... but I also vote for double layer turns Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Can we request double layer d turns as well? So Dc and Dc'? I didn't realize how often I do double layer d turns in my F2L until I tried the applet and couldn't use them! Awesome applet, but it makes my brain hurt. My best time is 1:50 so far. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > Dude. I'm LOVING the new high score thing. This is an awesome > enhancement. Nice work!!! > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Here's a speed cubing "simulator" (for office use): > > > > http://www.ryanheise.com/cube/speed.html > > > > > > I have tried to make the keyboard bindings closely resemble the way our > > fingers interact with real cubes. For example, your index fingers are > > used to trigger U and U'. "Sune" becomes IJKJIJJK. > > > > It is also possible to perform two moves simultaneously, provided that > > they move around the same axis. > > > > > > My best time so far is about 1:28.29 > > > > Ryan > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
4188. Re: [Speed cubing group] Re: Speed cubing simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:19:58 +1000

On Fri, May 19, 2006 at 09:17:09PM -0300, Pedro wrote: > Wouldn't it be Dw and D'w (or Dw')? > I think the "c" means "cube", so Uc is y and so... > > but I also vote for double layer turns > > Pedro > > cmhardw <no_reply@yahoogroups.com> escreveu: > Can we request double layer d turns as well? So Dc and Dc'? > > I didn't realize how often I do double layer d turns in my F2L until I > tried the applet and couldn't use them! > > Awesome applet, but it makes my brain hurt. My best time is 1:50 so far. I'd like to keep the number of keys at the bare minimum, and you can already do this with: Dc' "F+;" and Dc is "J+A". (Hit the keys simultaneously, and they'll be performed at the same time). Have fun :-) Ryan
4189. Guimond method help
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 03:12:38 -0000

I have tried using the Guimond system at http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply can't understand the first step. Some of the algorithms work, and others don't. I heard that the french version is more understandable, but I unfortunately don't speak french, and an online translator didn't help much. Help please! Also, on a seperate but related topic, is the Guimond method the most efficient/fastest way to solve a 2x2x2 cube? Or would a First layer, OLL, PLL work better?
4190. link change
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 13:31:19 +1000

My old home page (http://www.progsoc.uts.edu.au/~rheise/) which I have had since 1995, is finally closing down. My new address is: http://www.ryanheise.com/cube/ Just grepping through my logs, below are the pages who may have links to my old URL, which may stop working soon: http://blog.xuite.net/cwlin/iloveheikko/5954613 http://grrroux.free.fr/links/links.html http://jrourees.iespana.es/links2.html?1 http://junyiguo.myweb.hinet.net/Links.html http://s92788564.onlinehome.us/RyanMethod.htm http://s92788564.onlinehome.us/cubelinks.html http://s92788564.onlinehome.us/methods.html http://www.civil.iitb.ac.in/~d3sachin/cubing/cubelinks.html http://www.cubeloop.com/WebSite/cube/cubelinks1.htm http://www.cubeloop.com/php/links/links.php http://www.davidguo.idv.tw/Cube/Links.html http://www.freespaces.com/jasa86/cube/links.htm http://www.freeweb.hu/rubikkocka/linkek.html http://www.geocities.com/jaapsch/puzzles/puzzlink.htm http://www.physicsforums.com/showthread.php?t=82647 http://www.speedcubing.com/chris/ http://www.speedcubing.com/links.html http://www.svekub.se/component/option,com_weblinks/catid,14/Itemid,4/ http://www.ws.binghamton.edu/fridrich/links.html http://www40.brinkster.com/patjk/fast.html Thanks, Ryan
4191. [Speed cubing group] Re: Speed cubing simulator
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 04:19:48 -0000

Hey Ryan, Yeah doing "F+;" and "J+A" works perfectly well for double layer d turns, I've been using them just fine now. Also how do you guys get so fast? I must have done 20-25 solves so far and my best is 1:14.xx. How the heck do you do this applet in under 20 seconds? That's just incredible. Did you guys just do 100 solves or so to get used to the keys? Or is my brain just broken? Chris > > I'd like to keep the number of keys at the bare minimum, and you can > already do this with: Dc' "F+;" and Dc is "J+A". (Hit the keys > simultaneously, and they'll be performed at the same time). > > Have fun :-) > > Ryan >
4192. Re: [Speed cubing group] Re: Speed cubing simulator
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 07:41:36 +0200

Hehe, It's just like everything else : training helps. My best time so far is 27.05 but I average about 35 seconds now. The bad thing is that I have a AZERTY keybord so some moves like r' are really weird to do but you can get used to it. The good thing about this applet is that you can use your left hand just as fast as the right hand. This show me that I should develop more algorithms that uses my left hand. Gilles. cmhardw a �crit : > Hey Ryan, > > Yeah doing "F+;" and "J+A" works perfectly well for double layer d > turns, I've been using them just fine now. > > Also how do you guys get so fast? I must have done 20-25 solves so > far and my best is 1:14.xx. How the heck do you do this applet in > under 20 seconds? That's just incredible. Did you guys just do 100 > solves or so to get used to the keys? Or is my brain just broken? > > Chris > > >> I'd like to keep the number of keys at the bare minimum, and you can >> already do this with: Dc' "F+;" and Dc is "J+A". (Hit the keys >> simultaneously, and they'll be performed at the same time). >> >> Have fun :-) >> >> Ryan >> >> > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
4193. Re: [Speed cubing group] Re: 3x3 vs Megaminx
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 07:48:32 +0200

This is very weird. :D But this find its explanation in the fact that the megaminx last layer has 5 sides whereas the cube has only 4. Everything changes in the U2 move (I do not advise you to do U' U', but do U U :D). That's all I can think of for the reason at this point. I will keep this algorithm in mind, it might help some day :D Gilles. Stefan Pochmann a �crit : > No I don't know the answer. You should see the effect on the Megaminx > first, *then* make fun of me :-) > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: > >> Hi Stefan :-) >> >> U joker! U know the answer to this ;-) The 2 puzzles don't "connect >> at the back" the same way ... That's why. I don't have my Megaminx >> here though. I'd like to see the effect on that puzzle. 15 moves is >> not very efficient for that edge 3-cycle on the 3x3x3. Shorter U/R >> only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) >> >> -Per >> >> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>> >> <pochmann@> wrote: >> >>> I got the following alg from Milan Baticz, who is working on the >>> Megaminx. He said it can be used for 3x3 as well so I tried it on >>> >> both >> >>> puzzles. I was quite surprised by the different results. Check it >>> >> out >> >>> yourself. Then explain it to me :-) >>> >>> R U R' U' L' U' L U2 R U' R' U' L' U L >>> >>> Cheers! >>> Stefan >>> >>> > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4194. [Speed cubing group] Re: 3x3 vs Megaminx
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 06:13:21 -0000

Yeah, U2 is very ambiguous, making it a problem, and the fact that 4 F turns, for example, will not work. A lot of 3x3 algorithms I use don't work on the Megaminx because of those two problems. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > This is very weird. :D > But this find its explanation in the fact that the megaminx last layer > has 5 sides whereas the cube has only 4. > > Everything changes in the U2 move (I do not advise you to do U' U', but > do U U :D). > That's all I can think of for the reason at this point. > > I will keep this algorithm in mind, it might help some day :D > Gilles. > > Stefan Pochmann a écrit : > > No I don't know the answer. You should see the effect on the Megaminx > > first, *then* make fun of me :-) > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > >> Hi Stefan :-) > >> > >> U joker! U know the answer to this ;-) The 2 puzzles don't "connect > >> at the back" the same way ... That's why. I don't have my Megaminx > >> here though. I'd like to see the effect on that puzzle. 15 moves is > >> not very efficient for that edge 3-cycle on the 3x3x3. Shorter U/ R > >> only alg does exist ;-) (R' U R' U' R' U' R' U R U R2) > >> > >> -Per > >> > >> > >>> --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > >>> > >> <pochmann@> wrote: > >> > >>> I got the following alg from Milan Baticz, who is working on the > >>> Megaminx. He said it can be used for 3x3 as well so I tried it on > >>> > >> both > >> > >>> puzzles. I was quite surprised by the different results. Check it > >>> > >> out > >> > >>> yourself. Then explain it to me :-) > >>> > >>> R U R' U' L' U' L U2 R U' R' U' L' U L > >>> > >>> Cheers! > >>> Stefan > >>> > >>> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
4195. [Speed cubing group] Re: 3x3 vs Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:14:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Yeah, U2 is very ambiguous Not at all. If you mistake it for U2' or U3, that's clearly *your* fault. Stefan
4196. Re: 3x3 vs Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:28:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I got the following alg from Milan Baticz, who is working on the > Megaminx. He said it can be used for 3x3 as well so I tried it on both > puzzles. I was quite surprised by the different results. Check it out > yourself. Then explain it to me :-) > > R U R' U' L' U' L U2 R U' R' U' L' U L Ok, since not everybody has a megaminx, I'll just say it. Both puzzles are very similar, in terms of mechanism as well as how to solve it. Many useful algorithms work on both puzzles and have the same effect. This algorithm, however, is special. On both puzzles, it's a pure 3-cycle of pieces. But while it cycles three *edges* for the 3x3, it cycles three *corners* for the megaminx. I had never seen something like this and I'm quite surprised. Btw it's easy to remember written as four standard fingertricks: (R U R' U') (L' U' L U) (U R U' R') (U' L' U L) Still doesn't explain it to me, though. I'd like to understand how it works and explain why it cycles edges on one puzzle and corners on the other. Cheers! Stefan
4197. Re: 3x3 vs Megaminx
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:44:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > I got the following alg from Milan Baticz, who is working on the > > Megaminx. He said it can be used for 3x3 as well so I tried it on > both > > puzzles. I was quite surprised by the different results. Check it > out > > yourself. Then explain it to me :-) > > > > R U R' U' L' U' L U2 R U' R' U' L' U L > > > Ok, since not everybody has a megaminx, I'll just say it. Both puzzles > are very similar, in terms of mechanism as well as how to solve it. > Many useful algorithms work on both puzzles and have the same effect. > > This algorithm, however, is special. On both puzzles, it's a pure > 3-cycle of pieces. But while it cycles three *edges* for the 3x3, it > cycles three *corners* for the megaminx. I had never seen something > like this and I'm quite surprised. > > Btw it's easy to remember written as four standard fingertricks: > (R U R' U') (L' U' L U) (U R U' R') (U' L' U L) > > Still doesn't explain it to me, though. I'd like to understand how it > works and explain why it cycles edges on one puzzle and corners on the > other. > > Cheers! > Stefan > Oh is that what it does. o_o Well, that's awesome because I need that.
4198. Re: 3x3 vs Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:52:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Btw it's easy to remember written as four standard fingertricks: > (R U R' U') (L' U' L U) (U R U' R') (U' L' U L) > > Still doesn't explain it to me, though. I'd like to understand how it > works and explain why it cycles edges on one puzzle and corners on the > other. Ok, for Megaminx it's not so hard to see now. It's an unusual commutator PQP'Q' with P=RUR'U' and Q=L'U'LU. Their effects only overlap at a single corner at the back of the U layer, which you can see if you only do P. This corner has the "correct orientation" after P, i.e. U sticker on U face, which is important because otherwise the corners would end up disoriented. On the 3x3 it's harder, the overlap is larger. Well, the corner that P brings to the back of U is actually a corner/edge *pair*. The edge of the pair isn't reached by Q on the Megaminx, but it is on the 3x3. And this creates the edge 3-cycle on the 3x3 for the same explanation the corner 3-cycle was created on the Megaminx. However, the effects overlap for 3x3 is more than just that edge. Two corners are involved, too, UBL and UBR are swapped and disoriented. Clearly after four swaps they're at the correct position again, actually already after two of course. They're also oriented correctly after PQ, because P preserves the orientation of UBR while it moves to UBL, and UBL is oriented counterclockwise. Mirrorly Q preserves orientation of UBL while it moves back to UBR and orients UBR on its way back to UBL. So one corner has its orientation preserved both ways and the other gets oriented and back. The key observation and thus explanation for me now is that two CEC triples overlap and on the megaminx they're adjacent ones (which overlap at one corner) and on the 3x3 they're the same (overlap at one edge, with side effect overlap of two corners) because of the one fewer side around U. Cheers! Stefan
4199. SV: [Speed cubing group] Guimond method help
From: "Dennis Nilssson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 May 2006 16:35:33 +0200

Gaetan's method is really efficient on the 2x2. Another good method is Ortega's (http://www.rubikscube.info/). First step is indeed very easy. Say your cube has white opposite yellow. Then place 3 cubies with either white or yellow on the D face (so they form an "L"). It doesn’t matter how many pieces of each colour (white or yellow) you place in the "L". Never place 4 cubies in the bottom face with yellow or white! Then D, D' or D2 your bottom layer so the non white/yellow cubie is in DLB. Now look at the DLB corner it will have a white or yellow sticker pointing either left or back. If it's pointing left then follow the images to find the corresponding algorithm. If it's pointing back you will find the cases at the bottom of the page. Then go on orient and permute all pieces. A nice thing is that the permutation step for both methods is the same. Another nice tutorial for Gaetan's method is here (in Swedish) http://www.svekub.se/content/view/100/29/ Hope it makes sense :) // Dennis Visit www.cubeloop.com -----Ursprungligt meddelande----- Från: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den 20 maj 2006 05:13 Till: speedsolvingrubikscube@yahoogroups.com Ämne: [Speed cubing group] Guimond method help I have tried using the Guimond system at http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply can't understand the first step. Some of the algorithms work, and others don't. I heard that the french version is more understandable, but I unfortunately don't speak french, and an online translator didn't help much. Help please! Also, on a seperate but related topic, is the Guimond method the most efficient/fastest way to solve a 2x2x2 cube? Or would a First layer, OLL, PLL work better? Yahoo! Groups Links
4200. Re: SV: [Speed cubing group] Guimond method help
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 11:49:07 -0300 (ART)

Ah, now it makes sense to me...I was doing it wrong...turning the cube to look at the D face...thank you Dennis Pedro Dennis Nilssson <massimo@cubeloop.com> escreveu: Gaetan's method is really efficient on the 2x2. Another good method is Ortega's (http://www.rubikscube.info/). First step is indeed very easy. Say your cube has white opposite yellow. Then place 3 cubies with either white or yellow on the D face (so they form an "L"). It doesn’t matter how many pieces of each colour (white or yellow) you place in the "L". Never place 4 cubies in the bottom face with yellow or white! Then D, D' or D2 your bottom layer so the non white/yellow cubie is in DLB. Now look at the DLB corner it will have a white or yellow sticker pointing either left or back. If it's pointing left then follow the images to find the corresponding algorithm. If it's pointing back you will find the cases at the bottom of the page. Then go on orient and permute all pieces. A nice thing is that the permutation step for both methods is the same. Another nice tutorial for Gaetan's method is here (in Swedish) http://www.svekub.se/content/view/100/29/ Hope it makes sense :) // Dennis Visit www.cubeloop.com -----Ursprungligt meddelande----- Från: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] För agousev Skickat: den 20 maj 2006 05:13 Till: speedsolvingrubikscube@...m Ämne: [Speed cubing group] Guimond method help I have tried using the Guimond system at http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply can't understand the first step. Some of the algorithms work, and others don't. I heard that the french version is more understandable, but I unfortunately don't speak french, and an online translator didn't help much. Help please! Also, on a seperate but related topic, is the Guimond method the most efficient/fastest way to solve a 2x2x2 cube? Or would a First layer, OLL, PLL work better? Yahoo! Groups Links SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4201. Re: SV: [Speed cubing group] Guimond method help
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 15:12:45 -0000

What is the average on Guimond? On Ortega, HTM of 18, I believe. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Ah, now it makes sense to me...I was doing it wrong...turning the cube to look at the D face...thank you Dennis > > Pedro > > Dennis Nilssson <massimo@...> escreveu: > Gaetan's method is really efficient on the 2x2. Another good method is > Ortega's (http://www.rubikscube.info/). > > First step is indeed very easy. Say your cube has white opposite yellow. > Then place 3 cubies with either white or yellow on the D face (so they form > an "L"). It doesn't matter how many pieces of each colour (white or yellow) > you place in the "L". Never place 4 cubies in the bottom face with yellow or > white! Then D, D' or D2 your bottom layer so the non white/yellow cubie is > in DLB. Now look at the DLB corner it will have a white or yellow sticker > pointing either left or back. If it's pointing left then follow the images > to find the corresponding algorithm. If it's pointing back you will find the > cases at the bottom of the page. Then go on orient and permute all pieces. A > nice thing is that the permutation step for both methods is the same. > > Another nice tutorial for Gaetan's method is here (in Swedish) > http://www.svekub.se/content/view/100/29/ > > Hope it makes sense :) > // Dennis > Visit www.cubeloop.com > > > > > -----Ursprungligt meddelande----- > Från: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] För agousev > Skickat: den 20 maj 2006 05:13 > Till: speedsolvingrubikscube@yahoogroups.com > Ämne: [Speed cubing group] Guimond method help > > I have tried using the Guimond system at > http://www.rubikscuberecord.com to solve a 2x2x2 cube, and I simply > can't understand the first step. Some of the algorithms work, and > others don't. I heard that the french version is more understandable, > but I unfortunately don't speak french, and an online translator > didn't help much. Help please! > Also, on a seperate but related topic, is the Guimond method the > most efficient/fastest way to solve a 2x2x2 cube? Or would a First > layer, OLL, PLL work better? > > > > > > > > > Yahoo! Groups Links > > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. > > [Non-text portions of this message have been removed] >
4202. Re: Working on PLL recognition during OLL recognition
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 15:42:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I have recenty been speeding up my PLL recognition by recognising a > part of it during OLL recognition. Hey Joël, I have hesitated very long before deciding to comment on this post. Firstly, me giving advice to a sub15ie can easily be understood as some form of hypocrisy. Secondly, I play in princip CLL+ELL. I say "in princip", for after CLL I do not do ELL, but the analyze of the U layer must be about the same. But as I understand, the very idea in my case must - at least theoretically - be applicable in your case. Before executing the appropriate Cll alg (I have only a dozen), I observe, which edge will go to UR and with which orientation. I also observe the coming colour of URF and URB though not so important. (Once you have learnt which edge goes to UR, the recognition will soon be unconscious and take no time). Now, I have arranged all my Cll algs so, that the last move of the alg is always some R move. It means that under executing this last move, I can "quietly" read the picture(UF,UL,UB) and when the R move is done, I should be ready to execute the appropriate ELL. That´s all. Rune
4203. selecting a square-one method
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 13:58:21 -0700 (PDT)

Sometime very soon I am going to purchase a square-one (anyone have any suggestions on that, as well?), and need to learn a good system. Apparently Lars V. is a badass at solving it, so naturally I went to his site and found his proposed solution. However, I have no concept of the different "levels" of methods for solving square one, and his site seemed to recommend memorizing a lot of algorithms. Obviously there are different "tiers" of systems for all puzzles, such as a beginner method vs. a 4LLL vs a 2LLL, etc. I know I saw a square-one solution somewhere which said it required only 3 algorithms. I forget where it was, but I think I want to learn more a slightly better system than this, because I would be willing to put some time into memorization and practice. What system do you guys recommend in terms of a basic but GOOD way to solve the square-one? please provide links. Thanks! David --------------------------------- Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4204. looking ahead F2L
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 15:33:02 -0700 (PDT)

this has probably been asked before, so if someone already wrote some really good stuff on this, perhaps someone could help me find these posts.. anyways, my F2L usually takes between 20-30 seconds, which is obviously not very good by the standards here, and I am starting to feel very dissatisfied with it as well. The problem isn't that I dont know which moves to make, beacuse (although I dont know many "shortcuts", I can effectively utilize open slots, and I know most of the 41 "algorithms"... Most of my lost time is spent not turning the cube at all -- searching for my next move. I need to get rid of this, but I'm not sure what the best way is. Someone recommended solving each pair with eyes closed, such that I free myself from having to watch, and I can then start looking for the next one. what is the best way to work on looking ahead? thanks David --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4205. SV: [Speed cubing group] looking ahead F2L
From: "Dennis Nilssson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 May 2006 01:07:50 +0200

Well, Start not to look at the pieces you are solving, i.e. target the next corner/edge pieces to solve WHILE your hands are solving the current corner/edge pieces. Since you know all the standard algorithms and some shortcuts you will be able to do this. I start looking at the next pair as soon as I see the pair I'm currently is solving since my finger already know what to do. Next step may be to know how your F2L algs affect certain corners and edges or learn to look on only one (or two) colors on a cubie to determine which on it is. But I'm no expert, me as well need some more hints and tricks! // Dennis visit www.cubeloop.com
4206. Silicone Woes
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 23:22:33 -0000

Hey everyone, Ok... I'm starting to get frustrated. I'm on an adventure hunt to find some silicone spray, since I lost my last can somewhere and now don't have any. I also can't find Prestone brand silicone anymore. I called up the Prestone company's customer service line but it was after hours. I'll call back again when they are working and ask if it can be ordered over the phone. I went to two different Walmart stores, a Target, Lowes Home Improvement, Advance auto parts, and Pep Boys Auto and was not able to find a silicone spray that did not contain either Acetone or Petroleum Distillates. I was also able to find a silcone goop used for plumbing, but I would much rather have an aerosol spray than a gel. Some of the brands I saw listed the specific petroleum distillate in the mix, and I was wondering if all petroleum distillates have a tendency to eat the plastic of the cube, or only some? If only some, which ones specifically? Also, is the teflon/silicone spray ok to use on a cube, or does it also eat the plastic? My only option if petroleum distillates are not ok for using on the cube is to either order 12 cans of Snap spray online, but it appears that I have to order in bulk (12 cans), or to ask if anyone on this group has some silicone I can buy. And I really am serious about that, my area appears to not have snap or prestone silicone anywhere, and I don't want to use anything that could damage my cubes (petroleum distillates and/or acetone). Thanks for any help, Chris
4207. Re: looking ahead F2L
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 23:34:58 -0000

Google's answers: - http://cubefreak.hp.infoseek.co.jp/speedcubing_tips.html - http://cubefreak.hp.infoseek.co.jp/faq.html - http://www.math.leidenuniv.nl/~jnoort/index.php?location=tutorial5 My answers: - 18 months - 2 hours/day Gilles. --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > this has probably been asked before, so if someone already wrote some really good stuff on this, perhaps someone could help me find these posts.. > > anyways, my F2L usually takes between 20-30 seconds, which is obviously not very good by the standards here, and I am starting to feel very dissatisfied with it as well. The problem isn't that I dont know which moves to make, beacuse (although I dont know many "shortcuts", I can effectively utilize open slots, and I know most of the 41 "algorithms"... > > Most of my lost time is spent not turning the cube at all -- searching for my next move. I need to get rid of this, but I'm not sure what the best way is. Someone recommended solving each pair with eyes closed, such that I free myself from having to watch, and I can then start looking for the next one. > > what is the best way to work on looking ahead? > > thanks > > David > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
4208. Re: Speed cubing simulator
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 00:36:28 -0000

Hey, come on. I've already done a non-lucky sub-16. =) Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@ > > wrote: > > > > Dude. I'm LOVING the new high score thing. This is an awesome > > enhancement. Nice work!!! > > Yeah, replay is great! Macky..cough..pll skip.. cough cough.. > > Cheers! > Stefan >
4209. Off-topic: Apple store
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 01:22:05 -0000

http://www.apple.com/retail/fifthavenue/
4210. cube looks slanted?
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 01:45:34 -0000

i feel kind of stupid asking this, but have any of you experienced this before? i started cubing about two months ago, and starting yesterday, after i concentrate on the cube for about twenty minutes, it starts to look really slanted when it's moving and scrambled. if i look really hard when it's complete, it looks like a normal cube. but when it moves around it looks like it's a diamond shape all over, it's really weird. have any of you ever seen your cube this way after a while? or am i just going completely crazy? thanks, tony
4211. Re: cube looks slanted?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:05:48 -0000

Hey Tony, That is so weird to see someone else write this, I've gotten this a couple of times too. I get it whenever I get "cube high". I wrote about it on my site a long time ago. Sometimes when I am especially in the zone, and am getting really good times (for me), I will see the cube slanted also. The cube slants vertically for me, so it appears to be wider left to right and shorter back to front. How does it slant for you? Chris P.S. No you're not weird in my opinion, I've had that too. But maybe you and I are weird in others' opinions ;-) --- In speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" <tonycheese@...> wrote: > > i feel kind of stupid asking this, but have any of you experienced > this before? i started cubing about two months ago, and starting > yesterday, after i concentrate on the cube for about twenty minutes, > it starts to look really slanted when it's moving and scrambled. if i > look really hard when it's complete, it looks like a normal cube. but > when it moves around it looks like it's a diamond shape all over, it's > really weird. > > have any of you ever seen your cube this way after a while? or am i > just going completely crazy? > > thanks, > tony >
4212. Re: [Speed cubing group] Re: cube looks slanted?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 May 2006 19:11:32 -0700

You're both weird. ;) -Chris On 5/20/06, cmhardw <no_reply@...m> wrote: > Hey Tony, > > That is so weird to see someone else write this, I've gotten this a > couple of times too. I get it whenever I get "cube high". I wrote > about it on my site a long time ago. > > Sometimes when I am especially in the zone, and am getting really good > times (for me), I will see the cube slanted also. > > The cube slants vertically for me, so it appears to be wider left to > right and shorter back to front. > > How does it slant for you? > > Chris > > P.S. No you're not weird in my opinion, I've had that too. But maybe > you and I are weird in others' opinions ;-) > > --- In speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" > <tonycheese@...> wrote: > > > > i feel kind of stupid asking this, but have any of you experienced > > this before? i started cubing about two months ago, and starting > > yesterday, after i concentrate on the cube for about twenty minutes, > > it starts to look really slanted when it's moving and scrambled. if i > > look really hard when it's complete, it looks like a normal cube. but > > when it moves around it looks like it's a diamond shape all over, it's > > really weird. > > > > have any of you ever seen your cube this way after a while? or am i > > just going completely crazy? > > > > thanks, > > tony > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4213. Re: cube looks slanted?
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:15:52 -0000

oh, phew. okay well when it first slanted it, the top and front face kind of tilted to the left. so kinda like ____ \ \ \___\ except not as badly but not i'm starting to get this thing where the edges kind of curl out. like, it's like a square with circular curves on all the sides, so the corners of each face look more pointed than normal. less than 90 degree angles. it's so weird... i'm glad i'm not alone heh... tony --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Tony, > > That is so weird to see someone else write this, I've gotten this a > couple of times too. I get it whenever I get "cube high". I wrote > about it on my site a long time ago. > > Sometimes when I am especially in the zone, and am getting really good > times (for me), I will see the cube slanted also. > > The cube slants vertically for me, so it appears to be wider left to > right and shorter back to front. > > How does it slant for you? > > Chris > > P.S. No you're not weird in my opinion, I've had that too. But maybe > you and I are weird in others' opinions ;-) > > --- In speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" > <tonycheese@> wrote: > > > > i feel kind of stupid asking this, but have any of you experienced > > this before? i started cubing about two months ago, and starting > > yesterday, after i concentrate on the cube for about twenty minutes, > > it starts to look really slanted when it's moving and scrambled. if i > > look really hard when it's complete, it looks like a normal cube. but > > when it moves around it looks like it's a diamond shape all over, it's > > really weird. > > > > have any of you ever seen your cube this way after a while? or am i > > just going completely crazy? > > > > thanks, > > tony > > >
4214. Re: cube looks slanted?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:16:32 -0000

> P.S. No you're not weird in my opinion, I've had that too. But maybe > you and I are weird in others' opinions ;-) Two possibilities, choose the right one: 1- Because you cube too fast, too close to the speed of light, space is bending. 2- You're definitely weird. Gilles.
4215. Re: cube looks slanted?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:33:54 -0000

Hey Tony, wow this is really cool. For me it was like I had done a quarter turn of the cube counterclockwise (so that the cube is sort of diagonal with the front face on the right and the left face on the left side of the dividing line facing me (the FL edge line of the cube). From this point it was like I had taken the BR edge of the cube and squished it towards the FL edge, so that the cube ended up diamond shaped. That was the part that weirded me out when you wrote your message, because I also thought of the cube as being suddenly "diamond shaped" also. For me the feeling that the cube was somehow rotated counterclockwise just the tiniest bit was also very strong too, like I was holding the cube on a weird tilt, in addition to it appearing diamond shaped. Even though in reality I was holding the cube perfectly normal. I have never had the thing where the corners looked overly pointed, but that sounds cool too. Yeah the diamond thing for me is actually a good sign, it so far has only come when I was in a weirdly heightened state of concentration (much more than my normal). Now that this has been brought up I wonder if others have felt/had this? Chris --- In speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" <tonycheese@...> wrote: > > oh, phew. > okay well when it first slanted it, the top and front face kind of > tilted to the left. so kinda like > ____ > \ \ > \___\ except not as badly > > but not i'm starting to get this thing where the edges kind of curl > out. like, it's like a square with circular curves on all the sides, > so the corners of each face look more pointed than normal. less than > 90 degree angles. it's so weird... > > i'm glad i'm not alone heh... > > tony
4216. Re: cube looks slanted?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:37:37 -0000

haha I think I have to say that in my case it has to be option 2, I only wish I could cube in reasonable fractions of the c constant :-D Or also consider option 3: 3) The almost incomrehensibly miniscule chance that the cube would quantum tunnel out of our hands to the left 1 foot almost happened. However, it was a slightly less incomrehensibly miniscule chance that the cube just warped in shape for a few minutes instead ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > > P.S. No you're not weird in my opinion, I've had that too. But maybe > > you and I are weird in others' opinions ;-) > > > Two possibilities, choose the right one: > 1- Because you cube too fast, too close to the speed of light, space is > bending. > 2- You're definitely weird. > > Gilles. >
4217. Re: cube looks slanted?
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:42:25 -0000

lol well slanted cube or not, you're all weird. =) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > haha I think I have to say that in my case it has to be option 2, I > only wish I could cube in reasonable fractions of the c constant :-D > > Or also consider option 3: > > 3) The almost incomrehensibly miniscule chance that the cube would > quantum tunnel out of our hands to the left 1 foot almost happened. > However, it was a slightly less incomrehensibly miniscule chance that > the cube just warped in shape for a few minutes instead > > ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > > P.S. No you're not weird in my opinion, I've had that too. But maybe > > > you and I are weird in others' opinions ;-) > > > > > > Two possibilities, choose the right one: > > 1- Because you cube too fast, too close to the speed of light, space is > > bending. > > 2- You're definitely weird. > > > > Gilles. > > >
4218. Re: cube looks slanted?
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 02:52:50 -0000

oh yeah, i forgot to say... i read your story about the cube high thing! i've gone through a couple of links at your site, actually. i don't remember seeing anything about slanted cubes, though... i have a headache tho. that might be the allergies... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > haha I think I have to say that in my case it has to be option 2, I > only wish I could cube in reasonable fractions of the c constant :-D > > Or also consider option 3: > > 3) The almost incomrehensibly miniscule chance that the cube would > quantum tunnel out of our hands to the left 1 foot almost happened. > However, it was a slightly less incomrehensibly miniscule chance that > the cube just warped in shape for a few minutes instead > > ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > > P.S. No you're not weird in my opinion, I've had that too. But maybe > > > you and I are weird in others' opinions ;-) > > > > > > Two possibilities, choose the right one: > > 1- Because you cube too fast, too close to the speed of light, space is > > bending. > > 2- You're definitely weird. > > > > Gilles. > > >
4219. Ryan Heise's blindfolded cubing contest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 03:29:17 -0000

Hi everyone, We've successfully completed two weeks on Ryan's blindfolded contest. I posted about it on the new forum, and on the blindfolded group and we're slowly getting more people, but I wanted to let people know about it here too. The competition is entirely automated, you just submit your time and it is posted at the end of the week. http://www.ryanheise.com/competitions For those looking for a blindfolded competition this one is very nice! Chris
4220. Getting startled during a solve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 06:32:59 -0000

Hey everyone I had something kinda interesting happen while I was practicing tonight. I was doing the 4x4x4 and unknowingly had my sound on my computer speakers turned up pretty loud. Then one of the programs on my computer, during a solve, made a loud sound and it really freaked me out for a second. I was in the middle of the solve and literally jumped in my chair. Then when I realized that it was just the computer, I had the sort of rush of adrenaleine, rapid heart beat, etc. I noticed that right at that point all of a sudden I sort of went into a heightened focus on my solve. I was about half way through the solve and noticed that I sped up a really good bit from the speed I was going and finished strong with a really fast time. Anyway it was just cool how being really startled enough that I jumped made me really focus on that cube and actually speed up a lot and finish really strong. I had never had anything like that happen to me during a solve, it was really kinda cool! Chris
4221. Re: [Speed cubing group] Off-topic: Apple store
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 09:08:43 +0100

Haha! Yes, I saw this yesterday too. I was wondering how long it would be before someone posted it here! :) For those who haven't looked at Gilles' link yet, yes it is definitely cube related! Check out this pic of the store entry: http://tinyurl.com/hm7ss BTW, I've been away and travelling for a while, and it's proving quite a challenge to catch up on all the posts here!! Jasmine http://speedcuber.blogspot.com On Sun, 21 May 2006 01:22:05 -0000, "Gilles Roux" <grrroux@...> said: > > http://www.apple.com/retail/fifthavenue/ -- http://www.fastmail.fm - Or how I learned to stop worrying and love email again
4222. Re: Getting startled during a solve
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 11:40:34 -0000

Hi Chris :D That's cool. But what was the time u got from that solve?? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone I had something kinda interesting happen while I was > practicing tonight. I was doing the 4x4x4 and unknowingly had my > sound on my computer speakers turned up pretty loud. Then one of the > programs on my computer, during a solve, made a loud sound and it > really freaked me out for a second. I was in the middle of the solve > and literally jumped in my chair. Then when I realized that it was > just the computer, I had the sort of rush of adrenaleine, rapid heart > beat, etc. I noticed that right at that point all of a sudden I sort > of went into a heightened focus on my solve. I was about half way > through the solve and noticed that I sped up a really good bit from > the speed I was going and finished strong with a really fast time. > > Anyway it was just cool how being really startled enough that I jumped > made me really focus on that cube and actually speed up a lot and > finish really strong. > > I had never had anything like that happen to me during a solve, it was > really kinda cool! > > Chris >
4223. Re: Getting startled during a solve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 13:27:03 -0000

It was 55.xx seconds, which is really good for me. The start of the solve wasn't in line with a time that fast though, it took me speeding up halfway through to get it. No sub-50 or anything amazing like that, but I was still quite happy with it :-P :-D Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Chris :D > > That's cool. But what was the time u got from that solve?? > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey everyone I had something kinda interesting happen while I was > > practicing tonight. I was doing the 4x4x4 and unknowingly had my > > sound on my computer speakers turned up pretty loud. Then one of > the > > programs on my computer, during a solve, made a loud sound and it > > really freaked me out for a second. I was in the middle of the > solve > > and literally jumped in my chair. Then when I realized that it was > > just the computer, I had the sort of rush of adrenaleine, rapid > heart > > beat, etc. I noticed that right at that point all of a sudden I > sort > > of went into a heightened focus on my solve. I was about half way > > through the solve and noticed that I sped up a really good bit from > > the speed I was going and finished strong with a really fast time. > > > > Anyway it was just cool how being really startled enough that I > jumped > > made me really focus on that cube and actually speed up a lot and > > finish really strong. > > > > I had never had anything like that happen to me during a solve, it > was > > really kinda cool! > > > > Chris > > >
4224. Re: [Speed cubing group] Re: Getting startled during a solve
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 May 2006 15:47:11 +0200

----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 3:27 PM Subject: [Speed cubing group] Re: Getting startled during a solve It was 55.xx seconds, which is really good for me. The start of the solve wasn't in line with a time that fast though, it took me speeding up halfway through to get it. No sub-50 or anything amazing like that, but I was still quite happy with it :-P Are you waiting for 48.xx, before sending it to "Fastest Times"? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4225. [Speed cubing group] Re: Getting startled during a solve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 15:06:32 -0000

> Are you waiting for 48.xx, before sending it to "Fastest Times"? > R Hey Rune, No I asked Ron to remove all of my records related to official categories - Richard Patterson also did the same. I did this for a number of reasons, but mainly I wanted to try to help take the focus off the unofficial records and put it more on the official records. Also I found that in training for the 4x4x4 and 5x5x5 unofficial blindfolded records I was severely handicapping myself for solving those cubes blindfolded in competition. I felt that maybe training speedsolving averages of 10 for all cube sizes was doing the same for speedsolving to some extent as well. I don't expect everyone to agree with my reasons, but it is something I wanted to do. Chris
4226. Re: [Speed cubing group] Getting startled during a solve
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 16:30:48 +0100 (BST)

Yes, I am back to cubing almost after a month. I really enjoyed my vacation. Even I felt like chris hardwick sometime. But, I was not disturbed by any sound like you mentioned. Instead, Whenever I realise I am slower than my normal speed during any stage of solve, I am Shocked. Then suddenly, I am able to focus very well and get very good timings. J.Bernett Orlando cmhardw <no_reply@yahoogroups.com> wrote: Hey everyone I had something kinda interesting happen while I was practicing tonight. I was doing the 4x4x4 and unknowingly had my sound on my computer speakers turned up pretty loud. Then one of the programs on my computer, during a solve, made a loud sound and it really freaked me out for a second. I was in the middle of the solve and literally jumped in my chair. Then when I realized that it was just the computer, I had the sort of rush of adrenaleine, rapid heart beat, etc. I noticed that right at that point all of a sudden I sort of went into a heightened focus on my solve. I was about half way through the solve and noticed that I sped up a really good bit from the speed I was going and finished strong with a really fast time. Anyway it was just cool how being really startled enough that I jumped made me really focus on that cube and actually speed up a lot and finish really strong. I had never had anything like that happen to me during a solve, it was really kinda cool! Chris SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Do you have a question on a topic you cant find an Answer to. Try Yahoo! Answers India Get the all new Yahoo! Messenger Beta Now [Non-text portions of this message have been removed]
4227. Re: [Speed cubing group] Re: Getting startled during a solve
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 May 2006 18:54:01 +0200

----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 21, 2006 5:06 PM Subject: [Speed cubing group] Re: Getting startled during a solve > Are you waiting for 48.xx, before sending it to "Fastest Times"? > R Hey Rune, No I asked Ron to remove all of my records related to official categories - Richard Patterson also did the same. I did this for a number of reasons, but mainly I wanted to try to help take the focus off the unofficial records and put it more on the official records. Chris I see your point. Maybe your "hidden" gesture didn´t get the attention it deserved. (And you mean of course "related to Unofficial..."). Rune SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4228. my 333 unofficial rank
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 17:49:06 +0100 (BST)

I was ranked 50 th in the month of March. Now it is 62. I have to be sub 17sec to be in the top-50. I am inspired by all of you cubers. Thanks J.Bernett Orlando --------------------------------- Do you have a question on a topic you cant find an Answer to. Try Yahoo! Answers India Get the all new Yahoo! Messenger Beta Now [Non-text portions of this message have been removed]
4229. Re: Silicone Woes
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 18:43:29 -0000

If you see petroleum distillates (specifically hexanes and heptanes) or acetone in the ingredient list of silicon spray, they're just used as the solvent so that the silicon can be applied in aerosol form. If you check the ingredients of SNAP silicon spray you'll see it contains petroleum distillates too. After you spray it on your cube, they evaporate, leaving the silicon lubricant behind. When you're advised not to use petroleum based stuff on your cube, that just refers to petroleum based lubricants like WD-40. In this case the lubricant itself is silicon, so you should be ok. Shelley --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Ok... I'm starting to get frustrated. > > I'm on an adventure hunt to find some silicone spray, since I lost > my last can somewhere and now don't have any. > > I also can't find Prestone brand silicone anymore. I called up the > Prestone company's customer service line but it was after hours. > I'll call back again when they are working and ask if it can be > ordered over the phone. > > I went to two different Walmart stores, a Target, Lowes Home > Improvement, Advance auto parts, and Pep Boys Auto and was not able > to find a silicone spray that did not contain either Acetone or > Petroleum Distillates. I was also able to find a silcone goop used > for plumbing, but I would much rather have an aerosol spray than a > gel. > > Some of the brands I saw listed the specific petroleum distillate in > the mix, and I was wondering if all petroleum distillates have a > tendency to eat the plastic of the cube, or only some? If only > some, which ones specifically? > > Also, is the teflon/silicone spray ok to use on a cube, or does it > also eat the plastic? > > My only option if petroleum distillates are not ok for using on the > cube is to either order 12 cans of Snap spray online, but it appears > that I have to order in bulk (12 cans), or to ask if anyone on this > group has some silicone I can buy. And I really am serious about > that, my area appears to not have snap or prestone silicone > anywhere, and I don't want to use anything that could damage my > cubes (petroleum distillates and/or acetone). > > Thanks for any help, > Chris >
4230. Re: Silicone Woes
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 19:28:27 -0000

Chris, I ordered 3M spray from Parts Express before: http://tinyurl.com/eu95c Kinda pricey but it's 100% pure silicone. As you know I switched to oil after discovering Shock Oil (much cheaper and works better I think). I have a spare can of the 3M if you don't find anything. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Ok... I'm starting to get frustrated. > > I'm on an adventure hunt to find some silicone spray, since I lost > my last can somewhere and now don't have any. > > I also can't find Prestone brand silicone anymore. I called up the > Prestone company's customer service line but it was after hours. > I'll call back again when they are working and ask if it can be > ordered over the phone. > > I went to two different Walmart stores, a Target, Lowes Home > Improvement, Advance auto parts, and Pep Boys Auto and was not able > to find a silicone spray that did not contain either Acetone or > Petroleum Distillates. I was also able to find a silcone goop used > for plumbing, but I would much rather have an aerosol spray than a > gel. > > Some of the brands I saw listed the specific petroleum distillate in > the mix, and I was wondering if all petroleum distillates have a > tendency to eat the plastic of the cube, or only some? If only > some, which ones specifically? > > Also, is the teflon/silicone spray ok to use on a cube, or does it > also eat the plastic? > > My only option if petroleum distillates are not ok for using on the > cube is to either order 12 cans of Snap spray online, but it appears > that I have to order in bulk (12 cans), or to ask if anyone on this > group has some silicone I can buy. And I really am serious about > that, my area appears to not have snap or prestone silicone > anywhere, and I don't want to use anything that could damage my > cubes (petroleum distillates and/or acetone). > > Thanks for any help, > Chris >
4231. Re: cube looks slanted?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 19:45:43 -0000

Only when I smoked too much canabis. -Joël. --- In speedsolvingrubikscube@yahoogroups.com, "tonycheese2007" <tonycheese@...> wrote: > > i feel kind of stupid asking this, but have any of you experienced > this before? i started cubing about two months ago, and starting > yesterday, after i concentrate on the cube for about twenty minutes, > it starts to look really slanted when it's moving and scrambled. if i > look really hard when it's complete, it looks like a normal cube. but > when it moves around it looks like it's a diamond shape all over, it's > really weird. > > have any of you ever seen your cube this way after a while? or am i > just going completely crazy? > > thanks, > tony >
4232. Re: Silicone Woes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 22:00:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Chris, > > I ordered 3M spray from Parts Express before: > > http://tinyurl.com/eu95c > > Kinda pricey but it's 100% pure silicone. "Pure"? Is it this one? http://tinyurl.com/h5gma Cheers! Stefan
4233. Re: double parity 4x4
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 May 2006 23:08:11 -0000

If you could see what kind of case you have you can easy pick the alg you need the normale speed version: (Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 the double parity fix speed version: (Rr)2 B2 U2 r2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2 greets ~AO --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > this is what i have came up with. > > this is the normale single parity: > (Rr)2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 > > this is the normale switch parity: > (Rr)2 B2 U2 r2 U2 B2 (Rr)2 > > double parity: > (Rr)2 B2 U2 r2 l U2 r' U2 r U2 F2 r F2 l' B2 (Rr)2 > > as you can see its the single parity + the r2 on the 4th move > what i just did mix them :) > > you can also use it on the speed version but diffrent affect :) > > ~AO >
4234. Rubik's Fundraising Event
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 00:14:16 -0000

Hey everyone, I'll be doing a cubing event at a local fair on June 11th to raise money for a good cause. The charity is the Matty Eappen foundation, dedicated to prevention of shaken baby syndrome. For more info on this, see www.mattyeappen.org. I will cube for 2 hours and see how many I can solve. Please sponsor me at the following link: www.firstgiving.com/andycamann Anything you can contribute will be appreciated. Thanks. Andy http://andyscubepage.tk
4235. Re: Silicone Woes
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 00:16:18 -0000

Hey Chris, I have a can of Prestone spray silicone if you need it. I used it once and didn't care for it. I too switched to oil ;) If you want the can of Prestone, email me. Jon http://www.nascarjon.us
4236. Re: Rubik's Fundraising Event
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 01:38:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Hey everyone, > > I'll be doing a cubing event at a local fair on June 11th to raise money for a good cause. The > charity is the Matty Eappen foundation, dedicated to prevention of shaken baby syndrome. > For more info on this, see www.mattyeappen.org. > > I will cube for 2 hours and see how many I can solve. > > Please sponsor me at the following link: > > www.firstgiving.com/andycamann > > Anything you can contribute will be appreciated. Thanks. > > Andy > > http://andyscubepage.tk > Hey Andy, i also thought of a fund raising event by doing rubik's cube in Singapore. ( i have been cubing like less than 2 months getting times like 1:16 - 1:30) but the idea of the event is to let the general public bring their cubes to us and we solve it for them and they can make a donation kinda thing. haha.,. wat do u think? Jeremy
4237. cubes on rubiks.com
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 06:19:58 -0000

Hi everyone, Does anybody know if the standard 3x3x3 cubes from rubiks.com have flat centers or arched centers? I really prefer flat centers but they're so hard to find anymore. By the way, I haven't posted here in a while, hopefully some of you remember me. I've been pretty inactive in terms of my cubing for a few months, but seeing some of the great times being posted has motivated me to drop my average to sub 15. Hopefully I can achieve this before US Nationals! -Jason
4238. Re: [Speed cubing group] Re: Rubik's Fundraising Event
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 07:51:59 +0000

On 5/22/06, jeremy_tkr <jeremy_tkr@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" > <rubiks1938@...> wrote: > > > > Hey everyone, > > > > I'll be doing a cubing event at a local fair on June 11th to raise > money for a good cause. The > > charity is the Matty Eappen foundation, dedicated to prevention of > shaken baby syndrome. > > For more info on this, see www.mattyeappen.org. > > > > I will cube for 2 hours and see how many I can solve. > > > > Please sponsor me at the following link: > > > > www.firstgiving.com/andycamann > > > > Anything you can contribute will be appreciated. Thanks. > > > > Andy > > > > http://andyscubepage.tk > > > > Hey Andy, > > i also thought of a fund raising event by doing rubik's cube in > Singapore. ( i have been cubing like less than 2 months getting > times like 1:16 - 1:30) but the idea of the event is to let the > general public bring their cubes to us and we solve it for them and > they can make a donation kinda thing. haha.,. wat do u think? Great idea! I'm from Sweden, but I'm going to Singapore sometime between July 20 and Aug 3 this summer, to visit a friend of mine. Any chance the event could be held sometime during this period? I'm a pretty new cuber too, with averages in the 40s and a PB (from yesterday!) of 35.86, but I should be able to get some cubes "sold" ;) Best regards, Aron Stansvik
4239. Re: Silicone Woes
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 09:44:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Chris, > > > > I ordered 3M spray from Parts Express before: > > > > http://tinyurl.com/eu95c > > > > Kinda pricey but it's 100% pure silicone. > > > "Pure"? Is it this one? > http://tinyurl.com/h5gma > > Cheers! > Stefan > Is that one any good? I plan on getting it when I come to the US.
4240. "$200 cube" tiles
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 09:59:05 -0000

Hey, look at how they put the tiles: http://www.luxist.com/media/2006/05/cube6.jpg That's what I was thinking when I proposed this: http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/vie\ w/1196?b=5 But they forgot the hole for easy removal :-) Gilles.
4241. Re: selecting a square-one method
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 10:11:13 -0000

If you don't yet have a Square 1, it seems much too early to be visiting solution sites, or contemplating speed solving. ;) However... --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > I know I saw a square-one solution somewhere which said it required only 3 algorithms. There is Ron's (4 algorithms): http://www.speedcubing.com/square1.html > What system do you guys recommend in terms of a basic but GOOD way to solve the square-one? If you get very stuck, try Jaap's page for a variety of approaches: http://www.geocities.com/jaapsch/puzzles/square1.htm There are a couple that should be suitable for speed solving. But you don't need to learn many sequences to average below 1min; just build up complex cases from the few that you've learnt sequences for. Mike
4242. Re: [Speed cubing group] Rubik's Fundraising Event
From: "Sachin Shirwalkar" <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 19:35:19 +0530

Hey, an extremely great idea! It will help the charity and also will help increase the awareness about cubing. Do let us know how it goes. Sachin. On 5/22/06, rubiks1938 <rubiks1938@...> wrote: > Hey everyone, > > I'll be doing a cubing event at a local fair on June 11th to raise money for a good cause. The > charity is the Matty Eappen foundation, dedicated to prevention of shaken baby syndrome. > For more info on this, see www.mattyeappen.org. > > I will cube for 2 hours and see how many I can solve. > > Please sponsor me at the following link: > > www.firstgiving.com/andycamann > > Anything you can contribute will be appreciated. Thanks. > > Andy > > http://andyscubepage.tk > > > > > > > > > Yahoo! Groups Links > > > > > > >
4243. Re: Speed cubing simulator
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 14:44:16 -0000

This would be great for practicing OLL cases, etc... could we have a "freestyle" mode where we can just play with the cube instead of completing a solve? > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > Here's a speed cubing "simulator" (for office use): > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > >
4244. Re: [Speed cubing group] Rubik's Fundraising Event
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 15:39:09 -0000

Great idea, and for a great cause. I'm happy to support it. Good luck! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" <sachinss@...> wrote: > > Hey, an extremely great idea! > > It will help the charity and also will help increase the awareness about cubing. > > Do let us know how it goes. > > Sachin. > > On 5/22/06, rubiks1938 <rubiks1938@...> wrote: > > Hey everyone, > > > > I'll be doing a cubing event at a local fair on June 11th to raise money for a good cause. The > > charity is the Matty Eappen foundation, dedicated to prevention of shaken baby syndrome. > > For more info on this, see www.mattyeappen.org. > > > > I will cube for 2 hours and see how many I can solve. > > > > Please sponsor me at the following link: > > > > www.firstgiving.com/andycamann > > > > Anything you can contribute will be appreciated. Thanks. > > > > Andy > > > > http://andyscubepage.tk > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4245. Re: "$200 cube" tiles
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 15:47:21 -0000

that would solve one of the big problems i have with tiles--I've had a couple of injuries where the sharp corner of a tile jams under my index fingernail during a solve. It's drawn blood on more than one occasion. Does that happen to anyone else? Any of those cubes in production anywhere? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Hey, look at how they put the tiles: > http://www.luxist.com/media/2006/05/cube6.jpg > > That's what I was thinking when I proposed this: > http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ vie\ > w/1196?b=5 > > But they forgot the hole for easy removal :-) > > Gilles. >
4246. FMC #106 Results and FMC #107
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>, <speedsolvingrubikscube@yahoogroups.com>, <ron@...>
Date: Mon, 22 May 2006 17:44:29 +0100

Hi everyone, The results for the FMC#106 are now available from the new FMC Pages. just go to http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc and select the FMC Archive from the drop down list! Check them out to see how well everybody did! A new challenge has also been launched, the 107th FMC (22/05/06). Hope to see you all there, best of luck! Dan Harris :) [Non-text portions of this message have been removed]
4247. Re: [Speed cubing group] Re: "$200 cube" tiles
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 18:57:50 +0200

I've had such a problem quite a few times. The solution is simple : no tiles, no short nails. And now : no more problem :D Gilles.Be 2006/5/22, kirk83616 <no_reply@yahoogroups.com>: > > that would solve one of the big problems i have with tiles--I've had > a couple of injuries where the sharp corner of a tile jams under my > index fingernail during a solve. It's drawn blood on more than one > occasion. Does that happen to anyone else? > > Any of those cubes in production anywhere? > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: > > > > > > Hey, look at how they put the tiles: > > http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's what I was thinking when I proposed this: > > > http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ > vie\ > > w/1196?b=5 > > > > But they forgot the hole for easy removal :-) > > > > Gilles. > > > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4248. Re: "$200 cube" tiles
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 17:51:11 -0000

I had that issue with the original Cubesmith tiles (with pointy corners), but after he rounded the corners I haven't drawn a drop ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > that would solve one of the big problems i have with tiles--I've had > a couple of injuries where the sharp corner of a tile jams under my > index fingernail during a solve. It's drawn blood on more than one > occasion. Does that happen to anyone else? > > Any of those cubes in production anywhere? > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > Hey, look at how they put the tiles: > > http://www.luxist.com/media/2006/05/cube6.jpg > > > > That's what I was thinking when I proposed this: > > > http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ > vie\ > > w/1196?b=5 > > > > But they forgot the hole for easy removal :-) > > > > Gilles. > > >
4249. Re: cubes on rubiks.com
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 17:53:38 -0000

About 7 months ago, I orderd a "blank" 3x3x3 (no stickers, but assembled) and it was old stock flat-centered. However I think all the packaged ones are arched now. The DIY definitely are arched (including white now). Chris --- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum" <speedrunningcuber@...> wrote: > > Hi everyone, > > Does anybody know if the standard 3x3x3 cubes from rubiks.com have > flat centers or arched centers? I really prefer flat centers but > they're so hard to find anymore. > > By the way, I haven't posted here in a while, hopefully some of you > remember me. I've been pretty inactive in terms of my cubing for a > few months, but seeing some of the great times being posted has > motivated me to drop my average to sub 15. Hopefully I can achieve > this before US Nationals! > > -Jason >
4250. Re: "$200 cube" tiles
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 May 2006 20:19:50 -0000

i, too, had more frequent problems with the older tiles. Don't think i've drawn blood with the newer ones, but i still get them caught occasionally. I'd love it if someone made a cube with those embedded tiles. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I had that issue with the original Cubesmith tiles (with pointy > corners), but after he rounded the corners I haven't drawn a drop ;-) > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > that would solve one of the big problems i have with tiles--I've > had > > a couple of injuries where the sharp corner of a tile jams under > my > > index fingernail during a solve. It's drawn blood on more than > one > > occasion. Does that happen to anyone else? > > > > Any of those cubes in production anywhere? > > > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > <grrroux@> wrote: > > > > > > > > > Hey, look at how they put the tiles: > > > http://www.luxist.com/media/2006/05/cube6.jpg > > > > > > That's what I was thinking when I proposed this: > > > > > > http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ > > vie\ > > > w/1196?b=5 > > > > > > But they forgot the hole for easy removal :-) > > > > > > Gilles. > > > > > >
4251. Re: cubes on rubiks.com
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 03:41:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum" <speedrunningcuber@...> wrote: > > Hi everyone, > > Does anybody know if the standard 3x3x3 cubes from rubiks.com have > flat centers or arched centers? I really prefer flat centers but > they're so hard to find anymore. > > By the way, I haven't posted here in a while, hopefully some of you > remember me. I've been pretty inactive in terms of my cubing for a > few months, but seeing some of the great times being posted has > motivated me to drop my average to sub 15. Hopefully I can achieve > this before US Nationals! > > -Jason To my knowledge, the cubes on sale at Rubiksdotcom are all arched. The only official Rubik's brand cubes made today without arches are the Rubik's Studio cubes. You need to work on them a little so that the caps don't fall off and the screws don't unscrew while you're solving. The plastic is excellent. Older cubes from Ideal are mostly flat under the centers. Some of the ones with the square white logo sticker on top of the center white sticker are arched. Maybe you simply never had a good arched cube. Cheers, David J
4252. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 03:59:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > [snip]. > - A2=A3=A4=A5 > - H2=H4 > - H3=H5 > 6x8 - 5 clones = 43 > > The cases have been available on many sites for many years > (speedcubing.com for example), why are we still counting them? :-) > > Gilles. > The first time I looked online for how many cases there were the page said 25; that was a few years ago. The second page said 25 the third had 30-some the fourth had more. More recently I ran across page reading 43 cases. Who to trust? I asked a few times and was either ignored shown the 25 cases page. All that I do on the cube I work out myself. This means I wan't checking other people's algorithms until I had a full set. When I wrote mine down I made sure that I had all the cases, I wasn't looking for accidental duplication. I showed the page to several people before making it public and they didn't catch it either. Oh, well... Anyway, that's why I was still counting them. Cheers, David J
4253. [Speed cubing group] Re: what is the probability of OLL skip? a LL skip?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 10:21:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > [snip]. > > - A2=A3=A4=A5 > > - H2=H4 > > - H3=H5 > > 6x8 - 5 clones = 43 > > > > The cases have been available on many sites for many years > > (speedcubing.com for example), why are we still counting them? :-) > > > > Gilles. > > > > The first time I looked online for how many cases there were the page > said 25; that was a few years ago. The second page said 25 the third > had 30-some the fourth had more. More recently I ran across page > reading 43 cases. Who to trust? - An exhaustive list obviously contains 4!.3^3 cases. - If adjustments of U (before and after the sequence) are free, the list is much shorter (43). - If you forget about symmetrical cases, it's even less. - And the shortest list of cases that includes only perfectly unique unsolved cases (removing cases identical through U adjustments, symmetries, and reversed sequences) has only 24 cases (see Helmstetter's for example). --> I know some sites have mistakes, but it depends on what you're looking for too. Gilles. > I asked a few times and was either > ignored shown the 25 cases page. > All that I do on the cube I work out myself. This means I wan't > checking other people's algorithms until I had a full set. > > When I wrote mine down I made sure that I had all the cases, I wasn't > looking for accidental duplication. I showed the page to several > people before making it public and they didn't catch it either. Oh, > well... > > Anyway, that's why I was still counting them. > > Cheers, > > David J >
4254. Interesting Algorithm
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 20:01:19 -0000

I'm not sure if this deserves it's own post but this amused me; L R2 B2 F2 D' U' L' I'll leave you to guess what it does for a while. ~Thom
4255. Re: Interesting Algorithm
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 20:38:27 -0000

Very Very nice...I like it... Craig --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I'm not sure if this deserves it's own post but this amused me; > > L R2 B2 F2 D' U' L' > > I'll leave you to guess what it does for a while. > > ~Thom >
4256. Re: [Speed cubing group] Re: Interesting Algorithm
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 13:43:09 -0700

It's a massive 4-4-2-2 edge cycle for BLD! Tyson Mao Astrophysics '06 California Institute of Technology On May 23, 2006, at 1:38 PM, Craig Bouchard wrote: > Very Very nice...I like it... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@...> wrote: >> >> I'm not sure if this deserves it's own post but this amused me; >> >> L R2 B2 F2 D' U' L' >> >> I'll leave you to guess what it does for a while. >> >> ~Thom >> > > > > > > > > > Yahoo! Groups Links > > > > > > >
4257. solvers time breakdown for 4x and 5x
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 21:10:04 -0000

Hello 4x and 5x solvers -- I'm working on where to concentrate to improve my 4x and 5x times, and wondering how others who use the same approach end up in terms of time for various steps. I do both as: group centers, match edges, solve like a 3x, fix any parity. For 4x, I'm at: Group Centers: 30 seconds Match Edges: 1 minute 15 seconds Solve like 3x: 1 minute Fix Parity: 10-15 seconds This leaves me right around 3 minute range, depending on brain awareness and if any step goes faster. It feels like the slow step is edge matching - I used to do one edge pair at a time (averaging about 2:45 for overall solve) and am now working on doing 2 edge pairs at a time (so overall time hasn't changed much). For 5x, I'm at: Group Centers: 3 minutes Match Edges: 3 minutes Solve like 3x: 90 seconds Fix any Parity: 15 seconds Total time just about 8 minutes. Center matching feels like the slow step here. So, how does your 4x and 5x time break down? I'm especially interested in hearing from top solvers (like 4x in 1:15 or less and 5x in 4 minutes or less). Thanks! yeff
4258. Re: solvers time breakdown for 4x and 5x
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 22:36:37 -0000

I'm nothing special...but... 4x4: Centers: 25-30 Edges: 30-40? 3x3: 30-40 Parities: 10ish My times range from 1:30 to 2:00 5x5: Centers: 55-60 Edges: 1:30 - 1:50 (this includes paritites and solving all edges) 3x3: 40-55 My PB is 2:50, so that would be like 50 centers, 1:30 edges, 40 3x3? ish But yah, thats just me, my 4x4 centers need to be better... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > Hello 4x and 5x solvers -- > > I'm working on where to concentrate to improve my 4x and 5x times, > and wondering how others who use the same approach end up in terms > of time for various steps. > > I do both as: group centers, match edges, solve like a 3x, fix any > parity. > > For 4x, I'm at: > > Group Centers: 30 seconds > Match Edges: 1 minute 15 seconds > Solve like 3x: 1 minute > Fix Parity: 10-15 seconds > > This leaves me right around 3 minute range, depending on brain > awareness and if any step goes faster. It feels like the slow step > is edge matching - I used to do one edge pair at a time (averaging > about 2:45 for overall solve) and am now working on doing 2 edge > pairs at a time (so overall time hasn't changed much). > > For 5x, I'm at: > > Group Centers: 3 minutes > Match Edges: 3 minutes > Solve like 3x: 90 seconds > Fix any Parity: 15 seconds > > Total time just about 8 minutes. Center matching feels like the slow > step here. > > So, how does your 4x and 5x time break down? I'm especially > interested in hearing from top solvers (like 4x in 1:15 or less and > 5x in 4 minutes or less). > > Thanks! > > yeff >
4259. [Speed cubing group] Re: Interesting Algorithm
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 23:25:34 -0000

It also puts at least one sticker of each color on each face. But if Tyson says it's useful for BLD, then I believe him! Ian --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > It's a massive 4-4-2-2 edge cycle for BLD! > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On May 23, 2006, at 1:38 PM, Craig Bouchard wrote: > > > Very Very nice...I like it... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > >> > >> I'm not sure if this deserves it's own post but this amused me; > >> > >> L R2 B2 F2 D' U' L' > >> > >> I'll leave you to guess what it does for a while. > >> > >> ~Thom > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4260. Trumbull Spring 2006
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 23:47:16 -0000

Hello everyone, I would just like to update everyone who is coming on the current status of this competition. The competition will be in the community room. The door is in the Lord & Taylor's court across from Ruby Tuesdays. The mall prohibts me from puting signs to direct you, but I will tell the customer service desk to direct you if you can't find it. Also, the schedule has been updated. http://cube.ionws.com/peter/Misc/schedule.txt The biggest update is the break for lunch. You have an hour for lunch, and the last 10 min will be magic and master magic. I also rearranged the schedule a bit. If you have any questions or comments email me back at pjgat09@...m I wish all of you coming good luck, and I would also like to wish those going to San Diego good luck. I can't wait to see you all here. Peter Greenwood
4261. Re: Trumbull Spring 2006
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 02:23:49 -0000

I'm quite excited for this contest. Except for the fact that I've spent so much time on magic + master magic that I'm completely out of shape on the cube events. So, who's going? 1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2. 3. 4. 5. 6. 7. 8. 9. 10. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Hello everyone, > I would just like to update everyone who is coming on the current > status of this competition. The competition will be in the community > room. The door is in the Lord & Taylor's court across from Ruby > Tuesdays. The mall prohibts me from puting signs to direct you, but I > will tell the customer service desk to direct you if you can't find it. > Also, the schedule has been updated. > http://cube.ionws.com/peter/Misc/schedule.txt > The biggest update is the break for lunch. You have an hour for lunch, > and the last 10 min will be magic and master magic. I also rearranged > the schedule a bit. If you have any questions or comments email me > back at pjgat09@... > > I wish all of you coming good luck, and I would also like to wish > those going to San Diego good luck. I can't wait to see you all here. > > Peter Greenwood >
4262. Re: [Speed cubing group] Re: Trumbull Spring 2006
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 23:55:39 -0400

1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2. Anthony Hsu-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, 5x5, 2x2 (if time permits) 3. 4. 5. 6. 7. 8. 9. 10.
4263. [Speed cubing group] Re: Trumbull Spring 2006
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 03:58:27 -0000

1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2. Anthony Hsu-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, 5x5, 2x2 3. Bob Burton-USA-all puzzles 4. 5. 6. 7. 8. 9. 10.
4264. Re: [Speed cubing group] Re: Interesting Algorithm
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 May 2006 21:28:18 -0700 (PDT)

wait wait wait, do i apply it to a solved cube? Craig Bouchard <logitewty@...> wrote: Very Very nice...I like it... Craig --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I'm not sure if this deserves it's own post but this amused me; > > L R2 B2 F2 D' U' L' > > I'll leave you to guess what it does for a while. > > ~Thom > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Feel free to call! Free PC-to-PC calls. Low rates on PC-to-Phone. Get Yahoo! Messenger with Voice [Non-text portions of this message have been removed]
4265. [Speed cubing group] Re: Interesting Algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 06:41:44 -0000

Apply the *inverse* to a solved cube to see what case the algorithm solves. At least that's what I did first of course. Grrr. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very nice...I like it... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I'm not sure if this deserves it's own post but this amused me; > > > > L R2 B2 F2 D' U' L' > > > > I'll leave you to guess what it does for a while. > > > > ~Thom
4266. Re: solvers time breakdown for 4x and 5x
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 08:11:28 -0000

Yes I agree. I made up my own method for solving 5x5 centers. It's really slow, yet I'm sub 2:30 at it. http://www.bigcubes.com has a good centers tut, but I'm not going to use it until I get some lube. : P Where I die is steps 2 and 3; 7:30 on it put together. (commuters and keyhole) And I don't own a 4x4 yet. -Tim > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > Hello 4x and 5x solvers -- > > > > I'm working on where to concentrate to improve my 4x and 5x times, > > and wondering how others who use the same approach end up in terms > > of time for various steps. > > > > I do both as: group centers, match edges, solve like a 3x, fix any > > parity. > > > > For 4x, I'm at: > > > > Group Centers: 30 seconds > > Match Edges: 1 minute 15 seconds > > Solve like 3x: 1 minute > > Fix Parity: 10-15 seconds > > > > This leaves me right around 3 minute range, depending on brain > > awareness and if any step goes faster. It feels like the slow step > > is edge matching - I used to do one edge pair at a time (averaging > > about 2:45 for overall solve) and am now working on doing 2 edge > > pairs at a time (so overall time hasn't changed much). > > > > For 5x, I'm at: > > > > Group Centers: 3 minutes > > Match Edges: 3 minutes > > Solve like 3x: 90 seconds > > Fix any Parity: 15 seconds > > > > Total time just about 8 minutes. Center matching feels like the slow > > step here. > > > > So, how does your 4x and 5x time break down? I'm especially > > interested in hearing from top solvers (like 4x in 1:15 or less and > > 5x in 4 minutes or less). > > > > Thanks! > > > > yeff > > >
4267. Re: [Speed cubing group] Re: solvers time breakdown for 4x and 5x
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 10:46:54 +0100 (BST)

STAGE 4*4*4 CUBE 5*5*5 CUBE 1). centers 13 - 18 sec 35 - 50 sec 2). edges pairing up 25 - 35 sec 60 - 90 sec 3). 3*3*3 25 - 40 sec 25 - 30 sec This is what I got yesterday, when I restarted my cubing after a month long complete break. My fingers are not moving swiftly because my look ahead is not so good as before. J,Bernett Orlando Timothy Sun <linkpoke@ya hoo.com> wrote: Yes I agree. I made up my own method for solving 5x5 centers. It's really slow, yet I'm sub 2:30 at it. http://www.bigcubes.com has a good centers tut, but I'm not going to use it until I get some lube. : P Where I die is steps 2 and 3; 7:30 on it put together. (commuters and keyhole) And I don't own a 4x4 yet. -Tim > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > Hello 4x and 5x solvers -- > > > > I'm working on where to concentrate to improve my 4x and 5x times, > > and wondering how others who use the same approach end up in terms > > of time for various steps. > > > > I do both as: group centers, match edges, solve like a 3x, fix any > > parity. > > > > For 4x, I'm at: > > > > Group Centers: 30 seconds > > Match Edges: 1 minute 15 seconds > > Solve like 3x: 1 minute > > Fix Parity: 10-15 seconds > > > > This leaves me right around 3 minute range, depending on brain > > awareness and if any step goes faster. It feels like the slow step > > is edge matching - I used to do one edge pair at a time (averaging > > about 2:45 for overall solve) and am now working on doing 2 edge > > pairs at a time (so overall time hasn't changed much). > > > > For 5x, I'm at: > > > > Group Centers: 3 minutes > > Match Edges: 3 minutes > > Solve like 3x: 90 seconds > > Fix any Parity: 15 seconds > > > > Total time just about 8 minutes. Center matching feels like the slow > > step here. > > > > So, how does your 4x and 5x time break down? I'm especially > > interested in hearing from top solvers (like 4x in 1:15 or less and > > 5x in 4 minutes or less). > > > > Thanks! > > > > yeff > > > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! India Answers Share what your know-how and wisdom Send free SMS to your Friends on Mobile from your Yahoo! Messenger Download now [Non-text portions of this message have been removed]
4268. [Speed cubing group] Re: Trumbull Spring 2006
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 11:36:45 -0000

1. Tim Reynolds-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, magic, master magic 2. Anthony Hsu-USA-3x3, 3x3 OH, 3x3 BLD, 4x4, 5x5, 2x2 3. Bob Burton-USA-all puzzles 4. Craig Bouchard - Canada - all - Bob's competing even tho he's a judge ?? sweet...Anthony, we shall meet again... 5. 6. 7. 8. 9. 10.
4269. Re: [Speed cubing group] Re: Trumbull Spring 2006
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 24 May 2006 14:52:26 +0200

----- Original Message ----- From: Craig Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 24, 2006 1:36 PM Subject: [Speed cubing group] Re: Trumbull Spring 2006 I read a little about Trumbull County. I got to know that the County´s population is approximately! 225116. R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4270. Re: "$200 cube" tiles
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 14:54:11 -0000

Hi guys!! Everyone knows it's a serious offense to be speed-cubing with long fingernails. So blame urselves if u hurt urselves or damage ur tiles or stickers cause of that ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Hey, look at how they put the tiles: > http://www.luxist.com/media/2006/05/cube6.jpg > > That's what I was thinking when I proposed this: > http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/ vie\ > w/1196?b=5 > > But they forgot the hole for easy removal :-) > > Gilles. >
4271. Re: [Speed cubing group] Re: Interesting Algorithm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 16:48:30 +0000 (GMT)

Am I so dumb that I can't do the right alg? or is this really useful? if I do the inverse (or the actual alg), I just see a scrambled cube... Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the *inverse* to a solved cube to see what case the algorithm solves. At least that's what I did first of course. Grrr. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very nice...I like it... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I'm not sure if this deserves it's own post but this amused me; > > > > L R2 B2 F2 D' U' L' > > > > I'll leave you to guess what it does for a while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4272. Re: [Speed cubing group] Re: Interesting Algorithm
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 10:14:16 -0700 (PDT)

Yeah dont worry about that pedro i dont get it either my friend, or is that just a way to solve a cube thats randomized in that pattern so you can get a less than 10 move solve? Pedro <pedrosino1@...> wrote: Am I so dumb that I can't do the right alg? or is this really useful? if I do the inverse (or the actual alg), I just see a scrambled cube... Pedro Stefan Pochmann <pochmann@...> escreveu: Apply the *inverse* to a solved cube to see what case the algorithm solves. At least that's what I did first of course. Grrr. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > wait wait wait, do i apply it to a solved cube? > > Craig Bouchard <logitewty@...> wrote: Very Very nice...I like it... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I'm not sure if this deserves it's own post but this amused me; > > > > L R2 B2 F2 D' U' L' > > > > I'll leave you to guess what it does for a while. > > > > ~Thom SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text portions of this message have been removed]
4273. [Speed cubing group] Re: Interesting Algorithm
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 18:28:53 -0000

I see two points of interest... every face has all 6 colors on it and no two adjacent cubie faces are the same color. It is a nice algorithm for creating a very "scrambled-looking" cube. I suppose this could be used for a speedsolving trick to entertain non-cubers, but ultimately I just like it for aesthetic reasons. --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > Yeah dont worry about that pedro i dont get it either my friend, or is that just a way to solve a cube thats randomized in that pattern so you can get a less than 10 move solve? > > Pedro <pedrosino1@...> wrote: Am I so dumb that I can't do the right alg? or is this really useful? if I do the inverse (or the actual alg), I just see a scrambled cube... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: > Apply the *inverse* to a solved cube to see what case the algorithm > solves. At least that's what I did first of course. Grrr. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > <m_trujillo_t@> wrote: > > > > wait wait wait, do i apply it to a solved cube? > > > > Craig Bouchard <logitewty@> wrote: Very Very nice...I like it... > > > > Craig > > > > --- In speedsolvingrubikscube@...m, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > I'm not sure if this deserves it's own post but this amused me; > > > > > > L R2 B2 F2 D' U' L' > > > > > > I'll leave you to guess what it does for a while. > > > > > > ~Thom > > > > > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. > > [Non-text portions of this message have been removed] > > > > SPONSORED LINKS > Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "speedsolvingrubikscube" on the web. > > To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > --------------------------------- > > > > > > --------------------------------- > Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. > > [Non-text portions of this message have been removed] >
4274. Re: Interesting Algorithm
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 20:02:37 -0000

When I first looked at it I saw that it solves a Sune on each side. But, I didn't notice that it had each color on every face. Also, do it twice...pretty neat. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Very Very nice...I like it... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I'm not sure if this deserves it's own post but this amused me; > > > > L R2 B2 F2 D' U' L' > > > > I'll leave you to guess what it does for a while. > > > > ~Thom > > >
4275. DIY White Cubes???
From: "darereck" <darereck@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 20:31:32 -0000

What ever happened to the DIY white cubes? They don't sell it anymore.
4276. Re: Interesting Algorithm
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 21:10:21 -0000

Do it 4 times, even neater... --- In speedsolvingrubikscube@...m, "athefre" <athefre@...> wrote: > > When I first looked at it I saw that it solves a Sune on each side. > But, I didn't notice that it had each color on every face. > > Also, do it twice...pretty neat. > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Very Very nice...I like it... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > I'm not sure if this deserves it's own post but this amused me; > > > > > > L R2 B2 F2 D' U' L' > > > > > > I'll leave you to guess what it does for a while. > > > > > > ~Thom > > > > > >
4277. Re: [Speed cubing group] DIY White Cubes???
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 May 2006 17:04:36 -0700 (PDT)

Yeah i know man i like white a lot better than silver but, man they dont sell em thats really weak darereck <darereck@...> wrote: What ever happened to the DIY white cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Be a chatter box. Enjoy free PC-to-PC calls with Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4278. Re: Trumbull Spring 2006
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 00:30:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > 4. Craig Bouchard - Canada - all - Bob's competing even tho he's a > judge ?? sweet...Anthony, we shall meet again... I will only be judging after my solves. It's not like I'm going to scramble my own cube and then judge myself. :P ~ Bob
4279. Re: [Speed cubing group] DIY White Cubes???
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 01:22:30 +0000 (GMT)

I think he meant the white plastic cubes... Marcus Trujillo <m_trujillo_t@yahoo.com> escreveu: Yeah i know man i like white a lot better than silver but, man they dont sell em thats really weak darereck <darereck@...> wrote: What ever happened to the DIY white cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Be a chatter box. Enjoy free PC-to-PC calls with Yahoo! Messenger with Voice. [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this message have been removed]
4280. Re: DIY White Cubes???
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 03:28:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "darereck" <darereck@...> wrote: > > What ever happened to the DIY white cubes? They don't sell it anymore. > Hmmm... That is strange. They just recently improved them, too. Weird that they'd be gone, huh? Chris
4281. Trumbull
From: "xcstarj" <xcstarj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 04:02:02 -0000

hey everyone. I know of a couple poeple going to Trumbull... Jeffrey Bergman 2x2 3x3 4x4 3x3 ON Magic Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD Magic Justin Medoy 2x2 3x3 4x4 3x3 ON Magic David Bergman 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD Will 3x3 Daniel Buckley 3x3 Eileen Busch 2x2 3x3 4x4 3x3 ON There may be a few others coming and I will send out the posting later.
4282. Re: DIY White Cubes???
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 13:03:02 -0000

That really sucks... I was just about to get one for building my own domino. Maybe there just wasn't enough interest in it? --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "darereck" > <darereck@> wrote: > > > > What ever happened to the DIY white cubes? They don't sell it > anymore. > > > > Hmmm... That is strange. They just recently improved them, too. > Weird that they'd be gone, huh? > > Chris >
4283. Re: DIY White Cubes???
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 13:29:36 -0000

Well they always limited you to 2 per order. I probably would've got more at a time. So they limited their own interest. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > That really sucks... I was just about to get one for building my own > domino. Maybe there just wasn't enough interest in it? >
4284. My first blindfold attempt was a success!
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 14:34:34 -0000

Oh man! I've been reading about blindfold solving for a few weeks now, and trying out the moves and methods without actually doing it fully. Well, this morning I decided to just go for it and see what happens. I was so nervous when I put it down, because I had 2 pairs of corners, and I had screwed that up the other day when I was trying things out. But lo, did my eyes witness a beautiful sight indeed when I stopped the timer! Not only that, but my time was 13:17.75, with about 6:40 or so to memorize and about 6:40 to solve. I'm very happy that not only was it successful, but it was well below my aim of 20 minutes. Much thanks to Macky, whose page about blindfold solving was the one I read the most thoroughly and helped the most. Also, to anyone who attempted blindfold solving at the Horace Mann competition last year, because that was where I first saw blindfolding, and it definitly inspired me even though it took me a year to get around to trying it. -Chris Parlette
4285. sequence to image translator
From: "de_keijzer" <deKeijzer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 14:58:25 -0000

Hello everybody, I made a small web-application that translates sequences as: L R2 B2 F2 D' U' L' to a array of images. So you can easily practice a move without hard to read letters :) You can find it at http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L' As you can see it explains itself :)
4286. Re: sequence to image translator
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 15:23:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" <deKeijzer@...> wrote: > > Hello everybody, I made a small web-application that translates > sequences as: L R2 B2 F2 D' U' L' to a array of images. > So you can easily practice a move without hard to read letters :) > You can find it at > http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% 20R2%20B2%20F2%20D'%20U'%20L' > > As you can see it explains itself :) > Oh my god I love you forever.
4287. Re: sequence to image translator
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 15:37:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > <deKeijzer@> wrote: > > > > Hello everybody, I made a small web-application that translates > > sequences as: L R2 B2 F2 D' U' L' to a array of images. > > So you can easily practice a move without hard to read letters :) > > You can find it at > > http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% > 20R2%20B2%20F2%20D'%20U'%20L' > > > > As you can see it explains itself :) > > > > Oh my god I love you forever. > That's odd. After playing with it for a few mins and inserting things like <noframes> it eventually began to parse the HTML O_o. ~Thom
4288. Re: sequence to image translator
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 15:45:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" <deKeijzer@...> wrote: > > Hello everybody, I made a small web-application that translates > sequences as: L R2 B2 F2 D' U' L' to a array of images. > So you can easily practice a move without hard to read letters :) > You can find it at > http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L%20R2%20B2%20F2%20D'%20U'%20L' > > As you can see it explains itself :) > Or, use http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L' which also explains itself. Agreed, your method is suitable for putting up lightweight images on a website, but for learning purposes I always enjoy applets. Oh, and: http://vanderblonk.com/cube/cubeapplet.asp?alg=LR2B2F2D'U'L'&type=Generator to start with a solved cube Michiel
4289. Re: DIY White Cubes???
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 15:51:57 -0000

OH this might be bad news for all of you i guess. i just emailed rubiks.com regarding info about the white cubes. guess wat? "The white kits are no longer in production and no more stock is available." gosh.,. --- In speedsolvingrubikscube@yahoogroups.com, "darereck" <darereck@...> wrote: > > What ever happened to the DIY white cubes? They don't sell it anymore. >
4290. Re: sequence to image translator
From: "de_keijzer" <deKeijzer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 15:49:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > > <deKeijzer@> wrote: > > > > > > Hello everybody, I made a small web-application that translates > > > sequences as: L R2 B2 F2 D' U' L' to a array of images. > > > So you can easily practice a move without hard to read letters :) > > > You can find it at > > > http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% > > 20R2%20B2%20F2%20D'%20U'%20L' > > > > > > As you can see it explains itself :) > > > > > > > Oh my god I love you forever. > > > > That's odd. After playing with it for a few mins and inserting things > like <noframes> it eventually began to parse the HTML O_o. > > ~Thom Nothing odd at all, just a small update from my side ;) I just added a small htmlentities() :). Just to keep it safe :D
4291. Re: Trumbull
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 18:54:39 -0000

Great! More people than I expected! Be sure they register here: http://www.rival.ionws.com/misc/competition/ It will make registration on Saturday much faster. Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "xcstarj" <xcstarj@...> wrote: > > hey everyone. I know of a couple poeple going to Trumbull... > > Jeffrey Bergman 2x2 3x3 4x4 3x3 ON Magic > Bryan Mytko 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD Magic > Justin Medoy 2x2 3x3 4x4 3x3 ON Magic > David Bergman 2x2 3x3 4x4 5x5 3x3 ON 3x3 BLD > Will 3x3 > Daniel Buckley 3x3 > Eileen Busch 2x2 3x3 4x4 3x3 ON > > There may be a few others coming and I will send out the posting later. >
4292. Re: sequence to image translator
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 18:58:24 -0000

Thats really sweet! Except, f turns only one layer, not the outer and slice. Besides that, its really awesome. Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" <deKeijzer@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" > > > <deKeijzer@> wrote: > > > > > > > > Hello everybody, I made a small web-application that translates > > > > sequences as: L R2 B2 F2 D' U' L' to a array of images. > > > > So you can easily practice a move without hard to read letters :) > > > > You can find it at > > > > http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=L% > > > 20R2%20B2%20F2%20D'%20U'%20L' > > > > > > > > As you can see it explains itself :) > > > > > > > > > > Oh my god I love you forever. > > > > > > > That's odd. After playing with it for a few mins and inserting things > > like <noframes> it eventually began to parse the HTML O_o. > > > > ~Thom > > Nothing odd at all, just a small update from my side ;) I just added a > small htmlentities() :). Just to keep it safe :D >
4293. 6x6x6 News
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 23:25:37 -0000

Look at olympicube.com for videos of the solving and comments by frank. Apparently it's out soon! :D 5x5x5 aswell :) Now I'm excited :) ~Thom
4294. Re: 6x6x6 News
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 03:03:51 -0000

Man that's sweet. I've gotta have one...or two...of each. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Look at olympicube.com for videos of the solving and comments by frank. > > Apparently it's out soon! :D > > 5x5x5 aswell :) > > Now I'm excited :) > > ~Thom >
4295. (off topic) Calculus question
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 04:20:50 -0000

How do I find the derivative of sin(pi*x) with respect to x specifically using the following limit? : limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) or in shorter form: lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) I know the result when you take the derivative with respect to x, but how do I prove it using that particular limit? I can't figure it out. I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead. Thanks for any help, Chris
4296. Re: [Speed cubing group] (off topic) Calculus question
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 06:51:45 +0200

As far as I remember, this is the exact definition of the derivative of a fonction : lim(x->a) = ( f(x)-f(a) ) / (x - a) But unfortunately I do not know how to demonstrate this :-( Sorry, Gilles 2006/5/26, cmhardw <no_reply@yahoogroups.com>: > > How do I find the derivative of sin(pi*x) with respect to x > specifically using the following limit? : > > limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) > > or in shorter form: > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > I know the result when you take the derivative with respect to x, but > how do I prove it using that particular limit? I can't figure it out. > > I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = > pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead. > > Thanks for any help, > Chris > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4297. Re: (off topic) Calculus question
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 05:08:00 -0000

notice, lim(h->0) of f(h) = lim(t->x) of f(t-x). Then lim(t->x) [sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon setting h = t-x) lim(h->0) of [sin(pi*(h+x))-sin(pi*x)]/h] = pi*cos(pi*x) and you've already proved that one. That's playing a little fast and loose with notation, should be using x0's and whatnot then generalizing, but you get the idea... I'm sure someone on the board can tell me how I didn't do this right... -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > How do I find the derivative of sin(pi*x) with respect to x > specifically using the following limit? : > > limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) > > or in shorter form: > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > I know the result when you take the derivative with respect to x, but > how do I prove it using that particular limit? I can't figure it out. > > I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = > pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead. > > Thanks for any help, > Chris >
4298. phoenix?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 May 2006 23:30:10 -0700 (PDT)

well i hate to do this too, but here goes...i'll be in phoenix sunday/monday for business trip and i was wondering if there are any cubers out there, i think i should have some free time so it would be cool to get together with anyone from down there and do some cubing. [Non-text portions of this message have been removed]
4299. Re: (off topic) Calculus question
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 09:02:27 -0000

There is a very simple rule to actually solve that limit. It's called the "Hospital's Rule" (http://mathworld.wolfram.com/LHospitalsRule.html) and it goes as follow in our case: Let's put f(t) = sin(pi*t) - sin(pi*x) and g(t) = t-x Then lim_{t->x} f(x)/g(x) = lim_{t->x} f'(x)/g'(x) = lim_{t->x} pi*cos(pi*t) = pi*cos(pi*x) Proving the "Hospital's Rule" is also very simple: if lim_{x->c} f(x) = 0 and lim_{x->c} g(x) = 0, then f(x)/g(x) = f(x)-f(c) / g(x)-g(c) = (f(x)-f(c))/(x-c) / (g(x)-g(c))/(x-c) Taking the limit: lim_{x->c} f(x)/g(x) = lim_{x->c} (f(x)-f(c))/(x-c) / (g(x)-g(c))/(x-c) = lim_{x->c} f'(x)/g'(x) as lim_{x->c} (f(x)-f(c))/(x-c) is the definition of the derivative at c of f(x). I guess it is pretty much complete... Sven
4300. Re: sequence to image translator
From: "de_keijzer" <deKeijzer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 09:58:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Thats really sweet! Except, f turns only one layer, not the outer and > slice. Besides that, its really awesome. > > Peter Greenwood What do you mean? http://wistniksbeters.net/rubiks/sequencetoimages.php?sequence=f F stands for front if I`m not mistaking. At least on the sits that I`ve read so far.
4301. Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 10:04:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > There is a very simple rule to actually solve that limit. It's called > the "Hospital's Rule" So, you think you like l'Hopital's rule? Try using it on this problem: Evaluate lim(x->0) of f(x)/g(x) where f(x) = arcsin[arctan(x)] - arctan[arcsin(x)] g(x) = sin[tan(x)] - tan[sin(x)] Yes, there is an easier way than using l'Hopital's rule to find the limit in this case. I'll leave that as a puzzle. :D Mike
4302. Re: (off topic) Calculus question
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 12:35:59 -0000

I said that "There is a very simple rule to solve that limit", I didn't say that L'Hospital's rule was usable for every limit where f(0)=0 and g(0)=0. BTW, lim(x->0) of f(x)/g(x) where f(x) = arcsin[arctan(x)] - arctan[arcsin(x)] and g(x) = sin[tan(x)] - tan[sin(x)] is 1, right? It is indeed a nice puzzle :-) Sven > So, you think you like l'Hopital's rule? Try using it on this problem: > > Evaluate lim(x->0) of f(x)/g(x) where > > f(x) = arcsin[arctan(x)] - arctan[arcsin(x)] > g(x) = sin[tan(x)] - tan[sin(x)]
4303. Re: (off topic) Calculus question
From: "edgardo_deza" <edgardo.deza@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 12:51:14 -0000

Hi Chris, I would do it the same way as Daniel. Since you've already proven the derivative with h->0 I would use that: lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = pi*cos(pi*x) Step 1: Let h =t-x, so lim{(t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) = pi*cos(pi*x) Step 2: Show that lim{ (t-x)->0}[(sin(pi*t)-sin(pi*x)]/(t-x) is the same as lim (t->x) [(sin(pi*t)-sin(pi*x)]/(t-x), For step 2 I used the definition for a limit of a function: Let B be the limit of f(x): B = lim(x-x0) f(x) <=> { |x-x0| < Delta => |f(x)-f(x0)| < Epsilon} See also here for the definition: http://www.math.ucdavis.edu/~kouba/CalcOneDIRECTORY/preciselimdirectory/PreciseL\ imit.html http://library.thinkquest.org/C006002/Pages/Defining_a_Limit.htm I hope that makes sense. - Edgardo --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > notice, lim(h->0) of f(h) = lim(t->x) of f(t-x). > > Then lim(t->x) [sin(pi*t)-sin(pi*x)]/(t-x) becomes (upon setting h = > t-x) lim(h->0) of [sin(pi*(h+x))-sin(pi*x)]/h] = pi*cos(pi*x) and > you've already proved that one. > > That's playing a little fast and loose with notation, should be using > x0's and whatnot then generalizing, but you get the idea... I'm sure > someone on the board can tell me how I didn't do this right... > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > How do I find the derivative of sin(pi*x) with respect to x > > specifically using the following limit? : > > > > limit as t approaches x of [(sin(pi*t)-sin(pi*x)]/(t-x) > > > > or in shorter form: > > lim(t->x) [(sin(pi*t)-sin(pi*x)]/(t-x) > > > > I know the result when you take the derivative with respect to x, but > > how do I prove it using that particular limit? I can't figure it out. > > > > I've already proven lim(h->0) [(sin(pi*(x+h))-sin(pi*x)]/(h) = > > pi*cos(pi*x) but I can't figure it out using the lim(t->x) instead. > > > > Thanks for any help, > > Chris > > >
4304. Re: 6x6x6 News
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 12:51:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Look at olympicube.com for videos of the solving and comments by frank. I knew it, I knew it :-) Well, was rather obvious... Now I hope my prediction of Meffert selling it soon will also become true... Cheers! Stefan
4305. Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 12:52:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > I said Point taken. :) > BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? Right indeed! > It is indeed a nice puzzle :-) Glad you like it, though I can't claim originality. It was reported to me verbally that this example was used in a (somewhat polemical) talk by V.I. Arnol'd. Another gem from him was: "Bourbaki is used as a text by those who don't understand calculus to teach students who will also never understand it" (or similar). Mike
4306. New 5x5x5 and 6x6x6 Review
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 12:53:11 -0000

Hello all, I am home now, and as promised, I have written a review on my experience with the Olympic Cube 5x5 and 6x6. The review is available at: www.idahocubers.com/newcubes.htm Please share your thoughts. Frank
4307. Re: (off topic) Calculus question
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 13:18:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@. ..> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > I said > > Point taken. :) > > > BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? > > Right indeed! > > > It is indeed a nice puzzle :-) > > Glad you like it, though I can't claim originality. It was reported to > me verbally that this example was used in a (somewhat polemical) talk > by V.I. Arnol'd. Another gem from him was: "Bourbaki is used as a text > by those who don't understand calculus to teach students who will also > never understand it" (or similar). > > Mike > L'Hopital's Rule and Chain Rule was what I was thinking when I read it, but since it's solved, whatever. (No I'm not in calculus, but next year)
4308. Re: New 5x5x5 and 6x6x6 Review
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 13:23:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Hello all, > > I am home now, and as promised, I have written a review on my > experience with the Olympic Cube 5x5 and 6x6. The review is available > at: > > www.idahocubers.com/newcubes.htm > > Please share your thoughts. > > Frank > Wow, that 2x2 is SO big. Also, did you get to keep the puzzles? :P -Tim
4309. Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 13:29:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > L'Hopital's Rule and Chain Rule was what I was thinking Yes, you /could/ do that, but you need a surprisingly large number of iterations to get it out, and the chance of making an error is high (at least, it would be for me). Mike
4310. Re: (off topic) Calculus question
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 15:53:29 -0000

Hey everyone, Thanks for the help, I think I will go with the variable substitution for h=t-x and use the limit as h->0 which I've already got a proof for. Is it possible using lim(t->x) with a trig identity? Or maybe you would need either of lim(t->x) sin(t-x)/(t-x) = 1 or (1-cos(t-x))/(t- x) = 0? Chris P.S. If you want a fun puzzle try this beast: Do as an indefinite integral integral[(x*e^(2*x))/(2x+1)^2]dx --- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > L'Hopital's Rule and Chain Rule was what I was thinking > > Yes, you /could/ do that, but you need a surprisingly large number of > iterations to get it out, and the chance of making an error is high (at > least, it would be for me). > > Mike >
4311. Re: New 5x5x5 and 6x6x6 Review
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 15:54:58 -0000

I'm so incredibly excited about the new 6x6x6! Thanks for the review and the description Frank! My only worry now is that 1) the puzzle is amazing, 2) They know that the puzzle is amazing, so 3) How much will it cost? :-S Chris --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Hello all, > > I am home now, and as promised, I have written a review on my > experience with the Olympic Cube 5x5 and 6x6. The review is available > at: > > www.idahocubers.com/newcubes.htm > > Please share your thoughts. > > Frank >
4312. Re: 6x6x6 News
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 17:02:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Look at olympicube.com for videos of the solving and comments by > frank. > > I knew it, I knew it :-) > Well, was rather obvious... > > Now I hope my prediction of Meffert selling it soon will also become > true... > > Cheers! > Stefan > How much do you think they'll cost?? I'm willing to pay quite a lot to get a 6x6x6, anyway! /Gunnar
4313. Re: [Speed cubing group] Re: 6x6x6 News
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 19:33:45 +0200

If you want my opinion it is no good saying things like that if you want a low price :D Gilles. 2006/5/26, Gunnar Krig <gunkr520@...>: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Look at olympicube.com for videos of the solving and comments by > > frank. > > > > I knew it, I knew it :-) > > Well, was rather obvious... > > > > Now I hope my prediction of Meffert selling it soon will also become > > true... > > > > Cheers! > > Stefan > > > > How much do you think they'll cost?? I'm willing to pay quite a lot to > get a 6x6x6, anyway! > > /Gunnar > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4314. Re: [Speed cubing group] Re: (off topic) Calculus question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 26 May 2006 19:51:02 +0200

----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 26, 2006 2:52 PM Subject: [Speed cubing group] Re: (off topic) Calculus question > BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? Right indeed! I would also have answered "1". (Intuitively. Based on the behavour of sin(x) and tg(x) around zero). But do you take such a answer for an Answer? R SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4315. [Speed cubing group] Re: 6x6x6 News
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 18:20:48 -0000

Yeah... I'd definitely only pay $15 or $20 for one. And it would have to have free shipping. ;-) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > If you want my opinion it is no good saying things like that if you want a > low price :D > > Gilles. > > 2006/5/26, Gunnar Krig <gunkr520@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > Look at olympicube.com for videos of the solving and comments by > > > frank. > > > > > > I knew it, I knew it :-) > > > Well, was rather obvious... > > > > > > Now I hope my prediction of Meffert selling it soon will also become > > > true... > > > > > > Cheers! > > > Stefan > > > > > > > How much do you think they'll cost?? I'm willing to pay quite a lot to > > get a 6x6x6, anyway! > > > > /Gunnar > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4316. [Speed cubing group] Re: 6x6x6 News
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 19:10:32 -0000

I predict around $42. Just use the formula $(N^2 + N), where N is the order of the cube. Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > Yeah... I'd definitely only pay $15 or $20 for one. And it would have > to have free shipping. ;-) > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > If you want my opinion it is no good saying things like that if you > want a > > low price :D > > > > Gilles. > > > > 2006/5/26, Gunnar Krig <gunkr520@>: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > > <snkenjoi@> wrote: > > > > > > > > > > Look at olympicube.com for videos of the solving and comments by > > > > frank. > > > > > > > > I knew it, I knew it :-) > > > > Well, was rather obvious... > > > > > > > > Now I hope my prediction of Meffert selling it soon will also become > > > > true... > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > How much do you think they'll cost?? I'm willing to pay quite a lot to > > > get a 6x6x6, anyway! > > > > > > /Gunnar > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4317. Re: [Speed cubing group] DIY White Cubes???
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 17:43:47 -0700 (PDT)

oh yeah those things are cool i was going to get one bet it ran out just when i was going to order, total weaksauce Pedro <pedrosino1@...> wrote: I think he meant the white plastic cubes... Marcus Trujillo <m_trujillo_t@...> escreveu: Yeah i know man i like white a lot better than silver but, man they dont sell em thats really weak darereck <darereck@gmail.com> wrote: What ever happened to the DIY white cubes? They don't sell it anymore. SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Be a chatter box. Enjoy free PC-to-PC calls with Yahoo! Messenger with Voice. [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
4318. Re: [Speed cubing group] Re: DIY White Cubes???
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 17:46:46 -0700 (PDT)

well though its bad news, thanks for the news man, or else i would have blindly kept waiting for those elusive cubes. jeremy_tkr <jeremy_tkr@...m.sg> wrote: OH this might be bad news for all of you i guess. i just emailed rubiks.com regarding info about the white cubes. guess wat? "The white kits are no longer in production and no more stock is available." gosh.,. --- In speedsolvingrubikscube@yahoogroups.com, "darereck" <darereck@...> wrote: > > What ever happened to the DIY white cubes? They don't sell it anymore. > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4319. Re: [Speed cubing group] Website for US Nationals 2006
From: Crispy <redivre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 May 2006 18:03:27 -0700 (PDT)

I have a question (surprise I know) and I am wondering about the schedule for the events. I see that the events on Fri and Sat are pretty much the same Friday 3x3x3 Speed Solve Preliminary Round Best of 3 solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve Qualifying Round Best of 2 solves Successful solve under 10 minutes advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2 solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2 solves 4 advance Sat 11:00AM 3x3x3 Speed Solve Preliminary Round Best of 3 solves 36 advance 12:00PM Lunch Break 1:00PM 3x3x3 Blindfold Solve Qualifying Round Best of 2 solves Successful solve under 10 minutes advances to finals 1:30PM 4x4x4 Speed Solve Preliminary Round Best of 2 solves 12 advance 2:00PM 5x5x5 Speed Solve Preliminary Round Best of 2 solves 4 advance I am not real familiar with the larger competition setups but how does this work. If there are 100 3x3 people are only 50 going to do the preliminary one day and the next 50 the second day? How does this work? Or if all 100 people do it the first day what it is the point of having the second day preliminarys? Can someone explain this to me? --- Tyson Mao <tmao@...> wrote: > So special thanks to Chris Pelley, we've got a > website for US Nationals > 2006: > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go ahead and register online. The website should > contain all the > information for everything. I'm still working on > competitor discounts > for museum admission. We'll update that information > on the website as > it develops. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > "Hope you have the time of your life" - GD Christy (Crispy) __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
4320. Re: [Speed cubing group] Website for US Nationals 2006
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 02:31:55 -0000

You pick your day, I think. For instance, there's no possible way I can be there on Friday, so I'll do my prelim's Saturday (assuming I manage to get there at all). Sadly, that excludes me from Master Magic, but I'm not going to make Tyson break his back to accomodate me when he's already done so much to have this contest anyway. Tim --- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...> wrote: > > I have a question (surprise I know) and I am wondering > about the schedule for the events. I see that the > events on Fri and Sat are pretty much the same > > Friday > 3x3x3 Speed Solve Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves > Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > > Sat > 11:00AM 3x3x3 Speed Solve Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves > Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > > I am not real familiar with the larger competition > setups but how does this work. If there are 100 3x3 > people are only 50 going to do the preliminary one day > and the next 50 the second day? How does this work? > Or if all 100 people do it the first day what it is > the point of having the second day preliminarys? Can > someone explain this to me? > > --- Tyson Mao <tmao@...> wrote: > > > So special thanks to Chris Pelley, we've got a > > website for US Nationals > > 2006: > > > > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > > Go ahead and register online. The website should > > contain all the > > information for everything. I'm still working on > > competitor discounts > > for museum admission. We'll update that information > > on the website as > > it develops. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > > > > "Hope you have the time of your life" - GD > Christy (Crispy) > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
4321. Re: (off topic) Calculus question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 08:45:07 -0000

Hem there's something fishy about this. I checked to see if anyone flaged you out on this first, but I guess I'll have to be the first to point out that the proof is flawed. Accepting L'Hospital's Rule, we still cannot do this: > Let's put f(t) = sin(pi*t) - sin(pi*x) and g(t) = t-x > Then lim_{t->x} f(x)/g(x) = lim_{t->x} f'(x)/g'(x) = lim_{t->x} > pi*cos(pi*t) = pi*cos(pi*x) because here you used the thing you are trying to show. Thus it is circular logic. Since I'm at it, the more plausible solution using more traditional tools would be simply to first prove the chain rule. But just hacking though it, lets see what can happen: lim_{t->x} ((sin(pi*t)-sin(pi*x))/(t-x) == lim_{t->x} (2 sin((pi*t-pi*x)/2) cos((pi*t+pi*x)/2))/(t-x) == lim_{t->x} (2 sin((pi/2)(t-x)) cos((pi/2)(t+x))/(t-x) == 2 * [lim_{t->x} cos((pi/2)(t+x))/(t-x)] * [lim_{t->x} sin((pi/2) (t-x))/(t-x)] == 2 * cos(pi*x) * lim_{t->x} [sin((pi/2)(t-x))/(t-x)] == 2 * cos(pi*x) * lim_{a->0} [sin((pi/2)a)/a] == 2 * cos(pi*x) * (pi/2) == pi*cos(pi*x) The last limit is a common lemma, though I'm not sure how to give a simple proof (I'd go into epsilons and deltas here, hehe). The key was to use the "difference of sines" trig identity. Hem... I guess to be rigorous one should show that the function is differentiable in the first place, or give a reason why it would be before proceeding. -Doug
4322. Re: [Speed cubing group] Website for US Nationals 2006
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 08:58:17 -0000

Yes, I was confused at first as well about that schedule. It says: "For the main events, you may attend and compete either Friday or Saturday. You may not compete on both days in these events, but you are welcome and encouraged to participate as a spectator." So I'm guessing we are to compete on which ever day we feel most convient and/or most ready to set a good qualifing times. I believe that the goal of this format is primarily to allow ppl that want to do several events, not get overwhelmed, and be able to do some of their events one day, and the rest the next day. Then the secondary reason is to accomadate such a high turn-out (well we anticipate 50 ppl I'm sure). I think that it is best to do as much as you can on the first day, as to ensure that everybody gets a Round 1 opportunity. That is if you arrive on/before Friday. Presumably, there will be those few ppl that will unavoidably arrive Saturday. -Doug p.s. I think I'll arrive Tuesday and leave Tuesday. I so rarely get to be free from school and work and be so far away from home. At some point we all need to coordinate something. Has anyone picked a hotel(s) yet? I guess I really should be reading this forum more often :/. --- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...> wrote: > > I have a question (surprise I know) and I am wondering > about the schedule for the events. I see that the > events on Fri and Sat are pretty much the same > > Friday > 3x3x3 Speed Solve Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves > Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > > Sat > 11:00AM 3x3x3 Speed Solve Preliminary Round > Best of 3 solves > 36 advance > 12:00PM Lunch Break > 1:00PM 3x3x3 Blindfold Solve Qualifying Round > Best of 2 solves > Successful solve under 10 minutes advances to finals > > 1:30PM 4x4x4 Speed Solve Preliminary Round > Best of 2 solves > 12 advance > 2:00PM 5x5x5 Speed Solve Preliminary Round > Best of 2 solves > 4 advance > > I am not real familiar with the larger competition > setups but how does this work. If there are 100 3x3 > people are only 50 going to do the preliminary one day > and the next 50 the second day? How does this work? > Or if all 100 people do it the first day what it is > the point of having the second day preliminarys? Can > someone explain this to me? > > --- Tyson Mao <tmao@...> wrote: > > > So special thanks to Chris Pelley, we've got a > > website for US Nationals > > 2006: > > > > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > > Go ahead and register online. The website should > > contain all the > > information for everything. I'm still working on > > competitor discounts > > for museum admission. We'll update that information > > on the website as > > it develops. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > > > > "Hope you have the time of your life" - GD > Christy (Crispy) > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
4323. Re: 6x6x6 News
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 09:14:48 -0000

I just watched the three videos very carefully, as well as read over Frank's thought's on the puzzles. I'm very excited to try one at some point in the future. Definately getting some priority in the list of things I must do in life. However, I have a few curiosities. Will the puzzles be produced in a black plastic? Are there copyrights against doing so? THe white would totally throw me off. Would it be illegal to sell them with one/both of the standard color scheme(s). Either way I bet Cubesmith will have something ready for us in no time, once it is released. This may have already been asked a few times, but is there an estimated release date? And how fast are they planning on punching these badboys out? From Frank's impressions of it, I trust that they will quickly run out of stock. Hem, I should pre-order one if that is even possible right now. I'd also like to see the insides of those puzzles. At this point it seems to be a closely gaurded secret still. Just to see a stand-alone corner piece (or edge piece) of the 6x6 would rock! MAN! I'm so jealous... :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Look at olympicube.com for videos of the solving and comments by frank. > > Apparently it's out soon! :D > > 5x5x5 aswell :) > > Now I'm excited :) > > ~Thom >
4324. Re: 6x6x6 News
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 12:48:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > I'd also like to see the insides of those puzzles. At this point it > seems to be a closely gaurded secret still. Just to see a stand-alone > corner piece (or edge piece) of the 6x6 would rock! Secret? http://twistypuzzles.com/forum/viewtopic.php?t=4458 Cheers! Stefan
4325. Re: 6x6x6 News
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 13:13:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .> wrote: > > > > I'd also like to see the insides of those puzzles. At this point it > > seems to be a closely gaurded secret still. Just to see a > stand-alone > > corner piece (or edge piece) of the 6x6 would rock! > > Secret? > http://twistypuzzles.com/forum/viewtopic.php?t=4458 > > Cheers! > Stefan > Whoa, that's a 2x2 basically stretched out to fit a 4x4, etc. There's like, 12 axles. o_o
4326. 3x3x3 Cube Combinations... Permutations
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 16:50:14 -0000

yeah. i'm korean :) my english is so bad.. i hope you understand my english... ----------------------------------------------------- simple question.. why only 2cycle can't exist in 3x3x3 but.. 4x4x4 cube have only 2cycle...(edge or corner..) explain to me.. :) 왜 2cycle이 333큐브에서 존재하지 않는지를 설명해주세요, 444에서는 2cycle이 존재하잖아요..(코너 또는 엣지가..) 수학적으로 설명해주시면 좋겠어요
4327. unusual parity problem in the 4x4
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 17:06:01 -0000

Hi everybody! Does anyone know how to fix the parity case in the 4x4 where UFr has to be exchanged with UBr and then oriented? An image of this parity problem can be seen here: http://tinyurl.com/z54p2 Any help is appreciated. Thanks!
4328. Re: 3x3x3 Cube Combinations... Permutations
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 17:08:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > yeah. i'm korean :) my english is so bad.. i hope you understand my > english... > ----------------------------------------------------- > > > > simple question.. > > why only 2cycle can't exist in 3x3x3 > > but.. > > 4x4x4 cube have only 2cycle...(edge or corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ 333Å¥ºê¿¡¼­ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼­´Â 2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î ¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle like this in which no pieces can turn all by themselves, that, according to mathematical logic, must have a total of 0mod(number of possibilities). For example, there are always an even number of twisted edges: [even number] mod [number of possibilities = 2] = 0. Check. Now, onto the 4x4. Two corners swapped is the same as two edge-pairs swapped. Permutation Parity: The "two-cycle" is actually a double swap. The UFl switches with UBr, and UFr with UBl. You can always do two swaps since 2 swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge pair, but two twisted edges. Same thing again 2 twisted edge MOD 2 possible ways = 0. Hopefully I made that understandable. :x
4329. Re: unusual parity problem in the 4x4
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 17:12:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw. project@...> wrote: > > Hi everybody! > Does anyone know how to fix the parity case in the 4x4 where UFr has > to be exchanged with UBr and then oriented? > An image of this parity problem can be seen here: > > http://tinyurl.com/z54p2 > > Any help is appreciated. Thanks! > First of all, that's not really parity because you haven't completed the edges. Second of all, to solve that particular pair, do F U' R U z y (Dd)' F U F' L F' L' F (Dd). (Thanks a lot, bigcubes.com) Also, I know probably less than you about the 4x4. :) -Tim
4330. Re: unusual parity problem in the 4x4
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 18:04:29 -0000

Hi, Try: r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 Another useful alg: r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' and it's inverse. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi everybody! > Does anyone know how to fix the parity case in the 4x4 where UFr has > to be exchanged with UBr and then oriented? > An image of this parity problem can be seen here: > > http://tinyurl.com/z54p2 > > Any help is appreciated. Thanks! >
4331. Re: (off topic) Calculus question
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 19:52:43 -0000

> Chris > > P.S. If you want a fun puzzle try this beast: > > Do as an indefinite integral > > integral[(x*e^(2*x))/(2x+1)^2]dx > [(1/4)e^(2x)]/(2x+1)+C The answer has to be of the form ye^(2x). Differentiating that gives the diffy q: y'+2y=x/(2x+1)^2. From there I could easily guess that y=c/(2x+1) for some constant c, which turned out to be 1/4. Macky
4332. Re: [Speed cubing group] Re: 3x3x3 Cube Combinations... Permutations
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 16:53:27 -0700 (PDT)

I didn't understand that at all. :) Timothy Sun <linkpoke@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > yeah. i'm korean :) my english is so bad.. i hope you understand my > english... > ----------------------------------------------------- > > > > simple question.. > > why only 2cycle can't exist in 3x3x3 > > but.. > > 4x4x4 cube have only 2cycle...(edge or corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ 333Å¥ºê¿¡¼&shy; Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼Â­´Â 2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î ¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä > My explanation is this: On any given puzzle like this in which no pieces can turn all by themselves, that, according to mathematical logic, must have a total of 0mod(number of possibilities). For example, there are always an even number of twisted edges: [even number] mod [number of possibilities = 2] = 0. Check. Now, onto the 4x4. Two corners swapped is the same as two edge-pairs swapped. Permutation Parity: The "two-cycle" is actually a double swap. The UFl switches with UBr, and UFr with UBl. You can always do two swaps since 2 swaps MOD 2C1 = 0. Orientation Parity: It's not one twisted edge pair, but two twisted edges. Same thing again 2 twisted edge MOD 2 possible ways = 0. Hopefully I made that understandable. :x SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. [Non-text portions of this message have been removed]
4333. Re: 6x6x6 News
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 23:56:48 -0000

Oh man that is sexy.
4334. Re: 6x6x6 News
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 01:42:35 -0000

> However, I have a few curiosities. Will the puzzles be produced in a > black plastic? Are there copyrights against doing so? THe white would > totally throw me off. Would it be illegal to sell them with one/both > of the standard color scheme(s). Either way I bet Cubesmith will have > something ready for us in no time, once it is released. Hey Doug, As someone who used a white plastic cube for quite a while, I hope I can calm your fears about the white throwing you off too badly. It might be a minor annoyance at first, but you'll quickly get used to it. I'm thinking the change from white stickers to black will take more getting used to, since white is my first side that I solve, but even that shouldn't be too bad to get used to. -Chris Parlette
4335. Re: [Speed cubing group] Website for US Nationals 2006
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 May 2006 23:10:32 -0700

I can explain it better on the website. There is only one preliminary round, so it doesn't matter which day you compete. If you can compete on Friday, it's probably best to show up on Friday. If we run overtime on Friday or it's busy, then you can compete on Saturday. This format is to accommodate an estimated of 120 competitors while still allowing everyone to have 5 solves in the first round. Tyson Mao Astrophysics '06 California Institute of Technology On May 27, 2006, at 1:58 AM, d_funny007 wrote: > Yes, I was confused at first as well about that schedule. > > It says: > "For the main events, you may attend and compete either Friday or > Saturday. You may not compete on both days in these events, but you > are welcome and encouraged to participate as a spectator." > > So I'm guessing we are to compete on which ever day we feel most > convient and/or most ready to set a good qualifing times. > > I believe that the goal of this format is primarily to allow ppl > that want to do several events, not get overwhelmed, and be able to > do some of their events one day, and the rest the next day. Then the > secondary reason is to accomadate such a high turn-out (well we > anticipate 50 ppl I'm sure). > > I think that it is best to do as much as you can on the first day, > as to ensure that everybody gets a Round 1 opportunity. That is if > you arrive on/before Friday. Presumably, there will be those few ppl > that will unavoidably arrive Saturday. > > > -Doug > > p.s. I think I'll arrive Tuesday and leave Tuesday. I so rarely get > to be free from school and work and be so far away from home. At > some point we all need to coordinate something. Has anyone picked a > hotel(s) yet? I guess I really should be reading this forum more > often :/. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Crispy <redivre@...> > wrote: >> >> I have a question (surprise I know) and I am wondering >> about the schedule for the events. I see that the >> events on Fri and Sat are pretty much the same >> >> Friday >> 3x3x3 Speed Solve Preliminary Round >> Best of 3 solves >> 36 advance >> 12:00PM Lunch Break >> 1:00PM 3x3x3 Blindfold Solve Qualifying Round >> Best of 2 solves >> Successful solve under 10 minutes advances to finals >> >> 1:30PM 4x4x4 Speed Solve Preliminary Round >> Best of 2 solves >> 12 advance >> 2:00PM 5x5x5 Speed Solve Preliminary Round >> Best of 2 solves >> 4 advance >> >> Sat >> 11:00AM 3x3x3 Speed Solve Preliminary Round >> Best of 3 solves >> 36 advance >> 12:00PM Lunch Break >> 1:00PM 3x3x3 Blindfold Solve Qualifying Round >> Best of 2 solves >> Successful solve under 10 minutes advances to finals >> >> 1:30PM 4x4x4 Speed Solve Preliminary Round >> Best of 2 solves >> 12 advance >> 2:00PM 5x5x5 Speed Solve Preliminary Round >> Best of 2 solves >> 4 advance >> >> I am not real familiar with the larger competition >> setups but how does this work. If there are 100 3x3 >> people are only 50 going to do the preliminary one day >> and the next 50 the second day? How does this work? >> Or if all 100 people do it the first day what it is >> the point of having the second day preliminarys? Can >> someone explain this to me? >> >> --- Tyson Mao <tmao@...> wrote: >> >>> So special thanks to Chris Pelley, we've got a >>> website for US Nationals >>> 2006: >>> >>> >> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >>> >>> Go ahead and register online. The website should >>> contain all the >>> information for everything. I'm still working on >>> competitor discounts >>> for museum admission. We'll update that information >>> on the website as >>> it develops. >>> >>> Tyson Mao >>> Astrophysics '06 >>> California Institute of Technology >>> >>> >> >> >> "Hope you have the time of your life" - GD >> Christy (Crispy) >> >> __________________________________________________ >> Do You Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection around >> http://mail.yahoo.com >> > > > > > > > > > Yahoo! Groups Links > > > > > > >
4336. Results of FMC#107
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>, <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 May 2006 13:21:21 +0100

Hi everyone, The results of FMC#107 are out, and it was a very high standard of entries that I received over the week! 14 participants this week, so thank you all for taking part! Next challenge #108 will be launched at midnight tonight. You can check out the results here: http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmc - and go to the FMC Archive. Dan :) [Non-text portions of this message have been removed]
4337. stackmat display - refreshment rate
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 12:21:17 -0000

Hello everyone, I received a few days ago a stackmat tournament display and I just made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv As you can see, the time is not consistent and is being refreshed. Which framerate is the most suitable to film a display without having this problem ? Thanks :-) Gilles.be
4338. Re: 6x6x6 News
From: "Stacie Wood" <pawsnwhiskers@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 14:36:59 -0000

Frank, I can't believe you didn't get any inside information on release times. Winter 2006? Roger --- In speedsolvingrubikscube@yahoogroups.com, "Chris Parlette" <cparlett@...> wrote: > > > > However, I have a few curiosities. Will the puzzles be produced in a > > black plastic? Are there copyrights against doing so? THe white would > > totally throw me off. Would it be illegal to sell them with one/both > > of the standard color scheme(s). Either way I bet Cubesmith will have > > something ready for us in no time, once it is released. > > Hey Doug, > > As someone who used a white plastic cube for quite a while, I hope I > can calm your fears about the white throwing you off too badly. It > might be a minor annoyance at first, but you'll quickly get used to > it. I'm thinking the change from white stickers to black will take > more getting used to, since white is my first side that I solve, but > even that shouldn't be too bad to get used to. > > -Chris Parlette >
4339. Re: unusual parity problem in the 4x4
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 15:02:51 -0000

Thank you! Good algs, but I was asking because I don't use the pairing edge method, so it would be more difficult for me, after those algs, to go back and fix again corners and other edges that were already correct. I wanted to find something that preserved the other pieces... Michael, your r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 in practice makes it a real parity case, so all I have to do next is to solve it like a normal parity. Good ;) Thank you! And yes, it's true, it's not a real parity case... --- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > Hi, > > Try: r' U2 r' U2 B2 r' B2 l U2 l' U2 r2 > > Another useful alg: r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' and it's > inverse. > > Michael Fung > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw. > project@> wrote: > > > > Hi everybody! > > Does anyone know how to fix the parity case in the 4x4 where UFr has > > to be exchanged with UBr and then oriented? > > An image of this parity problem can be seen here: > > > > http://tinyurl.com/z54p2 > > > > Any help is appreciated. Thanks! > > > > First of all, that's not really parity because you haven't completed > the edges. Second of all, to solve that particular pair, do F U' R U z > y (Dd)' F U F' L F' L' F (Dd). (Thanks a lot, bigcubes.com) Also, I > know probably less than you about the 4x4. :) > > -Tim >
4340. SCC news
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 15:57:37 -0000

Man, quite a few news today on SCC. Congrats to Bob for the Magic WR! Now that you finally found the secret to consistency, please tell me. Also congrats to your blindsolve (your first official?). Congrats to Craig for winning blindfold (practiced the evil alg?) and master magic! Oh master magic. .. wow, Jimmy Coll brings the old method back at top. Incredible, I thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. Great stuff. And to dig up some dirt.. watch closely how Thibaut puts his hands on the sensors at start and (more clearly) at stop of the timer at the French Nationals which he won: http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi Cheers! Stefan
4341. Re: SCC news
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 18:54:04 -0000

> And to dig up some dirt.. watch closely how Thibaut puts his hands on > the sensors at start and (more clearly) at stop of the timer at the > French Nationals which he won: > http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi I take that as evidence that it is not possible to enforce this rule consistently by anyone. It's hard to call that one when you watch it real time, but when you slow it down on video it's obvious he used his palms. I think it's a bad rule, and that this video is evidence of that. Chris > > Cheers! > Stefan >
4342. Re: SCC news
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 19:05:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I take that as evidence that it is not possible to enforce this rule > consistently by anyone. It's hard to call that one when you watch it > real time, but when you slow it down on video it's obvious he used his > palms. Oh, I didn't need to slow it down. Neither did I need to zoom in or sharpen it. And I noticed it the first time I watched it since it was rather obvious. Had I been the judge, standing right next to him, I'm quite sure I would've noticed it. But it's not because I have good eyes, but because I know the rule. > I think it's a bad rule, and that this video is evidence of that. Uh... I'd say it's evidence the rule is *unknown*, not that it's bad. Stefan
4343. Re: SCC news
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 19:18:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Had I been the judge, standing right next to him, I'm quite sure I > would've noticed it. But it's not because I have good eyes, but > because I know the rule. I did watch it framewise now in order to get the durations. At the stop the far heels of the hands rest on the sensors for about 0.30 seconds and at start he holds his position for more than two seconds. And his judge is sitting right on the side of him. Don't tell me she couldn't see it! She just didn't even try to! Actually I don't find it surprising the judges don't know the rules. After all, many aren't even cubers. But what really makes me wonder is how even elite cubers don't know them (right now Thibaut is unofficially the world's #2 both for average of 10 and 100). Stefan
4344. Re: SCC news
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 19:18:54 -0000

Hi, My congratulations to Bob Burton, too! To see his world record Magic average solves, download the video from: http://tinyurl.com/ot7tt (about 8.5 MB). Unfortunately, I do not have Anthony Hsu's WR 2x2x2 solve on video, only his first three attempts in the 2x2x2 competition. My congratulations to him, too, of course. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Man, quite a few news today on SCC. > > Congrats to Bob for the Magic WR! Now that you finally found the > secret to consistency, please tell me. Also congrats to your > blindsolve (your first official?). Congrats to Craig for winning > blindfold (practiced the evil alg?) and master magic! Oh master magic. > .. wow, Jimmy Coll brings the old method back at top. Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. > Great stuff. > > And to dig up some dirt.. watch closely how Thibaut puts his hands on > the sensors at start and (more clearly) at stop of the timer at the > French Nationals which he won: > http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers! > Stefan >
4345. Re: SCC news (palm starting and stopping)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 19:52:41 -0000

I agree that the rule is largely unknown, and it is unknown because it has *never* *been* *enforced*. Also, please someone explain to me, because it has never been satisfactorily explained to me, why stopping with the palms is so bad that it requires the disqualification of the entire solve? What situation is being prevented here? This situation is clearly so bad that it is considered complete and utter cheating, and its result is that the entire solve is completely invalid. For the life of me I can't think of anything that is possible to do in the 0.10-0.30 second it can require to stop the timer that is so bad it means everything for the solve done up to that point is completely invalid. As to the argument about starting with the palms, I can see how the worry is that the cuber could do a move on the cube before starting the timer. Well I offer this solution. Is it even physically possible to manipulate the cube before removing your hand from the contact pads if the cube is 2cm away from any part of either hand? If it is, what if you try 3cm? Say we discover the number where no matter what your hand size, it is physically impossible to manuever your hand in such a way as to do a move on the cube without it being glaringly obvious to the judge, or without it starting the timer. Now take this distance and draw a V on the timer pad (I will mark this out with tape of my timer and take a picture if you are confused on what I mean). The cube will be placed inside this V at the end of the inspection and the width of the V is such that no hand size can reach the cube without leaving the timer pad. If you don't see what I mean please say so and I will take a picture of this done on my timer. I can't see any way it is possible to manipulate the cube before starting the timer even if you start with the palms right where they meet the wrist. And I really am serious, can anyone describe to me a situation where the stopping of the timer with the palms allows you to cheat in such a way that is so immoral to the spirit of solving the cube in competition that the entire solve must be thrown out? Please, just put it into simple words, because I can't think of anything at all. I have been cubing for 8 years and I cannot think of a single thing that can be done in 0.10-0.30 seconds when you stop the timer that is *this* bad and is *cheating on this scale*. And yes if you haven't noticed I think this rule is absolutely completely and utterly retarded. I am using offensive language because this rule offends me that much. I don't mean any offense to any person in particular here, I am just angry in general that this rule continues to exist when I think it is such a terrible and horrible rule to have. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Had I been the judge, standing right next to him, I'm quite sure I > > would've noticed it. But it's not because I have good eyes, but > > because I know the rule. > > I did watch it framewise now in order to get the durations. At the > stop the far heels of the hands rest on the sensors for about 0.30 > seconds and at start he holds his position for more than two seconds. > And his judge is sitting right on the side of him. Don't tell me she > couldn't see it! She just didn't even try to! > > Actually I don't find it surprising the judges don't know the rules. > After all, many aren't even cubers. But what really makes me wonder is > how even elite cubers don't know them (right now Thibaut is > unofficially the world's #2 both for average of 10 and 100). > > Stefan >
4346. Re: [Speed cubing group] Re: SCC news (palm starting and stopping)
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 13:07:45 -0700

I've got to get going, and I don't know how in depth I'm really going to get into this argument. The spirit of the rule is to prevent people from touching the cube while and after stopping the timer. All cube manipulations are completely finished and contact with the cube has ceased when the timer is stopped. That, to me, is the purpose of the rule. Tyson Mao Astrophysics '06 California Institute of Technology On May 28, 2006, at 12:52 PM, cmhardw wrote: > I agree that the rule is largely unknown, and it is unknown because it > has *never* *been* *enforced*. > > Also, please someone explain to me, because it has never been > satisfactorily explained to me, why stopping with the palms is so bad > that it requires the disqualification of the entire solve? What > situation is being prevented here? This situation is clearly so bad > that it is considered complete and utter cheating, and its result is > that the entire solve is completely invalid. > > For the life of me I can't think of anything that is possible to do in > the 0.10-0.30 second it can require to stop the timer that is so bad > it means everything for the solve done up to that point is completely > invalid. > > As to the argument about starting with the palms, I can see how the > worry is that the cuber could do a move on the cube before starting > the timer. > > Well I offer this solution. Is it even physically possible to > manipulate the cube before removing your hand from the contact pads if > the cube is 2cm away from any part of either hand? If it is, what if > you try 3cm? > > Say we discover the number where no matter what your hand size, it is > physically impossible to manuever your hand in such a way as to do a > move on the cube without it being glaringly obvious to the judge, or > without it starting the timer. > > Now take this distance and draw a V on the timer pad (I will mark this > out with tape of my timer and take a picture if you are confused on > what I mean). The cube will be placed inside this V at the end of the > inspection and the width of the V is such that no hand size can reach > the cube without leaving the timer pad. > > If you don't see what I mean please say so and I will take a picture > of this done on my timer. I can't see any way it is possible to > manipulate the cube before starting the timer even if you start with > the palms right where they meet the wrist. > > And I really am serious, can anyone describe to me a situation where > the stopping of the timer with the palms allows you to cheat in such a > way that is so immoral to the spirit of solving the cube in > competition that the entire solve must be thrown out? Please, just > put it into simple words, because I can't think of anything at all. I > have been cubing for 8 years and I cannot think of a single thing that > can be done in 0.10-0.30 seconds when you stop the timer that is > *this* bad and is *cheating on this scale*. > > And yes if you haven't noticed I think this rule is absolutely > completely and utterly retarded. I am using offensive language > because this rule offends me that much. I don't mean any offense to > any person in particular here, I am just angry in general that this > rule continues to exist when I think it is such a terrible and > horrible rule to have. > > Chris > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > <pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >> <pochmann@> wrote: >>> >>> Had I been the judge, standing right next to him, I'm quite sure I >>> would've noticed it. But it's not because I have good eyes, but >>> because I know the rule. >> >> I did watch it framewise now in order to get the durations. At the >> stop the far heels of the hands rest on the sensors for about 0.30 >> seconds and at start he holds his position for more than two seconds. >> And his judge is sitting right on the side of him. Don't tell me she >> couldn't see it! She just didn't even try to! >> >> Actually I don't find it surprising the judges don't know the rules. >> After all, many aren't even cubers. But what really makes me wonder is >> how even elite cubers don't know them (right now Thibaut is >> unofficially the world's #2 both for average of 10 and 100). >> >> Stefan >> > > > > > > > > > Yahoo! Groups Links > > > > > >
4347. [Speed cubing group] Re: SCC news (palm starting and stopping)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 20:26:26 -0000

Hey Tyson, Thanks for your response, I am glad that this issue is being brought up again. I want to ask another question though. If touching the cube at the same time you stop the timer (not even doing a move, but having it rest against your hand) is cheating so badly that your entire solve is disqualified, then why is it even allowed that putting the cube down one move away from solved is not a DNF? Adding 2 seconds to a cube that is not solved, and disqualifying someone for simply *touching* the cube as they put down the timer seems a little weird to me. If I were to follow a bit of proportional thinking to punish these two problems a bit more equally, then why don't we consider any cube not completely solved (up to the allowable misalignment) to be a DNF? Or to me it seems that putting down an unsolved cube is worse than putting down a solved cube but touching it accidently, say by proportional thinking if touching the cube diqualifies the solve, maybe putting down an unsolved cube should disqualify the cuber from that round entirely? Clearly that is ridiculous, but you see what I mean in that this situation doesn't seem to make much sense? Why punish an unsolved cube so lightly, and someone who ccorrectly and fully solved the cube but *simply touched it* at the wrong time with a diqualification of that solve? Again I don't mean any disrespect to you, I am asking this question to the community in general. How is touching the cube as you put down the timer cheating so badly that the time is completely invalid, but putting down a cube that is *not even solved* can be accepted as a valid time with a penalty? Can someone film themselves using this to their advantage in such a way that is so immoral to the spirit of cubing that it is even worse than putting down a cube that is not solved? In my eyes, not fully solving your cube is a big problem, and should be penalized like it is. But how is touching the cube, by accident or on purpose, vastly more immoral than not even solving the cube? Clearly we view touching the cube as immeasurably worse than putting down an unsolved cube, because it is punished so much more harshly (or I should say, were the rule enforced at all, it would be much more harsh). My recommendation would be to either also disqualify solves where the cube is not solved within the allowable limit, or to add a 2 second penalty to a palm stop. Sport stacking throws out an attempt if you are even touching a cup as you stop the timer. So to be in line with them (which we have done on a number of cases) that would say that the +2 penalty needs to be removed a those solves need to be disqualified completely. I mean they are not cheating any worse than accidently touching the cube as you stop the timer. They had the brazen audacity to try to put the cube down a bit too soon. Or maybe it was an accident. Someone who has the cube resting against their hand either had the brazen audacity to try to cheat. Or maybe it was an accident. These situations seem similar to me, so let's handle them similarly is all I'm saying. Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > I've got to get going, and I don't know how in depth I'm really going > to get into this argument. The spirit of the rule is to prevent people > from touching the cube while and after stopping the timer. > > All cube manipulations are completely finished and contact with the > cube has ceased when the timer is stopped. > > That, to me, is the purpose of the rule. > > Tyson Mao > Astrophysics '06 > California Institute of Technology
4348. [Speed cubing group] Re: SCC news (palm starting and stopping)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 20:38:50 -0000

Let me sum up the most important request I wanted to address in my last post, so it isn't buried in other thoughts. I see 2 issues here: Issue #1) If stopping with the palms is so bad (I still don't see why) then maybe we should outright define speedcubing as: a) "solving a Rubik's cube on a stackmat such that the start at stopping of the timer must be done with fingers". Therefore what is so bad about stopping with the palms is that it is not speedcubing. Speedcubing has for years meant solving a cube as fast as possible, but now we have to solve on a timer. So I say if this is the option taken, then speedcubing must be defined as solving on a stackmat while starting and stopping with the fingers. *ANY* deviation from that is not speedcubing, and is completely unacceptable in competition. If this route is taken, judge training must be more strict and this rule *has to be enforced* Also I would highly recommend video review to be able to handle the really hard to make judgement calls. If this is the option taken, I would think that video analysis should be a requirement for running a tournament. All tournament directors would then have to provide their own camera equipment and the footage sent to a review board to check each solve for any potential new world or national record to make sure no palm starts or stops were made, since that is not speedcubing. Issue #2) The rules of putting down an unsolved cube and touching the cube as you stop are both cheating, so why is the worse one (not even solving your cube) the lightest punishment? Either disqualify the unsolved cube case, or add a time penalty to the touching the cube as the timer stops rather than a DQ. The two rules are essentially in the same vein, but one is punished so much more harshly than the other. ------------ If both of these issue are addressed then I promise I will not make any more of an issue with this. These two things are what bug me the most about these rules. Please let us at least discuss both issues here. Chris
4349. Website for US Nationals 2006 registration problems
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 May 2006 13:50:15 -0700

Whenever I click "submit registration" nothing happens. I've tried in FF and IE. Is nothing supposed to happen, or are you supposed to be taken to a confirmation page? Can I just register by email? Any help would be appretiated, because I can save money at the museum etc. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Tuesday, May 09, 2006 2:45 PM To: speedsolvingrubikscube@yahoogroups.com; blindfoldsolving-rubiks-cube@yahoogroups.com; caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed cubing group] Website for US Nationals 2006 So special thanks to Chris Pelley, we've got a website for US Nationals 2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead and register online. The website should contain all the information for everything. I'm still working on competitor discounts for museum admission. We'll update that information on the website as it develops. Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw > puzzle game Free <http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6 ReWEw> puzzle inlay games Educational <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R 94IVKMFNQ> game and puzzle Word <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg> puzzle game Kid <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5 =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed]
4350. Re: [Speed cubing group] Website for US Nationals 2006 registration problems
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 14:43:43 -0700 (PDT)

I have the same issue. James Stuber <jestuber@...> wrote: Whenever I click "submit registration" nothing happens. I've tried in FF and IE. Is nothing supposed to happen, or are you supposed to be taken to a confirmation page? Can I just register by email? Any help would be appretiated, because I can save money at the museum etc. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Tuesday, May 09, 2006 2:45 PM To: speedsolvingrubikscube@yahoogroups.com; blindfoldsolving-rubiks-cube@yahoogroups.com; caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed cubing group] Website for US Nationals 2006 So special thanks to Chris Pelley, we've got a website for US Nationals 2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead and register online. The website should contain all the information for everything. I'm still working on competitor discounts for museum admission. We'll update that information on the website as it develops. Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw > puzzle game Free <http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6 ReWEw> puzzle inlay games Educational <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R 94IVKMFNQ> game and puzzle Word <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg> puzzle game Kid <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5 =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text portions of this message have been removed]
4351. Re: SCC news (palm starting and stopping)
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 May 2006 22:10:58 -0000

Chris, 1) Rule enforcement (general) A rule that is not enforced is a bad rule. But the equation is more complex. When a rule is a bit tricky, or not well known because applying to rare cases, you need trained people who can instantly judge the right way. 2) Starting the timer I thought about standardizing the puzzle-fingers distance, because size of hands may differ, because the puzzle is not everytime at the same place, because some puzzles are bigger, etc. After all, "fingers on the pad, and puzzle anywhere" is not so bad: a) You make sure the timer starts before the competitor manipulates the puzzle. b) It's very simple, isn't it? A minimum distance may cause more disputes. It's more natural to seize the puzzle when starting with the palms, but it's the same conditions for every competitor, and if you want my opinion, it's even more natural to cube without having to trigger a timer :-) I don't get why you feel so bad about it. 3) Stopping the timer We talked about it last time. The spirit of the rule is "no physical contact with the puzzle when stopping the timer", and you can't be wrong if you stop it with the fingers. This unenforced rule should be rewritten. Maybe to "no physical contact with the puzzle when stopping the timer" or simply "no move performed while stopping the timer"? 4) "Stopping when touching" Vs "Penalties" Excellent point! Leading to the following options: a) +2 penalty for "stopping when touching" (and DNF when the competitor is obviously cheating). But what to do when the competitor stops while *possibly* doing a move, and the puzzle is still one move away from the solves state? Could be DNF. b) The end of penalties. If I remember correctly, you like penalties. I tend not to like them, for the same reasons I'm happy the "extra solve for POP" disappeared. Here's my point. Top speedcubers are incredibly talented. Taking the right amount of risks should be one of their skills. I don't know, it seems so obvious to me. While solving (to prevent a lock up or anticipation errors) and when finishing the solve before dropping a fully solved puzzle. When you stop the timer, you physically validate you have finished your solve. If you're not sure of it, don't validate. If you're not sure and you still validate, you have taken too much risk. And if slower cubers sometimes lose 0.3 second making sure their solve is okay, no bid deal. But it's a different topic. c) +2 penalty at the judge's discretion, when (s)he can't tell for sure the competitor stopped the timer before finishing. No need to shout, we hear you, let's find the best solution. The best means the most simple and easy to enforce, without making speedcubing a different sport. And it's difficult in such grey zones, where you have to rely on human judging. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I agree that the rule is largely unknown, and it is unknown because it > has *never* *been* *enforced*. > > Also, please someone explain to me, because it has never been > satisfactorily explained to me, why stopping with the palms is so bad > that it requires the disqualification of the entire solve? What > situation is being prevented here? This situation is clearly so bad > that it is considered complete and utter cheating, and its result is > that the entire solve is completely invalid. > > For the life of me I can't think of anything that is possible to do in > the 0.10-0.30 second it can require to stop the timer that is so bad > it means everything for the solve done up to that point is completely > invalid. > > As to the argument about starting with the palms, I can see how the > worry is that the cuber could do a move on the cube before starting > the timer. > > Well I offer this solution. Is it even physically possible to > manipulate the cube before removing your hand from the contact pads if > the cube is 2cm away from any part of either hand? If it is, what if > you try 3cm? > > Say we discover the number where no matter what your hand size, it is > physically impossible to manuever your hand in such a way as to do a > move on the cube without it being glaringly obvious to the judge, or > without it starting the timer. > > Now take this distance and draw a V on the timer pad (I will mark this > out with tape of my timer and take a picture if you are confused on > what I mean). The cube will be placed inside this V at the end of the > inspection and the width of the V is such that no hand size can reach > the cube without leaving the timer pad. > > If you don't see what I mean please say so and I will take a picture > of this done on my timer. I can't see any way it is possible to > manipulate the cube before starting the timer even if you start with > the palms right where they meet the wrist. > > And I really am serious, can anyone describe to me a situation where > the stopping of the timer with the palms allows you to cheat in such a > way that is so immoral to the spirit of solving the cube in > competition that the entire solve must be thrown out? Please, just > put it into simple words, because I can't think of anything at all. I > have been cubing for 8 years and I cannot think of a single thing that > can be done in 0.10-0.30 seconds when you stop the timer that is > *this* bad and is *cheating on this scale*. > > And yes if you haven't noticed I think this rule is absolutely > completely and utterly retarded. I am using offensive language > because this rule offends me that much. I don't mean any offense to > any person in particular here, I am just angry in general that this > rule continues to exist when I think it is such a terrible and > horrible rule to have. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Had I been the judge, standing right next to him, I'm quite sure I > > > would've noticed it. But it's not because I have good eyes, but > > > because I know the rule. > > > > I did watch it framewise now in order to get the durations. At the > > stop the far heels of the hands rest on the sensors for about 0.30 > > seconds and at start he holds his position for more than two seconds. > > And his judge is sitting right on the side of him. Don't tell me she > > couldn't see it! She just didn't even try to! > > > > Actually I don't find it surprising the judges don't know the rules. > > After all, many aren't even cubers. But what really makes me wonder is > > how even elite cubers don't know them (right now Thibaut is > > unofficially the world's #2 both for average of 10 and 100). > > > > Stefan > > >
4352. Re: Website for US Nationals 2006 registration problems
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 05:03:09 -0000

I will check into that right away. Chris --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Whenever I click "submit registration" nothing happens. I've tried in FF and > IE. Is nothing supposed to happen, or are you supposed to be taken to a > confirmation page? Can I just register by email? > > > > Any help would be appretiated, because I can save money at the museum etc. > > > > -James Stuber > > > > _____ > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao > Sent: Tuesday, May 09, 2006 2:45 PM > To: speedsolvingrubikscube@yahoogroups.com; > blindfoldsolving-rubiks-cube@yahoogroups.com; caltechrubiks@yahoogroups.com > Cc: Jeanne Marie Acceturo > Subject: [Speed cubing group] Website for US Nationals 2006 > > > > So special thanks to Chris Pelley, we've got a website for US Nationals > 2006: > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > Go ahead and register online. The website should contain all the > information for everything. I'm still working on competitor discounts > for museum admission. We'll update that information on the website as > it develops. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > > > > SPONSORED LINKS > > > Jigsaw > <http://groups.yahoo.com/gads? t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p uzzle+g > ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE CiSfUCw > > puzzle game > > Free > <http://groups.yahoo.com/gads? t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W ord+puz > zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3 1uvuXI6 > ReWEw> puzzle inlay games > > Educational > <http://groups.yahoo.com/gads? t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle& w4=Word > +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_ 4zOte4R > 94IVKMFNQ> game and puzzle > > > Word > <http://groups.yahoo.com/gads? t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+gam > e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI x9QRg> > puzzle game > > Kid > <http://groups.yahoo.com/gads? t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz le+game > &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- DgzSlkRkTyIak1hdhkgQ> > puzzle game > > Puzzle > <http://groups.yahoo.com/gads? t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ game&w5 > =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM A> > games > > > > _____ > > YAHOO! GROUPS LINKS > > > > * Visit your group "speedsolvingrubikscube > <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. > > * To unsubscribe from this group, send an email to: > speedsolvingrubikscube-unsubscribe@yahoogroups.com > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? subject=Unsubscri > be> > > * Your use of Yahoo! Groups is subject to the Yahoo! > <http://docs.yahoo.com/info/terms/> Terms of Service. > > > > _____ > > > > [Non-text portions of this message have been removed] >
4353. Re: Website for US Nationals 2006 registration problems
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 05:20:32 -0000

Okay it's fixed now. Chris --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I will check into that right away. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > <jestuber@> wrote: > > > > Whenever I click "submit registration" nothing happens. I've tried > in FF and > > IE. Is nothing supposed to happen, or are you supposed to be taken > to a > > confirmation page? Can I just register by email? > > > > > > > > Any help would be appretiated, because I can save money at the > museum etc. > > > > > > > > -James Stuber > > > > > > > > _____ > > > > From: speedsolvingrubikscube@yahoogroups.com > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson > Mao > > Sent: Tuesday, May 09, 2006 2:45 PM > > To: speedsolvingrubikscube@yahoogroups.com; > > blindfoldsolving-rubiks-cube@yahoogroups.com; > caltechrubiks@yahoogroups.com > > Cc: Jeanne Marie Acceturo > > Subject: [Speed cubing group] Website for US Nationals 2006 > > > > > > > > So special thanks to Chris Pelley, we've got a website for US > Nationals > > 2006: > > > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > > Go ahead and register online. The website should contain all the > > information for everything. I'm still working on competitor > discounts > > for museum admission. We'll update that information on the > website as > > it develops. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > > > > > > > SPONSORED LINKS > > > > > > Jigsaw > > <http://groups.yahoo.com/gads? > t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > > e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p > uzzle+g > > > ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE > CiSfUCw > > > puzzle game > > > > Free > > <http://groups.yahoo.com/gads? > t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > > e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W > ord+puz > > > zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3 > 1uvuXI6 > > ReWEw> puzzle inlay games > > > > Educational > > <http://groups.yahoo.com/gads? > t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > > uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle& > w4=Word > > > +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_ > 4zOte4R > > 94IVKMFNQ> game and puzzle > > > > > > Word > > <http://groups.yahoo.com/gads? > t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > > w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz > zle+gam > > > e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI > x9QRg> > > puzzle game > > > > Kid > > <http://groups.yahoo.com/gads? > t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > > 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz > le+game > > &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- > DgzSlkRkTyIak1hdhkgQ> > > puzzle game > > > > Puzzle > > <http://groups.yahoo.com/gads? > t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > > ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ > game&w5 > > > =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM > A> > > games > > > > > > > > _____ > > > > YAHOO! GROUPS LINKS > > > > > > > > * Visit your group "speedsolvingrubikscube > > <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the > web. > > > > * To unsubscribe from this group, send an email to: > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > subject=Unsubscri > > be> > > > > * Your use of Yahoo! Groups is subject to the Yahoo! > > <http://docs.yahoo.com/info/terms/> Terms of Service. > > > > > > > > _____ > > > > > > > > [Non-text portions of this message have been removed] > > >
4354. Re: SCC news
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 11:04:44 -0000

I just want to say congratulations to Anthony Hsu for breaking my WR for 222. You did a really great average too. Well done!! /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Man, quite a few news today on SCC. > > Congrats to Bob for the Magic WR! Now that you finally found the > secret to consistency, please tell me. Also congrats to your > blindsolve (your first official?). Congrats to Craig for winning > blindfold (practiced the evil alg?) and master magic! Oh master magic. > .. wow, Jimmy Coll brings the old method back at top. Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. > Great stuff. > > And to dig up some dirt.. watch closely how Thibaut puts his hands on > the sensors at start and (more clearly) at stop of the timer at the > French Nationals which he won: > http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers! > Stefan >
4355. Re: Website for US Nationals 2006 registration problems
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 11:38:16 -0000

Can I register, and then if I don't come it won't harm anything? Craig --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Okay it's fixed now. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > I will check into that right away. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > <jestuber@> wrote: > > > > > > Whenever I click "submit registration" nothing happens. I've > tried > > in FF and > > > IE. Is nothing supposed to happen, or are you supposed to be > taken > > to a > > > confirmation page? Can I just register by email? > > > > > > > > > > > > Any help would be appretiated, because I can save money at the > > museum etc. > > > > > > > > > > > > -James Stuber > > > > > > > > > > > > _____ > > > > > > From: speedsolvingrubikscube@yahoogroups.com > > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of > Tyson > > Mao > > > Sent: Tuesday, May 09, 2006 2:45 PM > > > To: speedsolvingrubikscube@yahoogroups.com; > > > blindfoldsolving-rubiks-cube@yahoogroups.com; > > caltechrubiks@yahoogroups.com > > > Cc: Jeanne Marie Acceturo > > > Subject: [Speed cubing group] Website for US Nationals 2006 > > > > > > > > > > > > So special thanks to Chris Pelley, we've got a website for US > > Nationals > > > 2006: > > > > > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html > > > > > > Go ahead and register online. The website should contain all > the > > > information for everything. I'm still working on competitor > > discounts > > > for museum admission. We'll update that information on the > > website as > > > it develops. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > > > > > > > > > > SPONSORED LINKS > > > > > > > > > Jigsaw > > > <http://groups.yahoo.com/gads? > > t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > > > > > e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p > > uzzle+g > > > > > > ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE > > CiSfUCw > > > > puzzle game > > > > > > Free > > > <http://groups.yahoo.com/gads? > > t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > > > > > e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W > > ord+puz > > > > > > zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3 > > 1uvuXI6 > > > ReWEw> puzzle inlay games > > > > > > Educational > > > <http://groups.yahoo.com/gads? > > t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > > > > > uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle& > > w4=Word > > > > > > +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_ > > 4zOte4R > > > 94IVKMFNQ> game and puzzle > > > > > > > > > Word > > > <http://groups.yahoo.com/gads? > > t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > > > > > w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz > > zle+gam > > > > > > e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI > > x9QRg> > > > puzzle game > > > > > > Kid > > > <http://groups.yahoo.com/gads? > > t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > > > > > 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz > > le+game > > > &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- > > DgzSlkRkTyIak1hdhkgQ> > > > puzzle game > > > > > > Puzzle > > > <http://groups.yahoo.com/gads? > > t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > > > > > ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ > > game&w5 > > > > > > =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM > > A> > > > games > > > > > > > > > > > > _____ > > > > > > YAHOO! GROUPS LINKS > > > > > > > > > > > > * Visit your group "speedsolvingrubikscube > > > <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the > > web. > > > > > > * To unsubscribe from this group, send an email to: > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > subject=Unsubscri > > > be> > > > > > > * Your use of Yahoo! Groups is subject to the Yahoo! > > > <http://docs.yahoo.com/info/terms/> Terms of Service. > > > > > > > > > > > > _____ > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4356. Re: Website for US Nationals 2006 registration problems
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 13:52:53 -0000

I'll let Tyson give the definitive answer, but I assume the registration is to help accurately gauge the number of competitors. So if you register and intend to come, but later realize you can't make it, you could always e-mail and notify the organizer(s) to that effect. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Can I register, and then if I don't come it won't harm anything? > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Okay it's fixed now. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > I will check into that right away. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > > > <jestuber@> wrote: > > > > > > > > Whenever I click "submit registration" nothing happens. I've > > tried > > > in FF and > > > > IE. Is nothing supposed to happen, or are you supposed to be > > taken > > > to a > > > > confirmation page? Can I just register by email? > > > > > > > > > > > > > > > > Any help would be appretiated, because I can save money at the > > > museum etc. > > > > > > > > > > > > > > > > -James Stuber > > > > > > > > > > > > > > > > _____ > > > > > > > > From: speedsolvingrubikscube@yahoogroups.com > > > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of > > Tyson > > > Mao > > > > Sent: Tuesday, May 09, 2006 2:45 PM > > > > To: speedsolvingrubikscube@yahoogroups.com; > > > > blindfoldsolving-rubiks-cube@yahoogroups.com; > > > caltechrubiks@yahoogroups.com > > > > Cc: Jeanne Marie Acceturo > > > > Subject: [Speed cubing group] Website for US Nationals 2006 > > > > > > > > > > > > > > > > So special thanks to Chris Pelley, we've got a website for US > > > Nationals > > > > 2006: > > > > > > > > http://www.chrisandkori.us/fw/main/U_S_Nationals_2006- 1504.html > > > > > > > > Go ahead and register online. The website should contain all > > the > > > > information for everything. I'm still working on competitor > > > discounts > > > > for museum admission. We'll update that information on the > > > website as > > > > it develops. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > > > > > > > > > > > > > SPONSORED LINKS > > > > > > > > > > > > Jigsaw > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > > > > > > > > > e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p > > > uzzle+g > > > > > > > > > ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE > > > CiSfUCw > > > > > puzzle game > > > > > > > > Free > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > > > > > > > > > e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W > > > ord+puz > > > > > > > > > zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3 > > > 1uvuXI6 > > > > ReWEw> puzzle inlay games > > > > > > > > Educational > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > > > > > > > > > uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle& > > > w4=Word > > > > > > > > > +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_ > > > 4zOte4R > > > > 94IVKMFNQ> game and puzzle > > > > > > > > > > > > Word > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > > > > > > > > > w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz > > > zle+gam > > > > > > > > > e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI > > > x9QRg> > > > > puzzle game > > > > > > > > Kid > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > > > > > > > > > 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz > > > le+game > > > > &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- > > > DgzSlkRkTyIak1hdhkgQ> > > > > puzzle game > > > > > > > > Puzzle > > > > <http://groups.yahoo.com/gads? > > > t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > > > > > > > > > ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ > > > game&w5 > > > > > > > > > =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM > > > A> > > > > games > > > > > > > > > > > > > > > > _____ > > > > > > > > YAHOO! GROUPS LINKS > > > > > > > > > > > > > > > > * Visit your group "speedsolvingrubikscube > > > > <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the > > > web. > > > > > > > > * To unsubscribe from this group, send an email to: > > > > speedsolvingrubikscube-unsubscribe@yahoogroups.com > > > > <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? > > > subject=Unsubscri > > > > be> > > > > > > > > * Your use of Yahoo! Groups is subject to the Yahoo! > > > > <http://docs.yahoo.com/info/terms/> Terms of Service. > > > > > > > > > > > > > > > > _____ > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4357. Re: [Speed cubing group] Re: Website for US Nationals 2006 registration problems
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 08:50:27 -0700

It's best to register only if you feel that there is a good chance to go. If you aren't sure if you can make it, feel free to register. Just don't register if most likely, you can't make it. So yeah, go ahead and register if there if you think you can go. Tyson Mao Astrophysics '06 California Institute of Technology On May 29, 2006, at 4:38 AM, Craig Bouchard wrote: > Can I register, and then if I don't come it won't harm anything? > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@...> wrote: >> >> Okay it's fixed now. >> >> Chris >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley >> <no_reply@> wrote: >>> >>> I will check into that right away. >>> >>> Chris >>> >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" >>> <jestuber@> wrote: >>>> >>>> Whenever I click "submit registration" nothing happens. I've >> tried >>> in FF and >>>> IE. Is nothing supposed to happen, or are you supposed to be >> taken >>> to a >>>> confirmation page? Can I just register by email? >>>> >>>> >>>> >>>> Any help would be appretiated, because I can save money at the >>> museum etc. >>>> >>>> >>>> >>>> -James Stuber >>>> >>>> >>>> >>>> _____ >>>> >>>> From: speedsolvingrubikscube@yahoogroups.com >>>> [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of >> Tyson >>> Mao >>>> Sent: Tuesday, May 09, 2006 2:45 PM >>>> To: speedsolvingrubikscube@yahoogroups.com; >>>> blindfoldsolving-rubiks-cube@yahoogroups.com; >>> caltechrubiks@yahoogroups.com >>>> Cc: Jeanne Marie Acceturo >>>> Subject: [Speed cubing group] Website for US Nationals 2006 >>>> >>>> >>>> >>>> So special thanks to Chris Pelley, we've got a website for US >>> Nationals >>>> 2006: >>>> >>>> http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html >>>> >>>> Go ahead and register online. The website should contain all >> the >>>> information for everything. I'm still working on competitor >>> discounts >>>> for museum admission. We'll update that information on the >>> website as >>>> it develops. >>>> >>>> Tyson Mao >>>> Astrophysics '06 >>>> California Institute of Technology >>>> >>>> >>>> >>>> >>>> SPONSORED LINKS >>>> >>>> >>>> Jigsaw >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam >>>> >>> >> e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+p >>> uzzle+g >>>> >>> >> ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytE >>> CiSfUCw >>>>> puzzle game >>>> >>>> Free >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl >>>> >>> >> e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=W >>> ord+puz >>>> >>> >> zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk3 >>> 1uvuXI6 >>>> ReWEw> puzzle inlay games >>>> >>>> Educational >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p >>>> >>> >> uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle& >>> w4=Word >>>> >>> >> +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_ >>> 4zOte4R >>>> 94IVKMFNQ> game and puzzle >>>> >>>> >>>> Word >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& >>>> >>> >> w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz >>> zle+gam >>>> >>> >> e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgI >>> x9QRg> >>>> puzzle game >>>> >>>> Kid >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w >>>> >>> >> 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzz >>> le+game >>>> &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2- >>> DgzSlkRkTyIak1hdhkgQ> >>>> puzzle game >>>> >>>> Puzzle >>>> <http://groups.yahoo.com/gads? >>> t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F >>>> >>> >> ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+ >>> game&w5 >>>> >>> >> =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBM >>> A> >>>> games >>>> >>>> >>>> >>>> _____ >>>> >>>> YAHOO! GROUPS LINKS >>>> >>>> >>>> >>>> * Visit your group "speedsolvingrubikscube >>>> <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the >>> web. >>>> >>>> * To unsubscribe from this group, send an email to: >>>> speedsolvingrubikscube-unsubscribe@yahoogroups.com >>>> <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com? >>> subject=Unsubscri >>>> be> >>>> >>>> * Your use of Yahoo! Groups is subject to the Yahoo! >>>> <http://docs.yahoo.com/info/terms/> Terms of Service. >>>> >>>> >>>> >>>> _____ >>>> >>>> >>>> >>>> [Non-text portions of this message have been removed] >>>> >>> >> > > > > > > > > > Yahoo! Groups Links > > > > > > >
4358. Rules question
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 16:18:58 -0000

I currently use a black diy, but I only have 5 black center caps. For the 6th one, can I use an unstickered white center cap on the white side. If not, does any site sell center caps? Thanks
4359. Re: Rules question
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 16:22:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > I currently use a black diy, but I only have 5 black center caps. For > the 6th one, is it legal in a competition to use an unstickered white center cap on the white side If not, does any site sell center caps? > > Thanks >
4360. Re: Rules question
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 17:01:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > I currently use a black diy, but I only have 5 black center caps. For > > the 6th one, is it legal in a competition to use an unstickered > white center cap on the white side If not, does any site sell center caps? > > > > Thanks > > > That's a point. Would you be able to have a black DIY with white pieces for the cross pieces for better recognition/faster inspection/resolution of the cross? Or for the blocks in roux so that you effectivly ignore teh rest of the cube at first. I dunno if the rules say anything about it.
4361. Czech Open 2006: Some - maybe interesting - info...
From: "Josef Jelinek" <josef.jelinek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 17:07:01 -0000

Hello all cubers, just for those that have not noticed or are not decided... Everyone is welcome to attend Czech Open 2006 that will be held in Pardubice, Czech Rebulic on Sunday 23rd July 2006. Categories planned cover the mein events 3x3x3 speedsolving, 3x3x3 blindfold, and additional events Square-1, 4x4x4, Magics, and depending on participants and their preferences there may be other ones... There will be one of the two inventors of Square-1 (Cube 21) Karel Hrsel at the competition, so you can meet him and get some puzzles signed :-). The Czech Open 2006 - Cube Tournament - is part of Czech Open 2006 (http://czechopen.net) - International Festival of Chess, Bridge, and Games, whis is a rather big event 13th to 20th July, so you can enjoy even more than just a cubing there for even longer time if you want. Pardubice is a city about 1 hour by train from Prague, which is especially worth seeing if nothing else. Come on people, go and register to make one more open event in central Europe happen also the next years and make it more popular in the Czech Republic too... You can register on http://speedcubing.com Many thanks. Josef
4362. Re: [Speed cubing group] Re: SCC news
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 13:28:00 -0400

Thank you, Gunnar. Going into the competition, I really didn't expect to break any records in the 2x2x2 because I had mostly been practicing the 3x3x3 and also because this was the first time I would be competing in the 2x2x2 event. I was quite shocked when I realized I had set a world record single solve and an American record average. Anthony ----- Original Message ----- From: "Gunnar Krig" <gunkr520@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 29, 2006 7:04 AM Subject: [Speed cubing group] Re: SCC news >I just want to say congratulations to Anthony Hsu for breaking my WR > for 222. You did a really great average too. Well done!! > > /Gunnar
4363. Re: Rules question
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 17:34:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > > <bballkid2076@> wrote: > > > > > > I currently use a black diy, but I only have 5 black center caps. For > > > the 6th one, is it legal in a competition to use an unstickered > > white center cap on the white side If not, does any site sell center > caps? > > > > > > Thanks > > > > > > > That's a point. > > Would you be able to have a black DIY with white pieces for the cross > pieces for better recognition/faster inspection/resolution of the > cross? Or for the blocks in roux so that you effectivly ignore teh > rest of the cube at first. > > I dunno if the rules say anything about it. > Erm....... get a new cube?
4364. Re: SCC news (palm starting and stopping)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 17:39:37 -0000

Hi Chris, Tyson, et al, (him again!) If I may make a suggestion. Since people's hands come in different sizes: When the contestant approaches the timer to solve, in a competition, they lay the heel of a hand just beyond the foward edge of the touch pads. The judge then places a strip, maybe tape, at the fingertips of the contestant's hand. The cube must then be placed on or beyond that strip, with no part of the cube off the strip toward the contestant, both before and after the solve. Then it doesn't matter what part of the contestants hands are used to start and stop the timer. If a cube lands off to the side the same distance, that is, beyond the hand's length, then it is still fair. Anyway, this would make it impossible to touch the cube with the hands if the hands are on the touch pads. Wouldn't this be fair no matter the size of someone's hands? Regards, David J --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I agree that the rule is largely unknown, and it is unknown because it > has *never* *been* *enforced*. > > Also, please someone explain to me, because it has never been > satisfactorily explained to me, why stopping with the palms is so bad > that it requires the disqualification of the entire solve? What > situation is being prevented here? This situation is clearly so bad > that it is considered complete and utter cheating, and its result is > that the entire solve is completely invalid. > > For the life of me I can't think of anything that is possible to do in > the 0.10-0.30 second it can require to stop the timer that is so bad > it means everything for the solve done up to that point is completely > invalid. > > As to the argument about starting with the palms, I can see how the > worry is that the cuber could do a move on the cube before starting > the timer. > > Well I offer this solution. Is it even physically possible to > manipulate the cube before removing your hand from the contact pads if > the cube is 2cm away from any part of either hand? If it is, what if > you try 3cm? > > Say we discover the number where no matter what your hand size, it is > physically impossible to manuever your hand in such a way as to do a > move on the cube without it being glaringly obvious to the judge, or > without it starting the timer. > > Now take this distance and draw a V on the timer pad (I will mark this > out with tape of my timer and take a picture if you are confused on > what I mean). The cube will be placed inside this V at the end of the > inspection and the width of the V is such that no hand size can reach > the cube without leaving the timer pad. > > If you don't see what I mean please say so and I will take a picture > of this done on my timer. I can't see any way it is possible to > manipulate the cube before starting the timer even if you start with > the palms right where they meet the wrist. > > And I really am serious, can anyone describe to me a situation where > the stopping of the timer with the palms allows you to cheat in such a > way that is so immoral to the spirit of solving the cube in > competition that the entire solve must be thrown out? Please, just > put it into simple words, because I can't think of anything at all. I > have been cubing for 8 years and I cannot think of a single thing that > can be done in 0.10-0.30 seconds when you stop the timer that is > *this* bad and is *cheating on this scale*. > > And yes if you haven't noticed I think this rule is absolutely > completely and utterly retarded. I am using offensive language > because this rule offends me that much. I don't mean any offense to > any person in particular here, I am just angry in general that this > rule continues to exist when I think it is such a terrible and > horrible rule to have. > > Chris
4365. US Nationals 3x Preliminary Round Format Question
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 18:15:57 -0000

Hey Tyson -- A quick clarifying question on format, because information in a couple postings is contradictory: Is the preliminary round of 3x3x3 going to be: - Three solves, rank by best time of those three solves, or - Five solves, rank by average (using middle three) We've got both mentioned in the below thread, so I thought I'd check. The official website says "Best of 3 solves. 36 advance.". Followup question: the "36 advance" means you take results from both days (Fri and Sat), combine them, and the top 36 overall advance. Correct? Thank you sir! yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > There is only one preliminary round, so it doesn't matter which day you > compete. > > If you can compete on Friday, it's probably best to show up on Friday. > If we run overtime on Friday or it's busy, then you can compete on > Saturday. > > This format is to accommodate an estimated of 120 competitors while > still allowing everyone to have 5 solves in the first round. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > >> Friday > >> 3x3x3 Speed Solve Preliminary Round > >> Best of 3 solves > >> 36 advance > >> Sat > >> 11:00AM 3x3x3 Speed Solve Preliminary Round > >> Best of 3 solves > >> 36 advance
4366. 222 problem
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 18:58:25 +0000 (GMT)

Since I am practicing a lot on my 22 cube lately, the cube has really improved. I can do now a U2, F2, or R2,..etc. with only on little touch. Therefor my times are improving also. But while practicing on my stackmat, I kept noticing that my cube sometimes rotates while putting him down( throwing him down) and then he is unsolved again. Does anyone know what effect this has in competition? Is this + 2 seconds or disqualification? And does anyone see a way to change this fluency of my cube? Thanks Tobias D [Non-text portions of this message have been removed]
4367. Re: 3x3x3 Cube Combinations... Permutations
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 20:07:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > yeah. i'm korean :) my english is so bad.. i hope you understand my > english... > ----------------------------------------------------- > > An-nyong haseyo. I'm not even going to attempt to continue in Korean but anyway... In a 3x3x3 cube, turning a face involves turning 4 edges and 4 corners. A 4-cycle is an odd permutation (more generally an n-cycle is an odd permutation if n is even and an even permutation if n is odd) - that is to say, it is a product of an odd number of 2-cycles. (Any permutation can be broken down into a product of 2-cycles. For a given permutation the breakdown will either always involve an odd number of 2-cycles or will always involve an even number of 2-cycles. This can be proven using determinants of matrices.) (a b c d)=(a b)(a c)(a d) or (a d)(a c)(a b) depending on which way you prefer to read permutations (some read left to right, some read right to left). In particular any quarter turn can be written as a product of 3 2-cycles of corners and 3 2- cycles of edges. So a sequence of n quarter turns amounts to a product of 3n 2-cycles of corners and 3n 2-cycles of edges. If n is even then both the corner and edge permutation will be even. If n is odd then both the corner and edge permutation will be odd. They will both be odd or they will both be even. Switching 2 corners only (and no edges) is an odd permutation of corners and an even permutation of edges, so it isn't possible. Switching 2 edges only (and no corners) is an odd permutation of edges and an even permutation of corners, so it isn't possible. On a 4x4x4, turning a face moves 8 edges and 4 corners (and 4 centres). The edge permutation for a quarter turn is a product of 2 4-cycles, and so of 6 2-cycles, so it is even, but the permutation of corners is a 4-cycle and so is odd. It is possible to have an even permutation of one and an odd permutation of the other. To create an odd permuation of edges, one cannot use only face turns (one must slice - a quarter slice gives a double 4-cycles of centres (even) and a single 4-cycle of edges (odd) and doesn't affect the corners (even).) The corner and centre permutations are thus both odd or both even (quarter slicing is even for centres and corners, quarter face turns is odd for centres and corners). It is possible to use slice moves to create an odd permutation of edges whilst not changing the corners (or indeed the centres). It is equally possible to create an odd permutation of corners (and centres) whilst not changing edges. An odd permutation of corners, of necessity, creates an odd permutation of centres. A pure switch (leaving centres, edges unchanged) is not possible. A pure switch of edges is possible. > > simple question.. > > why only 2cycle can't exist in 3x3x3 > > but.. > > 4x4x4 cube have only 2cycle...(edge or corner..) > > explain to me.. :) > > > ¿Ö 2cycleÀÌ 333Å¥ºê¿¡¼­ Á¸ÀçÇÏÁö ¾Ê´ÂÁö¸¦ ¼³¸íÇØÁÖ¼¼¿ä, > 444¿¡¼­´Â 2cycleÀÌ Á¸ÀçÇÏÀݾƿä..(ÄÚ³Ê ¶Ç´Â ¿§Áö°¡..) > > > ¼öÇÐÀûÀ¸·Î ¼³¸íÇØÁֽøé ÁÁ°Ú¾î¿ä >
4368. Re: SCC news (palm starting and stopping)
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 May 2006 22:52:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Hi Chris, Tyson, et al, (him again!) > Hi David, > If I may make a suggestion. > > Since people's hands come in different sizes: > When the contestant approaches the timer to solve, in a competition, > they lay the heel of a hand just beyond the foward edge of the touch > pads. The judge then places a strip, maybe tape, at the fingertips of > the contestant's hand. The cube must then be placed on or beyond that > strip, with no part of the cube off the strip toward the contestant, > both before and after the solve. Then it doesn't matter what part of > the contestants hands are used to start and stop the timer. Ok, you get a relative standard fingers-puzzle distance. It's fair. I like the idea, theoretically. But I think the main problem is at the end of the solve. Unless someone explains me why starting with fingers flat on the pads is so wrong. > If a cube lands off to the side the same distance, that is, beyond the > hand's length, then it is still fair. > > Anyway, this would make it impossible to touch the cube with the hands > if the hands are on the touch pads. Yes, of course, if you make sure the cube and the hands are in different locations when stopping, the problem disappears. Judging becomes easy, very objective, because you put an additional clear physical constraint. But what kind of constraint is acceptable? Some cubers want to stop the timer so fast, they don't have time to think about finishing their last move, or they stop the timer with the cube in their hand. If you are the man who has to tell them they must drop the cube beyond a line, hire bodyguards before! Gilles. > > Wouldn't this be fair no matter the size of someone's hands? > > Regards, > > David J > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I agree that the rule is largely unknown, and it is unknown because it > > has *never* *been* *enforced*. > > > > Also, please someone explain to me, because it has never been > > satisfactorily explained to me, why stopping with the palms is so bad > > that it requires the disqualification of the entire solve? What > > situation is being prevented here? This situation is clearly so bad > > that it is considered complete and utter cheating, and its result is > > that the entire solve is completely invalid. > > > > For the life of me I can't think of anything that is possible to do in > > the 0.10-0.30 second it can require to stop the timer that is so bad > > it means everything for the solve done up to that point is completely > > invalid. > > > > As to the argument about starting with the palms, I can see how the > > worry is that the cuber could do a move on the cube before starting > > the timer. > > > > Well I offer this solution. Is it even physically possible to > > manipulate the cube before removing your hand from the contact pads if > > the cube is 2cm away from any part of either hand? If it is, what if > > you try 3cm? > > > > Say we discover the number where no matter what your hand size, it is > > physically impossible to manuever your hand in such a way as to do a > > move on the cube without it being glaringly obvious to the judge, or > > without it starting the timer. > > > > Now take this distance and draw a V on the timer pad (I will mark this > > out with tape of my timer and take a picture if you are confused on > > what I mean). The cube will be placed inside this V at the end of the > > inspection and the width of the V is such that no hand size can reach > > the cube without leaving the timer pad. > > > > If you don't see what I mean please say so and I will take a picture > > of this done on my timer. I can't see any way it is possible to > > manipulate the cube before starting the timer even if you start with > > the palms right where they meet the wrist. > > > > And I really am serious, can anyone describe to me a situation where > > the stopping of the timer with the palms allows you to cheat in such a > > way that is so immoral to the spirit of solving the cube in > > competition that the entire solve must be thrown out? Please, just > > put it into simple words, because I can't think of anything at all. I > > have been cubing for 8 years and I cannot think of a single thing that > > can be done in 0.10-0.30 seconds when you stop the timer that is > > *this* bad and is *cheating on this scale*. > > > > And yes if you haven't noticed I think this rule is absolutely > > completely and utterly retarded. I am using offensive language > > because this rule offends me that much. I don't mean any offense to > > any person in particular here, I am just angry in general that this > > rule continues to exist when I think it is such a terrible and > > horrible rule to have. > > > > Chris >
4369. RE: [Speed cubing group] Website for US Nationals 2006 registration problems
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 29 May 2006 20:37:46 -0700

It works now. Thank you. _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Frank Morris Sent: Sunday, May 28, 2006 2:44 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Website for US Nationals 2006 registration problems I have the same issue. James Stuber <jestuber@verizon.net> wrote: Whenever I click "submit registration" nothing happens. I've tried in FF and IE. Is nothing supposed to happen, or are you supposed to be taken to a confirmation page? Can I just register by email? Any help would be appretiated, because I can save money at the museum etc. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Tyson Mao Sent: Tuesday, May 09, 2006 2:45 PM To: speedsolvingrubikscube@yahoogroups.com; blindfoldsolving-rubiks-cube@yahoogroups.com; caltechrubiks@yahoogroups.com Cc: Jeanne Marie Acceturo Subject: [Speed cubing group] Website for US Nationals 2006 So special thanks to Chris Pelley, we've got a website for US Nationals 2006: http://www.chrisandkori.us/fw/main/U_S_Nationals_2006-1504.html Go ahead and register online. The website should contain all the information for everything. I'm still working on competitor discounts for museum admission. We'll update that information on the website as it develops. Tyson Mao Astrophysics '06 California Institute of Technology SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam > &k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+g ame&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=irjrM9wdJDBnytECiSfUCw > puzzle game Free <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl > &k=Free+puzzle+inlay+games&w1=Jigsaw+puzzl e+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puz zle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=5IEF0wvHk31uvuXI6 ReWEw> puzzle inlay games Educational <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p > &k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word +puzzle+game&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=37T2K_4zOte4R 94IVKMFNQ> game and puzzle Word <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& > &k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+gam e&w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=3DsIilZKH4dSS_WgIx9QRg> puzzle game Kid <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w > &k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Free+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game &w5=Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=2-DgzSlkRkTyIak1hdhkgQ> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F > &k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=F ree+puzzle+inlay+games&w3=Educational+game+and+puzzle&w4=Word+puzzle+game&w5 =Kid+puzzle+game&w6=Puzzle+games&c=6&s=147&.sig=EJHY58oeC85Up2uB7KhBMA> games _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Blab-away for as little as 1¢/min. Make PC-to-Phone Calls using Yahoo! Messenger with Voice. [Non-text portions of this message have been removed] SPONSORED LINKS Jigsaw <http://groups.yahoo.com/gads?t=ms&k=Jigsaw+puzzle+game&w1=Jigsaw+puzzle+gam e&w2=Educational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=P uzzle+games&w6=Game+puzzle&c=6&s=135&.sig=RsQuBKAUsjUEklu-ZVkHYA> puzzle game Educational <http://groups.yahoo.com/gads?t=ms&k=Educational+game+and+puzzle&w1=Jigsaw+p uzzle+game&w2=Educational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+ game&w5=Puzzle+games&w6=Game+puzzle&c=6&s=135&.sig=JvTPqa_v6HEgaJnYp04C-Q> game and puzzle Word <http://groups.yahoo.com/gads?t=ms&k=Word+puzzle+game&w1=Jigsaw+puzzle+game& w2=Educational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=Puz zle+games&w6=Game+puzzle&c=6&s=135&.sig=V8t1eABTjMan9gLmpPN4RQ> puzzle game Kid <http://groups.yahoo.com/gads?t=ms&k=Kid+puzzle+game&w1=Jigsaw+puzzle+game&w 2=Educational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=Puzz le+games&w6=Game+puzzle&c=6&s=135&.sig=R3byOiOvSvBRawrJVB0nmA> puzzle game Puzzle <http://groups.yahoo.com/gads?t=ms&k=Puzzle+games&w1=Jigsaw+puzzle+game&w2=E ducational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=Puzzle+ games&w6=Game+puzzle&c=6&s=135&.sig=WlirOeaeDcMh_cMZj4_Lwg> games Game <http://groups.yahoo.com/gads?t=ms&k=Game+puzzle&w1=Jigsaw+puzzle+game&w2=Ed ucational+game+and+puzzle&w3=Word+puzzle+game&w4=Kid+puzzle+game&w5=Puzzle+g ames&w6=Game+puzzle&c=6&s=135&.sig=rK5AhVN63ffGb2MnRCbJIg> puzzle _____ YAHOO! GROUPS LINKS * Visit your group "speedsolvingrubikscube <http://groups.yahoo.com/group/speedsolvingrubikscube> " on the web. * To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com <mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject=Unsubscri be> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. _____ [Non-text portions of this message have been removed]
4370. Re: 222 problem
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 04:20:45 -0000

Hi Tobias, If the side it turned past a certain point, you will get +2. It is defined here: http://www.speedcubing.com/events/regulations.html The best way I have seen to influence the cube can be found here: http://www.speedcubing.com/chris/competitiontutorial.html Scroll down to "Putting the cube down after you're done solving". His videos are great for showing this. Just note, he is not touching the cube when the timer is stoped. This is very important! Good luck! Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Since I am practicing a lot on my 22 cube lately, the cube has really improved. I can do now a U2, F2, or R2,..etc. with only on little touch. Therefor my times are improving also. But while practicing on my stackmat, I kept noticing that my cube sometimes rotates while putting him down( throwing him down) and then he is unsolved again. Does anyone know what effect this has in competition? Is this + 2 seconds or disqualification? And does anyone see a way to change this fluency of my cube? > > Thanks > Tobias D > > > > [Non-text portions of this message have been removed] >
4371. Some videos from the Trumbull competition
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 05:32:20 -0000

In addition to Bob Burton's world record Magic performance (downloadable using http://tinyurl.com/ot7tt), I have made the following videos from the Trumbull competition available online, downloadable using the URLs listed. Cory's winning one-handed 27.80-second solve: http://tinyurl.com/hct7l Cory'S 4.34-second 2x2x2 solve: http://tinyurl.com/j6cju Craig'S Canadian record 4.93-second 2x2x2 solve: http://tinyurl.com/h9fdx Craig's Magic solves for Canadian record average (1st/fastest solve missing): http://tinyurl.com/zrhea Craig's Master Magic solves for Canadian record average: http://tinyurl.com/e9wm9 Matt's Canadian record 4x4x4 solve (ending part): http://tinyurl.com/kg7rg Nathaniel's personal best 14.09-second solve: http://tinyurl.com/jgdjj - Bruce Norskog
4372. Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 10:31:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? > Right indeed! > > I would also have answered "1". (Intuitively. Based on the > behavour of sin(x) and tg(x) around zero). You need very little information about how those functions behave near zero, so it may be possible to explain the result by drawing a simple diagram. > But do you take such a answer for an Answer? Oh, /you/ can decide whether you are satisfied with your answer! :) Mike
4373. Re: [Speed cubing group] Re: (off topic) Calculus question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 30 May 2006 14:21:59 +0200

Mike, In my question was a mild reproach hidden. You put forward a very intriguing problem, someone guesses the answer and you hurry to say "correct". And with that the motivation had gone for those, who would like to try to solve the problem. I myself was fascinated by such problems for more than a half century ago and was going to try. But now.. On the other hand you probably saved me from a total failure. Rune ----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006 12:31 PM Subject: [Speed cubing group] Re: (off topic) Calculus question --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > BTW, lim(x->0) of f(x)/g(x) <...> is 1, right? > Right indeed! > > I would also have answered "1". (Intuitively. Based on the > behavour of sin(x) and tg(x) around zero). You need very little information about how those functions behave near zero, so it may be possible to explain the result by drawing a simple diagram. > But do you take such a answer for an Answer? Oh, /you/ can decide whether you are satisfied with your answer! :) Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4374. Re: unusual parity problem in the 4x4
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 13:28:11 -0000

This IS parity I believe. With regard to the edgeies, there remains a 2-cycle, and a single 2-cycle is parity according to any applicable mathematical definition I can think of. I use (l'U2l'U2)(F2l'F2)(rU2r')(U2l2), but really the z2 conjugate to it... I've only recently changed to this alg in the past few months. It's actaully not that uncommon of a problem, you *should* run into it one-half of the time, if you don't pair edges first. Sometimes I don't. Also on the 4x4, the location of a piece determines/forces its orientation. Thus it was redundant to state taht they need to be "exchanged and then oriented." (Well the "then" is wrong too, becasue you can't do one and not the other.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi everybody! > Does anyone know how to fix the parity case in the 4x4 where UFr has > to be exchanged with UBr and then oriented? > An image of this parity problem can be seen here: > > http://tinyurl.com/z54p2 > > Any help is appreciated. Thanks! >
4375. Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 14:05:19 -0000

Hi Rune --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > In my question was a mild reproach hidden. You put forward a very > intriguing problem, someone guesses the answer and you hurry to > say "correct". Well, it would be insulting to write "Correct! Did you guess -- or use Mathematica -- or laboriously manipulate the series expansions -- or what?" However: > And with that the motivation had gone for those, who would like > to try to solve the problem. Mmm... the very next reply was from someone saying "oh, the problem is solved now" (or similar). The defeatism surprised me. > I <...> was going to try. But now.. The interest, if any, isn't in the "answer" of 1. Mike
4376. Re: Some videos from the Trumbull competition
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 14:43:15 -0000

Just a little correction to what I said in my previous message... I incorrectly referred to Cory's 27.80-second one-handed solve as a "winning" solve. The solve was the fastest at the competition in that event, and Cory did win that event, but his winning was based on the average of his middle three solves, to my understanding. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > In addition to Bob Burton's world record Magic performance > (downloadable using http://tinyurl.com/ot7tt), I have made > the following videos from the Trumbull competition available > online, downloadable using the URLs listed. > > Cory's winning one-handed 27.80-second solve: > http://tinyurl.com/hct7l > > Cory'S 4.34-second 2x2x2 solve: > http://tinyurl.com/j6cju > > Craig'S Canadian record 4.93-second 2x2x2 solve: > http://tinyurl.com/h9fdx > > Craig's Magic solves for Canadian record average (1st/fastest solve > missing): > http://tinyurl.com/zrhea > > Craig's Master Magic solves for Canadian record average: > http://tinyurl.com/e9wm9 > > Matt's Canadian record 4x4x4 solve (ending part): > http://tinyurl.com/kg7rg > > Nathaniel's personal best 14.09-second solve: > http://tinyurl.com/jgdjj > > - Bruce Norskog >
4377. OLL parity + OLL with one alg (4x4x4)?
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 14:44:57 -0000

Hi, Does somebody has a straightforward alg to fix the OLL parity + solve OLL for the following cases (except from fix the OLL parity first and then perform an OLL alg :p) on a 4x4x4: http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/Ty2.bmp or http://www.math.leidenuniv.nl/~mfung/speedcubing/rest/T.bmp I don't care if the alg will also fix the PLL parity or not. Michael Fung
4378. Re: [Speed cubing group] Re: (off topic) Calculus question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 30 May 2006 17:27:10 +0200

Supposing you in 1985 began to prove FLT, would you to-day go on with the same interest? Rune ----- Original Message ----- From: mike_go_uk To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006 4:05 PM Subject: [Speed cubing group] Re: (off topic) Calculus question Hi Rune The interest, if any, isn't in the "answer" of 1. Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4379. Re: 222 problem
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 15:32:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Hi Tobias, > If the side it turned past a certain point, you will get +2. It is > defined here: http://www.speedcubing.com/events/regulations.html > The best way I have seen to influence the cube can be found here: > http://www.speedcubing.com/chris/competitiontutorial.html > Scroll down to "Putting the cube down after you're done solving". His > videos are great for showing this. Just note, he is not touching the > cube when the timer is stoped. This is very important! > > Good luck! > Peter Greenwood I know not everybody likes the rules they way they are, but do you think it's a good idea to encourage people to violate the rules?? Cheers! Stefan
4380. [Speed cubing group] Re: (off topic) Calculus question
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 17:32:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > Supposing you in 1985 began to prove FLT, would you to-day > go on with the same interest? I don't see why someone who was sufficiently interested (and expert) shouldn't try to find a simpler proof of it. Preferably one that could be explained to me. ;) In the limit problem, we know before we start that (1) the "answer" (a number) could always be found by straightforward (but laborious) methods of hand calculation; e.g., l'Hopital's rule, or series expansion. (2) this "answer" could be found (more easily and reliably) by using a standard maths package such as Mathematica, without the user ever knowing the method. So the challenge is not simply to find the answer, but to find a method that you can feel happy about afterwards. Rubik's cube was first solved in the 1970s, and solution manuals have been available for many years. There are even computer programs that will do it for you. Why would anyone in 2006 want to sit down and work out a solution for themselves? Mike
4381. Re: SCC news
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 19:25:16 -0000

The secret is that I didn't do any warm-up before my solves and I didn't practice since WC2005. I also sat down (which is different than usual) and I used my red magic (I usually use black). It could have been any number of things. :) Indeed, that was my first official blindfolded solve. I think I had 10 or 11 DNFs before that one. ;) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Man, quite a few news today on SCC. > > Congrats to Bob for the Magic WR! Now that you finally found the > secret to consistency, please tell me. Also congrats to your > blindsolve (your first official?). Congrats to Craig for winning > blindfold (practiced the evil alg?) and master magic! Oh master magic. > .. wow, Jimmy Coll brings the old method back at top. Incredible, I > thought it's obsolete now. Also wow, Ryan Patricio stayed sub30 all > his 5 onehanded solves and Leyan Lo far sub2 for all 3 blindsolves. > Great stuff. > > And to dig up some dirt.. watch closely how Thibaut puts his hands on > the sensors at start and (more clearly) at stop of the timer at the > French Nationals which he won: > http://grrroux.free.fr/VideosFrance2006/Felix_Jacquinot.avi > > Cheers! > Stefan >
4382. Re: stackmat display - refreshment rate
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 20:23:24 -0000

If you get such consistent flickering on video, I'd say the refresh rate of both the display and your camera are about the same. I'm guessing any other framerate should do the trick... --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello everyone, > > I received a few days ago a stackmat tournament display and I just > made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > As you can see, the time is not consistent and is being refreshed. > Which framerate is the most suitable to film a display without having > this problem ? > > Thanks :-) > Gilles.be >
4383. Re: stackmat display - refreshment rate
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 21:30:14 -0000

You want your shutter speed to be slower than the refresh rate of what you're filming. If it's the same or higher, you run into this problem (similar to photographing a CRT image). Chris --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > If you get such consistent flickering on video, I'd say the refresh > rate of both the display and your camera are about the same. I'm > guessing any other framerate should do the trick... > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few days ago a stackmat tournament display and I just > > made this video : http://www.belgiancubes.be/videos/333-Gilles- 16.19.wmv > > > > As you can see, the time is not consistent and is being refreshed. > > Which framerate is the most suitable to film a display without having > > this problem ? > > > > Thanks :-) > > Gilles.be > > >
4384. Re: stackmat display - refreshment rate
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 22:46:10 -0000

I have an NTSC video camera where the frame rate is supposed to be 29.97 frames per second, and it seems to work fine. I have only been to two competitions, and both of those competitions used the same displays, to my understanding. I notice in looking at my videos frame by frame, that the Stackmat display seems to be updating the number displayed about every .12 or .13 second or so, so that the same number is displayed in three or four consecutive frames, and then skips ahead to a different number. I may get an image that is a combination of both numbers in a frame where the number is changing. I haven't seen any cases in my video where a digit that should be active is blank. I know that manufacturers of electronic/electrical equipment may have slightly different models for use in different countries, because of language, line voltage, and line frequency issues. So I don't know if the Stackmat displays in my videos are just like the one you're using, Gilles. Also, the shutter speed of the camera may make a difference as well as the frame rate. A short shutter speed could be part of the problem you're seeing. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > If you get such consistent flickering on video, I'd say the refresh > rate of both the display and your camera are about the same. I'm > guessing any other framerate should do the trick... > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few days ago a stackmat tournament display and I just > > made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > As you can see, the time is not consistent and is being refreshed. > > Which framerate is the most suitable to film a display without having > > this problem ? > > > > Thanks :-) > > Gilles.be > > >
4385. Re: stackmat display - refreshment rate
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 22:58:32 -0000

At least you are not having the problem I had at the Dutch Open. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello everyone, > > I received a few days ago a stackmat tournament display and I just > made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > As you can see, the time is not consistent and is being refreshed. > Which framerate is the most suitable to film a display without having > this problem ? > > Thanks :-) > Gilles.be >
4386. Re: stackmat display - refreshment rate
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 00:02:56 -0000

Bob, You remember me mentioning that happen to me on Saturday? I was like...ummmm...how does that work? Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > At least you are not having the problem I had at the Dutch Open. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > Hello everyone, > > > > I received a few days ago a stackmat tournament display and I just > > made this video : http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > As you can see, the time is not consistent and is being refreshed. > > Which framerate is the most suitable to film a display without having > > this problem ? > > > > Thanks :-) > > Gilles.be > > >
4387. Off-topic: Lady in red
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 00:42:43 -0000

http://grrroux.free.fr/red.jpg My first picture with Poser. Yeah I know, I have to fix her hair... Gilles.
4388. Cubesmith?
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 01:10:25 -0000

Has anyone else noticed that cubesmith (the page) isnt there? Any ideas what is wrong or when it will be back? Thanks. Peter Greenwood
4389. Re: Cubesmith?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 02:06:10 -0000

That's odd, I don't have a problem getting to it Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Has anyone else noticed that cubesmith (the page) isnt there? Any > ideas what is wrong or when it will be back? Thanks. > > Peter Greenwood >
4390. Re: stackmat display - refreshment rate
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 02:14:12 -0000

At first I had no clue what kind of Stackmat problem Bob was referring to. But with Craig's hint, I think I captured this problem on video twice on Saturday. I think this slow-motion video shows the problem, although I am unable to see anything on the video to explain why it happened: http://tinyurl.com/l55ym - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Bob, > > You remember me mentioning that happen to me on Saturday? I was > like...ummmm...how does that work? > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > At least you are not having the problem I had at the Dutch Open. :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello everyone, > > > > > > I received a few days ago a stackmat tournament display and I just > > > made this video : > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > As you can see, the time is not consistent and is being refreshed. > > > Which framerate is the most suitable to film a display without having > > > this problem ? > > > > > > Thanks :-) > > > Gilles.be > > > > > >
4391. Re: Cubesmith?
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 04:30:21 -0000

Hey Peter, YA! i have the same problem! i was about to order some stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That's odd, I don't have a problem getting to it > > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote: > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > ideas what is wrong or when it will be back? Thanks. > > > > Peter Greenwood > > >
4392. Re: Cubesmith?
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 04:30:58 -0000

Hey Peter, YA! i have the same problem! i was about to order some stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That's odd, I don't have a problem getting to it > > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote: > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > ideas what is wrong or when it will be back? Thanks. > > > > Peter Greenwood > > >
4393. Re: [Speed cubing group] Re: Cubesmith?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 May 2006 21:58:52 -0700 (PDT)

i'm pretty sure he's switching hosting, i'm sure it will be back soon ----- Original Message ---- From: jeremy_tkr <jeremy_tkr@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 30, 2006 9:30:58 PM Subject: [Speed cubing group] Re: Cubesmith? Hey Peter, YA! i have the same problem! i was about to order some stickers and the site was gone. last checked 12:30pm +8:00GMT haha.,. do update! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That's odd, I don't have a problem getting to it > > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote: > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > ideas what is wrong or when it will be back? Thanks. > > > > Peter Greenwood > > > SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed]
4394. Re: [Speed cubing group] Re: stackmat display - refreshment rate
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 07:09:00 +0200

MMM, the frame rate of this video is pretty poor : 12 images / second, that makes an image every 0.08 second. I will try again with 25 or 30 frames / second. Thx, Gilles.be 2006/5/31, Bruce Norskog <brnorsk@...>: > > At first I had no clue what kind of Stackmat problem Bob was referring > to. But with Craig's hint, I think I captured this problem on video > twice on Saturday. I think this slow-motion video shows the problem, > although I am unable to see anything on the video to explain why it > happened: http://tinyurl.com/l55ym > > - Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@...> wrote: > > > > Bob, > > > > You remember me mentioning that happen to me on Saturday? I was > > like...ummmm...how does that work? > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > At least you are not having the problem I had at the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I received a few days ago a stackmat tournament display and I just > > > > made this video : > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > As you can see, the time is not consistent and is being refreshed. > > > > Which framerate is the most suitable to film a display without > having > > > > this problem ? > > > > > > > > Thanks :-) > > > > Gilles.be > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4395. Re: 3x3x3 Cube Combinations... Permutations - Thanks
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 10:31:36 -0000

:) just almost(...) understand your reply :) thanks good guys~
4396. Re: Off-topic: Lady in red
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 17:17:50 -0000

Haha, Gilles! Is that how she looks right after you solved that cube in 15 seconds? - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/red.jpg > > My first picture with Poser. > Yeah I know, I have to fix her hair... > > Gilles. >
4397. Re: Some videos from the Trumbull competition
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 18:06:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > In addition to Bob Burton's world record Magic performance > (downloadable using http://tinyurl.com/ot7tt), I have made > the following videos from the Trumbull competition available > online, downloadable using the URLs listed. > > Cory's winning one-handed 27.80-second solve: > http://tinyurl.com/hct7l > I think b4 competitions, both judges and competitors should have very clear instructions about this... - Joël.
4398. Re: Some videos from the Trumbull competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 18:59:35 -0000

About what? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > In addition to Bob Burton's world record Magic performance > > (downloadable using http://tinyurl.com/ot7tt), I have made > > the following videos from the Trumbull competition available > > online, downloadable using the URLs listed. > > > > Cory's winning one-handed 27.80-second solve: > > http://tinyurl.com/hct7l > > > > I think b4 competitions, both judges and competitors should have very > clear instructions about this... > > - Joël. >
4399. Re: stackmat display - refreshment rate
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 20:00:26 -0000

Hmm, I don't see what's going wrong... Maybe it's that, when he goes to pick up the cube, his wrist is hitting the Stackmat. Still hard to tell, though. As for the framerate, we can see that the timer first displays at 0.09, then around every 0.10 to 0.15 seconds. Just out of comparison, if you look at http://tinyurl.com/rqndl, the image for Macky's 12.11 second world record shows his hands stopping the timer when it says 11.95 on the timer. That means there was a delay of 0.16 seconds (possibly more) on either the first generation timer or the first generation display. Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > At first I had no clue what kind of Stackmat problem Bob was referring > to. But with Craig's hint, I think I captured this problem on video > twice on Saturday. I think this slow-motion video shows the problem, > although I am unable to see anything on the video to explain why it > happened: http://tinyurl.com/l55ym > > - Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Bob, > > > > You remember me mentioning that happen to me on Saturday? I was > > like...ummmm...how does that work? > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > At least you are not having the problem I had at the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I received a few days ago a stackmat tournament display and I just > > > > made this video : > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > As you can see, the time is not consistent and is being refreshed. > > > > Which framerate is the most suitable to film a display without > having > > > > this problem ? > > > > > > > > Thanks :-) > > > > Gilles.be > > > > > > > > > >
4400. Re: stackmat display - refreshment rate
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 20:17:09 -0000

I believe that the display is what lags and the timer keeps real-time. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hmm, I don't see what's going wrong... > Maybe it's that, when he goes to pick up the cube, his wrist is > hitting the Stackmat. Still hard to tell, though. > > As for the framerate, we can see that the timer first displays at > 0.09, then around every 0.10 to 0.15 seconds. Just out of > comparison, if you look at http://tinyurl.com/rqndl, the image for > Macky's 12.11 second world record shows his hands stopping the timer > when it says 11.95 on the timer. That means there was a delay of > 0.16 seconds (possibly more) on either the first generation timer or > the first generation display. > > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > At first I had no clue what kind of Stackmat problem Bob was > referring > > to. But with Craig's hint, I think I captured this problem on video > > twice on Saturday. I think this slow-motion video shows the > problem, > > although I am unable to see anything on the video to explain why it > > happened: http://tinyurl.com/l55ym > > > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > Bob, > > > > > > You remember me mentioning that happen to me on Saturday? I was > > > like...ummmm...how does that work? > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> > > > wrote: > > > > > > > > At least you are not having the problem I had at the Dutch > Open. :) > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > <gillesvdp@> wrote: > > > > > > > > > > Hello everyone, > > > > > > > > > > I received a few days ago a stackmat tournament display and > I just > > > > > made this video : > > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > > > As you can see, the time is not consistent and is being > refreshed. > > > > > Which framerate is the most suitable to film a display > without > > having > > > > > this problem ? > > > > > > > > > > Thanks :-) > > > > > Gilles.be > > > > > > > > > > > > > > >
4401. Re: Some videos from the Trumbull competition
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 20:53:24 -0000

About not starting/stopping the timer with your wrists... I don't really mind that judges are not too strict about this, or that competitors don't know all the rules (I also don't know everything perfectly), but we could at least try to instruct people about the rules properly. I think the only time i've seen instructions for competitors was at EC '04... they should do it more often. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > About what? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > In addition to Bob Burton's world record Magic performance > > > (downloadable using http://tinyurl.com/ot7tt), I have made > > > the following videos from the Trumbull competition available > > > online, downloadable using the URLs listed. > > > > > > Cory's winning one-handed 27.80-second solve: > > > http://tinyurl.com/hct7l > > > > > > > I think b4 competitions, both judges and competitors should have very > > clear instructions about this... > > > > - Joël. > > >
4402. Re: Some videos from the Trumbull competition
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 20:58:13 -0000

I *think* Cory's still touching when he stops the timer. I'm *sure* he stops with the far heels of his hands, his fingers up in the air, particularly the hand which solved the cube. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > About what? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > In addition to Bob Burton's world record Magic performance > > > (downloadable using http://tinyurl.com/ot7tt), I have made > > > the following videos from the Trumbull competition available > > > online, downloadable using the URLs listed. > > > > > > Cory's winning one-handed 27.80-second solve: > > > http://tinyurl.com/hct7l > > > > > > > I think b4 competitions, both judges and competitors should have very > > clear instructions about this... > > > > - Joël. > > >
4403. Re: Some videos from the Trumbull competition
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 May 2006 21:24:10 -0000

> I think b4 competitions, both judges and competitors should have very > clear instructions about this... Yes, just like when you take a plane. It's only a matter of 1 minute or 2 for everybody to remember perfectly the basic rules for timing, penalties and so on. Gilles.
4404. Re: stackmat display - refreshment rate
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 03:47:48 -0000

Yes, theres that problem too...No, before I was referring to the problem of the timer skipping a second. It happened to Bob at Dutch Cube Day, and happened to me on the weekend. Though the problem you mentioned has happened to me quite a few times now, but only ever on my newer of 2 timers... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > At first I had no clue what kind of Stackmat problem Bob was referring > to. But with Craig's hint, I think I captured this problem on video > twice on Saturday. I think this slow-motion video shows the problem, > although I am unable to see anything on the video to explain why it > happened: http://tinyurl.com/l55ym > > - Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Bob, > > > > You remember me mentioning that happen to me on Saturday? I was > > like...ummmm...how does that work? > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > At least you are not having the problem I had at the Dutch Open. :) > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > Hello everyone, > > > > > > > > I received a few days ago a stackmat tournament display and I just > > > > made this video : > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > As you can see, the time is not consistent and is being refreshed. > > > > Which framerate is the most suitable to film a display without > having > > > > this problem ? > > > > > > > > Thanks :-) > > > > Gilles.be > > > > > > > > > >
4405. Re: Cubesmith?
From: "jeremy_tkr" <jeremy_tkr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 04:38:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Has anyone else noticed that cubesmith (the page) isnt there? Any > ideas what is wrong or when it will be back? Thanks. > > Peter Greenwood > CUBESMITH IS BACK~!!!
4406. Help for WCA website
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 06:11:43 -0000

Hi guys, We want the WCA website to be cool and up-to-date. Currently the website www.worldcubeassociation.org is "ugly", lacks some important features and is hardly updated. So we need one or two (serious!) people who make a new design and implementation of the website. We have tried this before but found out that it takes dedication from people to make it happen. This is not something that you do in 1 day and then you are ready. It takes some creativity, design skills, good knowledge of a popular web content management system and a lot of time! We want a site that: = looks like what you would expect from an official organization: professional and interesting = loads fast = simple to update by non-technical people = uses a popular CMS (see http://www.opensourcecms.com ) with PHP and MySQL The site will offer all official stuff and the rest will be a slightly interactive site with interesting functionality. Ideas: = organization information (board, reports and so on) = regulations (including tournament information sets) = events (past and upcoming) = records and rankings = profiles (interactive stuff) = news = contact information = your ideas... For the world rankings we need to finalize the competition pages so that we can put all official results on the WCA site. Josef Jelinek is doing that part of the site. Example websites: = http://www.iaaf.org/ = http://www.uefa.com/ = http://www.fina.org/ If you are interested, serious, are willing to spend the required time and know what it takes to make the WCA site a big success, then please send me an e-mail. Thanks! Ron ron@speedcubing.com
4407. Re: Interesting Algorithm
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 13:21:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I'm not sure if this deserves it's own post but this amused me; > > L R2 B2 F2 D' U' L' > > I'll leave you to guess what it does for a while. > > ~Thom All of you solving 4x4 and cubes of higher order, why not try to find corresponding "algs" for those to be used as a standard "prescrambling"? R
4408. Re: Interesting Algorithm
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 14:45:25 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > I'll leave you to guess what it does for a while. Did Thom ever put us out of our misery? Mine is continuing. Mike
4409. Re: [Speed cubing group] Re: Interesting Algorithm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Jun 2006 11:50:07 -0300 (ART)

I don't think so...I still didn't find the mean on this alg... Pedro mike_go_uk <no_reply@yahoogroups.com> escreveu: > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > I'll leave you to guess what it does for a while. Did Thom ever put us out of our misery? Mine is continuing. Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this message have been removed]
4410. Re: Interesting Algorithm
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 14:56:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mike_go_uk <no_reply@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > I'll leave you to guess what it does for a while. > > Did Thom ever put us out of our misery? Mine is continuing. > > Mike > Sorry, I forgot about that. I think a few people got it pretty much right in that there was no more than two of each colour on each side. There were no adjacent matching colours, and you could see all six colours on each side. :) ~Thom
4411. Re: [Speed cubing group] Re: Interesting Algorithm
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 1 Jun 2006 17:12:09 +0200

Misery or mystery? "I see two points of interest... every face has all 6 colors on it and no two adjacent cubie faces are the same color. It is a nice algorithm for creating a very "scrambled-looking" cube. I suppose this could be used for a speedsolving trick to entertain non-cubers, but ultimately I just like it for aesthetic reasons." (Matt M) Rune ----- Original Message ----- From: mike_go_uk Did Thom ever put us out of our misery? Mine is continuing. Mike SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "speedsolvingrubikscube" on the web. b.. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ [Non-text portions of this message have been removed]
4412. Re: Interesting Algorithm
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 15:56:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > Sorry, I forgot about that. I think a few people got it pretty much > right in that there was no more than two of each colour on each side. > There were no adjacent matching colours, and you could see all six > colours on each side. Ah, thanks. I saw those responses, but wondered if you were quietly chuckling while everyone was barking up the wrong tree. Misery ended. :) Mike
4413. Re: [Speed cubing group] Re: Interesting Algorithm
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Jun 2006 14:12:55 -0400

On 6/1/06, thomkirjava <snkenjoi@...> wrote: > Sorry, I forgot about that. I think a few people got it pretty much > right in that there was no more than two of each colour on each side. > There were no adjacent matching colours, and you could see all six > colours on each side. Is that the shortest sequence that creates these conditions?
4414. square-1 method??
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Jun 2006 11:34:53 -0700 (PDT)

Is there a square-1 method that requires MORE than 3 algorithms (I dont want to use that method... too simple, and I'm willing to learn more algorithms for a better solve). I dont want to use Lars V expert solution, though.. there are like 52108 algorithms on there and I';m not dedicating that much time to this puzzle at the moment. I'd certainly be willing to memorize a dozen algs for this... What should I do? David --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4415. [Speed cubing group] Re: Interesting Algorithm
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 18:53:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 6/1/06, thomkirjava <snkenjoi@...> wrote: > > Sorry, I forgot about that. I think a few people got it pretty much > > right in that there was no more than two of each colour on each side. > > There were no adjacent matching colours, and you could see all six > > colours on each side. > > Is that the shortest sequence that creates these conditions? > I assume so. The nearest I've seen to this is 9 moves.
4416. stackmats
From: "morethanfourlove" <morethanfourlove@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 18:56:39 -0000

Where can I buy stackmats? stupid question i know...
4417. Where to buy tiled cubes?
From: casey_drummer <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 20:01:09 -0000

Where can I go to buy a tiled cube? Internet or physical store, either is fine.
4418. Re: stackmats
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 21:02:10 -0000

www.speedstacks.com ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "morethanfourlove" <morethanfourlove@...> wrote: > > Where can I buy stackmats? > > stupid question i know... >
4419. Re: square-1 method??
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 21:05:34 -0000

Why not learn just the algs required from Lars V's page that are required? You can solve Square-1 in 1-2 minutes using only like 5 of his algs...well, I can. And I suck at Square-1. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > Is there a square-1 method that requires MORE than 3 algorithms (I dont want to use that method... too simple, and I'm willing to learn more algorithms for a better solve). > > I dont want to use Lars V expert solution, though.. there are like 52108 algorithms on there and I';m not dedicating that much time to this puzzle at the moment. > > I'd certainly be willing to memorize a dozen algs for this... > > What should I do? > > David > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
4420. PLL Algorithm Start maybe D.
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 22:28:41 -0000

PLL n16 or like this anyone know another algorithm start of D?(D') I saw Jean Pons using that... Have a good day :)
4421. Re: [Speed cubing group] PLL Algorithm Start maybe D.
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Jun 2006 19:40:46 -0300 (ART)

n16 on which site? none88yoo <none88yoo@...> escreveu: PLL n16 or like this anyone know another algorithm start of D?(D') I saw Jean Pons using that... Have a good day :) SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4422. Re: PLL Algorithm Start maybe D.
From: "Nathan Moreau" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 22:57:33 -0000

usual alg : (R2' u)(R' U R' U' R u' R2) y' (R' U R) other alg : (R2 U)(R' U R' U' R U' R2)U' D(R' U R)U D' variation : [U] D' (R2 U)(R' U R' U' R U' R2)U' D(R' U R)
4423. 2x2x2 disassembly & reassembly
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 23:24:29 -0000

Recently, I got an Eastsheen 2x2x2 cube from meffers.com, and it turns well, although it is hard to perform multiple moves smoothly. I am assuming that this is because I need to lube it. Recently, I purchased the lube that can be found at http://www.castleproductsonline.com/silicone_lubricant.html. What is the safest way to take apart the 2x2x2, and how do I put it back together again, once it's lubed?
4424. Re: Help for WCA website
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 02:42:15 -0000

Ron, I am a serious web developer with serious skills and also a serious lack of free time, and I believe I am not the only one. That's why I cannot offer to create a website, but why not try the open source idea of lots of people doing small amounts of work? I am willing to give advice and occasionally do a little programming or styling. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > We want the WCA website to be cool and up-to-date. > Currently the website www.worldcubeassociation.org is "ugly", lacks > some important features and is hardly updated. > > So we need one or two (serious!) people who make a new design and > implementation of the website. >
4425. RE: [Speed cubing group] Re: Help for WCA website
From: "Drei Harte" <Equinoxexe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Jun 2006 19:46:36 -0700

Ron, I'm Drei harte on the forums. WHile I might not have perfect website crafting skills, I certainly can keep the forums up and running, even take the place of updating. I mean, If I had some time, I could figure out how to make the site more Appealing. Maybe I can get a chance? Sorry for just appearing. >From: "Michiel van der Blonk" <blonkm@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group] Re: Help for WCA website >Date: Fri, 02 Jun 2006 02:42:15 -0000 > >Ron, > >I am a serious web developer with serious skills and also a serious >lack of free time, and I believe I am not the only one. That's why I >cannot offer to create a website, but why not try the open source >idea of lots of people doing small amounts of work? I am willing to >give advice and occasionally do a little programming or styling. > >Michiel > >--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > > > Hi guys, > > > > We want the WCA website to be cool and up-to-date. > > Currently the website www.worldcubeassociation.org is "ugly", >lacks > > some important features and is hardly updated. > > > > So we need one or two (serious!) people who make a new design and > > implementation of the website. > > > > > >
4426. Cube Simulator, RSS notification
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Jun 2006 16:22:43 +1000

For those who are unfamiliar with this feature, the RSS feed on http://www.ryanheise.com/cube/speed.html allows you to be notified (with appropriate software) whenever someone posts a new record. For example: http://www.ryanheise.com/cube/rss_notification.png -- Ryan Heise http://www.ryanheise.com/cube/
4427. Re: [Speed cubing group] Re: stackmat display - refreshment rate
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Jun 2006 19:49:36 +0200

Finally I made another video with another frame rate and there is no problem now. :-) (30 frame / second is a good frame rate :-)) Gilles. 2006/6/1, Craig Bouchard <logitewty@...>: > > Yes, theres that problem too...No, before I was referring to the > problem of the timer skipping a second. It happened to Bob at Dutch > Cube Day, and happened to me on the weekend. Though the problem you > mentioned has happened to me quite a few times now, but only ever on > my newer of 2 timers... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@...> wrote: > > > > At first I had no clue what kind of Stackmat problem Bob was referring > > to. But with Craig's hint, I think I captured this problem on video > > twice on Saturday. I think this slow-motion video shows the problem, > > although I am unable to see anything on the video to explain why it > > happened: http://tinyurl.com/l55ym > > > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > Bob, > > > > > > You remember me mentioning that happen to me on Saturday? I was > > > like...ummmm...how does that work? > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > At least you are not having the problem I had at the Dutch Open. :) > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > <gillesvdp@> wrote: > > > > > > > > > > Hello everyone, > > > > > > > > > > I received a few days ago a stackmat tournament display and I just > > > > > made this video : > > > http://www.belgiancubes.be/videos/333-Gilles-16.19.wmv > > > > > > > > > > As you can see, the time is not consistent and is being refreshed. > > > > > Which framerate is the most suitable to film a display without > > having > > > > > this problem ? > > > > > > > > > > Thanks :-) > > > > > Gilles.be > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4428. Magic Balls
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 17:59:43 -0000

Hello there, I finally made a MagicBalls puzzle. I wanted to solve it on my own before learning a few tricks on this puzzle. I made this video : http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv As you can see, my method is a bit "rough" :D (59.07 is an average time for me, I already had a 35.67 solve but it was "lucky" (how can you have a lucky case on the magicballs ? :D) because during my first flips some others were made unwillingly in the right way so I just had to unfold everything correctly :p Any tips for this puzzle ? Thank you :-) Gilles.
4429. Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 18:09:49 -0000

Rough indeed. I'll make a slow video. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello there, > > I finally made a MagicBalls puzzle. > I wanted to solve it on my own before learning a few tricks on this > puzzle. > I made this video : http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > As you can see, my method is a bit "rough" :D > > (59.07 is an average time for me, I already had a 35.67 solve but it > was "lucky" (how can you have a lucky case on the magicballs ? :D) > because during my first flips some others were made unwillingly in the > right way so I just had to unfold everything correctly :p > > Any tips for this puzzle ? > > Thank you :-) > Gilles. >
4430. Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 19:19:59 -0000

Weird, you're the 3rd person I know thats made one in the last little bit... Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 (like 2-3 days after making it) and today, the 2-3 day after making it I got 7.96 single and 9.03 average...I use Bob's way...or Alexander's hehe...its alexanders :p Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Rough indeed. I'll make a slow video. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > Hello there, > > > > I finally made a MagicBalls puzzle. > > I wanted to solve it on my own before learning a few tricks on this > > puzzle. > > I made this video : > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > As you can see, my method is a bit "rough" :D > > > > (59.07 is an average time for me, I already had a 35.67 solve but it > > was "lucky" (how can you have a lucky case on the magicballs ? :D) > > because during my first flips some others were made unwillingly in the > > right way so I just had to unfold everything correctly :p > > > > Any tips for this puzzle ? > > > > Thank you :-) > > Gilles. > > >
4431. Re: [Speed cubing group] Re: Magic Balls
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Jun 2006 21:42:42 +0200

Hehe, just after making it I tried to see one of the videos I could find to make sure it was solvable but I didn't managed to do the moves correctly so I just worked on it. I still think that my method has a very impressive start : double transformation + first flip = 2/3 of the tiles aligned correctly. But 4 or 5 of them are just on the other side of where they are supposed to go so it takes a little time :-( Thanks for the slow video :-) Gilles. 2006/6/2, Craig Bouchard <logitewty@...>: > > Weird, you're the 3rd person I know thats made one in the last little > bit... > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > (like 2-3 days after making it) and today, the 2-3 day after making it > I got 7.96 single and 9.03 average...I use Bob's way...or Alexander's > hehe...its alexanders :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> > wrote: > > > > Rough indeed. I'll make a slow video. :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to solve it on my own before learning a few tricks on this > > > puzzle. > > > I made this video : > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As you can see, my method is a bit "rough" :D > > > > > > (59.07 is an average time for me, I already had a 35.67 solve but it > > > was "lucky" (how can you have a lucky case on the magicballs ? :D) > > > because during my first flips some others were made unwillingly in the > > > right way so I just had to unfold everything correctly :p > > > > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > > Gilles. > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4432. Re: Magic Balls
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 21:21:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > I finally made a MagicBalls puzzle. > I wanted to solve it on my own before learning a few tricks on this > puzzle. > I made this video : http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to try that, please write down that algorithm. And I like how the dog barks when at the command of your thumb. Cheers! Stefan
4433. Re: [Speed cubing group] Re: Magic Balls
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Jun 2006 18:34:48 -0300 (ART)

haha, that video is cool looks like you'll break the puzzle at any time Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > I finally made a MagicBalls puzzle. > I wanted to solve it on my own before learning a few tricks on this > puzzle. > I made this video : http://www.belgiancubes.be/videos/MagicBalls-59. 07.wmv I'd like to try that, please write down that algorithm. And I like how the dog barks when at the command of your thumb. Cheers! Stefan SPONSORED LINKS Jigsaw puzzle game Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games Game puzzle --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: speedsolvingrubikscube-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
4434. Automated FMC System will start from next week (please read carefully)
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>, <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Jun 2006 23:03:29 +0100

Hi everyone, Starting from next week the FMC at Dan's CubeStation will undergo some big changes. The system will be much more automatic compared to the current system, and has one or two nifty featues. You now need an FMC Account to submit solutions to the FMC. If you have participated in the FMC before, then if I have an email address for you, I will send you your username and password. Sometime after 12pm on Sunday, I shall launch the new FMC pages, and once they are online, you will be able to update your user details by logging onto your account via the FMC control panel. I recommend that you check your details carefully and make any corrections if I entered anything in wrong. If you have participated in the FMC before, and haven't received details of your account, then please send me an email at fmc@... If you've never participated in the FMC before, then you can easily create an account to allow you to submit your entries, The new system will automatically check and validate your solution, and either prevent you from submitting if your solution is invalid, or count up all the necessary move counts so all you need to enter is your user/pass and a quote if you want to. I have to approve solutions before they will be displayed on the results page after the challenge deadline expires. Only your most recent solution up until the deadline will count. I am not expecting the transition to be smooth, I am sure there will be some glitches along the way, but please bear with me and I am sure that we will be able to sort them out as they appear. If you find any bugs, please report them to me on fmc@... If anything major happens, then I will revert back to the old system, and try to fix it offline :) I really hope that you will enjoy the new system, thank you for making the FMC a great competition to run. Many many thanks to Charlie Tsai and Craig Vincent, without who the new system would not be possible, I am forever indebted to you guys. DanH :) - www.cubestation.co.uk [Non-text portions of this message have been removed]
4435. Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 23:06:25 -0000

Actually, it's Jaap's, but Alexander and I have both made mods to it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Weird, you're the 3rd person I know thats made one in the last little > bit... > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > (like 2-3 days after making it) and today, the 2-3 day after making it > I got 7.96 single and 9.03 average...I use Bob's way...or Alexander's > hehe...its alexanders :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Rough indeed. I'll make a slow video. :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to solve it on my own before learning a few tricks on this > > > puzzle. > > > I made this video : > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As you can see, my method is a bit "rough" :D > > > > > > (59.07 is an average time for me, I already had a 35.67 solve but it > > > was "lucky" (how can you have a lucky case on the magicballs ? :D) > > > because during my first flips some others were made unwillingly in the > > > right way so I just had to unfold everything correctly :p > > > > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > > Gilles. > > > > > >
4436. Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Jun 2006 23:12:19 -0000

I made three videos and all require divX: Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi Unfortunately, I replaced too many strings for my puzzle to cooperate anymore :( Enjoy. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Rough indeed. I'll make a slow video. :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > Hello there, > > > > I finally made a MagicBalls puzzle. > > I wanted to solve it on my own before learning a few tricks on this > > puzzle. > > I made this video : > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > As you can see, my method is a bit "rough" :D > > > > (59.07 is an average time for me, I already had a 35.67 solve but it > > was "lucky" (how can you have a lucky case on the magicballs ? :D) > > because during my first flips some others were made unwillingly in the > > right way so I just had to unfold everything correctly :p > > > > Any tips for this puzzle ? > > > > Thank you :-) > > Gilles. > > >
4437. Re: [Speed cubing group] Re: Magic Balls
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 08:27:45 +0200

Thank you very much :-) But there is a very little problem : I cannot perform the very first flips. As you can see here : http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv Do I have problems with my eyes or is there a problem with my puzzle ? :p Thanx :p Gilles.be :-) Bob Burton a �crit : > I made three videos and all require divX: > > Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > Unfortunately, I replaced too many strings for my puzzle to cooperate > anymore :( > > Enjoy. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> > wrote: > >> Rough indeed. I'll make a slow video. :) >> >> ~ Bob >> >> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >> <gillesvdp@> wrote: >> >>> Hello there, >>> >>> I finally made a MagicBalls puzzle. >>> I wanted to solve it on my own before learning a few tricks on this >>> puzzle. >>> I made this video : >>> >> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >> >>> As you can see, my method is a bit "rough" :D >>> >>> (59.07 is an average time for me, I already had a 35.67 solve but it >>> was "lucky" (how can you have a lucky case on the magicballs ? :D) >>> because during my first flips some others were made unwillingly in the >>> right way so I just had to unfold everything correctly :p >>> >>> Any tips for this puzzle ? >>> >>> Thank you :-) >>> Gilles. >>> >>> > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4438. [Speed cubing group] Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 07:29:36 -0000

You've strung your puzzle differently, I think. Do the strings follow a pattern in the opposite direction as the Magic (and thus the same as a Master Magic)? I THINK (though I could be wrong) that if you flipped your puzzle over, you could apply the solution. I'm not sure whether or not it would solve the puzzle, though. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > Thank you very much :-) > But there is a very little problem : I cannot perform the very first flips. > As you can see here : > http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > Do I have problems with my eyes or is there a problem with my puzzle ? :p > > Thanx :p > Gilles.be :-) > > Bob Burton a écrit : > > I made three videos and all require divX: > > > > Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > Unfortunately, I replaced too many strings for my puzzle to cooperate > > anymore :( > > > > Enjoy. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > >> Rough indeed. I'll make a slow video. :) > >> > >> ~ Bob > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >> <gillesvdp@> wrote: > >> > >>> Hello there, > >>> > >>> I finally made a MagicBalls puzzle. > >>> I wanted to solve it on my own before learning a few tricks on this > >>> puzzle. > >>> I made this video : > >>> > >> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >> > >>> As you can see, my method is a bit "rough" :D > >>> > >>> (59.07 is an average time for me, I already had a 35.67 solve but it > >>> was "lucky" (how can you have a lucky case on the magicballs ? :D) > >>> because during my first flips some others were made unwillingly in the > >>> right way so I just had to unfold everything correctly :p > >>> > >>> Any tips for this puzzle ? > >>> > >>> Thank you :-) > >>> Gilles. > >>> > >>> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
4439. Re: [Speed cubing group] Re: Magic Balls
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 11:28:59 +0200

When I perform the solution on the other side, at some point (just before the final transformations), there are lots of tiles that are well connected. I think I need to adapt the 3 last steps to my special magicballs puzzle. Just a question : if there is ever a MagicBalls event in a competition, will I be able to compete with mine ? (I suppose no but maybe there is another answer that could prevent me from restringing the entire puzz:le :p) I will tell you if I find anything for the final steps. Gilles. Bob Burton a �crit : > You've strung your puzzle differently, I think. Do the strings follow > a pattern in the opposite direction as the Magic (and thus the same as > a Master Magic)? I THINK (though I could be wrong) that if you > flipped your puzzle over, you could apply the solution. I'm not sure > whether or not it would solve the puzzle, though. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom <gillesvdp@...> wrote: > >> Thank you very much :-) >> But there is a very little problem : I cannot perform the very first >> > flips. > >> As you can see here : >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv >> >> Do I have problems with my eyes or is there a problem with my puzzle >> > ? :p > >> Thanx :p >> Gilles.be :-) >> >> Bob Burton a �crit : >> >>> I made three videos and all require divX: >>> >>> Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi >>> Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi >>> >>> Unfortunately, I replaced too many strings for my puzzle to cooperate >>> anymore :( >>> >>> Enjoy. >>> >>> ~ Bob >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> >>> wrote: >>> >>> >>>> Rough indeed. I'll make a slow video. :) >>>> >>>> ~ Bob >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >>>> <gillesvdp@> wrote: >>>> >>>> >>>>> Hello there, >>>>> >>>>> I finally made a MagicBalls puzzle. >>>>> I wanted to solve it on my own before learning a few tricks on this >>>>> puzzle. >>>>> I made this video : >>>>> >>>>> >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv >>>> >>>> >>>>> As you can see, my method is a bit "rough" :D >>>>> >>>>> (59.07 is an average time for me, I already had a 35.67 solve but it >>>>> was "lucky" (how can you have a lucky case on the magicballs ? :D) >>>>> because during my first flips some others were made unwillingly >>>>> > in the > >>>>> right way so I just had to unfold everything correctly :p >>>>> >>>>> Any tips for this puzzle ? >>>>> >>>>> Thank you :-) >>>>> Gilles. >>>>> >>>>> >>>>> >>> >>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
4440. [Speed cubing group] Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 13:33:07 -0000

Hi Gilles, I think I am the best to answer your question, as I restrung the full thing 2-3 times, half 3-4 times, and just a few pieces 1-2 times...You have the strings on backwards, happened to me my first try. I was quite bothered, and I still have to fix my puzzle again, as one of the inserts got twisted 90 degrees on one side...So...yah...I've gotten a lot better at restringing now tho :):) Craig --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > When I perform the solution on the other side, at some point (just > before the final transformations), there are lots of tiles that are well > connected. I think I need to adapt the 3 last steps to my special > magicballs puzzle. > Just a question : if there is ever a MagicBalls event in a competition, > will I be able to compete with mine ? (I suppose no but maybe there is > another answer that could prevent me from restringing the entire puzz:le :p) > I will tell you if I find anything for the final steps. > > Gilles. > > Bob Burton a écrit : > > You've strung your puzzle differently, I think. Do the strings follow > > a pattern in the opposite direction as the Magic (and thus the same as > > a Master Magic)? I THINK (though I could be wrong) that if you > > flipped your puzzle over, you could apply the solution. I'm not sure > > whether or not it would solve the puzzle, though. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom <gillesvdp@> wrote: > > > >> Thank you very much :-) > >> But there is a very little problem : I cannot perform the very first > >> > > flips. > > > >> As you can see here : > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >> > >> Do I have problems with my eyes or is there a problem with my puzzle > >> > > ? :p > > > >> Thanx :p > >> Gilles.be :-) > >> > >> Bob Burton a écrit : > >> > >>> I made three videos and all require divX: > >>> > >>> Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>> Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >>> > >>> Unfortunately, I replaced too many strings for my puzzle to cooperate > >>> anymore :( > >>> > >>> Enjoy. > >>> > >>> ~ Bob > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > >>> wrote: > >>> > >>> > >>>> Rough indeed. I'll make a slow video. :) > >>>> > >>>> ~ Bob > >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >>>> <gillesvdp@> wrote: > >>>> > >>>> > >>>>> Hello there, > >>>>> > >>>>> I finally made a MagicBalls puzzle. > >>>>> I wanted to solve it on my own before learning a few tricks on this > >>>>> puzzle. > >>>>> I made this video : > >>>>> > >>>>> > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >>>> > >>>> > >>>>> As you can see, my method is a bit "rough" :D > >>>>> > >>>>> (59.07 is an average time for me, I already had a 35.67 solve but it > >>>>> was "lucky" (how can you have a lucky case on the magicballs ? :D) > >>>>> because during my first flips some others were made unwillingly > >>>>> > > in the > > > >>>>> right way so I just had to unfold everything correctly :p > >>>>> > >>>>> Any tips for this puzzle ? > >>>>> > >>>>> Thank you :-) > >>>>> Gilles. > >>>>> > >>>>> > >>>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
4441. [Speed cubing group] Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 15:38:13 -0000

Don't worry. There is no way the puzzle will ever be in a competition. It is too rare and hasn't been in production in forever. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > When I perform the solution on the other side, at some point (just > before the final transformations), there are lots of tiles that are well > connected. I think I need to adapt the 3 last steps to my special > magicballs puzzle. > Just a question : if there is ever a MagicBalls event in a competition, > will I be able to compete with mine ? (I suppose no but maybe there is > another answer that could prevent me from restringing the entire puzz:le :p) > I will tell you if I find anything for the final steps. > > Gilles. > > Bob Burton a écrit : > > You've strung your puzzle differently, I think. Do the strings follow > > a pattern in the opposite direction as the Magic (and thus the same as > > a Master Magic)? I THINK (though I could be wrong) that if you > > flipped your puzzle over, you could apply the solution. I'm not sure > > whether or not it would solve the puzzle, though. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom <gillesvdp@> wrote: > > > >> Thank you very much :-) > >> But there is a very little problem : I cannot perform the very first > >> > > flips. > > > >> As you can see here : > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > >> > >> Do I have problems with my eyes or is there a problem with my puzzle > >> > > ? :p > > > >> Thanx :p > >> Gilles.be :-) > >> > >> Bob Burton a écrit : > >> > >>> I made three videos and all require divX: > >>> > >>> Slow (15s): http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > >>> Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > >>> > >>> Unfortunately, I replaced too many strings for my puzzle to cooperate > >>> anymore :( > >>> > >>> Enjoy. > >>> > >>> ~ Bob > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > >>> wrote: > >>> > >>> > >>>> Rough indeed. I'll make a slow video. :) > >>>> > >>>> ~ Bob > >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >>>> <gillesvdp@> wrote: > >>>> > >>>> > >>>>> Hello there, > >>>>> > >>>>> I finally made a MagicBalls puzzle. > >>>>> I wanted to solve it on my own before learning a few tricks on this > >>>>> puzzle. > >>>>> I made this video : > >>>>> > >>>>> > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > >>>> > >>>> > >>>>> As you can see, my method is a bit "rough" :D > >>>>> > >>>>> (59.07 is an average time for me, I already had a 35.67 solve but it > >>>>> was "lucky" (how can you have a lucky case on the magicballs ? :D) > >>>>> because during my first flips some others were made unwillingly > >>>>> > > in the > > > >>>>> right way so I just had to unfold everything correctly :p > >>>>> > >>>>> Any tips for this puzzle ? > >>>>> > >>>>> Thank you :-) > >>>>> Gilles. > >>>>> > >>>>> > >>>>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > >
4442. [Speed cubing group] Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 17:25:34 -0000

Oh Bob, thats where you are wrong my friend :D Message me if u wanna know whats going on in my mind :p Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Don't worry. There is no way the puzzle will ever be in a > competition. It is too rare and hasn't been in production in forever. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > Peereboom <gillesvdp@> wrote: > > > > When I perform the solution on the other side, at some point (just > > before the final transformations), there are lots of tiles that are > well > > connected. I think I need to adapt the 3 last steps to my special > > magicballs puzzle. > > Just a question : if there is ever a MagicBalls event in a competition, > > will I be able to compete with mine ? (I suppose no but maybe there is > > another answer that could prevent me from restringing the entire > puzz:le :p) > > I will tell you if I find anything for the final steps. > > > > Gilles. > > > > Bob Burton a écrit : > > > You've strung your puzzle differently, I think. Do the strings follow > > > a pattern in the opposite direction as the Magic (and thus the same as > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > flipped your puzzle over, you could apply the solution. I'm not sure > > > whether or not it would solve the puzzle, though. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > Peereboom <gillesvdp@> wrote: > > > > > >> Thank you very much :-) > > >> But there is a very little problem : I cannot perform the very first > > >> > > > flips. > > > > > >> As you can see here : > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > >> > > >> Do I have problems with my eyes or is there a problem with my puzzle > > >> > > > ? :p > > > > > >> Thanx :p > > >> Gilles.be :-) > > >> > > >> Bob Burton a écrit : > > >> > > >>> I made three videos and all require divX: > > >>> > > >>> Slow (15s): > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > >>> Faster (6.93): http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > >>> > > >>> Unfortunately, I replaced too many strings for my puzzle to > cooperate > > >>> anymore :( > > >>> > > >>> Enjoy. > > >>> > > >>> ~ Bob > > >>> > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > >>> wrote: > > >>> > > >>> > > >>>> Rough indeed. I'll make a slow video. :) > > >>>> > > >>>> ~ Bob > > >>>> > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >>>> <gillesvdp@> wrote: > > >>>> > > >>>> > > >>>>> Hello there, > > >>>>> > > >>>>> I finally made a MagicBalls puzzle. > > >>>>> I wanted to solve it on my own before learning a few tricks on > this > > >>>>> puzzle. > > >>>>> I made this video : > > >>>>> > > >>>>> > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > >>>> > > >>>> > > >>>>> As you can see, my method is a bit "rough" :D > > >>>>> > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > but it > > >>>>> was "lucky" (how can you have a lucky case on the magicballs ? :D) > > >>>>> because during my first flips some others were made unwillingly > > >>>>> > > > in the > > > > > >>>>> right way so I just had to unfold everything correctly :p > > >>>>> > > >>>>> Any tips for this puzzle ? > > >>>>> > > >>>>> Thank you :-) > > >>>>> Gilles. > > >>>>> > > >>>>> > > >>>>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> Yahoo! Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4443. Cross on bottom?
From: helloiamchow <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 17:48:49 -0000

I don't quite understand how people are solving it with the cross on the bottom. I don't get how you are supposed to solve the cross without really ever looking at it. Do you guys just memorize the bottom and just build the other edges around it? I tried doing it and it just doesn't work.
4444. Re: [Speed cubing group] Re: Magic Balls
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Jun 2006 20:22:08 +0200

so basically I just need to unstring everything and make sure the strings are on the opposite side whan I string it again ? Thx :-) Gilles. 2006/6/3, Craig Bouchard <logitewty@...>: > > Oh Bob, thats where you are wrong my friend :D Message me if u wanna > know whats going on in my mind :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> > wrote: > > > > Don't worry. There is no way the puzzle will ever be in a > > competition. It is too rare and hasn't been in production in forever. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom <gillesvdp@> wrote: > > > > > > When I perform the solution on the other side, at some point (just > > > before the final transformations), there are lots of tiles that are > > well > > > connected. I think I need to adapt the 3 last steps to my special > > > magicballs puzzle. > > > Just a question : if there is ever a MagicBalls event in a > competition, > > > will I be able to compete with mine ? (I suppose no but maybe > there is > > > another answer that could prevent me from restringing the entire > > puzz:le :p) > > > I will tell you if I find anything for the final steps. > > > > > > Gilles. > > > > > > Bob Burton a écrit : > > > > You've strung your puzzle differently, I think. Do the strings > follow > > > > a pattern in the opposite direction as the Magic (and thus the > same as > > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > > flipped your puzzle over, you could apply the solution. I'm not > sure > > > > whether or not it would solve the puzzle, though. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom <gillesvdp@> wrote: > > > > > > > >> Thank you very much :-) > > > >> But there is a very little problem : I cannot perform the very > first > > > >> > > > > flips. > > > > > > > >> As you can see here : > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > >> > > > >> Do I have problems with my eyes or is there a problem with my > puzzle > > > >> > > > > ? :p > > > > > > > >> Thanx :p > > > >> Gilles.be :-) > > > >> > > > >> Bob Burton a écrit : > > > >> > > > >>> I made three videos and all require divX: > > > >>> > > > >>> Slow (15s): > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > >>> Faster (6.93): > http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >>> > > > >>> Unfortunately, I replaced too many strings for my puzzle to > > cooperate > > > >>> anymore :( > > > >>> > > > >>> Enjoy. > > > >>> > > > >>> ~ Bob > > > >>> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > >>> wrote: > > > >>> > > > >>> > > > >>>> Rough indeed. I'll make a slow video. :) > > > >>>> > > > >>>> ~ Bob > > > >>>> > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >>>> <gillesvdp@> wrote: > > > >>>> > > > >>>> > > > >>>>> Hello there, > > > >>>>> > > > >>>>> I finally made a MagicBalls puzzle. > > > >>>>> I wanted to solve it on my own before learning a few tricks on > > this > > > >>>>> puzzle. > > > >>>>> I made this video : > > > >>>>> > > > >>>>> > > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >>>> > > > >>>> > > > >>>>> As you can see, my method is a bit "rough" :D > > > >>>>> > > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > > but it > > > >>>>> was "lucky" (how can you have a lucky case on the magicballs > ? :D) > > > >>>>> because during my first flips some others were made unwillingly > > > >>>>> > > > > in the > > > > > > > >>>>> right way so I just had to unfold everything correctly :p > > > >>>>> > > > >>>>> Any tips for this puzzle ? > > > >>>>> > > > >>>>> Thank you :-) > > > >>>>> Gilles. > > > >>>>> > > > >>>>> > > > >>>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> Yahoo! Groups Links > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4445. Re: [Speed cubing group] Cross on bottom?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Jun 2006 20:26:36 +0200

Hello, Well the main thing is that you have to know your color scheme. With white on the bottome, you have blue -> red -> green -> orange -> blue ..... (I have a cube with 5 sides lol :D) Plus with training you will be able to generate the entire sequence of moves to solve the cross during pre-inspection. (Cases are quite similar even though there are lots of them.) So I just recommend you to take some time and just train on it. You will get used to it if you want to use this technique. An advantage of this technique is that it allows you to foresee some F2L pieces and of course you do not have to rotate the cube. But everyone remembers Jean Pons' 11.75 second solve at the Dutch Open 2005.... Have fun ! Gilles. 2006/6/3, helloiamchow <no_reply@yahoogroups.com>: > > I don't quite understand how people are solving it with the cross on > the bottom. I don't get how you are supposed to solve the cross > without really ever looking at it. Do you guys just memorize the > bottom and just build the other edges around it? I tried doing it and > it just doesn't work. > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4446. Re: SCC news (palm starting and stopping)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 19:29:43 -0000

Hi Gilles, --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > Hi Chris, Tyson, et al, (him again!) > > > > Hi David, > > > If I may make a suggestion. > > > > Since people's hands come in different sizes: > > When the contestant approaches the timer to solve, in a competition, > > they lay the heel of a hand just beyond the foward edge of the touch > > pads. The judge then places a strip, maybe tape, at the fingertips of > > the contestant's hand. The cube must then be placed on or beyond that > > strip, with no part of the cube off the strip toward the contestant, > > both before and after the solve. Then it doesn't matter what part of > > the contestants hands are used to start and stop the timer. > > Ok, you get a relative standard fingers-puzzle distance. It's fair. I > like the idea, theoretically. OK. So far so good. > But I think the main problem is at the end of the solve. Unless > someone explains me why starting with fingers flat on the pads is so > wrong. > > > If a cube lands off to the side the same distance, that is, beyond the > > hand's length, then it is still fair. > > > > Anyway, this would make it impossible to touch the cube with the hands > > if the hands are on the touch pads. > > Yes, of course, if you make sure the cube and the hands are in > different locations when stopping, the problem disappears. > Judging becomes easy, very objective, because you put an additional > clear physical constraint. > > But what kind of constraint is acceptable? Well we can't put the pads further apart, can we? Or have the touch pads up instead of down? That would have to adjustable. > Some cubers want to stop the timer so fast, they don't have time to > think about finishing their last move, or they stop the timer with the > cube in their hand. If you are the man who has to tell them they must > drop the cube beyond a line, hire bodyguards before! > > Gilles. The spirit of any rule there would be that the cube is no longer deliberately changed after the timer is stopped. Conceivably someone could stop the timer with both palms and still be holding the cube which was solved. Is seeing this clearly beyond the ken of judges? Could there be a video camera placed for when there is a need for a judgment call? Could we be allowed to stop the timer with one hand on one pad and the press the other pad with the cube itself? The idea I like best: how about something like a small sticker on the cube, which if someone is touching the cube and the pad, a connection is made which will prevent the timer from stopping. Then the contestant must make sure that he's not touching the cube. Can that be done? Cheers, David J > > > > Wouldn't this be fair no matter the size of someone's hands? > > > > Regards, > > > > David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > I agree that the rule is largely unknown, and it is unknown because it > > > has *never* *been* *enforced*. > > > > > > Also, please someone explain to me, because it has never been > > > satisfactorily explained to me, why stopping with the palms is so bad > > > that it requires the disqualification of the entire solve? What > > > situation is being prevented here? This situation is clearly so bad > > > that it is considered complete and utter cheating, and its result is > > > that the entire solve is completely invalid. > > > > > > For the life of me I can't think of anything that is possible to do in > > > the 0.10-0.30 second it can require to stop the timer that is so bad > > > it means everything for the solve done up to that point is completely > > > invalid. > > > > > > As to the argument about starting with the palms, I can see how the > > > worry is that the cuber could do a move on the cube before starting > > > the timer. > > > > > > Well I offer this solution. Is it even physically possible to > > > manipulate the cube before removing your hand from the contact pads if > > > the cube is 2cm away from any part of either hand? If it is, what if > > > you try 3cm? > > > > > > Say we discover the number where no matter what your hand size, it is > > > physically impossible to manuever your hand in such a way as to do a > > > move on the cube without it being glaringly obvious to the judge, or > > > without it starting the timer. > > > > > > Now take this distance and draw a V on the timer pad (I will mark this > > > out with tape of my timer and take a picture if you are confused on > > > what I mean). The cube will be placed inside this V at the end of the > > > inspection and the width of the V is such that no hand size can reach > > > the cube without leaving the timer pad. > > > > > > If you don't see what I mean please say so and I will take a picture > > > of this done on my timer. I can't see any way it is possible to > > > manipulate the cube before starting the timer even if you start with > > > the palms right where they meet the wrist. > > > > > > And I really am serious, can anyone describe to me a situation where > > > the stopping of the timer with the palms allows you to cheat in such a > > > way that is so immoral to the spirit of solving the cube in > > > competition that the entire solve must be thrown out? Please, just > > > put it into simple words, because I can't think of anything at all. I > > > have been cubing for 8 years and I cannot think of a single thing that > > > can be done in 0.10-0.30 seconds when you stop the timer that is > > > *this* bad and is *cheating on this scale*. > > > > > > And yes if you haven't noticed I think this rule is absolutely > > > completely and utterly retarded. I am using offensive language > > > because this rule offends me that much. I don't mean any offense to > > > any person in particular here, I am just angry in general that this > > > rule continues to exist when I think it is such a terrible and > > > horrible rule to have. > > > > > > Chris > > >
4447. [Speed cubing group] Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Jun 2006 19:37:12 -0000

I've inquired about it and that is what I was told. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Oh Bob, thats where you are wrong my friend :D Message me if u wanna > know whats going on in my mind :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Don't worry. There is no way the puzzle will ever be in a > > competition. It is too rare and hasn't been in production in forever. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > Peereboom <gillesvdp@> wrote: > > > > > > When I perform the solution on the other side, at some point (just > > > before the final transformations), there are lots of tiles that are > > well > > > connected. I think I need to adapt the 3 last steps to my special > > > magicballs puzzle. > > > Just a question : if there is ever a MagicBalls event in a > competition, > > > will I be able to compete with mine ? (I suppose no but maybe > there is > > > another answer that could prevent me from restringing the entire > > puzz:le :p) > > > I will tell you if I find anything for the final steps. > > > > > > Gilles. > > > > > > Bob Burton a écrit : > > > > You've strung your puzzle differently, I think. Do the strings > follow > > > > a pattern in the opposite direction as the Magic (and thus the > same as > > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > > flipped your puzzle over, you could apply the solution. I'm not > sure > > > > whether or not it would solve the puzzle, though. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom <gillesvdp@> wrote: > > > > > > > >> Thank you very much :-) > > > >> But there is a very little problem : I cannot perform the very > first > > > >> > > > > flips. > > > > > > > >> As you can see here : > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > >> > > > >> Do I have problems with my eyes or is there a problem with my > puzzle > > > >> > > > > ? :p > > > > > > > >> Thanx :p > > > >> Gilles.be :-) > > > >> > > > >> Bob Burton a écrit : > > > >> > > > >>> I made three videos and all require divX: > > > >>> > > > >>> Slow (15s): > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > >>> Fast (7.49): http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > >>> Faster (6.93): > http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > >>> > > > >>> Unfortunately, I replaced too many strings for my puzzle to > > cooperate > > > >>> anymore :( > > > >>> > > > >>> Enjoy. > > > >>> > > > >>> ~ Bob > > > >>> > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > >>> wrote: > > > >>> > > > >>> > > > >>>> Rough indeed. I'll make a slow video. :) > > > >>>> > > > >>>> ~ Bob > > > >>>> > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > >>>> <gillesvdp@> wrote: > > > >>>> > > > >>>> > > > >>>>> Hello there, > > > >>>>> > > > >>>>> I finally made a MagicBalls puzzle. > > > >>>>> I wanted to solve it on my own before learning a few tricks on > > this > > > >>>>> puzzle. > > > >>>>> I made this video : > > > >>>>> > > > >>>>> > > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > >>>> > > > >>>> > > > >>>>> As you can see, my method is a bit "rough" :D > > > >>>>> > > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > > but it > > > >>>>> was "lucky" (how can you have a lucky case on the magicballs > ? :D) > > > >>>>> because during my first flips some others were made unwillingly > > > >>>>> > > > > in the > > > > > > > >>>>> right way so I just had to unfold everything correctly :p > > > >>>>> > > > >>>>> Any tips for this puzzle ? > > > >>>>> > > > >>>>> Thank you :-) > > > >>>>> Gilles. > > > >>>>> > > > >>>>> > > > >>>>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> Yahoo! Groups Links > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4448. Re: [Speed cubing group] Re: Magic Balls
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Jun 2006 21:44:24 +0200

OK I will try to find time to do that one soon. Basically I will start with one of the sides and make sure I can do the first flip. If not, i start agan. If I can do it, then it's OK :-) I will keep you updated :-) Thx, Gilles. 2006/6/3, Bob Burton <bob@...>: > > I've inquired about it and that is what I was told. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@...> wrote: > > > > Oh Bob, thats where you are wrong my friend :D Message me if u wanna > > know whats going on in my mind :p > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > Don't worry. There is no way the puzzle will ever be in a > > > competition. It is too rare and hasn't been in production in forever. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > Peereboom <gillesvdp@> wrote: > > > > > > > > When I perform the solution on the other side, at some point (just > > > > before the final transformations), there are lots of tiles that are > > > well > > > > connected. I think I need to adapt the 3 last steps to my special > > > > magicballs puzzle. > > > > Just a question : if there is ever a MagicBalls event in a > > competition, > > > > will I be able to compete with mine ? (I suppose no but maybe > > there is > > > > another answer that could prevent me from restringing the entire > > > puzz:le :p) > > > > I will tell you if I find anything for the final steps. > > > > > > > > Gilles. > > > > > > > > Bob Burton a écrit : > > > > > You've strung your puzzle differently, I think. Do the strings > > follow > > > > > a pattern in the opposite direction as the Magic (and thus the > > same as > > > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > > > flipped your puzzle over, you could apply the solution. I'm not > > sure > > > > > whether or not it would solve the puzzle, though. > > > > > > > > > > ~ Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > > Peereboom <gillesvdp@> wrote: > > > > > > > > > >> Thank you very much :-) > > > > >> But there is a very little problem : I cannot perform the very > > first > > > > >> > > > > > flips. > > > > > > > > > >> As you can see here : > > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > >> > > > > >> Do I have problems with my eyes or is there a problem with my > > puzzle > > > > >> > > > > > ? :p > > > > > > > > > >> Thanx :p > > > > >> Gilles.be :-) > > > > >> > > > > >> Bob Burton a écrit : > > > > >> > > > > >>> I made three videos and all require divX: > > > > >>> > > > > >>> Slow (15s): > > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > >>> Fast (7.49): > http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > > >>> Faster (6.93): > > http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > >>> > > > > >>> Unfortunately, I replaced too many strings for my puzzle to > > > cooperate > > > > >>> anymore :( > > > > >>> > > > > >>> Enjoy. > > > > >>> > > > > >>> ~ Bob > > > > >>> > > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> > > > > >>> wrote: > > > > >>> > > > > >>> > > > > >>>> Rough indeed. I'll make a slow video. :) > > > > >>>> > > > > >>>> ~ Bob > > > > >>>> > > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > >>>> <gillesvdp@> wrote: > > > > >>>> > > > > >>>> > > > > >>>>> Hello there, > > > > >>>>> > > > > >>>>> I finally made a MagicBalls puzzle. > > > > >>>>> I wanted to solve it on my own before learning a few tricks on > > > this > > > > >>>>> puzzle. > > > > >>>>> I made this video : > > > > >>>>> > > > > >>>>> > > > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > >>>> > > > > >>>> > > > > >>>>> As you can see, my method is a bit "rough" :D > > > > >>>>> > > > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > > > but it > > > > >>>>> was "lucky" (how can you have a lucky case on the magicballs > > ? :D) > > > > >>>>> because during my first flips some others were made > unwillingly > > > > >>>>> > > > > > in the > > > > > > > > > >>>>> right way so I just had to unfold everything correctly :p > > > > >>>>> > > > > >>>>> Any tips for this puzzle ? > > > > >>>>> > > > > >>>>> Thank you :-) > > > > >>>>> Gilles. > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> Yahoo! Groups Links > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > [Non-text portions of this message have been removed]
4449. [Speed cubing group] Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 03:37:53 -0000

We are talking about 2 different things :P Not really, but u know... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I've inquired about it and that is what I was told. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Oh Bob, thats where you are wrong my friend :D Message me if u wanna > > know whats going on in my mind :p > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > Don't worry. There is no way the puzzle will ever be in a > > > competition. It is too rare and hasn't been in production in forever. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > Peereboom <gillesvdp@> wrote: > > > > > > > > When I perform the solution on the other side, at some point (just > > > > before the final transformations), there are lots of tiles that are > > > well > > > > connected. I think I need to adapt the 3 last steps to my special > > > > magicballs puzzle. > > > > Just a question : if there is ever a MagicBalls event in a > > competition, > > > > will I be able to compete with mine ? (I suppose no but maybe > > there is > > > > another answer that could prevent me from restringing the entire > > > puzz:le :p) > > > > I will tell you if I find anything for the final steps. > > > > > > > > Gilles. > > > > > > > > Bob Burton a écrit : > > > > > You've strung your puzzle differently, I think. Do the strings > > follow > > > > > a pattern in the opposite direction as the Magic (and thus the > > same as > > > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > > > flipped your puzzle over, you could apply the solution. I'm not > > sure > > > > > whether or not it would solve the puzzle, though. > > > > > > > > > > ~ Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > > Peereboom <gillesvdp@> wrote: > > > > > > > > > >> Thank you very much :-) > > > > >> But there is a very little problem : I cannot perform the very > > first > > > > >> > > > > > flips. > > > > > > > > > >> As you can see here : > > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > >> > > > > >> Do I have problems with my eyes or is there a problem with my > > puzzle > > > > >> > > > > > ? :p > > > > > > > > > >> Thanx :p > > > > >> Gilles.be :-) > > > > >> > > > > >> Bob Burton a écrit : > > > > >> > > > > >>> I made three videos and all require divX: > > > > >>> > > > > >>> Slow (15s): > > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > >>> Fast (7.49): > http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > > >>> Faster (6.93): > > http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > >>> > > > > >>> Unfortunately, I replaced too many strings for my puzzle to > > > cooperate > > > > >>> anymore :( > > > > >>> > > > > >>> Enjoy. > > > > >>> > > > > >>> ~ Bob > > > > >>> > > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> > > > > >>> wrote: > > > > >>> > > > > >>> > > > > >>>> Rough indeed. I'll make a slow video. :) > > > > >>>> > > > > >>>> ~ Bob > > > > >>>> > > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > >>>> <gillesvdp@> wrote: > > > > >>>> > > > > >>>> > > > > >>>>> Hello there, > > > > >>>>> > > > > >>>>> I finally made a MagicBalls puzzle. > > > > >>>>> I wanted to solve it on my own before learning a few tricks on > > > this > > > > >>>>> puzzle. > > > > >>>>> I made this video : > > > > >>>>> > > > > >>>>> > > > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > >>>> > > > > >>>> > > > > >>>>> As you can see, my method is a bit "rough" :D > > > > >>>>> > > > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > > > but it > > > > >>>>> was "lucky" (how can you have a lucky case on the magicballs > > ? :D) > > > > >>>>> because during my first flips some others were made > unwillingly > > > > >>>>> > > > > > in the > > > > > > > > > >>>>> right way so I just had to unfold everything correctly :p > > > > >>>>> > > > > >>>>> Any tips for this puzzle ? > > > > >>>>> > > > > >>>>> Thank you :-) > > > > >>>>> Gilles. > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> Yahoo! Groups Links > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4450. [Speed cubing group] Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 03:39:27 -0000

Hahaha, that's exactly what I thought. When I did those first 4 tiles I went to make it right...and then bam...it didn't like me, then one time I used my brain and flipped it under instead of over, and it worked...I was ready to kill myself... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > OK I will try to find time to do that one soon. > Basically I will start with one of the sides and make sure I can do the > first flip. If not, i start agan. If I can do it, then it's OK :-) > > I will keep you updated :-) > Thx, > Gilles. > > 2006/6/3, Bob Burton <bob@...>: > > > > I've inquired about it and that is what I was told. :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > Oh Bob, thats where you are wrong my friend :D Message me if u wanna > > > know whats going on in my mind :p > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > Don't worry. There is no way the puzzle will ever be in a > > > > competition. It is too rare and hasn't been in production in forever. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > Peereboom <gillesvdp@> wrote: > > > > > > > > > > When I perform the solution on the other side, at some point (just > > > > > before the final transformations), there are lots of tiles that are > > > > well > > > > > connected. I think I need to adapt the 3 last steps to my special > > > > > magicballs puzzle. > > > > > Just a question : if there is ever a MagicBalls event in a > > > competition, > > > > > will I be able to compete with mine ? (I suppose no but maybe > > > there is > > > > > another answer that could prevent me from restringing the entire > > > > puzz:le :p) > > > > > I will tell you if I find anything for the final steps. > > > > > > > > > > Gilles. > > > > > > > > > > Bob Burton a écrit : > > > > > > You've strung your puzzle differently, I think. Do the strings > > > follow > > > > > > a pattern in the opposite direction as the Magic (and thus the > > > same as > > > > > > a Master Magic)? I THINK (though I could be wrong) that if you > > > > > > flipped your puzzle over, you could apply the solution. I'm not > > > sure > > > > > > whether or not it would solve the puzzle, though. > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den > > > > > > Peereboom <gillesvdp@> wrote: > > > > > > > > > > > >> Thank you very much :-) > > > > > >> But there is a very little problem : I cannot perform the very > > > first > > > > > >> > > > > > > flips. > > > > > > > > > > > >> As you can see here : > > > > > >> http://www.belgiancubes.be/videos/MagicBalls-Problem.wmv > > > > > >> > > > > > >> Do I have problems with my eyes or is there a problem with my > > > puzzle > > > > > >> > > > > > > ? :p > > > > > > > > > > > >> Thanx :p > > > > > >> Gilles.be :-) > > > > > >> > > > > > >> Bob Burton a écrit : > > > > > >> > > > > > >>> I made three videos and all require divX: > > > > > >>> > > > > > >>> Slow (15s): > > > > http://www.cubewhiz.com/temp/burtonmagicballssolution.avi > > > > > >>> Fast (7.49): > > http://www.cubewhiz.com/temp/burtonmagicballs749.avi > > > > > >>> Faster (6.93): > > > http://www.cubewhiz.com/temp/burtonmagicballs693.avi > > > > > >>> > > > > > >>> Unfortunately, I replaced too many strings for my puzzle to > > > > cooperate > > > > > >>> anymore :( > > > > > >>> > > > > > >>> Enjoy. > > > > > >>> > > > > > >>> ~ Bob > > > > > >>> > > > > > >>> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> > > > > > >>> wrote: > > > > > >>> > > > > > >>> > > > > > >>>> Rough indeed. I'll make a slow video. :) > > > > > >>>> > > > > > >>>> ~ Bob > > > > > >>>> > > > > > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > > >>>> <gillesvdp@> wrote: > > > > > >>>> > > > > > >>>> > > > > > >>>>> Hello there, > > > > > >>>>> > > > > > >>>>> I finally made a MagicBalls puzzle. > > > > > >>>>> I wanted to solve it on my own before learning a few tricks on > > > > this > > > > > >>>>> puzzle. > > > > > >>>>> I made this video : > > > > > >>>>> > > > > > >>>>> > > > > > >>>> http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > >>>> > > > > > >>>> > > > > > >>>>> As you can see, my method is a bit "rough" :D > > > > > >>>>> > > > > > >>>>> (59.07 is an average time for me, I already had a 35.67 solve > > > > but it > > > > > >>>>> was "lucky" (how can you have a lucky case on the magicballs > > > ? :D) > > > > > >>>>> because during my first flips some others were made > > unwillingly > > > > > >>>>> > > > > > > in the > > > > > > > > > > > >>>>> right way so I just had to unfold everything correctly :p > > > > > >>>>> > > > > > >>>>> Any tips for this puzzle ? > > > > > >>>>> > > > > > >>>>> Thank you :-) > > > > > >>>>> Gilles. > > > > > >>>>> > > > > > >>>>> > > > > > >>>>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> Yahoo! Groups Links > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > >>> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4451. Re: Magic Balls
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 03:41:16 -0000

Wow, more Magic Balls people! cool! By the way, I got 8.18 the day after making it and haven't improved since...well, I haven't really been able to practice since. I definately need to make the transform that changes shape to a huge rectangle and back better, but my main point I need to work on is the end, specifically the transform on the right arm. Bob, your videos will be a tremendous help. Well, I'm exhausted from ARML, so I'll shut up before I become completely incoherent. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Weird, you're the 3rd person I know thats made one in the last little > bit... > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > (like 2-3 days after making it) and today, the 2-3 day after making it > I got 7.96 single and 9.03 average...I use Bob's way...or Alexander's > hehe...its alexanders :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Rough indeed. I'll make a slow video. :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > Hello there, > > > > > > I finally made a MagicBalls puzzle. > > > I wanted to solve it on my own before learning a few tricks on this > > > puzzle. > > > I made this video : > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > As you can see, my method is a bit "rough" :D > > > > > > (59.07 is an average time for me, I already had a 35.67 solve but it > > > was "lucky" (how can you have a lucky case on the magicballs ? :D) > > > because during my first flips some others were made unwillingly in the > > > right way so I just had to unfold everything correctly :p > > > > > > Any tips for this puzzle ? > > > > > > Thank you :-) > > > Gilles. > > > > > >
4452. Re: Magic Balls
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 04:48:27 -0000

Hey Camel Face (lol) I did a 7.70 :) and I've done 7.96, only 2 sub-8s...hehehe... Bye *TIMOTHY* (haha Bob) Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Wow, more Magic Balls people! cool! > By the way, I got 8.18 the day after making it and haven't improved > since...well, I haven't really been able to practice since. > > I definately need to make the transform that changes shape to a huge > rectangle and back better, but my main point I need to work on is > the end, specifically the transform on the right arm. Bob, your > videos will be a tremendous help. > > Well, I'm exhausted from ARML, so I'll shut up before I become > completely incoherent. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Weird, you're the 3rd person I know thats made one in the last > little > > bit... > > > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > > (like 2-3 days after making it) and today, the 2-3 day after > making it > > I got 7.96 single and 9.03 average...I use Bob's way...or > Alexander's > > hehe...its alexanders :p > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > Rough indeed. I'll make a slow video. :) > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > Hello there, > > > > > > > > I finally made a MagicBalls puzzle. > > > > I wanted to solve it on my own before learning a few tricks on > this > > > > puzzle. > > > > I made this video : > > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > > > As you can see, my method is a bit "rough" :D > > > > > > > > (59.07 is an average time for me, I already had a 35.67 solve > but it > > > > was "lucky" (how can you have a lucky case on the > magicballs ? :D) > > > > because during my first flips some others were made > unwillingly in the > > > > right way so I just had to unfold everything correctly :p > > > > > > > > Any tips for this puzzle ? > > > > > > > > Thank you :-) > > > > Gilles. > > > > > > > > > >
4453. Re: Magic Balls
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 05:09:55 -0000

Hrmmm...I'm still waiting for Jim to bring up his cube so I can scramble it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey Camel Face (lol) > > I did a 7.70 :) and I've done 7.96, only 2 sub-8s...hehehe... > > Bye *TIMOTHY* (haha Bob) > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Wow, more Magic Balls people! cool! > > By the way, I got 8.18 the day after making it and haven't improved > > since...well, I haven't really been able to practice since. > > > > I definately need to make the transform that changes shape to a huge > > rectangle and back better, but my main point I need to work on is > > the end, specifically the transform on the right arm. Bob, your > > videos will be a tremendous help. > > > > Well, I'm exhausted from ARML, so I'll shut up before I become > > completely incoherent. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > Weird, you're the 3rd person I know thats made one in the last > > little > > > bit... > > > > > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > > > (like 2-3 days after making it) and today, the 2-3 day after > > making it > > > I got 7.96 single and 9.03 average...I use Bob's way...or > > Alexander's > > > hehe...its alexanders :p > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > Rough indeed. I'll make a slow video. :) > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > <gillesvdp@> wrote: > > > > > > > > > > Hello there, > > > > > > > > > > I finally made a MagicBalls puzzle. > > > > > I wanted to solve it on my own before learning a few tricks on > > this > > > > > puzzle. > > > > > I made this video : > > > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > > > > > As you can see, my method is a bit "rough" :D > > > > > > > > > > (59.07 is an average time for me, I already had a 35.67 solve > > but it > > > > > was "lucky" (how can you have a lucky case on the > > magicballs ? :D) > > > > > because during my first flips some others were made > > unwillingly in the > > > > > right way so I just had to unfold everything correctly :p > > > > > > > > > > Any tips for this puzzle ? > > > > > > > > > > Thank you :-) > > > > > Gilles. > > > > > > > > > > > > > > >
4454. Cube Simulator Average
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Jun 2006 15:14:03 -0000

Don't know if anyone else has taken any averages of 12 on Ryan Heise's virtual cube (http://www.ryanheise.com/cube/speed.html) but I've done about five averages and my best one so far is 22.62. The individual times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20, 21.16, 24.61, 23.66, 23.79. Has anybody beaten this? Ian
4455. Re: [Speed cubing group] Cube Simulator Average
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 12:10:07 +1000

On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > Don't know if anyone else has taken any averages of 12 on Ryan Heise's > virtual cube (http://www.ryanheise.com/cube/speed.html) but I've done > about five averages and my best one so far is 22.62. The individual > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20, > 21.16, 24.61, 23.66, 23.79. > > Has anybody beaten this? It sounds like a good idea. Should I add another records database for averages? -- Ryan Heise http://www.ryanheise.com/cube/
4456. The google calendar of Rubik's Cube Oficial Cmpetition
From: "cwlin1010" <cubepuzzle@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Jun 2006 08:50:18 -0000

XML : http://www.google.com/calendar/feeds/h8pifseq6odrakenq33r92p4l0@group.ca lendar.google.com/public/basic ICAL : http://www.google.com/calendar/ical/h8pifseq6odrakenq33r92p4l0@... endar.google.com/public/basic
4457. Re: Cubesmith?
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Jun 2006 14:54:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" <jeremy_tkr@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote: > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > ideas what is wrong or when it will be back? Thanks. > > > > Peter Greenwood > > > > CUBESMITH IS BACK~!!! > It would seem that Cubesmith is not the only cubing site that's been down. Anyone checked out strangepuzzle.com lately? -Ben.
4458. 6x6x6
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Jun 2006 22:00:28 -0000

Ok, it's midnight 06/06/06 here. In the chill of the night, I feel something coming. It's big... ...it has 6 sides... ...it's the AntiCube!!!! rRRRrrraarhahhhhhhhhhhhhhhh No, really, is the 6x6x6 for today? :-) Gilles.
4459. Re: 6x6x6
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Jun 2006 22:12:25 -0000

That would be perfect! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Ok, it's midnight 06/06/06 here. > > In the chill of the night, I feel something coming. > It's big... > ...it has 6 sides... > ...it's the AntiCube!!!! > rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for today? :-) > > Gilles. >
4460. Re: Cubesmith?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Jun 2006 22:56:58 -0000

Yes...and I noticed nothing unusual. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > <jeremy_tkr@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > wrote: > > > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > > ideas what is wrong or when it will be back? Thanks. > > > > > > Peter Greenwood > > > > > > > CUBESMITH IS BACK~!!! > > > > It would seem that Cubesmith is not the only cubing site that's been > down. Anyone checked out strangepuzzle.com lately? > > -Ben. >
4461. strangepuzzle & 6x6x6
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 16:09:38 -0700 (PDT)

strangepuzzle: it was hacked this morning, looks like chris got it back up 6x6x6: please olympic cubes? please please please? clancy ----- Original Message ---- From: Bob Burton <bob@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 5, 2006 3:56:58 PM Subject: [Speed cubing group] Re: Cubesmith? Yes...and I noticed nothing unusual. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > <jeremy_tkr@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > wrote: > > > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > > ideas what is wrong or when it will be back? Thanks. > > > > > > Peter Greenwood > > > > > > > CUBESMITH IS BACK~!!! > > > > It would seem that Cubesmith is not the only cubing site that's been > down. Anyone checked out strangepuzzle.com lately? > > -Ben. > [Non-text portions of this message have been removed]
4462. Re: strangepuzzle & 6x6x6
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 00:16:17 -0000

Is it just me, or is the home page now the video search page? As in, there's no more news page...hmm. Tim --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > strangepuzzle: it was hacked this morning, looks like chris got it back up > > > 6x6x6: please olympic cubes? please please please? > > > clancy > > > ----- Original Message ---- > From: Bob Burton <bob@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 5, 2006 3:56:58 PM > Subject: [Speed cubing group] Re: Cubesmith? > > Yes...and I noticed nothing unusual. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > > <jeremy_tkr@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > wrote: > > > > > > > > Has anyone else noticed that cubesmith (the page) isnt there? Any > > > > ideas what is wrong or when it will be back? Thanks. > > > > > > > > Peter Greenwood > > > > > > > > > > CUBESMITH IS BACK~!!! > > > > > > > It would seem that Cubesmith is not the only cubing site that's been > > down. Anyone checked out strangepuzzle.com lately? > > > > -Ben. > > > > > > > > > > > [Non-text portions of this message have been removed] >
4463. Finding Silicone spray in Raleigh, NC is hard!!!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 00:25:41 -0000

Hey everyone, Thanks for the responses I got from people about silicone. I had an offer to mail some to me, but I checked the post office restrictions on hazardous items in the mail, and it looks like you can't mail flammable liquids (silicone is highly flammable). However, I'm confused because there is a site online where I can order silicone to have it shipped to my house (but I have to order minimum 12 cans at $48) :-( Is it ok to mail silicone via the post office? If so, I'm going to respond to the offer I got. Because I cannot find a safe silicone to use for cubing anywhere in my area, and my cubes badly need to be lubed!! :'-( Chris
4464. Re: [Speed cubing group] 6x6x6
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Jun 2006 00:47:04 +0000

Hahaha. Just great. I had some friends that were (ironically naturally) celebrating the end of the world (06/06/06 == 666) tonight. But then I read http://en.wikipedia.org/wiki/616_%28number%29. A 6x6x6 cube would be a much better reason for celebration. Today I got a look at a 4x4x4 for the first time in my life (got my rubiks.com delivery). Happy cubing everyone, here at the end of the world. Elvis On 6/5/06, Gilles Roux <grrroux@...> wrote: > > Ok, it's midnight 06/06/06 here. > > In the chill of the night, I feel something coming. > It's big... > ...it has 6 sides... > ...it's the AntiCube!!!! > rRRRrrraarhahhhhhhhhhhhhhhh > > No, really, is the 6x6x6 for today? :-) > > Gilles. > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4465. Re: [Speed cubing group] Re: strangepuzzle & 6x6x6
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 17:40:27 -0700

That's correct. My index page was destroyed by someone. I'm fixing it now, but I set the homepage to the video page for the moment so people can still use the site. -Chris On 6/5/06, Tim Reynolds <timothy.reynolds2@...> wrote: > > Is it just me, or is the home page now the video search page? As > in, there's no more news page...hmm. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > strangepuzzle: it was hacked this morning, looks like chris got it > back up > > > > > > 6x6x6: please olympic cubes? please please please? > > > > > > clancy > > > > > > ----- Original Message ---- > > From: Bob Burton <bob@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 5, 2006 3:56:58 PM > > Subject: [Speed cubing group] Re: Cubesmith? > > > > Yes...and I noticed nothing unusual. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > <grsbmd@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jeremy_tkr" > > > <jeremy_tkr@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > <no_reply@> > > > > wrote: > > > > > > > > > > Has anyone else noticed that cubesmith (the page) isnt > there? Any > > > > > ideas what is wrong or when it will be back? Thanks. > > > > > > > > > > Peter Greenwood > > > > > > > > > > > > > CUBESMITH IS BACK~!!! > > > > > > > > > > It would seem that Cubesmith is not the only cubing site that's > been > > > down. Anyone checked out strangepuzzle.com lately? > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
4466. Format
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 01:35:49 -0000

Is it just me or is the group completely reformatted? Everything seems different :S Craig
4467. Re: [Speed cubing group] Format
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 18:37:51 -0700

http://groups.yahoo.com/local/newemail.html -Chris On 6/5/06, Craig Bouchard <logitewty@...> wrote: > > Is it just me or is the group completely reformatted? Everything seems > different :S > > Craig > > > [Non-text portions of this message have been removed]
4468. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From: "mgwallisa" <mattwallisa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 02:11:42 -0000

It's been years since I've done this, but I know it's possible to ship flammable and hazardous materials through USPS and UPS. The restrictions come down from DOT on what items can be shipped based on how the materials are classified. They also restrict on how it's packaged and labeled, and if it can be transported by air, ground, or rail. If it's still the same as it was eight or nine years ago, I think UPS only ships hazardous materials from a contracted business. You really just need to visit a Post Office with a can and ask them if it can be shipped because everything is classified somewhere in the huge library of CFR manuals. I would guess you could probably get it through, but you'd have to talk to the Post Office guys to get the final say and the labels anyway. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Thanks for the responses I got from people about silicone. I had an > offer to mail some to me, but I checked the post office restrictions > on hazardous items in the mail, and it looks like you can't mail > flammable liquids (silicone is highly flammable). However, I'm > confused because there is a site online where I can order silicone to > have it shipped to my house (but I have to order minimum 12 cans at > $48) :-( > > Is it ok to mail silicone via the post office? If so, I'm going to > respond to the offer I got. Because I cannot find a safe silicone to > use for cubing anywhere in my area, and my cubes badly need to be > lubed!! :'-( > > Chris >
4469. cubing in ZEE TV
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Jun 2006 03:22:19 +0100 (BST)

Dear Cubers, I am very glad to share my experience with ZEE TV. Zee tv is producing a new episode called "SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been selected for my cubing. Cubing is a alien sport in India. I know only 3 cubers in entire India. They(Zee tv crews) came home in dec-2005 and filmed me cubing fast and blindfolded. They also interviewed my parents, friends, school teachers and principal etc. They filmed me in the park also. They invited me to Bombay(more than 2000 km from my home town) for studio interview on 27th may 2006. They welcomed me to the studio amidst young girls dancing around me. They asked me how I learnt it. As I do not know HINDI, there was a interpretor for me. One of the audiences was called upon to scramble a 3*3*3 cube and I was asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a Bollywood actor was very friendly and jovial. Then he questioned my dad who was sitting in the audience - how do you feel about your son's achievement, how you trained him, how he got interest in it, what is the history behind the invention of the cube etc. Then he asked me how I memorised the cube, but failed to ask me how to solve a cube!!!! All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also available on the stage. But he never asked me anything about them for want of time. My episode is number 3 and will be telecast in the last week of june-2006. The duration is 30 min and I shall let you know the exact date and time of telecast as soon as I am intimated. Hope my cubing show in ZEE TV might inspire many youngsters in India and other countries to learn cubing. I watched many other people performing different items. It was all fun. My dad performed 2 items - human calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22 and will be telecast in august-2006. J.Bernett Orlando Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this message have been removed]
4470. Re: Format
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 03:33:11 -0000

Urgh, I hate it...it looks horrible and I can't tell which messages I've read...Yahoo, bring the format back!! --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Is it just me or is the group completely reformatted? Everything seems > different :S > > Craig >
4471. Re: [Speed cubing group] Re: Format
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 20:39:23 -0700

Yeah, the email format sucks too. Their 'new' format now includes tons of links at the bottom of the email and plenty of spam. Pretty lame. -Chris On 6/5/06, Tim Reynolds <timothy.reynolds2@...> wrote: > > Urgh, I hate it...it looks horrible and I can't tell which messages > I've read...Yahoo, bring the format back!! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Craig Bouchard" > > <logitewty@...> wrote: > > > > Is it just me or is the group completely reformatted? Everything > seems > > different :S > > > > Craig > > > > > [Non-text portions of this message have been removed]
4472. Re: [Speed cubing group] Re: Format
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 08:31:50 +0200

That's weird, I don't see anything much different on the website. I read this group via Thunderbird (I receive separate emails on my computer) and execpt the links on the right, I do not see any change. Is that it ? Gilles Chris Hunt a �crit : > > Yeah, the email format sucks too. Their 'new' format now includes tons of > links at the bottom of the email and plenty of spam. Pretty lame. > > -Chris > > On 6/5/06, Tim Reynolds <timothy.reynolds2@... > <mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > Urgh, I hate it...it looks horrible and I can't tell which messages > > I've read...Yahoo, bring the format back!! > > > > --- In speedsolvingrubikscube@yahoogroups.com > <mailto:speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > "Craig Bouchard" > > > > <logitewty@...> wrote: > > > > > > Is it just me or is the group completely reformatted? Everything > > seems > > > different :S > > > > > > Craig > > > > > > > > > > > [Non-text portions of this message have been removed] > >
4473. Re: [Speed cubing group] Re: Format
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Jun 2006 23:57:09 -0700

I don't know :) Do you receive emails in plain text or html? I receive them in plain text and the formatting is pretty bad. The messages are still perfectly readable, so I don't mind...the new email format is just weird. -Chris On 6/5/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > That's weird, I don't see anything much different on the website. > I read this group via Thunderbird (I receive separate emails on my > computer) and execpt the links on the right, I do not see any change. > Is that it ? > > Gilles > > Chris Hunt a écrit : > > > > > Yeah, the email format sucks too. Their 'new' format now includes tons > of > > links at the bottom of the email and plenty of spam. Pretty lame. > > > > -Chris > > > > On 6/5/06, Tim Reynolds <timothy.reynolds2@...<timothy.reynolds2%40verizon.net> > > <mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > > > Urgh, I hate it...it looks horrible and I can't tell which messages > > > I've read...Yahoo, bring the format back!! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <mailto:speedsolvin > grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > "Craig Bouchard" > > > > > > <logitewty@...> wrote: > > > > > > > > Is it just me or is the group completely reformatted? Everything > > > seems > > > > different :S > > > > > > > > Craig > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed]
4474. New Magic Idea
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 13:56:57 -0000

Hey All, I have a new idea for a new magic, and I have how it is executed, but I need a picture for it...It goes from 2x6 to 3x4 anyone have any ideas? Any would be appreciated... Craig
4475. Re: Some videos from the Trumbull competition
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 14:18:03 -0000

I have uploaded some more videos from the Trumbull competition. Craig's 5x5x5 solves for a Canadian record average: http://tinyurl.com/zocyn Matt's Canadian record single 5x5x5 solve: http://tinyurl.com/zh2av I believe this record was broken a number of times that day by Matt and Craig, with Matt ending up with the record when it was over. Three of Anthony's 2x2x2 solves where he set the American record average time. http://tinyurl.com/f232o Anthony's 14.00-second solve: http://tinyurl.com/kjf2m Three of Matt's 3x3x3 solves for a Canadian record average time, and Matt after finishing his 13.94-second solve. http://tinyurl.com/zg57w Craig's 10.71-second 2x2x2 solve, part of his Canadian record for average time. http://tinyurl.com/kl98k I had also recorded his 22.74-second solve, but a judge was blocking the view for most of the solve. (And anyway, even I can usually solve a 2x2x2 in less time than that.) So I didn't upload that one. Four of Matt's 4x4x4 solves for a Canadian record average time. http://tinyurl.com/gwuck Craig's winning BLD solve for a Canadian record: http://tinyurl.com/h773c I'll also note here that these links will not work forever. The files may disappear after not being downloaded during a period of 30 days or so. Enjoy! - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Just a little correction to what I said in my previous message... > > I incorrectly referred to Cory's 27.80-second one-handed solve as a > "winning" solve. The solve was the fastest at the competition in that > event, and Cory did win that event, but his winning was based on the > average of his middle three solves, to my understanding. > > - Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > In addition to Bob Burton's world record Magic performance > > (downloadable using http://tinyurl.com/ot7tt), I have made > > the following videos from the Trumbull competition available > > online, downloadable using the URLs listed. > > > > Cory's winning one-handed 27.80-second solve: > > http://tinyurl.com/hct7l > > > > Cory'S 4.34-second 2x2x2 solve: > > http://tinyurl.com/j6cju > > > > Craig'S Canadian record 4.93-second 2x2x2 solve: > > http://tinyurl.com/h9fdx > > > > Craig's Magic solves for Canadian record average (1st/fastest solve > > missing): > > http://tinyurl.com/zrhea > > > > Craig's Master Magic solves for Canadian record average: > > http://tinyurl.com/e9wm9 > > > > Matt's Canadian record 4x4x4 solve (ending part): > > http://tinyurl.com/kg7rg > > > > Nathaniel's personal best 14.09-second solve: > > http://tinyurl.com/jgdjj > > > > - Bruce Norskog > > >
4476. Re: [Speed cubing group] cubing in ZEE TV
From: "Sachin Shirwalkar" <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Jun 2006 20:22:00 +0530

Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to share my experience with ZEE TV. Zee tv is producing a new episode called "SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been selected for my cubing. Cubing is a alien sport in India. I know only 3 cubers in entire India. > They(Zee tv crews) came home in dec-2005 and filmed me cubing fast and blindfolded. They also interviewed my parents, friends, school teachers and principal etc. They filmed me in the park also. > They invited me to Bombay(more than 2000 km from my home town) for studio interview on 27th may 2006. They welcomed me to the studio amidst young girls dancing around me. They asked me how I learnt it. As I do not know HINDI, there was a interpretor for me. One of the audiences was called upon to scramble a 3*3*3 cube and I was asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a Bollywood actor was very friendly and jovial. Then he questioned my dad who was sitting in the audience - how do you feel about your son's achievement, how you trained him, how he got interest in it, what is the history behind the invention of the cube etc. Then he asked me how I memorised the cube, but failed to ask me how to solve a cube!!!! > All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also available on the stage. But he never asked me anything about them for want of time. > My episode is number 3 and will be telecast in the last week of june-2006. The duration is 30 min and I shall let you know the exact date and time of telecast as soon as I am intimated. > Hope my cubing show in ZEE TV might inspire many youngsters in India and other countries to learn cubing. > I watched many other people performing different items. It was all fun. My dad performed 2 items - human calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22 and will be telecast in august-2006. > > J.Bernett Orlando > > Send instant messages to your online friends http://in.messenger.yahoo.com > > Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > > > > > >
4477. Re: Format
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 18:02:01 -0000

i like it. my emails come in HTML and i can respond more easily now. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I don't know :) > > Do you receive emails in plain text or html? I receive them in plain text > and the formatting is pretty bad. The messages are still perfectly readable, > so I don't mind...the new email format is just weird. > > -Chris > > On 6/5/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > > > That's weird, I don't see anything much different on the website. > > I read this group via Thunderbird (I receive separate emails on my > > computer) and execpt the links on the right, I do not see any change. > > Is that it ? > > > > Gilles > > > > Chris Hunt a écrit : > > > > > > > > Yeah, the email format sucks too. Their 'new' format now includes tons > > of > > > links at the bottom of the email and plenty of spam. Pretty lame. > > > > > > -Chris > > > > > > On 6/5/06, Tim Reynolds <timothy.reynolds2@...<timothy.reynolds2% 40verizon.net> > > > <mailto:timothy.reynolds2%40verizon.net>> wrote: > > > > > > > > Urgh, I hate it...it looks horrible and I can't tell which messages > > > > I've read...Yahoo, bring the format back!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > <mailto:speedsolvin > > grubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Craig Bouchard" > > > > > > > > <logitewty@> wrote: > > > > > > > > > > Is it just me or is the group completely reformatted? Everything > > > > seems > > > > > different :S > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4478. Re: [Speed cubing group] Re: Format
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Jun 2006 20:29:34 +0200

----- Original Message ----- From: bryanosaurus To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06, 2006 8:02 PM Subject: [Speed cubing group] Re: Format If i try Reply(via web post), I get "sorry, forbidden". It´s of no importance for me, I just wonder why. R __.___ Messages in this topic (18) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe We Made Changes Your Yahoo! Groups email is all new. Learn More Share Feedback Recent Activity a.. 9New Members b.. 4New Photos Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Free puzzle inlay games c.. Educational game and puzzle d.. Word puzzle game e.. Kid puzzle game f.. Puzzle games . [Non-text portions of this message have been removed]
4479. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 18:40:44 -0000

I also live in NC (Reidsville) and I haven't seen any anywhere either. I've been using some CRC silicone spray I found at Wal- mart. But, I heard that it can damage the plastic. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Thanks for the responses I got from people about silicone. I had an > offer to mail some to me, but I checked the post office restrictions > on hazardous items in the mail, and it looks like you can't mail > flammable liquids (silicone is highly flammable). However, I'm > confused because there is a site online where I can order silicone to > have it shipped to my house (but I have to order minimum 12 cans at > $48) :-( > > Is it ok to mail silicone via the post office? If so, I'm going to > respond to the offer I got. Because I cannot find a safe silicone to > use for cubing anywhere in my area, and my cubes badly need to be > lubed!! :'-( > > Chris >
4480. I hate lubing the bigger cubes
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 20:59:30 -0000

I took apart my 5x5x5 cube to lube it. Never again...! That was torture putting it back together.
4481. Re: [Speed cubing group] I hate lubing the bigger cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Jun 2006 14:08:09 -0700 (PDT)

lol its not all that bad...i'd rather do prof then revenge any day ----- Original Message ---- From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 6, 2006 1:59:30 PM Subject: [Speed cubing group] I hate lubing the bigger cubes I took apart my 5x5x5 cube to lube it. Never again...! That was torture putting it back together. <!-- #ygrp-mlmsg {font:84.5% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4482. Re: [Speed cubing group] I hate lubing the bigger cubes
From: "Mike Stewart" <cocoa32301@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 22:09:27 -0000

All you really have to do is turn one layer one way just a little tiny bit, then a perpendicular outermost layer just a little bit. You know, get it so the thing isn't blowing up, but where there's a little hole in between 4 of the little facelets. Spray some silicon in each of the little holes on your cube (there's 54 holes possible on a revenge and 96 holes possible on a professor). That way, you don't have to deal with assembly. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > lol its not all that bad...i'd rather do prof then revenge any day > > ----- Original Message ---- > From: kyuubree <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6, 2006 1:59:30 PM > Subject: [Speed cubing group] I hate lubing the bigger cubes > > I took apart my 5x5x5 cube to lube it. > > Never again...! That was torture putting it back together. > > > > > > > > [Non-text portions of this message have been removed] >
4483. Re: [Speed cubing group] Cube Simulator Average
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 22:44:49 -0000

Nobody else has replied to this but I think it would be cool if you could get your program to keep track of rolling averages! Ian --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > > Don't know if anyone else has taken any averages of 12 on Ryan Heise's > > virtual cube (http://www.ryanheise.com/cube/speed.html) but I've done > > about five averages and my best one so far is 22.62. The individual > > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20, > > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody beaten this? > > It sounds like a good idea. Should I add another records database for > averages? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4484. Re: [Speed cubing group] Cube Simulator Average
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Jun 2006 20:25:19 -0400

I concur. I'm addicted. Anthony ----- Original Message ----- From: Ian To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 06, 2006 6:44 PM Subject: Re: [Speed cubing group] Cube Simulator Average Nobody else has replied to this but I think it would be cool if you could get your program to keep track of rolling averages! Ian --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Sun, Jun 04, 2006 at 03:14:03PM -0000, Ian wrote: > > Don't know if anyone else has taken any averages of 12 on Ryan Heise's > > virtual cube (http://www.ryanheise.com/cube/speed.html) but I've done > > about five averages and my best one so far is 22.62. The individual > > times were (17.65), 22.35, 22.78, 20.83, (36.19), 18.56, 26.31, 22.20, > > 21.16, 24.61, 23.66, 23.79. > > > > Has anybody beaten this? > > It sounds like a good idea. Should I add another records database for > averages? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > [Non-text portions of this message have been removed]
4485. Re: square-1 method??
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 02:05:13 -0000

Hey, I'm certainly not the best sq1 solver in the group, but my accomplishments have been made using little more than a dozen algorithms. David; email me directly and I will reply with all the algs you need to learn. the Square1 is dreadfully unexplored. It's good to see at least one more person interested in it. -Richard --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Why not learn just the algs required from Lars V's page that are > required? You can solve Square-1 in 1-2 minutes using only like 5 of > his algs...well, I can. And I suck at Square-1. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@> wrote: > > > > Is there a square-1 method that requires MORE than 3 algorithms (I > dont want to use that method... too simple, and I'm willing to learn > more algorithms for a better solve). > > > > I dont want to use Lars V expert solution, though.. there are like > 52108 algorithms on there and I';m not dedicating that much time to > this puzzle at the moment. > > > > I'd certainly be willing to memorize a dozen algs for this... > > > > What should I do? > > > > David > > > > > > --------------------------------- > > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone > call rates. > > > > [Non-text portions of this message have been removed] > > >
4486. Re: I hate lubing the bigger cubes
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 11:04:23 -0000

rxdeath how dare you. Professor takes me three times the time (assuming I have identically lubed cubes) to solve. Also just lube it like Katsu: he doesn't even disassemble it. -Tim/SwordsmanKirby
4487. Re: [Speed cubing group] I hate lubing the bigger cubes
From: Kyle Bryant <craptastic_crap@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Jun 2006 05:59:26 -0700 (PDT)

okay?.... kyuubree <no_reply@yahoogroups.com> wrote: I took apart my 5x5x5 cube to lube it. Never again...! That was torture putting it back together. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
4488. Re: I hate lubing the bigger cubes
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 13:09:42 -0000

Everybody should completely disassemble the revenge and the prof at least once. The mechanism for the revenge is quite interesting, and the prof... well, it's just a huge pain in the butt. But now when my center pieces get twisted during a turn, I at least know what's going on and how to fix it without being afraid of breaking anything. I've only completely disassembled both puzzles once. It took me about 1/2 hour to put the revenge back together, and about an hour for the prof. It looks like the olympicube cubes are going to be so much more intuitive and simple to assemble. I wonder how much Frank messed with assembling/disassembling them. He mentioned intentionally popping both puzzles in his review. - Matt --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > lol its not all that bad...i'd rather do prof then revenge any day > > ----- Original Message ---- > From: kyuubree <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 6, 2006 1:59:30 PM > Subject: [Speed cubing group] I hate lubing the bigger cubes > > I took apart my 5x5x5 cube to lube it. > > Never again...! That was torture putting it back together. > > > > <!-- #ygrp-mlmsg {font:84.5% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; > color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> > > > > [Non-text portions of this message have been removed] >
4489. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Jun 2006 18:59:58 +0000

I got my first Revenge yesterday, today I sat down and solved it for the first time. I got all the way to the permutation of LL before I hit a parity and actually had to look up a solution on a web page :) I haven't lubed it so I was just about to ask the list whether I should lube it or not.. I guess I should? I'm just scared it's going to pop really easy. Anyone here who _does not_ lube their Revenge? Regards, Elvis On 6/7/06, Matt M. <mmoberly@...> wrote: > Everybody should completely disassemble the revenge and the prof at > least once. The mechanism for the revenge is quite interesting, and > the prof... well, it's just a huge pain in the butt. But now when my > center pieces get twisted during a turn, I at least know what's going > on and how to fix it without being afraid of breaking anything. > > I've only completely disassembled both puzzles once. It took me about > 1/2 hour to put the revenge back together, and about an hour for the prof. > > It looks like the olympicube cubes are going to be so much more > intuitive and simple to assemble. I wonder how much Frank messed with > assembling/disassembling them. He mentioned intentionally popping > both puzzles in his review. > > - Matt > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > lol its not all that bad...i'd rather do prof then revenge any day > > > > ----- Original Message ---- > > From: kyuubree <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > Subject: [Speed cubing group] I hate lubing the bigger cubes > > > > I took apart my 5x5x5 cube to lube it. > > > > Never again...! That was torture putting it back together. > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ > font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ > font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; > font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; > white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar > .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} > #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } > #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px > 0 8px 8px; } #ygrp-vital > > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; > color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; > color:#ff7900; float:right; width:2em; text-align:right; > padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } > #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ > text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { > background-color:#eee; margin-bottom:20px; padding:0 8px; } > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > font-family:Arial; font-weight:bold; > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ > text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4490. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 7 Jun 2006 20:07:51 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /poppets3b.JPG Uploaded by : al_yyz <anders.larsson@...> Description : Cube spotting: popped sweets cube? You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/poppets3b.JPG To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, al_yyz <anders.larsson@...>
4491. [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 20:09:30 -0000

For me, not lubing was not even an option. Even a single solve on either the revenge or the professor left my hands aching. Playing with either for an extended amount of time (more than 1/2 hour) caused pain that I could still feel the next day. If you can comfortably play with your puzzles without hurting your hands/wrists, then I guess lubing is up to you. After I took apart and lubed my revenge and prof, they became completely different puzzles. They're now both very easy to turn, and neither one has ever popped on me. Does anybody have any stories about lubing their cubes and making them too loose? I can't imagine this happening after just lubing the puzzle once. - Matt --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" <elvstone@...> wrote: > > I got my first Revenge yesterday, today I sat down and solved it for > the first time. I got all the way to the permutation of LL before I > hit a parity and actually had to look up a solution on a web page :) I > haven't lubed it so I was just about to ask the list whether I should > lube it or not.. I guess I should? I'm just scared it's going to pop > really easy. > > Anyone here who _does not_ lube their Revenge? > > Regards, > Elvis >
4492. Interview Participants Wanted
From: "melissadorc" <mdesouza@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 20:35:41 -0000

Hey serious cubers, We are Plan-it Marketing Intelligence and are currently conducting some research to learn what cubers like and dislike about Rubik's Cube, how you play the game, and get your reactions to some new Rubik's Cube game ideas. We will be conducting phone interviews with cubers during the week of June 12th. These interviews will last approximately 30-40 minutes. If you qualify and participate in the interview, you will be paid $60 for your time. If you're interested, please email me at mdesouza@... or call (617) 859-2900. When you contact us, we will ask you a few questions to ensure that you qualify to participate, and if so, we will set up a time to conduct the phone interview at your convenience. We would greatly appreciate your input and feedback. Thanks and we look forward to talking with you.
4493. Re: Magic Balls
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Jun 2006 21:25:38 -0000

Hey guys, you all inspired me to get down to it and make a magic balls. It's my first magic i've strung, and it's was tedious :) Here are some pics: http://www.snkenjoi.com/balls --- In speedsolvingrubikscube@...m, "Bob Burton" <bob@...> wrote: > > Hrmmm...I'm still waiting for Jim to bring up his cube so I can > scramble it. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hey Camel Face (lol) > > > > I did a 7.70 :) and I've done 7.96, only 2 sub-8s...hehehe... > > > > Bye *TIMOTHY* (haha Bob) > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > Wow, more Magic Balls people! cool! > > > By the way, I got 8.18 the day after making it and haven't improved > > > since...well, I haven't really been able to practice since. > > > > > > I definately need to make the transform that changes shape to a huge > > > rectangle and back better, but my main point I need to work on is > > > the end, specifically the transform on the right arm. Bob, your > > > videos will be a tremendous help. > > > > > > Well, I'm exhausted from ARML, so I'll shut up before I become > > > completely incoherent. > > > > > > Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > > Weird, you're the 3rd person I know thats made one in the last > > > little > > > > bit... > > > > > > > > Me, Tim Reynolds and you...Last I heard Tim was averaging around 10 > > > > (like 2-3 days after making it) and today, the 2-3 day after > > > making it > > > > I got 7.96 single and 9.03 average...I use Bob's way...or > > > Alexander's > > > > hehe...its alexanders :p > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > > wrote: > > > > > > > > > > Rough indeed. I'll make a slow video. :) > > > > > > > > > > ~ Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > > > <gillesvdp@> wrote: > > > > > > > > > > > > Hello there, > > > > > > > > > > > > I finally made a MagicBalls puzzle. > > > > > > I wanted to solve it on my own before learning a few tricks on > > > this > > > > > > puzzle. > > > > > > I made this video : > > > > > http://www.belgiancubes.be/videos/MagicBalls-59.07.wmv > > > > > > > > > > > > As you can see, my method is a bit "rough" :D > > > > > > > > > > > > (59.07 is an average time for me, I already had a 35.67 solve > > > but it > > > > > > was "lucky" (how can you have a lucky case on the > > > magicballs ? :D) > > > > > > because during my first flips some others were made > > > unwillingly in the > > > > > > right way so I just had to unfold everything correctly :p > > > > > > > > > > > > Any tips for this puzzle ? > > > > > > > > > > > > Thank you :-) > > > > > > Gilles. > > > > > > > > > > > > > > > > > > > > >
4494. Trumbull 2006 report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 05:39:30 -0000

I posted my report from the Trumbull 2006 competition. You may view it here: http://www.cubewhiz.com/experiences.html ~ Bob
4495. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Jun 2006 06:56:33 +0000

Okay. Yes I can actually feel some pain after the 3-4 solves I did yesterday, so I guess that settles it. I forgot to ask another thing; how do I disassemble the Revenge from rubiks.com? I read in another old thread that there's supposed to be a screw of some kind behind one of the center stickers, but I can't figure out which one (I don't want to needlessly remove a sticker). Am I supposed to feel this screw underneath the sticker? Is it behind the white center piece with the Rubik's logo on it? Regards, Elvis On 6/7/06, Matt M. <mmoberly@...> wrote: > For me, not lubing was not even an option. Even a single solve on > either the revenge or the professor left my hands aching. Playing > with either for an extended amount of time (more than 1/2 hour) caused > pain that I could still feel the next day. > > If you can comfortably play with your puzzles without hurting your > hands/wrists, then I guess lubing is up to you. After I took apart > and lubed my revenge and prof, they became completely different > puzzles. They're now both very easy to turn, and neither one has ever > popped on me. > > Does anybody have any stories about lubing their cubes and making them > too loose? I can't imagine this happening after just lubing the > puzzle once. > > - Matt > > --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > <elvstone@...> wrote: > > > > I got my first Revenge yesterday, today I sat down and solved it for > > the first time. I got all the way to the permutation of LL before I > > hit a parity and actually had to look up a solution on a web page :) I > > haven't lubed it so I was just about to ask the list whether I should > > lube it or not.. I guess I should? I'm just scared it's going to pop > > really easy. > > > > Anyone here who _does not_ lube their Revenge? > > > > Regards, > > Elvis > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4496. Re: Trumbull 2006 report
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 11:02:26 -0000

The link is going to rutgers spring for me.. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I posted my report from the Trumbull 2006 competition. You may view > it here: > > http://www.cubewhiz.com/experiences.html > > ~ Bob >
4497. Re: Trumbull 2006 report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 11:50:05 -0000

Sorry. Fixed it. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > The link is going to rutgers spring for me.. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I posted my report from the Trumbull 2006 competition. You may view > > it here: > > > > http://www.cubewhiz.com/experiences.html > > > > ~ Bob > > >
4498. Re: Trumbull 2006 report
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 11:57:53 -0000

http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Sorry. Fixed it. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > The link is going to rutgers spring for me.. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > I posted my report from the Trumbull 2006 competition. You may view > > > it here: > > > > > > http://www.cubewhiz.com/experiences.html > > > > > > ~ Bob > > > > > >
4499. Copyright/Trademark question...
From: "hovardt" <hovardt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 12:28:16 -0000

Our company had an idea of using a cube or cube-like icon for one of our software programs. Does anyone know who I should talk to about the legality issues of that? It wouldn't be for the company, but just the program icon. Advice? Thoughts? Does anyone have a collection of icons anywhere? -Howard
4500. Re: Trumbull 2006 report
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 12:40:01 -0000

Haha ... That should be : http://www.cubewhiz.com/experiences#trumbullspring2006.html As u can find out starting from http://www.cubewhiz.com Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Sorry. Fixed it. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > The link is going to rutgers spring for me.. > > > > > > ~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > I posted my report from the Trumbull 2006 competition. You may view > > > > it here: > > > > > > > > http://www.cubewhiz.com/experiences.html > > > > > > > > ~ Bob > > > > > > > > > >
4501. Free Giveaway to Bloggers/Group Owners: Nintendo's New Brain Games
From: "amrubin16" <amy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 15:36:09 -0000

Hi, Nintendo recently developed a new series of games specially designed for grown ups that aim to keep your mind busy, improve memory and give adults something fun to play. The new "Touch! Generations" series is a collection of Nintendo DS software that offers a variety of unique ways to play – from solving simple math problems to reading classic literature out loud. In conjunction with these new games Nintendo is sponsoring an online community at Gather.com and to get the community going Nintendo is offering a sneak peak to a select number of bloggers. The Nintendo community on Gather will launch on June 16th and the bloggers selected to receive the free game are asked to post a minimum of two articles about the game in this community and in their own online community with links back to the community on Gather. If you're interested in receiving one of the exclusive "Touch! Generations" games and posting your experience with the new game online please email amy@... with the following information: name of your blog or group, page views/group members, game you're interested in receiving. The following games are available for this free give away: Brain Age Nintendogs Big Brain Academy Magnetica and Tetris DS True Swing Golf Sudoku Gridmaster For more information visit www.touchgenerations.com. Thank you.
4502. Re: Trumbull 2006 report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 16:12:57 -0000

This time it is fixed for real. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Sorry. Fixed it. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > The link is going to rutgers spring for me.. > > > > > > ~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > I posted my report from the Trumbull 2006 competition. You may view > > > > it here: > > > > > > > > http://www.cubewhiz.com/experiences.html > > > > > > > > ~ Bob > > > > > > > > > >
4503. Re: Trumbull 2006 report
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Jun 2006 23:32:56 -0000

Hey Bob, May I make a correction??? On that page it says "We did things Stefan should never hear about..." that was only you, and you used my dad's knife...Crap I've said too much :| Hahaha... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > This time it is fixed for real. > > ~ Bob > > --- In speedsolvingrubikscube@...m, "thomkirjava" > <snkenjoi@> wrote: > > > > http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > > > :) > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > Sorry. Fixed it. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > The link is going to rutgers spring for me.. > > > > > > > > ~Thom > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > > wrote: > > > > > > > > > > I posted my report from the Trumbull 2006 competition. You > may view > > > > > it here: > > > > > > > > > > http://www.cubewhiz.com/experiences.html > > > > > > > > > > ~ Bob > > > > > > > > > > > > > > >
4504. Re: Trumbull 2006 report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Jun 2006 00:55:22 -0000

SHHHHHH!!!! --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey Bob, > > May I make a correction??? On that page it says "We did things Stefan > should never hear about..." that was only you, and you used my dad's > knife...Crap I've said too much :| Hahaha... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > This time it is fixed for real. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > http://www.cubewhiz.com/experiences/trumbullspring2006.html == 404 > > > > > > :) > > > > > > ~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > Sorry. Fixed it. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > > <snkenjoi@> wrote: > > > > > > > > > > The link is going to rutgers spring for me.. > > > > > > > > > > ~Thom > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > > > wrote: > > > > > > > > > > > > I posted my report from the Trumbull 2006 competition. You > > may view > > > > > > it here: > > > > > > > > > > > > http://www.cubewhiz.com/experiences.html > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > > > > > > > > > >
4505. Re: Copyright/Trademark question...
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Jun 2006 18:19:42 -0700

Speed Solving Rubik's Cube - All about speed solving the Rubik's Cube<<< Our company had an idea of using a cube or cube-like icon for one of our software programs. Does anyone know who I should talk to about the legality issues of that? It wouldn't be for the company, but just the program icon. Advice? Thoughts? Does anyone have a collection of icons anywhere? -Howard >>> You should contact http://rubicscube.com to get imformation about this. http://seventowns.com owns the copyright on the image. I did this to get the permission to use their image on my cube webpage. They are protective of their symbol and I was told by someone there to use the official Rubic's color scheme in images and to show a link to their websites. Since you are a company, there may be more involved. Billy
4506. Re: Finding Silicone spray in Raleigh, NC is hard!!!
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Jun 2006 13:33:42 -0000

So what kinds of lube can you get in Walmart?
4507. [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Jun 2006 13:42:29 -0000

Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea to lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend has, and it's just about impossible to turn since it's unlubed. Use your cube for another day, turning it a lot to break it in, then lube it. --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" <elvstone@...> wrote: > > I got my first Revenge yesterday, today I sat down and solved it for > the first time. I got all the way to the permutation of LL before I > hit a parity and actually had to look up a solution on a web page :) I > haven't lubed it so I was just about to ask the list whether I should > lube it or not.. I guess I should? I'm just scared it's going to pop > really easy. > > Anyone here who _does not_ lube their Revenge? > > Regards, > Elvis > > On 6/7/06, Matt M. <mmoberly@...> wrote: > > Everybody should completely disassemble the revenge and the prof at > > least once. The mechanism for the revenge is quite interesting, and > > the prof... well, it's just a huge pain in the butt. But now when my > > center pieces get twisted during a turn, I at least know what's going > > on and how to fix it without being afraid of breaking anything. > > > > I've only completely disassembled both puzzles once. It took me about > > 1/2 hour to put the revenge back together, and about an hour for the prof. > > > > It looks like the olympicube cubes are going to be so much more > > intuitive and simple to assemble. I wonder how much Frank messed with > > assembling/disassembling them. He mentioned intentionally popping > > both puzzles in his review. > > > > - Matt > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > lol its not all that bad...i'd rather do prof then revenge any day > > > > > > ----- Original Message ---- > > > From: kyuubree <no_reply@yahoogroups.com> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > Subject: [Speed cubing group] I hate lubing the bigger cubes > > > > > > I took apart my 5x5x5 cube to lube it. > > > > > > Never again...! That was torture putting it back together. > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea > > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code > > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp- text{ > > font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp- tpmsgs{ > > font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; > > font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ > > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; > > white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar > > .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} > > #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } > > #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid > > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px > > 0 8px 8px; } #ygrp-vital > > > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; > > color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; > > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font- weight:bold; > > color:#ff7900; float:right; width:2em; text-align:right; > > padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } > > #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ > > text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > > background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- sponsor > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { > > background-color:#eee; margin-bottom:20px; padding:0 8px; } > > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > > font-family:Arial; font-weight:bold; > > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp- sponsor > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4508. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Jun 2006 16:35:37 +0200

The one problem with lubed big cubes is that when you "speedbuild" them, then your hands are really dirty. I speedbuilded my 5x5 earlier today and got 13 minutes and 57 seconds but I had a lot of problems. Sub10 is really possible. :p Gilles. 2006/6/9, Timothy Sun <linkpoke@...>: > > Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea > to lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend > has, and it's just about impossible to turn since it's unlubed. Use > your cube for another day, turning it a lot to break it in, then > lube it. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Aron Stansvik" > <elvstone@...> wrote: > > > > I got my first Revenge yesterday, today I sat down and solved it > for > > the first time. I got all the way to the permutation of LL before I > > hit a parity and actually had to look up a solution on a web > page :) I > > haven't lubed it so I was just about to ask the list whether I > should > > lube it or not.. I guess I should? I'm just scared it's going to > pop > > really easy. > > > > Anyone here who _does not_ lube their Revenge? > > > > Regards, > > Elvis > > > > On 6/7/06, Matt M. <mmoberly@...> wrote: > > > Everybody should completely disassemble the revenge and the prof > at > > > least once. The mechanism for the revenge is quite interesting, > and > > > the prof... well, it's just a huge pain in the butt. But now > when my > > > center pieces get twisted during a turn, I at least know what's > going > > > on and how to fix it without being afraid of breaking anything. > > > > > > I've only completely disassembled both puzzles once. It took me > about > > > 1/2 hour to put the revenge back together, and about an hour for > the prof. > > > > > > It looks like the olympicube cubes are going to be so much more > > > intuitive and simple to assemble. I wonder how much Frank > messed with > > > assembling/disassembling them. He mentioned intentionally > popping > > > both puzzles in his review. > > > > > > - Matt > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > lol its not all that bad...i'd rather do prof then revenge any > day > > > > > > > > ----- Original Message ---- > > > > From: kyuubree <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > Subject: [Speed cubing group] I hate lubing the bigger cubes > > > > > > > > I took apart my 5x5x5 cube to lube > it. > > > > > > > > Never again...! That was torture putting it back together. > > > > > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > > {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, > textarea > > > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, > code > > > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp- > text{ > > > font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp- > tpmsgs{ > > > font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; > > > font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ > > > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; > > > white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar > > > .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} > > > #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } > > > #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px > solid > > > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > > > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; > padding:2px > > > 0 8px 8px; } #ygrp-vital > > > > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; > > > color:#333; text-transform:uppercase; } #ygrp-vital ul{ > padding:0; > > > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; > clear:both; > > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font- > weight:bold; > > > color:#ff7900; float:right; width:2em; text-align:right; > > > padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } > > > #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ > > > text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > > > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > > > background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor > #ov ul{ > > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > > list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > sponsor > > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor > #nc { > > > background-color:#eee; margin-bottom:20px; padding:0 8px; } > > > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > > > font-family:Arial; font-weight:bold; > > > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp- > sponsor > > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq > {margin:4;} --> > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
4509. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Jun 2006 16:24:45 +0000

Hey Swordsman_Kirby! Yep that's just what I did and now it's much better. I'm still reaaaaally slow with the 4x, but that's just because I do each edge pair one by one, and I only know the most basic parity fixes.. I'll work on that though! I did a PB on the 3x today too, 35.39 ;) Regards, Elvis On 6/9/06, Timothy Sun <linkpoke@...> wrote: > Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea > to lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend > has, and it's just about impossible to turn since it's unlubed. Use > your cube for another day, turning it a lot to break it in, then > lube it. > > --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > <elvstone@...> wrote: > > > > I got my first Revenge yesterday, today I sat down and solved it > for > > the first time. I got all the way to the permutation of LL before I > > hit a parity and actually had to look up a solution on a web > page :) I > > haven't lubed it so I was just about to ask the list whether I > should > > lube it or not.. I guess I should? I'm just scared it's going to > pop > > really easy. > > > > Anyone here who _does not_ lube their Revenge? > > > > Regards, > > Elvis > > > > On 6/7/06, Matt M. <mmoberly@...> wrote: > > > Everybody should completely disassemble the revenge and the prof > at > > > least once. The mechanism for the revenge is quite interesting, > and > > > the prof... well, it's just a huge pain in the butt. But now > when my > > > center pieces get twisted during a turn, I at least know what's > going > > > on and how to fix it without being afraid of breaking anything. > > > > > > I've only completely disassembled both puzzles once. It took me > about > > > 1/2 hour to put the revenge back together, and about an hour for > the prof. > > > > > > It looks like the olympicube cubes are going to be so much more > > > intuitive and simple to assemble. I wonder how much Frank > messed with > > > assembling/disassembling them. He mentioned intentionally > popping > > > both puzzles in his review. > > > > > > - Matt > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > lol its not all that bad...i'd rather do prof then revenge any > day > > > > > > > > ----- Original Message ---- > > > > From: kyuubree <no_reply@yahoogroups.com> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > Subject: [Speed cubing group] I hate lubing the bigger cubes > > > > > > > > I took apart my 5x5x5 cube to lube > it. > > > > > > > > Never again...! That was torture putting it back together. > > > > > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > > {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, > textarea > > > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, > code > > > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp- > text{ > > > font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp- > tpmsgs{ > > > font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; > > > font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ > > > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; > > > white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar > > > .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} > > > #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } > > > #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px > solid > > > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > > > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; > padding:2px > > > 0 8px 8px; } #ygrp-vital > > > > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; > > > color:#333; text-transform:uppercase; } #ygrp-vital ul{ > padding:0; > > > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; > clear:both; > > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font- > weight:bold; > > > color:#ff7900; float:right; width:2em; text-align:right; > > > padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } > > > #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ > > > text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > > > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > > > background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor > #ov ul{ > > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > > list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > sponsor > > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor > #nc { > > > background-color:#eee; margin-bottom:20px; padding:0 8px; } > > > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > > > font-family:Arial; font-weight:bold; > > > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp- > sponsor > > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq > {margin:4;} --> > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4510. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Jun 2006 16:25:46 +0000

Haha. Speedbuilding, never heard of such a thing ;) Don't think it's a carrier for me though, so the dirt is not an issue, heh. Impressive! Elvis On 6/9/06, Gilles van den Peereboom <gillesvdp@...> wrote: > The one problem with lubed big cubes is that when you "speedbuild" them, > then your hands are really dirty. > I speedbuilded my 5x5 earlier today and got 13 minutes and 57 seconds but I > had a lot of problems. Sub10 is really possible. :p > > Gilles. > > 2006/6/9, Timothy Sun <linkpoke@...>: > > > > Hey elvstone, it's Swordsman_Kirby. :P And uh, it's a VERY good idea > > to lube your 4x4. I got my hands on an Eastsheen 4x4 that my friend > > has, and it's just about impossible to turn since it's unlubed. Use > > your cube for another day, turning it a lot to break it in, then > > lube it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Aron Stansvik" > > <elvstone@...> wrote: > > > > > > I got my first Revenge yesterday, today I sat down and solved it > > for > > > the first time. I got all the way to the permutation of LL before I > > > hit a parity and actually had to look up a solution on a web > > page :) I > > > haven't lubed it so I was just about to ask the list whether I > > should > > > lube it or not.. I guess I should? I'm just scared it's going to > > pop > > > really easy. > > > > > > Anyone here who _does not_ lube their Revenge? > > > > > > Regards, > > > Elvis > > > > > > On 6/7/06, Matt M. <mmoberly@...> wrote: > > > > Everybody should completely disassemble the revenge and the prof > > at > > > > least once. The mechanism for the revenge is quite interesting, > > and > > > > the prof... well, it's just a huge pain in the butt. But now > > when my > > > > center pieces get twisted during a turn, I at least know what's > > going > > > > on and how to fix it without being afraid of breaking anything. > > > > > > > > I've only completely disassembled both puzzles once. It took me > > about > > > > 1/2 hour to put the revenge back together, and about an hour for > > the prof. > > > > > > > > It looks like the olympicube cubes are going to be so much more > > > > intuitive and simple to assemble. I wonder how much Frank > > messed with > > > > assembling/disassembling them. He mentioned intentionally > > popping > > > > both puzzles in his review. > > > > > > > > - Matt > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Clancy Cochran > > > > <perscription_death@> wrote: > > > > > > > > > > lol its not all that bad...i'd rather do prof then revenge any > > day > > > > > > > > > > ----- Original Message ---- > > > > > From: kyuubree <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Tuesday, June 6, 2006 1:59:30 PM > > > > > Subject: [Speed cubing group] I hate lubing the bigger cubes > > > > > > > > > > I took apart my 5x5x5 cube to lube > > it. > > > > > > > > > > Never again...! That was torture putting it back together. > > > > > > > > > > > > > > > > > > > > <!-- #ygrp-mlmsg {font:84.5% > > > > arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table > > > > {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, > > textarea > > > > {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, > > code > > > > {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp- > > text{ > > > > font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp- > > tpmsgs{ > > > > font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; > > > > font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ > > > > padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; > > > > white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar > > > > .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} > > > > #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } > > > > #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px > > solid > > > > #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } > > > > #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; > > padding:2px > > > > 0 8px 8px; } #ygrp-vital > > > > > #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; > > > > color:#333; text-transform:uppercase; } #ygrp-vital ul{ > > padding:0; > > > > margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; > > clear:both; > > > > border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font- > > weight:bold; > > > > color:#ff7900; float:right; width:2em; text-align:right; > > > > padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } > > > > #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ > > > > text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; > > > > font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; > > > > background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor > > #ov ul{ > > > > padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ > > > > list-style-type:square; padding:6px 0; font-size:77%; } #ygrp- > > sponsor > > > > #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor > > #nc { > > > > background-color:#eee; margin-bottom:20px; padding:0 8px; } > > > > #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ > > > > font-family:Arial; font-weight:bold; > > > > > color:#628c2a; font-size:100%; line-height:122%; } #ygrp- > > sponsor > > > > .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ > > > > text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o > > > > {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ > > > > font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq > > {margin:4;} --> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > > > > > >
4511. Re: I hate lubing the bigger cubes
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Jun 2006 17:13:18 -0000

Yeah, you should basically do everything on bigcubes.com. :P Learn two pairs at once, it's pretty fast, and I can get under four minutes on a crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well, that's the worst kind of revenge you can get. :D Also, never try to speed- assemble an Eastsheen anything. How fast are you on the 4x4 though, elvstone? -SK/Tim --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" <elvstone@...> wrote: > > Hey Swordsman_Kirby! Yep that's just what I did and now it's much > better. I'm still reaaaaally slow with the 4x, but that's just because > I do each edge pair one by one, and I only know the most basic parity > fixes.. I'll work on that though! > > I did a PB on the 3x today too, 35.39 ;) > > Regards, > Elvis
4512. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Jun 2006 18:54:44 +0000

Yea I found Chris Hardwick's chained 2-pair thingie. It's the first thing I'll look at to better my times. I've only done maybe 5 solves so far, I've been busy working. The first time I solved it I wanted to see if I could solve it without looking at any solutions, and I did the entire cube but hit one LL parity with no chance of just figuring it out by myself, bummer! ;) I timed myself just with the clock on the wall twice today. The first solve I got confused, or well I actually forgot an edge pair and didn't realize it until late into F2L ;) It took me maybe 7-8 minutes. The second solve went better and was right below 5 minutes. So you see I have some work to do! Regards, Elvis On 6/9/06, Timothy Sun <linkpoke@...> wrote: > Yeah, you should basically do everything on bigcubes.com. :P Learn two > pairs at once, it's pretty fast, and I can get under four minutes on a > crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well, that's > the worst kind of revenge you can get. :D Also, never try to speed- > assemble an Eastsheen anything. How fast are you on the 4x4 though, > elvstone? > > -SK/Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > <elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep that's just what I did and now it's much > > better. I'm still reaaaaally slow with the 4x, but that's just because > > I do each edge pair one by one, and I only know the most basic parity > > fixes.. I'll work on that though! > > > > I did a PB on the 3x today too, 35.39 ;) > > > > Regards, > > Elvis > > > > > > > > Yahoo! Groups Links > > > > > > >
4513. Re: [Speed cubing group] Re: I hate lubing the bigger cubes
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Jun 2006 18:56:58 +0000

My cube is a rubiks.com one btw. On 6/9/06, Timothy Sun <linkpoke@...> wrote: > Yeah, you should basically do everything on bigcubes.com. :P Learn two > pairs at once, it's pretty fast, and I can get under four minutes on a > crappy, new, non-lubed, BYO color scheme, Eastsheen 4x4. Well, that's > the worst kind of revenge you can get. :D Also, never try to speed- > assemble an Eastsheen anything. How fast are you on the 4x4 though, > elvstone? > > -SK/Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Aron Stansvik" > <elvstone@...> wrote: > > > > Hey Swordsman_Kirby! Yep that's just what I did and now it's much > > better. I'm still reaaaaally slow with the 4x, but that's just because > > I do each edge pair one by one, and I only know the most basic parity > > fixes.. I'll work on that though! > > > > I did a PB on the 3x today too, 35.39 ;) > > > > Regards, > > Elvis > > > > > > > > Yahoo! Groups Links > > > > > > >
4514. Is black on one side allowed in competetions?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 16:21:22 -0000

I've been using black for a while because I hated my green I had (rubiks.com vinyl stickers). I really like it and it's easy to find but I'm not sure if I should keep using it.
4515. Re: Is black on one side allowed in competetions?
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 17:41:40 -0000

As long as all the stickers are made of the same material, I don't see any problems. Maybe in the bigger official tournaments, the standard colors have to be used but I'm not sure. - Koen --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I've been using black for a while because I hated my green I had > (rubiks.com vinyl stickers). I really like it and it's easy to find > but I'm not sure if I should keep using it. >
4516. How to master fingering ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 18:48:44 +0100 (BST)

Dear cubers, Now, I realise my fingering is not the best or not close to the best. I get stuck very frequently and stops more often than necessary. My looking ahead is also not very good. I need help to improve my focus to look ahead and master my fingering style. Could you helpme please? J.Bernett Orlando Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this message have been removed]
4517. Any sites that show cubes after applying algs?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 19:27:25 -0000

Is there a place where I can type in an algorithm and have it show me what it looks like on 3x3/4x4/5x5 cubes? I am trying to learn more algs for the 5x5x5 cube to see what pieces are affected by certain algorithms but it's hard for me to tell what pieces change if it's scrambled since it's chaotic, and it's hard to tell what pieces change when it's solved since you can't tell when the centers are solved. This would be a very useful function to me but I can't find anything that would do this! Any help would be much appreciated. Thanks.
4518. Re: Any sites that show cubes after applying algs?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 21:37:01 -0000

For 3x3, you can just use CubeTwister (I don't have the link handy, just google it.) For 4x4 and 5x5, I suggest you take a RevengePlayer and ProfessorPlayer by Werner Randelshofer (or something like that). Same guy who made CubeTwister. You have the parameters page, so you can play around with that.
4519. Cubing for a good cause tomorrow
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 22:13:17 -0000

Hey everyone, I'll be doing my two-hour cube marathon tomorrow as a fundraiser for the Matty Eappen Foundation (never shake a baby). You can make (tax-deductible!) contributions at: www.firstgiving.com/andycamann I'm very close to my goal of raising $2,500.00 for this; please help out and make a contribution for this worthy cause! Thanks also to the folks at Winning Moves Corp. for donating a supply of cubes for me to solve during this event. Wish me luck and fast solving and please donate whatever you can! Thank you! Andy
4520. Re: Any sites that show cubes after applying algs?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 22:54:30 -0000

http://thearufam.brinkster.net/cube/wrapplet.asp This is easy to use for 3x3 Tim --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Is there a place where I can type in an algorithm and have it show me > what it looks like on 3x3/4x4/5x5 cubes? I am trying to learn more algs > for the 5x5x5 cube to see what pieces are affected by certain > algorithms but it's hard for me to tell what pieces change if it's > scrambled since it's chaotic, and it's hard to tell what pieces change > when it's solved since you can't tell when the centers are solved. > This would be a very useful function to me but I can't find anything > that would do this! Any help would be much appreciated. Thanks. >
4521. Re: Is black on one side allowed in competetions?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Jun 2006 23:26:25 -0000

Thanks. I put Black Electrical tape on it and I think it is vinyl so it's the same material. I probably won't ever go to a competetion but just in case. --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > As long as all the stickers are made of the same material, I don't see > any problems. Maybe in the bigger official tournaments, the standard > colors have to be used but I'm not sure. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > wrote: > > > > I've been using black for a while because I hated my green I had > > (rubiks.com vinyl stickers). I really like it and it's easy to find > > but I'm not sure if I should keep using it. > > >
4522. chalmers open-2006
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 18:44:50 +0100 (BST)

Well done Gunner Krig for all your achievements. winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that too with a world record in 2*2*2. I am inspired! J.Bernett Orlando Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this message have been removed]
4523. Re: How to master fingering ?
From: broncoviper <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 18:18:10 -0000

Hello, I am fairly new to this whole speedcubing deal as well. I solved my first cube in late February, and within a few weeks, Ill have all the F2L (one slot) algs, PLL algs, and OLL algs down. After that, I'll work on multislotting the F2L and that will get me sub-20 easily. I never thought I would be able to pull off finger tricks, but now I can fairly well. I think it is just practice, practice, and more practice. Watch some videos of the sub-20 solves, and then that will inspire you to just go at it. You want to learn algs so that when you see which alg you need to perform, your fingers just snap at it, without having to think, or even look at the cube. Good luck. --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear cubers, > Now, I realise my fingering is not the best or not close to the best. I get stuck very frequently and stops more often than necessary. > My looking ahead is also not very good. > I need help to improve my focus to look ahead and master my fingering style. Could you helpme please? > > J.Bernett Orlando > > Send instant messages to your online friends http://in.messenger.yahoo.com > > Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this message have been removed] >
4524. Re: chalmers open-2006
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 21:22:47 -0000

Hmmmmm ... David Wesley was doing 3x3x3 speedsolving there. But why he didn't do the larger cubes ? A mystery indeed :-o Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Well done Gunner Krig for all your achievements. > winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that too with a world record in 2*2*2. I am inspired! > > J.Bernett Orlando > > Send instant messages to your online friends http://in.messenger.yahoo.com > > Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this message have been removed] >
4525. Re: chalmers open-2006
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 21:08:16 -0000

Thank you very much. It was just a perfect average. None of the times were lucky, but they were all very fluid. I was very nervous after three solves because I knew that one good solve more would give me the WR. I'm very hppy that I did 5 excellent solves. It's not easy when you're as nervous as I was. It was nice to meet David Wesley too. He had been practicing for a week before the contest, so his times were really great. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Well done Gunner Krig for all your achievements. > winning all 2*2*2, 3*3*3, 4*4*4 and 5*5*5 and that too with a world record in 2*2*2. I am inspired! > > J.Bernett Orlando > > Send instant messages to your online friends http://in.messenger.yahoo.com > > Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this message have been removed] >
4526. Re: chalmers open-2006
From: "karekrig" <karkr936@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 23:08:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmmmmm ... > > David Wesley was doing 3x3x3 speedsolving there. But why he didn't > do the larger cubes ? A mystery indeed :-o > > Cheers! > > -Per David wanted to participate in the bigger cubes too. But he had to leave for a birthday party (I think it was his own). While Gunnar have broken the national records for 3x3 and 4x4, David's 5x5 times from Toronto still stands. And I am sure he still can make impressive times.
4527. The Cube Database
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 00:32:29 -0000

My latest project: http://www.ryanheise.com/cube/database/ It is intended to be a database of move sequences for different methods. It is editable by anyone which means that you can input new sequences into the database. For the moment, I will trust that people will only input valid and serious move sequences for each case. I expect there to be bugs, so please let me know if something weird happens. To input a new move sequence, you use the same keyboard control as with the Rubik's Cube Simulator. Try to input sequences close to the way in which you would perform them on a real physical cube, as the idea is to present alternative ways of performing the same sequence, or alternative sequences for the same case. One caveat: when inputting a sequence, it will not be accepted until the cube is returned to its home orientation. That is, you must return the cube to the position with red on top and blue on front. -- Ryan Heise http://www.ryanheise.com/cube/
4528. Re: The Cube Database
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 01:51:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > My latest project: > > http://www.ryanheise.com/cube/database/ Or use the already existing database on http://alglist.ning.com <http://alglist.ning.com> Michiel [Non-text portions of this message have been removed]
4529. Re: The Cube Database
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 03:17:07 -0000

I'll admit I'm not the first to create a database of move sequences ;-) Jessica Fridrich and Lars Petrus are to thank for publishing two of the earliest web listings of sequences, and Lars for the first one that shows how to move the sides of the cube; Dan Knights for his video database showing how to perform sequences with the hands; Doug Li for first proposing the idea of a user-editable database, and Michiel van der Blonk for realising the idea through Ning's web app builder; at least 50 others for their move sequence databases. Mine is yet another one, but its goals are to show how to perform the sequences with the hands, as best as is possible through computer animation. I am yet to add the "hands" into the animation, but that is something I am planning to do. -- Ryan Heise http://www.ryanheise.com/cube/
4530. need help
From: "vegascitygirl" <vegascitygirl@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 03:07:27 -0000

A good friend of my sister's gave her a rubiks cube and wrote on it. I, without thinking, picked it up and messed it up. Now my sister is very sad and mad at me for changing it. she's away on a trip and i would really like to get it the way it was before she get's back. any help would great, thanks.
4531. Re: need help
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 04:26:42 -0000

"vegascitygirl" wrote: > > A good friend of my sister's gave her a rubiks cube and wrote on it. > I, without thinking, picked it up and messed it up. Now my sister is > very sad and mad at me for changing it. she's away on a trip and i > would really like to get it the way it was before she get's back. > any help would great, thanks. Try rubix repair: http://www.roobik.com/cgi-bin/rubix/rubix.cgi -- Ryan Heise http://www.ryanheise.com/cube/
4532. (very off topic) Sudoku strategies
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 06:27:04 -0000

Hey everyone, I know this is very off topic, so I invite any responses to my e-mail rather than on the group if you would rather not clutter up the group. I have been doing sudoku's on and off, and am currently in an on craze, and doing them a lot. I have a book with a lot of sudokus, and one of those hand held sudoku generators. I try to only do the hardest ones from the book, and the highest level on the hand held game. I'm not fast at all, but I consider myself halfway decent because I haven't yet found one I can't solve. My question is about a certain strategy I have been using, I wonder if there are other (i.e. more efficient) ones. When I get to the point where I can't look at all the rows and columns and see if I can find that it's only possible for one space in that row or column to be a certain number, or to use the same idea with each square in a box, then I call this "the wall". It's the point where even looking at every square and seeing which numbers are allowed to fit there and not finding a new number anywhere doesn't give you a new number to place. Whenever I get here I look for any situation where there are only two possibilities. Say a pair of squares can be either (1,4) or the reverse (4,1). I then mentally place one of the options (say 4,1) and see what happens. I mentally make a bunch of moves on the board (having two new squares usually makes finding others easy) and see if I can run into a contradiction (placing two of the same number in some box, row or column, or having one square required to be two different numbers). If I run into a contradiction, I can move forward by placing the other pair. If I make a lot of moves and don't run into a contradiction I try the other pair and see if I get a contradction that way. Every time I have tried this and the first pair led to no contradiction, the second try (the reverse order) always did. I never write down my test moves, I always just memorize where I am placing new numbers. I tend to do about 5-15 moves when doing this before either trying the other pair (maybe there is no contradiction the way I am trying) or finding one if it is there. Sometimes this can be a very time consuming process (I'm not fast at all at solving a Sudoku). Is there a better strategy than to search for a contradiction? I mean specifically for when you hit that point where even doing an exhaustive search of each square/cell does not lead to any new information. By exhaustive search I mean looking at what can fit in all cells, and using information and tricks like some row of 3 cells in a box must contain a 4, so even though a 4 is not there, use the information that one will have to be there to see if that effects other boxes/rows/columns. So far I am sticking with this "try to achieve a contradiction" approach, even if it is very slow. I tend to use this contradiction approach once every puzzle (I try to only do the hardest any time I have a choice). I just finished a sudoku that was literally the hardest one I have ever done. It took me 3.5 hours to do in three sittings about 1 hour each. I had to use the contradiction approach three times, and on one of those tries I made 15 mental moves before finding the contradiction (all done with memory, no writing down). That puzzle prompted me to ask this question, since this approach is so time consuming. It absolutely works, but it's slow. Is there an easier way, or should I stick with this one? Thanks for any help, and since this post is so off topic feel free to respond to my e-mail at chris [at] speedcubing [dot] com if you want. Chris
4533. Re: [Speed cubing group] (very off topic) Sudoku strategies
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 13 Jun 2006 08:13:48 +0100

Hi Chris, The contradiction approach is pretty much a standard technique at that point so far as I know. Being you I guess you've picked up pretty much all of the little tricks etc that you can use before you get to that point (sounds like it). I don't know of anything any cleverer anyway! by the way have you tried Kakuro - that seems to be the second biggest 'seller' of that type of puzzle and I think has more scope and depth than Sudoku. Both great fun though! Duncan ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006 7:27 AM Subject: [Speed cubing group] (very off topic) Sudoku strategies Hey everyone, I know this is very off topic, so I invite any responses to my e-mail rather than on the group if you would rather not clutter up the group. I have been doing sudoku's on and off, and am currently in an on craze, and doing them a lot. I have a book with a lot of sudokus, and one of those hand held sudoku generators. I try to only do the hardest ones from the book, and the highest level on the hand held game. I'm not fast at all, but I consider myself halfway decent because I haven't yet found one I can't solve. My question is about a certain strategy I have been using, I wonder if there are other (i.e. more efficient) ones. When I get to the point where I can't look at all the rows and columns and see if I can find that it's only possible for one space in that row or column to be a certain number, or to use the same idea with each square in a box, then I call this "the wall". It's the point where even looking at every square and seeing which numbers are allowed to fit there and not finding a new number anywhere doesn't give you a new number to place. Whenever I get here I look for any situation where there are only two possibilities. Say a pair of squares can be either (1,4) or the reverse (4,1). I then mentally place one of the options (say 4,1) and see what happens. I mentally make a bunch of moves on the board (having two new squares usually makes finding others easy) and see if I can run into a contradiction (placing two of the same number in some box, row or column, or having one square required to be two different numbers). If I run into a contradiction, I can move forward by placing the other pair. If I make a lot of moves and don't run into a contradiction I try the other pair and see if I get a contradction that way. Every time I have tried this and the first pair led to no contradiction, the second try (the reverse order) always did. I never write down my test moves, I always just memorize where I am placing new numbers. I tend to do about 5-15 moves when doing this before either trying the other pair (maybe there is no contradiction the way I am trying) or finding one if it is there. Sometimes this can be a very time consuming process (I'm not fast at all at solving a Sudoku). Is there a better strategy than to search for a contradiction? I mean specifically for when you hit that point where even doing an exhaustive search of each square/cell does not lead to any new information. By exhaustive search I mean looking at what can fit in all cells, and using information and tricks like some row of 3 cells in a box must contain a 4, so even though a 4 is not there, use the information that one will have to be there to see if that effects other boxes/rows/columns. So far I am sticking with this "try to achieve a contradiction" approach, even if it is very slow. I tend to use this contradiction approach once every puzzle (I try to only do the hardest any time I have a choice). I just finished a sudoku that was literally the hardest one I have ever done. It took me 3.5 hours to do in three sittings about 1 hour each. I had to use the contradiction approach three times, and on one of those tries I made 15 mental moves before finding the contradiction (all done with memory, no writing down). That puzzle prompted me to ask this question, since this approach is so time consuming. It absolutely works, but it's slow. Is there an easier way, or should I stick with this one? Thanks for any help, and since this post is so off topic feel free to respond to my e-mail at chris [at] speedcubing [dot] com if you want. Chris [Non-text portions of this message have been removed]
4534. Re: [Speed cubing group] Re: The Cube Database
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 08:50:17 +0200

Hello, This is a very nice applet, but the only problem is that it is hard to read what is on the buttons (solutions and post a new solution). Otherwise it is kinda nice, but it would be good to have the algorithm too. What do you think ? Gilles.be Ryan Heise a �crit : > > I'll admit I'm not the first to create a database of move sequences ;-) > > Jessica Fridrich and Lars Petrus are to thank for publishing two of the > earliest web listings of sequences, and Lars for the first one that > shows how to move the sides of the cube; Dan Knights for his video > database showing how to perform sequences with the hands; Doug Li for > first proposing the idea of a user-editable database, and Michiel van > der Blonk for realising the idea through Ning's web app builder; at > least 50 others for their move sequence databases. > > Mine is yet another one, but its goals are to show how to perform the > sequences with the hands, as best as is possible through computer > animation. I am yet to add the "hands" into the animation, but that is > something I am planning to do. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > >
4535. Re: [Speed cubing group] need help
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Jun 2006 21:16:26 -0700

Go ahead and follow Jasmine's tutorial, you should have it solved in no time! This solution is also easy to memorize if you find yourself extremely interested in solving the cube :) http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris On 6/12/06, vegascitygirl <vegascitygirl@...> wrote: > > A good friend of my sister's gave her a rubiks cube and wrote on it. > I, without thinking, picked it up and messed it up. Now my sister is > very sad and mad at me for changing it. she's away on a trip and i > would really like to get it the way it was before she get's back. > any help would great, thanks. > > > [Non-text portions of this message have been removed]
4536. Re: chalmers open-2006
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 08:18:56 -0000

Hi Per!! He had to leave, so there was no time for him to compete in the bigger cubes. It would have been nice to see how good he was with the 555. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmmmmm ... > > David Wesley was doing 3x3x3 speedsolving there. But why he didn't > do the larger cubes ? A mystery indeed :-o > > Cheers! > > -Per
4537. [Speed cubing group] Re: The Cube Database
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 08:06:16 -0000

Gilles van den Peereboom wrote: > This is a very nice applet, but the only problem is that it is > hard to read what is on the buttons (solutions and post a new > solution). The buttons are supposed to have white text on black background, but I haven't really tested on Windows. I've created two test versions, maybe you can tell me if they work: http://www.ryanheise.com/cube/database/index13.html http://www.ryanheise.com/cube/database/index14.html The first is another attempt to get white text on black background for the buttons. The second is an attempt to make black text on grey background. I'd prefer the first if it works, but if not, I'll make it the second. > it would be good to have the algorithm too. The problem is that there isn't yet any notation to describe the kinds of move that my applet supports (or moves that my applet may support in the future). This is a substantial project in itself, and one I hope to get around to. What I need to do is compile a list of all of the finger tricks that are presently known, and build them into the notation. That way, I can also accurately animate how the hands perform a sequence. -- Ryan Heise http://www.ryanheise.com/cube/
4538. Re: [Speed cubing group] need help
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 13 Jun 2006 10:35:40 +0200

But "he wrote on it". That is it may very well be a supercube. And in that case even Jasmine doesn´t help. R ----- Original Message ----- From: Chris Hunt To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006 6:16 AM Subject: Re: [Speed cubing group] need help Go ahead and follow Jasmine's tutorial, you should have it solved in no time! This solution is also easy to memorize if you find yourself extremely interested in solving the cube :) http://peter.stillhq.com/jasmine/rubikscubesolution.html -Chris ut [Non-text portions of this message have been removed]
4539. Re: (very off topic) Sudoku strategies
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 14:29:46 -0000

Hey Duncan, Thanks for the help. That's good to know that this is a standard approach. I've never read any strategy books on sudoku, I just started with the really really easy ones in the book I have and worked up from there. I was mostly worried that I was missing some number somewhere whenever I get to that point and decide to use the contradiction approach. It seems like maybe it's always possible at that point to find a number somewhere using some clever trick, but sometimes no matter how hard I look I can't find one. At that point I figure it would be better to just to find a contradiction. The only problem with that, is that apparently it's possible to have a puzzle where that approach is needed more than once (unless I just missed some number somewhere). I do try to go slowly and carefully, rather than quickly, but I can still see how maybe a clue was hidden somewhere and I didn't find it. Thanks for the help, I'll also give Kakuro a shot. I've never heard of it to be honest, but I think google can quickly fix that for me ;-) Thanks for the help! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Duncan Dicks" <duncan@...> wrote: > > Hi Chris, > The contradiction approach is pretty much a standard technique at that point so far as I know. Being you I guess you've picked up pretty much all of the little tricks etc that you can use before you get to that point (sounds like it). I don't know of anything any cleverer anyway! by the way have you tried Kakuro - that seems to be the second biggest 'seller' of that type of puzzle and I think has more scope and depth than Sudoku. Both great fun though! > > Duncan
4540. Re: [Speed cubing group] (very off topic) Sudoku strategies
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 10:16:21 -0400

Try learning the techniques on this page (from sudokuoftheday.com): http://tinyurl.com/bruad The technique you described is called Nishio. It sounds like I solve about the same way that you do. I use the easy through advanced techniques from that site, then I skip over the master techniques to Nishio. This may be considered cheating, but I usually do the puzzles using Astraware Sudoku on my PDA with automatic pencil marks turned on. Then I use the feature that lets you draw notes on the screen when I want to try a guess and see if it leads to a contradiction. I can usually get through the Diabolical puzzles in 10-20 minutes. [Non-text portions of this message have been removed]
4541. Re: [Speed cubing group] (very off topic) Sudoku strategies
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 16:01:54 -0000

Hey David, I feel pretty comfortable with most of those strategies, and I think I already use almost all of them to at least some extent. However, I had never really thought about that "swordfish" one, that's something that I want to try to use! I had never thought to do that. I think I often use the advanced techniques to find my options for Nishio if I am getting stuck and no other strategy works. I have also used the "X-wing" and "forcing chains" options a lot. I'm surprised I never thought of the swordfish, which is just a more general type of X-wing idea, but I'm glad I know about it now! The swordfish thing is probably one that could save me from doing Nishio when I get stuck and nothing else seems to work. Nishio works, but it's very, very time consuming! I also seem to be one of the weirdos, I enjoy doing the puzzles where I only write down the final numbers in the cells, and try to remember all the pairs, and Xwings and other options in my head. The downside is that it takes me some time to come back into a half finished puzzle if I put it down for a while. I like it though, it's a brain workout, but that probably explains why I'm very slow at these. 10-20 minutes for a harder puzzle is awesome! I average about 90 minutes for the hardest level puzzles, but my record is 25 minutes on one from one of my books. I don't think it's cheating to write the information you find out down, it seems like it would be much more efficient. I just like the memory test of doing it without writing anything down but the final numbers. I often have to spend some time just memorizing the information I've found out (usually pairs where I have 2 options to go from there, and I may use it for a Nishio attempt later). It's fun, but I'll never win any contest for speed sudoku lol. Chris --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > Try learning the techniques on this page (from sudokuoftheday.com): > > http://tinyurl.com/bruad > > The technique you described is called Nishio. > > It sounds like I solve about the same way that you do. I use the easy > through advanced techniques from that site, then I skip over the master > techniques to Nishio. > > This may be considered cheating, but I usually do the puzzles using > Astraware Sudoku on my PDA with automatic pencil marks turned on. Then I > use the feature that lets you draw notes on the screen when I want to try a > guess and see if it leads to a contradiction. I can usually get through the > Diabolical puzzles in 10-20 minutes. > > > [Non-text portions of this message have been removed] >
4542. Decreased use of the group
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 18:16:47 -0000

The stats at the bottom of the page are showing a decrease lately in the usage of this group. And frankly, I haven't read very many interesting things here lately. We used to have 150 posts per week and now we have < 75. What's happening? -Ben.
4543. Re: Decreased use of the group
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 18:30:30 -0000

We've all passed out from holding our breath for the 6x6x6. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > The stats at the bottom of the page are showing a decrease lately in > the usage of this group. And frankly, I haven't read very many > interesting things here lately. > > We used to have 150 posts per week and now we have < 75. > What's happening? > > -Ben. >
4544. Re: [Speed cubing group] Re: Decreased use of the group
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 12:49:35 -0700 (PDT)

lmao, that is good stuff ----- Original Message ---- From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006 11:30:30 AM Subject: [Speed cubing group] Re: Decreased use of the group We've all passed out from holding our breath for the 6x6x6. Chris --- In speedsolvingrubiksc ube@yahoogroups. com, "Ben King" <grsbmd@...> wrote: > > The stats at the bottom of the page are showing a decrease lately in > the usage of this group. And frankly, I haven't read very many > interesting things here lately. > > We used to have 150 posts per week and now we have < 75. > What's happening? > > -Ben. > [Non-text portions of this message have been removed]
4545. Giants Game
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 16:44:24 -0700

Is anyone going to the Giants Game on Friday, June 23? It's Giants vs. A's at 7:15 PM in San Francisco. I'll be solving a cube during the 7th Inning Stretch. Tyson Mao Astrophysics '06 California Institute of Technology
4546. Re: [Speed cubing group] Giants Game
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Jun 2006 18:43:49 -0700 (PDT)

no i'm going on the 19th :( ----- Original Message ---- From: Tyson Mao <tmao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 13, 2006 4:44:24 PM Subject: [Speed cubing group] Giants Game Is anyone going to the Giants Game on Friday, June 23? It's Giants vs. A's at 7:15 PM in San Francisco. I'll be solving a cube during the 7th Inning Stretch. Tyson Mao Astrophysics '06 California Institute of Technology [Non-text portions of this message have been removed]
4547. Re: [Speed cubing group] Giants Game
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 05:09:01 -0000

If you could get me a ticket, I'd be there for sure. I hope you know all the words to "take me out to the ballgame" Good luck, I hope the A's pound the Giants. -mg --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > no i'm going on the 19th :( > > ----- Original Message ---- > From: Tyson Mao <tmao@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006 4:44:24 PM > Subject: [Speed cubing group] Giants Game > > Is anyone going to the Giants Game on Friday, June 23? It's Giants vs. > A's at 7:15 PM in San Francisco. I'll be solving a cube during the 7th > Inning Stretch. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > > > > > > > > [Non-text portions of this message have been removed] >
4548. Re: Giants Game
From: broncoviper <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 05:13:49 -0000

How did you get that setup? Do you go out in the field and do it or what? I'll try to watch it on TV. Get me Bonds' autograph ;) Good luck, Patrick --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > If you could get me a ticket, I'd be there for sure. > I hope you know all the words to "take me out to the ballgame" > > Good luck, I hope the A's pound the Giants. > > -mg > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > no i'm going on the 19th :( > > > > ----- Original Message ---- > > From: Tyson Mao <tmao@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13, 2006 4:44:24 PM > > Subject: [Speed cubing group] Giants Game > > > > Is anyone going to the Giants Game on > Friday, June 23? It's Giants vs. > > A's at 7:15 PM in San Francisco. I'll be solving a cube during the > 7th > > Inning Stretch. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4549. Re: need help
From: broncoviper <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 05:16:24 -0000

You can try my guide if you want: http://www.pjk.has.it (then click on beginners guide on the left) Good luck. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "vegascitygirl" <vegascitygirl@...> wrote: > > A good friend of my sister's gave her a rubiks cube and wrote on it. > I, without thinking, picked it up and messed it up. Now my sister is > very sad and mad at me for changing it. she's away on a trip and i > would really like to get it the way it was before she get's back. > any help would great, thanks. >
4550. Re: [Speed cubing group] Re: The Cube Database
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 07:57:57 +0200

Mmm, weird, now both work very well (yesterday the text was in white) but now it's black on all versions so it is perfect. :-) Thanks, Gilles.be Ryan Heise a �crit : > > Gilles van den Peereboom wrote: > > This is a very nice applet, but the only problem is that it is > > hard to read what is on the buttons (solutions and post a new > > solution). > > The buttons are supposed to have white text on black background, but I > haven't really tested on Windows. > > I've created two test versions, maybe you can tell me if they work: > > http://www.ryanheise.com/cube/database/index13.html > <http://www.ryanheise.com/cube/database/index13.html> > http://www.ryanheise.com/cube/database/index14.html > <http://www.ryanheise.com/cube/database/index14.html> > > The first is another attempt to get white text on black background for > the buttons. > > The second is an attempt to make black text on grey background. > > I'd prefer the first if it works, but if not, I'll make it the second. > > > it would be good to have the algorithm too. > > The problem is that there isn't yet any notation to describe the kinds > of move that my applet supports (or moves that my applet may support > in the future). This is a substantial project in itself, and one I > hope to get around to. What I need to do is compile a list of all of > the finger tricks that are presently known, and build them into the > notation. That way, I can also accurately animate how the hands > perform a sequence. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > >
4551. [Speed cubing group] Re: Decreased use of the group
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 17:16:25 -0000

It's so true! I used to read every single message on this group (and reply to half of them) and ponder everything that everyone had to say. Now my morning ritual consists of: 1) Sign on to this email list and furiously scan the subjects for "6x6x6" 2) Log in to the twisty puzzle forum and furiously scan new thread subjects for "6x6x6" 3) Scowl and close my browser. Have there been dry spells before leading up to the release of a new puzzle? Actually, has any twisty puzzle ever been this highly anticipated since the creation of this group? --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > lmao, that is good stuff > > ----- Original Message ---- > From: christopher_pelley <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, June 13, 2006 11:30:30 AM > Subject: [Speed cubing group] Re: Decreased use of the group > > We've all passed out from holding our breath for the 6x6x6. > > Chris > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ben King" <grsbmd@> > wrote: > > > > The stats at the bottom of the page are showing a decrease lately in > > the usage of this group. And frankly, I haven't read very many > > interesting things here lately. > > > > We used to have 150 posts per week and now we have < 75. > > What's happening? > > > > -Ben. > > > > > > > > > > > [Non-text portions of this message have been removed] >
4552. [Speed cubing group] Re: Decreased use of the group
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 17:24:44 -0000

I think perhaps people read but just don't post a lot (like myself). That, and this year has been busy for a lot of people -- unusually so. --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > It's so true! I used to read every single message on this group (and > reply to half of them) and ponder everything that everyone had to say. > Now my morning ritual consists of: > > 1) Sign on to this email list and furiously scan the subjects for "6x6x6" > 2) Log in to the twisty puzzle forum and furiously scan new thread > subjects for "6x6x6" > 3) Scowl and close my browser. > > Have there been dry spells before leading up to the release of a new > puzzle? Actually, has any twisty puzzle ever been this highly > anticipated since the creation of this group? > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > lmao, that is good stuff > > > > ----- Original Message ---- > > From: christopher_pelley <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, June 13, 2006 11:30:30 AM > > Subject: [Speed cubing group] Re: Decreased use of the group > > > > We've all passed out from holding our > breath for the 6x6x6. > > > > Chris > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ben King" <grsbmd@> > > wrote: > > > > > > The stats at the bottom of the page are showing a decrease lately in > > > the usage of this group. And frankly, I haven't read very many > > > interesting things here lately. > > > > > > We used to have 150 posts per week and now we have < 75. > > > What's happening? > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4553. [Speed cubing group] Re: The Cube Database
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 18:04:39 -0000

Gilles van den Peereboom wrote: > Mmm, weird, now both work very well (yesterday the text was in > white) but now it's black on all versions so it is perfect. :-) Both are test versions which try to fix the bug in different ways (and did not exist yesterday, so that's not so weird). I'm glad they work, but I'm confused that they both show black text for you. In index13.html I tried to show white text on a black background. Is this not happening? That is the one I really hope works. -- Ryan Heise http://www.ryanheise.com/cube/
4554. [Speed cubing group] Re: Decreased use of the group
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 18:13:35 -0000

Hey everyone, I've also been wondering about this, but I think there are a few reasons. 1) The rubiks forum is a very nice forum, and is doing very well. If you haven't tried it, give it a shot! http://rubiks.has.it 2) People seem to be busy even on other groups, maybe because it's summer? I'm a member of a few different yahoo groups and they've all been very slow lately. Even the rubiks forum has been slow lately. The 6x6x6 is also keeping me in suspense, but I want to post too! ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > I think perhaps people read but just don't post a lot (like myself). > That, and this year has been busy for a lot of people -- unusually so. > > --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." > <mmoberly@> wrote: > > > > It's so true! I used to read every single message on this group > (and > > reply to half of them) and ponder everything that everyone had to > say. > > Now my morning ritual consists of: > > > > 1) Sign on to this email list and furiously scan the subjects > for "6x6x6" > > 2) Log in to the twisty puzzle forum and furiously scan new thread > > subjects for "6x6x6" > > 3) Scowl and close my browser. > > > > Have there been dry spells before leading up to the release of a new > > puzzle? Actually, has any twisty puzzle ever been this highly > > anticipated since the creation of this group? > >
4555. cube simulator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 20:12:58 -0000

Just looked at http://www.ryanheise.com/cube/speed.html again a moment ago. Bah, they're now sub14 and I've been kicked out of top-10. But hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not fair. Then again, my F2L+OLL was kinda easy... Anyway, I'd be interested in the number of moves, would be nice to see this in another column. Cheers! Stefan
4556. Re: cube simulator
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Jun 2006 21:41:51 -0000

I'd be interested in the number of moves, too. Andy, Harris, and I have done 9.xx, 11.xx, and 12.xx respectively with skips. We're not posting "lucky" times. That said, I don't think it's possible to go much faster without a very easy case. Ryan, what's the limit for number of moves per second on this applet? Sometimes I type the moves for PLL and have to wait for the cubes to finish turning after I stop typing. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Just looked at http://www.ryanheise.com/cube/speed.html again a moment > ago. Bah, they're now sub14 and I've been kicked out of top-10. But > hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not > fair. Then again, my F2L+OLL was kinda easy... > > Anyway, I'd be interested in the number of moves, would be nice to see > this in another column. > > Cheers! > Stefan >
4557. how to fix a broken pyraminx
From: gotrice9195 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Jun 2006 00:57:48 -0000

Hi, i was wondering if there is any way to salvage my pyraminx. Essentially, a piece popped out when solving and i lost one of those black holders that contains a spring and the ball bearing. Now when i try to turn it, it is extremely loose and I cant solve it without it all falling apart. Does anyone know a way to fix the pyraminx so that i can continue using it. I hope it wasnt a waste of 16 bucks.
4558. Re: cube simulator
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Jun 2006 02:14:45 -0000

"mackymakisumi" wrote: > Ryan, what's the limit for number of moves per second on this > applet? 6 moves per second. > Sometimes I type the moves for PLL and have to wait for the cubes to > finish turning after I stop typing. Consider that if I let you perform moves as fast as you can type them, you could probably achieve 7 second non-lucky solves(*). That would be an interesting game, but a different one (that I might set up one day). The grand plan includes actually having different divisions for different values of the maximum rotation speed constant. (*) How fast can you perform the sequence R'ULU'RUL'U' on my applet? -- Ryan Heise http://www.ryanheise.com/cube/
4559. Re: [Speed cubing group] cubing in ZEE TV on 21st june-2006
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Jun 2006 15:20:57 +0100 (BST)

My epidode of cubing will be telecast on 21st june wednesday in SHABASH INDIA programme in ZEE TV from 10.30 pm to 11 pm Indian Standard time. Have fun J.Bernett Orlando Sachin Shirwalkar <sachinss@...> wrote: Good work! Be sure to record the episode. Sachin. On 6/6/06, JohnLouis Louis <pjlmem@...> wrote: > Dear Cubers, > I am very glad to share my experience with ZEE TV. Zee tv is producing a new episode called "SHABASH INDIA" means WELL DONE INDIA. I am lucky to have been selected for my cubing. Cubing is a alien sport in India. I know only 3 cubers in entire India. > They(Zee tv crews) came home in dec-2005 and filmed me cubing fast and blindfolded. They also interviewed my parents, friends, school teachers and principal etc. They filmed me in the park also. > They invited me to Bombay(more than 2000 km from my home town) for studio interview on 27th may 2006. They welcomed me to the studio amidst young girls dancing around me. They asked me how I learnt it. As I do not know HINDI, there was a interpretor for me. One of the audiences was called upon to scramble a 3*3*3 cube and I was asked to solve blindfolded. I did it perfectly. The anchor Mr.Hussain, a Bollywood actor was very friendly and jovial. Then he questioned my dad who was sitting in the audience - how do you feel about your son's achievement, how you trained him, how he got interest in it, what is the history behind the invention of the cube etc. Then he asked me how I memorised the cube, but failed to ask me how to solve a cube!!!! > All the other cubes 4*4*4, 5*5*5, 2*2*2, megaminx and square-1 were also available on the stage. But he never asked me anything about them for want of time. > My episode is number 3 and will be telecast in the last week of june-2006. The duration is 30 min and I shall let you know the exact date and time of telecast as soon as I am intimated. > Hope my cubing show in ZEE TV might inspire many youngsters in India and other countries to learn cubing. > I watched many other people performing different items. It was all fun. My dad performed 2 items - human calendar(1600 to 9999) and a deck of 52 cards. His episode is number 22 and will be telecast in august-2006. > > J.Bernett Orlando > > Send instant messages to your online friends http://in.messenger.yahoo.com > > Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > > > > > > Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this message have been removed]
4560. Merciful - Andy camann
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Jun 2006 16:38:29 +0100 (BST)

Congrats Andy! It also motivates me to do something like that. j.bernett orlando Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ Send instant messages to your online friends http://in.messenger.yahoo.com Stay connected with your friends even when away from PC. Link: http://in.mobile.yahoo.com/new/messenger/ [Non-text portions of this message have been removed]
4561. Re: Some videos from the Trumbull competition
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Jun 2006 04:07:41 -0000

The file hosting web site I used for my Trumbull videos apparently moved to a new server, and the links apparently do not work any more, so I have uploaded them again. Here are the new links: Cory's 5x5x5 solve with a time of 2:08.86: (I don't think I had this one uploaded before.) http://ez-files.net/download.php?file=5b57ab40 Bob Burton's world record Magic performance: http://ez-files.net/download.php?file=0eb9d65c Cory's one-handed 27.80-second solve - fastest one-handed solve at Trumbull: http://ez-files.net/download.php?file=7fa4f31c Cory'S 4.34-second 2x2x2 solve: http://ez-files.net/download.php?file=f7a56ec8 Craig'S Canadian record 4.93-second 2x2x2 solve: http://ez-files.net/download.php?file=2d7fdbf9 Craig's Magic solves for Canadian record average (1st/fastest solve missing): http://ez-files.net/download.php?file=46c9b2a6 Craig's Master Magic solves for Canadian record average: http://ez-files.net/download.php?file=7a515334 Matt's Canadian record 4x4x4 solve (ending part): http://ez-files.net/download.php?file=2d93df14 Nathaniel's personal best 14.09-second solve: http://ez-files.net/download.php?file=d6bccba5 Craig's 5x5x5 solves for a Canadian record average: http://ez-files.net/download.php?file=51180af8 Matt's Canadian record single 5x5x5 solve: http://ez-files.net/download.php?file=1ca698f5 Three of Anthony's 2x2x2 solves where he set the American record average time: http://ez-files.net/download.php?file=6b20a563 Anthony's 14.00-second solve: http://ez-files.net/download.php?file=ebacfb50 Three of Matt's 3x3x3 solves for a Canadian record average time, and Matt after finishing his 13.94-second solve. http://ez-files.net/download.php?file=e4ae308a Craig's 10.71-second 2x2x2 solve, part of his Canadian record for average time: http://ez-files.net/download.php?file=91fc47d8 Four of Matt's 4x4x4 solves for a Canadian record average time. http://ez-files.net/download.php?file=b5be307d Craig's winning BLD solve for a Canadian record: http://ez-files.net/download.php?file=1f61ba80 Craig's Stackmat timer stopping problem (two instances, at one-fifth speed): http://ez-files.net/download.php?file=57f0c834 - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I have uploaded some more videos from the Trumbull competition. > > Craig's 5x5x5 solves for a Canadian record average: > http://tinyurl.com/zocyn > > Matt's Canadian record single 5x5x5 solve: > http://tinyurl.com/zh2av > > I believe this record was broken a number of times that day by Matt > and Craig, with Matt ending up with the record when it was over. > > Three of Anthony's 2x2x2 solves where he set the American record > average time. > http://tinyurl.com/f232o > > Anthony's 14.00-second solve: > http://tinyurl.com/kjf2m > > Three of Matt's 3x3x3 solves for a Canadian record average time, and > Matt after finishing his 13.94-second solve. > http://tinyurl.com/zg57w > > Craig's 10.71-second 2x2x2 solve, part of his Canadian record for > average time. > http://tinyurl.com/kl98k > > I had also recorded his 22.74-second solve, but a judge was blocking > the view for most of the solve. (And anyway, even I can usually solve > a 2x2x2 in less time than that.) So I didn't upload that one. > > Four of Matt's 4x4x4 solves for a Canadian record average time. > http://tinyurl.com/gwuck > > Craig's winning BLD solve for a Canadian record: > http://tinyurl.com/h773c > > I'll also note here that these links will not work forever. The files > may disappear after not being downloaded during a period of 30 days or > so. Enjoy! > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Just a little correction to what I said in my previous message... > > > > I incorrectly referred to Cory's 27.80-second one-handed solve as a > > "winning" solve. The solve was the fastest at the competition in that > > event, and Cory did win that event, but his winning was based on the > > average of his middle three solves, to my understanding. > > > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > In addition to Bob Burton's world record Magic performance > > > (downloadable using http://tinyurl.com/ot7tt), I have made > > > the following videos from the Trumbull competition available > > > online, downloadable using the URLs listed. > > > > > > Cory's winning one-handed 27.80-second solve: > > > http://tinyurl.com/hct7l > > > > > > Cory'S 4.34-second 2x2x2 solve: > > > http://tinyurl.com/j6cju > > > > > > Craig'S Canadian record 4.93-second 2x2x2 solve: > > > http://tinyurl.com/h9fdx > > > > > > Craig's Magic solves for Canadian record average (1st/fastest solve > > > missing): > > > http://tinyurl.com/zrhea > > > > > > Craig's Master Magic solves for Canadian record average: > > > http://tinyurl.com/e9wm9 > > > > > > Matt's Canadian record 4x4x4 solve (ending part): > > > http://tinyurl.com/kg7rg > > > > > > Nathaniel's personal best 14.09-second solve: > > > http://tinyurl.com/jgdjj > > > > > > - Bruce Norskog > > > > > >
4562. Re: cube simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Jun 2006 11:50:19 -0000

Hi :-) There should be an option to turn off the animation or alternatively option for animation speed. This can be done with a screen before the "cube screen" so that the parameters for the applet can be scripted with the desired animation settings. Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > I'd be interested in the number of moves, too. > > Andy, Harris, and I have done 9.xx, 11.xx, and 12.xx respectively with > skips. We're not posting "lucky" times. That said, I don't think it's > possible to go much faster without a very easy case. > > Ryan, what's the limit for number of moves per second on this applet? > Sometimes I type the moves for PLL and have to wait for the cubes to > finish turning after I stop typing. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Just looked at http://www.ryanheise.com/cube/speed.html again a moment > > ago. Bah, they're now sub14 and I've been kicked out of top-10. But > > hey, *all* ten before me either had PLL-skip or edge 3-cycle. Not > > fair. Then again, my F2L+OLL was kinda easy... > > > > Anyway, I'd be interested in the number of moves, would be nice to see > > this in another column. > > > > Cheers! > > Stefan > > >
4563. Re: cube simulator
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Jun 2006 12:35:42 -0000

Per Kristen Fredlund wrote: > There should be an option to turn off the animation or alternatively > option for animation speed. This can be done with a screen before > the "cube screen" so that the parameters for the applet can be > scripted with the desired animation settings. Hi Per, there is a "grand plan" which goes as follows: a multi-player Rubik's Cube game server, where you can login and compete against other cubists in real time, or against yourself, either in asynchronous head-to-head battles, or turn based synchronous battles, and either for speed or few moves, and for either seeing or blindfolded solving, and for 3 different settings of the maximum rotation speed constant ("c", "normal", "slow"). Spectators will be able to login anonymously and watch realtime battles. Members will have statistics including their overall rankings. For the current game, the goal is to set the rotation speed limit close to the apparent physical speed limit. I suspect the current limit of 6.25 moves per second needs to be at 9 moves per second, but I don't have enough data to go and changes things -- and invalidate the current list of records -- yet. The order of tasks on my todo list goes something like this: - add a "lucky solve" checkbox for submitting lucky solves - add a "rolling average" records list on the left side of the page - allow simultaneous rotations on different axes - make 180 degree turns faster - begin work on the grand plan The "rolling average" feature will give me a better indication of what the rotation speed limit should be for emulating physical cubing. There are, however, at the moment, I am busy building some new features for the cube database: - Allow individual cubists to mark which sequences they personally use - Use this data to sort solutions according to their popularity, and also allow users to view the set of solutions preferred by a particular cubist - Sort solutions by cube rotation - ... and some other features which overlap with the speed simulator -- Ryan Heise http://www.ryanheise.com/cube/
4564. 24 hour Group Marathon attempt
From: "zbigniew_zborowski" <zbigniew_zborowski@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Jun 2006 13:31:26 -0000

Hello, Exactly in one week (Friday, June 23rd, 2006, 13:00 GMT) starts Polish 24 hour Group Marathon! Six speedcubers from Poland are going to beat all world records in this category. There will be online internet cameras and results updated every 15 minutes. Join us at speedcubing.com.pl! Choose Polish marathon (main menu at the left), then choose english - english version will appear. There are all necessary details. keep (speed)cubing ;) zz
4565. human sacrifice
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Jun 2006 16:23:52 -0700 (PDT)

just point out who i have to kill for a new 5x5 and a 6x6 from olympic cubes. seriously any updates from you boys in greece? we can't take much more of this :) [Non-text portions of this message have been removed]
4566. Re: human sacrifice
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Jun 2006 01:37:15 -0000

i have guns. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > just point out who i have to kill for a new 5x5 and a 6x6 from olympic cubes. seriously any updates from you boys in greece? we can't take much more of this :) > > > > [Non-text portions of this message have been removed] >
4567. The Zach Stearns Method for Solving a Rubik's Cube (brand new to America)
From: "blynnthumbs" <blynnthumbs@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Jun 2006 05:34:51 -0000

Watch and be amazed http://www.youtube.com/watch?v=ZduHUb3M-sI
4568. Re: cube simulator
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Jun 2006 08:11:55 -0000

Ryan Heise wrote: > - allow simultaneous rotations on different axes > - make 180 degree turns faster This behaviour is now implemented in the Cube Database and shows up in many of the PLL sequences: http://www.ryanheise.com/cube/database/ I will transfer this behaviour over to the speed version of the applet at some point, except that: the speed version will execute any move more quickly (not just 180 degree turns) if there is a backlog of moves waiting to be animated. -- Ryan Heise http://www.ryanheise.com/cube/
4569. Funny game with cubes and coloured squares
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Jun 2006 19:26:35 -0000

Hey guys, I haven't been posting in this group much anymore... Actually I haven't been able to do serious training on the cube for a little while, because of other work I have to do. But today I ran into a game, and I think a lot of people here will like it: http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël.
4570. Re: Funny game with cubes and coloured squares
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Jun 2006 20:43:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey guys, > > I haven't been posting in this group much anymore... Actually I > haven't been able to do serious training on the cube for a little > while, because of other work I have to do. But today I ran into a > game, and I think a lot of people here will like it: > > http://www.microgames.info/game_info.php?products_id=205 > > enjoy ;) > > Joël. > Peter, Craig, Thom, Fracois, and I were all doing this a couple days ago.
4571. Re: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 08:49:14 +0200

Is there a way to resume the game ? I'm stuck at the level 16 (poor, I know) but I kinda have to go now, too bad :-( Gilles.be Timothy Sun a �crit : > > --- In speedsolvingrubikscube@yahoogroups.com > <mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van Noort > <joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been posting in this group much anymore... Actually I > > haven't been able to do serious training on the cube for a little > > while, because of other work I have to do. But today I ran into a > > game, and I think a lot of people here will like it: > > > > http://www.microgames.info/game_info.php?products_id=205 > <http://www.microgames.info/game_info.php?products_id=205> > > > > enjoy ;) > > > > Jo�l. > > > > Peter, Craig, Thom, Fracois, and I were all doing this a couple days > ago. > > > Messages in this topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTM2MjV1cGU5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE1MDU3NzAwOAR0cGNJZAMyOTMwNA--;_ylg=1/SIG=12776pf4u/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/message/29304> > (2) Reply (via web post) > <http://us.lrd.yahoo.com/_ylc=X3oDMTJxcHBrN2Y2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=12ta08btp/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post%3fact=reply%26messageNum=29305> > | Start a new topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaW9jZ2N0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=11uhc6g3k/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post> > > Messages > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaTA4bTQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1228hiq9o/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/messages> > | Files > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmNHA1ZDliBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vhf52if/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/files> > | Photos > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlY29ucWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1200ol7f9/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/photos> > | Links > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmbm8yb2g1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vtl8356/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/links> > | Database > <http://us.lrd.yahoo.com/_ylc=X3oDMTJjcTdkM243BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=1223elncl/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/database> > | Polls > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmZDFxcWRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vt0dkke/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/polls> > | Members > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlYTc4anYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=121u4eec3/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/members> > | Calendar > <http://us.lrd.yahoo.com/_ylc=X3oDMTJkZTBlcDYxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTUwNTc3MDA3;_ylg=1/SIG=122ao4i0r/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/calendar> > > Yahoo! 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4572. Re: [Speed cubing group] Funny game with cubes and coloured squares
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 18 Jun 2006 10:50:50 +0200

Once upon a time there was a lively and interesting discussion here about the Rubik´s cube (3x3x3) . Other entertainments have apparently now taken it´s place. Are we going back to 1983? R ----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 17, 2006 9:26 PM Subject: [Speed cubing group] Funny game with cubes and coloured squares Hey guys, I haven't been posting in this group much anymore... Actually I haven't been able to do serious training on the cube for a little while, because of other work I have to do. But today I ran into a game, and I think a lot of people here will like it: http://www.microgames.info/game_info.php?products_id=205 enjoy ;) Joël. [Non-text portions of this message have been removed]
4573. Re: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 09:19:34 -0300 (ART)

Oh, and....yeah...the level 16 is hard...but the 19 is imposible :P Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: Is there a way to resume the game ? I'm stuck at the level 16 (poor, I know) but I kinda have to go now, too bad :-( Gilles.be Timothy Sun a écrit : > > --- In speedsolvingrubikscube@yahoogroups.com > <mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort > <joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been posting in this group much anymore... Actually I > > haven't been able to do serious training on the cube for a little > > while, because of other work I have to do. But today I ran into a > > game, and I think a lot of people here will like it: > > > > http://www.microgames.info/game_info.php?products_id=205 > <http://www.microgames.info/game_info.php?products_id=205> > > > > enjoy ;) > > > > Joël. > > > > Peter, Craig, Thom, Fracois, and I were all doing this a couple days > ago. > > > Messages in this topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTM2MjV1cGU5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE1MDU3NzAwOAR0cGNJZAMyOTMwNA--;_ylg=1/SIG=12776pf4u/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/message/29304> > (2) Reply (via web post) > <http://us.lrd.yahoo.com/_ylc=X3oDMTJxcHBrN2Y2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=12ta08btp/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post%3fact=reply%26messageNum=29305> > | Start a new topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaW9jZ2N0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=11uhc6g3k/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post> > > Messages > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaTA4bTQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1228hiq9o/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/messages> > | Files > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmNHA1ZDliBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vhf52if/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/files> > | Photos > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlY29ucWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1200ol7f9/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/photos> > | Links > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmbm8yb2g1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vtl8356/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/links> > | Database > <http://us.lrd.yahoo.com/_ylc=X3oDMTJjcTdkM243BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=1223elncl/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/database> > | Polls > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmZDFxcWRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vt0dkke/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/polls> > | Members > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlYTc4anYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=121u4eec3/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/members> > | Calendar > <http://us.lrd.yahoo.com/_ylc=X3oDMTJkZTBlcDYxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTUwNTc3MDA3;_ylg=1/SIG=122ao4i0r/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/calendar> > > Yahoo! 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4574. Re: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 09:18:12 -0300 (ART)

Yes, there's a way. Just clic CONTINUE the next time you open the game well, worked for me : ) Pedro Gilles van den Peereboom <gillesvdp@gmail.com> escreveu: Is there a way to resume the game ? I'm stuck at the level 16 (poor, I know) but I kinda have to go now, too bad :-( Gilles.be Timothy Sun a écrit : > > --- In speedsolvingrubikscube@yahoogroups.com > <mailto:speedsolvingrubikscube%40yahoogroups.com>, Joël van Noort > <joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been posting in this group much anymore... Actually I > > haven't been able to do serious training on the cube for a little > > while, because of other work I have to do. But today I ran into a > > game, and I think a lot of people here will like it: > > > > http://www.microgames.info/game_info.php?products_id=205 > <http://www.microgames.info/game_info.php?products_id=205> > > > > enjoy ;) > > > > Joël. > > > > Peter, Craig, Thom, Fracois, and I were all doing this a couple days > ago. > > > Messages in this topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTM2MjV1cGU5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE1MDU3NzAwOAR0cGNJZAMyOTMwNA--;_ylg=1/SIG=12776pf4u/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/message/29304> > (2) Reply (via web post) > <http://us.lrd.yahoo.com/_ylc=X3oDMTJxcHBrN2Y2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BG1zZ0lkAzI5MzA1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=12ta08btp/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post%3fact=reply%26messageNum=29305> > | Start a new topic > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaW9jZ2N0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE1MDU3NzAwOA--;_ylg=1/SIG=11uhc6g3k/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/post> > > Messages > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlaTA4bTQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1228hiq9o/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/messages> > | Files > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmNHA1ZDliBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vhf52if/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/files> > | Photos > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlY29ucWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=1200ol7f9/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/photos> > | Links > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmbm8yb2g1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vtl8356/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/links> > | Database > <http://us.lrd.yahoo.com/_ylc=X3oDMTJjcTdkM243BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=1223elncl/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/database> > | Polls > <http://us.lrd.yahoo.com/_ylc=X3oDMTJmZDFxcWRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExNTA1NzcwMDc-;_ylg=1/SIG=11vt0dkke/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/polls> > | Members > <http://us.lrd.yahoo.com/_ylc=X3oDMTJlYTc4anYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE1MDU3NzAwNw--;_ylg=1/SIG=121u4eec3/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/members> > | Calendar > <http://us.lrd.yahoo.com/_ylc=X3oDMTJkZTBlcDYxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNjAwMjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTUwNTc3MDA3;_ylg=1/SIG=122ao4i0r/**http%3a//groups.yahoo.com/group/speedsolvingrubikscube/calendar> > > Yahoo! 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Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4575. Re: Funny game with cubes and coloured squares
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 14:03:56 -0000

Yeah, I got stuck at level 19 also. Sven > Oh, and....yeah...the level 16 is hard...but the 19 is imposible :P > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Is there a way to resume the game ? > I'm stuck at the level 16 (poor, I know) but I kinda have to go now, too > bad :-( > > Gilles.be
4576. Re: Funny game with cubes and coloured squares
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 14:04:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey guys, > > I haven't been posting in this group much anymore... Actually I > haven't been able to do serious training on the cube for a little > while, because of other work I have to do. But today I ran into a > game, and I think a lot of people here will like it: > > http://www.microgames.info/game_info.php?products_id=205 > > enjoy ;) > > Joël. > That game is really nice, but too simple. Took me around 1½ hours, I think. If more faces of the cube were used, it would be harder. 23 was definately my favourite, it's really beautiful :) - Johannes Laire
4577. Re: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: Gilles van den Peereboom <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 21:47:11 +0200

how many levels are there ? I'am at 27....(http://www.belgiancubes.be/27.jpg) Thx, Gilles.be Johannes Laire a �crit : > > --- In speedsolvingrubikscube@yahoogroups.com > <mailto:speedsolvingrubikscube%40yahoogroups.com>, Jo�l van Noort > <joel_vn@...> wrote: > > > > Hey guys, > > > > I haven't been posting in this group much anymore... Actually I > > haven't been able to do serious training on the cube for a little > > while, because of other work I have to do. But today I ran into a > > game, and I think a lot of people here will like it: > > > > http://www.microgames.info/game_info.php?products_id=205 > <http://www.microgames.info/game_info.php?products_id=205> > > > > enjoy ;) > > > > Jo�l. > > > > That game is really nice, but too simple. Took me around 1� hours, I > think. If more faces of the cube were used, it would be harder. 23 was > definately my favourite, it's really beautiful :) > > - > Johannes Laire > >
4578. Re: Funny game with cubes and coloured squares
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Jun 2006 20:38:17 -0000

There are 30 levels. I just finished level 30, it took me about an hour and a half to do all the levels also. That was a very cool game, but some of the levels were very easy I thought. 23 and 27 were my favorites, both had very cool solutions. 30 was kind of interesting too, but not as hard as 23 or 27 for me. Very cool game, are there more like it? Chris --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > how many levels are there ? > I'am at 27....(http://www.belgiancubes.be/27.jpg) > > Thx, > Gilles.be >
4579. Re: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 18 Jun 2006 22:56:09 +0200

Hi guys, The game is similar to one of the games on the Rubik's Games cdrom. Have fun, Ron ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, June 18, 2006 10:38 PM Subject: [Speed cubing group] Re: Funny game with cubes and coloured squares There are 30 levels. I just finished level 30, it took me about an hour and a half to do all the levels also. That was a very cool game, but some of the levels were very easy I thought. 23 and 27 were my favorites, both had very cool solutions. 30 was kind of interesting too, but not as hard as 23 or 27 for me. Very cool game, are there more like it? Chris --- In speedsolvingrubikscube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > how many levels are there ? > I'am at 27....(http://www.belgiancubes.be/27.jpg) > > Thx, > Gilles.be > [Non-text portions of this message have been removed]
4580. (off topic) How to F2L, New COLL Algorithm.
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 05:04:14 -0000

OLD humor.. F2LÇϴ¹ý http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv »õ·Î¿î OLL http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv
4581. Re: (off topic) How to F2L, New COLL Algorithm.
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 05:15:22 -0000

That COLL one was great! I was literally cracking up out loud! I don't really think I get the F2L one though :-S Cool videos! Chris --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > OLD humor.. > > > F2LÇϴ¹ý > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > »õ·Î¿î OLL > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4582. Re: (off topic) How to F2L, New COLL Algorithm.
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 11:54:18 -0000

LOL! That is funny as hell! ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > That COLL one was great! I was literally cracking up out loud! > > I don't really think I get the F2L one though :-S > > Cool videos! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" > <none88yoo@> wrote: > > > > OLD humor.. > > > > > > F2LÇϴ¹ý > > > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > > > »õ·Î¿î OLL > > > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > > >
4583. Re: (off topic) How to F2L, New COLL Algorithm.
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 13:25:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > OLD humor.. > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > That's great! I actually witnessed this going on in one of the 1982 competitions (Chicago Cube-a-Thon). Back then the judging was not one- on-one, so more shenanigans went on. Fortunately the people that had to resort to this kind of trickery were slow enough not to advance to finals. But what's the deal with the F2L video? Chris
4584. Re: (off topic) How to F2L, New COLL Algorithm.
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 13:48:58 -0000

Wow, some ppl are sad...The F2L vieo is just as it says...F2 L hahaha...that was more funny than the COLL one to me :) Craig That's great! I actually witnessed this going on in one of the 1982 > competitions (Chicago Cube-a-Thon). Back then the judging was not one- > on-one, so more shenanigans went on. Fortunately the people that had > to resort to this kind of trickery were slow enough not to advance to > finals. > > But what's the deal with the F2L video? > > Chris >
4585. Re: (off topic) How to F2L, New COLL Algorithm.
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 13:55:08 -0000

An explanation of the F2L video: (if you still want to figure it out yourself, don't read) Note that he turns the front face 180 degrees, then the left side 90 degrees clockwise. In standard notation, the first turn would be F2 and the second would be L. So, putting them together, we get...F2 L [F2L] Took me two viewings to get it. I groaned out loud when I figured it out :) Tim --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" > <none88yoo@> wrote: > > > > OLD humor.. > > > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv > > > > That's great! I actually witnessed this going on in one of the 1982 > competitions (Chicago Cube-a-Thon). Back then the judging was not one- > on-one, so more shenanigans went on. Fortunately the people that had > to resort to this kind of trickery were slow enough not to advance to > finals. > > But what's the deal with the F2L video? > > Chris >
4586. Re: (off topic) How to F2L, New COLL Algorithm.
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 14:53:27 -0000

He should make a BLD video. ;) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Wow, some ppl are sad...The F2L vieo is just as it says...F2 L > hahaha...that was more funny than the COLL one to me :) > > Craig > > That's great! I actually witnessed this going on in one of the 1982 > > competitions (Chicago Cube-a-Thon). Back then the judging was not > one- > > on-one, so more shenanigans went on. Fortunately the people that > had > > to resort to this kind of trickery were slow enough not to advance > to > > finals. > > > > But what's the deal with the F2L video? > > > > Chris > > >
4587. SV: [Speed cubing group] Re: Funny game with cubes and coloured squares
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Jun 2006 17:47:52 +0200

I got through them all, but i think i used over 2 hours. 16, 19, 23, 27 and 28 felt hard. Terje -----Opprinnelig melding----- Fra: Ron van Bruchem Sendt: 18. juni 2006 22:56 Til: speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group] Re: Funny game with cubes and coloured squares Hi guys, The game is similar to one of the games on the Rubik's Games cdrom. Have fun, Ron ----- Original Message ----- From: cmhardw To: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com Sent: Sunday, June 18, 2006 10:38 PM Subject: [Speed cubing group] Re: Funny game with cubes and coloured squares There are 30 levels. I just finished level 30, it took me about an hour and a half to do all the levels also. That was a very cool game, but some of the levels were very easy I thought. 23 and 27 were my favorites, both had very cool solutions. 30 was kind of interesting too, but not as hard as 23 or 27 for me. Very cool game, are there more like it? Chris --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, Gilles van den Peereboom <gillesvdp@...> wrote: > > how many levels are there ? > I'am at 27....(http://www.belgianc <http://www.belgiancubes.be/27.jpg> ubes.be/27.jpg) > > Thx, > Gilles.be > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4588. Less risky when going quickly?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 17:02:40 -0000

Hi everyone, I've been working on the 3x3x3 a lot lately, and have noticed that I get better averages when I am very, very, very careful and hardly ever take risks. I do extended cross a lot, with dual solving I should theoretically do it a little over 50% of the time, but I don't quite do it 50-50. I'd say closer to 40% of the time. I've noticed that I often do the extended cross only when I've spotted the 2x2x2 and have a rough idea of where the other two cross edges will be as I solve the 2x2x2. Sometimes this ends up being fast, as I can track the other cross edges while solving the 2x2x2. Other times though the other cross pieces are out of sight, or blocked by my hand, and I usually end up having a delay to find them later. I've noticed that I get better averages when I only do extended cross when I am certain that I will never have pieces out of sight, or when I can track all of them during inspection. Sometimes I can just see the Xcross, so no big deal. Other times, if I only see the 2x2x2, I used to always do Xcross. Now I only do Xcross when I am certain that I can track the other two cross edges. I've even done just cross when my brain was screaming at me to do Xcross, but I still got a fast solve in the end. It just seems that by not taking any risks, or any gambles, that I seem to be able to get better averages. Does anyone else notice they do better when they aren't taking risks? I've always heard that better people take risks, and in competitions they are meant to force you to be a little more careful. Well I think maybe I'm weird or something, but I've noticed that by hardly ever taking risks I tend to do better. How can I take "good" risks? That seems to be the key to getting faster averages. Thanks for any help, Chris
4589. Re: [Speed cubing group] Less risky when going quickly?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 11:56:23 -0700

Not sure if this answers the exact question you're asking, but it's at least in the general area. On Jun 19, 2006, at 10:02, cmhardw wrote: > Does anyone else notice they do better when they aren't taking risks? > I've always heard that better people take risks, and in competitions > they are meant to force you to be a little more careful. Well I think > maybe I'm weird or something, but I've noticed that by hardly ever > taking risks I tend to do better. > > How can I take "good" risks? That seems to be the key to getting > faster averages. My take is that speedsolving is not the time to take risks. Always going for simple and stupid things is not the ideal either. I think the best is if you find an interesting situation like this while speed practicing, stop the timer, and try to think it through, learn what's interesting about the situation and how to handle it. Perhaps try speed solving it several times. Then, the NEXT time to encounter a similar position, it will not be a risky gamble, but a well known situation that you know how to handle at full speed. That's of course a lot of work, and I haven't personally done it much the last 25 years. But back then I spent half my time trying to solve for fewest moves, which teaches you a LOT that you can never learn while speeding, and that over time translates into speed cubing. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
4590. Re: [Speed cubing group] Less risky when going quickly?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 15:57:30 -0300 (ART)

Yeah, that's true...sometimes I try to do a complicated cross (to use less moves), and end up with a bad time...other times I do the a more simple cross(using more moves, though), and get a better time at the end... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hi everyone, I've been working on the 3x3x3 a lot lately, and have noticed that I get better averages when I am very, very, very careful and hardly ever take risks. I do extended cross a lot, with dual solving I should theoretically do it a little over 50% of the time, but I don't quite do it 50-50. I'd say closer to 40% of the time. I've noticed that I often do the extended cross only when I've spotted the 2x2x2 and have a rough idea of where the other two cross edges will be as I solve the 2x2x2. Sometimes this ends up being fast, as I can track the other cross edges while solving the 2x2x2. Other times though the other cross pieces are out of sight, or blocked by my hand, and I usually end up having a delay to find them later. I've noticed that I get better averages when I only do extended cross when I am certain that I will never have pieces out of sight, or when I can track all of them during inspection. Sometimes I can just see the Xcross, so no big deal. Other times, if I only see the 2x2x2, I used to always do Xcross. Now I only do Xcross when I am certain that I can track the other two cross edges. I've even done just cross when my brain was screaming at me to do Xcross, but I still got a fast solve in the end. It just seems that by not taking any risks, or any gambles, that I seem to be able to get better averages. Does anyone else notice they do better when they aren't taking risks? I've always heard that better people take risks, and in competitions they are meant to force you to be a little more careful. Well I think maybe I'm weird or something, but I've noticed that by hardly ever taking risks I tend to do better. How can I take "good" risks? That seems to be the key to getting faster averages. Thanks for any help, Chris --------------------------------- Yahoo! doce lar. Faça do Yahoo! sua homepage. [Non-text portions of this message have been removed]
4591. Re: (off topic) How to F2L, New COLL Algorithm.
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 19:09:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Wow, some ppl are sad...The F2L vieo is just as it says...F2 L > hahaha...that was more funny than the COLL one to me :) > GROAN... That is funny!
4592. Some tricks for 4x4x4
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 19:22:21 -0000

Hi everyone, I have listed some 4x4x4 tricks at http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/. OLLparity+OLL 1flip.doc: To solve the OLL parity and OLL with one alg (using smart setupmoves) when only one LL-edge needs to be flipped. F2L + OLL parity.doc: To solve the last F2L pair and fix the OLL parity with one alg (using smart setupmoves). OLLparity+OLL 3flip.doc: To solve the OLL parity and OLL with one alg (using smart setupmoves) when three LL-edge needs to be flipped. Except from maybe two cases I think this file is not very interesting. If you think you have some better algs or new cases let me know. I wish there were good 4x4x4 solvers to find the optimal algs. Btw, I don't use these tricks myself for speedcubing, but I thought maybe someone would be interested. Michael Fung
4593. 4x4 tricks
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 13:53:42 -0700 (PDT)

hey michael, thanks a lot, there's a bunch of new ones in there for me to learn, its always cool for people to share this much information with others :) [Non-text portions of this message have been removed]
4594. Re: [Speed cubing group] Less risky when going quickly?
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Jun 2006 17:13:23 -0700 (PDT)

I'm not sure if it is the wisest thing to do... But the only way for me to get my best averages, is to go simply _as_fast_as_possible. This includes, of course, 'on the edge' seeing ahead and barely keeping up with a constant super-fast motion. With practice it can be controlled more often than not, but it takes a lot for me to get there... So, the faster I go, the more risks I make. but that's me. -Brent M Lars Petrus <lars@...> wrote: Not sure if this answers the exact question you're asking, but it's at least in the general area. On Jun 19, 2006, at 10:02, cmhardw wrote: > Does anyone else notice they do better when they aren't taking risks? > I've always heard that better people take risks, and in competitions > they are meant to force you to be a little more careful. Well I think > maybe I'm weird or something, but I've noticed that by hardly ever > taking risks I tend to do better. > > How can I take "good" risks? That seems to be the key to getting > faster averages. My take is that speedsolving is not the time to take risks. Always going for simple and stupid things is not the ideal either. I think the best is if you find an interesting situation like this while speed practicing, stop the timer, and try to think it through, learn what's interesting about the situation and how to handle it. Perhaps try speed solving it several times. Then, the NEXT time to encounter a similar position, it will not be a risky gamble, but a well known situation that you know how to handle at full speed. That's of course a lot of work, and I haven't personally done it much the last 25 years. But back then I spent half my time trying to solve for fewest moves, which teaches you a LOT that you can never learn while speeding, and that over time translates into speed cubing. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com :) --Brent --------------------------------- Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4595. zee tv- WATCH & VOTE
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Jun 2006 16:58:45 +0100 (BST)

I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard Time. If you get a chance, plz watch me and excercise your VOTE FOR ME. J.Bernett Orlando --------------------------------- Yahoo! India Answers: Share what you know. Learn something new Click here Send free SMS to your Friends on Mobile from your Yahoo! Messenger Download now [Non-text portions of this message have been removed]
4596. Re: zee tv- WATCH & VOTE
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Jun 2006 17:56:59 -0000

Hi :-) I wish u good luck with your appearance on Zee TV. But i think u have made enough announcements about it here already. Also u have sent out email about this to my email. I do not want to receive "personal mails" targeted for this group as i have specifically opted out of having message for this group delivered to my mail :-) Best of luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance, plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > > --------------------------------- > Yahoo! India Answers: Share what you know. Learn something new Click here > Send free SMS to your Friends on Mobile from your Yahoo! Messenger Download now > > [Non-text portions of this message have been removed] >
4597. Re: zee tv- WATCH & VOTE
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Jun 2006 18:07:28 -0000

What is the name of the program will you be on? I'm calculating that it will be on DISH network TV at 6AM Thursday (Eastern Daylight Time). Just want to make sure the right program. They have three different Zee TV channels. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance, plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > > --------------------------------- > Yahoo! India Answers: Share what you know. Learn something new Click here > Send free SMS to your Friends on Mobile from your Yahoo! Messenger Download now > > [Non-text portions of this message have been removed] >
4598. Re: [Speed cubing group] Some tricks for 4x4x4
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Jun 2006 18:27:17 +0000

Hi, and thanks a lot! I took the liberty of converting the Word documents to PDF. Not everyone has Word. I only have OpenOffice and KWord, no Microsoft Word. I'm attaching the three documents converted to PDF files and compressed to a Zip archive. Maybe this helps someone. Best regards, Aron Stansvik PS. I hope I'm allowed to attach a 114 KB file when posting to this list. DS. On 6/19/06, mmwfung1985 <mmwfung1985@...> wrote: > Hi everyone, > I have listed some 4x4x4 tricks at > http://www.math.leidenuniv.nl/~mfung/speedcubing/algs/4x4x4/. > > OLLparity+OLL 1flip.doc: > To solve the OLL parity and OLL with one alg (using smart setupmoves) > when only one LL-edge needs to be flipped. > > F2L + OLL parity.doc: > To solve the last F2L pair and fix the OLL parity with one alg (using > smart setupmoves). > > OLLparity+OLL 3flip.doc: > To solve the OLL parity and OLL with one alg (using smart setupmoves) > when three LL-edge needs to be flipped. Except from maybe two cases I > think this file is not very interesting. > > If you think you have some better algs or new cases let me know. I > wish there were good 4x4x4 solvers to find the optimal algs. Btw, I > don't use these tricks myself for speedcubing, but I thought maybe > someone would be interested. > > Michael Fung > > > > > > > > Yahoo! Groups Links > > > > > > > [Non-text portions of this message have been removed]
4599. Re: (off topic) How to F2L, New COLL Algorithm.
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 00:44:35 -0000

You may all laugh at this, but the first week that I was reading messages from this group, I kept wondering why everyone was talking about doing two moves (F2,L). Michiel --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > OLD humor.. > > > F2L�ϴ¹� > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/f2l.wmv > > ��ο� OLL > > http://www.xpert.co.kr/1enjoy/2game/cube/pds/newcoll.wmv >
4600. Re: Funny game with cubes and coloured squares
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 03:43:41 -0000

yeah.. it's so funny :) this game end, level 30.. about 4hours... Master this game .. LEVEL 16 and 28 is hard..
4601. Re: Funny game with cubes and coloured squares
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 05:26:12 -0000

16 is really the only one that troubled me. It took the majority of the time I spent on the game. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > yeah.. it's so funny :) > > this game end, level 30.. > > about 4hours... Master this game .. > > > LEVEL 16 and 28 is hard.. >
4602. (math) Abelianization of the Cube Group
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 05:36:04 -0000

Hi, I have a question for the mathy people here. I just learned that the commutator subgroup of a group G (denoted by [G,G]) is normal in G, and that G/[G,G], called the abelianization of G, is an abelian group. However, I can't seem to find any more information about this in the book I'm using. So I'm curious: What is the abelianization of the Cube Group? What product of cyclic groups is it isomorphic to? Does its structure tell us anything interesting about the Cube Group? Thanks in advance, Macky
4603. Roux - algorithms ?
From: "lupo7669" <mczerberus0815@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 12:49:45 -0000

Hello, i've decided to learn the roux - method. Since im an absolute newbie, it's very difficult for me to do the first two blocks "intuitive". For exampple, when i make CE-Pair where one of the two cubies is flipped, i often don't see, how two flip it back. My question is: Is there any page with algorithms especially for the first two blocks (F2B??) or pair building? Or maybe there are some subsets of algorithms from other methods i can use? I think, it have to be algs wich make much use of M/M' moves? Sorry for my bad english.... Thanks, Lupo
4604. Re: [Speed cubing group] Re: zee tv- WATCH & VOTE
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 15:26:46 +0100 (BST)

It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc). The name of the programme is SHABASH INDIA. The time is 22.30 to 23.00 hours on wednesday(21st june) Indian Standard time. I am sorry, if this message reaches you late. J.Bernett Orlando christopher_pelley <no_reply@yahoogroups.com> wrote: What is the name of the program will you be on? I'm calculating that it will be on DISH network TV at 6AM Thursday (Eastern Daylight Time). Just want to make sure the right program. They have three different Zee TV channels. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I am appearing in Zee TV on 21st June(wednesday) for cubing from 10.30 pm to 11.30 pm Indian Standard Time. > If you get a chance, plz watch me and excercise your VOTE FOR ME. > > J.Bernett Orlando > > > --------------------------------- > Yahoo! India Answers: Share what you know. Learn something new Click here > Send free SMS to your Friends on Mobile from your Yahoo! Messenger Download now > > [Non-text portions of this message have been removed] > --------------------------------- Yahoo! India Answers: Share what you know. Learn something new Click here [Non-text portions of this message have been removed]
4605. Re: Roux - algorithms ?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 16:30:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669" <mczerberus0815@...> wrote: > > Hello, > > i've decided to learn the roux - method. Since im an absolute newbie, > it's very difficult for me to do the first two blocks "intuitive". > For exampple, when i make CE-Pair where one of the two cubies is > flipped, i often don't see, how two flip it back. > > My question is: Is there any page with algorithms especially for the > first two blocks (F2B??) or pair building? > Or maybe there are some subsets of algorithms from other methods i can > use? I think, it have to be algs wich make much use of M/M' moves? > > Sorry for my bad english.... > Thanks, > > Lupo > If you want to look at just pair-building, go to http://www.lar5.com/cube There's quite a few hints there, just when making the first block, don't do it by pairs, but two mini-blocks that are 1x1x3. Those would be Edge-Center-Edge and Corner-Edge- Corner.
4606. Re: zee tv- WATCH & VOTE
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 16:55:31 -0000

Can anyone tape this, or record it somehow? I'd like to see it too. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc). The name of the programme is SHABASH INDIA. The time is 22.30 to 23.00 hours on wednesday(21st june) Indian Standard time. > I am sorry, if this message reaches you late. > > J.Bernett Orlando > > christopher_pelley <no_reply@yahoogroups.com> wrote: > What is the name of the program will you be on? I'm calculating > that it will be on DISH network TV at 6AM Thursday (Eastern Daylight > Time). Just want to make sure the right program. They have three > different Zee TV channels. > > Chris
4607. Re: (math) Abelianization of the Cube Group
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 17:45:55 -0000

The commutator subgroup has been shown to contain half of the elements of the whole cube group - that half for which the corner permutation is an even permutation (ignoring orientation). (Since the edge permutation and corner permutation must have the same parity, the same could be said with regards to the edge permutation.) It is easy to show that if the corner permutation of an element of the cube group is odd, then it is not an element of the commutator subgroup, since all commutators must consist of an even number of quarter turns, and any position reached by an even number of quarter turns must be contain an even permutation of the corners. Since the commutator subgroup is half the size of G, G/[G,G] has two elements, and so it must be isormorphic to the cyclic group of 2, since any group of order 2 is isormphic to that group. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > I have a question for the mathy people here. I just learned that the > commutator subgroup of a group G (denoted by [G,G]) is normal in G, > and that G/[G,G], called the abelianization of G, is an abelian group. > However, I can't seem to find any more information about this in the > book I'm using. > > So I'm curious: > What is the abelianization of the Cube Group? What product of cyclic > groups is it isomorphic to? Does its structure tell us anything > interesting about the Cube Group? > > Thanks in advance, > Macky >
4608. Re: Roux - algorithms ?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 18:43:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lupo7669" <mczerberus0815@...> wrote: > > Hello, > > i've decided to learn the roux - method. Since im an absolute newbie, > it's very difficult for me to do the first two blocks "intuitive". > For exampple, when i make CE-Pair where one of the two cubies is > flipped, i often don't see, how two flip it back. > > My question is: Is there any page with algorithms especially for the > first two blocks (F2B??) or pair building? Many times, I thought about writing more about block building for this method. But it's difficult. It's like for F2L cases. Only the basic ones (the ones with the pieces not in unwanted slot) are not enough if you want to master the technique, you need intuition (i.e. a huge personal practical experience) to find the shortcuts and anticipation possibilities that make you fast. I may upload a series of examples like this one: http://grrroux.free.fr/democomp4.avi Gilles. > Or maybe there are some subsets of algorithms from other methods i can > use? I think, it have to be algs wich make much use of M/M' moves? > > Sorry for my bad english.... > Thanks, > > Lupo >
4609. Re: (math) Abelianization of the Cube Group
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 21:05:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > I have a question for the mathy people here. I just learned that the > commutator subgroup of a group G (denoted by [G,G]) is normal in G, > and that G/[G,G], called the abelianization of G, is an abelian group. > However, I can't seem to find any more information about this in the > book I'm using. Maybe it wants you to try to discover things! (Also [G,G] is called the derived subgroup.) > > So I'm curious: > What is the abelianization of the Cube Group? It's pretty clear you can do a three cycle as a commutator. e.g. (a b)(e f)(a c d)(a b)(e f)(a d c)=(a d b) (if you read your permutations left to right, or (a b c) if you read right to left). OK, I didn't need the (e f) here, but read on and you'll see why I stuck it in. Similarly you can flip twist 2 pieces: flip/twist a,b (a b c) flip/twist^{-1} a,b (a c b) A_n is generated by 3-cycles and the orientation group by flipping/twisting 2 pieces. Hence any such product of moves is in [G,G]. But if H is the subgroup generated by such moves (3-cycles and orientations), then G=<H,{U}>=H U H*{U} and H<=[G,G]. Now U isn't in H as it induces an odd permutation on corners (and on edges) whereas any element of H of necessity induces an even permutation. So G:H=2 and since U isn't in [G,G] either (because elements of [G,G]] also induce even permutations) then H<=[G,G]<G. So also [G:G]=2 and H={G,G]. Whence G:[G,G]=2 (so, if you didn't already know it, [G,G] is necessarily normal in G as any subgroup of index 2 is normal. (Of course [G,G] is always normal, for any group G which i a simple consequence of xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1}) but the above is a different proof for the present group. In fact, [G,G] is ) So G/[G:G] is isomorphic to C_2. OK. So what can we take from this in the cube group. Well, above we in fact also showed G'=[G,G] satisfies G'=[G',G'] (that's why I stuck the (e f) in because (a b)(e f) is in G'). So G' is its own derived subgroup. So G is not a soluble group - of course, this is obvious since S_5 is (isomorphic to) a subgroup of G. > What product of cyclic > groups is it isomorphic to? Does its structure tell us anything > interesting about the Cube Group? > > Thanks in advance, > Macky >
4610. Re: Roux - algorithms ?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 14:48:45 -0000

It's the kind of thing you should learn how to do and get used to. If you find your own way of doing things you don't have to learn a full set of algorithms and this way, you understand how things work so you can do them easily. Over time, you will be glad that you took this path. That said, it'd be nice to have a complete F2B algorithm set :) (To my knowledge, one doesn't exist) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "lupo7669" <mczerberus0815@...> wrote: > > Hello, > > i've decided to learn the roux - method. Since im an absolute newbie, > it's very difficult for me to do the first two blocks "intuitive". > For exampple, when i make CE-Pair where one of the two cubies is > flipped, i often don't see, how two flip it back. > > My question is: Is there any page with algorithms especially for the > first two blocks (F2B??) or pair building? > Or maybe there are some subsets of algorithms from other methods i can > use? I think, it have to be algs wich make much use of M/M' moves? > > Sorry for my bad english.... > Thanks, > > Lupo >
4611. Another music video featuring the cube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 01:10:31 +1000

This one is from Australia, actually from last year. My brother worked on the animation for it, and somehow managed to fit in a Rubik's Cube: http://www.heiseman.com/ The 3rd link, called "Infusion Video Clip". -- Ryan Heise http://www.ryanheise.com/cube/
4612. Re: zee tv- WATCH & VOTE
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Jun 2006 23:12:09 -0000

The Zee TV channel is broadcast on Dish network here in the U.S. (Actually all 3 Zee TV channels are on there). I have a friend who is going to record the time slot. However, if you look on the U.S. site for Zee TV, it only shows "NEWS" as the program for 10:30pm. So I don't know if the U.S. schedule is different from the one that runs in India. I let him know the name of the show (SHABASH INDIA). If he gets me a tape or disc of it, I will make it available online for you guys. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Can anyone tape this, or record it somehow? I'd like to see it too. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > It is just ZEE TV. (NOT ZEE CINEMA, NOT ZEE CAFE etc). The name of > the programme is SHABASH INDIA. The time is 22.30 to 23.00 hours on > wednesday(21st june) Indian Standard time. > > I am sorry, if this message reaches you late. > > > > J.Bernett Orlando > > > > christopher_pelley <no_reply@yahoogroups.com> wrote: > > What is the name of the program will you be on? I'm > calculating > > that it will be on DISH network TV at 6AM Thursday (Eastern > Daylight > > Time). Just want to make sure the right program. They have three > > different Zee TV channels. > > > > Chris >
4613. Re: (math) Abelianization of the Cube Group
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 01:26:25 -0000

Hi, Bruce and GoD2. Thank you for your replies. --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > It is easy to > show that if the corner permutation of an element of the cube group is > odd, then it is not an element of the commutator subgroup, since all > commutators must consist of an even number of quarter turns, and any > position reached by an even number of quarter turns must be contain an > even permutation of the corners. Ok, that makes sense. And all elements with even permutation can be written as a product of 3-cycles and 2-piece orientations, both of which are commutators (as shown in GoD2's reply). --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > A_n is generated by 3-cycles and the orientation group by flipping/twisting 2 > pieces. > Hence any such product of moves is in [G,G]. > But if H is the subgroup generated by such moves (3-cycles and orientations), > then > G=<H,{U}>=H U H*{U} and H<=[G,G]. > Now U isn't in H as it induces an odd permutation on corners (and on edges) > whereas any > element of H of necessity induces an even permutation. > So G:H=2 and since U isn't in [G,G] either (because elements of [G,G]] also > induce even > permutations) then H<=[G,G]<G. > So also [G:G]=2 and H={G,G]. > Whence G:[G,G]=2 I'm a bit lost on the notation here. What is H*? In the second line from bottom, what is meant by [G:G]=2? Is this essentially the same as the following argument? If we define f from [G,G] into G-[G,G] by f(x)=xU, then f is bijective, so [G,G] and G-[G,G] are of the same order. Hence G:[G,G]=2. > (so, if you didn't already know it, [G,G] is necessarily normal > in G as any > subgroup of index 2 is normal. I also just proved this. > (Of course [G,G] is always normal, for any group G which i a simple consequence > of > xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1}) but > the above > is a different proof for the present group. I've seen that proved by xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], but I didn't know that it could be shown to equal a commutator rather than a product of commutators. Cool. > OK. So what can we take from this in the cube group. > Well, above we in fact also showed G'=[G,G] satisfies G'=[G',G'] (that's why I > stuck the (e f) > in because (a b)(e f) is in G'). So G' is its own derived subgroup. > So G is not a soluble group - of course, this is obvious since S_5 is > (isomorphic to) a > subgroup of G. I don't know what a soluble group is yet. I guess I'll keep on reading. Thanks so much for your help! Macky
4614. Re: [Speed cubing group] Another music video featuring the cube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 13:08:27 +1000

On Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > This one is from Australia, actually from last year. My brother worked > on the animation for it, and somehow managed to fit in a Rubik's Cube: > > http://www.heiseman.com/ > > The 3rd link, called "Infusion Video Clip". A streaming version of the above is here: http://www.fearofdenim.net/ Click on "Natural" (this one should download more quickly). -- Ryan Heise http://www.ryanheise.com/cube/
4615. Re: [Speed cubing group] Another music video featuring the cube
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 08:36:40 +0200

Grat! but... isn't that a pop? ;-) F. Ryan Heise a écrit : > > On Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > > This one is from Australia, actually from last year. My brother worked > > on the animation for it, and somehow managed to fit in a Rubik's Cube: > > > > http://www.heiseman.com/ <http://www.heiseman.com/> > > > > The 3rd link, called "Infusion Video Clip". > > A streaming version of the above is here: > > http://www.fearofdenim.net/ <http://www.fearofdenim.net/> > > Click on "Natural" (this one should download more quickly). > > -- > Ryan Heise > http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > > [Non-text portions of this message have been removed]
4616. Re: [Speed cubing group] Another music video featuring the cube
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 10:38:28 -0000

Hah !! That should mean it's POP-music .... hehehehe ... :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Grat! but... isn't that a pop? ;-) > F. > > Ryan Heise a écrit : > > > > On Thu, Jun 22, 2006 at 01:10:31AM +1000, Ryan Heise wrote: > > > This one is from Australia, actually from last year. My brother worked > > > on the animation for it, and somehow managed to fit in a Rubik's Cube: > > > > > > http://www.heiseman.com/ <http://www.heiseman.com/> > > > > > > The 3rd link, called "Infusion Video Clip". > > > > A streaming version of the above is here: > > > > http://www.fearofdenim.net/ <http://www.fearofdenim.net/> > > > > Click on "Natural" (this one should download more quickly). > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ <http://www.ryanheise.com/cube/> > > > > > > > > [Non-text portions of this message have been removed] >
4617. Re: (math) Abelianization of the Cube Group
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Jun 2006 21:33:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, Bruce and GoD2. Thank you for your replies. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > It is easy to > > show that if the corner permutation of an element of the cube group is > > odd, then it is not an element of the commutator subgroup, since all > > commutators must consist of an even number of quarter turns, and any > > position reached by an even number of quarter turns must be contain an > > even permutation of the corners. > > Ok, that makes sense. And all elements with even permutation can > be written as a product of 3-cycles and 2-piece orientations, both > of which are commutators (as shown in GoD2's reply). > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > A_n is generated by 3-cycles and the orientation group by > flipping/twisting 2 > > pieces. > > Hence any such product of moves is in [G,G]. > > But if H is the subgroup generated by such moves (3-cycles and > orientations), > > then > > G=<H,{U}>=H U H*{U} and H<=[G,G]. > > Now U isn't in H as it induces an odd permutation on corners (and on > edges) > > whereas any > > element of H of necessity induces an even permutation. > > So G:H=2 and since U isn't in [G,G] either (because elements of > [G,G]] also > > induce even > > permutations) then H<=[G,G]<G. > > So also [G:G]=2 and H={G,G]. > > Whence G:[G,G]=2 > > I'm a bit lost on the notation here. What is H*? I was using * for the group operation. I could equally well have written H{U}, i.e. {hU:h in H} - it's just a coset of H. Given a group G and a subgroup H of G, G is a union of disjoint cosets of H. The cosets are all of the same cardinality. The index of H in G is the number of disjoint cosets. In this case, G is a union of the cosets H and H{U}. Then I go on to say that U isn't in H so in fact these are the disjoint cosets. Thus G:H=2. >In the second line > from bottom, what is meant by [G:G]=2? I meant to write G:[G,G]=2 and H=[G,G]. I guess I didn't really need to write "Whence G: [G,G]=2" since I'd already shown this. >Is this essentially the same > as the following argument? If we define f from [G,G] into G-[G,G] by > f(x)=xU, then f is bijective, so [G,G] and G-[G,G] are of the same > order. Hence G:[G,G]=2. > > > (so, if you didn't already know it, [G,G] is necessarily normal > > in G as any > > subgroup of index 2 is normal. > > I also just proved this. Essentially I guess you showed this. If G=G:H and h is in H, g in G then either g is in H so ghg^{-1} is in H or else g is not in H. In that case G=H U H{g^{-1}}. If ghg^{-1} is not in H then for some h' in H, ghg^{-1}=h'g^{-1} so g=hh'^{-1} is in H after all (thus actually ghg^{-1} must be in H). > > > (Of course [G,G] is always normal, for any group G which i a simple > consequence > > of > > > xaba^{-1}b^{-1}x^{-1}=(xax^{-1})(xbx^{-1})(xax^{-1})^{-1}(xbx^{-1})^{-1}) > but > > the above > > is a different proof for the present group. > > I've seen that proved by > xaba^{-1}b^{-1}x^{-1}=[(xa)b(xa)^{-1}b^{-1}][bxb^{-1}x^{-1}], > but I didn't know that it could be shown to equal a commutator > rather than a product of commutators. Cool. Moreover for any endomorphism of G, f, f(aba^{-1}b^{-1})=f(a)f(b)f(a)^{-1}f(b)^{-1} is a commutator. So [G,G] is a fully characteristic subgroup. > > > OK. So what can we take from this in the cube group. > > Well, above we in fact also showed G'=[G,G] satisfies G'=[G',G'] > (that's why I > > stuck the (e f) > > in because (a b)(e f) is in G'). So G' is its own derived subgroup. > > So G is not a soluble group - of course, this is obvious since S_5 is > > (isomorphic to) a > > subgroup of G. > > I don't know what a soluble group is yet. I guess I'll keep on reading. In the US its called a solvable group. Such a group is a group having a composition series whose factors are Abelian. A polynomial f over a field K is soluble by radicals iff the Galois group of f over K is soluble. I guess it's not really interesting here though, as the fact that G has a subgroup isomorphic to S_5 already shows this. Nonetheless, the fact that [G,G]=[[G,G],[G,G]] is interesting I guess. > > Thanks so much for your help! > Macky >
4618. Wedding Pictures
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Jun 2006 05:31:47 -0000

Hey all, On June 9th, Lindsay and I got married. You may have met us both at the Dallas tournament. At any rate, I've been dieing to share groom's cake pictures with you: http://members.cox.net/swedishlf/Lindsay%20(350).jpg http://members.cox.net/swedishlf/Lindsay%20(351).jpg http://members.cox.net/swedishlf/Lindsay%20(352).jpg http://members.cox.net/swedishlf/Lindsay%20(463).jpg http://members.cox.net/swedishlf/Lindsay%20(464).jpg http://members.cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel
4619. SV: [Speed cubing group] Wedding Pictures
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 Jun 2006 07:40:08 +0200

Congratulations :) A cool cake, and a lovely bride :) Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Daniel Hayes Sendt: 23. juni 2006 07:32 Til: speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Wedding Pictures Hey all, On June 9th, Lindsay and I got married. You may have met us both at the Dallas tournament. At any rate, I've been dieing to share groom's cake pictures with you: http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(350).jpg http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(351).jpg http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(352).jpg http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(463).jpg http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(464).jpg http://members. <http://members.cox.net/swedishlf/Lindsay%20> cox.net/swedishlf/Lindsay%20(465).jpg Enjoy! Daniel [Non-text portions of this message have been removed]
4620. Re: [Speed cubing group] Wedding Pictures
From: "Sachin Shirwalkar" <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Jun 2006 11:22:31 +0530

Great! Congrats! So how did you eat the cake? Corners first or layer by layer? :P Sachin. On 6/23/06, Daniel Hayes <swedishlf@...> wrote: > Hey all, > On June 9th, Lindsay and I got married. You may have met us both at > the Dallas tournament. At any rate, I've been dieing to share groom's > cake pictures with you: > > http://members.cox.net/swedishlf/Lindsay%20(350).jpg > http://members.cox.net/swedishlf/Lindsay%20(351).jpg > http://members.cox.net/swedishlf/Lindsay%20(352).jpg > http://members.cox.net/swedishlf/Lindsay%20(463).jpg > http://members.cox.net/swedishlf/Lindsay%20(464).jpg > http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy! > Daniel > > > > > > > > Yahoo! Groups Links > > > > > > >
4621. Re: [Speed cubing group] Wedding Pictures
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Jun 2006 14:38:29 -0000

Layer by layer may have been tough since most people do the bottom layer first ;) Though corners first may have been tricky too... Congratulations! Tim --- In speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" <sachinss@...> wrote: > > Great! > > Congrats! > > So how did you eat the cake? Corners first or layer by layer? :P > > Sachin. > > On 6/23/06, Daniel Hayes <swedishlf@...> wrote: > > Hey all, > > On June 9th, Lindsay and I got married. You may have met us both at > > the Dallas tournament. At any rate, I've been dieing to share groom's > > cake pictures with you: > > > > http://members.cox.net/swedishlf/Lindsay%20(350).jpg > > http://members.cox.net/swedishlf/Lindsay%20(351).jpg > > http://members.cox.net/swedishlf/Lindsay%20(352).jpg > > http://members.cox.net/swedishlf/Lindsay%20(463).jpg > > http://members.cox.net/swedishlf/Lindsay%20(464).jpg > > http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > > > Enjoy! > > Daniel > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
4622. Re: [Speed cubing group] 24 hour Group Marathon attempt
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 Jun 2006 17:25:37 +0200

Anybody looking? A rather simple method to estimate the expected number of cubes solved at the end. R ----- Original Message ----- From: zbigniew_zborowski To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 16, 2006 3:31 PM Subject: [Speed cubing group] 24 hour Group Marathon attempt Hello, Exactly in one week (Friday, June 23rd, 2006, 13:00 GMT) starts Polish 24 hour Group Marathon! Six speedcubers from Poland are going to beat all world records in this category. There will be online internet cameras and results updated every 15 minutes. Join us at speedcubing.com.pl! Choose Polish marathon (main menu at the left), then choose english - english version will appear. There are all necessary details. keep (speed)cubing ;) zz [Non-text portions of this message have been removed]
4623. Re: Wedding Pictures
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Jun 2006 16:56:18 -0000

Hi Daniel, Nice pictures! Congratulations, I wish the both of you the best of luck ;). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Hey all, > On June 9th, Lindsay and I got married. You may have met us both at > the Dallas tournament. At any rate, I've been dieing to share groom's > cake pictures with you: > > http://members.cox.net/swedishlf/Lindsay%20(350).jpg > http://members.cox.net/swedishlf/Lindsay%20(351).jpg > http://members.cox.net/swedishlf/Lindsay%20(352).jpg > http://members.cox.net/swedishlf/Lindsay%20(463).jpg > http://members.cox.net/swedishlf/Lindsay%20(464).jpg > http://members.cox.net/swedishlf/Lindsay%20(465).jpg > > Enjoy! > Daniel >
4624. Re: Wedding Pictures
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 03:19:57 -0000

Thanks for all the kind words guys! The cake must've been layer by layer though, cause each one was a different flavor =P. Cheers, Daniel --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Daniel, > > Nice pictures! Congratulations, I wish the both of you the best of > luck ;). > > - Joël. >
4625. (off-topic) If you feel old...
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 08:51:56 -0000

http://www.grg.org/Adams/E.HTM
4626. Re: (off-topic) If you feel old...
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 11:50:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > http://www.grg.org/Adams/E.HTM > Sweden is on 46th place. :-D /Gunnar
4627. WR Broken
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 13:25:08 -0000

Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other guys did 3355 and in total they did just under 16000 cubes (there were 6 of them). An amazing feat if you ask me :) Craig
4628. Re: [Speed cubing group] WR Broken
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 24 Jun 2006 16:20:20 +0200

An interesting detail: They both played very consistently in 21.5 hours with an average of about 35 cubes/quarter. Then suddenly, with 2.5 hours left, both got a slum and began solving 30 cubes/quarter. (Well, ZZ finished the last quarter with 40 cubes!). That means, had "the other" (Lukasz Cialon) had just a little more stamina, he could have won. R ----- Original Message ----- From: Craig Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 24, 2006 3:25 PM Subject: [Speed cubing group] WR Broken Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other guys did 3355 and in total they did just under 16000 cubes (there were 6 of them). An amazing feat if you ask me :) Craig [Non-text portions of this message have been removed]
4629. Re: human sacrifice
From: "l3a1r0g" <l3a1r0g@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 14:48:42 -0000

*Cocks shotgun* Now hand over the new cubes before I do something I might regret..... --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > i have guns. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > just point out who i have to kill for a new 5x5 and a 6x6 from > olympic cubes. seriously any updates from you boys in greece? we > can't take much more of this :) > > > > > > > > [Non-text portions of this message have been removed] > > >
4630. Re: [Speed cubing group] WR Broken
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 08:51:14 -0700

I'm definitely very impressed at the consistency. When Brent Morgan did this, there wasn't anyone competing against him and he had broken the world record of 2000 by a lot already so there was no motivation to push anything because he had broken the record in a little over 12 hours. I think Andrew Kang of Georgia, USA wanted to try this. Tyson Mao Astrophysics '06 California Institute of Technology On Jun 24, 2006, at 7:20 AM, Rune Wesström wrote: > An interesting detail: They both played very consistently in 21.5 > hours with an average of about 35 cubes/quarter. Then suddenly, with > 2.5 hours left, both got a slum and began solving 30 cubes/quarter. > (Well, ZZ finished the last quarter with 40 cubes!). That means, had > "the other" (Lukasz Cialon) had just a little more stamina, he could > have won. > R > ----- Original Message ----- > From: Craig Bouchard > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, June 24, 2006 3:25 PM > Subject: [Speed cubing group] WR Broken > > Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other > guys did 3355 and in total they did just under 16000 cubes (there were > 6 of them). An amazing feat if you ask me :) > > Craig > > [Non-text portions of this message have been removed] > > >
4631. Re: human sacrifice
From: Gaétan Guimond <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 16:19:54 -0000

-Dear Gaetan, First of all, I would like to thank u for your interesting. We invented not only a 6x6x6 cube but we invented the NxNxN cube as u can see in our web page www.olympicube.com We promise that soon enough all the puzzle fans will have the opportynity to play with our cubes. Can u please explain me why do i have to communicate with your friend? If u have any thoughts i would like to discuss them with u directly. Hope to hear from u soon. With respect Konstantinos Verdes ----- Original Message ----- From: Gaétan Guimond To: Konstantinos Verdes Sent: Wednesday, June 23, 2004 12:42 PM Subject: Re: new patent Hi Konstantinos, My poor english!!! Are you inventor of a cube 6x6x6? Your system or mechanics seems new for me. Does your cube is realized? he is smooth and stable? Give me a photo color of you and your cube. Amazing!!! I'm ok for your announce at the present but step 1 contact my friend inventor Gaston St-Pierre on my web site!:)) Gaétan Guimond Konstantinos Verdes <info@...> wrote: Dear Gaetan, We send u this to inform u for our work because u are a cube specialist! (see attached files) The first picture is a photo of our patent as it published in the monthly magazine of O.B.I (Industrial Property Organization of Greece) in the issue of May 2004. Anyone can see this if he goes to http://www.obi.gr/online/edbi.asp and he has a good knowledge of Greek language. The second one is the translation of our patent summary as it is registered in the International Bureau of WIPO(World Intelectual Property Organization) the last month. Can u announce this news on your web site? Hope to hear from u soon! www.olympicube.com Dear Gaetan, http://www.youtube.com/watchv=NG8mvqtWEAw&mode=related&search=Eastwoo d -- In speedsolvingrubikscube@yahoogroups.com, "l3a1r0g" <l3a1r0g@...> wrote: > > *Cocks shotgun* > Now hand over the new cubes before I do something I might regret..... > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > i have guns. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > just point out who i have to kill for a new 5x5 and a 6x6 from > > olympic cubes. seriously any updates from you boys in greece? we > > can't take much more of this :) > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4632. Re: WR Broken
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 16:38:07 -0000

This is just amazing... How many people were involved ? (counting scramblers, people who followed each cuber to know how many cube the solved, people getting the food,....) COngratulations to all of you :-) Gilles.be --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Zbigniew Zborowski just did 3390 cubes in 24 hours. One of the other > guys did 3355 and in total they did just under 16000 cubes (there were > 6 of them). An amazing feat if you ask me :) > > Craig >
4633. Cube Lubing
From: "Robert Jorgenson" <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 21:05:47 -0000

I am trying to lube up my rubik's cube(official standard cube). I went down to home depot and got some Silicon Spray. I disassembled the cube, applied the silicon to the inside faces of each piece and let dry for about 15 minutes. I put it back together and it doesn't seem any better than before. It almost seems like the pieces are set to close together for luberication to make a difference. I also have another cube, a non-official "Magic Cube" ... I followed the same process in lubricating that one, and it turns like a dream. The only problem with this one is that it was made cheaply, so instead of having all the inside faces, some of the faces are not there. This causes the cube to get stuck often when turning quickly. Anyone have any suggestions for my cube? I was thinking maybe I could sand the inner faces down a bit, but don't want to go ruining my cube.
4634. Re: Cube Lubing
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 01:00:13 -0000

Give it a few days to work the silicone in. Try doing a few hundred solves and see if it's any better. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Robert Jorgenson" <rjorgy@...> wrote: > > I am trying to lube up my rubik's cube(official standard cube). I went > down to home depot and got some Silicon Spray. I disassembled the > cube, applied the silicon to the inside faces of each piece and let > dry for about 15 minutes. I put it back together and it doesn't seem > any better than before. It almost seems like the pieces are set to > close together for luberication to make a difference. I also have > another cube, a non-official "Magic Cube" ... I followed the same > process in lubricating that one, and it turns like a dream. The only > problem with this one is that it was made cheaply, so instead of > having all the inside faces, some of the faces are not there. This > causes the cube to get stuck often when turning quickly. > > Anyone have any suggestions for my cube? I was thinking maybe I could > sand the inner faces down a bit, but don't want to go ruining my cube. >
4635. what should I do from here?
From: Yee Chern Ng <chern_ny_nrehc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 02:02:54 +0100 (BST)

Hello !! I've been cubing for quite a while. Recently, I decided that solving the cube isn't enough, and I want to get faster... I'm using the petrus method. But I complete the last layer using only Sune, and Niklas with a bit of my own variation. I have been able to solve the cube about 50+ seconds on a good run. And on very bad runs, nearly 90 secs. I average about 68 secs. I was wondering if I should change and start using the fridrich method instead. What is a good choice if I want to get sub 30s ? Is it easier to get there with the fridrich method? or the Petrus method? Which way completes the F2L faster? Any advice? Thanks ! Chern Send instant messages to your online friends http://uk.messenger.yahoo.com [Non-text portions of this message have been removed]
4636. Re: Cube Lubing
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 02:00:24 -0000

did you loosen the cube first? makes a huge difference... pry off the caps... somehow... and then take the screws and loosen them a little bit or something. i wouldn't know; i used a diy kit, so i had everythign disassembled to begin with. i remember my friend got a rubik's cube (anniversary? i'm not sure) and actually took it apart to find that the screws were flat and couldn't be turned with a screwdriver. if you loosen the cube even without lube it turns pretty well. and it doesn't catch very much when you're moving it. good luck, tony --- In speedsolvingrubikscube@yahoogroups.com, "Robert Jorgenson" <rjorgy@...> wrote: > > I am trying to lube up my rubik's cube(official standard cube). I went > down to home depot and got some Silicon Spray. I disassembled the > cube, applied the silicon to the inside faces of each piece and let > dry for about 15 minutes. I put it back together and it doesn't seem > any better than before. It almost seems like the pieces are set to > close together for luberication to make a difference. I also have > another cube, a non-official "Magic Cube" ... I followed the same > process in lubricating that one, and it turns like a dream. The only > problem with this one is that it was made cheaply, so instead of > having all the inside faces, some of the faces are not there. This > causes the cube to get stuck often when turning quickly. > > Anyone have any suggestions for my cube? I was thinking maybe I could > sand the inner faces down a bit, but don't want to go ruining my cube. >
4637. Re: [Speed cubing group] Re: Cube Lubing
From: Pablo <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Jun 2006 19:14:20 -0700

It's actually been about a week since I lubed it up, I have solved at least 100 times if not more. I tried prying off the end caps too, but they wouldn't budge. I think they might be glued down. Any other suggestions? Or should I just get a DIY cube and save myself some trouble? On 6/24/06, tonycheese2007 <tonycheese@...> wrote: > > did you loosen the cube first? makes a huge difference... pry off the > caps... somehow... and then take the screws and loosen them a little > bit or something. i wouldn't know; i used a diy kit, so i had > everythign disassembled to begin with. i remember my friend got a > rubik's cube (anniversary? i'm not sure) and actually took it apart to > find that the screws were flat and couldn't be turned with a screwdriver. > > if you loosen the cube even without lube it turns pretty well. and it > doesn't catch very much when you're moving it. > > good luck, > tony > > > --- In speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com&su=Unsubscribe>, > "Robert Jorgenson" > <rjorgy@...> wrote: > > > > I am trying to lube up my rubik's cube(official standard cube). I went > > down to home depot and got some Silicon Spray. I disassembled the > > cube, applied the silicon to the inside faces of each piece and let > > dry for about 15 minutes. I put it back together and it doesn't seem > > any better than before. It almost seems like the pieces are set to > > close together for luberication to make a difference. I also have > > another cube, a non-official "Magic Cube" ... I followed the same > > process in lubricating that one, and it turns like a dream. The only > > problem with this one is that it was made cheaply, so instead of > > having all the inside faces, some of the faces are not there. This > > causes the cube to get stuck often when turning quickly. > > > > Anyone have any suggestions for my cube? I was thinking maybe I could > > sand the inner faces down a bit, but don't want to go ruining my cube. > > > > > [Non-text portions of this message have been removed]
4638. Re: what should I do from here?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 07:40:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Yee Chern Ng <chern_ny_nrehc@...> wrote: > > Hello !! > > I've been cubing for quite a while. Recently, I decided that solving the cube isn't enough, and I want to get faster... > > I'm using the petrus method. But I complete the last layer using only Sune, and Niklas with a bit of my own variation. > > I have been able to solve the cube about 50+ seconds on a good run. And on very bad runs, nearly 90 secs. I average about 68 secs. > > I was wondering if I should change and start using the fridrich method instead. What is a good choice if I want to get sub 30s ? Is it easier to get there with the fridrich method? or the Petrus method? Which way completes the F2L faster? Any advice? > > Thanks ! > > Chern > > Send instant messages to your online friends http://uk.messenger.yahoo.com > > [Non-text portions of this message have been removed] > Hello, With Petrus you can definately get sub-30. Just practice F2L and learn 3-look LL, and later maybe 2-look. It's hard to say which method is easier, but I would say it's better for you to continue using Petrus because you already know it. I think Petrus should be faster (but a lot harder) for F2L, but I don't know. - Johannes Laire
4639. Re: Cube Lubing
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 14:38:57 -0000

Okay you probably have a normal rubiks.com cube. That means you can't do anything with screws, since there aren't any. Your only choice is to, I've read, is to stretch out each center and put two lollipop sticks inbetween the axle and the center. I haven't tried it myself, though. --- In speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > > It's actually been about a week since I lubed it up, I have solved at least > 100 times if not more. I tried prying off the end caps too, but they > wouldn't budge. I think they might be glued down. Any other suggestions? Or > should I just get a DIY cube and save myself some trouble? > > On 6/24/06, tonycheese2007 <tonycheese@...> wrote: > > > > did you loosen the cube first? makes a huge difference... pry off the > > caps... somehow... and then take the screws and loosen them a little > > bit or something. i wouldn't know; i used a diy kit, so i had > > everythign disassembled to begin with. i remember my friend got a > > rubik's cube (anniversary? i'm not sure) and actually took it apart to > > find that the screws were flat and couldn't be turned with a screwdriver. > > > > if you loosen the cube even without lube it turns pretty well. and it > > doesn't catch very much when you're moving it. > > > > good luck, > > tony > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail? view=cm&tf=0&to=speedsolvingrubikscube% 40yahoogroups.com&su=Unsubscribe>, > > "Robert Jorgenson" > > <rjorgy@> wrote: > > > > > > I am trying to lube up my rubik's cube(official standard cube). I went > > > down to home depot and got some Silicon Spray. I disassembled the > > > cube, applied the silicon to the inside faces of each piece and let > > > dry for about 15 minutes. I put it back together and it doesn't seem > > > any better than before. It almost seems like the pieces are set to > > > close together for luberication to make a difference. I also have > > > another cube, a non-official "Magic Cube" ... I followed the same > > > process in lubricating that one, and it turns like a dream. The only > > > problem with this one is that it was made cheaply, so instead of > > > having all the inside faces, some of the faces are not there. This > > > causes the cube to get stuck often when turning quickly. > > > > > > Anyone have any suggestions for my cube? I was thinking maybe I could > > > sand the inner faces down a bit, but don't want to go ruining my cube. > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4640. Re: [Speed cubing group] Re: Cube Lubing
From: Pablo <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 09:04:11 -0700

That suggestion sounds terribly off the wall LOL, has anyone does this? Are there directions anywhere? Will sanding the sides down not work? It's sounding like my best option is to turn this cube into a calendar or something and get a new one LOL Any other thoughts? I'm anxious to get my time below the minute and a half mark(best time so far is 1:51. On 6/25/06, Timothy Sun <linkpoke@...> wrote: > > Okay you probably have a normal rubiks.com cube. That means you > can't do anything with screws, since there aren't any. Your only > choice is to, I've read, is to stretch out each center and put two > lollipop sticks inbetween the axle and the center. I haven't tried > it myself, though. > > --- In speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com>, > Pablo <rjorgy@...> > > wrote: > > > > It's actually been about a week since I lubed it up, I have solved > at least > > 100 times if not more. I tried prying off the end caps too, but > they > > wouldn't budge. I think they might be glued down. Any other > suggestions? Or > > should I just get a DIY cube and save myself some trouble? > > > > On 6/24/06, tonycheese2007 <tonycheese@...> wrote: > > > > > > did you loosen the cube first? makes a huge difference... pry > off the > > > caps... somehow... and then take the screws and loosen them a > little > > > bit or something. i wouldn't know; i used a diy kit, so i had > > > everythign disassembled to begin with. i remember my friend got a > > > rubik's cube (anniversary? i'm not sure) and actually took it > apart to > > > find that the screws were flat and couldn't be turned with a > screwdriver. > > > > > > if you loosen the cube even without lube it turns pretty well. > and it > > > doesn't catch very much when you're moving it. > > > > > > good luck, > > > tony > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com> > <https://mail.google.com/mail? > view=cm&tf=0&to=speedsolvingrubikscube% > 40yahoogroups.com&su=Unsubscribe>, > > > > "Robert Jorgenson" > > > <rjorgy@> wrote: > > > > > > > > I am trying to lube up my rubik's cube(official standard > cube). I went > > > > down to home depot and got some Silicon Spray. I disassembled > the > > > > cube, applied the silicon to the inside faces of each piece > and let > > > > dry for about 15 minutes. I put it back together and it > doesn't seem > > > > any better than before. It almost seems like the pieces are > set to > > > > close together for luberication to make a difference. I also > have > > > > another cube, a non-official "Magic Cube" ... I followed the > same > > > > process in lubricating that one, and it turns like a dream. > The only > > > > problem with this one is that it was made cheaply, so instead > of > > > > having all the inside faces, some of the faces are not there. > This > > > > causes the cube to get stuck often when turning quickly. > > > > > > > > Anyone have any suggestions for my cube? I was thinking maybe > I could > > > > sand the inner faces down a bit, but don't want to go ruining > my cube. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4641. Re: [Speed cubing group] Re: Cube Lubing
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 09:21:53 -0700

I find what works the best in the end is just good old fashion breaking in. Just continue using the cube, preferably without lube, and it will eventually become a very good cube. Yes it can be a long and tedious process, but I generally find that it is worth it. -Evan Until next time, Happy Cubing http://www.deepcube.net On 6/25/06, Pablo <rjorgy@...> wrote: > > That suggestion sounds terribly off the wall LOL, has anyone does this? > Are > there directions anywhere? Will sanding the sides down not work? It's > sounding like my best option is to turn this cube into a calendar or > something and get a new one LOL Any other thoughts? I'm anxious to get my > time below the minute and a half mark(best time so far is 1:51. > > > On 6/25/06, Timothy Sun <linkpoke@... <linkpoke%40yahoo.com>> wrote: > > > > Okay you probably have a normal rubiks.com cube. That means you > > can't do anything with screws, since there aren't any. Your only > > choice is to, I've read, is to stretch out each center and put two > > lollipop sticks inbetween the axle and the center. I haven't tried > > it myself, though. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > < > https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com > >, > > > Pablo <rjorgy@...> > > > > wrote: > > > > > > It's actually been about a week since I lubed it up, I have solved > > at least > > > 100 times if not more. I tried prying off the end caps too, but > > they > > > wouldn't budge. I think they might be glued down. Any other > > suggestions? Or > > > should I just get a DIY cube and save myself some trouble? > > > > > > On 6/24/06, tonycheese2007 <tonycheese@...> wrote: > > > > > > > > did you loosen the cube first? makes a huge difference... pry > > off the > > > > caps... somehow... and then take the screws and loosen them a > > little > > > > bit or something. i wouldn't know; i used a diy kit, so i had > > > > everythign disassembled to begin with. i remember my friend got a > > > > rubik's cube (anniversary? i'm not sure) and actually took it > > apart to > > > > find that the screws were flat and couldn't be turned with a > > screwdriver. > > > > > > > > if you loosen the cube even without lube it turns pretty well. > > and it > > > > doesn't catch very much when you're moving it. > > > > > > > > good luck, > > > > tony > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > < > https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com > > > > <https://mail.google.com/mail? > > view=cm&tf=0&to=speedsolvingrubikscube% > > 40yahoogroups.com&su=Unsubscribe>, > > > > > > "Robert Jorgenson" > > > > <rjorgy@> wrote: > > > > > > > > > > I am trying to lube up my rubik's cube(official standard > > cube). I went > > > > > down to home depot and got some Silicon Spray. I disassembled > > the > > > > > cube, applied the silicon to the inside faces of each piece > > and let > > > > > dry for about 15 minutes. I put it back together and it > > doesn't seem > > > > > any better than before. It almost seems like the pieces are > > set to > > > > > close together for luberication to make a difference. I also > > have > > > > > another cube, a non-official "Magic Cube" ... I followed the > > same > > > > > process in lubricating that one, and it turns like a dream. > > The only > > > > > problem with this one is that it was made cheaply, so instead > > of > > > > > having all the inside faces, some of the faces are not there. > > This > > > > > causes the cube to get stuck often when turning quickly. > > > > > > > > > > Anyone have any suggestions for my cube? I was thinking maybe > > I could > > > > > sand the inner faces down a bit, but don't want to go ruining > > my cube. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4642. [Speed cubing group] Re: Cube Lubing
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 16:58:35 -0000

You can do this with *almost* any cube and make a good speedcube. It depends on how much patience you have. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > I find what works the best in the end is just good old fashion breaking in. > Just continue using the cube, preferably without lube, and it will > eventually become a very good cube. Yes it can be a long and tedious > process, but I generally find that it is worth it. > > -Evan > > Until next time, Happy Cubing > http://www.deepcube.net > > > On 6/25/06, Pablo <rjorgy@...> wrote: > > > > That suggestion sounds terribly off the wall LOL, has anyone does this? > > Are > > there directions anywhere? Will sanding the sides down not work? It's > > sounding like my best option is to turn this cube into a calendar or > > something and get a new one LOL Any other thoughts? I'm anxious to get my > > time below the minute and a half mark(best time so far is 1:51. > > > > > > On 6/25/06, Timothy Sun <linkpoke@... <linkpoke%40yahoo.com>> wrote: > > > > > > Okay you probably have a normal rubiks.com cube. That means you > > > can't do anything with screws, since there aren't any. Your only > > > choice is to, I've read, is to stretch out each center and put two > > > lollipop sticks inbetween the axle and the center. I haven't tried > > > it myself, though. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > < > > https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com > > >, > > > > > Pablo <rjorgy@> > > > > > > wrote: > > > > > > > > It's actually been about a week since I lubed it up, I have solved > > > at least > > > > 100 times if not more. I tried prying off the end caps too, but > > > they > > > > wouldn't budge. I think they might be glued down. Any other > > > suggestions? Or > > > > should I just get a DIY cube and save myself some trouble? > > > > > > > > On 6/24/06, tonycheese2007 <tonycheese@> wrote: > > > > > > > > > > did you loosen the cube first? makes a huge difference... pry > > > off the > > > > > caps... somehow... and then take the screws and loosen them a > > > little > > > > > bit or something. i wouldn't know; i used a diy kit, so i had > > > > > everythign disassembled to begin with. i remember my friend got a > > > > > rubik's cube (anniversary? i'm not sure) and actually took it > > > apart to > > > > > find that the screws were flat and couldn't be turned with a > > > screwdriver. > > > > > > > > > > if you loosen the cube even without lube it turns pretty well. > > > and it > > > > > doesn't catch very much when you're moving it. > > > > > > > > > > good luck, > > > > > tony > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > < > > https://mail.google.com/mail?view=cm&tf=0&to=speedsolvingrubikscube%40yahoogroups.com > > > > > > <https://mail.google.com/mail? > > > view=cm&tf=0&to=speedsolvingrubikscube% > > > 40yahoogroups.com&su=Unsubscribe>, > > > > > > > > "Robert Jorgenson" > > > > > <rjorgy@> wrote: > > > > > > > > > > > > I am trying to lube up my rubik's cube(official standard > > > cube). I went > > > > > > down to home depot and got some Silicon Spray. I disassembled > > > the > > > > > > cube, applied the silicon to the inside faces of each piece > > > and let > > > > > > dry for about 15 minutes. I put it back together and it > > > doesn't seem > > > > > > any better than before. It almost seems like the pieces are > > > set to > > > > > > close together for luberication to make a difference. I also > > > have > > > > > > another cube, a non-official "Magic Cube" ... I followed the > > > same > > > > > > process in lubricating that one, and it turns like a dream. > > > The only > > > > > > problem with this one is that it was made cheaply, so instead > > > of > > > > > > having all the inside faces, some of the faces are not there. > > > This > > > > > > causes the cube to get stuck often when turning quickly. > > > > > > > > > > > > Anyone have any suggestions for my cube? I was thinking maybe > > > I could > > > > > > sand the inner faces down a bit, but don't want to go ruining > > > my cube. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4643. Re: what should I do from here?
From: "Nathan Moreau" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Jun 2006 17:18:49 -0000

Hello, You can learn a corner first system too, or Gilles' method, both are quite easy to learn, and compare. With all three you can be sub30 or sub 20. Learn what you prefer.
4644. Square 1 probabilities
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 12:45:56 -0000

Does anyone here know how to calculate the probabilities for edge perm cases on the square 1? -Ben.
4645. Re: Square 1 probabilities
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 14:35:33 -0000

if you can calculate on a 3x3, you can calculate on a square-1. just account for cases that have less (or more) symmetry. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > Does anyone here know how to calculate the probabilities for edge perm > cases on the square 1? > > -Ben. >
4646. How did you discover speedcubing?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 20:40:25 -0000

I went to K-mart one day to buy some Legos to build models that look like the old pixelated 2D mario characters. I couldn't find any there so I decided to go look in different stores. On the way out of the store I saw a clearance rack and it had a puzzle called a K-Ball. I decided to buy it to see if I could solve it. I could only solve it twice, then I looked online for ways of doing it. I then remembered that when I was little I played with something called a Rubik's Cube and how people at school said that there were guides online for how to solve it so I looked it up and I was amazed at how fast people could solve it. So I saved some money and bought me one. So, without the cube I would have been into a different type of block- building.
4647. Re: How did you discover speedcubing?
From: "m_trujillo_t" <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 21:51:11 -0000

man now that i think about it i dont really know how i got into it... i think one day i just got the urge to buy one because i had one when i was younger, i wanted to put my genius to the test because i had bought brain age the game for nintendo ds, and i think thats what did it, i solved it a couple times then i just got better and better, when it would usually take my about 15 minutes, by then i was absorbed by the cube and i looked online just to do general research, i say speed videos and instantly knew i wanted to be at that point, and i was then a speed cuber. --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I went to K-mart one day to buy some Legos to build models that look > like the old pixelated 2D mario characters. I couldn't find any there > so I decided to go look in different stores. On the way out of the > store I saw a clearance rack and it had a puzzle called a K-Ball. I > decided to buy it to see if I could solve it. I could only solve it > twice, then I looked online for ways of doing it. I then remembered > that when I was little I played with something called a Rubik's Cube > and how people at school said that there were guides online for how to > solve it so I looked it up and I was amazed at how fast people could > solve it. So I saved some money and bought me one. > > So, without the cube I would have been into a different type of block- > building. >
4648. Re: [Speed cubing group] How did you discover speedcubing?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 14:55:17 -0700 (PDT)

I got a cube as part of an anniversary present from my girlfriend, because I had always wanted to use hers. Then we broke up 2 weeks later (go figure), so I didn't end up using the cube too much. My brother was incredibly bored at 2AM when he was home on fall break, so he looked it up online and became "good" at it (avg 3 minutes). I was impressed, so he decided to teach me on Christmas Day, when we were in the car driving to Ann Arbor to visit our relatives. I was fascinated by it and wanted to get faster... I looked it up online, ended up here, and now I average 45 seconds instead of 3 minutes... though I haven't been cubing much lately. Btw I got a new and much better girlfriend now, who coincidentially already knew how to solve a cube. David athefre <athefre@...> wrote: I went to K-mart one day to buy some Legos to build models that look like the old pixelated 2D mario characters. I couldn't find any there so I decided to go look in different stores. On the way out of the store I saw a clearance rack and it had a puzzle called a K-Ball. I decided to buy it to see if I could solve it. I could only solve it twice, then I looked online for ways of doing it. I then remembered that when I was little I played with something called a Rubik's Cube and how people at school said that there were guides online for how to solve it so I looked it up and I was amazed at how fast people could solve it. So I saved some money and bought me one. So, without the cube I would have been into a different type of block- building. --------------------------------- Yahoo! Groups gets better. Check out the new email design. Plus there’s much more to come. [Non-text portions of this message have been removed]
4649. Re: [Speed cubing group] How did you discover speedcubing?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 22:46:48 -0000

For me it was when I was reading a book on 4D theory that happened to mention a 4D Rubik's Cube. I though to myself "I've never solved a Rubik's cube, I should do that!" Went out and bought one, battled with it for about 7 hours straight and finally got it. Then I though to myself "There's got to be people who can do this in like under an hour somewhere." I looked it up on the internet and found Dan Knights's and Chris Hardwick's videos and immediately decided I HAD to learn to do that. As an interesting side note, about a year after I started speedcubing, I came across the 4D cube in the book and subsequently solved that, coming full circle. Google "Magic Cube 4D" to find it, they also now have a fully functional 5D cube I think. -Daniel
4650. Re: [Speed cubing group] How did you discover speedcubing?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 22:32:22 -0400

As a child, I had played with the Rubik's Cube, but the best I could do was solve one face. Once, while I was playing with it, a piece popped out, and I disassembled the whole thing, realizing how the mechanism worked. For some time afterwards, the way I would solve the cube would be to disassemble it and then reassemble it. One day in April 2004, when I was an 8th grader, I decided that I really wanted to learn how to solve a Rubik's Cube without disassembling it. So that night, I went on Google, and I typed in "Rubik's cube solution" into the search box. The first link returned was of course Lars Petrus's website. I read about the 1982 world championships, and I could not believe people could solve a Rubik's Cube so fast. So I read the terminology and basic concepts of the Rubik's Cube and then proceeded to spend half the night trying to follow along the explanations for each step and solve the cube. Many hours later, when I finally looked up at the clock and it read 4:00 AM, I was still stuck on step 4. Of course, that same day, I had school starting in about 4 hours, so I finally decided to call it a night and get some rest. When the weekend came, and upon revisiting Lars's site, I was finally able to get past step 4 and eventually solve the entire cube. I believe my first solve without looking at the solution guide was 15 minutes! I was so proud :). From then on, I have always been trying to improve my times, and the Petrus Method has become a part of me. -Anthony Hsu [Non-text portions of this message have been removed]
4651. Re: How did you discover speedcubing?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 03:13:38 -0000

I remember when I was three years old (this was, if I recall correctly, May 1995) and I saw a Rubik's Cube in my parents' room. At that time, I luckily got one face, not seeing that there were "corners" and "edges" instead of just the colored squares. Accidentally popped it, end of that story. Then, in September of last year, my friend started cubing, and I decided I'd give it a shot. He let me borrow his cube overnight and I wasn't content with solving two layers (which I figured out in about two weeks). Last layer I just used a 4LLL that took me two months (yes, bad long algorithms) to memorize. About after a week after that my dad got me my own cube. Then I started going for a faster method, like Petrus. Now I'm at my own variant of it averaging 30sec.
4652. Re: [Speed cubing group] How did you discover speedcubing?
From: Pablo <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 20:31:06 -0700

A few months ago I was living in Michigan with my friend, who learned how to solve a Rubik's cube a while before and, at the time, I was very impressed with his sub-5 minute solve time. I made him teach me, he was a horrible teacher(as am I) and I just ended up asking him where he learned and he pointed me to lar5.org/cube which was my main focus of attention for the next 2 days. When I finally gave up on the site I could do it as fast as him. At this point I had no clue about speedcubing or anything. I moved away and didn't have a Rubik's Cube anymore. I was in walmart about a month ago and saw one, I had to get it. My first solve out of the package was under 4 minutes which was my fastest time to date. After that I got more into the whole speedcubing thing and checked out some stuff online, found this site. I am currently trying to get a decent speedcubing cube, mine is horrible, it sticks and doesn't turn well. I still have a problem with the sides catching when I turn it, but I blame that more on myself that the cube :-P My best time to date is 1:51 with my crappy cube, but I am on my way! On 6/26/06, Anthony Hsu <erwaman@...> wrote: > > As a child, I had played with the Rubik's Cube, but the best I could do > was solve one face. Once, while I was playing with it, a piece popped out, > and I disassembled the whole thing, realizing how the mechanism worked. For > some time afterwards, the way I would solve the cube would be to disassemble > it and then reassemble it. > > One day in April 2004, when I was an 8th grader, I decided that I really > wanted to learn how to solve a Rubik's Cube without disassembling it. So > that night, I went on Google, and I typed in "Rubik's cube solution" into > the search box. The first link returned was of course Lars Petrus's website. > I read about the 1982 world championships, and I could not believe people > could solve a Rubik's Cube so fast. So I read the terminology and basic > concepts of the Rubik's Cube and then proceeded to spend half the night > trying to follow along the explanations for each step and solve the cube. > Many hours later, when I finally looked up at the clock and it read 4:00 AM, > I was still stuck on step 4. Of course, that same day, I had school starting > in about 4 hours, so I finally decided to call it a night and get some rest. > > When the weekend came, and upon revisiting Lars's site, I was finally able > to get past step 4 and eventually solve the entire cube. I believe my first > solve without looking at the solution guide was 15 minutes! I was so proud > :). From then on, I have always been trying to improve my times, and the > Petrus Method has become a part of me. > > -Anthony Hsu > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4653. Re: [Speed cubing group] How did you discover speedcubing?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 03:21:18 -0000

Well I have a similar story to most, except my dad played a big part into it. He and I are so similar, we do everything the same. Or more so, I've just taken to doing everything he does, except have kids! So, it's been like 5 years now I suppose. Since I learned how to solve the cube. My dad always solved it, I could never solve it like him because it was an odd method. But like I said I learned LBL, his method was more similiar to Corners First I strived to get sub 5 sub 4 sub 3 sub 2 sub 1 I've been a sub 60s cuber for over two years now :) I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom January, I've shaved over 30s off my average since then. I'm now averaging 25s w/ a horrible LL. I can solve every cube now, from a 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 cubes (2) 5 cubes I just did my first successful BLD this week. I surpassed my dad ... sadly he doesn't cube much now :(
4654. Re: [Speed cubing group] How did you discover speedcubing?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Jun 2006 21:47:23 -0700

Long story short, I broke my foot and couldn't play football for the rest of the season, so I picked up a cube. It ended up making a good college entrance essay, which is below if you would like to read it. (Life Lessons)^3 The following began on the night of October 19th 2003. I was at my grandmother's house for my cousin's 17th birthday. The atmosphere was cheery, and the room was loud, as it often is when the whole family is together. Getting distracted from the event at hand, I decided to take part in a little sibling rivalry. My brother and I took turns on my grandmother's stationary bike, watching the RPM, seeing who could go faster. The bike had moving handlebars which could be used in place of the pedals, which of course led to a hands only competition. My brother pushed and pulled his way to 73 RPM; then it was my turn. I hopped on and started up. As my arms pumped like pistons, the RPM meter rose. The speed shot up to 20, 30, 40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At 93 RPM, disaster struck. Due to the torque of my upper body as I fought with the handles, my bare right foot slipped, and fell into the path of the pedal. The pedal struck my heel and violently jammed my toes into the foot peg. A trip to the emergency room revealed a broken foot and broken hopes of playing football any more that season. To the untrained observer, this event may seem to be an act of stupidity followed by the deserved punishment. But Winston Churchill said, "The pessimist sees difficulty in every opportunity. The optimist sees the opportunity in every difficulty." And perhaps Dale Carnegie put it better in his well known quotation "When fate hands you a lemon, make lemonade." In actuality, this event started me on my most intriguing journey to date. A day or two later, while surfing the web and chatting with friends, I came across a video of someone not only solving the Rubik's cube, but doing so in under 20 seconds. I have a profound interest in mathematics and computer science, so the idea of the world's greatest puzzle intrigued me, and I followed up by getting a Rubik's cube of my own. Sadly, I followed the path of most first time cubists, and got fed up with the cube after a couple of days. After a quick search on Google, I found a few simple and a few not-so-simple solutions to the Rubik's cube online. I added the sites to my favorites, and then went to sleep for the night. The next day was a school football game. Because I was confined to the bench for the rest of the season, I brought my cube along for the twelve hour journey. During this time I began to understand the basics of the Rubik's cube. I became highly proficient at following the directions on how to solve the cube. After a day or two more, I was solving the cube without the aid of an instruction sheet, taking about three minutes to do so. The addiction had begun. From that day until the present I have been on a never ending quest for speed, learning more algorithms (sets of moves which produce a desired effect on the Rubik's cube) and different solutions, working my way up. I have attended several official Rubik's cube competitions, including the 2004 US national championships, in which I placed 15th out of the 47 cubists who attended. Currently my personal best time is 17.63 seconds. Now as if one time and life consuming hobby isn't enough fun, try combining it with another. This was the basic theory behind my 2004 science project. I'm fanatical about the Rubik's cube, passionate about programming, and fervent about robotics. So what type of diabolical scheme can you come up with that combines all three? That's right, the world's fastest Rubik's cube solving robot. My inspiration came from another video I had recently seen. Originally, I was planning on building a robot with the same basic design as in the video, but I wasn't content with the speed, or lack thereof, at which this design solved the Rubik's cube, and I didn't want to be able to beat my own robot. So I went about designing something radically different and ended up with an 18 inch Plexiglas cube that looks like something out of Star Trek. The robot controlled my life for about two months, over the course of which I wrote the code for it, built it, and tuned it into a lean mean cube solving machine. It can now beat the current world record holder and averages only 11.46 seconds per solve. The robot took me to the California State Science Fair and led me to create my own website (www.deepcube.net). It is also unofficially the fastest cube solving robot in the world, as there has not yet been an official event for robots. In the end, I was able to turn a negative experience into a positive one. I set a goal for myself, pursued it, and enjoyed the journey as well as the destination. Although I have not become the fastest in the world, my robot has, and I can solve the Rubik's cube more quickly than I ever thought possible. Although Churchill and Carnegie provide timeless words of wisdom, perhaps the most memorable are the immortal words of my mother who has repeated time and time again, "Always wear shoes while using gym equipment." And there you have it. Until next time, Happy Cubing -Evan On 6/26/06, Daniel Beyer <dbeyer816@...> wrote: > > Well I have a similar story to most, except my dad played a big part > into it. He and I are so similar, we do everything the same. Or more > so, I've just taken to doing everything he does, except have kids! > > So, it's been like 5 years now I suppose. Since I learned how to > solve the cube. > > My dad always solved it, I could never solve it like him because it > was an odd method. > > But like I said I learned LBL, his method was more similiar to Corners > First > > I strived to get sub 5 > sub 4 > sub 3 > sub 2 > sub 1 > I've been a sub 60s cuber for over two years now :) > I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom > January, I've shaved over 30s off my average since then. I'm now > averaging 25s w/ a horrible LL. I can solve every cube now, from a > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > cubes (2) 5 cubes > > I just did my first successful BLD this week. I surpassed my dad ... > sadly he doesn't cube much now :( > > > [Non-text portions of this message have been removed]
4655. Re: [Speed cubing group] How did you discover speedcubing?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 11:58:32 -0000

THAT ESSAY IS AMAZING!!! LOVE IT!!! Ok, well...for me...Its been 1 year, 25 days since I bought my first Rubik's Cube. First time I saw one was on the school bus about 4-5 days prior. These 2 girls were racing, and of course, as most people are, they were slow. And I was like, pssh, I can beat them. Then I asked one of them to teach me. So the one girl that lived near me agreed, and she taught me LBL. She was acutally REALLY good at teaching, and I guess I was a really good learner, because after about 15 minutes I could do Cross, corners, and I knew the alg to put in the edge pieces. This is when I realized I had a knack for this type of stuff. She only taught me a little bit more after this, so I went at lunch one day and bought my own cube. Everyone in my family still believes that my best friend gave it to me for my birthday, but no one needs to know that :) Let the addiction...BEGIN!!! So, once I learned how to solve it, and because of my competitive attitude (I'm really competitive) we had races on the bus. I quickly surpassed them, and I was on vacation at the end of July, and got my second sub-60 time, and then on August 9 I was surfing the internet and came across Dan Harris' Site. From there I was linked to all sorts of other peoples sites, and to here. Let the explosion...BEGIN!!! I looked at Fridrich and was like, ok, well, NOT learning that. So I stuck with my method, analyzing everything there was to analyze, and I became really efficient with that method, considering it was really slow. I knew all the tricks and everything to go as fast as I could, but I was just like, I want to average faster, because if people can do it in under 20, I know I can do that too, so that became my goal. Seeing as I am a HUGE procrastinator, I didn't learn any Fridrich for a while, until one day I decided to learn the algs for F2L. I only learned a few, that would work with my idea for a modified method. Basically, you solve cross, insert a corner in any way you want, then solve the corner and edge in one go, then do LL. At this point I still hadn't learned all of the 17 algs for 4LLL. So I was still slow, but once I learned those algs, my average dropped RAPIDLY (Withing about a week, maybe less) from 60ish to 40-43. I just kept practicing with this method. I got it into the mid-30s at one point, but I knew it couldn't get any faster, even with the cube I had, and my hand speed. The solution was taking 80+ moves on average. By this time I had been to WC, I had talked to everyone out there that there was to talk to, and I sat myself down and learned the 17 algs for 4LLL. And I switched to cross on bottom. I'd say now, my cross is the strongest point of my solve, partially thanks to Chris Hardwick for being my F2L mentor, but also thanks to Dan Harris' site. In mid-December, I asked Chris Hardwick if he would teach me Intuitive F2L (because enough people had yelled at me to not learn the algs) and so he agreed, and I learned SOOO Much from him. I learned F2L intuitively, and efficiently, in about 2 weeks. It took a little longer to perfect it, but in a little over a month, I was back to averaging what I used to, and not long afterwards, I was sub-30. So I'm sitting here wondering. How can I get faster? And then I decide, PLL. So, during my spare at school, I dub it my "Cubing Period" and that is when I am going to learn all things cubing, well, to say the least, didn't happen, I just cubed for over an hour :S. But I learned all 21 PLLs, and a few OLLs for cases that came up a lot, and brought my average slowly down. I hit a wall at about 22 seconds, but that first time you get sub-20 single solve is one of the best feelings ever, and when you hit the average, well, I think that IS the best feeling ever. So currently, I use Pure Fridrich, Intuitive F2L + 26 OLLs + 21 PLLs, and I am about to learn these OLLs, and that is where I stand today. Of course, as anyone I had my influences too, but they will remain anonymous :P If you read this, wow...:) Thanks, Craig --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > Long story short, I broke my foot and couldn't play football for the rest of > the season, so I picked up a cube. It ended up making a good college > entrance essay, which is below if you would like to read it. > > > > > (Life Lessons)^3 > > > The following began on the night of October 19th 2003. I was at my > grandmother's house for my cousin's 17th birthday. The atmosphere was > cheery, and the room was loud, as it often is when the whole family is > together. Getting distracted from the event at hand, I decided to take part > in a little sibling rivalry. My brother and I took turns on my > grandmother's stationary bike, watching the RPM, seeing who could go faster. > The bike had moving handlebars which could be used in place of the pedals, > which of course led to a hands only competition. My brother pushed and > pulled his way to 73 RPM; then it was my turn. I hopped on and started up. > As my arms pumped like pistons, the RPM meter rose. The speed shot up to > 20, 30, 40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At 93 RPM, > disaster struck. Due to the torque of my upper body as I fought with the > handles, my bare right foot slipped, and fell into the path of the pedal. The > pedal struck my heel and violently jammed my toes into the foot peg. > > A trip to the emergency room revealed a broken foot and broken > hopes of playing football any more that season. To the untrained observer, > this event may seem to be an act of stupidity followed by the deserved > punishment. But Winston Churchill said, "The pessimist sees difficulty in > every opportunity. The optimist sees the opportunity in every difficulty." And > perhaps Dale Carnegie put it better in his well known quotation "When fate > hands you a lemon, make lemonade." In actuality, this event started me on > my most intriguing journey to date. > > A day or two later, while surfing the web and chatting with > friends, I came across a video of someone not only solving the Rubik's cube, > but doing so in under 20 seconds. I have a profound interest in mathematics > and computer science, so the idea of the world's greatest puzzle intrigued > me, and I followed up by getting a Rubik's cube of my own. Sadly, I > followed the path of most first time cubists, and got fed up with the cube > after a couple of days. After a quick search on Google, I found a few > simple and a few not-so-simple solutions to the Rubik's cube online. I > added the sites to my favorites, and then went to sleep for the night. > > The next day was a school football game. Because I was confined > to the bench for the rest of the season, I brought my cube along for the > twelve hour journey. During this time I began to understand the basics of > the Rubik's cube. I became highly proficient at following the directions on > how to solve the cube. After a day or two more, I was solving the cube > without the aid of an instruction sheet, taking about three minutes to do > so. The addiction had begun. > > From that day until the present I have been on a never ending > quest for speed, learning more algorithms (sets of moves which produce a > desired effect on the Rubik's cube) and different solutions, working my way > up. I have attended several official Rubik's cube competitions, including > the 2004 US national championships, in which I placed 15th out of the 47 > cubists who attended. Currently my personal best time is 17.63 seconds. > > Now as if one time and life consuming hobby isn't enough fun, > try combining it with another. This was the basic theory behind my 2004 > science project. I'm fanatical about the Rubik's cube, passionate about > programming, and fervent about robotics. So what type of diabolical scheme > can you come up with that combines all three? That's right, the world's > fastest Rubik's cube solving robot. My inspiration came from another video > I had recently seen. Originally, I was planning on building a robot with > the same basic design as in the video, but I wasn't content with the speed, > or lack thereof, at which this design solved the Rubik's cube, and I didn't > want to be able to beat my own robot. So I went about designing something > radically different and ended up with an 18 inch Plexiglas cube that looks > like something out of Star Trek. The robot controlled my life for about two > months, over the course of which I wrote the code for it, built it, and > tuned it into a lean mean cube solving machine. It can now beat the current > world record holder and averages only 11.46 seconds per solve. The robot > took me to the California State Science Fair and led me to create my own > website (www.deepcube.net). It is also unofficially the fastest cube > solving robot in the world, as there has not yet been an official event for > robots. > > In the end, I was able to turn a negative experience into a > positive one. I set a goal for myself, pursued it, and enjoyed the journey > as well as the destination. Although I have not become the fastest in the > world, my robot has, and I can solve the Rubik's cube more quickly than I > ever thought possible. Although Churchill and Carnegie provide timeless > words of wisdom, perhaps the most memorable are the immortal words of my > mother who has repeated time and time again, "Always wear shoes while using > gym equipment." > > > > > > And there you have it. > > > > Until next time, Happy Cubing > > -Evan > > > > On 6/26/06, Daniel Beyer <dbeyer816@...> wrote: > > > > Well I have a similar story to most, except my dad played a big part > > into it. He and I are so similar, we do everything the same. Or more > > so, I've just taken to doing everything he does, except have kids! > > > > So, it's been like 5 years now I suppose. Since I learned how to > > solve the cube. > > > > My dad always solved it, I could never solve it like him because it > > was an odd method. > > > > But like I said I learned LBL, his method was more similiar to Corners > > First > > > > I strived to get sub 5 > > sub 4 > > sub 3 > > sub 2 > > sub 1 > > I've been a sub 60s cuber for over two years now :) > > I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom > > January, I've shaved over 30s off my average since then. I'm now > > averaging 25s w/ a horrible LL. I can solve every cube now, from a > > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > cubes (2) 5 cubes > > > > I just did my first successful BLD this week. I surpassed my dad ... > > sadly he doesn't cube much now :( > > > > > > > > > [Non-text portions of this message have been removed] >
4656. Re: [Speed cubing group] How did you discover speedcubing?
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 10:13:06 -0500

Well, I guess my addiction started when I was in 7th grade. My grandfather had a rubik's cube which he used to solve in india (never for speed, just for fun) and he started showing me a couple things. I didn't know much, so I just messed around with it for a long time. I ended up figuring out the first two layers without too much help. Then later I saw one of my friends doing it and asked him to show me how to solve it. By this time, being a carefree and absent-minded 7th grader, I had forgotten most of what I had learned, so I had to learn it all again. I learned a lot of it pretty fast, but my friend kept holding me back and kept teaching me this convoluted method which was, in hindsight, not really easy to understand. But after a couple of days, I could solve it no sweat. Of course, back then I was using a cheap dollar cube, and my best times were just under 2 minutes, which was pretty good for us back then (since no one in my school had ever even heard of speedcubing). I continued to solve it off and on until the end of the 8th grade, when unfortunately I had to move all the way across town, leaving everything. In my new school, things were totally different. My old school was very uncompetitive, and in fact in a pretty bad area in Houston. But my new school was in a more affluent and competitive area. So it was a complete change for me, going from a school where I never even had to try to get the best grades to a school where I had to actually pay attention to do okay. Anyways, during second semester in Geometry class, there was this one girl (who wasn't really that bright, no offense) who had a Rubik's cube. She showed the teacher who was really impressed and asked her to do it for the class. It took her about 100 seconds or so, and everyone was really, really impressed. Of course, I still knew how to do it, but wasn't that fast at the time. 10 minutes later I asked if I could give it a shot, since I used to know how to do it. So I was working on it, trying to remember how to do it, when after about 2 minutes she just grabbed it from me and said, "Here, let me finish it. You don't really know how to do it anyways." Now if you know me, you know that that will piss me off beyond a reasonable doubt. I was insanely pissed off that she thought I was incapable of doing it. Add to it the fact that I felt uncomfortable by the fact that I was in a new environment, and you have me ready to really show her up. So I went home and searched online for a fast cube solution. I finally found the Jeay's solutions, which ended up working pretty well for me. I relearned how to solve the cube, and was doing okay for a while. Then a couple days later, my dad showed me a video he found online. It was Chris Hardwick's 17.88 seconds solve. After seeing that, there was no turning back. My dad got me a real Rubik's cube (not the crappy Walgreens ones) and my addiction started. In about a month, I was around 40 seconds, having learned f2l and 4look. I have been cubing ever since (I'm about to go to college, do the math). Unfortunately, my progress has been abysmal. Since I really didn't have much time during school to cube (due to orchestra, schoolwork, and various other committments), I have only progressed to about 22 seconds. I would probably say that 10th grade onwards, I have only cubed for about 2 or 3 months seriously. I would do it randomly, but I never really had enough free time that I could just sit down and cube for hours on end (as I'd like to do). But I have found time to teach other people and have taught about 30 people to date (unfortunately, only a couple remember how to do it and even few have gone for speed). And it also did make for a great college essay (if you're interested, email me personally and I'll send it to you). Anyways, thanks for reading, and happy cubing. On 6/27/06, Craig Bouchard <logitewty@...> wrote: > > THAT ESSAY IS AMAZING!!! LOVE IT!!! > > Ok, well...for me...Its been 1 year, 25 days since I bought my first > Rubik's Cube. First time I saw one was on the school bus about 4-5 > days prior. These 2 girls were racing, and of course, as most people > are, they were slow. And I was like, pssh, I can beat them. Then I > asked one of them to teach me. So the one girl that lived near me > agreed, and she taught me LBL. She was acutally REALLY good at > teaching, and I guess I was a really good learner, because after about > 15 minutes I could do Cross, corners, and I knew the alg to put in the > edge pieces. This is when I realized I had a knack for this type of > stuff. She only taught me a little bit more after this, so I went at > lunch one day and bought my own cube. Everyone in my family still > believes that my best friend gave it to me for my birthday, but no one > needs to know that :) Let the addiction...BEGIN!!! So, once I > learned how to solve it, and because of my competitive attitude (I'm > really competitive) we had races on the bus. I quickly surpassed > them, and I was on vacation at the end of July, and got my second > sub-60 time, and then on August 9 I was surfing the internet and came > across Dan Harris' Site. From there I was linked to all sorts of > other peoples sites, and to here. Let the explosion...BEGIN!!! I > looked at Fridrich and was like, ok, well, NOT learning that. So I > stuck with my method, analyzing everything there was to analyze, and I > became really efficient with that method, considering it was really > slow. I knew all the tricks and everything to go as fast as I could, > but I was just like, I want to average faster, because if people can > do it in under 20, I know I can do that too, so that became my goal. > Seeing as I am a HUGE procrastinator, I didn't learn any Fridrich for > a while, until one day I decided to learn the algs for F2L. I only > learned a few, that would work with my idea for a modified method. > Basically, you solve cross, insert a corner in any way you want, then > solve the corner and edge in one go, then do LL. At this point I > still hadn't learned all of the 17 algs for 4LLL. So I was still > slow, but once I learned those algs, my average dropped RAPIDLY > (Withing about a week, maybe less) from 60ish to 40-43. I just kept > practicing with this method. I got it into the mid-30s at one point, > but I knew it couldn't get any faster, even with the cube I had, and > my hand speed. The solution was taking 80+ moves on average. By this > time I had been to WC, I had talked to everyone out there that there > was to talk to, and I sat myself down and learned the 17 algs for > 4LLL. And I switched to cross on bottom. I'd say now, my cross is > the strongest point of my solve, partially thanks to Chris Hardwick > for being my F2L mentor, but also thanks to Dan Harris' site. In > mid-December, I asked Chris Hardwick if he would teach me Intuitive > F2L (because enough people had yelled at me to not learn the algs) and > so he agreed, and I learned SOOO Much from him. I learned F2L > intuitively, and efficiently, in about 2 weeks. It took a little > longer to perfect it, but in a little over a month, I was back to > averaging what I used to, and not long afterwards, I was sub-30. So > I'm sitting here wondering. How can I get faster? And then I decide, > PLL. So, during my spare at school, I dub it my "Cubing Period" and > that is when I am going to learn all things cubing, well, to say the > least, didn't happen, I just cubed for over an hour :S. But I learned > all 21 PLLs, and a few OLLs for cases that came up a lot, and brought > my average slowly down. I hit a wall at about 22 seconds, but that > first time you get sub-20 single solve is one of the best feelings > ever, and when you hit the average, well, I think that IS the best > feeling ever. So currently, I use Pure Fridrich, Intuitive F2L + 26 > OLLs + 21 PLLs, and I am about to learn these OLLs, and that is where > I stand today. Of course, as anyone I had my influences too, but they > will remain anonymous :P > > If you read this, wow...:) Thanks, > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Evan Gates" > > <evan.gates@...> wrote: > > > > Long story short, I broke my foot and couldn't play football for the > rest of > > the season, so I picked up a cube. It ended up making a good college > > entrance essay, which is below if you would like to read it. > > > > > > > > > > (Life Lessons)^3 > > > > > > The following began on the night of October 19th 2003. I was at my > > grandmother's house for my cousin's 17th birthday. The atmosphere was > > cheery, and the room was loud, as it often is when the whole family is > > together. Getting distracted from the event at hand, I decided to > take part > > in a little sibling rivalry. My brother and I took turns on my > > grandmother's stationary bike, watching the RPM, seeing who could go > faster. > > The bike had moving handlebars which could be used in place of the > pedals, > > which of course led to a hands only competition. My brother pushed and > > pulled his way to 73 RPM; then it was my turn. I hopped on and > started up. > > As my arms pumped like pistons, the RPM meter rose. The speed shot > up to > > 20, 30, 40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At > 93 RPM, > > disaster struck. Due to the torque of my upper body as I fought > with the > > handles, my bare right foot slipped, and fell into the path of the > pedal. The > > pedal struck my heel and violently jammed my toes into the foot peg. > > > > A trip to the emergency room revealed a broken foot and > broken > > hopes of playing football any more that season. To the untrained > observer, > > this event may seem to be an act of stupidity followed by the deserved > > punishment. But Winston Churchill said, "The pessimist sees > difficulty in > > every opportunity. The optimist sees the opportunity in every > difficulty." And > > perhaps Dale Carnegie put it better in his well known quotation > "When fate > > hands you a lemon, make lemonade." In actuality, this event started > me on > > my most intriguing journey to date. > > > > A day or two later, while surfing the web and chatting with > > friends, I came across a video of someone not only solving the > Rubik's cube, > > but doing so in under 20 seconds. I have a profound interest in > mathematics > > and computer science, so the idea of the world's greatest puzzle > intrigued > > me, and I followed up by getting a Rubik's cube of my own. Sadly, I > > followed the path of most first time cubists, and got fed up with > the cube > > after a couple of days. After a quick search on Google, I found a few > > simple and a few not-so-simple solutions to the Rubik's cube online. I > > added the sites to my favorites, and then went to sleep for the night. > > > > The next day was a school football game. Because I was > confined > > to the bench for the rest of the season, I brought my cube along for the > > twelve hour journey. During this time I began to understand the > basics of > > the Rubik's cube. I became highly proficient at following the > directions on > > how to solve the cube. After a day or two more, I was solving the cube > > without the aid of an instruction sheet, taking about three minutes > to do > > so. The addiction had begun. > > > > From that day until the present I have been on a never > ending > > quest for speed, learning more algorithms (sets of moves which produce a > > desired effect on the Rubik's cube) and different solutions, working > my way > > up. I have attended several official Rubik's cube competitions, > including > > the 2004 US national championships, in which I placed 15th out of the 47 > > cubists who attended. Currently my personal best time is 17.63 seconds. > > > > Now as if one time and life consuming hobby isn't enough > fun, > > try combining it with another. This was the basic theory behind my 2004 > > science project. I'm fanatical about the Rubik's cube, passionate about > > programming, and fervent about robotics. So what type of diabolical > scheme > > can you come up with that combines all three? That's right, the world's > > fastest Rubik's cube solving robot. My inspiration came from > another video > > I had recently seen. Originally, I was planning on building a robot > with > > the same basic design as in the video, but I wasn't content with the > speed, > > or lack thereof, at which this design solved the Rubik's cube, and I > didn't > > want to be able to beat my own robot. So I went about designing > something > > radically different and ended up with an 18 inch Plexiglas cube that > looks > > like something out of Star Trek. The robot controlled my life for > about two > > months, over the course of which I wrote the code for it, built it, and > > tuned it into a lean mean cube solving machine. It can now beat the > current > > world record holder and averages only 11.46 seconds per solve. The > robot > > took me to the California State Science Fair and led me to create my own > > website (www.deepcube.net). It is also unofficially the fastest cube > > solving robot in the world, as there has not yet been an official > event for > > robots. > > > > In the end, I was able to turn a negative experience into a > > positive one. I set a goal for myself, pursued it, and enjoyed the > journey > > as well as the destination. Although I have not become the fastest > in the > > world, my robot has, and I can solve the Rubik's cube more quickly > than I > > ever thought possible. Although Churchill and Carnegie provide timeless > > words of wisdom, perhaps the most memorable are the immortal words of my > > mother who has repeated time and time again, "Always wear shoes > while using > > gym equipment." > > > > > > > > > > > > And there you have it. > > > > > > > > Until next time, Happy Cubing > > > > -Evan > > > > > > > > On 6/26/06, Daniel Beyer <dbeyer816@...> wrote: > > > > > > Well I have a similar story to most, except my dad played a big > part > > > into it. He and I are so similar, we do everything the same. Or more > > > so, I've just taken to doing everything he does, except have kids! > > > > > > So, it's been like 5 years now I suppose. Since I learned how to > > > solve the cube. > > > > > > My dad always solved it, I could never solve it like him because it > > > was an odd method. > > > > > > But like I said I learned LBL, his method was more similiar to Corners > > > First > > > > > > I strived to get sub 5 > > > sub 4 > > > sub 3 > > > sub 2 > > > sub 1 > > > I've been a sub 60s cuber for over two years now :) > > > I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom > > > January, I've shaved over 30s off my average since then. I'm now > > > averaging 25s w/ a horrible LL. I can solve every cube now, from a > > > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > > cubes (2) 5 cubes > > > > > > I just did my first successful BLD this week. I surpassed my dad ... > > > sadly he doesn't cube much now :( > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- -cubekid [Non-text portions of this message have been removed]
4657. evolution algorithm is slow but it works!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 23:16:05 -0000

Hi everyone, I'm floating on cloud 9 right now, and wanted to post about something that I've been doing that seems to work. Ever since I started, my predominant way to practice the cube is with the evolution algorithm. I get a stable way of solving, then I change one small thing and try it for a while and see what happens. If that small change works, I keep doing whatever it is I changed. If it doesn't work I stop doing it, and don't ever do it again. Well anyway, this is the main way I practice, and has been ever since I started cubing. What has me on cloud 9 is that I finally got sub-15 on average, and I did it using this practice method! I know sub-15 has been done many times, by many people. I also know that with sub-13 averages out now, sub-15 is not that great of a mile marker any more. Still I don't care, I never thought I would even make it this far! The small change I made to go from 15 to 14 was deep breathing. I figured that thinking this quickly would require your brain to be functioning at pretty high above normal. So what I did was to breath very deeply, and throughout the whole average I was hovering on the line between being dizzy from too much air, and just regular deep breathing. Well, it sounds weird, but it worked. I found myself able to focus just that little bit extra, eliminate some pauses between OLL and PLL, and just generally not lock up as much. I don't know if anyone here does deep breathing (think almost dizzy the whole time), but it worked for me, and I plan on keeping it by my whole evolution algorithm thing. I thought sub-15 was impossible, unless you were superhuman or a cubing robot, but apparently even a regular joe like me can get there. If you thought sub-15 was impossible, please trust me, if I can make it you certainly can. It took me 8 years to get here, but I finally did it! Here was the average, and no it was not a rolling average either: 13.93, (12.04), 15.04, 16.35, (17.30), 14.10, 16.64, 15.27, 14.44, 16.88, 13.33, 12.10 = 14.81 Thanks for listening to my rambling, and I really mean what I said - if I can do this anyone can, all it takes is practice. If you think it's impossible you'll never make it, which is what I think happened to me. Tell yourself you can do it, and you will. I'll get off my soapbox now, and as always happy cubing everyone! Chris
4658. Re: evolution algorithm is slow but it works!
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Jun 2006 23:43:58 -0000

Am I going crazy or did Chris Hardwick just call himself an "Average Joe"? Ummm, I'm kinda at a loss for words right now...Sweet man. Haha, or maybe its just the fact that you put speedsolving on the top shelp for a while, and now that you brought it back down you look at it differently :p Haha, Ian... Craig --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I'm floating on cloud 9 right now, and wanted to post about something > that I've been doing that seems to work. > > Ever since I started, my predominant way to practice the cube is with > the evolution algorithm. I get a stable way of solving, then I change > one small thing and try it for a while and see what happens. If that > small change works, I keep doing whatever it is I changed. If it > doesn't work I stop doing it, and don't ever do it again. > > Well anyway, this is the main way I practice, and has been ever since > I started cubing. What has me on cloud 9 is that I finally got sub-15 > on average, and I did it using this practice method! > > I know sub-15 has been done many times, by many people. I also know > that with sub-13 averages out now, sub-15 is not that great of a mile > marker any more. Still I don't care, I never thought I would even > make it this far! > > The small change I made to go from 15 to 14 was deep breathing. > > I figured that thinking this quickly would require your brain to be > functioning at pretty high above normal. So what I did was to breath > very deeply, and throughout the whole average I was hovering on the > line between being dizzy from too much air, and just regular deep > breathing. Well, it sounds weird, but it worked. I found myself able > to focus just that little bit extra, eliminate some pauses between OLL > and PLL, and just generally not lock up as much. > > I don't know if anyone here does deep breathing (think almost dizzy > the whole time), but it worked for me, and I plan on keeping it by my > whole evolution algorithm thing. > > I thought sub-15 was impossible, unless you were superhuman or a > cubing robot, but apparently even a regular joe like me can get there. > > If you thought sub-15 was impossible, please trust me, if I can make > it you certainly can. It took me 8 years to get here, but I finally > did it! > > Here was the average, and no it was not a rolling average either: > 13.93, (12.04), 15.04, 16.35, (17.30), 14.10, 16.64, 15.27, 14.44, > 16.88, 13.33, 12.10 = 14.81 > > Thanks for listening to my rambling, and I really mean what I said - > if I can do this anyone can, all it takes is practice. If you think > it's impossible you'll never make it, which is what I think happened > to me. Tell yourself you can do it, and you will. > > I'll get off my soapbox now, and as always happy cubing everyone! > Chris >
4659. timer
From: "ben41sbr2" <ben41sbr2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 14:50:18 -0000

hello may i just ask if anybody knows where could i download a rubik's cube timer?? thanks, it would be a great help for my speedcubing times. jb
4660. timer
From: "ben41sbr2" <ben41sbr2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 14:50:22 -0000

hello may i just ask if anybody knows where could i download a rubik's cube timer?? thanks, it would be a great help for my speedcubing times. jb
4661. timer
From: "ben41sbr2" <ben41sbr2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 14:50:17 -0000

hello may i just ask if anybody knows where could i download a rubik's cube timer?? thanks, it would be a great help for my speedcubing times. jb
4662. DIY
From: "knotfinley" <knotfinley@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 15:46:06 -0000

Hello, I'm new to the group and have always wanted to solve rubik's cube. But after reading here I want to do it fast. I've been working the cross and F2L and I'm getting better at it. I need to work on LL now and need some suggestions on what method is good for a newbie. Also, where can you get these DIY cubes? Thanks, Mark
4663. Re: DIY
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 16:22:39 -0000

Hi Mark, First off, DIY kits can be bought from Rubiks.com. Here's a link: http://tinyurl.com/pv52z Secondly, LL. I'd recommend Jasmine's beginner solution at http://tinyurl.com/4owc9 That's a good place to get started. Hope this helps, Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "knotfinley" <knotfinley@...> wrote: > > Hello, > > I'm new to the group and have always wanted to solve rubik's cube. > But after reading here I want to do it fast. I've been working the > cross and F2L and I'm getting better at it. I need to work on LL now > and need some suggestions on what method is good for a newbie. > > Also, where can you get these DIY cubes? > > Thanks, > Mark >
4664. Re: timer
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 16:16:08 -0000

You can download JNetCube at: http://www.strangepuzzle.com/jnetcube.html Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" <ben41sbr2@...> wrote: > > hello > > may i just ask if anybody knows where could i download a rubik's > cube timer?? thanks, it would be a great help for my speedcubing times. > > jb >
4665. Re: timer
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 16:34:05 -0000

I downloaded JNetCube from strangepuzzle.com: http://www.strangepuzzle.com/jnetcube.html There are others out there, too. Check the links section of this group. --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" <ben41sbr2@...> wrote: > > hello > > may i just ask if anybody knows where could i download a rubik's > cube timer?? thanks, it would be a great help for my speedcubing times. > > jb >
4666. Re: DIY
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 16:36:40 -0000

Go to rubiks.com and click "Shop". Scroll down to the "DIY Kits" section. You want a 3x3 Assembly Cube. You can order them with or without stickers. --- In speedsolvingrubikscube@yahoogroups.com, "knotfinley" <knotfinley@...> wrote: > > Hello, > > I'm new to the group and have always wanted to solve rubik's cube. > But after reading here I want to do it fast. I've been working the > cross and F2L and I'm getting better at it. I need to work on LL now > and need some suggestions on what method is good for a newbie. > > Also, where can you get these DIY cubes? > > Thanks, > Mark >
4667. Re: Square 1 probabilities
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 22:18:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > if you can calculate on a 3x3, you can calculate on a square-1. just > account for cases that have less (or more) symmetry. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > wrote: > > > > Does anyone here know how to calculate the probabilities for edge perm > > cases on the square 1? > > > > -Ben. > > > >From Lars Vandenburgh's site, the algorithms given (I believe incomplete) I calculated the probabilty for: Solved 1/484 1.1 1/121 1.2 1/242 2.1 1/242 2.2 1/484 2.3 1/121 2.4 1/121 3.1 1/484 3.2 1/484 3.3 1/242 4.1 4/121 4.2 2/121 4.3 1/121 5.1 2/121 5.2 1/121 5.3 4/121 5.4 4/121 5.5 1/121 5.6 1/242 5.7 2/121 5.8 2/121 6.1 1/121 6.2 1/121 6.3 2/121 6.4 1/242 6.5 1/242 6.6 1/121 7.1 1/121 7.2 1/242 7.3 2/121 7.4 2/121 7.5 1/484 7.6 1/121 7.7 1/121 7.8 4/121 7.9 4/121 7.10 4/121 Viola. -Tim
4668. Re: what should I do from here?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 22:25:25 -0000

If you don't like memorization that much, stick with Petrus, or hell, try out some Heise method. http://www.ryanheise.com His method is similar to Petrus in the first couple of steps. Roux is not the best method to learn for beginners because of its incredible amount of intuition. On Petrus method, though, learn the Allan, Bruno, Eve, Bert, and Arne. Without them you won't really get that fast on the last layer. Additionally, don't follow some things he says; always break up the blocks if its faster on steps 1-2, and on step four, you can break up that new 1x2x2 block you made. Practice your 2x2x3 block; it's the most important part of your solve. -Tim
4669. Re: Square 1 probabilities
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Jun 2006 23:29:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > if you can calculate on a 3x3, you can calculate on a square-1. just > > account for cases that have less (or more) symmetry. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > > wrote: > > > > > > Does anyone here know how to calculate the probabilities for edge > perm > > > cases on the square 1? > > > > > > -Ben. > > > > > > > From Lars Vandenburgh's site, the algorithms given (I believe > incomplete) I calculated the probabilty for: > > Solved 1/484 > > 1.1 1/121 > 1.2 1/242 > > 2.1 1/242 > 2.2 1/484 > 2.3 1/121 > 2.4 1/121 > > 3.1 1/484 > 3.2 1/484 > 3.3 1/242 > > 4.1 4/121 > 4.2 2/121 > 4.3 1/121 > > 5.1 2/121 > 5.2 1/121 > 5.3 4/121 > 5.4 4/121 > 5.5 1/121 > 5.6 1/242 > 5.7 2/121 > 5.8 2/121 > > 6.1 1/121 > 6.2 1/121 > 6.3 2/121 > 6.4 1/242 > 6.5 1/242 > 6.6 1/121 > > 7.1 1/121 > 7.2 1/242 > 7.3 2/121 > 7.4 2/121 > 7.5 1/484 > 7.6 1/121 > 7.7 1/121 > 7.8 4/121 > 7.9 4/121 > 7.10 4/121 > > Viola. > > -Tim > I think there should be 576 total cases. 4!*4! At least that's what I got. -Ben.
4670. Re: Square 1 probabilities
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 03:04:33 -0000

Hrm, that means I'm missing two cases in for example 4.3. :/ --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > if you can calculate on a 3x3, you can calculate on a square- 1. > just > > > account for cases that have less (or more) symmetry. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > <grsbmd@> > > > wrote: > > > > > > > > Does anyone here know how to calculate the probabilities for > edge > > perm > > > > cases on the square 1? > > > > > > > > -Ben. > > > > > > > > > > > >From Lars Vandenburgh's site, the algorithms given (I believe > > incomplete) I calculated the probabilty for: > > > > Solved 1/484 > > > > 1.1 1/121 > > 1.2 1/242 > > > > 2.1 1/242 > > 2.2 1/484 > > 2.3 1/121 > > 2.4 1/121 > > > > 3.1 1/484 > > 3.2 1/484 > > 3.3 1/242 > > > > 4.1 4/121 > > 4.2 2/121 > > 4.3 1/121 > > > > 5.1 2/121 > > 5.2 1/121 > > 5.3 4/121 > > 5.4 4/121 > > 5.5 1/121 > > 5.6 1/242 > > 5.7 2/121 > > 5.8 2/121 > > > > 6.1 1/121 > > 6.2 1/121 > > 6.3 2/121 > > 6.4 1/242 > > 6.5 1/242 > > 6.6 1/121 > > > > 7.1 1/121 > > 7.2 1/242 > > 7.3 2/121 > > 7.4 2/121 > > 7.5 1/484 > > 7.6 1/121 > > 7.7 1/121 > > 7.8 4/121 > > 7.9 4/121 > > 7.10 4/121 > > > > Viola. > > > > -Tim > > > > > I think there should be 576 total cases. 4!*4! > At least that's what I got. > > -Ben. >
4671. Re: Square 1 probabilities
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 10:10:00 -0000

It is all much simpler than that: Solved case = 1/n H-perm = 1/n Z-perm = 2/n 3-cycle CW = 4/n 3-cycle CCW = 4/n Opposite swap = 2/n Diagonal swap = 4/n 4-cycle CW = 1/n 4-cycle CCW = 1/n 4-cycle Crazy = 2/n Total = 22/n = 1 so n = 22. You can have any case in the top or bottom layer, so to know a particular case, it is just prob(top) * prob(bottom). ie - H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. Ben: the 576 does not take into account the symmetries, I believe. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hrm, that means I'm missing two cases in for example 4.3. :/ > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > <grsbmd@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> > > > wrote: > > > > > > > > if you can calculate on a 3x3, you can calculate on a square- > 1. > > just > > > > account for cases that have less (or more) symmetry. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > <grsbmd@> > > > > wrote: > > > > > > > > > > Does anyone here know how to calculate the probabilities for > > edge > > > perm > > > > > cases on the square 1? > > > > > > > > > > -Ben. > > > > > > > > > > > > > > > From Lars Vandenburgh's site, the algorithms given (I believe > > > incomplete) I calculated the probabilty for: > > > > > > Solved 1/484 > > > > > > 1.1 1/121 > > > 1.2 1/242 > > > > > > 2.1 1/242 > > > 2.2 1/484 > > > 2.3 1/121 > > > 2.4 1/121 > > > > > > 3.1 1/484 > > > 3.2 1/484 > > > 3.3 1/242 > > > > > > 4.1 4/121 > > > 4.2 2/121 > > > 4.3 1/121 > > > > > > 5.1 2/121 > > > 5.2 1/121 > > > 5.3 4/121 > > > 5.4 4/121 > > > 5.5 1/121 > > > 5.6 1/242 > > > 5.7 2/121 > > > 5.8 2/121 > > > > > > 6.1 1/121 > > > 6.2 1/121 > > > 6.3 2/121 > > > 6.4 1/242 > > > 6.5 1/242 > > > 6.6 1/121 > > > > > > 7.1 1/121 > > > 7.2 1/242 > > > 7.3 2/121 > > > 7.4 2/121 > > > 7.5 1/484 > > > 7.6 1/121 > > > 7.7 1/121 > > > 7.8 4/121 > > > 7.9 4/121 > > > 7.10 4/121 > > > > > > Viola. > > > > > > -Tim > > > > > > > > > I think there should be 576 total cases. 4!*4! > > At least that's what I got. > > > > -Ben. > > >
4672. Re: Square 1 probabilities
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 12:40:57 -0000

4-cycle crazy should have a probability of 4/n, otherwise that would imply an 11th case that was a mirror of 4-cycle crazy. I just got done being taken to school by Michael Fung about this on the other forums. You can check those if you're interested. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > It is all much simpler than that: > > Solved case = 1/n > H-perm = 1/n > Z-perm = 2/n > 3-cycle CW = 4/n > 3-cycle CCW = 4/n > > Opposite swap = 2/n > Diagonal swap = 4/n > 4-cycle CW = 1/n > 4-cycle CCW = 1/n > 4-cycle Crazy = 2/n > > Total = 22/n = 1 so n = 22. > > You can have any case in the top or bottom layer, so to know a > particular case, it is just prob(top) * prob(bottom). > > ie - H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. > > Ben: the 576 does not take into account the symmetries, I believe. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Hrm, that means I'm missing two cases in for example 4.3. :/ > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > <grsbmd@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> > > > > wrote: > > > > > > > > > > if you can calculate on a 3x3, you can calculate on a square- > > 1. > > > just > > > > > account for cases that have less (or more) symmetry. > > > > > > > > > > ~ Bob > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > <grsbmd@> > > > > > wrote: > > > > > > > > > > > > Does anyone here know how to calculate the probabilities for > > > edge > > > > perm > > > > > > cases on the square 1? > > > > > > > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > From Lars Vandenburgh's site, the algorithms given (I believe > > > > incomplete) I calculated the probabilty for: > > > > > > > > Solved 1/484 > > > > > > > > 1.1 1/121 > > > > 1.2 1/242 > > > > > > > > 2.1 1/242 > > > > 2.2 1/484 > > > > 2.3 1/121 > > > > 2.4 1/121 > > > > > > > > 3.1 1/484 > > > > 3.2 1/484 > > > > 3.3 1/242 > > > > > > > > 4.1 4/121 > > > > 4.2 2/121 > > > > 4.3 1/121 > > > > > > > > 5.1 2/121 > > > > 5.2 1/121 > > > > 5.3 4/121 > > > > 5.4 4/121 > > > > 5.5 1/121 > > > > 5.6 1/242 > > > > 5.7 2/121 > > > > 5.8 2/121 > > > > > > > > 6.1 1/121 > > > > 6.2 1/121 > > > > 6.3 2/121 > > > > 6.4 1/242 > > > > 6.5 1/242 > > > > 6.6 1/121 > > > > > > > > 7.1 1/121 > > > > 7.2 1/242 > > > > 7.3 2/121 > > > > 7.4 2/121 > > > > 7.5 1/484 > > > > 7.6 1/121 > > > > 7.7 1/121 > > > > 7.8 4/121 > > > > 7.9 4/121 > > > > 7.10 4/121 > > > > > > > > Viola. > > > > > > > > -Tim > > > > > > > > > > > > > I think there should be 576 total cases. 4!*4! > > > At least that's what I got. > > > > > > -Ben. > > > > > >
4673. Help me !!!
From: salman ahmed <fatim_alvi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 06:05:53 -0700 (PDT)

HI, m salman a very new comer, nd also dont have ability to understand these very difficult discussions, but very found to play nd to know them.I wanna solve them but very poor to come to kno them :( Regards, Salman Ahmad. --------------------------------- Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4674. speed cubing
From: "anand_chhettri" <anand_chhettri@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 13:42:47 -0000

I have recently started solving the cube..and i can solve it using a set of beginners algorithms .but i want to reduce my time and for that do i have to remember some 70-80 algorithms?How does one manage to do that especially if i were to remember all of jessica friedrich's algorithm it would take a million more years . can somebod y help me?
4675. Re: speed cubing
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 14:41:16 -0000

Practice, practice, practice. Spend some time studying the first-two-layer algorithms. They're simple enough to understand how they work without just "memorizing" them. Speed doesn't just come from memorizing algorithms, it comes from understanding what you're doing, being able to plan ahead, and developing dexterity in your fingers. You can do all of that without memorizing anything, if you want. You should easily be able to solve the cube in under a minute even with your basic solution. But by then you'll be addicted, and you'll decide it's worth it to memorize 70 algorithms. :-) - Matt --- In speedsolvingrubikscube@yahoogroups.com, "anand_chhettri" <anand_chhettri@...> wrote: > > I have recently started solving the cube..and i can solve it using a > set of beginners algorithms .but i want to reduce my time and for that > do i have to remember some 70-80 algorithms?How does one manage to do > that especially if i were to remember all of jessica friedrich's > algorithm it would take a million more years . can somebod y help me? >
4676. Re: [Speed cubing group] speed cubing
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 01:20:52 +1000

On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > I have recently started solving the cube..and i can solve it using a > set of beginners algorithms .but i want to reduce my time and for that > do i have to remember some 70-80 algorithms?How does one manage to do > that especially if i were to remember all of jessica friedrich's > algorithm it would take a million more years . can somebod y help me? Hi, a good understanding of the cube can save you from memorisation. The solving strategy is an important factor, however. A method such as Fridrich puts the cube in highly symetric positions in the last stages, which lends itself well to memorisation but not understanding. If you would like to apply understanding, then you will want to avoid those symetric positions. -- Ryan Heise http://www.ryanheise.com/cube/
4677. Re: Square 1 probabilities
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 16:35:01 -0000

I disagree. The regular 4-cycle can be solved by looking at it from any angle, so there is only one of it. Can you give a link to the other discussion? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > 4-cycle crazy should have a probability of 4/n, otherwise that would > imply an 11th case that was a mirror of 4-cycle crazy. > > I just got done being taken to school by Michael Fung about this on > the other forums. You can check those if you're interested. > > -Ben. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > It is all much simpler than that: > > > > Solved case = 1/n > > H-perm = 1/n > > Z-perm = 2/n > > 3-cycle CW = 4/n > > 3-cycle CCW = 4/n > > > > Opposite swap = 2/n > > Diagonal swap = 4/n > > 4-cycle CW = 1/n > > 4-cycle CCW = 1/n > > 4-cycle Crazy = 2/n > > > > Total = 22/n = 1 so n = 22. > > > > You can have any case in the top or bottom layer, so to know a > > particular case, it is just prob(top) * prob(bottom). > > > > ie - H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. > > > > Ben: the 576 does not take into account the symmetries, I believe. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Hrm, that means I'm missing two cases in for example 4.3. :/ > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > <grsbmd@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > > <linkpoke@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <bob@> > > > > > wrote: > > > > > > > > > > > > if you can calculate on a 3x3, you can calculate on a > square- > > > 1. > > > > just > > > > > > account for cases that have less (or more) symmetry. > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > > <grsbmd@> > > > > > > wrote: > > > > > > > > > > > > > > Does anyone here know how to calculate the probabilities > for > > > > edge > > > > > perm > > > > > > > cases on the square 1? > > > > > > > > > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > > > From Lars Vandenburgh's site, the algorithms given (I believe > > > > > incomplete) I calculated the probabilty for: > > > > > > > > > > Solved 1/484 > > > > > > > > > > 1.1 1/121 > > > > > 1.2 1/242 > > > > > > > > > > 2.1 1/242 > > > > > 2.2 1/484 > > > > > 2.3 1/121 > > > > > 2.4 1/121 > > > > > > > > > > 3.1 1/484 > > > > > 3.2 1/484 > > > > > 3.3 1/242 > > > > > > > > > > 4.1 4/121 > > > > > 4.2 2/121 > > > > > 4.3 1/121 > > > > > > > > > > 5.1 2/121 > > > > > 5.2 1/121 > > > > > 5.3 4/121 > > > > > 5.4 4/121 > > > > > 5.5 1/121 > > > > > 5.6 1/242 > > > > > 5.7 2/121 > > > > > 5.8 2/121 > > > > > > > > > > 6.1 1/121 > > > > > 6.2 1/121 > > > > > 6.3 2/121 > > > > > 6.4 1/242 > > > > > 6.5 1/242 > > > > > 6.6 1/121 > > > > > > > > > > 7.1 1/121 > > > > > 7.2 1/242 > > > > > 7.3 2/121 > > > > > 7.4 2/121 > > > > > 7.5 1/484 > > > > > 7.6 1/121 > > > > > 7.7 1/121 > > > > > 7.8 4/121 > > > > > 7.9 4/121 > > > > > 7.10 4/121 > > > > > > > > > > Viola. > > > > > > > > > > -Tim > > > > > > > > > > > > > > > > > I think there should be 576 total cases. 4!*4! > > > > At least that's what I got. > > > > > > > > -Ben. > > > > > > > > > >
4678. Re: Square 1 probabilities
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 17:27:52 -0000

About probabilities: http://s12.invisionfree.com/rubiks/index.php?showtopic=313 and arguing about the total number of perms: http://s12.invisionfree.com/rubiks/index.php?showtopic=322 I agree that there is only one of the crazy 4 cycles, but since it's only rotational symmetry is at 360 degrees, then it should be four times more likely to occur than a pattern that has symmetry at 90,180,270, and 360. And if that's true, the total probabilites add up to 24 possible cases, which is 4!. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I disagree. The regular 4-cycle can be solved by looking at it from > any angle, so there is only one of it. Can you give a link to the > other discussion? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > wrote: > > > > 4-cycle crazy should have a probability of 4/n, otherwise that would > > imply an 11th case that was a mirror of 4-cycle crazy. > > > > I just got done being taken to school by Michael Fung about this on > > the other forums. You can check those if you're interested. > > > > -Ben. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > It is all much simpler than that: > > > > > > Solved case = 1/n > > > H-perm = 1/n > > > Z-perm = 2/n > > > 3-cycle CW = 4/n > > > 3-cycle CCW = 4/n > > > > > > Opposite swap = 2/n > > > Diagonal swap = 4/n > > > 4-cycle CW = 1/n > > > 4-cycle CCW = 1/n > > > 4-cycle Crazy = 2/n > > > > > > Total = 22/n = 1 so n = 22. > > > > > > You can have any case in the top or bottom layer, so to know a > > > particular case, it is just prob(top) * prob(bottom). > > > > > > ie - H-perm top with Opposite swap bottom = 1/22 * 2/22 = 2/484. > > > > > > Ben: the 576 does not take into account the symmetries, I believe. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > Hrm, that means I'm missing two cases in for example 4.3. :/ > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > > <grsbmd@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > > > <linkpoke@> wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > <bob@> > > > > > > wrote: > > > > > > > > > > > > > > if you can calculate on a 3x3, you can calculate on a > > square- > > > > 1. > > > > > just > > > > > > > account for cases that have less (or more) symmetry. > > > > > > > > > > > > > > ~ Bob > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" > > > > > <grsbmd@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Does anyone here know how to calculate the probabilities > > for > > > > > edge > > > > > > perm > > > > > > > > cases on the square 1? > > > > > > > > > > > > > > > > -Ben. > > > > > > > > > > > > > > > > > > > > > > > > > > > From Lars Vandenburgh's site, the algorithms given (I believe > > > > > > incomplete) I calculated the probabilty for: > > > > > > > > > > > > Solved 1/484 > > > > > > > > > > > > 1.1 1/121 > > > > > > 1.2 1/242 > > > > > > > > > > > > 2.1 1/242 > > > > > > 2.2 1/484 > > > > > > 2.3 1/121 > > > > > > 2.4 1/121 > > > > > > > > > > > > 3.1 1/484 > > > > > > 3.2 1/484 > > > > > > 3.3 1/242 > > > > > > > > > > > > 4.1 4/121 > > > > > > 4.2 2/121 > > > > > > 4.3 1/121 > > > > > > > > > > > > 5.1 2/121 > > > > > > 5.2 1/121 > > > > > > 5.3 4/121 > > > > > > 5.4 4/121 > > > > > > 5.5 1/121 > > > > > > 5.6 1/242 > > > > > > 5.7 2/121 > > > > > > 5.8 2/121 > > > > > > > > > > > > 6.1 1/121 > > > > > > 6.2 1/121 > > > > > > 6.3 2/121 > > > > > > 6.4 1/242 > > > > > > 6.5 1/242 > > > > > > 6.6 1/121 > > > > > > > > > > > > 7.1 1/121 > > > > > > 7.2 1/242 > > > > > > 7.3 2/121 > > > > > > 7.4 2/121 > > > > > > 7.5 1/484 > > > > > > 7.6 1/121 > > > > > > 7.7 1/121 > > > > > > 7.8 4/121 > > > > > > 7.9 4/121 > > > > > > 7.10 4/121 > > > > > > > > > > > > Viola. > > > > > > > > > > > > -Tim > > > > > > > > > > > > > > > > > > > > > I think there should be 576 total cases. 4!*4! > > > > > At least that's what I got. > > > > > > > > > > -Ben. > > > > > > > > > > > > > > >
4679. Re: speed cubing
From: broncoviper <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 19:22:03 -0000

Hello, It actually isn't all that bad. I solved my very first cube in late February of this year. The first solve probably took me around 5 hours total (on and off for about a day and a half). After that, I wrote up my own little algorithms that I pulled off certain pages. There were 13 in total. I just started practicing them whenever I had a chance. It took me 1-2 weeks to memorize all 13, and I wasn't really trying to memorize, they just came to fit my hands. My goal was to get below 1 minute. I reached my goal fairly quickly. Now, I can average under 30 seconds. I typed up a guide that I felt was really easy to understand and would help newer people learn to solve. Check it out here: http://www40.brinkster.com/patjk/beginners.html Towards the bottom I provided an example solve using that method. Once you have that method mastered, its time to move onto Fridrich. Check out my speedcubing page at: http://www40.brinkster.com/patjk/fast.html I also provided an example solve using pure Fridrich towards the bottom there. Learning all the algorithms sounds tough, but it isn't. When you get time, just sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly intiution, so you actually see more about what is happening, and not really learning an algorithm. I have most F2L cases down, all PLL cases, and I need maybe 30 more OLL algorithms to memorize. Once I get all the OLLs, I am going to go back and learn new tricks for the F2L, and that should take my time don 7-10 seconds. Just practice, practice, practice. Don't give up. Find a friend to get interested in the cube with so you can compete against eachother. Good luck, Patrick --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > > I have recently started solving the cube..and i can solve it using a > > set of beginners algorithms .but i want to reduce my time and for that > > do i have to remember some 70-80 algorithms?How does one manage to do > > that especially if i were to remember all of jessica friedrich's > > algorithm it would take a million more years . can somebod y help me? > > Hi, a good understanding of the cube can save you from memorisation. > The solving strategy is an important factor, however. A method such as > Fridrich puts the cube in highly symetric positions in the last stages, > which lends itself well to memorisation but not understanding. If you > would like to apply understanding, then you will want to avoid those > symetric positions. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4680. CubeStation Links Page
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Jun 2006 22:00:16 -0000

Hi everyone, As part of the redesign of CubeStation I have come to making the links page. I have made the page, although probably will tweak the design somewhat. Anyway, thats boring, but the cool part is that you can now add your own links. http://www.cubestation.co.uk/cs2/index.php?page=links/links - this is the links page http://www.cubestation.co.uk/cs2/index.php?page=links/addlinks - Here is where I would like you to add your link to your website. You can of course add links to your favourite other websites, and if they fit one of the categories and I feel it is appropriate I will approve it to be added to the Links Page. It would be very nice to build up a comprehensive set of links to reflect the pages in the speedcubing community. Happy linking! Please get in touch if you have any concerns/queries/suggestions - dan@... Dan Harris :)
4681. Re: [Speed cubing group] Re: speed cubing
From: anand chhetri <anand_chhettri@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 07:24:38 +0100 (BST)

hi, thanks for the information and the encouragement.Just wanted to ask how many algos do you use to get into the sub 30s.I went thru yer site .its gr8 and helpful. thanks again bye , Anand broncoviper <no_reply@yahoogroups.com> wrote: Hello, It actually isn't all that bad. I solved my very first cube in late February of this year. The first solve probably took me around 5 hours total (on and off for about a day and a half). After that, I wrote up my own little algorithms that I pulled off certain pages. There were 13 in total. I just started practicing them whenever I had a chance. It took me 1-2 weeks to memorize all 13, and I wasn't really trying to memorize, they just came to fit my hands. My goal was to get below 1 minute. I reached my goal fairly quickly. Now, I can average under 30 seconds. I typed up a guide that I felt was really easy to understand and would help newer people learn to solve. Check it out here: http://www40.brinkster.com/patjk/beginners.html Towards the bottom I provided an example solve using that method. Once you have that method mastered, its time to move onto Fridrich. Check out my speedcubing page at: http://www40.brinkster.com/patjk/fast.html I also provided an example solve using pure Fridrich towards the bottom there. Learning all the algorithms sounds tough, but it isn't. When you get time, just sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly intiution, so you actually see more about what is happening, and not really learning an algorithm. I have most F2L cases down, all PLL cases, and I need maybe 30 more OLL algorithms to memorize. Once I get all the OLLs, I am going to go back and learn new tricks for the F2L, and that should take my time don 7-10 seconds. Just practice, practice, practice. Don't give up. Find a friend to get interested in the cube with so you can compete against eachother. Good luck, Patrick --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > > I have recently started solving the cube..and i can solve it using a > > set of beginners algorithms .but i want to reduce my time and for that > > do i have to remember some 70-80 algorithms?How does one manage to do > > that especially if i were to remember all of jessica friedrich's > > algorithm it would take a million more years . can somebod y help me? > > Hi, a good understanding of the cube can save you from memorisation. > The solving strategy is an important factor, however. A method such as > Fridrich puts the cube in highly symetric positions in the last stages, > which lends itself well to memorisation but not understanding. If you > would like to apply understanding, then you will want to avoid those > symetric positions. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > --------------------------------- Yahoo! India Answers: Share what you know. Learn something new Click here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here [Non-text portions of this message have been removed]
4682. Re: [Speed cubing group] Re: speed cubing
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Jun 2006 08:41:26 +0200

Hi Anand, It is possible to average under 20 seconds with 4 look last layer. For that you need to learn: EO) Edge orientation (3 cases) CO) Corner orientation (7 cases) CP) Corner permutation (2 cases) EP) Edge permutation (4 cases) Total of 16 cases. This will be the first step towards learning all 78 cases. After that you can combine CP and EP (15 more cases). And slowly combine EO and CO. Like first learn all cases with 4 flipped edges. F2L is mainly intuitive, although for some tougher cases most of the guys here use algorithms. Have fun, Ron ----- Original Message ----- From: anand chhetri To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 8:24 AM Subject: Re: [Speed cubing group] Re: speed cubing hi, thanks for the information and the encouragement.Just wanted to ask how many algos do you use to get into the sub 30s.I went thru yer site .its gr8 and helpful. thanks again bye , Anand broncoviper <no_reply@yahoogroups.com> wrote: Hello, It actually isn't all that bad. I solved my very first cube in late February of this year. The first solve probably took me around 5 hours total (on and off for about a day and a half). After that, I wrote up my own little algorithms that I pulled off certain pages. There were 13 in total. I just started practicing them whenever I had a chance. It took me 1-2 weeks to memorize all 13, and I wasn't really trying to memorize, they just came to fit my hands. My goal was to get below 1 minute. I reached my goal fairly quickly. Now, I can average under 30 seconds. I typed up a guide that I felt was really easy to understand and would help newer people learn to solve. Check it out here: http://www40.brinkster.com/patjk/beginners.html Towards the bottom I provided an example solve using that method. Once you have that method mastered, its time to move onto Fridrich. Check out my speedcubing page at: http://www40.brinkster.com/patjk/fast.html I also provided an example solve using pure Fridrich towards the bottom there. Learning all the algorithms sounds tough, but it isn't. When you get time, just sit down, and learn maybe 1-2 algorithms each day. The F2L is mostly intiution, so you actually see more about what is happening, and not really learning an algorithm. I have most F2L cases down, all PLL cases, and I need maybe 30 more OLL algorithms to memorize. Once I get all the OLLs, I am going to go back and learn new tricks for the F2L, and that should take my time don 7-10 seconds. Just practice, practice, practice. Don't give up. Find a friend to get interested in the cube with so you can compete against eachother. Good luck, Patrick --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Thu, Jun 29, 2006 at 01:42:47PM -0000, anand_chhettri wrote: > > I have recently started solving the cube..and i can solve it using a > > set of beginners algorithms .but i want to reduce my time and for that > > do i have to remember some 70-80 algorithms?How does one manage to do > > that especially if i were to remember all of jessica friedrich's > > algorithm it would take a million more years . can somebod y help me? > > Hi, a good understanding of the cube can save you from memorisation. > The solving strategy is an important factor, however. A method such as > Fridrich puts the cube in highly symetric positions in the last stages, > which lends itself well to memorisation but not understanding. If you > would like to apply understanding, then you will want to avoid those > symetric positions. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > --------------------------------- Yahoo! India Answers: Share what you know. Learn something new Click here Catch all the FIFA World Cup 2006 action on Yahoo! India Click here [Non-text portions of this message have been removed]
4683. Re: [Speed cubing group] Re: speed cubing
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 00:04:19 -0700

On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > It is possible to average under 20 seconds with 4 look last layer. LIke I may have said before: All that learning more than a few (around 5, say) algorithms will do is to cut 5-15 moves off your solutions. Which should be 10%-30% of your moves, and less of your time. If this is right, the people averaging 15 sec should be able to average under 18 using only the basic algs. Don't know if that's true, but I'd be real surprised if it's far off. But my point is that there is nothing wrong in learning algorithms, and you need to know a lot to be real fast, but it's a very small part of your journey from 1 minute to sub 20. Really just those 3-5 last seconds. - - - - - - - - - - - - "The future is here. It's just not widely distributed yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
4684. [Speed cubing group] Re: speed cubing
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 08:46:08 -0000

Hi :-) About 4-look last layer (LL). I use that for my 3x3x3 speedsolving. In terms of number of moves it's not very efficient at all (the way i do it at least). There are at least a few reasonable scenarios for a 4-step LL. - position corners (PC), orient corners (OC), orient edges (OE) and finally position edges (PE) This is what i do basically, but there are some bad cases for orienting edges after solving the corners so i sometimes divert and do 2 edge 3-cycle instead of OE + PE. Or i may do the edge 4-flip in just 1 alg. A better scenario is probably: - OE then OC then finally PE and PC in any order. Going that route leads naturally to the standard 2-look LL: orient all (OLL) and permute all (PLL). The first 2 steps combine to OLL and the last 2 combine to the PLL step. My best average with my rather poor 4-look LL strategy is 20.57 secs. My normal avg's are in the range 24-26 secs. Im lazy to change my 25 yr old ways of spedsolving, and im more interested in the larger cubes for speeding :-) Best of luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > It is possible to average under 20 seconds with 4 look last layer. > > LIke I may have said before: > > All that learning more than a few (around 5, say) algorithms will do > is to cut 5-15 moves off your solutions. Which should be 10%-30% of > your moves, and less of your time. > > If this is right, the people averaging 15 sec should be able to > average under 18 using only the basic algs. Don't know if that's > true, but I'd be real surprised if it's far off. > > But my point is that there is nothing wrong in learning algorithms, > and you need to know a lot to be real fast, but it's a very small > part of your journey from 1 minute to sub 20. Really just those 3- 5 > last seconds. > > - - - - - - - - - - - - > "The future is here. It's just not widely distributed yet." > --- William Gibson > > Lars Petrus - lars@... http://lar5.com >
4685. Re: [Speed cubing group] Re: speed cubing
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Jun 2006 10:50:55 +0200

Hi Per, Yes, there are several scenarios for 4 look last layer. But EO, CO, CP, EP is bringing you closer to CFOP. Have fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 10:46 AM Subject: [Speed cubing group] Re: speed cubing Hi :-) About 4-look last layer (LL). I use that for my 3x3x3 speedsolving. In terms of number of moves it's not very efficient at all (the way i do it at least). There are at least a few reasonable scenarios for a 4-step LL. - position corners (PC), orient corners (OC), orient edges (OE) and finally position edges (PE) This is what i do basically, but there are some bad cases for orienting edges after solving the corners so i sometimes divert and do 2 edge 3-cycle instead of OE + PE. Or i may do the edge 4-flip in just 1 alg. A better scenario is probably: - OE then OC then finally PE and PC in any order. Going that route leads naturally to the standard 2-look LL: orient all (OLL) and permute all (PLL). The first 2 steps combine to OLL and the last 2 combine to the PLL step. My best average with my rather poor 4-look LL strategy is 20.57 secs. My normal avg's are in the range 24-26 secs. Im lazy to change my 25 yr old ways of spedsolving, and im more interested in the larger cubes for speeding :-) Best of luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > It is possible to average under 20 seconds with 4 look last layer. > > LIke I may have said before: > > All that learning more than a few (around 5, say) algorithms will do > is to cut 5-15 moves off your solutions. Which should be 10%-30% of > your moves, and less of your time. > > If this is right, the people averaging 15 sec should be able to > average under 18 using only the basic algs. Don't know if that's > true, but I'd be real surprised if it's far off. > > But my point is that there is nothing wrong in learning algorithms, > and you need to know a lot to be real fast, but it's a very small > part of your journey from 1 minute to sub 20. Really just those 3- 5 > last seconds. > > - - - - - - - - - - - - > "The future is here. It's just not widely distributed yet." > --- William Gibson > > Lars Petrus - lars@... http://lar5.com > [Non-text portions of this message have been removed]
4686. An idea for a new competition format
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 10:32:14 -0000

Instead of timing with a stopwatch, you could use a countdown timer. Set it to X seconds, you win if your attempt is faster than X seconds. You'd have a competition just like high jump or pole vault. A limited number of attempts/competitor, challenges of increasing difficulty. Take risks, but not too much. That could be a fun and interesting unofficial event, with competitors racing for the same challenge solving at the same time under a common timer. Gilles.
4687. [Speed cubing group] Re: speed cubing
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 14:42:14 -0000

Hi :-) That's what i said also. But i Used OE, OC, PC, PE ;-) (! EO/CO/EP/CP) Learning 4-look LL in this way is a good way to go. Then learn how to combine PC and PE into 1 step >> PLL (13 algs). This leads to a 3- look LL. Then when mastering this learn the OLL algs in small steps until all cases are mastered. Learning just the algs is not sufficient though. I mean just learning those algs and not how to use them (recognition of the cases) is rather meaningless :-) When all OLL is fully mastered u have a true 2-look LL. Other 2-step LL scenarios possible are CLL(COLL) then ELL(PE). Or like Mirek: make a 2x2x1 block on last layer and then learn all the algs for the last 5 cubies. I don't see a good step-up path to this approach however ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Per, > > Yes, there are several scenarios for 4 look last layer. > But EO, CO, CP, EP is bringing you closer to CFOP. > > Have fun, > > Ron > > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, June 30, 2006 10:46 AM > Subject: [Speed cubing group] Re: speed cubing > > > Hi :-) > > About 4-look last layer (LL). I use that for my 3x3x3 speedsolving. > In terms of number of moves it's not very efficient at all (the way > i do it at least). There are at least a few reasonable scenarios for > a 4-step LL. > > - position corners (PC), orient corners (OC), orient edges (OE) and > finally position edges (PE) > > This is what i do basically, but there are some bad cases for > orienting edges after solving the corners so i sometimes divert and > do 2 edge 3-cycle instead of OE + PE. Or i may do the edge 4- flip in > just 1 alg. > > A better scenario is probably: > > - OE then OC then finally PE and PC in any order. > > Going that route leads naturally to the standard 2-look LL: orient > all (OLL) and permute all (PLL). The first 2 steps combine to OLL > and the last 2 combine to the PLL step. > > My best average with my rather poor 4-look LL strategy is 20.57 > secs. My normal avg's are in the range 24-26 secs. Im lazy to change > my 25 yr old ways of spedsolving, and im more interested in the > larger cubes for speeding :-) > > Best of luck! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@> wrote: > > > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > > > It is possible to average under 20 seconds with 4 look last > layer. > > > > LIke I may have said before: > > > > All that learning more than a few (around 5, say) algorithms will > do > > is to cut 5-15 moves off your solutions. Which should be 10%- 30% > of > > your moves, and less of your time. > > > > If this is right, the people averaging 15 sec should be able to > > average under 18 using only the basic algs. Don't know if that's > > true, but I'd be real surprised if it's far off. > > > > But my point is that there is nothing wrong in learning > algorithms, > > and you need to know a lot to be real fast, but it's a very small > > part of your journey from 1 minute to sub 20. Really just those 3- > 5 > > last seconds. > > > > - - - - - - - - - - - - > > "The future is here. It's just not widely distributed yet." > > --- William Gibson > > > > Lars Petrus - lars@ http://lar5.com > > > > > > > > [Non-text portions of this message have been removed] >
4688. Travelling to US Nationals? Where are you staying?
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 17:00:22 -0000

Hey everyone, As I start making final arrangements for the trip to ol San Fran, I begin to wonder where the majority of travellers are staying, so that we may be able to lodge in the hotel most populated by cubers. If you all wouldn't mind, would you please reply with where you are staying? I am sure alot of other cube freaks may be interested as well. Thanks! Frank
4689. Re: Travelling to US Nationals? Where are you staying?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 17:25:12 -0000

As I have told many, we are staying at an Inn about half a mile away from the Exploratorium. My parents believe it is called: "Coventry Motor Inn" but don't take my word for it :) It is probably fairly cheap, cuz we are staying there :) And we are trying to cut costs as much as possible...It is a 1.2 mile walk... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Hey everyone, > > As I start making final arrangements for the trip to ol San Fran, I > begin to wonder where the majority of travellers are staying, so that > we may be able to lodge in the hotel most populated by cubers. If you > all wouldn't mind, would you please reply with where you are staying? > I am sure alot of other cube freaks may be interested as well. > > Thanks! > > Frank >
4690. Re: Travelling to US Nationals? Where are you staying?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 21:48:36 -0000

To all that have done it, how much are total expenses (food, airfare, etc)? When does this event take place? Marcus Stuhr University of Pennsylvania Wharton & CAS '09 --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > As I have told many, we are staying at an Inn about half a mile away > from the Exploratorium. My parents believe it is called: > > "Coventry Motor Inn" but don't take my word for it :) It is probably > fairly cheap, cuz we are staying there :) And we are trying to cut > costs as much as possible...It is a 1.2 mile walk... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> > wrote: > > > > Hey everyone, > > > > As I start making final arrangements for the trip to ol San Fran, I > > begin to wonder where the majority of travellers are staying, so that > > we may be able to lodge in the hotel most populated by cubers. If you > > all wouldn't mind, would you please reply with where you are staying? > > I am sure alot of other cube freaks may be interested as well. > > > > Thanks! > > > > Frank > > >
4691. Re: [Speed cubing group] Re: Travelling to US Nationals? Where are you staying?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Jun 2006 16:30:39 -0700 (PDT)

well for me it entails 20 long miles of travel and at least 1 entire gallon of gas ----- Original Message ---- From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, June 30, 2006 2:48:36 PM Subject: [Speed cubing group] Re: Travelling to US Nationals? Where are you staying? To all that have done it, how much are total expenses (food, airfare, etc)? When does this event take place? Marcus Stuhr University of Pennsylvania Wharton & CAS '09 --- In speedsolvingrubiksc ube@yahoogroups. com, "Craig Bouchard" <logitewty@. ..> wrote: > > As I have told many, we are staying at an Inn about half a mile away > from the Exploratorium. My parents believe it is called: > > "Coventry Motor Inn" but don't take my word for it :) It is probably > fairly cheap, cuz we are staying there :) And we are trying to cut > costs as much as possible...It is a 1.2 mile walk... > > Craig > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Frank" <ephem825@> > wrote: > > > > Hey everyone, > > > > As I start making final arrangements for the trip to ol San Fran, I > > begin to wonder where the majority of travellers are staying, so that > > we may be able to lodge in the hotel most populated by cubers. If you > > all wouldn't mind, would you please reply with where you are staying? > > I am sure alot of other cube freaks may be interested as well. > > > > Thanks! > > > > Frank > > > [Non-text portions of this message have been removed]
4692. [Speed cubing group] Re: speed cubing
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Jul 2006 00:02:30 -0000

Hi Per, I didn't know that you > - position corners (PC), orient corners (OC), orient edges (OE) and finally position edges (PE) < !! That's what I do, basically. See: http://www.speedcubing.com/DavidJSalvia.html >From there I went a different direction: Position and orient corners in one go, solve edges in one go. CLL ELL. I started to control the LL edge orientation when placing the 4 FL edges, so I never end up with all four flipped unless I want them flipped. I did that when I started to develop: position and orient corners and flip 2 edges over in one go, and position edges. :) David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > About 4-look last layer (LL). I use that for my 3x3x3 speedsolving. > In terms of number of moves it's not very efficient at all (the way > i do it at least). There are at least a few reasonable scenarios for > a 4-step LL. > > - position corners (PC), orient corners (OC), orient edges (OE) and > finally position edges (PE) > > This is what i do basically, but there are some bad cases for > orienting edges after solving the corners so i sometimes divert and > do 2 edge 3-cycle instead of OE + PE. Or i may do the edge 4-flip in > just 1 alg. > > A better scenario is probably: > > - OE then OC then finally PE and PC in any order. > > Going that route leads naturally to the standard 2-look LL: orient > all (OLL) and permute all (PLL). The first 2 steps combine to OLL > and the last 2 combine to the PLL step. > > My best average with my rather poor 4-look LL strategy is 20.57 > secs. My normal avg's are in the range 24-26 secs. Im lazy to change > my 25 yr old ways of spedsolving, and im more interested in the > larger cubes for speeding :-) > > Best of luck! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@> wrote: > > > > On Jun 29, 2006, at 23:41, Ron van Bruchem wrote: > > > > > It is possible to average under 20 seconds with 4 look last > layer. > > > > LIke I may have said before: > > > > All that learning more than a few (around 5, say) algorithms will > do > > is to cut 5-15 moves off your solutions. Which should be 10%-30% > of > > your moves, and less of your time. > > > > If this is right, the people averaging 15 sec should be able to > > average under 18 using only the basic algs. Don't know if that's > > true, but I'd be real surprised if it's far off. > > > > But my point is that there is nothing wrong in learning > algorithms, > > and you need to know a lot to be real fast, but it's a very small > > part of your journey from 1 minute to sub 20. Really just those 3- > 5 > > last seconds. > > > > - - - - - - - - - - - - > > "The future is here. It's just not widely distributed yet." > > --- William Gibson > > > > Lars Petrus - lars@ http://lar5.com > > >
4693. Re: [Speed cubing group] An idea for a new competition format
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 1 Jul 2006 14:50:56 +1000

On Fri, Jun 30, 2006 at 10:32:14AM -0000, Gilles Roux wrote: > Instead of timing with a stopwatch, you could use a countdown timer. > Set it to X seconds, you win if your attempt is faster than X seconds. > > You'd have a competition just like high jump or pole vault. A limited > number of attempts/competitor, challenges of increasing difficulty. > Take risks, but not too much. Sounds fun. I also like the sound of head-to-head battles, tournament style: - round 1: 32 players, 16 matches (in pairs) - round 2: 16 players, 8 matches - round 3: 8 players, 4 matches - round 4: 4 players, 2 matches - round 5: 2 players, 1 match (grand final) A match could just be one head-to-head battle, or a series. -- Ryan Heise http://www.ryanheise.com/cube/
4694. Re: [Speed cubing group] An idea for a new competition format
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Jul 2006 17:53:45 -0000

I don't think he was talking Cube Cup format, I think he meant all people go at once and first x Done move on...The way you explained it is faster of 2 moves on. The way he explains it, You have to do it under a specific time. If you do it, you can move on. There wouldn't be rounds. I guess technically there would be rounds but not in the way you mean. Craig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Fri, Jun 30, 2006 at 10:32:14AM -0000, Gilles Roux wrote: > > Instead of timing with a stopwatch, you could use a countdown timer. > > Set it to X seconds, you win if your attempt is faster than X seconds. > > > > You'd have a competition just like high jump or pole vault. A limited > > number of attempts/competitor, challenges of increasing difficulty. > > Take risks, but not too much. > > Sounds fun. > > I also like the sound of head-to-head battles, tournament style: > > - round 1: 32 players, 16 matches (in pairs) > - round 2: 16 players, 8 matches > - round 3: 8 players, 4 matches > - round 4: 4 players, 2 matches > - round 5: 2 players, 1 match (grand final) > > A match could just be one head-to-head battle, or a series. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4695. Re: [Speed cubing group] An idea for a new competition format
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Jul 2006 18:15:58 -0000

> I also like the sound of head-to-head battles, tournament style: Do you like head-to-head with one battle/round, or average/round? The reason why I think it's a bad idea is that in cubing, you compete against yourself, more than against others, so it's not really a battle. It's very different than races, where there's much more strategy involved. The "pole vault" competition format gives more strategy, and it would be the only way for me to beat Anssi, if he decides to start his competition at sub-12 and fails :-) > A match could just be one head-to-head battle, or a series. A head-to-head tournament style with each round based on the "pole vault" format is a possibility. Gilles.
4696. Re: [Speed cubing group] An idea for a new competition format
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Jul 2006 11:37:43 +1000

On Sat, Jul 01, 2006 at 05:53:45PM -0000, Craig Bouchard wrote: > I don't think he was talking Cube Cup format, I think you missed the part where I said: > I "also" like the sound of ... [ another idea ] :-) On Sat, Jul 01, 2006 at 06:15:58PM -0000, Gilles Roux wrote: > The reason why I think it's a bad idea is that in cubing, you compete > against yourself, more than against others, so it's not really a > battle. It's very different than races, where there's much more > strategy involved. Maybe we liked different things about your idea? One of the things I really liked was this bit: > competitors racing for the same challenge solving at the same time > under a common timer. Now, it is true, there is a fundamental problem with speedcubing as a "sport", which is the element of chance. And it really affects competing of both kinds, whether it be competing against yourself, or against others. In both cases, chance can make it difficult to tell whether you were actually better or worse. It also means speedcubing isn't inherently better suited to one form or the other, and really depends on what whether the individual thinks is "fun". (When I was a student, I found Doom boring, but multiplayer Doom fun :-) > Do you like head-to-head with one battle/round, or average/round? I think both can be fun. The average/round or best-of-set/round can account for chance to some extent, but would also slow things down. Another thought is that maybe in the far distant future, speedcubists will be so advanced that they will eliminate the element of chance all by themselves :-) Supposing everyone is given the same scramble, everyone is an expert in the cube and doesn't rely on luck, and everyone has the same opportunities to take advantage of. -- Ryan Heise http://www.ryanheise.com/cube/
4697. Re: Travelling to US Nationals? Where are you staying?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Jul 2006 03:18:54 -0000

Good for you CA ppl, but for some of us it entails crossing the country. Wonder who else will be comming from this side of the country besides Chris, Bob, and me. Anyhow, I have yet to buy tickets. It's getting close, any word on where everybody is staying? Also what are arrival times/dates and departure times/dates for other people? I rarely travel to CA, so I kinda want to spend two full weeks there. Any comments or suggesutions? Especially that from locals would be appriciated. Like, is it feasible to rent a car over there? (I typically try to when I'm on other trips.) How will we get around? Will there be people with cars there? Or should we just plan on spending a lot on cab fare? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > well for me it entails 20 long miles of travel and at least 1 entire gallon of gas >
4698. Re: [Speed cubing group] Re: Travelling to US Nationals? Where are you staying?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 1 Jul 2006 20:43:46 -0700

On Jul 1, 2006, at 20:18, d_funny007 wrote: > How will we get around? Will there be people with cars there? Or > should we just plan on spending a lot on cab fare? San Francisco is a surprisingly small city with pretty good public transport. If you'll spend 2 weeks doing California, you'll want to rent a car, but in The City it's mostly a pain having a car. - - - - - - - - - - - - Give a man a fish and he eats for a day. Teach him to fish and you've sacrificed your leverage. Lars Petrus - lars@... http://lar5.com
4699. Re: Travelling to US Nationals? Where are you staying?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Jul 2006 03:55:42 -0000

We arrive on the 3rd, leave on the 9th, we're renting a car and travelling a bit too. See my other post about the hotel... Craig --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Good for you CA ppl, but for some of us it entails crossing the > country. Wonder who else will be comming from this side of the country > besides Chris, Bob, and me. > > Anyhow, I have yet to buy tickets. It's getting close, any word on > where everybody is staying? Also what are arrival times/dates and > departure times/dates for other people? > > I rarely travel to CA, so I kinda want to spend two full weeks there. > Any comments or suggesutions? Especially that from locals would be > appriciated. Like, is it feasible to rent a car over there? (I > typically try to when I'm on other trips.) > > How will we get around? Will there be people with cars there? Or > should we just plan on spending a lot on cab fare? > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > well for me it entails 20 long miles of travel and at least 1 entire > gallon of gas > > >
4700. Re: Travelling to US Nationals? Where are you staying?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Jul 2006 05:59:52 -0000

But how expensive is it? I would be traveling alone on my own money and so I'm curious as to how much it actually costs to really stay there for a while. Marcus Stuhr University of Pennsylvania Wharton & CAS '09 --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > We arrive on the 3rd, leave on the 9th, we're renting a car and > travelling a bit too. See my other post about the hotel... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Good for you CA ppl, but for some of us it entails crossing the > > country. Wonder who else will be comming from this side of the country > > besides Chris, Bob, and me. > > > > Anyhow, I have yet to buy tickets. It's getting close, any word on > > where everybody is staying? Also what are arrival times/dates and > > departure times/dates for other people? > > > > I rarely travel to CA, so I kinda want to spend two full weeks there. > > Any comments or suggesutions? Especially that from locals would be > > appriciated. Like, is it feasible to rent a car over there? (I > > typically try to when I'm on other trips.) > > > > How will we get around? Will there be people with cars there? Or > > should we just plan on spending a lot on cab fare? > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > well for me it entails 20 long miles of travel and at least 1 entire > > gallon of gas > > > > > >
4701. Re: Travelling to US Nationals? Where are you staying?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Jul 2006 13:00:58 -0000

You can check out the website: www.coventrymotorinn.com There is a link on the left called "Sister Properties" and they are all close to that general area as well. There are prices and everything on there. I think the cheapest is $79 per night. --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > But how expensive is it? I would be traveling alone on my own money > and so I'm curious as to how much it actually costs to really stay > there for a while. > > Marcus Stuhr > University of Pennsylvania > Wharton & CAS '09 > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > We arrive on the 3rd, leave on the 9th, we're renting a car and > > travelling a bit too. See my other post about the hotel... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Good for you CA ppl, but for some of us it entails crossing the > > > country. Wonder who else will be comming from this side of the > country > > > besides Chris, Bob, and me. > > > > > > Anyhow, I have yet to buy tickets. It's getting close, any word > on > > > where everybody is staying? Also what are arrival times/dates and > > > departure times/dates for other people? > > > > > > I rarely travel to CA, so I kinda want to spend two full weeks > there. > > > Any comments or suggesutions? Especially that from locals would > be > > > appriciated. Like, is it feasible to rent a car over there? (I > > > typically try to when I'm on other trips.) > > > > > > How will we get around? Will there be people with cars there? Or > > > should we just plan on spending a lot on cab fare? > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > well for me it entails 20 long miles of travel and at least 1 > entire > > > gallon of gas > > > > > > > > > >
4702. US 2008
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Sun, 2 Jul 2006 18:03:36 -0700

In the WCA forum, I have started a thread opening up the floor for nominations and suggestion on where to host the 2008 United States championships. The forum is good, so you should register for it if you can. I would also suggest registering with your name such as "FirstnameLastname." Ultimately, it's easier for everyone when we know who's actually saying what, but of course, I'm sure a random username who posts often will be well known anyway. Tyson Mao Astrophysics '06 California Institute of Technology
4703. Re: US 2008
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 04:23:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > In the WCA forum, I have started a thread opening up the floor for > nominations and suggestion on where to host the 2008 United States > championships. > > The forum is good, so you should register for it if you can. I would > also suggest registering with your name such as "FirstnameLastname." > Ultimately, it's easier for everyone when we know who's actually saying > what, but of course, I'm sure a random username who posts often will be > well known anyway. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > My personal preference is that it should be held in the east coast; the last two were held in the west. I feel that way probably because I'm from the east coast. :P -Tim
4704. Re: US 2008
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 05:35:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: > > > > In the WCA forum, I have started a thread opening up the floor for > > nominations and suggestion on where to host the 2008 United States > > championships. > > > > The forum is good, so you should register for it if you can. I > would > > also suggest registering with your name such > as "FirstnameLastname." > > Ultimately, it's easier for everyone when we know who's actually > saying > > what, but of course, I'm sure a random username who posts often > will be > > well known anyway. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > My personal preference is that it should be held in the east coast; > the last two were held in the west. I feel that way probably because > I'm from the east coast. :P > > -Tim > I think east coast woudl be nice too (and i live in CA) just because it would be nice to go to new york or something XD what about hawaii that would be pretty interesting make everyone travel far ahh yeah and nice job tyson killing the group for a day or 2 XD
4705. program request : BLD practice tool
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 08:10:37 -0000

Hey everyone, I have a question for all you programmers out there. I have a need for a really simple program that will help me practice one of the things that makes up a fairly large portion of my DNFs on the bigger cubes. I need a tool that will generate 4 random letters, with no repeat letters, and never using the letters Y or Z. So for example, I could press a key or do some input command and then it would display something like: RNWX ABCD QLIJ NMJE etc.. But it would never display something like AECE YDER ZBDU etc.. I have no knowledge of how to do this, and wanted to humbly ask if anyone would be able to write something real simple that would do this. It doesn't need to look fancy, or pretty, or do anything other than give those four letters after I press a key, or do some input command. Thanks for any help, it would be very much appreciated. Chris
4706. Re: program request : BLD practice tool
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 09:37:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > I have a question for all you programmers out there. I have a need > for a really simple program that will help me practice one of the > things that makes up a fairly large portion of my DNFs on the bigger > cubes. > > I need a tool that will generate 4 random letters, with no repeat > letters, and never using the letters Y or Z. > > So for example, I could press a key or do some input command and then > it would display something like: > RNWX > ABCD > QLIJ > NMJE > > etc.. > > But it would never display something like > AECE > YDER > ZBDU > > etc.. > > I have no knowledge of how to do this, and wanted to humbly ask if > anyone would be able to write something real simple that would do > this. It doesn't need to look fancy, or pretty, or do anything other > than give those four letters after I press a key, or do some input > command. > > Thanks for any help, it would be very much appreciated. > > Chris > Hi, This is a very simple script that hopefully will be useful: http://koti.mbnet.fi/~stini/bld.php I didn't do much testing, so say if there is anything to be fixed.
4707. Re: program request : BLD practice tool
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 10:27:33 -0000

cmhardw wrote: > I need a tool that will generate 4 random letters, with no repeat > letters, and never using the letters Y or Z. Hi Chris, just copy and paste this into an html file and open it in your web browser: <script type="text/javascript"> // Generate a bag of letters from 'A' to 'X' var bag = new Array(); for (var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } // Now randomly pull characters out of the bag for (var i = 24; i > 0; i--) { var randomPosition = Math.floor(Math.random()*i); var letter = bag[randomPosition]; bag.splice(randomPosition, 1); document.write(letter); document.write(' '); if (i % 4 == 1) document.write('
'); } </script> -- Ryan Heise http://www.ryanheise.com/cube/
4708. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 4 Jul 2006 12:59:46 +0200

Here is the equivalent one liner in perl :) perl -le '@a=A..X;print map{splice@a,rand@a,1}0..3' Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise Sendt: 4. juli 2006 12:28 Til: speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re: program request : BLD practice tool cmhardw wrote: > I need a tool that will generate 4 random letters, with no repeat > letters, and never using the letters Y or Z. Hi Chris, just copy and paste this into an html file and open it in your web browser: <script type="text/javascript"> // Generate a bag of letters from 'A' to 'X' var bag = new Array(); for (var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } // Now randomly pull characters out of the bag for (var i = 24; i > 0; i--) { var randomPosition = Math.floor(Math.random()*i); var letter = bag[randomPosition]; bag.splice(randomPosition, 1); document.write(letter); document.write(' '); if (i % 4 == 1) document.write('
'); } </script> -- Ryan Heise http://www.ryanheis <http://www.ryanheise.com/cube/> e.com/cube/ [Non-text portions of this message have been removed]
4709. The strangest thing just happened...
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 14:43:17 -0000

Hey ppl, You can never believe what just happened... Matt Walter is visiting Holland right now, and this morning, I picked him up from the airport, and went to do some cool stuff in Amsterdam... We were taking a little tour around the city with a boat, and during that, we also solved a few cubes.. Suddenly, a guy comes up to me and asks me: 'How fast do you solve the 3x3?'. I said 'about 15 seconds'. Then, I suddenly realised how strange his question was. I mean, most ppl would call it 'that thing', or maybe 'that cube'. But this sounded like a guy who knew more about cubing... And it turned out his best friend is a speedcuber (David Bergman, some of you might know him). Anyways.. It's a small world, apparantly. - Joël.
4710. SV: [Speed cubing group] Re: program request : BLD practice tool
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 14:59:19 -0000

Whoho...programming contest :) Who will be first whith a Befunge (http://en.wikipedia.org/wiki/Befunge) or Brainf**k (http://en.wikipedia.org/wiki/Brainfuck) solution. My win32 app... http://users.du.se/%7Eh04danhe/BLDTool.exe --- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Here is the equivalent one liner in perl :) > > perl -le '@a=A..X;print map{splice@a,rand@a,1}0..3' > > Terje > > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Ryan Heise > Sendt: 4. juli 2006 12:28 > Til: speedsolvingrubikscube@yahoogroups.com > Emne: [Speed cubing group] Re: program request : BLD practice tool > > > > cmhardw wrote: > > I need a tool that will generate 4 random letters, with no repeat > > letters, and never using the letters Y or Z. > > Hi Chris, just copy and paste this into an html file and open it in > your web browser: > > <script type="text/javascript"> > > // Generate a bag of letters from 'A' to 'X' > var bag = new Array(); > for (var i = 0; i < 24; i++) > { > bag[i] = String.fromCharCode(65 + i); > } > > // Now randomly pull characters out of the bag > for (var i = 24; i > 0; i--) > { > var randomPosition = Math.floor(Math.random()*i); > var letter = bag[randomPosition]; > bag.splice(randomPosition, 1); > > document.write(letter); > document.write(' '); > if (i % 4 == 1) document.write('
'); > } > > </script> > > -- > Ryan Heise > http://www.ryanheis <http://www.ryanheise.com/cube/> e.com/cube/ > > > > > > > > [Non-text portions of this message have been removed] >
4711. Re: The strangest thing just happened...
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 15:09:33 -0000

> You can never believe what just happened... I can. Last month, I was closing my window, and I had a scrambled cube in the hand. A neighbour (a window 3 meters away, in front of mine) saw it and ask me to solve it. He asked me if I was using the Fridrich method. I told him no, a different one. Now I think he believes I'm using a method from some canadian guy he saw on the web. Gilles.
4712. Re: program request : BLD practice tool
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 15:45:26 -0000

Hi :-) I made a working page :-) http://cubix.idi.ntnu.no/memo.php Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > cmhardw wrote: > > I need a tool that will generate 4 random letters, with no repeat > > letters, and never using the letters Y or Z. > > Hi Chris, just copy and paste this into an html file and open it in > your web browser: > > > <script type="text/javascript"> > > // Generate a bag of letters from 'A' to 'X' > var bag = new Array(); > for (var i = 0; i < 24; i++) > { > bag[i] = String.fromCharCode(65 + i); > } > > // Now randomly pull characters out of the bag > for (var i = 24; i > 0; i--) > { > var randomPosition = Math.floor(Math.random()*i); > var letter = bag[randomPosition]; > bag.splice(randomPosition, 1); > > document.write(letter); > document.write(' '); > if (i % 4 == 1) document.write('
'); > } > > </script> > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4713. Re: [Speed cubing group] Re: program request : BLD practice tool
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Jul 2006 02:07:25 +1000

On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen Fredlund wrote: > Hi :-) > > I made a working page :-) > http://cubix.idi.ntnu.no/memo.php Hi Per, for in-page regeneration, add this: <script type="text/javascript"> function generateLetters() { // Generate a bag of letters from 'A' to 'X' var bag = new Array(); for (var i = 0; i < 24; i++) { bag[i] = String.fromCharCode(65 + i); } // Now randomly pull characters out of the bag var html = ''; for (var i = 24; i > 0; i--) { var randomPosition = Math.floor(Math.random()*i); var letter = bag[randomPosition]; bag.splice(randomPosition, 1); html += letter; html += ' '; if (i % 4 == 1) html += '
'; } document.getElementById('output').innerHTML = html; } </script> <div id="output"></div> <input type="button" value="generate" onClick="generateLetters();"> <script type="text/javascript"> generateLetters(); </script> -- Ryan Heise http://www.ryanheise.com/cube/
4714. [Speed cubing group] Re: program request : BLD practice tool
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 16:45:07 -0000

Yah :D That keeps it purely client-side. If i had changed the filename from .php to .htm(l) my code runs purely clientside too, but would indeed refresh the whole window not just the content inside it. I did like i did to keep the code short ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Tue, Jul 04, 2006 at 03:45:26PM -0000, Per Kristen Fredlund wrote: > > Hi :-) > > > > I made a working page :-) > > http://cubix.idi.ntnu.no/memo.php > > Hi Per, for in-page regeneration, add this: > > > <script type="text/javascript"> > > function generateLetters() > { > // Generate a bag of letters from 'A' to 'X' > var bag = new Array(); > for (var i = 0; i < 24; i++) > { > bag[i] = String.fromCharCode(65 + i); > } > > // Now randomly pull characters out of the bag > var html = ''; > for (var i = 24; i > 0; i--) > { > var randomPosition = Math.floor(Math.random()*i); > var letter = bag[randomPosition]; > bag.splice(randomPosition, 1); > > html += letter; > html += ' '; > if (i % 4 == 1) html += '
'; > } > document.getElementById('output').innerHTML = html; > } > > </script> > > <div id="output"></div> > <input type="button" value="generate" onClick="generateLetters();"> > > <script type="text/javascript"> > generateLetters(); > </script> > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
4715. Re: The strangest thing just happened...
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Jul 2006 18:58:14 -0000

lol that's very... funny/ironic. =) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > You can never believe what just happened... > > I can. > > Last month, I was closing my window, and I had a scrambled cube in the > hand. A neighbour (a window 3 meters away, in front of mine) saw it > and ask me to solve it. > He asked me if I was using the Fridrich method. I told him no, a > different one. Now I think he believes I'm using a method from some > canadian guy he saw on the web. > > Gilles. >
4716. Re: The strangest thing just happened...
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 04:18:19 -0000

David Bergman is one of my best friends, (it was me who turned him on to speedcubing) - it was so strange reading this post, what a coincedence! He'll be shocked to read this if he hasnt already --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey ppl, > > You can never believe what just happened... Matt Walter is visiting > Holland right now, and this morning, I picked him up from the airport, > and went to do some cool stuff in Amsterdam... We were taking a little > tour around the city with a boat, and during that, we also solved a > few cubes.. Suddenly, a guy comes up to me and asks me: 'How fast do > you solve the 3x3?'. I said 'about 15 seconds'. Then, I suddenly > realised how strange his question was. I mean, most ppl would call > it 'that thing', or maybe 'that cube'. But this sounded like a guy who > knew more about cubing... And it turned out his best friend is a > speedcuber (David Bergman, some of you might know him). > > Anyways.. It's a small world, apparantly. > > - Joël. >
4717. Re: The strangest thing just happened...
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 06:54:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > Last month, I was closing my window, and I had a scrambled cube in the > hand. A neighbour (a window 3 meters away, in front of mine) saw it > and ask me to solve it. On the other side of the street?! R
4718. rubiks.tw records list
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Jul 2006 01:14:33 +1000

An Asian speedcubing records list: http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- Ryan Heise http://www.ryanheise.com/cube/
4719. Re: rubiks.tw records list
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 16:36:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > An Asian speedcubing records list: > > http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I'd say it's a fake. Or at least that crazy average, the others look rather normal. But who knows...
4720. Re: [Speed cubing group] Re: rubiks.tw records list
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Jul 2006 12:41:20 -0700

Nothing is real until it's done in a competition in front of other people. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> > wrote: > > > > An Asian speedcubing records list: > > > > http://rubiks.tw/timer/index.php?action=ranklist > > > > #1 is surely a fake record, but what about #2? > > #4 is for real (Gungz = Yu Jeong-Min) > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > I'd say it's a fake. Or at least that crazy average, the others look > rather normal. But who knows... > > >
4721. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 19:47:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...> wrote: > > Whoho...programming contest :) > Who will be first whith a Befunge > or Brainf**k solution. > I prefer to write in Ook! Ook! Ook! Ook! Ook? Ook. Ook!
4722. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 21:28:33 -0000

Never tried barinf*, never heard of ook. Have you guys ever seen a successful program in J though? That's got to be the craziest damn language I've ever seen! --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> > wrote: > > > > Whoho...programming contest :) > > Who will be first whith a Befunge > > or Brainf**k solution. > > > > I prefer to write in Ook! > > Ook! Ook! Ook! Ook? Ook. Ook! >
4723. SV: [Speed cubing group] Re: program request : BLD practice tool
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Jul 2006 22:44:51 -0000

I think J is some kind of special language for mathematical programming. And yes, it is totally crazy. If you want to find the 10001 st prime number, J can do it with this code: p: 10000 I don´t know how to write J. Some time ago i found this example and that is all J i can :) Maybe I should post the code for the same program in Ook! to :) --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Never tried barinf*, never heard of ook. Have you guys ever seen a > successful program in J though? That's got to be the craziest damn > language I've ever seen! > > --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." > <mmoberly@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@> > > wrote: > > > > > > Whoho...programming contest :) > > > Who will be first whith a Befunge > > > or Brainf**k solution. > > > > > > > I prefer to write in Ook! > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > >
4724. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Jul 2006 08:49:30 +0200

Brainf**k is a totally cool language, but since it has a total of 8 commands, it's hard to get the random values needed for this program. Ook is just a crazy version of brainf**k with the same commands but written differently. If anyone is interrested in different languages, check out this page with the song "99 bottles of beer on the wall" programmed in 966 different languages :) http://www.99-bottles-of-beer.net/ Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r Sendt: 6. juli 2006 00:45 Til: speedsolvingrubikscube@yahoogroups.com Emne: SV: [Speed cubing group] Re: program request : BLD practice tool I think J is some kind of special language for mathematical programming. And yes, it is totally crazy. If you want to find the 10001 st prime number, J can do it with this code: p: 10000 I don´t know how to write J. Some time ago i found this example and that is all J i can :) Maybe I should post the code for the same program in Ook! to :) --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Never tried barinf*, never heard of ook. Have you guys ever seen a > successful program in J though? That's got to be the craziest damn > language I've ever seen! > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Matt M." > <mmoberly@> wrote: > > > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, zorin_r <no_reply@> > > wrote: > > > > > > Whoho...programming contest :) > > > Who will be first whith a Befunge > > > or Brainf**k solution. > > > > > > > I prefer to write in Ook! > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > [Non-text portions of this message have been removed]
4725. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 10:12:43 -0000

Brainfuck is very cool for an obfuscated programming language. The countless derivitives are very fun, such as doublefuck and xastha. I created the latter myself :) If you wanna go crazy obscure, look at whitespace, dis or malborge. As far as I know, the most advanced program created in malborge so far was 'Hello World' and that was generated by a computer. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a totally cool language, but since it has a total of 8 > commands, it's hard to get the random values needed for this program. > > Ook is just a crazy version of brainf**k with the same commands but > written differently. > > If anyone is interrested in different languages, check out this page > with the song "99 bottles of beer on the wall" programmed in 966 > different languages :) > > http://www.99-bottles-of-beer.net/ > > Terje > > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > I think J is some kind of special language for mathematical > programming. And yes, it is totally crazy. If you want to find the > 10001 st prime number, J can do it with this code: > p: 10000 > > I don´t know how to write J. Some time ago i found this example and > that is all J i can :) > > Maybe I should post the code for the same program in Ook! to :) > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook. Have you guys ever seen a > > successful program in J though? That's got to be the craziest damn > > language I've ever seen! > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > zorin_r <no_reply@> > > > wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4726. [Speed cubing group] Re: rubiks.tw records list
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 10:28:47 -0000

I think it's a little extreme to say that unless you do it in a competition it never actually happened, then you're blatently presuming that people are lying when they post their records. How about saying that official records are more respectable? I see people saying unofficial records don't mean anything and the don't matter any more, but surly you don't think everyone is making up their own personal records? Maybe one or two, but not too many to compare yourself to other people with. I've enjoyed being able to compare my times with other people online and dislike the fact that my times 'don't matter' because I've not been to an official competion. Wouldn't it be cool to have an unofficial 'video' world records? Then people wouldn't be lying (on the whole) and we'd see some fantastic things. I'm not looking for a replacement, just something to look into aswell. The idea I had was to have a community with users who post their videos and they get meta-moderated, kinda like slashdot, with ratings. If a video requires removal the community will meta-mod it down and the moderators will remove it. It'd be nice to have comments on the video's that people could write. Then you get a records list with proof to back it up that's approved by the majority of people. The good thing with ratings, is people who get rated high, get their own personal rating changed higher so they get credability. (For example, when posting a crazy record) Oh, and have videos in flash format, like youtube. That's always fun, gotta think web 2.0. What do you think? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Nothing is real until it's done in a competition in front of other > people. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > An Asian speedcubing records list: > > > > > > http://rubiks.tw/timer/index.php?action=ranklist > > > > > > #1 is surely a fake record, but what about #2? > > > #4 is for real (Gungz = Yu Jeong-Min) > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > I'd say it's a fake. Or at least that crazy average, the others look > > rather normal. But who knows... > > > > > > >
4727. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Jul 2006 12:43:03 +0200

Hey Thom. If you look at the link i sent, there is actually made a malbolge version of "99 bottles of beer", and that is pretty darn amazing considering the spec of that language. Just creating a compiler should be almost impossible :) Terje p.s. I guessed that you meant malbolge, and not malborge :) -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava Sendt: 6. juli 2006 12:13 Til: speedsolvingrubikscube@yahoogroups.com Emne: SV: [Speed cubing group] Re: program request : BLD practice tool Brainfuck is very cool for an obfuscated programming language. The countless derivitives are very fun, such as doublefuck and xastha. I created the latter myself :) If you wanna go crazy obscure, look at whitespace, dis or malborge. As far as I know, the most advanced program created in malborge so far was 'Hello World' and that was generated by a computer. ~Thom --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a totally cool language, but since it has a total of 8 > commands, it's hard to get the random values needed for this program. > > Ook is just a crazy version of brainf**k with the same commands but > written differently. > > If anyone is interrested in different languages, check out this page > with the song "99 bottles of beer on the wall" programmed in 966 > different languages :) > > http://www.99- <http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ > > Terje > > -----Opprinnelig melding----- > Fra: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > [mailto:speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > I think J is some kind of special language for mathematical > programming. And yes, it is totally crazy. If you want to find the > 10001 st prime number, J can do it with this code: > p: 10000 > > I don´t know how to write J. Some time ago i found this example and > that is all J i can :) > > Maybe I should post the code for the same program in Ook! to :) > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" > <swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook. Have you guys ever seen a > > successful program in J though? That's got to be the craziest damn > > language I've ever seen! > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > "Matt M." > > <mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@> > > > wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4728. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 12:17:46 -0000

Hey, yeah, I think I spelt it wrong. The malbolge version of 99 bottle is actually just a hello world application generated by a computer. It contains no loop function or decriment statement, and just prints the text as a single block. In this sense it it just another printf "Hello World" application. That said, I've not looked at the site recently, so the version might have changed. I'll look later. It's still pretty amazing though. To work on malbolge, you think of it as an encryption challenge, rather than a programming exercise. ~Thom EDIT: Just looked, you were right. I'm impressed! --- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Hey Thom. > > If you look at the link i sent, there is actually made a malbolge > version of "99 bottles of beer", and that is pretty darn amazing > considering the spec of that language. Just creating a compiler should > be almost impossible :) > > Terje > > p.s. I guessed that you meant malbolge, and not malborge :) > > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av thomkirjava > Sendt: 6. juli 2006 12:13 > Til: speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > Brainfuck is very cool for an obfuscated programming language. The > countless derivitives are very fun, such as doublefuck and xastha. I > created the latter myself :) > > If you wanna go crazy obscure, look at whitespace, dis or malborge. As > far as I know, the most advanced program created in malborge so far > was 'Hello World' and that was generated by a computer. > > ~Thom > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Terje Kristensen" > <terje.kristensen@> wrote: > > > > Brainf**k is a totally cool language, but since it has a total of 8 > > commands, it's hard to get the random values needed for this program. > > > > Ook is just a crazy version of brainf**k with the same commands but > > written differently. > > > > If anyone is interrested in different languages, check out this page > > with the song "99 bottles of beer on the wall" programmed in 966 > > different languages :) > > > > http://www.99- <http://www.99-bottles-of-beer.net/> > bottles-of-beer.net/ > > > > Terje > > > > -----Opprinnelig melding----- > > Fra: speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > > [mailto:speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com] > På vegne av zorin_r > > Sendt: 6. juli 2006 00:45 > > Til: speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > > > > > I think J is some kind of special language for mathematical > > programming. And yes, it is totally crazy. If you want to find the > > 10001 st prime number, J can do it with this code: > > p: 10000 > > > > I don´t know how to write J. Some time ago i found this example and > > that is all J i can :) > > > > Maybe I should post the code for the same program in Ook! to :) > > > > --- In speedsolvingrubiksc > > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. > <mailto:ube%40yahoogroups.com> com, > > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Never tried barinf*, never heard of ook. Have you guys ever seen a > > > successful program in J though? That's got to be the craziest damn > > > language I've ever seen! > > > > > > --- In speedsolvingrubiksc > > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. > <mailto:ube%40yahoogroups.com> com, > > "Matt M." > > > <mmoberly@> wrote: > > > > > > > > --- In speedsolvingrubiksc > > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. > <mailto:ube%40yahoogroups.com> com, > > zorin_r <no_reply@> > > > > wrote: > > > > > > > > > > Whoho...programming contest :) > > > > > Who will be first whith a Befunge > > > > > or Brainf**k solution. > > > > > > > > > > > > > I prefer to write in Ook! > > > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] >
4729. [Speed cubing group] Re: rubiks.tw records list
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 19:17:29 -0000

I like the idea, but I have to play devil's advocate, just cuz. People can lie with videos. You can practice the same scramble over and over, and make a video of it. Not everyone has the means to make a video. People don't film every single solve they do, so chances are, your PB won't be on video. Craig --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I think it's a little extreme to say that unless you do it in a > competition it never actually happened, then you're blatently > presuming that people are lying when they post their records. How > about saying that official records are more respectable? > > I see people saying unofficial records don't mean anything and the > don't matter any more, but surly you don't think everyone is making up > their own personal records? Maybe one or two, but not too many to > compare yourself to other people with. I've enjoyed being able to > compare my times with other people online and dislike the fact that my > times 'don't matter' because I've not been to an official competion. > > > Wouldn't it be cool to have an unofficial 'video' world records? Then > people wouldn't be lying (on the whole) and we'd see some fantastic > things. I'm not looking for a replacement, just something to look into > aswell. The idea I had was to have a community with users who post > their videos and they get meta-moderated, kinda like slashdot, with > ratings. If a video requires removal the community will meta-mod it > down and the moderators will remove it. It'd be nice to have comments > on the video's that people could write. Then you get a records list > with proof to back it up that's approved by the majority of people. > The good thing with ratings, is people who get rated high, get their > own personal rating changed higher so they get credability. (For > example, when posting a crazy record) Oh, and have videos in flash > format, like youtube. That's always fun, gotta think web 2.0. > > What do you think? > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > Nothing is real until it's done in a competition in front of other > > people. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > > wrote: > > > > > > > > An Asian speedcubing records list: > > > > > > > > http://rubiks.tw/timer/index.php?action=ranklist > > > > > > > > #1 is surely a fake record, but what about #2? > > > > #4 is for real (Gungz = Yu Jeong-Min) > > > > > > > > -- > > > > Ryan Heise > > > > http://www.ryanheise.com/cube/ > > > > > > > > > > I'd say it's a fake. Or at least that crazy average, the others look > > > rather normal. But who knows... > > > > > > > > > > > >
4730. Re: rubiks.tw records list
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 19:48:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > An Asian speedcubing records list: > > http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min) Hopefully we'll know in 17 days. Stefan
4731. SV: [Speed cubing group] Re: program request : BLD practice tool
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Jul 2006 22:25:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a totally cool language, but since it has a total of 8 > commands, it's hard to get the random values needed for this program. > > Ook is just a crazy version of brainf**k with the same commands but > written differently. > > If anyone is interrested in different languages, check out this page > with the song "99 bottles of beer on the wall" programmed in 966 > different languages :) > > http://www.99-bottles-of-beer.net/ > > Terje > Do you know where to find the word-list for the Shakespeare language on this site? > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubikscube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > I think J is some kind of special language for mathematical > programming. And yes, it is totally crazy. If you want to find the > 10001 st prime number, J can do it with this code: > p: 10000 > > I don´t know how to write J. Some time ago i found this example and > that is all J i can :) > > Maybe I should post the code for the same program in Ook! to :) > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Daniel Hayes" > <swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook. Have you guys ever seen a > > successful program in J though? That's got to be the craziest damn > > language I've ever seen! > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Matt M." > > <mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > zorin_r <no_reply@> > > > wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4732. Re: How did you discover speedcubing?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 02:27:46 -0000

Wow, I enjoy reading these stories. The essay was really good. I expected most of the stories to be about people having friends that did it so they got into it because of that. --- In speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...> wrote: > > Well, I guess my addiction started when I was in 7th grade. My grandfather > had a rubik's cube which he used to solve in india (never for speed, just > for fun) and he started showing me a couple things. I didn't know much, so I > just messed around with it for a long time. I ended up figuring out the > first two layers without too much help. Then later I saw one of my friends > doing it and asked him to show me how to solve it. By this time, being a > carefree and absent-minded 7th grader, I had forgotten most of what I had > learned, so I had to learn it all again. I learned a lot of it pretty fast, > but my friend kept holding me back and kept teaching me this convoluted > method which was, in hindsight, not really easy to understand. But after a > couple of days, I could solve it no sweat. Of course, back then I was using > a cheap dollar cube, and my best times were just under 2 minutes, which was > pretty good for us back then (since no one in my school had ever even heard > of speedcubing). I continued to solve it off and on until the end of the 8th > grade, when unfortunately I had to move all the way across town, leaving > everything. > > In my new school, things were totally different. My old school was very > uncompetitive, and in fact in a pretty bad area in Houston. But my new > school was in a more affluent and competitive area. So it was a complete > change for me, going from a school where I never even had to try to get the > best grades to a school where I had to actually pay attention to do okay. > Anyways, during second semester in Geometry class, there was this one girl > (who wasn't really that bright, no offense) who had a Rubik's cube. She > showed the teacher who was really impressed and asked her to do it for the > class. It took her about 100 seconds or so, and everyone was really, really > impressed. Of course, I still knew how to do it, but wasn't that fast at the > time. 10 minutes later I asked if I could give it a shot, since I used to > know how to do it. So I was working on it, trying to remember how to do it, > when after about 2 minutes she just grabbed it from me and said, "Here, let > me finish it. You don't really know how to do it anyways." > > Now if you know me, you know that that will piss me off beyond a reasonable > doubt. I was insanely pissed off that she thought I was incapable of doing > it. Add to it the fact that I felt uncomfortable by the fact that I was in a > new environment, and you have me ready to really show her up. So I went home > and searched online for a fast cube solution. I finally found the Jeay's > solutions, which ended up working pretty well for me. I relearned how to > solve the cube, and was doing okay for a while. Then a couple days later, my > dad showed me a video he found online. > > It was Chris Hardwick's 17.88 seconds solve. After seeing that, there was no > turning back. My dad got me a real Rubik's cube (not the crappy Walgreens > ones) and my addiction started. In about a month, I was around 40 seconds, > having learned f2l and 4look. > > I have been cubing ever since (I'm about to go to college, do the math). > Unfortunately, my progress has been abysmal. Since I really didn't have much > time during school to cube (due to orchestra, schoolwork, and various other > committments), I have only progressed to about 22 seconds. I would probably > say that 10th grade onwards, I have only cubed for about 2 or 3 months > seriously. I would do it randomly, but I never really had enough free time > that I could just sit down and cube for hours on end (as I'd like to do). > But I have found time to teach other people and have taught about 30 people > to date (unfortunately, only a couple remember how to do it and even few > have gone for speed). And it also did make for a great college essay (if > you're interested, email me personally and I'll send it to you). > > Anyways, thanks for reading, and happy cubing. > > > On 6/27/06, Craig Bouchard <logitewty@...> wrote: > > > > THAT ESSAY IS AMAZING!!! LOVE IT!!! > > > > Ok, well...for me...Its been 1 year, 25 days since I bought my first > > Rubik's Cube. First time I saw one was on the school bus about 4-5 > > days prior. These 2 girls were racing, and of course, as most people > > are, they were slow. And I was like, pssh, I can beat them. Then I > > asked one of them to teach me. So the one girl that lived near me > > agreed, and she taught me LBL. She was acutally REALLY good at > > teaching, and I guess I was a really good learner, because after about > > 15 minutes I could do Cross, corners, and I knew the alg to put in the > > edge pieces. This is when I realized I had a knack for this type of > > stuff. She only taught me a little bit more after this, so I went at > > lunch one day and bought my own cube. Everyone in my family still > > believes that my best friend gave it to me for my birthday, but no one > > needs to know that :) Let the addiction...BEGIN!!! So, once I > > learned how to solve it, and because of my competitive attitude (I'm > > really competitive) we had races on the bus. I quickly surpassed > > them, and I was on vacation at the end of July, and got my second > > sub-60 time, and then on August 9 I was surfing the internet and came > > across Dan Harris' Site. From there I was linked to all sorts of > > other peoples sites, and to here. Let the explosion...BEGIN!!! I > > looked at Fridrich and was like, ok, well, NOT learning that. So I > > stuck with my method, analyzing everything there was to analyze, and I > > became really efficient with that method, considering it was really > > slow. I knew all the tricks and everything to go as fast as I could, > > but I was just like, I want to average faster, because if people can > > do it in under 20, I know I can do that too, so that became my goal. > > Seeing as I am a HUGE procrastinator, I didn't learn any Fridrich for > > a while, until one day I decided to learn the algs for F2L. I only > > learned a few, that would work with my idea for a modified method. > > Basically, you solve cross, insert a corner in any way you want, then > > solve the corner and edge in one go, then do LL. At this point I > > still hadn't learned all of the 17 algs for 4LLL. So I was still > > slow, but once I learned those algs, my average dropped RAPIDLY > > (Withing about a week, maybe less) from 60ish to 40-43. I just kept > > practicing with this method. I got it into the mid-30s at one point, > > but I knew it couldn't get any faster, even with the cube I had, and > > my hand speed. The solution was taking 80+ moves on average. By this > > time I had been to WC, I had talked to everyone out there that there > > was to talk to, and I sat myself down and learned the 17 algs for > > 4LLL. And I switched to cross on bottom. I'd say now, my cross is > > the strongest point of my solve, partially thanks to Chris Hardwick > > for being my F2L mentor, but also thanks to Dan Harris' site. In > > mid-December, I asked Chris Hardwick if he would teach me Intuitive > > F2L (because enough people had yelled at me to not learn the algs) and > > so he agreed, and I learned SOOO Much from him. I learned F2L > > intuitively, and efficiently, in about 2 weeks. It took a little > > longer to perfect it, but in a little over a month, I was back to > > averaging what I used to, and not long afterwards, I was sub-30. So > > I'm sitting here wondering. How can I get faster? And then I decide, > > PLL. So, during my spare at school, I dub it my "Cubing Period" and > > that is when I am going to learn all things cubing, well, to say the > > least, didn't happen, I just cubed for over an hour :S. But I learned > > all 21 PLLs, and a few OLLs for cases that came up a lot, and brought > > my average slowly down. I hit a wall at about 22 seconds, but that > > first time you get sub-20 single solve is one of the best feelings > > ever, and when you hit the average, well, I think that IS the best > > feeling ever. So currently, I use Pure Fridrich, Intuitive F2L + 26 > > OLLs + 21 PLLs, and I am about to learn these OLLs, and that is where > > I stand today. Of course, as anyone I had my influences too, but they > > will remain anonymous :P > > > > If you read this, wow...:) Thanks, > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Evan Gates" > > > > <evan.gates@> wrote: > > > > > > Long story short, I broke my foot and couldn't play football for the > > rest of > > > the season, so I picked up a cube. It ended up making a good college > > > entrance essay, which is below if you would like to read it. > > > > > > > > > > > > > > > (Life Lessons)^3 > > > > > > > > > The following began on the night of October 19th 2003. I was at my > > > grandmother's house for my cousin's 17th birthday. The atmosphere was > > > cheery, and the room was loud, as it often is when the whole family is > > > together. Getting distracted from the event at hand, I decided to > > take part > > > in a little sibling rivalry. My brother and I took turns on my > > > grandmother's stationary bike, watching the RPM, seeing who could go > > faster. > > > The bike had moving handlebars which could be used in place of the > > pedals, > > > which of course led to a hands only competition. My brother pushed and > > > pulled his way to 73 RPM; then it was my turn. I hopped on and > > started up. > > > As my arms pumped like pistons, the RPM meter rose. The speed shot > > up to > > > 20, 30, 40, 50 RPM and continued to rise up past 60, 70, 80 RPM. At > > 93 RPM, > > > disaster struck. Due to the torque of my upper body as I fought > > with the > > > handles, my bare right foot slipped, and fell into the path of the > > pedal. The > > > pedal struck my heel and violently jammed my toes into the foot peg. > > > > > > A trip to the emergency room revealed a broken foot and > > broken > > > hopes of playing football any more that season. To the untrained > > observer, > > > this event may seem to be an act of stupidity followed by the deserved > > > punishment. But Winston Churchill said, "The pessimist sees > > difficulty in > > > every opportunity. The optimist sees the opportunity in every > > difficulty." And > > > perhaps Dale Carnegie put it better in his well known quotation > > "When fate > > > hands you a lemon, make lemonade." In actuality, this event started > > me on > > > my most intriguing journey to date. > > > > > > A day or two later, while surfing the web and chatting with > > > friends, I came across a video of someone not only solving the > > Rubik's cube, > > > but doing so in under 20 seconds. I have a profound interest in > > mathematics > > > and computer science, so the idea of the world's greatest puzzle > > intrigued > > > me, and I followed up by getting a Rubik's cube of my own. Sadly, I > > > followed the path of most first time cubists, and got fed up with > > the cube > > > after a couple of days. After a quick search on Google, I found a few > > > simple and a few not-so-simple solutions to the Rubik's cube online. I > > > added the sites to my favorites, and then went to sleep for the night. > > > > > > The next day was a school football game. Because I was > > confined > > > to the bench for the rest of the season, I brought my cube along for the > > > twelve hour journey. During this time I began to understand the > > basics of > > > the Rubik's cube. I became highly proficient at following the > > directions on > > > how to solve the cube. After a day or two more, I was solving the cube > > > without the aid of an instruction sheet, taking about three minutes > > to do > > > so. The addiction had begun. > > > > > > From that day until the present I have been on a never > > ending > > > quest for speed, learning more algorithms (sets of moves which produce a > > > desired effect on the Rubik's cube) and different solutions, working > > my way > > > up. I have attended several official Rubik's cube competitions, > > including > > > the 2004 US national championships, in which I placed 15th out of the 47 > > > cubists who attended. Currently my personal best time is 17.63 seconds. > > > > > > Now as if one time and life consuming hobby isn't enough > > fun, > > > try combining it with another. This was the basic theory behind my 2004 > > > science project. I'm fanatical about the Rubik's cube, passionate about > > > programming, and fervent about robotics. So what type of diabolical > > scheme > > > can you come up with that combines all three? That's right, the world's > > > fastest Rubik's cube solving robot. My inspiration came from > > another video > > > I had recently seen. Originally, I was planning on building a robot > > with > > > the same basic design as in the video, but I wasn't content with the > > speed, > > > or lack thereof, at which this design solved the Rubik's cube, and I > > didn't > > > want to be able to beat my own robot. So I went about designing > > something > > > radically different and ended up with an 18 inch Plexiglas cube that > > looks > > > like something out of Star Trek. The robot controlled my life for > > about two > > > months, over the course of which I wrote the code for it, built it, and > > > tuned it into a lean mean cube solving machine. It can now beat the > > current > > > world record holder and averages only 11.46 seconds per solve. The > > robot > > > took me to the California State Science Fair and led me to create my own > > > website (www.deepcube.net). It is also unofficially the fastest cube > > > solving robot in the world, as there has not yet been an official > > event for > > > robots. > > > > > > In the end, I was able to turn a negative experience into a > > > positive one. I set a goal for myself, pursued it, and enjoyed the > > journey > > > as well as the destination. Although I have not become the fastest > > in the > > > world, my robot has, and I can solve the Rubik's cube more quickly > > than I > > > ever thought possible. Although Churchill and Carnegie provide timeless > > > words of wisdom, perhaps the most memorable are the immortal words of my > > > mother who has repeated time and time again, "Always wear shoes > > while using > > > gym equipment." > > > > > > > > > > > > > > > > > > And there you have it. > > > > > > > > > > > > Until next time, Happy Cubing > > > > > > -Evan > > > > > > > > > > > > On 6/26/06, Daniel Beyer <dbeyer816@> wrote: > > > > > > > > Well I have a similar story to most, except my dad played a big > > part > > > > into it. He and I are so similar, we do everything the same. Or more > > > > so, I've just taken to doing everything he does, except have kids! > > > > > > > > So, it's been like 5 years now I suppose. Since I learned how to > > > > solve the cube. > > > > > > > > My dad always solved it, I could never solve it like him because it > > > > was an odd method. > > > > > > > > But like I said I learned LBL, his method was more similiar to Corners > > > > First > > > > > > > > I strived to get sub 5 > > > > sub 4 > > > > sub 3 > > > > sub 2 > > > > sub 1 > > > > I've been a sub 60s cuber for over two years now :) > > > > I'm now sub 30. I learned Fridrich f2l algs w/ cross on bottom > > > > January, I've shaved over 30s off my average since then. I'm now > > > > averaging 25s w/ a horrible LL. I can solve every cube now, from a > > > > 2x2x2 to a 5x5x5, I have (1) 2cube (2) Rubik's Cubes (1) DIY (2) 4 > > > > cubes (2) 5 cubes > > > > > > > > I just did my first successful BLD this week. I surpassed my dad ... > > > > sadly he doesn't cube much now :( > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > -cubekid > > > [Non-text portions of this message have been removed] >
4733. SV: [Speed cubing group] Re: program request : BLD practice tool
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 7 Jul 2006 08:41:24 +0200

No, I'm afraid I dont know where to find the word list for that language. Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av GameOfDeath2 Sendt: 7. juli 2006 00:26 Til: speedsolvingrubikscube@yahoogroups.com Emne: SV: [Speed cubing group] Re: program request : BLD practice tool --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Brainf**k is a totally cool language, but since it has a total of 8 > commands, it's hard to get the random values needed for this program. > > Ook is just a crazy version of brainf**k with the same commands but > written differently. > > If anyone is interrested in different languages, check out this page > with the song "99 bottles of beer on the wall" programmed in 966 > different languages :) > > http://www.99- <http://www.99-bottles-of-beer.net/> bottles-of-beer.net/ > > Terje > Do you know where to find the word-list for the Shakespeare language on this site? > -----Opprinnelig melding----- > Fra: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > [mailto:speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com] På vegne av zorin_r > Sendt: 6. juli 2006 00:45 > Til: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > Emne: SV: [Speed cubing group] Re: program request : BLD practice tool > > > > I think J is some kind of special language for mathematical > programming. And yes, it is totally crazy. If you want to find the > 10001 st prime number, J can do it with this code: > p: 10000 > > I don´t know how to write J. Some time ago i found this example and > that is all J i can :) > > Maybe I should post the code for the same program in Ook! to :) > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > "Daniel Hayes" > <swedishlf@> wrote: > > > > Never tried barinf*, never heard of ook. Have you guys ever seen a > > successful program in J though? That's got to be the craziest damn > > language I've ever seen! > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > "Matt M." > > <mmoberly@> wrote: > > > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups. <mailto:ube%40yahoogroups.com> com, > zorin_r <no_reply@> > > > wrote: > > > > > > > > Whoho...programming contest :) > > > > Who will be first whith a Befunge > > > > or Brainf**k solution. > > > > > > > > > > I prefer to write in Ook! > > > > > > Ook! Ook! Ook! Ook? Ook. Ook! > > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4734. SV: [Speed cubing group] Re: program request : BLD practice tool
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 07:42:32 -0000

Hey everyone, Wow I didn't expect a response quite as big as this. Just wanted to send a big thank you to all those who wrote a program, I really appreciate it a lot. Also, do you all mind if I link to each of your programs, or Ryan in your case create a page on my site with due credit to you for using the code? I'd like to include these practice tools on the section of my page that talks about memorizing and blindfolded cubing. Thanks again! Chris
4735. [Speed cubing group] Re: Sudokube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 07:51:00 -0000

Hey everyone, I dredged up this older topic because I finally gave the sudokube a shot. My dad saw one in a Walmart and got it for me to try, and it took me about an hour of fiddling with it to finally get it. The sudokube was actually a good bit harder than I expected it to be, and there were definitely moments of purely sudoku logic while solving it. I found the solution where all the numbers are all correctly oriented with respect to all the other numbers on each face. I haven't yet tried to find solutions allowing the numbers to be misaligned on each face, but I'll see if I can find any. Anyway, not sure if anyone else has tried this, but it sure stumped me for an hour until I finally saw a way to get it. Also, who is the puzzle marketed to? First off to solve it you need to be able to solve the super cube 3x3x3, and second off, because of the moments of sudoku logic, you need to be comfortable with doing 3 cycles that preserve *everything* but the three pieces you move. Is this puzzle targeted towards cubers? Same as the 4x4 is targeted towards cubing fans? I can't see a non-cuber figuring this thing out to be honest, I found it fairly difficult even already being comfortable with commutators and supercubes! Chris
4736. SV: [Speed cubing group] Re: program request : BLD practice tool
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 08:31:07 -0000

Do what you will whit my program. I´m just happy because someone maby is going to use a program i have written :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Wow I didn't expect a response quite as big as this. Just wanted to > send a big thank you to all those who wrote a program, I really > appreciate it a lot. > > Also, do you all mind if I link to each of your programs, or Ryan in > your case create a page on my site with due credit to you for using > the code? I'd like to include these practice tools on the section of > my page that talks about memorizing and blindfolded cubing. > > Thanks again! > Chris >
4737. Re: rubiks.tw records list
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 11:14:09 -0000

Oh, of course i know this. But these people will most likly be found out and have low ratings, making it hard for them to post credible videos in future. The wonder of the meta-mod system. I know not everyone can video, even I can't. But it'd be a good thing to have. And people don't video every solve aswell, that's fine. But having a video records page is still a plus. So, you think I should start making it? :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I like the idea, but I have to play devil's advocate, just cuz. > > People can lie with videos. You can practice the same scramble over > and over, and make a video of it. > > Not everyone has the means to make a video. > > People don't film every single solve they do, so chances are, your PB > won't be on video. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I think it's a little extreme to say that unless you do it in a > > competition it never actually happened, then you're blatently > > presuming that people are lying when they post their records. How > > about saying that official records are more respectable? > > > > I see people saying unofficial records don't mean anything and the > > don't matter any more, but surly you don't think everyone is making up > > their own personal records? Maybe one or two, but not too many to > > compare yourself to other people with. I've enjoyed being able to > > compare my times with other people online and dislike the fact that my > > times 'don't matter' because I've not been to an official competion. > > > > > > Wouldn't it be cool to have an unofficial 'video' world records? Then > > people wouldn't be lying (on the whole) and we'd see some fantastic > > things. I'm not looking for a replacement, just something to look into > > aswell. The idea I had was to have a community with users who post > > their videos and they get meta-moderated, kinda like slashdot, with > > ratings. If a video requires removal the community will meta-mod it > > down and the moderators will remove it. It'd be nice to have comments > > on the video's that people could write. Then you get a records list > > with proof to back it up that's approved by the majority of people. > > The good thing with ratings, is people who get rated high, get their > > own personal rating changed higher so they get credability. (For > > example, when posting a crazy record) Oh, and have videos in flash > > format, like youtube. That's always fun, gotta think web 2.0. > > > > What do you think? > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > > > Nothing is real until it's done in a competition in front of other > > > people. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 5, 2006, at 9:36 AM, Johannes Laire wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > > > wrote: > > > > > > > > > > An Asian speedcubing records list: > > > > > > > > > > http://rubiks.tw/timer/index.php?action=ranklist > > > > > > > > > > #1 is surely a fake record, but what about #2? > > > > > #4 is for real (Gungz = Yu Jeong-Min) > > > > > > > > > > -- > > > > > Ryan Heise > > > > > http://www.ryanheise.com/cube/ > > > > > > > > > > > > > I'd say it's a fake. Or at least that crazy average, the others > look > > > > rather normal. But who knows... > > > > > > > > > > > > > > > > > >
4738. Re: [Speed cubing group] Re: Sudokube
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 7 Jul 2006 12:55:49 +0100

Hi Chris, I have to admit I was given one quite a while ago and found it extremely difficult! We haven't discussed it much on here but its a much better puzzle than one might expect. Definitely for hard core cubers! Duncan ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51 AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up this older topic because I finally gave the sudokube a shot. My dad saw one in a Walmart and got it for me to try, and it took me about an hour of fiddling with it to finally get it. The sudokube was actually a good bit harder than I expected it to be, and there were definitely moments of purely sudoku logic while solving it. I found the solution where all the numbers are all correctly oriented with respect to all the other numbers on each face. I haven't yet tried to find solutions allowing the numbers to be misaligned on each face, but I'll see if I can find any. Anyway, not sure if anyone else has tried this, but it sure stumped me for an hour until I finally saw a way to get it. Also, who is the puzzle marketed to? First off to solve it you need to be able to solve the super cube 3x3x3, and second off, because of the moments of sudoku logic, you need to be comfortable with doing 3 cycles that preserve *everything* but the three pieces you move. Is this puzzle targeted towards cubers? Same as the 4x4 is targeted towards cubing fans? I can't see a non-cuber figuring this thing out to be honest, I found it fairly difficult even already being comfortable with commutators and supercubes! Chris [Non-text portions of this message have been removed]
4739. Re: Re: [Speed cubing group] Re: Sudokube
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 7 Jul 2006 14:01:43 +0200

Hi guys, The first time I solved this one I first checked which sides where bottom/top before scrambling it. That makes a big difference. I then solved it in 10 minutes, using blindfolded tricks after solving first layer. After some practice 5 minutes should be easy. Have fun, Ron ----- Original Message ----- From: Duncan Dicks To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 1:55 PM Subject: SPAM: Re: [Speed cubing group] Re: Sudokube Hi Chris, I have to admit I was given one quite a while ago and found it extremely difficult! We haven't discussed it much on here but its a much better puzzle than one might expect. Definitely for hard core cubers! Duncan ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 8:51 AM Subject: [Speed cubing group] Re: Sudokube Hey everyone, I dredged up this older topic because I finally gave the sudokube a shot. My dad saw one in a Walmart and got it for me to try, and it took me about an hour of fiddling with it to finally get it. The sudokube was actually a good bit harder than I expected it to be, and there were definitely moments of purely sudoku logic while solving it. I found the solution where all the numbers are all correctly oriented with respect to all the other numbers on each face. I haven't yet tried to find solutions allowing the numbers to be misaligned on each face, but I'll see if I can find any. Anyway, not sure if anyone else has tried this, but it sure stumped me for an hour until I finally saw a way to get it. Also, who is the puzzle marketed to? First off to solve it you need to be able to solve the super cube 3x3x3, and second off, because of the moments of sudoku logic, you need to be comfortable with doing 3 cycles that preserve *everything* but the three pieces you move. Is this puzzle targeted towards cubers? Same as the 4x4 is targeted towards cubing fans? I can't see a non-cuber figuring this thing out to be honest, I found it fairly difficult even already being comfortable with commutators and supercubes! Chris [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4740. Re: [Speed cubing group] rubiks.tw records list
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 7 Jul 2006 14:11:42 +0200

----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 05, 2006 5:14 PM Subject: [Speed cubing group] rubiks.tw records list An Asian speedcubing records list: http://rubiks.tw/timer/index.php?action=ranklist #1 is surely a fake record, but what about #2? #4 is for real (Gungz = Yu Jeong-Min) -- If you don´t look at method "None" but at LBL and Fridrich, all looks very realistic. R New Message Search Find the message you want faster. Visit your group to try out the improved message search. Share feedback on the new changes to Groups Recent Activity a.. 9New Members b.. 1New Links Visit Your Group . [Non-text portions of this message have been removed]
4741. SV: [Speed cubing group] Re: program request : BLD practice tool
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 13:06:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Wow I didn't expect a response quite as big as this. Just wanted to > send a big thank you to all those who wrote a program, I really > appreciate it a lot. > > Also, do you all mind if I link to each of your programs, or Ryan in > your case create a page on my site with due credit to you for using > the code? I'd like to include these practice tools on the section of > my page that talks about memorizing and blindfolded cubing. > > Thanks again! > Chris > You can use my script freely. I can give you the source code so that you can put it on your server if you want (and possibly modify it).
4742. Re: Re: [Speed cubing group] Re: Sudokube
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 7 Jul 2006 15:31:43 +0200

Don´t insult your friends, Ron! R ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 07, 2006 2:01 PM Subject: Re: Re: [Speed cubing group] Re: Sudokube Hi guys, The first time I solved this one I first checked which sides where bottom/top before scrambling it. That makes a big difference. I then solved it in 10 minutes, using blindfolded tricks after solving first layer. After some practice 5 minutes should be easy. Have fun, Ron ---- Original Message ----- From: cmhardw My dad saw one in a Walmart and got it for me to try, and it took me about an hour of fiddling with it to finally get it. [Non-text portions of this message have been removed]
4743. Generators for the nxnxn cube ...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 16:10:48 -0000

Hi :-) I was having a nice chat w Chris Hardwick the other day. I asked him to prove that only 4 layers is not enough to generate the cube-group for the 3x3x3 group. The proof is quite easy. There's only 2 cases possible: leaving out 2 opposite layers or leaving out 2 adjacent layers. The first option makes it impossible to flip edges. While the second option leaves one edge out of reach :-o So, now the interesting question. How many layers are needed to generate the full cube-group on an nxnxn cube? And what layers should they be? I have a few ideas already but i'd like some input / discussion about this :-) Im not asking how to solve _optimally_ with a minimal number of generators, though that's another interesting topic in itself :D Cheers! -Per
4744. Re: SV: [Speed cubing group] Re: program request : BLD practice tool
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Jul 2006 01:58:13 +1000

On Fri, Jul 07, 2006 at 07:42:32AM -0000, cmhardw wrote: > Also, do you all mind if I link to each of your programs, or Ryan in > your case create a page on my site with due credit to you for using > the code? I'd like to include these practice tools on the section of > my page that talks about memorizing and blindfolded cubing. Feel free to use it for any purpose. -- Ryan Heise http://www.ryanheise.com/cube/
4745. [Speed cubing group] Re: Sudokube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Jul 2006 18:23:29 -0000

Hey guys, Yeah I enjoyed the puzzle a lot. When my dad gave it to me it was already scrambled, and I had never really payed attention to what the solves state looked like before when I saw them in a store so I didn't even get the part about lining the numbers up in the same orienation until I had been fiddling with it a while. Before that I had all the faces with a single 1,2,3,4 but I had many of them misaligned. I then noticed the orienation of the numbers of the corners, and it clearly gave two faces as "top" and "bottom" so I solved all the corners, then was able to line up the U and D layers into the only correct rotation they could have of the possible 4. I then figured out (sudoku logic here) that two of the centers had to be on either R or L, and that left the other 4 in the M slice with only 4 possible rotations because of the sudoku rules (because I could switch the R and L centers legally, effectively changing the parity of the M slice centers). I was then able to place the E layer edges, which gave me enough information (all sudoku logic here) to place all 6 centers. At this point I had been orienting the ones I knew to be solved so I could remember not to mess those ones up. After that I had to place the S layer and M layer edges. I was able to place all the S layer edges really easily after I had the middle layer edges (sudoku here too), and then that made it easy to finish off the M layer and solve it (also sudoku here). I'd say knowing the cube, and knowing what orientation a piece would be in if I moved it to another spot sometimes made it easy to "cheat" a little and just orient the numbers correctly rather than think through the sudoku logic of how to get that piece where it needed to go. Sometimes though there were multiple options of a piece to use for a location and you had to use sudoku to figure out which one went there. Overall a very awesome puzzle! I only wish I could do it again, but after staring at it for an hour I already have the centers, corners, and most of the edges memorized lol. I guess I could try to speed solve it, but the cube is fairly low quality. I figure I'll try my first approach again and see if there is a solution allowing the numbers to be misaligned with respect to the other numbers on that face. Overall this puzzle rocked, I enjoyed it very much, and it was definitely much harder than I expected it to be! Ron, I still think you're a puzzling genius, or a cube robot and can just figure out any cube puzzle too quickly ;-) Much respect to you, I certainly took way longer than 10 minutes to solve mine, but it was still fun to try! Duncan, Ron, what approach did you guys take to figuring your cube out? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > The first time I solved this one I first checked which sides where bottom/top before scrambling it. That makes a big difference. > I then solved it in 10 minutes, using blindfolded tricks after solving first layer. > After some practice 5 minutes should be easy. > > Have fun, > > Ron > > > ----- Original Message ----- > From: Duncan Dicks > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July 07, 2006 1:55 PM > Subject: SPAM: Re: [Speed cubing group] Re: Sudokube > > > Hi Chris, > I have to admit I was given one quite a while ago and found it extremely difficult! We haven't discussed it much on here but its a much better puzzle than one might expect. Definitely for hard core cubers! > > Duncan > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, July 07, 2006 8:51 AM > Subject: [Speed cubing group] Re: Sudokube > > Hey everyone, > > I dredged up this older topic because I finally gave the sudokube a > shot. > > My dad saw one in a Walmart and got it for me to try, and it took me > about an hour of fiddling with it to finally get it. > > The sudokube was actually a good bit harder than I expected it to > be, and there were definitely moments of purely sudoku logic while > solving it. I found the solution where all the numbers are all > correctly oriented with respect to all the other numbers on each > face. > > I haven't yet tried to find solutions allowing the numbers to be > misaligned on each face, but I'll see if I can find any. > > Anyway, not sure if anyone else has tried this, but it sure stumped > me for an hour until I finally saw a way to get it. > > Also, who is the puzzle marketed to? First off to solve it you need > to be able to solve the super cube 3x3x3, and second off, because of > the moments of sudoku logic, you need to be comfortable with doing 3 > cycles that preserve *everything* but the three pieces you move. Is > this puzzle targeted towards cubers? Same as the 4x4 is targeted > towards cubing fans? I can't see a non-cuber figuring this thing > out to be honest, I found it fairly difficult even already being > comfortable with commutators and supercubes! > > Chris > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
4746. Re: Generators for the nxnxn cube ...
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 00:35:06 -0000

First of all, one must understand what you mean when you say the "full cube-group on an nxnxn cube." Generally, the positions of an nxnxn cube do not form a group, unless you mean the nxnxn super-cube. The ordinary nxnxn cubes (n larger than 3) because of indistinguishable cubies. I believe the set of positions of one of these cubes is a coset of the corresponding super-cube group. With GAP, it seems to be easier to look at the super-cube group. Even-size cubes have the issue that there are no fixed centers to use as reference points for your generators. Odd size cubes can use the fixed centers as references for the various generators, but only if you wish to exclude central layer moves as generators. If we have a case where we do not have fixed centers, then it appears to me we have at least three cases to consider. I'll use the 4x4x4 as an example. 1. We could consider that whole cube rotations (the set { (U u d' D'), (L l r' R') } is sufficient if regarded as generators) to be implicit generators, with the argument that such actions do not change the state of the cube, only its orientation. With the 4x4x4, the entire super-cube group can be generated by U, u, and whole cube rotations. 2. We could consider that the cube has some absolute reference at the start, no whole cube rotations are allowed at any time, and that the orientation of the end result does not matter. (Equivalently, we allow one arbitrary whole cube rotation at the end instead of saying the orientation does not matter.) Clearly, the generators U, u, d, L, l, r, F, f, and b allow all the legal positions of the 4x4x4 super-cube to be reached, if we consider that the orientation of cube at the end does not matter. But we know that these generators do not allow the DRB corner cubie to be moved from its initial position and orientation with respect to the absolute reference established. So these generators do not generate the whole 4x4x4 super-cube group where orientation of the cube is considered to matter (see case 3 below). 3. We could consider that the cube has some absolute reference at the start, no whole cube rotations are allowed at any time, and the orientation of the cube for the end result matters. This is a group 24 times larger than the group for case 2. While <U, u, d, L, l, r, F, f, b> does not generate this group, I have found that this group can still be generated with only six generators (for the 4x4x4 super-cube): <U, u, D, d, L, f>. I used GAP to show this is the case. With generators being restricted to single-layer moves, I don't think any combination of five generators is sufficient to generate this group for the 4x4x4 super-cube. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I was having a nice chat w Chris Hardwick the other day. I asked him > to prove that only 4 layers is not enough to generate the cube-group > for the 3x3x3 group. The proof is quite easy. There's only 2 cases > possible: leaving out 2 opposite layers or leaving out 2 adjacent > layers. The first option makes it impossible to flip edges. While > the second option leaves one edge out of reach :-o > > So, now the interesting question. How many layers are needed to > generate the full cube-group on an nxnxn cube? And what layers > should they be? I have a few ideas already but i'd like some input / > discussion about this :-) > > Im not asking how to solve _optimally_ with a minimal number of > generators, though that's another interesting topic in itself :D > > Cheers! > > -Per >
4747. Re: [Speed cubing group] How did you discover speedcubing?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Jul 2006 21:02:12 -0700

I got a cube for Christmas in 2003, then dedicated the remainder of my freshman year in college to getting faster. I found the cube a gateway drug to other things like programing cube timers and messing with webpages. I need to focus more on school. -Chris On 6/26/06, athefre <athefre@...> wrote: > > I went to K-mart one day to buy some Legos to build models that look > like the old pixelated 2D mario characters. I couldn't find any there > so I decided to go look in different stores. On the way out of the > store I saw a clearance rack and it had a puzzle called a K-Ball. I > decided to buy it to see if I could solve it. I could only solve it > twice, then I looked online for ways of doing it. I then remembered > that when I was little I played with something called a Rubik's Cube > and how people at school said that there were guides online for how to > solve it so I looked it up and I was amazed at how fast people could > solve it. So I saved some money and bought me one. > > So, without the cube I would have been into a different type of block- > building. > > > [Non-text portions of this message have been removed]
4748. Draft version WCA regulations 2006 v2
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 05:30:53 -0000

Fellow cubers, There is a draft version available of the WCA regulations 2006 v2. http://www.speedcubing.com/events/regulations_draft_2006v2.html Your feedback is very welcome in the WCA forum: http://www.worldcubeassociation.org/forum The deadline for this new version is July 22, 2006, so that the regulations can be used starting with the competitions end of July. The focus areas for this new version are based on the feedback we had from our community: 1) no extra attempts anymore for puzzle defects 2) improvements for ending the solve (penalties instead of DNF, stopping with hands not specifically with fingers) 3) regulations on the number of rounds and people progressing to next round 4) No Inspection events not official anymore (focus on one main event) 5) simpler text where possible The full list of changes can be found here: http://www.speedcubing.com/events/regulations_history_draft_2006v2.htm l It is never possible to make everyone happy. Still we aim that the WCA regulations are fair and accepted, based on a majority view of our community. Ron van Bruchem
4749. Re: Sudokube
From: "de_keijzer" <deKeijzer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 08:27:26 -0000

I think the most important part about the sudokube is to remember a few things. 1: Top layer is the layer where each edge piece has an even number and a 2, and each corner has a 1 and 3 and an uneven number. 2: Every center can be anyplace on the cube because it is allways a 5. 3: All middle layer edges are pieces with a 4 and a 6. 4: Last layer, the easiest way to see if the bottem layer corners are correctly oriented is to look at the numbers on the L R B or F face. If they are placed upside up, they are correctly oriented. 5: The edges on the last layer all have an eight. And 1 edge has 2 eights. So when you are looking at the LL and you see 3 eights, the 2 eights on 1 piece dont need orienting. If you see 4 eight, they do. Double pieces: There are two 2-8 edge pieces. There are six 4-6 edge pieces. There are six 5 center pieces.
4750. Re: Sudokube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 08:56:08 -0000

Hey, I've seen the picture at the start of this thread with the white sudokube, mine was not the same. Mine is a black cube of extremely cheap quality and the tiniest bit smaller than the regular 3x3 (maybe 2.0-2.5mm) The centers on my cube are 1,1,4,5,6,7 so only one is a 5, unlike the white cube where all are 5's. The number stickers are on pieces like below: 1: 2 centers, 1 edge, 3 corners 2: 4 edges, 2 corners 3: 4 edges, 2 corners 4: 1 center, 2 edges, 3 corners 5: 1 center, 2 edges, 3 corners 6: 1 center, 2 edges, 3 corners 7: 1 center, 2 edges, 3 corners 8: 4 edges, 2 corners 9: 3 edges, 3 corners I agree that white sudokube I think would be fairly easy to solve because the solved state is in the pattern where read from left to right and top to bottom the numbers are in order. When the cube I have is solved the numbers are all scrambled on every face, though they are all aligned correctly with respect to each other. For example read from left to right and top to bottom one of my E layer or side faces is 971 248 536 I think there would be a huge number of ways to arrange stickers on a sudokube so that you would have a solvable puzzle. As an upper bound obviously there can't be more than (9!)^6 * 4. The factor of 4 comes from the ability to rotate all the stickers on U and D 90 degrees, 180 degrees, or 270 degrees but leave them in the same order with respect to each other on each face. Due to symmetry the actual number would be less though. Also for a different, and harder, problem you could allow faces to be misaligned, unlike this cube which has 4 adjacent faces on the E ring all oriented the same way, leaving the U and D layers oriented a different way, but the same as each other. You could have the orientations all different too, giving an upper bound of (4 * 9!)^6, and again both of these actual counts should be less because of certain symmetrical positions. Chris --- In speedsolvingrubikscube@yahoogroups.com, "de_keijzer" <deKeijzer@...> wrote: > > I think the most important part about the sudokube is to remember a > few things. > > 1: Top layer is the layer where each edge piece has an even number and > a 2, and each corner has a 1 and 3 and an uneven number. > > 2: Every center can be anyplace on the cube because it is allways a 5. > > 3: All middle layer edges are pieces with a 4 and a 6. > > 4: Last layer, the easiest way to see if the bottem layer corners are > correctly oriented is to look at the numbers on the L R B or F face. > If they are placed upside up, they are correctly oriented. > > 5: The edges on the last layer all have an eight. And 1 edge has 2 > eights. So when you are looking at the LL and you see 3 eights, the 2 > eights on 1 piece dont need orienting. If you see 4 eight, they do. > > Double pieces: > There are two 2-8 edge pieces. > There are six 4-6 edge pieces. > There are six 5 center pieces. >
4751. Help me with Acube
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 20:47:49 -0000

Hello Everyone I have started using acube to find CLL sequences. I can easily input the cases where every corner is in place, just oriented incorrectly. I have a few questions for anyone who may be able to help me. 1.how do I input switched corners In a lot of COLL cases, if you do a U2 adjustment first, they end up perfectly lined up. For Roux, U adjustments dont matter. 2. Is there any way I can input the corners with a U2 adjustment? Would that be any different than inputting it without the U2? 3. Can I input it so that the Top corners end up just fixed, but not aligned? Can acube ignore adjustments 4. How do I input corners in general? Thank you for any help Jason
4752. Re: Help me with Acube
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Jul 2006 23:42:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > Hello Everyone > > I have started using acube to find CLL sequences. I can easily input > the cases where every corner is in place, just oriented incorrectly. > I have a few questions for anyone who may be able to help me. > > > 1.how do I input switched corners > > In a lot of COLL cases, if you do a U2 adjustment first, they end up > perfectly lined up. For Roux, U adjustments dont matter. > > 2. Is there any way I can input the corners with a U2 adjustment? > Would that be any different than inputting it without the U2? > > 3. Can I input it so that the Top corners end up just fixed, but not > aligned? Can acube ignore adjustments > > 4. How do I input corners in general? > > > > > Thank you for any help > > Jason > Maybe not the help you need, but here are ACube3 settings for all my corner cases. # A2 @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! # A6 @? @? @? @? @? ! @? ! ! ! ! ! ! ULF ! URB ! ! ! ! # B2 @? @? @? @? @? ! @? ! ! ! ! ! FRU BLU URB LFU ! ! ! ! # B6 @? @? @? @? @? ! @? ! ! ! ! ! FRU LFU ! RBU ! ! ! ! # D1 @? @? @? @? @? ! @? ! ! ! ! ! -! ! +! ! ! ! ! ! # D2 @? @? @? @? @? ! @? ! ! ! ! ! -! UBL RBU ! ! ! ! ! # D3 @? @? @? @? @? ! @? ! ! ! ! ! BUR UFR BLU ! ! ! ! ! # D4 @? @? @? @? @? ! @? ! ! ! ! ! FUL ! +! UFR ! ! ! ! # D5 @? @? @? @? @? ! @? ! ! ! ! ! -! ! LFU UBL ! ! ! ! # D6 @? @? @? @? @? ! @? ! ! ! ! ! LUB ! FRU ! ! ! ! ! # E1 @? @? @? @? @? ! @? ! ! ! ! ! ! +! -! ! ! ! ! ! # E2 @? @? @? @? @? ! @? ! ! ! ! ! ! BLU BUR ! ! ! ! ! # E3 @? @? @? @? @? ! @? ! ! ! ! ! URB FRU -! ! ! ! ! ! # E4 @? @? @? @? @? ! @? ! ! ! ! ! ULF +! -! UFR ! ! ! ! # F1 @? @? @? @? @? ! @? ! ! ! ! ! ! +! -! ! ! ! ! ! # F2 @? @? @? @? @? ! @? ! ! ! ! ! ! LUB RBU ! ! ! ! ! # F3 @? @? @? @? @? ! @? ! ! ! ! ! URB RUF +! ! ! ! ! ! # F4 @? @? @? @? @? ! @? ! ! ! ! ! ULF -! +! UFR ! ! ! ! # F6 @? @? @? @? @? ! @? ! ! ! ! ! ! FUL BLU URB ! ! ! ! # G1 @? @? @? @? @? ! @? ! ! ! ! ! -! +! +! -! ! ! ! ! # G2 @? @? @? @? @? ! @? ! ! ! ! ! -! BLU RBU -! ! ! ! ! # G3 @? @? @? @? @? ! @? ! ! ! ! ! BUR FRU +! -! ! ! ! ! # G5 @? @? @? @? @? ! @? ! ! ! ! ! -! +! LFU LUB ! ! ! ! # G6 @? @? @? @? @? ! @? ! ! ! ! ! -! LFU +! BUR ! ! ! ! # H1 @? @? @? @? @? ! @? ! ! ! ! ! +! -! +! -! ! ! ! ! # H2 @? @? @? @? @? ! @? ! ! ! ! ! +! LUB RBU -! ! ! ! ! # H3 @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! # H4 @? @? @? @? @? ! @? ! ! ! ! ! LFU +! -! RUF ! ! ! ! # H5 @? @? @? @? @? ! @? ! ! ! ! ! +! -! LFU LUB ! ! ! ! # H6 @? @? @? @? @? ! @? ! ! ! ! ! +! FUL +! BUR ! ! ! !
4753. Half trun problem.. I need algorithm :)
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Jul 2006 04:25:47 -0000

yeah.. I try to.. only use half trun moving(180 degree), screamble and solving.. here is one problem... I solved corner first. and solve edge.. using two algorithms... example . R2 U2 R2 U2 R2 U2 or.. M2 U2 M2 U2... yeah.. everything is half turn.. but... edge 2 cycle(2 swaps..) is exist in only half trun screamble.. I can't belive it.. http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF picture.. like that.. I want to know this PLL solve algorithm only using half turn? I can't found Half turn alg(2 edge swaps) in my ability... help.. me.. and.. if you know other method(using only 180 degree) introduce to me... I saw speedcubing.. catagory in half turn solving... P.S I hope you understand my english.. :) and have a nice day~ ^^
4754. Re: Half trun problem.. I need algorithm :)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Jul 2006 04:50:04 -0000

[U2 (R2 F2)x3]x3 U2 Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 F2 U2 I would certainly hope that is not an optimal way to do this, but it is the first I was able to find after fiddling with it. I'll try to find a shorter way. Chris --- In speedsolvingrubikscube@yahoogroups.com, "none88yoo" <none88yoo@...> wrote: > > yeah.. > > I try to.. only use half trun moving(180 degree), screamble and > solving.. here is one problem... > > > I solved corner first. > and solve edge.. using two algorithms... > > example . R2 U2 R2 U2 R2 U2 or.. M2 U2 M2 U2... > > yeah.. everything is half turn.. > > > but... edge 2 cycle(2 swaps..) is exist in only half trun screamble.. > > I can't belive it.. > > http://cubefreak.hp.infoseek.co.jp/pictures/PLL/6.GIF > > picture.. like that.. > > > I want to know this PLL solve algorithm only using half turn? > > I can't found Half turn alg(2 edge swaps) in my ability... > > help.. me.. > > and.. > > if you know other method(using only 180 degree) > > introduce to me... > > I saw speedcubing.. catagory in half turn solving... > > > > > > P.S I hope you understand my english.. :) > > and have a nice day~ ^^ >
4755. Bernett cubing videos on strange puzzle
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Jul 2006 05:49:33 +0100 (BST)

Respected cubers, My cube solving videos - 3*3*3, 3*3*3 bld, 4*4*4, 5*5*5 and square-1 are uploaded in strange puzzle site by Mr,Chris Hunt. Thanks a lot to him. Plz watch them and send me your feed back for my improvement to my following email- bencube@... Have fun, J.Bernett Orlando --------------------------------- Find out what India is talking about on Yahoo! Answers India. So, what’s NEW about the NEW Yahoo! Messenger? Find out. [Non-text portions of this message have been removed]
4756. Re: Half trun problem.. I need algorithm :)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Jul 2006 04:54:54 -0000

Haha wow my first alg was long. I just remembered this one, it's an alg I used to use when I first started speedcubing: B2 L2 D2 (R2 F2)x3 D2 L2 B2 Much shorter than that first one. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > I would certainly hope that is not an optimal way to do this, but it > is the first I was able to find after fiddling with it. I'll try to > find a shorter way. > > Chris
4757. Re: [Speed cubing group] Re: Half trun problem.. I need algorithm :)
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 9 Jul 2006 08:59:41 +0200

Hi guys, Using Cube Solver I found: R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) Have fun, Ron ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, July 09, 2006 6:54 AM Subject: [Speed cubing group] Re: Half trun problem.. I need algorithm :) Haha wow my first alg was long. I just remembered this one, it's an alg I used to use when I first started speedcubing: B2 L2 D2 (R2 F2)x3 D2 L2 B2 Much shorter than that first one. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > [U2 (R2 F2)x3]x3 U2 > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > I would certainly hope that is not an optimal way to do this, but it > is the first I was able to find after fiddling with it. I'll try to > find a shorter way. > > Chris [Non-text portions of this message have been removed]
4758. Re: Half trun problem.. I need algorithm :)
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Jul 2006 15:49:30 -0000

Hey, this is fun! I took and average and I was around 20, I got a lot of times under 10 though. Using: B2 L2 D2 (R2 F2)x3 D2 L2 B2 U2 R2 F2 L2 D2 L2 F2 R2 R2 D2 F2 R2 D2 R2 F2 D2 U2 M2 U2 M2 x U2 M2 U2 M2 U2 M2 U2 M2 (R2 F2) x3 Mostly stolen algs. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Using Cube Solver I found: > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > Have fun, > > Ron > > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, July 09, 2006 6:54 AM > Subject: [Speed cubing group] Re: Half trun problem.. I need algorithm :) > > > Haha wow my first alg was long. I just remembered this one, it's an > alg I used to use when I first started speedcubing: > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > Much shorter than that first one. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > [U2 (R2 F2)x3]x3 U2 > > > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 F2 R2 > > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > I would certainly hope that is not an optimal way to do this, but it > > is the first I was able to find after fiddling with it. I'll try to > > find a shorter way. > > > > Chris > > > > > > [Non-text portions of this message have been removed] >
4759. Re: [Speed cubing group] Mountain King Video - DDR
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Jul 2006 22:13:44 -0400

That was pretty amazing. I wish I could have seen your feet. [Non-text portions of this message have been removed]
4760. Re: Half trun problem.. I need algorithm :)
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 02:18:36 -0000

Thanks you very much guys :) it is very interesting!!.. thanks :)
4761. Re: rubiks.tw records list
From: unscarred1925 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 02:20:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > An Asian speedcubing records list: > > http://rubiks.tw/timer/index.php?action=ranklist > > #1 is surely a fake record, but what about #2? > #4 is for real (Gungz = Yu Jeong-Min) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I think it's a good site to have, it even shows where country you from and for the record lists, well the one that should benifit most is the user for tracking his/her records. I logged there and share it with cuber's in my country and hopefully they will be posting soon.
4762. Re: Half trun problem.. I need algorithm :)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 07:44:39 -0000

Hi :-) The half turn group can be completely solved turning only 5 of the layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. It's not too hard to see how this works. First 4 moves moves the D layer onto the U layer ... Now, who likes to speed this "reduced" half turn group? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Hey, this is fun! > > I took and average and I was around 20, I got a lot of times under 10 > though. > > Using: > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > U2 R2 F2 L2 D2 L2 F2 R2 > R2 D2 F2 R2 D2 R2 F2 D2 > U2 M2 U2 M2 x U2 M2 U2 M2 > U2 M2 U2 M2 > (R2 F2) x3 > > Mostly stolen algs. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Using Cube Solver I found: > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: cmhardw > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, July 09, 2006 6:54 AM > > Subject: [Speed cubing group] Re: Half trun problem.. I need > algorithm :) > > > > > > Haha wow my first alg was long. I just remembered this one, it's an > > alg I used to use when I first started speedcubing: > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > > Much shorter than that first one. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 R2 > F2 R2 > > > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > I would certainly hope that is not an optimal way to do this, > but it > > > is the first I was able to find after fiddling with it. I'll try to > > > find a shorter way. > > > > > > Chris > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4763. Re: Half trun problem.. I need algorithm :)
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 10:39:35 -0000

you can do teh full furn group without using D or u, can't you? --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > The half turn group can be completely solved turning only 5 of the > layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. > > It's not too hard to see how this works. First 4 moves moves the D > layer onto the U layer ... > > Now, who likes to speed this "reduced" half turn group? > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Hey, this is fun! > > > > I took and average and I was around 20, I got a lot of times under > 10 > > though. > > > > Using: > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > U2 R2 F2 L2 D2 L2 F2 R2 > > R2 D2 F2 R2 D2 R2 F2 D2 > > U2 M2 U2 M2 x U2 M2 U2 M2 > > U2 M2 U2 M2 > > (R2 F2) x3 > > > > Mostly stolen algs. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > Using Cube Solver I found: > > > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: cmhardw > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday, July 09, 2006 6:54 AM > > > Subject: [Speed cubing group] Re: Half trun problem.. I need > > algorithm :) > > > > > > > > > Haha wow my first alg was long. I just remembered this one, > it's an > > > alg I used to use when I first started speedcubing: > > > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > > > > Much shorter than that first one. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> > > > wrote: > > > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 > R2 > > F2 R2 > > > > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > > > I would certainly hope that is not an optimal way to do this, > > but it > > > > is the first I was able to find after fiddling with it. I'll > try to > > > > find a shorter way. > > > > > > > > Chris > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4764. Re: Half trun problem.. I need algorithm :)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 13:07:47 -0000

Hey ! Yes it's possible to simulate D with the following : R L F2 B2 R' L'.U.R L F2 B2 R' L' or R L' F2 B2 R L'.U.R' L F2 B2 R' L (7-stm) Im not sure what u mean by without _u_ however ?? Im talking about the cube group where the centers are fixed :-) Allowing physically turning the 3x3x3 cube, only 3 "moves" are needed : x,y and F .. hehehe :D Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > you can do teh full furn group without using D or u, can't you? > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > The half turn group can be completely solved turning only 5 of the > > layers !! D2 can be simulated like so : F2 R2 L2 B2 U2 F2 R2 L2 B2. > > > > It's not too hard to see how this works. First 4 moves moves the D > > layer onto the U layer ... > > > > Now, who likes to speed this "reduced" half turn group? > > > > Cheers! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Hey, this is fun! > > > > > > I took and average and I was around 20, I got a lot of times under > > 10 > > > though. > > > > > > Using: > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > U2 R2 F2 L2 D2 L2 F2 R2 > > > R2 D2 F2 R2 D2 R2 F2 D2 > > > U2 M2 U2 M2 x U2 M2 U2 M2 > > > U2 M2 U2 M2 > > > (R2 F2) x3 > > > > > > Mostly stolen algs. > > > > > > ~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > Using Cube Solver I found: > > > > > > > > R2F2 U2R2U2 F2R2F2 U2F2U2F2 (12,24) > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From: cmhardw > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Sunday, July 09, 2006 6:54 AM > > > > Subject: [Speed cubing group] Re: Half trun problem.. I need > > > algorithm :) > > > > > > > > > > > > Haha wow my first alg was long. I just remembered this one, > > it's an > > > > alg I used to use when I first started speedcubing: > > > > > > > > B2 L2 D2 (R2 F2)x3 D2 L2 B2 > > > > > > > > Much shorter than that first one. > > > > > > > > Chris > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> > > > > wrote: > > > > > > > > > > [U2 (R2 F2)x3]x3 U2 > > > > > > > > > > Or if you prefer written out: U2 R2 F2 R2 F2 R2 F2 U2 R2 F2 > > R2 > > > F2 R2 > > > > > F2 U2 R2 F2 R2 F2 R2 F2 U2 > > > > > > > > > > I would certainly hope that is not an optimal way to do this, > > > but it > > > > > is the first I was able to find after fiddling with it. I'll > > try to > > > > > find a shorter way. > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4765. Re: Bernett cubing videos on strange puzzle
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Jul 2006 20:51:29 -0000

Hi Bernett :-) Thanx for posting those really nice videos. I can see that u have attacked the spacebar quite a lot. It seems damaged ... lol ... Have fun! - Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Respected cubers, > My cube solving videos - 3*3*3, 3*3*3 bld, 4*4*4, 5*5*5 and square-1 are uploaded in strange puzzle site by Mr,Chris Hunt. Thanks a lot to him. > Plz watch them and send me your feed back for my improvement to my following email- bencube@... > > Have fun, > J.Bernett Orlando > > > --------------------------------- > Find out what India is talking about on Yahoo! Answers India. > So, what's NEW about the NEW Yahoo! Messenger? Find out. > > [Non-text portions of this message have been removed] >
4766. “Rubik’s Cube World Record” Mini-Documentary Released
From: "housesit23" <housesit23@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 03:55:11 -0000

Hey Folks - I met some of you in January, at the 2006 International Rubik's Cube Competition in San Francisco where I spoke with several top competitors about the world of cubing. I was there with my camera shooting a mini-documentary that has just been released online. I also happened to catch Leyan Lo setting a new world record for the 3x3x3 solve. You can check out the video by clicking on the link below. If it collects enough `greenlights' it will be broadcast into some of Current TV's 20million subscriber homes. Help spread the love for the Rubik's Cube by forwarding this message to all your cubing friends! You & your friends can help get this story out there by `greenlighting' the piece. All you have to do is go to the site, set up an account (its FREE and you will get NO SPAM, I promise), watch the pod, and if you like it, give it a GREENLIGHT! Check it out & GREENLIGHT ME here: http://www.current.tv/studio/media/8971606 Thanks for your support and keep on solving! Samantha Grant Director/Producer www.GUSHproductions.com
4767. Re: Help me with Acube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 09:49:03 -0000

There are several establish CLL alg sets out there if you want to spare yourself the trouble. Basically, you can start off with a "~U" switch to have it treat all the algs that start and/or end with some sort of U turn as equal length. In reference to Gilles post, starting off with "@? @? @? @?" tells it that you care/know nothing at all about the 4 U-edges. He wrote: > # A2 > @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! It is best to use the "!!" notation to be able to more clearly see the break between edge specification and corner specification. Thus I'd have done: @? @? @? @? @? ! @? !! ! UBL URB !! or in your case: ~U @? @? @? @? @? ! @? !! ! UBL URB !! Upon closer examination of the character sequence, "! UBL URB !!" defines the corner configuration. The first '!' indicates that UFR is correctly placed. The '!!' indicates that the last 5 corners are also correct (or more precisely stated "to be left fixed"), where by last 5, I mean in regards to the given ordering in the program. The "UBL" means that: in the URB-slot, there currently lies the UBL- corner, and that it is positioned there in such a manner that the U- color sticker is on the U-face, B-colored sticker on the R-face, and L-color sticker on the B-face. Furthermore, do note that Gilles also used the "#" commenting that ACube understands, and that it is possible to do things like "face masking". For example, if you use the "431" switch then it will look only in the restricted <L,U,R> subgroup (a preference of some of the fastest cubers). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > Hello Everyone > > I have started using acube to find CLL sequences. I can easily input > the cases where every corner is in place, just oriented incorrectly. > I have a few questions for anyone who may be able to help me. > > > 1.how do I input switched corners > > In a lot of COLL cases, if you do a U2 adjustment first, they end up > perfectly lined up. For Roux, U adjustments dont matter. > > 2. Is there any way I can input the corners with a U2 adjustment? > Would that be any different than inputting it without the U2? > > 3. Can I input it so that the Top corners end up just fixed, but not > aligned? Can acube ignore adjustments > > 4. How do I input corners in general? > > > > > Thank you for any help > > Jason >
4768. Re: [Speed cubing group] “Rubik’s Cube World Record” Mini-Documentary Released
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 05:49:25 -0700

Lars had the best comment :-P. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 10, 2006, at 8:55 PM, housesit23 wrote: > Hey Folks - > > I met some of you in January, at the 2006 International Rubik's Cube > Competition in San Francisco where I spoke with several top > competitors about the world of cubing. I was there with my camera > shooting a mini-documentary that has just been released online. I > also happened to catch Leyan Lo setting a new world record for the > 3x3x3 solve. > > You can check out the video by clicking on the link below. If it > collects enough `greenlights' it will be broadcast into some of > Current TV's 20million subscriber homes. Help spread the love for the > Rubik's Cube by forwarding this message to all your cubing friends! > > You & your friends can help get this story out there by > `greenlighting' the piece. All you have to do is go to the site, set > up an account (its FREE and you will get NO SPAM, I promise), watch > the pod, and if you like it, give it a GREENLIGHT! > > Check it out & GREENLIGHT ME here: > > http://www.current.tv/studio/media/8971606 > > Thanks for your support and keep on solving! > > Samantha Grant > Director/Producer > www.GUSHproductions.com > > >
4769. Re: [Speed cubing group] “Rubik’s Cube World Record” Mini-Documentary Released
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 16:31:40 -0000

Hi, I thought the documentary was very good, and I green lighted it, so I hope it shows up on TV. My only comment is that the number of unsolved combinations for the 3x3x3 given is incorrect. The number listed is 43,252,274,489,855,999 when it is in fact 43,252,003,274,489,855,999 The number given is off by almost a factor of 1,000. And yes I am a total nerd for having that number memorized, I admit it. Overall I thought the video was very good, and I hope it is able to appear on TV. Everyone keep green lighting it! Chris --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Lars had the best comment :-P. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 10, 2006, at 8:55 PM, housesit23 wrote: > > > Hey Folks - > > > > I met some of you in January, at the 2006 International Rubik's Cube > > Competition in San Francisco where I spoke with several top > > competitors about the world of cubing. I was there with my camera > > shooting a mini-documentary that has just been released online. I > > also happened to catch Leyan Lo setting a new world record for the > > 3x3x3 solve. > > > > You can check out the video by clicking on the link below. If it > > collects enough `greenlights' it will be broadcast into some of > > Current TV's 20million subscriber homes. Help spread the love for the > > Rubik's Cube by forwarding this message to all your cubing friends! > > > > You & your friends can help get this story out there by > > `greenlighting' the piece. All you have to do is go to the site, set > > up an account (its FREE and you will get NO SPAM, I promise), watch > > the pod, and if you like it, give it a GREENLIGHT! > > > > Check it out & GREENLIGHT ME here: > > > > http://www.current.tv/studio/media/8971606 > > > > Thanks for your support and keep on solving! > > > > Samantha Grant > > Director/Producer > > www.GUSHproductions.com > > > > > > >
4770. Re: [Speed cubing group] “Rubik’s Cube World Record” Mini-Documentary Released
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 13:55:33 -0300 (ART)

I can't set up an account...I type the verification code but it says: "this is not what it says, try again" housesit23 <housesit23@...> escreveu: Hey Folks - I met some of you in January, at the 2006 International Rubik's Cube Competition in San Francisco where I spoke with several top competitors about the world of cubing. I was there with my camera shooting a mini-documentary that has just been released online. I also happened to catch Leyan Lo setting a new world record for the 3x3x3 solve. You can check out the video by clicking on the link below. If it collects enough `greenlights' it will be broadcast into some of Current TV's 20million subscriber homes. Help spread the love for the Rubik's Cube by forwarding this message to all your cubing friends! You & your friends can help get this story out there by `greenlighting' the piece. All you have to do is go to the site, set up an account (its FREE and you will get NO SPAM, I promise), watch the pod, and if you like it, give it a GREENLIGHT! Check it out & GREENLIGHT ME here: http://www.current.tv/studio/media/8971606 Thanks for your support and keep on solving! Samantha Grant Director/Producer www.GUSHproductions.com --------------------------------- Abra sua conta no Yahoo! Mail - 1GB de espaço, alertas de e-mail no celular e anti-spam realmente eficaz. [Non-text portions of this message have been removed]
4771. Re: “Rubik’s Cube World Record” Mini-Documentary Released
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 18:54:28 -0000

I wish I could simply vote without registering. I'd like to give you a zero or whatever is the worst possible rating. Cause you know, most of it is good, but if you tell the sticker peeling "joke" instead of cursing people who do so, you deserve nothing but the worst rating. Don't spread that stupidity, fight it. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "housesit23" <housesit23@...> wrote: > > Hey Folks - > > I met some of you in January, at the 2006 International Rubik's Cube > Competition in San Francisco where I spoke with several top > competitors about the world of cubing. I was there with my camera > shooting a mini-documentary that has just been released online. I > also happened to catch Leyan Lo setting a new world record for the > 3x3x3 solve. > > You can check out the video by clicking on the link below. If it > collects enough `greenlights' it will be broadcast into some of > Current TV's 20million subscriber homes. Help spread the love for the > Rubik's Cube by forwarding this message to all your cubing friends! > > You & your friends can help get this story out there by > `greenlighting' the piece. All you have to do is go to the site, set > up an account (its FREE and you will get NO SPAM, I promise), watch > the pod, and if you like it, give it a GREENLIGHT! > > Check it out & GREENLIGHT ME here: > > http://www.current.tv/studio/media/8971606 > > Thanks for your support and keep on solving! > > Samantha Grant > Director/Producer > www.GUSHproductions.com >
4772. Re: [Speed cubing group] Re: Rubiks Cube World Record Mini-Documentary Released
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 12:19:30 -0700 (PDT)

lol get em stefan, if i hear one more "peel the stickers" joke, i am going on a killing spree ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 11, 2006 11:54:28 AM Subject: [Speed cubing group] Re: Rubiks Cube World Record Mini-Documentary Released I wish I could simply vote without registering. I'd like to give you a zero or whatever is the worst possible rating. Cause you know, most of it is good, but if you tell the sticker peeling "joke" instead of cursing people who do so, you deserve nothing but the worst rating. Don't spread that stupidity, fight it. Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, "housesit23" <housesit23@ ...> wrote: > > Hey Folks - > > I met some of you in January, at the 2006 International Rubik's Cube > Competition in San Francisco where I spoke with several top > competitors about the world of cubing. I was there with my camera > shooting a mini-documentary that has just been released online. I > also happened to catch Leyan Lo setting a new world record for the > 3x3x3 solve. > > You can check out the video by clicking on the link below. If it > collects enough `greenlights' it will be broadcast into some of > Current TV's 20million subscriber homes. Help spread the love for the > Rubik's Cube by forwarding this message to all your cubing friends! > > You & your friends can help get this story out there by > `greenlighting' the piece. All you have to do is go to the site, set > up an account (its FREE and you will get NO SPAM, I promise), watch > the pod, and if you like it, give it a GREENLIGHT! > > Check it out & GREENLIGHT ME here: > > http://www.current. tv/studio/ media/8971606 > > Thanks for your support and keep on solving! > > Samantha Grant > Director/Producer > www.GUSHproductions .com > [Non-text portions of this message have been removed]
4773. [Speed cubing group] Re: Rubiks Cube World Record Mini-Documentary Released
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 20:09:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > lol get em stefan, if i hear one more "peel the stickers" joke, > i am going on a killing spree good to hear from the man with *the* shirt Stefan
4774. Webpage completed (more or less)
From: "cue_elf" <cue_elf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 21:44:39 -0000

After 1 year of procrastination...I managed to complete my website finally (well more or less). You can view it here at http://qubef.bravehost.com/rubik.html Thanks for dropping by. Comments are welcomed! - Tan
4775. Re: [Speed cubing group] Webpage completed (more or less)
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 15:22:38 -0700

Why all the advertisements? I find them very distracting. -Chris On 7/11/06, cue_elf <cue_elf@...> wrote: > > After 1 year of procrastination...I managed to complete my website > finally (well more or less). > > You can view it here at > > http://qubef.bravehost.com/rubik.html > > Thanks for dropping by. Comments are welcomed! > > - Tan > > > [Non-text portions of this message have been removed]
4776. Re: [Speed cubing group] Webpage completed (more or less)
From: "cue_elf" <cue_elf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 23:22:22 -0000

That is the price of free hosting. :D - Tan --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Why all the advertisements? I find them very distracting. > > -Chris > > On 7/11/06, cue_elf <cue_elf@...> wrote: > > > > After 1 year of procrastination...I managed to complete my website > > finally (well more or less). > > > > You can view it here at > > > > http://qubef.bravehost.com/rubik.html > > > > Thanks for dropping by. Comments are welcomed! > > > > - Tan > > > > > > > > > [Non-text portions of this message have been removed] >
4777. Re: [Speed cubing group] Webpage completed (more or less)
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Jul 2006 17:39:53 -0700

Ah, ok. :) I didn't see Geocities or anything, so I didn't know it was free. In that case, ignore my first message. Thanks for the the site. -Chris On 7/11/06, cue_elf <cue_elf@...> wrote: > > That is the price of free hosting. :D > > - Tan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > > <huntca@...> wrote: > > > > Why all the advertisements? I find them very distracting. > > > > -Chris > > > > On 7/11/06, cue_elf <cue_elf@...> wrote: > > > > > > After 1 year of procrastination...I managed to complete my website > > > finally (well more or less). > > > > > > You can view it here at > > > > > > http://qubef.bravehost.com/rubik.html > > > > > > Thanks for dropping by. Comments are welcomed! > > > > > > - Tan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4778. Re: [Speed cubing group] Webpage completed (more or less)
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Jul 2006 20:35:00 -0000

Nice site, especially great for beginners. Two other things you could add: Description of Roux method Average times people can expect to get to for each method --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Ah, ok. :) > > I didn't see Geocities or anything, so I didn't know it was free. In that > case, ignore my first message. Thanks for the the site. > > -Chris > > On 7/11/06, cue_elf <cue_elf@...> wrote: > > > > That is the price of free hosting. :D > > > > - Tan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Chris Hunt" > > > > <huntca@> wrote: > > > > > > Why all the advertisements? I find them very distracting. > > > > > > -Chris > > > > > > On 7/11/06, cue_elf <cue_elf@> wrote: > > > > > > > > After 1 year of procrastination...I managed to complete my website > > > > finally (well more or less). > > > > > > > > You can view it here at > > > > > > > > http://qubef.bravehost.com/rubik.html > > > > > > > > Thanks for dropping by. Comments are welcomed! > > > > > > > > - Tan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4779. Fwd: Teen Choice Awards!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Jul 2006 13:39:36 -0700

Help please? Beauty and the Geek just got nominated for a Teen Choice Award. Tyson Mao Astrophysics '06 California Institute of Technology Begin forwarded message: > I just found out that Beauty and the Geek was nominated for a Teen > Choice Award! >   > Just go to www.fox.com/teenchoice and vote for Beauty and the Geek for > best reality show! It would be SO awesome if we won! >   > If we can garner enough interest in the show, perhaps they'll have > us make an appearance or even present one of the awards! >   > Tell everyone you know!  How awesome would it be if we won the award?  > I've started spreading the word on myspace and my blog...don't be shy! >   > <3 Cher
4780. Re: Fwd: Teen Choice Awards!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Jul 2006 22:34:44 -0000

I would like to add that the site states, that to vote you should be between the ages of 13 to 19, inclusively as of June 12, 2006. However, I might not let that stop me :). Though it is meant to be "teean choice". --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Help please? > > Beauty and the Geek just got nominated for a Teen Choice Award. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > Begin forwarded message: > > > I just found out that Beauty and the Geek was nominated for a Teen > > Choice Award! > >   > > Just go to www.fox.com/teenchoice and vote for Beauty and the Geek for > > best reality show! It would be SO awesome if we won! > >   > > If we can garner enough interest in the show, perhaps they'll have > > us make an appearance or even present one of the awards! > >   > > Tell everyone you know!  How awesome would it be if we won the award?  > > I've started spreading the word on myspace and my blog...don't be shy! > >   > > <3 Cher >
4781. Re: [Speed cubing group] Webpage completed (more or less)
From: "cue_elf" <cue_elf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Jul 2006 23:31:26 -0000

Thanks for the suggestions. Great idea. I will get to them soon. - Tan --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Nice site, especially great for beginners. > > Two other things you could add: > > Description of Roux method > Average times people can expect to get to for each method > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Ah, ok. :) > > > > I didn't see Geocities or anything, so I didn't know it was free. > In that > > case, ignore my first message. Thanks for the the site. > > > > -Chris > > > > On 7/11/06, cue_elf <cue_elf@> wrote: > > > > > > That is the price of free hosting. :D > > > > > > - Tan > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Chris Hunt" > > > > > > <huntca@> wrote: > > > > > > > > Why all the advertisements? I find them very distracting. > > > > > > > > -Chris > > > > > > > > On 7/11/06, cue_elf <cue_elf@> wrote: > > > > > > > > > > After 1 year of procrastination...I managed to complete my > website > > > > > finally (well more or less). > > > > > > > > > > You can view it here at > > > > > > > > > > http://qubef.bravehost.com/rubik.html > > > > > > > > > > Thanks for dropping by. Comments are welcomed! > > > > > > > > > > - Tan > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4782. Re: Fwd: Teen Choice Awards!
From: "tonycheese2007" <tonycheese@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Jul 2006 02:05:24 -0000

OH YOU'RE THE ONE WHO WAS ON THE SHOW! no wonder... i was kinda confused when i read this at first lol... it was so annoying... half the underclassmen at my high school who saw me doing a rubik's cube for the first time mentioned this show, and this episode... and i was like uh okay sure (i never saw it). and i was REALLY confused by this email, and then i took the effort to look it up and it was you who was on the show! lol! that's pretty cool, actually. congratulations (several months late or whatever, guess i missed out on that one) that was an amusing discovery for me... tony --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Help please? > > Beauty and the Geek just got nominated for a Teen Choice Award. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > Begin forwarded message: > > > I just found out that Beauty and the Geek was nominated for a Teen > > Choice Award! > > � > > Just�go to�www.fox.com/teenchoice and vote for Beauty and the Geek for > > best reality show! It would be SO awesome if we won! > > � > > If we can garner enough interest in the show, perhaps they'll have > > us�make an appearance�or even�present one of the awards! > > � > > Tell everyone you know!� How awesome would it be if we won the award?� > > I've started spreading the word on myspace and my blog...don't be shy! > > � > > <3 Cher >
4783. Re: Fwd: Teen Choice Awards!
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Jul 2006 19:40:43 -0000

If you think about it, 28 is just eighteen-teen. In fact, that makes me even EXTRA teen! So I'm doubly-qualified to vote. :-) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I would like to add that the site states, that to vote you should be > between the ages of 13 to 19, inclusively as of June 12, 2006. > > However, I might not let that stop me :). Though it is meant to > be "teean choice". > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: > > > > Help please? > > > > Beauty and the Geek just got nominated for a Teen Choice Award. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > Begin forwarded message: > > > > > I just found out that Beauty and the Geek was nominated for a > Teen > > > Choice Award! > > > > > > Just go to www.fox.com/teenchoice and vote for Beauty and the > Geek for > > > best reality show! It would be SO awesome if we won! > > > > > > If we can garner enough interest in the show, perhaps they'll > have > > > us make an appearance or even present one of the awards! > > > > > > Tell everyone you know! How awesome would it be if we won the > award? > > > I've started spreading the word on myspace and my blog...don't > be shy! > > > > > > <3 Cher > > >
4784. blindcubing "discussion"
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Jul 2006 15:46:40 -0000

Just in case you want to waste some times reading a discussion of 90% retards and 10% cubers... or if you'd like to know where Leyan's bra challenge came from (I assume): http://tinyurl.com/lpvcc
4785. UK puzzle meeting
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Jul 2006 17:37:53 -0000

Hi everyone, I have just returned from a meeting of UK puzzlers, very kindly hosted by Paul Nixon. Thom Barlow won the 3x3x3 event by 0.07 seconds over an average of 12, with 18.52 seconds. Dan Harris came second, and Paul Nixon third. There were lots of good times set on the various puzzles, and I for one had a great time, it was very nice to meet Thom for the first time, and also to see the others, Jasmine, Paul, Sean, and to meet Paul's wife who was exceptionally nice. I will post a short report and some pictures and results when I get time, probaly in the next week or two :) Dan :)
4786. 4x4x4 'K4' Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Jul 2006 22:24:25 -0000

Here is my new method for the 4x4x4 cube: http://www.snkenjoi.com/k4/index.html I tryed to get an original method, as Per's centres step can only be done fast by Per. I'd like to hear what people think. I prefer it to anything else I've used so far. I'm gonna do move count averages tomorrow. Comments? ~Thom
4787. Re: 4x4x4 'K4' Method
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 04:16:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Here is my new method for the 4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I tryed to get an original method, as Per's centres step can only be > done fast by Per. > > I'd like to hear what people think. I prefer it to anything else I've > used so far. I'm gonna do move count averages tomorrow. > Comments? > > ~Thom > HELLo THIs is very similar to the way I start. I do 4x3x1 Block, 5 centers, pair up 6 edges, pair up remaining 3 edges, (B2, CMLL, Last 6 edges). I thought that I would be able to get to 90 sec fairly easily, but I can only average about 105 sec right now. I still think that it has great potential to be a fast system. But I'm not that fast of a cuber. MY Questions to you; HOw do you do Stefans method with the block there? How long does B1 take you? How fast can you do the 5 centers? How fast have you gotten with ROUX by the way? Jason
4788. Re: Help me with Acube
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 04:27:04 -0000

Hello Thank you for the help. I have trouble understanding things of this nature. So !! means five !'s really. CORNERs are input by their stickers, starting with the U sticker, and rotating Counterclockwise for the last 2. UFL ULB UBR URF is that right? so that much I understand, But How do I start the program off with the ~U ? And how do you set it up to get as many sequences as possible? Thanks again Jason --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > There are several establish CLL alg sets out there if you want to > spare yourself the trouble. > > Basically, you can start off with a "~U" switch to have it treat all > the algs that start and/or end with some sort of U turn as equal > length. > > In reference to Gilles post, starting off with "@? @? @? @?" tells > it that you care/know nothing at all about the 4 U-edges. > > He wrote: > > # A2 > > @? @? @? @? @? ! @? ! ! ! ! ! ! UBL URB ! ! ! ! ! > It is best to use the "!!" notation to be able to more clearly see > the break between edge specification and corner specification. Thus > I'd have done: > @? @? @? @? @? ! @? !! ! UBL URB !! > or in your case: > ~U @? @? @? @? @? ! @? !! ! UBL URB !! > > Upon closer examination of the character sequence, "! UBL URB !!" > defines the corner configuration. The first '!' indicates that UFR > is correctly placed. The '!!' indicates that the last 5 corners are > also correct (or more precisely stated "to be left fixed"), where by > last 5, I mean in regards to the given ordering in the program. > > The "UBL" means that: in the URB-slot, there currently lies the UBL- > corner, and that it is positioned there in such a manner that the U- > color sticker is on the U-face, B-colored sticker on the R-face, and > L-color sticker on the B-face. > > Furthermore, do note that Gilles also used the "#" commenting that > ACube understands, and that it is possible to do things like "face > masking". For example, if you use the "431" switch then it will look > only in the restricted <L,U,R> subgroup (a preference of some of the > fastest cubers). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > Hello Everyone > > > > I have started using acube to find CLL sequences. I can easily > input > > the cases where every corner is in place, just oriented > incorrectly. > > I have a few questions for anyone who may be able to help me. > > > > > > 1.how do I input switched corners > > > > In a lot of COLL cases, if you do a U2 adjustment first, they end > up > > perfectly lined up. For Roux, U adjustments dont matter. > > > > 2. Is there any way I can input the corners with a U2 adjustment? > > Would that be any different than inputting it without the U2? > > > > 3. Can I input it so that the Top corners end up just fixed, but > not > > aligned? Can acube ignore adjustments > > > > 4. How do I input corners in general? > > > > > > > > > > Thank you for any help > > > > Jason > > >
4789. Re: 4x4x4 'K4' Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 07:11:13 -0000

Yeah, Gilles told me about that method, but I think after a while on mine I go off at a tangent :) Really, I only do four centres now without using pochmann's method (read the optimizations part). B1, you mean Sune? Here is my latest average with roux; Average: 15.73 seconds Individual Times: 15.50, (13.89), 15.12, 15.86, 17.45, 16.31, 14.77, 15.28, 17.08, 15.05, (19.45), 14.92 Thanks, ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@> wrote: > > > > Here is my new method for the 4x4x4 cube: > > > > http://www.snkenjoi.com/k4/index.html > > > > I tryed to get an original method, as Per's centres step can only be > > done fast by Per. > > > > I'd like to hear what people think. I prefer it to anything else I've > > used so far. I'm gonna do move count averages tomorrow. > > Comments? > > > > ~Thom > > > > HELLo > > THIs is very similar to the way I start. > > I do 4x3x1 Block, 5 centers, pair up 6 edges, pair up remaining 3 edges, (B2, CMLL, Last 6 > edges). I thought that I would be able to get to 90 sec fairly easily, but I can only average > about 105 sec right now. I still think that it has great potential to be a fast system. But > I'm not that fast of a cuber. > > MY Questions to you; HOw do you do Stefans method with the block there? > How long does B1 take you? > How fast can you do the 5 centers? > How fast have you gotten with ROUX by the way? > > Jason >
4790. Re: 4x4x4 'K4' Method
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 11:14:15 -0000

I just got to your site, it looks pretty nice, I once tried such methods myself but got stuck at the last step, I'll try to remember my methods again, they were pretty fast i think... On the step you solve the remaining edges of the middle layer, wouldn't it be faster if you leave a corner open and then solve about half of the edges already? would speed up a bit...(like kehole...) --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Here is my new method for the 4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I tryed to get an original method, as Per's centres step can only be > done fast by Per. > > I'd like to hear what people think. I prefer it to anything else I've > used so far. I'm gonna do move count averages tomorrow. > > Comments? > > ~Thom >
4791. Re: 4x4x4 'K4' Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 11:46:29 -0000

I don't think it'd help that much because you have to solve them anyway, I much prefer the idea of solving the pieces directly to where they're suppost to go. The last step here is a bit complicated, is my explanation alright, it wasn't too clear I donm't think. Usually I solve it in 1-3 algs. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I just got to your site, it looks pretty nice, I once tried such > methods myself but got stuck at the last step, I'll try to remember my > methods again, they were pretty fast i think... On the step you solve > the remaining edges of the middle layer, wouldn't it be faster if you > leave a corner open and then solve about half of the edges already? > would speed up a bit...(like kehole...) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Here is my new method for the 4x4x4 cube: > > > > http://www.snkenjoi.com/k4/index.html > > > > I tryed to get an original method, as Per's centres step can only be > > done fast by Per. > > > > I'd like to hear what people think. I prefer it to anything else I've > > used so far. I'm gonna do move count averages tomorrow. > > > > Comments? > > > > ~Thom > > >
4792. Re: 4x4x4 'K4' Method
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 12:11:13 -0000

Now I have arrived on the last step, but this is kind of like alien talk to me :( --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Here is my new method for the 4x4x4 cube: > > http://www.snkenjoi.com/k4/index.html > > I tryed to get an original method, as Per's centres step can only be > done fast by Per. > > I'd like to hear what people think. I prefer it to anything else I've > used so far. I'm gonna do move count averages tomorrow. > > Comments? > > ~Thom >
4793. Re: Webpage completed (more or less)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Jul 2006 00:05:27 -0000

Greetings Tan, I know my method's not famous or anything, but would you list it anyway? It's at: http://www.speedcubing.com/DavidJSalvia.html Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "cue_elf" <cue_elf@...> wrote: > > After 1 year of procrastination...I managed to complete my website > finally (well more or less). > > You can view it here at > > http://qubef.bravehost.com/rubik.html > > Thanks for dropping by. Comments are welcomed! > > - Tan >
4794. Re: Help me with Acube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Jul 2006 00:49:12 -0000

> So !! means five !'s really. it means the rest of the pieces of that type are correct (or to be left untouched), however many it is, so in this case that case it was 5. But for example, a completely solved cube can be entered in as "!! !!" > But How do I start the program off with the ~U ? before typing the rest of the sequence, just start by typing "~U " in its command line. > And how do you set it up to get as many sequences as possible? I run it with the folloing command from DOS (actually I made an icon for it): "java -cp ACube3.jar ACube f a o" this optimizes in face turn metrics and gives only optimal sequences in that turn count, as well as all of them Replace 'f' with 'q' for quarter turn optimization, or 's' for slice turn optimization. -Doug
4795. Re: [Speed cubing group] blindcubing "discussion"
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Jul 2006 23:17:10 -0700

Wow. What a loser. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 16, 2006, at 8:46 AM, Stefan Pochmann wrote: > Just in case you want to waste some times reading a discussion of 90% > retards and 10% cubers... or if you'd like to know where Leyan's bra > challenge came from (I assume): > > http://tinyurl.com/lpvcc > > >
4796. Re: 4x4x4 'K4' Method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Jul 2006 12:53:20 -0000

Hi :-) If we gonna help u should be more specific what is so alien about the description. Would u like more detailed examples with diagrams to show how the edges are shuffled around? Don't u understand the concept of orbitals? Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Now I have arrived on the last step, but this is kind of like alien > talk to me :( > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Here is my new method for the 4x4x4 cube: > > > > http://www.snkenjoi.com/k4/index.html > > > > I tryed to get an original method, as Per's centres step can only be > > done fast by Per. > > > > I'd like to hear what people think. I prefer it to anything else I've > > used so far. I'm gonna do move count averages tomorrow. > > > > Comments? > > > > ~Thom > > >
4797. US Nationals 06 coordination
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 03:05:15 -0000

Hi, For the people that will be arriving early and want to get in touch, we need a game plan. It also seems that not everybody will be staying at the same hotel (it wasn't feasible this time). I know that Clancy is *just* south of SFO, which is very convienent. Maybe we could get someone local to help cooridnate something. First of all, who's planning on arriving early? (For this purpose, early is before Thursday night.) I will be there Monday night (31st). I am especially interested in getting together with those traveling alone, perhaps do some sight-seeing? Let's check out grad schools! :) j/k I also would like to know where those people are staying. Is it possible to meet up at the Exploratorium sometime Thursday? I would like to remind those people: "Entry ... half-price with a printed copy of your e-mail confirmation." I'm sure the organizers have to be there early to set-up, when will this take place if you don't mind me asking? And is there anything we early ppl could do to help? Feel free to email me for private things like cell number. But fyi, I am set for hotel. I'll rent a car, so if anyone will desperately need a ride... -Doug
4798. Nickname for the 6x6x6?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 02:42:45 -0000

Just to motivate more traffic in this fourm (seems to be quite slow lately), I want to extend a thread from twistypuzzles forum here. What should the nickname for the 6x6x6 be? Any suggestions? 2x2x2 => Pocket 3x3x3 => Rubiks 4x4x4 => Master/Revenge 5x5x5 => Professor 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 Also, what is the current situation with that? When should we expect to see it marketed? -Doug
4799. Critique?
From: Pablo <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Jul 2006 18:37:47 -0700

I was finally able to get a video of me solving a cube. I have only been doing it since may, so I am not terribly fast, the video is a 1:13 solve. I messed up a bit because my cube isn't that smooth, and my major flaw is looking for certain pieces. I was wondering if anybody could check the video and maybe give me some pointers or tell me where I could have done something different. I am using basic Petrus method ... Nikolas, Sune, Alan, and Reverse Alan. I am still working on Bert and Arne but don't know them well enough to incorporate them. Any help is appreciated =) The Video: http://www.youtube.com/watch?v=baEUlKWHYxY [Non-text portions of this message have been removed]
4800. Re: [Speed cubing group] US Nationals 06 coordination
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Jul 2006 21:20:48 -0700 (PDT)

haha nice hit doug ;) yeah i do live ultra close to the venue and am located right next to 2 major public transportation stops. i am going to iowa this week and i won't be back until that week, but whenever i get back i will happy to host a get together at my house any(every) night through the nationals. if there is anything i can do to help anyone (like if you get lost :) ) feel free to call me at 650-773-3948. for tourist crap i would say pier39, golden gate park, golden gate bridge, alcatraz(kinda expensive) are the major ones close to the venue area. if you can travel some i would say the most spactacular thing close to here is the muir woods forest preserve filled with massive redwoods. any particular ideas for a get together on some nights? ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 18, 2006 8:05:15 PM Subject: [Speed cubing group] US Nationals 06 coordination Hi, For the people that will be arriving early and want to get in touch, we need a game plan. It also seems that not everybody will be staying at the same hotel (it wasn't feasible this time). I know that Clancy is *just* south of SFO, which is very convienent. Maybe we could get someone local to help cooridnate something. First of all, who's planning on arriving early? (For this purpose, early is before Thursday night.) I will be there Monday night (31st). I am especially interested in getting together with those traveling alone, perhaps do some sight-seeing? Let's check out grad schools! :) j/k I also would like to know where those people are staying. Is it possible to meet up at the Exploratorium sometime Thursday? I would like to remind those people: "Entry ... half-price with a printed copy of your e-mail confirmation. " I'm sure the organizers have to be there early to set-up, when will this take place if you don't mind me asking? And is there anything we early ppl could do to help? Feel free to email me for private things like cell number. But fyi, I am set for hotel. I'll rent a car, so if anyone will desperately need a ride... -Doug [Non-text portions of this message have been removed]
4801. Re: Nickname for the 6x6x6?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 06:13:49 -0000

6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan, Mastermind, Prodigy, Brute Marcus Stuhr University of Pennsylvania Wharton & CAS '09 --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just to motivate more traffic in this fourm (seems to be quite slow > lately), I want to extend a thread from twistypuzzles forum here. > > What should the nickname for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is the current situation with that? When should we expect > to see it marketed? > > > -Doug >
4802. What should we nickname the 6x6x6?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 05:58:24 -0000

Just to motivate some conversation around here (it's been kinda slow lately), I wanted to extend a thread I found on twisty fourms here. So it seems that they haven't nicknamed the 6x6x6 yet. How would you extend this: 2x2x2 => Pocket 3x3x3 => Rubiks 4x4x4 => Master/Revenge 5x5x5 => Professor 6x6x6 => ??? Some suggestions have been given: Genious, Prodigy, Vendetta (in keeping with Revenge), The Beast (666 number), Devil, King, Emperor, Chuck Norris (lol), and Jedi. What do you think? c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 -Doug
4803. Re: Nickname for the 6x6x6?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 06:27:02 -0000

Look at it logically: who's above a professor? Above one professor I know is the dean, the chancellor, the regent, not to mention his wife, his mistress and his mother. DJ --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just to motivate more traffic in this fourm (seems to be quite slow > lately), I want to extend a thread from twistypuzzles forum here. > > What should the nickname for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is the current situation with that? When should we expect > to see it marketed? > > > -Doug >
4804. Re: Nickname for the 6x6x6?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 09:01:51 -0000

Hi :-) I would simply vote for Olympicube or maybe Olympic Cube? This is because it is most likely to be the first of the greek Olympicubes to hit the market. And it's an easy nice name. Im not sure what i would call the larger Olympicubes though. Maybe just append the number/size to the Olympicube name (just like their own naming convention ... ) ?? Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan, > Mastermind, Prodigy, Brute > > Marcus Stuhr > University of Pennsylvania > Wharton & CAS '09 > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Just to motivate more traffic in this fourm (seems to be quite slow > > lately), I want to extend a thread from twistypuzzles forum here. > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 => Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what is the current situation with that? When should we > expect > > to see it marketed? > > > > > > -Doug > > >
4805. Re: Nickname for the 6x6x6?
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 10:23:32 -0000

I think Vendetta would be great. Or Mastermind or The Beast. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I would simply vote for Olympicube or maybe Olympic Cube? This is > because it is most likely to be the first of the greek Olympicubes > to hit the market. And it's an easy nice name. Im not sure what i > would call the larger Olympicubes though. Maybe just append the > number/size to the Olympicube name (just like their own naming > convention ... ) ?? > > Cheers! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote: > > > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan, > > Mastermind, Prodigy, Brute > > > > Marcus Stuhr > > University of Pennsylvania > > Wharton & CAS '09 > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Just to motivate more traffic in this fourm (seems to be quite > slow > > > lately), I want to extend a thread from twistypuzzles forum here. > > > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > > > 2x2x2 => Pocket > > > 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5 => Professor > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > > Norris? > > > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also, what is the current situation with that? When should we > > expect > > > to see it marketed? > > > > > > > > > -Doug > > > > > >
4806. Re: Nickname for the 6x6x6?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 06:54:02 -0000

I like the 'Devil's Cube' ~Thom --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just to motivate more traffic in this fourm (seems to be quite slow > lately), I want to extend a thread from twistypuzzles forum here. > > What should the nickname for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is the current situation with that? When should we expect > to see it marketed? > > > -Doug >
4807. Re: Nickname for the 6x6x6?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 11:04:37 -0000

I didn't know people had the title of 'Pocket' and 'Revenge' I can't see myself saying the regent cube. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Look at it logically: who's above a professor? > > Above one professor I know is the dean, the chancellor, the regent, > not to mention his wife, his mistress and his mother. > > DJ > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Just to motivate more traffic in this fourm (seems to be quite slow > > lately), I want to extend a thread from twistypuzzles forum here. > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 => Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what is the current situation with that? When should we expect > > to see it marketed? > > > > > > -Doug > > >
4808. Re: Critique?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 16:01:39 -0000

Hi, Well you asked for it... First off, it's usually not a good sign to blame the cube. Experienced cubers will be able to tell (combination of accelaration and sound), if a cube is reasonably smooth. It is clear that that cube is still a bit new. It is true that your recogntion can be improved, but you are still new at it, so that really isn't your main concern as I believe that will naturally develop as you practice. It is more important to track down bad habits at this point, as well as things that can be seriusly improved upon. First of all, you're right-handed it seems. After you can cube without much delays and lockups, consciously focus on becoming more ambidexterous, that will help in the long run. Your right middle finger is LAZY! I feel that the most popular way of doing U2 is U with right index and then U with right middle in rapid succession. Another way of doing U2 is how DanK wraps around it like loosening a jar lid (I forget which hand, maybe either). The way I sometimes do it, is U' with right thumb followed by U' with left index in rapid succession. By the strictest of cubers, it is probably categorized as bad form or inefficent to do index-index or thumb-thumb way of turning (with the exception of rare cases, say that having to do with rapidly altenating hands). You are not very smooth, an no don't blame the cube here. Many cubers will practice with less than perfect cubes to develop a sort of tolorance. I have even practiced with special "weighted" cubes to increase finger strength. "Accuracy" is a popular concept among certain cubers. With correct usage of "underturning" and "overturning", transitions can become lock-less. BTW, you slipped a few times during that solve, the major one was at the end. A good cuber will foresee that and compensate accordingly. For instance it is a common error for a person new at the DanK/Mirek Z-Perm to slip on the last trigger (D2' F), instead doing (D' R - R'- D' F). Slipping can be easily compensated by thrusting your grip (left hand) accordingly. Again, it is good to note that a more experienced cuber, such as Macky would still be fast with your cube (once acclimated to it). Thinking addtional turns ahead will allow for better transitions... On the upside, I did notice that your RAW turning speed is quite good. Now throw some techno into your next vid :)! -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > > I was finally able to get a video of me solving a cube. I have only been > doing it since may, so I am not terribly fast, the video is a 1:13 solve. I > messed up a bit because my cube isn't that smooth, and my major flaw is > looking for certain pieces. I was wondering if anybody could check the video > and maybe give me some pointers or tell me where I could have done something > different. I am using basic Petrus method ... Nikolas, Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne but don't know them well > enough to incorporate them. Any help is appreciated =) > > The Video: > > http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text portions of this message have been removed] >
4809. Re: [Speed cubing group] Re: Critique?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 16:20:47 +0000 (GMT)

I'd say...learnig new algs for the U perm...maybe the 2-gen? R2 U´ R' U' R U R U R U' R R' U R' U' R' U' R' U R U R2 (the ones I most use for speed) R U' R U R U R U' R' U' R2 R2' U R U R' U' R' U' R' U R' (last 2 I use more on BLD) and, of course, looking ahead (that's not easy :P) I'm not a top cuber, but I can do 16-17 avgs regularly, with a PB of 15.64 happy cubing Pedro d_funny007 <no_reply@...m> escreveu: Hi, Well you asked for it... First off, it's usually not a good sign to blame the cube. Experienced cubers will be able to tell (combination of accelaration and sound), if a cube is reasonably smooth. It is clear that that cube is still a bit new. It is true that your recogntion can be improved, but you are still new at it, so that really isn't your main concern as I believe that will naturally develop as you practice. It is more important to track down bad habits at this point, as well as things that can be seriusly improved upon. First of all, you're right-handed it seems. After you can cube without much delays and lockups, consciously focus on becoming more ambidexterous, that will help in the long run. Your right middle finger is LAZY! I feel that the most popular way of doing U2 is U with right index and then U with right middle in rapid succession. Another way of doing U2 is how DanK wraps around it like loosening a jar lid (I forget which hand, maybe either). The way I sometimes do it, is U' with right thumb followed by U' with left index in rapid succession. By the strictest of cubers, it is probably categorized as bad form or inefficent to do index-index or thumb-thumb way of turning (with the exception of rare cases, say that having to do with rapidly altenating hands). You are not very smooth, an no don't blame the cube here. Many cubers will practice with less than perfect cubes to develop a sort of tolorance. I have even practiced with special "weighted" cubes to increase finger strength. "Accuracy" is a popular concept among certain cubers. With correct usage of "underturning" and "overturning", transitions can become lock-less. BTW, you slipped a few times during that solve, the major one was at the end. A good cuber will foresee that and compensate accordingly. For instance it is a common error for a person new at the DanK/Mirek Z-Perm to slip on the last trigger (D2' F), instead doing (D' R - R'- D' F). Slipping can be easily compensated by thrusting your grip (left hand) accordingly. Again, it is good to note that a more experienced cuber, such as Macky would still be fast with your cube (once acclimated to it). Thinking addtional turns ahead will allow for better transitions... On the upside, I did notice that your RAW turning speed is quite good. Now throw some techno into your next vid :)! -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > > I was finally able to get a video of me solving a cube. I have only been > doing it since may, so I am not terribly fast, the video is a 1:13 solve. I > messed up a bit because my cube isn't that smooth, and my major flaw is > looking for certain pieces. I was wondering if anybody could check the video > and maybe give me some pointers or tell me where I could have done something > different. I am using basic Petrus method ... Nikolas, Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne but don't know them well > enough to incorporate them. Any help is appreciated =) > > The Video: > > http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text portions of this message have been removed] > --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
4810. Re: Critique?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 18:18:36 -0000

Just practice a lot and you'll get faster. It seems that you are moving too fast during F2L, and have a lot of pauses. Try going slower and practise looking ahead. --- In speedsolvingrubikscube@yahoogroups.com, Pablo <rjorgy@...> wrote: > > I was finally able to get a video of me solving a cube. I have only been > doing it since may, so I am not terribly fast, the video is a 1:13 solve. I > messed up a bit because my cube isn't that smooth, and my major flaw is > looking for certain pieces. I was wondering if anybody could check the video > and maybe give me some pointers or tell me where I could have done something > different. I am using basic Petrus method ... Nikolas, Sune, Alan, and > Reverse Alan. I am still working on Bert and Arne but don't know them well > enough to incorporate them. Any help is appreciated =) > > The Video: > > http://www.youtube.com/watch?v=baEUlKWHYxY > > > [Non-text portions of this message have been removed] >
4811. Re: Help me with Acube
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 18:19:25 -0000

Thank you for the input. Very helpful info And thanks to Gilles for the list of inputs. But how do I set Acube up to get as many sequences as possible? Without DOS? With a mac? Jason --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > > So !! means five !'s really. > > it means the rest of the pieces of that type are correct (or to be > left untouched), however many it is, so in this case that case it > was 5. But for example, a completely solved cube can be entered in > as "!! !!" > > > But How do I start the program off with the ~U ? > > before typing the rest of the sequence, just start by typing "~U " > in its command line. > > > And how do you set it up to get as many sequences as possible? > > I run it with the folloing command from DOS (actually I made an icon > for it): > "java -cp ACube3.jar ACube f a o" > this optimizes in face turn metrics and gives only optimal sequences > in that turn count, as well as all of them > > Replace 'f' with 'q' for quarter turn optimization, or 's' for slice > turn optimization. > > > -Doug >
4812. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 22:55:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just to motivate more traffic in this fourm (seems to be quite slow > lately), I want to extend a thread from twistypuzzles forum here. > > What should the nickname for the 6x6x6 be? Any suggestions? > > 2x2x2 => Pocket > 3x3x3 => Rubiks > 4x4x4 => Master/Revenge > 5x5x5 => Professor > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck Norris? > It's not really any more difficult than a revenge so, to me, a superlative doesn't really seem in order (and besides, if they do intend to bring out larger and larger cubes where does one go next?). Beast is most logical of the above options in the sense of the number of the beast - but the beast is a lot worse than a puzzle. Chuck Norris? It's hardly a lethal weapon! On the other hand, I haven't any decent suggestions. : ) Depending on its stability, maybe it could be called the Collapse. After all, even the 4x4x4 is prone to breaking up if twisted fast... > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > Also, what is the current situation with that? When should we expect > to see it marketed? > > > -Doug >
4813. Siamese 3x3x3 video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 23:04:09 -0000

Hi everybody. The last week I've only been practicing the siamese 3x3x3 and got some nice times. My best time so far is 37.40 seconds and my best average is 45.92. I thought maybe someone wanted to see a solve, so I made a video of a 47.84 seconds solve. You can watch it here: http://video.google.com/videoplay?docid=-649428872961519245 /Gunnar Krig
4814. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 16:30:56 -0700 (PDT)

yeah... referring to it simply as "6x6x6" is bothersome if one has to refer to it multiple times during a conversation. Me and my friend just call it simply the sixer, but if you want a more technical name you already have my best suggestion so, sorry = ) New Message Search Find the message you want faster. Visit your group to try out the improved message search. Share feedback on the new changes to Groups Recent Activity 4 New Members 2 New Links Visit Your Group SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games . --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4815. Re: [Speed cubing group] Re: Critique?
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 16:34:51 -0700 (PDT)

Yeah i noticed that once you have the 2x2x3, you cant identify the bad edges without lining them up in their places, work on that and it will help. --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4816. [Speed cubing group] Re: Nickname for the 6x6x6?
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 23:53:07 -0000

Am I the only one who likes the name the "Chuck Norris Cube"? It's at least good for informal conversation. Seriously though, I like the name Olympic Cube. I don't think you can just keep using greater superlatives to name the cubes. Eventually there will be a 7x7x7, then an 8x8x8, and we'll have this same conversation, except we'll be trying to think of a name that sounds worse than whatever the last one was called. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > yeah... referring to it simply as "6x6x6" is bothersome if one has to refer to it multiple times during a conversation. Me and my friend just call it simply the sixer, but if you want a more technical name you already have my best suggestion so, sorry = ) > > > > > > > > New Message Search > Find the message you want faster. Visit your group to try out the improved message search. > > > > > Share feedback on the new changes to Groups > > > Recent Activity > > 4 > New Members > > 2 > New Links > > Visit Your Group > SPONSORED LINKS > > Jigsaw puzzle game > Free puzzle inlay games > Educational game and puzzle > Word puzzle game > Kid puzzle game > Puzzle games > > > . > > > > > > --------------------------------- > Do you Yahoo!? > Next-gen email? Have it all with the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
4817. Re: Siamese 3x3x3 video!!
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 00:53:07 -0000

That was awesome! --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi everybody. The last week I've only been practicing the siamese > 3x3x3 and got some nice times. My best time so far is 37.40 seconds > and my best average is 45.92. I thought maybe someone wanted to see a > solve, so I made a video of a 47.84 seconds solve. You can watch it here: > > http://video.google.com/videoplay?docid=-649428872961519245 > > /Gunnar Krig >
4818. Re: [Speed cubing group] Re: Critique?
From: Pablo <rjorgy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Jul 2006 19:38:14 -0700

That is all some really great tips, thanks =) Doug: You're absolutely right, I shouldn't blame the cube. I wasn't really placing blame, but I do think it is part of the reason I was a bit slow on it, as you said because I don't know how to play the stiff cube very well. Which is something I am working on. That middle finger trick is very cool. I was never really good with the finger tricks as most of my fingers are pretty weak. It takes a pretty strong flick to get it all the way around, sometimes to the point of me losing my grip. But I suppose they aren't going to get any stronger by me not using them. I am definitely pretty sloppy with the cube, I have found accuracy to be one of the harder parts of speedcubing, but I think will come with practice as well. My time has actually dropped from an average of between 2 and 2.5 minutes in the last 3 weeks with the aid of a properly lubed cube and lots of free time to practice. And thank you for the compliment on my turning speed, I thought it was actually rather slow heh, good to know it's not. Pedro: Those algs do seem alot faster, just reading through them I do them almost as fast as Alan that I have been practicing for almost 3 months now. Johannes: I have been doing that alot lately. I was trying to go as fast as possible with what I knew when making the video though =) Marcus: Thats also something I have been trying to do, shouldn't be a problem once my brain gets that CPU upgrade it has been asking for :-P Again, thank you all for the advice and hopefully the next video will take less time to download :-P On 7/19/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > Yeah i noticed that once you have the 2x2x3, you cant identify the bad > edges without lining them up in their places, work on that and it will help. > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call > rates. > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4819. Raise Money for UCP Simply by Searching the Web
From: "siferdomm123" <SiferDomm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 03:37:53 -0000

Hey guys and girls, I hope you don't mind me making a non-cube related posting. But my friend is the Board President of the Sacramento affiliate of United Cerebral Palsy and has just joined the GoodSearch fundraiser. For every search that is made through GoodSearch, they donate money to the UPC of Sacramento. So, if you guys and girls don't mind using this search engine, we would really appreciate it. Thank you, Jeremy ----------------------------------------------------------------- Subject: Raise Money for UCP Simply by Searching the Web! Dear Friends, As many of you know, I’m the Board President of the Sacramento affiliate of United Cerebral Palsy. If you’d like to support us in a rather painless fashion, read below and switch your default search engine to GoodSearch. UCP gets a small amount with each search, but if enough of you sign up, and forward this note on to others that sign up, etc., etc. Thanks and “Good” searching! p.s. it’s powered by Yahoo search, so it’s no different than if you’re used to Yahoo! Best regards, Andy Minden CEMA Solutions, Inc. Consulting, Engineering & Market Analysis ----------------------------------------------------------------- Picture this: Every time you search for information on the web, whether for information on cerebral palsy, a new cheesecake recipe, or reviews on the latest gadget, you earn money for United Cerebral Palsy of Greater Sacramento. With GoodSearch.com, you can do just that. Each search generates about a penny for UCP. And since GoodSearch is powered by Yahoo!, you will get relevant, high-quality search results. If 1,000 supporters, volunteers or employees search twice a day through GoodSearch.com, United Cerebral Palsy would receive an estimated $7,300 a year to help advocate for the rights of persons with disabilities. When you select UCP of Greater Sacramento as your charity all the proceeds generated go directly to support programs in Sacramento and the 5 county region. The earning potential is without limits! To use the service, open GoodSearch.com, type in "United Cerebral Palsy" or "UCP" in the "I'm Supporting" textbox, and click "Verify". Choose "UCP of Greater Sacramento." Then simply search as you would with any other popular search engine. The next time you go to GoodSearch.com, the last charity you picked (hopefully UCP) will already be selected. Last year, search engines raked in almost $6 billion from advertising. Help United Cerebral Palsy of Greater Sacramento harness some of that cash by using GoodSearch! We hope that you will use GoodSearch as your main search engine from now on and will also pass this message on to your friends and family. The more people who use this, the more money will go to United Cerebral Palsy to help advocate for the rights of persons with disabilities.
4820. Re: Nickname for the 6x6x6?
From: "l3a1r0g" <l3a1r0g@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 03:47:06 -0000

Personaly i like the "King Cube." It has a good ring to it i think :) And back to the other question, does anyone know anything about release dates? pre-order? Anything to do with getting my hands on one!?!?!..... im getting desperate --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > I think Vendetta would be great. > Or Mastermind or The Beast. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I would simply vote for Olympicube or maybe Olympic Cube? This is > > because it is most likely to be the first of the greek Olympicubes > > to hit the market. And it's an easy nice name. Im not sure what i > > would call the larger Olympicubes though. Maybe just append the > > number/size to the Olympicube name (just like their own naming > > convention ... ) ?? > > > > Cheers! > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@> wrote: > > > > > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, > Titan, > > > Mastermind, Prodigy, Brute > > > > > > Marcus Stuhr > > > University of Pennsylvania > > > Wharton & CAS '09 > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Just to motivate more traffic in this fourm (seems to be quite > > slow > > > > lately), I want to extend a thread from twistypuzzles forum > here. > > > > > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > > > > > 2x2x2 => Pocket > > > > 3x3x3 => Rubiks > > > > 4x4x4 => Master/Revenge > > > > 5x5x5 => Professor > > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > > > Norris? > > > > > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > > > Also, what is the current situation with that? When should we > > > expect > > > > to see it marketed? > > > > > > > > > > > > -Doug > > > > > > > > > >
4821. project
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 18:30:30 -0000

hey i have a project for PE and i somehow convinced my teacher that speedcubing is a sport(it so is XD). so now i have to make a presentation about the history and rules and i basicly got the rules but i need a little help with the history Like how did the WCA start and who started it somthing about the contest back in the early 80s and i dont know anythin else you woudl like to add thank you -devin
4822. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 11:34:12 -0700

How about the Loch Ness-Cube? They're both just legends at this point. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > I didn't know people had the title of 'Pocket' and 'Revenge' > > I can't see myself saying the regent cube. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@...> wrote: > > > > Look at it logically: who's above a professor? > > > > Above one professor I know is the dean, the chancellor, the regent, > > not to mention his wife, his mistress and his mother. > > > > DJ > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Just to motivate more traffic in this fourm (seems to be quite > slow > > > lately), I want to extend a thread from twistypuzzles forum here. > > > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > > > 2x2x2 => Pocket > > > 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5 => Professor > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also, what is the current situation with that? When should we > expect > > > to see it marketed? > > > > > > > > > -Doug > > > > > > > >
4823. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 11:55:06 -0700 (PDT)

I disagree Tyson Mao <tmao@...> wrote: How about the Loch Ness-Cube? They're both just legends at this point. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > I didn't know people had the title of 'Pocket' and 'Revenge' > > I can't see myself saying the regent cube. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@...> wrote: > > > > Look at it logically: who's above a professor? > > > > Above one professor I know is the dean, the chancellor, the regent, > > not to mention his wife, his mistress and his mother. > > > > DJ > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Just to motivate more traffic in this fourm (seems to be quite > slow > > > lately), I want to extend a thread from twistypuzzles forum here. > > > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > > > 2x2x2 => Pocket > > > 3x3x3 => Rubiks > > > 4x4x4 => Master/Revenge > > > 5x5x5 => Professor > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > Also, what is the current situation with that? When should we > expect > > > to see it marketed? > > > > > > > > > -Doug > > > > > > > > --------------------------------- Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4824. WCA regulations version 2006 v2 is now official
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 20:58:18 -0000

Fellow cubers, The new version of the WCA regulations is now official. It is version 2006 v2, and available at http://www.speedcubing.com/events/regulations.html We kindly request all translators of former versions to update the regulations in other languages. If you are interested in translating the WCA regulations to your language, then please let us know. Starting on July 21, 2006 all official WCA competitions must follow this new version of the regulations. Thank you all for your feedback. It is still possible to give more feedback. Errors will be corrected as soon as possible. Other feedback will be taken into account for the 2007 version. This version is planned for December 2006. Happy cubing, Ron
4825. Re: Siamese 3x3x3 video!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Jul 2006 23:41:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > http://video.google.com/videoplay?docid=-649428872961519245 What's that roughly from seconds 48 to 51? Cheers! Stefan
4826. Re: Nickname for the 6x6x6?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 04:31:47 -0000

It's not a myth--you can see the video on their website. In response to those who are critical of the amount of time it has taken to bring the 6x6x6 to market, can I just say let's give Olympic cubes credit for doing what they're doing? it's in their interest to get a quality cube to market as soon as possible--they have invested a lot of time, energy and money. anyone out there who can build a better one, and get it done faster, go for it. with any project of this nature, there are going to be snags and unanticipated problems that need to be addressed, but based on what I've heard from people who've handled them first hand, they're making marvelous progress and the existing models are good right now (looks encouraging on the videos). I say give them the time they need to make the product right so it will do what we all want it to do--turn smoothly, not lock up, not wear out quickly and not break. I'd rather they do it right than produce something sub-standard that's no real use to anyone. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > How about the Loch Ness-Cube? > > They're both just legends at this point. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 19, 2006, at 4:04 AM, thomkirjava wrote: > > > I didn't know people had the title of 'Pocket' and 'Revenge' > > > > I can't see myself saying the regent cube. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > Look at it logically: who's above a professor? > > > > > > Above one professor I know is the dean, the chancellor, the regent, > > > not to mention his wife, his mistress and his mother. > > > > > > DJ > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Just to motivate more traffic in this fourm (seems to be quite > > slow > > > > lately), I want to extend a thread from twistypuzzles forum here. > > > > > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > > > > > 2x2x2 => Pocket > > > > 3x3x3 => Rubiks > > > > 4x4x4 => Master/Revenge > > > > 5x5x5 => Professor > > > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > > Norris? > > > > > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > > > > > Also, what is the current situation with that? When should we > > expect > > > > to see it marketed? > > > > > > > > > > > > -Doug > > > > > > > > > > > > > >
4827. Re: Siamese 3x3x3 video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 07:16:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > http://video.google.com/videoplay?docid=-649428872961519245 > > What's that roughly from seconds 48 to 51? > > Cheers! > Stefan > That is me performing Bob Burton's alg for orienting four edges with M and U. I'm not that good with slice moves, so I perform it in a different way. /Gunnar
4828. Watch my real profile on yahoo or never, no problem I'm original man
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 14:27:11 -0000

http://www.youtube.com/watch?v=4IZsQ7gLX1U&search=the%20good%20bad% 20ugly http://www.rubikscuberecord.com/video4.wmv
4829. video compression request
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 21:22:23 -0000

Hey everyone, I caught a sub-10 minute 4x4x4 BLD solve on tape today, but it is huge (about 30 megabytes). Can anyone here compress the file? I really have no idea about video compression, so I thought I would ask here. I already uploaded it to yousendit.com, and if anyone can help me compress the file I can give you the link to the video. Thanks for any help, Chris
4830. Re: Nickname for the 6x6x6?
From: "none88yoo" <none88yoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 22:00:20 -0000

HEXISM --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > 6x6x6: I vote for: Juggernaut, Behemoth, Colossus, Goliath, Titan, > Mastermind, Prodigy, Brute > > Marcus Stuhr > University of Pennsylvania > Wharton & CAS '09 > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Just to motivate more traffic in this fourm (seems to be quite slow > > lately), I want to extend a thread from twistypuzzles forum here. > > > > What should the nickname for the 6x6x6 be? Any suggestions? > > > > 2x2x2 => Pocket > > 3x3x3 => Rubiks > > 4x4x4 => Master/Revenge > > 5x5x5 => Professor > > 6x6x6 => Genius? Prodigy? Vendetta? Beast? King? Emperor? Chuck > Norris? > > > > c.f. http://twistypuzzles.com/forum/viewtopic.php?t=4340 > > > > Also, what is the current situation with that? When should we > expect > > to see it marketed? > > > > > > -Doug > > >
4831. Freebies from cubing =)
From: "Minh" <minh144@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Jul 2006 00:58:23 -0000

Hey guys - being from a country where cubing hasn't really taken off, people are usually astounded when they see me solving one (usually the first time they've ever seen one solved!), and occasionally, I get a nice guy who will give me a nice freebie =). I've gotten two complimentary tickets to an Ice Skating rink ($26) and two coffees ($6), so, to this date, I have been able to offset the original costs of the cube =) The majority of the people on this site are MUCH faster than me -- so, what freebies have you guys managed to rake up? =) On a side note, for fun, I made this little spoof (for the end of year slideshow presentation for grade 12) http://www.prwnage.com/BLDSolveXD.rar Disregarding all your prior cubing knowledge, how authentic does this look? =D
4832. Re: [Speed cubing group] project
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Jul 2006 21:19:28 -0500

Lol. I wrote a paper for PE (don't ask me why we even had to write a paper.... I'm not sure my PE teacher even read that paper) where I showed how speedcubing was a sport. Fun stuff. If you want to read it, just email me. On 7/20/06, devin1891 <devin1891@...> wrote: > > hey i have a project for PE and i somehow convinced my teacher that > speedcubing is a sport(it so is XD). > > so now i have to make a presentation about the history and rules and i > basicly got the rules but i need a little help with the history > > Like how did the WCA start and who started it > > somthing about the contest back in the early 80s > > and i dont know anythin else you woudl like to add > > thank you > -devin > > > -- -cubekid [Non-text portions of this message have been removed]
4833. Re: [Speed cubing group] project
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Jul 2006 06:21:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > that doesn't realy help me XD well unless you happen to know where it is. > Lol. I wrote a paper for PE (don't ask me why we even had to write a > paper.... I'm not sure my PE teacher even read that paper) where I showed > how speedcubing was a sport. > > Fun stuff. If you want to read it, just email me. > > On 7/20/06, devin1891 <devin1891@...> wrote: > > > > hey i have a project for PE and i somehow convinced my teacher that > > speedcubing is a sport(it so is XD). > > > > so now i have to make a presentation about the history and rules and i > > basicly got the rules but i need a little help with the history > > > > Like how did the WCA start and who started it > > > > somthing about the contest back in the early 80s > > > > and i dont know anythin else you woudl like to add > > > > thank you > > -devin > > > > > > > > > > -- > -cubekid > > > [Non-text portions of this message have been removed] >
4834. Re: Freebies from cubing =)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Jul 2006 13:44:32 -0000

> what freebies have you guys managed to rake up? =) > Well, the nicest thing that I recieved is a 60GB iPod for submitting one of my cube videos in a contest. Jon
4835. US nationals: transportation
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Jul 2006 14:05:19 -0700 (PDT)

hey everyone, i have a question for those of you who plan on attending 2006 US nationals: is anyone driving through arizona? or maybe even southern cali so we can meet up? to be honest i don't have much $ to last me the whole trip.. email me personally at brentmorganmaster@... . otherwise, i guess i could hitchhike.... -Brent M Clancy Cochran <perscription_death@...> wrote: haha nice hit doug ;) yeah i do live ultra close to the venue and am located right next to 2 major public transportation stops. i am going to iowa this week and i won't be back until that week, but whenever i get back i will happy to host a get together at my house any(every) night through the nationals. if there is anything i can do to help anyone (like if you get lost :) ) feel free to call me at 650-773-3948. for tourist crap i would say pier39, golden gate park, golden gate bridge, alcatraz(kinda expensive) are the major ones close to the venue area. if you can travel some i would say the most spactacular thing close to here is the muir woods forest preserve filled with massive redwoods. any particular ideas for a get together on some nights? ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 18, 2006 8:05:15 PM Subject: [Speed cubing group] US Nationals 06 coordination Hi, For the people that will be arriving early and want to get in touch, we need a game plan. It also seems that not everybody will be staying at the same hotel (it wasn't feasible this time). I know that Clancy is *just* south of SFO, which is very convienent. Maybe we could get someone local to help cooridnate something. First of all, who's planning on arriving early? (For this purpose, early is before Thursday night.) I will be there Monday night (31st). I am especially interested in getting together with those traveling alone, perhaps do some sight-seeing? Let's check out grad schools! :) j/k I also would like to know where those people are staying. Is it possible to meet up at the Exploratorium sometime Thursday? I would like to remind those people: "Entry ... half-price with a printed copy of your e-mail confirmation. " I'm sure the organizers have to be there early to set-up, when will this take place if you don't mind me asking? And is there anything we early ppl could do to help? Feel free to email me for private things like cell number. But fyi, I am set for hotel. I'll rent a car, so if anyone will desperately need a ride... -Doug [Non-text portions of this message have been removed] :) --Brent --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4836. What happened to the chat?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 00:44:44 -0000

Seems like I remember there being a chatroom here. Since I joined I've been waiting until I turned 18 so I could go to it. But, now that I'm 18 it's not here? Also, does anyone else have a problem making their yahoo profile? It says I'm not using the right characters in my "identity".
4837. Spelling survey
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 00:46:40 -0700

My web site log tells me which search words people used to get to my site. Here are the different spellings of "Rubik's" people have used the last 5 days: 2755: rubik's 2319: rubix 904: rubiks 623: rubik 135: rubic's 104: rubic 57: rubics 37: rubick's I'm really surprised to see that "rubix" has 35% of the market, and that over 50% is clearly misspelled. And that's only among the queries that found my page. I assume the really bad spellings didn't even produce anything useful. Also, I didn't realize Google had become so good at figuring out what misspellings really meant. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
4838. Re: What happened to the chat?
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 22:28:13 -0000

I could say its been moved to a better server and better options. you can go here: http://www.freejavachat.com/chat.php?chan=Rubik or if you have mirc or some other chat client here is the info for it: /server irc.ircstorm.net /join #rubik its fun with 20 people in the channel. many races done there 2x2 3x3 4x4 5x5 etc.. i hope to see you there and others :) Greets AO --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Seems like I remember there being a chatroom here. Since I joined I've > been waiting until I turned 18 so I could go to it. But, now that I'm > 18 it's not here? > > Also, does anyone else have a problem making their yahoo profile? It > says I'm not using the right characters in my "identity". >
4839. Re: Freebies from cubing =)
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 22:31:40 -0000

When i was waiting for some car fix's i was cubing and the guy was looking and was saying can you solve it i said yes and want to see it close.He was so amazed he gave me 15% discount :) --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D >
4840. Re: [Speed cubing group] Re: Freebies from cubing =)
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 16:09:26 -0700 (PDT)

so far ive earned many a days of free lunch money. What i do is place bets (for those who dont give it up willingly) because no one can believe that a cube is solvable within under 1 minute. Its awesome! oh and that video is pretty good to the non-cuber a_ooms75 <no_reply@yahoogroups.com> wrote: When i was waiting for some car fix's i was cubing and the guy was looking and was saying can you solve it i said yes and want to see it close.He was so amazed he gave me 15% discount :) --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D > --------------------------------- Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text portions of this message have been removed]
4841. Re: What happened to the chat?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Jul 2006 23:23:30 -0000

Oh, that's the same chat that's on speedcubing.com. I stopped going to it because someone upset me while I was there. --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > I could say its been moved to a better server and better options. > you can go here: > http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have mirc or some other chat client here is the > info for it: > /server irc.ircstorm.net > /join #rubik > > its fun with 20 people in the channel. > many races done there 2x2 3x3 4x4 5x5 etc.. > > i hope to see you there and others :) > > Greets AO > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Seems like I remember there being a chatroom here. Since I joined > I've > > been waiting until I turned 18 so I could go to it. But, now that > I'm > > 18 it's not here? > > > > Also, does anyone else have a problem making their yahoo profile? > It > > says I'm not using the right characters in my "identity". > > >
4842. [Speed cubing group] Re: Freebies from cubing =)
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 00:13:30 -0000

I once left a solved Alexander's Star in my cupholder whilst getting an oil change. Came back, the Star was about 3 turns away from solved and there was about half a quart of oil in the car... they don't usually give you the left over oil at this place :D. I kinda felt bad, someone was probably worried. I also always leave it in a state that looks random, but isn't really when I go to a hotel. It's about 50-50 whether the staff gives it a couple twists whilst cleaning. -Daniel
4843. Re: Spelling survey
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 00:30:20 -0000

It annoys me sometimes to see people spell it "rubix". > 2755: rubik's Do you think that number is because people click the spelling google provides then go to your site? --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > My web site log tells me which search words people used to get to my > site. Here are the different spellings of "Rubik's" people have used > the last 5 days: > > 2755: rubik's > 2319: rubix > 904: rubiks > 623: rubik > 135: rubic's > 104: rubic > 57: rubics > 37: rubick's > > I'm really surprised to see that "rubix" has 35% of the market, and > that over 50% is clearly misspelled. And that's only among the > queries that found my page. I assume the really bad spellings didn't > even produce anything useful. > > Also, I didn't realize Google had become so good at figuring out what > misspellings really meant. > > > - - - - - - - - - - - - > "Reality is what refuses to go away when you stop believing in it" > --- Philip K Dick > > Lars Petrus, lars@... http://lar5.com >
4844. Re: Freebies from cubing =)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 06:06:57 -0000

I've got nothing... --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D >
4845. Strange déja vu
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 06:49:10 -0000

Hi all, with all the discussions about the spelling of Rubik's and the way Google corrects it, I came across this page via Google: http://home.hetnet.nl/~rubik/kubus.htm The minute I saw this page, I got a déja vu and I immediately recalled this picture from my photo album from my 6 hour marathon in 2003: http://www.cubezone.be/IM000245.jpg Does anything stand out? :D Lars
4846. Re: [Speed cubing group] Strange d���ja vu
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 00:03:24 -0700 (PDT)

woah shit! the matrix got u. :-D Lars Vandenbergh <lars.vandenbergh@...> wrote: Hi all, with all the discussions about the spelling of Rubik's and the way Google corrects it, I came across this page via Google: http://home.hetnet.nl/~rubik/kubus.htm The minute I saw this page, I got a déja vu and I immediately recalled this picture from my photo album from my 6 hour marathon in 2003: http://www.cubezone.be/IM000245.jpg Does anything stand out? :D Lars --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4847. Re: video compression request
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 08:21:38 -0000

Hi Chris! Sure i can compress it for u :-) 30 MB for a 10 min vid is not all that big actually. 3 MB pr minute. That's already a bit compressed as it is ... hehe ... - Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > I caught a sub-10 minute 4x4x4 BLD solve on tape today, but it is huge > (about 30 megabytes). Can anyone here compress the file? I really > have no idea about video compression, so I thought I would ask here. > I already uploaded it to yousendit.com, and if anyone can help me > compress the file I can give you the link to the video. > > Thanks for any help, > Chris >
4848. Re: Freebies from cubing =)
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 13:36:49 -0000

I won a free lunch from a co-worker once for solving the cube one-handed. He had already seen me solve it with both hands, so I guess that just shows how little some people understand about the cube. To me, that's like betting that I couldn't drive to work with only one hand on the steering wheel. But, I still took the free lunch. :-D --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D >
4849. new method
From: "sakd00" <sakd00@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 13:39:24 -0000

I propose an alternative method from the Fridich's method to solve the last layer. Because i'm french I wrote it in french but if you are interested I'm sure you won't take care ! I managed a 30s on average with this method, and this without too training hard ! It's a very simple method wich steps are : 1) orient the cross and one corner 2) save oriented corner and permut the cross 3) finish permut and orient last 3 (or 2) corners This method only use about 30 algorithms insteas of near 70 for the Fridich's one. There are videos to see how do better the algorithms. Enjoy reading in french ! The Fish Technic : http://cyberkenny.free.fr/RubiksCube/Method/
4850. Re: [Speed cubing group] Re: Freebies from cubing =)
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 24 Jul 2006 15:49:43 +0100

Just appeared on local radio as a past world record holder. The BBC were doing some record attempt last weekend (not cube related) and in honour local radio decided to interview record holders in the county. Not a freebie but still kind of fun. Don't have a recording unfortunately :( Duncan ----- Original Message ----- From: Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 24, 2006 2:36 PM Subject: [Speed cubing group] Re: Freebies from cubing =) I won a free lunch from a co-worker once for solving the cube one-handed. He had already seen me solve it with both hands, so I guess that just shows how little some people understand about the cube. To me, that's like betting that I couldn't drive to work with only one hand on the steering wheel. But, I still took the free lunch. :-D --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D > [Non-text portions of this message have been removed]
4851. Czech Championship
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 08:08:11 -0700

Matt Walter traveled all the way there? That's pretty crazy! Tyson Mao Astrophysics '06 California Institute of Technology
4852. Re: Czech Championship
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 15:23:13 -0000

Hi Tyson, Matt is on vacation here in Europe. He visited several countries and travelled with us to Czech Republic. It is extremely hot here in Europe at the moment. And so was the venue. Matt did great. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Matt Walter traveled all the way there? That's pretty crazy! > > Tyson Mao > Astrophysics '06 > California Institute of Technology >
4853. 4x4 dedge methods
From: "Paul Nixon" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 16:15:52 -0000

easy i'm just getting to grips with solving the 4x4. in fact there's barely been a moment where i haven't been solving it since it was kindly donated to me by dan harris. could a more experienced 4x4'er discuss the merits of 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? cheers paul
4854. Re: Freebies from cubing =)
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 17:58:31 -0000

I've received 2 free beers one night from the bartender, another night I got two free pitchers, one from the bartender and once from some random guy, and then another night I got a free shot of Jager from some guy and a free shot of Patron from this girl he was with. I've also had a guy say that he would buy me a drink but he doesn't buy drinks for other guys but he was impressed. Oh, and last night at the bar, the bartender gave me two free jack and cokes. --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> wrote: > > Hey guys - being from a country where cubing hasn't really taken off, > people are usually astounded when they see me solving one (usually the > first time they've ever seen one solved!), and occasionally, I get a > nice guy who will give me a nice freebie =). I've gotten two > complimentary tickets to an Ice Skating rink ($26) and two coffees > ($6), so, to this date, I have been able to offset the original costs > of the cube =) > > The majority of the people on this site are MUCH faster than me -- so, > what freebies have you guys managed to rake up? =) > > > > On a side note, for fun, I made this little spoof (for the end of year > slideshow presentation for grade 12) > http://www.prwnage.com/BLDSolveXD.rar > Disregarding all your prior cubing knowledge, how authentic does this > look? =D >
4855. Re: [Speed cubing group] Re: Freebies from cubing =)
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 11:23:21 -0700

You and I have got to hang out more. I made $1800 for solving a cube and saying "Taste it, bitches!" on TV :-P. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > I've received 2 free beers one night from the bartender, another night > I got two free pitchers, one from the bartender and once from some > random guy, and then another night I got a free shot of Jager from > some guy and a free shot of Patron from this girl he was with. I've > also had a guy say that he would buy me a drink but he doesn't buy > drinks for other guys but he was impressed. Oh, and last night at the > bar, the bartender gave me two free jack and cokes. > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> > wrote: > > > > Hey guys - being from a country where cubing hasn't really taken > off, > > people are usually astounded when they see me solving one (usually > the > > first time they've ever seen one solved!), and occasionally, I get a > > nice guy who will give me a nice freebie =). I've gotten two > > complimentary tickets to an Ice Skating rink ($26) and two coffees > > ($6), so, to this date, I have been able to offset the original > costs > > of the cube =) > > > > The majority of the people on this site are MUCH faster than me -- > so, > > what freebies have you guys managed to rake up? =) > > > > > > > > On a side note, for fun, I made this little spoof (for the end of > year > > slideshow presentation for grade 12) > > http://www.prwnage.com/BLDSolveXD.rar > > Disregarding all your prior cubing knowledge, how authentic does > this > > look? =D > > > > >
4856. Re: 4x4 dedge methods
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 20:52:07 -0000

Hi :-) Im not really experienced with pairing-up method for 4x4x4 or 5x5x5. But i do understand the concepts well enough. The advantage of pairing up more than 2 edges at a time is basically to save moves (and hence time). One pairs up 2 or 3 edges when moving an inner layer (normally) 1 step one way. And same number of pairs are paired up on moving that inner layer back the other way. There are a couple of problems with this however: - recognition (finding the pieces) can be slow - the piece8s) u want may be already sitting (locked) on another dedge involved in the pairing process. For these reasons simply pairing up only 2 edges (dedges) at a time can give much better flow (better recognition) when solving and also u avoid those possible locking situations. So even if it takes more moves u save time by doing few edges "at the same time" ... I know that some people will pair up first 6 edges, then 4 and finally the last 2. Actually when u have only 2 "pairs" left u deal with all the special cases, and possibly (somehow) one could deal with orientation here also. Lars Vandenbergh uses to do this. I'm not sure whether he still does. Ron van Bruchem can switch between double-pairing and higher order of pairing more or less at will (and mood?). Hope this answer is of some help :-) Cheers! - Per PS! Most cubers find the pairing-up stage to be the most crucial step because it is usually the most time-consuming :-o > --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...> wrote: > > easy > > i'm just getting to grips with solving the 4x4. in fact there's > barely been a moment where i haven't been solving it since it was > kindly donated to me by dan harris. > > could a more experienced 4x4'er discuss the merits of > 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > > cheers > > paul >
4857. Re: [Speed cubing group] Re: Freebies from cubing =)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 23:10:18 +0100

I've scored a few things thanks to cubing. The most exciting thing was a trip to Budapest! It happened through an amazing coincidence. The night before flying out to Florida for RWC2005, Dan Harris and I were having dinner and cubing together at a restaurant in London. We were spotted by some other diners who came over for a speedcubing demonstration. Turned out that these people were the organisers of the Hungarian Nationals! They were so impressed that they invited Dan and I to join Stefan and do a 'cube show' as part of the championships in Budapest! Other than this I've also scored a t-shirt, drinks, puzzles, and an offer of a job interview. Jasmine http://speedcuber.blogspot.com/ On Mon, 24 Jul 2006 11:23:21 -0700, "Tyson Mao" <tmao@...> said: > You and I have got to hang out more. > > I made $1800 for solving a cube and saying "Taste it, bitches!" on TV > :-P. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > I've received 2 free beers one night from the bartender, another night > > I got two free pitchers, one from the bartender and once from some > > random guy, and then another night I got a free shot of Jager from > > some guy and a free shot of Patron from this girl he was with. I've > > also had a guy say that he would buy me a drink but he doesn't buy > > drinks for other guys but he was impressed. Oh, and last night at the > > bar, the bartender gave me two free jack and cokes. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@...> > > wrote: > > > > > > Hey guys - being from a country where cubing hasn't really taken > > off, > > > people are usually astounded when they see me solving one (usually > > the > > > first time they've ever seen one solved!), and occasionally, I get a > > > nice guy who will give me a nice freebie =). I've gotten two > > > complimentary tickets to an Ice Skating rink ($26) and two coffees > > > ($6), so, to this date, I have been able to offset the original > > costs > > > of the cube =) > > > > > > The majority of the people on this site are MUCH faster than me -- > > so, > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the end of > > year > > > slideshow presentation for grade 12) > > > http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all your prior cubing knowledge, how authentic does > > this > > > look? =D > > > > > > > > > > -- http://www.fastmail.fm - The way an email service should be
4858. Magic record
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 01:20:25 +0200 (CEST)

Congrats at milan with his 1.40 seconds magic worldrecord. Really incredible. Where will it stop??? [Non-text portions of this message have been removed]
4859. Re: What happened to the chat?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 00:37:56 -0000

I used to use that mIRC chatroom, but stopped about a year ago, becasue I couldn't get on and I couldn't figure out why. I feel like I've tried everything. I cold never get on using the java applet. I use the mIRC program. I think somehow I have a few layers of hard/soft firewalls to get through and have to do some sort of port forwarding things to get though my router. If anybody here is experienced in that sort of thing (and using mIRC), I would really appriciate some help. -Doug --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > I could say its been moved to a better server and better options. > you can go here: > http://www.freejavachat.com/chat.php?chan=Rubik > > or if you have mirc or some other chat client here is the > info for it: > /server irc.ircstorm.net > /join #rubik > > its fun with 20 people in the channel. > many races done there 2x2 3x3 4x4 5x5 etc.. > > i hope to see you there and others :) > > Greets AO > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Seems like I remember there being a chatroom here. Since I joined > I've > > been waiting until I turned 18 so I could go to it. But, now that > I'm > > 18 it's not here? > > > > Also, does anyone else have a problem making their yahoo profile? > It > > says I'm not using the right characters in my "identity". > > >
4860. Re: 4x4 dedge methods
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 01:01:11 -0000

I highly recommend reading Hardwick's take on this here: http://www.speedcubing.com/chris/4speedsolve2.html He does 2 at a time usually and believes that to be the fastest for him, he is also one of the worlds fastest at 4x4 edges. I am only around 1:45 total on 4x4, but personally, I just do whatever I feel like at the time. Starting out with doing 6 is a good way of cleaning everything up to make searching for the remaing edge pieces much easier/faster. But I'm not yet convinced either way. I am fairly proficent at 5x5 edges however. There's much more freedom in edge solving methods there. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...> wrote: > > easy > > i'm just getting to grips with solving the 4x4. in fact there's > barely been a moment where i haven't been solving it since it was > kindly donated to me by dan harris. > > could a more experienced 4x4'er discuss the merits of > 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > > cheers > > paul >
4861. Re: [Speed cubing group] Re: What happened to the chat?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Jul 2006 22:26:50 -0400

Send me an IM sometime, and I can probably help you figure it out. yahoo: david3x3x3 On 7/24/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > I used to use that mIRC chatroom, but stopped about a year ago, > becasue I couldn't get on and I couldn't figure out why. I feel like > I've tried everything. I cold never get on using the java applet. I > use the mIRC program. I think somehow I have a few layers of > hard/soft firewalls to get through and have to do some sort of port > forwarding things to get though my router. > > If anybody here is experienced in that sort of thing (and using > mIRC), I would really appriciate some help. > > [Non-text portions of this message have been removed]
4862. Re: Freebies from cubing =)
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 08:42:55 -0000

Wow, $1800. I think you win. AND you were on TV. I'm free to hang out whenever, if you want, since I'm not working or doing anything really. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > You and I have got to hang out more. > > I made $1800 for solving a cube and saying "Taste it, bitches!" on TV > :-P. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > I've received 2 free beers one night from the bartender, another night > > I got two free pitchers, one from the bartender and once from some > > random guy, and then another night I got a free shot of Jager from > > some guy and a free shot of Patron from this girl he was with. I've > > also had a guy say that he would buy me a drink but he doesn't buy > > drinks for other guys but he was impressed. Oh, and last night at the > > bar, the bartender gave me two free jack and cokes. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> > > wrote: > > > > > > Hey guys - being from a country where cubing hasn't really taken > > off, > > > people are usually astounded when they see me solving one (usually > > the > > > first time they've ever seen one solved!), and occasionally, I get a > > > nice guy who will give me a nice freebie =). I've gotten two > > > complimentary tickets to an Ice Skating rink ($26) and two coffees > > > ($6), so, to this date, I have been able to offset the original > > costs > > > of the cube =) > > > > > > The majority of the people on this site are MUCH faster than me -- > > so, > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the end of > > year > > > slideshow presentation for grade 12) > > > http://www.prwnage.com/BLDSolveXD.rar > > > Disregarding all your prior cubing knowledge, how authentic does > > this > > > look? =D > > > > > > > > > >
4863. 2x2x2 Uber-Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 10:51:23 -0000

Does anyone have a full algorithm set for the 2x2x2 method in which you make a face then solve the rest in one? I'm interested in learning it. ~Thom
4864. Re: Freebies from cubing =)
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 13:19:31 -0000

I meant to write a post a couple weeks ago about how my cube got me my new job. In reality, I got this new job because my father worked for this company for a few years before he moved on, but I met the CEO because my father was showing off my cubing skills around the office. His first impression of me was my quick explanation of how I solve it, and as I was leaving the room he offered me a job. Now my parents are ok with the fact that I spent 4 years playing with this thing, so if your parents ever ask where the cube will get you in life, point them to the things in this thread. -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Wow, $1800. I think you win. AND you were on TV. I'm free to hang > out whenever, if you want, since I'm not working or doing anything really. > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > You and I have got to hang out more. > > > > I made $1800 for solving a cube and saying "Taste it, bitches!" on TV > > :-P. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > I've received 2 free beers one night from the bartender, another night > > > I got two free pitchers, one from the bartender and once from some > > > random guy, and then another night I got a free shot of Jager from > > > some guy and a free shot of Patron from this girl he was with. I've > > > also had a guy say that he would buy me a drink but he doesn't buy > > > drinks for other guys but he was impressed. Oh, and last night at the > > > bar, the bartender gave me two free jack and cokes. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> > > > wrote: > > > > > > > > Hey guys - being from a country where cubing hasn't really taken > > > off, > > > > people are usually astounded when they see me solving one (usually > > > the > > > > first time they've ever seen one solved!), and occasionally, I > get a > > > > nice guy who will give me a nice freebie =). I've gotten two > > > > complimentary tickets to an Ice Skating rink ($26) and two coffees > > > > ($6), so, to this date, I have been able to offset the original > > > costs > > > > of the cube =) > > > > > > > > The majority of the people on this site are MUCH faster than me -- > > > so, > > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the end of > > > year > > > > slideshow presentation for grade 12) > > > > http://www.prwnage.com/BLDSolveXD.rar > > > > Disregarding all your prior cubing knowledge, how authentic does > > > this > > > > look? =D > > > > > > > > > > > > > > > >
4865. Re: [Speed cubing group] Re: What happened to the chat?
From: "Adam Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 08:33:24 -0500

The virus scan software I use (McAfee) arbitrarily blocks traffic on ports 6666 & 6667 from time to time. Give that a shot. I don't think you need to forward any ports on your router, but I could be wrong. Adam P. Larsen Graduate Research Assistant Northern Illinois University Department of Psychology aplarsen@... On 7/24/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > I used to use that mIRC chatroom, but stopped about a year ago, > becasue I couldn't get on and I couldn't figure out why. I feel like > I've tried everything. I cold never get on using the java applet. I > use the mIRC program. I think somehow I have a few layers of > hard/soft firewalls to get through and have to do some sort of port > forwarding things to get though my router. > > If anybody here is experienced in that sort of thing (and using > mIRC), I would really appriciate some help. > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > a_ooms75 > <no_reply@...> wrote: > > > > I could say its been moved to a better server and better options. > > you can go here: > > http://www.freejavachat.com/chat.php?chan=Rubik > > > > or if you have mirc or some other chat client here is the > > info for it: > > /server irc.ircstorm.net > > /join #rubik > > > > its fun with 20 people in the channel. > > many races done there 2x2 3x3 4x4 5x5 etc.. > > > > i hope to see you there and others :) > > > > Greets AO > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "athefre" > > <athefre@> wrote: > > > > > > Seems like I remember there being a chatroom here. Since I > joined > > I've > > > been waiting until I turned 18 so I could go to it. But, now > that > > I'm > > > 18 it's not here? > > > > > > Also, does anyone else have a problem making their yahoo > profile? > > It > > > says I'm not using the right characters in my "identity". > > > > > > > > [Non-text portions of this message have been removed]
4866. Re: [Speed cubing group] Re: Freebies from cubing =)
From: "Sachin Shirwalkar" <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 19:46:00 +0530

Just asking, but what job did you get? You say he offered you the job for your quick explanation, so are u in marketing or something? On 7/25/06, Chris Parlette <cparlett@...> wrote: > I meant to write a post a couple weeks ago about how my cube got me my > new job. In reality, I got this new job because my father worked for > this company for a few years before he moved on, but I met the CEO > because my father was showing off my cubing skills around the office. > His first impression of me was my quick explanation of how I solve > it, and as I was leaving the room he offered me a job. Now my parents > are ok with the fact that I spent 4 years playing with this thing, so > if your parents ever ask where the cube will get you in life, point > them to the things in this thread. > > -Chris Parlette > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@...> wrote: > > > > Wow, $1800. I think you win. AND you were on TV. I'm free to hang > > out whenever, if you want, since I'm not working or doing anything > really. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > > > You and I have got to hang out more. > > > > > > I made $1800 for solving a cube and saying "Taste it, bitches!" on TV > > > :-P. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > > > I've received 2 free beers one night from the bartender, another > night > > > > I got two free pitchers, one from the bartender and once from some > > > > random guy, and then another night I got a free shot of Jager from > > > > some guy and a free shot of Patron from this girl he was with. I've > > > > also had a guy say that he would buy me a drink but he doesn't buy > > > > drinks for other guys but he was impressed. Oh, and last night > at the > > > > bar, the bartender gave me two free jack and cokes. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> > > > > wrote: > > > > > > > > > > Hey guys - being from a country where cubing hasn't really taken > > > > off, > > > > > people are usually astounded when they see me solving one > (usually > > > > the > > > > > first time they've ever seen one solved!), and occasionally, I > > get a > > > > > nice guy who will give me a nice freebie =). I've gotten two > > > > > complimentary tickets to an Ice Skating rink ($26) and two > coffees > > > > > ($6), so, to this date, I have been able to offset the original > > > > costs > > > > > of the cube =) > > > > > > > > > > The majority of the people on this site are MUCH faster than > me -- > > > > so, > > > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the > end of > > > > year > > > > > slideshow presentation for grade 12) > > > > > http://www.prwnage.com/BLDSolveXD.rar > > > > > Disregarding all your prior cubing knowledge, how authentic does > > > > this > > > > > look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > >
4867. Re: 4x4 dedge methods
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 15:57:16 -0000

Hi, I prefer the 6-pairs method, because I think it have the potenty to be faster (and also I really don't like the 2-pairs method). People who prefer the 2-pairs method use this method because of the 'locking situations' that can happen during the 6-pairs method. But I don't see this 'locking situations' as a problem, because I (often) know exactly how to handle with this situations, sothat I can fix it fast enough. After the first 6 pairs I usually use 4-pairs, unless I see that it wiser to continue with 2-pairs (for example if there only three pairs left or if I don't thrust the situation at that moment). I think my big secret to be very fast with 6-pairs is that I only use R'U'R and L'UL to put an edge from the U-layer to the E-layers (I don't want to make the execution of the 6-pairs method to complicated). Further I simply rotate my cube 180 degrees if an edge that I need is in the D-layer, sothat it will be in the U-layer. Btw, I don't understand why you can't have 'locking situations' during the 2-pairs. I tried the 2-pairs a few times and sometimes the edge I need is at the BL or BR slots (the working slots to pair up are FL and FR). If this happen than I will always be very confused (this is the main reason I really don't like the 2-pairs method). Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I highly recommend reading Hardwick's take on this here: > http://www.speedcubing.com/chris/4speedsolve2.html > > He does 2 at a time usually and believes that to be the fastest for > him, he is also one of the worlds fastest at 4x4 edges. > > I am only around 1:45 total on 4x4, but personally, I just do > whatever I feel like at the time. Starting out with doing 6 is a > good way of cleaning everything up to make searching for the remaing > edge pieces much easier/faster. But I'm not yet convinced either way. > > I am fairly proficent at 5x5 edges however. There's much more > freedom in edge solving methods there. > > > -Doug > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" > <yahoo@> wrote: > > > > easy > > > > i'm just getting to grips with solving the 4x4. in fact there's > > barely been a moment where i haven't been solving it since it was > > kindly donated to me by dan harris. > > > > could a more experienced 4x4'er discuss the merits of > > 2-pairs-at-a-time versus 6-pairs-at-a-time dedge solving? > > > > cheers > > > > paul > > >
4868. Re: [Speed cubing group] Re: Freebies from cubing =)
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 08:48:04 -0700

I'm not sure if it really got me in to college, but it did lead to two of the strongest parts of my college application. The essay I wrote was about my cubing "career" if you can call it that. And my robot deep cube took me to the science fair and is the basis for my website. I did get offered and internship at the science fair, but that was more due to the robot and programming than cubing itself. -Evan Until next time, Happy Cubing http://www.deepcube.net On 7/25/06, Sachin Shirwalkar <sachinss@...> wrote: > > Just asking, but what job did you get? You say he offered you the job > for your quick explanation, so are u in marketing or something? > > > On 7/25/06, Chris Parlette <cparlett@... <cparlett%40wam.umd.edu>> > wrote: > > I meant to write a post a couple weeks ago about how my cube got me my > > new job. In reality, I got this new job because my father worked for > > this company for a few years before he moved on, but I met the CEO > > because my father was showing off my cubing skills around the office. > > His first impression of me was my quick explanation of how I solve > > it, and as I was leaving the room he offered me a job. Now my parents > > are ok with the fact that I spent 4 years playing with this thing, so > > if your parents ever ask where the cube will get you in life, point > > them to the things in this thread. > > > > -Chris Parlette > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan Dzoan" > > <gvdlfs3@...> wrote: > > > > > > Wow, $1800. I think you win. AND you were on TV. I'm free to hang > > > out whenever, if you want, since I'm not working or doing anything > > really. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao <tmao@> wrote: > > > > > > > > You and I have got to hang out more. > > > > > > > > I made $1800 for solving a cube and saying "Taste it, bitches!" on > TV > > > > :-P. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > > > > > I've received 2 free beers one night from the bartender, another > > night > > > > > I got two free pitchers, one from the bartender and once from some > > > > > random guy, and then another night I got a free shot of Jager from > > > > > some guy and a free shot of Patron from this girl he was with. > I've > > > > > also had a guy say that he would buy me a drink but he doesn't buy > > > > > drinks for other guys but he was impressed. Oh, and last night > > at the > > > > > bar, the bartender gave me two free jack and cokes. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Minh" <minh144@> > > > > > wrote: > > > > > > > > > > > > Hey guys - being from a country where cubing hasn't really taken > > > > > off, > > > > > > people are usually astounded when they see me solving one > > (usually > > > > > the > > > > > > first time they've ever seen one solved!), and occasionally, I > > > get a > > > > > > nice guy who will give me a nice freebie =). I've gotten two > > > > > > complimentary tickets to an Ice Skating rink ($26) and two > > coffees > > > > > > ($6), so, to this date, I have been able to offset the original > > > > > costs > > > > > > of the cube =) > > > > > > > > > > > > The majority of the people on this site are MUCH faster than > > me -- > > > > > so, > > > > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the > > end of > > > > > year > > > > > > slideshow presentation for grade 12) > > > > > > http://www.prwnage.com/BLDSolveXD.rar > > > > > > Disregarding all your prior cubing knowledge, how authentic does > > > > > this > > > > > > look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
4869. [Speed cubing group] Re: Freebies from cubing =)
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 17:59:27 -0000

I'm just an intern right now, until I graduate college this December, but the position is a Systems Engineer doing data storage and Microsoft/Citrix integration. I think he was more impressed with my poise and confidence when talking to a CEO than the actual cubing. Also, as I said, he's known my father for a long time, and they were looking for "fresh meat" out of college. But the cube definitly didn't hurt in that it was a way for me to meet new people and leave an impression. -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "Sachin Shirwalkar" <sachinss@...> wrote: > > Just asking, but what job did you get? You say he offered you the job > for your quick explanation, so are u in marketing or something? > > On 7/25/06, Chris Parlette <cparlett@...> wrote: > > I meant to write a post a couple weeks ago about how my cube got me my > > new job. In reality, I got this new job because my father worked for > > this company for a few years before he moved on, but I met the CEO > > because my father was showing off my cubing skills around the office. > > His first impression of me was my quick explanation of how I solve > > it, and as I was leaving the room he offered me a job. Now my parents > > are ok with the fact that I spent 4 years playing with this thing, so > > if your parents ever ask where the cube will get you in life, point > > them to the things in this thread. > > > > -Chris Parlette > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > Wow, $1800. I think you win. AND you were on TV. I'm free to hang > > > out whenever, if you want, since I'm not working or doing anything > > really. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > > > > > You and I have got to hang out more. > > > > > > > > I made $1800 for solving a cube and saying "Taste it, bitches!" on TV > > > > :-P. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > > > > > I've received 2 free beers one night from the bartender, another > > night > > > > > I got two free pitchers, one from the bartender and once from some > > > > > random guy, and then another night I got a free shot of Jager from > > > > > some guy and a free shot of Patron from this girl he was with. I've > > > > > also had a guy say that he would buy me a drink but he doesn't buy > > > > > drinks for other guys but he was impressed. Oh, and last night > > at the > > > > > bar, the bartender gave me two free jack and cokes. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Minh" <minh144@> > > > > > wrote: > > > > > > > > > > > > Hey guys - being from a country where cubing hasn't really taken > > > > > off, > > > > > > people are usually astounded when they see me solving one > > (usually > > > > > the > > > > > > first time they've ever seen one solved!), and occasionally, I > > > get a > > > > > > nice guy who will give me a nice freebie =). I've gotten two > > > > > > complimentary tickets to an Ice Skating rink ($26) and two > > coffees > > > > > > ($6), so, to this date, I have been able to offset the original > > > > > costs > > > > > > of the cube =) > > > > > > > > > > > > The majority of the people on this site are MUCH faster than > > me -- > > > > > so, > > > > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the > > end of > > > > > year > > > > > > slideshow presentation for grade 12) > > > > > > http://www.prwnage.com/BLDSolveXD.rar > > > > > > Disregarding all your prior cubing knowledge, how authentic does > > > > > this > > > > > > look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > >
4870. [Speed cubing group] Re: Freebies from cubing =)
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 21:42:49 -0000

My main college essay was also about the Rubik's Cube. I also brought the cube itself to my college interviews and did it blindfolded for the alumni after the main course of the given interview finished up (~5 minutes a solve, taking time to make sure there were no DNF's). I don't know how much it helped (my interviewer for Tufts did not want to see me solve the cube at all... very awkward interview, but that was the only bad interview and it didn't seem to affect admission negatively), but I got into all my colleges but one (damn you to Hell, Princeton). I found the Cube to be a great icebreaker and it allowed for some really fun discussions and transitions into deeper discussions pertaining to mathematics/science/art/thought processes/etc. It also got me ~$200 over time from various bets with classmates, and recently a $20 gain from some coworkers, haha. And, delving into the too-much-information zone, it also worked magic that I myself cannot believe :P. Although I worry in general about being labeled as "that guy who does the Rubik's Cube," because there are many other hobbies/traits that are a bit more prominent in my case, and I think it can hurt one in the female department if you get too into it publicly, so be careful there. Although, there are many girls who find it genuinely interesting and not so much nerdy, who are themselves really cool people. A sort of guilty pleasure. The Cube's great! Very fun and interesting to many. You'll find the Cube does wonders for your spatial reasoning abilities in general :) Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > I'm not sure if it really got me in to college, but it did lead to two of > the strongest parts of my college application. The essay I wrote was about > my cubing "career" if you can call it that. And my robot deep cube took me > to the science fair and is the basis for my website. I did get offered and > internship at the science fair, but that was more due to the robot and > programming than cubing itself. > > -Evan > > Until next time, Happy Cubing > http://www.deepcube.net > > On 7/25/06, Sachin Shirwalkar <sachinss@...> wrote: > > > > Just asking, but what job did you get? You say he offered you the job > > for your quick explanation, so are u in marketing or something? > > > > > > On 7/25/06, Chris Parlette <cparlett@... <cparlett%40wam.umd.edu>> > > wrote: > > > I meant to write a post a couple weeks ago about how my cube got me my > > > new job. In reality, I got this new job because my father worked for > > > this company for a few years before he moved on, but I met the CEO > > > because my father was showing off my cubing skills around the office. > > > His first impression of me was my quick explanation of how I solve > > > it, and as I was leaving the room he offered me a job. Now my parents > > > are ok with the fact that I spent 4 years playing with this thing, so > > > if your parents ever ask where the cube will get you in life, point > > > them to the things in this thread. > > > > > > -Chris Parlette > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Dan Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > > Wow, $1800. I think you win. AND you were on TV. I'm free to hang > > > > out whenever, if you want, since I'm not working or doing anything > > > really. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao <tmao@> wrote: > > > > > > > > > > You and I have got to hang out more. > > > > > > > > > > I made $1800 for solving a cube and saying "Taste it, bitches!" on > > TV > > > > > :-P. > > > > > > > > > > Tyson Mao > > > > > Astrophysics '06 > > > > > California Institute of Technology > > > > > > > > > > On Jul 24, 2006, at 10:58 AM, Dan Dzoan wrote: > > > > > > > > > > > I've received 2 free beers one night from the bartender, another > > > night > > > > > > I got two free pitchers, one from the bartender and once from some > > > > > > random guy, and then another night I got a free shot of Jager from > > > > > > some guy and a free shot of Patron from this girl he was with. > > I've > > > > > > also had a guy say that he would buy me a drink but he doesn't buy > > > > > > drinks for other guys but he was impressed. Oh, and last night > > > at the > > > > > > bar, the bartender gave me two free jack and cokes. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Minh" <minh144@> > > > > > > wrote: > > > > > > > > > > > > > > Hey guys - being from a country where cubing hasn't really taken > > > > > > off, > > > > > > > people are usually astounded when they see me solving one > > > (usually > > > > > > the > > > > > > > first time they've ever seen one solved!), and occasionally, I > > > > get a > > > > > > > nice guy who will give me a nice freebie =). I've gotten two > > > > > > > complimentary tickets to an Ice Skating rink ($26) and two > > > coffees > > > > > > > ($6), so, to this date, I have been able to offset the original > > > > > > costs > > > > > > > of the cube =) > > > > > > > > > > > > > > The majority of the people on this site are MUCH faster than > > > me -- > > > > > > so, > > > > > > > what freebies have you guys managed to rake up? =) > > > > > > > > > > > > > > > > > > > > > > > > > > > > On a side note, for fun, I made this little spoof (for the > > > end of > > > > > > year > > > > > > > slideshow presentation for grade 12) > > > > > > > http://www.prwnage.com/BLDSolveXD.rar > > > > > > > Disregarding all your prior cubing knowledge, how authentic does > > > > > > this > > > > > > > look? =D > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4871. [Speed cubing group] Re: What happened to the chat?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 23:47:11 -0000

Enable DMZ. --- In speedsolvingrubikscube@yahoogroups.com, "Adam Larsen" <aplarsen@...> wrote: > > The virus scan software I use (McAfee) arbitrarily blocks traffic on ports > 6666 & 6667 from time to time. Give that a shot. I don't think you need to > forward any ports on your router, but I could be wrong. > > Adam P. Larsen > Graduate Research Assistant > Northern Illinois University > Department of Psychology > aplarsen@... > > On 7/24/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > I used to use that mIRC chatroom, but stopped about a year ago, > > becasue I couldn't get on and I couldn't figure out why. I feel like > > I've tried everything. I cold never get on using the java applet. I > > use the mIRC program. I think somehow I have a few layers of > > hard/soft firewalls to get through and have to do some sort of port > > forwarding things to get though my router. > > > > If anybody here is experienced in that sort of thing (and using > > mIRC), I would really appriciate some help. > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > a_ooms75 > > <no_reply@> wrote: > > > > > > I could say its been moved to a better server and better options. > > > you can go here: > > > http://www.freejavachat.com/chat.php?chan=Rubik > > > > > > or if you have mirc or some other chat client here is the > > > info for it: > > > /server irc.ircstorm.net > > > /join #rubik > > > > > > its fun with 20 people in the channel. > > > many races done there 2x2 3x3 4x4 5x5 etc.. > > > > > > i hope to see you there and others :) > > > > > > Greets AO > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "athefre" > > > <athefre@> wrote: > > > > > > > > Seems like I remember there being a chatroom here. Since I > > joined > > > I've > > > > been waiting until I turned 18 so I could go to it. But, now > > that > > > I'm > > > > 18 it's not here? > > > > > > > > Also, does anyone else have a problem making their yahoo > > profile? > > > It > > > > says I'm not using the right characters in my "identity". > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4872. Re: [Speed cubing group] Re: What happened to the chat?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 20:41:23 -0400

Please don't take that advice seriously. :) On 7/25/06, thomkirjava <snkenjoi@...> wrote: > > > Enable DMZ. > > >
4873. to evan gates the creator of deep cube
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 19:10:26 -0700 (PDT)

hey i read your post for the "freebies from cubing" and i also read about deep cube. i am a novice programmer myself, and i would love to know what language you programmed it in i.e. C++, Pascal, etc. also do you still have the source code? i would like to see it, because disecting these has helped me learn best so far, thank you. Marcus Trujillo --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4874. Re: Magic record
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 04:32:34 -0000

I thought I would point out that (to my understanding) the WR for Magic average was not broken, but rather the existing record held by Bob Burton was tied. I wonder why the speedcubing.com main page ("News and links" section) does not indicate it is a tie of a world record. By not listing it as a tie, they seem to imply the world record was broken. Tying a world record is still a very worthy accomplishment, so my congrats to Milán Baticz, too. I'll just note that Bob's record is the only WR that I've personally captured on video. Now it appears to me to be a shared world record. (If anyone wants to see it, I'll probably have to upload it again.) Of course, I am not a WCA member, so I do not speak on behalf the WCA, who has the official word. - Bruce Norskog --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Congrats at milan with his 1.40 seconds magic worldrecord. Really incredible. Where will it stop??? > > > > [Non-text portions of this message have been removed] >
4875. Re: [Speed cubing group] to evan gates the creator of deep cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Jul 2006 22:51:53 -0700

Hello, I programmed in C for the most part. The GUI was programmed in visual studio, so C++. The solving algorithm itself is Mike Reid's implementation of the Kociemba algorithm, slightly modified to fit the robot. A copy of my report, with source code in the appendix is available at http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to it by clicking on the deepcube button and then the report link. If you need any help understanding it just let me know, you can shoot me an email at evan.gates@... Until next time, Happy Cubing -Evan http://www.deepcube.net On 7/25/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > hey i read your post for the "freebies from cubing" and i also read > about deep cube. i am a novice programmer myself, and i would love to know > what language you programmed it in i.e. C++, Pascal, etc. also do you > still have the source code? i would like to see it, because disecting these > has helped me learn best so far, thank you. > Marcus Trujillo > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call > rates. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4876. 3 year old cuber?!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 06:10:38 -0000

Quoting from speedcubing.com news: "Video of 3 year old En-xi Xie from China (born March 21, 2003) solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" Oh.......... my......... God!!!!!!!!!! If this video/solve is for real, then that is easily one of the most amazing things I have ever seen! I'm speechless.... that was really incredible! Chris
4877. Disassembling video
From: "lupo7669" <mczerberus0815@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 07:15:52 -0000

Hello, i will try to loosen my cube and maybe lubing it. Some time ago, i have seen a video, where somebody disassembles his cube, but now i can't find the link anymore. Can anybody help me? I want to see, how to take off the faces of the center cubies, so that i can see the screws. Will the stickers be ok after that? Maybe there are some other tutorials outhere concerning disassembling the cube? Thankyou and sorry for my english... Tobi
4878. Re: SPAM: [Speed cubing group] Re: Magic record
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 10:06:53 +0200 (CEST)

Hi Bruce, The reason why it does not say that it was a tie, is that at that moment I did not know whether I had to write 'equalled' or 'equaled'. I did not have time to check because I was very busy with several competition results and a big backlog of e-mails. Really! :-) On the world record page it does show that Bob and Mil�n share the record. Magic is a hard puzzle in a competition... Have fun, Ron > I thought I would point out that (to my understanding) the WR for > Magic average was not broken, but rather the existing record held by > Bob Burton was tied. I wonder why the speedcubing.com main page ("News > and links" section) does not indicate it is a tie of a world record. > By not listing it as a tie, they seem to imply the world record was > broken. > > Tying a world record is still a very worthy accomplishment, so my > congrats to Mil�n Baticz, too. > > I'll just note that Bob's record is the only WR that I've personally > captured on video. Now it appears to me to be a shared world record. > (If anyone wants to see it, I'll probably have to upload it again.) > > Of course, I am not a WCA member, so I do not speak on behalf the WCA, > who has the official word. > > - Bruce Norskog > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@...> wrote: >> >> Congrats at milan with his 1.40 seconds magic worldrecord. Really > incredible. Where will it stop??? >> >> >> >> [Non-text portions of this message have been removed] >> > > > >
4879. Re: SPAM: [Speed cubing group] Re: Magic record
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 10:14:48 +0200 (CEST)

Btw. Bruce, I want to congratulate you on your fantastic discovery about the 5 stage suboptimal Rubik's 4x4x4 Cube solution! Great article! For those of you who have not seen it, check out: http://cubezzz.homelinux.org/drupal/ Have fun, Ron
4880. Unofficial Stanford Competition
From: Tyson Mao <tmao@...>
To: caltechrubiks@yahoogroups.com
Date: Wed, 26 Jul 2006 01:42:44 -0700

Hi Everyone, So I'm working at Stanford right now as a counselor, and there was some interest in an unofficial informal competition. I have all the StackMat equipment of course. There are two possible dates we're looking at for hosting an unofficial competition at Stanford: Saturday evening around 7:30 PM, or Monday at 4:00 PM. We could do during the week as well, like Tuesday or Wednesday, but I'd prefer to do it earlier so I can focus more on organizing for nationals. This unofficial competition would be basically within the next week. Come by if you'd like some unofficial practice before US Nationals. I'll send another e-mail once the day is confirmed. I'll buy dinner for anyone who beat me in the unofficial blindfold competition. Shelley is of course quite eligible. I think dinner is also warranted for anyone who beats me in the speed solve competition as long as they don't share my DNA. Or... just come by and meet some other cubers before US Nationals and make fun of my students. Boo yow. (It seems like Saturday would be more desirable.) Tyson Mao Astrophysics '06 California Institute of Technology
4881. Re: [Speed cubing group] 3 year old cuber?!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 01:55:16 -0700

Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > >
4882. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 11:58:02 -0000

Hi Bruce :-) I have now read the above mentioned article. It's great! I have a few questions: - how did u come up with those 5 stages? - how do u make sure u have no "parity" before the last stage? (for instance UFr and UBl swapped is impossible in the half turn subgroup) - are u going to make the solver available for the cubing community? - now how about an analysis for the 5x5x5? - and finally, how about doing a similar analysis for one of the frequently used common methods (centers-first -> pairing-up -> 3x3x3+parity)on the 4x4x4? For the latter u probably have to divide the steps into substeps to make the state space small enough for full analysis :-) - Per
4883. Puzzle exhibit opening at Indiana University, August 3
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 13:55:24 -0000

The Lilly Library at Indiana University is opening a puzzle exhibition next week. If you're in driving range, it sounds great. They'll have a signed cube and a cube prototype from Erno Rubik, among many other mechanical and burr puzzles. I may bring a hat and try to do some speedsolving for tips. ;-) Here's details from IU's calendar: http://tinyurl.com/ftb8m And here's an article with some pictures: http://tinyurl.com/q82tk - Matt
4884. Re: [Speed cubing group] 3 year old cuber?!
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 09:51:48 -0700 (PDT)

quoting Tyson: "Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for?" Exactly... -BM Tyson Mao <tmao@...> wrote: Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > :) --Brent --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4885. Re: [Speed cubing group] 3 year old cuber?!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 18:32:54 -0000

Maximizing the universal utility function? Are you Utilitarian? Hehe, maximizing that function can be dangerous if you examine how it can be achieved. Anyways, I do agree that it is important to ask why you do something and who it is for. A parent does not have to drill a child in order to get something done, but the environment and interest can be provided and nurtured -- facilitated, if you will. It's probably the best way for a parent to go about raising an intelligent/mature/well-rounded child without becoming overbearing. You simply provide the means and give a push in the right direction until their inherent curiosity drives them to learn more about what you have provided. Natural curiosity is perhaps the strongest and most powerful sense you can fuel in a young child, but it's not something you can force. It's a simple concept of association. Surround yourself with dedicated people and you're more likely to excel more than the person who is not surrounded by such people. I advocate not forcing a passion, but rather finding that passion and fostering intellectual curiosity and progress. Especially at a young age, the marginal benefit from gaining those traits are enormous. Regardless, forcing your kid to perform some task hours upon hours a day is NOT the answer. True achievement and passion is something that can only come from within -- it can only derive from one's natural passions. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > quoting Tyson: > "Our existence in this world I think benefits from the overall picture. > Maximizing the utility function for happiness and overall world > happiness is tricky business. In the end, it's always important to ask > why you do what you do, and who is it really for?" > > Exactly... > -BM > > Tyson Mao <tmao@...> wrote: > Hmm... can anyone understand the language in the background? > > This is pretty incredible. Though, I hate to be the skeptic and bring > up the easy fact that the birth date could be wrong. The solver could > easily be born be four years old... still an impressive feat > nonetheless. Though I guess the impressiveness of the solve varies > inverse exponentially with the solver's age. > > Though, on the other hand, and this is a result of my being raised in > the United States, I've never been too fond of children being drilled > and forced to learn things. If the kid enjoys solving the cube, then > fantastic, but I seriously wouldn't encourage parents to drill cube > algorithms into the brain of a two year old. > > It's one of those things I've seen a bit with the olympics. China is > preparing for the 2008 Olympics, and it's very clear that the country > is doing a lot of preparation in an attempt to beat the United States > in the medal count. There is certainly much pride and propaganda at > stake. I've never felt that the gold medal means as much to an athlete > who was sent away from home at the age of five to a government > sponsored training facility, and then performs the sport or athletic > skill for the mere pursuit of the country's political glory in the > Olympic Games. Carly Patterson, the all-around gold medalist from 2004 > leads a teenage life. Perhaps not the most normal teenage life, but > she only practices gymnastics five hours a day. That leaves enough > time (not much) to have friends, go to school, watch movies, and have > crushes on Michael Phelps. > > Our existence in this world I think benefits from the overall picture. > Maximizing the utility function for happiness and overall world > happiness is tricky business. In the end, it's always important to ask > why you do what you do, and who is it really for? > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > Quoting from speedcubing.com news: > > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > > real, then that is easily one of the most amazing things I have ever > > seen! > > > > I'm speechless.... that was really incredible! > > > > Chris > > > > > > > > > > > > :) > --Brent > > --------------------------------- > Do you Yahoo!? > Get on board. You're invited to try the new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
4886. Re: [Speed cubing group] 3 year old cuber?!
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 11:51:30 -0700 (PDT)

quoting Marcus: "True achievement and passion is something that can only come from within -- it can only derive from one's natural passions." Again, I agree. nice. -BM kyuubree <no_reply@yahoogroups.com> wrote: Maximizing the universal utility function? Are you Utilitarian? Hehe, maximizing that function can be dangerous if you examine how it can be achieved. Anyways, I do agree that it is important to ask why you do something and who it is for. A parent does not have to drill a child in order to get something done, but the environment and interest can be provided and nurtured -- facilitated, if you will. It's probably the best way for a parent to go about raising an intelligent/mature/well-rounded child without becoming overbearing. You simply provide the means and give a push in the right direction until their inherent curiosity drives them to learn more about what you have provided. Natural curiosity is perhaps the strongest and most powerful sense you can fuel in a young child, but it's not something you can force. It's a simple concept of association. Surround yourself with dedicated people and you're more likely to excel more than the person who is not surrounded by such people. I advocate not forcing a passion, but rather finding that passion and fostering intellectual curiosity and progress. Especially at a young age, the marginal benefit from gaining those traits are enormous. Regardless, forcing your kid to perform some task hours upon hours a day is NOT the answer. True achievement and passion is something that can only come from within -- it can only derive from one's natural passions. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > quoting Tyson: > "Our existence in this world I think benefits from the overall picture. > Maximizing the utility function for happiness and overall world > happiness is tricky business. In the end, it's always important to ask > why you do what you do, and who is it really for?" > > Exactly... > -BM > > Tyson Mao <tmao@...> wrote: > Hmm... can anyone understand the language in the background? > > This is pretty incredible. Though, I hate to be the skeptic and bring > up the easy fact that the birth date could be wrong. The solver could > easily be born be four years old... still an impressive feat > nonetheless. Though I guess the impressiveness of the solve varies > inverse exponentially with the solver's age. > > Though, on the other hand, and this is a result of my being raised in > the United States, I've never been too fond of children being drilled > and forced to learn things. If the kid enjoys solving the cube, then > fantastic, but I seriously wouldn't encourage parents to drill cube > algorithms into the brain of a two year old. > > It's one of those things I've seen a bit with the olympics. China is > preparing for the 2008 Olympics, and it's very clear that the country > is doing a lot of preparation in an attempt to beat the United States > in the medal count. There is certainly much pride and propaganda at > stake. I've never felt that the gold medal means as much to an athlete > who was sent away from home at the age of five to a government > sponsored training facility, and then performs the sport or athletic > skill for the mere pursuit of the country's political glory in the > Olympic Games. Carly Patterson, the all-around gold medalist from 2004 > leads a teenage life. Perhaps not the most normal teenage life, but > she only practices gymnastics five hours a day. That leaves enough > time (not much) to have friends, go to school, watch movies, and have > crushes on Michael Phelps. > > Our existence in this world I think benefits from the overall picture. > Maximizing the utility function for happiness and overall world > happiness is tricky business. In the end, it's always important to ask > why you do what you do, and who is it really for? > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > Quoting from speedcubing.com news: > > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > > real, then that is easily one of the most amazing things I have ever > > seen! > > > > I'm speechless.... that was really incredible! > > > > Chris > > > > > > > > > > > > :) > --Brent > > --------------------------------- > Do you Yahoo!? > Get on board. You're invited to try the new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > :) --Brent --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4887. Re: [Speed cubing group] 3 year old cuber?!
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 18:56:14 -0000

Time to interject my own quote I came up with a month or two ago: "When Talent meets passion, wonders will happen, but when passion meets skill, all you'll get is a thrill." Talent and Skill are two completely different things. Passion adds another level to each. That is why (in my opinion) some people are better at cubing. If you want to talk to me more about my random philosophical beliefs and that nonsense, hit me up on IM or an e-mail, I've been known to ramble a lot... Craig Bouchard --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > quoting Marcus: > "True achievement and passion is something > that can only come from within -- it can only derive from one's > natural passions." > > Again, I agree. nice. > -BM > > kyuubree <no_reply@...m> wrote: > Maximizing the universal utility function? Are you Utilitarian? Hehe, > maximizing that function can be dangerous if you examine how it can be > achieved. Anyways, I do agree that it is important to ask why you do > something and who it is for. A parent does not have to drill a child > in order to get something done, but the environment and interest can > be provided and nurtured -- facilitated, if you will. It's probably > the best way for a parent to go about raising an > intelligent/mature/well-rounded child without becoming overbearing. > > You simply provide the means and give a push in the right direction > until their inherent curiosity drives them to learn more about what > you have provided. Natural curiosity is perhaps the strongest and > most powerful sense you can fuel in a young child, but it's not > something you can force. It's a simple concept of association. > Surround yourself with dedicated people and you're more likely to > excel more than the person who is not surrounded by such people. I > advocate not forcing a passion, but rather finding that passion and > fostering intellectual curiosity and progress. Especially at a young > age, the marginal benefit from gaining those traits are enormous. > Regardless, forcing your kid to perform some task hours upon hours a > day is NOT the answer. True achievement and passion is something > that can only come from within -- it can only derive from one's > natural passions. > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > <brentmorganmaster@> wrote: > > > > quoting Tyson: > > "Our existence in this world I think benefits from the overall > picture. > > Maximizing the utility function for happiness and overall world > > happiness is tricky business. In the end, it's always important to ask > > why you do what you do, and who is it really for?" > > > > Exactly... > > -BM > > > > Tyson Mao <tmao@> wrote: > > Hmm... can anyone understand the language in the background? > > > > This is pretty incredible. Though, I hate to be the skeptic and bring > > up the easy fact that the birth date could be wrong. The solver could > > easily be born be four years old... still an impressive feat > > nonetheless. Though I guess the impressiveness of the solve varies > > inverse exponentially with the solver's age. > > > > Though, on the other hand, and this is a result of my being raised in > > the United States, I've never been too fond of children being drilled > > and forced to learn things. If the kid enjoys solving the cube, then > > fantastic, but I seriously wouldn't encourage parents to drill cube > > algorithms into the brain of a two year old. > > > > It's one of those things I've seen a bit with the olympics. China is > > preparing for the 2008 Olympics, and it's very clear that the country > > is doing a lot of preparation in an attempt to beat the United States > > in the medal count. There is certainly much pride and propaganda at > > stake. I've never felt that the gold medal means as much to an athlete > > who was sent away from home at the age of five to a government > > sponsored training facility, and then performs the sport or athletic > > skill for the mere pursuit of the country's political glory in the > > Olympic Games. Carly Patterson, the all-around gold medalist from 2004 > > leads a teenage life. Perhaps not the most normal teenage life, but > > she only practices gymnastics five hours a day. That leaves enough > > time (not much) to have friends, go to school, watch movies, and have > > crushes on Michael Phelps. > > > > Our existence in this world I think benefits from the overall picture. > > Maximizing the utility function for happiness and overall world > > happiness is tricky business. In the end, it's always important to ask > > why you do what you do, and who is it really for? > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > > > > > Quoting from speedcubing.com news: > > > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > > > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > > > > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > > > real, then that is easily one of the most amazing things I have ever > > > seen! > > > > > > I'm speechless.... that was really incredible! > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > :) > > --Brent > > > > --------------------------------- > > Do you Yahoo!? > > Get on board. You're invited to try the new Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > > > > > > > > :) > --Brent > > --------------------------------- > Do you Yahoo!? > Next-gen email? Have it all with the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
4888. Re: [Speed cubing group] 3 year old cuber?!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 16:01:24 -0300 (ART)

Nice post Tyson I agree...if the children want to, very cool...if not...it's not good to force them Pedro Tyson Mao <tmao@...> escreveu: Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
4889. Re: [Speed cubing group] 3 year old cuber?!
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 26 Jul 2006 21:19:19 +0200

----- Original Message ----- From: Craig Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 8:56 PM Subject: Re: [Speed cubing group] 3 year old cuber?! Time to interject my own quote I came up with a month or two ago: "When Talent meets passion, wonders will happen, but when passion meets skill, all you'll get is a thrill." And passion without talent, without skill - hopelessness? R _._.___ Messages in this topic (6) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe New Message Search Find the message you want faster. Visit your group to try out the improved message search. Share feedback on the new changes to Groups Recent Activity a.. 11New Members b.. 1New Links Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Free puzzle inlay games c.. Educational game and puzzle d.. Word puzzle game e.. Kid puzzle game . [Non-text portions of this message have been removed]
4890. Re: Re: [Speed cubing group] 3 year old cuber?!
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 26 Jul 2006 22:43:28 +0200

Hi guys, Just to let you know that I got a confirmation today of her age and background. She started learning how to solve 9 months ago. The video was recorded on July 23, when she was 3 years 4 months and 2 days old. Her first solve was on July 16, when she was 3 years, 3 months and 25 days old. Her parents are both school teacher. It looks like she is a happy child. :-) This weekend we will see a 4 year old compete in Tokyo, to become the youngest to have solved a cube in an official competition. Also a happy child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?! Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > [Non-text portions of this message have been removed]
4891. Re: [Speed cubing group] to evan gates the creator of deep cube
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 14:09:24 -0700 (PDT)

oh yeah, one more thing that i forgot to ask. What compiler did you use? i have dev-c++ from bloodshed.net. its a good compiler, and i doubt it would matter what compiler is used but still i am curious nonetheless. Evan Gates <evan.gates@...> wrote: Hello, I programmed in C for the most part. The GUI was programmed in visual studio, so C++. The solving algorithm itself is Mike Reid's implementation of the Kociemba algorithm, slightly modified to fit the robot. A copy of my report, with source code in the appendix is available at http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to it by clicking on the deepcube button and then the report link. If you need any help understanding it just let me know, you can shoot me an email at evan.gates@... Until next time, Happy Cubing -Evan http://www.deepcube.net On 7/25/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > hey i read your post for the "freebies from cubing" and i also read > about deep cube. i am a novice programmer myself, and i would love to know > what language you programmed it in i.e. C++, Pascal, etc. also do you > still have the source code? i would like to see it, because disecting these > has helped me learn best so far, thank you. > Marcus Trujillo > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call > rates. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
4892. Re: Re: [Speed cubing group] 3 year old cuber?!
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 14:16:12 -0700 (PDT)

I want to see this video for myself, does anyone know where i can find it? Ron van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I got a confirmation today of her age and background. She started learning how to solve 9 months ago. The video was recorded on July 23, when she was 3 years 4 months and 2 days old. Her first solve was on July 16, when she was 3 years, 3 months and 25 days old. Her parents are both school teacher. It looks like she is a happy child. :-) This weekend we will see a 4 year old compete in Tokyo, to become the youngest to have solved a cube in an official competition. Also a happy child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?! Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > [Non-text portions of this message have been removed] --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
4893. Re: [Speed cubing group] to evan gates the creator of deep cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 15:20:45 -0700

I was using microsoft visual studio 6 I believe, then started using microsoft visual studio .net 2003 for the GUI -E On 7/26/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > oh yeah, one more thing that i forgot to ask. What compiler did you use? > i have dev-c++ from bloodshed.net. its a good compiler, and i doubt it > would matter what compiler is used but still i am curious nonetheless. > > Evan Gates <evan.gates@... <evan.gates%40gmail.com>> wrote: Hello, > > > I programmed in C for the most part. The GUI was programmed in visual > studio, so C++. The solving algorithm itself is Mike Reid's implementation > of the Kociemba algorithm, slightly modified to fit the robot. A copy of > my > report, with source code in the appendix is available at > http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to it > by > clicking on the deepcube button and then the report link. If you need any > help understanding it just let me know, you can shoot me an email at > evan.gates@... <evan.gates%40deepcube.net> > > Until next time, Happy Cubing > -Evan > > http://www.deepcube.net > > On 7/25/06, Marcus Trujillo <m_trujillo_t@...<m_trujillo_t%40yahoo.com>> > wrote: > > > > hey i read your post for the "freebies from cubing" and i also read > > about deep cube. i am a novice programmer myself, and i would love to > know > > what language you programmed it in i.e. C++, Pascal, etc. also do you > > still have the source code? i would like to see it, because disecting > these > > has helped me learn best so far, thank you. > > Marcus Trujillo > > > > > > --------------------------------- > > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call > > rates. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call > rates. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4894. Re: 2x2x2 Uber-Method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 22:27:52 -0000

Hi :-) As i understand it, u are going to use an intuitive first layer? In that case all u need is to learn CLL. The last layer has only corners ;-) When u have gathered all CLL algs u can play around with transforming all the algs to variants that suit u better. U can always transform to for instance only U,R,F moves by: L->R (+ cube rotation) B->F (+ cube rotation) D->U (+ cube rotation) Alternatively use ACube together with the -a switch to show all optimal algs! Have fun! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Does anyone have a full algorithm set for the 2x2x2 method in which > you make a face then solve the rest in one? I'm interested in learning it. > > ~Thom >
4895. Re: 2x2x2 Uber-Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 22:55:14 -0000

Noo, I'm making a face, not a layer. Basically, the first layer can have one of three permutations. so CLL * 3 for teh algorithms. I am just wondering if anyone has a set of algs. I already know CLL :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > As i understand it, u are going to use an intuitive first layer? In > that case all u need is to learn CLL. The last layer has only > corners ;-) > > When u have gathered all CLL algs u can play around with transforming > all the algs to variants that suit u better. U can always transform to > for instance only U,R,F moves by: > > L->R (+ cube rotation) > B->F (+ cube rotation) > D->U (+ cube rotation) > > Alternatively use ACube together with the -a switch to show all > optimal algs! > > Have fun! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Does anyone have a full algorithm set for the 2x2x2 method in which > > you make a face then solve the rest in one? I'm interested in > learning it. > > > > ~Thom > > >
4896. Re: Disassembling video
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 23:13:06 -0000

I assume you just want to take your 3x3 cube apart? (and it's a normal rubik's brand) I was looking for images or something more helpful instead of giving a discription myself, but this is a quote I found from http://jeays.net/rubiks.htm#disassembly that might help: "So you want/need to take your cube apart. Turn a face 45 degrees. Obtain a fairly flat key or screwdriver. Gently lift the edge piece in the middle of the rotated face with your thumb, while gently inserting the screwdriver. Slowly prise the piece out. Do not force it. After one piece is out the rest come out fairly easily. You might want to take a good look at the mechanism that holds the cube together; it's quite interesting. If you were unclear before about how the centers always have the same relative position, it should be very clear now." The only thing is that I don't personally recommend using a screwdriver or anything metal to life the edge piece. The important thing is to turn a single face 45 degrees. I'd say that >95% of cubes out of the box can be dissasembled without using any tools, just might take some force. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "lupo7669" <mczerberus0815@...> wrote: > > Hello, > > i will try to loosen my cube and maybe lubing it. Some time ago, i > have seen a video, where somebody disassembles his cube, but now i > can't find the link anymore. Can anybody help me? I want to see, how > to take off the faces of the center cubies, so that i can see the > screws. > Will the stickers be ok after that? > Maybe there are some other tutorials outhere concerning disassembling > the cube? > > Thankyou and sorry for my english... > Tobi >
4897. Unofficial Stanford Competition
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Wed, 26 Jul 2006 16:23:00 -0700

Date: Saturday, July 29, 2006 Time: 6:30 PM Location: Stanford University The Enchanted Broccoli Forrest (directions are below) Event: An unofficial competition for those just wanting some practice before US Nationals, or for those who just want to meet some other competitors. Please send me an e-mail if you want to come. Directions: From I-280, exit Sandhill Road and go east. Make a right on Santa Cruz Ave. and then an immediate left onto Junipero Serra. There is an entrance to Campus Drive West on your left. Go past the first light and go to the second light which is an entrance to Campus Drive East. Take Campus Drive East by turning left. Pass one driveway, and then enter into the second driveway which is the Enchanted Broccoli Forrest at 1115 Campus Drive Rd. From US-101, take the Embarcadero Exit and head west towards Stanford. Continue on Embarcadero past the Town and Country Plaza, and go into Stanford University's campus. Turn left onto Campus Drive, and go near the end of Campus Drive. The entrance is on the right, and there is a sign that says EBF which should be visible. I would suggest I-280 if you can. -Tyson
4898. Re: 2x2x2 Uber-Method
From: "m_trujillo_t" <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 23:34:50 -0000

in this case it doesn't really matter does it? i mean a face, is a layer in this case because there are only two layers, am i right? am i right? --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Noo, I'm making a face, not a layer. > > Basically, the first layer can have one of three permutations. so CLL > * 3 for teh algorithms. I am just wondering if anyone has a set of algs. > > I already know CLL :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > As i understand it, u are going to use an intuitive first layer? In > > that case all u need is to learn CLL. The last layer has only > > corners ;-) > > > > When u have gathered all CLL algs u can play around with transforming > > all the algs to variants that suit u better. U can always transform to > > for instance only U,R,F moves by: > > > > L->R (+ cube rotation) > > B->F (+ cube rotation) > > D->U (+ cube rotation) > > > > Alternatively use ACube together with the -a switch to show all > > optimal algs! > > > > Have fun! > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Does anyone have a full algorithm set for the 2x2x2 method in which > > > you make a face then solve the rest in one? I'm interested in > > learning it. > > > > > > ~Thom > > > > > >
4899. Re: Unofficial Stanford Competition
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 00:26:39 -0000

Tyson, unless you have an identical twin or clone running around somewhere you shouldn't have to worry about someone sharing your DNA... Shelley --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Hi Everyone, > > So I'm working at Stanford right now as a counselor, and there was some > interest in an unofficial informal competition. I have all the > StackMat equipment of course. There are two possible dates we're > looking at for hosting an unofficial competition at Stanford: Saturday > evening around 7:30 PM, or Monday at 4:00 PM. We could do during the > week as well, like Tuesday or Wednesday, but I'd prefer to do it > earlier so I can focus more on organizing for nationals. This > unofficial competition would be basically within the next week. > > Come by if you'd like some unofficial practice before US Nationals. > I'll send another e-mail once the day is confirmed. I'll buy dinner > for anyone who beat me in the unofficial blindfold competition. > Shelley is of course quite eligible. I think dinner is also warranted > for anyone who beats me in the speed solve competition as long as they > don't share my DNA. > > Or... just come by and meet some other cubers before US Nationals and > make fun of my students. Boo yow. > > (It seems like Saturday would be more desirable.) > > Tyson Mao > Astrophysics '06 > California Institute of Technology >
4900. Re: 2x2x2 Uber-Method
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 01:11:48 -0000

What he means is this: 1.Make 1 face not worrying about if it matches around the sides (face not permuted) 2.Use algorithms to orient and permute top corners and permute bottom corners at the same time. --- In speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t" <m_trujillo_t@...> wrote: > > in this case it doesn't really matter does it? i mean a face, is a > layer in this case because there are only two layers, am i right? am > i right? > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Noo, I'm making a face, not a layer. > > > > Basically, the first layer can have one of three permutations. so > CLL > > * 3 for teh algorithms. I am just wondering if anyone has a set of > algs. > > > > I already know CLL :) > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > As i understand it, u are going to use an intuitive first layer? > In > > > that case all u need is to learn CLL. The last layer has only > > > corners ;-) > > > > > > When u have gathered all CLL algs u can play around with > transforming > > > all the algs to variants that suit u better. U can always > transform to > > > for instance only U,R,F moves by: > > > > > > L->R (+ cube rotation) > > > B->F (+ cube rotation) > > > D->U (+ cube rotation) > > > > > > Alternatively use ACube together with the -a switch to show all > > > optimal algs! > > > > > > Have fun! > > > > > > - Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > Does anyone have a full algorithm set for the 2x2x2 method in > which > > > > you make a face then solve the rest in one? I'm interested in > > > learning it. > > > > > > > > ~Thom > > > > > > > > > >
4901. Re: Unofficial Stanford Competition
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 02:59:11 -0000

Ah, Enchanted Broccoli Forest. My last year of grad school I rented a room in the building that is now EBF. In those days, it was the home of the Alpha Delts fraternity (aka "Alpha Drugs"). I had a room off the "Black Hole", a hallway where the walls were entirely black then had constellations, comets, supernovas, etc painted on them in glow in the dark paint. Many were the nights I stepped around or over wasted partygoers who were tripping out to the sights of the Black Hole while listening to some strain of "space music" (Grateful Dead, Pink Floyd, etc). I'd love to go to the contest, just for old time's sake, but will be busy with a kid birthday party. For those who do go, if you could see if the "Black Hole" still exists and let me know I'd appreciate it. Thanks and have fun! yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Date: Saturday, July 29, 2006 > Time: 6:30 PM > Location: Stanford University > The Enchanted Broccoli Forrest (directions are below)
4902. Re: Re: [Speed cubing group] 3 year old cuber?!
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Jul 2006 23:11:56 -0400

There is a link to the video from http://www.speedcubing.com. Anthony ----- Original Message ----- From: Marcus Trujillo To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 5:16 PM Subject: Re: Re: [Speed cubing group] 3 year old cuber?! I want to see this video for myself, does anyone know where i can find it? Ron van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I got a confirmation today of her age and background. She started learning how to solve 9 months ago. The video was recorded on July 23, when she was 3 years 4 months and 2 days old. Her first solve was on July 16, when she was 3 years, 3 months and 25 days old. Her parents are both school teacher. It looks like she is a happy child. :-) This weekend we will see a 4 year old compete in Tokyo, to become the youngest to have solved a cube in an official competition. Also a happy child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?! Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > [Non-text portions of this message have been removed] --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4903. Re: [Speed cubing group] to evan gates the creator of deep cube
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 03:20:13 -0000

Hi Evan -- Nice work on deepcube! Does it travel? I'm sure if you could get it installed at the Exploratorium during US Nationals, it would be quite a hit with audience and cubers alike (and fit in well with the Exploratorium "theme"). I thought I'd toss you an idea that you might consider for a future project. I've been interested in an "instrumented" Rubik's cube, one equipped with internal sensors and a wireless transmitter. The sensor data would be sent wirelessly to a computer that could use the data to display the current cube configuration on a simulated cube. Thus, while someone solved the cube you could be showing their solution in progress, in real-time, on a simulated and animated cube (jcube, etc). One could even add a gyro so you could even track the orientation of the cube itself (ie, I tilt the cube, the animation tilts). I always thought that would be an interesting and fun project - maybe you'd like to give it a shot (you mention on your website somehow "turning the project inside out"). again, nice work on deepcube! yeff > > Evan Gates <evan.gates@... <evan.gates%40gmail.com>> wrote: Hello, > > A copy of > > my > > report, with source code in the appendix is available at > > http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to it > > by > > clicking on the deepcube button and then the report link. If you need any > > help understanding it just let me know, you can shoot me an email at > > evan.gates@... <evan.gates%40deepcube.net> > > > > Until next time, Happy Cubing > > -Evan > > > > http://www.deepcube.net > >
4904. cheap, almost non wear stickers!
From: kyle simmons <beamfreak314@...>
To: cube group <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 27 Jul 2006 00:00:25 -0400 (EDT)

hi all. okay so im sure that just about everyone has the problem of their stickers wearing out, and end up buying those sticker-pack-things. i dont have the money or patience (lol, mostly patience), so i came up with a funny souloution, thats cheap and long lasting. i took a cheapy dollar store cube, and removed the coloured plastic squares (used instead of stickers), and sanded them. then i took what was left of the original stickers off my cube and then cleaned it. i sanded the cube and cleaned it again. this was to ensure a good bond between the cube an plastic bits. and then glued the plastic on the cube. this brings up two obvoius issues, wich i noted right away. 1. the cube was heavier, seemingly, alot heavier. probably because i was still so used to my normal cube. i got used to this in about 30 mins of solving. 2. the cube is bigger. true, but only by about, 1/8 of an inch, wich i got fully used to in about an hour or so. this particullar mod cube is lubed with sewing machine oil. (i experiment with different oils on my cubes and so far olive oil, and sewing machine oil are my favourites.) apologies if this is also on the net somewhere, or someone else posted a similar mod or suggestion. btw, bew record of 42 seconds. (yeah im a newbie) -kyle simmons --------------------------------- All new Yahoo! Mail - --------------------------------- Get a sneak peak at messages with a handy reading pane. [Non-text portions of this message have been removed]
4905. Re: Unofficial Stanford Competition
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 04:32:13 -0000

Does that mean i'll be getting a free dinner? --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Tyson, unless you have an identical twin or clone running around > somewhere you shouldn't have to worry about someone sharing your DNA... > > Shelley
4906. Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 05:12:24 -0000

Do what I do. Peel off the stickers and repaint with nail polish: http://img206.imageshack.us/img206/7406/1001567jq8.jpg http://img55.imageshack.us/img55/8977/1001570au1.jpg --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons <beamfreak314@...> wrote: > > hi all. > > okay so im sure that just about everyone has the problem of their stickers wearing out, and end up buying those sticker-pack-things. i dont have the money or patience (lol, mostly patience), so i came up with a funny souloution, thats cheap and long lasting. > > i took a cheapy dollar store cube, and removed the coloured plastic squares (used instead of stickers), and sanded them. then i took what was left of the original stickers off my cube and then cleaned it. i sanded the cube and cleaned it again. this was to ensure a good bond between the cube an plastic bits. and then glued the plastic on the cube. > > this brings up two obvoius issues, wich i noted right away. > 1. the cube was heavier, seemingly, alot heavier. probably because i was still so used to my normal cube. i got used to this in about 30 mins of solving. > > 2. the cube is bigger. true, but only by about, 1/8 of an inch, wich i got fully used to in about an hour or so. > > this particullar mod cube is lubed with sewing machine oil. > (i experiment with different oils on my cubes and so far olive oil, and sewing machine oil are my favourites.) > > apologies if this is also on the net somewhere, or someone else posted a similar mod or suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie) > > -kyle simmons > > > > > --------------------------------- > All new Yahoo! Mail - > --------------------------------- > Get a sneak peak at messages with a handy reading pane. > > [Non-text portions of this message have been removed] >
4907. Re: 2x2x2 Uber-Method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 07:59:06 -0000

Hi Thom :-) Ur best bet for an "Über method" is maybe simply like this : - orient all - permute all There's already methods doing that, but i think the orient all is 2 steps. I do believe it's feasible to do that in one step only! Good luck :-) - Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Noo, I'm making a face, not a layer. > > Basically, the first layer can have one of three permutations. so CLL > * 3 for teh algorithms. I am just wondering if anyone has a set of algs. > > I already know CLL :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > As i understand it, u are going to use an intuitive first layer? In > > that case all u need is to learn CLL. The last layer has only > > corners ;-) > > > > When u have gathered all CLL algs u can play around with transforming > > all the algs to variants that suit u better. U can always transform to > > for instance only U,R,F moves by: > > > > L->R (+ cube rotation) > > B->F (+ cube rotation) > > D->U (+ cube rotation) > > > > Alternatively use ACube together with the -a switch to show all > > optimal algs! > > > > Have fun! > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Does anyone have a full algorithm set for the 2x2x2 method in which > > > you make a face then solve the rest in one? I'm interested in > > learning it. > > > > > > ~Thom > > > > > >
4908. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 01:03:01 -0700

No... I have to disagree. If you intend to compete in competitions, do not use nail polish. Such cubes are not allowed. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > Do what I do. Peel off the stickers and repaint with nail polish: > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > <beamfreak314@...> wrote: > > > > hi all. > > > > okay so im sure that just about everyone has the problem of their > stickers wearing out, and end up buying those sticker-pack-things. i > dont have the money or patience (lol, mostly patience), so i came up > with a funny souloution, thats cheap and long lasting. > > > > i took a cheapy dollar store cube, and removed the coloured plastic > squares (used instead of stickers), and sanded them. then i took what > was left of the original stickers off my cube and then cleaned it. i > sanded the cube and cleaned it again. this was to ensure a good bond > between the cube an plastic bits. and then glued the plastic on the > cube. > > > > this brings up two obvoius issues, wich i noted right away. > > 1. the cube was heavier, seemingly, alot heavier. probably because i > was still so used to my normal cube. i got used to this in about 30 > mins of solving. > > > > 2. the cube is bigger. true, but only by about, 1/8 of an inch, wich > i got fully used to in about an hour or so. > > > > this particullar mod cube is lubed with sewing machine oil. > > (i experiment with different oils on my cubes and so far olive oil, > and sewing machine oil are my favourites.) > > > > apologies if this is also on the net somewhere, or someone else > posted a similar mod or suggestion. > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > -kyle simmons > > > > > > > > > > --------------------------------- > > All new Yahoo! Mail - > > --------------------------------- > > Get a sneak peak at messages with a handy reading pane. > > > > [Non-text portions of this message have been removed] > > > > >
4909. Re: cheap, almost non wear stickers!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 09:23:06 -0000

Both suggestions (tiles and using nail polish) are fairly common. If you've been cubing for at least a few years it's likely that you've tried things like that. Let's see... I've tried nail polish, certain enamels, things that required some oven-time..., using textured tiles from a Mefferts assembly cube, tiles from a cheap knock off cube, the stickers from rubiks.com. All of which I know find pretty tiresome. Similar stories from other longtime cubers. I must admit though, using colored electrical tape for a couple years did start to look really good though. But again, not very convienent, especially with my high standards for how rounded the corners should be, and the exact sizing, despite having fortitude for precision use of sissors. Don't sacrifice convienence for price. I recommend going with **CUBESMITH** sticker sets. Buy 8 standard sets for just $10, no shipping and occasionally $1/set at tournaments if you are lucky enough. Just be sure to get a consistancy with their blue, green, and yellow (there are at least two variations of those unfortunately). Those actually last pretty long, plus look amazing. Another point. Do not support knock-off cubes from say... a dollor store. Those are technically illigal. Only support true rubik's brand puzzles, Mefferts, and/or Eastsheen. Educate peeps that don't know better. -Doug --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons <beamfreak314@...> wrote: > > hi all. > > okay so im sure that just about everyone has the problem of their stickers wearing out, and end up buying those sticker-pack-things. i dont have the money or patience (lol, mostly patience), so i came up with a funny souloution, thats cheap and long lasting. > > i took a cheapy dollar store cube, and removed the coloured plastic squares (used instead of stickers), and sanded them. then i took what was left of the original stickers off my cube and then cleaned it. i sanded the cube and cleaned it again. this was to ensure a good bond between the cube an plastic bits. and then glued the plastic on the cube. > > this brings up two obvoius issues, wich i noted right away. > 1. the cube was heavier, seemingly, alot heavier. probably because i was still so used to my normal cube. i got used to this in about 30 mins of solving. > > 2. the cube is bigger. true, but only by about, 1/8 of an inch, wich i got fully used to in about an hour or so. > > this particullar mod cube is lubed with sewing machine oil. > (i experiment with different oils on my cubes and so far olive oil, and sewing machine oil are my favourites.) > > apologies if this is also on the net somewhere, or someone else posted a similar mod or suggestion. > > btw, bew record of 42 seconds. (yeah im a newbie) > > -kyle simmons > > > > > --------------------------------- > All new Yahoo! Mail - > --------------------------------- > Get a sneak peak at messages with a handy reading pane. > > [Non-text portions of this message have been removed] >
4910. Pursuit of Happyness
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 02:34:44 -0700

http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will-smith My brother and I worked on this movie with Will Smith. Lars P. was there too. I think he got some soy fries. Tyson Mao Astrophysics '06 California Institute of Technology
4911. Re: 2x2x2 Uber-Method
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 09:50:18 -0000

I know there are methods like this, like ortegas and guimond. But surly doing it this way would be a lot faster? I thought of the method a step after that today. Get pieces in their respective layers and orientate and permutate in one go :P. That would be the ultimate method, but i doubt it's worth learning the 2000 algorithms needed for it :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Thom :-) > > Ur best bet for an "Über method" is maybe simply like this : > > - orient all > - permute all > > There's already methods doing that, but i think the orient all is 2 > steps. I do believe it's feasible to do that in one step only! > > Good luck :-) > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Noo, I'm making a face, not a layer. > > > > Basically, the first layer can have one of three permutations. so > CLL > > * 3 for teh algorithms. I am just wondering if anyone has a set of > algs. > > > > I already know CLL :) > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > As i understand it, u are going to use an intuitive first layer? > In > > > that case all u need is to learn CLL. The last layer has only > > > corners ;-) > > > > > > When u have gathered all CLL algs u can play around with > transforming > > > all the algs to variants that suit u better. U can always > transform to > > > for instance only U,R,F moves by: > > > > > > L->R (+ cube rotation) > > > B->F (+ cube rotation) > > > D->U (+ cube rotation) > > > > > > Alternatively use ACube together with the -a switch to show all > > > optimal algs! > > > > > > Have fun! > > > > > > - Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > Does anyone have a full algorithm set for the 2x2x2 method in > which > > > > you make a face then solve the rest in one? I'm interested in > > > learning it. > > > > > > > > ~Thom > > > > > > > > > >
4912. Re: Pursuit of Happyness
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 10:19:46 -0000

Who can resist tofu fries with peanut sauce? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > http://movies.aol.com/movie-trailer-clip/pursuit-of-happyness-will- smith > > My brother and I worked on this movie with Will Smith. Lars P. was > there too. I think he got some soy fries. > > Tyson Mao > Astrophysics '06 > California Institute of Technology >
4913. [Speed cubing group] Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 11:02:41 -0000

Well my suggestion was not given with competitions in mind, but rather a way to prevent sticker peeling. Nail polish holds up very well. Why aren't such cubes allowed, by the way? Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > No... I have to disagree. If you intend to compete in competitions, do > not use nail polish. Such cubes are not allowed. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > Do what I do. Peel off the stickers and repaint with nail polish: > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > <beamfreak314@> wrote: > > > > > > hi all. > > > > > > okay so im sure that just about everyone has the problem of their > > stickers wearing out, and end up buying those sticker-pack-things. i > > dont have the money or patience (lol, mostly patience), so i came up > > with a funny souloution, thats cheap and long lasting. > > > > > > i took a cheapy dollar store cube, and removed the coloured plastic > > squares (used instead of stickers), and sanded them. then i took what > > was left of the original stickers off my cube and then cleaned it. i > > sanded the cube and cleaned it again. this was to ensure a good bond > > between the cube an plastic bits. and then glued the plastic on the > > cube. > > > > > > this brings up two obvoius issues, wich i noted right away. > > > 1. the cube was heavier, seemingly, alot heavier. probably because i > > was still so used to my normal cube. i got used to this in about 30 > > mins of solving. > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an inch, wich > > i got fully used to in about an hour or so. > > > > > > this particullar mod cube is lubed with sewing machine oil. > > > (i experiment with different oils on my cubes and so far olive oil, > > and sewing machine oil are my favourites.) > > > > > > apologies if this is also on the net somewhere, or someone else > > posted a similar mod or suggestion. > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > -kyle simmons > > > > > > > > > > > > > > > --------------------------------- > > > All new Yahoo! Mail - > > > --------------------------------- > > > Get a sneak peak at messages with a handy reading pane. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4914. Re: [Speed cubing group] Re: 2x2x2 Uber-Method
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 27 Jul 2006 13:37:45 +0200

----- Original Message ----- From: thomkirjava To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 27, 2006 11:50 AM Subject: [Speed cubing group] Re: 2x2x2 Uber-Method I know there are methods like this, like ortegas and guimond. But surly doing it this way would be a lot faster? I thought of the method a step after that today. Get pieces in their respective layers and orientate and permutate in one go :P. That would be the ultimate method, but i doubt it's worth learning the 2000 algorithms needed for it :) ~Thom It´s a pity that Gunnar doesn´t take part in this discussion. He must be an expert in this field. R [Non-text portions of this message have been removed]
4915. [Speed cubing group] Re: 2x2x2 Uber-Method
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 12:26:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: thomkirjava > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, July 27, 2006 11:50 AM > Subject: [Speed cubing group] Re: 2x2x2 Uber-Method > > > I know there are methods like this, like ortegas and guimond. But > surly doing it this way would be a lot faster? > > I thought of the method a step after that today. Get pieces in their > respective layers and orientate and permutate in one go :P. That would > be the ultimate method, but i doubt it's worth learning the 2000 > algorithms needed for it :) > > ~Thom > > It´s a pity that Gunnar doesn´t take part in this discussion. He must be an expert in this field. > > R Actually, Rune, I talked a little with Thom about this method on the Rubik's chat yesterday. I started learning this method a few months ago, but by some reason I quit. I will start it up eventually. I only learned 15-20 algs, but these you guys can see here: http://www.student.itn.liu.se/~gunkr520/222_avancerad.txt The algs are numbered like on Bob Burton's COLL-site (except the "1" in the start). /Gunnar Krig
4916. Re: Re: [Speed cubing group] 3 year old cuber?!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 13:03:41 +0000 (GMT)

Oh, man...that's amazing!...that girl is super! was that a 2-gen U perm at the end? I'm almost sure she has some ability with the cube...and, btw, is it just me or she looks like having bigger hands than the last little girl (which was older)? Pedro Anthony Hsu <erwaman@...> escreveu: There is a link to the video from http://www.speedcubing.com. Anthony ----- Original Message ----- From: Marcus Trujillo To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 5:16 PM Subject: Re: Re: [Speed cubing group] 3 year old cuber?! I want to see this video for myself, does anyone know where i can find it? Ron van Bruchem <ron@...> wrote: Hi guys, Just to let you know that I got a confirmation today of her age and background. She started learning how to solve 9 months ago. The video was recorded on July 23, when she was 3 years 4 months and 2 days old. Her first solve was on July 16, when she was 3 years, 3 months and 25 days old. Her parents are both school teacher. It looks like she is a happy child. :-) This weekend we will see a 4 year old compete in Tokyo, to become the youngest to have solved a cube in an official competition. Also a happy child! Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 26, 2006 10:55 AM Subject: SPAM: Re: [Speed cubing group] 3 year old cuber?! Hmm... can anyone understand the language in the background? This is pretty incredible. Though, I hate to be the skeptic and bring up the easy fact that the birth date could be wrong. The solver could easily be born be four years old... still an impressive feat nonetheless. Though I guess the impressiveness of the solve varies inverse exponentially with the solver's age. Though, on the other hand, and this is a result of my being raised in the United States, I've never been too fond of children being drilled and forced to learn things. If the kid enjoys solving the cube, then fantastic, but I seriously wouldn't encourage parents to drill cube algorithms into the brain of a two year old. It's one of those things I've seen a bit with the olympics. China is preparing for the 2008 Olympics, and it's very clear that the country is doing a lot of preparation in an attempt to beat the United States in the medal count. There is certainly much pride and propaganda at stake. I've never felt that the gold medal means as much to an athlete who was sent away from home at the age of five to a government sponsored training facility, and then performs the sport or athletic skill for the mere pursuit of the country's political glory in the Olympic Games. Carly Patterson, the all-around gold medalist from 2004 leads a teenage life. Perhaps not the most normal teenage life, but she only practices gymnastics five hours a day. That leaves enough time (not much) to have friends, go to school, watch movies, and have crushes on Michael Phelps. Our existence in this world I think benefits from the overall picture. Maximizing the utility function for happiness and overall world happiness is tricky business. In the end, it's always important to ask why you do what you do, and who is it really for? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 25, 2006, at 11:10 PM, cmhardw wrote: > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever > seen! > > I'm speechless.... that was really incredible! > > Chris > > > [Non-text portions of this message have been removed] --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
4917. Re: cheap, almost non wear stickers!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 13:23:21 -0000

Only the polypropylene stickers that come with most cubes will peel that easily. Polyvinyl chloride (PVC/polychloroethene) stickers from rubiks.com will not peel. (Although their corners do occasionally fold if very careless.) I do not recommend purchasing the polypropylene stickers from rubiks.com, they are basically laminated paper with a dye in between. So why do they sell both sticker types? The ones that last longer are muted in brightness and the ones that peel easily are quite bright and cheerful. The solution: make thicker PVC stickers! In general, due to their pricing and failure to make PVC stickers thick enough, I personally boycott them. Instead I opt to buy from cubesmith.com, which offers superior service and stickers of amazing quality and lifespan. Also, do note that cubesmith sets are somewhat "soft," and rubiks.com's PVC ones are rather "hard." This has trade-offs as well which is probably beyond the scope of this topic. The problem with painting your cube in anyway, is that it's going to end up looking terrible. Trust me, I've tried everyting. Besides, it somehow violates an intrinsic nature of the pop icon itself. And for the same reason I don't use tiled cubes. So unless you are going for a special look... I see no reason why any passionate cuber would want to do that to their cubes, let alone their main speedcube. On the other hand, is it really not alllowed in competitions? I was not aware of this. Plus, I'm sure that some one was using a painted cube at Nationals 04... o_O?? When was this rule added and why? (Just curious, doesn't really concern me.) Oh, I almost forgot to mention... rubiks.com has rather crappy service IMHO, but I've hear varing things from other buyers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Well my suggestion was not given with competitions in mind, but rather > a way to prevent sticker peeling. Nail polish holds up very well. > Why aren't such cubes allowed, by the way? > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > No... I have to disagree. If you intend to compete in competitions, do > > not use nail polish. Such cubes are not allowed. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > Do what I do. Peel off the stickers and repaint with nail polish: > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > <beamfreak314@> wrote: > > > > > > > > hi all. > > > > > > > > okay so im sure that just about everyone has the problem of their > > > stickers wearing out, and end up buying those sticker-pack- things. i > > > dont have the money or patience (lol, mostly patience), so i came up > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > i took a cheapy dollar store cube, and removed the coloured plastic > > > squares (used instead of stickers), and sanded them. then i took what > > > was left of the original stickers off my cube and then cleaned it. i > > > sanded the cube and cleaned it again. this was to ensure a good bond > > > between the cube an plastic bits. and then glued the plastic on the > > > cube. > > > > > > > > this brings up two obvoius issues, wich i noted right away. > > > > 1. the cube was heavier, seemingly, alot heavier. probably > because i > > > was still so used to my normal cube. i got used to this in about 30 > > > mins of solving. > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an inch, > wich > > > i got fully used to in about an hour or so. > > > > > > > > this particullar mod cube is lubed with sewing machine oil. > > > > (i experiment with different oils on my cubes and so far olive oil, > > > and sewing machine oil are my favourites.) > > > > > > > > apologies if this is also on the net somewhere, or someone else > > > posted a similar mod or suggestion. > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > All new Yahoo! Mail - > > > > --------------------------------- > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > >
4918. Re: [Speed cubing group] 3 year old cuber?!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 13:31:56 -0000

That video was something! Man, I wonder if she excels in a bunch of other stuff too. BTW, the background voices are in Cantonese. (It was my first language; I'm fluent still.) > was that a 2-gen U perm at the end? I was thinking the same thing the first time I watched it... I think that is a bit unnecessary though. At her hand size/turning speed, it would have been faster for her to do the slice/Allan version. Learning that version first is helpful to really understanding algs. I don't know of any cuber that "understands" the 2-gen version. I'm not a big supporter of applying algs blindly, I think it is important to have a solid comprehension of what an alg is doing, to be able to come up with commutators yourself, and even make up algorithms on-the-fly like the most expert cubists. But then again, I'm quite slow at solving, so it appears that applying algs blindly is what sub-15 cubers do for the most part... Doesn't that just tear you up inside? -Doug
4919. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 07:56:42 -0700

Rules were changed in 2006. Two main reasons. People who have colors that "bleed" might be able to use it to their advantage. As every other sport has standards regarding their equipment, we want some standard of decency on your cube as well. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > Only the polypropylene stickers that come with most cubes will peel > that easily. Polyvinyl chloride (PVC/polychloroethene) stickers from > rubiks.com will not peel. (Although their corners do occasionally > fold if very careless.) I do not recommend purchasing the > polypropylene stickers from rubiks.com, they are basically laminated > paper with a dye in between. > > So why do they sell both sticker types? The ones that last longer > are muted in brightness and the ones that peel easily are quite > bright and cheerful. > > The solution: make thicker PVC stickers! > > In general, due to their pricing and failure to make PVC stickers > thick enough, I personally boycott them. Instead I opt to buy from > cubesmith.com, which offers superior service and stickers of amazing > quality and lifespan. > > Also, do note that cubesmith sets are somewhat "soft," and > rubiks.com's PVC ones are rather "hard." This has trade-offs as well > which is probably beyond the scope of this topic. > > The problem with painting your cube in anyway, is that it's going to > end up looking terrible. Trust me, I've tried everyting. Besides, it > somehow violates an intrinsic nature of the pop icon itself. And for > the same reason I don't use tiled cubes. So unless you are going for > a special look... I see no reason why any passionate cuber would > want to do that to their cubes, let alone their main speedcube. > > On the other hand, is it really not alllowed in competitions? I was > not aware of this. Plus, I'm sure that some one was using a painted > cube at Nationals 04... o_O?? When was this rule added and why? > (Just curious, doesn't really concern me.) > > Oh, I almost forgot to mention... rubiks.com has rather crappy > service IMHO, but I've hear varing things from other buyers. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@...> wrote: > > > > Well my suggestion was not given with competitions in mind, but > rather > > a way to prevent sticker peeling. Nail polish holds up very well. > > Why aren't such cubes allowed, by the way? > > > > Marcus Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: > > > > > > No... I have to disagree. If you intend to compete in > competitions, do > > > not use nail polish. Such cubes are not allowed. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > Do what I do. Peel off the stickers and repaint with nail > polish: > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > <beamfreak314@> wrote: > > > > > > > > > > hi all. > > > > > > > > > > okay so im sure that just about everyone has the problem of > their > > > > stickers wearing out, and end up buying those sticker-pack- > things. i > > > > dont have the money or patience (lol, mostly patience), so i > came up > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > i took a cheapy dollar store cube, and removed the coloured > plastic > > > > squares (used instead of stickers), and sanded them. then i > took what > > > > was left of the original stickers off my cube and then > cleaned it. i > > > > sanded the cube and cleaned it again. this was to ensure a > good bond > > > > between the cube an plastic bits. and then glued the plastic > on the > > > > cube. > > > > > > > > > > this brings up two obvoius issues, wich i noted right away. > > > > > 1. the cube was heavier, seemingly, alot heavier. probably > > because i > > > > was still so used to my normal cube. i got used to this in > about 30 > > > > mins of solving. > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an > inch, > > wich > > > > i got fully used to in about an hour or so. > > > > > > > > > > this particullar mod cube is lubed with sewing machine oil. > > > > > (i experiment with different oils on my cubes and so far > olive oil, > > > > and sewing machine oil are my favourites.) > > > > > > > > > > apologies if this is also on the net somewhere, or someone > else > > > > posted a similar mod or suggestion. > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > All new Yahoo! Mail - > > > > > --------------------------------- > > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > >
4920. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 08:00:15 -0700

In the United States, there are regulations against having vinyl products on "toys"... after all, we don't want a three-year-old eating vinyl. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > So why do they sell both sticker types? The ones that last longer > are muted in brightness and the ones that peel easily are quite > bright and cheerful.
4921. Re: cheap, almost non wear stickers!
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 15:40:04 -0000

> Two main reasons. People who have colors that "bleed" might be able > to use it to their advantage. Do you mean that bright colors (which tend to "bleed", i.e. bright orange from cubesmith) are not allowed or just that "not using stickers or tiles" is not allowed? In the regulations it states that: "Competitors must use any normal 6 colour scheme for cube puzzles". I am not too sure what is intended by normal color scheme. Thanks for any clarifications, Sven
4922. Re: [Speed cubing group] to evan gates the creator of deep cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 09:19:57 -0700

Hey, No, it doesn't travel very well. I would love to bring it to the nationals, but sadly my parents planned a family vacation that starts the day before :-( It's been so long since I have been able to go to a competition. Yeah, I had thought of a cube like that too, but I was thinking of using it has a remote control for the robot. Why push buttons to scramble it when you can just scramble a real cube and watch it happen. Although I was thinking that instead of wireless maybe just have a wire coming out of a single side back to the computer. I'll see what I can do. I start school at Carnegie Mellon in the fall, what better place to make robots, gadgets, and other unnecessary cool engineering stuff than there? If I do anything cube related it will be posted, so we'll just have to wait and see. Until next time, Happy Cubing -Evan http://www.deepcube.net On 7/26/06, Jeff Soesbe <yeff@...> wrote: > > Hi Evan -- > > Nice work on deepcube! Does it travel? I'm sure if you could get it > installed at the > Exploratorium during US Nationals, it would be quite a hit with audience > and cubers alike > (and fit in well with the Exploratorium "theme"). > > I thought I'd toss you an idea that you might consider for a future > project. I've been > interested in an "instrumented" Rubik's cube, one equipped with internal > sensors and a > wireless transmitter. The sensor data would be sent wirelessly to a > computer that could > use the data to display the current cube configuration on a simulated > cube. > > Thus, while someone solved the cube you could be showing their solution in > progress, in > real-time, on a simulated and animated cube (jcube, etc). > > One could even add a gyro so you could even track the orientation of the > cube itself (ie, I > tilt the cube, the animation tilts). > > I always thought that would be an interesting and fun project - maybe > you'd like to give it > a shot (you mention on your website somehow "turning the project inside > out"). > > again, nice work on deepcube! > > yeff > > > > Evan Gates <evan.gates@... <evan.gates%40gmail.com>> wrote: Hello, > > > > A copy of > > > my > > > report, with source code in the appendix is available at > > > http://www.deepcube.net/reports/rubiks_project_2.pdf or you can get to > it > > > by > > > clicking on the deepcube button and then the report link. If you need > any > > > help understanding it just let me know, you can shoot me an email at > > > evan.gates@... <evan.gates%40deepcube.net> > > > > > > > Until next time, Happy Cubing > > > -Evan > > > > > > http://www.deepcube.net > > > > > > [Non-text portions of this message have been removed]
4923. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 09:32:15 -0700

A bright orange from cube smith is allowed. The wording "normal 6 colour scheme" is used to encourage people to use the six standard colors that come on a Rubik's Cube, also gives the competition organizer and WCA delegate the option of disallowing cubes with odd color schemes. In particular, we would be a bit worried about a cube that has six sides of varying shades of gray which would be very difficult to distinguish from one another. Determining when the cube is solved shouldn't take more than a mere glance and that wording protects against that. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 8:40 AM, sgowal wrote: > > Two main reasons. People who have colors that "bleed" might be able > > to use it to their advantage. > > Do you mean that bright colors (which tend to "bleed", i.e. bright > orange from cubesmith) are not allowed or just that "not using > stickers or tiles" is not allowed? > > In the regulations it states that: > "Competitors must use any normal 6 colour scheme for cube puzzles". > > I am not too sure what is intended by normal color scheme. > > Thanks for any clarifications, > > Sven > > >
4924. Notes about Nationals
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 09:57:36 -0700

Competitors should bring a government identification to verify identity at the competition. Students attending schools in the United States will be permitted to use their school issued identification. International competitors should bring a valid passport in order to show valid citizenship and country eligibility. Tyson Mao Astrophysics '06 California Institute of Technology
4925. [Speed cubing group] Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 17:30:11 -0000

Understandable but lame -- are you allowed to use other competitors' cubes at least? Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Rules were changed in 2006. > > Two main reasons. People who have colors that "bleed" might be able to > use it to their advantage. > > As every other sport has standards regarding their equipment, we want > some standard of decency on your cube as well. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > Only the polypropylene stickers that come with most cubes will peel > > that easily. Polyvinyl chloride (PVC/polychloroethene) stickers from > > rubiks.com will not peel. (Although their corners do occasionally > > fold if very careless.) I do not recommend purchasing the > > polypropylene stickers from rubiks.com, they are basically laminated > > paper with a dye in between. > > > > So why do they sell both sticker types? The ones that last longer > > are muted in brightness and the ones that peel easily are quite > > bright and cheerful. > > > > The solution: make thicker PVC stickers! > > > > In general, due to their pricing and failure to make PVC stickers > > thick enough, I personally boycott them. Instead I opt to buy from > > cubesmith.com, which offers superior service and stickers of amazing > > quality and lifespan. > > > > Also, do note that cubesmith sets are somewhat "soft," and > > rubiks.com's PVC ones are rather "hard." This has trade-offs as well > > which is probably beyond the scope of this topic. > > > > The problem with painting your cube in anyway, is that it's going to > > end up looking terrible. Trust me, I've tried everyting. Besides, it > > somehow violates an intrinsic nature of the pop icon itself. And for > > the same reason I don't use tiled cubes. So unless you are going for > > a special look... I see no reason why any passionate cuber would > > want to do that to their cubes, let alone their main speedcube. > > > > On the other hand, is it really not alllowed in competitions? I was > > not aware of this. Plus, I'm sure that some one was using a painted > > cube at Nationals 04... o_O?? When was this rule added and why? > > (Just curious, doesn't really concern me.) > > > > Oh, I almost forgot to mention... rubiks.com has rather crappy > > service IMHO, but I've hear varing things from other buyers. > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > <no_reply@> wrote: > > > > > > Well my suggestion was not given with competitions in mind, but > > rather > > > a way to prevent sticker peeling. Nail polish holds up very well. > > > Why aren't such cubes allowed, by the way? > > > > > > Marcus Stuhr > > > Wharton & CAS '09 > > > University of Pennsylvania > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote: > > > > > > > > No... I have to disagree. If you intend to compete in > > competitions, do > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > Do what I do. Peel off the stickers and repaint with nail > > polish: > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > hi all. > > > > > > > > > > > > okay so im sure that just about everyone has the problem of > > their > > > > > stickers wearing out, and end up buying those sticker-pack- > > things. i > > > > > dont have the money or patience (lol, mostly patience), so i > > came up > > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the coloured > > plastic > > > > > squares (used instead of stickers), and sanded them. then i > > took what > > > > > was left of the original stickers off my cube and then > > cleaned it. i > > > > > sanded the cube and cleaned it again. this was to ensure a > > good bond > > > > > between the cube an plastic bits. and then glued the plastic > > on the > > > > > cube. > > > > > > > > > > > > this brings up two obvoius issues, wich i noted right away. > > > > > > 1. the cube was heavier, seemingly, alot heavier. probably > > > because i > > > > > was still so used to my normal cube. i got used to this in > > about 30 > > > > > mins of solving. > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an > > inch, > > > wich > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > this particullar mod cube is lubed with sewing machine oil. > > > > > > (i experiment with different oils on my cubes and so far > > olive oil, > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > apologies if this is also on the net somewhere, or someone > > else > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > All new Yahoo! Mail - > > > > > > --------------------------------- > > > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4926. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 10:38:00 -0700

Not if doing so interferes with the progress of the competition. If it doesn't affect the competition, how would anyone know? Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > Understandable but lame -- are you allowed to use other competitors' > cubes at least? > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote: > > > > Rules were changed in 2006. > > > > Two main reasons. People who have colors that "bleed" might be able > to > > use it to their advantage. > > > > As every other sport has standards regarding their equipment, we > want > > some standard of decency on your cube as well. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > Only the polypropylene stickers that come with most cubes will > peel > > > that easily. Polyvinyl chloride (PVC/polychloroethene) stickers > from > > > rubiks.com will not peel. (Although their corners do occasionally > > > fold if very careless.) I do not recommend purchasing the > > > polypropylene stickers from rubiks.com, they are basically > laminated > > > paper with a dye in between. > > > > > > So why do they sell both sticker types? The ones that last longer > > > are muted in brightness and the ones that peel easily are quite > > > bright and cheerful. > > > > > > The solution: make thicker PVC stickers! > > > > > > In general, due to their pricing and failure to make PVC stickers > > > thick enough, I personally boycott them. Instead I opt to buy from > > > cubesmith.com, which offers superior service and stickers of > amazing > > > quality and lifespan. > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > rubiks.com's PVC ones are rather "hard." This has trade-offs as > well > > > which is probably beyond the scope of this topic. > > > > > > The problem with painting your cube in anyway, is that it's going > to > > > end up looking terrible. Trust me, I've tried everyting. Besides, > it > > > somehow violates an intrinsic nature of the pop icon itself. And > for > > > the same reason I don't use tiled cubes. So unless you are going > for > > > a special look... I see no reason why any passionate cuber would > > > want to do that to their cubes, let alone their main speedcube. > > > > > > On the other hand, is it really not alllowed in competitions? I > was > > > not aware of this. Plus, I'm sure that some one was using a > painted > > > cube at Nationals 04... o_O?? When was this rule added and why? > > > (Just curious, doesn't really concern me.) > > > > > > Oh, I almost forgot to mention... rubiks.com has rather crappy > > > service IMHO, but I've hear varing things from other buyers. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > <no_reply@> wrote: > > > > > > > > Well my suggestion was not given with competitions in mind, but > > > rather > > > > a way to prevent sticker peeling. Nail polish holds up very > well. > > > > Why aren't such cubes allowed, by the way? > > > > > > > > Marcus Stuhr > > > > Wharton & CAS '09 > > > > University of Pennsylvania > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > competitions, do > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > Tyson Mao > > > > > Astrophysics '06 > > > > > California Institute of Technology > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with nail > > > polish: > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > okay so im sure that just about everyone has the problem > of > > > their > > > > > > stickers wearing out, and end up buying those sticker-pack- > > > things. i > > > > > > dont have the money or patience (lol, mostly patience), so i > > > came up > > > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > coloured > > > plastic > > > > > > squares (used instead of stickers), and sanded them. then i > > > took what > > > > > > was left of the original stickers off my cube and then > > > cleaned it. i > > > > > > sanded the cube and cleaned it again. this was to ensure a > > > good bond > > > > > > between the cube an plastic bits. and then glued the plastic > > > on the > > > > > > cube. > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted right > away. > > > > > > > 1. the cube was heavier, seemingly, alot heavier. probably > > > > because i > > > > > > was still so used to my normal cube. i got used to this in > > > about 30 > > > > > > mins of solving. > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an > > > inch, > > > > wich > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing machine > oil. > > > > > > > (i experiment with different oils on my cubes and so far > > > olive oil, > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or someone > > > else > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > All new Yahoo! Mail - > > > > > > > --------------------------------- > > > > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4927. Re: 3 year old cuber?!
From: "cwlin1010" <cubepuzzle@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 18:24:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Quoting from speedcubing.com news: > "Video of 3 year old En-xi Xie from China (born March 21, 2003) > solving Rubik's Cube, by Jiang Gan Yuan. Can anyone confirm?" > > Oh.......... my......... God!!!!!!!!!! If this video/solve is for > real, then that is easily one of the most amazing things I have ever seen! > > I'm speechless.... that was really incredible! > > Chris > YouTube http://www.youtube.com/watch?v=OUH693EBkM8
4928. New Blindfolded Method
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 19:30:31 -0000

I've been working on this method for a while. I've been making breakthoughs daily. I think I have found the best approach to this method. Why take on something new? Here are the reason that I believe you should be interested in learning Simulatenous Block, SB for short, or as Kyuubree suggested, The Shotgun Method. Here is what this method offers -- 12 New Algorithms to simultaneously permute a corner and an edge. -- 2 moves per set -- No annoying parity -- The full method uses 18 Algs Total to solve the cube -- Can be done using 10 Algs, setups aren't as easy, an extra move maybe -- To solve the cube, only need to execute 13 algs ... max! -- A Memorization System, that you can build to suit you The method is prescribed as this. Solve the F and B face + 1 S slice edge Roux Cycle Parity Fix -- Yea, there is a parity ... no big deal. I figured I'd whet your appetites, while Marcus and I work on the method.
4929. Re: New Blindfolded Method
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 20:11:06 -0000

May I make a note? This is a new parity. Some may not consider it a parity. Because most BLDers deal with it all the time, it's something that you encounter at the end of the solve. But don't worry, it's no pain to fix, you don't even need a setup move to fix it.
4930. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 21:48:30 -0000

Hello Per! Here are my answers to the questions you asked. > - how did u come up with those 5 stages? I used the program called GAP to look at the sizes of various subgroups (based upon slice turn generators) of the 4x4x4 supercube group. I looked for nested groups for which the quotient of the respective sizes was less than 1E+13, preferably less than 1E+12. Based on this, it looked to me that it was within the realm of possibility to analyze the 4x4x4 supercube using the 5 stages that I chose. Of course, it made sense to me to limit my actual analysis to the "ordinary" 4x4x4, since that would be far easier to do and probably of more general interest. > - how do u make sure u have no "parity" before the last stage? (for > instance UFr and UBl swapped is impossible in the half turn subgroup) As for the specific case you mention, in stage 3, I make sure that the edges end up in an even permutation (at the completion of that stage). The restricted set of moves of the later stages do not permit the parity of the edges to change. If UFr and UBl are swapped (and all other edges are in place), you have an odd permutation of edges, so that case is not possible when you get to stage 5. (In fact, I missed the fact that this parity constraint needed to be part of stage 3 when I initially attempted to do the stage 3 analysis.) In general, the half-turn subgroup of the 4x4x4 supercube allows certain mutually exclusive sets of eight cubies to be permuted among themselves. Each of these sets of eight can be further divided into two sets of four that are permuted among themselves. Of these 576 permutations, only 96 are reachable with half turns only. For the ordinary 4x4x4, the 96 permutations of the centers reduce to 12 distinguishable configurations. So there are 96^3 configurations of edge cubies, 96 configurations of the corner cubies, and 12^3 configurations of the center cubies that are reachable with half turns only. It turns out that all combinations (96^3 * 96 * 12^3) of these configurations are reachable with half turns. (A side note: for the 4x4x4 supercube, only 1/8 of the 96^3 * 96 * 96^3 positions are reachable with half turns.) So I have to make sure that each of the seven sets of eight cubies get put into one of the allowable configurations by the end of stage 4. > - are u going to make the solver available for the cubing community? I'll comment on this in a separate post later. > - now how about an analysis for the 5x5x5? Well, I would say I won't be tackling that immediately. I am thinking of doing all five stages of my 4x4x4 analysis in terms of "twist turns" as opposed to slice turns. (I've done this for two of the stages only, so far.) I've also thought about doing the same five stages for the 4x4x4 supercube. > - and finally, how about doing a similar analysis for one of the > frequently used common methods (centers-first -> pairing-up -> > 3x3x3+parity)on the 4x4x4? Jaap Scherphuis has done a 2-stage analysis of the centers-first part (see message 20514). His analysis assumes doing two opposite centers first. Pairing edges and fixing edge parities involve temporarily breaking up the solved centers, so the analysis would have to allow for that in some way. This adds some complexity to the analysis, but I imagine that such an analysis could be carried out. Perhaps after U.S. Nationals I'll at least give a closer look at the feasibility of these last two suggestions. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I have now read the above mentioned article. It's great! I have a > few questions: > > - how did u come up with those 5 stages? > - how do u make sure u have no "parity" before the last stage? (for > instance UFr and UBl swapped is impossible in the half turn subgroup) > - are u going to make the solver available for the cubing community? > - now how about an analysis for the 5x5x5? > - and finally, how about doing a similar analysis for one of the > frequently used common methods (centers-first -> pairing-up -> > 3x3x3+parity)on the 4x4x4? > > For the latter u probably have to divide the steps into substeps to > make the state space small enough for full analysis :-) > > - Per >
4931. SPAM: [Speed cubing group] Re: Magic record
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 22:31:28 -0000

Thanks for providing that explanation, Ron. I just wanted to explain that I didn't think the world records page had been updated yet, but I think my browser kept showing me a cached old version, instead of checking if a new version was out there. I should have tried the reload button. Anyway, I blame myself for not seeing the updated WR page, and I've changed my browser settings to be more aggressive about checking for updated pages. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Bruce, > > The reason why it does not say that it was a tie, is that at that moment I > did not know whether I had to write 'equalled' or 'equaled'. I did not > have time to check because I was very busy with several competition > results and a big backlog of e-mails. > Really! :-) > > On the world record page it does show that Bob and Milán share the record. > > Magic is a hard puzzle in a competition... > > Have fun, > > Ron > > > > I thought I would point out that (to my understanding) the WR for > > Magic average was not broken, but rather the existing record held by > > Bob Burton was tied. I wonder why the speedcubing.com main page ("News > > and links" section) does not indicate it is a tie of a world record. > > By not listing it as a tie, they seem to imply the world record was > > broken. > > > > Tying a world record is still a very worthy accomplishment, so my > > congrats to Milán Baticz, too. > > > > I'll just note that Bob's record is the only WR that I've personally > > captured on video. Now it appears to me to be a shared world record. > > (If anyone wants to see it, I'll probably have to upload it again.) > > > > Of course, I am not a WCA member, so I do not speak on behalf the WCA, > > who has the official word. > > > > - Bruce Norskog > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > > <cubewizzard@> wrote: > >> > >> Congrats at milan with his 1.40 seconds magic worldrecord. Really > > incredible. Where will it stop??? > >> > >> > >> > >> [Non-text portions of this message have been removed] > >> > > > > > > > > >
4932. [Speed cubing group] Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 00:43:57 -0000

What if there is absolutely no polish bleedover? Assume that the exact area covered by a sticker is then replaced by nail polish -- no difference in area covered. Are white plastic cubes allowed even though the way the colors interact with the eyes may differ? What about differing color schemes? I mean any such things can technically provide an "advantage" for certain people -- as long as there is no difference in area of visibility or the nature of the visibility itself (ie. from any given angle it is no easier or harder to determine a predefined color on either a stickered or polished edge/corner). Would this be an unfair request in terms of a modification of the rules? Polish stays so much easier than stickers and doesn't mess up when you apply silicone to the cube. Furthermore, stickers for the bigger cubes are just not up to snuff (I mean technically any peeling of a sticker on a 5x5x5 cube, for instance, may give a BLD cuber a tactile advantage, etc). Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Not if doing so interferes with the progress of the competition. If it > doesn't affect the competition, how would anyone know? > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > Understandable but lame -- are you allowed to use other competitors' > > cubes at least? > > > > Marcus Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote: > > > > > > Rules were changed in 2006. > > > > > > Two main reasons. People who have colors that "bleed" might be able > > to > > > use it to their advantage. > > > > > > As every other sport has standards regarding their equipment, we > > want > > > some standard of decency on your cube as well. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > Only the polypropylene stickers that come with most cubes will > > peel > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) stickers > > from > > > > rubiks.com will not peel. (Although their corners do occasionally > > > > fold if very careless.) I do not recommend purchasing the > > > > polypropylene stickers from rubiks.com, they are basically > > laminated > > > > paper with a dye in between. > > > > > > > > So why do they sell both sticker types? The ones that last longer > > > > are muted in brightness and the ones that peel easily are quite > > > > bright and cheerful. > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > In general, due to their pricing and failure to make PVC stickers > > > > thick enough, I personally boycott them. Instead I opt to buy from > > > > cubesmith.com, which offers superior service and stickers of > > amazing > > > > quality and lifespan. > > > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > > rubiks.com's PVC ones are rather "hard." This has trade-offs as > > well > > > > which is probably beyond the scope of this topic. > > > > > > > > The problem with painting your cube in anyway, is that it's going > > to > > > > end up looking terrible. Trust me, I've tried everyting. Besides, > > it > > > > somehow violates an intrinsic nature of the pop icon itself. And > > for > > > > the same reason I don't use tiled cubes. So unless you are going > > for > > > > a special look... I see no reason why any passionate cuber would > > > > want to do that to their cubes, let alone their main speedcube. > > > > > > > > On the other hand, is it really not alllowed in competitions? I > > was > > > > not aware of this. Plus, I'm sure that some one was using a > > painted > > > > cube at Nationals 04... o_O?? When was this rule added and why? > > > > (Just curious, doesn't really concern me.) > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather crappy > > > > service IMHO, but I've hear varing things from other buyers. > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > <no_reply@> wrote: > > > > > > > > > > Well my suggestion was not given with competitions in mind, but > > > > rather > > > > > a way to prevent sticker peeling. Nail polish holds up very > > well. > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > Marcus Stuhr > > > > > Wharton & CAS '09 > > > > > University of Pennsylvania > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > > wrote: > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > competitions, do > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > Tyson Mao > > > > > > Astrophysics '06 > > > > > > California Institute of Technology > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with nail > > > > polish: > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the problem > > of > > > > their > > > > > > > stickers wearing out, and end up buying those sticker-pack- > > > > things. i > > > > > > > dont have the money or patience (lol, mostly patience), so i > > > > came up > > > > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > > coloured > > > > plastic > > > > > > > squares (used instead of stickers), and sanded them. then i > > > > took what > > > > > > > was left of the original stickers off my cube and then > > > > cleaned it. i > > > > > > > sanded the cube and cleaned it again. this was to ensure a > > > > good bond > > > > > > > between the cube an plastic bits. and then glued the plastic > > > > on the > > > > > > > cube. > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted right > > away. > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. probably > > > > > because i > > > > > > > was still so used to my normal cube. i got used to this in > > > > about 30 > > > > > > > mins of solving. > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an > > > > inch, > > > > > wich > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing machine > > oil. > > > > > > > > (i experiment with different oils on my cubes and so far > > > > olive oil, > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or someone > > > > else > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > All new Yahoo! Mail - > > > > > > > > --------------------------------- > > > > > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4933. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 18:41:04 -0700

No, the standards for the cube do not allow for nail polish. Area coverage by nail polish is subjective and quality of the nail polish job is also subjective so we want to avoid that. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > What if there is absolutely no polish bleedover? Assume that the exact > area covered by a sticker is then replaced by nail polish -- no > difference in area covered. Are white plastic cubes allowed even > though the way the colors interact with the eyes may differ? What > about differing color schemes? I mean any such things can technically > provide an "advantage" for certain people -- as long as there is no > difference in area of visibility or the nature of the visibility > itself (ie. from any given angle it is no easier or harder to > determine a predefined color on either a stickered or polished > edge/corner). Would this be an unfair request in terms of a > modification of the rules? Polish stays so much easier than stickers > and doesn't mess up when you apply silicone to the cube. Furthermore, > stickers for the bigger cubes are just not up to snuff (I mean > technically any peeling of a sticker on a 5x5x5 cube, for instance, > may give a BLD cuber a tactile advantage, etc). > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote: > > > > Not if doing so interferes with the progress of the competition. If > it > > doesn't affect the competition, how would anyone know? > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > Understandable but lame -- are you allowed to use other > competitors' > > > cubes at least? > > > > > > Marcus Stuhr > > > Wharton & CAS '09 > > > University of Pennsylvania > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > Rules were changed in 2006. > > > > > > > > Two main reasons. People who have colors that "bleed" might be > able > > > to > > > > use it to their advantage. > > > > > > > > As every other sport has standards regarding their equipment, we > > > want > > > > some standard of decency on your cube as well. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > Only the polypropylene stickers that come with most cubes will > > > peel > > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) > stickers > > > from > > > > > rubiks.com will not peel. (Although their corners do > occasionally > > > > > fold if very careless.) I do not recommend purchasing the > > > > > polypropylene stickers from rubiks.com, they are basically > > > laminated > > > > > paper with a dye in between. > > > > > > > > > > So why do they sell both sticker types? The ones that last > longer > > > > > are muted in brightness and the ones that peel easily are > quite > > > > > bright and cheerful. > > > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > > > In general, due to their pricing and failure to make PVC > stickers > > > > > thick enough, I personally boycott them. Instead I opt to buy > from > > > > > cubesmith.com, which offers superior service and stickers of > > > amazing > > > > > quality and lifespan. > > > > > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > > > rubiks.com's PVC ones are rather "hard." This has trade-offs > as > > > well > > > > > which is probably beyond the scope of this topic. > > > > > > > > > > The problem with painting your cube in anyway, is that it's > going > > > to > > > > > end up looking terrible. Trust me, I've tried everyting. > Besides, > > > it > > > > > somehow violates an intrinsic nature of the pop icon itself. > And > > > for > > > > > the same reason I don't use tiled cubes. So unless you are > going > > > for > > > > > a special look... I see no reason why any passionate cuber > would > > > > > want to do that to their cubes, let alone their main > speedcube. > > > > > > > > > > On the other hand, is it really not alllowed in competitions? > I > > > was > > > > > not aware of this. Plus, I'm sure that some one was using a > > > painted > > > > > cube at Nationals 04... o_O?? When was this rule added and > why? > > > > > (Just curious, doesn't really concern me.) > > > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather crappy > > > > > service IMHO, but I've hear varing things from other buyers. > > > > > > > > > > -Doug > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > <no_reply@> wrote: > > > > > > > > > > > > Well my suggestion was not given with competitions in mind, > but > > > > > rather > > > > > > a way to prevent sticker peeling. Nail polish holds up very > > > well. > > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > > > Marcus Stuhr > > > > > > Wharton & CAS '09 > > > > > > University of Pennsylvania > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > > > wrote: > > > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > > competitions, do > > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > > > Tyson Mao > > > > > > > Astrophysics '06 > > > > > > > California Institute of Technology > > > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with > nail > > > > > polish: > > > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle > simmons > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the > problem > > > of > > > > > their > > > > > > > > stickers wearing out, and end up buying those > sticker-pack- > > > > > things. i > > > > > > > > dont have the money or patience (lol, mostly patience), > so i > > > > > came up > > > > > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > > > coloured > > > > > plastic > > > > > > > > squares (used instead of stickers), and sanded them. > then i > > > > > took what > > > > > > > > was left of the original stickers off my cube and then > > > > > cleaned it. i > > > > > > > > sanded the cube and cleaned it again. this was to > ensure a > > > > > good bond > > > > > > > > between the cube an plastic bits. and then glued the > plastic > > > > > on the > > > > > > > > cube. > > > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted right > > > away. > > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. > probably > > > > > > because i > > > > > > > > was still so used to my normal cube. i got used to this > in > > > > > about 30 > > > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 > of an > > > > > inch, > > > > > > wich > > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing machine > > > oil. > > > > > > > > > (i experiment with different oils on my cubes and so > far > > > > > olive oil, > > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or > someone > > > > > else > > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > --------------------------------- > > > > > > > > > Get a sneak peak at messages with a handy reading > pane. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4934. [Speed cubing group] Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 01:48:11 -0000

Technically aren't different types of stickers also prone to an element of subjective quality? Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > No, the standards for the cube do not allow for nail polish. Area > coverage by nail polish is subjective and quality of the nail polish > job is also subjective so we want to avoid that. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > What if there is absolutely no polish bleedover? Assume that the exact > > area covered by a sticker is then replaced by nail polish -- no > > difference in area covered. Are white plastic cubes allowed even > > though the way the colors interact with the eyes may differ? What > > about differing color schemes? I mean any such things can technically > > provide an "advantage" for certain people -- as long as there is no > > difference in area of visibility or the nature of the visibility > > itself (ie. from any given angle it is no easier or harder to > > determine a predefined color on either a stickered or polished > > edge/corner). Would this be an unfair request in terms of a > > modification of the rules? Polish stays so much easier than stickers > > and doesn't mess up when you apply silicone to the cube. Furthermore, > > stickers for the bigger cubes are just not up to snuff (I mean > > technically any peeling of a sticker on a 5x5x5 cube, for instance, > > may give a BLD cuber a tactile advantage, etc). > > > > Marcus Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote: > > > > > > Not if doing so interferes with the progress of the competition. If > > it > > > doesn't affect the competition, how would anyone know? > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > Understandable but lame -- are you allowed to use other > > competitors' > > > > cubes at least? > > > > > > > > Marcus Stuhr > > > > Wharton & CAS '09 > > > > University of Pennsylvania > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > > wrote: > > > > > > > > > > Rules were changed in 2006. > > > > > > > > > > Two main reasons. People who have colors that "bleed" might be > > able > > > > to > > > > > use it to their advantage. > > > > > > > > > > As every other sport has standards regarding their equipment, we > > > > want > > > > > some standard of decency on your cube as well. > > > > > > > > > > Tyson Mao > > > > > Astrophysics '06 > > > > > California Institute of Technology > > > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > Only the polypropylene stickers that come with most cubes will > > > > peel > > > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) > > stickers > > > > from > > > > > > rubiks.com will not peel. (Although their corners do > > occasionally > > > > > > fold if very careless.) I do not recommend purchasing the > > > > > > polypropylene stickers from rubiks.com, they are basically > > > > laminated > > > > > > paper with a dye in between. > > > > > > > > > > > > So why do they sell both sticker types? The ones that last > > longer > > > > > > are muted in brightness and the ones that peel easily are > > quite > > > > > > bright and cheerful. > > > > > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > > > > > In general, due to their pricing and failure to make PVC > > stickers > > > > > > thick enough, I personally boycott them. Instead I opt to buy > > from > > > > > > cubesmith.com, which offers superior service and stickers of > > > > amazing > > > > > > quality and lifespan. > > > > > > > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > > > > rubiks.com's PVC ones are rather "hard." This has trade-offs > > as > > > > well > > > > > > which is probably beyond the scope of this topic. > > > > > > > > > > > > The problem with painting your cube in anyway, is that it's > > going > > > > to > > > > > > end up looking terrible. Trust me, I've tried everyting. > > Besides, > > > > it > > > > > > somehow violates an intrinsic nature of the pop icon itself. > > And > > > > for > > > > > > the same reason I don't use tiled cubes. So unless you are > > going > > > > for > > > > > > a special look... I see no reason why any passionate cuber > > would > > > > > > want to do that to their cubes, let alone their main > > speedcube. > > > > > > > > > > > > On the other hand, is it really not alllowed in competitions? > > I > > > > was > > > > > > not aware of this. Plus, I'm sure that some one was using a > > > > painted > > > > > > cube at Nationals 04... o_O?? When was this rule added and > > why? > > > > > > (Just curious, doesn't really concern me.) > > > > > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather crappy > > > > > > service IMHO, but I've hear varing things from other buyers. > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > Well my suggestion was not given with competitions in mind, > > but > > > > > > rather > > > > > > > a way to prevent sticker peeling. Nail polish holds up very > > > > well. > > > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > > > > > Marcus Stuhr > > > > > > > Wharton & CAS '09 > > > > > > > University of Pennsylvania > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@> > > > > > > wrote: > > > > > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > > > competitions, do > > > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > > > > > Tyson Mao > > > > > > > > Astrophysics '06 > > > > > > > > California Institute of Technology > > > > > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with > > nail > > > > > > polish: > > > > > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle > > simmons > > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the > > problem > > > > of > > > > > > their > > > > > > > > > stickers wearing out, and end up buying those > > sticker-pack- > > > > > > things. i > > > > > > > > > dont have the money or patience (lol, mostly patience), > > so i > > > > > > came up > > > > > > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > > > > coloured > > > > > > plastic > > > > > > > > > squares (used instead of stickers), and sanded them. > > then i > > > > > > took what > > > > > > > > > was left of the original stickers off my cube and then > > > > > > cleaned it. i > > > > > > > > > sanded the cube and cleaned it again. this was to > > ensure a > > > > > > good bond > > > > > > > > > between the cube an plastic bits. and then glued the > > plastic > > > > > > on the > > > > > > > > > cube. > > > > > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted right > > > > away. > > > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. > > probably > > > > > > > because i > > > > > > > > > was still so used to my normal cube. i got used to this > > in > > > > > > about 30 > > > > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 > > of an > > > > > > inch, > > > > > > > wich > > > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing machine > > > > oil. > > > > > > > > > > (i experiment with different oils on my cubes and so > > far > > > > > > olive oil, > > > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or > > someone > > > > > > else > > > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > > --------------------------------- > > > > > > > > > > Get a sneak peak at messages with a handy reading > > pane. > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4935. Re: [Speed cubing group] Re: cheap, almost non wear stickers!
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 18:51:12 -0700

Blindfold stickers are examined before the competition. If stickers are not satisfactory, we ask that they are replaced before the competition. This is not possible with nail polish. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 27, 2006, at 6:48 PM, kyuubree wrote: > Technically aren't different types of stickers also prone to an > element of subjective quality? > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote: > > > > No, the standards for the cube do not allow for nail polish. Area > > coverage by nail polish is subjective and quality of the nail polish > > job is also subjective so we want to avoid that. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > > > What if there is absolutely no polish bleedover? Assume that the > exact > > > area covered by a sticker is then replaced by nail polish -- no > > > difference in area covered. Are white plastic cubes allowed even > > > though the way the colors interact with the eyes may differ? What > > > about differing color schemes? I mean any such things can > technically > > > provide an "advantage" for certain people -- as long as there is > no > > > difference in area of visibility or the nature of the visibility > > > itself (ie. from any given angle it is no easier or harder to > > > determine a predefined color on either a stickered or polished > > > edge/corner). Would this be an unfair request in terms of a > > > modification of the rules? Polish stays so much easier than > stickers > > > and doesn't mess up when you apply silicone to the cube. > Furthermore, > > > stickers for the bigger cubes are just not up to snuff (I mean > > > technically any peeling of a sticker on a 5x5x5 cube, for > instance, > > > may give a BLD cuber a tactile advantage, etc). > > > > > > Marcus Stuhr > > > Wharton & CAS '09 > > > University of Pennsylvania > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > Not if doing so interferes with the progress of the > competition. If > > > it > > > > doesn't affect the competition, how would anyone know? > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > > > Understandable but lame -- are you allowed to use other > > > competitors' > > > > > cubes at least? > > > > > > > > > > Marcus Stuhr > > > > > Wharton & CAS '09 > > > > > University of Pennsylvania > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tmao@> > > > > > wrote: > > > > > > > > > > > > Rules were changed in 2006. > > > > > > > > > > > > Two main reasons. People who have colors that "bleed" might > be > > > able > > > > > to > > > > > > use it to their advantage. > > > > > > > > > > > > As every other sport has standards regarding their > equipment, we > > > > > want > > > > > > some standard of decency on your cube as well. > > > > > > > > > > > > Tyson Mao > > > > > > Astrophysics '06 > > > > > > California Institute of Technology > > > > > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > > > Only the polypropylene stickers that come with most cubes > will > > > > > peel > > > > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) > > > stickers > > > > > from > > > > > > > rubiks.com will not peel. (Although their corners do > > > occasionally > > > > > > > fold if very careless.) I do not recommend purchasing the > > > > > > > polypropylene stickers from rubiks.com, they are basically > > > > > laminated > > > > > > > paper with a dye in between. > > > > > > > > > > > > > > So why do they sell both sticker types? The ones that last > > > longer > > > > > > > are muted in brightness and the ones that peel easily are > > > quite > > > > > > > bright and cheerful. > > > > > > > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > > > > > > > In general, due to their pricing and failure to make PVC > > > stickers > > > > > > > thick enough, I personally boycott them. Instead I opt to > buy > > > from > > > > > > > cubesmith.com, which offers superior service and stickers > of > > > > > amazing > > > > > > > quality and lifespan. > > > > > > > > > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > > > > > rubiks.com's PVC ones are rather "hard." This has > trade-offs > > > as > > > > > well > > > > > > > which is probably beyond the scope of this topic. > > > > > > > > > > > > > > The problem with painting your cube in anyway, is that > it's > > > going > > > > > to > > > > > > > end up looking terrible. Trust me, I've tried everyting. > > > Besides, > > > > > it > > > > > > > somehow violates an intrinsic nature of the pop icon > itself. > > > And > > > > > for > > > > > > > the same reason I don't use tiled cubes. So unless you are > > > going > > > > > for > > > > > > > a special look... I see no reason why any passionate cuber > > > would > > > > > > > want to do that to their cubes, let alone their main > > > speedcube. > > > > > > > > > > > > > > On the other hand, is it really not alllowed in > competitions? > > > I > > > > > was > > > > > > > not aware of this. Plus, I'm sure that some one was using > a > > > > > painted > > > > > > > cube at Nationals 04... o_O?? When was this rule added and > > > why? > > > > > > > (Just curious, doesn't really concern me.) > > > > > > > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather > crappy > > > > > > > service IMHO, but I've hear varing things from other > buyers. > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > Well my suggestion was not given with competitions in > mind, > > > but > > > > > > > rather > > > > > > > > a way to prevent sticker peeling. Nail polish holds up > very > > > > > well. > > > > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > > > > > > > Marcus Stuhr > > > > > > > > Wharton & CAS '09 > > > > > > > > University of Pennsylvania > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tmao@> > > > > > > > wrote: > > > > > > > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > > > > competitions, do > > > > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > > > > > > > Tyson Mao > > > > > > > > > Astrophysics '06 > > > > > > > > > California Institute of Technology > > > > > > > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with > > > nail > > > > > > > polish: > > > > > > > > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle > > > simmons > > > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the > > > problem > > > > > of > > > > > > > their > > > > > > > > > > stickers wearing out, and end up buying those > > > sticker-pack- > > > > > > > things. i > > > > > > > > > > dont have the money or patience (lol, mostly > patience), > > > so i > > > > > > > came up > > > > > > > > > > with a funny souloution, thats cheap and long > lasting. > > > > > > > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > > > > > coloured > > > > > > > plastic > > > > > > > > > > squares (used instead of stickers), and sanded them. > > > then i > > > > > > > took what > > > > > > > > > > was left of the original stickers off my cube and > then > > > > > > > cleaned it. i > > > > > > > > > > sanded the cube and cleaned it again. this was to > > > ensure a > > > > > > > good bond > > > > > > > > > > between the cube an plastic bits. and then glued the > > > plastic > > > > > > > on the > > > > > > > > > > cube. > > > > > > > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted > right > > > > > away. > > > > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. > > > probably > > > > > > > > because i > > > > > > > > > > was still so used to my normal cube. i got used to > this > > > in > > > > > > > about 30 > > > > > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, > 1/8 > > > of an > > > > > > > inch, > > > > > > > > wich > > > > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing > machine > > > > > oil. > > > > > > > > > > > (i experiment with different oils on my cubes and > so > > > far > > > > > > > olive oil, > > > > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or > > > someone > > > > > > > else > > > > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > > > --------------------------------- > > > > > > > > > > > Get a sneak peak at messages with a handy reading > > > pane. > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4936. [Speed cubing group] Re: cheap, almost non wear stickers!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 01:52:42 -0000

Well, bummer. Looks like I gotta sit this one out, then. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Blindfold stickers are examined before the competition. If stickers > are not satisfactory, we ask that they are replaced before the > competition. This is not possible with nail polish. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 27, 2006, at 6:48 PM, kyuubree wrote: > > > Technically aren't different types of stickers also prone to an > > element of subjective quality? > > > > Marcus Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote: > > > > > > No, the standards for the cube do not allow for nail polish. Area > > > coverage by nail polish is subjective and quality of the nail polish > > > job is also subjective so we want to avoid that. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > > > > > What if there is absolutely no polish bleedover? Assume that the > > exact > > > > area covered by a sticker is then replaced by nail polish -- no > > > > difference in area covered. Are white plastic cubes allowed even > > > > though the way the colors interact with the eyes may differ? What > > > > about differing color schemes? I mean any such things can > > technically > > > > provide an "advantage" for certain people -- as long as there is > > no > > > > difference in area of visibility or the nature of the visibility > > > > itself (ie. from any given angle it is no easier or harder to > > > > determine a predefined color on either a stickered or polished > > > > edge/corner). Would this be an unfair request in terms of a > > > > modification of the rules? Polish stays so much easier than > > stickers > > > > and doesn't mess up when you apply silicone to the cube. > > Furthermore, > > > > stickers for the bigger cubes are just not up to snuff (I mean > > > > technically any peeling of a sticker on a 5x5x5 cube, for > > instance, > > > > may give a BLD cuber a tactile advantage, etc). > > > > > > > > Marcus Stuhr > > > > Wharton & CAS '09 > > > > University of Pennsylvania > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > > wrote: > > > > > > > > > > Not if doing so interferes with the progress of the > > competition. If > > > > it > > > > > doesn't affect the competition, how would anyone know? > > > > > > > > > > Tyson Mao > > > > > Astrophysics '06 > > > > > California Institute of Technology > > > > > > > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > > > > > Understandable but lame -- are you allowed to use other > > > > competitors' > > > > > > cubes at least? > > > > > > > > > > > > Marcus Stuhr > > > > > > Wharton & CAS '09 > > > > > > University of Pennsylvania > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tmao@> > > > > > > wrote: > > > > > > > > > > > > > > Rules were changed in 2006. > > > > > > > > > > > > > > Two main reasons. People who have colors that "bleed" might > > be > > > > able > > > > > > to > > > > > > > use it to their advantage. > > > > > > > > > > > > > > As every other sport has standards regarding their > > equipment, we > > > > > > want > > > > > > > some standard of decency on your cube as well. > > > > > > > > > > > > > > Tyson Mao > > > > > > > Astrophysics '06 > > > > > > > California Institute of Technology > > > > > > > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > > > > > Only the polypropylene stickers that come with most cubes > > will > > > > > > peel > > > > > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) > > > > stickers > > > > > > from > > > > > > > > rubiks.com will not peel. (Although their corners do > > > > occasionally > > > > > > > > fold if very careless.) I do not recommend purchasing the > > > > > > > > polypropylene stickers from rubiks.com, they are basically > > > > > > laminated > > > > > > > > paper with a dye in between. > > > > > > > > > > > > > > > > So why do they sell both sticker types? The ones that last > > > > longer > > > > > > > > are muted in brightness and the ones that peel easily are > > > > quite > > > > > > > > bright and cheerful. > > > > > > > > > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > > > > > > > > > In general, due to their pricing and failure to make PVC > > > > stickers > > > > > > > > thick enough, I personally boycott them. Instead I opt to > > buy > > > > from > > > > > > > > cubesmith.com, which offers superior service and stickers > > of > > > > > > amazing > > > > > > > > quality and lifespan. > > > > > > > > > > > > > > > > Also, do note that cubesmith sets are somewhat "soft," and > > > > > > > > rubiks.com's PVC ones are rather "hard." This has > > trade-offs > > > > as > > > > > > well > > > > > > > > which is probably beyond the scope of this topic. > > > > > > > > > > > > > > > > The problem with painting your cube in anyway, is that > > it's > > > > going > > > > > > to > > > > > > > > end up looking terrible. Trust me, I've tried everyting. > > > > Besides, > > > > > > it > > > > > > > > somehow violates an intrinsic nature of the pop icon > > itself. > > > > And > > > > > > for > > > > > > > > the same reason I don't use tiled cubes. So unless you are > > > > going > > > > > > for > > > > > > > > a special look... I see no reason why any passionate cuber > > > > would > > > > > > > > want to do that to their cubes, let alone their main > > > > speedcube. > > > > > > > > > > > > > > > > On the other hand, is it really not alllowed in > > competitions? > > > > I > > > > > > was > > > > > > > > not aware of this. Plus, I'm sure that some one was using > > a > > > > > > painted > > > > > > > > cube at Nationals 04... o_O?? When was this rule added and > > > > why? > > > > > > > > (Just curious, doesn't really concern me.) > > > > > > > > > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather > > crappy > > > > > > > > service IMHO, but I've hear varing things from other > > buyers. > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > Well my suggestion was not given with competitions in > > mind, > > > > but > > > > > > > > rather > > > > > > > > > a way to prevent sticker peeling. Nail polish holds up > > very > > > > > > well. > > > > > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > > > > > > > > > Marcus Stuhr > > > > > > > > > Wharton & CAS '09 > > > > > > > > > University of Pennsylvania > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > <tmao@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > > > > > competitions, do > > > > > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > > > > > > > > > Tyson Mao > > > > > > > > > > Astrophysics '06 > > > > > > > > > > California Institute of Technology > > > > > > > > > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint with > > > > nail > > > > > > > > polish: > > > > > > > > > > > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle > > > > simmons > > > > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the > > > > problem > > > > > > of > > > > > > > > their > > > > > > > > > > > stickers wearing out, and end up buying those > > > > sticker-pack- > > > > > > > > things. i > > > > > > > > > > > dont have the money or patience (lol, mostly > > patience), > > > > so i > > > > > > > > came up > > > > > > > > > > > with a funny souloution, thats cheap and long > > lasting. > > > > > > > > > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and removed the > > > > > > coloured > > > > > > > > plastic > > > > > > > > > > > squares (used instead of stickers), and sanded them. > > > > then i > > > > > > > > took what > > > > > > > > > > > was left of the original stickers off my cube and > > then > > > > > > > > cleaned it. i > > > > > > > > > > > sanded the cube and cleaned it again. this was to > > > > ensure a > > > > > > > > good bond > > > > > > > > > > > between the cube an plastic bits. and then glued the > > > > plastic > > > > > > > > on the > > > > > > > > > > > cube. > > > > > > > > > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted > > right > > > > > > away. > > > > > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. > > > > probably > > > > > > > > > because i > > > > > > > > > > > was still so used to my normal cube. i got used to > > this > > > > in > > > > > > > > about 30 > > > > > > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, > > 1/8 > > > > of an > > > > > > > > inch, > > > > > > > > > wich > > > > > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing > > machine > > > > > > oil. > > > > > > > > > > > > (i experiment with different oils on my cubes and > > so > > > > far > > > > > > > > olive oil, > > > > > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > > > > > > > > > apologies if this is also on the net somewhere, or > > > > someone > > > > > > > > else > > > > > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > > > > --------------------------------- > > > > > > > > > > > > Get a sneak peak at messages with a handy reading > > > > pane. > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4937. Re: cheap, almost non wear stickers!
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 27 Jul 2006 18:40:06 -0700

I painted my revenge cube. I took off the stickers and painte with little jars of model paint, which has an acrylic-like toughness. I see what you mean about it not looking very good. I guess if I had put thin tape along all the edges it would have looked fine, as the paint would form squares much like stickers, rather than covering pretty much the whole face of the cubie. As for solving the pocket cube, I found from the "Jeff Conquers the Cube in 45 Seconds" book about what he calls "correct edges". It is a clever visual shortcut for corner placement (so that the four sides of the layer are solid, i.e. correct edges). You have either no correct edges, one correct edge, or all correct edges. If you have none, just swap two diagonal corners. If you have one correct edge, swap the two adjacent corners across from it. That's it. By the way, when doing the second layer the same way, remember that in 2*2*2 speak, a double parallel swap is equivalent in effect to a diagonal swap, and a 3-cycle is equivalent to an adjacent swap. Billy [Non-text portions of this message have been removed]
4938. cube dad
From: happydog454 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 02:05:51 -0000

We got a 3x3 for my daughter. I went through the booklet when we first got it and solved it with the various prescribed turns and what not. she messed around with it and left it on her dresser. Six months later (yesterday) her 8 year old brother picked it up for the first time, and did it in about an hour. My son was far from interested six months ago, other than thinking it looked neat. I understand that there are various methods to solve the cube, from beginner to expert. But are any of them that intuitive that an eight year old can figure it out without ever seeing anyone solve it? What's going on here? -Ryan
4939. Re: [Speed cubing group] cube dad
From: "Adam Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Jul 2006 21:13:29 -0500

Yeah, this happens all the time with 8 year olds. It's called "peeling off the stickers." On 7/27/06, happydog454 <no_reply@yahoogroups.com> wrote: > > We got a 3x3 for my daughter. I went through the booklet when we first > got it and solved > it with the various prescribed turns and what not. she messed around with > it and left it on > her dresser. Six months later (yesterday) her 8 year old brother picked it > up for the first > time, and did it in about an hour. My son was far from interested six > months ago, other > than thinking it looked neat. I understand that there are various methods > to solve the > cube, from beginner to expert. But are any of them that intuitive that an > eight year old > can figure it out without ever seeing anyone solve it? What's going on > here? -Ryan > > > [Non-text portions of this message have been removed]
4940. Re: cube dad
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 02:25:08 -0000

It's not unusual for somebody to solve it on their own. He might have a gift for spacial thinking. He might have intuitively stumbled upon commutators. It doesn't seem too far fetched at all. -Doug --- In speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...> wrote: > > We got a 3x3 for my daughter. I went through the booklet when we first got it and solved > it with the various prescribed turns and what not. she messed around with it and left it on > her dresser. Six months later (yesterday) her 8 year old brother picked it up for the first > time, and did it in about an hour. My son was far from interested six months ago, other > than thinking it looked neat. I understand that there are various methods to solve the > cube, from beginner to expert. But are any of them that intuitive that an eight year old > can figure it out without ever seeing anyone solve it? What's going on here? -Ryan >
4941. [Speed cubing group] Re: cheap, almost non wear stickers!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 02:35:12 -0000

Hem, Jon was into painting his cubes a whle back, I was hoping for input from him. I can understand how you feel. I've argued for as many non-standard things as any cuber has. It dates back to me wanting to use a different color scheme in the Toronto Chamionship. However, in this case I agree with the rules as stated. It's much easier to police stickers than any sort of paint. Besides, any paint I've used chips away and quickly looks aweful... Assuming you cube as much as I do, then it would be cheaper in the long run to buy stickers. Stronger, longer lasting paints would cost much more than stickers and if you factor in the life of the cube than it still is not worth it. (I did the math.) Then again it might not chip off so much if I wasn't solving my cube >300 times daily, hehe. -Doug --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Well, bummer. Looks like I gotta sit this one out, then. > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > Blindfold stickers are examined before the competition. If stickers > > are not satisfactory, we ask that they are replaced before the > > competition. This is not possible with nail polish. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 27, 2006, at 6:48 PM, kyuubree wrote: > > > > > Technically aren't different types of stickers also prone to an > > > element of subjective quality? > > > > > > Marcus Stuhr > > > Wharton & CAS '09 > > > University of Pennsylvania > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > No, the standards for the cube do not allow for nail polish. Area > > > > coverage by nail polish is subjective and quality of the nail > polish > > > > job is also subjective so we want to avoid that. > > > > > > > > Tyson Mao > > > > Astrophysics '06 > > > > California Institute of Technology > > > > > > > > On Jul 27, 2006, at 5:43 PM, kyuubree wrote: > > > > > > > > > What if there is absolutely no polish bleedover? Assume that the > > > exact > > > > > area covered by a sticker is then replaced by nail polish -- no > > > > > difference in area covered. Are white plastic cubes allowed even > > > > > though the way the colors interact with the eyes may differ? What > > > > > about differing color schemes? I mean any such things can > > > technically > > > > > provide an "advantage" for certain people -- as long as there is > > > no > > > > > difference in area of visibility or the nature of the visibility > > > > > itself (ie. from any given angle it is no easier or harder to > > > > > determine a predefined color on either a stickered or polished > > > > > edge/corner). Would this be an unfair request in terms of a > > > > > modification of the rules? Polish stays so much easier than > > > stickers > > > > > and doesn't mess up when you apply silicone to the cube. > > > Furthermore, > > > > > stickers for the bigger cubes are just not up to snuff (I mean > > > > > technically any peeling of a sticker on a 5x5x5 cube, for > > > instance, > > > > > may give a BLD cuber a tactile advantage, etc). > > > > > > > > > > Marcus Stuhr > > > > > Wharton & CAS '09 > > > > > University of Pennsylvania > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > > > wrote: > > > > > > > > > > > > Not if doing so interferes with the progress of the > > > competition. If > > > > > it > > > > > > doesn't affect the competition, how would anyone know? > > > > > > > > > > > > Tyson Mao > > > > > > Astrophysics '06 > > > > > > California Institute of Technology > > > > > > > > > > > > On Jul 27, 2006, at 10:30 AM, kyuubree wrote: > > > > > > > > > > > > > Understandable but lame -- are you allowed to use other > > > > > competitors' > > > > > > > cubes at least? > > > > > > > > > > > > > > Marcus Stuhr > > > > > > > Wharton & CAS '09 > > > > > > > University of Pennsylvania > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tmao@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Rules were changed in 2006. > > > > > > > > > > > > > > > > Two main reasons. People who have colors that "bleed" > might > > > be > > > > > able > > > > > > > to > > > > > > > > use it to their advantage. > > > > > > > > > > > > > > > > As every other sport has standards regarding their > > > equipment, we > > > > > > > want > > > > > > > > some standard of decency on your cube as well. > > > > > > > > > > > > > > > > Tyson Mao > > > > > > > > Astrophysics '06 > > > > > > > > California Institute of Technology > > > > > > > > > > > > > > > > On Jul 27, 2006, at 6:23 AM, d_funny007 wrote: > > > > > > > > > > > > > > > > > Only the polypropylene stickers that come with most cubes > > > will > > > > > > > peel > > > > > > > > > that easily. Polyvinyl chloride (PVC/polychloroethene) > > > > > stickers > > > > > > > from > > > > > > > > > rubiks.com will not peel. (Although their corners do > > > > > occasionally > > > > > > > > > fold if very careless.) I do not recommend purchasing the > > > > > > > > > polypropylene stickers from rubiks.com, they are > basically > > > > > > > laminated > > > > > > > > > paper with a dye in between. > > > > > > > > > > > > > > > > > > So why do they sell both sticker types? The ones that > last > > > > > longer > > > > > > > > > are muted in brightness and the ones that peel easily are > > > > > quite > > > > > > > > > bright and cheerful. > > > > > > > > > > > > > > > > > > The solution: make thicker PVC stickers! > > > > > > > > > > > > > > > > > > In general, due to their pricing and failure to make PVC > > > > > stickers > > > > > > > > > thick enough, I personally boycott them. Instead I > opt to > > > buy > > > > > from > > > > > > > > > cubesmith.com, which offers superior service and > stickers > > > of > > > > > > > amazing > > > > > > > > > quality and lifespan. > > > > > > > > > > > > > > > > > > Also, do note that cubesmith sets are somewhat > "soft," and > > > > > > > > > rubiks.com's PVC ones are rather "hard." This has > > > trade-offs > > > > > as > > > > > > > well > > > > > > > > > which is probably beyond the scope of this topic. > > > > > > > > > > > > > > > > > > The problem with painting your cube in anyway, is that > > > it's > > > > > going > > > > > > > to > > > > > > > > > end up looking terrible. Trust me, I've tried everyting. > > > > > Besides, > > > > > > > it > > > > > > > > > somehow violates an intrinsic nature of the pop icon > > > itself. > > > > > And > > > > > > > for > > > > > > > > > the same reason I don't use tiled cubes. So unless > you are > > > > > going > > > > > > > for > > > > > > > > > a special look... I see no reason why any passionate > cuber > > > > > would > > > > > > > > > want to do that to their cubes, let alone their main > > > > > speedcube. > > > > > > > > > > > > > > > > > > On the other hand, is it really not alllowed in > > > competitions? > > > > > I > > > > > > > was > > > > > > > > > not aware of this. Plus, I'm sure that some one was > using > > > a > > > > > > > painted > > > > > > > > > cube at Nationals 04... o_O?? When was this rule > added and > > > > > why? > > > > > > > > > (Just curious, doesn't really concern me.) > > > > > > > > > > > > > > > > > > Oh, I almost forgot to mention... rubiks.com has rather > > > crappy > > > > > > > > > service IMHO, but I've hear varing things from other > > > buyers. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > Well my suggestion was not given with competitions in > > > mind, > > > > > but > > > > > > > > > rather > > > > > > > > > > a way to prevent sticker peeling. Nail polish holds up > > > very > > > > > > > well. > > > > > > > > > > Why aren't such cubes allowed, by the way? > > > > > > > > > > > > > > > > > > > > Marcus Stuhr > > > > > > > > > > Wharton & CAS '09 > > > > > > > > > > University of Pennsylvania > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > Tyson Mao > > > > > <tmao@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > No... I have to disagree. If you intend to compete in > > > > > > > > > competitions, do > > > > > > > > > > > not use nail polish. Such cubes are not allowed. > > > > > > > > > > > > > > > > > > > > > > Tyson Mao > > > > > > > > > > > Astrophysics '06 > > > > > > > > > > > California Institute of Technology > > > > > > > > > > > > > > > > > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > > > > > > > > > > > > > > > > > Do what I do. Peel off the stickers and repaint > with > > > > > nail > > > > > > > > > polish: > > > > > > > > > > > > > > > > > > > > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > > > > > > > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle > > > > > simmons > > > > > > > > > > > > <beamfreak314@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > hi all. > > > > > > > > > > > > > > > > > > > > > > > > > > okay so im sure that just about everyone has the > > > > > problem > > > > > > > of > > > > > > > > > their > > > > > > > > > > > > stickers wearing out, and end up buying those > > > > > sticker-pack- > > > > > > > > > things. i > > > > > > > > > > > > dont have the money or patience (lol, mostly > > > patience), > > > > > so i > > > > > > > > > came up > > > > > > > > > > > > with a funny souloution, thats cheap and long > > > lasting. > > > > > > > > > > > > > > > > > > > > > > > > > > i took a cheapy dollar store cube, and > removed the > > > > > > > coloured > > > > > > > > > plastic > > > > > > > > > > > > squares (used instead of stickers), and sanded > them. > > > > > then i > > > > > > > > > took what > > > > > > > > > > > > was left of the original stickers off my cube and > > > then > > > > > > > > > cleaned it. i > > > > > > > > > > > > sanded the cube and cleaned it again. this was to > > > > > ensure a > > > > > > > > > good bond > > > > > > > > > > > > between the cube an plastic bits. and then > glued the > > > > > plastic > > > > > > > > > on the > > > > > > > > > > > > cube. > > > > > > > > > > > > > > > > > > > > > > > > > > this brings up two obvoius issues, wich i noted > > > right > > > > > > > away. > > > > > > > > > > > > > 1. the cube was heavier, seemingly, alot heavier. > > > > > probably > > > > > > > > > > because i > > > > > > > > > > > > was still so used to my normal cube. i got used to > > > this > > > > > in > > > > > > > > > about 30 > > > > > > > > > > > > mins of solving. > > > > > > > > > > > > > > > > > > > > > > > > > > 2. the cube is bigger. true, but only by about, > > > 1/8 > > > > > of an > > > > > > > > > inch, > > > > > > > > > > wich > > > > > > > > > > > > i got fully used to in about an hour or so. > > > > > > > > > > > > > > > > > > > > > > > > > > this particullar mod cube is lubed with sewing > > > machine > > > > > > > oil. > > > > > > > > > > > > > (i experiment with different oils on my cubes > and > > > so > > > > > far > > > > > > > > > olive oil, > > > > > > > > > > > > and sewing machine oil are my favourites.) > > > > > > > > > > > > > > > > > > > > > > > > > > apologies if this is also on the net > somewhere, or > > > > > someone > > > > > > > > > else > > > > > > > > > > > > posted a similar mod or suggestion. > > > > > > > > > > > > > > > > > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > > > > > > > > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > > > > All new Yahoo! Mail - > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > > > > Get a sneak peak at messages with a handy reading > > > > > pane. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4942. Eastsheen 2x2
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 02:41:57 -0000

Right now I have two options for a 2x2 from Mefferts. Should I get the assembly one or the normal one. Getting the assembly one brings out one question: what if I need to lube it again? The normal one brings out the question "how would I disassemble it?" Suggestions? -Tim
4943. Re: Eastsheen 2x2
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 08:17:52 -0000

I wasn't aware they started doing this. Pretty cool though. I would go for the assembly version. They end up being the same though, same price too. it does say that for the assembly one: "can not be disassembled." Thus I assume that it's really the exact same thing, and the only benefit to getting it dissassembled is so that you can look at their mechanism, which I would love to, since they can't normally be disassembled (with the exception of 1 interesting claim I heard from one Japanese cube site). BTW, I don't think that either version comes with Lube. Also this type of plastic does not benefit as much from lubrication as normal cube plastics. So in conlusion, it matters very little. It is good to have one of those though. I still use mine a little bit every now and then, Cubesmith stickers though, cuz the included ones will peel. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Right now I have two options for a 2x2 from Mefferts. Should I get the > assembly one or the normal one. Getting the assembly one brings out > one question: what if I need to lube it again? The normal one brings > out the question "how would I disassemble it?" Suggestions? > > -Tim >
4944. Re: cube dad
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 10:33:18 -0000

Hi :-) I think we have a lot of hyperintelligent aliens out there camouflaging as humans ;-) Or wait, maybe i have just been dreaming that or seen it on TV :-P Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@...> wrote: > > We got a 3x3 for my daughter. I went through the booklet when we first got it and solved > it with the various prescribed turns and what not. she messed around with it and left it on > her dresser. Six months later (yesterday) her 8 year old brother picked it up for the first > time, and did it in about an hour. My son was far from interested six months ago, other > than thinking it looked neat. I understand that there are various methods to solve the > cube, from beginner to expert. But are any of them that intuitive that an eight year old > can figure it out without ever seeing anyone solve it? What's going on here? -Ryan >
4945. Re: cube dad
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 13:04:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@. ..> wrote: > > What's going on here? How about asking him, can't he speak? That is, how he solved it. Or make a video and show us. Stefan
4946. Re: [Speed cubing group] Re: cube dad
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 28 Jul 2006 17:00:39 +0200

And in Sweden: Liten kubfantast! - 2006-07-23 19:39 Min son som nyss fyllt sex år hittade min gamla kub och efter att han funderat ett tag på sitt rum så hade han löst den helt på egen hand. Nu undrar jag om någon vet om detta är vanligt att någon så lite gammal löser kuben, för själv så tycker jag det verkar smått otroligt. /En stolt mor My son, newly six, found my old cube and after thinking a while in his room he had solved it totally on his own. Now I´m wondering, if anybody knows, if it is usual that such a young one solves the cube, for I myself find it unbelievable/A proud mother R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, July 28, 2006 3:04 PM Subject: [Speed cubing group] Re: cube dad --- In speedsolvingrubikscube@yahoogroups.com, happydog454 <no_reply@. ..> wrote: > > What's going on here? How about asking him, can't he speak? That is, how he solved it. Or make a video and show us. Stefan [Non-text portions of this message have been removed]
4947. Re: Eastsheen 2x2
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 15:24:59 -0000

Well, generally, my eastsheen puzzle (5x5) works really well once you lube it, so I'll just go for the assembly one. -Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I wasn't aware they started doing this. Pretty cool though. I would go > for the assembly version. They end up being the same though, same > price too. it does say that for the assembly one: "can not be > disassembled." Thus I assume that it's really the exact same thing, > and the only benefit to getting it dissassembled is so that you can > look at their mechanism, which I would love to, since they can't > normally be disassembled (with the exception of 1 interesting claim I > heard from one Japanese cube site). > > BTW, I don't think that either version comes with Lube. Also this type > of plastic does not benefit as much from lubrication as normal cube > plastics. > > So in conlusion, it matters very little. It is good to have one of > those though. I still use mine a little bit every now and then, > Cubesmith stickers though, cuz the included ones will peel. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Right now I have two options for a 2x2 from Mefferts. Should I get > the > > assembly one or the normal one. Getting the assembly one brings out > > one question: what if I need to lube it again? The normal one brings > > out the question "how would I disassemble it?" Suggestions? > > > > -Tim > > >
4948. new method to solve the 3x3x3 LL
From: "joffrey" <sakd00@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 13:28:15 -0000

Here is the link to my home made method ! Enjoy this fast and simple method which use only 35 algorithms. Its difficulty is between the beginner method and the Fridrich's one. http://cyberkenny.free.fr/RubiksCube/MethodEnglish/
4949. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 17:17:52 -0000

Hello, And now I'll talk about making my solver available to others. Yes, I intend to make my five-stage available to people who would like to try it. There are a number of issues to take care of first, though. First, the program uses huge data files. In its current form, the files take up a little over 4.7 gigabytes or about 1.4 gigabytes compressed. So it seems rather large for downloading. It seems more convenient to put on a DVD data disc. It would be possible to convert the files to pack 5 values per byte, to reduce the total file size to around 2.7 gigabytes. I'm not sure about the memory requirements at this point, but I expect at least a 512 MB system would be required. Second, I'll note the program uses a very simple algorithm right now. It simply looks for a move that will get it one move closer to a distance-0 position of the current stage. It repeats that until it reaches a distance-0 position, and then repeats for the next stage, and so on through all five stages. There may often be multiple such moves that will work, and depending on what path is picked to solve one stage may affect how many moves will be required at the next stage. So what I'm trying to say is that it could be modified to try multiple paths in the first four stages in order to find shorter overall solutions than what it currently produces, at some cost in extra time required. At present, it also doesn't even simplify redundant moves that may occur across stage boundaries. I'm also thinking of modifying it so the boundaries for the five stages are clearly indicated (if the user desires that). Algorithms that use an iterative deepening search with pruning tables should be able to provide even shorter solutions, if what you really want is near optimal solutions. I wrote my solver to validate my five-stage method. The goal of the solver has not been to generate near-optimal solutions. Third, it initially just created random cubes to solve. I've added an ability to parse a scramble string, but I assume an input format based upon facelet pattern is desirable, or better, a GUI interface that lets you modify facelets, rotate slices, and so on. Right now, the program is designed for use in a command window. Fourth, my program currently uses an absolute path for where to look for the data files. That needs to be changed. Currently I have been using a Visual Studio .NET compiler, so I believe it requires .NET runtime software even though I do not really use any .NET features. I am not clear if that's much of a problem for Windows users. I am thinking porting it to Java may make it generally useful on more platforms. Finally, I want to do some generally cleaning up of the code. The current program outputs some rather meaningless text that I want to eliminate, for example. I am planning on being at the U.S. Nationals, so I will try to have some DVD data discs available at that time. I will try to have a usable version of the solver and the data on the disc. I would like to be be given a nominal amount of money for each disc to cover media cost and the time I spend making them. After U.S. Nationals, I will try to figure out what to do for people who can't make it there. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hello Per! Here are my answers to the questions you asked. > > > - how did u come up with those 5 stages? > > I used the program called GAP to look at the sizes of various > subgroups (based upon slice turn generators) of the 4x4x4 supercube > group. I looked for nested groups for which the quotient of the > respective sizes was less than 1E+13, preferably less than 1E+12. > Based on this, it looked to me that it was within the realm of > possibility to analyze the 4x4x4 supercube using the 5 stages that I > chose. Of course, it made sense to me to limit my actual analysis to > the "ordinary" 4x4x4, since that would be far easier to do and > probably of more general interest. > > > - how do u make sure u have no "parity" before the last stage? (for > > instance UFr and UBl swapped is impossible in the half turn subgroup) > > As for the specific case you mention, in stage 3, I make sure that the > edges end up in an even permutation (at the completion of that stage). > The restricted set of moves of the later stages do not permit the > parity of the edges to change. If UFr and UBl are swapped (and all > other edges are in place), you have an odd permutation of edges, so > that case is not possible when you get to stage 5. (In fact, I missed > the fact that this parity constraint needed to be part of stage 3 when > I initially attempted to do the stage 3 analysis.) > > In general, the half-turn subgroup of the 4x4x4 supercube allows > certain mutually exclusive sets of eight cubies to be permuted among > themselves. Each of these sets of eight can be further divided into > two sets of four that are permuted among themselves. Of these 576 > permutations, only 96 are reachable with half turns only. For the > ordinary 4x4x4, the 96 permutations of the centers reduce to 12 > distinguishable configurations. So there are 96^3 configurations of > edge cubies, 96 configurations of the corner cubies, and 12^3 > configurations of the center cubies that are reachable with half turns > only. It turns out that all combinations (96^3 * 96 * 12^3) of these > configurations are reachable with half turns. (A side note: for the > 4x4x4 supercube, only 1/8 of the 96^3 * 96 * 96^3 positions are > reachable with half turns.) So I have to make sure that each of the > seven sets of eight cubies get put into one of the allowable > configurations by the end of stage 4. > > > - are u going to make the solver available for the cubing community? > > I'll comment on this in a separate post later. > > > - now how about an analysis for the 5x5x5? > > Well, I would say I won't be tackling that immediately. I am thinking > of doing all five stages of my 4x4x4 analysis in terms of "twist > turns" as opposed to slice turns. (I've done this for two of the > stages only, so far.) I've also thought about doing the same five > stages for the 4x4x4 supercube. > > > - and finally, how about doing a similar analysis for one of the > > frequently used common methods (centers-first -> pairing-up -> > > 3x3x3+parity)on the 4x4x4? > > Jaap Scherphuis has done a 2-stage analysis of the centers-first part > (see message 20514). His analysis assumes doing two opposite centers > first. > > Pairing edges and fixing edge parities involve temporarily breaking up > the solved centers, so the analysis would have to allow for that in > some way. This adds some complexity to the analysis, but I imagine > that such an analysis could be carried out. > > Perhaps after U.S. Nationals I'll at least give a closer look at the > feasibility of these last two suggestions. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > I have now read the above mentioned article. It's great! I have a > > few questions: > > > > - how did u come up with those 5 stages? > > - how do u make sure u have no "parity" before the last stage? (for > > instance UFr and UBl swapped is impossible in the half turn subgroup) > > - are u going to make the solver available for the cubing community? > > - now how about an analysis for the 5x5x5? > > - and finally, how about doing a similar analysis for one of the > > frequently used common methods (centers-first -> pairing-up -> > > 3x3x3+parity)on the 4x4x4? > > > > For the latter u probably have to divide the steps into substeps to > > make the state space small enough for full analysis :-) > > > > - Per > > >
4950. Re: new method to solve the 3x3x3 LL
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 19:51:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "joffrey" <sakd00@...> wrote: > > Here is the link to my home made method ! Enjoy this fast and simple > method which use only 35 algorithms. Its difficulty is between the > beginner method and the Fridrich's one. > > http://cyberkenny.free.fr/RubiksCube/MethodEnglish/ What are the advantages over OE+OC+PLL? Cheers! Stefan
4951. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 19:57:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > First, the program uses huge data files. In its current form, the > files take up a little over 4.7 gigabytes or about 1.4 gigabytes > compressed. So it seems rather large for downloading. It seems more > convenient to put on a DVD data disc. I assume the data was computed? Can't it be computed again on another computer? Cheers! Stefan
4952. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 20:45:42 -0000

Hi Stefan :-) That's what im thinking also. For example for Kociemba's Cube Explorer the pruning tables are computed first time u run the program. Then simply read from disk into memory on successive runs. Same goes the huge optimal solver that generates even larger pruning tables. So, yes it must be possible to generate the data on another computer. Technically there might be some issuse though, when RAM is limited below the size for the file(s) generated. Many i/o operations might make the calculations painfully slow ?? Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > First, the program uses huge data files. In its current form, the > > files take up a little over 4.7 gigabytes or about 1.4 gigabytes > > compressed. So it seems rather large for downloading. It seems more > > convenient to put on a DVD data disc. > > I assume the data was computed? Can't it be computed again on another > computer? > > Cheers! > Stefan >
4953. Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 22:33:58 -0000

Is there some kind of formula or program somewhere that you can use to figure out the amount of algorithms needed for certain steps of a method?
4954. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 23:12:26 -0000

Well, I thought about distributing programs for generating the files, but here is why I thought otherwise. First, my code for generating the files assume 1 GB of RAM. So this would mean the user would definitely need 1 GB of RAM unless I made major changes to the code. Second, the runtime to generate the files is huge. I was thinking it might be days, but in checking my log files, it looks like the runtime for all five stages combined was about 21 hours. This was on a 2.4GHz P4. Third, due to the way my algorithms squeezed the data into 1 GB, it was necessary to write disk files after each "step" of processing. Afterwards, the files from the various steps may have been needed to be merged into a single file, or for some of the stages, just the last file would be needed. This created a lot more in the way of disk files than what was ultimately needed for the solver program. In some cases, extra file processing steps were performed to convert the files into a more convenient format. To have the user generate the files, This process really needs some redesign to make it more automated and convenient for the user. However, it would take some time for me to do this and test it. Perhaps sometime after U.S. Nationals, I'll look into doing this, if people are interested in generating the files themselves after knowing what the memory requirements are and how much runtime is involved. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan :-) > > That's what im thinking also. For example for Kociemba's Cube Explorer > the pruning tables are computed first time u run the program. Then > simply read from disk into memory on successive runs. Same goes the > huge optimal solver that generates even larger pruning tables. So, yes > it must be possible to generate the data on another computer. > Technically there might be some issuse though, when RAM is limited > below the size for the file(s) generated. Many i/o operations might > make the calculations painfully slow ?? > > Cheers! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > First, the program uses huge data files. In its current form, the > > > files take up a little over 4.7 gigabytes or about 1.4 gigabytes > > > compressed. So it seems rather large for downloading. It seems more > > > convenient to put on a DVD data disc. > > > > I assume the data was computed? Can't it be computed again on > another > > computer? > > > > Cheers! > > Stefan > > >
4955. Re: Is there a way to figure the number of cases for a step?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Jul 2006 01:25:39 -0000

Yes and no.... it depends on how proficent you are at using things like a computer algebra proogram like GAP, the Burnside Counting Theorem, or writting a quick bruteforce program to do the count. Really, there is no quick program that will do what you ask, in general. Typically you should just post the situation here, as carefully and well defined as possible. Given a few days I'm sure you will be swampped with right answers... How consistant these answers are, is going to depend on how well your question is posed. I'm sure lots of ppl here love interesting case count questions. To you suprise, it might even be something previously answered. In most cases, I just count them using pencil and paper because I've done that sort of thing so much. Instead of saying "amount of algorithms," something like "number of distinct cases" would be more precise. Follow that up with a long list of "disclaimers" as to what should be counted as distinct. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Is there some kind of formula or program somewhere that you can use to > figure out the amount of algorithms needed for certain steps of a > method? >
4956. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Jul 2006 02:21:20 -0000

I'm not sure if I'm ready to post the idea yet...I will anyway so that I can make my decision for what direction I should take. Alright, what would be the number of distinct cases for a step like this: Permute U corners while bringing E edges to E layer and keeping the orientation of all edges on the cube. All edges on the cube are already oriented before going to this step. The 4 E-edges may be at UF, UR, UB, UL, DF, DR, FR, BR, BL, and FL. The algorithm must not mess up UFL, DL, DBL, DB, DBR, or DFR. The E edges do not have to be placed in their right places in this step, they only have to be in the layer somewhere, oriented. The U and D edges do not have to be placed in their right spots either. The U edges can be at DF, DR, or anywhere in U, it doesn't matter, as long as they are oriented...same goes for the 2 D edges. The 4 U corners don't have to be lined up with the centers once the algorithm is done. E layer doesn't have to be lined up either That is all of the disclaimers I could think about. I don't know how to do this because I don't know what is possible on the cube except the basic stuff like there are always an even number of oriented edges or none at all. I went over every case I could think of 2 nights ago and I got 97 cases, today I counted 80 something. I'm not sure which of those cases aren't possible though. Kind of like how you can't have 2 edges in U un-permuted when the rest of the cube is solved. Also, what about this: Permute 6 edges. The edges are at UF, UR, UB, UL, DF, and DR. The rest of the cube must not be affected at all. I really would be surprised if either of those have been answered before. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Yes and no.... it depends on how proficent you are at using things > like a computer algebra proogram like GAP, the Burnside Counting > Theorem, or writting a quick bruteforce program to do the count. > > Really, there is no quick program that will do what you ask, in > general. Typically you should just post the situation here, as > carefully and well defined as possible. Given a few days I'm sure > you will be swampped with right answers... How consistant these > answers are, is going to depend on how well your question is posed. > > I'm sure lots of ppl here love interesting case count questions. To > you suprise, it might even be something previously answered. > > In most cases, I just count them using pencil and paper because I've > done that sort of thing so much. > > Instead of saying "amount of algorithms," something like "number of > distinct cases" would be more precise. Follow that up with a long > list of "disclaimers" as to what should be counted as distinct. > > > -Doug > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Is there some kind of formula or program somewhere that you can > use to > > figure out the amount of algorithms needed for certain steps of a > > method? > > >
4957. Re: [Speed cubing group] Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Jul 2006 22:57:09 -0400

Another option is to share the file with Bittorrent. 1.4GB really isn't that big a file by today's standards. I downloaded a 14GB file with Bittorrent, and it only took a couple days. I'd be willing to host a tracker for the file if you'd like. On 7/28/06, Bruce Norskog <brnorsk@...> wrote: > > Perhaps sometime after U.S. Nationals, I'll look into doing this, if > people are interested in generating the files themselves after knowing > what the memory requirements are and how much runtime is involved. >
4958. [Speed cubing group] Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Jul 2006 09:05:13 -0000

I'd be interested in a copy. I'll leave my server on and help seed if need be. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > Another option is to share the file with Bittorrent. 1.4GB really > isn't that big a file by today's standards. I downloaded a 14GB file > with Bittorrent, and it only took a couple days. I'd be willing to > host a tracker for the file if you'd like. > > On 7/28/06, Bruce Norskog <brnorsk@...> wrote: > > > > Perhaps sometime after U.S. Nationals, I'll look into doing this, if > > people are interested in generating the files themselves after knowing > > what the memory requirements are and how much runtime is involved. > > >
4959. Re: Is there a way to figure the number of cases for a step?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Jul 2006 14:58:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > All edges on the cube are already oriented before going to this > step. There's no general definition for orientation so you need to provide one.
4960. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Jul 2006 21:09:57 -0000

I'm not too sure what you mean, but I'm using yellow on top, blue on the right, orange in the front. All of the yellow and white edges face the white or yellow center (it doesn't matter) and all of the blue and green edges are facing the blue or green centers. It's like Petrus, the edges are oriented that way, and if you do F or B it messes up 4 edges. Does that help. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > wrote: > > > > All edges on the cube are already oriented before going to this > > step. > > There's no general definition for orientation so you need to provide > one. >
4961. Re: Is there a way to figure the number of cases for a step?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 00:52:28 -0000

That does help. Actually I use a different EO definition... I treat L and R as flipping 4 edges. Also, could you double check this: "The algorithm must not mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are you sure you don't mean 'DFL' there? Also what would you count as a distinct case? I could group diagonally-symmetric cases as one. I could even group cases that use inverse algorithms together. If U layer is not free for the first turn, than you could get what I like to think of as a single case counted 4 times. This question sounds familiar, like I've already heard something similar before, but it is definately a hard one and may take some time. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I'm not too sure what you mean, but I'm using yellow on top, blue on > the right, orange in the front. All of the yellow and white edges > face the white or yellow center (it doesn't matter) and all of the > blue and green edges are facing the blue or green centers. It's like > Petrus, the edges are oriented that way, and if you do F or B it > messes up 4 edges. > > Does that help. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > wrote: > > > > > > All edges on the cube are already oriented before going to this > > > step. > > > > There's no general definition for orientation so you need to > provide > > one. > > >
4962. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 03:12:40 -0000

Yeah, it was supposed to say "DFL". I don't really understand or know anything about inverses and mirrors and symmetry and all of that crazy stuff but hopefully this helps: -Add in the inverses the stuff like that but tell me how many distinct cases there are with those included and without. -Don't count U adjustments. I don't mind having to adjust U before doing an algorithm. So far I'm thinking it's around 102. If so, no way. I'm going with my other option. This is what I've been counting: Already permuted: 17 cases Diagonal swap: 18 cases (1 for E edges already in E) Adjacent swap: 69 cases (same as above) Is there a site that describes these kinds of things? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That does help. Actually I use a different EO definition... I treat > L and R as flipping 4 edges. > > Also, could you double check this: "The algorithm must not > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are > you sure you don't mean 'DFL' there? Also what would you count as a > distinct case? I could group diagonally-symmetric cases as one. I > could even group cases that use inverse algorithms together. If U > layer is not free for the first turn, than you could get what I like > to think of as a single case counted 4 times. > > This question sounds familiar, like I've already heard something > similar before, but it is definately a hard one and may take some > time. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > I'm not too sure what you mean, but I'm using yellow on top, blue > on > > the right, orange in the front. All of the yellow and white edges > > face the white or yellow center (it doesn't matter) and all of the > > blue and green edges are facing the blue or green centers. It's > like > > Petrus, the edges are oriented that way, and if you do F or B it > > messes up 4 edges. > > > > Does that help. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > wrote: > > > > > > > > All edges on the cube are already oriented before going to this > > > > step. > > > > > > There's no general definition for orientation so you need to > > provide > > > one. > > > > > >
4963. Belgian presentation
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 14:51:50 +0000 (GMT)

I'm searching for cubers for a speedcubingpresentation in Gierle, near Turnhout, Belgium. Together with some fellow cubers I can show the people all about our art. So if you're Belgian or Dutch, or even from further away, and you're interested. Just post a reply. There will be food and a place to stay. It will be on a big summerparty for the whole village. Just let me know [Non-text portions of this message have been removed]
4964. Last Minute Stuff for Nationals 06
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 19:31:16 -0000

Hi, Since I'm about to leave soon, I thought it would be a good idea to start a thread for people to exchange some last-minute info. Although most ppl are staying at the Coventry Motor Inn, me, Bob, and ChrisH worked out something over at the Adante Hotel. My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am parinoid of internet bots/cralwers, lol.) Call me if you need a ride, I rented a car and plan to be there for 2 weeks. Say if you want to be picked up from either airport, I'll see what I can do, if you contact me a couple hours prior. Is there anything going on Thursday? Setup and going to see the Exploratorium would be good to do in the afternoon or something. I don't know if that would be a welcome idea though. I think that Thursday night there might be something at either one of the hotel lobbies or Clancy's place (contact me or him about that). I will be doing a lot of touristy stuff, and taking a lot of pics becasue I'm a photography freak. This time I brought my favorite camera and will be sure to take many pictures of you guys (some vid too). So far I got a good idea of who is and isn't comming. I do hear that Brent is having some difficulty with making arrangments, I fear. Perhaps if someone is driving from TX and can give him a lift... I know San Francisco pretty well guys, probably as well as any non- local that will be attending. Btw, the public transit system (BART) is one of the best in the country. It will take you from the airport to a few blocks from almost anything I can think of (most notably Berkeley U, Union Square, and the Wharf/Piers). Well except maybe the Exploratorium... I'm not sure how to get there using only BART and cable cars (busses perhaps?). I can help shuttle ppl form the Coventry to the Exploratorium though if that becomes a problem. I know that not all of you can afford a hefty series of cab fares. If you want to contact me, call me; I won't be reading this forum till after I come back. Good luck with getting things together, and have a safe trip. -Doug (almost packed!!)
4965. Re: Belgian presentation
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 20:36:30 -0000

I'd like to come if I can make it, I'm quite busy, you didn't say when it was. Maybe you can send me more info... --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > I'm searching for cubers for a speedcubingpresentation in Gierle, near Turnhout, Belgium. > Together with some fellow cubers I can show the people all about our art. So if you're Belgian or Dutch, or even from further away, and you're interested. Just post a reply. There will be food and a place to stay. It will be on a big summerparty for the whole village. > > Just let me know > > > > [Non-text portions of this message have been removed] >
4966. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 14:23:05 -0700 (PDT)

It's true... Difficulty with $ this year is INTENSE... If ANYONE is driving, please email me asap. If $ profit is wanted, that can be arranged also. Peace out guys. Thanks Doug. -Brent d_funny007 <no_reply@yahoogroups.com> wrote: Hi, Since I'm about to leave soon, I thought it would be a good idea to start a thread for people to exchange some last-minute info. Although most ppl are staying at the Coventry Motor Inn, me, Bob, and ChrisH worked out something over at the Adante Hotel. My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am parinoid of internet bots/cralwers, lol.) Call me if you need a ride, I rented a car and plan to be there for 2 weeks. Say if you want to be picked up from either airport, I'll see what I can do, if you contact me a couple hours prior. Is there anything going on Thursday? Setup and going to see the Exploratorium would be good to do in the afternoon or something. I don't know if that would be a welcome idea though. I think that Thursday night there might be something at either one of the hotel lobbies or Clancy's place (contact me or him about that). I will be doing a lot of touristy stuff, and taking a lot of pics becasue I'm a photography freak. This time I brought my favorite camera and will be sure to take many pictures of you guys (some vid too). So far I got a good idea of who is and isn't comming. I do hear that Brent is having some difficulty with making arrangments, I fear. Perhaps if someone is driving from TX and can give him a lift... I know San Francisco pretty well guys, probably as well as any non- local that will be attending. Btw, the public transit system (BART) is one of the best in the country. It will take you from the airport to a few blocks from almost anything I can think of (most notably Berkeley U, Union Square, and the Wharf/Piers). Well except maybe the Exploratorium... I'm not sure how to get there using only BART and cable cars (busses perhaps?). I can help shuttle ppl form the Coventry to the Exploratorium though if that becomes a problem. I know that not all of you can afford a hefty series of cab fares. If you want to contact me, call me; I won't be reading this forum till after I come back. Good luck with getting things together, and have a safe trip. -Doug (almost packed!!) :) --Brent --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
4967. US Nationals
From: "Ravi Fernando" <rubik12346@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 22:07:02 -0000

I'm also having transportation issues. I probably won't be able to come. -Ravi
4968. Re: Is there a way to figure the number of cases for a step?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 22:35:02 -0000

Hi, >From what I understand, you have 4 corner cubies in the U layer to be put into correct relative order (orientation doesn't matter). You have 10 edges that can be permuted around without changing orientation. Of those 10 edges, 4 are E-layer edges which can be considered indistinguishable from each other. These E-layer edges are all required to end up in the E layer. The other set of 6 edges can also be considered to be indistinguishable from each other. The U layer can be rotated before (and after, if you want the corners correctly placed relative to the center) the algorithm. Likewise, the E layer can be rotated before and after the algorithm. (Rotating after to get the E-layer centers back into correct position, if needed.) So to count the different cases you can have, consider the different cases of where the E-layer edges can be, and count the cases for each of the possible corner permutation situations (no swap, swap 2 adjacent, swap to diagonally opposite). First break down the edge cases by how many might be in each layer. For each possible number of E-layer edges in each of the layers, determine the number of cases possible for each of the corner permutation situations. Then build a table of all the possibilities: (best viewed using fixed-width font) U-E-D no swap adj. swap diag. swap ----- ------- --------- ---------- 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 --- --- --- 25 72 44 So I get 25+72+44 = 141 cases. The 1 in parentheses in the table indicates the case where no algorithm needs to be performed. So if you don't count that case, then I get 140. I have not considered the diagonal symmetry in the above, but then, I understand you were not asking for that to be taken into consideration. I just thought I would add my own comments about the edge orientation issue. I agree with Doug in that the key in what you said was that F and B moves flip four edges. >From that I assume you mean, that to be oriented: - an edge cubie that belongs in the M or S slice, and is currently located in one of those slices, must have its U or D facelet aligned with the U or D center - an edge cubie that belongs in the M or S slice, and is located in the E slice, must have it U or D facelet aligned with the F or B center. - an edge cubie that belongs in the E slice, and is located in the E slice, must have its F or B facelet aligned with the F or B center (or equivalently, its R or L face aligned with the R or L center) - an edge cubie that belongs in the E slice, and is located in the M or S slice, must have its F or B face aligned with the U or D center. When an edge is in the inner slice that it belongs to, its usually assumed that the edge would be oriented if each of its facelets is aligned with the same color center, or the center that is opposite that center. (Someone could define edge orientation in a way such that the above would not be the case, but I would say this is rare.) But when an edge is moved to a different inner slice than the one it belongs in, it is not generally as clear what it means to be oriented. Doug mentioned a way of defining edge orientation such that moving L or R a quarter-turn flips four edges. There is yet another way of defining edge orientation that I have used in computer analyses of the cube. You can define edge orientation such that moving any of the layers U, D, L, R, F, or B a quarter-turn flips all four edges moved. This is the most symmetrical way of defining edge orientation. But define edge orientation in the way that makes the most sense for your situation. With your way, you can keep all edges oriented simply by avoiding F, F', B, and B' moves (F2 and B2 okay, of course). - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Yeah, it was supposed to say "DFL". > > I don't really understand or know anything about inverses and mirrors > and symmetry and all of that crazy stuff but hopefully this helps: > > -Add in the inverses the stuff like that but tell me how many > distinct cases there are with those included and without. > > -Don't count U adjustments. I don't mind having to adjust U before > doing an algorithm. > > So far I'm thinking it's around 102. If so, no way. I'm going with > my other option. This is what I've been counting: > > Already permuted: 17 cases > Diagonal swap: 18 cases (1 for E edges already in E) > Adjacent swap: 69 cases (same as above) > > Is there a site that describes these kinds of things? > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > That does help. Actually I use a different EO definition... I treat > > L and R as flipping 4 edges. > > > > Also, could you double check this: "The algorithm must not > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are > > you sure you don't mean 'DFL' there? Also what would you count as a > > distinct case? I could group diagonally-symmetric cases as one. I > > could even group cases that use inverse algorithms together. If U > > layer is not free for the first turn, than you could get what I > like > > to think of as a single case counted 4 times. > > > > This question sounds familiar, like I've already heard something > > similar before, but it is definately a hard one and may take some > > time. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> wrote: > > > > > > I'm not too sure what you mean, but I'm using yellow on top, blue > > on > > > the right, orange in the front. All of the yellow and white > edges > > > face the white or yellow center (it doesn't matter) and all of > the > > > blue and green edges are facing the blue or green centers. It's > > like > > > Petrus, the edges are oriented that way, and if you do F or B it > > > messes up 4 edges. > > > > > > Does that help. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> > > > > wrote: > > > > > > > > > > All edges on the cube are already oriented before going to > this > > > > > step. > > > > > > > > There's no general definition for orientation so you need to > > > provide > > > > one. > > > > > > > > > >
4969. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 23:16:18 -0000

Thanks. All of what you said sounds right. But there is one thing I'm not sure if you considered that I may have looked over in your post. What about the "empty spaces" available in E for the cases where 2 E edges need to be placed? Like, if you have an empty space at FR and BR or you can have the spaces at FR and BL (although you could do R2ER2 before the algorithm). If it really is 140 cases then that is WAY too many for me to make and learn. I'm definitly going with my other option. --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > From what I understand, you have 4 corner cubies in the U layer to be > put into correct relative order (orientation doesn't matter). You have > 10 edges that can be permuted around without changing orientation. Of > those 10 edges, 4 are E-layer edges which can be considered > indistinguishable from each other. These E-layer edges are all > required to end up in the E layer. The other set of 6 edges can also > be considered to be indistinguishable from each other. The U layer can > be rotated before (and after, if you want the corners correctly placed > relative to the center) the algorithm. Likewise, the E layer can be > rotated before and after the algorithm. (Rotating after to get the > E-layer centers back into correct position, if needed.) > > So to count the different cases you can have, consider the different > cases of where the E-layer edges can be, and count the cases for each > of the possible corner permutation situations (no swap, swap 2 > adjacent, swap to diagonally opposite). First break down the edge > cases by how many might be in each layer. For each possible number of > E-layer edges in each of the layers, determine the number of cases > possible for each of the corner permutation situations. > > Then build a table of all the possibilities: > > (best viewed using fixed-width font) > > U-E-D no swap adj. swap diag. swap > ----- ------- --------- ---------- > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > --- --- --- > 25 72 44 > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > indicates the case where no algorithm needs to be performed. So if you > don't count that case, then I get 140. > > I have not considered the diagonal symmetry in the above, but then, I > understand you were not asking for that to be taken into consideration. > > I just thought I would add my own comments about the edge orientation > issue. > > I agree with Doug in that the key in what you said was that F and B > moves flip four edges. > > From that I assume you mean, that to be oriented: > - an edge cubie that belongs in the M or S slice, and is currently > located in one of those slices, must have its U or D facelet aligned > with the U or D center > - an edge cubie that belongs in the M or S slice, and is located in > the E slice, must have it U or D facelet aligned with the F or B center. > - an edge cubie that belongs in the E slice, and is located in the E > slice, must have its F or B facelet aligned with the F or B center (or > equivalently, its R or L face aligned with the R or L center) > - an edge cubie that belongs in the E slice, and is located in the M > or S slice, must have its F or B face aligned with the U or D center. > > When an edge is in the inner slice that it belongs to, its usually > assumed that the edge would be oriented if each of its facelets is > aligned with the same color center, or the center that is opposite > that center. (Someone could define edge orientation in a way such that > the above would not be the case, but I would say this is rare.) But > when an edge is moved to a different inner slice than the one it > belongs in, it is not generally as clear what it means to be oriented. > > Doug mentioned a way of defining edge orientation such that moving L > or R a quarter-turn flips four edges. There is yet another way of > defining edge orientation that I have used in computer analyses of the > cube. You can define edge orientation such that moving any of the > layers U, D, L, R, F, or B a quarter-turn flips all four edges moved. > This is the most symmetrical way of defining edge orientation. But > define edge orientation in the way that makes the most sense for your > situation. With your way, you can keep all edges oriented simply by > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > wrote: > > > > Yeah, it was supposed to say "DFL". > > > > I don't really understand or know anything about inverses and mirrors > > and symmetry and all of that crazy stuff but hopefully this helps: > > > > -Add in the inverses the stuff like that but tell me how many > > distinct cases there are with those included and without. > > > > -Don't count U adjustments. I don't mind having to adjust U before > > doing an algorithm. > > > > So far I'm thinking it's around 102. If so, no way. I'm going with > > my other option. This is what I've been counting: > > > > Already permuted: 17 cases > > Diagonal swap: 18 cases (1 for E edges already in E) > > Adjacent swap: 69 cases (same as above) > > > > Is there a site that describes these kinds of things? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > That does help. Actually I use a different EO definition... I treat > > > L and R as flipping 4 edges. > > > > > > Also, could you double check this: "The algorithm must not > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. Are > > > you sure you don't mean 'DFL' there? Also what would you count as a > > > distinct case? I could group diagonally-symmetric cases as one. I > > > could even group cases that use inverse algorithms together. If U > > > layer is not free for the first turn, than you could get what I > > like > > > to think of as a single case counted 4 times. > > > > > > This question sounds familiar, like I've already heard something > > > similar before, but it is definately a hard one and may take some > > > time. > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > <athefre@> wrote: > > > > > > > > I'm not too sure what you mean, but I'm using yellow on top, blue > > > on > > > > the right, orange in the front. All of the yellow and white > > edges > > > > face the white or yellow center (it doesn't matter) and all of > > the > > > > blue and green edges are facing the blue or green centers. It's > > > like > > > > Petrus, the edges are oriented that way, and if you do F or B it > > > > messes up 4 edges. > > > > > > > > Does that help. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > <athefre@> > > > > > wrote: > > > > > > > > > > > > All edges on the cube are already oriented before going to > > this > > > > > > step. > > > > > > > > > > There's no general definition for orientation so you need to > > > > provide > > > > > one. > > > > > > > > > > > > > > >
4970. Re: Is there a way to figure the number of cases for a step?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 00:24:04 -0000

Hi, Yes, you're right. I considered rotations of the E layer, but not more complicated adjustment moves like R2 E R2. If you allow that, then the middle multipliers in my table all become 1, and you can just multiply the first and third number. With that, my 140 cases (excluding the do-nothing case) get reduced to 111 cases. (I think I did the arithmetic correctly.) Again, I haven't looked at using mirrors and inverses to reduce the number of algorithms further. Sorry, it looks like my table's formatting wasn't preserved, at least if viewed from the Yahoo web site. You would think the Preview button would actually show you what your post was going to look like, wouldn't you? In Preview, it looked fine, but the actual post appears to have all "redundant" space characters stripped out. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Thanks. All of what you said sounds right. But there is one thing > I'm not sure if you considered that I may have looked over in your > post. > > What about the "empty spaces" available in E for the cases where 2 E > edges need to be placed? Like, if you have an empty space at FR and > BR or you can have the spaces at FR and BL (although you could do > R2ER2 before the algorithm). > > If it really is 140 cases then that is WAY too many for me to make > and learn. I'm definitly going with my other option. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > From what I understand, you have 4 corner cubies in the U layer to > be > > put into correct relative order (orientation doesn't matter). You > have > > 10 edges that can be permuted around without changing orientation. > Of > > those 10 edges, 4 are E-layer edges which can be considered > > indistinguishable from each other. These E-layer edges are all > > required to end up in the E layer. The other set of 6 edges can also > > be considered to be indistinguishable from each other. The U layer > can > > be rotated before (and after, if you want the corners correctly > placed > > relative to the center) the algorithm. Likewise, the E layer can be > > rotated before and after the algorithm. (Rotating after to get the > > E-layer centers back into correct position, if needed.) > > > > So to count the different cases you can have, consider the different > > cases of where the E-layer edges can be, and count the cases for > each > > of the possible corner permutation situations (no swap, swap 2 > > adjacent, swap to diagonally opposite). First break down the edge > > cases by how many might be in each layer. For each possible number > of > > E-layer edges in each of the layers, determine the number of cases > > possible for each of the corner permutation situations. > > > > Then build a table of all the possibilities: > > > > (best viewed using fixed-width font) > > > > U-E-D no swap adj. swap diag. swap > > ----- ------- --------- ---------- > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > --- --- --- > > 25 72 44 > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > indicates the case where no algorithm needs to be performed. So if > you > > don't count that case, then I get 140. > > > > I have not considered the diagonal symmetry in the above, but then, > I > > understand you were not asking for that to be taken into > consideration. > > > > I just thought I would add my own comments about the edge > orientation > > issue. > > > > I agree with Doug in that the key in what you said was that F and B > > moves flip four edges. > > > > From that I assume you mean, that to be oriented: > > - an edge cubie that belongs in the M or S slice, and is currently > > located in one of those slices, must have its U or D facelet > aligned > > with the U or D center > > - an edge cubie that belongs in the M or S slice, and is located in > > the E slice, must have it U or D facelet aligned with the F or B > center. > > - an edge cubie that belongs in the E slice, and is located in the > E > > slice, must have its F or B facelet aligned with the F or B center > (or > > equivalently, its R or L face aligned with the R or L center) > > - an edge cubie that belongs in the E slice, and is located in the > M > > or S slice, must have its F or B face aligned with the U or D > center. > > > > When an edge is in the inner slice that it belongs to, its usually > > assumed that the edge would be oriented if each of its facelets is > > aligned with the same color center, or the center that is opposite > > that center. (Someone could define edge orientation in a way such > that > > the above would not be the case, but I would say this is rare.) But > > when an edge is moved to a different inner slice than the one it > > belongs in, it is not generally as clear what it means to be > oriented. > > > > Doug mentioned a way of defining edge orientation such that moving L > > or R a quarter-turn flips four edges. There is yet another way of > > defining edge orientation that I have used in computer analyses of > the > > cube. You can define edge orientation such that moving any of the > > layers U, D, L, R, F, or B a quarter-turn flips all four edges > moved. > > This is the most symmetrical way of defining edge orientation. But > > define edge orientation in the way that makes the most sense for > your > > situation. With your way, you can keep all edges oriented simply by > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > wrote: > > > > > > Yeah, it was supposed to say "DFL". > > > > > > I don't really understand or know anything about inverses and > mirrors > > > and symmetry and all of that crazy stuff but hopefully this helps: > > > > > > -Add in the inverses the stuff like that but tell me how many > > > distinct cases there are with those included and without. > > > > > > -Don't count U adjustments. I don't mind having to adjust U > before > > > doing an algorithm. > > > > > > So far I'm thinking it's around 102. If so, no way. I'm going > with > > > my other option. This is what I've been counting: > > > > > > Already permuted: 17 cases > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > Adjacent swap: 69 cases (same as above) > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > That does help. Actually I use a different EO definition... I > treat > > > > L and R as flipping 4 edges. > > > > > > > > Also, could you double check this: "The algorithm must not > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. > Are > > > > you sure you don't mean 'DFL' there? Also what would you count > as a > > > > distinct case? I could group diagonally-symmetric cases as one. > I > > > > could even group cases that use inverse algorithms together. If > U > > > > layer is not free for the first turn, than you could get what I > > > like > > > > to think of as a single case counted 4 times. > > > > > > > > This question sounds familiar, like I've already heard > something > > > > similar before, but it is definately a hard one and may take > some > > > > time. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > <athefre@> wrote: > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on top, > blue > > > > on > > > > > the right, orange in the front. All of the yellow and white > > > edges > > > > > face the white or yellow center (it doesn't matter) and all > of > > > the > > > > > blue and green edges are facing the blue or green centers. > It's > > > > like > > > > > Petrus, the edges are oriented that way, and if you do F or B > it > > > > > messes up 4 edges. > > > > > > > > > > Does that help. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" > > > > > <pochmann@> wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > <athefre@> > > > > > > wrote: > > > > > > > > > > > > > > All edges on the cube are already oriented before going > to > > > this > > > > > > > step. > > > > > > > > > > > > There's no general definition for orientation so you need > to > > > > > provide > > > > > > one. > > > > > > > > > > > > > > > > > > > > >
4971. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 00:45:08 -0000

Thanks, 111 is better than 140, but not much. If you could reduce the number using mirrors and inverses, how much would it be? If you don't mind. I've been working hard for a month trying to perfect everything so I can get to work on finding the algorithms for the idea I choose. Inverse = backwards Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R Correct? --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > Yes, you're right. I considered rotations of the E layer, but not more > complicated adjustment moves like R2 E R2. If you allow that, then the > middle multipliers in my table all become 1, and you can just multiply > the first and third number. With that, my 140 cases (excluding the > do-nothing case) get reduced to 111 cases. (I think I did the > arithmetic correctly.) Again, I haven't looked at using mirrors and > inverses to reduce the number of algorithms further. > > Sorry, it looks like my table's formatting wasn't preserved, at least > if viewed from the Yahoo web site. You would think the Preview button > would actually show you what your post was going to look like, > wouldn't you? In Preview, it looked fine, but the actual post appears > to have all "redundant" space characters stripped out. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > wrote: > > > > Thanks. All of what you said sounds right. But there is one thing > > I'm not sure if you considered that I may have looked over in your > > post. > > > > What about the "empty spaces" available in E for the cases where 2 E > > edges need to be placed? Like, if you have an empty space at FR and > > BR or you can have the spaces at FR and BL (although you could do > > R2ER2 before the algorithm). > > > > If it really is 140 cases then that is WAY too many for me to make > > and learn. I'm definitly going with my other option. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > From what I understand, you have 4 corner cubies in the U layer to > > be > > > put into correct relative order (orientation doesn't matter). You > > have > > > 10 edges that can be permuted around without changing orientation. > > Of > > > those 10 edges, 4 are E-layer edges which can be considered > > > indistinguishable from each other. These E-layer edges are all > > > required to end up in the E layer. The other set of 6 edges can also > > > be considered to be indistinguishable from each other. The U layer > > can > > > be rotated before (and after, if you want the corners correctly > > placed > > > relative to the center) the algorithm. Likewise, the E layer can be > > > rotated before and after the algorithm. (Rotating after to get the > > > E-layer centers back into correct position, if needed.) > > > > > > So to count the different cases you can have, consider the different > > > cases of where the E-layer edges can be, and count the cases for > > each > > > of the possible corner permutation situations (no swap, swap 2 > > > adjacent, swap to diagonally opposite). First break down the edge > > > cases by how many might be in each layer. For each possible number > > of > > > E-layer edges in each of the layers, determine the number of cases > > > possible for each of the corner permutation situations. > > > > > > Then build a table of all the possibilities: > > > > > > (best viewed using fixed-width font) > > > > > > U-E-D no swap adj. swap diag. swap > > > ----- ------- --------- ---------- > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > --- --- --- > > > 25 72 44 > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > indicates the case where no algorithm needs to be performed. So if > > you > > > don't count that case, then I get 140. > > > > > > I have not considered the diagonal symmetry in the above, but then, > > I > > > understand you were not asking for that to be taken into > > consideration. > > > > > > I just thought I would add my own comments about the edge > > orientation > > > issue. > > > > > > I agree with Doug in that the key in what you said was that F and B > > > moves flip four edges. > > > > > > From that I assume you mean, that to be oriented: > > > - an edge cubie that belongs in the M or S slice, and is currently > > > located in one of those slices, must have its U or D facelet > > aligned > > > with the U or D center > > > - an edge cubie that belongs in the M or S slice, and is located in > > > the E slice, must have it U or D facelet aligned with the F or B > > center. > > > - an edge cubie that belongs in the E slice, and is located in the > > E > > > slice, must have its F or B facelet aligned with the F or B center > > (or > > > equivalently, its R or L face aligned with the R or L center) > > > - an edge cubie that belongs in the E slice, and is located in the > > M > > > or S slice, must have its F or B face aligned with the U or D > > center. > > > > > > When an edge is in the inner slice that it belongs to, its usually > > > assumed that the edge would be oriented if each of its facelets is > > > aligned with the same color center, or the center that is opposite > > > that center. (Someone could define edge orientation in a way such > > that > > > the above would not be the case, but I would say this is rare.) But > > > when an edge is moved to a different inner slice than the one it > > > belongs in, it is not generally as clear what it means to be > > oriented. > > > > > > Doug mentioned a way of defining edge orientation such that moving L > > > or R a quarter-turn flips four edges. There is yet another way of > > > defining edge orientation that I have used in computer analyses of > > the > > > cube. You can define edge orientation such that moving any of the > > > layers U, D, L, R, F, or B a quarter-turn flips all four edges > > moved. > > > This is the most symmetrical way of defining edge orientation. But > > > define edge orientation in the way that makes the most sense for > > your > > > situation. With your way, you can keep all edges oriented simply by > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > > wrote: > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > I don't really understand or know anything about inverses and > > mirrors > > > > and symmetry and all of that crazy stuff but hopefully this helps: > > > > > > > > -Add in the inverses the stuff like that but tell me how many > > > > distinct cases there are with those included and without. > > > > > > > > -Don't count U adjustments. I don't mind having to adjust U > > before > > > > doing an algorithm. > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm going > > with > > > > my other option. This is what I've been counting: > > > > > > > > Already permuted: 17 cases > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > <no_reply@> wrote: > > > > > > > > > > That does help. Actually I use a different EO definition... I > > treat > > > > > L and R as flipping 4 edges. > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel right. > > Are > > > > > you sure you don't mean 'DFL' there? Also what would you count > > as a > > > > > distinct case? I could group diagonally-symmetric cases as one. > > I > > > > > could even group cases that use inverse algorithms together. If > > U > > > > > layer is not free for the first turn, than you could get what I > > > > like > > > > > to think of as a single case counted 4 times. > > > > > > > > > > This question sounds familiar, like I've already heard > > something > > > > > similar before, but it is definately a hard one and may take > > some > > > > > time. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > <athefre@> wrote: > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on top, > > blue > > > > > on > > > > > > the right, orange in the front. All of the yellow and white > > > > edges > > > > > > face the white or yellow center (it doesn't matter) and all > > of > > > > the > > > > > > blue and green edges are facing the blue or green centers. > > It's > > > > > like > > > > > > Petrus, the edges are oriented that way, and if you do F or B > > it > > > > > > messes up 4 edges. > > > > > > > > > > > > Does that help. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > Pochmann" > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > <athefre@> > > > > > > > wrote: > > > > > > > > > > > > > > > > All edges on the cube are already oriented before going > > to > > > > this > > > > > > > > step. > > > > > > > > > > > > > > There's no general definition for orientation so you need > > to > > > > > > provide > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4972. Re : [Speed cubing group] Re: Belgian presentation
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 03:09:45 +0200 (CEST)

I'll send a document to your e-mail. But what's you're name and where are you from? ----- Message d'origine ---- De : megafrikkie <megafrikkie@gmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 30 Juillet 2006, 10h36mn 30s Objet : [Speed cubing group] Re: Belgian presentation I'd like to come if I can make it, I'm quite busy, you didn't say when it was. Maybe you can send me more info... --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > I'm searching for cubers for a speedcubingpresenta tion in Gierle, near Turnhout, Belgium. > Together with some fellow cubers I can show the people all about our art. So if you're Belgian or Dutch, or even from further away, and you're interested. Just post a reply. There will be food and a place to stay. It will be on a big summerparty for the whole village. > > Just let me know > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4973. Re: Webpage completed (more or less)
From: "cue_elf" <cue_elf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 02:20:13 -0000

Hi David, Yup I will asap when i finish studying your method. Thanks for the suggestion. -Tan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Greetings Tan, > > I know my method's not famous or anything, but would you list it anyway? > > It's at: > http://www.speedcubing.com/DavidJSalvia.html > > Cheers, > > David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "cue_elf" <cue_elf@> > wrote: > > > > After 1 year of procrastination...I managed to complete my website > > finally (well more or less). > > > > You can view it here at > > > > http://qubef.bravehost.com/rubik.html > > > > Thanks for dropping by. Comments are welcomed! > > > > - Tan > > >
4974. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Jul 2006 19:41:32 -0700

If you show up at the Exploratorium at 9 AM on Friday, you can get in free with the rest of the Caltech crew. Tyson Mao Astrophysics '06 California Institute of Technology On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > Hi, > > Since I'm about to leave soon, I thought it would be a good idea to > start a thread for people to exchange some last-minute info. > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > ChrisH worked out something over at the Adante Hotel. > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > I rented a car and plan to be there for 2 weeks. Say if you want to be > picked up from either airport, I'll see what I can do, if you contact > me a couple hours prior. > > Is there anything going on Thursday? Setup and going to see the > Exploratorium would be good to do in the afternoon or something. I > don't know if that would be a welcome idea though. I think that > Thursday night there might be something at either one of the hotel > lobbies or Clancy's place (contact me or him about that). > > I will be doing a lot of touristy stuff, and taking a lot of pics > becasue I'm a photography freak. This time I brought my favorite > camera and will be sure to take many pictures of you guys (some vid > too). > > So far I got a good idea of who is and isn't comming. I do hear that > Brent is having some difficulty with making arrangments, I fear. > Perhaps if someone is driving from TX and can give him a lift... > > I know San Francisco pretty well guys, probably as well as any non- > local that will be attending. Btw, the public transit system (BART) is > one of the best in the country. It will take you from the airport to a > few blocks from almost anything I can think of (most notably Berkeley > U, Union Square, and the Wharf/Piers). Well except maybe the > Exploratorium... I'm not sure how to get there using only BART and > cable cars (busses perhaps?). I can help shuttle ppl form the Coventry > to the Exploratorium though if that becomes a problem. I know that not > all of you can afford a hefty series of cab fares. > > If you want to contact me, call me; I won't be reading this forum till > after I come back. Good luck with getting things together, and have a > safe trip. > > -Doug (almost packed!!) > > >
4975. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 02:56:23 -0000

I'll probably be there at 8:30 then :) I tend to be really early for stuff :) I land in San Fran at 4:20 so if anyone wants to do something on thursday, I know people are doing stuff, just send an e-mail my way... See you all there, Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > If you show up at the Exploratorium at 9 AM on Friday, you can get in > free with the rest of the Caltech crew. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > > Hi, > > > > Since I'm about to leave soon, I thought it would be a good idea to > > start a thread for people to exchange some last-minute info. > > > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > > ChrisH worked out something over at the Adante Hotel. > > > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > > I rented a car and plan to be there for 2 weeks. Say if you want to be > > picked up from either airport, I'll see what I can do, if you contact > > me a couple hours prior. > > > > Is there anything going on Thursday? Setup and going to see the > > Exploratorium would be good to do in the afternoon or something. I > > don't know if that would be a welcome idea though. I think that > > Thursday night there might be something at either one of the hotel > > lobbies or Clancy's place (contact me or him about that). > > > > I will be doing a lot of touristy stuff, and taking a lot of pics > > becasue I'm a photography freak. This time I brought my favorite > > camera and will be sure to take many pictures of you guys (some vid > > too). > > > > So far I got a good idea of who is and isn't comming. I do hear that > > Brent is having some difficulty with making arrangments, I fear. > > Perhaps if someone is driving from TX and can give him a lift... > > > > I know San Francisco pretty well guys, probably as well as any non- > > local that will be attending. Btw, the public transit system (BART) is > > one of the best in the country. It will take you from the airport to a > > few blocks from almost anything I can think of (most notably Berkeley > > U, Union Square, and the Wharf/Piers). Well except maybe the > > Exploratorium... I'm not sure how to get there using only BART and > > cable cars (busses perhaps?). I can help shuttle ppl form the Coventry > > to the Exploratorium though if that becomes a problem. I know that not > > all of you can afford a hefty series of cab fares. > > > > If you want to contact me, call me; I won't be reading this forum till > > after I come back. Good luck with getting things together, and have a > > safe trip. > > > > -Doug (almost packed!!) > > > > > > >
4976. Re: Unofficial Stanford Competition
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 03:12:02 -0000

Hey Tyson --- How'd the unofficial competition at EBF go? And does the "Black Hole" still exist? (see previous posting) curious, yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Date: Saturday, July 29, 2006 > Time: 6:30 PM > Location: Stanford University > The Enchanted Broccoli Forrest (directions are below)
4977. Re: Is there a way to figure the number of cases for a step?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 04:10:39 -0000

With regard to: > Inverse = backwards > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > Correct? Not quite. Yes, inverses means execute the algorithm backwards, so L U F2 R' would become R F2 U' L', for example. Note the moves themselves are done backwards, not just the order of the moves. Since your only symmetry axis is diagonal (BL-FR), the usual way of mirroring will (generally speaking) not work. Think of it as if you are looking at the FR corner of the cube instead of looking at the F face. So you get the following pairs of moves and their mirror counterparts. F R' F' R F2 R2 L B' L' B L2 B2 U U' D D' U2 U2 D2 D2 This type of mirroring may not be as intuitive to most people and may take some getting used to. However, if you have an algorithm that does not have an effect on the edge in the DR position, then it appears to me that such an algorithm could be mirrored in the "usual" way. Note that an algorithm that moves the DR cubie would move the DL cubie if you mirrored the algorithm in the usual left-right fashion. But you don't allow the DL cubie to be affected, so that mirror algorithm could not be used. If you do mirroring about the BL-FR axis, however, an algorithm that moves the DR cubie will move the DF cubie, and that cubie is allowed to move. Your example LUL'ULU2L' becomes B'U'BU'B'U2B. Since that alg only affects the U layer (and specifically not the DR position), your mirror version could also be used. I'll note that this alg (a version of Sune) does not affect the order of the U corners or move anything into the E layer, so it isn't useful for the particular method step you're talking about, though. (Of course, I know you never claimed that it would be.) Hope this helps. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Thanks, 111 is better than 140, but not much. > > If you could reduce the number using mirrors and inverses, how much > would it be? If you don't mind. I've been working hard for a month > trying to perfect everything so I can get to work on finding the > algorithms for the idea I choose. > > Inverse = backwards > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > Correct? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > Yes, you're right. I considered rotations of the E layer, but not > more > > complicated adjustment moves like R2 E R2. If you allow that, then > the > > middle multipliers in my table all become 1, and you can just > multiply > > the first and third number. With that, my 140 cases (excluding the > > do-nothing case) get reduced to 111 cases. (I think I did the > > arithmetic correctly.) Again, I haven't looked at using mirrors and > > inverses to reduce the number of algorithms further. > > > > Sorry, it looks like my table's formatting wasn't preserved, at > least > > if viewed from the Yahoo web site. You would think the Preview > button > > would actually show you what your post was going to look like, > > wouldn't you? In Preview, it looked fine, but the actual post > appears > > to have all "redundant" space characters stripped out. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > wrote: > > > > > > Thanks. All of what you said sounds right. But there is one > thing > > > I'm not sure if you considered that I may have looked over in > your > > > post. > > > > > > What about the "empty spaces" available in E for the cases where > 2 E > > > edges need to be placed? Like, if you have an empty space at FR > and > > > BR or you can have the spaces at FR and BL (although you could do > > > R2ER2 before the algorithm). > > > > > > If it really is 140 cases then that is WAY too many for me to > make > > > and learn. I'm definitly going with my other option. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > From what I understand, you have 4 corner cubies in the U layer > to > > > be > > > > put into correct relative order (orientation doesn't matter). > You > > > have > > > > 10 edges that can be permuted around without changing > orientation. > > > Of > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > indistinguishable from each other. These E-layer edges are all > > > > required to end up in the E layer. The other set of 6 edges can > also > > > > be considered to be indistinguishable from each other. The U > layer > > > can > > > > be rotated before (and after, if you want the corners correctly > > > placed > > > > relative to the center) the algorithm. Likewise, the E layer > can be > > > > rotated before and after the algorithm. (Rotating after to get > the > > > > E-layer centers back into correct position, if needed.) > > > > > > > > So to count the different cases you can have, consider the > different > > > > cases of where the E-layer edges can be, and count the cases > for > > > each > > > > of the possible corner permutation situations (no swap, swap 2 > > > > adjacent, swap to diagonally opposite). First break down the > edge > > > > cases by how many might be in each layer. For each possible > number > > > of > > > > E-layer edges in each of the layers, determine the number of > cases > > > > possible for each of the corner permutation situations. > > > > > > > > Then build a table of all the possibilities: > > > > > > > > (best viewed using fixed-width font) > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > ----- ------- --------- ---------- > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > --- --- --- > > > > 25 72 44 > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > > indicates the case where no algorithm needs to be performed. So > if > > > you > > > > don't count that case, then I get 140. > > > > > > > > I have not considered the diagonal symmetry in the above, but > then, > > > I > > > > understand you were not asking for that to be taken into > > > consideration. > > > > > > > > I just thought I would add my own comments about the edge > > > orientation > > > > issue. > > > > > > > > I agree with Doug in that the key in what you said was that F > and B > > > > moves flip four edges. > > > > > > > > From that I assume you mean, that to be oriented: > > > > - an edge cubie that belongs in the M or S slice, and is > currently > > > > located in one of those slices, must have its U or D facelet > > > aligned > > > > with the U or D center > > > > - an edge cubie that belongs in the M or S slice, and is > located in > > > > the E slice, must have it U or D facelet aligned with the F or > B > > > center. > > > > - an edge cubie that belongs in the E slice, and is located in > the > > > E > > > > slice, must have its F or B facelet aligned with the F or B > center > > > (or > > > > equivalently, its R or L face aligned with the R or L center) > > > > - an edge cubie that belongs in the E slice, and is located in > the > > > M > > > > or S slice, must have its F or B face aligned with the U or D > > > center. > > > > > > > > When an edge is in the inner slice that it belongs to, its > usually > > > > assumed that the edge would be oriented if each of its facelets > is > > > > aligned with the same color center, or the center that is > opposite > > > > that center. (Someone could define edge orientation in a way > such > > > that > > > > the above would not be the case, but I would say this is rare.) > But > > > > when an edge is moved to a different inner slice than the one it > > > > belongs in, it is not generally as clear what it means to be > > > oriented. > > > > > > > > Doug mentioned a way of defining edge orientation such that > moving L > > > > or R a quarter-turn flips four edges. There is yet another way > of > > > > defining edge orientation that I have used in computer analyses > of > > > the > > > > cube. You can define edge orientation such that moving any of > the > > > > layers U, D, L, R, F, or B a quarter-turn flips all four edges > > > moved. > > > > This is the most symmetrical way of defining edge orientation. > But > > > > define edge orientation in the way that makes the most sense > for > > > your > > > > situation. With your way, you can keep all edges oriented > simply by > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > > wrote: > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > I don't really understand or know anything about inverses and > > > mirrors > > > > > and symmetry and all of that crazy stuff but hopefully this > helps: > > > > > > > > > > -Add in the inverses the stuff like that but tell me how many > > > > > distinct cases there are with those included and without. > > > > > > > > > > -Don't count U adjustments. I don't mind having to adjust U > > > before > > > > > doing an algorithm. > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > going > > > with > > > > > my other option. This is what I've been counting: > > > > > > > > > > Already permuted: 17 cases > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > <no_reply@> wrote: > > > > > > > > > > > > That does help. Actually I use a different EO definition... > I > > > treat > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > right. > > > Are > > > > > > you sure you don't mean 'DFL' there? Also what would you > count > > > as a > > > > > > distinct case? I could group diagonally-symmetric cases as > one. > > > I > > > > > > could even group cases that use inverse algorithms > together. If > > > U > > > > > > layer is not free for the first turn, than you could get > what I > > > > > like > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > something > > > > > > similar before, but it is definately a hard one and may > take > > > some > > > > > > time. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on > top, > > > blue > > > > > > on > > > > > > > the right, orange in the front. All of the yellow and > white > > > > > edges > > > > > > > face the white or yellow center (it doesn't matter) and > all > > > of > > > > > the > > > > > > > blue and green edges are facing the blue or green > centers. > > > It's > > > > > > like > > > > > > > Petrus, the edges are oriented that way, and if you do F > or B > > > it > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > > Pochmann" > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > <athefre@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > going > > > to > > > > > this > > > > > > > > > step. > > > > > > > > > > > > > > > > There's no general definition for orientation so you > need > > > to > > > > > > > provide > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4978. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 04:26:05 -0000

I've been cubing for a long time and doing algorithms backwards since I started, I just never knew the name. Mirroring is confusing. Looks like I've got to learn how to do it though. I guess I'll go with my other idea since this one has so many algorithms. But before I completely switch, I can mirror algorithms that would place the DR edge to be able to place DF edges and it would affect the same pieces that the DR placing algorithm would, right? If I didn't explain that well enough, I'll email you about it. Thanks for helping me make my decision Bruce :) --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > With regard to: > > Inverse = backwards > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct? > > Not quite. > > Yes, inverses means execute the algorithm backwards, so L U F2 R' > would become R F2 U' L', for example. Note the moves themselves are > done backwards, not just the order of the moves. > > Since your only symmetry axis is diagonal (BL-FR), the usual way of > mirroring will (generally speaking) not work. Think of it as if you > are looking at the FR corner of the cube instead of looking at the F face. > > So you get the following pairs of moves and their mirror counterparts. > > F R' > F' R > F2 R2 > L B' > L' B > L2 B2 > U U' > D D' > U2 U2 > D2 D2 > > This type of mirroring may not be as intuitive to most people and may > take some getting used to. > > However, if you have an algorithm that does not have an effect on the > edge in the DR position, then it appears to me that such an algorithm > could be mirrored in the "usual" way. > > Note that an algorithm that moves the DR cubie would move the DL cubie > if you mirrored the algorithm in the usual left-right fashion. But you > don't allow the DL cubie to be affected, so that mirror algorithm > could not be used. If you do mirroring about the BL-FR axis, however, > an algorithm that moves the DR cubie will move the DF cubie, and that > cubie is allowed to move. > > Your example LUL'ULU2L' becomes B'U'BU'B'U2B. Since that alg only > affects the U layer (and specifically not the DR position), your > mirror version could also be used. I'll note that this alg (a version > of Sune) does not affect the order of the U corners or move anything > into the E layer, so it isn't useful for the particular method step > you're talking about, though. (Of course, I know you never claimed > that it would be.) > > Hope this helps. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > wrote: > > > > Thanks, 111 is better than 140, but not much. > > > > If you could reduce the number using mirrors and inverses, how much > > would it be? If you don't mind. I've been working hard for a month > > trying to perfect everything so I can get to work on finding the > > algorithms for the idea I choose. > > > > Inverse = backwards > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're right. I considered rotations of the E layer, but not > > more > > > complicated adjustment moves like R2 E R2. If you allow that, then > > the > > > middle multipliers in my table all become 1, and you can just > > multiply > > > the first and third number. With that, my 140 cases (excluding the > > > do-nothing case) get reduced to 111 cases. (I think I did the > > > arithmetic correctly.) Again, I haven't looked at using mirrors and > > > inverses to reduce the number of algorithms further. > > > > > > Sorry, it looks like my table's formatting wasn't preserved, at > > least > > > if viewed from the Yahoo web site. You would think the Preview > > button > > > would actually show you what your post was going to look like, > > > wouldn't you? In Preview, it looked fine, but the actual post > > appears > > > to have all "redundant" space characters stripped out. > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > > wrote: > > > > > > > > Thanks. All of what you said sounds right. But there is one > > thing > > > > I'm not sure if you considered that I may have looked over in > > your > > > > post. > > > > > > > > What about the "empty spaces" available in E for the cases where > > 2 E > > > > edges need to be placed? Like, if you have an empty space at FR > > and > > > > BR or you can have the spaces at FR and BL (although you could do > > > > R2ER2 before the algorithm). > > > > > > > > If it really is 140 cases then that is WAY too many for me to > > make > > > > and learn. I'm definitly going with my other option. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From what I understand, you have 4 corner cubies in the U layer > > to > > > > be > > > > > put into correct relative order (orientation doesn't matter). > > You > > > > have > > > > > 10 edges that can be permuted around without changing > > orientation. > > > > Of > > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > > indistinguishable from each other. These E-layer edges are all > > > > > required to end up in the E layer. The other set of 6 edges can > > also > > > > > be considered to be indistinguishable from each other. The U > > layer > > > > can > > > > > be rotated before (and after, if you want the corners correctly > > > > placed > > > > > relative to the center) the algorithm. Likewise, the E layer > > can be > > > > > rotated before and after the algorithm. (Rotating after to get > > the > > > > > E-layer centers back into correct position, if needed.) > > > > > > > > > > So to count the different cases you can have, consider the > > different > > > > > cases of where the E-layer edges can be, and count the cases > > for > > > > each > > > > > of the possible corner permutation situations (no swap, swap 2 > > > > > adjacent, swap to diagonally opposite). First break down the > > edge > > > > > cases by how many might be in each layer. For each possible > > number > > > > of > > > > > E-layer edges in each of the layers, determine the number of > > cases > > > > > possible for each of the corner permutation situations. > > > > > > > > > > Then build a table of all the possibilities: > > > > > > > > > > (best viewed using fixed-width font) > > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > ----- ------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > > > indicates the case where no algorithm needs to be performed. So > > if > > > > you > > > > > don't count that case, then I get 140. > > > > > > > > > > I have not considered the diagonal symmetry in the above, but > > then, > > > > I > > > > > understand you were not asking for that to be taken into > > > > consideration. > > > > > > > > > > I just thought I would add my own comments about the edge > > > > orientation > > > > > issue. > > > > > > > > > > I agree with Doug in that the key in what you said was that F > > and B > > > > > moves flip four edges. > > > > > > > > > > From that I assume you mean, that to be oriented: > > > > > - an edge cubie that belongs in the M or S slice, and is > > currently > > > > > located in one of those slices, must have its U or D facelet > > > > aligned > > > > > with the U or D center > > > > > - an edge cubie that belongs in the M or S slice, and is > > located in > > > > > the E slice, must have it U or D facelet aligned with the F or > > B > > > > center. > > > > > - an edge cubie that belongs in the E slice, and is located in > > the > > > > E > > > > > slice, must have its F or B facelet aligned with the F or B > > center > > > > (or > > > > > equivalently, its R or L face aligned with the R or L center) > > > > > - an edge cubie that belongs in the E slice, and is located in > > the > > > > M > > > > > or S slice, must have its F or B face aligned with the U or D > > > > center. > > > > > > > > > > When an edge is in the inner slice that it belongs to, its > > usually > > > > > assumed that the edge would be oriented if each of its facelets > > is > > > > > aligned with the same color center, or the center that is > > opposite > > > > > that center. (Someone could define edge orientation in a way > > such > > > > that > > > > > the above would not be the case, but I would say this is rare.) > > But > > > > > when an edge is moved to a different inner slice than the one it > > > > > belongs in, it is not generally as clear what it means to be > > > > oriented. > > > > > > > > > > Doug mentioned a way of defining edge orientation such that > > moving L > > > > > or R a quarter-turn flips four edges. There is yet another way > > of > > > > > defining edge orientation that I have used in computer analyses > > of > > > > the > > > > > cube. You can define edge orientation such that moving any of > > the > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four edges > > > > moved. > > > > > This is the most symmetrical way of defining edge orientation. > > But > > > > > define edge orientation in the way that makes the most sense > > for > > > > your > > > > > situation. With your way, you can keep all edges oriented > > simply by > > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > > > - Bruce > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> > > > > > wrote: > > > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > > > I don't really understand or know anything about inverses and > > > > mirrors > > > > > > and symmetry and all of that crazy stuff but hopefully this > > helps: > > > > > > > > > > > > -Add in the inverses the stuff like that but tell me how many > > > > > > distinct cases there are with those included and without. > > > > > > > > > > > > -Don't count U adjustments. I don't mind having to adjust U > > > > before > > > > > > doing an algorithm. > > > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > > going > > > > with > > > > > > my other option. This is what I've been counting: > > > > > > > > > > > > Already permuted: 17 cases > > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > That does help. Actually I use a different EO definition... > > I > > > > treat > > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > > right. > > > > Are > > > > > > > you sure you don't mean 'DFL' there? Also what would you > > count > > > > as a > > > > > > > distinct case? I could group diagonally-symmetric cases as > > one. > > > > I > > > > > > > could even group cases that use inverse algorithms > > together. If > > > > U > > > > > > > layer is not free for the first turn, than you could get > > what I > > > > > > like > > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > > something > > > > > > > similar before, but it is definately a hard one and may > > take > > > > some > > > > > > > time. > > > > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the right, orange in the front. All of the yellow and > > white > > > > > > edges > > > > > > > > face the white or yellow center (it doesn't matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and green edges are facing the blue or green > > centers. > > > > It's > > > > > > > like > > > > > > > > Petrus, the edges are oriented that way, and if you do F > > or B > > > > it > > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > Pochmann" > > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > > going > > > > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > > > > > > > > > There's no general definition for orientation so you > > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4979. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 05:01:09 -0000

Hi, I have booked at Good Nite Inn SFO. I figure I can bart into the city. The Exploratorium web site suggests taking bart to Montgomery Street station, then catch the #30 bus at Market and 3rd Streets. I arrive at SFO at 4:45 on Thursday. (Maybe I'll see Craig there.) I'm not sure what I'll do the rest of the day/evening. I may just stay out at the hotel and practice, unless I meet up with others. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I'll probably be there at 8:30 then :) I tend to be really early for > stuff :) I land in San Fran at 4:20 so if anyone wants to do > something on thursday, I know people are doing stuff, just send an > e-mail my way... > > See you all there, > Craig > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > If you show up at the Exploratorium at 9 AM on Friday, you can get in > > free with the rest of the Caltech crew. > > > > Tyson Mao > > Astrophysics '06 > > California Institute of Technology > > > > On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > > > > Hi, > > > > > > Since I'm about to leave soon, I thought it would be a good idea to > > > start a thread for people to exchange some last-minute info. > > > > > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > > > ChrisH worked out something over at the Adante Hotel. > > > > > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > > > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > > > I rented a car and plan to be there for 2 weeks. Say if you want > to be > > > picked up from either airport, I'll see what I can do, if you contact > > > me a couple hours prior. > > > > > > Is there anything going on Thursday? Setup and going to see the > > > Exploratorium would be good to do in the afternoon or something. I > > > don't know if that would be a welcome idea though. I think that > > > Thursday night there might be something at either one of the hotel > > > lobbies or Clancy's place (contact me or him about that). > > > > > > I will be doing a lot of touristy stuff, and taking a lot of pics > > > becasue I'm a photography freak. This time I brought my favorite > > > camera and will be sure to take many pictures of you guys (some vid > > > too). > > > > > > So far I got a good idea of who is and isn't comming. I do hear that > > > Brent is having some difficulty with making arrangments, I fear. > > > Perhaps if someone is driving from TX and can give him a lift... > > > > > > I know San Francisco pretty well guys, probably as well as any non- > > > local that will be attending. Btw, the public transit system > (BART) is > > > one of the best in the country. It will take you from the airport > to a > > > few blocks from almost anything I can think of (most notably Berkeley > > > U, Union Square, and the Wharf/Piers). Well except maybe the > > > Exploratorium... I'm not sure how to get there using only BART and > > > cable cars (busses perhaps?). I can help shuttle ppl form the > Coventry > > > to the Exploratorium though if that becomes a problem. I know > that not > > > all of you can afford a hefty series of cab fares. > > > > > > If you want to contact me, call me; I won't be reading this forum > till > > > after I come back. Good luck with getting things together, and have a > > > safe trip. > > > > > > -Doug (almost packed!!) > > > > > > > > > > > >
4980. Re: 3 year old cuber?!
From: "Ravi Fernando" <rubik12346@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 06:49:41 -0000

> > Oh.......... my......... God!!!!!!!!!! Or, as Bob would say, "JESUS!" It's interesting that the world's youngest known solver was born on Macky's 13th birthday.
4981. Re: US Nationals
From: "Ravi Fernando" <rubik12346@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 06:50:48 -0000

EDIT: I worked out the transportation. I'll arrive on the fourth and stay at the Presidio Inn. --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" <rubik12346@...> wrote: > > I'm also having transportation issues. I probably won't be able to come. > > -Ravi >
4982. Re: Unofficial Stanford Competition
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 07:49:58 -0000

All -- Minor correction (spurred on by Tyson's "Black Hole"? question, I checked my facts). The area with dark walls and stars was called "Deep Space", not "Black Hole". Hey, it was almost 20 years and many parties ago - my memory can be a little faulty. Information about EBF (including Deep Space) at: www.stanford.edu/group/EBF see you in SF next week! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > > Ah, Enchanted Broccoli Forest. My last year of grad school I rented a room in the building > that is now EBF. In those days, it was the home of the Alpha Delts fraternity (aka "Alpha > Drugs"). > > I had a room off the "Black Hole", a hallway where the walls were entirely black then had > constellations, comets, supernovas, etc painted on them in glow in the dark paint. Many > were the nights I stepped around or over wasted partygoers who were tripping out to the > sights of the Black Hole while listening to some strain of "space music" (Grateful Dead, > Pink Floyd, etc). > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> wrote: > > > > Date: Saturday, July 29, 2006 > > Time: 6:30 PM > > Location: Stanford University > > The Enchanted Broccoli Forrest (directions are below) >
4983. Re: Last Minute Stuff for Nationals 06
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 15:02:34 -0000

If anyone happens to be crossing the bay bridge towards Oakland at night, check out what your cube looks like in the tunnel that goes through Yerba Buena Island. Better yet, try to solve it(not if you're driving of course). --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Hi, > > Since I'm about to leave soon, I thought it would be a good idea to > start a thread for people to exchange some last-minute info. > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > ChrisH worked out something over at the Adante Hotel. > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > I rented a car and plan to be there for 2 weeks. Say if you want to be > picked up from either airport, I'll see what I can do, if you contact > me a couple hours prior. > > Is there anything going on Thursday? Setup and going to see the > Exploratorium would be good to do in the afternoon or something. I > don't know if that would be a welcome idea though. I think that > Thursday night there might be something at either one of the hotel > lobbies or Clancy's place (contact me or him about that). > > I will be doing a lot of touristy stuff, and taking a lot of pics > becasue I'm a photography freak. This time I brought my favorite > camera and will be sure to take many pictures of you guys (some vid > too). > > So far I got a good idea of who is and isn't comming. I do hear that > Brent is having some difficulty with making arrangments, I fear. > Perhaps if someone is driving from TX and can give him a lift... > > I know San Francisco pretty well guys, probably as well as any non- > local that will be attending. Btw, the public transit system (BART) is > one of the best in the country. It will take you from the airport to a > few blocks from almost anything I can think of (most notably Berkeley > U, Union Square, and the Wharf/Piers). Well except maybe the > Exploratorium... I'm not sure how to get there using only BART and > cable cars (busses perhaps?). I can help shuttle ppl form the Coventry > to the Exploratorium though if that becomes a problem. I know that not > all of you can afford a hefty series of cab fares. > > If you want to contact me, call me; I won't be reading this forum till > after I come back. Good luck with getting things together, and have a > safe trip. > > > -Doug (almost packed!!) >
4984. Re: US Nationals
From: "Ravi Fernando" <rubik12346@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 17:26:02 -0000

Another EDIT: I just discovered that visitors described that hotel as "disgusting", "terrible", and "made me gag". I'm making reservations for another hotel. -Ravi --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" <rubik12346@...> wrote: > > EDIT: I worked out the transportation. I'll arrive on the fourth and > stay at the Presidio Inn. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" > <rubik12346@> wrote: > > > > I'm also having transportation issues. I probably won't be able to > come. > > > > -Ravi > > >
4985. Re: WCA regulations version 2006 v2 is now official
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 17:46:09 -0000

Hi Ron, I had no time to take part in the recent discussions, but I would like to mention two things for the future. 1.) Have a standard for difficulty. I suggest that once scrambles are randomly generated for a tournament that they be run through a few cube solvers. This would allow you to eliminate those scrambles which are too easy. 2.) Please reconsider and change the rule counting slice turns as two moves. I request that this be changed to counting slice turns as one move. I've always seen each layer as equals, even though a slice turn doesn't move corners. As it is now you are penalising corners first solvers and others like me who use a lot of slice moves. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Fellow cubers, > > The new version of the WCA regulations is now official. > It is version 2006 v2, and available at > http://www.speedcubing.com/events/regulations.html > > We kindly request all translators of former versions to update the > regulations in other languages. If you are interested in translating > the WCA regulations to your language, then please let us know. > > Starting on July 21, 2006 all official WCA competitions must follow > this new version of the regulations. > > Thank you all for your feedback. > > It is still possible to give more feedback. > Errors will be corrected as soon as possible. > Other feedback will be taken into account for the 2007 version. This > version is planned for December 2006. > > Happy cubing, > > Ron >
4986. Re: [Speed cubing group] Re: WCA regulations version 2006 v2 is now official
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Jul 2006 22:29:40 +0200

Hi David, Thanks for the feedback. It is better to post your feedback on the WCA forum, because there we can have a better overview of the discussions. I will put your suggestions on the TODO list for version 2007. For your suggestion of difficulty it is hard to define difficulty. If your suggestion is to check for in general at least 18 (or x) moves optimal solution, then this is something we could do. Given a majority. If your suggestion is to check for easy solutions in CFOP system, then I think it is not a good idea. In that case you are influencing randomness for a specific system. We have had several discussions about HTM and STM, but there was never a conclusion. Therefore we kept it the way it is now. Have fun, Ron ----- Original Message ----- From: d_j_salvia To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 31, 2006 7:46 PM Subject: [Speed cubing group] Re: WCA regulations version 2006 v2 is now official Hi Ron, I had no time to take part in the recent discussions, but I would like to mention two things for the future. 1.) Have a standard for difficulty. I suggest that once scrambles are randomly generated for a tournament that they be run through a few cube solvers. This would allow you to eliminate those scrambles which are too easy. 2.) Please reconsider and change the rule counting slice turns as two moves. I request that this be changed to counting slice turns as one move. I've always seen each layer as equals, even though a slice turn doesn't move corners. As it is now you are penalising corners first solvers and others like me who use a lot of slice moves. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Fellow cubers, > > The new version of the WCA regulations is now official. > It is version 2006 v2, and available at > http://www.speedcubing.com/events/regulations.html > > We kindly request all translators of former versions to update the > regulations in other languages. If you are interested in translating > the WCA regulations to your language, then please let us know. > > Starting on July 21, 2006 all official WCA competitions must follow > this new version of the regulations. > > Thank you all for your feedback. > > It is still possible to give more feedback. > Errors will be corrected as soon as possible. > Other feedback will be taken into account for the 2007 version. This > version is planned for December 2006. > > Happy cubing, > > Ron > [Non-text portions of this message have been removed]
4987. [Speed cubing group] Re: WCA regulations version 2006 v2 is now official
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 22:29:49 -0000

Hi :-) On the practical side, it does take at least 30 minutes (depending on the computer) to find optimal solution for a given scramble with Cube Explorer. It quickly finds 20 or 19 move solution(s) but to really find the shortest proven solution takes a good while. So i don't think it's feasible to do this for a high number of scrambles. And then again why check this only for 3x3x3? We could check also for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be seen where im going with this. Im not worried about getting easy scrambles at competitions. I do want everyone to get same scrambles (possibly with random orientations). That's the most feasible option as i see it. (Has anyone really studied how optimal solution length compares version scramble length for a large number of random scrambles of different lenghths ?? Where do we stop getting "harder" scrambles by making them longer?) About move metric,this is only really interesting for fewest moves. And fewest movers have been dictated by Dan Harris (:-P) to follow htm for a good while already. I don't see any problem with that. Those who use inner slice turns heavily will feel punsihed by htm andvice versa those who are used to thinking in outer turns only will feel that those using inner slice turns a lot are favored by stm. So we can't satisfy everyone either way. I see 3 options : htm - because it's simply most common andmaybe the least controversial,mathematical basis stm - from a practical point of view maybe the most correct metric, a layer is a layer whether it's internal or external combined metric - a salomonic solution, noone should feel heavily favoured or dis-favoured The latter does most likely require a computer to determine the metric,and as discussed in another yahoo group it's not immune to ambiguity ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi David, > > Thanks for the feedback. > It is better to post your feedback on the WCA forum, because there we can have a better overview of the discussions. > > I will put your suggestions on the TODO list for version 2007. > > For your suggestion of difficulty it is hard to define difficulty. > If your suggestion is to check for in general at least 18 (or x) moves optimal solution, then this is something we could do. Given a majority. > If your suggestion is to check for easy solutions in CFOP system, then I think it is not a good idea. In that case you are influencing randomness for a specific system. > > We have had several discussions about HTM and STM, but there was never a conclusion. Therefore we kept it the way it is now. > > Have fun, > > Ron > > > ----- Original Message ----- > From: d_j_salvia > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 31, 2006 7:46 PM > Subject: [Speed cubing group] Re: WCA regulations version 2006 v2 is now official > > > Hi Ron, > > I had no time to take part in the recent discussions, but I would like > to mention two things for the future. > > 1.) Have a standard for difficulty. > I suggest that once scrambles are randomly generated for a tournament > that they be run through a few cube solvers. This would allow you to > eliminate those scrambles which are too easy. > > 2.) Please reconsider and change the rule counting slice turns as two > moves. I request that this be changed to counting slice turns as one > move. > > I've always seen each layer as equals, even though a slice turn > doesn't move corners. As it is now you are penalising corners first > solvers and others like me who use a lot of slice moves. > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Fellow cubers, > > > > The new version of the WCA regulations is now official. > > It is version 2006 v2, and available at > > http://www.speedcubing.com/events/regulations.html > > > > We kindly request all translators of former versions to update the > > regulations in other languages. If you are interested in translating > > the WCA regulations to your language, then please let us know. > > > > Starting on July 21, 2006 all official WCA competitions must follow > > this new version of the regulations. > > > > Thank you all for your feedback. > > > > It is still possible to give more feedback. > > Errors will be corrected as soon as possible. > > Other feedback will be taken into account for the 2007 version. This > > version is planned for December 2006. > > > > Happy cubing, > > > > Ron > > > > > > > > [Non-text portions of this message have been removed] >
4988. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Jul 2006 23:15:35 -0000

Sorry, I meant to say "I guess I'll go with "the" other idea". --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I've been cubing for a long time and doing algorithms backwards since > I started, I just never knew the name. > > Mirroring is confusing. Looks like I've got to learn how to do it > though. > > I guess I'll go with my other idea since this one has so many > algorithms. But before I completely switch, I can mirror algorithms > that would place the DR edge to be able to place DF edges and it > would affect the same pieces that the DR placing algorithm would, > right? > > If I didn't explain that well enough, I'll email you about it. > > Thanks for helping me make my decision Bruce :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > With regard to: > > > Inverse = backwards > > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > > > Correct? > > > > Not quite. > > > > Yes, inverses means execute the algorithm backwards, so L U F2 R' > > would become R F2 U' L', for example. Note the moves themselves are > > done backwards, not just the order of the moves. > > > > Since your only symmetry axis is diagonal (BL-FR), the usual way of > > mirroring will (generally speaking) not work. Think of it as if you > > are looking at the FR corner of the cube instead of looking at the > F face. > > > > So you get the following pairs of moves and their mirror > counterparts. > > > > F R' > > F' R > > F2 R2 > > L B' > > L' B > > L2 B2 > > U U' > > D D' > > U2 U2 > > D2 D2 > > > > This type of mirroring may not be as intuitive to most people and > may > > take some getting used to. > > > > However, if you have an algorithm that does not have an effect on > the > > edge in the DR position, then it appears to me that such an > algorithm > > could be mirrored in the "usual" way. > > > > Note that an algorithm that moves the DR cubie would move the DL > cubie > > if you mirrored the algorithm in the usual left-right fashion. But > you > > don't allow the DL cubie to be affected, so that mirror algorithm > > could not be used. If you do mirroring about the BL-FR axis, > however, > > an algorithm that moves the DR cubie will move the DF cubie, and > that > > cubie is allowed to move. > > > > Your example LUL'ULU2L' becomes B'U'BU'B'U2B. Since that alg only > > affects the U layer (and specifically not the DR position), your > > mirror version could also be used. I'll note that this alg (a > version > > of Sune) does not affect the order of the U corners or move anything > > into the E layer, so it isn't useful for the particular method step > > you're talking about, though. (Of course, I know you never claimed > > that it would be.) > > > > Hope this helps. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > wrote: > > > > > > Thanks, 111 is better than 140, but not much. > > > > > > If you could reduce the number using mirrors and inverses, how > much > > > would it be? If you don't mind. I've been working hard for a > month > > > trying to perfect everything so I can get to work on finding the > > > algorithms for the idea I choose. > > > > > > Inverse = backwards > > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > > > Correct? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > Yes, you're right. I considered rotations of the E layer, but > not > > > more > > > > complicated adjustment moves like R2 E R2. If you allow that, > then > > > the > > > > middle multipliers in my table all become 1, and you can just > > > multiply > > > > the first and third number. With that, my 140 cases (excluding > the > > > > do-nothing case) get reduced to 111 cases. (I think I did the > > > > arithmetic correctly.) Again, I haven't looked at using mirrors > and > > > > inverses to reduce the number of algorithms further. > > > > > > > > Sorry, it looks like my table's formatting wasn't preserved, at > > > least > > > > if viewed from the Yahoo web site. You would think the Preview > > > button > > > > would actually show you what your post was going to look like, > > > > wouldn't you? In Preview, it looked fine, but the actual post > > > appears > > > > to have all "redundant" space characters stripped out. > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > > wrote: > > > > > > > > > > Thanks. All of what you said sounds right. But there is one > > > thing > > > > > I'm not sure if you considered that I may have looked over in > > > your > > > > > post. > > > > > > > > > > What about the "empty spaces" available in E for the cases > where > > > 2 E > > > > > edges need to be placed? Like, if you have an empty space at > FR > > > and > > > > > BR or you can have the spaces at FR and BL (although you > could do > > > > > R2ER2 before the algorithm). > > > > > > > > > > If it really is 140 cases then that is WAY too many for me to > > > make > > > > > and learn. I'm definitly going with my other option. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > From what I understand, you have 4 corner cubies in the U > layer > > > to > > > > > be > > > > > > put into correct relative order (orientation doesn't > matter). > > > You > > > > > have > > > > > > 10 edges that can be permuted around without changing > > > orientation. > > > > > Of > > > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > > > indistinguishable from each other. These E-layer edges are > all > > > > > > required to end up in the E layer. The other set of 6 edges > can > > > also > > > > > > be considered to be indistinguishable from each other. The > U > > > layer > > > > > can > > > > > > be rotated before (and after, if you want the corners > correctly > > > > > placed > > > > > > relative to the center) the algorithm. Likewise, the E > layer > > > can be > > > > > > rotated before and after the algorithm. (Rotating after to > get > > > the > > > > > > E-layer centers back into correct position, if needed.) > > > > > > > > > > > > So to count the different cases you can have, consider the > > > different > > > > > > cases of where the E-layer edges can be, and count the > cases > > > for > > > > > each > > > > > > of the possible corner permutation situations (no swap, > swap 2 > > > > > > adjacent, swap to diagonally opposite). First break down > the > > > edge > > > > > > cases by how many might be in each layer. For each possible > > > number > > > > > of > > > > > > E-layer edges in each of the layers, determine the number > of > > > cases > > > > > > possible for each of the corner permutation situations. > > > > > > > > > > > > Then build a table of all the possibilities: > > > > > > > > > > > > (best viewed using fixed-width font) > > > > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > > ----- ------- --------- ---------- > > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > > --- --- --- > > > > > > 25 72 44 > > > > > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the > table > > > > > > indicates the case where no algorithm needs to be > performed. So > > > if > > > > > you > > > > > > don't count that case, then I get 140. > > > > > > > > > > > > I have not considered the diagonal symmetry in the above, > but > > > then, > > > > > I > > > > > > understand you were not asking for that to be taken into > > > > > consideration. > > > > > > > > > > > > I just thought I would add my own comments about the edge > > > > > orientation > > > > > > issue. > > > > > > > > > > > > I agree with Doug in that the key in what you said was that > F > > > and B > > > > > > moves flip four edges. > > > > > > > > > > > > From that I assume you mean, that to be oriented: > > > > > > - an edge cubie that belongs in the M or S slice, and is > > > currently > > > > > > located in one of those slices, must have its U or D > facelet > > > > > aligned > > > > > > with the U or D center > > > > > > - an edge cubie that belongs in the M or S slice, and is > > > located in > > > > > > the E slice, must have it U or D facelet aligned with the F > or > > > B > > > > > center. > > > > > > - an edge cubie that belongs in the E slice, and is > located in > > > the > > > > > E > > > > > > slice, must have its F or B facelet aligned with the F or B > > > center > > > > > (or > > > > > > equivalently, its R or L face aligned with the R or L > center) > > > > > > - an edge cubie that belongs in the E slice, and is > located in > > > the > > > > > M > > > > > > or S slice, must have its F or B face aligned with the U or > D > > > > > center. > > > > > > > > > > > > When an edge is in the inner slice that it belongs to, its > > > usually > > > > > > assumed that the edge would be oriented if each of its > facelets > > > is > > > > > > aligned with the same color center, or the center that is > > > opposite > > > > > > that center. (Someone could define edge orientation in a > way > > > such > > > > > that > > > > > > the above would not be the case, but I would say this is > rare.) > > > But > > > > > > when an edge is moved to a different inner slice than the > one it > > > > > > belongs in, it is not generally as clear what it means to > be > > > > > oriented. > > > > > > > > > > > > Doug mentioned a way of defining edge orientation such that > > > moving L > > > > > > or R a quarter-turn flips four edges. There is yet another > way > > > of > > > > > > defining edge orientation that I have used in computer > analyses > > > of > > > > > the > > > > > > cube. You can define edge orientation such that moving any > of > > > the > > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four > edges > > > > > moved. > > > > > > This is the most symmetrical way of defining edge > orientation. > > > But > > > > > > define edge orientation in the way that makes the most > sense > > > for > > > > > your > > > > > > situation. With your way, you can keep all edges oriented > > > simply by > > > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > > > > > - Bruce > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > <athefre@> > > > > > > wrote: > > > > > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > > > > > I don't really understand or know anything about inverses > and > > > > > mirrors > > > > > > > and symmetry and all of that crazy stuff but hopefully > this > > > helps: > > > > > > > > > > > > > > -Add in the inverses the stuff like that but tell me how > many > > > > > > > distinct cases there are with those included and without. > > > > > > > > > > > > > > -Don't count U adjustments. I don't mind having to > adjust U > > > > > before > > > > > > > doing an algorithm. > > > > > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > > > going > > > > > with > > > > > > > my other option. This is what I've been counting: > > > > > > > > > > > > > > Already permuted: 17 cases > > > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > That does help. Actually I use a different EO > definition... > > > I > > > > > treat > > > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > > > Also, could you double check this: "The algorithm must > not > > > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > > > right. > > > > > Are > > > > > > > > you sure you don't mean 'DFL' there? Also what would > you > > > count > > > > > as a > > > > > > > > distinct case? I could group diagonally-symmetric cases > as > > > one. > > > > > I > > > > > > > > could even group cases that use inverse algorithms > > > together. If > > > > > U > > > > > > > > layer is not free for the first turn, than you could > get > > > what I > > > > > > > like > > > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > > > something > > > > > > > > similar before, but it is definately a hard one and may > > > take > > > > > some > > > > > > > > time. > > > > > > > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow > on > > > top, > > > > > blue > > > > > > > > on > > > > > > > > > the right, orange in the front. All of the yellow > and > > > white > > > > > > > edges > > > > > > > > > face the white or yellow center (it doesn't matter) > and > > > all > > > > > of > > > > > > > the > > > > > > > > > blue and green edges are facing the blue or green > > > centers. > > > > > It's > > > > > > > > like > > > > > > > > > Petrus, the edges are oriented that way, and if you > do F > > > or B > > > > > it > > > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > > Pochmann" > > > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > > <athefre@> > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > > > going > > > > > to > > > > > > > this > > > > > > > > > > > step. > > > > > > > > > > > > > > > > > > > > There's no general definition for orientation so > you > > > need > > > > > to > > > > > > > > > provide > > > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4989. Re: US Nationals
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Aug 2006 01:47:25 -0000

i'll be staying at the adante hotel. if people wanna get together, let me know. i get there late thursday night. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" <rubik12346@...> wrote: > > Another EDIT: > I just discovered that visitors described that hotel as "disgusting", > "terrible", and "made me gag". I'm making reservations for another hotel. > > -Ravi > > --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" > <rubik12346@> wrote: > > > > EDIT: I worked out the transportation. I'll arrive on the fourth and > > stay at the Presidio Inn. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ravi Fernando" > > <rubik12346@> wrote: > > > > > > I'm also having transportation issues. I probably won't be able to > > come. > > > > > > -Ravi > > > > > >
4990. US Nationals 2006
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 Aug 2006 09:51:01 -0700 (PDT)

Hey guys, It is now official: I can't make it to Nationals this year. Though I really want to, some financial issues are eating me alive this summer... I can't even get a loan to go, since I'm a full-time student (lame banks). I'm still cubing, but I simply don't have the transportation/funds. I considered hitchhiking/bus routes, but I also have classes for the summer at the university, and it would take days for that type of transportation. I'm definately not walking out on the cubing thing. "I'll be back." good luck everyone. cuberz for life. -Brent Morgan skeneegee <skeneegee@...> wrote: If anyone happens to be crossing the bay bridge towards Oakland at night, check out what your cube looks like in the tunnel that goes through Yerba Buena Island. Better yet, try to solve it(not if you're driving of course). --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Hi, > > Since I'm about to leave soon, I thought it would be a good idea to > start a thread for people to exchange some last-minute info. > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > ChrisH worked out something over at the Adante Hotel. > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > I rented a car and plan to be there for 2 weeks. Say if you want to be > picked up from either airport, I'll see what I can do, if you contact > me a couple hours prior. > > Is there anything going on Thursday? Setup and going to see the > Exploratorium would be good to do in the afternoon or something. I > don't know if that would be a welcome idea though. I think that > Thursday night there might be something at either one of the hotel > lobbies or Clancy's place (contact me or him about that). > > I will be doing a lot of touristy stuff, and taking a lot of pics > becasue I'm a photography freak. This time I brought my favorite > camera and will be sure to take many pictures of you guys (some vid > too). > > So far I got a good idea of who is and isn't comming. I do hear that > Brent is having some difficulty with making arrangments, I fear. > Perhaps if someone is driving from TX and can give him a lift... > > I know San Francisco pretty well guys, probably as well as any non- > local that will be attending. Btw, the public transit system (BART) is > one of the best in the country. It will take you from the airport to a > few blocks from almost anything I can think of (most notably Berkeley > U, Union Square, and the Wharf/Piers). Well except maybe the > Exploratorium... I'm not sure how to get there using only BART and > cable cars (busses perhaps?). I can help shuttle ppl form the Coventry > to the Exploratorium though if that becomes a problem. I know that not > all of you can afford a hefty series of cab fares. > > If you want to contact me, call me; I won't be reading this forum till > after I come back. Good luck with getting things together, and have a > safe trip. > > > -Doug (almost packed!!) > :) --Brent --------------------------------- See the all-new, redesigned Yahoo.com. Check it out. [Non-text portions of this message have been removed]
4991. Re: Is there a way to figure the number of cases for a step?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Aug 2006 19:59:50 -0000

No, in some cases (I think yours would apply), you should look for "diagonal mirroring". Although the simple mirroring plus U rotations *might* be enough/analgous/equivalent, but I have put little thought into this as I am currently on vacation! As a long time member of this fourm, I'd like to say that it is very good to see another hardcore math/cs person like Bruce here! I've been keeping up with his posts on this other fourm he uses too. Very techincal stuff that I once wanted to see here, but after further thought, it just wouldn't fit here. I was always the one rushing to answer math questions, but I wasn't particularly patient in the past : (. I can try a verification of his computation when I get the chance. It is most challenging :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Thanks, 111 is better than 140, but not much. > > If you could reduce the number using mirrors and inverses, how much > would it be? If you don't mind. I've been working hard for a month > trying to perfect everything so I can get to work on finding the > algorithms for the idea I choose. > > Inverse = backwards > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > Correct? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > Yes, you're right. I considered rotations of the E layer, but not > more > > complicated adjustment moves like R2 E R2. If you allow that, then > the > > middle multipliers in my table all become 1, and you can just > multiply > > the first and third number. With that, my 140 cases (excluding the > > do-nothing case) get reduced to 111 cases. (I think I did the > > arithmetic correctly.) Again, I haven't looked at using mirrors and > > inverses to reduce the number of algorithms further. > > > > Sorry, it looks like my table's formatting wasn't preserved, at > least > > if viewed from the Yahoo web site. You would think the Preview > button > > would actually show you what your post was going to look like, > > wouldn't you? In Preview, it looked fine, but the actual post > appears > > to have all "redundant" space characters stripped out. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@> > > wrote: > > > > > > Thanks. All of what you said sounds right. But there is one > thing > > > I'm not sure if you considered that I may have looked over in > your > > > post. > > > > > > What about the "empty spaces" available in E for the cases where > 2 E > > > edges need to be placed? Like, if you have an empty space at FR > and > > > BR or you can have the spaces at FR and BL (although you could do > > > R2ER2 before the algorithm). > > > > > > If it really is 140 cases then that is WAY too many for me to > make > > > and learn. I'm definitly going with my other option. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > From what I understand, you have 4 corner cubies in the U layer > to > > > be > > > > put into correct relative order (orientation doesn't matter). > You > > > have > > > > 10 edges that can be permuted around without changing > orientation. > > > Of > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > indistinguishable from each other. These E-layer edges are all > > > > required to end up in the E layer. The other set of 6 edges can > also > > > > be considered to be indistinguishable from each other. The U > layer > > > can > > > > be rotated before (and after, if you want the corners correctly > > > placed > > > > relative to the center) the algorithm. Likewise, the E layer > can be > > > > rotated before and after the algorithm. (Rotating after to get > the > > > > E-layer centers back into correct position, if needed.) > > > > > > > > So to count the different cases you can have, consider the > different > > > > cases of where the E-layer edges can be, and count the cases > for > > > each > > > > of the possible corner permutation situations (no swap, swap 2 > > > > adjacent, swap to diagonally opposite). First break down the > edge > > > > cases by how many might be in each layer. For each possible > number > > > of > > > > E-layer edges in each of the layers, determine the number of > cases > > > > possible for each of the corner permutation situations. > > > > > > > > Then build a table of all the possibilities: > > > > > > > > (best viewed using fixed-width font) > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > ----- ------- --------- ---------- > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > --- --- --- > > > > 25 72 44 > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the table > > > > indicates the case where no algorithm needs to be performed. So > if > > > you > > > > don't count that case, then I get 140. > > > > > > > > I have not considered the diagonal symmetry in the above, but > then, > > > I > > > > understand you were not asking for that to be taken into > > > consideration. > > > > > > > > I just thought I would add my own comments about the edge > > > orientation > > > > issue. > > > > > > > > I agree with Doug in that the key in what you said was that F > and B > > > > moves flip four edges. > > > > > > > > From that I assume you mean, that to be oriented: > > > > - an edge cubie that belongs in the M or S slice, and is > currently > > > > located in one of those slices, must have its U or D facelet > > > aligned > > > > with the U or D center > > > > - an edge cubie that belongs in the M or S slice, and is > located in > > > > the E slice, must have it U or D facelet aligned with the F or > B > > > center. > > > > - an edge cubie that belongs in the E slice, and is located in > the > > > E > > > > slice, must have its F or B facelet aligned with the F or B > center > > > (or > > > > equivalently, its R or L face aligned with the R or L center) > > > > - an edge cubie that belongs in the E slice, and is located in > the > > > M > > > > or S slice, must have its F or B face aligned with the U or D > > > center. > > > > > > > > When an edge is in the inner slice that it belongs to, its > usually > > > > assumed that the edge would be oriented if each of its facelets > is > > > > aligned with the same color center, or the center that is > opposite > > > > that center. (Someone could define edge orientation in a way > such > > > that > > > > the above would not be the case, but I would say this is rare.) > But > > > > when an edge is moved to a different inner slice than the one it > > > > belongs in, it is not generally as clear what it means to be > > > oriented. > > > > > > > > Doug mentioned a way of defining edge orientation such that > moving L > > > > or R a quarter-turn flips four edges. There is yet another way > of > > > > defining edge orientation that I have used in computer analyses > of > > > the > > > > cube. You can define edge orientation such that moving any of > the > > > > layers U, D, L, R, F, or B a quarter-turn flips all four edges > > > moved. > > > > This is the most symmetrical way of defining edge orientation. > But > > > > define edge orientation in the way that makes the most sense > for > > > your > > > > situation. With your way, you can keep all edges oriented > simply by > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > > wrote: > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > I don't really understand or know anything about inverses and > > > mirrors > > > > > and symmetry and all of that crazy stuff but hopefully this > helps: > > > > > > > > > > -Add in the inverses the stuff like that but tell me how many > > > > > distinct cases there are with those included and without. > > > > > > > > > > -Don't count U adjustments. I don't mind having to adjust U > > > before > > > > > doing an algorithm. > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > going > > > with > > > > > my other option. This is what I've been counting: > > > > > > > > > > Already permuted: 17 cases > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > <no_reply@> wrote: > > > > > > > > > > > > That does help. Actually I use a different EO definition... > I > > > treat > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > right. > > > Are > > > > > > you sure you don't mean 'DFL' there? Also what would you > count > > > as a > > > > > > distinct case? I could group diagonally-symmetric cases as > one. > > > I > > > > > > could even group cases that use inverse algorithms > together. If > > > U > > > > > > layer is not free for the first turn, than you could get > what I > > > > > like > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > something > > > > > > similar before, but it is definately a hard one and may > take > > > some > > > > > > time. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on > top, > > > blue > > > > > > on > > > > > > > the right, orange in the front. All of the yellow and > white > > > > > edges > > > > > > > face the white or yellow center (it doesn't matter) and > all > > > of > > > > > the > > > > > > > blue and green edges are facing the blue or green > centers. > > > It's > > > > > > like > > > > > > > Petrus, the edges are oriented that way, and if you do F > or B > > > it > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > > Pochmann" > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > <athefre@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > going > > > to > > > > > this > > > > > > > > > step. > > > > > > > > > > > > > > > > There's no general definition for orientation so you > need > > > to > > > > > > > provide > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4992. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Aug 2006 20:13:00 -0000

Good tip, but failing that, do bring a print out of your e-mail registration confirmation in order to exploit their half price admission offer. I made a reminder a few weeks ago, but even I nearly forgot about it when I was packing. Anyhow, SanF is *amazing*. It's my first time here. However, it's rather crowded downtown between 11am to 7pm for my taste. I guess I don't look forward to a dense city as much as I would if I wasn't from a dense city myself. Still the archetcture, landscape, and diversity here is great. Just becareful of getting mugged (this comming form a person who frequents downtowns of Toronto, Detroit, and New York). I really didn't think it would be as bad, but I was walking around at 1-2am and it got a bit scary. Do avoid Civc Center area, as I was later warned by hotel front desk, lol. Also if you are a big academic freak, then do visit BerkeleyU. It's one of the top 3 when it comes to most branches of mathematics. The nieghborhod is reminicent of AA, so it was right up my alley; felt at home :). Hem, makes me want to plaster that campus with tournament flyers, cuz I bet we could've gotten +20 audience that way. Have a safe trip. BTW, your ears might pop riding the subway here... BART takes you everywhere, it's very convienient. Well the Exploratorium is requires a 15 minute cab ride though (form the hotels I suspect you will likely be at). Also, when/where will Mr. Cubesmith be? Hem, Atante has several computers for internet access, but they charge me a little... o_O -Doug --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > If you show up at the Exploratorium at 9 AM on Friday, you can get in > free with the rest of the Caltech crew. > > Tyson Mao > Astrophysics '06 > California Institute of Technology > > On Jul 30, 2006, at 12:31 PM, d_funny007 wrote: > > > Hi, > > > > Since I'm about to leave soon, I thought it would be a good idea to > > start a thread for people to exchange some last-minute info. > > > > Although most ppl are staying at the Coventry Motor Inn, me, Bob, and > > ChrisH worked out something over at the Adante Hotel. > > > > My cell num. is seven three four, 9 tree for, sx 3 sx too. (I am > > parinoid of internet bots/cralwers, lol.) Call me if you need a ride, > > I rented a car and plan to be there for 2 weeks. Say if you want to be > > picked up from either airport, I'll see what I can do, if you contact > > me a couple hours prior. > > > > Is there anything going on Thursday? Setup and going to see the > > Exploratorium would be good to do in the afternoon or something. I > > don't know if that would be a welcome idea though. I think that > > Thursday night there might be something at either one of the hotel > > lobbies or Clancy's place (contact me or him about that). > > > > I will be doing a lot of touristy stuff, and taking a lot of pics > > becasue I'm a photography freak. This time I brought my favorite > > camera and will be sure to take many pictures of you guys (some vid > > too). > > > > So far I got a good idea of who is and isn't comming. I do hear that > > Brent is having some difficulty with making arrangments, I fear. > > Perhaps if someone is driving from TX and can give him a lift... > > > > I know San Francisco pretty well guys, probably as well as any non- > > local that will be attending. Btw, the public transit system (BART) is > > one of the best in the country. It will take you from the airport to a > > few blocks from almost anything I can think of (most notably Berkeley > > U, Union Square, and the Wharf/Piers). Well except maybe the > > Exploratorium... I'm not sure how to get there using only BART and > > cable cars (busses perhaps?). I can help shuttle ppl form the Coventry > > to the Exploratorium though if that becomes a problem. I know that not > > all of you can afford a hefty series of cab fares. > > > > If you want to contact me, call me; I won't be reading this forum till > > after I come back. Good luck with getting things together, and have a > > safe trip. > > > > -Doug (almost packed!!) > > > > > > >
4993. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Aug 2006 20:14:51 -0000

AM/PM? Which day??? Be specific man! --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > I'll probably be there at 8:30 then :) I tend to be really early for > stuff :) I land in San Fran at 4:20 so if anyone wants to do > something on thursday, I know people are doing stuff, just send an > e-mail my way...
4994. Re: Is there a way to figure the number of cases for a step?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 Aug 2006 20:55:41 -0000

Thanks, I'm sure the number that he got is correct or at least very close and I'm sure that the amount of cases is at least 100. I can't learn that many because the other steps in what I'm doing require algorithms to be learned. I'm glad you and Bruce are around. It has made things a lot easier. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > No, in some cases (I think yours would apply), you should look > for "diagonal mirroring". Although the simple mirroring plus U > rotations *might* be enough/analgous/equivalent, but I have put > little thought into this as I am currently on vacation! > > As a long time member of this fourm, I'd like to say that it is very > good to see another hardcore math/cs person like Bruce here! I've > been keeping up with his posts on this other fourm he uses too. Very > techincal stuff that I once wanted to see here, but after further > thought, it just wouldn't fit here. I was always the one rushing to > answer math questions, but I wasn't particularly patient in the past : > (. > > I can try a verification of his computation when I get the chance. It > is most challenging :). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Thanks, 111 is better than 140, but not much. > > > > If you could reduce the number using mirrors and inverses, how much > > would it be? If you don't mind. I've been working hard for a > month > > trying to perfect everything so I can get to work on finding the > > algorithms for the idea I choose. > > > > Inverse = backwards > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're right. I considered rotations of the E layer, but not > > more > > > complicated adjustment moves like R2 E R2. If you allow that, > then > > the > > > middle multipliers in my table all become 1, and you can just > > multiply > > > the first and third number. With that, my 140 cases (excluding the > > > do-nothing case) get reduced to 111 cases. (I think I did the > > > arithmetic correctly.) Again, I haven't looked at using mirrors > and > > > inverses to reduce the number of algorithms further. > > > > > > Sorry, it looks like my table's formatting wasn't preserved, at > > least > > > if viewed from the Yahoo web site. You would think the Preview > > button > > > would actually show you what your post was going to look like, > > > wouldn't you? In Preview, it looked fine, but the actual post > > appears > > > to have all "redundant" space characters stripped out. > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > wrote: > > > > > > > > Thanks. All of what you said sounds right. But there is one > > thing > > > > I'm not sure if you considered that I may have looked over in > > your > > > > post. > > > > > > > > What about the "empty spaces" available in E for the cases > where > > 2 E > > > > edges need to be placed? Like, if you have an empty space at > FR > > and > > > > BR or you can have the spaces at FR and BL (although you could > do > > > > R2ER2 before the algorithm). > > > > > > > > If it really is 140 cases then that is WAY too many for me to > > make > > > > and learn. I'm definitly going with my other option. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From what I understand, you have 4 corner cubies in the U > layer > > to > > > > be > > > > > put into correct relative order (orientation doesn't matter). > > You > > > > have > > > > > 10 edges that can be permuted around without changing > > orientation. > > > > Of > > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > > indistinguishable from each other. These E-layer edges are all > > > > > required to end up in the E layer. The other set of 6 edges > can > > also > > > > > be considered to be indistinguishable from each other. The U > > layer > > > > can > > > > > be rotated before (and after, if you want the corners > correctly > > > > placed > > > > > relative to the center) the algorithm. Likewise, the E layer > > can be > > > > > rotated before and after the algorithm. (Rotating after to > get > > the > > > > > E-layer centers back into correct position, if needed.) > > > > > > > > > > So to count the different cases you can have, consider the > > different > > > > > cases of where the E-layer edges can be, and count the cases > > for > > > > each > > > > > of the possible corner permutation situations (no swap, swap 2 > > > > > adjacent, swap to diagonally opposite). First break down the > > edge > > > > > cases by how many might be in each layer. For each possible > > number > > > > of > > > > > E-layer edges in each of the layers, determine the number of > > cases > > > > > possible for each of the corner permutation situations. > > > > > > > > > > Then build a table of all the possibilities: > > > > > > > > > > (best viewed using fixed-width font) > > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > ----- ------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the > table > > > > > indicates the case where no algorithm needs to be performed. > So > > if > > > > you > > > > > don't count that case, then I get 140. > > > > > > > > > > I have not considered the diagonal symmetry in the above, but > > then, > > > > I > > > > > understand you were not asking for that to be taken into > > > > consideration. > > > > > > > > > > I just thought I would add my own comments about the edge > > > > orientation > > > > > issue. > > > > > > > > > > I agree with Doug in that the key in what you said was that F > > and B > > > > > moves flip four edges. > > > > > > > > > > From that I assume you mean, that to be oriented: > > > > > - an edge cubie that belongs in the M or S slice, and is > > currently > > > > > located in one of those slices, must have its U or D facelet > > > > aligned > > > > > with the U or D center > > > > > - an edge cubie that belongs in the M or S slice, and is > > located in > > > > > the E slice, must have it U or D facelet aligned with the F > or > > B > > > > center. > > > > > - an edge cubie that belongs in the E slice, and is located > in > > the > > > > E > > > > > slice, must have its F or B facelet aligned with the F or B > > center > > > > (or > > > > > equivalently, its R or L face aligned with the R or L center) > > > > > - an edge cubie that belongs in the E slice, and is located > in > > the > > > > M > > > > > or S slice, must have its F or B face aligned with the U or D > > > > center. > > > > > > > > > > When an edge is in the inner slice that it belongs to, its > > usually > > > > > assumed that the edge would be oriented if each of its > facelets > > is > > > > > aligned with the same color center, or the center that is > > opposite > > > > > that center. (Someone could define edge orientation in a way > > such > > > > that > > > > > the above would not be the case, but I would say this is > rare.) > > But > > > > > when an edge is moved to a different inner slice than the one > it > > > > > belongs in, it is not generally as clear what it means to be > > > > oriented. > > > > > > > > > > Doug mentioned a way of defining edge orientation such that > > moving L > > > > > or R a quarter-turn flips four edges. There is yet another > way > > of > > > > > defining edge orientation that I have used in computer > analyses > > of > > > > the > > > > > cube. You can define edge orientation such that moving any of > > the > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four > edges > > > > moved. > > > > > This is the most symmetrical way of defining edge > orientation. > > But > > > > > define edge orientation in the way that makes the most sense > > for > > > > your > > > > > situation. With your way, you can keep all edges oriented > > simply by > > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > > > - Bruce > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> > > > > > wrote: > > > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > > > I don't really understand or know anything about inverses > and > > > > mirrors > > > > > > and symmetry and all of that crazy stuff but hopefully this > > helps: > > > > > > > > > > > > -Add in the inverses the stuff like that but tell me how > many > > > > > > distinct cases there are with those included and without. > > > > > > > > > > > > -Don't count U adjustments. I don't mind having to adjust > U > > > > before > > > > > > doing an algorithm. > > > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > > going > > > > with > > > > > > my other option. This is what I've been counting: > > > > > > > > > > > > Already permuted: 17 cases > > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > That does help. Actually I use a different EO > definition... > > I > > > > treat > > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > > right. > > > > Are > > > > > > > you sure you don't mean 'DFL' there? Also what would you > > count > > > > as a > > > > > > > distinct case? I could group diagonally-symmetric cases > as > > one. > > > > I > > > > > > > could even group cases that use inverse algorithms > > together. If > > > > U > > > > > > > layer is not free for the first turn, than you could get > > what I > > > > > > like > > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > > something > > > > > > > similar before, but it is definately a hard one and may > > take > > > > some > > > > > > > time. > > > > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the right, orange in the front. All of the yellow and > > white > > > > > > edges > > > > > > > > face the white or yellow center (it doesn't matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and green edges are facing the blue or green > > centers. > > > > It's > > > > > > > like > > > > > > > > Petrus, the edges are oriented that way, and if you do > F > > or B > > > > it > > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > Pochmann" > > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > > going > > > > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > > > > > > > > > There's no general definition for orientation so you > > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
4995. Cube Problem
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Tue, 1 Aug 2006 16:01:25 -0700

I have a major problem on my hands right now. I ordered cubes for the exploratorium... except they were sent to Pasadena instead of San Francisco. They should arrive in Pasadena on Thursday morning. If you're driving up from Southern California and can bring cubes up for me, please let me know immediately. -Tyson
4996. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 03:21:46 -0000

I land in San Fran at 4:20 PM on Thursday, will be at the hotel by 5:00 probably...e-mail me specifically if you want my cell number...I wanna do something Thursday night... Craig --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > AM/PM? Which day??? Be specific man! > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > I'll probably be there at 8:30 then :) I tend to be really early for > > stuff :) I land in San Fran at 4:20 so if anyone wants to do > > something on thursday, I know people are doing stuff, just send an > > e-mail my way... >
4997. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 04:17:05 -0000

It's summer right now so there aren't that many people passing through campus. There will be a decent number of people from Cal that are competing though. At least there should be. > Also if you are a big academic freak, then do visit BerkeleyU. It's > one of the top 3 when it comes to most branches of mathematics. The > nieghborhod is reminicent of AA, so it was right up my alley; felt at > home :). Hem, makes me want to plaster that campus with tournament > flyers, cuz I bet we could've gotten +20 audience that way. >
4998. Re: cheap, almost non wear stickers!
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 18:24:23 -0000

Hi Doug, The problem with the bright stickers the cubes come with is the edges are cut at 90 degrees vertically. If they were cut at an angle then they wouldn't catch fingertips like they do now. I changed how I handled a cube so that my fingertips didn't catch the edges and even with daily usage the stickers lasted a little over a year before they began to look raggedy. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Only the polypropylene stickers that come with most cubes will peel > that easily. Polyvinyl chloride (PVC/polychloroethene) stickers from > rubiks.com will not peel. (Although their corners do occasionally > fold if very careless.) I do not recommend purchasing the > polypropylene stickers from rubiks.com, they are basically laminated > paper with a dye in between. > > So why do they sell both sticker types? The ones that last longer > are muted in brightness and the ones that peel easily are quite > bright and cheerful. > > The solution: make thicker PVC stickers! > > In general, due to their pricing and failure to make PVC stickers > thick enough, I personally boycott them. Instead I opt to buy from > cubesmith.com, which offers superior service and stickers of amazing > quality and lifespan. > > Also, do note that cubesmith sets are somewhat "soft," and > rubiks.com's PVC ones are rather "hard." This has trade-offs as well > which is probably beyond the scope of this topic. > > The problem with painting your cube in anyway, is that it's going to > end up looking terrible. Trust me, I've tried everyting. Besides, it > somehow violates an intrinsic nature of the pop icon itself. And for > the same reason I don't use tiled cubes. So unless you are going for > a special look... I see no reason why any passionate cuber would > want to do that to their cubes, let alone their main speedcube. > > On the other hand, is it really not alllowed in competitions? I was > not aware of this. Plus, I'm sure that some one was using a painted > cube at Nationals 04... o_O?? When was this rule added and why? > (Just curious, doesn't really concern me.) > > Oh, I almost forgot to mention... rubiks.com has rather crappy > service IMHO, but I've hear varing things from other buyers. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote: > > > > Well my suggestion was not given with competitions in mind, but > rather > > a way to prevent sticker peeling. Nail polish holds up very well. > > Why aren't such cubes allowed, by the way? > > > > Marcus Stuhr > > Wharton & CAS '09 > > University of Pennsylvania > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > wrote: > > > > > > No... I have to disagree. If you intend to compete in > competitions, do > > > not use nail polish. Such cubes are not allowed. > > > > > > Tyson Mao > > > Astrophysics '06 > > > California Institute of Technology > > > > > > On Jul 26, 2006, at 10:12 PM, kyuubree wrote: > > > > > > > Do what I do. Peel off the stickers and repaint with nail > polish: > > > > > > > > http://img206.imageshack.us/img206/7406/1001567jq8.jpg > > > > http://img55.imageshack.us/img55/8977/1001570au1.jpg > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kyle simmons > > > > <beamfreak314@> wrote: > > > > > > > > > > hi all. > > > > > > > > > > okay so im sure that just about everyone has the problem of > their > > > > stickers wearing out, and end up buying those sticker-pack- > things. i > > > > dont have the money or patience (lol, mostly patience), so i > came up > > > > with a funny souloution, thats cheap and long lasting. > > > > > > > > > > i took a cheapy dollar store cube, and removed the coloured > plastic > > > > squares (used instead of stickers), and sanded them. then i > took what > > > > was left of the original stickers off my cube and then > cleaned it. i > > > > sanded the cube and cleaned it again. this was to ensure a > good bond > > > > between the cube an plastic bits. and then glued the plastic > on the > > > > cube. > > > > > > > > > > this brings up two obvoius issues, wich i noted right away. > > > > > 1. the cube was heavier, seemingly, alot heavier. probably > > because i > > > > was still so used to my normal cube. i got used to this in > about 30 > > > > mins of solving. > > > > > > > > > > 2. the cube is bigger. true, but only by about, 1/8 of an > inch, > > wich > > > > i got fully used to in about an hour or so. > > > > > > > > > > this particullar mod cube is lubed with sewing machine oil. > > > > > (i experiment with different oils on my cubes and so far > olive oil, > > > > and sewing machine oil are my favourites.) > > > > > > > > > > apologies if this is also on the net somewhere, or someone > else > > > > posted a similar mod or suggestion. > > > > > > > > > > btw, bew record of 42 seconds. (yeah im a newbie) > > > > > > > > > > -kyle simmons > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > All new Yahoo! Mail - > > > > > --------------------------------- > > > > > Get a sneak peak at messages with a handy reading pane. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
4999. [Speed cubing group] Re: WCA regulations version 2006 v2 is now official
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 19:40:26 -0000

Hi Ron, If your suggestion is to check for in general at least 18 (or x) moves optimal solution, then this is something we could do. That's what I meant. I mislaid the URL for the WCA. Concerning HTM and STM, Please reach a conclusion in favor of STM. :) Thanks, David J --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi David, > > Thanks for the feedback. > It is better to post your feedback on the WCA forum, because there we can have a better overview of the discussions. > > I will put your suggestions on the TODO list for version 2007. > > For your suggestion of difficulty it is hard to define difficulty. > If your suggestion is to check for in general at least 18 (or x) moves optimal solution, then this is something we could do. Given a majority. > If your suggestion is to check for easy solutions in CFOP system, then I think it is not a good idea. In that case you are influencing randomness for a specific system. > > We have had several discussions about HTM and STM, but there was never a conclusion. Therefore we kept it the way it is now. > > Have fun, > > Ron > > > ----- Original Message ----- > From: d_j_salvia > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 31, 2006 7:46 PM > Subject: [Speed cubing group] Re: WCA regulations version 2006 v2 is now official > > > Hi Ron, > > I had no time to take part in the recent discussions, but I would like > to mention two things for the future. > > 1.) Have a standard for difficulty. > I suggest that once scrambles are randomly generated for a tournament > that they be run through a few cube solvers. This would allow you to > eliminate those scrambles which are too easy. > > 2.) Please reconsider and change the rule counting slice turns as two > moves. I request that this be changed to counting slice turns as one > move. > > I've always seen each layer as equals, even though a slice turn > doesn't move corners. As it is now you are penalising corners first > solvers and others like me who use a lot of slice moves. > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Fellow cubers, > > > > The new version of the WCA regulations is now official. > > It is version 2006 v2, and available at > > http://www.speedcubing.com/events/regulations.html > > > > We kindly request all translators of former versions to update the > > regulations in other languages. If you are interested in translating > > the WCA regulations to your language, then please let us know. > > > > Starting on July 21, 2006 all official WCA competitions must follow > > this new version of the regulations. > > > > Thank you all for your feedback. > > > > It is still possible to give more feedback. > > Errors will be corrected as soon as possible. > > Other feedback will be taken into account for the 2007 version. This > > version is planned for December 2006. > > > > Happy cubing, > > > > Ron > > > > > > > > [Non-text portions of this message have been removed] >
5000. [Speed cubing group] Re: WCA regulations version 2006 v2 is now official
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 19:52:46 -0000

Hi Per, Thanks for the info, as I am unfamiliar with Cube explorer. I think that you don't have to start the night before the contest to test scrambles, couldn't this be started months in advance. You don't have to only use one computer to test scrambles. If Cube Explorer can quickly come up with a ballpark figure for difficulty then that might be adequate. Can it? I mean if the optimum solution is 18 moves, would the "quick and dirty" solution be 20 moves? If the optimum solution is 12 moves would the quick and dirty sollution be 15 or 16? So my question is how consistent is the program? Perhaps Cube explorer could be used to determine wheter a particular scramble would favor HTM or STM. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > On the practical side, it does take at least 30 minutes (depending > on the computer) to find optimal solution for a given scramble with > Cube Explorer. It quickly finds 20 or 19 move solution(s) but to > really find the shortest proven solution takes a good while. So i > don't think it's feasible to do this for a high number of scrambles. > And then again why check this only for 3x3x3? We could check also > for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be > seen where im going with this. Im not worried about getting easy > scrambles at competitions. I do want everyone to get same scrambles > (possibly with random orientations). That's the most feasible option > as i see it. > > (Has anyone really studied how optimal solution length compares > version scramble length for a large number of random scrambles of > different lenghths ?? Where do we stop getting "harder" scrambles by > making them longer?) > > About move metric,this is only really interesting for fewest moves. > And fewest movers have been dictated by Dan Harris (:-P) to follow > htm for a good while already. I don't see any problem with that. > Those who use inner slice turns heavily will feel punsihed by htm > andvice versa those who are used to thinking in outer turns only > will feel that those using inner slice turns a lot are favored by > stm. So we can't satisfy everyone either way. > > I see 3 options : > htm - because it's simply most common andmaybe the least > controversial,mathematical basis > > stm - from a practical point of view maybe the most correct metric, > a layer is a layer whether it's internal or external > > combined metric - a salomonic solution, noone should feel heavily > favoured or dis-favoured > > The latter does most likely require a computer to determine the > metric,and as discussed in another yahoo group it's not immune to > ambiguity ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi David, > > > > Thanks for the feedback. > > It is better to post your feedback on the WCA forum, because there > we can have a better overview of the discussions. > > > > I will put your suggestions on the TODO list for version 2007. > > > > For your suggestion of difficulty it is hard to define difficulty. > > If your suggestion is to check for in general at least 18 (or x) > moves optimal solution, then this is something we could do. Given a > majority. > > If your suggestion is to check for easy solutions in CFOP system, > then I think it is not a good idea. In that case you are influencing > randomness for a specific system. > > > > We have had several discussions about HTM and STM, but there was > never a conclusion. Therefore we kept it the way it is now. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: d_j_salvia > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 31, 2006 7:46 PM > > Subject: [Speed cubing group] Re: WCA regulations version 2006 > v2 is now official > > > > > > Hi Ron, > > > > I had no time to take part in the recent discussions, but I > would like > > to mention two things for the future. > > > > 1.) Have a standard for difficulty. > > I suggest that once scrambles are randomly generated for a > tournament > > that they be run through a few cube solvers. This would allow > you to > > eliminate those scrambles which are too easy. > > > > 2.) Please reconsider and change the rule counting slice turns > as two > > moves. I request that this be changed to counting slice turns as > one > > move. > > > > I've always seen each layer as equals, even though a slice turn > > doesn't move corners. As it is now you are penalising corners > first > > solvers and others like me who use a lot of slice moves. > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > wrote: > > > > > > Fellow cubers, > > > > > > The new version of the WCA regulations is now official. > > > It is version 2006 v2, and available at > > > http://www.speedcubing.com/events/regulations.html > > > > > > We kindly request all translators of former versions to update > the > > > regulations in other languages. If you are interested in > translating > > > the WCA regulations to your language, then please let us know. > > > > > > Starting on July 21, 2006 all official WCA competitions must > follow > > > this new version of the regulations. > > > > > > Thank you all for your feedback. > > > > > > It is still possible to give more feedback. > > > Errors will be corrected as soon as possible. > > > Other feedback will be taken into account for the 2007 > version. This > > > version is planned for December 2006. > > > > > > Happy cubing, > > > > > > Ron > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5001. Re: Cube Problem
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 20:37:31 -0000

I may have a solution for you, but it wouldn't get them there until late Friday night. With prelims starting on Friday, obviously that isn't an ideal solution, but you've at least got this as an option. Hopefully someone else has a solution to get them there earlier... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > I have a major problem on my hands right now. I ordered cubes for the > exploratorium... except they were sent to Pasadena instead of San > Francisco. They should arrive in Pasadena on Thursday morning. If > you're driving up from Southern California and can bring cubes up for > me, please let me know immediately. > > -Tyson >
5002. Re: [Speed cubing group] Re: Cube Problem
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Aug 2006 13:44:13 -0700

Hi Kirk, What's your solution? If I can get half up on Thursday night and half up on Friday night, I'd be just fine. -Tyson On Aug 2, 2006, at 1:37 PM, kirk83616 wrote: > I may have a solution for you, but it wouldn't get them there until > late Friday night. With prelims starting on Friday, obviously that > isn't an ideal solution, but you've at least got this as an option. > > Hopefully someone else has a solution to get them there earlier... > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote: > > > > I have a major problem on my hands right now. I ordered cubes for > the > > exploratorium... except they were sent to Pasadena instead of San > > Francisco. They should arrive in Pasadena on Thursday morning. If > > you're driving up from Southern California and can bring cubes up > for > > me, please let me know immediately. > > > > -Tyson > > > > >
5003. [Speed cubing group] Re: Cube Problem
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 20:52:50 -0000

just sent you email with my cell #... --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Hi Kirk, > > What's your solution? If I can get half up on Thursday night and half > up on Friday night, I'd be just fine. > > -Tyson > > On Aug 2, 2006, at 1:37 PM, kirk83616 wrote: > > > I may have a solution for you, but it wouldn't get them there until > > late Friday night. With prelims starting on Friday, obviously that > > isn't an ideal solution, but you've at least got this as an option. > > > > Hopefully someone else has a solution to get them there earlier... > > > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > wrote: > > > > > > I have a major problem on my hands right now. I ordered cubes for > > the > > > exploratorium... except they were sent to Pasadena instead of San > > > Francisco. They should arrive in Pasadena on Thursday morning. If > > > you're driving up from Southern California and can bring cubes up > > for > > > me, please let me know immediately. > > > > > > -Tyson > > > > > > > > > >
5004. [Speed cubing group] Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 Aug 2006 23:40:04 -0000

Hi, This is about my 4x4x4 solver program that determines a solution for a scrambled cube in no more than 79 slice turns. Thanks to David for being willing to help. I haven't used Bittorrent myself. In saying that you would host a tracker file, does that mean you would store the files somewhere that would allow Bittorrent to be transfer the files to others, or are you assuming they would be stored by some other file hosting site (that your "tracker file" would merely be referencing)? I now have a version of the solver that may be usable by others. I added the ability to specify facelet pattern and to specify the location of the data files. I also eliminated a couple of large arrays to reduce the amount of memory it uses. Its arrays now use up about 225 megabytes. Anyways my plan at the moment is to make a few copies on DVD discs tonight, and bring them to U.S. Nationals for people who will be there and are interested in it. I may only have about a half-dozen copies with me. If someone is there who is willing to host the files, that would be great. Otherwise, I will probably figure out some way to make them downloadable after returning from U.S. Nationals. If people out there do not feel downloading is reasonable, I guess they can email me and we can work something out. I also may create programs allowing the user to generate the files, if I feel there is sufficient interest in that alternative. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I'd be interested in a copy. I'll leave my server on and help seed if > need be. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > Another option is to share the file with Bittorrent. 1.4GB really > > isn't that big a file by today's standards. I downloaded a 14GB file > > with Bittorrent, and it only took a couple days. I'd be willing to > > host a tracker for the file if you'd like. > > > > On 7/28/06, Bruce Norskog <brnorsk@> wrote: > > > > > > Perhaps sometime after U.S. Nationals, I'll look into doing this, if > > > people are interested in generating the files themselves after > knowing > > > what the memory requirements are and how much runtime is involved. > > > > > >
5005. Leaving in 6.5 hours
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 02:38:22 -0000

Hi everyone, I'm leaving in about 6.5 hours to San Francisco. I'll arrive tomorow Thursday morning at 10:45am San Francisco time. My cell number is nine 1 niine sevn, five sseven, 7 tree sevnn for. I also am worried about bots, so I'll follow Doug's example. I'll be meeting Doug and we'll be doing a bit of sight seeing until others arrive, and hopefully we can meet up with some other cubers who are in the area. See you all soon, and have a safe trip everyone! Chris
5006. Re: WCA regulations version 2006 v2 is now official
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 04:45:46 -0000

Hi, While optimal solvers (for 3x3x3) can take a long time to find the solution for a deep position, they can determine if a position is within 15 moves (HTM, aka FTM) of solved pretty fast, I believe. That may be good enough. As they are, they won't automatically stop after a certain depth, as far as I know. By the way, I believe Cube Explorer only does HTM metric (but I don't have the latest version). Mike Reid's optimal solver can be compiled to do either QTM or HTM. It's not clear to me if you can estimate the optimal length very well based on a sub-optimal solver's solution length. I think the issue of "scramble quality" is more important on the 2x2x2. With less than 4 million positions, I think easy scrambles are likely to come up once in awhile, if there isn't something in place to prevent them. There is almost a third of one percent chance of a randomly chosen position to be depth five or less (HTM). I was in the room when the current WR 2x2x2 solve occurred. I don't know what the scramble was for that solve, though, although I assume I also had to solve the same scramble. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Hi Per, > > Thanks for the info, as I am unfamiliar with Cube explorer. > > I think that you don't have to start the night before the contest to > test scrambles, couldn't this be started months in advance. > > You don't have to only use one computer to test scrambles. > > If Cube Explorer can quickly come up with a ballpark figure for > difficulty then that might be adequate. Can it? I mean if the optimum > solution is 18 moves, would the "quick and dirty" solution be 20 > moves? If the optimum solution is 12 moves would the quick and dirty > sollution be 15 or 16? So my question is how consistent is the program? > > Perhaps Cube explorer could be used to determine wheter a particular > scramble would favor HTM or STM. > > Cheers, > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > On the practical side, it does take at least 30 minutes (depending > > on the computer) to find optimal solution for a given scramble with > > Cube Explorer. It quickly finds 20 or 19 move solution(s) but to > > really find the shortest proven solution takes a good while. So i > > don't think it's feasible to do this for a high number of scrambles. > > And then again why check this only for 3x3x3? We could check also > > for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be > > seen where im going with this. Im not worried about getting easy > > scrambles at competitions. I do want everyone to get same scrambles > > (possibly with random orientations). That's the most feasible option > > as i see it. > > > > (Has anyone really studied how optimal solution length compares > > version scramble length for a large number of random scrambles of > > different lenghths ?? Where do we stop getting "harder" scrambles by > > making them longer?) > > > > About move metric,this is only really interesting for fewest moves. > > And fewest movers have been dictated by Dan Harris (:-P) to follow > > htm for a good while already. I don't see any problem with that. > > Those who use inner slice turns heavily will feel punsihed by htm > > andvice versa those who are used to thinking in outer turns only > > will feel that those using inner slice turns a lot are favored by > > stm. So we can't satisfy everyone either way. > > > > I see 3 options : > > htm - because it's simply most common andmaybe the least > > controversial,mathematical basis > > > > stm - from a practical point of view maybe the most correct metric, > > a layer is a layer whether it's internal or external > > > > combined metric - a salomonic solution, noone should feel heavily > > favoured or dis-favoured > > > > The latter does most likely require a computer to determine the > > metric,and as discussed in another yahoo group it's not immune to > > ambiguity ;-) > > > > Cheers! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi David, > > > > > > Thanks for the feedback. > > > It is better to post your feedback on the WCA forum, because there > > we can have a better overview of the discussions. > > > > > > I will put your suggestions on the TODO list for version 2007. > > > > > > For your suggestion of difficulty it is hard to define difficulty. > > > If your suggestion is to check for in general at least 18 (or x) > > moves optimal solution, then this is something we could do. Given a > > majority. > > > If your suggestion is to check for easy solutions in CFOP system, > > then I think it is not a good idea. In that case you are influencing > > randomness for a specific system. > > > > > > We have had several discussions about HTM and STM, but there was > > never a conclusion. Therefore we kept it the way it is now. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: d_j_salvia > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, July 31, 2006 7:46 PM > > > Subject: [Speed cubing group] Re: WCA regulations version 2006 > > v2 is now official > > > > > > > > > Hi Ron, > > > > > > I had no time to take part in the recent discussions, but I > > would like > > > to mention two things for the future. > > > > > > 1.) Have a standard for difficulty. > > > I suggest that once scrambles are randomly generated for a > > tournament > > > that they be run through a few cube solvers. This would allow > > you to > > > eliminate those scrambles which are too easy. > > > > > > 2.) Please reconsider and change the rule counting slice turns > > as two > > > moves. I request that this be changed to counting slice turns as > > one > > > move. > > > > > > I've always seen each layer as equals, even though a slice turn > > > doesn't move corners. As it is now you are penalising corners > > first > > > solvers and others like me who use a lot of slice moves. > > > > > > Cheers, > > > > > > David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > > wrote: > > > > > > > > Fellow cubers, > > > > > > > > The new version of the WCA regulations is now official. > > > > It is version 2006 v2, and available at > > > > http://www.speedcubing.com/events/regulations.html > > > > > > > > We kindly request all translators of former versions to update > > the > > > > regulations in other languages. If you are interested in > > translating > > > > the WCA regulations to your language, then please let us know. > > > > > > > > Starting on July 21, 2006 all official WCA competitions must > > follow > > > > this new version of the regulations. > > > > > > > > Thank you all for your feedback. > > > > > > > > It is still possible to give more feedback. > > > > Errors will be corrected as soon as possible. > > > > Other feedback will be taken into account for the 2007 > > version. This > > > > version is planned for December 2006. > > > > > > > > Happy cubing, > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5007. Purchasing cubes at US nationals
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 05:29:56 -0000

Hey everyone, I am planning to attend US nationals on Saturday and Sunday, but have never been to any cube related event before. I was wondering if it is generally possible to buy cubes from other cubers and/or vendors. I am specifically looking for a Square-1, a Rubik's Magic, a Megaminx, a competition legal 2x2x2 cube, various Siamese/fused cubes, and a Stackmat timer. Would it be possible to purchase some or all of these items at the event? And if I register online, and then purchase some cubes that I didn't have before, can sign up for additional events during the registration time? -Alexei Gousev
5008. Re: [Speed cubing group] Purchasing cubes at US nationals
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 Aug 2006 23:58:47 -0700

You may sign up for additional events at registration time. -Tyson On Aug 2, 2006, at 10:29 PM, agousev wrote: > Hey everyone, > > I am planning to attend US nationals on Saturday and Sunday, but > have never been to any cube related event before. I was wondering if > it is generally possible to buy cubes from other cubers and/or > vendors. I am specifically looking for a Square-1, a Rubik's Magic, a > Megaminx, a competition legal 2x2x2 cube, various Siamese/fused cubes, > and a Stackmat timer. Would it be possible to purchase some or all of > these items at the event? And if I register online, and then purchase > some cubes that I didn't have before, can sign up for additional > events during the registration time? > > -Alexei Gousev > > >
5009. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 14:30:56 -0000

I'm getting to San Francisco on Friday around noon, so I'll get to the Exploratorium by 1:30 or 2:00. See you all there! Tim Reynolds
5010. Good Luck At US Competition
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 18:56:29 -0000

Hey, I want to wish everyone who is atteding the US Nationals the best of luck. Unfortunately, I will not be able to attend this weekend, but I hope to compete sometime soon. Have fun! Andy http://andyscubepage.tk
5011. Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 19:48:25 -0000

WOOHOO!!!!! I finally got my first sub-30 average fo one-handed solving. It also is my first sub-29. :-) I'm really happy right now!! I'm gonna keep practicing one-handed solving and see how good times I can get in the future. Average: 28.97 seconds Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71, (22.81) /Gunnar Krig
5012. Re: Sub-30 ONE-HANDED!!!!!!!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 20:08:22 -0000

How the heck do people do this one-handed? I tried it once and was just so bad at it -- it's hard to not only grip the cube but to turn faces at the same time. Getting sub-30 times one-handed just seems insane to me. Great accomplishment! Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > WOOHOO!!!!! > > I finally got my first sub-30 average fo one-handed solving. It also > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > practicing one-handed solving and see how good times I can get in the > future. > > Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > > /Gunnar Krig >
5013. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 Aug 2006 18:05:03 -0300 (ART)

Nice, Gunnar! One-handed cubing is a lot of fun my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) my next goal is to make a sub-26 avg, but that is very hard...still don't know how Ryan does 24.xx avgs...haha Pedro Gunnar Krig <gunkr520@...> escreveu: WOOHOO!!!!! I finally got my first sub-30 average fo one-handed solving. It also is my first sub-29. :-) I'm really happy right now!! I'm gonna keep practicing one-handed solving and see how good times I can get in the future. Average: 28.97 seconds Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), 30.31, 26.09, 30.11, 26.71, (22.81) /Gunnar Krig --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5014. Re: Leaving in 6.5 hours
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 Aug 2006 21:31:48 -0000

I leave in 30 minutes. I'll be in San Fran tonight around midnight. You'll see me tomorrow at the comp, but if anybody feels compelled to call me: two hundred uno, double-8 nine, 4 sicks, sixtee niner ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I'm leaving in about 6.5 hours to San Francisco. I'll arrive tomorow > Thursday morning at 10:45am San Francisco time. > > My cell number is nine 1 niine sevn, five sseven, 7 tree sevnn for. I > also am worried about bots, so I'll follow Doug's example. > > I'll be meeting Doug and we'll be doing a bit of sight seeing until > others arrive, and hopefully we can meet up with some other cubers who > are in the area. > > See you all soon, and have a safe trip everyone! > Chris >
5015. Re: Sub-30 ONE-HANDED!!!!!!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 00:05:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > How the heck do people do this one-handed? It's not that hard. > I tried it once And that's exactly your problem. Stefan
5016. Re: WCA regulations version 2006 v2 is now official
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 01:40:11 -0000

Thanks, Bruce! DJ --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > While optimal solvers (for 3x3x3) can take a long time to find the > solution for a deep position, they can determine if a position is > within 15 moves (HTM, aka FTM) of solved pretty fast, I believe. That > may be good enough. As they are, they won't automatically stop after a > certain depth, as far as I know. By the way, I believe Cube Explorer > only does HTM metric (but I don't have the latest version). Mike > Reid's optimal solver can be compiled to do either QTM or HTM. It's > not clear to me if you can estimate the optimal length very well based > on a sub-optimal solver's solution length. > > I think the issue of "scramble quality" is more important on the > 2x2x2. With less than 4 million positions, I think easy scrambles are > likely to come up once in awhile, if there isn't something in place to > prevent them. There is almost a third of one percent chance of a > randomly chosen position to be depth five or less (HTM). I was in the > room when the current WR 2x2x2 solve occurred. I don't know what the > scramble was for that solve, though, although I assume I also had to > solve the same scramble. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > Hi Per, > > > > Thanks for the info, as I am unfamiliar with Cube explorer. > > > > I think that you don't have to start the night before the contest to > > test scrambles, couldn't this be started months in advance. > > > > You don't have to only use one computer to test scrambles. > > > > If Cube Explorer can quickly come up with a ballpark figure for > > difficulty then that might be adequate. Can it? I mean if the optimum > > solution is 18 moves, would the "quick and dirty" solution be 20 > > moves? If the optimum solution is 12 moves would the quick and dirty > > sollution be 15 or 16? So my question is how consistent is the program? > > > > Perhaps Cube explorer could be used to determine wheter a particular > > scramble would favor HTM or STM. > > > > Cheers, > > > > David J > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > On the practical side, it does take at least 30 minutes (depending > > > on the computer) to find optimal solution for a given scramble with > > > Cube Explorer. It quickly finds 20 or 19 move solution(s) but to > > > really find the shortest proven solution takes a good while. So i > > > don't think it's feasible to do this for a high number of scrambles. > > > And then again why check this only for 3x3x3? We could check also > > > for 4x4x4 or 5x5x5 or square-1 or megaminx ... I think it can be > > > seen where im going with this. Im not worried about getting easy > > > scrambles at competitions. I do want everyone to get same scrambles > > > (possibly with random orientations). That's the most feasible option > > > as i see it. > > > > > > (Has anyone really studied how optimal solution length compares > > > version scramble length for a large number of random scrambles of > > > different lenghths ?? Where do we stop getting "harder" scrambles by > > > making them longer?) > > > > > > About move metric,this is only really interesting for fewest moves. > > > And fewest movers have been dictated by Dan Harris (:-P) to follow > > > htm for a good while already. I don't see any problem with that. > > > Those who use inner slice turns heavily will feel punsihed by htm > > > andvice versa those who are used to thinking in outer turns only > > > will feel that those using inner slice turns a lot are favored by > > > stm. So we can't satisfy everyone either way. > > > > > > I see 3 options : > > > htm - because it's simply most common andmaybe the least > > > controversial,mathematical basis > > > > > > stm - from a practical point of view maybe the most correct metric, > > > a layer is a layer whether it's internal or external > > > > > > combined metric - a salomonic solution, noone should feel heavily > > > favoured or dis-favoured > > > > > > The latter does most likely require a computer to determine the > > > metric,and as discussed in another yahoo group it's not immune to > > > ambiguity ;-) > > > > > > Cheers! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > >
5017. Re: cheap, almost non wear stickers!
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 01:49:56 -0000

Cubesmith.com ... stickers only cost $1.25 per set. Over thirty people have told me to paint my cube. I didn't listen to a single person because paint feels horrible, and it doesn't look nice... ever. No matter what you do, a computer can do better than you at making solid colors. Go Cubesmith. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" <billygard@...> wrote: > > I painted my revenge cube. I took off the stickers and painte with little jars of model paint, which has an acrylic-like toughness. I see what you mean about it not looking very good. I guess if I had put thin tape along all the edges it would have looked fine, as the paint would form squares much like stickers, rather than covering pretty much the whole face of the cubie. > > As for solving the pocket cube, I found from the "Jeff Conquers the Cube in 45 Seconds" book about what he calls "correct edges". It is a clever visual shortcut for corner placement (so that the four sides of the layer are solid, i.e. correct edges). You have either no correct edges, one correct edge, or all correct edges. If you have none, just swap two diagonal corners. If you have one correct edge, swap the two adjacent corners across from it. That's it. By the way, when doing the second layer the same way, remember that in 2*2*2 speak, a double parallel swap is equivalent in effect to a diagonal swap, and a 3- cycle is equivalent to an adjacent swap. > > Billy > > > [Non-text portions of this message have been removed] >
5018. Re: [Speed cubing group] Last Minute Stuff for Nationals 06
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 03:15:04 -0000

Hi, I've made it to San Francisco. Unfortunately, my luggage did not. I'll be just hanging out at my hotel tonight, waiting to see if my luggage shows up. Fortunately, most critical things I carried on. I may attempt to get to Exploratorium by 9AM. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I'm getting to San Francisco on Friday around noon, so I'll get to the > Exploratorium by 1:30 or 2:00. See you all there! > > Tim Reynolds >
5019. Re: Is there a way to figure the number of cases for a step?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 04:26:03 -0000

Hey guys, I was wondering if it would be possible to create a cube explorer like program that will solve cubes with undefined points in the configuration, yet it can still identify isomorphic combinations! That would be awsome. Also, If you create a static reference, the cases are reduced significantly, I just compiled 132 roux 2nd Block cases. Yes, roux is supposed to be intuitive. But, there are just hard cases, especially to do using the URM subset. All the cases I generated did this, =D very nice. Anyway, Figure out what is isomorphic (any cube state with the same moves whether inversed, reflected, or applied from a different angle) Since we don't have a good hybrid of ACube and CubeExplorer, just go over the tables you've generated and recognize the cases for yourself. Btw, the benifit to 2-gen F2B in roux is that you can identify the CMLL permutation case while permuting the last C/E pair. Also I'm curious what is your method for? What do the steps involve? I've worked with the Acube a lot lately, generating everything from my new BLD algs for a new method, getting faster btw at execution. Not too far from my goal. Anyway, BLD algs, Roux F2B algs, a set of 24 algs that would permute the corners and orient edges on 4th c/e pair insertion. The roux algs are by far the biggest group, my BLD algs are the deepest, and the C/E pair (Permute/Orient) algs. Like I said have a reference point, such as in F2L algs, you align the Corner above the C/E slot to recognize the case. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > No, in some cases (I think yours would apply), you should look > for "diagonal mirroring". Although the simple mirroring plus U > rotations *might* be enough/analgous/equivalent, but I have put > little thought into this as I am currently on vacation! > > As a long time member of this fourm, I'd like to say that it is very > good to see another hardcore math/cs person like Bruce here! I've > been keeping up with his posts on this other fourm he uses too. Very > techincal stuff that I once wanted to see here, but after further > thought, it just wouldn't fit here. I was always the one rushing to > answer math questions, but I wasn't particularly patient in the past : > (. > > I can try a verification of his computation when I get the chance. It > is most challenging :). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Thanks, 111 is better than 140, but not much. > > > > If you could reduce the number using mirrors and inverses, how much > > would it be? If you don't mind. I've been working hard for a > month > > trying to perfect everything so I can get to work on finding the > > algorithms for the idea I choose. > > > > Inverse = backwards > > Mirror = LUL'ULU2L' is the mirror of R'U'RU'R'U2R > > > > Correct? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > Yes, you're right. I considered rotations of the E layer, but not > > more > > > complicated adjustment moves like R2 E R2. If you allow that, > then > > the > > > middle multipliers in my table all become 1, and you can just > > multiply > > > the first and third number. With that, my 140 cases (excluding the > > > do-nothing case) get reduced to 111 cases. (I think I did the > > > arithmetic correctly.) Again, I haven't looked at using mirrors > and > > > inverses to reduce the number of algorithms further. > > > > > > Sorry, it looks like my table's formatting wasn't preserved, at > > least > > > if viewed from the Yahoo web site. You would think the Preview > > button > > > would actually show you what your post was going to look like, > > > wouldn't you? In Preview, it looked fine, but the actual post > > appears > > > to have all "redundant" space characters stripped out. > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> > > > wrote: > > > > > > > > Thanks. All of what you said sounds right. But there is one > > thing > > > > I'm not sure if you considered that I may have looked over in > > your > > > > post. > > > > > > > > What about the "empty spaces" available in E for the cases > where > > 2 E > > > > edges need to be placed? Like, if you have an empty space at > FR > > and > > > > BR or you can have the spaces at FR and BL (although you could > do > > > > R2ER2 before the algorithm). > > > > > > > > If it really is 140 cases then that is WAY too many for me to > > make > > > > and learn. I'm definitly going with my other option. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > From what I understand, you have 4 corner cubies in the U > layer > > to > > > > be > > > > > put into correct relative order (orientation doesn't matter). > > You > > > > have > > > > > 10 edges that can be permuted around without changing > > orientation. > > > > Of > > > > > those 10 edges, 4 are E-layer edges which can be considered > > > > > indistinguishable from each other. These E-layer edges are all > > > > > required to end up in the E layer. The other set of 6 edges > can > > also > > > > > be considered to be indistinguishable from each other. The U > > layer > > > > can > > > > > be rotated before (and after, if you want the corners > correctly > > > > placed > > > > > relative to the center) the algorithm. Likewise, the E layer > > can be > > > > > rotated before and after the algorithm. (Rotating after to > get > > the > > > > > E-layer centers back into correct position, if needed.) > > > > > > > > > > So to count the different cases you can have, consider the > > different > > > > > cases of where the E-layer edges can be, and count the cases > > for > > > > each > > > > > of the possible corner permutation situations (no swap, swap 2 > > > > > adjacent, swap to diagonally opposite). First break down the > > edge > > > > > cases by how many might be in each layer. For each possible > > number > > > > of > > > > > E-layer edges in each of the layers, determine the number of > > cases > > > > > possible for each of the corner permutation situations. > > > > > > > > > > Then build a table of all the possibilities: > > > > > > > > > > (best viewed using fixed-width font) > > > > > > > > > > U-E-D no swap adj. swap diag. swap > > > > > ----- ------- --------- ---------- > > > > > 4 0 0 1*1*1 = 1 1*1*1 = 1 1*1*1 = 1 > > > > > 3 1 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 3 0 1 1*1*2 = 2 4*1*2 = 8 2*1*2 = 4 > > > > > 2 2 0 2*2*1 = 4 6*2*1 = 12 4*2*1 = 8 > > > > > 2 1 1 2*1*2 = 4 6*1*2 = 12 4*1*2 = 8 > > > > > 2 0 2 2*1*1 = 2 6*1*1 = 6 4*1*1 = 4 > > > > > 1 3 0 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 1 2 1 1*2*2 = 4 4*2*2 = 16 2*2*2 = 8 > > > > > 1 1 2 1*1*1 = 1 4*1*1 = 4 2*1*1 = 2 > > > > > 0 4 0 1*1*1 = (1) 1*1*1 = 1 1*1*1 = 1 > > > > > 0 3 1 1*1*2 = 2 1*1*2 = 2 1*1*2 = 2 > > > > > 0 2 2 1*2*1 = 2 1*2*1 = 2 1*2*1 = 2 > > > > > --- --- --- > > > > > 25 72 44 > > > > > > > > > > So I get 25+72+44 = 141 cases. The 1 in parentheses in the > table > > > > > indicates the case where no algorithm needs to be performed. > So > > if > > > > you > > > > > don't count that case, then I get 140. > > > > > > > > > > I have not considered the diagonal symmetry in the above, but > > then, > > > > I > > > > > understand you were not asking for that to be taken into > > > > consideration. > > > > > > > > > > I just thought I would add my own comments about the edge > > > > orientation > > > > > issue. > > > > > > > > > > I agree with Doug in that the key in what you said was that F > > and B > > > > > moves flip four edges. > > > > > > > > > > From that I assume you mean, that to be oriented: > > > > > - an edge cubie that belongs in the M or S slice, and is > > currently > > > > > located in one of those slices, must have its U or D facelet > > > > aligned > > > > > with the U or D center > > > > > - an edge cubie that belongs in the M or S slice, and is > > located in > > > > > the E slice, must have it U or D facelet aligned with the F > or > > B > > > > center. > > > > > - an edge cubie that belongs in the E slice, and is located > in > > the > > > > E > > > > > slice, must have its F or B facelet aligned with the F or B > > center > > > > (or > > > > > equivalently, its R or L face aligned with the R or L center) > > > > > - an edge cubie that belongs in the E slice, and is located > in > > the > > > > M > > > > > or S slice, must have its F or B face aligned with the U or D > > > > center. > > > > > > > > > > When an edge is in the inner slice that it belongs to, its > > usually > > > > > assumed that the edge would be oriented if each of its > facelets > > is > > > > > aligned with the same color center, or the center that is > > opposite > > > > > that center. (Someone could define edge orientation in a way > > such > > > > that > > > > > the above would not be the case, but I would say this is > rare.) > > But > > > > > when an edge is moved to a different inner slice than the one > it > > > > > belongs in, it is not generally as clear what it means to be > > > > oriented. > > > > > > > > > > Doug mentioned a way of defining edge orientation such that > > moving L > > > > > or R a quarter-turn flips four edges. There is yet another > way > > of > > > > > defining edge orientation that I have used in computer > analyses > > of > > > > the > > > > > cube. You can define edge orientation such that moving any of > > the > > > > > layers U, D, L, R, F, or B a quarter-turn flips all four > edges > > > > moved. > > > > > This is the most symmetrical way of defining edge > orientation. > > But > > > > > define edge orientation in the way that makes the most sense > > for > > > > your > > > > > situation. With your way, you can keep all edges oriented > > simply by > > > > > avoiding F, F', B, and B' moves (F2 and B2 okay, of course). > > > > > > > > > > - Bruce > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> > > > > > wrote: > > > > > > > > > > > > Yeah, it was supposed to say "DFL". > > > > > > > > > > > > I don't really understand or know anything about inverses > and > > > > mirrors > > > > > > and symmetry and all of that crazy stuff but hopefully this > > helps: > > > > > > > > > > > > -Add in the inverses the stuff like that but tell me how > many > > > > > > distinct cases there are with those included and without. > > > > > > > > > > > > -Don't count U adjustments. I don't mind having to adjust > U > > > > before > > > > > > doing an algorithm. > > > > > > > > > > > > So far I'm thinking it's around 102. If so, no way. I'm > > going > > > > with > > > > > > my other option. This is what I've been counting: > > > > > > > > > > > > Already permuted: 17 cases > > > > > > Diagonal swap: 18 cases (1 for E edges already in E) > > > > > > Adjacent swap: 69 cases (same as above) > > > > > > > > > > > > Is there a site that describes these kinds of things? > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > That does help. Actually I use a different EO > definition... > > I > > > > treat > > > > > > > L and R as flipping 4 edges. > > > > > > > > > > > > > > Also, could you double check this: "The algorithm must not > > > > > > > mess up UFL, DL, DBL, DB, DBR, or DFR." It doesn't feel > > right. > > > > Are > > > > > > > you sure you don't mean 'DFL' there? Also what would you > > count > > > > as a > > > > > > > distinct case? I could group diagonally-symmetric cases > as > > one. > > > > I > > > > > > > could even group cases that use inverse algorithms > > together. If > > > > U > > > > > > > layer is not free for the first turn, than you could get > > what I > > > > > > like > > > > > > > to think of as a single case counted 4 times. > > > > > > > > > > > > > > This question sounds familiar, like I've already heard > > > > something > > > > > > > similar before, but it is definately a hard one and may > > take > > > > some > > > > > > > time. > > > > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> wrote: > > > > > > > > > > > > > > > > I'm not too sure what you mean, but I'm using yellow on > > top, > > > > blue > > > > > > > on > > > > > > > > the right, orange in the front. All of the yellow and > > white > > > > > > edges > > > > > > > > face the white or yellow center (it doesn't matter) and > > all > > > > of > > > > > > the > > > > > > > > blue and green edges are facing the blue or green > > centers. > > > > It's > > > > > > > like > > > > > > > > Petrus, the edges are oriented that way, and if you do > F > > or B > > > > it > > > > > > > > messes up 4 edges. > > > > > > > > > > > > > > > > Does that help. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > > > > Pochmann" > > > > > > > > <pochmann@> wrote: > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com, "athefre" > > > > > > > <athefre@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > All edges on the cube are already oriented before > > going > > > > to > > > > > > this > > > > > > > > > > step. > > > > > > > > > > > > > > > > > > There's no general definition for orientation so you > > need > > > > to > > > > > > > > provide > > > > > > > > > one. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5020. Re: Sub-30 ONE-HANDED!!!!!!!
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 04:29:15 -0000

Hey, Gunnar congrats, I believe I was in the chatroom as you were doing that average. Very very nice job. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > WOOHOO!!!!! > > I finally got my first sub-30 average fo one-handed solving. It also > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > practicing one-handed solving and see how good times I can get in the > future. > > Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > > /Gunnar Krig >
5021. Re: Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 12:23:29 -0000

It's aal about practice, is everthing else. Right now I'm timing 30-50 OH solves per day and do some more without timing. I pracice only LL quite a lot to get the triggers faster. A have averaged LL in 11.75 seconds one-handed, which I think is quite good. Now I have to imporve F2L to get even better times. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > How the heck do people do this one-handed? I tried it once and was > just so bad at it -- it's hard to not only grip the cube but to turn > faces at the same time. Getting sub-30 times one-handed just seems > insane to me. Great accomplishment! > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > WOOHOO!!!!! > > > > I finally got my first sub-30 average fo one-handed solving. It also > > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > > practicing one-handed solving and see how good times I can get in the > > future. > > > > Average: 28.97 seconds > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > /Gunnar Krig > > >
5022. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 12:28:44 -0000

Hi, Pedro! Your average is so great. How fast is your F2L and LL on average for OH solving? My best time so far is 23.94 (the 22.81 in my avg. was with a PLL-skip). I'm hoping to get more times around 25 seconds in a near future, and hopefully lowering my single record a few seconds. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice, Gunnar! > One-handed cubing is a lot of fun > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > my next goal is to make a sub-26 avg, but that is very hard...still don't know how Ryan does 24.xx avgs...haha > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > WOOHOO!!!!! > > I finally got my first sub-30 average fo one-handed solving. It also > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > practicing one-handed solving and see how good times I can get in the > future. > > Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > /Gunnar Krig > > > > > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] >
5023. Nationals
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 13:16:55 -0000

I'm in San Fran too. Frank is staying at the same hotel as me, we did a few races last night. He went over to Clancy's while my parents forced me to go eat food. We are going to eat breakfast soon. Will be at the exploratorium before 9. Talked to Hardiwck last night...He'll be there, hope to see anyone there :) Craig
5024. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: "Parth Upadhyay" <parth.upadhyay@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Aug 2006 08:51:18 -0500

i like vendetta, i think that sounds really cool [Non-text portions of this message have been removed]
5025. Re: [Speed cubing group] Re: Freebies from cubing =)
From: "Parth Upadhyay" <parth.upadhyay@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Aug 2006 08:55:52 -0500

ive gotten two dollars off of someone who bet i couldnt do it under 3 minutes, and im surprised they paid me. :) [Non-text portions of this message have been removed]
5026. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Aug 2006 11:33:22 -0300 (ART)

I don't know...never timed separately...I don't like to do that, 'cause if I get a really nice F2L I'd feel bad thinking that could be a good overall time :) but I can do some perms fast that 20.37 had a Sune and a corner 3 cycle ; ) Pedro Gunnar Krig <gunkr520@...> escreveu: Hi, Pedro! Your average is so great. How fast is your F2L and LL on average for OH solving? My best time so far is 23.94 (the 22.81 in my avg. was with a PLL-skip). I'm hoping to get more times around 25 seconds in a near future, and hopefully lowering my single record a few seconds. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice, Gunnar! > One-handed cubing is a lot of fun > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > my next goal is to make a sub-26 avg, but that is very hard...still don't know how Ryan does 24.xx avgs...haha > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > WOOHOO!!!!! > > I finally got my first sub-30 average fo one-handed solving. It also > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > practicing one-handed solving and see how good times I can get in the > future. > > Average: 28.97 seconds > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > 30.31, 26.09, 30.11, 26.71, (22.81) > > /Gunnar Krig > > > > > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
5027. U.S. Nationals 2006 Results - page posted
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 18:52:04 -0000

Hi everyone. I couldn't make it to U.S. Nationals this year but I will be providing semi-live updates as they happen on the web site here: http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Good luck to all competitors! Chris Pelley
5028. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 Aug 2006 21:30:36 +0200

Very nice Gunnar :-) I'm also on my way to sub30...I averaged around 31 (using only my watch as timer) today. There will be some nice competition at the European Championship :-) See you ! Gilles. 2006/8/4, Pedro <pedrosino1@...>: > > I don't know...never timed separately...I don't like to do that, 'cause > if I get a really nice F2L I'd feel bad thinking that could be a good > overall time :) > > but I can do some perms fast > > that 20.37 had a Sune and a corner 3 cycle ; ) > > > Pedro > > Gunnar Krig <gunkr520@... <gunkr520%40student.liu.se>> > escreveu: > Hi, Pedro! > > Your average is so great. How fast is your F2L and LL on average for > OH solving? > > My best time so far is 23.94 (the 22.81 in my avg. was with a > PLL-skip). I'm hoping to get more times around 25 seconds in a near > future, and hopefully lowering my single record a few seconds. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Nice, Gunnar! > > One-handed cubing is a lot of fun > > > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > my next goal is to make a sub-26 avg, but that is very > hard...still don't know how Ryan does 24.xx avgs...haha > > > > Pedro > > > > Gunnar Krig <gunkr520@...> escreveu: > > WOOHOO!!!!! > > > > I finally got my first sub-30 average fo one-handed solving. It also > > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > > practicing one-handed solving and see how good times I can get in the > > future. > > > > Average: 28.97 seconds > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > /Gunnar Krig > > > > > > > > > > > > > > --------------------------------- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > celular. Registre seu aparelho agora! > > > > [Non-text portions of this message have been removed] > > > > > --------------------------------- > Você quer respostas para suas perguntas? Ou você sabe muito e quer > compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5029. Re: U.S. Nationals 2006 Results - page posted
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 21:37:38 -0000

I just saw that Chris hardwick has broken the WR for 5x5x5 blindfolded solving qith 38 minutes!! It's a fantastic achievement and I'm deeply impressed. I hope to see more records be broken during this weekend. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Hi everyone. I couldn't make it to U.S. Nationals this year but I > will be providing semi-live updates as they happen on the web site > here: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Good luck to all competitors! > > Chris Pelley >
5030. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 21:42:36 -0000

Thank you, Gilles!! I'm looking forward to the one-handed event at EC. There are so many great OH solvers in Europe now. Me, You, Marc van Beest, Anssi Vanhala, Joël van Noort and more. Some people may be training secretly too, so we don't now how good they are. I want it to be EC now, I can't wait two months!!!!! :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Very nice Gunnar :-) > > I'm also on my way to sub30...I averaged around 31 (using only my watch as > timer) today. > There will be some nice competition at the European Championship :-) > > See you ! > Gilles. > > 2006/8/4, Pedro <pedrosino1@...>: > > > > I don't know...never timed separately...I don't like to do that, 'cause > > if I get a really nice F2L I'd feel bad thinking that could be a good > > overall time :) > > > > but I can do some perms fast > > > > that 20.37 had a Sune and a corner 3 cycle ; ) > > > > > > Pedro > > > > Gunnar Krig <gunkr520@... <gunkr520%40student.liu.se>> > > escreveu: > > Hi, Pedro! > > > > Your average is so great. How fast is your F2L and LL on average for > > OH solving? > > > > My best time so far is 23.94 (the 22.81 in my avg. was with a > > PLL-skip). I'm hoping to get more times around 25 seconds in a near > > future, and hopefully lowering my single record a few seconds. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Nice, Gunnar! > > > One-handed cubing is a lot of fun > > > > > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > > my next goal is to make a sub-26 avg, but that is very > > hard...still don't know how Ryan does 24.xx avgs...haha > > > > > > Pedro > > > > > > Gunnar Krig <gunkr520@> escreveu: > > > WOOHOO!!!!! > > > > > > I finally got my first sub-30 average fo one-handed solving. It also > > > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > > > practicing one-handed solving and see how good times I can get in the > > > future. > > > > > > Average: 28.97 seconds > > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > celular. Registre seu aparelho agora! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > > Você quer respostas para suas perguntas? Ou você sabe muito e quer > > compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5031. Cube Fever
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 Aug 2006 22:34:04 -0000

Hi all, Check out this short movie by Squogdor Productions: http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR "Cube Fever" Hehe. =), Macky
5032. Re: Cube Fever
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 00:25:34 -0000

Hahahah, straight-up ballin', man. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi all, > > Check out this short movie by Squogdor Productions: > http://www.youtube.com/watch?v=bF7TGSS1n8Q&NR > "Cube Fever" > > Hehe. > > =), > Macky >
5033. Re: U.S. Nationals 2006 Results - page posted
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 01:52:43 -0000

Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! Congratulations, Chris! Full results from today are posted now: http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > I just saw that Chris hardwick has broken the WR for 5x5x5 blindfolded > solving qith 38 minutes!! It's a fantastic achievement and I'm deeply > impressed. I hope to see more records be broken during this weekend. > > /Gunnar > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Hi everyone. I couldn't make it to U.S. Nationals this year but I > > will be providing semi-live updates as they happen on the web site > > here: > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Good luck to all competitors! > > > > Chris Pelley > > >
5034. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 02:51:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > This is about my 4x4x4 solver program that determines a solution for a > scrambled cube in no more than 79 slice turns. > > Thanks to David for being willing to help. I haven't used Bittorrent > myself. In saying that you would host a tracker file, does that mean > you would store the files somewhere that would allow Bittorrent > to be transfer the files to others, or are you assuming they would be > stored by some other file hosting site (that your "tracker file" would > merely be referencing)? > > I now have a version of the solver that may be usable by others. I > added the ability to specify facelet pattern and to specify the > location of the data files. I also eliminated a couple of large arrays > to reduce the amount of memory it uses. Its arrays now use up about > 225 megabytes. > > Anyways my plan at the moment is to make a few copies on DVD discs > tonight, and bring them to U.S. Nationals for people who will be there > and are interested in it. I may only have about a half-dozen copies > with me. If someone is there who is willing to host the files, that > would be great. Otherwise, I will probably figure out some way to make > them downloadable after returning from U.S. Nationals. If people out > there do not feel downloading is reasonable, I guess they can email me > and we can work something out. I also may create programs allowing the > user to generate the files, if I feel there is sufficient interest in > that alternative. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I'd be interested in a copy. I'll leave my server on and help seed if > > need be. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > Another option is to share the file with Bittorrent. 1.4GB really > > > isn't that big a file by today's standards. I downloaded a 14GB file > > > with Bittorrent, and it only took a couple days. I'd be willing to > > > host a tracker for the file if you'd like. > > > > > > On 7/28/06, Bruce Norskog <brnorsk@> wrote: > > > > > > > > Perhaps sometime after U.S. Nationals, I'll look into doing > this, if > > > > people are interested in generating the files themselves after > > knowing > > > > what the memory requirements are and how much runtime is involved. > > > > > > > > > > Thom didn't believe me when I said God's Algorithm for 4x4 should be around 60 moves. It's probably even less. -Tim
5035. Help with COLL recognition
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 02:55:09 -0000

I can't seem to understand what the letters mean that are next to the COLL algorithms. Some of them say F in places where I actually have a U color. Here is something from speedcubing.com that really confuses me: "If two of the four designated cubies have the same color, then their color becomes the front color (F)." Why does it have to become the front color and what does that mean? My normal way of recognizing corners is too slow. I look for two corners next to each other that have a common color then imagine I line them up and see if they (or the other two corners) need to be switched. I searched the group and found older messages of Tyson and Jason and someone else asking about this and that didn't help.
5036. Re: Help with COLL recognition
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 03:10:18 -0000

EDIT: I think I got it. I would still like a better explanation just in case. You have to think of it as something like. Same [F][F] [L][R] Opposite Instead of thinking of the actual colors. --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I can't seem to understand what the letters mean that are next to the > COLL algorithms. Some of them say F in places where I actually have a > U color. Here is something from speedcubing.com that really confuses > me: > > "If two of the four designated cubies have the same color, then their > color becomes the front color (F)." > > Why does it have to become the front color and what does that mean? > > My normal way of recognizing corners is too slow. I look for two > corners next to each other that have a common color then imagine I line > them up and see if they (or the other two corners) need to be switched. > > I searched the group and found older messages of Tyson and Jason and > someone else asking about this and that didn't help. >
5037. Re: U.S. Nationals 2006 Results - page posted
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 03:47:56 -0000

Congrats!!! Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > Congratulations, Chris! > > Full results from today are posted now: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > blindfolded > > solving qith 38 minutes!! It's a fantastic achievement and I'm > deeply > > impressed. I hope to see more records be broken during this > weekend. > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year but > I > > > will be providing semi-live updates as they happen on the web > site > > > here: > > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > > > Good luck to all competitors! > > > > > > Chris Pelley > > > > > >
5038. Re: Help with COLL recognition
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 05:06:00 -0000

Yea, understanding recognition gave me some problems, I'm actually going to look into recognizing by configuration case of the L/R faces, as suggested on Gilles Roux's site. I'm taking on learning a large system for roux, I'm so sick of my horrible last layer, and roux has been a big inerest to me. Good luck in learning C*LL, if I can get CMLL fast, I may go back to learning COLL. An intersting thing is that my algs that I'm generating for roux are 2-gen, which can possibly allow you to recognize the permutaiton case for C*LL while solving the last C/E pair, the great thing about roux, is that with each step you are able to look ahead to the next! Block 2 - CMLL using 2 gen, you can recognize the Perm case CMLL - LSE you can recognize orienation --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > EDIT: I think I got it. I would still like a better explanation > just in case. You have to think of it as something like. > > Same > [F][F] > [L][R] > Opposite > > Instead of thinking of the actual colors. > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > I can't seem to understand what the letters mean that are next to > the > > COLL algorithms. Some of them say F in places where I actually > have a > > U color. Here is something from speedcubing.com that really > confuses > > me: > > > > "If two of the four designated cubies have the same color, then > their > > color becomes the front color (F)." > > > > Why does it have to become the front color and what does that mean? > > > > My normal way of recognizing corners is too slow. I look for two > > corners next to each other that have a common color then imagine I > line > > them up and see if they (or the other two corners) need to be > switched. > > > > I searched the group and found older messages of Tyson and Jason > and > > someone else asking about this and that didn't help. > > >
5039. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 06:06:43 -0000

Nowadays I can't usually even do sub-40 one-handed. I'm so afraid that my hands start hurting I do maybe three solves a day. Anyway my feet-solving record is now 48.11 seconds. Couple days ago I had a pop few moves before the end. Time would have probably been sub-45... --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Thank you, Gilles!! > > I'm looking forward to the one-handed event at EC. There are so many > great OH solvers in Europe now. Me, You, Marc van Beest, Anssi > Vanhala, Joël van Noort and more. Some people may be training secretly > too, so we don't now how good they are. > > I want it to be EC now, I can't wait two months!!!!! :-) > > /Gunnar > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Very nice Gunnar :-) > > > > I'm also on my way to sub30...I averaged around 31 (using only my > watch as > > timer) today. > > There will be some nice competition at the European Championship :-) > > > > See you ! > > Gilles. > > > > 2006/8/4, Pedro <pedrosino1@>: > > > > > > I don't know...never timed separately...I don't like to do that, > 'cause > > > if I get a really nice F2L I'd feel bad thinking that could be a good > > > overall time :) > > > > > > but I can do some perms fast > > > > > > that 20.37 had a Sune and a corner 3 cycle ; ) > > > > > > > > > Pedro > > > > > > Gunnar Krig <gunkr520@ <gunkr520%40student.liu.se>> > > > escreveu: > > > Hi, Pedro! > > > > > > Your average is so great. How fast is your F2L and LL on average for > > > OH solving? > > > > > > My best time so far is 23.94 (the 22.81 in my avg. was with a > > > PLL-skip). I'm hoping to get more times around 25 seconds in a near > > > future, and hopefully lowering my single record a few seconds. > > > > > > /Gunnar > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Nice, Gunnar! > > > > One-handed cubing is a lot of fun > > > > > > > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > > > > my next goal is to make a sub-26 avg, but that is very > > > hard...still don't know how Ryan does 24.xx avgs...haha > > > > > > > > Pedro > > > > > > > > Gunnar Krig <gunkr520@> escreveu: > > > > WOOHOO!!!!! > > > > > > > > I finally got my first sub-30 average fo one-handed solving. It also > > > > is my first sub-29. :-) I'm really happy right now!! I'm gonna keep > > > > practicing one-handed solving and see how good times I can get > in the > > > > future. > > > > > > > > Average: 28.97 seconds > > > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, (34.43), > > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular. Registre seu aparelho agora! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > --------------------------------- > > > Você quer respostas para suas perguntas? Ou você sabe muito e quer > > > compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5040. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 08:56:56 -0000

Hi Anssi! Sorry, to hear the you have preblems with your hands. Can't you cube att all with your hands or is it just one-handed that is the problem?? I hope you will be able to start cubing again, you have such a great talent for cubing. Your times with feet are goetting even crazier I see. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Nowadays I can't usually even do sub-40 one-handed. I'm so afraid that > my hands start hurting I do maybe three solves a day. Anyway my > feet-solving record is now 48.11 seconds. Couple days ago I had a pop > few moves before the end. Time would have probably been sub-45... > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Thank you, Gilles!! > > > > I'm looking forward to the one-handed event at EC. There are so many > > great OH solvers in Europe now. Me, You, Marc van Beest, Anssi > > Vanhala, Joël van Noort and more. Some people may be training secretly > > too, so we don't now how good they are. > > > > I want it to be EC now, I can't wait two months!!!!! :-) > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Very nice Gunnar :-) > > > > > > I'm also on my way to sub30...I averaged around 31 (using only my > > watch as > > > timer) today. > > > There will be some nice competition at the European Championship :-) > > > > > > See you ! > > > Gilles. > > > > > > 2006/8/4, Pedro <pedrosino1@>: > > > > > > > > I don't know...never timed separately...I don't like to do that, > > 'cause > > > > if I get a really nice F2L I'd feel bad thinking that could be a > good > > > > overall time :) > > > > > > > > but I can do some perms fast > > > > > > > > that 20.37 had a Sune and a corner 3 cycle ; ) > > > > > > > > > > > > Pedro > > > > > > > > Gunnar Krig <gunkr520@ <gunkr520%40student.liu.se>> > > > > escreveu: > > > > Hi, Pedro! > > > > > > > > Your average is so great. How fast is your F2L and LL on average for > > > > OH solving? > > > > > > > > My best time so far is 23.94 (the 22.81 in my avg. was with a > > > > PLL-skip). I'm hoping to get more times around 25 seconds in a near > > > > future, and hopefully lowering my single record a few seconds. > > > > > > > > /Gunnar > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Nice, Gunnar! > > > > > One-handed cubing is a lot of fun > > > > > > > > > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > > > > > > my next goal is to make a sub-26 avg, but that is very > > > > hard...still don't know how Ryan does 24.xx avgs...haha > > > > > > > > > > Pedro > > > > > > > > > > Gunnar Krig <gunkr520@> escreveu: > > > > > WOOHOO!!!!! > > > > > > > > > > I finally got my first sub-30 average fo one-handed solving. > It also > > > > > is my first sub-29. :-) I'm really happy right now!! I'm gonna > keep > > > > > practicing one-handed solving and see how good times I can get > > in the > > > > > future. > > > > > > > > > > Average: 28.97 seconds > > > > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, > (34.43), > > > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > > > celular. Registre seu aparelho agora! > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > > > Você quer respostas para suas perguntas? Ou você sabe muito e quer > > > > compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5041. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 Aug 2006 11:24:32 +0200

Too bad Anssi :-( I think you should take a rest. That's what I did last week, I just stopped speedcubing because I had a very hard cubing month of July (if I can say so :p). However I learned a few algorithms for blindfolded and one-handed. But nothing that requires more than 10 solves a day. You could also try some cream for your mussles and/or articulations. It helps ! As for my training for one handed (I want to be the EC too :p), I made a full table of all cases for LL (OLL and PLL, not LL in one alg :D - I am not yet that crazy) and I work on every single case to be able to solve it sub5. (I realized that I could solve F2L in 15 seconds on average, but then a 15 or even 20 seconds LL just killed all my times. So a 10 second last layer is a totally reachable goal.) Anyway, the Polish Open will be a good test just one-week before the EC to determine how my level will be (there will be less pressure though). Cube well ! Gilles. 2006/8/5, Gunnar Krig <gunkr520@...>: > > Hi Anssi! > > Sorry, to hear the you have preblems with your hands. Can't you cube > att all with your hands or is it just one-handed that is the problem?? > I hope you will be able to start cubing again, you have such a great > talent for cubing. Your times with feet are goetting even crazier I > see. :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Anssi Vanhala" > > <mahtianssi@...> wrote: > > > > Nowadays I can't usually even do sub-40 one-handed. I'm so afraid that > > my hands start hurting I do maybe three solves a day. Anyway my > > feet-solving record is now 48.11 seconds. Couple days ago I had a pop > > few moves before the end. Time would have probably been sub-45... > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Thank you, Gilles!! > > > > > > I'm looking forward to the one-handed event at EC. There are so many > > > great OH solvers in Europe now. Me, You, Marc van Beest, Anssi > > > Vanhala, Joël van Noort and more. Some people may be training secretly > > > too, so we don't now how good they are. > > > > > > I want it to be EC now, I can't wait two months!!!!! :-) > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Very nice Gunnar :-) > > > > > > > > I'm also on my way to sub30...I averaged around 31 (using only my > > > watch as > > > > timer) today. > > > > There will be some nice competition at the European Championship :-) > > > > > > > > See you ! > > > > Gilles. > > > > > > > > 2006/8/4, Pedro <pedrosino1@>: > > > > > > > > > > I don't know...never timed separately...I don't like to do that, > > > 'cause > > > > > if I get a really nice F2L I'd feel bad thinking that could be a > > good > > > > > overall time :) > > > > > > > > > > but I can do some perms fast > > > > > > > > > > that 20.37 had a Sune and a corner 3 cycle ; ) > > > > > > > > > > > > > > > Pedro > > > > > > > > > > Gunnar Krig <gunkr520@ <gunkr520%40student.liu.se>> > > > > > escreveu: > > > > > Hi, Pedro! > > > > > > > > > > Your average is so great. How fast is your F2L and LL on > average for > > > > > OH solving? > > > > > > > > > > My best time so far is 23.94 (the 22.81 in my avg. was with a > > > > > PLL-skip). I'm hoping to get more times around 25 seconds in a > near > > > > > future, and hopefully lowering my single record a few seconds. > > > > > > > > > > /Gunnar > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Pedro <pedrosino1@> > > > > > wrote: > > > > > > > > > > > > Nice, Gunnar! > > > > > > One-handed cubing is a lot of fun > > > > > > > > > > > > my best avg is 26.07s, with a PB of 20.37s (almost sub-20 : ) ) > > > > > > > > > > > > my next goal is to make a sub-26 avg, but that is very > > > > > hard...still don't know how Ryan does 24.xx avgs...haha > > > > > > > > > > > > Pedro > > > > > > > > > > > > Gunnar Krig <gunkr520@> escreveu: > > > > > > WOOHOO!!!!! > > > > > > > > > > > > I finally got my first sub-30 average fo one-handed solving. > > It also > > > > > > is my first sub-29. :-) I'm really happy right now!! I'm gonna > > keep > > > > > > practicing one-handed solving and see how good times I can get > > > in the > > > > > > future. > > > > > > > > > > > > Average: 28.97 seconds > > > > > > Individual Times: 29.31, 33.18, 25.37, 27.10, 31.74, 29.81, > > (34.43), > > > > > > 30.31, 26.09, 30.11, 26.71, (22.81) > > > > > > > > > > > > /Gunnar Krig > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens > no seu > > > > > celular. Registre seu aparelho agora! > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Você quer respostas para suas perguntas? Ou você sabe muito e quer > > > > > compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed]
5042. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 10:41:06 -0000

Hi, Gilles! It seems like a good technique to try to get all cases below a certain limit. I now some of my LL moves are very slow one-handed while some I can do in three seconds. I'm gonna do that myself, in continue to also take averages of LL. For now my goal is to get sub-11 on average for LL, but it is F2L I have to work on the most. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > As for my training for one handed (I want to be the EC too :p), I made a > full table of all cases for LL (OLL and PLL, not LL in one alg :D - I am not > yet that crazy) and I work on every single case to be able to solve it sub5. > (I realized that I could solve F2L in 15 seconds on average, but then a 15 > or even 20 seconds LL just killed all my times. So a 10 second last layer is > a totally reachable goal.) > > Anyway, the Polish Open will be a good test just one-week before the EC to > determine how my level will be (there will be less pressure though). > > Cube well ! > Gilles.
5043. Re: Help with COLL recognition
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 Aug 2006 20:10:40 -0000

> I'm actually > going to look into recognizing by configuration case of the L/R > faces, as suggested on Gilles Roux's site. What do you mean? All I've seen on the site is pictures showing that a certain side needs to be switched. How is that a way to recognize the algorithm needed? When you first look at the cube when you have that case you don't see that a side needs to be switched so what do you do? Sorry, someone else told me that they do it the way on the site, I just don't see any description on his site of how to do it, just pictures. I was using Roux a month ago. I got down to 22 seconds but I've stopped to work on something of my own. His method is a very good one so stick with it. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Yea, understanding recognition gave me some problems, I'm actually > going to look into recognizing by configuration case of the L/R > faces, as suggested on Gilles Roux's site. > > I'm taking on learning a large system for roux, I'm so sick of my > horrible last layer, and roux has been a big inerest to me. > > Good luck in learning C*LL, if I can get CMLL fast, I may go back to > learning COLL. > > An intersting thing is that my algs that I'm generating for roux are > 2-gen, which can possibly allow you to recognize the permutaiton > case for C*LL while solving the last C/E pair, the great thing about > roux, is that with each step you are able to look ahead to the next! > Block 2 - CMLL using 2 gen, you can recognize the Perm case > CMLL - LSE you can recognize orienation > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > EDIT: I think I got it. I would still like a better explanation > > just in case. You have to think of it as something like. > > > > Same > > [F][F] > > [L][R] > > Opposite > > > > Instead of thinking of the actual colors. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > > <athefre@> wrote: > > > > > > I can't seem to understand what the letters mean that are next > to > > the > > > COLL algorithms. Some of them say F in places where I actually > > have a > > > U color. Here is something from speedcubing.com that really > > confuses > > > me: > > > > > > "If two of the four designated cubies have the same color, then > > their > > > color becomes the front color (F)." > > > > > > Why does it have to become the front color and what does that > mean? > > > > > > My normal way of recognizing corners is too slow. I look for > two > > > corners next to each other that have a common color then imagine > I > > line > > > them up and see if they (or the other two corners) need to be > > switched. > > > > > > I searched the group and found older messages of Tyson and Jason > > and > > > someone else asking about this and that didn't help. > > > > > >
5044. AW: [Speed cubing group] Re: Help with COLL recognition
From: "thomasstadler" <thomasstadler@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 Aug 2006 03:40:26 +0200

Hi, on my site i've written all COLL for the roux method. There you will see, which peace of the corner i look for to take the right COLL. You will find it on: Gilles Roux method, at the bottom there is a link for the CMLL. The notation i take is described on "NOTATION", first have a look there. Hope you 'll understand it (its in german) Thomas Here my site: www.speedcubing.ch <http://www.speedcubing.ch/> _____ Von: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre Gesendet: Samstag, 5. August 2006 22:11 An: speedsolvingrubikscube@yahoogroups.com Betreff: [Speed cubing group] Re: Help with COLL recognition > I'm actually > going to look into recognizing by configuration case of the L/R > faces, as suggested on Gilles Roux's site. What do you mean? All I've seen on the site is pictures showing that a certain side needs to be switched. How is that a way to recognize the algorithm needed? When you first look at the cube when you have that case you don't see that a side needs to be switched so what do you do? Sorry, someone else told me that they do it the way on the site, I just don't see any description on his site of how to do it, just pictures. I was using Roux a month ago. I got down to 22 seconds but I've stopped to work on something of my own. His method is a very good one so stick with it. --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Yea, understanding recognition gave me some problems, I'm actually > going to look into recognizing by configuration case of the L/R > faces, as suggested on Gilles Roux's site. > > I'm taking on learning a large system for roux, I'm so sick of my > horrible last layer, and roux has been a big inerest to me. > > Good luck in learning C*LL, if I can get CMLL fast, I may go back to > learning COLL. > > An intersting thing is that my algs that I'm generating for roux are > 2-gen, which can possibly allow you to recognize the permutaiton > case for C*LL while solving the last C/E pair, the great thing about > roux, is that with each step you are able to look ahead to the next! > Block 2 - CMLL using 2 gen, you can recognize the Perm case > CMLL - LSE you can recognize orienation > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > EDIT: I think I got it. I would still like a better explanation > > just in case. You have to think of it as something like. > > > > Same > > [F][F] > > [L][R] > > Opposite > > > > Instead of thinking of the actual colors. > > > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "athefre" > > <athefre@> wrote: > > > > > > I can't seem to understand what the letters mean that are next > to > > the > > > COLL algorithms. Some of them say F in places where I actually > > have a > > > U color. Here is something from speedcubing.com that really > > confuses > > > me: > > > > > > "If two of the four designated cubies have the same color, then > > their > > > color becomes the front color (F)." > > > > > > Why does it have to become the front color and what does that > mean? > > > > > > My normal way of recognizing corners is too slow. I look for > two > > > corners next to each other that have a common color then imagine > I > > line > > > them up and see if they (or the other two corners) need to be > > switched. > > > > > > I searched the group and found older messages of Tyson and Jason > > and > > > someone else asking about this and that didn't help. > > > > > > [Non-text portions of this message have been removed]
5045. Re: U.S. Nationals 2006 Results - page posted
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 13:15:25 -0000

Chris Hardwick also set a new world record for 4x4x4 blindfolded. Results through Saturday night posted here: http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > Congratulations, Chris! > > Full results from today are posted now: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > blindfolded > > solving qith 38 minutes!! It's a fantastic achievement and I'm > deeply > > impressed. I hope to see more records be broken during this > weekend. > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@...m, christopher_pelley > > <no_reply@> wrote: > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year but > I > > > will be providing semi-live updates as they happen on the web > site > > > here: > > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > > > Good luck to all competitors! > > > > > > Chris Pelley > > > > > >
5046. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Aug 2006 17:33:44 +0200

Mmmm, I'm getting close. :-) Yesterday I sent a 31.40 average to speedcubing.com but then I worked on a few OLL cases and today I did a magical 30.58 average. Average: 30.58 seconds Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, 29.15, 32.59, 31.67, 27.83 There are now 29 / 57 OLL cases I can solve sub5. I haven't timed my PLLs yet but I know all my G-Perms, 3 corners/edges cyles and N, L and J perms are quite fast. If you want I can post my pages of OLL and PLL cases so that when you can solve one at your desired speed, you can make a cross on it. :D (It is very motivating to see the number of cases you do not know diminishing day after day.) Would you like it ? Bye bye ! Gilles. 2006/8/5, Gunnar Krig <gunkr520@...>: > > Hi, Gilles! > > It seems like a good technique to try to get all cases below a certain > limit. I now some of my LL moves are very slow one-handed while some I > can do in three seconds. I'm gonna do that myself, in continue to also > take averages of LL. For now my goal is to get sub-11 on average for > LL, but it is F2L I have to work on the most. > > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > As for my training for one handed (I want to be the EC too :p), I made a > > full table of all cases for LL (OLL and PLL, not LL in one alg :D - > I am not > > yet that crazy) and I work on every single case to be able to solve > it sub5. > > (I realized that I could solve F2L in 15 seconds on average, but > then a 15 > > or even 20 seconds LL just killed all my times. So a 10 second last > layer is > > a totally reachable goal.) > > > > Anyway, the Polish Open will be a good test just one-week before the > EC to > > determine how my level will be (there will be less pressure though). > > > > Cube well ! > > Gilles. > > > [Non-text portions of this message have been removed]
5047. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 Aug 2006 18:35:29 +0200

Where are the OH records to be found? R ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent: Sunday, August 06, 2006 5:33 PM Subject: Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! Mmmm, I'm getting close. :-) Yesterday I sent a 31.40 average to speedcubing.com but then I worked on a few OLL cases and today I did a magical 30.58 average. Average: 30.58 seconds Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, 29.15, 32.59, 31.67, 27.83 _dWwwWhe_._,_._ Messages in this topic (21) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 8New Members Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Educational game and puzzle c.. Word puzzle game d.. Kid puzzle game e.. Puzzle games Yahoo! Travel View Travel Guides Things to do in 40,000+ cities Yahoo! 360° Blog Now Share your life With friends, family Yahoo! TV "The 9" Daily count down of top Web finds. . _ssW_,_._,___ [Non-text portions of this message have been removed]
5048. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 19:22:49 -0000

Hi, Gilles!! Congratulations for your nice average. You'll get a sub-30 average any day now. I started taking averages for every OLL- and PLL-case yesterday, and I sort them in excel, to see which cases I need to work on. My fastest PLL-case so far is the counter-clockwise corner 3-cycle, on which I have averaged 3.57 OH. My fastest attempt was 2.87. I already have pages with OLL- abd PLL-cases to fill in times in, but thanks anyway. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mmmm, I'm getting close. :-) > > Yesterday I sent a 31.40 average to speedcubing.com but then I worked on a > few OLL cases and today I did a magical 30.58 average. > > Average: 30.58 seconds > Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, > 29.15, 32.59, 31.67, 27.83 > > There are now 29 / 57 OLL cases I can solve sub5. > I haven't timed my PLLs yet but I know all my G-Perms, 3 corners/edges cyles > and N, L and J perms are quite fast. > > If you want I can post my pages of OLL and PLL cases so that when you can > solve one at your desired speed, you can make a cross on it. :D (It is very > motivating to see the number of cases you do not know diminishing day after > day.) > > Would you like it ? > > Bye bye ! > Gilles. > > 2006/8/5, Gunnar Krig <gunkr520@...>: > > > > Hi, Gilles! > > > > It seems like a good technique to try to get all cases below a certain > > limit. I now some of my LL moves are very slow one-handed while some I > > can do in three seconds. I'm gonna do that myself, in continue to also > > take averages of LL. For now my goal is to get sub-11 on average for > > LL, but it is F2L I have to work on the most. > > > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > As for my training for one handed (I want to be the EC too :p), I made a > > > full table of all cases for LL (OLL and PLL, not LL in one alg :D - > > I am not > > > yet that crazy) and I work on every single case to be able to solve > > it sub5. > > > (I realized that I could solve F2L in 15 seconds on average, but > > then a 15 > > > or even 20 seconds LL just killed all my times. So a 10 second last > > layer is > > > a totally reachable goal.) > > > > > > Anyway, the Polish Open will be a good test just one-week before the > > EC to > > > determine how my level will be (there will be less pressure though). > > > > > > Cube well ! > > > Gilles. > > > > > > > > > [Non-text portions of this message have been removed] >
5049. Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 19:25:58 -0000

Under "dexterity" on www.speedcubing.com --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Where are the OH records to be found? > R > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 06, 2006 5:33 PM > Subject: Re: [Speed cubing group] Sub-30 ONE-HANDED!!!!!!! > > > Mmmm, I'm getting close. :-) > > Yesterday I sent a 31.40 average to speedcubing.com but then I worked on a > few OLL cases and today I did a magical 30.58 average. > > Average: 30.58 seconds > Individual Times: 32.95, 28.22, (26.94), 33.87, (40.62), 30.52, 27.56, 31.43, > 29.15, 32.59, 31.67, 27.83 > > > _dWwwWhe_._,_._ > Messages in this topic (21) Reply (via web post) | Start a new topic > Messages | Files | Photos | Links | Database | Polls | Members | Calendar > > You are receiving Individual Emails Change Delivery Settings > Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity > a.. 8New Members > Visit Your Group > SPONSORED LINKS > a.. Jigsaw puzzle game > b.. Educational game and puzzle > c.. Word puzzle game > d.. Kid puzzle game > e.. Puzzle games > Yahoo! Travel > View Travel Guides > > Things to do in > > 40,000+ cities > > Yahoo! 360° > Blog Now > > Share your life > > With friends, family > > Yahoo! TV > "The 9" > > Daily count down > > of top Web finds. > . > _ssW_,_._,___ > > [Non-text portions of this message have been removed] >
5050. Darn i need cubes fast :-S (and fast cubes :-P)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 21:15:49 -0000

Hey !! Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one the "cap" sitting below on of the middle centers broke (plastic breakage). This was a good while ago. On the other, one of the rivets snapped and the cube literally exploded in my face. This is so sad :-o I soon need to start practising seriously for Paris and a 5x5x5 takes almost forever to break in. Im not sure what to do now. I have one more 5x5x5 i might try to fix by tightening the rivets. I also have really bad 4x4x4's that are far too loose. My only good cube is my diy 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 speeding ... grrrr ... *sniff* - Per
5051. A video featuring speedcubing
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 21:34:20 -0000

If any of you are interested: http://www.youtube.com/watch?v=0uN9lhHfGX0 I'm not very fast, but there it is. -Ben.
5052. Re: Darn i need cubes fast :-S (and fast cubes :-P)
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 Aug 2006 21:43:18 -0000

Hi, Per! Why don't you order replacment parts from cubesmith.com. When I order from there I got my stuff in a week or so. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey !! > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one > the "cap" sitting below on of the middle centers broke (plastic > breakage). This was a good while ago. On the other, one of the rivets > snapped and the cube literally exploded in my face. This is so sad :-o > I soon need to start practising seriously for Paris and a 5x5x5 takes > almost forever to break in. Im not sure what to do now. I have one > more 5x5x5 i might try to fix by tightening the rivets. I also have > really bad 4x4x4's that are far too loose. My only good cube is my diy > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > speeding ... grrrr ... > > *sniff* > > - Per >
5053. Re: U.S. Nationals 2006 Results - page posted
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 00:10:49 -0000

Well the competition is over. The big news is that Leyan Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he lost his world record crown to Toby Mao who set a new world record of 10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats to all! Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Chris Hardwick also set a new world record for 4x4x4 blindfolded. > Results through Saturday night posted here: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > > > Full results from today are posted now: > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Chris Pelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > > solving qith 38 minutes!! It's a fantastic achievement and I'm > > deeply > > > impressed. I hope to see more records be broken during this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year > but > > I > > > > will be providing semi-live updates as they happen on the web > > site > > > > here: > > > > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley > > > > > > > > > >
5054. Re: [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Aug 2006 21:52:10 -0300 (ART)

Oh, wow! 10.48! was it lucky or not? also, what about the BLD event? who won? a new record was set? oh, and...how do you get the information about the event? ...(oh, man...10.48...that's going to be hard to beat...)...: ) Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu: Well the competition is over. The big news is that Leyan Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he lost his world record crown to Toby Mao who set a new world record of 10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats to all! Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Chris Hardwick also set a new world record for 4x4x4 blindfolded. > Results through Saturday night posted here: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > > > Full results from today are posted now: > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > Chris Pelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > > solving qith 38 minutes!! It's a fantastic achievement and I'm > > deeply > > > impressed. I hope to see more records be broken during this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year > but > > I > > > > will be providing semi-live updates as they happen on the web > > site > > > > here: > > > > > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1506 > > > > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley > > > > > > > > > > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5055. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 01:03:58 +0000 (GMT)

congrats to all, and toby of course in particular. Are the results allready updated? ----- Message d'origine ---- De : christopher_pelley <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 7 Août 2006, 2h10mn 49s Objet : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted Well the competition is over. The big news is that Leyan Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he lost his world record crown to Toby Mao who set a new world record of 10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats to all! Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley <no_reply@.. .> wrote: > > Chris Hardwick also set a new world record for 4x4x4 blindfolded. > Results through Saturday night posted here: > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > Chris Pelley > > > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley > <no_reply@> wrote: > > > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > > > Full results from today are posted now: > > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > > > Chris Pelley > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > > solving qith 38 minutes!! It's a fantastic achievement and I'm > > deeply > > > impressed. I hope to see more records be broken during this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley > > > <no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year > but > > I > > > > will be providing semi-live updates as they happen on the web > > site > > > > here: > > > > > > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > > > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley > > > > > > > > > > [Non-text portions of this message have been removed]
5056. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 Aug 2006 22:13:16 -0300 (ART)

yes, they are check Chris page nice competition also on 3x3x3 one handed Pedro Tobias Daneels <cubewizzard@...> escreveu: congrats to all, and toby of course in particular. Are the results allready updated? ----- Message d'origine ---- De : christopher_pelley <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 7 Août 2006, 2h10mn 49s Objet : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted Well the competition is over. The big news is that Leyan Lo won the 3x3x3 speed finals and is the new U.S. champion. However, he lost his world record crown to Toby Mao who set a new world record of 10.48 seconds! Ryan Patricio finished second, and Toby third. Congrats to all! Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley <no_reply@.. .> wrote: > > Chris Hardwick also set a new world record for 4x4x4 blindfolded. > Results through Saturday night posted here: > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > Chris Pelley > > > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley > <no_reply@> wrote: > > > > Yes, and he beat it again on the 2nd attempt-- 28:28.22!!! > > Congratulations, Chris! > > > > Full results from today are posted now: > > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > > > Chris Pelley > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > I just saw that Chris hardwick has broken the WR for 5x5x5 > > blindfolded > > > solving qith 38 minutes!! It's a fantastic achievement and I'm > > deeply > > > impressed. I hope to see more records be broken during this > > weekend. > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, christopher_ pelley > > > <no_reply@> wrote: > > > > > > > > Hi everyone. I couldn't make it to U.S. Nationals this year > but > > I > > > > will be providing semi-live updates as they happen on the web > > site > > > > here: > > > > > > > > http://www.chrisand kori.us/fw/ main/default. asp?DocID= 1506 > > > > > > > > Good luck to all competitors! > > > > > > > > Chris Pelley > > > > > > > > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
5057. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 03:44:43 -0000

not lucky i think it was 56 moves
5058. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 06:07:54 -0000

That was simply amazing. It was like 7 seconds for F2L, then OLL done at 9.xx. Let's find a video so Stefan can figure out all the moves he did! By the way, does anyone in this group watch The Amazing Race? The reason I ask is because Tyler, one of the winners of Season 9 (the most recent season), was at the Exploratorium today watching the contest. Thanks to Tyson and the rest of the Caltech crew for organizing a great contest. I had an amazing time!
5059. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 07:10:33 -0000

I have video of it I think. I just have to rip it off my camcorder. Also, I think I'll need a host when I'm ready to upload it so that I can share it with everyone. Dan --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That was simply amazing. It was like 7 seconds for F2L, then OLL done at 9.xx. Let's find a > video so Stefan can figure out all the moves he did! > > By the way, does anyone in this group watch The Amazing Race? The reason I ask is because > Tyler, one of the winners of Season 9 (the most recent season), was at the Exploratorium > today watching the contest. > > Thanks to Tyson and the rest of the Caltech crew for organizing a great contest. I had an > amazing time! >
5060. cube battle game
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 18:52:55 +1000

Since competitive cubing is not so big in Australia and some other parts of the world, I decided to write this cube battle game. It allows you to have head-to-head cube battles with other people using 3D virtual cubes across the Internet. It has a rating system similar to online chess servers, and keeps track of other statistics such as your running average and your best time. It also allows you to watch other head-to-head battles currently being played: http://www.ryanheise.com/cube/speed/ There are currently 46 registered uses with 2632 battles played so far, for the two weeks that it has been running. The keyboard control is the same as the Rubik's Cube Simulator: http://www.ryanheise.com/cube/speed.html The underlying cube applet is the same, except that the multiplayer version allows you to save your preferred colour scheme. Note that it's still BETA software and still has bugs :-) Sometimes it fails to detect when your opponent finishes solving and will wait forever, unless you reload the page. But for the most part, it seems to work quite well. -- Ryan Heise http://www.ryanheise.com/cube/
5061. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 09:45:19 -0000

www.strangepuzzle.com ? --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I have video of it I think. I just have to rip it off my camcorder. > Also, I think I'll need a host when I'm ready to upload it so that I > can share it with everyone. > > Dan
5062. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 12:25:28 +0200

The thing is that you need to upload it first before sending it strangepuzzle.com ;-) 2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > www.strangepuzzle.com ? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan Dzoan" > > <gvdlfs3@...> wrote: > > > > I have video of it I think. I just have to rip it off my camcorder. > > Also, I think I'll need a host when I'm ready to upload it so that I > > can share it with everyone. > > > > Dan > > > [Non-text portions of this message have been removed]
5063. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 10:46:01 -0000

I can host it on the U.S. Nationals site. It can be uploaded to strangepuzzle from there as well. Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > The thing is that you need to upload it first before sending it > strangepuzzle.com ;-) > > 2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > > > www.strangepuzzle.com ? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Dan Dzoan" > > > > <gvdlfs3@> wrote: > > > > > > I have video of it I think. I just have to rip it off my camcorder. > > > Also, I think I'll need a host when I'm ready to upload it so that I > > > can share it with everyone. > > > > > > Dan > > > > > > > > > [Non-text portions of this message have been removed] >
5064. Re: Darn i need cubes fast :-S (and fast cubes :-P)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 14:27:44 -0000

Hi Gunnar! U didn't read properly what was broken on my 2 cubes ;-) In both cases it is parts of the core that is broken. I actually have plenty of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If cubesmith really is selling 5x5x5 cores that's new information for me. Hmm ... - Per >--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi, Per! > > Why don't you order replacment parts from cubesmith.com. When I order > from there I got my stuff in a week or so. > > /Gunnar > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hey !! > > > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > the "cap" sitting below on of the middle centers broke (plastic > > breakage). This was a good while ago. On the other, one of the rivets > > snapped and the cube literally exploded in my face. This is so sad :-o > > I soon need to start practising seriously for Paris and a 5x5x5 takes > > almost forever to break in. Im not sure what to do now. I have one > > more 5x5x5 i might try to fix by tightening the rivets. I also have > > really bad 4x4x4's that are far too loose. My only good cube is my diy > > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > > speeding ... grrrr ... > > > > *sniff* > > > > - Per > > >
5065. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast cubes :-P)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 16:58:19 +0200

Hi Per, Actually I have a spare-parts 5x5x5 cube. Maybe I could sell you the core center if you are interested. But I have no idea of the shipping costs. Would you like me to take some information ? Bye ! Gilles. 2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi Gunnar! > > U didn't read properly what was broken on my 2 cubes ;-) In both > cases it is parts of the core that is broken. I actually have plenty > of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If > cubesmith really is selling 5x5x5 cores that's new information for > me. > > Hmm ... > > - Per > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gunnar Krig" > > <gunkr520@...> wrote: > > > > Hi, Per! > > > > Why don't you order replacment parts from cubesmith.com. When I > order > > from there I got my stuff in a week or so. > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hey !! > > > > > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > > the "cap" sitting below on of the middle centers broke (plastic > > > breakage). This was a good while ago. On the other, one of the > rivets > > > snapped and the cube literally exploded in my face. This is so > sad :-o > > > I soon need to start practising seriously for Paris and a 5x5x5 > takes > > > almost forever to break in. Im not sure what to do now. I have > one > > > more 5x5x5 i might try to fix by tightening the rivets. I also > have > > > really bad 4x4x4's that are far too loose. My only good cube is > my diy > > > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > > > speeding ... grrrr ... > > > > > > *sniff* > > > > > > - Per > > > > > > > > [Non-text portions of this message have been removed]
5066. US Nationals - Just to clear everything up...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 15:24:12 -0000

So, there were 8 WRs broken OFFICIALLY and about 50 unofficial ones were broken over the weekend. There are only 7 on speedcubing.com and one of them is wrong too. The WRs are: Toby Mao 3x3x3 10.48 - 56 Moves, about 5.5 moves per second, he remembers the solution, and they have the scramble Ryan Patricio 3x3x3 OH Average of 5 24.03 - 27.09 23.17 24.81 21.19 24.11 Frank Morris 5x5x5 Average of 5 1:58.66 - 2:00.23 1:47.40 2:10.01 1:59.53 1:56.23 He is amazing to watch, and was .07 off the world record with the 1:47.40 Chris Hardwick 5x5x5 BLD 28:28.22 - This is amazing to watch Chris Hardwick 4x4x4 BLD 12:11.xx (not posted anywhere yet) Craig Bouchard Magic Single Solve 1.07 - I was mad, because both rounds I could have easily had the average WR but I threw it away. Bob Burton Magic Average of 5 1.34 - 1.42 1.21 1.35 1.81 1.26 Craig Bouchard Master Magic Single Solve 2.73 - Again, could have had the average WR in the first round, but I completely blew the last solve. Someone has each of these records on video somewhere. A lot of people were recording throughout the weekend. Also, something that made this event really interesting was Tyson's idea of the "Mystery Puzzles" Tyson (maybe) will explain more if everyone is interested on how all the technicallities of it worked. Basically, if your name was called, you'd go up on stage and compete against the other teams, and depending who won, different things would happen. They made up the most random things, but they were very fun. I also found out that no one on the Caltech Crew has any respect for the magic, AT ALL. Anyways, I am thinking of writing my first report ever, because this competition was AWESOME. As I told Tyson last night at Clancy's, I think the competition went really smoothly and effectively, and I had a lot of fun, and it appeared as though everyone else did too. Alright peace, Craig
5067. Re: US Nationals - Just to clear everything up...
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 15:55:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > Chris Hardwick 4x4x4 BLD 12:11.xx (not posted anywhere yet) It is posted on the results page as of this morning. My bad, I didn't catch it, I was already impressed with the first attempt. Chris H. definitely rocked! Anyway, all 8 records are shown on the results page now. Chris Pelley
5068. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 16:25:37 +0000 (GMT)

Oh, man...56 moves in 10.48 seconds...that's more than 5 moves/sec in avg! do you guys have the scramble for us to try? Pedro goodxy2002 <goodxy2002@...> escreveu: not lucky i think it was 56 moves --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
5069. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 13:30:43 -0300 (ART)

or you can use rapidshare.de or yousendit.com or something like that, Dan I'm really excited to see this video! Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu: I can host it on the U.S. Nationals site. It can be uploaded to strangepuzzle from there as well. Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > The thing is that you need to upload it first before sending it > strangepuzzle.com ;-) > > 2006/8/7, smgfreak_dk <no_reply@yahoogroups.com>: > > > > www.strangepuzzle.com ? > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Dan Dzoan" > > > > <gvdlfs3@> wrote: > > > > > > I have video of it I think. I just have to rip it off my camcorder. > > > Also, I think I'll need a host when I'm ready to upload it so that I > > > can share it with everyone. > > > > > > Dan > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5070. Re: [Speed cubing group] Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 13:39:42 -0400

So, has anyone brought one of these disks home from Nationals? I'd like to get my hands on a copy, and I've got a tracker all ready to go if someone can upload the files. Has anyone else tried out the program yet? Thanks, David On 8/2/06, Bruce Norskog <brnorsk@...> wrote: > Anyways my plan at the moment is to make a few copies on DVD discs > tonight, and bring them to U.S. Nationals for people who will be there > and are interested in it. I may only have about a half-dozen copies > with me. If someone is there who is willing to host the files, that > would be great. Otherwise, I will probably figure out some way to make > them downloadable after returning from U.S. Nationals. If people out > there do not feel downloading is reasonable, I guess they can email me > and we can work something out. I also may create programs allowing the > user to generate the files, if I feel there is sufficient interest in > that alternative.
5071. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 10:41:13 -0700 (PDT)

dan i can host that if you want to just email it to me rxdeath@... ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 7, 2006 9:30:43 AM Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted or you can use rapidshare.de or yousendit.com or something like that, Dan I'm really excited to see this video! Pedro christopher_ pelley <no_reply@yahoogroup s.com> escreveu: I can host it on the U.S. Nationals site. It can be uploaded to strangepuzzle from there as well. Chris Pelley --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den Peereboom" <gillesvdp@. ..> wrote: > > The thing is that you need to upload it first before sending it > strangepuzzle. com ;-) > > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > www.strangepuzzle. com ? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% 40yahoogroups. com>, > > "Dan Dzoan" > > > > <gvdlfs3@> wrote: > > > > > > I have video of it I think. I just have to rip it off my camcorder. > > > Also, I think I'll need a host when I'm ready to upload it so that I > > > can share it with everyone. > > > > > > Dan > > > > > > > > > [Non-text portions of this message have been removed] > ------------ --------- --------- --- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5072. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 18:10:12 -0000

Thanks but Tyson said he can host it for me and I already sent it to him. Hopefully it should be up soon. Unfortunately I missed the first second and a half but the video is still pretty crazy. Dan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > dan i can host that if you want to just email it to me rxdeath@... > > ----- Original Message ---- > From: Pedro <pedrosino1@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006 9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted > > or you can use rapidshare.de or yousendit.com or something like that, Dan > > I'm really excited to see this video! > > Pedro > > christopher_ pelley <no_reply@yahoogroup s.com> escreveu: > I can host it on the U.S. Nationals site. It can be uploaded to > strangepuzzle from there as well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is that you need to upload it first before sending it > > strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > > > www.strangepuzzle. com ? > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "Dan Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have video of it I think. I just have to rip it off my > camcorder. > > > > Also, I think I'll need a host when I'm ready to upload it so > that I > > > > can share it with everyone. > > > > > > > > Dan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > ------------ --------- --------- --- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5073. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 18:32:28 -0000

whoa... i just watched, thanks dan for taking the video --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Thanks but Tyson said he can host it for me and I already sent it to > him. Hopefully it should be up soon. Unfortunately I missed the > first second and a half but the video is still pretty crazy. > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > dan i can host that if you want to just email it to me rxdeath@ > > > > ----- Original Message ---- > > From: Pedro <pedrosino1@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 7, 2006 9:30:43 AM > > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 > Results - page posted > > > > or you can use rapidshare.de or > yousendit.com or something like that, Dan > > > > I'm really excited to see this video! > > > > Pedro > > > > christopher_ pelley <no_reply@yahoogroup s.com> escreveu: > > I can host it on the U.S. Nationals site. It can be > uploaded to > > strangepuzzle from there as well. > > > > Chris Pelley > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > > Peereboom" <gillesvdp@ ..> wrote: > > > > > > The thing is that you need to upload it first before sending it > > > strangepuzzle. com ;-) > > > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > > > > > www.strangepuzzle. com ? > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > > "Dan Dzoan" > > > > > > > > <gvdlfs3@> wrote: > > > > > > > > > > I have video of it I think. I just have to rip it off my > > camcorder. > > > > > Also, I think I'll need a host when I'm ready to upload it so > > that I > > > > > can share it with everyone. > > > > > > > > > > Dan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ------------ --------- --------- --- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > celular. Registre seu aparelho agora! > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5074. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 19:05:39 -0000

Sure thing. I think there's someone else out there who has the full thing. I saw some other people recording. Hopefully somehow you can get ahold of them and get the whole solve from start to finish. Oh, and congratulations on the record again. Dan --- In speedsolvingrubikscube@...m, "goodxy2002" <goodxy2002@...> wrote: > > whoa... i just watched, thanks dan for taking the video > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > Thanks but Tyson said he can host it for me and I already sent it > to > > him. Hopefully it should be up soon. Unfortunately I missed the > > first second and a half but the video is still pretty crazy. > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > dan i can host that if you want to just email it to me rxdeath@ > > > > > > ----- Original Message ---- > > > From: Pedro <pedrosino1@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 7, 2006 9:30:43 AM > > > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 > > Results - page posted > > > > > > or you can use rapidshare.de or > > yousendit.com or something like that, Dan > > > > > > I'm really excited to see this video! > > > > > > Pedro > > > > > > christopher_ pelley <no_reply@yahoogroup s.com> escreveu: > > > I can host it on the U.S. Nationals site. It can be > > uploaded to > > > strangepuzzle from there as well. > > > > > > Chris Pelley > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van > den > > > Peereboom" <gillesvdp@ ..> wrote: > > > > > > > > The thing is that you need to upload it first before sending > it > > > > strangepuzzle. com ;-) > > > > > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > > > > > > > www.strangepuzzle. com ? > > > > > > > > > > --- In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube% > > > 40yahoogroups. com>, > > > > > "Dan Dzoan" > > > > > > > > > > <gvdlfs3@> wrote: > > > > > > > > > > > > I have video of it I think. I just have to rip it off my > > > camcorder. > > > > > > Also, I think I'll need a host when I'm ready to upload > it so > > > that I > > > > > > can share it with everyone. > > > > > > > > > > > > Dan > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > ------------ --------- --------- --- > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no > seu > > celular. Registre seu aparelho agora! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5075. No Subject
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 12:23:33 -0700 (PDT)

hey bruce, i believe i may have found your camera, please let me know what model it was so i can be sure, and we can work out a way to send it to you, hope your return trip was good. [Non-text portions of this message have been removed]
5076. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 21:04:17 -0000

Hey Clancy, I emailed you the yousendit link. For everyone else, here it is also. I hope it doesn't get bombarded too quickly before someone can download it and rehost it. http://www.yousendit.com/transfer.php?action=download&ufid=FB2D2998168A80A2 Dan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > dan i can host that if you want to just email it to me rxdeath@... > > ----- Original Message ---- > From: Pedro <pedrosino1@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006 9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted > > or you can use rapidshare.de or yousendit.com or something like that, Dan > > I'm really excited to see this video! > > Pedro > > christopher_ pelley <no_reply@yahoogroup s.com> escreveu: > I can host it on the U.S. Nationals site. It can be uploaded to > strangepuzzle from there as well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is that you need to upload it first before sending it > > strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogroup s.com>: > > > > > > www.strangepuzzle. com ? > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "Dan Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have video of it I think. I just have to rip it off my > camcorder. > > > > Also, I think I'll need a host when I'm ready to upload it so > that I > > > > can share it with everyone. > > > > > > > > Dan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > ------------ --------- --------- --- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5077. Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 14:09:27 -0700 (PDT)

i'm putting it up in two spots to even out the dl's, they are uploading now, but will be done in about 10 minutes if your birthday is in jan-jun use this www.rxdeath.com/3x3WR.avi for jul-dec use www.bigcubes.com/3x3WR.avi ----- Original Message ---- From: Dan Dzoan <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 7, 2006 2:04:17 PM Subject: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted Hey Clancy, I emailed you the yousendit link. For everyone else, here it is also. I hope it doesn't get bombarded too quickly before someone can download it and rehost it. http://www.yousendi t.com/transfer. php?action= download& ufid=FB2D2998168 A80A2 Dan --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > dan i can host that if you want to just email it to me rxdeath@... > > ----- Original Message ---- > From: Pedro <pedrosino1@ ...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Monday, August 7, 2006 9:30:43 AM > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted > > or you can use rapidshare.de or yousendit.com or something like that, Dan > > I'm really excited to see this video! > > Pedro > > christopher_ pelley <no_reply@yahoogrou p s.com> escreveu: > I can host it on the U.S. Nationals site. It can be uploaded to > strangepuzzle from there as well. > > Chris Pelley > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > Peereboom" <gillesvdp@ ..> wrote: > > > > The thing is that you need to upload it first before sending it > > strangepuzzle. com ;-) > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogrou p s.com>: > > > > > > www.strangepuzzle. com ? > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks cube% > 40yahoogroups. com>, > > > "Dan Dzoan" > > > > > > <gvdlfs3@> wrote: > > > > > > > > I have video of it I think. I just have to rip it off my > camcorder. > > > > Also, I think I'll need a host when I'm ready to upload it so > that I > > > > can share it with everyone. > > > > > > > > Dan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > ------------ --------- --------- --- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5078. Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 21:16:47 -0000

Hey ;-) Is the site(s) checking my actual date of birth ? :-P (Unavoidable post...) - Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i'm putting it up in two spots to even out the dl's, they are uploading now, but will be done in about 10 minutes > > if your birthday is in jan-jun use this > www.rxdeath.com/3x3WR.avi > > for jul-dec use > > www.bigcubes.com/3x3WR.avi > > ----- Original Message ---- > From: Dan Dzoan <gvdlfs3@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 7, 2006 2:04:17 PM > Subject: Re : [Speed cubing group] Re: U.S. Nationals 2006 Results - page posted > > Hey Clancy, > I emailed you the yousendit link. > > For everyone else, here it is also. I hope it doesn't get bombarded > too quickly before someone can download it and rehost it. > > http://www.yousendi t.com/transfer. php?action= download& ufid=FB2D2998168 A80A2 > > Dan > > --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran > <perscription_ death@ > wrote: > > > > dan i can host that if you want to just email it to me rxdeath@ > > > > ----- Original Message ---- > > From: Pedro <pedrosino1@ ...> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Monday, August 7, 2006 9:30:43 AM > > Subject: Re: Re : [Speed cubing group] Re: U.S. Nationals 2006 > Results - page posted > > > > or you can use rapidshare.de or > yousendit.com or something like that, Dan > > > > I'm really excited to see this video! > > > > Pedro > > > > christopher_ pelley <no_reply@yahoogrou p s.com> escreveu: > > I can host it on the U.S. Nationals site. It can be > uploaded to > > strangepuzzle from there as well. > > > > Chris Pelley > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > > Peereboom" <gillesvdp@ ..> wrote: > > > > > > The thing is that you need to upload it first before sending it > > > strangepuzzle. com ;-) > > > > > > 2006/8/7, smgfreak_dk <no_reply@yahoogrou p s.com>: > > > > > > > > www.strangepuzzle. com ? > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrub iks cube% > > 40yahoogroups. com>, > > > > "Dan Dzoan" > > > > > > > > <gvdlfs3@> wrote: > > > > > > > > > > I have video of it I think. I just have to rip it off my > > camcorder. > > > > > Also, I think I'll need a host when I'm ready to upload it so > > that I > > > > > can share it with everyone. > > > > > > > > > > Dan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ------------ --------- --------- --- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > celular. Registre seu aparelho agora! > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] >
5079. No Subject
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 Aug 2006 14:17:06 -0700 (PDT)

and tonite when i get home, i will compress the movie for those will slower dl speeds that can't handle a 31MB file. i will put it at www.rxdeath.com/3x3WRsmall.avi www.rxdeath.com/3x3WRsmall.avi and it should be up around 7pm pacific time, the larger files are uploaded already [Non-text portions of this message have been removed]
5080. CubeStation v 2.0 and stuff
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 21:45:27 -0000

Hi everyone, Just a short note to say that I am sorry for not keeping up with stuff on the forums for the last few months, I've really gotten out of the habit :( I have been working on my new website however, which I made public today. It is still very unfinished, but I would appreciate it if you would check it out, and sign my guestbook if you want to :) I promise to be around more in the future, I miss you all! DanH :)
5081. US Nationals - results and scrambles
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 Aug 2006 22:42:14 -0000

All -- All US Nationals results from all events, all rounds, are available at the US Nationals website. URL = http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- 1506.html There is also a link there (at the top of the page) to get all the scrambles from all rounds, all events. Toby's world record solve was final round, scramble #5. I was only able to go on Friday, but had a great time - thanks to all for a great competition and thanks to the Exploratorium for hosting! yeff
5082. Re: US Nationals - results and scrambles
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 01:22:36 -0000

Toby Mao's 3x3x3 world record solve video can be viewed here: http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- 1507.html or http://tinyurl.com/ga8ah You can also download the clip if you wish. Enjoy, it's awesome! Congrats again to Toby :) Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > All -- > > All US Nationals results from all events, all rounds, are available > at the US Nationals website. URL = > > http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > 1506.html > > There is also a link there (at the top of the page) to get all the > scrambles from all rounds, all events. > > Toby's world record solve was final round, scramble #5. > > I was only able to go on Friday, but had a great time - thanks to > all for a great competition and thanks to the Exploratorium for > hosting! > > yeff >
5083. Re: US Nationals - results and scrambles
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 04:38:57 -0000

The video is also available on www.strangepuzzle.com Craig --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Toby Mao's 3x3x3 world record solve video can be viewed here: > > http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- > 1507.html > > or > > http://tinyurl.com/ga8ah > > You can also download the clip if you wish. Enjoy, it's awesome! > Congrats again to Toby :) > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > All -- > > > > All US Nationals results from all events, all rounds, are > available > > at the US Nationals website. URL = > > > > http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > > 1506.html > > > > There is also a link there (at the top of the page) to get all the > > scrambles from all rounds, all events. > > > > Toby's world record solve was final round, scramble #5. > > > > I was only able to go on Friday, but had a great time - thanks to > > all for a great competition and thanks to the Exploratorium for > > hosting! > > > > yeff > > >
5084. Re: US Nationals - results and scrambles
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 04:40:10 -0000

Also, I know that Bruce has many of the WRs on videos. I know Frank Morris has a lot of videos of a lot of things. There should be a lot of videos out there cuz I know a lot of ppl had cameras. Craig --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Toby Mao's 3x3x3 world record solve video can be viewed here: > > http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- > 1507.html > > or > > http://tinyurl.com/ga8ah > > You can also download the clip if you wish. Enjoy, it's awesome! > Congrats again to Toby :) > > Chris Pelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > All -- > > > > All US Nationals results from all events, all rounds, are > available > > at the US Nationals website. URL = > > > > http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > > 1506.html > > > > There is also a link there (at the top of the page) to get all the > > scrambles from all rounds, all events. > > > > Toby's world record solve was final round, scramble #5. > > > > I was only able to go on Friday, but had a great time - thanks to > > all for a great competition and thanks to the Exploratorium for > > hosting! > > > > yeff > > >
5085. File or site infected with trojan/virus
From: "cornmeow" <cornmeow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 05:28:21 -0000

Guys, Sorry I'm new here but - please do NOT download the video file from ez- files.net unless you have a good incoming virus scanner and latest Windows updates. I am now stuck with a nasty trojan/virus and I can no longer start my computer.
5086. Re: Suboptimal Rubik's 4x4x4 Cube solution
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 05:48:11 -0000

Hi, I loaded my solver program and data files (uncompressing them) onto Bob Burton's laptop. Doug Li also got one of my DVD's and said he could host the files. But I am not sure when he returns home. I think he was staying at least an extra day. I also gave it to someone else named Bill who told me he tried it, but had trouble inputting a facelet pattern correctly. I tried to explain to him what the program expected for the input, so hopefully he now has successfully run it. I'll have to write up some more documentation on how to run the program. BTW, the program also accepts a scramble string, or can do randomly generated scrambles. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > So, has anyone brought one of these disks home from Nationals? I'd > like to get my hands on a copy, and I've got a tracker all ready to go > if someone can upload the files. > > Has anyone else tried out the program yet? > > Thanks, > > David > > On 8/2/06, Bruce Norskog <brnorsk@...> wrote: > > Anyways my plan at the moment is to make a few copies on DVD discs > > tonight, and bring them to U.S. Nationals for people who will be there > > and are interested in it. I may only have about a half-dozen copies > > with me. If someone is there who is willing to host the files, that > > would be great. Otherwise, I will probably figure out some way to make > > them downloadable after returning from U.S. Nationals. If people out > > there do not feel downloading is reasonable, I guess they can email me > > and we can work something out. I also may create programs allowing the > > user to generate the files, if I feel there is sufficient interest in > > that alternative. >
5087. Re: File or site infected with trojan/virus
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 06:48:29 -0000

yah, its a script virus, i have a virus blocker and it detected it.
5088. Re: [Speed cubing group] Re: File or site infected with trojan/virus
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 09:19:44 +0200

ouch, my computer did not detect anything :-( I hope firefox did his job. Anyway, very nice video :D 2006/8/8, goodxy2002 <goodxy2002@...>: > > yah, its a script virus, i have a virus blocker and it detected it. > > > [Non-text portions of this message have been removed]
5089. Re: File or site infected with trojan/virus
From: "cornmeow" <cornmeow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 08:30:47 -0000

3 hrs of spybotting, adawaring, safe moding, running progs thru task manager (cuz my taskbar disappeared)...and I think I am finally rid of the beast (or dozens of beasts in this case). Holy cripes, that was a nasty. Almost like figuring out the cube for the first time. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > ouch, my computer did not detect anything :-( > I hope firefox did his job. > Anyway, very nice video :D > > 2006/8/8, goodxy2002 <goodxy2002@...>: > > > > yah, its a script virus, i have a virus blocker and it detected it.
5090. Re: US Nationals - results and scrambles
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 13:27:42 -0000

I posted Frank's video of Toby's WR here: http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Also, I know that Bruce has many of the WRs on videos. I know Frank > Morris has a lot of videos of a lot of things. There should be a lot > of videos out there cuz I know a lot of ppl had cameras. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Toby Mao's 3x3x3 world record solve video can be viewed here: > > > > http://www.chrisandkori.us/fw/main/Toby_Mao_World_Record_Solve- > > 1507.html > > > > or > > > > http://tinyurl.com/ga8ah > > > > You can also download the clip if you wish. Enjoy, it's awesome! > > Congrats again to Toby :) > > > > Chris Pelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > > <yeff@> wrote: > > > > > > All -- > > > > > > All US Nationals results from all events, all rounds, are > > available > > > at the US Nationals website. URL = > > > > > > http://www.chrisandkori.us/fw/main/US_Nationals_2006_Results- > > > 1506.html > > > > > > There is also a link there (at the top of the page) to get all the > > > scrambles from all rounds, all events. > > > > > > Toby's world record solve was final round, scramble #5. > > > > > > I was only able to go on Friday, but had a great time - thanks to > > > all for a great competition and thanks to the Exploratorium for > > > hosting! > > > > > > yeff > > > > > >
5091. DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Ryan Kinnen" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 13:51:56 -0000

DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! I too am currently suffering from a PC that has been completly taken down after following this link. My PC will not boot and I'm trying to figure out what to do next. I was running Windows XP Professional with ALL of the system updates up-to-date and installed. I also had Symantec Antivirus running and up-to-date, as well as Spybot Search- and-destroy, and Ad-aware. Somehow, this trojan got right by all of this. My day is going to be a major headache since I really need the data that is on my computer.
5092. Re: US Nationals - results and scrambles
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 15:25:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I posted Frank's video of Toby's WR here: > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 > > Chris Pelley In Opera and Firefox the video gets displayed very small (like 150x106), can you fix this? Only after downloading it I saw it's actually 640x480. Cheers! Stefan
5093. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 16:59:09 +0000 (GMT)

Thank you all for poiting this out now I'm not gonna click that : ) Bruce, could you upload it on another site? like rapidshare or yousendit (I'm not sure if they are virus-free, but I got no problem...yet...downloading the video from Dan yesterday) Pedro Ryan Kinnen <ryan@pixelkitchen.com> escreveu: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! I too am currently suffering from a PC that has been completly taken down after following this link. My PC will not boot and I'm trying to figure out what to do next. I was running Windows XP Professional with ALL of the system updates up-to-date and installed. I also had Symantec Antivirus running and up-to-date, as well as Spybot Search- and-destroy, and Ad-aware. Somehow, this trojan got right by all of this. My day is going to be a major headache since I really need the data that is on my computer. --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
5094. Re: US Nationals - results and scrambles
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 17:30:45 -0000

Yes I noticed that, too. I will check into that. It does render correctly in Internet Explorer. The size is actually not specified anywhere in the HTML. Instead it is relying on the "AutoSize" parameter being set to 1. So for whatever reason Firefox is not respecting that parameter. Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > I posted Frank's video of Toby's WR here: > > > > http://www.chrisandkori.us/fw/main/default.asp?DocID=1508 > > > > Chris Pelley > > In Opera and Firefox the video gets displayed very small (like > 150x106), can you fix this? Only after downloading it I saw it's > actually 640x480. > > Cheers! > Stefan >
5095. Where's the media?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 10:35:24 -0700

Remember when Leyan beat the WR? It was media mayhem! Now there is not a SINGLE MENTION of it on Google News, 2 days later. I'm guessing the news somehow got into the news system then, and then they all started copying each other. This time it has for some reason not entered the news stream yet. Fascinating to see how the news machine operates. In case anyone wondered, I got really sick after the first day qualifier and missed all the fun being home. I hope no one I talked to caught the virus. A lot of people at work are home sick with "flu like" symptoms right now.
5096. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 20:01:52 -0000

Hello, I am sorry about people apparently getting a virus infection from attempting to download my video. I will say that I tried the link myself just to test the link before posting my message, and I have not seen any symptoms of virus infection on my computer. As far as I know, MPEG files are considered "safe" and so it sounds to me like this virus infection is related to a script on the web site, not my file, and must have occurred after I posted my message. It may be useful to know what virus this is, or what malicious files or processes may be created. In any case, I have generated a different MPEG file using a different program from my same video tape. This is an MPEG1 rather than MPEG2. I have uploaded to a different file-hosting site. I guess I will stop using ez-files.net, as this is the 2nd time I have had issues with this site, though the other time it was not virus related. For those who are daring enough to try this copy, the link is: http://tinyurl.com/z577o I could delete my old file from ez-files.net, but I don't know if that would protect users using that link from the other post. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Thank you all for poiting this out > > now I'm not gonna click that : ) > > Bruce, could you upload it on another site? like rapidshare or yousendit (I'm not sure if they are virus-free, but I got no problem...yet...downloading the video from Dan yesterday) > > Pedro > > Ryan Kinnen <ryan@...> escreveu: > DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > I too am currently suffering from a PC that has been completly taken down after following > this link. My PC will not boot and I'm trying to figure out what to do next. > > I was running Windows XP Professional with ALL of the system updates up-to-date and > installed. I also had Symantec Antivirus running and up-to-date, as well as Spybot Search- > and-destroy, and Ad-aware. Somehow, this trojan got right by all of this. My day is going to > be a major headache since I really need the data that is on my computer. > > > > > > > --------------------------------- > Yahoo! Search > Música para ver e ouvir: You're Beautiful, do James Blunt > > [Non-text portions of this message have been removed] >
5097. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 20:06:09 -0000

This link was safe for me. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hello, > > I am sorry about people apparently getting a virus infection from > attempting to download my video. I will say that I tried the link > myself just to test the link before posting my message, and I have not > seen any symptoms of virus infection on my computer. As far as I know, > MPEG files are considered "safe" and so it sounds to me like this > virus infection is related to a script on the web site, not my file, > and must have occurred after I posted my message. It may be useful to > know what virus this is, or what malicious files or processes may be > created. > > In any case, I have generated a different MPEG file using a different > program from my same video tape. > This is an MPEG1 rather than MPEG2. I have uploaded to a different > file-hosting site. I guess I will stop using ez-files.net, as this is > the 2nd time I have had issues with this site, though the other time > it was not virus related. For those who are daring enough to try this > copy, the link is: > > http://tinyurl.com/z577o > > I could delete my old file from ez-files.net, but I don't know if that > would protect users using that link from the other post. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Thank you all for poiting this out > > > > now I'm not gonna click that : ) > > > > Bruce, could you upload it on another site? like rapidshare or > yousendit (I'm not sure if they are virus-free, but I got no > problem...yet...downloading the video from Dan yesterday) > > > > Pedro > > > > Ryan Kinnen <ryan@> escreveu: > > DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > > > THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > > > I too am currently suffering from a PC that has been completly taken > down after following > > this link. My PC will not boot and I'm trying to figure out what to > do next. > > > > I was running Windows XP Professional with ALL of the system updates > up-to-date and > > installed. I also had Symantec Antivirus running and up-to-date, as > well as Spybot Search- > > and-destroy, and Ad-aware. Somehow, this trojan got right by all of > this. My day is going to > > be a major headache since I really need the data that is on my computer. > > > > > > > > > > > > > > --------------------------------- > > Yahoo! Search > > Música para ver e ouvir: You're Beautiful, do James Blunt > > > > [Non-text portions of this message have been removed] > > >
5098. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 20:13:54 -0000

It was safe for me too. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > This link was safe for me. > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hello, > > > > I am sorry about people apparently getting a virus infection from > > attempting to download my video. I will say that I tried the link > > myself just to test the link before posting my message, and I have not > > seen any symptoms of virus infection on my computer. As far as I know, > > MPEG files are considered "safe" and so it sounds to me like this > > virus infection is related to a script on the web site, not my file, > > and must have occurred after I posted my message. It may be useful to > > know what virus this is, or what malicious files or processes may be > > created. > > > > In any case, I have generated a different MPEG file using a different > > program from my same video tape. > > This is an MPEG1 rather than MPEG2. I have uploaded to a different > > file-hosting site. I guess I will stop using ez-files.net, as this is > > the 2nd time I have had issues with this site, though the other time > > it was not virus related. For those who are daring enough to try this > > copy, the link is: > > > > http://tinyurl.com/z577o > > > > I could delete my old file from ez-files.net, but I don't know if that > > would protect users using that link from the other post. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > Thank you all for poiting this out > > > > > > now I'm not gonna click that : ) > > > > > > Bruce, could you upload it on another site? like rapidshare or > > yousendit (I'm not sure if they are virus-free, but I got no > > problem...yet...downloading the video from Dan yesterday) > > > > > > Pedro > > > > > > Ryan Kinnen <ryan@> escreveu: > > > DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > > > > > THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > > > > > I too am currently suffering from a PC that has been completly taken > > down after following > > > this link. My PC will not boot and I'm trying to figure out what to > > do next. > > > > > > I was running Windows XP Professional with ALL of the system updates > > up-to-date and > > > installed. I also had Symantec Antivirus running and up-to-date, as > > well as Spybot Search- > > > and-destroy, and Ad-aware. Somehow, this trojan got right by all of > > this. My day is going to > > > be a major headache since I really need the data that is on my > computer. > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Yahoo! Search > > > Música para ver e ouvir: You're Beautiful, do James Blunt > > > > > > [Non-text portions of this message have been removed] > > > > > >
5099. scrambler
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:07:08 -0000

To motivate myself to do a blindfold average every day, I wrote this little scrambler: http://www.stefan-pochmann.de/spocc/tools/daily3x3.php Like said, I intend to use it for blindfold, so 12 solves is enough for a day. And I want the space to be able to write down comments about mistakes or whatever, not just the time. It's two pages cause that allows me to print them on both sides of the same sheet. Cheers! Stefan
5100. Re: [Speed cubing group] scrambler
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 18:13:53 -0300 (ART)

nice stuff, Stefan it's cool to do an avg, but I do so many mistakes that I'd need 30 solves or so to get it...haha...actually, I just did it once... so, tell me... how much time do you rest between the solves? do you do "normal" cubing, or one handed, or other puzzle or anything? Pedro Stefan Pochmann <pochmann@...> escreveu: To motivate myself to do a blindfold average every day, I wrote this little scrambler: http://www.stefan-pochmann.de/spocc/tools/daily3x3.php Like said, I intend to use it for blindfold, so 12 solves is enough for a day. And I want the space to be able to write down comments about mistakes or whatever, not just the time. It's two pages cause that allows me to print them on both sides of the same sheet. Cheers! Stefan --------------------------------- Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! [Non-text portions of this message have been removed]
5101. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:25:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I could delete my old file from ez-files.net, but I don't know if > that would protect users using that link from the other post. You could delete that other post. Stefan
5102. Re: [Speed cubing group] scrambler
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:24:51 -0000

PDF Warning! That aside, cool! :) How do you have dynamic content in this way? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > nice stuff, Stefan > > it's cool to do an avg, but I do so many mistakes that I'd need 30 solves or so to get it...haha...actually, I just did it once... > > so, tell me... > > how much time do you rest between the solves? do you do "normal" cubing, or one handed, or other puzzle or anything? > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: > To motivate myself to do a blindfold average every day, I wrote this > little scrambler: > > http://www.stefan-pochmann.de/spocc/tools/daily3x3.php > > Like said, I intend to use it for blindfold, so 12 solves is enough > for a day. And I want the space to be able to write down comments > about mistakes or whatever, not just the time. It's two pages cause > that allows me to print them on both sides of the same sheet. > > Cheers! > Stefan > > > > > > > --------------------------------- > Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! > > [Non-text portions of this message have been removed] >
5103. Re: [Speed cubing group] scrambler
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:28:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > how much time do you rest between the solves? do you do "normal" > cubing, or one handed, or other puzzle or anything? No, I usually do them in a row, only interrupted by writing down the result and scrambling again. Except for DNF, then I try to analyze what went wrong. But after a success, I just continue. Cheers! Stefan
5104. Re: [Speed cubing group] scrambler
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:37:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > PDF Warning! > > That aside, cool! :) How do you have dynamic content in this way? PDF is good (or not?). And it was the easiest way for me to get two pages. I really wanted two because that saves trees. Plus I have a printing quota and our printers can't count pages correctly so 1 page costs the same as 2 pages on one sheet. Also, I was interested how to generate PDF with PHP. I used FPDF: http://www.fpdf.org/ Here's the source of my program: http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt Stefan
5105. Re: [Speed cubing group] scrambler
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 18:42:14 -0300 (ART)

oh, cool I don't like to do this...I'll not focus correctly, or my mind will be "tired" if I do all solves in a row gotta learn your concentration techniques...haha Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > how much time do you rest between the solves? do you do "normal" > cubing, or one handed, or other puzzle or anything? No, I usually do them in a row, only interrupted by writing down the result and scrambling again. Except for DNF, then I try to analyze what went wrong. But after a success, I just continue. Cheers! Stefan --------------------------------- Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! [Non-text portions of this message have been removed]
5106. Re: [Speed cubing group] scrambler
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 21:46:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I don't like to do this...I'll not focus correctly, or my mind will be "tired" if I do all solves in a row > > gotta learn your concentration techniques...haha You do realize you're like twice as fast as me, right? So maybe *I* am doing it wrong... Stefan
5107. Re: Help with COLL recognition
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 22:09:17 -0000

I wish I understood other languages. Do you look at one corner to determine which COLL algorithm to use? I'm just trying to find different ways of corner recognition. Is there a way that's just as fast as the little F, B, L, and R tables? --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadler" <thomasstadler@...> wrote: > > Hi, > > on my site i've written all COLL for the roux method. There you will see, > which peace of the corner i look for to take the right COLL. > > You will find it on: Gilles Roux method, at the bottom there is a link for > the CMLL. > > The notation i take is described on "NOTATION", first have a look there. > > Hope you 'll understand it (its in german) > > > > Thomas > > > > Here my site: www.speedcubing.ch <http://www.speedcubing.ch/> > > > > > > > > > > _____ > > Von: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] Im Auftrag von athefre > Gesendet: Samstag, 5. August 2006 22:11 > An: speedsolvingrubikscube@yahoogroups.com > Betreff: [Speed cubing group] Re: Help with COLL recognition > > > > > I'm actually > > going to look into recognizing by configuration case of the L/R > > faces, as suggested on Gilles Roux's site. > > What do you mean? All I've seen on the site is pictures showing that > a certain side needs to be switched. How is that a way to recognize > the algorithm needed? When you first look at the cube when you have > that case you don't see that a side needs to be switched so what do > you do? Sorry, someone else told me that they do it the way on the > site, I just don't see any description on his site of how to do it, > just pictures. > > I was using Roux a month ago. I got down to 22 seconds but I've > stopped to work on something of my own. His method is a very good > one so stick with it. > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube% 40yahoogroups.com> > ube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: > > > > Yea, understanding recognition gave me some problems, I'm actually > > going to look into recognizing by configuration case of the L/R > > faces, as suggested on Gilles Roux's site. > > > > I'm taking on learning a large system for roux, I'm so sick of my > > horrible last layer, and roux has been a big inerest to me. > > > > Good luck in learning C*LL, if I can get CMLL fast, I may go back > to > > learning COLL. > > > > An intersting thing is that my algs that I'm generating for roux > are > > 2-gen, which can possibly allow you to recognize the permutaiton > > case for C*LL while solving the last C/E pair, the great thing > about > > roux, is that with each step you are able to look ahead to the next! > > Block 2 - CMLL using 2 gen, you can recognize the Perm case > > CMLL - LSE you can recognize orienation > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "athefre" > > <athefre@> wrote: > > > > > > EDIT: I think I got it. I would still like a better explanation > > > just in case. You have to think of it as something like. > > > > > > Same > > > [F][F] > > > [L][R] > > > Opposite > > > > > > Instead of thinking of the actual colors. > > > > > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "athefre" > > > <athefre@> wrote: > > > > > > > > I can't seem to understand what the letters mean that are next > > to > > > the > > > > COLL algorithms. Some of them say F in places where I actually > > > have a > > > > U color. Here is something from speedcubing.com that really > > > confuses > > > > me: > > > > > > > > "If two of the four designated cubies have the same color, then > > > their > > > > color becomes the front color (F)." > > > > > > > > Why does it have to become the front color and what does that > > mean? > > > > > > > > My normal way of recognizing corners is too slow. I look for > > two > > > > corners next to each other that have a common color then > imagine > > I > > > line > > > > them up and see if they (or the other two corners) need to be > > > switched. > > > > > > > > I searched the group and found older messages of Tyson and > Jason > > > and > > > > someone else asking about this and that didn't help. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5108. Re: [Speed cubing group] scrambler
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 20:57:20 -0300 (ART)

haha...LOL I think it's important to let your mind "take a little rest" before another attempt one thing I like to do is practice OH and BLD at the same time...like...I do 2 or 3 one-handed solves, then a BLD one, then more oh, then more BLD... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I don't like to do this...I'll not focus correctly, or my mind will be "tired" if I do all solves in a row > > gotta learn your concentration techniques...haha You do realize you're like twice as fast as me, right? So maybe *I* am doing it wrong... Stefan --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5109. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Ryan Kinnen" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 Aug 2006 23:58:23 -0000

>>>>> I am sorry about people apparently getting a virus infection from attempting to download my video. <<<< Bruce – it's ok, I don't blame you. I guess we've all just learned a lesson about the internet. My experience was exactly like that described by CornMeow in another message. I was anxious to see the video. At about the time it finished downloading, my screen exploded with pop-ups, dialogue boxes, and MS-DOS commandline windows. My taskbar disappeared too. I quickly turned my computer off. On restarting my computer, it would no longer boot up. I did some research and learned how to repair the master boot record. It would now boot up, but was getting pop-up ads and other random slowness every few minutes. I've gone through several rounds of running Symantec Anti-Virus, Spybot, and MS Windows Defender beta. All of these programs find and destroy a variety of things identified as "viruses" and "trojan horses". But somehow, the pop-ups seem to keep coming and new viruses/trojans make their way onto the computer. There have been MANY of these identified and include names such as Tagasaurs, Webhancer, and Project1. This is on a computer that has run for nearly 2 years in which I've never caught any viruses or adware yet. I keep up with Windows updates and scan frequently with Spybot and Symantec. This really bothers me because I had thought I had been doing all of the right things to avoid this sort of problem in the first place. (Except I now wish I had been using Firefox.) CornMeow – I have been fighting this thing all day, and still haven't defeated it. Do you have any advice on what you managed to do to remove this thing?
5110. Guiness?
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 00:18:21 -0000

I was just walking through a store, and I noticed that Guiness had released a 2007 book of records. It still shows that Macky has the fastest average, and the Leyan has the fastest single, but the part that pissed me off was that it showed that some guy solved like 45 cubes in an hour, and they recognize that crap. Is that wack or what? P.S. Congrats to all the winners and record breakers at Nationals. :) Frank
5111. Re: Guiness?
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 00:36:29 -0000

Yeah it's kind of annoying to see stuff like that but maybe they couldn't research it enough to be able to find the real records or maybe they didn't have enough time to find it. They have to release the books sometime. --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > I was just walking through a store, and I noticed that Guiness had > released a 2007 book of records. It still shows that Macky has the > fastest average, and the Leyan has the fastest single, but the part > that pissed me off was that it showed that some guy solved like 45 > cubes in an hour, and they recognize that crap. Is that wack or what? > > P.S. Congrats to all the winners and record breakers at Nationals. :) > > Frank >
5112. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "cornmeow" <cornmeow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 00:37:20 -0000

I second that "no worries Bruce" as no one could have possibly guessed that ezfiles was a virus hotel. I'm sure this was just a stroke of very bad luck. Ryan: here's what I did. unfortunately it is kind of long and random but I hope some of it will help. It assumes you have a spare workstation to connect to the internet (since you're posting, that's a good sign) and a CD writer or flash drive to transfer files. - start windows in safe mode + command prompt - hit ctrl-alt-del and open task manager - go to file, run and then "msconfig" - look at the startup tab and note all the garbage that is in there. uncheck what you can, although this may not make a difference. - keep the msconfig open - now, go to task manager again, file-run. you can now start browsing directories that appear to contain spyware files, using the msconfig list as a guide. then you can select and delete them. - still using taskmanager-file-run, try to go into your windows and windows\system32 directories. delete as much as you can that looks suspicious. on your spare workstation, google as many weird sounding .exe files as you can find, and delete anything that you know is bad. - try running spybot and adaware from task manager. unfortunately you won't be able to update since your pc won't be connected. let them do their thing. - try to restart as normal. you may have to shut your pc off manually, I did. - hopefully by now you will be able to run spybot normally and maybe even update. do so. you might still get some popups, ugh - there are two tricky ones that don't quite go away. * one is "smitfraud.c" for which you need something called smitfraudfix - check google for it * the other is webhancer. if you find you can't connect to internet from your main pc, you may have to track down something called "webhancer companion," install it on your pc and then uninstall using control panel. pain - so from here, just keep running spybot & adaware until things come out clean. you may have to keep googling to research any weird ones that just keep coming back. Good luck, and let me know if you need any more tips. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Kinnen" <ryan@...> wrote: > CornMeow – > I have been fighting this thing all day, and still haven't defeated it. Do you have any advice > on what you managed to do to remove this thing?
5113. Re: [Speed cubing group] Re: Guiness?
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 18:07:47 -0700 (PDT)

yeh... especially if they won't even recognize the "24 hour marathon" category (jess bonde couldn't even get it in). -BM athefre <athefre@...m> wrote: Yeah it's kind of annoying to see stuff like that but maybe they couldn't research it enough to be able to find the real records or maybe they didn't have enough time to find it. They have to release the books sometime. --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > I was just walking through a store, and I noticed that Guiness had > released a 2007 book of records. It still shows that Macky has the > fastest average, and the Leyan has the fastest single, but the part > that pissed me off was that it showed that some guy solved like 45 > cubes in an hour, and they recognize that crap. Is that wack or what? > > P.S. Congrats to all the winners and record breakers at Nationals. :) > > Frank > :) --Brent --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
5114. Re: [Speed cubing group] DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 18:40:03 -0700

On Tue, 08 Aug 2006 13:51:56 -0000 "Ryan Kinnen" <ryan@...> wrote: > DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > THIS WILL INFECT YOU WITH A REALLY SERIOUS TROJAN! > > I too am currently suffering from a PC that has been completly taken > down after following this link. My PC will not boot and I'm trying to > figure out what to do next. > > I was running Windows XP Professional with ALL of the system updates > up-to-date and installed. I also had Symantec Antivirus running and > up-to-date, as well as Spybot Search- and-destroy, and Ad-aware. > Somehow, this trojan got right by all of this. My day is going to be > a major headache since I really need the data that is on my computer. > > > > > > The link worked fine for me... I run linux. ;) Seriously though, I'm sorry. Why do people waste their time making these things?? I never know... -Chris [Non-text portions of this message have been removed]
5115. [Speed cubing group] Re: Guiness?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 02:34:36 -0000

All of us speedcubers at least under a minute could beat that 45/hour record. :) Well, the book is published near the beginning of the year, then, because it must be in between the caltech competition and svekub one. They should have the 24hr marathon in there, though. --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > yeh... especially if they won't even recognize the "24 hour marathon" category (jess bonde couldn't even get it in). > -BM > > athefre <athefre@...> wrote: > Yeah it's kind of annoying to see stuff like that but maybe they > couldn't research it enough to be able to find the real records or > maybe they didn't have enough time to find it. They have to release > the books sometime. > > --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@> > wrote: > > > > I was just walking through a store, and I noticed that Guiness had > > released a 2007 book of records. It still shows that Macky has the > > fastest average, and the Leyan has the fastest single, but the part > > that pissed me off was that it showed that some guy solved like 45 > > cubes in an hour, and they recognize that crap. Is that wack or what? > > > > P.S. Congrats to all the winners and record breakers at > Nationals. :) > > > > Frank > > > > > > > > > :) > --Brent > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
5116. Re: Where's the media?
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 06:36:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Remember when Leyan beat the WR? It was media mayhem! > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > I'm guessing the news somehow got into the news system then, and then > they all started copying each other. This time it has for some reason > not entered the news stream yet. Fascinating to see how the news > machine operates. > > > In case anyone wondered, I got really sick after the first day > qualifier and missed all the fun being home. I hope no one I talked > to caught the virus. A lot of people at work are home sick with "flu > like" symptoms right now. > Firstly, I'd like to congradulate all of the world record breakers and winners at US nationals. It seems that at every competition, there is a higher standard than before. Does anyone know if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem like it based on the videos, but still, 10.48 seconds... Also, does anyone have a video of when my 4x4x4 exploded in a solve. It was on Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot of fun and went very very smoothly with very few if any mishaps. Hats off to the Caltech crew. -Alexei Gousev
5117. Re: [Speed cubing group] Re: Where's the media?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 Aug 2006 23:40:25 -0700

I can explain the lack of media. The exploratorium didn't want to go too media crazy on this one because they wanted to preserve their January event for the media hype. Oh well... it's better in their interest, but not in ours. Obviously, the US National competition is a bigger deal to us. -Tyson On Aug 8, 2006, at 11:36 PM, agousev wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > wrote: > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days > later. > > > > I'm guessing the news somehow got into the news system then, and > then > > they all started copying each other. This time it has for some > reason > > not entered the news stream yet. Fascinating to see how the news > > machine operates. > > > > > > In case anyone wondered, I got really sick after the first day > > qualifier and missed all the fun being home. I hope no one I talked > > to caught the virus. A lot of people at work are home sick with "flu > > like" symptoms right now. > > > > Firstly, I'd like to congradulate all of the world record > breakers and winners at US nationals. It seems that at every > competition, there is a higher standard than before. Does anyone know > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > like it based on the videos, but still, 10.48 seconds... Also, does > anyone have a video of when my 4x4x4 exploded in a solve. It was on > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > of fun and went very very smoothly with very few if any mishaps. Hats > off to the Caltech crew. > > -Alexei Gousev > > >
5118. EC
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 06:45:41 -0000

So, in US champinoship 29.78 solve was enough for semifinal and 19.37 average for final and 15.50 for winning. Will that be enough in EC? At least I don't think so. Hopefully I don't get french nerves there...
5119. Re: [Speed cubing group] Re: Where's the media?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 9 Aug 2006 13:42:00 +0200

Strange, indeed. Are you not allowed to contact the media? R ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 09, 2006 8:40 AM Subject: Re: [Speed cubing group] Re: Where's the media? I can explain the lack of media. The exploratorium didn't want to go too media crazy on this one because they wanted to preserve their January event for the media hype. Oh well... it's better in their interest, but not in ours. Obviously, the US National competition is a bigger deal to us. -Tyson .___ Messages in this topic (10) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 6New Members Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Educational game and puzzle c.. Word puzzle game d.. Kid puzzle game e.. Puzzle games Y! Toolbar Connect Faster Add Groups to Yahoo! Toolbar. Yahoo! Tech Digital Cam Help Buying Guides and How-To use tips. Yahoo! Travel Plan a Trip Create, Search, Share trip plans . [Non-text portions of this message have been removed]
5120. Re : [Speed cubing group] EC
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 11:47:48 +0000 (GMT)

I honestly think that there will be a very fast time at the ec. And not only 3x3. also 2x2 is going to be very high level. With a large group of favourites wtih gunnar and erik as the top favourites. ----- Message d'origine ---- De : Anssi Vanhala <mahtianssi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 9 Août 2006, 8h45mn 41s Objet : [Speed cubing group] EC So, in US champinoship 29.78 solve was enough for semifinal and 19.37 average for final and 15.50 for winning. Will that be enough in EC? At least I don't think so. Hopefully I don't get french nerves there... [Non-text portions of this message have been removed]
5121. Re: Re : [Speed cubing group] EC
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 11:55:08 -0000

I'm honoured to be mentioned as one of the favourites, but don't forget Thom Barlow. (You are coming to Paris, right?) Then there are the french guys and Anssi has a great average too. I'm really looking forward to this competition. It will be my first big championship and the competition will be harder then ever, which only makes it more fun. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > I honestly think that there will be a very fast time at the ec. And not only 3x3. also 2x2 is going to be very high level. With a large group of favourites wtih gunnar and erik as the top favourites.
5122. Qualifying times (was Re: EC)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 16:37:48 -0000

During the US Nationals, several of us were predicting what we thought the cut-off times would be to advance in each round of the 3x3x3. The consensus was 25 seconds to advance from qualifying to semifinal round, and 19-20 seconds to advance from semfinal to finals. That was pretty much the result, and with a few more high-profile people that were missing it would have definitely been the result. Out of the 36 that advanced to semifinals, 33 were at 25 seconds or less. At EC, I'd guess it'd be about the same, if EC has a similar turnout and format. It will be interesting to see. Good luck to all! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > average for final and 15.50 for winning. Will that be enough in EC? At > least I don't think so. Hopefully I don't get french nerves there... >
5123. Re: [Speed cubing group] Re: Where's the media?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 14:10:34 -0300 (ART)

Toby, one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part... Pedro goodxy2002 <goodxy2002@...> escreveu: if anybody cares or wants to see, i have the entire solve written down. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > > > I'm guessing the news somehow got into the news system then, and then > > they all started copying each other. This time it has for some reason > > not entered the news stream yet. Fascinating to see how the news > > machine operates. > > > > > > In case anyone wondered, I got really sick after the first day > > qualifier and missed all the fun being home. I hope no one I talked > > to caught the virus. A lot of people at work are home sick with "flu > > like" symptoms right now. > > > > > Firstly, I'd like to congradulate all of the world record > breakers and winners at US nationals. It seems that at every > competition, there is a higher standard than before. Does anyone know > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > like it based on the videos, but still, 10.48 seconds... Also, does > anyone have a video of when my 4x4x4 exploded in a solve. It was on > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > of fun and went very very smoothly with very few if any mishaps. Hats > off to the Caltech crew. > > -Alexei Gousev > --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
5124. [Speed cubing group] Re: Where's the media?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 17:49:24 -0000

Yes, that was the actual solution as recalled from memory by Toby. Sorry if I didn't make that more clear on the video. I tried the scramble at home before I had Toby's solution, and later learned he did the same cross as me (I guess it was fairly straightforward). However, the solution was quite different from there since he does cross on left. And his U-perm at the end is so fast! I can't begin to do one that quickly (even though I use the same alg). How in the world is that accomplished? Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Toby, > > one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: > if anybody cares or wants to see, i have the entire solve written down. > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > > > > > I'm guessing the news somehow got into the news system then, and > then > > > they all started copying each other. This time it has for some > reason > > > not entered the news stream yet. Fascinating to see how the news > > > machine operates. > > > > > > > > > In case anyone wondered, I got really sick after the first day > > > qualifier and missed all the fun being home. I hope no one I talked > > > to caught the virus. A lot of people at work are home sick with "flu > > > like" symptoms right now. > > > > > > > > > Firstly, I'd like to congradulate all of the world record > > breakers and winners at US nationals. It seems that at every > > competition, there is a higher standard than before. Does anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > > like it based on the videos, but still, 10.48 seconds... Also, does > > anyone have a video of when my 4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > > of fun and went very very smoothly with very few if any mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > > > > > > > > --------------------------------- > Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > [Non-text portions of this message have been removed] >
5125. Re: [Speed cubing group] Re: Where's the media?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 11:01:35 -0700

I am allowed to contact the media. However, I do not have the same type of contacts as a public relationship department of a large educational organization. -Tyson On Aug 9, 2006, at 4:42 AM, Rune Wesström wrote: > Strange, indeed. Are you not allowed to contact the media? > R > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 09, 2006 8:40 AM > Subject: Re: [Speed cubing group] Re: Where's the media? > > I can explain the lack of media. > > The exploratorium didn't want to go too media crazy on this one > because > they wanted to preserve their January event for the media hype. Oh > well... it's better in their interest, but not in ours. Obviously, the > US National competition is a bigger deal to us. > > -Tyson > .___ > > Messages in this topic (10) Reply (via web post) | Start a new topic > Messages | Files | Photos | Links | Database | Polls | Members | > Calendar > > You are receiving Individual Emails Change Delivery Settings > Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent > Activity > a.. 6New Members > Visit Your Group > SPONSORED LINKS > a.. Jigsaw puzzle game > b.. Educational game and puzzle > c.. Word puzzle game > d.. Kid puzzle game > e.. Puzzle games > Y! Toolbar > Connect Faster > > Add Groups to > > Yahoo! Toolbar. > > Yahoo! Tech > Digital Cam Help > > Buying Guides and > > How-To use tips. > > Yahoo! Travel > Plan a Trip > > Create, Search, > > Share trip plans > . > > > [Non-text portions of this message have been removed] > > >
5126. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Ryan Kinnen" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 18:04:11 -0000

CornMeow – I cannot thank you enough for taking the time to type up the detailed instructions that you did. I too had been performing similar repeated research and actions – only to have problems keep reappearing. I followed your steps and that seems to have done the trick. (Particularly the "Webhancer" part.) I learned a lot from your advice. I'm a computer programmer, but I've never really been a Windows troubleshooting guy. Whatever got on my machine seemed to take a brute force approach of repeatedly installing MANY unique viruses/adware all over the place. I cannot imagine what a non-techy would have done if their machine had been infected with this. Luckily I had another workstation available nearby to research with and download things. Ultimately I blew an incredible amount of time tackling this – probably 6 to 8 hours. After this, I am DONE with Microsoft Windows. My next computer will be a Mac. Thanks again - --- In speedsolvingrubikscube@yahoogroups.com, "cornmeow" <cornmeow@...> wrote: > > I second that "no worries Bruce" as no one could have possibly > guessed that ezfiles was a virus hotel. I'm sure this was just a > stroke of very bad luck. > > Ryan: here's what I did. unfortunately it is kind of long and random > but I hope some of it will help. It assumes you have a spare > workstation to connect to the internet (since you're posting, that's > a good sign) and a CD writer or flash drive to transfer files. > > - start windows in safe mode + command prompt > - hit ctrl-alt-del and open task manager > - go to file, run and then "msconfig" > - look at the startup tab and note all the garbage that is in there. > uncheck what you can, although this may not make a difference. > - keep the msconfig open > - now, go to task manager again, file-run. you can now start > browsing directories that appear to contain spyware files, using the > msconfig list as a guide. then you can select and delete them. > - still using taskmanager-file-run, try to go into your windows and > windows\system32 directories. delete as much as you can that looks > suspicious. on your spare workstation, google as many weird > sounding .exe files as you can find, and delete anything that you > know is bad. > - try running spybot and adaware from task manager. unfortunately > you won't be able to update since your pc won't be connected. let > them do their thing. > - try to restart as normal. you may have to shut your pc off > manually, I did. > - hopefully by now you will be able to run spybot normally and maybe > even update. do so. you might still get some popups, ugh > - there are two tricky ones that don't quite go away. > * one is "smitfraud.c" for which you need something called > smitfraudfix - check google for it > * the other is webhancer. if you find you can't connect to internet > from your main pc, you may have to track down something > called "webhancer companion," install it on your pc and then > uninstall using control panel. pain > - so from here, just keep running spybot & adaware until things come > out clean. you may have to keep googling to research any weird ones > that just keep coming back. > > Good luck, and let me know if you need any more tips. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Kinnen" > <ryan@> wrote: > > CornMeow – > > I have been fighting this thing all day, and still haven't defeated > it. Do you have any advice > > on what you managed to do to remove this thing? >
5127. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 11:41:40 -0700 (PDT)

its probably not windows (this time) its more IE than anything. it is a junk web browser open to many exploits. get firefox or even better opera, and i bet you won't have any problems like that. ----- Original Message ---- From: Ryan Kinnen <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 9, 2006 11:04:11 AM Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! CornMeow I cannot thank you enough for taking the time to type up the detailed instructions that you did. I too had been performing similar repeated research and actions only to have problems keep reappearing. I followed your steps and that seems to have done the trick. (Particularly the "Webhancer" part.) I learned a lot from your advice. I'm a computer programmer, but I've never really been a Windows troubleshooting guy. Whatever got on my machine seemed to take a brute force approach of repeatedly installing MANY unique viruses/adware all over the place. I cannot imagine what a non-techy would have done if their machine had been infected with this. Luckily I had another workstation available nearby to research with and download things. Ultimately I blew an incredible amount of time tackling this probably 6 to 8 hours. After this, I am DONE with Microsoft Windows. My next computer will be a Mac. Thanks again - --- In speedsolvingrubiksc ube@yahoogroups. com, "cornmeow" <cornmeow@.. .> wrote: > > I second that "no worries Bruce" as no one could have possibly > guessed that ezfiles was a virus hotel. I'm sure this was just a > stroke of very bad luck. > > Ryan: here's what I did. unfortunately it is kind of long and random > but I hope some of it will help. It assumes you have a spare > workstation to connect to the internet (since you're posting, that's > a good sign) and a CD writer or flash drive to transfer files. > > - start windows in safe mode + command prompt > - hit ctrl-alt-del and open task manager > - go to file, run and then "msconfig" > - look at the startup tab and note all the garbage that is in there. > uncheck what you can, although this may not make a difference. > - keep the msconfig open > - now, go to task manager again, file-run. you can now start > browsing directories that appear to contain spyware files, using the > msconfig list as a guide. then you can select and delete them. > - still using taskmanager- file-run, try to go into your windows and > windows\system32 directories. delete as much as you can that looks > suspicious. on your spare workstation, google as many weird > sounding .exe files as you can find, and delete anything that you > know is bad. > - try running spybot and adaware from task manager. unfortunately > you won't be able to update since your pc won't be connected. let > them do their thing. > - try to restart as normal. you may have to shut your pc off > manually, I did. > - hopefully by now you will be able to run spybot normally and maybe > even update. do so. you might still get some popups, ugh > - there are two tricky ones that don't quite go away. > * one is "smitfraud.c" for which you need something called > smitfraudfix - check google for it > * the other is webhancer. if you find you can't connect to internet > from your main pc, you may have to track down something > called "webhancer companion," install it on your pc and then > uninstall using control panel. pain > - so from here, just keep running spybot & adaware until things come > out clean. you may have to keep googling to research any weird ones > that just keep coming back. > > Good luck, and let me know if you need any more tips. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ryan Kinnen" > <ryan@> wrote: > > CornMeow > > I have been fighting this thing all day, and still haven't defeated > it. Do you have any advice > > on what you managed to do to remove this thing? > [Non-text portions of this message have been removed]
5128. Re: Where's the media?
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 Aug 2006 22:23:33 -0000

" one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part." I searched all over Chris Pelley's page for a solution, and couldn't find it. Does someone have a direct link, or was it removed? After attempting the scramble a few times, I'm very curious as to the exact solution Toby used. -bryan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Toby, > > one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: > if anybody cares or wants to see, i have the entire solve written down. > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > > > > > I'm guessing the news somehow got into the news system then, and > then > > > they all started copying each other. This time it has for some > reason > > > not entered the news stream yet. Fascinating to see how the news > > > machine operates. > > > > > > > > > In case anyone wondered, I got really sick after the first day > > > qualifier and missed all the fun being home. I hope no one I talked > > > to caught the virus. A lot of people at work are home sick with "flu > > > like" symptoms right now. > > > > > > > > > Firstly, I'd like to congradulate all of the world record > > breakers and winners at US nationals. It seems that at every > > competition, there is a higher standard than before. Does anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > > like it based on the videos, but still, 10.48 seconds... Also, does > > anyone have a video of when my 4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > > of fun and went very very smoothly with very few if any mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > > > > > > > > --------------------------------- > Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > [Non-text portions of this message have been removed] >
5129. Re: [Speed cubing group] Re: Where's the media?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 23:51:51 +0000 (GMT)

Actually it is IN the video, after the solve and all the guys jumping around and celebrating it shows scramble and then the solution Pedro bryanosaurus <bmytko@...> escreveu: " one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part." I searched all over Chris Pelley's page for a solution, and couldn't find it. Does someone have a direct link, or was it removed? After attempting the scramble a few times, I'm very curious as to the exact solution Toby used. -bryan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Toby, > > one of the videos on Chris Pelley's page has a solution at the end...is that your solution? looks like it is, specially the LL part... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: > if anybody cares or wants to see, i have the entire solve written down. > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > wrote: > > > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > > > > > I'm guessing the news somehow got into the news system then, and > then > > > they all started copying each other. This time it has for some > reason > > > not entered the news stream yet. Fascinating to see how the news > > > machine operates. > > > > > > > > > In case anyone wondered, I got really sick after the first day > > > qualifier and missed all the fun being home. I hope no one I talked > > > to caught the virus. A lot of people at work are home sick with "flu > > > like" symptoms right now. > > > > > > > > > Firstly, I'd like to congradulate all of the world record > > breakers and winners at US nationals. It seems that at every > > competition, there is a higher standard than before. Does anyone know > > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > > like it based on the videos, but still, 10.48 seconds... Also, does > > anyone have a video of when my 4x4x4 exploded in a solve. It was on > > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > > of fun and went very very smoothly with very few if any mishaps. Hats > > off to the Caltech crew. > > > > -Alexei Gousev > > > > > > > > > --------------------------------- > Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > [Non-text portions of this message have been removed] > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5130. Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 00:28:18 -0000

Yes, Opera is the best browser ever. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > its probably not windows (this time) its more IE than anything. it is a junk web browser open to many exploits. get firefox or even better opera, and i bet you won't have any problems like that. > > ----- Original Message ---- > From: Ryan Kinnen <ryan@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 9, 2006 11:04:11 AM > Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! > > CornMeow > > I cannot thank you enough for taking the time to type up the > detailed instructions that you did. I too had been performing > similar repeated research and actions only to have problems keep > reappearing. I followed your steps and that seems to have done the > trick. (Particularly the "Webhancer" part.) I learned a lot from > your advice. I'm a computer programmer, but I've never really been a > Windows troubleshooting guy. Whatever got on my machine seemed to > take a brute force approach of repeatedly installing MANY unique > viruses/adware all over the place. I cannot imagine what a non- techy > would have done if their machine had been infected with this. > Luckily I had another workstation available nearby to research with > and download things. Ultimately I blew an incredible amount of time > tackling this probably 6 to 8 hours. After this, I am DONE with > Microsoft Windows. My next computer will be a Mac. > > Thanks again - > > --- In speedsolvingrubiksc ube@yahoogroups. com, "cornmeow" > <cornmeow@ .> wrote: > > > > I second that "no worries Bruce" as no one could have possibly > > guessed that ezfiles was a virus hotel. I'm sure this was just a > > stroke of very bad luck. > > > > Ryan: here's what I did. unfortunately it is kind of long and > random > > but I hope some of it will help. It assumes you have a spare > > workstation to connect to the internet (since you're posting, > that's > > a good sign) and a CD writer or flash drive to transfer files. > > > > - start windows in safe mode + command prompt > > - hit ctrl-alt-del and open task manager > > - go to file, run and then "msconfig" > > - look at the startup tab and note all the garbage that is in > there. > > uncheck what you can, although this may not make a difference. > > - keep the msconfig open > > - now, go to task manager again, file-run. you can now start > > browsing directories that appear to contain spyware files, using > the > > msconfig list as a guide. then you can select and delete them. > > - still using taskmanager- file-run, try to go into your windows > and > > windows\system32 directories. delete as much as you can that > looks > > suspicious. on your spare workstation, google as many weird > > sounding .exe files as you can find, and delete anything that you > > know is bad. > > - try running spybot and adaware from task manager. unfortunately > > you won't be able to update since your pc won't be connected. let > > them do their thing. > > - try to restart as normal. you may have to shut your pc off > > manually, I did. > > - hopefully by now you will be able to run spybot normally and > maybe > > even update. do so. you might still get some popups, ugh > > - there are two tricky ones that don't quite go away. > > * one is "smitfraud.c" for which you need something called > > smitfraudfix - check google for it > > * the other is webhancer. if you find you can't connect to > internet > > from your main pc, you may have to track down something > > called "webhancer companion," install it on your pc and then > > uninstall using control panel. pain > > - so from here, just keep running spybot & adaware until things > come > > out clean. you may have to keep googling to research any weird > ones > > that just keep coming back. > > > > Good luck, and let me know if you need any more tips. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: > > > CornMeow > > > I have been fighting this thing all day, and still haven't > defeated > > it. Do you have any advice > > > on what you managed to do to remove this thing? > > > > > > > > > > > [Non-text portions of this message have been removed] >
5131. Re: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 Aug 2006 17:32:57 -0700 (PDT)

any browser that you can edit your own cookies on the fly, has an a++ in my book :) ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 9, 2006 5:28:18 PM Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!! Yes, Opera is the best browser ever. --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > its probably not windows (this time) its more IE than anything. it is a junk web browser open to many exploits. get firefox or even better opera, and i bet you won't have any problems like that. > > ----- Original Message ---- > From: Ryan Kinnen <ryan@...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, August 9, 2006 11:04:11 AM > Subject: [Speed cubing group] Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!! !!! > > CornMeow > > I cannot thank you enough for taking the time to type up the > detailed instructions that you did. I too had been performing > similar repeated research and actions only to have problems keep > reappearing. I followed your steps and that seems to have done the > trick. (Particularly the "Webhancer" part.) I learned a lot from > your advice. I'm a computer programmer, but I've never really been a > Windows troubleshooting guy. Whatever got on my machine seemed to > take a brute force approach of repeatedly installing MANY unique > viruses/adware all over the place. I cannot imagine what a non- techy > would have done if their machine had been infected with this. > Luckily I had another workstation available nearby to research with > and download things. Ultimately I blew an incredible amount of time > tackling this probably 6 to 8 hours. After this, I am DONE with > Microsoft Windows. My next computer will be a Mac. > > Thanks again - > > --- In speedsolvingrubiksc ube@yahoogroups. com, "cornmeow" > <cornmeow@ .> wrote: > > > > I second that "no worries Bruce" as no one could have possibly > > guessed that ezfiles was a virus hotel. I'm sure this was just a > > stroke of very bad luck. > > > > Ryan: here's what I did. unfortunately it is kind of long and > random > > but I hope some of it will help. It assumes you have a spare > > workstation to connect to the internet (since you're posting, > that's > > a good sign) and a CD writer or flash drive to transfer files. > > > > - start windows in safe mode + command prompt > > - hit ctrl-alt-del and open task manager > > - go to file, run and then "msconfig" > > - look at the startup tab and note all the garbage that is in > there. > > uncheck what you can, although this may not make a difference. > > - keep the msconfig open > > - now, go to task manager again, file-run. you can now start > > browsing directories that appear to contain spyware files, using > the > > msconfig list as a guide. then you can select and delete them. > > - still using taskmanager- file-run, try to go into your windows > and > > windows\system32 directories. delete as much as you can that > looks > > suspicious. on your spare workstation, google as many weird > > sounding .exe files as you can find, and delete anything that you > > know is bad. > > - try running spybot and adaware from task manager. unfortunately > > you won't be able to update since your pc won't be connected. let > > them do their thing. > > - try to restart as normal. you may have to shut your pc off > > manually, I did. > > - hopefully by now you will be able to run spybot normally and > maybe > > even update. do so. you might still get some popups, ugh > > - there are two tricky ones that don't quite go away. > > * one is "smitfraud.c" for which you need something called > > smitfraudfix - check google for it > > * the other is webhancer. if you find you can't connect to > internet > > from your main pc, you may have to track down something > > called "webhancer companion," install it on your pc and then > > uninstall using control panel. pain > > - so from here, just keep running spybot & adaware until things > come > > out clean. you may have to keep googling to research any weird > ones > > that just keep coming back. > > > > Good luck, and let me know if you need any more tips. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ryan Kinnen" > > <ryan@> wrote: > > > CornMeow > > > I have been fighting this thing all day, and still haven't > defeated > > it. Do you have any advice > > > on what you managed to do to remove this thing? > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5132. Magic WR videos
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 03:59:43 -0000

Hello, I have uploaded my videos of the world records from the Magic finals of the U.S. Nationals. I have used rapidshare this time as the file host. Craig Bouchard's 1.07-second single solve: http://tinyurl.com/rqlwj Craig's video has also been submitted to StrangePuzzle.com Bob Burton's five solves for 1.34-second average (of middle three times). high quality (.mpg): http://tinyurl.com/q9w2o low quality (.wmv): http://tinyurl.com/prl6e These links are not the link being talked about in the thread "Re: DO NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!" - Bruce
5133. [Speed cubing group] Re: Where's the media?
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 05:57:26 -0000

For comparison my WR-celebration: Me and my father went by train to Stockholm, then by ship to Turku and slept badly, then with a 14-year old Toyota Corolla to home and I went to school bit late. When the teacher asked "Why you are late?" I replied "I was in Sweden". What a party. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Actually it is IN the video, after the solve and all the guys jumping around and celebrating > > it shows scramble and then the solution > > Pedro > > bryanosaurus <bmytko@...> escreveu: > " one of the videos on Chris Pelley's page has a solution at the end...is that your solution? > looks like it is, specially the LL part." > > I searched all over Chris Pelley's page for a solution, and couldn't find it. Does someone > have a direct link, or was it removed? After attempting the scramble a few times, I'm very > curious as to the exact solution Toby used. > > -bryan > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> wrote: > > > > Toby, > > > > one of the videos on Chris Pelley's page has a solution at the end...is that your > solution? looks like it is, specially the LL part... > > > > Pedro > > > > goodxy2002 <goodxy2002@> escreveu: > > if anybody cares or wants to see, i have the entire solve written down. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > > wrote: > > > > > > > > Remember when Leyan beat the WR? It was media mayhem! > > > > > > > > Now there is not a SINGLE MENTION of it on Google News, 2 days later. > > > > > > > > I'm guessing the news somehow got into the news system then, and > > then > > > > they all started copying each other. This time it has for some > > reason > > > > not entered the news stream yet. Fascinating to see how the news > > > > machine operates. > > > > > > > > > > > > In case anyone wondered, I got really sick after the first day > > > > qualifier and missed all the fun being home. I hope no one I talked > > > > to caught the virus. A lot of people at work are home sick with "flu > > > > like" symptoms right now. > > > > > > > > > > > > > Firstly, I'd like to congradulate all of the world record > > > breakers and winners at US nationals. It seems that at every > > > competition, there is a higher standard than before. Does anyone know > > > if the 3x3x3 speedsolving WR was a PLL or OLL skip? It didn't seem > > > like it based on the videos, but still, 10.48 seconds... Also, does > > > anyone have a video of when my 4x4x4 exploded in a solve. It was on > > > Saturday, in the 4x4x4 preliminary event. Anyway, the event was a lot > > > of fun and went very very smoothly with very few if any mishaps. Hats > > > off to the Caltech crew. > > > > > > -Alexei Gousev > > > > > > > > > > > > > > > > > --------------------------------- > > Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu > conhecimento? Experimente o Yahoo! Respostas! > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] >
5134. Qualifying times (was Re: EC)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 07:06:22 -0000

With same format it could be something like 21-23 for semifinal, 16-17 for final and sub-15 for winning. --- In speedsolvingrubikscube@...m, "Jeff Soesbe" <yeff@...> wrote: > > > During the US Nationals, several of us were predicting what we thought > the cut-off times would be to advance in each round of the 3x3x3. > > The consensus was 25 seconds to advance from qualifying to semifinal > round, and 19-20 seconds to advance from semfinal to finals. > > That was pretty much the result, and with a few more high-profile > people that were missing it would have definitely been the result. Out > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > and format. It will be interesting to see. > > Good luck to all! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > average for final and 15.50 for winning. Will that be enough in EC? > At > > least I don't think so. Hopefully I don't get french nerves there... > > >
5135. Qualifying times (was Re: EC)
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 07:29:08 -0000

those are some pretty high expectations --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > With same format it could be something like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > > > During the US Nationals, several of us were predicting what we thought > > the cut-off times would be to advance in each round of the 3x3x3. > > > > The consensus was 25 seconds to advance from qualifying to semifinal > > round, and 19-20 seconds to advance from semfinal to finals. > > > > That was pretty much the result, and with a few more high-profile > > people that were missing it would have definitely been the result. Out > > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > > and format. It will be interesting to see. > > > > Good luck to all! > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > > <mahtianssi@> wrote: > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > > average for final and 15.50 for winning. Will that be enough in EC? > > At > > > least I don't think so. Hopefully I don't get french nerves there... > > > > > >
5136. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 02:44:20 -0700

You're basically calling a sub-15 average in the final from yourself right now. -Tyson On Aug 10, 2006, at 12:29 AM, goodxy2002 wrote: > those are some pretty high expectations > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@...> wrote: > > > > With same format it could be something like 21-23 for semifinal, > 16-17 > > for final and sub-15 for winning. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > > <yeff@> wrote: > > > > > > > > > During the US Nationals, several of us were predicting what we > thought > > > the cut-off times would be to advance in each round of the 3x3x3. > > > > > > The consensus was 25 seconds to advance from qualifying to > semifinal > > > round, and 19-20 seconds to advance from semfinal to finals. > > > > > > That was pretty much the result, and with a few more high-profile > > > people that were missing it would have definitely been the result. > Out > > > of the 36 that advanced to semifinals, 33 were at 25 seconds or > less. > > > > > > At EC, I'd guess it'd be about the same, if EC has a similar > turnout > > > and format. It will be interesting to see. > > > > > > Good luck to all! > > > > > > yeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > > > <mahtianssi@> wrote: > > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 > > > > average for final and 15.50 for winning. Will that be enough in > EC? > > > At > > > > least I don't think so. Hopefully I don't get french nerves > there... > > > > > > > > > > > >
5137. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 10 Aug 2006 12:06:21 +0200

At least two will have a sub-15 average in the final. Remember! R ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006 11:44 AM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) You're basically calling a sub-15 average in the final from yourself right now. -Tyson _.___ Messages in this topic (7) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 6New Members Visit Your Group SPONSORED LINKS a.. Jigsaw puzzle game b.. Educational game and puzzle c.. Word puzzle game d.. Kid puzzle game e.. Puzzle games Y! Answers Ask Anything Get real answers from real people. Yahoo! Search Try a shortcut Get local weather faster. Connect fast Use your Toolbar to IM your Groups buddies . [Non-text portions of this message have been removed]
5138. Re: Magic WR videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 14:44:01 -0000

It won't let me play the videos. I've tried on more than one computer, in more than one program, :( ell well... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hello, > > I have uploaded my videos of the world records from the Magic finals > of the U.S. Nationals. I have used rapidshare this time as the file host. > > Craig Bouchard's 1.07-second single solve: http://tinyurl.com/rqlwj > > Craig's video has also been submitted to StrangePuzzle.com > > Bob Burton's five solves for 1.34-second average (of middle three times). > high quality (.mpg): http://tinyurl.com/q9w2o > low quality (.wmv): http://tinyurl.com/prl6e > > These links are not the link being talked about in the thread "Re: DO > NOT FOLLOW THE LINK FROM bruce_norskog !!!!!!!!!!!!!!!" > > - Bruce >
5139. Re: Magic WR videos
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 15:01:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > It won't let me play the videos. I've tried on more than one computer, in more than one > program, :( ell well... > > Craig > > Craig you looked really happy after your solve. :) Congratulations.
5140. Re: Magic WR videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 15:05:28 -0000

I don't remember anything about either WR solve. I just remember celebrating afterwards...Thanks. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > It won't let me play the videos. I've tried on more than one > computer, in more than one > > program, :( ell well... > > > > Craig > > > > > > Craig you looked really happy after your solve. :) Congratulations. >
5141. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 08:17:20 -0700 (PDT)

man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all. ----- Original Message ---- From: Anssi Vanhala <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006 12:06:22 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) With same format it could be something like 21-23 for semifinal, 16-17 for final and sub-15 for winning. --- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe" <yeff@...> wrote: > > > During the US Nationals, several of us were predicting what we thought > the cut-off times would be to advance in each round of the 3x3x3. > > The consensus was 25 seconds to advance from qualifying to semifinal > round, and 19-20 seconds to advance from semfinal to finals. > > That was pretty much the result, and with a few more high-profile > people that were missing it would have definitely been the result. Out > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > and format. It will be interesting to see. > > Good luck to all! > > yeff > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" > <mahtianssi@ > wrote: > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > average for final and 15.50 for winning. Will that be enough in EC? > At > > least I don't think so. Hopefully I don't get french nerves there... > > > [Non-text portions of this message have been removed]
5142. [Speed cubing group] Qualifying times (was Re: EC)
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 15:34:53 -0000

YAY FOR USN BEING OPEN!!! Craig --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all. > > ----- Original Message ---- > From: Anssi Vanhala <mahtianssi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 10, 2006 12:06:22 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > With same format it could be something like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe" > <yeff@> wrote: > > > > > > During the US Nationals, several of us were predicting what we thought > > the cut-off times would be to advance in each round of the 3x3x3. > > > > The consensus was 25 seconds to advance from qualifying to semifinal > > round, and 19-20 seconds to advance from semfinal to finals. > > > > That was pretty much the result, and with a few more high-profile > > people that were missing it would have definitely been the result. Out > > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > > and format. It will be interesting to see. > > > > Good luck to all! > > > > yeff > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" > > <mahtianssi@ > wrote: > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > > average for final and 15.50 for winning. Will that be enough in EC? > > At > > > least I don't think so. Hopefully I don't get french nerves there... > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5143. Re: Magic WR videos
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 16:07:32 -0000

Hi, Since Craig had trouble viewing the video of his own WR, I've converted it to a (fairly high-quality) .wmv file to see if that helps. The link is: http://tinyurl.com/fkgll - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I don't remember anything about either WR solve. I just remember celebrating > afterwards...Thanks. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > It won't let me play the videos. I've tried on more than one > > computer, in more than one > > > program, :( ell well... > > > > > > Craig > > > > > > > > > > Craig you looked really happy after your solve. :) Congratulations. > > >
5144. Where to find studio cubes in Hungary
From: "Marco Garbelini" <garbelini@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 18:09:30 +0200

Hi there, Questions, questions, questions.... How easy (or difficult) is to find studio cubes in Hungary? I know someone that's going to Hungary this weekend and I would like to take the opportunity to order some stuff. Does anybody know any stores where she can find studio cubes? Do they still come in those blue paper boxes? Cheers, Marco [Non-text portions of this message have been removed]
5145. Re : [Speed cubing group] Qualifying times (was Re: EC)
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 17:12:28 +0000 (GMT)

I tink you're right. I said that i expect a very fast time at the ec but i didn't say that Euro cubers are faster then US cubers. And you're also right about the closed Championships. I think it's a pitty that you don't support people who are motivated enough to travel all the way to paris from who knows where. And it's also more amusing to meet as many cubers possible. For europian cubers and vice versa, the word champs are almost the only possiblility to meet other then europina cubers. Thats to bad. I'd really love to see those worldrecord holders of the US cube. It must be cool. So I think, listening to this complain, the EC organisation has to improve his format before the next (2008?) is held. ----- Message d'origine ---- De : Clancy Cochran <perscription_death@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 10 Août 2006, 5h17mn 20s Objet : Re: [Speed cubing group] Qualifying times (was Re: EC) man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all. ----- Original Message ---- From: Anssi Vanhala <mahtianssi@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Thursday, August 10, 2006 12:06:22 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) With same format it could be something like 21-23 for semifinal, 16-17 for final and sub-15 for winning. --- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe" <yeff@...> wrote: > > > During the US Nationals, several of us were predicting what we thought > the cut-off times would be to advance in each round of the 3x3x3. > > The consensus was 25 seconds to advance from qualifying to semifinal > round, and 19-20 seconds to advance from semfinal to finals. > > That was pretty much the result, and with a few more high-profile > people that were missing it would have definitely been the result. Out > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > and format. It will be interesting to see. > > Good luck to all! > > yeff > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" > <mahtianssi@ > wrote: > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > average for final and 15.50 for winning. Will that be enough in EC? > At > > least I don't think so. Hopefully I don't get french nerves there... > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5146. Re: Magic WR videos
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 17:15:56 -0000

Craig Congratulations on the World Record. Not to detract from the record itself, but my favorite part of the video has to be at the very end when you totally hip check an innocent bystander during your celebration. It is priceless; I keep watching that part in slow motion. It is like a car accident. Leave it to a Canadian to incorporate body contact into a World Record celebration. I guess we should just be glad he didn't have a hockey stick in his hand. -Dave --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I don't remember anything about either WR solve. I just remember celebrating > afterwards...Thanks. > > Craig
5147. Re: Magic WR videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 18:17:52 -0000

Oh dude, I haven't laughed that hard in a while. Teared up even. I didn't hip check her... And that was Eileen, Chris Krueger's girlfriend I believe. And i turned around and she was there and I was like WHOA!!! and then went back and did my other two solves, and shanked them both...why can't I be like toby and get the WR on my last solve? Craig --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > Craig > > Congratulations on the World Record. Not to detract from the record > itself, but my favorite part of the video has to be at the very end > when you totally hip check an innocent bystander during your > celebration. It is priceless; I keep watching that part in slow > motion. It is like a car accident. Leave it to a Canadian to > incorporate body contact into a World Record celebration. I guess we > should just be glad he didn't have a hockey stick in his hand. > > -Dave > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > I don't remember anything about either WR solve. I just remember > celebrating > > afterwards...Thanks. > > > > Craig >
5148. Top Speedcuber/Cuber/Puzzler at USN
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 18:21:21 -0000

Hey All, I took the liberty to make an excel document which gives the people from 1st-8th points based on rank, and then whoever has the highest total points is the winner. I split it up into 3 different categories. Speedcubing - 2x2, 3x3, 4x4 and 5x5 Cubing - Above + 3x3 OH, 3x3 BLD, 4x4 BLD and 5x5 BLD Puzzler - All of the above + Magic, Master Magic, Megaminx, and Square-1 1st place got 8 points, 2nd 7 points, and so on until 8th place got 1 point. If you are interested check it out. Chris Hardwick ended up being Top Puzzler, coming top 6 in all of the events he competed in, earning him a total of 61 points. http://www.geocities.com/chbouchard777/USN.xls Anyways, I'll shut up, Craig
5149. Master Magic WR videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 18:22:17 -0000

Does anyone have any videos of the Master Magic WR or even the solves from either round? Haven't heard any news about any videos that were taken on Friday. Craig
5150. LED Rubiks Cube
From: klcandyman <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 23:13:05 -0000

Has anyone ever heard of a rubiks cube with collored LED's as the faces. I had the Idea to make one but it would be way to hard for me. Does anybody know if there has been anyone who has made one?
5151. Re: Master Magic WR videos
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 Aug 2006 23:30:22 -0000

Hello, I was recording Chris Hardwick's WR 5x5x5 BLD during the Preliminary Master Magic competition, so I didn't get any video of that round, except I did get one attempt by Tim Reynolds. I was recording when the announcer announced Bob Burton got an American record. I do have some video of the Finals of the Master Magic, and also of the regular Magic Preliminary on Friday. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Does anyone have any videos of the Master Magic WR or even the solves > from either round? Haven't heard any news about any videos that were > taken on Friday. > > Craig >
5152. Leyan Lo
From: "m_trujillo_t" <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 01:14:44 -0000

well, i was thinking and looking at the mass popularity of Leyan Lo and the cubing community, then i thought of how popular myspace was. The question i thought of was "does leyan lo have a myspace?" well he'd be on my top 8 for sure (kind of a stupid thing but oh well) well im going to do my homework now Marcus Trujillo
5153. cube costs
From: "m_trujillo_t" <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 01:26:19 -0000

i was looking over some products and i just saw so much stuff that i wanted to buy. I also saw a guy who had a whole bag full of cubes it looked like at least 7 in their. I was wondering how much all you guys have spent so far on cubing. as for me, ive bought a total of three cubes two of them costing 5 dollars each at the store and one DIY cube from the Rubiks website costing around 18 dollars (including shipping) if i recall. so for me i've only spent about a total of 28 bucks but how much have you guys spent?
5154. Re: LED Rubiks Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 02:05:55 -0000

I've given this a fair amount of thought. They make tiny LED's that have the three colors. You could drill small holes in the center of each square and put the LED there, covered by a white translucent tile. That way the LED would illuminate the whole tile. The main problem is powering everything. Putting a battery inside each cubie would make the cube very heavy and a pain to turn on/off or change batteries. A battery inside each center seems more logical, but finding a way to distribute that power to adjacent cubies is tricky. You want the cube to stay illuminated even in mid-twist (for cubing in the dark!) This project might be easier with a jumbo cube, bud I'd like to have a standard-sized one. Chris --- In speedsolvingrubikscube@yahoogroups.com, klcandyman <no_reply@...> wrote: > > Has anyone ever heard of a rubiks cube with collored LED's as the > faces. I had the Idea to make one but it would be way to hard for me. > Does anybody know if there has been anyone who has made one? >
5155. [Speed cubing group] Qualifying times (was Re: EC)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 06:00:57 -0000

I wasn't saying that us cubers suck, but if the qualification times haven't got better in two years it's a bit boring. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all. > > ----- Original Message ---- > From: Anssi Vanhala <mahtianssi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 10, 2006 12:06:22 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > With same format it could be something like 21-23 for semifinal, 16-17 > for final and sub-15 for winning. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Jeff Soesbe" > <yeff@> wrote: > > > > > > During the US Nationals, several of us were predicting what we thought > > the cut-off times would be to advance in each round of the 3x3x3. > > > > The consensus was 25 seconds to advance from qualifying to semifinal > > round, and 19-20 seconds to advance from semfinal to finals. > > > > That was pretty much the result, and with a few more high-profile > > people that were missing it would have definitely been the result. Out > > of the 36 that advanced to semifinals, 33 were at 25 seconds or less. > > > > At EC, I'd guess it'd be about the same, if EC has a similar turnout > > and format. It will be interesting to see. > > > > Good luck to all! > > > > yeff > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" > > <mahtianssi@ > wrote: > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > > average for final and 15.50 for winning. Will that be enough in EC? > > At > > > least I don't think so. Hopefully I don't get french nerves there... > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5156. Re: Leyan Lo
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 14:07:14 -0000

If you want to find speedcubers on myspace, there are at least four Rubik's cube groups that I know of: http://groups.myspace.com/speedcube http://groups.myspace.com/speedcubing http://groups.myspace.com/httpcuboholicsmyspacecom http://groups.myspace.com/ilovemyrubikscube The first one has over 100 members. --- In speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t" <m_trujillo_t@...> wrote: > > well, i was thinking and looking at the mass popularity of Leyan Lo > and the cubing community, then i thought of how popular myspace was. > The question i thought of was "does leyan lo have a myspace?" well > he'd be on my top 8 for sure (kind of a stupid thing but oh well) > > well im going to do my homework now > Marcus Trujillo >
5157. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 14:44:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > and while i'm ranting i also think its crap that ec's are closed. http://www.worldcubeassociation.org/forum/viewtopic.php?t=84 Stefan
5158. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 08:39:51 -0700 (PDT)

preach on, maybe a little more eloquent than my statement but true none the less. i think its ridiculous to not allow anyone and everyone that wants to compete in a competition, espeicially based on stuff stuff as geographical location. if we base stuff on geographical location how different is that then segregation by race, age, sex, etc.... i guess i just feel stronger about this issue than most, but it does really bug me. if i was in europe and there was a competition, i would be most upset if i wasn't allowed to compete, the format here was titles were only open to us residents, but all were allowed to compete and place, and that's about as far as you can be keeping the 'national' aspect alive. ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006 7:44:15 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > and while i'm ranting i also think its crap that ec's are closed. http://www.worldcub eassociation. org/forum/ viewtopic. php?t=84 Stefan [Non-text portions of this message have been removed]
5159. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 Aug 2006 21:19:58 +0200

In sports - athletics, football, tennis etc - USA is still regarded as a "country". And so are e.g. Belgium,Germany and the Czech republic, all countries in Europe. These countries arranged there open championships in 2006. Reading the massages one could have expected an invasion from over there to those competitions, but not so. Maybe all are waiting for the two to come; the Dutch and Polish open. As far as I know, there was 1 (one) from over there coming to one of those three opens, Matt Walter from Canada, who btw. won the 3by3 in the Czech republic. (And we were proud to have such a guest, even if he "stole" the title). Maybe sadly for many, but there is no principal difference in this case between USA and e.g. Poland. Country as country. But Europe is not a country, it´s a *continent*, which consists of about 40 countries. So there is nothing yet to compare. Let some country over there in the middle, say Mexico or Venezuela, arrange the OPen American championship and only than someone can blow his own trumpet and talk about outstanding openness. R ----- Original Message ----- From: Clancy Cochran To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 10, 2006 5:17 PM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all.< br> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5160. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 22:40:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think its ridiculous to not allow anyone and everyone that wants > to compete in a competition, espeicially based on stuff stuff as > geographical location. Yeah, and it's even worse. To be a little more precise, it's more like your geographical location AT THE TIME OF YOUR BIRTH. Imagine an American citizen living in Paris right next to the Euro2006 venue... can't compete. But the French citizen living in USA? Sure he can. Stefan
5161. Re: LED Rubiks Cube
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 01:51:24 -0000

HOW about glow in the dark stickers? I've seen Green and Blue, and orange i think.. If you could get sheets of luminescent (spelling?) adhesive material, then you'd be in business. solar powered cube.. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I've given this a fair amount of thought. They make tiny LED's that > have the three colors. You could drill small holes in the center of > each square and put the LED there, covered by a white translucent > tile. That way the LED would illuminate the whole tile. The main > problem is powering everything. Putting a battery inside each cubie > would make the cube very heavy and a pain to turn on/off or change > batteries. A battery inside each center seems more logical, but > finding a way to distribute that power to adjacent cubies is tricky. > You want the cube to stay illuminated even in mid-twist (for cubing in > the dark!) This project might be easier with a jumbo cube, bud I'd > like to have a standard-sized one. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, klcandyman > <no_reply@> wrote: > > > > Has anyone ever heard of a rubiks cube with collored LED's as the > > faces. I had the Idea to make one but it would be way to hard for > me. > > Does anybody know if there has been anyone who has made one? > > >
5162. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 21:25:05 -0700 (PDT)

i don't agree, open is open, and closed is closed, period. just because we don't have 40 little countries jammed in one space, doesn't take away from the fact that we allow ANYONE from ANYWHERE to compete. seems pretty simple to me, whether or not we have a continental championship is irrelevent. ----- Original Message ---- From: Rune Wesström <rune.wesstrom@...ors.se> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006 12:19:58 PM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) In sports - athletics, football, tennis etc - USA is still regarded as a "country". And so are e.g. Belgium,Germany and the Czech republic, all countries in Europe. These countries arranged there open championships in 2006. Reading the massages one could have expected an invasion from over there to those competitions, but not so. Maybe all are waiting for the two to come; the Dutch and Polish open. As far as I know, there was 1 (one) from over there coming to one of those three opens, Matt Walter from Canada, who btw. won the 3by3 in the Czech republic. (And we were proud to have such a guest, even if he "stole" the title). Maybe sadly for many, but there is no principal difference in this case between USA and e.g. Poland. Country as country. But Europe is not a country, it´s a *continent*, which consists of about 40 countries. So there is nothing yet to compare. Let some country over there in the middle, say Mexico or Venezuela, arrange the OPen American championship and only than someone can blow his own trumpet and talk about outstanding openness. R ----- Original Message ----- From: Clancy Cochran To: speedsolvingrubiksc ube@yahoogroups. com Sent: Thursday, August 10, 2006 5:17 PM Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) man i am tired of hearing about this. i don't think it will be any different than the us nationals, because guess what, euro cubers are not better than american cubers, we are all the same. u have your key players and some people that arent as fast, so i think getting up on a pedestal and talking about how the ec's are going to be sooo much harder is a bunch of narcissistic bs. when i look at the 2004 stats they are very close to each other, within a second or 2 of each other for each round's advancement. and while i'm ranting i also think its crap that ec's are closed. we over here were nice enough to allow anyone to compete in the US nationals, so i don't know why the euro's and some other events over there have to be closed, seems kind of selfish to me. maybe some are just scared an american will come win 1st place or something. so in conclusion, quiet with the euro cubers are better crap, and let's try and be fair to each other with open tournaments for all.< br> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5163. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 21:27:37 -0700 (PDT)

yeah its horrible and i really dont' care about much but this does get to me...john lennon hit it out of the park...imagine no countries...what a great place that could be. seriously maybe i'll organize a white guy with tattoos competition just to slim down the field because its seriously no different then excluding based on geographics. :P ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006 3:40:03 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > i think its ridiculous to not allow anyone and everyone that wants > to compete in a competition, espeicially based on stuff stuff as > geographical location. Yeah, and it's even worse. To be a little more precise, it's more like your geographical location AT THE TIME OF YOUR BIRTH. Imagine an American citizen living in Paris right next to the Euro2006 venue... can't compete. But the French citizen living in USA? Sure he can. Stefan [Non-text portions of this message have been removed]
5164. Re: [Speed cubing group] scrambler
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 04:41:47 -0000

Whow that is really cool, I might start using those sheets. Thanks for making it. I had no idea you could generate dynamic PDFs with PHP! It's incredible. I'll have to give that a try some day. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > PDF Warning! > > > > That aside, cool! :) How do you have dynamic content in this way? > > PDF is good (or not?). And it was the easiest way for me to get two > pages. I really wanted two because that saves trees. Plus I have a > printing quota and our printers can't count pages correctly so 1 page > costs the same as 2 pages on one sheet. > > Also, I was interested how to generate PDF with PHP. I used FPDF: > http://www.fpdf.org/ > > Here's the source of my program: > http://www.stefan-pochmann.de/spocc/tools/daily3x3.txt > > Stefan >
5165. speaking of...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 22:05:38 -0700 (PDT)

.....guys with tattoos, i think i talked about this at the worlds to some people, and some people saw it at nationals, i was trying to wait for it to heal 100% but i can't wait any longer, check out the link, and please ignore the wicked razor burn :) http://www.rxdeath.com/leg [Non-text portions of this message have been removed]
5166. More videos - US Nationals
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:17:30 -0000

Hi, I have upladed some more videos from the U.S. Nationals to rapidshare. First four of Ryan Patricio's five one-handed solves where he set a WR average time for 3x3x3 one-handed: http://tinyurl.com/f72du First three of Frank Morris's five 5x5x5 solves, in which he set a WR average time for 5x5x5, including his near WR solve with a time of 1:47.40: http://tinyurl.com/zbvqd Frank Morris's near WR 5x5x5 solve (higher quality than the above video): http://tinyurl.com/hfhuk Chris Hardwick's WR 5x5x5 BLD solve (28:28.22): http://tinyurl.com/h878r Chris Hardwick's WR 4x4x4 BLD solve (12:11.79): http://tinyurl.com/evfu9 Last three solves of Frank Morris in the 4x4x4 final: http://tinyurl.com/hzo8x Alexei, I do not have any video of pops in the Saturday 4x4x4 preliminaries. I have limited video of that round because I was trying to get a little practice in before the next event, my only Saturday event. That reminds me, did anybody get a video of me "beating the clock?" - Bruce
5167. Re: Top Speedcuber/Cuber/Puzzler at USN
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:27:14 -0000

That's kinda cool actually. Cool, and *arbitrary*..., although it is freaky to see my name ranked ahead of Toby on any listing. I bet you did that so that you could be 2nd :). I'm 7th on that "main/cube" events. Frank would be #1 when sorting by the "main/cube" events, btw. Chris gets an extra but massive boost from BLD-ing the bigcubes. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey All, > > I took the liberty to make an excel document which gives the people > from 1st-8th points based on rank, and then whoever has the highest > total points is the winner. > > I split it up into 3 different categories. > > Speedcubing - 2x2, 3x3, 4x4 and 5x5 > > Cubing - Above + 3x3 OH, 3x3 BLD, 4x4 BLD and 5x5 BLD > > Puzzler - All of the above + Magic, Master Magic, Megaminx, and Square-1 > > 1st place got 8 points, 2nd 7 points, and so on until 8th place got 1 > point. If you are interested check it out. > > Chris Hardwick ended up being Top Puzzler, coming top 6 in all of the > events he competed in, earning him a total of 61 points. > > http://www.geocities.com/chbouchard777/USN.xls > > Anyways, I'll shut up, > > Craig >
5168. [Speed cubing group] Qualifying times (was Re: EC)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:38:10 -0000

No countries = no national records = boring In my opinion USA should have state records. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah its horrible and i really dont' care about much but this does get to me...john lennon hit it out of the park...imagine no countries...what a great place that could be. seriously maybe i'll organize a white guy with tattoos competition just to slim down the field because its seriously no different then excluding based on geographics. :P
5169. Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:36:31 -0000

Not really. Monday Mike G. showed me this puzzle (now called the "Platypus", although his was "super"), and it was powered by tiny flat "Li" batteries. So I think it's do-able with individual batteries. Also having it inside and a distribution system wouldn't be too bad either, just have certain contact points/tracks. Anyways... this idea isn't original, Gates came up with something similar a few years ago either as a sequal to DeepCube (or maybe it was a previous idea that never came into fruition, I don't quite remember). His version would have had tons of logical cicuritry to do some other sophisticated stuff too I bet. -Doug > Putting a battery inside each cubie > would make the cube very heavy and a pain to turn on/off or change > batteries. A battery inside each center seems more logical, but > finding a way to distribute that power to adjacent cubies is tricky. > You want the cube to stay illuminated even in mid-twist (for cubing in > the dark!) This project might be easier with a jumbo cube, bud I'd > like to have a standard-sized one. > > Chris
5170. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 22:52:07 -0700

I like that idea... Best in Washington! :p -Chris On 8/11/06, Anssi Vanhala <mahtianssi@...> wrote: > > No countries = no national records = boring > In my opinion USA should have state records. > [Non-text portions of this message have been removed]
5171. [Speed cubing group] Qualifying times (was Re: EC)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:48:30 -0000

But still I think that open championships are much better (I have never met a US cuber). --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > No countries = no national records = boring > In my opinion USA should have state records. > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > yeah its horrible and i really dont' care about much but this does > get to me...john lennon hit it out of the park...imagine no > countries...what a great place that could be. seriously maybe i'll > organize a white guy with tattoos competition just to slim down the > field because its seriously no different then excluding based on > geographics. :P >
5172. Re: Leyan Lo
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 05:45:04 -0000

Guys... FYI, for those of you that don't know, Myspace is just a gigantic data mining operation. Purely for it's inital premise and intent to exploit, I refuse to support it in any way. I recommend that it be boycott. Pretty much any other internet "social networking interface" is totally cool though. (I have a preference towards LJ and facebook though.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > If you want to find speedcubers on myspace, there are at least four > Rubik's cube groups that I know of: > > http://groups.myspace.com/speedcube > http://groups.myspace.com/speedcubing > http://groups.myspace.com/httpcuboholicsmyspacecom > http://groups.myspace.com/ilovemyrubikscube > > The first one has over 100 members. > > --- In speedsolvingrubikscube@yahoogroups.com, "m_trujillo_t" > <m_trujillo_t@> wrote: > > > > well, i was thinking and looking at the mass popularity of Leyan Lo > > and the cubing community, then i thought of how popular myspace was. > > The question i thought of was "does leyan lo have a myspace?" well > > he'd be on my top 8 for sure (kind of a stupid thing but oh well) > > > > well im going to do my homework now > > Marcus Trujillo > > >
5173. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 23:00:16 -0700 (PDT)

who cares about national records, i'd be more happy with the personal acheivement i just attained, then the piece of dirt i was born on. state records sounds like a pain, i'm lazy. obviously we aren't abolishing any countries soon, but the idea is a nice one in my eyes, everyone is just everyone. ----- Original Message ---- From: Anssi Vanhala <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 11, 2006 10:38:10 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) No countries = no national records = boring In my opinion USA should have state records. --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > yeah its horrible and i really dont' care about much but this does get to me...john lennon hit it out of the park...imagine no countries... what a great place that could be. seriously maybe i'll organize a white guy with tattoos competition just to slim down the field because its seriously no different then excluding based on geographics. :P [Non-text portions of this message have been removed]
5174. Re: [Speed cubing group] Re: Leyan Lo
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 Aug 2006 23:04:46 -0700

+1 for facebook -Chris On 8/11/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > Guys... FYI, for those of you that don't know, Myspace is just a > gigantic data mining operation. Purely for it's inital premise and > intent to exploit, I refuse to support it in any way. I recommend > that it be boycott. > > Pretty much any other internet "social networking interface" is > totally cool though. (I have a preference towards LJ and facebook > though.) > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Matt M." > > <mmoberly@...> wrote: > > > > If you want to find speedcubers on myspace, there are at least four > > Rubik's cube groups that I know of: > > > > http://groups.myspace.com/speedcube > > http://groups.myspace.com/speedcubing > > http://groups.myspace.com/httpcuboholicsmyspacecom > > http://groups.myspace.com/ilovemyrubikscube > > > > The first one has over 100 members. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "m_trujillo_t" > > <m_trujillo_t@> wrote: > > > > > > well, i was thinking and looking at the mass popularity of Leyan > Lo > > > and the cubing community, then i thought of how popular myspace > was. > > > The question i thought of was "does leyan lo have a myspace?" > well > > > he'd be on my top 8 for sure (kind of a stupid thing but oh well) > > > > > > well im going to do my homework now > > > Marcus Trujillo > > > > > > > > [Non-text portions of this message have been removed]
5175. 54.33 seconds feetsolve video
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 06:12:50 -0000

Quite easy cases. http://rapidshare.de/files/29091442/Anssi_5433.avi.html
5176. RE: [Speed cubing group] Qualifying times (was Re: EC)
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 00:06:53 -0700

I second that idea just so I could be best in Oregon :P -James _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt Sent: Friday, August 11, 2006 10:52 PM To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) I like that idea... Best in Washington! :p -Chris On 8/11/06, Anssi Vanhala <mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> com> wrote: > > No countries = no national records = boring > In my opinion USA should have state records. > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5177. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 10:26:43 +0200

Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 12:40 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) Imagine an American citizen living in Paris right next to the Euro2006 venue... can't compete. But the French citizen living in USA? Sure he can. Stefan [Non-text portions of this message have been removed]
5178. [Speed cubing group] Qualifying times (was Re: EC)
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 08:49:32 -0000

"Euro 2006 is open to citizens of the European countries and Israel." Why Israel, and not the US for example? Israel's part of Asia. Which reminds me, we should have an open Asian championship. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > Imagine an American citizen living in Paris right next to the Euro2006 > venue... can't compete. But the French citizen living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this message have been removed] >
5179. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 11:10:09 +0200

----- Original Message ----- From: Timothy Sun To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 10:49 AM Subject: [Speed cubing group] Qualifying times (was Re: EC) we should have an open Asian championship. -Tim Fine, but better first an open American one. [Non-text portions of this message have been removed]
5180. Qualifying times (was Re: EC)
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 10:50:59 -0000

There's a difference between the title of "champion of the village" and a simple match between kasparov. If you lose to kasparov but beat your neighbour, you're still the CoV. fyi --- In speedsolvingrubikscube@...m, Rune Wesström <rune.wesstrom@...> wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > Imagine an American citizen living in Paris right next to the Euro2006 > venue... can't compete. But the French citizen living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this message have been removed] >
5181. [Speed cubing group] Qualifying times (was Re: EC)
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 11:20:35 -0000

Ah a fellow Oregonian! I challenge thee to a face-off. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > I second that idea just so I could be best in Oregon :P > > > > -James > > > > _____ > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Chris Hunt > Sent: Friday, August 11, 2006 10:52 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) > > > > I like that idea... Best in Washington! :p > > -Chris > > On 8/11/06, Anssi Vanhala <mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> > com> wrote: > > > > No countries = no national records = boring > > In my opinion USA should have state records. > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
5182. Re: LED Rubiks Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 11:26:44 -0000

Yeah there are messages dating back to 1981 on the old cube-lovers mailing list talking about this stuff. Obviously it's not too easy since the concept has been around that long yet we haven't seen it come to fruition. I too have the electronic Platypus (originally Jackpot, also known as Tripod) that lights up when you solve it. I haven't taken it apart to replace the batteries yet but I'll study the circuitry when I do. For starters, I'd just be happy with a regular-size 3x3x3 cube that was LED-illuminated and remained continuously illuminated as you twist it. Once that has been achieved, then the next step would be to add the fancy stuff like instant solve/scramble, etc. (things requiring actual logic circuits and sensors). Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Not really. Monday Mike G. showed me this puzzle (now called > the "Platypus", although his was "super"), and it was powered by tiny > flat "Li" batteries. So I think it's do-able with individual > batteries. Also having it inside and a distribution system wouldn't be > too bad either, just have certain contact points/tracks. > > Anyways... this idea isn't original, Gates came up with something > similar a few years ago either as a sequal to DeepCube (or maybe it > was a previous idea that never came into fruition, I don't quite > remember). His version would have had tons of logical cicuritry to do > some other sophisticated stuff too I bet. > > > -Doug
5183. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 12:22:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > john lennon hit it out of the park...imagine no countries... > what a great place that could be. Is it a coincidence you mention this song a few days after I learned about it or do you read SWIFT, too? http://www.randi.org/jr/2006-07/072806academic.html#i5 Went to youtube and of course found it: http://youtube.com/watch?v=zj8LR25HeJA I did know the song but not the lyrics (have a hard enough time caring for lyrics of German songs). Yes, immediately became one of my favourite songs now. Cheers! Stefan
5184. Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 12:54:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R Hmm, thought I wrote something about this on the WCA forum but can't find it. Anyway... I think that's very different. I do *somewhat* understand *some* closed competitions, like if you have a cube club in your school and you want to have a competition among members only. I do see that you'd want to match with those people you're meeting in the club all the time. So that's what makes it more "natural", somehow an extended sibling rivalry. National competitions however do not have this property. Whether I compete in the German Nationals against a German cuber nobody ever heard of before or a non-German cuber nobody ever heard of before, doesn't matter I think. How large is your village? Uh, and I still think it would be nice to let everyone compete even in your cube club competition. If another cuber is living nearby, why not let him join the fun? After all, how many elite cubers do you expect to live nearby? And how many from far away... well if your club has very good cubers, then there's no need to fear others and it could make it more interesting. And if your club has no good cubers, why would an elite cuber from far away bother to travel to you anyway? How about making all closed competitions non-official? Cheers! Stefan
5185. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 13:04:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > No countries = no national records = boring Can you explain the second equation? > In my opinion USA should have state records. Oh yes yes yes, please Germany, too. I'd have the Hessian 3x3 record and thus could finally feel like I've achieved something (in that category). Hey why not go further and have town records, then almost everybody can be the happy owner of a record. Uh uh uh, let's go even further and have *personal* records, then really *everybody* will be happy owner of records. Oh wait... we have that already. Darn, what was my point? Stefan
5186. Qualifying times (was Re: EC)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 14:05:09 -0000

I would like to know the oldest person and the fastest cuber in every Finnish town, really. If you want real peace to world the best way is to kill everyone. Or maybe everyone could have an own country and make it's laws. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > No countries = no national records = boring > > Can you explain the second equation? > > > In my opinion USA should have state records. > > Oh yes yes yes, please Germany, too. I'd have the Hessian 3x3 record > and thus could finally feel like I've achieved something (in that > category). Hey why not go further and have town records, then almost > everybody can be the happy owner of a record. Uh uh uh, let's go even > further and have *personal* records, then really *everybody* will be > happy owner of records. Oh wait... we have that already. Darn, what > was my point? > > Stefan >
5187. Re: More videos - US Nationals
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 14:32:03 -0000

You can't just upload them to YouTube? Its far more convenient. --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have upladed some more videos from the U.S. Nationals to rapidshare. > > First four of Ryan Patricio's five one-handed solves where he set a WR > average time for 3x3x3 one-handed: > http://tinyurl.com/f72du > > First three of Frank Morris's five 5x5x5 solves, in which he set a WR > average time for 5x5x5, including his near WR solve with a time of > 1:47.40: > http://tinyurl.com/zbvqd > > Frank Morris's near WR 5x5x5 solve (higher quality than the above video): > http://tinyurl.com/hfhuk > > Chris Hardwick's WR 5x5x5 BLD solve (28:28.22): > http://tinyurl.com/h878r > > Chris Hardwick's WR 4x4x4 BLD solve (12:11.79): > http://tinyurl.com/evfu9 > > Last three solves of Frank Morris in the 4x4x4 final: > http://tinyurl.com/hzo8x > > Alexei, I do not have any video of pops in the Saturday 4x4x4 > preliminaries. I have limited video of that round because I was trying > to get a little practice in before the next event, my only Saturday > event. That reminds me, did anybody get a video of me "beating the clock?" > > - Bruce >
5188. Megaminx Videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 15:15:58 -0000

Does anyone by any chance have a video of any of my megaminx solves from USN? I feel like having a good laugh, and watching one would give me a good laugh... Craig
5189. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 18:17:48 +0200

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 2:54 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R Hmm, thought I wrote something about this on the WCA forum but can't find it. Anyway... I think that's very different. I do *somewhat* understand *some* closed competitions, like if you have a cube club in your school and you want to have a competition among members only. I do see that you'd want to match with those people you're meeting in the club all the time. So that's what makes it more "natural", somehow an extended sibling rivalry. How large is your village? It consists of 17 houses. My toughest rival is one year older than me and dying in lung emphysema (smoking). The youngsters here know only war games on internet. Just now the EC in athletics is going on in Gothenburg. Could you guess how many participants there are from USA? And some time ago there was EC in swimming. The same question there. UEFA and others arrange all these cups in soccer. They don´t invite e.g. Brazilian teams to participate. USA arranges there nationals in athletcis (or how it´s called) and so on and and I hardly believe that a German - even living in New York - has the right to participate. But correct me, correct me, I may be wrong! Now, if such established associations can - and apparently, without disgrace - arrange such great closed tournaments, why then can´t a tiny little cube society follow there example without being met with derisive comments? How about making all closed competitions non-official? It´s a way to punish them. Cubists (maybe not you) are spurred by the chance of setting (official) records and go that chance, the motivation to participate will fall. Rune Cheers! Stefan [Non-text portions of this message have been removed]
5190. Re: speaking of...
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 16:22:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > .....guys with tattoos, i think i talked about this at the worlds to some people, and some people saw it at nationals, i was trying to wait for it to heal 100% but i can't wait any longer, check out the link, and please ignore the wicked razor burn :) > > http://www.rxdeath.com/leg > > > > [Non-text portions of this message have been removed] > That is one of the coolest things I've ever seen.
5191. Re: 54.33 seconds feetsolve video
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 16:31:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Quite easy cases. > > http://rapidshare.de/files/29091442/Anssi_5433.avi.html > Anssi you solve faster with your feet than most do here (Shanghai) with their hands... Then again, none of them use a speedsolve method like Fridrich, Petrus, or Roux; they all use a very bland LBL...
5192. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 16:40:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Now, if such established associations can - and apparently, > without disgrace - arrange such great closed tournaments, why then > can´t a tiny little cube society follow there example without being > met with derisive comments? Yes, and them being "established" is exactly their problem. But we as a relatively new community have the chance to do things better. Just because people commonly thought for quite a while that slavery is ok, was it wrong for some to disagree and do something against it? Also, maybe they´re doing it for practicality reasons, maybe an open swimming competition would be too big for them to handle. They´d maybe have to say something like "we accept 32 fastest who register" and then that´s only "nonlocal" swimmers and they don´t like that and instead of some artificial quota even I would prefer to say "all or none" which leaves only "none". Anyway, we´re still small and that doesn´t seem to be a problem for us yet. > > How about making all closed competitions non-official? > > It´s a way to punish them. Cubists (maybe not you) are spurred by > the chance of setting (official) records and go that chance, the > motivation to participate will fall. Well yeah, so just make the competition open. Seriously, what cubing competition benefits from being closed? Cheers! Stefan
5193. World Record Videos on Strangepuzzle.com
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 16:46:58 -0000

Hey All, Mine and Toby's WR videos are now on strangepuzzle.com Toby's 10.48 3x3 WR: http://strangepuzzle.com/videos.php?firstName=Toby&lastName=Mao&puzzleType=3x3x3&solveTime=10.48&range=%3D My 1.07 Magic WR: http://strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=magic&solveTime=1.07&range=%3D Just thought I'd let everyone know, in case they wanna see them, more will probably start popping up over time. Craig
5194. TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION
From: "turkzeka_com" <turkzeka_com@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 17:09:14 -0000

TURKZEKA 2006/2 INTERNATIONAL PUZZLE COMPETITION - TurkZeka 2006/2 Puzzle Competition is going to start at 12 August 2006 22:00:00 GMT. - Competition (semi-annual : twice per a year) consists of 10 puzzles and open to all country. - Competitions will be published in four languages: Turkish, English, German and Japanese. - New puzzles will be posted bi weekly on Saturday at 22:00:00 GMT (Greenwich Mean Time). - Certificates will be sent by e-mail to the Top 10 competitors with the highest points. For more information about the competition : http://www.turkzeka.com/zeka/comp05/q/comp0511.asp Site Address : http://www.turkzeka.com
5195. Re: Nickname for the 6x6x6?
From: "mrrubik67" <mrrubik67@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 17:13:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > Am I the only one who likes the name the "Chuck Norris Cube"? It's > at least good for informal conversation. > > Seriously though, I like the name Olympic Cube. I don't think you > can just keep using greater superlatives to name the cubes. > Eventually there will be a 7x7x7, then an 8x8x8, and we'll have this > same conversation, except we'll be trying to think of a name that > sounds worse than whatever the last one was called. > > -Ben. No, you're not the only one, but would a 6x6x6 be powerful enough for a name like Chuck Norris? I'm sure that even with a 6x6x6, he could eat a scambled one and crap it out solved in less than an hour. If you're going to name a cube after him, you should give him something that he'll find a REAL challenge. ;-) OK... assuming that these things are indeed real, and assuming that these things are indeed going to be released at some as yet unknown time, I'd say that the 11x11x11 would have to be called Olympus Mons... home of the ancient gods, and currently the highest known peak in the solar system, unless there's been a recent change that I'm unaware of (eg. the discovery of at least 14 new planets, including Quaoar, Sedna and Xena). L8r.
5196. Stackmat troubles...
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 17:58:42 -0000

A few days after Nationals, I was in my hotel room practicing with the stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). Usually when I'm about to solve, I hold my hands on the timer longer than needed, just to get my head in the zone and whatnot. My Stackmat's not letting me do that--about a second after the green light goes on, it goes crazy. It displays "000000" then "111111" then "222222" etc., then "------" then "______" and so on, and then goes back to "000000" and repeats indefinately. While it's doing this, you can't turn it off or stop it with the handpads, you can reset it though. After playing with it for a while (taking batteries out for a while, leaving off for a while, etc.), I figured I should just buy a new one. Problem. It seems that now you can only buy stackmats as a set, and that includes timer, mat, cups, cup bag, and DVD. I already have cups and really don't need a second set since I barely use the first. I really just want a timer, and I don't want to pay $40 so I can get a whole new set of stuff! Is there any known way to either fix my stackmat's problem or just buy a timer?
5197. RE: [Speed cubing group] Qualifying times (was Re: EC)
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 11:10:39 -0700

We shall have a showdown at high noon... -James _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kyuubree Sent: Saturday, August 12, 2006 4:21 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Qualifying times (was Re: EC) Ah a fellow Oregonian! I challenge thee to a face-off. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > I second that idea just so I could be best in Oregon :P > > > > -James > > > > _____ > > From: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > [mailto:speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com] On Behalf Of Chris Hunt > Sent: Friday, August 11, 2006 10:52 PM > To: speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com > Subject: Re: [Speed cubing group] Qualifying times (was Re: EC) > > > > I like that idea... Best in Washington! :p > > -Chris > > On 8/11/06, Anssi Vanhala <mahtianssi@yahoo. <mailto:mahtianssi%40yahoo.com> > com> wrote: > > > > No countries = no national records = boring > > In my opinion USA should have state records. > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5198. Re: Stackmat troubles...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 18:21:14 -0000

Oh, and in case anyone cares, the cap that covers the battery is the perfect size to hold a Canadian Nickel, and not give it back... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > A few days after Nationals, I was in my hotel room practicing with the > stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). > Usually when I'm about to solve, I hold my hands on the timer longer > than needed, just to get my head in the zone and whatnot. My > Stackmat's not letting me do that--about a second after the green > light goes on, it goes crazy. It displays "000000" then "111111" > then "222222" etc., then "------" then "______" and so on, and then > goes back to "000000" and repeats indefinately. While it's doing > this, you can't turn it off or stop it with the handpads, you can > reset it though. After playing with it for a while (taking batteries > out for a while, leaving off for a while, etc.), I figured I should > just buy a new one. > > Problem. It seems that now you can only buy stackmats as a set, and > that includes timer, mat, cups, cup bag, and DVD. I already have cups > and really don't need a second set since I barely use the first. I > really just want a timer, and I don't want to pay $40 so I can get a > whole new set of stuff! Is there any known way to either fix my > stackmat's problem or just buy a timer? >
5199. Re: Stackmat troubles...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 18:19:51 -0000

Hey Tim, I've got worse troubles :) I had one stackmat, and I was gunna send it back to get fixed, but they just sent me a new one. On both timers, both reset buttons are now busted. They are still usable, but the cover that says "reset" is now ripped and I can see the actual button you are pressing. On one of my mats I have experienced the same problem as you, and it just means that the battery is loose. The best way to fix it is to take it out and put it back in. Maybe you could try buying a new battery? I don't know. But everytime it happens to me I just take it out fiddle with it a bit, and stick it back in, and it works. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > A few days after Nationals, I was in my hotel room practicing with the > stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). > Usually when I'm about to solve, I hold my hands on the timer longer > than needed, just to get my head in the zone and whatnot. My > Stackmat's not letting me do that--about a second after the green > light goes on, it goes crazy. It displays "000000" then "111111" > then "222222" etc., then "------" then "______" and so on, and then > goes back to "000000" and repeats indefinately. While it's doing > this, you can't turn it off or stop it with the handpads, you can > reset it though. After playing with it for a while (taking batteries > out for a while, leaving off for a while, etc.), I figured I should > just buy a new one. > > Problem. It seems that now you can only buy stackmats as a set, and > that includes timer, mat, cups, cup bag, and DVD. I already have cups > and really don't need a second set since I barely use the first. I > really just want a timer, and I don't want to pay $40 so I can get a > whole new set of stuff! Is there any known way to either fix my > stackmat's problem or just buy a timer? >
5200. Re: Stackmat troubles...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 18:23:31 -0000

Where did my other post go :| I posted a post and it never showed up!!! Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Oh, > > and in case anyone cares, the cap that covers the battery is the > perfect size to hold a Canadian Nickel, and not give it back... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was in my hotel room practicing with the > > stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). > > Usually when I'm about to solve, I hold my hands on the timer longer > > than needed, just to get my head in the zone and whatnot. My > > Stackmat's not letting me do that--about a second after the green > > light goes on, it goes crazy. It displays "000000" then "111111" > > then "222222" etc., then "------" then "______" and so on, and then > > goes back to "000000" and repeats indefinately. While it's doing > > this, you can't turn it off or stop it with the handpads, you can > > reset it though. After playing with it for a while (taking batteries > > out for a while, leaving off for a while, etc.), I figured I should > > just buy a new one. > > > > Problem. It seems that now you can only buy stackmats as a set, and > > that includes timer, mat, cups, cup bag, and DVD. I already have cups > > and really don't need a second set since I barely use the first. I > > really just want a timer, and I don't want to pay $40 so I can get a > > whole new set of stuff! Is there any known way to either fix my > > stackmat's problem or just buy a timer? > > >
5201. [Speed cubing group] Qualifying times (was Re: EC)
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 18:27:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > We shall have a showdown at high noon... > > > > -James > I'm sorry, but I have to say this reminds me of an episode of Yu-Gi-Oh...I challenge you...Bring it on...I play my Black Skull Dragon, you lose...:D Craig
5202. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 21:16:12 +0200

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 6:40 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Now, if such established associations can - and apparently, > without disgrace - arrange such great closed tournaments, why then > can´t a tiny little cube society follow there example without being > met with derisive comments? Yes, and them being "established" is exactly their problem. But we as a relatively new community have the chance to do things better. Funny enough, I anticipated just that comment, but I am too lazy to find out how to get around it. Maybe many of us have something of a Caesar in us: " ...I am rather the first here than the second in Rome". That´s why all those closed competitions. A concrete illustration: a Swedish closed will surely be won by a Swede, an open almost surely by a Finn. Rune Cheers! Stefan [Non-text portions of this message have been removed]
5203. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 19:22:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > A concrete illustration: a Swedish closed will surely be won by a > Swede, an open almost surely by a Finn. And which of the two situations is preferable and for what reason? Cheers! Stefan
5204. Re: Nickname for the 6x6x6?
From: "Thomas Le Roux" <tomjackson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 19:34:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67" <mrrubik67@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > wrote: > > > > Am I the only one who likes the name the "Chuck Norris Cube"? It's > > at least good for informal conversation. > > > > Seriously though, I like the name Olympic Cube. I don't think you > > can just keep using greater superlatives to name the cubes. > > Eventually there will be a 7x7x7, then an 8x8x8, and we'll have > this > > same conversation, except we'll be trying to think of a name that > > sounds worse than whatever the last one was called. > > > > -Ben. > > No, you're not the only one, but would a 6x6x6 be powerful enough for > a name like Chuck Norris? I'm sure that even with a 6x6x6, he could > eat a scambled one and crap it out solved in less than an hour. If > you're going to name a cube after him, you should give him something > that he'll find a REAL challenge. ;-) OK... assuming that these things > are indeed real, and assuming that these things are indeed going to be > released at some as yet unknown time, I'd say that the 11x11x11 would > have to be called Olympus Mons... home of the ancient gods, and > currently the highest known peak in the solar system, unless there's > been a recent change that I'm unaware of (eg. the discovery of at > least 14 new planets, including Quaoar, Sedna and Xena). L8r. Why not the Zidane Cube, because it can give you a headache ;-)
5205. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 22:04:55 +0200

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 9:22 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > A concrete illustration: a Swedish closed will surely be won by a > Swede, an open almost surely by a Finn. And which of the two situations is preferable and for what reason? Cheers! Stefan There is always a slighly better chance for publicity, if a Swede wins. After all the newspapers are very patriotic or rather, they know that the readers are. And more than that; this closed case is cheaper for the Finn! Rune Tnnnnn_Th._,_.___ Messages in this topic (38) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 9New Members b.. 1New Links Visit Your Group Yahoo! TV Staying in tonight? Check Daily Picks & see what to watch. New business? Get new customers. List your web site in Yahoo! Search. Y! GeoCities Share Interests Connect with others on the web. . [Non-text portions of this message have been removed]
5206. [Speed cubing group] Qualifying times (was Re: EC)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 20:41:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > There is always a slighly better chance for publicity, if a Swede > wins. After all the newspapers are very patriotic or rather, they > know that the readers are. Yeah ok. That's the one reason I understand, being recognized by people who don't know about cubing. For me, the 20s cuber who's not a national champion is better than the 30s cuber who is. But I guess if you want to get into TV or a job or impress a girl or whatever by mentioning your cubing skills then it can be an advantage to say you're a national champion even if you suck worldwide. But back to your scenario: if it's a problem a Finn might win, do it like US nationals, foreigners can compete but don't count for the title. Also, what does it help patriotism if a Swede wins a competition where only Swedes are allowed to participate in the first place? > And more than that; this closed case is cheaper for the Finn! Well, nobody forces him to compete, right? But a closed competition forces him to not compete. Cheers! Stefan
5207. Re: speaking of...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 20:43:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > .....guys with tattoos, i think i talked about this at the worlds to some people, and some people saw it at nationals, i was trying to wait for it to heal 100% but i can't wait any longer, check out the link, and please ignore the wicked razor burn :) > > http://www.rxdeath.com/leg You're a geek. Stefan
5208. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 17:56:08 -0300 (ART)

Nice arguments, Stefan I agree with you on this topic I'd be very sad if I was travelling by Europe and there was a competition that I couldn't go...even if I'm probably not going to win (well, maybe next Euro will be open and I'll be faster by there ) I like the US nationals format...foreigners are allowed to compete and set records, but they don't take the "US champion" title Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > There is always a slighly better chance for publicity, if a Swede > wins. After all the newspapers are very patriotic or rather, they > know that the readers are. Yeah ok. That's the one reason I understand, being recognized by people who don't know about cubing. For me, the 20s cuber who's not a national champion is better than the 30s cuber who is. But I guess if you want to get into TV or a job or impress a girl or whatever by mentioning your cubing skills then it can be an advantage to say you're a national champion even if you suck worldwide. But back to your scenario: if it's a problem a Finn might win, do it like US nationals, foreigners can compete but don't count for the title. Also, what does it help patriotism if a Swede wins a competition where only Swedes are allowed to participate in the first place? > And more than that; this closed case is cheaper for the Finn! Well, nobody forces him to compete, right? But a closed competition forces him to not compete. Cheers! Stefan --------------------------------- O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this message have been removed]
5209. Re: More videos - US Nationals
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 20:57:21 -0000

> You can't just upload them to YouTube? Its far more convenient. And have any random person stumble on to it and be able to view it, while you are not able to save a local copy... I think not. YouTube is pretty horrible for this sort of thing. It's "stream-based," I believe, so not very desirable. Speaking of which... I kinda want a download of the MathCamp video with Macky in it. I used to be able to download streaming media (much more illegal than regular piracy mind you), with certain tools, but I just want it legit. Is it availible somewhere else? Is it actually possible to save a local video off YouTube that I don't know about? Thirdly, did anyone catch a video of any of my solves (for any puzzle)? -Doug
5210. Re: Nickname for the 6x6x6?
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 21:05:16 -0000

> No, you're not the only one, but would a 6x6x6 be powerful enough for > a name like Chuck Norris I say we reserve this name for the ?x?x? cube --- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67" <mrrubik67@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > wrote: > > > > Am I the only one who likes the name the "Chuck Norris Cube"? It's > > at least good for informal conversation. > > > > Seriously though, I like the name Olympic Cube. I don't think you > > can just keep using greater superlatives to name the cubes. > > Eventually there will be a 7x7x7, then an 8x8x8, and we'll have > this > > same conversation, except we'll be trying to think of a name that > > sounds worse than whatever the last one was called. > > > > -Ben. > > No, you're not the only one, but would a 6x6x6 be powerful enough for > a name like Chuck Norris? I'm sure that even with a 6x6x6, he could > eat a scambled one and crap it out solved in less than an hour. If > you're going to name a cube after him, you should give him something > that he'll find a REAL challenge. ;-) OK... assuming that these things > are indeed real, and assuming that these things are indeed going to be > released at some as yet unknown time, I'd say that the 11x11x11 would > have to be called Olympus Mons... home of the ancient gods, and > currently the highest known peak in the solar system, unless there's > been a recent change that I'm unaware of (eg. the discovery of at > least 14 new planets, including Quaoar, Sedna and Xena). L8r. >
5211. Re: Nickname for the 6x6x6?
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 21:06:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@...> wrote: > Those were supposed to be infinity symbols :P > > No, you're not the only one, but would a 6x6x6 be powerful enough for > > a name like Chuck Norris > > I say we reserve this name for the ?x?x? cube > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67" <mrrubik67@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@> > > wrote: > > > > > > Am I the only one who likes the name the "Chuck Norris Cube"? It's > > > at least good for informal conversation. > > > > > > Seriously though, I like the name Olympic Cube. I don't think you > > > can just keep using greater superlatives to name the cubes. > > > Eventually there will be a 7x7x7, then an 8x8x8, and we'll have > > this > > > same conversation, except we'll be trying to think of a name that > > > sounds worse than whatever the last one was called. > > > > > > -Ben. > > > > No, you're not the only one, but would a 6x6x6 be powerful enough for > > a name like Chuck Norris? I'm sure that even with a 6x6x6, he could > > eat a scambled one and crap it out solved in less than an hour. If > > you're going to name a cube after him, you should give him something > > that he'll find a REAL challenge. ;-) OK... assuming that these things > > are indeed real, and assuming that these things are indeed going to be > > released at some as yet unknown time, I'd say that the 11x11x11 would > > have to be called Olympus Mons... home of the ancient gods, and > > currently the highest known peak in the solar system, unless there's > > been a recent change that I'm unaware of (eg. the discovery of at > > least 14 new planets, including Quaoar, Sedna and Xena). L8r. > > >
5212. Re: Stackmat troubles...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 21:07:25 -0000

Really!? They stopped selling just the timers? That is outragous, I'm going to have to send them an e-mail if this is the case. Anyhow, I recommend contacting Speedstacks if you haven't already. I've found that they are pretty nice about these things. Curious though..., how long have you had the timer? That Reminds me. A couple of the gen 2 timers at Nationals where "peeling" at the pads. I kept avoiding those. Has anyone else expereienced similar problems. I'm starting to think that I don't use mine very much, because mine is still in mint condition practically. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > A few days after Nationals, I was in my hotel room practicing with the > stackmat, and I ran into a bit of trouble with my Stackmat (Gen 2). > Usually when I'm about to solve, I hold my hands on the timer longer > than needed, just to get my head in the zone and whatnot. My > Stackmat's not letting me do that--about a second after the green > light goes on, it goes crazy. It displays "000000" then "111111" > then "222222" etc., then "------" then "______" and so on, and then > goes back to "000000" and repeats indefinately. While it's doing > this, you can't turn it off or stop it with the handpads, you can > reset it though. After playing with it for a while (taking batteries > out for a while, leaving off for a while, etc.), I figured I should > just buy a new one. > > Problem. It seems that now you can only buy stackmats as a set, and > that includes timer, mat, cups, cup bag, and DVD. I already have cups > and really don't need a second set since I barely use the first. I > really just want a timer, and I don't want to pay $40 so I can get a > whole new set of stuff! Is there any known way to either fix my > stackmat's problem or just buy a timer? >
5213. Re: Nickname for the 6x6x6?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 21:15:54 -0000

That reminds me. A few years ago, somebody here actually bothered to come up with a legitimate method to solving an inf-by-inf-by-inf rubik's cube. Of course it would take an indefinite amount of time. Thus confirming the unbounded geekiness of ppl that frequent this forum. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@> wrote: > > > Those were supposed to be infinity symbols :P
5214. Sub-20s on one-handed!
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 21:22:12 +0000 (GMT)

Hey everyone I was doing some OH practice today and decided to take some videos...made some good times, but couldn't get a good avg... but I was able to make a 19.58!!! my first sub-20 time!!! I'm very happy I could make this and that I got it on video! here's the file http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one with the scramble and solve after... Pedro --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5215. Re: [Speed cubing group] Sub-20s on one-handed!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 18:35:32 -0300 (ART)

here's the one with scramble and solution at the end http://rapidshare.de/files/29174491/19.58OH__with_scramble_.wmv.html May the cube be with you Pedro Pedro <pedrosino1@...> escreveu: Hey everyone I was doing some OH practice today and decided to take some videos...made some good times, but couldn't get a good avg... but I was able to make a 19.58!!! my first sub-20 time!!! I'm very happy I could make this and that I got it on video! here's the file http://rapidshare.de/files/29173376/19.58OH.wmv.html I'll post one with the scramble and solve after... Pedro --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed] --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5216. Re : [Speed cubing group] Qualifying times (was Re: EC)
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 15:07:27 -0700 (PDT)

Hey Timothy et all, I'm checking the past month or so of news since I've been away for a while, and I'm around 30 messages from being done, so someone has probably already answered this one. Anyway, I was watching the European Championships from Göteborg in Sweden, and during the 3000m Steeple Men I believe there was an Israeli, so they explained that traditionally, everything that's "European" is open to all countries beetwen Portugal or Island and Ukraine or Finland or whatever and Israel. That's probably a result of the old days when Israel was created 50 years ago and recognized by the UN and such. Everyone (well... probably not everyone, but a significant percentage of the population) in this part of the world that was to become Israel (1947 I think? would have to check) had then a passport from a strictly European country (France, Germany, Switzerland, Poland, etc.). Not a happy time anyway. But still, that's the reason why European Championships are always open to any European country AND Israel. No other reason than that. That or I'm totally wrong and then please someone correct me. But I think that should be it. François ----- Message d'origine ---- De : Timothy Sun <linkpoke@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 12 Août 2006, 10h49mn 32s Objet : [Speed cubing group] Qualifying times (was Re: EC) "Euro 2006 is open to citizens of the European countries and Israel." Why Israel, and not the US for example? Israel's part of Asia. Which reminds me, we should have an open Asian championship. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, Rune Wesström <rune. wesstrom@... > wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > Imagine an American citizen living in Paris right next to the Euro2006 > venue... can't compete. But the French citizen living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5217. Re: Re : [Speed cubing group] Qualifying times (was Re: EC)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 15:15:36 -0700 (PDT)

its still not right to have closed tourneys regardless of who is or isn't excluded. ----- Original Message ---- From: François Sechet <frsechet@yahoo.fr> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 3:07:27 PM Subject: Re : [Speed cubing group] Qualifying times (was Re: EC) Hey Timothy et all, I'm checking the past month or so of news since I've been away for a while, and I'm around 30 messages from being done, so someone has probably already answered this one. Anyway, I was watching the European Championships from Göteborg in Sweden, and during the 3000m Steeple Men I believe there was an Israeli, so they explained that traditionally, everything that's "European" is open to all countries beetwen Portugal or Island and Ukraine or Finland or whatever and Israel. That's probably a result of the old days when Israel was created 50 years ago and recognized by the UN and such. Everyone (well... probably not everyone, but a significant percentage of the population) in this part of the world that was to become Israel (1947 I think? would have to check) had then a passport from a strictly European country (France, Germany, Switzerland, Poland, etc.). Not a happy time anyway. But still, that's the reason why European Championships are always open to any European country AND Israel. No other reason than that. That or I'm totally wrong and then please someone correct me. But I think that should be it. François ----- Message d'origine ---- De : Timothy Sun <linkpoke@yahoo. com> À : speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Samedi, 12 Août 2006, 10h49mn 32s Objet : [Speed cubing group] Qualifying times (was Re: EC) "Euro 2006 is open to citizens of the European countries and Israel." Why Israel, and not the US for example? Israel's part of Asia. Which reminds me, we should have an open Asian championship. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, Rune Wesström <rune. wesstrom@... > wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > Imagine an American citizen living in Paris right next to the Euro2006 > venue... can't compete. But the French citizen living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5218. Re: [Speed cubing group] Re: speaking of...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 15:19:55 -0700 (PDT)

no way, the guy that did my tattoo guaranteed me it was the coolest cube tattoo he'd ever done :) You're a geek. Stefan [Non-text portions of this message have been removed]
5219. BOB BURTON BLD VIDEO
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 16:20:02 -0700 (PDT)

man i just saw Bob Burton's 2x2x2 bld video and that was crap man! you couldn't even see his solve! for all i know he was just fumbling around with the cube down there then ditched it at the last second for a new 2x2x2 cube! i was reallllly disappointed --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
5220. Re: Re : [Speed cubing group] Qualifying times (was Re: EC)
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 17:03:06 -0700

I'm pretty sure the actual reason is that Israel got thrown out of or boycotted in all the Asian sports federations. /Lars On Aug 12, 2006, at 15:07, François Sechet wrote: > Hey Timothy et all, > I'm checking the past month or so of news since I've been away for > a while, and I'm around 30 messages from being done, so someone has > probably already answered this one. Anyway, I was watching the > European Championships from Göteborg in Sweden, and during the > 3000m Steeple Men I believe there was an Israeli, so they explained > that traditionally, everything that's "European" is open to all > countries beetwen Portugal or Island and Ukraine or Finland or > whatever and Israel. That's probably a result of the old days when > Israel was created 50 years ago and recognized by the UN and such. > Everyone (well... probably not everyone, but a significant > percentage of the population) in this part of the world that was to > become Israel (1947 I think? would have to check) had then a > passport from a strictly European country (France, Germany, > Switzerland, Poland, etc.). Not a happy time anyway. But still, > that's the reason why European Championships are always open to any > European country > AND Israel. No other reason than that. > That or I'm totally wrong and then please someone correct me. But I > think that should be it. > François
5221. Re: Stackmat troubles...
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 00:10:40 -0000

Nah, peeling's not a problem. Still works fine, just don't look at the timer. :P -Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@. ..> wrote: > > Really!? They stopped selling just the timers? That is outragous, > I'm going to have to send them an e-mail if this is the case. > > Anyhow, I recommend contacting Speedstacks if you haven't already. > I've found that they are pretty nice about these things. > > Curious though..., how long have you had the timer? > > That Reminds me. A couple of the gen 2 timers at Nationals > where "peeling" at the pads. I kept avoiding those. Has anyone else > expereienced similar problems. I'm starting to think that I don't > use mine very much, because mine is still in mint condition > practically. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was in my hotel room practicing with > the > > stackmat, and I ran into a bit of trouble with my Stackmat (Gen > 2). > > Usually when I'm about to solve, I hold my hands on the timer > longer > > than needed, just to get my head in the zone and whatnot. My > > Stackmat's not letting me do that--about a second after the green > > light goes on, it goes crazy. It displays "000000" then "111111" > > then "222222" etc., then "------" then "______" and so on, and > then > > goes back to "000000" and repeats indefinately. While it's doing > > this, you can't turn it off or stop it with the handpads, you can > > reset it though. After playing with it for a while (taking > batteries > > out for a while, leaving off for a while, etc.), I figured I > should > > just buy a new one. > > > > Problem. It seems that now you can only buy stackmats as a set, > and > > that includes timer, mat, cups, cup bag, and DVD. I already have > cups > > and really don't need a second set since I barely use the first. > I > > really just want a timer, and I don't want to pay $40 so I can get > a > > whole new set of stuff! Is there any known way to either fix my > > stackmat's problem or just buy a timer? > > >
5222. Re: Stackmat troubles...
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 00:15:39 -0000

Phew, it was just the battery that died...Got a new one and it works fine. No need to worry. But, yeah, it's really obnoxious for them not to sell timers alone. Oh well. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Really!? They stopped selling just the timers? That is outragous, > I'm going to have to send them an e-mail if this is the case. > > Anyhow, I recommend contacting Speedstacks if you haven't already. > I've found that they are pretty nice about these things. > > Curious though..., how long have you had the timer? > > That Reminds me. A couple of the gen 2 timers at Nationals > where "peeling" at the pads. I kept avoiding those. Has anyone else > expereienced similar problems. I'm starting to think that I don't > use mine very much, because mine is still in mint condition > practically. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > A few days after Nationals, I was in my hotel room practicing with > the > > stackmat, and I ran into a bit of trouble with my Stackmat (Gen > 2). > > Usually when I'm about to solve, I hold my hands on the timer > longer > > than needed, just to get my head in the zone and whatnot. My > > Stackmat's not letting me do that--about a second after the green > > light goes on, it goes crazy. It displays "000000" then "111111" > > then "222222" etc., then "------" then "______" and so on, and > then > > goes back to "000000" and repeats indefinately. While it's doing > > this, you can't turn it off or stop it with the handpads, you can > > reset it though. After playing with it for a while (taking > batteries > > out for a while, leaving off for a while, etc.), I figured I > should > > just buy a new one. > > > > Problem. It seems that now you can only buy stackmats as a set, > and > > that includes timer, mat, cups, cup bag, and DVD. I already have > cups > > and really don't need a second set since I barely use the first. > I > > really just want a timer, and I don't want to pay $40 so I can get > a > > whole new set of stuff! Is there any known way to either fix my > > stackmat's problem or just buy a timer? > > >
5223. Re: Megaminx Videos
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 00:18:08 -0000

I don't appear to have any of the Megaminx Preliminary on Friday. I have each of the three contestants finishing their solves (including you, of course, Craig) in the Final. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Does anyone by any chance have a video of any of my megaminx solves > from USN? I feel like having a good laugh, and watching one would > give me a good laugh... > > Craig >
5224. Re: More videos - US Nationals
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 01:17:00 -0000

YouTube also requires registering and giving out some basic personal information. Many file hosting sites do not require registering. I think I would also feel more comfortable posting a video to YouTube if the person in the video tells me its OK with him/her first. Doug, you're in the video where Frank gets his near WR 5x5x5 solve. I actually have more of that solve (yours, the beginning part). I know I have a few more videos of you, too. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > You can't just upload them to YouTube? Its far more convenient. > > And have any random person stumble on to it and be able to view it, > while you are not able to save a local copy... I think not. YouTube is > pretty horrible for this sort of thing. It's "stream-based," I > believe, so not very desirable. > > Speaking of which... I kinda want a download of the MathCamp video > with Macky in it. I used to be able to download streaming media (much > more illegal than regular piracy mind you), with certain tools, but I > just want it legit. Is it availible somewhere else? Is it actually > possible to save a local video off YouTube that I don't know about? > > Thirdly, did anyone catch a video of any of my solves (for any puzzle)? > > > -Doug >
5225. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 01:41:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That reminds me. A few years ago, somebody here actually bothered to > come up with a legitimate method to solving an inf-by-inf-by-inf > rubik's cube. Of course it would take an indefinite amount of time. > Thus confirming the unbounded geekiness of ppl that frequent this > forum. > > > -Doug Please be more specific? What kind of method did they come up with? I can see how to solve a cube of infinite side length assuming the side length has certain order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can easily come up with a canonical method to do so in type <=max(omega,alpha) but what about cubes with side lengths that can't be well-ordered (or maybe can't even be linearly ordered) or infinite Dedekind finite cubes? It'd be pretty impresive if someone could come up with a way to solve a cube whose side lengths were indexed by sets that couldn't be linearly ordered. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > <bmytko@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > <bmytko@> wrote: > > > > > Those were supposed to be infinity symbols :P >
5226. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 01:51:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > That reminds me. A few years ago, somebody here actually bothered to > > come up with a legitimate method to solving an inf-by-inf-by-inf > > rubik's cube. Of course it would take an indefinite amount of time. > > Thus confirming the unbounded geekiness of ppl that frequent this > > forum. > > > > > > -Doug > > Please be more specific? What kind of method did they come up with? > I can see how to solve a cube of infinite side length assuming the side length has certain > order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can easily come > up with a canonical method to do so in type <=max(omega,alpha) but what about cubes > with side lengths that can't be well-ordered (or maybe can't even be linearly ordered) or > infinite Dedekind finite cubes? It'd be pretty impresive if someone could come up with a > way to solve a cube whose side lengths were indexed by sets that couldn't be linearly > ordered. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > <bmytko@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > <bmytko@> wrote: > > > > > > > Those were supposed to be infinity symbols :P > > > Of course, on an infinite cube if the scramble were finite then one could probably project the cube onto some nxnxn cube and solve (assuming one could figure out which slices had been involved). The infinite cube problem is more of interest only if a) the scramble is also allowed to be of non-finite length or b) it turns out to be a difficult problem to reduce the solution to tht of a finite cube if the scramble were finite.
5227. The Rubik's Chicken (humor)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 01:54:38 -0000

Something funny from The Onion: "Hasbro Concedes World Not Ready for Rubik's Chicken" http://www.theonion.com/content/node/51372 I'm thinking someone here could probably make one (not out of a *real* chicken, of course). yeff
5228. Re: Nickname for the 6x6x6?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 01:56:28 -0000

I find any sized cube easy to solve... let's go through a 7x7 solve: Universal Centers Method: -First, there are only three "types" of pieces. These would be, on a 7x7, edges (E) centers (O, for origin) corners (C): CEEEC ECECE EEOEE ECECE CEEEC Now, you solve all the corners. http://bigcubes.com/4x4x4/centers.html look at how to swap just two corners, and apply a similar method on the 7x7 centers. Edges all revolve around an algorithm similar to the edge swap on the last two centers: http://bigcubes.com/5x5x5/centers. html If you see how that algorithm works, then you can use something similar on any edge on any center. Universal Edge Grouping: Use any method you like for the first 10 edges. Last Two Edge Grouping: 1 1 2 2 3 3 4 4 5 5 First, use a normal 5x5 last two edges algorithm to solve 2, 3, and 4 pieces. Then treat 2 3 and 4 as the middle edge of a 5x5 (similar to how we treat the last step as just a 3x3) so it will look like: 1 1 2 2 2 2 2 2 5 5 Now solve 1, 2, and 5 as a normal 5x5 edges. Final solve: Use any 3x3 method you like. On even cubes, remember your parity fixes. This isn't so hard. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> wrote: > > > > That reminds me. A few years ago, somebody here actually bothered to > > come up with a legitimate method to solving an inf-by-inf-by-inf > > rubik's cube. Of course it would take an indefinite amount of time. > > Thus confirming the unbounded geekiness of ppl that frequent this > > forum. > > > > > > -Doug > > Please be more specific? What kind of method did they come up with? > I can see how to solve a cube of infinite side length assuming the side length has certain > order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, one can easily come > up with a canonical method to do so in type <=max(omega,alpha) but what about cubes > with side lengths that can't be well-ordered (or maybe can't even be linearly ordered) or > infinite Dedekind finite cubes? It'd be pretty impresive if someone could come up with a > way to solve a cube whose side lengths were indexed by sets that couldn't be linearly > ordered. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > <bmytko@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > <bmytko@> wrote: > > > > > > > Those were supposed to be infinity symbols :P > > >
5229. BATG, sorry if everyone's seen this already:
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 02:21:08 -0000

Here's a link to the introductory episode: http://www.youtube.com/watch?v=b4yC9yHHCVQ Thought it was pretty cool (I didn't catch the batch on TV when it aired). Cher is easily the hottest one there, I think... Marcus Stuhr Wharton & CAS '09 University of Pennsylvania
5230. US Nationals results on speedcubing.com
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 03:47:56 -0000

Hi everyone, Ron is currently on vacation, and he asked me to update the results to the US Nationals on the speedcubing.com page. I'm about 3/4 the way done with this but I haven't had time to finish yet due to working a lot lately, and also I had to help a friend out today for several hours. I'm about 3/4 done with the results page, and I should hopefully have it up very soon - sorry for the long wait. This update will also include updated National and World records for all categories, and I'm trying to wait until everything is ready and just do it all at once rather than a piece at a time. I just wanted to post in case anyone was wondering what was taking so long, it should be done shortly. Chris
5231. [Speed cubing group] Re: speaking of...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 04:07:48 -0000

Do I have to say its probably the only cube tattoo he'd ever done? or is that implied? Craig (I agree with Stefan, cuz this is the only time I'll ever get to call you one without having my face flattened, like my camera almost was) --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > no way, the guy that did my tattoo guaranteed me it was the coolest cube tattoo he'd ever done :) > > > You're a geek. > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
5232. Re: Megaminx Videos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 04:11:49 -0000

Though the preliminary round was faster, I was actually looking for the one in the finals :) Please let me know if it is available. You rock Bruce!!! Craig --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I don't appear to have any of the Megaminx Preliminary on Friday. > > I have each of the three contestants finishing their solves (including > you, of course, Craig) in the Final. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Does anyone by any chance have a video of any of my megaminx solves > > from USN? I feel like having a good laugh, and watching one would > > give me a good laugh... > > > > Craig > > >
5233. Re: [Speed cubing group] Re: speaking of...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 22:05:19 -0700 (PDT)

lol i think it was implied ----- Original Message ---- From: Craig Bouchard <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 9:07:48 PM Subject: [Speed cubing group] Re: speaking of... Do I have to say its probably the only cube tattoo he'd ever done? or is that implied? Craig (I agree with Stefan, cuz this is the only time I'll ever get to call you one without having my face flattened, like my camera almost was) --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > no way, the guy that did my tattoo guaranteed me it was the coolest cube tattoo he'd ever done :) > > > You're a geek. > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5234. Re: Nickname for the 6x6x6?
From: "mrrubik67" <mrrubik67@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 06:18:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Thomas Le Roux" <tomjackson@...> wrote: > Why not the Zidane Cube, because it can give you a headache ;-) After thinking about this some more, I was thinking perhaps Chronos Cube, after the father of Zeus, Titan of Time, because of how long it's been since the 5x5x5 was originally released, and how long it's been to get them to release this since they first announced it, apparently back on July 8th, 2003 (message 5194 is the first reference I see to it here). I thought the TwistyPuzzles people had it bad, but it was actually announced/discovered here almost a full year before them even. For those of you who were here all that time and waiting since the beginning, you have my sincere sympathies/condolences. Waiting for 2 years for the release is bad enough, but 3!... Another name I came up with for the 6x6x6 is the Tantalus Cube, as that's effectively how I feel we've been treated by the Olympicubes bunch. For those not up on the mythology, Tantalus was a human who did something to anger Zeus and all the other gods (what it was depends on which version of the myth you subscribe to). As punishment, he was cast down into Tartarus with a never ending hunger and unquenchable thirst. He was forced to stand for all eternity in a pool of water below a fruit bearing tree. When he reached up to grab the fruit, it would raise up out of his reach, and the water would recede away whenever he bent over to take a drink. I'm not sure why Olympicubes is doing what they're doing, but that is basically us. L8r.
5235. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 Aug 2006 23:29:26 -0700 (PDT)

man i heard your same whining and 'l8r' crap on the twisty forum. unless you're going to make a 6x6 faster than olympic cubes, shut up. i want one now and i want one that works, if i can't have them both then i know which one i pick. i don't think that you can comprehend the immense time and monetary resources a develpement like this takes, especially for 2 lone guys trying to provide the world with something they have wanted for 20+ years, but no one else is smart enough to figure out how to do. if konstantinos needs another year to make it perfect, then i will gladly wait for it, as long as i don't have to hear whiners going the whole time about how bad they want one. . ----- Original Message ---- From: mrrubik67 <mrrubik67@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 11:18:59 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6? --- In speedsolvingrubiksc ube@yahoogroups. com, "Thomas Le Roux" <tomjackson@ ...> wrote: > Why not the Zidane Cube, because it can give you a headache ;-) After thinking about this some more, I was thinking perhaps Chronos Cube, after the father of Zeus, Titan of Time, because of how long it's been since the 5x5x5 was originally released, and how long it's been to get them to release this since they first announced it, apparently back on July 8th, 2003 (message 5194 is the first reference I see to it here). I thought the TwistyPuzzles people had it bad, but it was actually announced/discovere d here almost a full year before them even. For those of you who were here all that time and waiting since the beginning, you have my sincere sympathies/condolen ces. Waiting for 2 years for the release is bad enough, but 3!... Another name I came up with for the 6x6x6 is the Tantalus Cube, as that's effectively how I feel we've been treated by the Olympicubes bunch. For those not up on the mythology, Tantalus was a human who did something to anger Zeus and all the other gods (what it was depends on which version of the myth you subscribe to). As punishment, he was cast down into Tartarus with a never ending hunger and unquenchable thirst. He was forced to stand for all eternity in a pool of water below a fruit bearing tree. When he reached up to grab the fruit, it would raise up out of his reach, and the water would recede away whenever he bent over to take a drink. I'm not sure why Olympicubes is doing what they're doing, but that is basically us. L8r. [Non-text portions of this message have been removed]
5236. HELP ME WITH BLINDFOLD CUBING
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 06:45:09 -0000

Hello Everyone I have decided to start learning to do the cube blindfolded. It was very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. Im just gonna learn the 3x3 though... I've decided to learn how to solve all of the edges first. SO i solve the corners and then fx the centers, and THEN look at the edges. Which method should i use? What's the best way to memorize edges? I already know lots of edge orientation algs, so maybe i should learn the OE/PE numbers method. I like the idea of Stephan's method, but I can't figure out how to actually do it. With either method, I dont know how to permute the edges. Maybe I can orient all edges, and then use Stepans method to permute? I have looked at Cubefreak and Stephans site. are there a lot of pages on blindfolding? Jason
5237. RE: [Speed cubing group] Re: More videos - US Nationals
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 Aug 2006 23:37:40 -0700

There's an extension for FireFox called video downloader that can save get youtube movies as a .flv file I believe. -James _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007 Sent: Saturday, August 12, 2006 1:57 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: More videos - US Nationals > You can't just upload them to YouTube? Its far more convenient. And have any random person stumble on to it and be able to view it, while you are not able to save a local copy... I think not. YouTube is pretty horrible for this sort of thing. It's "stream-based," I believe, so not very desirable. Speaking of which... I kinda want a download of the MathCamp video with Macky in it. I used to be able to download streaming media (much more illegal than regular piracy mind you), with certain tools, but I just want it legit. Is it availible somewhere else? Is it actually possible to save a local video off YouTube that I don't know about? Thirdly, did anyone catch a video of any of my solves (for any puzzle)? -Doug [Non-text portions of this message have been removed]
5238. [Speed cubing group] Re: Nickname for the 6x6x6?
From: "mrrubik67" <mrrubik67@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 07:25:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > man i heard your same whining and 'l8r' crap on the twisty forum. unless you're going to make a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At least I'm not volunteering/threatening to murder people to get my hands on one like you are. Or have you already forgotten what you posted in message number 29300? If you have, I quote: > just point out who i have to kill for a new 5x5 and a 6x6 from olympic cubes. > i want one now and i want one that works, if i can't have them both then i know which one i pick. i don't think that you can comprehend the immense time and monetary resources a develpement like this takes, especially for 2 lone guys trying to provide the world with something they have wanted for 20+ years, but no one else is smart enough to figure out how to do. No one else except at least TBTTyler, Wayne Johnson, Lamont Blanc... > if konstantinos needs another year to make it perfect, then i will gladly wait for it, as long as i don't have to hear whiners going the whole time about how bad they want one. Also from message 29300: > any updates from you boys in greece? we can't take much more of this and from message 29195: > 6x6x6: please olympic cubes? please please please? In short, you're a hypocrite. L8r.
5239. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 13 Aug 2006 11:04:58 +0200

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 10:41 PM Subject: [Speed cubing group] Qualifying times (was Re: EC) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > There is always a slighly better chance for publicity, if a Swede > wins. After all the newspapers are very patriotic or rather, they > know that the readers are. Yeah ok. That's the one reason I understand, being recognized by people who don't know about cubing. For me, the 20s cuber who's not a national champion is better than the 30s cuber who is. But I guess if you want to get into TV or a job or impress a girl or whatever by mentioning your cubing skills then it can be an advantage to say you're a national champion even if you suck worldwide. Also, what does it help patriotism if a Swede wins a competition where only Swedes are allowed to participate in the first place? It helps, but don´t ask me why! > And more than that; this closed case is cheaper for the Finn! Well, nobody forces him to compete, right? But a closed competition forces him to not compete. Don´t say. Every Finn has an inherent, irresistible wish to beat any Swede. Be the money there, he is forced to go. Rune Cheers! Stefan [Non-text portions of this message have been removed]
5240. [Speed cubing group] Re: Nickname for the 6x6x6?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 10:36:18 -0000

Well you actually thought he was serious. --- In speedsolvingrubikscube@yahoogroups.com, "mrrubik67" <mrrubik67@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > man i heard your same whining and 'l8r' crap on the twisty forum. > unless you're going to make a 6x6 faster than olympic cubes, shut up. > > > Blow me, Clancy. At least I'm not volunteering/threatening to murder > people to get my hands on one like you are. Or have you already > forgotten what you posted in message number 29300? If you have, I > quote: > > > just point out who i have to kill for a new 5x5 and a 6x6 from > olympic cubes. > > > i want one now and i want one that works, if i can't have them > both then i know which one i pick. i don't think that you can > comprehend the immense time and monetary resources a develpement like > this takes, especially for 2 lone guys trying to provide the world > with something they have wanted for 20+ years, but no one else is > smart enough to figure out how to do. > > No one else except at least TBTTyler, Wayne Johnson, Lamont Blanc... > > > if konstantinos needs another year to make it perfect, then i will > gladly wait for it, as long as i don't have to hear whiners going the > whole time about how bad they want one. > > Also from message 29300: > > > any updates from you boys in greece? we can't take much more of this > > and from message 29195: > > > 6x6x6: please olympic cubes? please please please? > > In short, you're a hypocrite. L8r. >
5241. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 13:15:19 -0000

Sure, it's not so hard to solve a 7x7x7 - but Doug was talking about solving infinite cubes and 7 is most definitely finite. I was asking Doug because he'd mentioned that a few years back someone had come up with legitimate method of solving infinite cubes and I was enquiring as to this because it seems to be easier in certain cases than others, particularly whether the lengths of the sides can be well-ordered. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > I find any sized cube easy to solve... let's go through a 7x7 solve: > > Universal Centers Method: > > -First, there are only three "types" of pieces. These would be, on a > 7x7, edges (E) centers (O, for origin) corners (C): > > CEEEC > ECECE > EEOEE > ECECE > CEEEC > > Now, you solve all the corners. http://bigcubes.com/4x4x4/centers.html > look at how to swap just two corners, and apply a similar method on > the 7x7 centers. Edges all revolve around an algorithm similar to the > edge swap on the last two centers: http://bigcubes.com/5x5x5/centers. > html If you see how that algorithm works, then you can use something > similar on any edge on any center. > > Universal Edge Grouping: > > Use any method you like for the first 10 edges. > > Last Two Edge Grouping: > > 1 1 > 2 2 > 3 3 > 4 4 > 5 5 > > First, use a normal 5x5 last two edges algorithm to solve 2, 3, and 4 > pieces. Then treat 2 3 and 4 as the middle edge of a 5x5 (similar to > how we treat the last step as just a 3x3) so it will look like: > > 1 1 > 2 2 > 2 2 > 2 2 > 5 5 > > Now solve 1, 2, and 5 as a normal 5x5 edges. > > Final solve: > > Use any 3x3 method you like. On even cubes, remember your parity > fixes. > > This isn't so hard. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > > That reminds me. A few years ago, somebody here actually bothered > to > > > come up with a legitimate method to solving an inf-by-inf-by-inf > > > rubik's cube. Of course it would take an indefinite amount of > time. > > > Thus confirming the unbounded geekiness of ppl that frequent this > > > forum. > > > > > > > > > -Doug > > > > Please be more specific? What kind of method did they come up with? > > I can see how to solve a cube of infinite side length assuming the > side length has certain > > order types (e.g. alpha*+n+alpha, for some ordinal alpha) - in fact, > one can easily come > > up with a canonical method to do so in type <=max(omega,alpha) but > what about cubes > > with side lengths that can't be well-ordered (or maybe can't even be > linearly ordered) or > > infinite Dedekind finite cubes? It'd be pretty impresive if someone > could come up with a > > way to solve a cube whose side lengths were indexed by sets that > couldn't be linearly > > ordered. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > > <bmytko@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > > <bmytko@> wrote: > > > > > > > > > Those were supposed to be infinity symbols :P > > > > > >
5242. Re: HELP ME WITH BLINDFOLD CUBING
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 13:49:45 -0000

Don't do Orient edges Permute using Pochmann, because you'll be wasting your time orienting them. Either Use one method or the other, because Orient Permute does things in a different way than Pochmann. I am a Pochmann user, though I am going to switch over soon, if you wanna contact me to ask me questions please feel free to. Craig --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > Hello Everyone > > I have decided to start learning to do the cube blindfolded. It was > very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > Im just gonna learn the 3x3 though... > > I've decided to learn how to solve all of the edges first. SO i solve > the corners and then fx the centers, and THEN look at the edges. > Which method should i use? What's the best way to memorize edges? > > I already know lots of edge orientation algs, so maybe i should learn > the OE/PE numbers method. I like the idea of Stephan's method, but I > can't figure out how to actually do it. With either method, I dont > know how to permute the edges. > > Maybe I can orient all edges, and then use Stepans method to permute? > > I have looked at Cubefreak and Stephans site. > are there a lot of pages on blindfolding? > > Jason >
5243. 5x5 scrambles ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 14:37:25 -0000

I want to practice 5x5 again and use Jaap's scrambler: http://www.geocities.com/jaapsch/scramble_cube.htm It offers that "Multi Slice" option. Question: what is the *official* way to scramble? Stefan
5244. Re: 5x5 scrambles ?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 15:25:22 -0000

Well, assuming that you know what multi slice means :D Last I heard official way was multi slice...I am checking now...Yah, competition scrambles use Multi-Slice. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I want to practice 5x5 again and use Jaap's scrambler: > http://www.geocities.com/jaapsch/scramble_cube.htm > > It offers that "Multi Slice" option. Question: what is the *official* > way to scramble? > > Stefan >
5245. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 13 Aug 2006 18:00:12 +0200

----- Original Message ----- From: GameOfDeath2 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006 3:15 PM Subject: [Speed cubing group] Re: Nickname for the 6x6x6? Sure, it's not so hard to solve a 7x7x7 - but Doug was talking about solving infinite cubes Sounds tough. Can you even in infinite time find the first corner? (With the probability one there is always an edge lying before it). R _,_.___ Messages in this topic (29) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 8New Members b.. 1New Links Visit Your Group Yahoo! TV Staying in tonight? Check listings to see what is on. New web site? Drive traffic now. Get your business on Yahoo! search. Y! GeoCities Create a Blog And tell the world what you think. . [Non-text portions of this message have been removed]
5246. Re: [Speed cubing group] US Nationals results on speedcubing.com
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 18:31:50 +0200

Do you know when Ron is coming back from vacation ? Thx, Gilles. 2006/8/13, cmhardw <no_reply@yahoogroups.com>: > > Hi everyone, > > Ron is currently on vacation, and he asked me to update the results to > the US Nationals on the speedcubing.com page. I'm about 3/4 the way > done with this but I haven't had time to finish yet due to working a > lot lately, and also I had to help a friend out today for several hours. > > I'm about 3/4 done with the results page, and I should hopefully have > it up very soon - sorry for the long wait. This update will also > include updated National and World records for all categories, and I'm > trying to wait until everything is ready and just do it all at once > rather than a piece at a time. > > I just wanted to post in case anyone was wondering what was taking so > long, it should be done shortly. > > Chris > > > [Non-text portions of this message have been removed]
5247. Re: [Speed cubing group] HELP ME WITH BLINDFOLD CUBING
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 13:43:27 -0300 (ART)

Nice, Jason another BLDer well...I'm using orient/permute system for some time now...and I like it I'd recommend you to practice the separate stages (OC, OE, PC, PE) alone firstly, if you're going with this system...was what I did when I started and Craig is right. If you're going to orient the edges, so don't use Stefan's system...use either the "normal" 3-cycly one or Stefan's M2 method or just use Stefan's method, without orienting anything... good luck Pedro kovacic81 <kovacic81@yahoo.com> escreveu: Hello Everyone I have decided to start learning to do the cube blindfolded. It was very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. Im just gonna learn the 3x3 though... I've decided to learn how to solve all of the edges first. SO i solve the corners and then fx the centers, and THEN look at the edges. Which method should i use? What's the best way to memorize edges? I already know lots of edge orientation algs, so maybe i should learn the OE/PE numbers method. I like the idea of Stephan's method, but I can't figure out how to actually do it. With either method, I dont know how to permute the edges. Maybe I can orient all edges, and then use Stepans method to permute? I have looked at Cubefreak and Stephans site. are there a lot of pages on blindfolding? Jason --------------------------------- O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this message have been removed]
5248. Re: [Speed cubing group] Re: Nickname for the 6x6x6?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 10:20:04 -0700 (PDT)

no, i'm not, because i'm not slamming their efforts like you, saying that they are being unfair and rude to us somehow by trying to bring something new to us. all you do is whine about how they are soooo unfair and what a bum rap it is. i had asked a couple times about it but i surely never got rude towards them, like you seem to do everytime you post about it, go cry somewhere else baby L8R ----- Original Message ---- From: mrrubik67 <mrrubik67@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 13, 2006 12:25:35 AM Subject: [Speed cubing group] Re: Nickname for the 6x6x6? --- In speedsolvingrubiksc ube@yahoogroups. com, Clancy Cochran <perscription_ death@... > wrote: > > man i heard your same whining and 'l8r' crap on the twisty forum. unless you're going to make a 6x6 faster than olympic cubes, shut up. Blow me, Clancy. At least I'm not volunteering/ threatening to murder people to get my hands on one like you are. Or have you already forgotten what you posted in message number 29300? If you have, I quote: > just point out who i have to kill for a new 5x5 and a 6x6 from olympic cubes. > i want one now and i want one that works, if i can't have them both then i know which one i pick. i don't think that you can comprehend the immense time and monetary resources a develpement like this takes, especially for 2 lone guys trying to provide the world with something they have wanted for 20+ years, but no one else is smart enough to figure out how to do. No one else except at least TBTTyler, Wayne Johnson, Lamont Blanc... > if konstantinos needs another year to make it perfect, then i will gladly wait for it, as long as i don't have to hear whiners going the whole time about how bad they want one. Also from message 29300: > any updates from you boys in greece? we can't take much more of this and from message 29195: > 6x6x6: please olympic cubes? please please please? In short, you're a hypocrite. L8r. [Non-text portions of this message have been removed]
5249. Re: HELP ME WITH BLINDFOLD CUBING
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 20:00:44 -0000

Why do you want to switch? Is Stephan's method too slow, too hard, not hard enough? I could go either way, because i know EO algs and I know the PLL algs already. but Setup moves seem hard for both systems... If i do choose Macky's method, I want to change the defenition of edge orientation so that you can turn L and R with quarter turns. then F and B must only experience half turns, instead of L and R. will this still work? what about memorization? Should I memorize numbers, or should i make a story in my head? What's the best way to do corners? any help is greatly appreciated Jason --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Don't do Orient edges Permute using Pochmann, because you'll be > wasting your time orienting them. Either Use one method or the other, > because Orient Permute does things in a different way than Pochmann. > I am a Pochmann user, though I am going to switch over soon, if you > wanna contact me to ask me questions please feel free to. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > Hello Everyone > > > > I have decided to start learning to do the cube blindfolded. It was > > very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > > Im just gonna learn the 3x3 though... > > > > I've decided to learn how to solve all of the edges first. SO i solve > > the corners and then fx the centers, and THEN look at the edges. > > Which method should i use? What's the best way to memorize edges? > > > > I already know lots of edge orientation algs, so maybe i should learn > > the OE/PE numbers method. I like the idea of Stephan's method, but I > > can't figure out how to actually do it. With either method, I dont > > know how to permute the edges. > > > > Maybe I can orient all edges, and then use Stepans method to permute? > > > > I have looked at Cubefreak and Stephans site. > > are there a lot of pages on blindfolding? > > > > Jason > > >
5250. [Speed cubing group] Re: More videos - US Nationals
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 20:12:13 -0000

Hi, I have two more videos from U.S. Nationals available for download from rapidshare. Megaminx final (11365 KB): http://tinyurl.com/k969n Master Magic Final (27725 KB): http://tinyurl.com/l2s6a - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > There's an extension for FireFox called video downloader that can save get > youtube movies as a .flv file I believe. > > > > -James > > > > _____ > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007 > Sent: Saturday, August 12, 2006 1:57 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: More videos - US Nationals > > > > > You can't just upload them to YouTube? Its far more convenient. > > And have any random person stumble on to it and be able to view it, > while you are not able to save a local copy... I think not. YouTube is > pretty horrible for this sort of thing. It's "stream-based," I > believe, so not very desirable. > > Speaking of which... I kinda want a download of the MathCamp video > with Macky in it. I used to be able to download streaming media (much > more illegal than regular piracy mind you), with certain tools, but I > just want it legit. Is it availible somewhere else? Is it actually > possible to save a local video off YouTube that I don't know about? > > Thirdly, did anyone catch a video of any of my solves (for any puzzle)? > > -Doug > > > > > > [Non-text portions of this message have been removed] >
5251. Re: HELP ME WITH BLINDFOLD CUBING
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 Aug 2006 21:22:45 -0000

Stefan's method is great -- very easy execution, and very few setup moves. It does have its limit though as it solves one piece at a time, and so it uses more moves overall. The other approach uses more mental power but fewer moves. And yes, making F and B your full-turn faces is perfectly fine. Our brains are not built well for numbers normally, so it helps to make up memory systems for the different steps of your approach. As for corners, many people do different things here. People like Tyson, for instance, memorize the flip-sequences that need to be done (like -+- or +++, etc). It's really whatever works best for you. Some people do better with rote, while others would prefer a system. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > > > > Why do you want to switch? > Is Stephan's method too slow, too hard, not hard enough? > > I could go either way, because i know EO algs and I know the PLL algs > already. but Setup moves seem hard for both systems... > > If i do choose Macky's method, I want to change the defenition of edge > orientation so that you can turn L and R with quarter turns. then F > and B must only experience half turns, instead of L and R. will this > still work? > > what about memorization? > Should I memorize numbers, or should i make a story in my head? > > What's the best way to do corners? > > any help is greatly appreciated > > Jason > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Don't do Orient edges Permute using Pochmann, because you'll be > > wasting your time orienting them. Either Use one method or the other, > > because Orient Permute does things in a different way than Pochmann. > > I am a Pochmann user, though I am going to switch over soon, if you > > wanna contact me to ask me questions please feel free to. > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > <kovacic81@> wrote: > > > > > > Hello Everyone > > > > > > I have decided to start learning to do the cube blindfolded. It was > > > very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > > > Im just gonna learn the 3x3 though... > > > > > > I've decided to learn how to solve all of the edges first. SO i solve > > > the corners and then fx the centers, and THEN look at the edges. > > > Which method should i use? What's the best way to memorize edges? > > > > > > I already know lots of edge orientation algs, so maybe i should learn > > > the OE/PE numbers method. I like the idea of Stephan's method, but I > > > can't figure out how to actually do it. With either method, I dont > > > know how to permute the edges. > > > > > > Maybe I can orient all edges, and then use Stepans method to permute? > > > > > > I have looked at Cubefreak and Stephans site. > > > are there a lot of pages on blindfolding? > > > > > > Jason > > > > > >
5252. RE: [Speed cubing group] Re: HELP ME WITH BLINDFOLD CUBING
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 13 Aug 2006 17:36:07 -0700

I use L and R quarter turns instead of F and B in my BLD solving and it's just fine. As for memorization; do whatever you find works best. I'm not anywhere near the top blindfolded cubers, but I visualize a path that the pieces need to follow (I use cycle method), and visualize which pieces need to be oriented which direction. I think its quicker to use such a direct method of memorization, but its harder to retain the information. -James _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of kovacic81 Sent: Sunday, August 13, 2006 1:01 PM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: HELP ME WITH BLINDFOLD CUBING Why do you want to switch? Is Stephan's method too slow, too hard, not hard enough? I could go either way, because i know EO algs and I know the PLL algs already. but Setup moves seem hard for both systems... If i do choose Macky's method, I want to change the defenition of edge orientation so that you can turn L and R with quarter turns. then F and B must only experience half turns, instead of L and R. will this still work? what about memorization? Should I memorize numbers, or should i make a story in my head? What's the best way to do corners? any help is greatly appreciated Jason --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Don't do Orient edges Permute using Pochmann, because you'll be > wasting your time orienting them. Either Use one method or the other, > because Orient Permute does things in a different way than Pochmann. > I am a Pochmann user, though I am going to switch over soon, if you > wanna contact me to ask me questions please feel free to. > > Craig > > --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > Hello Everyone > > > > I have decided to start learning to do the cube blindfolded. It was > > very motivating to see Chris Hardwicks 12 min 4x4 solve at nationals. > > Im just gonna learn the 3x3 though... > > > > I've decided to learn how to solve all of the edges first. SO i solve > > the corners and then fx the centers, and THEN look at the edges. > > Which method should i use? What's the best way to memorize edges? > > > > I already know lots of edge orientation algs, so maybe i should learn > > the OE/PE numbers method. I like the idea of Stephan's method, but I > > can't figure out how to actually do it. With either method, I dont > > know how to permute the edges. > > > > Maybe I can orient all edges, and then use Stepans method to permute? > > > > I have looked at Cubefreak and Stephans site. > > are there a lot of pages on blindfolding? > > > > Jason > > > [Non-text portions of this message have been removed]
5253. i need help solving with the final layer
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 01:15:29 -0000

I can solve the bottom and the first two layers very fast but need something faster for the top layer. Any ideas?
5254. [Speed cubing group] Re: More videos - US Nationals
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 01:57:33 -0000

Cool thanks for that video! i placed 2nd in that event. I am the US 2006 Megaminx Champion! Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have two more videos from U.S. Nationals available for download from > rapidshare. > > Megaminx final (11365 KB): > http://tinyurl.com/k969n > > Master Magic Final (27725 KB): > http://tinyurl.com/l2s6a > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" > <jestuber@> wrote: > > > > There's an extension for FireFox called video downloader that can > save get > > youtube movies as a .flv file I believe. > > > > > > > > -James > > > > > > > > _____ > > > > From: speedsolvingrubikscube@yahoogroups.com > > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of d_funny007 > > Sent: Saturday, August 12, 2006 1:57 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: More videos - US Nationals > > > > > > > > > You can't just upload them to YouTube? Its far more convenient. > > > > And have any random person stumble on to it and be able to view it, > > while you are not able to save a local copy... I think not. YouTube is > > pretty horrible for this sort of thing. It's "stream-based," I > > believe, so not very desirable. > > > > Speaking of which... I kinda want a download of the MathCamp video > > with Macky in it. I used to be able to download streaming media (much > > more illegal than regular piracy mind you), with certain tools, but I > > just want it legit. Is it availible somewhere else? Is it actually > > possible to save a local video off YouTube that I don't know about? > > > > Thirdly, did anyone catch a video of any of my solves (for any puzzle)? > > > > -Doug > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5255. Re: Nickname for the 6x6x6?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 05:51:33 -0000

GameOfDeath2: I think that was *you* that mentioned it way back. It was highly technical so I never really tried to grasp it. Maybe it wasn't a full solution. BTW, who are you? You are a long time poster whose identity I have been wondering about for a 3 years. In light of the anonymity the internet provides, as a moderator, I'd like to know who you are. Besides it is nice to leave a name at the end of a post. As a long time reader of your post I wonder if you have a good math background, like a PhD maybe. (optional, but I have bets on it :) ) -Doug --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > > Sure, it's not so hard to solve a 7x7x7 - but Doug was talking about solving infinite cubes > and 7 is most definitely finite. > I was asking Doug because he'd mentioned that a few years back someone had come up > with legitimate method of solving infinite cubes and I was enquiring as to this because it > seems to be easier in certain cases than others, particularly whether the lengths of the > sides can be well-ordered. > >
5256. REVIEW OF FORUM RULES
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 06:21:18 -0000

This needs to be done every now and then I think. Oh and congragulations to FrankM, Chris, Leyan, Toby, Ryan, Ravi, Craig, and Bob for their exemplary performance at this year's Nationals. If you have been cubing in a cave for the past 2 weeks: ***TOBY MAO sets the NEW WORLD RECORD of 10.48 seconds.***, piety it's not in the media as strong as we'd expect. ================================================== mrrubik67: your message 29990 has been deleted for inappropriate personal attack towards another member (2 strikes). Do watch what you say, this will not be tolorated. In slightly related news..., try to respect various countries and their cubers. It should be made fairly clear if a person is just joking around, or being sarcastic. Other things I must point out: * Every post should have a decent subject line (you know who you are o_O). (And change it when a thread drifts too much.) * No spam, soliciting, or other propaganda... duh. * No links to auctions before they are closed, unless of course you are the seller (to honor twistyfourm's policy). * Do not directly quote information you have received in a private communication without the expressed permission of the other party(s). * No swear words, threats, racism, sexism, and the like... use your best judgement noting that there are people that read from a great range of age and ethnicity. * off-topic posts are welcome (more or less), but should be labeled as such * Due to the huge delay in posts showing up, many have been double/multi- posting. This is okay, the second post will usually be deleted by a moderator momentarily (yes, someone checks every half hour becasue I have no life), unless it was meant as an edit or has extra material. Thus, try to reply to the first post only. Also, due to it's unreliablity, you might want to save what you post to a text file just as a temporary backup. * Posts <= 4 chracters are automatically deleted. * Posts that don't really add anything to a topic will be deleted at our discretion. (The younger members here should note this, seeing as a majority of this infraction seems to be made by minors - by leaving quick remarks.) * Three infractions and you will be banned (though not set in stone). * "Double Posts" - posting more than once at a time. Many other fourms frown on this. However this is actually a good thing here. If you have things to say in multiple threads, it is best to post replys to each separately even if they looked closely stacked together in time. * Have a standard "is of a graphic nature" warning/disclaimer before posting [links to] pictures of not yet healed tattos... * Side-note: if you've been posting here for over 3 years and we still aren't entirely sure your real identity, that is bad (actually there is nothing we can do about it, lol). (this list is subject to changes from Chris of course) That is all I can think of off the top of my head, I'm sure Chris can make a *more offical* listing. In general, just try to respect other members. BTW, Chris and I love seeing how activity here seems to be rebounding lately. -Doug p.s. I won 3rd place on 5x5, and 4th on 2x2 at Nations! Go Me :).
5257. Forum Milestone! (passed 30000)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 06:30:25 -0000

Congratulations to Clancy for unknowingly making post #30000. Yippy!!! Hem..., 1650 members (most of which are people who have lost their passwords and/or no longer visit I suspect, but still). -Doug
5258. Re: i need help solving with the final layer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 06:34:29 -0000

What are you currently using to attack the "Final Layer Problem"? I don't know anything about the way you solve or your times/background, but I'm guessing that many people will recommend learning a 2-step Orientation followed by PLL (permute all, ~13 cases) in order to head towards the mainstream. Personally, I also offer the route of learning CLL/ELL (all corners, then all edges), but it's much more exotic these days. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...> wrote: > > I can solve the bottom and the first two layers very fast but need > something faster for the top layer. Any ideas?
5259. Re: The Rubik's Chicken (humor)
From: "Josef Jelinek" <josef.jelinek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 10:29:14 -0000

This reminds me of a one year old strip from wulffmorgenthaler http://wulffmorgenthaler.com/strip.aspx?id=707567e7-75dc-4f60-bbe5-a77452087926 Very funny to a cuber, right? ;-) Josef --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > > Something funny from The Onion: > > "Hasbro Concedes World Not Ready for Rubik's Chicken" > > http://www.theonion.com/content/node/51372 > > I'm thinking someone here could probably make one (not out of a *real* > chicken, of course). > > yeff >
5260. Re: REVIEW OF FORUM RULES
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 12:15:13 -0000

> mrrubik67: your message 29990 has been deleted for inappropriate > personal attack towards another member (2 strikes). Do watch what > you say, this will not be tolorated. In slightly related news..., > try to respect various countries and their cubers. That's right, hide it away so they cannot discuss it normally so that the issue is not resolved. > * No swear words My views on this issue have been posted on the other forum. > * Have a standard "is of a graphic nature" warning/disclaimer before > posting [links to] pictures of not yet healed tattos... Graphic? Graphic?! I'll show you graphic... Aside from this the rest seem to stand up quite well. I wasn't aware that there were rules here and I seemed to get on quite well :) Maybe some people need babysitting. ~Thom
5261. Re: Forum Milestone! (passed 30000)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 14:52:29 -0000

It is a shame that such a milestone should be reached with such an unhappy post, including the line "go cry somewhere else baby L8R". Is this a sign of the direction our community has headed? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Congratulations to Clancy for unknowingly making post #30000. Yippy!!! > Hem..., 1650 members (most of which are people who have lost their > passwords and/or no longer visit I suspect, but still). > > > -Doug >
5262. Limericks
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 15:36:25 -0000

Why not start a contest in limericks related to the cube? Here just a prototype: There is a young man from Germany, who is cubing in harmony. He´s the best of us all. May his star not fall very, very suddenly! R
5263. Re: [Speed cubing group] Re: Forum Milestone! (passed 30000)
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 08:56:51 -0700

On Aug 14, 2006, at 7:52, Tim Reynolds wrote: > It is a shame that such a milestone should be reached with such an > unhappy post, including the line "go cry somewhere else baby L8R". Is > this a sign of the direction our community has headed? No, it was just an isolated incident. Glad I could help. - - - - - - - - - - - - "The mind is like a parachute. It doesn't work unless it's open." --- Frank Zappa Lars Petrus - lars@... http://lar5.com
5264. Re: [Speed cubing group] Re: Forum Milestone! (passed 30000)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 09:08:16 -0700 (PDT)

sorry if the nature of my post offends anyone, the constant slamming of olympic cubes makes me feel the same way, its horrible to rip on the efforts of someone else trying to create something. i know mrrubik is a puzzle builder himself, but if he would have had to buy the mass production machines to make the tiles, printouts, and strings for his double create the cube, i'm sure he'd be singing a different song. ----- Original Message ---- From: Tim Reynolds <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 14, 2006 7:52:29 AM Subject: [Speed cubing group] Re: Forum Milestone! (passed 30000) It is a shame that such a milestone should be reached with such an unhappy post, including the line "go cry somewhere else baby L8R". Is this a sign of the direction our community has headed? --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007 <no_reply@.. .> wrote: > > Congratulations to Clancy for unknowingly making post #30000. Yippy!!! > Hem..., 1650 members (most of which are people who have lost their > passwords and/or no longer visit I suspect, but still). > > > -Doug > [Non-text portions of this message have been removed]
5265. Re: Limericks
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 19:52:34 -0000

I'll give it a shot: Cubing in an public place A man invaded my space. He said with a scoff "just peel the stickers off!" So I punched him right in the face. The Rubik's Cube's an addiction, The source of much spousal friction. I've been practicing plenty. If I could just get sub 20! Perhaps that would end this affliction! (ok, not true about spousal friction) Let's hear some more! Daniel --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > Why not start a contest in limericks related to the cube? > Here just a prototype: > > There is a young man from Germany, > who is cubing in harmony. > He´s the best of us all. > May his star not fall > very, very suddenly! > > R >
5266. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 20:01:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > GameOfDeath2: I think that was *you* that mentioned it way back. It > was highly technical so I never really tried to grasp it. Maybe it > wasn't a full solution. Can't have been me. I posted something on infinite cubes but it was earlier this year, not years ago. My post only looked at infinire cubes with side length of a certain order type, but it was a full solution for those order types. > > BTW, who are you? You are a long time poster whose identity I have > been wondering about for a 3 years. In light of the anonymity the > internet provides, as a moderator, I'd like to know who you are. > Besides it is nice to leave a name at the end of a post. I'm not really a cubist - I'm just a mathematician - at least I used to be. > > As a long time reader of your post I wonder if you have a good math > background, like a PhD maybe. (optional, but I have bets on it :) ) > I'm not taking that bet. Don't want to lose. : ) Game Of Death 2 > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > > > > > Sure, it's not so hard to solve a 7x7x7 - but Doug was talking > about solving infinite cubes > > and 7 is most definitely finite. > > I was asking Doug because he'd mentioned that a few years back > someone had come up > > with legitimate method of solving infinite cubes and I was > enquiring as to this because it > > seems to be easier in certain cases than others, particularly > whether the lengths of the > > sides can be well-ordered. > > > > >
5267. Re: Nickname for the 6x6x6?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 20:51:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > As a long time reader of your post I wonder if you have a good math > background, like a PhD maybe. (optional, but I have bets on it :) ) How could you forget this epic battle? http://tinyurl.com/fnwq3 Stefan
5268. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 Aug 2006 22:06:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .> wrote: > > > > As a long time reader of your post I wonder if you have a good math > > background, like a PhD maybe. (optional, but I have bets on it :) ) > > How could you forget this epic battle? > http://tinyurl.com/fnwq3 > > Stefan > I'd forgotten about that!
5269. Nickname for the 6x6x6 = Devil Cube?
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 05:40:05 -0000

All -- Just out of curiousity, could one nickname for the 6x6x6 cube be "Devil Cube"? Seems obvious, given the 6-6-6 symbolism. I'd bet this has been mentioned before. I'd also bet many folks of a more religious bent might not be too thrilled with the nickname. Just thought I'd toss it out there, yeff
5270. Lost Items at Nationals (I lost my Magic)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 08:19:42 -0000

I'm suprised this hasn't been started already, but I guess that is a good thing. I did hear that plenty of people left things at Clancy's place though, but that is all taken care of I think. Okay so I know this is a total shoot in the dark, but: Going through my stuff again, I am now pretty sure that I lost my main speed-Magic. It is a Harry Potter magic in relatively good condition. I have now started to place logo stickers on my magic- inserts to identify them in competitions, but this one doesn't have any markings. I would definately recognize it if I saw it up close for certain scratches though. I re-strung it in a distinctive way (for those of you that string). I have no idea what happened to it. I know I had it Sunday afternoon, and didn't have it Tuesday. Likely candidates are that I left it at one of the local's place, or that Craig or Bob ininvertantly took it (things shuffling around in the trunk perhaps?). I suppose I could have left it in the competition area... that would suck, because it would then be practically untraceable. Looking at the bigger picture, I have 5 brand new magics that I could start using. Thus it's not *that* big of a deal. Now if it was my main 3x3 or 5x5 then I'd certainly be out for blood! -Doug
5271. Question
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 08:30:53 -0000

How to swap two adjacent edges in the last layer, not disturbing the other two? R
5272. Re: Limericks
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 10:27:10 -0000

First limerick applies to me, except I swore at him. Hahaha, spousal friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@... > wrote: > > I'll give it a shot: > > Cubing in an public place > A man invaded my space. > He said with a scoff > "just peel the stickers off!" > So I punched him right in the face. > > The Rubik's Cube's an addiction, > The source of much spousal friction. > I've been practicing plenty. > If I could just get sub 20! > Perhaps that would end this affliction! > > (ok, not true about spousal friction) > > Let's hear some more! > Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > Why not start a contest in limericks related to the cube? > > Here just a prototype: > > > > There is a young man from Germany, > > who is cubing in harmony. > > He´s the best of us all. > > May his star not fall > > very, very suddenly! > > > > R > > >
5273. Re: Question
From: "Tyson Mao" <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 15:41:41 -0000

The best way is to probably take apart your cube and swap two edges. It's far faster than using the 3x3x3 edge-parity algorithm. --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in the last layer, not disturbing the > other two? > R >
5274. Re: Question
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 16:00:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in the last layer, not disturbing the > other two? > R > R' U L' U2 R U' R' U2 R L U' swaps UB and UL, for example.
5275. Re: [Speed cubing group] Re: Question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 Aug 2006 18:17:08 +0200

It´s a newbie trying to solve the cube for the first time in his life, who asked me. Shall I advice him to throw the cube away? R From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 15, 2006 5:41 PM Subject: [Speed cubing group] Re: Question The best way is to probably take apart your cube and swap two edges. It's far faster than using the 3x3x3 edge-parity algorithm. --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in the last layer, not disturbing the > other two? > R > [Non-text portions of this message have been removed]
5276. Re: [Speed cubing group] Re: Question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 Aug 2006 19:48:44 +0200

You are an angel! (Not everebody is). R ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 15, 2006 6:00 PM Subject: [Speed cubing group] Re: Question --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > > How to swap two adjacent edges in the last layer, not disturbing the > other two? > R > R' U L' U2 R U' R' U2 R L U' swaps UB and UL, for example. [Non-text portions of this message have been removed]
5277. Re: Lost Items at Nationals (I lost my Magic)
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 20:11:52 -0000

I checked my bag, no Potter Magic. Sorry to hear that man. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm suprised this hasn't been started already, but I guess that is a > good thing. I did hear that plenty of people left things at Clancy's > place though, but that is all taken care of I think. > > Okay so I know this is a total shoot in the dark, but: > > Going through my stuff again, I am now pretty sure that I lost my > main speed-Magic. It is a Harry Potter magic in relatively good > condition. I have now started to place logo stickers on my magic- > inserts to identify them in competitions, but this one doesn't have > any markings. I would definately recognize it if I saw it up close > for certain scratches though. I re-strung it in a distinctive way > (for those of you that string). > > I have no idea what happened to it. I know I had it Sunday > afternoon, and didn't have it Tuesday. > > Likely candidates are that I left it at one of the local's place, or > that Craig or Bob ininvertantly took it (things shuffling around in > the trunk perhaps?). I suppose I could have left it in the > competition area... that would suck, because it would then be > practically untraceable. > > Looking at the bigger picture, I have 5 brand new magics that I > could start using. Thus it's not *that* big of a deal. Now if it was > my main 3x3 or 5x5 then I'd certainly be out for blood! > > > -Doug >
5278. Re: BOB BURTON BLD VIDEO
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 Aug 2006 20:12:31 -0000

hahaha sorry. i'll make a real one. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > man i just saw Bob Burton's 2x2x2 bld video and that was crap man! you couldn't even see his solve! for all i know he was just fumbling around with the cube down there then ditched it at the last second for a new 2x2x2 cube! i was reallllly disappointed > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
5279. PLL HELP/ Blindfold hElp
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 02:47:27 -0000

HELLO EVERYONE first of all thank you to those who responded to my blindfold/help wanted post. After 2 days i have decided to definitely use Stephan's method for blind folding. I like the idea of 24 objects for the edges, and using a story instead of numbers. When I have to remember numbers, i usually need to come up with a story anyway. I want to use a different edge for buffering (same 2 corners). I'm experimenting with using different slots on the top slice. Setup moves are easier for some pieces, but harder for others. I don't know why i feel the need to differ. WHAT is a good PLL for switching URF/URB, and UF/UB? I have found some online for URB/ULB and UR/UL, but I would like to have no set up moves. (I don't use PLLs; This is for Blindfolding) Thanks again Jason K
5280. Re: PLL HELP/ Blindfold hElp
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 03:25:24 -0000

I don't see what's wrong with just using the PLL, it's pretty fast. This probably won't help you much, but I would just do: y' ((R'URU')R2) y' (R'U'RU) z'y (RUR'U') (Rld') Oh and for the record, I don't use PLL in my nomral speedsolving much either, but I do like to use this for BLD. Although I prefer to setup into either T-Perm, Y-Perm, N-Perm, or one of the J/L's (in that order of preference). I am less prone to mistakes with those. I can't remember that much information at once, about the 24 edge stickers. It's just so convienent with things like hex-flips to get rid of EO in the first 5s after donning the bld. But I want to point out that I no longer use numbers either. I stopped using them for CP a while ago, and have been trying to not use them for EP either not. For both cO and EO I plan out all the turns in advanced and try to get that out of the way as fast as possible. Well I use numbers for 4x4 edges :), and stores for the centers I guess. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > HELLO EVERYONE > > first of all > thank you to those who responded to my blindfold/help wanted post. > > After 2 days i have decided to definitely use Stephan's method for > blind folding. I like the idea of 24 objects for the edges, and using > a story instead of numbers. When I have to remember numbers, i > usually need to come up with a story anyway. > > I want to use a different edge for buffering (same 2 corners). > I'm experimenting with using different slots on the top slice. Setup > moves are easier for some pieces, but harder for others. I don't know > why i feel the need to differ. > > WHAT is a good PLL for switching URF/URB, and UF/UB? > > I have found some online for URB/ULB and UR/UL, but I would like to > have no set up moves. (I don't use PLLs; This is for Blindfolding) > > Thanks again > > > Jason K >
5281. Re: [Speed cubing group] Re: Question
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 02:55:07 -0400

If you made the circumstances of your question more clear, we would be able to help you. -Tyson On Aug 15, 2006, at 1:48 PM, Rune Wesström wrote: > You are an angel! (Not everebody is). > R > ----- Original Message ----- > From: Johannes Laire > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15, 2006 6:00 PM > Subject: [Speed cubing group] Re: Question > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@...> wrote: > > > > > > How to swap two adjacent edges in the last layer, not disturbing the > > other two? > > R > > > > R' U L' U2 R U' R' U2 R L U' swaps UB and UL, for example. > > [Non-text portions of this message have been removed] > > >
5282. Re: [Speed cubing group] Re: Question
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 02:55:31 -0400

No, you should figure out what method he was using, and why exactly he was asking the question. Then deal with it. -Tyson On Aug 15, 2006, at 12:17 PM, Rune Wesström wrote: > It´s a newbie trying to solve the cube for the first time in his life, > who asked me. Shall I advice him to throw the cube away? > R > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 15, 2006 5:41 PM > Subject: [Speed cubing group] Re: Question > > The best way is to probably take apart your cube and swap two edges. > It's far faster than > using the 3x3x3 edge-parity algorithm. > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@...> > wrote: > > > > > > How to swap two adjacent edges in the last layer, not disturbing the > > other two? > > R > > > > [Non-text portions of this message have been removed] > > >
5283. [Speed cubing group] Re: Question
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 07:48:28 -0000

Uhh Rune, I find your comment pretty offensive.
5284. Re: [Speed cubing group] Re: Question
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 16 Aug 2006 10:24:59 +0200

Please, explain which! ----- Original Message ----- From: goodxy2002 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 16, 2006 9:48 AM Subject: [Speed cubing group] Re: Question Uhh Rune, I find your comment pretty offensive. [Non-text portions of this message have been removed]
5285. Who is this?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 02:01:45 -0700

http://video.google.co.uk/videoplay?docid=-6818397044400206096 It's time for a smack down. Just skip to the end, and you'll see why. -Tyson
5286. Re: Who is this?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 09:47:52 -0000

HAHAHAHA! --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > It's time for a smack down. Just skip to the end, and you'll see why. > > -Tyson >
5287. New stuff for once
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 09:52:53 -0000

US Nationals Report: http://www.cubewhiz.com/experiences/nationals2006.html Team Blindfold Page: http://www.cubewhiz.com/teambld.html Enjoy. ~ Bob
5288. Re: [Speed cubing group] Re: Who is this?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 03:20:24 -0700

Okay, I retract my smack down request. The television studio wanted a blindfold solve in under 1 minute and it wanted it guaranteed correct the first time. -Tyson On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > HAHAHAHA! > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > wrote: > > > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > It's time for a smack down. Just skip to the end, and you'll see > why. > > > > -Tyson > > > > >
5289. Re: [Speed cubing group] Re: Who is this?
From: Tyson Mao <tmao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 03:24:23 -0700

Though, I advise, even though it might be difficult, to resist pressure from the media to do things which do not accurately portray the ability of yourself or the Rubik's Cube community. BLD cubers will start getting crap now about that guy who can "blindfold solve in 29 seconds." -Tyson On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > Okay, I retract my smack down request. The television studio wanted a > blindfold solve in under 1 minute and it wanted it guaranteed correct > the first time. > > -Tyson > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > HAHAHAHA! > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > > wrote: > > > > > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > > > It's time for a smack down. Just skip to the end, and you'll see > > why. > > > > > > -Tyson > > > > > > > > > > > >
5290. [Speed cubing group] Re: Who is this?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 10:38:29 -0000

Man why google... That means I can't see it; what's so funny? I have a better idea, why don't BLD cubers do a video of themselves doing it in 25sec including memorization (of course, having only, say, four cycles)... --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> wrote: > > Though, I advise, even though it might be difficult, to resist pressure > from the media to do things which do not accurately portray the ability > of yourself or the Rubik's Cube community. BLD cubers will start > getting crap now about that guy who can "blindfold solve in 29 > seconds." > > -Tyson > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay, I retract my smack down request. The television studio wanted a > > blindfold solve in under 1 minute and it wanted it guaranteed correct > > the first time. > > > > -Tyson > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > > > HAHAHAHA! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > http://video.google.co.uk/videoplay?docid=- 6818397044400206096 > > > > > > > > It's time for a smack down. Just skip to the end, and you'll see > > > why. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > >
5291. Re: BOB BURTON BLD VIDEO
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 10:41:06 -0000

C'mon Bob, why couldn't you just do it with a blindfold on? You HAVE a blindfold, so why do you show us a vid of you doing it under the table? :P Well, it's better than Tyson's 1:13.37 3x3 BLD solve. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > hahaha sorry. i'll make a real one. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > <m_trujillo_t@> wrote: > > > > man i just saw Bob Burton's 2x2x2 bld video and that was crap man! > you couldn't even see his solve! for all i know he was just fumbling > around with the cube down there then ditched it at the last second for > a new 2x2x2 cube! i was reallllly disappointed > > > > > > --------------------------------- > > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone > call rates. > > > > [Non-text portions of this message have been removed] > > >
5292. Re: BOB BURTON BLD VIDEO
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 10:52:26 -0000

I didn't want to take the blindfold out of my bag. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > C'mon Bob, why couldn't you just do it with a blindfold on? You HAVE a > blindfold, so why do you show us a vid of you doing it under the > table? :P Well, it's better than Tyson's 1:13.37 3x3 BLD solve. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > hahaha sorry. i'll make a real one. :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > > <m_trujillo_t@> wrote: > > > > > > man i just saw Bob Burton's 2x2x2 bld video and that was crap man! > > you couldn't even see his solve! for all i know he was just fumbling > > around with the cube down there then ditched it at the last second > for > > a new 2x2x2 cube! i was reallllly disappointed > > > > > > > > > --------------------------------- > > > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone > > call rates. > > > > > > [Non-text portions of this message have been removed] > > > > > >
5293. Re: [Speed cubing group] Re: Who is this?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 13:30:03 +0200

I had the same thing at the Czech Open : television wanted me to make a blindfold solve because they couldn't wait until the afternoon for the BLD event. So to make it short they agreed that I do a fake solve (anyway they were not going to show it completely on TV). All they wanted to have was some guy wearing a blindfold solving a rubik's cube. So I made one corner cycle and one edge cycle (with some setup moves so that it looked a bit scrambled) so that they were happy. Hopefully you cannot see the time on the timer (I think it was 1:12). (If you want a real TV BLD solve of mine, look at the TV apperance for the Belgian Open, that one was a successful official solve.) But I completely agree with Tyson's point of view. Otherwise we will bump with other's people saying "I saw some guy doing much faster than you." And how would you expect them to react if you tell them that what they saw was fake ? Gilles. 2006/8/16, Timothy Sun <linkpoke@...>: > > Man why google... That means I can't see it; what's so funny? I have a > better idea, why don't BLD cubers do a video of themselves doing it in > 25sec including memorization (of course, having only, say, four > cycles)... > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao <tmao@...> > wrote: > > > > Though, I advise, even though it might be difficult, to resist > pressure > > from the media to do things which do not accurately portray the > ability > > of yourself or the Rubik's Cube community. BLD cubers will start > > getting crap now about that guy who can "blindfold solve in 29 > > seconds." > > > > -Tyson > > > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > > > Okay, I retract my smack down request. The television studio > wanted a > > > blindfold solve in under 1 minute and it wanted it guaranteed > correct > > > the first time. > > > > > > -Tyson > > > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > > > > > HAHAHAHA! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tmao@> > > > > wrote: > > > > > > > > > > http://video.google.co.uk/videoplay?docid=- > 6818397044400206096 > > > > > > > > > > It's time for a smack down. Just skip to the end, and you'll > see > > > > why. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
5294. Re: [Speed cubing group] Re: Who is this?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 14:04:30 -0300 (ART)

Haha...that is not a BLD solve...is a speed bld solve... Pedro Tyson Mao <tmao@...> escreveu: Though, I advise, even though it might be difficult, to resist pressure from the media to do things which do not accurately portray the ability of yourself or the Rubik's Cube community. BLD cubers will start getting crap now about that guy who can "blindfold solve in 29 seconds." -Tyson On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > Okay, I retract my smack down request. The television studio wanted a > blindfold solve in under 1 minute and it wanted it guaranteed correct > the first time. > > -Tyson > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > HAHAHAHA! > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@...> > > wrote: > > > > > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > > > It's time for a smack down. Just skip to the end, and you'll see > > why. > > > > > > -Tyson > > > > > > > > > > > > --------------------------------- Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! [Non-text portions of this message have been removed]
5295. [Speed cubing group] Re: Who is this?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 19:38:16 -0000

I think I've seen this guy on Youtube before -- I recognize the face and his cube. I do believe it's his method (speedblindsolving, similar to one of Hardwick's videos). On the video he solves it blind in like 18 seconds using speedsolve approaches. I could be incorrect, but regardles I'll try to get that link later to doublecheck. Edit: http://www.youtube.com/watch?v=38TfwmxClR4 Hahahha just thought this was pretty funny :P Couldn't find the other videos but I know they're on there somewhere -- they're all sitting like at a public restaurant (maybe a McDonalds or a sit-down subway food court) with separated Stackmat timer pads. Marcus Stuhr Wharton & CAS '09 University of Pennsylvania --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Haha...that is not a BLD solve...is a speed bld solve... > > Pedro > > Tyson Mao <tmao@...> escreveu: > Though, I advise, even though it might be difficult, to resist pressure > from the media to do things which do not accurately portray the ability > of yourself or the Rubik's Cube community. BLD cubers will start > getting crap now about that guy who can "blindfold solve in 29 > seconds." > > -Tyson > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > Okay, I retract my smack down request. The television studio wanted a > > blindfold solve in under 1 minute and it wanted it guaranteed correct > > the first time. > > > > -Tyson > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > > > HAHAHAHA! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tmao@> > > > wrote: > > > > > > > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > > > > > It's time for a smack down. Just skip to the end, and you'll see > > > why. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! > > [Non-text portions of this message have been removed] >
5296. Re: [Speed cubing group] Re: Who is this?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 22:01:14 +0200

Excuse me but why do you show us a guy hammerring a rubik's cube ? (I might not have understood :-( (though it's a funny video :-), too bad for the game cube :-() Gilles. 2006/8/16, kyuubree <no_reply@yahoogroups.com>: > > I think I've seen this guy on Youtube before -- I recognize the face > and his cube. I do believe it's his method (speedblindsolving, similar > to one of Hardwick's videos). On the video he solves it blind in like > > 18 seconds using speedsolve approaches. I could be incorrect, but > regardles I'll try to get that link later to doublecheck. > > Edit: http://www.youtube.com/watch?v=38TfwmxClR4 > > > Hahahha just thought this was pretty funny :P > > Couldn't find the other videos but I know they're on there somewhere > -- they're all sitting like at a public restaurant (maybe a McDonalds > or a sit-down subway food court) with separated Stackmat timer pads. > > Marcus Stuhr > Wharton & CAS '09 > University of Pennsylvania > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > > wrote: > > > > Haha...that is not a BLD solve...is a speed bld solve... > > > > Pedro > > > > Tyson Mao <tmao@...> escreveu: > > > Though, I advise, even though it might be difficult, to > resist pressure > > from the media to do things which do not accurately portray the ability > > of yourself or the Rubik's Cube community. BLD cubers will start > > getting crap now about that guy who can "blindfold solve in 29 > > seconds." > > > > -Tyson > > > > On Aug 16, 2006, at 3:20 AM, Tyson Mao wrote: > > > > > Okay, I retract my smack down request. The television studio wanted a > > > blindfold solve in under 1 minute and it wanted it guaranteed correct > > > the first time. > > > > > > -Tyson > > > > > > On Aug 16, 2006, at 2:47 AM, Bob Burton wrote: > > > > > > > HAHAHAHA! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao <tmao@> > > > > wrote: > > > > > > > > > > http://video.google.co.uk/videoplay?docid=-6818397044400206096 > > > > > > > > > > It's time for a smack down. Just skip to the end, and you'll see > > > > why. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador > agora! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5297. fun word
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 20:11:16 -0000

I learned a new word today: prestidigitation http://tinyurl.com/mxsyg While speedcubing doesn't seem like a true "trick" to me (we actually do exactly what it looks like we're doing), I still like the word. :-) Matt
5298. Full CMLL Algorithm Set
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 Aug 2006 21:42:43 -0000

Yay! This has been in the works for a while and I've finally finished. These are the algs I use to average sub-16. Enjoi! http://www.snkenjoi.com/cmll/ ~Thom
5299. Re: Full CMLL Algorithm Set
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 06:35:30 -0000

- GOOD job.. and good job on a 16 sec avg. Its good to see another 15s cuber using ROUX (besides Gilles i mean). I will be there soon enough... once i actually finish learning CMLL We use a lot of the same algs, but you definetely have a couple i haven't seen before. I use a U' adjustment for D and G. ANd a U2 adjustment for E and F. WIerd, but it helps me see the corners better. Its my goal to have all CMLL cases end in R/r. Im tring to eliminate anything that ends with F or B. I like not having to align centers during F2B, and just doing it at the end of my CMLL Alg. Jason -- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Yay! > > This has been in the works for a while and I've finally finished. > These are the algs I use to average sub-16. Enjoi! > > http://www.snkenjoi.com/cmll/ > > ~Thom >
5300. Re: [Speed cubing group] Full CMLL Algorithm Set
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 08:35:31 +0200

Looks great :-) Just a question : what does 'cmll' stand for ? Thanks, Gilles. 2006/8/16, thomkirjava <snkenjoi@...>: > > Yay! > > This has been in the works for a while and I've finally finished. > These are the algs I use to average sub-16. Enjoi! > > http://www.snkenjoi.com/cmll/ > > ~Thom > > > [Non-text portions of this message have been removed]
5301. T PERM that flips 2 edges??
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 06:49:12 -0000

DOES anyone know if this alg exists? I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR I'm checking it on RONs cube applet, but no solutions so far. I also looked on bernards list of 1211 last layer cases, but found nothing that worked. I'm using it for Blindfolding with Stephan's method. This could save doing set up moves for a few awkward cases. can anyone help me with this? jason
5302. Re: T PERM that flips 2 edges??
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 06:59:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but no solutions so far. > I also looked on bernards list of 1211 last layer cases, but found > nothing that worked. > > I'm using it for Blindfolding with Stephan's method. > This could save doing set up moves for a few awkward cases. > can anyone help me with this? > > jason > Sure it exists. Which edges do ou want to flip though? If it is also the ones you are switching then U L2 B2 U F2 U' B2 F2 U' B F' L F2 L B' F" U' L2 works -this might not be optimal.
5303. Re: T PERM that flips 2 edges??
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 07:10:30 -0000

R2B'R'BR'F'U'FRUR'U' is very finger tricky. --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@> wrote: > > > > DOES anyone know if this alg exists? > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking it on RONs cube applet, but no solutions so far. > > I also looked on bernards list of 1211 last layer cases, but found > > nothing that worked. > > > > I'm using it for Blindfolding with Stephan's method. > > This could save doing set up moves for a few awkward cases. > > can anyone help me with this? > > > > jason > > > > Sure it exists. Which edges do ou want to flip though? If it is also the ones you are > switching then > U L2 B2 U F2 U' B2 F2 U' B F' L F2 L B' F" U' L2 > works -this might not be optimal. >
5304. Re: T PERM that flips 2 edges??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 07:12:57 -0000

A known weakness of Ron's applet are cases with just two 2-cycles. I punched it in ACube and it took less than 1 minute including typing the case. Try: ((R'FR)F2')UF((RUR')F')U'F Or mirrored F<->B and rotated looks pretty good: (lU'R'U2)F'U'(R'F'R)d(RU') (yx) Well here's a complete list of FTM optimals to your hearts content: U F2 L F L' F R U R' F' U' F U R U' R' F' U F R B' R B R2 U' B2 L' B' L B' R' U' R B U B' U' R' U R B U' B' R' F R' F' R2 F' U F R U' R' F' U' F2 R' F' R F' U F R U' R' F' L F' L' F2 U' F' R B U' B' R' F R' D R' D' R2 B U' B' R' U R B U B2 R B R' B U' B' R' U R B L' B L B2 U B R' F' U F R B' R D' R D R2 R B' R' B2 U' B' R' U' R B U B' R2 D R D' R F' R B U B' R' F R2 D' R' D R' B R' F' U' F R B' R2 F R F' R B U B' R' U' R U R2 B' R' B R' F' U' F R U R' U' R' F R F2 U F R U R' F' U' F All of these are length (13q,12f,12s). Hope this helps. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but no solutions so far. > I also looked on bernards list of 1211 last layer cases, but found > nothing that worked. > > I'm using it for Blindfolding with Stephan's method. > This could save doing set up moves for a few awkward cases. > can anyone help me with this? > > jason >
5305. Move Master Magic Metal Clips using flips?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 07:26:40 -0000

Problem. So I was fiddling around with my newly made MM. I assembled it so that there would be exactly one clip per tile side and hence evenly distributed. I just noticed that now that half the clips have shifted over on both sides! I didn't know this would even be possible using nomral flips, but appearntly I did some sort of "double inversion/convolution" in the same direction or something (actually I just made up those words, I'm not sure what it would be called). I have half the tiles without clips and half with two clips - on the front and then also on the back (except for the 4 corner tiles on the back that have 1 each). I managed this, by doing a full scramble on it and trying to get back to starting-state. (I didn't make an observation at that point.) Then I tried to get to the end-state without using a "method", but rather just playing around with it and using a few "magic algs" I know. Can someone plz offer a suggestion to help me out??? *looks at Jaap, Bob, and Craig* I'm tempted to restring it and never again mixing it up, seeing as how I didn't do a perfect job in the first place and that I'm quite fast at stringing. -Doug BTW, I can see how that alg Thomkirjava posted above is full of triggers, I kinda like it. Good work on the CMLL page btw, I went through and tried every alg. It might not be completely typo-free though. I'll go though it again if I get the chance.
5306. Re: [Speed cubing group] fun word
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 Aug 2006 14:03:30 +0200

But "trick" is also defined as a "cunning action" (not necessarily with the intention to decieve). And that implies that "prestidigitation" can well be applied to a cubist (alas, not to me). R ----- Original Message ----- From: Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 16, 2006 10:11 PM Subject: [Speed cubing group] fun word I learned a new word today: prestidigitation http://tinyurl.com/mxsyg While speedcubing doesn't seem like a true "trick" to me (we actually do exactly what it looks like we're doing), I still like the word. :-) Matt [Non-text portions of this message have been removed]
5307. Re: US Nationals results on speedcubing.com
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 15:51:02 -0000

Hi everyone, The results page is posted to speedcubing.com and also the world records page and former world records page have been updated. I don't have time today to finish the national records and personal best times update, but I will try to either finish them or at least have them mostly finished before Ron gets back on the 19th. Sorry for the delay, I've been working long hours lately and finally had a break to work on this stuff again today. I'll try to finish the national records and any new personal best times for all categories ASAP, or at least have them most of the way done before Ron gets back. Chris
5308. Re: T PERM that flips 2 edges??
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 13:30:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR Next time write LU<=>UR. I use these: LU: (l2 F' l' U l') (F' U') (F R U R' U') LF: (l F' l' U l') (F' U') (F R U R' U' l) LD: (F' l' U l') (F' U') (F R U R' U' l2) LB: (l' F' l' U l') (F' U') (F R U R' U' l') Btw, that does *not* flip 2 edges, it just swaps them. At least that's my view. Stefan
5309. Re: T PERM that flips 2 edges??
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 11:49:15 -0000

Well I guess it was only a matter of time before someone else came up wit ha similar idea. Stefan and I had been working on a project that is alg intensive that shoots from UR to whatever spot you want, so you never have to do setup moves. The only alg I use from it so far is: x' R2 U' R' U l' F' U' F R U R' U' ITs fairly fast to execute, but remember to do R2 at the start, instead of R...*evil rutgers* Craig --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but no solutions so far. > I also looked on bernards list of 1211 last layer cases, but found > nothing that worked. > > I'm using it for Blindfolding with Stephan's method. > This could save doing set up moves for a few awkward cases. > can anyone help me with this? > > jason >
5310. Re: [Speed cubing group] T PERM that flips 2 edges??
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 13:42:03 -0400

On 8/17/06, kovacic81 <kovacic81@...> wrote: > > DOES anyone know if this alg exists? > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > I'm checking it on RONs cube applet, but no solutions so far. > I also looked on bernards list of 1211 last layer cases, but found > nothing that worked. You can find this algorithm on my page here: http://puzzlingaddiction.com/Cube/ll-algs/ Click on row 4, column 6: http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 Click on the second picture: http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?coll=0101,0000,0132 The case you are looking for is row 1, column 3: (U) R U' R' F' U F R B' R B R2 All of the algorithms from these pages are from Bernard's list, although I'm thinking of adding more algorithms to the pages that have more finger tricks.
5311. Re: T PERM that flips 2 edges??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 18:37:15 -0000

In that case it should have been UFR<=>URB as well as LU<=UR. But yes I agree with Stefan. I also agree with the wording that it does *not* flip them. But this is more the thinking of someone that uses the bld method you and Stefan are using, that is "sticker-based". I guess techincally you could say "swap edges while changing their orientation. In every definition of EO, I can think of, it is changed. Moreover, it takes an odd number of quarter turns in this case to move the edge itself in the desired manner. -Doug > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > Next time write LU<=>UR. > > I use these: > LU: (l2 F' l' U l') (F' U') (F R U R' U') > LF: (l F' l' U l') (F' U') (F R U R' U' l) > LD: (F' l' U l') (F' U') (F R U R' U' l2) > LB: (l' F' l' U l') (F' U') (F R U R' U' l') > > Btw, that does *not* flip 2 edges, it just swaps them. At least that's > my view. > > Stefan >
5312. Re: T PERM that flips 2 edges??
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 20:04:18 -0000

> x' R2 U' R' U l' F' U' F R U R' U' > > ITs fairly fast to execute, but remember to do R2 at the start, > instead of R...*evil rutgers* > > Craig Hmm...looks like you gave up blaming the algorithm, so now you're blaming Rutgers as a school for making you mess up? Tim
5313. Re: T PERM that flips 2 edges??
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 20:05:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > In every definition of EO, I can think of, it is changed. I know 1024 EO definitions where it does *not* change. Stefan
5314. Re: T PERM that flips 2 edges??
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 20:20:38 -0000

- A BIG 'THank you' to all who responded I didn't expect so many responses I've decided to go with (R2 B')(R'BR')(F'U'F)(RURU') It's the same one thom suggested, and it was in Doug's list too. Craig uses it and so does Stefan, so I guess I will too. (I'm still gonna use R2U'R2UR2yR2UR2u'R2D for T perms though). jason -- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Well I guess it was only a matter of time before someone else came up > wit ha similar idea. Stefan and I had been working on a project that > is alg intensive that shoots from UR to whatever spot you want, so you > never have to do setup moves. The only alg I use from it so far is: > > x' R2 U' R' U l' F' U' F R U R' U' > > ITs fairly fast to execute, but remember to do R2 at the start, > instead of R...*evil rutgers* > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > DOES anyone know if this alg exists? > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking it on RONs cube applet, but no solutions so far. > > I also looked on bernards list of 1211 last layer cases, but found > > nothing that worked. > > > > I'm using it for Blindfolding with Stephan's method. > > This could save doing set up moves for a few awkward cases. > > can anyone help me with this? > > > > jason > > >
5315. Missing forum members
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 21:03:00 -0000

Are we missing some members of this forum? The posts here lately aren't as interesting as they were when I first joined. I was a beginner when I joined so maybe I cared more about each post then. But, these forum members haven't posted in a while: Gilles Roux- I know why he hasn't posted. He told me that he doesn't have time anymore for cubing because of personal reasons. Jessica Fridrich- One of her last posts was about how other methods can be as fast or faster than hers. Mike Bennett- I haven't seen his posts in a while, he even stopped replying to my emails Also, what happened to "Eligeon"? Eligeon was the person that was making a method he/she called the boomerang.
5316. Re: T PERM that flips 2 edges??
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 Aug 2006 10:38:28 -0000

Thanks for the help (everyone) I decided to go with the 2nd from the last. R2 B'(R'BR')(F'U'F)(RURU') its also the one thom gave me. GOOD news is that by using this alg, the avg # of setup moves for Stephan's method is 1.05, compared to the original 1.36. I need another alg A PERM that switches URF<=>URB and RU<=>RF with this, the setup avg will be 0.86 moves Good stuff.... In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > A known weakness of Ron's applet are cases with just two 2-cycles. I > punched it in ACube and it took less than 1 minute including typing > the case. > > Try: > ((R'FR)F2')UF((RUR')F')U'F > > Or mirrored F<->B and rotated looks pretty good: > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > Well here's a complete list of FTM optimals to your hearts content: > > U F2 L F L' F R U R' F' U' F > U R U' R' F' U F R B' R B R2 > U' B2 L' B' L B' R' U' R B U B' > U' R' U R B U' B' R' F R' F' R2 > F' U F R U' R' F' U' F2 R' F' R > F' U F R U' R' F' L F' L' F2 U' > F' R B U' B' R' F R' D R' D' R2 > B U' B' R' U R B U B2 R B R' > B U' B' R' U R B L' B L B2 U > B R' F' U F R B' R D' R D R2 > R B' R' B2 U' B' R' U' R B U B' > R2 D R D' R F' R B U B' R' F > R2 D' R' D R' B R' F' U' F R B' > R2 F R F' R B U B' R' U' R U > R2 B' R' B R' F' U' F R U R' U' > R' F R F2 U F R U R' F' U' F > > All of these are length (13q,12f,12s). Hope this helps. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > DOES anyone know if this alg exists? > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking it on RONs cube applet, but no solutions so far. > > I also looked on bernards list of 1211 last layer cases, but found > > nothing that worked. > > > > I'm using it for Blindfolding with Stephan's method. > > This could save doing set up moves for a few awkward cases. > > can anyone help me with this? > > > > jason > > >
5317. Re: T PERM that flips 2 edges??
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 00:10:48 -0000

Jason, You are looking closer and closer towards the method Stefan and I were interested in fully developing. We had gone through Acube and found algs for most cases, so setup moves = 0. Craig --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > > > Thanks for the help (everyone) > > I decided to go with the 2nd from the last. > R2 B'(R'BR')(F'U'F)(RURU') > its also the one thom gave me. > > GOOD news is that by using this alg, the avg # of setup moves for > Stephan's method is 1.05, compared to the original 1.36. > > I need another alg > > > A PERM that switches URF<=>URB and RU<=>RF > with this, the setup avg will be 0.86 moves > > Good stuff.... > > > > > In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> > wrote: > > > > A known weakness of Ron's applet are cases with just two 2-cycles. I > > punched it in ACube and it took less than 1 minute including typing > > the case. > > > > Try: > > ((R'FR)F2')UF((RUR')F')U'F > > > > Or mirrored F<->B and rotated looks pretty good: > > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > Well here's a complete list of FTM optimals to your hearts content: > > > > U F2 L F L' F R U R' F' U' F > > U R U' R' F' U F R B' R B R2 > > U' B2 L' B' L B' R' U' R B U B' > > U' R' U R B U' B' R' F R' F' R2 > > F' U F R U' R' F' U' F2 R' F' R > > F' U F R U' R' F' L F' L' F2 U' > > F' R B U' B' R' F R' D R' D' R2 > > B U' B' R' U R B U B2 R B R' > > B U' B' R' U R B L' B L B2 U > > B R' F' U F R B' R D' R D R2 > > R B' R' B2 U' B' R' U' R B U B' > > R2 D R D' R F' R B U B' R' F > > R2 D' R' D R' B R' F' U' F R B' > > R2 F R F' R B U B' R' U' R U > > R2 B' R' B R' F' U' F R U R' U' > > R' F R F2 U F R U R' F' U' F > > > > All of these are length (13q,12f,12s). Hope this helps. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > <kovacic81@> wrote: > > > > > > DOES anyone know if this alg exists? > > > > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > > I'm checking it on RONs cube applet, but no solutions so far. > > > I also looked on bernards list of 1211 last layer cases, but found > > > nothing that worked. > > > > > > I'm using it for Blindfolding with Stephan's method. > > > This could save doing set up moves for a few awkward cases. > > > can anyone help me with this? > > > > > > jason > > > > > >
5318. Cube Log
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 02:16:20 -0000

Hi everyone, Just thought I would let you know about a new cube tool that I wrote over the past few days, called Cube Log. It's a good way to practice your speedsolving, at the moment it only handles 3x3x3 solves but can be extended when I have the time. You ask it to generate a number of scrambles, and then you input your solve times in the boxes provided. You can then see a record of your average, and it will calculate your average time for you. Finally, you can decide whether or not to save it to your own personal Log. You can also choose to view your Log, sorted either by Date or by Average Time. To use it you have to register for a Cube Station Account, if you take part in the FMC you will already have one of these, if not registration is very quick and simple to do, and free of course! :) You need to register so a personal log file can be created. I hope that you find the Cube Log useful :) You can find it here - http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin Keep practising, Dan H :)
5319. A lot of random thoughts (was Re: Missing forum members)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 02:25:49 -0000

That happens a lot around here. Thanks for pointing it out though. It gets even worst when schoool starts up in September. Usually September, November, and January are still good months though since there are big tournaments usually around then. Summer it is usually busy, but not this summer for some reason. I also think that a lot of cubers are "all cubed out" after WC2005. People are mostly prepeing quietly for EC05, of the ones that are cubing actively lately. Americans just got a big competition, thus it is expected that we won't post much. Although it is expected htat a few of us (myself included) will post personal reports and/or picture sets as soon as we have time. But that will be the extent of it. A few ppl I talked to also complained about being bored with cubing at the moment. This is also understandable. But as you know cubing is so addictive that they will always come back, surely enough. Anyhow some random thoughts of mine today: This is a funny cube-related video where no one solves a cube and it's in a language I don't understand but still funny: http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube I stumbled upon a vid of Shelley BLD solving in just under 2 minutes. http://www.youtube.com/watch?v=FZs-Gr6Vcsk I showed it to a few of my friends today who where throughly impressed. And slightly off-topic is the video that inspired the one of Macky at MathCamp recently. It is called "Yellow Fever" and about Asian males and dating done by a group of pretty impressive UCSD film students, whose works can be found here: www.wongfuproductions.com I just lubed a new keychain I got. The mechanism is just a miniture form of the regular mechanism now. The older one I got from 5 years ago is of a slightly different mechanism oddly enough (both rubiks made). I would love to see them make keychain 4x4s and 5x5s! I wonder if I can do a keychain cube one-handed while blindfolded in under 30 minutes? Okay one of you guys try and report a time here :0. I suspect that Will S. can solve a cube in 40s by the finger tricks he is using in that Happiness(sp) movie trailer. Does anyone know? I thought this was a funny article about that upcomming movie where the writer gets completely trashed in the comments by making a bad assumption: http://www.ciwww.cinematical.com/2006/07/26/happyness- trailer-released-title-still-spelled-wrong/#comments Oh and in case anyone cares, I did go though and fully restring my MM last night (in reference to an earliy post). I'm not sure why I am so obsessed with having good clip distribution. It only took about 1hr this time. I really love stringing magics, MM and up especially. I have access to a photo quality printer and can make silver version MMs for ppl. If anyone is interested e-mail me. (3 HP or Homer magics -> 2 MMs, kinda nifty, my copied inserts are not double sided but look very convincing on high quality paper.) This reminds me, the next time you magic-ers crack open your magic/MM, place a logo sticker inside if you have one. This tip should save us confusion at gatherings. I like DanH's new site layout and can't wait for it to be filled with material. I am still looking for someone to do teamBLD with, using full out ZB codes. This might be too evil for everybody I guess, but still worth asking. BTW, a *really* terrific trophy for Leyan would have been a hugh 6x6... *fully functional*! I bet I wasn't the only person thinking that though. -Doug p.s. I know about tinyurl, and I still prefer to give links this way. --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > Are we missing some members of this forum? The posts here lately > aren't as interesting as they were when I first joined. I was a > beginner when I joined so maybe I cared more about each post then. > But, these forum members haven't posted in a while: > ...
5320. Re: [Speed cubing group] Cube Log
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 Aug 2006 22:31:51 -0400

Any chance of making an offline version of this? ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 17, 2006 10:16 PM Subject: [Speed cubing group] Cube Log Hi everyone, Just thought I would let you know about a new cube tool that I wrote over the past few days, called Cube Log. It's a good way to practice your speedsolving, at the moment it only handles 3x3x3 solves but can be extended when I have the time. You ask it to generate a number of scrambles, and then you input your solve times in the boxes provided. You can then see a record of your average, and it will calculate your average time for you. Finally, you can decide whether or not to save it to your own personal Log. You can also choose to view your Log, sorted either by Date or by Average Time. To use it you have to register for a Cube Station Account, if you take part in the FMC you will already have one of these, if not registration is very quick and simple to do, and free of course! :) You need to register so a personal log file can be created. I hope that you find the Cube Log useful :) You can find it here - http://www.cubestation.co.uk/cs2/index.php?page=cubelog/cubeloglogin Keep practising, Dan H :) ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.2/422 - Release Date: 8/17/2006 [Non-text portions of this message have been removed]
5321. Re: T PERM that flips 2 edges??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 02:33:17 -0000

This is well known alg by ZB solvers. You will love me for this... (if I understand your question that is) z'y (R' U) (L' U' L) (R U2') (L' U' L U2') y'z If this does what you want, then look no further because this is as "fundemental and irreducible" as a simple Sune. A classic alg. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > > > Thanks for the help (everyone) > > I decided to go with the 2nd from the last. > R2 B'(R'BR')(F'U'F)(RURU') > its also the one thom gave me. > > GOOD news is that by using this alg, the avg # of setup moves for > Stephan's method is 1.05, compared to the original 1.36. > > I need another alg > > > A PERM that switches URF<=>URB and RU<=>RF > with this, the setup avg will be 0.86 moves > > Good stuff.... > > > > > In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> > wrote: > > > > A known weakness of Ron's applet are cases with just two 2- cycles. I > > punched it in ACube and it took less than 1 minute including typing > > the case. > > > > Try: > > ((R'FR)F2')UF((RUR')F')U'F > > > > Or mirrored F<->B and rotated looks pretty good: > > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > Well here's a complete list of FTM optimals to your hearts content: > > > > U F2 L F L' F R U R' F' U' F > > U R U' R' F' U F R B' R B R2 > > U' B2 L' B' L B' R' U' R B U B' > > U' R' U R B U' B' R' F R' F' R2 > > F' U F R U' R' F' U' F2 R' F' R > > F' U F R U' R' F' L F' L' F2 U' > > F' R B U' B' R' F R' D R' D' R2 > > B U' B' R' U R B U B2 R B R' > > B U' B' R' U R B L' B L B2 U > > B R' F' U F R B' R D' R D R2 > > R B' R' B2 U' B' R' U' R B U B' > > R2 D R D' R F' R B U B' R' F > > R2 D' R' D R' B R' F' U' F R B' > > R2 F R F' R B U B' R' U' R U > > R2 B' R' B R' F' U' F R U R' U' > > R' F R F2 U F R U R' F' U' F > > > > All of these are length (13q,12f,12s). Hope this helps. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > <kovacic81@> wrote: > > > > > > DOES anyone know if this alg exists? > > > > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > > I'm checking it on RONs cube applet, but no solutions so far. > > > I also looked on bernards list of 1211 last layer cases, but found > > > nothing that worked. > > > > > > I'm using it for Blindfolding with Stephan's method. > > > This could save doing set up moves for a few awkward cases. > > > can anyone help me with this? > > > > > > jason > > > > > >
5322. Some info on the scrambles for US Nationals
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 04:14:45 -0000

Before U.S. Nationals, I mentioned that there was a reasonable possibility that random scrambles for the 2x2x2 may have optimal solutions of five moves or less (half-turn metric). I looked at the published scrambles from U.S. Nationals, and the number of moves required to solve them are listed below (for the 2x2x2 competition): Preliminary: HTM: 9, 9, 10, 7, 9 QTM: 11, 11, 11, 9, 12 Final: HTM: 8, 7, 9, 9, 9 QTM: 10, 8, 11, 11, 12 So none of the scrambles were within five, or even six moves from the solved position. One scramble in the preliminary and one in the final could be solved in 7 moves. A slight majority of positions of the 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the maximum. So in summary, I would say that the 2x2x2 scrambles were of reasonable quality, based upon the criterion of optimal solution length. An optimal solution for each scramble is given below. These sequences assume the whole cube is oriented first so that the DBL cubie is in its solved position. Preliminary: F' R' F' R U2 R F' R' F2 F U' R2 F2 R' F U R' U U F' U F U' R2 F U' F U' R' F' U2 R2 F' U' F' U2 R' F U' R F U R2 F2 Final: U2 R' F U' R F2 U F R' F' R2 F' R U F F U' F' U' R2 U' R U2 F' R F' R' F' R U2 R F2 R' F' R2 F R U' F R' U2 F2 And, for those who might be wondering about the scramble for the WR 3x3x3 solve by Toby Mao, I have this information. That scramble is solved optimally in 18 moves in the face-turn metric (or half-turn metric), and 21 moves in the quarter-turn metric. So that scramble can be considered to be a typical cube position as far as how many moves are required to solve it. (A majority of positions of the 3x3x3 cube are 18f*.) Scramble: B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' Examples of optimal solutions are: F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*) F R' L' U F2 R' U' F' L U' D' F B' U D' L' B U R' L (21q*) These were determined using Cube Explorer (ver. 3.67) and Michael Reid's optimal solver, respectively. - Bruce
5323. Re: T PERM that flips 2 edges??
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 07:41:48 -0000

GOOd job I knew it was a ZB case (from the right side). I actually looked on Lars' site, but i couldn't find the Full LL index I like this alg. I converted it to R2F'RB'R'BFR2B'R'B, so that there is no need to regrip (messes me up). thanks Jason --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This is well known alg by ZB solvers. You will love me for this... > (if I understand your question that is) > > z'y (R' U) (L' U' L) (R U2') (L' U' L U2') y'z > > If this does what you want, then look no further because this is > as "fundemental and irreducible" as a simple Sune. A classic alg. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > <kovacic81@> wrote: > > > > > > > > Thanks for the help (everyone) > > > > I decided to go with the 2nd from the last. > > R2 B'(R'BR')(F'U'F)(RURU') > > its also the one thom gave me. > > > > GOOD news is that by using this alg, the avg # of setup moves for > > Stephan's method is 1.05, compared to the original 1.36. > > > > I need another alg > > > > > > A PERM that switches URF<=>URB and RU<=>RF > > with this, the setup avg will be 0.86 moves > > > > Good stuff.... > > > > > > > > > > In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> > > wrote: > > > > > > A known weakness of Ron's applet are cases with just two 2- > cycles. I > > > punched it in ACube and it took less than 1 minute including > typing > > > the case. > > > > > > Try: > > > ((R'FR)F2')UF((RUR')F')U'F > > > > > > Or mirrored F<->B and rotated looks pretty good: > > > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > > > Well here's a complete list of FTM optimals to your hearts > content: > > > > > > U F2 L F L' F R U R' F' U' F > > > U R U' R' F' U F R B' R B R2 > > > U' B2 L' B' L B' R' U' R B U B' > > > U' R' U R B U' B' R' F R' F' R2 > > > F' U F R U' R' F' U' F2 R' F' R > > > F' U F R U' R' F' L F' L' F2 U' > > > F' R B U' B' R' F R' D R' D' R2 > > > B U' B' R' U R B U B2 R B R' > > > B U' B' R' U R B L' B L B2 U > > > B R' F' U F R B' R D' R D R2 > > > R B' R' B2 U' B' R' U' R B U B' > > > R2 D R D' R F' R B U B' R' F > > > R2 D' R' D R' B R' F' U' F R B' > > > R2 F R F' R B U B' R' U' R U > > > R2 B' R' B R' F' U' F R U R' U' > > > R' F R F2 U F R U R' F' U' F > > > > > > All of these are length (13q,12f,12s). Hope this helps. > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > > <kovacic81@> wrote: > > > > > > > > DOES anyone know if this alg exists? > > > > > > > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB > UL<=>UR > > > > I'm checking it on RONs cube applet, but no solutions so far. > > > > I also looked on bernards list of 1211 last layer cases, but > found > > > > nothing that worked. > > > > > > > > I'm using it for Blindfolding with Stephan's method. > > > > This could save doing set up moves for a few awkward cases. > > > > can anyone help me with this? > > > > > > > > jason > > > > > > > > > >
5324. Re: T PERM that flips 2 edges??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 12:32:01 -0000

Ya, I knew you'd try to convert it. One place to look for such algs is on Hardwick's ZB pages. (Which are no longer being maintained and I might want to take over them.) Another is something recent that LarsP put together and it is currently hidden on his site. You have to type something like ../cube/270/ for the address. It's actually pretty cool and I learned a bunch of algs from there recently. This URL took me a while to hunt down. Easy for me to remember though, it's the course number of the lab instructor job I had last year. I posted a much more extensive ZB listing... pretty much exhaustive listing of all the optimals (FTM and LRU restrict) for many of the hundreds of cases, into the zb fourm, which is no longer active for many months now. I should make a site out of it so it'd be useful to ppl. I'll probably end up taking over the ZBLL portion of speedcubing.com, now that it has been offered to me a few times. And make those additions when I have some serious time. Chris really dropped everything else to sharpen his big cube BLD mad skillz. It's understandable. I like these questions of yours! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > GOOd job > > I knew it was a ZB case (from the right side). > I actually looked on Lars' site, but i couldn't find the Full LL index > > I like this alg. > I converted it to R2F'RB'R'BFR2B'R'B, so that there is no need to > regrip (messes me up). > > thanks > > Jason > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This is well known alg by ZB solvers. You will love me for this... > > (if I understand your question that is) > > > > z'y (R' U) (L' U' L) (R U2') (L' U' L U2') y'z > > > > If this does what you want, then look no further because this is > > as "fundemental and irreducible" as a simple Sune. A classic alg. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > <kovacic81@> wrote: > > > > > > > > > > > > Thanks for the help (everyone) > > > > > > I decided to go with the 2nd from the last. > > > R2 B'(R'BR')(F'U'F)(RURU') > > > its also the one thom gave me. > > > > > > GOOD news is that by using this alg, the avg # of setup moves for > > > Stephan's method is 1.05, compared to the original 1.36. > > > > > > I need another alg > > > > > > > > > A PERM that switches URF<=>URB and RU<=>RF > > > with this, the setup avg will be 0.86 moves > > > > > > Good stuff.... > > > > > > > > > > > > > > > In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@> > > > wrote: > > > > > > > > A known weakness of Ron's applet are cases with just two 2- > > cycles. I > > > > punched it in ACube and it took less than 1 minute including > > typing > > > > the case. > > > > > > > > Try: > > > > ((R'FR)F2')UF((RUR')F')U'F > > > > > > > > Or mirrored F<->B and rotated looks pretty good: > > > > (lU'R'U2)F'U'(R'F'R)d(RU') (yx) > > > > > > > > Well here's a complete list of FTM optimals to your hearts > > content: > > > > > > > > U F2 L F L' F R U R' F' U' F > > > > U R U' R' F' U F R B' R B R2 > > > > U' B2 L' B' L B' R' U' R B U B' > > > > U' R' U R B U' B' R' F R' F' R2 > > > > F' U F R U' R' F' U' F2 R' F' R > > > > F' U F R U' R' F' L F' L' F2 U' > > > > F' R B U' B' R' F R' D R' D' R2 > > > > B U' B' R' U R B U B2 R B R' > > > > B U' B' R' U R B L' B L B2 U > > > > B R' F' U F R B' R D' R D R2 > > > > R B' R' B2 U' B' R' U' R B U B' > > > > R2 D R D' R F' R B U B' R' F > > > > R2 D' R' D R' B R' F' U' F R B' > > > > R2 F R F' R B U B' R' U' R U > > > > R2 B' R' B R' F' U' F R U R' U' > > > > R' F R F2 U F R U R' F' U' F > > > > > > > > All of these are length (13q,12f,12s). Hope this helps. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" > > > > <kovacic81@> wrote: > > > > > > > > > > DOES anyone know if this alg exists? > > > > > > > > > > > > > > > I need a T perm that also flips the 2 edges. URF<=>URB > > UL<=>UR > > > > > I'm checking it on RONs cube applet, but no solutions so far. > > > > > I also looked on bernards list of 1211 last layer cases, but > > found > > > > > nothing that worked. > > > > > > > > > > I'm using it for Blindfolding with Stephan's method. > > > > > This could save doing set up moves for a few awkward cases. > > > > > can anyone help me with this? > > > > > > > > > > jason > > > > > > > > > > > > > > >
5325. Re: Some info on the scrambles for US Nationals
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 12:36:57 -0000

Thank you very much for doing this for us. Definately appriciate it. I suspect, I did an optimal for my 4.17 solve (it was the fastest 2x2 solve in the entire competition). I think Tim R. might have done it too. It was #4 scramble in the prelim. I just noticed this fact looking over the results page. I'm actually pretty happy about this... I guess you could say it was a fluke though :/. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned that there was a reasonable > possibility that random scrambles for the 2x2x2 may have optimal > solutions of five moves or less (half-turn metric). I looked at the > published scrambles from U.S. Nationals, and the number of moves > required to solve them are listed below (for the 2x2x2 competition): > > Preliminary: > HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11, 9, 12 > > Final: > HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So none of the scrambles were within five, or even six moves from the > solved position. One scramble in the preliminary and one in the final > could be solved in 7 moves. A slight majority of positions of the > 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the > maximum. So in summary, I would say that the 2x2x2 scrambles were of > reasonable quality, based upon the criterion of optimal solution length. > > An optimal solution for each scramble is given below. These sequences > assume the whole cube is oriented first so that the DBL cubie is in > its solved position. > > Preliminary: > F' R' F' R U2 R F' R' F2 > F U' R2 F2 R' F U R' U > U F' U F U' R2 F U' F U' > R' F' U2 R2 F' U' F' > U2 R' F U' R F U R2 F2 > > Final: > U2 R' F U' R F2 U F > R' F' R2 F' R U F > F U' F' U' R2 U' R U2 F' > R F' R' F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2 > > And, for those who might be wondering about the scramble for the WR > 3x3x3 solve by Toby Mao, I have this information. > > That scramble is solved optimally in 18 moves in the face-turn metric > (or half-turn metric), and 21 moves in the quarter-turn metric. So > that scramble can be considered to be a typical cube position as far > as how many moves are required to solve it. (A majority of positions > of the 3x3x3 cube are 18f*.) > > Scramble: > B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > Examples of optimal solutions are: > F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*) > > F R' L' U F2 R' U' F' L U' D' F B' U D' L' B U R' L (21q*) > > These were determined using Cube Explorer (ver. 3.67) and Michael > Reid's optimal solver, respectively. > > - Bruce >
5326. Euro 2006 - Hotels ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 14:31:25 -0000

On the bottom of http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm there's a link to hotel suggestions and the Ibis hotel is said to be preferred. Is that correct, is that where most people are staying? Also, I have someone to share a room with for the three nights September 22-25 but I might arrive on Sep 21 already. Is there someone in a similar situation with whom I could share a room that first night (i.e. Sep 21-22)? Cheers! Stefan
5327. Re: Some info on the scrambles for US Nationals
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 14:47:55 -0000

> I suspect, I did an optimal for my 4.17 solve (it was the fastest > 2x2 solve in the entire competition). I think Tim R. might have done > it too. No, but mine (4.33) was a PLL skip (I do one side-OLL-PLL). I'm pretty sure Hardwick did it the same way I did in 5.64: Scramble: F2 L2 D' F D' F2 U L' D' B' L D2 F' L2 D2 L2 U2 R F L' F D2 F' U2 B (white on top, green on front) Solve (solve orange first): x y' L U L y R U R' U' R' F R F' U2 (12 moves) Optimal was 7 moves, mine was 12. Not quite optimal, but not too far from it! Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Thank you very much for doing this for us. Definately appriciate it. > > I suspect, I did an optimal for my 4.17 solve (it was the fastest > 2x2 solve in the entire competition). I think Tim R. might have done > it too. It was #4 scramble in the prelim. I just noticed this fact > looking over the results page. I'm actually pretty happy about > this... I guess you could say it was a fluke though :/. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Before U.S. Nationals, I mentioned that there was a reasonable > > possibility that random scrambles for the 2x2x2 may have optimal > > solutions of five moves or less (half-turn metric). I looked at the > > published scrambles from U.S. Nationals, and the number of moves > > required to solve them are listed below (for the 2x2x2 > competition): > > > > Preliminary: > > HTM: 9, 9, 10, 7, 9 > > QTM: 11, 11, 11, 9, 12 > > > > Final: > > HTM: 8, 7, 9, 9, 9 > > QTM: 10, 8, 11, 11, 12 > > > > So none of the scrambles were within five, or even six moves from > the > > solved position. One scramble in the preliminary and one in the > final > > could be solved in 7 moves. A slight majority of positions of the > > 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is > the > > maximum. So in summary, I would say that the 2x2x2 scrambles were > of > > reasonable quality, based upon the criterion of optimal solution > length. > > > > An optimal solution for each scramble is given below. These > sequences > > assume the whole cube is oriented first so that the DBL cubie is in > > its solved position. > > > > Preliminary: > > F' R' F' R U2 R F' R' F2 > > F U' R2 F2 R' F U R' U > > U F' U F U' R2 F U' F U' > > R' F' U2 R2 F' U' F' > > U2 R' F U' R F U R2 F2 > > > > Final: > > U2 R' F U' R F2 U F > > R' F' R2 F' R U F > > F U' F' U' R2 U' R U2 F' > > R F' R' F' R U2 R F2 R' > > F' R2 F R U' F R' U2 F2 > > > > And, for those who might be wondering about the scramble for the WR > > 3x3x3 solve by Toby Mao, I have this information. > > > > That scramble is solved optimally in 18 moves in the face-turn > metric > > (or half-turn metric), and 21 moves in the quarter-turn metric. So > > that scramble can be considered to be a typical cube position as > far > > as how many moves are required to solve it. (A majority of > positions > > of the 3x3x3 cube are 18f*.) > > > > Scramble: > > B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 > L' > > > > Examples of optimal solutions are: > > F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*) > > > > F R' L' U F2 R' U' F' L U' D' F B' U D' L' B U R' L (21q*) > > > > These were determined using Cube Explorer (ver. 3.67) and Michael > > Reid's optimal solver, respectively. > > > > - Bruce > > >
5328. Re: [Speed cubing group] Re: T PERM that flips 2 edges??
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 08:28:46 -0700

On Aug 18, 2006, at 5:32, d_funny007 wrote: > Another is something recent that > LarsP put together and it is currently hidden on his site. You have > to type something like ../cube/270/ for the address Yeah, it's on http://lar5.com/cube/270/ It's still too messy and unfinished to be worthy of linking from the official page. But it can certainly be useful already. - - - - - - - - - - - - "They say the grass is greener on the other side, but have you ever flipped it over?" Lars Petrus - lars@... http://lar5.com
5329. A lot of random thoughts (was Re: Missing forum members)
From: "Ben King" <grsbmd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 18:27:09 -0000

As long as we're on random thoughts, do you still go to Michigan? I'm starting next week. There are also three other people I know of in the freshman class who were, at least at one time, into speedcubing. -Ben. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That happens a lot around here. Thanks for pointing it out though. > It gets even worst when schoool starts up in September. Usually > September, November, and January are still good months though since > there are big tournaments usually around then. Summer it is usually > busy, but not this summer for some reason. I also think that a lot > of cubers are "all cubed out" after WC2005. People are mostly > prepeing quietly for EC05, of the ones that are cubing actively > lately. Americans just got a big competition, thus it is expected > that we won't post much. Although it is expected htat a few of us > (myself included) will post personal reports and/or picture sets as > soon as we have time. But that will be the extent of it. > > A few ppl I talked to also complained about being bored with cubing > at the moment. This is also understandable. But as you know cubing > is so addictive that they will always come back, surely enough. > > Anyhow some random thoughts of mine today: > > This is a funny cube-related video where no one solves a cube and > it's in a language I don't understand but still funny: > http://www.youtube.com/watch?v=FqByknKOSbM&search=rubik%27s%20cube > > I stumbled upon a vid of Shelley BLD solving in just under 2 minutes. > http://www.youtube.com/watch?v=FZs-Gr6Vcsk > I showed it to a few of my friends today who where throughly > impressed. > > And slightly off-topic is the video that inspired the one of Macky > at MathCamp recently. It is called "Yellow Fever" and about Asian > males and dating done by a group of pretty impressive UCSD film > students, whose works can be found here: www.wongfuproductions.com > > I just lubed a new keychain I got. The mechanism is just a miniture > form of the regular mechanism now. The older one I got from 5 years > ago is of a slightly different mechanism oddly enough (both rubiks > made). I would love to see them make keychain 4x4s and 5x5s! > > I wonder if I can do a keychain cube one-handed while blindfolded in > under 30 minutes? Okay one of you guys try and report a time here :0. > > I suspect that Will S. can solve a cube in 40s by the finger tricks > he is using in that Happiness(sp) movie trailer. Does anyone know? > I thought this was a funny article about that upcomming movie where > the writer gets completely trashed in the comments by making a bad > assumption: http://www.ciwww.cinematical.com/2006/07/26/happyness- > trailer-released-title-still-spelled-wrong/#comments > > Oh and in case anyone cares, I did go though and fully restring my > MM last night (in reference to an earliy post). I'm not sure why I > am so obsessed with having good clip distribution. It only took > about 1hr this time. I really love stringing magics, MM and up > especially. I have access to a photo quality printer and can make > silver version MMs for ppl. If anyone is interested e-mail me. (3 HP > or Homer magics -> 2 MMs, kinda nifty, my copied inserts are not > double sided but look very convincing on high quality paper.) > > This reminds me, the next time you magic-ers crack open your > magic/MM, place a logo sticker inside if you have one. This tip > should save us confusion at gatherings. > > I like DanH's new site layout and can't wait for it to be filled > with material. > > I am still looking for someone to do teamBLD with, using full out ZB > codes. This might be too evil for everybody I guess, but still worth > asking. > > BTW, a *really* terrific trophy for Leyan would have been a hugh > 6x6... *fully functional*! I bet I wasn't the only person thinking > that though. > > > -Doug > > p.s. I know about tinyurl, and I still prefer to give links this way. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "athefre" > <athefre@> wrote: > > > > Are we missing some members of this forum? The posts here lately > > aren't as interesting as they were when I first joined. I was a > > beginner when I joined so maybe I cared more about each post > then. > > But, these forum members haven't posted in a while: > > ... >
5330. Re: [Speed cubing group] Re: BOB BURTON BLD VIDEO
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 15:34:56 -0700 (PDT)

haha alright thanks bob oh and i might be able to go to the next US nationals! i think i convinced my parents! Bob Burton <bob@...> wrote: I didn't want to take the blindfold out of my bag. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > C'mon Bob, why couldn't you just do it with a blindfold on? You HAVE a > blindfold, so why do you show us a vid of you doing it under the > table? :P Well, it's better than Tyson's 1:13.37 3x3 BLD solve. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > hahaha sorry. i'll make a real one. :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo > > <m_trujillo_t@> wrote: > > > > > > man i just saw Bob Burton's 2x2x2 bld video and that was crap man! > > you couldn't even see his solve! for all i know he was just fumbling > > around with the cube down there then ditched it at the last second > for > > a new 2x2x2 cube! i was reallllly disappointed > > > > > > > > > --------------------------------- > > > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone > > call rates. > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
5331. Re: [Speed cubing group] Re: Limericks
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 Aug 2006 15:45:51 -0700 (PDT)

daniels limerick was absolutely amazing! im saving that thing! Timothy Sun <linkpoke@...> wrote: First limerick applies to me, except I swore at him. Hahaha, spousal friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@... > wrote: > > I'll give it a shot: > > Cubing in an public place > A man invaded my space. > He said with a scoff > "just peel the stickers off!" > So I punched him right in the face. > > The Rubik's Cube's an addiction, > The source of much spousal friction. > I've been practicing plenty. > If I could just get sub 20! > Perhaps that would end this affliction! > > (ok, not true about spousal friction) > > Let's hear some more! > Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > Why not start a contest in limericks related to the cube? > > Here just a prototype: > > > > There is a young man from Germany, > > who is cubing in harmony. > > He´s the best of us all. > > May his star not fall > > very, very suddenly! > > > > R > > > --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
5332. Euro 2006 - Hotels -- Looking for roommate as well
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Aug 2006 09:20:44 -0000

I will probably end up spending two nights (22-24 september) at the Ibis hotel and I was wondering if anyone is willing to share a room with me as well. Sven
5333. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From: "Aron Stansvik" <elvstone@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Aug 2006 15:05:06 +0200

On 8/15/06, Jeff Soesbe <yeff@...> wrote: > All -- > > Just out of curiousity, could one nickname for the 6x6x6 cube > be "Devil Cube"? Seems obvious, given the 6-6-6 symbolism. > > I'd bet this has been mentioned before. I'd also bet many folks of a > more religious bent might not be too thrilled with the nickname. > > Just thought I'd toss it out there, I think I'd like "The Beast" more.. hm. http://en.wikipedia.org/wiki/Number_of_the_beast I'm not sure everyone is content with using a nick name that is inspired by a religion.. I don't mind though.. Best regards, Aron Stansvik
5334. Re: [Speed cubing group] Re: Limericks
From: diego ivan gomez <casadiego70@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Aug 2006 14:55:43 -0500 (CDT)

oye gran pendejo dile a todo el mundo que envia estos estupidos correos que dejen de mandar estos estupidos mensajes Marcus Trujillo <m_trujillo_t@yahoo.com> escribió: daniels limerick was absolutely amazing! im saving that thing! Timothy Sun <linkpoke@...> wrote: First limerick applies to me, except I swore at him. Hahaha, spousal friction. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@... > wrote: > > I'll give it a shot: > > Cubing in an public place > A man invaded my space. > He said with a scoff > "just peel the stickers off!" > So I punched him right in the face. > > The Rubik's Cube's an addiction, > The source of much spousal friction. > I've been practicing plenty. > If I could just get sub 20! > Perhaps that would end this affliction! > > (ok, not true about spousal friction) > > Let's hear some more! > Daniel > > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > Why not start a contest in limericks related to the cube? > > Here just a prototype: > > > > There is a young man from Germany, > > who is cubing in harmony. > > He´s the best of us all. > > May his star not fall > > very, very suddenly! > > > > R > > > --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed] __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! Regístrate ya - http://correo.espanol.yahoo.com/ [Non-text portions of this message have been removed]
5335. Re: [Speed cubing group] Qualifying times (was Re: EC)
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 19 Aug 2006 22:29:55 +0200

Hi Timothy, Israel is usually competing in European competitions. Organising an Asian competition is quite hard because they do not have a common language like we have English, German, Spanish or French. Have fun, Ron ----- Original Message ----- From: Timothy Sun To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 12, 2006 10:49 AM Subject: SPAM: [Speed cubing group] Qualifying times (was Re: EC) "Euro 2006 is open to citizens of the European countries and Israel." Why Israel, and not the US for example? Israel's part of Asia. Which reminds me, we should have an open Asian championship. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. wesstrom@...> wrote: > > Once a year I and my neighbour have a chess match to determine who will became the Champion of the village for that year. How do you think; should the joy of victory be shadowed by the fact that we did not invite Kasparov? > R > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006 12:40 AM > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > Imagine an American citizen living in Paris right next to the Euro2006 > venue... can't compete. But the French citizen living in USA? Sure he > can. > > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5336. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 Aug 2006 20:29:41 -0000

How about "six pack". I want both. Stefan
5337. Cube Obsession Website
From: "jwplumbcube" <jwplumb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 03:27:54 -0000

Hi everyone, Just thought I would let you know about a new website I made. You can find it here: http://people.aapt.net.au/jwplumb/cubeobsession/ I hope you find it useful.
5338. [Speed cubing group] Qualifying times (was Re: EC)
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 05:14:40 -0000

Well, I see that there are these major languages in Asia (excluding Russia): Arabic, Mandarin Chinese, Japanese, Korean, and English... In Chinese schools, every Chinese person speaks English in one way or another. Southeast Asians mostly know how to speak English (singlish, as Singaporeans call it), but Koreans and the Japanese? I'm not so sure about them... My school, which is international, also faces this problem. Parents come from all over the world; the school's job is to print out a copy of whatever handout (for example student information) in Chinese, Korean, Japanese, English, French, etc. Maybe something similar? -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Timothy, > > Israel is usually competing in European competitions. > Organising an Asian competition is quite hard because they do not have a common language like we have English, German, Spanish or French. > > Have fun, > > Ron > > > ----- Original Message ----- > From: Timothy Sun > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, August 12, 2006 10:49 AM > Subject: SPAM: [Speed cubing group] Qualifying times (was Re: EC) > > > "Euro 2006 is open to citizens of the European countries and Israel." > > Why Israel, and not the US for example? Israel's part of Asia. Which > reminds me, we should have an open Asian championship. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune. > wesstrom@> wrote: > > > > Once a year I and my neighbour have a chess match to determine who > will became the Champion of the village for that year. How do you > think; should the joy of victory be shadowed by the fact that we did > not invite Kasparov? > > R > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, August 12, 2006 12:40 AM > > Subject: [Speed cubing group] Qualifying times (was Re: EC) > > > > > > > > > > Imagine an American citizen living in Paris right next to the > Euro2006 > > venue... can't compete. But the French citizen living in USA? Sure > he > > can. > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5339. A history of solving techniques
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 15:22:53 +1000

I have begun constructing a page which attempts to plot the evolution and history of Rubik's Cube solving techniques over the years. http://www.ryanheise.com/cube/methods/ If anyone would like to suggest additions or corrections, maybe this list can be a good place to discuss them. I don't know much about early corners first methods, for example. I seem to recall reading somewhere that Erno Rubik originally figured out to solve the cube using a corners-first method, and there is even an algorithm named after him which solve the edges of the middle ring. Is this correct? Any help would be appreciated. -- Ryan Heise http://www.ryanheise.com/cube/
5340. Re: Euro 2006 - Hotels ?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 11:35:23 -0000

My and my brother, Kåre, will stay at the recommended Ibis Hotel. We arrive in the afternoon Sept 21, and leave the 25th. It will be fun to meet you all great cubers. Only one month left. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > On the bottom of > http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > > there's a link to hotel suggestions and the Ibis hotel is said to be > preferred. Is that correct, is that where most people are staying? > > Also, I have someone to share a room with for the three nights > September 22-25 but I might arrive on Sep 21 already. Is there someone > in a similar situation with whom I could share a room that first night > (i.e. Sep 21-22)? > > Cheers! > Stefan >
5341. Re: A history of solving techniques
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 11:55:14 -0000

I think Rubik's alg is the one that flips two opposite edges. (M'UM'UM'U2MUMUMU2 - I think, don't have a cube) I read it on a page with a corners first method that used V as M in notation (I think). You can find a bit about the original methods on some odd sites around the web, I'll have a look later. I'll check out the site later. I'm on an age old computer and I assume this is a java-happy page :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I have begun constructing a page which attempts to plot the evolution > and history of Rubik's Cube solving techniques over the years. > > http://www.ryanheise.com/cube/methods/ > > If anyone would like to suggest additions or corrections, maybe this > list can be a good place to discuss them. > > I don't know much about early corners first methods, for example. I seem > to recall reading somewhere that Erno Rubik originally figured out to > solve the cube using a corners-first method, and there is even an > algorithm named after him which solve the edges of the middle ring. Is > this correct? > > Any help would be appreciated. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5342. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 13:57:28 +0100 (BST)

This could be named after someone like Ron/Stefan/Chris for their contribution for being the most inflencing cubers. John Louis Stefan Pochmann <pochmann@...> wrote: How about "six pack". I want both. Stefan --------------------------------- Here's a new way to find what you're looking for - Yahoo! Answers Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this message have been removed]
5343. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 15:47:29 +0200

It could also be named after the first person who solves it blindfolded (Matt Walter had this idea last month). Or we could also just call it the 6x6x6 cube :D Gilles.be 2006/8/20, JohnLouis Louis <pjlmem@...>: > > This could be named after someone like Ron/Stefan/Chris for their > contribution for being the most inflencing cubers. > > John Louis > > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > How about "six pack". I want both. > > Stefan > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get > it NOW > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5344. Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 20 Aug 2006 15:58:58 +0200

----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 20, 2006 3:47 PM Subject: Re: [Speed cubing group] Nickname for the 6x6x6 = Devil Cube? The best hitherto! (But "6by6" is slightly better). R Or we could also just call it the 6x6x6 cube :D [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5345. Problem with my 5x5
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 20:44:49 -0000

Hi everyone! I have a problem with my 5x5. I disassembled it and lubed it, but when I finished reassembling it I found out that one of the six screws came out after a few turns of one face, even if I made the screw tighter, making the puzzle too loose. What can I do now? This way the puzzle can't be solved, because only a few rotations in the same direction of that face would be enough to split the whole puzzle into tiny little pieces. What do you advise me to do? To substitute the core of the puzzle? And, in case, where can I find it? Thanks in advance!
5346. Re: Problem with my 5x5
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 20:50:08 -0000

Not that it counts, but my personal opinion is that the core of a 5x5 defines how nice it is. You can have the nicest pieces, but if the core sux, the puzzle sux. I have found 1/4 cores that I bought to be good enough to use, and have not tried substituting pieces onto it, but I have thought about it. My suggestion is a new core, and a good new core is as hard to find as a good new 5x5. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi everyone! > I have a problem with my 5x5. I disassembled it and lubed it, but when > I finished reassembling it I found out that one of the six screws came > out after a few turns of one face, even if I made the screw tighter, > making the puzzle too loose. > What can I do now? This way the puzzle can't be solved, because only > a few rotations in the same direction of that face would be enough to > split the whole puzzle into tiny little pieces. > What do you advise me to do? To substitute the core of the puzzle? > And, in case, where can I find it? > Thanks in advance! >
5347. Re: A history of solving techniques
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 21:01:56 -0000

Nice page, missing some things though (and I'm sure others can add to this) L2L1-4 and anything to do with corners first is missing isn't it? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I have begun constructing a page which attempts to plot the evolution > and history of Rubik's Cube solving techniques over the years. > > http://www.ryanheise.com/cube/methods/ > > If anyone would like to suggest additions or corrections, maybe this > list can be a good place to discuss them. > > I don't know much about early corners first methods, for example. I seem > to recall reading somewhere that Erno Rubik originally figured out to > solve the cube using a corners-first method, and there is even an > algorithm named after him which solve the edges of the middle ring. Is > this correct? > > Any help would be appreciated. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5348. Re: Problem with my 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 21:02:43 -0000

Per recently broke two of his 5x5 cores too. I think you should start off by contacting Cubesmith, he should have some spares since ppl like me keep ordering a down x-centers from him at a time. If you break a lot of x-centers your self, or have a lot of other broken pieces, than the most economic approach, may be to just buy a brand new 5x5 yourself. Try to get one for less than $30. Then sub in the mech. I am getting close to doing this, my 5x5 mech. is becoming much too loose after a few years of wear. I am actually not too familiar with the mech. itself. Where are the screws located? Is it just one axle? If it is just one axle, it might be worth working on. You can try to slice off the center cap in order to get access to the screw. I would then use something to make the screw hole a bit smaller. I remember reading somewhere (probably on Ton's pages) that it helps to use glue (he uses superglue, but I'm not sure if this matters much). He places some ont eh tip of the screw, and screws it in before it drys, than removes the screw after it drys and reassembles. The trick here, is to guage the screw depth without the center piece. It's also a good idea to clean the screw of any oily residue. When you are satisfied, glue the center cap back in place and perhaps do a bit of sanding on it. Again, I wnat to point out, I've never taken a 5x5 mechanism apart. so I really don't know for sure, but this is how I imagine it is like. (Anyone want to second my recommendations?) A 5x5 core shouldn't cost more than $4, I hope. I hope that rubiks.com sells x-center replacements sometime in the future to balence out all the partial cubes out there. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi everyone! > I have a problem with my 5x5. I disassembled it and lubed it, but when > I finished reassembling it I found out that one of the six screws came > out after a few turns of one face, even if I made the screw tighter, > making the puzzle too loose. > What can I do now? This way the puzzle can't be solved, because only > a few rotations in the same direction of that face would be enough to > split the whole puzzle into tiny little pieces. > What do you advise me to do? To substitute the core of the puzzle? > And, in case, where can I find it? > Thanks in advance! >
5349. Re: Cube Obsession Website
From: "athefre" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 21:25:21 -0000

I like the layout. Once you complete the Fridrich page it will be very good. Just maybe add some images to make it understandable. --- In speedsolvingrubikscube@yahoogroups.com, "jwplumbcube" <jwplumb@...> wrote: > > Hi everyone, > > Just thought I would let you know about a new website I made. You can > find it here: > http://people.aapt.net.au/jwplumb/cubeobsession/ > > I hope you find it useful. >
5350. Re: Problem with my 5x5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 Aug 2006 22:50:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > Per recently broke two of his 5x5 cores too. Why "too"? Did the guy say his is broken? > You can try to slice off the center cap > in order to get access to the screw. Didn't he say tightening the screws didn't help? My guess: no new core needed. Clean screw and where it goes into and use a little bit superglue. Also: what type do you have? Meffert or Eastsheen? If Meffert, you can sand the ends of the springs flat which should help. Stefan
5351. Re: [Speed cubing group] Re: Limericks
From: jerome bautista <soccerfame09@...>
To: speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...>
Date: Sun, 20 Aug 2006 16:40:59 -0700 (PDT)

hey this might sound weird but, cubers in the philippines are frustrated because the quality of the cubes here are terrible. it's so hard to twist and at's easy to break. please help the cubers in the philippines so that cubing will be popular here, please we are begging you to buy us at least 5 pcs. of a 3 by 3 rubik cube, please! thanks and God bless the cubers.. --------------------------------- Want to be your own boss? Learn how on Yahoo! Small Business. [Non-text portions of this message have been removed]
5352. Re: Problem with my 5x5
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 00:00:27 -0000

Sand the springs? I wouldn't have thought of that. I have to try. Btw, how can I clean where the screw goes? And should I put the superglue there? Probably the screw comes out easily now because a bit of silicone fell into the screw place. I changed the screw putting another one with a less oblique threading to prevent the sudden coming out. The situation got a little better, but it's only a matter of some more face turns. It won't last one solve. I wonder, if that is the cause, could the core get back to normal as before? How much time does it take to get dry (or how can I dry it)? Actually, I don't know which type of 5x5 it is, because it's a gift. The thing I know is that it didn't have any logo, but the pieces are identical to my original Rubik's (that I haven't taken apart yet). The stickers are different (good quality) with the old style orange, I think. Maybe an old 5x5, I don't know. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .> wrote: > > > > Per recently broke two of his 5x5 cores too. > > Why "too"? Did the guy say his is broken? > > > You can try to slice off the center cap > > in order to get access to the screw. > > Didn't he say tightening the screws didn't help? > > My guess: no new core needed. Clean screw and where it goes into and > use a little bit superglue. Also: what type do you have? Meffert or > Eastsheen? If Meffert, you can sand the ends of the springs flat which > should help. > > Stefan >
5353. Re: Problem with my 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 01:30:36 -0000

I think it's probably an older 5x5. Although, you might be able to tell from the plastic and the molding, if it's a more recent knock off brand. Sanding the springs will reduce noise, but I'm not sure how much that will really help. I always keep a certain product called "Goo Gone" that removes any greasy residue, sticker gunk, or other adhesives. I do a lot of cube preparations, so it is worth it for me to have this. This would get rid of any oil/lube in the screw hole, not sure if it'd be worth it for you though. If you plan on doing 5x5 a lot, I do recommend using your second 5x5 and using this one as for pieces. I break 2 x-centers every week. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Sand the springs? I wouldn't have thought of that. I have to try. > Btw, how can I clean where the screw goes? And should I put the > superglue there? > Probably the screw comes out easily now because a bit of silicone > fell into the screw place. > I changed the screw putting another one with a less oblique threading > to prevent the sudden coming out. > The situation got a little better, but it's only a matter of some > more face turns. It won't last one solve. > I wonder, if that is the cause, could the core get back to normal as > before? > How much time does it take to get dry (or how can I dry it)? > Actually, I don't know which type of 5x5 it is, because it's a gift. > The thing I know is that it didn't have any logo, but the pieces are > identical to my original Rubik's (that I haven't taken apart yet). > The stickers are different (good quality) with the old style orange, > I think. Maybe an old 5x5, I don't know. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > .> wrote: > > > > > > Per recently broke two of his 5x5 cores too. > > > > Why "too"? Did the guy say his is broken? > > > > > You can try to slice off the center cap > > > in order to get access to the screw. > > > > Didn't he say tightening the screws didn't help? > > > > My guess: no new core needed. Clean screw and where it goes into > and > > use a little bit superglue. Also: what type do you have? Meffert or > > Eastsheen? If Meffert, you can sand the ends of the springs flat > which > > should help. > > > > Stefan > > >
5354. [Speed cubing group] Re: Limericks
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 01:45:51 -0000

Hey, that's not a Limerick! I don't understand the situation. Will rubiks.com not ship to that country or something? It is still possible to purchese cubes off Amazon.com. Just make sure that you don't get the one in the "plastic shell packaging". The ones that are in the Hexagonal prisms are the best I think. It might even be possible to find ones in cardboard box pckagaing too. Those should also be okay. www.edsthinkshop.com offers pretty competitive pricing I think. We might be able to help if you explain your situation further. -Doug --- In speedsolvingrubikscube@...m, jerome bautista <soccerfame09@...> wrote: > > hey this might sound weird but, cubers in the philippines are frustrated because the quality of the cubes here are terrible. it's so hard to twist and at's easy to break. please help the cubers in the philippines so that cubing will be popular here, please we are begging you to buy us at least 5 pcs. of a 3 by 3 rubik cube, please! thanks and God bless the cubers.. > > > --------------------------------- > Want to be your own boss? Learn how on Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
5355. Re: [Speed cubing group] Re: A history of solving techniques
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 12:06:40 +1000

On Sun, Aug 20, 2006 at 09:01:56PM -0000, thomkirjava wrote: > Nice page, missing some things though (and I'm sure others can add to > this) > > L2L1-4 and anything to do with corners first is missing isn't it? Yeah, I would also like to add: - David J. Salvia's method, although at what dates were each of its techniques/steps developed? - Doug Li's method, although since it has not been published, I will leave it up to Doug whether I should document as much as I was able to figure out by watching his video. - Others... There are also some existing entries which I haven't completely finished yet, e.g. Gilles' steps 3 and 4. Unfortunately, though I have heard of many different corners-first styles, I don't remember who invented them, or when. This will probably be the slowest section of the page to update. -- Ryan Heise http://www.ryanheise.com/cube/
5356. Re: A history of solving techniques
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 03:19:17 -0000

> I have begun constructing a page which attempts to plot > the evolution and history of Rubik's Cube solving techniques > over the years. I think what you're doing here belongs either in a wiki or an a more general domain name like speedcubing.com or rubiks.com. It's not really your own. Besides, we have nice wikis for this: http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods and http://en.wikipedia.org/wiki/Speedcubing as we say in programming: let's not reinvent the wheel. But anyway, if you feel you can make this work, go ahead. Just allow the wiki makers to include your content. Michiel --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I have begun constructing a page which attempts to plot the evolution and history of Rubik's Cube solving techniques over the years. > > http://www.ryanheise.com/cube/methods/ > > If anyone would like to suggest additions or corrections, maybe this > list can be a good place to discuss them. > > I don't know much about early corners first methods, for example. I seem > to recall reading somewhere that Erno Rubik originally figured out to > solve the cube using a corners-first method, and there is even an > algorithm named after him which solve the edges of the middle ring. Is > this correct? > > Any help would be appreciated. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5357. Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 05:29:26 -0000

I agree that L2L1-4 stuff is missing and that that one is used by more than one person. I am honored that you mentioned me. I was sort of thinking that my method would be overlooked. I think I'll document it someday, but no one ever wanted to see it published so I never bothered. Just to give a quick summary though. When I first started cubing, 1998-1999, I was using a system where I would solve the top corners, then the E edges, then the top edges, permute D corners, orient D corners, orient D edges, permute D edges. This quickly evolved to full CLL/ELL, where some of the tougher ELL algs where found using ACube (whatever version it was at the time). My CLL algs where found by trial and error, and I still use many of them today. I got to about 1:10 that way in 1999. I then started doing F2L this way, and it's become my system since: 1. FL and BL edges 2. UFL and UBL corners 3. UF and UB edges 4. One of the two 2x2 blocks, either (ufR) or (ubR) 5. Solve the rest of the 2x3 on the right by adding the c/e pair using standard c/e-pairing algs. 6. Solve the UL edge while flipping the D edges correctly. 7. COLL 8. Edge Perm It's been this way since summer of 2002 I think. It was when I started using COLL, which only required learning about 8 more corner algs in place of my normal CLLs. At the time I was averaging *nearly* sub-20 solving this way. Whenever it was not possible to do EO early, I would do my normal CLL in place of the COLL and then do ELL, with full ELL knowledge. Steps 5 and 6 are very interchangable, I do about half and half now. When I do the UL edge first (which in many cases I might do UL and UR edges together), I would do zbf2l for the F2L finish and then proceed. Step 6 requrires knowing all the algs to insert and edge while flipping the other 4 edges, an alg set of about 14 cases that I know. Another alternative is that if the UL edge is done and I have a 2x2x3 block, I will likely do a "Petrus orient all edges" step to make things easier later. Alternatively, if I find a c/e pair is done on the right, I will finish the F2l minus the UL and UR edges then do a cube rotation and proceed like Gilles' method. Thus, it is not always the case that I finish F2L before doing CLL. Sometimes in place of step 2, I will also "sneak in" the UL edge. Many times steps 2+3 are done fluidly together. But step 3 alone does require the build up of many "short algs". Or I guess you could say that it is intuitive. Another improvement I have is that I will do the UL edge and an ER edge at the same time if all the U coerns are in place early. Only in the past year have I started holding LL on U most of the time. in the past two years I have learned much more ZBLL so that has helped. I started learning all the ZBLL cases that don't involve CP about 4 years ago, so I've been at it for a while. I haven't been learning anymore ZBLL now that I have realized I greatly lack ZBF2L algs. In addition, when I do not have EO for LL, I have an expanded CLL set that will flip the proper edges so that I "catch up to" ZB solving, and will typically just have a 3-cycle. Moreover, I learn ZBLL algs sporatically so that I can cover all the categories in such a way that I will rarely end with H-Perm or Z- Perm. Try solving *modularly* with this method, it's fun. Don't cosider it a serious speedsolving method though, because it is probably quite worthless to anyone besides me. I use it at competitions and it even got me a sub-20 ave in the TN tournament, but it took a lot of work (especially to figure out most of the algs myself). Not for the faint of heart. -Doug p.s. Oh, I mastered PLL, but I still don't know a third of the OLL. Luckily I don't really need it for anything besides teamBLD. 5% of the time I also start off with a 2x2x2 block... so basically I don't really have a method, I just go with the flow. It's a *non-method* really, lol. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Sun, Aug 20, 2006 at 09:01:56PM -0000, thomkirjava wrote: > > Nice page, missing some things though (and I'm sure others can add to > > this) > > > > L2L1-4 and anything to do with corners first is missing isn't it? > > Yeah, I would also like to add: > > - David J. Salvia's method, although at what dates were each of its > techniques/steps developed? > > - Doug Li's method, although since it has not been published, I will > leave it up to Doug whether I should document as much as I was able to > figure out by watching his video. > > - Others... > > There are also some existing entries which I haven't completely finished > yet, e.g. Gilles' steps 3 and 4. > > Unfortunately, though I have heard of many different corners-first > styles, I don't remember who invented them, or when. This will probably > be the slowest section of the page to update. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5358. Re: Limericks
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 05:09:45 -0000

WHAT DO YOU NEED?? --- In speedsolvingrubikscube@yahoogroups.com, jerome bautista <soccerfame09@...> wrote: > > hey this might sound weird but, cubers in the philippines are frustrated because the quality of the cubes here are terrible. it's so hard to twist and at's easy to break. please help the cubers in the philippines so that cubing will be popular here, please we are begging you to buy us at least 5 pcs. of a 3 by 3 rubik cube, please! thanks and God bless the cubers.. > > > --------------------------------- > Want to be your own boss? Learn how on Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
5359. Re: [Speed cubing group] Re: A history of solving techniques
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 15:35:44 +1000

On Mon, Aug 21, 2006 at 03:19:17AM -0000, Michiel van der Blonk wrote: > I think what you're doing here belongs either in a wiki or an a more > general domain name like speedcubing.com or rubiks.com. It's not > really your own. I disagree with this on so many levels. Firstly, it is usual, legal and even right for different authors to write different books or articles on the same topic, in different prose, with different illustrations, and with different emphasis or different analysis. It is not the information that belongs to these different authors, but their expressions of it. Secondly, I am the proud author of my articles, and so I will publish them on my own website :-) Neither rubiks.com nor speedcubing.com have any sort of automatic ownership over other authors' articles, and so my article does not inherently belong to either of their domains. Finally, the world would be a far less interesting place if different authors were not permitted to write different articles on the same topic, and if the only articles in existence were published by some central organisation. While on this point, please do a google search on http://www.google.com/search?q=history+of+programming+languages and appreciate the range of different articles available on the topic. P.S. Aren't you the same guy who objected to my graphical cube database, which I also put a lot of effort into? We are all free to contribute in our own way. If you think otherwise, then don't just pick on me, but also pick on all of the people who have written their own pages about "cube notation", "cube terminology", or the "Fridrich system". -- Ryan Heise http://www.ryanheise.com/cube/
5360. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 16:05:24 +1000

On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007 wrote: > I am honored that you mentioned me. Doug, your F2L appoach is really crazy and really effective, too :-) Thanks for sharing! Now that it is in the open, I hope you don't mind if I describe what I remember of the video you used to have on your page. You started with a 3x2x1 block and the opposite edge, so that it looked like a T-shape. Imagine the 3x2x1 block at the rear and the opposite edge at the front. The next steps were then very interesting. You inserted a corner/edge pair on the left side of the T, not a vertical pair but instead a flat horizontally lying pair. You inserted it with BL'B' with the pair landing at DL+DLF. Then on the right side of the T, there was already an edge stored in the DR position (which you probably put there) that belonged in the FR position. You then found the other edge that was to take the place of DR and inserted it from above with something like B'RB, both solving it and pushing the stored edge to its correct place. Now you were left with only the FL edge and the FRD corner to solve. You adjusted D with "D'", and solved them both together with a F2L pairing algorithm. That's my recollection of the solve, anyway. I had never seen anything so strange in my life, yet it appeared to be a very efficient :-) -- Ryan Heise http://www.ryanheise.com/cube/
5361. 2-D Rubik's cube applet
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 07:15:20 -0000

Today, someone wrote and put up a 2-D cube applet. Some would say it's pretty boring. It's never more than 3 turns away from solve it seems. The author e-mailed me and didn't seem to know the number of possibilities oddly enough. I think it would be simply 4!=24 distinct, and 6 possibilities if you mod out by the color enumerations and rotational isometries. It's very well done btw. Took one of the 4-D cube coders less than 150 lines and 2hrs to write. Anyways, it's only a small step up from the 1x2x2 that AdamZ let us play around with in SF. That was a funny mystery puzzle for Bob wasn't it..... lol. http://www.superliminal.com/cube/mc2d.html -Doug
5362. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 07:53:35 -0000

Thank you, that means a lot comming from you! I still don't like your cube simulator program :), my best time on it is still 46s, no MINUTES. My method does work exceptionaly well against certain cases. For instance I just had a solve where I did BRB'D'BRB' (inverse to setup) followed by a 7-turn (non-zb) LL. A Fridrich solver or even Petrus solver would have missed out on this opportunity. I forgot to mention something very important though. Many times I solve the F2L "slant", that is... I solve F2L so that in the end some U-turn solves F2L. This is makes step 2 strong, and means that I often see "slant 2x2x3 blocks. It is also useful to do this when I have something like a 2x2x3 block on the left, the UR edge in place and a discontiguous corner and edge on the right. I guess it matters not if the UL edge is in place either. To be clear, note that in all my explainations LL is D. So to address what you saw, or think you saw (it was confusing, I know). Your observation was a bit confusing too, since I'm not sure if you meant your left/right or my left/right. Firstly, that solve was "slant." The T-shape is not terribly common in my solving but is done with having the FL, BL, UFL, UBL, and UR pieces. I would then go for a "sideways pair" to fill UF and UFR (or UB and UBR, I love to F<->B mirror). This gives me some further options and an oportunity to seek later pieces, but in most cases I will *at the same time* place UB edge (or resp UF edge). This is where I might do another slant (U turn to line up unsolved slots). BTW, I tried your method for a while, Ryan, but couldn't learn all the algs for it and was never under 30s with it. Hem I think I need to coin a new term. A 2x2x3 block minus the intermost edge will henceforth be known as a "Doug Block". How do you like that! I have thought about that for a few years but I'm not serious, well unless you all accept it... Everybody says "Petrus Block," but of course he's been around for 25+ years. In contrast I've only been cubing for 10 and speedcubing for 8. Just too keep everybody entertained... This is a very Java-heavy page (makes you wish you had broadband if you didn't) that showcases my last F2L step: inserting the UL edge while flipping the LL edges. It's always been on Chris's to-do list to learn these. I think it would be great if someone else could beat him to it for me, lol. http://tinyurl.com/ekbzk I did this over a year ago; done upon the request of RichardP so he deserves some credit in nudging me. (Bookmark it and don't snoop around my non-existant site.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > On Mon, Aug 21, 2006 at 05:29:26AM -0000, d_funny007 wrote: > > I am honored that you mentioned me. > > Doug, your F2L appoach is really crazy and really effective, too :- ) > Thanks for sharing! Now that it is in the open, I hope you don't mind if > I describe what I remember of the video you used to have on your page. > > You started with a 3x2x1 block and the opposite edge, so that it looked > like a T-shape. Imagine the 3x2x1 block at the rear and the > opposite edge at the front. The next steps were then very interesting. > You inserted a corner/edge pair on the left side of the T, not a > vertical pair but instead a flat horizontally lying pair. You inserted > it with BL'B' with the pair landing at DL+DLF. Then on the right side of > the T, there was already an edge stored in the DR position (which you > probably put there) that belonged in the FR position. You then found the > other edge that was to take the place of DR and inserted it from above > with something like B'RB, both solving it and pushing the stored edge to > its correct place. > > Now you were left with only the FL edge and the FRD corner to solve. > You adjusted D with "D'", and solved them both together with a F2L > pairing algorithm. > > That's my recollection of the solve, anyway. I had never seen anything > so strange in my life, yet it appeared to be a very efficient :-) > > -- > Ryan Heise > >
5363. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 19:22:06 +1000

On Mon, Aug 21, 2006 at 07:53:35AM -0000, d_funny007 wrote: > I still don't like your cube simulator program :), my best time on it > is still 46s, no MINUTES. Speaking of which, congratulations to Harris Chan for his new #1 average of 10 record of 13.18 seconds! http://www.ryanheise.com/cube/speed.html He has taken the #1 spot from Anthony Hsu who previously held the spot for a very long time (using Petrus). I'm sure he is working hard as we speak to reclaim his spot :-) We had a good time on the cube battle game recently. For those who are curious as to what it looks like when people are actually online, here is a screenshot: http://www.ryanheise.com/cube/speed/screenshot.png > So to address what you saw, or think you saw (it was confusing, I > know). Your observation was a bit confusing too, since I'm not sure > if you meant your left/right or my left/right. Firstly, that solve > was "slant." The T-shape is not terribly common in my solving but is > done with having the FL, BL, UFL, UBL, and UR pieces. I would then > go for a "sideways pair" to fill UF and UFR (or UB and UBR, I love > to F<->B mirror). This gives me some further options and an > oportunity to seek later pieces, but in most cases I will *at the > same time* place UB edge (or resp UF edge). This is where I might do > another slant (U turn to line up unsolved slots). I can see it will be difficult to write about all of the techniques in your method because there are so many of them! One thing I liked about your solve is how you stored an edge in a 1-off position, and then bumped it to its correct position while solving another piece. Zbigniew also uses something like the slant technique, I think, or at least to the extent that in the F2L he always pairs any corner with any edge, not just the ones that have matching colours, and will align the two layers first so that the two non-matching pieces can be solved at the same time. This is different again from the idea of non-matching pairs which I should also add to the page. > BTW, I tried your method for a while, Ryan, but couldn't learn all > the algs for it and was never under 30s with it. I long ago abandoned the idea of "algs". The secret is to solve in less symmetric stages. This means that there are too many cases to memorise (no symmetry to take advantage of), but it also means that you don't need to memorise because those cases are easier to solve by intuition. That's something I also want to write more about... There is a long way to go before solving in "real time" with no pre-calculated algorithms can be demonstrated to be an effective speedcubing method, but that's where I'm trying to head. (For some example solves, view my average of 10 record on the cube simulator.) -- Ryan Heise http://www.ryanheise.com/cube/
5364. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 12:40:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > http://www.ryanheise.com/cube/speed/screenshot.png Oh my, please tell me the numbers behind the names stand for something other than number of cubes solved. About corners first methods: Josef Jelinek has described a few on his site (at least the Waterman page also contains some history) and I think he has good knowledge about corners first in general, so you could ask him: http://rubikscube.info/ Stefan
5365. Mysterious DougLi Method Unveiled (ane Re: A history of solving techniques)
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 12:57:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my, please tell me the numbers behind the names stand for something > other than number of cubes solved. > It's ELO, a rating system used in chess and some other games. It goes down if you lose and up if you win. Here it starts at 1500. Hmm, I wonder how many times I've solved this one... - Johannes Laire
5366. Re: Problem with my 5x5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 13:32:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw. project@...> wrote: > > The thing I know is that it didn't have any logo, but the pieces are > identical to my original Rubik's (that I haven't taken apart yet). > The stickers are different (good quality) with the old style orange, > I think. Maybe an old 5x5, I don't know. Uh ok, didn't see that coming. Same advice as Meffert then... > Sand the springs? I wouldn't have thought of that. I have to try. Yes, it's probably the springs that push/turn the screws out so that's why flat ends should help (slightly reduced pushing and much reduced turning friction). > Btw, how can I clean where the screw goes? And should I put the > superglue there? You could try some wet thin "fluffy" but stiff stick if you have. And yes, what I meant was clean away lube if it got there (which it never should). Superglue in there or on the screw, yes, like Doug/Ton described. But only a little. You can always go back and use more if needed. Another idea I just had is powder. Hold the hole vertically, put a little powder in it, then put the screw in it. Never tried that yet but I think it could work and be less "dangerous" than glue. Stefan
5367. stackmat generation 2? or ....
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 12:21:26 -0700 (PDT)

is the stackmat generation 2 the official timing device for all tournaments? -bm :) --Brent --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
5368. Re: [Speed cubing group] stackmat generation 2? or ....
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 15:28:35 -0700 (PDT)

Brent, At nationals 06, both versions were used. Frank Brent Morgan <brentmorganmaster@...> wrote: is the stackmat generation 2 the official timing device for all tournaments? -bm :) --Brent --------------------------------- Do you Yahoo!? Next-gen email? Have it all with the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed] --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed]
5369. Re: stackmat generation 2? or ....
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 Aug 2006 23:01:10 -0000

At Nationals 06 it was half and half (they set them up alternating and with 3 or 4 table hieghts, I tried for the tallest gen 2), but at least two gen 2 ones where peeling. I didn't trust those. I really wish they would make gen 1 ones still, in addition to gen 2 ones. They both have advantages and drawbacks. I think the gen 2 ones last longer in general and are more convienent, for say plane seatback trays. If you can get used to the location of the reset button, than gen 2 ones give less chance of timer failures/faults as well as make it faster to go though more solves on it, since you don't have to take the time to reach all the way over. There really is multiple versions of the gen 2 itself. Someone at Nationals showed me this by testing the minimum stop time. From that I conclude that hte newer gen2 ones are also more accurate in timing. Those ones that are endorsed by Rubiks.com do do the typical "trimmed averages" we all known and love as well as connect tot he large tournament displays from stackmat (interesting tradmarking issue there) but are too expensive for my hopes and are not yet sanctioned by WCA as we all know. It's also good to note that they tend to mix the two large LED audience displays now. The newer one is circular and slightly more colorful. I'm not sure why they did this, but they all use like 8 D cell batteries, it's quite aweful really. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > is the stackmat generation 2 the official timing device for all tournaments? > -bm > > > > :) > --Brent > > --------------------------------- > Do you Yahoo!? > Next-gen email? Have it all with the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
5370. Re: A history of solving techniques
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 00:59:57 -0000

I agree with Ryan. I just now noticed the Cube Database. That is amazing. Keep adding more to it. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > > I have begun constructing a page which attempts to plot > > the evolution and history of Rubik's Cube solving techniques > > over the years. > I think what you're doing here belongs either in a wiki or an a more > general domain name like speedcubing.com or rubiks.com. It's not > really your own. Besides, we have nice wikis for this: > > http://www.snkenjoi.com/wikicube/index.php?title=List_of_methods > > and > > http://en.wikipedia.org/wiki/Speedcubing > > as we say in programming: let's not reinvent the wheel. But anyway, > if you feel you can make this work, go ahead. Just allow the wiki > makers to include your content. > > Michiel > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > I have begun constructing a page which attempts to plot the > evolution and history of Rubik's Cube solving techniques over the > years. > > > > http://www.ryanheise.com/cube/methods/ > > > > If anyone would like to suggest additions or corrections, maybe > this > > list can be a good place to discuss them. > > > > I don't know much about early corners first methods, for example. > I seem > > to recall reading somewhere that Erno Rubik originally figured out > to > > solve the cube using a corners-first method, and there is even an > > algorithm named after him which solve the edges of the middle > ring. Is > > this correct? > > > > Any help would be appreciated. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
5371. Re: [Speed cubing group] T PERM that flips 2 edges??
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 03:40:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 8/17/06, kovacic81 <kovacic81@...> wrote: > > > > DOES anyone know if this alg exists? > > > > I need a T perm that also flips the 2 edges. URF<=>URB UL<=>UR > > I'm checking it on RONs cube applet, but no solutions so far. > > I also looked on bernards list of 1211 last layer cases, but found > > nothing that worked. > > You can find this algorithm on my page here: > > http://puzzlingaddiction.com/Cube/ll-algs/ > > Click on row 4, column 6: > > http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi?oll=0101,0000 > > Click on the second picture: > > http://puzzlingaddiction.com/Cube/ll-algs/index2.cgi? coll=0101,0000,0132 > > The case you are looking for is row 1, column 3: > > (U) R U' R' F' U F R B' R B R2 > > All of the algorithms from these pages are from Bernard's list, > although I'm thinking of adding more algorithms to the pages that have > more finger tricks. > Well, using ACube, I generated many algs like that. I feel more comfortable with Regular T perm and Edge Flip alg. But, you know I hope you like the alg that they gave you, it looks very nice. I generated dozens of algs in attempt to perfect my alg system for my BLD method. I'm getting back into BLD, I've just been busy with 2 jobs and now I'm going full time college! Oh well. Good luck with that, that algorithm is very handy for tageting the L face of the UL.
5372. Last layer combination
From: "connorg45" <crapemailsux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 04:15:32 -0000

Hey guys, great forum/message board! Im a speed cuber, and I feel comfortable the way I solve the F2L. For my last layer, I solve ALL of the edges, that form the cross. The cross has the corect pieces flipped the correct way, my problem is the corners. I'm looking for algorithm to solve the corner pieces. I have this really bad method that I think is a beginner method (R' B' R B) until the piece is solved, then you turn the top layer (U) to the next unsolved corner. So basically, I only really run into a few situations, but I would love to have some way to individually solve these situations opposed to the alg I provided above. I thought COLL was what I should look into, but I already HAVE the edges solved. Please help me out, thanks a bunch!
5373. Re: Last layer combination (ELL *then* CLL)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 06:12:46 -0000

Welcome to the forum. You want to do ELL/CLL it seems. This is a most interesting way to solve. I don't think many cubers would recommend this approach though. It's almost unheard of. It is a common thing to orient edges first in most beginner LL methods. But unless you can do a single step edges, I think that proceeding along this path may be difficult. If you really want to do this though, I recommend learning all the algs for cycling 3-corners while preserving edges. There are about 13 cases or so (just a rough estimate off the top of my head). It is a very useful set of algs to know and is a subset of ZBLL. I know them, they are pretty short actually. I was reading Ryan Heise's site last night and it seems he uses commutators for doing that sort of thing, which is very interesting. The way you solve LL corners now is actually the way I solve my last few corners on the megaminx. This technique you use is useful for other puzzles, so it was a good thing you have practiced it. To move on to more mainstream methods though, you might want to consider Orienting Edges, Orienting Corners (7 cases), then PLL, which is an alg set with only 13 cases. This makes for an elegant 3-look LL approach that leads well into speedsolving due to it's established recognition speeds. Later when you are comfortable with this most cubers would recommend doing OLL/PLL. Personally I like CLL/ELL but I'm wierd. To get you started in learning corner algs, you might wnat to try LarsPetrus's site and learn the "Nikalas" and how to compose Sunes to get corner twisting effects that do not disturb the edges. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "connorg45" <crapemailsux@...> wrote: > > Hey guys, great forum/message board! Im a speed cuber, and I feel > comfortable the way I solve the F2L. For my last layer, I solve ALL of > the edges, that form the cross. The cross has the corect pieces > flipped the correct way, my problem is the corners. I'm looking for > algorithm to solve the corner pieces. I have this really bad method > that I think is a beginner method (R' B' R B) until the piece is > solved, then you turn the top layer (U) to the next unsolved corner. > > So basically, I only really run into a few situations, but I would > love to have some way to individually solve these situations opposed > to the alg I provided above. I thought COLL was what I should look > into, but I already HAVE the edges solved. Please help me out, thanks > a bunch! >
5374. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of sol
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 07:37:58 -0000

I have looked at this page extensively, because I love Corners First. The basic cf method is similar to the first method i learned, from Jeff Varasano. Jeff did not include algs to insert redge and orient the midges though. I call them waterman algs. I like corners first because its a very direct method. Minh Thai did something similar to the 3rd method, but with red and orange. And don't forget YOU CAN DO THE CUBE, selling 1.5 million copies in the 80's. I believe that was also a Corners First solution. In my opinion ROUX is also a corners first method. VARASANO METHOD Orient W Corners Orient Y Corners Permute all corners. 3 Ledges 3 Redges Last Ledge/Redge Permute Midges Orient Midges WATERMAN METHOD Solve White Corners Solve 4 Ledges CLL Yellow corners Solve 3 Redges Solve last redge and Orient Midges Permute Midges WATERMAN REVISITED Solve white Corners Solve 3 Ledges CLL yellow Corners Solve 3 Redges Solve last Ledge/Redge and Orient Midges Permute Midges And then there's AKimoto's method http://rokumentai.akimoto3.com/step1-2.htm --- In speedsolvingrubikscube@...m, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > http://www.ryanheise.com/cube/speed/screenshot.png > > Oh my, please tell me the numbers behind the names stand for something > other than number of cubes solved. > > About corners first methods: Josef Jelinek has described a few on his > site (at least the Waterman page also contains some history) and I > think he has good knowledge about corners first in general, so you > could ask him: > > http://rubikscube.info/ > > Stefan >
5375. OH algs
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 09:10:44 -0000

I've started to practice OH a lot, but some PLL algs I use are horrible. What algs do you fast guys use for Y, F, H and R perms? Thanks, Johannes Laire
5376. Re: Cube Obsession Website
From: "jwplumbcube" <jwplumb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 12:16:37 -0000

I have just added a links page to my website. It lists several sites that I have found useful and interesting. http://people.aapt.net.au/jwplumb/cubeobsession/links.html --- In speedsolvingrubikscube@yahoogroups.com, "athefre" <athefre@...> wrote: > > I like the layout. Once you complete the Fridrich page it will be very > good. Just maybe add some images to make it understandable. > > --- In speedsolvingrubikscube@yahoogroups.com, "jwplumbcube" > <jwplumb@> wrote: > > > > Hi everyone, > > > > Just thought I would let you know about a new website I made. You can > > find it here: > > http://people.aapt.net.au/jwplumb/cubeobsession/ > > > > I hope you find it useful. > > >
5377. Re: Euro 2006 - Hotels ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 12:56:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > On the bottom of > http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > > there's a link to hotel suggestions and the Ibis hotel is said to be > preferred. Is that correct, is that where most people are staying? Ok, I just booked a room. You might save a bit if you book a room here: http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml They offer a special rate there, we now pay 146.91 Euros for three nights and two persons, 30 Euros less than the normal price. Stefan
5378. Re: Last layer combination (ELL *then* CLL)
From: "connorg45" <crapemailsux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 14:08:33 -0000

Very nice read Doug! If I could find an alg that rotates three edges, keeping one edge I already have solved corectly, I would be happy. Basically I ALWAYS have everything in the right places, just not flipped correctly. I average about 1 min like this, but if theres an alg I could find that rotates three edges one time counter-clockwise, while keeping one of the four edges in its original spot, then i've acomplished all of my rubik cube goals. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Welcome to the forum. You want to do ELL/CLL it seems. > > This is a most interesting way to solve. I don't think many cubers > would recommend this approach though. It's almost unheard of. It is a > common thing to orient edges first in most beginner LL methods. But > unless you can do a single step edges, I think that proceeding along > this path may be difficult. > > If you really want to do this though, I recommend learning all the > algs for cycling 3-corners while preserving edges. There are about 13 > cases or so (just a rough estimate off the top of my head). It is a > very useful set of algs to know and is a subset of ZBLL. I know them, > they are pretty short actually. > > I was reading Ryan Heise's site last night and it seems he uses > commutators for doing that sort of thing, which is very interesting. > > The way you solve LL corners now is actually the way I solve my last > few corners on the megaminx. This technique you use is useful for > other puzzles, so it was a good thing you have practiced it. > > To move on to more mainstream methods though, you might want to > consider Orienting Edges, Orienting Corners (7 cases), then PLL, which > is an alg set with only 13 cases. This makes for an elegant 3-look LL > approach that leads well into speedsolving due to it's established > recognition speeds. > > Later when you are comfortable with this most cubers would recommend > doing OLL/PLL. Personally I like CLL/ELL but I'm wierd. > > To get you started in learning corner algs, you might wnat to try > LarsPetrus's site and learn the "Nikalas" and how to compose Sunes to > get corner twisting effects that do not disturb the edges. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "connorg45" > <crapemailsux@> wrote: > > > > Hey guys, great forum/message board! Im a speed cuber, and I feel > > comfortable the way I solve the F2L. For my last layer, I solve ALL > of > > the edges, that form the cross. The cross has the corect pieces > > flipped the correct way, my problem is the corners. I'm looking for > > algorithm to solve the corner pieces. I have this really bad method > > that I think is a beginner method (R' B' R B) until the piece is > > solved, then you turn the top layer (U) to the next unsolved corner. > > > > So basically, I only really run into a few situations, but I would > > love to have some way to individually solve these situations opposed > > to the alg I provided above. I thought COLL was what I should look > > into, but I already HAVE the edges solved. Please help me out, thanks > > a bunch! > > >
5379. Re : [Speed cubing group] Re: Euro 2006 - Hotels ?
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 14:14:35 +0000 (GMT)

Does this mean each 146 euros or this price for two persons? ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 22 Août 2006, 2h56mn 49s Objet : [Speed cubing group] Re: Euro 2006 - Hotels ? --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > On the bottom of > http://rubiks. com/lvl4/ commun/cbeclb/ wc2005/euro06_ index.cfm > > there's a link to hotel suggestions and the Ibis hotel is said to be > preferred. Is that correct, is that where most people are staying? Ok, I just booked a room. You might save a bit if you book a room here: http://www.ibishote l.com/ibis/ fichehotel/ gb/ibi/1401/ fiche_hotel. shtml They offer a special rate there, we now pay 146.91 Euros for three nights and two persons, 30 Euros less than the normal price. Stefan [Non-text portions of this message have been removed]
5380. 6x6x6
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 14:18:35 -0000

http://twistypuzzles.com/forum/viewtopic.php?p=36572 Not gunna say more, cuz I don't know what to say... Craig
5381. Re: 6x6x6
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 14:38:51 -0000

I've seen my share of CAD designs and I've seriously studied the specs for their line of creations, and I must say... I'm very impressed. Those guys are true geniuses. It was more than one person right? I'm fuzzy on that detail. On an unrelated topic, it's 10:30am here and I'm still not asleep. I think that doing over fifty 5x5 solves a day is giving me insomnia. Any one else experience sleeping problems when cubing too much? On the up side I just did a 2:12.05 solve *with parity* and a 2:06 a few hours ago. I'm still really perplexed about what method I'll want to use for 6x6 centers. I think I know how to do the edges fast and what to do about parities. SOmething makes me think that centers will take a really long time to figure out for me. I do hope it will be availible within the year. In the timescale of the cubing world, 1 year is not that long folks, so don't lose hope! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say more, cuz I don't know what to say... > > Craig >
5382. Re: LED Rubiks Cube
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 15:13:13 -0000

Hey Chris, Not everything needs to be inside the cube: new batteries can be shaped in many ways, and could be made into tiles. Scenario: Press opposite tiles twice and the cube receives a signal from a unit and the colors swap around to a specified scramble. Solve it and it sends a signal to the timing unit. The turns you use to solve it are displayed as you make them. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Yeah there are messages dating back to 1981 on the old cube-lovers > mailing list talking about this stuff. Obviously it's not too easy > since the concept has been around that long yet we haven't seen it > come to fruition. > > I too have the electronic Platypus (originally Jackpot, also known > as Tripod) that lights up when you solve it. I haven't taken it > apart to replace the batteries yet but I'll study the circuitry when > I do. > > For starters, I'd just be happy with a regular-size 3x3x3 cube that > was LED-illuminated and remained continuously illuminated as you > twist it. Once that has been achieved, then the next step would be > to add the fancy stuff like instant solve/scramble, etc. (things > requiring actual logic circuits and sensors). > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Not really. Monday Mike G. showed me this puzzle (now called > > the "Platypus", although his was "super"), and it was powered by > tiny > > flat "Li" batteries. So I think it's do-able with individual > > batteries. Also having it inside and a distribution system > wouldn't be > > too bad either, just have certain contact points/tracks. > > > > Anyways... this idea isn't original, Gates came up with something > > similar a few years ago either as a sequal to DeepCube (or maybe > it > > was a previous idea that never came into fruition, I don't quite > > remember). His version would have had tons of logical cicuritry to > do > > some other sophisticated stuff too I bet. > > > > > > -Doug >
5383. [Speed cubing group] Qualifying times (was Re: EC)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 15:17:12 -0000

Stefan, Who here isn't the fastest person on their block? DJ --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > No countries = no national records = boring > > Can you explain the second equation? > > > In my opinion USA should have state records. > > Oh yes yes yes, please Germany, too. I'd have the Hessian 3x3 record > and thus could finally feel like I've achieved something (in that > category). Hey why not go further and have town records, then almost > everybody can be the happy owner of a record. Uh uh uh, let's go even > further and have *personal* records, then really *everybody* will be > happy owner of records. Oh wait... we have that already. Darn, what > was my point? > > Stefan >
5384. Re: EC
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 15:21:59 -0000

I don't see any point to this speculation. Let's not start any unwelcome rivaries. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > average for final and 15.50 for winning. Will that be enough in EC? At > least I don't think so. Hopefully I don't get french nerves there... >
5385. Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 15:41:48 -0000

That sounds really cool. I wouldn't choose to use custom shaped batteries though; that costs A LOT. For a project like that I would be best to use the budget for other things. To have many Lithium batteries in each cubie would be enough to spread the power requirements I think. I would reserve the space in the tiles for other things, such as making them translucent and embedding different colored LEDs underneath... 6 perhaps. The only problem with that is that 6 per "sticker" would mean 18 for a single corner piece and that would certainly not fit with regular sizes. I guess the use of the mini LEDs would work, they are pretty bright if you run even 3.3V through them. Making buttons out of the tiles would be a tricky matter, but I'm sure someone would be resourceful enough to come up with an idea. Should this cube physically turn? Or would tapping the buttons be enough to cause a "turn"? If we don't allow for physical turns, than I see more freedom in the internal wiring and having a centralized battery cell, as well as easy 6 identical boards to do soldering with, not counting the control logic. I guess there would even be enough room for a pico-processor running assembled C code. Definitely a "Senior Design Project" idea for EvanG I think. Or anybody else here who does embedded systems design sorta stuff. I'm not sure where to place a display though, and generally displays are hard to interface with. Either way, this project would cost about $500 to do an initial prototype for a conservative estimate due to the extreme price of true white LEDs. It would require plastic molding which I have no idea how to do. Any well-defined logic circuitry I could build for you though :). I guess if I found the right ppl, I could make one of these next semester with all the stuff I'll be learning taking a class in how to use Intel embedded design packages (8-bit things with built-in Operating Systems). This would allow it to easily demonstrate on it's own various speedsolving sytems as well as run a version of the MikeReid code to find an optimal path when requested. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Hey Chris, > > Not everything needs to be inside the cube: new batteries can be > shaped in many ways, and could be made into tiles. > > Scenario: > Press opposite tiles twice and the cube receives a signal from a unit > and the colors swap around to a specified scramble. Solve it and it > sends a signal to the timing unit. The turns you use to solve it are > displayed as you make them. > > Cheers, > > David J > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Yeah there are messages dating back to 1981 on the old cube- lovers > > mailing list talking about this stuff. Obviously it's not too easy > > since the concept has been around that long yet we haven't seen it > > come to fruition. > > > > I too have the electronic Platypus (originally Jackpot, also known > > as Tripod) that lights up when you solve it. I haven't taken it > > apart to replace the batteries yet but I'll study the circuitry when > > I do. > > > > For starters, I'd just be happy with a regular-size 3x3x3 cube that > > was LED-illuminated and remained continuously illuminated as you > > twist it. Once that has been achieved, then the next step would be > > to add the fancy stuff like instant solve/scramble, etc. (things > > requiring actual logic circuits and sensors). > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Not really. Monday Mike G. showed me this puzzle (now called > > > the "Platypus", although his was "super"), and it was powered by > > tiny > > > flat "Li" batteries. So I think it's do-able with individual > > > batteries. Also having it inside and a distribution system > > wouldn't be > > > too bad either, just have certain contact points/tracks. > > > > > > Anyways... this idea isn't original, Gates came up with something > > > similar a few years ago either as a sequal to DeepCube (or maybe > > it > > > was a previous idea that never came into fruition, I don't quite > > > remember). His version would have had tons of logical cicuritry to > > do > > > some other sophisticated stuff too I bet. > > > > > > > > > -Doug > > >
5386. Re: 6x6x6
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 15:55:03 -0000

Havn't we already seen these pics months ago? --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say more, cuz I don't know what to say... > > Craig >
5387. Re : [Speed cubing group] Qualifying times (was Re: EC)
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 16:11:51 -0000

that's not entirely true. I came out to Dutch Open last year and Matt Walter was at the Czech Open this year. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: For europian cubers and vice versa, the word champs are almost the only possiblility to meet other then europina cubers. Thats to bad. I'd really love to see those worldrecord holders of the US cube. It must be cool.
5388. Re: A lot of random thoughts
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 16:18:55 -0000

Yes, I still reside in Ann Arbor. You will be a grad student here or something I'm guessing? Get on AIM and I will talk to you. There is something I wanted you to help me with in the next couple weeks if you are availible. I kept forgetting to ask. The other speedcubers here have left (well actually I'm not entirely sure if Tan is still around), do you know of any other cubing coming from Kalamazoo to AA? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Ben King" <grsbmd@...> wrote: > > As long as we're on random thoughts, do you still go to Michigan? > I'm starting next week. There are also three other people I know of > in the freshman class who were, at least at one time, into > speedcubing. > > -Ben. >
5389. Re: [Speed cubing group] Re: Last layer combination (ELL *then* CLL)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 02:25:39 +1000

On Tue, Aug 22, 2006 at 02:08:33PM -0000, connorg45 wrote: > For my last layer, I solve ALL of the edges, that form the cross. The > cross has the corect pieces flipped the correct way, my problem is the > corners. --- > If I could find an alg that rotates three edges, keeping one edge I > already have solved corectly, I would be happy. Most people will say to learn and memorise many algorithms, so I'll be different and try to give some hints on how you can solve this with intuition. For the edges (with F2L on bottom): just pull out a F2L corner/edge pair onto the top layer with RUR', then turn U by any amount, then insert the corner/edge pair back in to the F2L. You will have cycled 3 edges in the process. For the corners, you can cycle 3 corners (and preserve the edges) like this: pull out a bottom layer corner (corner #1) onto the top layer with RUR' (in the process, some corner #2 from the top layer will take the place of the old position of corner #1), then turn D by any amount replacing corner #2 by yet some other corner #3, then reinsert corner #1 with the reverse operation RU'R'. That's A 3-cycle. Oh, and then reverse the D operation that you did, also. More about both of the above techniques is explained on my page: http://www.ryanheise.com/cube/method/ (FYI, all corner 3 cycles can be optimally solved by this technique, except for one case for which there is another technique that manages to solve it in one less move. Cases where the corners need to be twisted in place (with no cycle) can be solved with two cycles: a forward and a reverse one, quite efficiently. Most cases with 4 corners can also be solved efficiently with two successive 3 cycles. The exceptions being when the 4 corners are in place and twisted. Then other techniques are more appropriate. I don't describe those techniques because my method always finishes with 3 corners.) -- Ryan Heise http://www.ryanheise.com/cube/
5390. Re : [Speed cubing group] Re: Euro 2006 - Hotels ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 16:26:23 -0000

Together. Each of us pays about 73 Euros. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Does this mean each 146 euros or this price for two persons? > > > ----- Message d'origine ---- > De : Stefan Pochmann <pochmann@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 22 Août 2006, 2h56mn 49s > Objet : [Speed cubing group] Re: Euro 2006 - Hotels ? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@ .> wrote: > > > > On the bottom of > > http://rubiks. com/lvl4/ commun/cbeclb/ wc2005/euro06_ index.cfm > > > > there's a link to hotel suggestions and the Ibis hotel is said to be > > preferred. Is that correct, is that where most people are staying? > > Ok, I just booked a room. You might save a bit if you book a room > here: > http://www.ibishote l.com/ibis/ fichehotel/ gb/ibi/1401/ fiche_hotel. shtml > > They offer a special rate there, we now pay 146.91 Euros for three > nights and two persons, 30 Euros less than the normal price. > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
5391. Re: [Speed cubing group] OH algs
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 13:57:34 -0300 (ART)

I use this algs (not so fast on all of them, but...): Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last part is cool...turn the cube while you do the R2) H - L R U2 L' R' y L' R' U2 L R R - R' U2 R U2 R' F R U R' U' R' F' R2 U' L U2 L' U2 L F' L' U' L U L F L2' U I hope this helps you Pedro Johannes Laire <johannes.laire@...> escreveu: I've started to practice OH a lot, but some PLL algs I use are horrible. What algs do you fast guys use for Y, F, H and R perms? Thanks, Johannes Laire --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5392. Re: OH algs
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 17:11:11 -0000

Thanks! Those are a lot better than the ones I've used, especially Y. I got a 33.xx avg today, hopefully sub-30 soon... - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I use this algs (not so fast on all of them, but...): > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last part is cool...turn the cube while you do the R2) > H - L R U2 L' R' y L' R' U2 L R > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > L U2 L' U2 L F' L' U' L U L F L2' U > > I hope this helps you > > Pedro > > Johannes Laire <johannes.laire@...> escreveu: > I've started to practice OH a lot, but some PLL algs I use are > horrible. What algs do you fast guys use for Y, F, H and R perms? > > Thanks, > Johannes Laire > > > > > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] >
5393. [Speed cubing group] Re: A history of solving techniques
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 17:46:24 -0000

> I disagree with this on so many levels. Let me start by apologizing for my tone, which was probably more rude than I actually meant it to be. I applaud all initiatives that bring the cube to the community. I especially applaud your programming, which I think is mere genious, seriously. What I'm trying to point out, if you are not aware of it, is that there are projects that get significantly more internet traffic than your site and are therefor a good place for (part of) the topics on your site. Also, I believe we could accomplish much more as a community than as a collection of single-website-creators. It doesn't mean that all of us should not be allowed to have a website, of course not! And I looked at the history page, and I know that applets are not accepted in wikipedia, which I think is too bad... After reading your reply I did realize that it was complete nonsense to deny anyone to create a web page. So to re-word my intentions: "would you be willing to let us use this content as a basis for wikipedia, and/or the cube wiki, where links will of course be made to the relevant content". > P.S. Aren't you the same guy who objected to my graphical cube database[..] Well no, I never objected. In my post I did take more caution in the word used. I said: '..or use the already existing..'. So no, I don't object. The fact remains that I really like the idea of the community working together and I don't see that alot (besides of course in organizing competitions, hurray!). I'm incredibly thankful for the existence of wikipedia and hope we could have more of that. If you would program a feature where we could all add to the database then I'd really appreciate that. For the rest, never mind my ramblings and please do continue creating. Michiel
5394. Re: [Speed cubing group] Re: LED Rubiks Cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 10:40:42 -0700

Now that sounds like fun. The idea of a cube that doesn't actually rotate seems interesting. Defining how moves are made would be tricky though. For instance, pushing on the BUR sticker could mean U or R'. If they were pressure sensitive in such a way that you could tell which direction it was being pushed, it might be possible. And another idea that just popped into my head, no idea how practical or possible it is, but have each layer such that it rotates a small amount when pressed, then springs back to it's home position. In such a way the ambiguity of which side to rotate will go away, but I don't know if that would be possible while keeping the inside open for electronics. Going back to the idea of just buttons, and the example of pressing the BUR sticker, there seems to be a problem because when holding the cube, the buttons under your grip would be depressed. But this could also be used to figure out which turn is intended. Assume a somewhat standard right hand grip (a cube may be helpful to visualize this). Left thumb on F sticker, left index on BL, left middle on B, left ring on BD, left pinky on DB or just kinda floating. Right thumb FR, right index BUR, right middle BR, right ring BDR, right pinky just kinda floating, being useless like pinkies normally are. Now a push on BUR would mean U, because it is not being hindered. For it to mean R' there would also have to be pressure on FDR. Ok, so I know that isn't true in general... Maybe pressure sensitive buttons? Set a threshold for amount of force needed to turn a side, add up pressure (positive for clockwise negative for ccw) on all stickers around the outside of a layer to figure out whether or not to turn it. Well if I do end up doing this as a senior project (which would be freaking awesome) I have four years to work out the kinks. That is if Doug doesn't beat me to it ;-) Until next time, Happy Cubing -Evan http://www.deepcube.net On 8/22/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > That sounds really cool. I wouldn't choose to use custom shaped > batteries though; that costs A LOT. For a project like that I would > be best to use the budget for other things. To have many Lithium > batteries in each cubie would be enough to spread the power > requirements I think. > > I would reserve the space in the tiles for other things, such as > making them translucent and embedding different colored LEDs > underneath... 6 perhaps. The only problem with that is that 6 > per "sticker" would mean 18 for a single corner piece and that would > certainly not fit with regular sizes. I guess the use of the mini > LEDs would work, they are pretty bright if you run even 3.3V through > them. > > Making buttons out of the tiles would be a tricky matter, but I'm > sure someone would be resourceful enough to come up with an idea. > > Should this cube physically turn? Or would tapping the buttons be > enough to cause a "turn"? > > If we don't allow for physical turns, than I see more freedom in the > internal wiring and having a centralized battery cell, as well as > easy 6 identical boards to do soldering with, not counting the > control logic. > > I guess there would even be enough room for a pico-processor running > assembled C code. > > Definitely a "Senior Design Project" idea for EvanG I think. Or > anybody else here who does embedded systems design sorta stuff. > > I'm not sure where to place a display though, and generally displays > are hard to interface with. > > Either way, this project would cost about $500 to do an initial > prototype for a conservative estimate due to the extreme price of > true white LEDs. It would require plastic molding which I have no > idea how to do. Any well-defined logic circuitry I could build for > you though :). > > I guess if I found the right ppl, I could make one of these next > semester with all the stuff I'll be learning taking a class in how > to use Intel embedded design packages (8-bit things with built-in > Operating Systems). This would allow it to easily demonstrate on > it's own various speedsolving sytems as well as run a version of the > MikeReid code to find an optimal path when requested. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > <d_j_salvia@...> wrote: > > > > Hey Chris, > > > > Not everything needs to be inside the cube: new batteries can be > > shaped in many ways, and could be made into tiles. > > > > Scenario: > > Press opposite tiles twice and the cube receives a signal from a > unit > > and the colors swap around to a specified scramble. Solve it and it > > sends a signal to the timing unit. The turns you use to solve it > are > > displayed as you make them. > > > > Cheers, > > > > David J > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > christopher_pelley > > <no_reply@> wrote: > > > > > > Yeah there are messages dating back to 1981 on the old cube- > lovers > > > mailing list talking about this stuff. Obviously it's not too > easy > > > since the concept has been around that long yet we haven't seen > it > > > come to fruition. > > > > > > I too have the electronic Platypus (originally Jackpot, also > known > > > as Tripod) that lights up when you solve it. I haven't taken it > > > apart to replace the batteries yet but I'll study the circuitry > when > > > I do. > > > > > > For starters, I'd just be happy with a regular-size 3x3x3 cube > that > > > was LED-illuminated and remained continuously illuminated as you > > > twist it. Once that has been achieved, then the next step would > be > > > to add the fancy stuff like instant solve/scramble, etc. (things > > > requiring actual logic circuits and sensors). > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > > <no_reply@> wrote: > > > > > > > > Not really. Monday Mike G. showed me this puzzle (now called > > > > the "Platypus", although his was "super"), and it was powered > by > > > tiny > > > > flat "Li" batteries. So I think it's do-able with individual > > > > batteries. Also having it inside and a distribution system > > > wouldn't be > > > > too bad either, just have certain contact points/tracks. > > > > > > > > Anyways... this idea isn't original, Gates came up with > something > > > > similar a few years ago either as a sequal to DeepCube (or > maybe > > > it > > > > was a previous idea that never came into fruition, I don't > quite > > > > remember). His version would have had tons of logical > cicuritry to > > > do > > > > some other sophisticated stuff too I bet. > > > > > > > > > > > > -Doug > > > > > > > > [Non-text portions of this message have been removed]
5395. [Speed cubing group] Re: LED Rubiks Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 18:16:58 -0000

Does anybody know a good source for translucent white tiles? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > Now that sounds like fun. The idea of a cube that doesn't actually rotate > seems interesting. Defining how moves are made would be tricky though. For > instance, pushing on the BUR sticker could mean U or R'. If they were > pressure sensitive in such a way that you could tell which direction it was > being pushed, it might be possible. And another idea that just popped into > my head, no idea how practical or possible it is, but have each layer such > that it rotates a small amount when pressed, then springs back to it's home > position. In such a way the ambiguity of which side to rotate will go away, > but I don't know if that would be possible while keeping the inside open for > electronics. > > Going back to the idea of just buttons, and the example of pressing the BUR > sticker, there seems to be a problem because when holding the cube, the > buttons under your grip would be depressed. But this could also be used to > figure out which turn is intended. Assume a somewhat standard right hand > grip (a cube may be helpful to visualize this). Left thumb on F sticker, > left index on BL, left middle on B, left ring on BD, left pinky on DB or > just kinda floating. Right thumb FR, right index BUR, right middle BR, > right ring BDR, right pinky just kinda floating, being useless like pinkies > normally are. Now a push on BUR would mean U, because it is not being > hindered. For it to mean R' there would also have to be pressure on FDR. > Ok, so I know that isn't true in general... Maybe pressure sensitive > buttons? Set a threshold for amount of force needed to turn a side, add up > pressure (positive for clockwise negative for ccw) on all stickers around > the outside of a layer to figure out whether or not to turn it. > > Well if I do end up doing this as a senior project (which would be freaking > awesome) I have four years to work out the kinks. That is if Doug doesn't > beat me to it ;-) > > Until next time, Happy Cubing > -Evan > > http://www.deepcube.net > > On 8/22/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > That sounds really cool. I wouldn't choose to use custom shaped > > batteries though; that costs A LOT. For a project like that I would > > be best to use the budget for other things. To have many Lithium > > batteries in each cubie would be enough to spread the power > > requirements I think. > > > > I would reserve the space in the tiles for other things, such as > > making them translucent and embedding different colored LEDs > > underneath... 6 perhaps. The only problem with that is that 6 > > per "sticker" would mean 18 for a single corner piece and that would > > certainly not fit with regular sizes. I guess the use of the mini > > LEDs would work, they are pretty bright if you run even 3.3V through > > them. > > > > Making buttons out of the tiles would be a tricky matter, but I'm > > sure someone would be resourceful enough to come up with an idea. > > > > Should this cube physically turn? Or would tapping the buttons be > > enough to cause a "turn"? > > > > If we don't allow for physical turns, than I see more freedom in the > > internal wiring and having a centralized battery cell, as well as > > easy 6 identical boards to do soldering with, not counting the > > control logic. > > > > I guess there would even be enough room for a pico-processor running > > assembled C code. > > > > Definitely a "Senior Design Project" idea for EvanG I think. Or > > anybody else here who does embedded systems design sorta stuff. > > > > I'm not sure where to place a display though, and generally displays > > are hard to interface with. > > > > Either way, this project would cost about $500 to do an initial > > prototype for a conservative estimate due to the extreme price of > > true white LEDs. It would require plastic molding which I have no > > idea how to do. Any well-defined logic circuitry I could build for > > you though :). > > > > I guess if I found the right ppl, I could make one of these next > > semester with all the stuff I'll be learning taking a class in how > > to use Intel embedded design packages (8-bit things with built-in > > Operating Systems). This would allow it to easily demonstrate on > > it's own various speedsolving sytems as well as run a version of the > > MikeReid code to find an optimal path when requested. > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "d_j_salvia" > > > > <d_j_salvia@> wrote: > > > > > > Hey Chris, > > > > > > Not everything needs to be inside the cube: new batteries can be > > > shaped in many ways, and could be made into tiles. > > > > > > Scenario: > > > Press opposite tiles twice and the cube receives a signal from a > > unit > > > and the colors swap around to a specified scramble. Solve it and it > > > sends a signal to the timing unit. The turns you use to solve it > > are > > > displayed as you make them. > > > > > > Cheers, > > > > > > David J > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Yeah there are messages dating back to 1981 on the old cube- > > lovers > > > > mailing list talking about this stuff. Obviously it's not too > > easy > > > > since the concept has been around that long yet we haven't seen > > it > > > > come to fruition. > > > > > > > > I too have the electronic Platypus (originally Jackpot, also > > known > > > > as Tripod) that lights up when you solve it. I haven't taken it > > > > apart to replace the batteries yet but I'll study the circuitry > > when > > > > I do. > > > > > > > > For starters, I'd just be happy with a regular-size 3x3x3 cube > > that > > > > was LED-illuminated and remained continuously illuminated as you > > > > twist it. Once that has been achieved, then the next step would > > be > > > > to add the fancy stuff like instant solve/scramble, etc. (things > > > > requiring actual logic circuits and sensors). > > > > > > > > Chris > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > d_funny007 > > > > <no_reply@> wrote: > > > > > > > > > > Not really. Monday Mike G. showed me this puzzle (now called > > > > > the "Platypus", although his was "super"), and it was powered > > by > > > > tiny > > > > > flat "Li" batteries. So I think it's do-able with individual > > > > > batteries. Also having it inside and a distribution system > > > > wouldn't be > > > > > too bad either, just have certain contact points/tracks. > > > > > > > > > > Anyways... this idea isn't original, Gates came up with > > something > > > > > similar a few years ago either as a sequal to DeepCube (or > > maybe > > > > it > > > > > was a previous idea that never came into fruition, I don't > > quite > > > > > remember). His version would have had tons of logical > > cicuritry to > > > > do > > > > > some other sophisticated stuff too I bet. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5396. Re: 6x6x6
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 19:46:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > http://twistypuzzles.com/forum/viewtopic.php?p=36572 > > Not gunna say more, cuz I don't know what to say... > > Craig > That guy solved the cube a lot of times in 2 and a half minutes.
5397. PLL Recognition Trainer
From: "Yuri Pertsovski" <syuripe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 22:17:27 -0000

Hi all, I have created a simple program (sort of, it's an Excel document) to train recognizing the PLL pattern by looking at two sides of the LL. The trainer shows an "un-permuted" LL and you need to enter the correct permutation in the form of cycles in numpad notation, or by selecting options from a list. Link: http://t2.technion.ac.il/~syuripe/PLLRT.zip <http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> Please let me know what you think. Yuri [Non-text portions of this message have been removed]
5398. Re: PLL Recognition Trainer
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 23:12:50 -0000

This thing is great! Keep up the good work! --Tim --- In speedsolvingrubikscube@yahoogroups.com, "Yuri Pertsovski" <syuripe@...> wrote: > > Hi all, > > I have created a simple program (sort of, it's an Excel document) to > train recognizing the PLL pattern by looking at two sides of the LL. > > The trainer shows an "un-permuted" LL and you need to enter the correct > permutation in the form of cycles in numpad notation, or by selecting > options from a list. > > Link: http://t2.technion.ac.il/~syuripe/PLLRT.zip > <http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> > > Please let me know what you think. > > Yuri > > > [Non-text portions of this message have been removed] >
5399. Re: [Speed cubing group] PLL Recognition Trainer
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 16:14:05 -0700 (PDT)

wow i really like the idea but sometimes i put in the correct perm and it says its wrong, is there any way that it can except a letter answer for the permutation instead? ----- Original Message ---- From: Yuri Pertsovski <syuripe@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 22, 2006 3:17:27 PM Subject: [Speed cubing group] PLL Recognition Trainer Hi all, I have created a simple program (sort of, it's an Excel document) to train recognizing the PLL pattern by looking at two sides of the LL. The trainer shows an "un-permuted" LL and you need to enter the correct permutation in the form of cycles in numpad notation, or by selecting options from a list. Link: http://t2.technion. ac.il/~syuripe/ PLLRT.zip <http://t2.technion. ac.il/%7Esyuripe /PLLRT.zip> Please let me know what you think. Yuri [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5400. [Speed cubing group] Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 00:44:37 -0000

Oh great, find all the bugs in my ideas why don't you... Hem, I like the idea of having a mechanism that twists slightly and rebounds. So two taps for a 180, OR make it pressure sensitive to detect the difference between wanting to do a 90 and a 180. Just to give us designers a bit more freedom, the inital prototype can be twice the size of a nomral cube, lol. I have no clue how to create such a mechanism though except to find inspiration in similar things. I don't know where I sould find translucent tiles, but to ask for them on the twistyfourm. Each corner could be self-contained in such a way that you only need to send it a number between 0-23 (so only 5 wires, if going digital). Each edge piece would need a number between 0-23, so also 5 wires. Centers should always be lit a single color, so that requires just Vcc/Gnd. By bundling the wires, it would be neccessary to have (20 pieces)*(5 output wires + Vcc + Gnd) + (5 centers)*(2) = 150 major wires. This doesn't even include the input signals. An excellent place to install that would be the centers. If we go for a simple non- pressure mech. Than each face can be in one of 3 states. I'm figuring 4 wires times 6 faces for input signals. There would also be an on-off button I guess (a small one somewhere, buttons save room over switches). There could be more buttons, but that is the minimum, plus it should probably have auto-shutoff. Anyhow the way I described above, with every piece a bit self- contained, should mke the central logic stuff easy to handle. I still think it's do-able, especially given twice the size of a normal cube to work with. And Going with a nice steady 3.3 volts or even less would be enough since there are no motors/acuators invovled. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > Now that sounds like fun. The idea of a cube that doesn't actually rotate > seems interesting. Defining how moves are made would be tricky though. For > instance, pushing on the BUR sticker could mean U or R'. If they were > pressure sensitive in such a way that you could tell which direction it was > being pushed, it might be possible. And another idea that just popped into > my head, no idea how practical or possible it is, but have each layer such > that it rotates a small amount when pressed, then springs back to it's home > position. In such a way the ambiguity of which side to rotate will go away, > but I don't know if that would be possible while keeping the inside open for > electronics. > > Going back to the idea of just buttons, and the example of pressing the BUR > sticker, there seems to be a problem because when holding the cube, the > buttons under your grip would be depressed. But this could also be used to > figure out which turn is intended. Assume a somewhat standard right hand > grip (a cube may be helpful to visualize this). Left thumb on F sticker, > left index on BL, left middle on B, left ring on BD, left pinky on DB or > just kinda floating. Right thumb FR, right index BUR, right middle BR, > right ring BDR, right pinky just kinda floating, being useless like pinkies > normally are. Now a push on BUR would mean U, because it is not being > hindered. For it to mean R' there would also have to be pressure on FDR. > Ok, so I know that isn't true in general... Maybe pressure sensitive > buttons? Set a threshold for amount of force needed to turn a side, add up > pressure (positive for clockwise negative for ccw) on all stickers around > the outside of a layer to figure out whether or not to turn it. > > Well if I do end up doing this as a senior project (which would be freaking > awesome) I have four years to work out the kinks. That is if Doug doesn't > beat me to it ;-) > > Until next time, Happy Cubing > -Evan > > http://www.deepcube.net
5401. [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of sol
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 04:10:48 -0000

Since I learned the Varasano method from his book back in the 80's, I just thought I would comment on how I would describe his method, as the description given was slightly inaccurate, in my opinion. At least I will consider Varasano's method to be the method as described in his book. I suspect that in actuality, he used a number of techniques that are not mentioned in his book. I believe nobody learning his method would follow the method exactly as described in the book, at least not for very long, I would assume. His book talks in terms of solving UP and DOWN layers, not left and right layers. People adapting his method may decide to orient the cube differently, of course. And his book doesn't use any funny made-up words, but I guess that doesn't mean you can't describe his method with funny made-up words if you want to. His book also talks about beginner techniques (used when first learning the method) and advanced techniques (used to solve the cube faster than when only using the beginner techniques). The basic sequence of steps doesn't really change between the beginner and advanced variations. I will use the same Roman numerals used in the book, making the method five steps, but some of his steps are made up of sub-steps that could be considered separate steps. I. Put the UP corners in the UP layer, properly oriented (forming an "X"). This, of course, also implies that the DOWN corners will end up in the DOWN layer. (I note here that most people consider that corners in the wrong layer can be "oriented." So simply saying "Orient the W corners" is, in my view, an incomplete description. W also refers to "white" but Varasano's book does not talk in terms of colors, except in some cases referring to them as "Color 1," "Color 2," etc.) II. Orient the DOWN corners. (This step may permute the UP corners in some arbitrary way, as long as they stay oriented. The DOWN corners can also be permuted in some arbitrary way.) III. Permute the UP corners while simultaneously permuting the DOWN corners. (Yes, it's not incorrect to say that all corners are permuted, but that is an overly general description of this step, since the corners had already been put into the proper layer. This step puts the up layer corners in correct relative placement, and the bottom corners in correct relative placement, but does not necessarily align the layers with the middle layer, now generally called the E slice. That alignment takes place in step V.) IV. Place three UP edges, then four DOWN edges, then the final UP edge. (Even before buying the book, I think I would try to place an UP and DOWN edge at the same time as much as I could. This seemed to really help speed up the solve. But Varasano's book does not talk about doing two at a time at all, not even for the final DOWN edge and final UP edge. He also talks about inverting the cube to do the bottom edges, and rotating the UP layer so that you're always inserting into the UR position. I suspect he described his method this way to make the description simple, and is probably not what he actually did.) V. Align the three layers. Then permute the "E" layer edges. Then orient these edges. (I've always done these sub-steps of step V in the opposite order: orient, permute, align. The "align" step was not explicitly mentioned in kovacic81's message. Of course, it is a very minor step, at most two moves (2f, 4q). It might be thought of as part of the permuting step, but I think of it as affecting the outer layers while permuting affects the inner layer.) - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > > > > I have looked at this page extensively, because I love Corners First. > > The basic cf method is similar to the first method i learned, from > Jeff Varasano. Jeff did not include algs to insert redge and orient > the midges though. I call them waterman algs. > I like corners first because its a very direct method. Minh Thai did > something similar to the 3rd method, but with red and orange. And > don't forget YOU CAN DO THE CUBE, selling 1.5 million copies in the > 80's. I believe that was also a Corners First solution. > In my opinion ROUX is also a corners first method. > > > VARASANO METHOD > Orient W Corners > Orient Y Corners > Permute all corners. > 3 Ledges > 3 Redges > Last Ledge/Redge > Permute Midges > Orient Midges > > > WATERMAN METHOD > Solve White Corners > Solve 4 Ledges > CLL Yellow corners > Solve 3 Redges > Solve last redge and Orient Midges > Permute Midges > > WATERMAN REVISITED > Solve white Corners > Solve 3 Ledges > CLL yellow Corners > Solve 3 Redges > Solve last Ledge/Redge and Orient Midges > Permute Midges > > And then there's AKimoto's method > http://rokumentai.akimoto3.com/step1-2.htm > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > http://www.ryanheise.com/cube/speed/screenshot.png > > > > Oh my, please tell me the numbers behind the names stand for something > > other than number of cubes solved. > > > > About corners first methods: Josef Jelinek has described a few on his > > site (at least the Waterman page also contains some history) and I > > think he has good knowledge about corners first in general, so you > > could ask him: > > > > http://rubikscube.info/ > > > > Stefan > > >
5402. Re: [Speed cubing group] A history of solving techniques
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 17:50:45 +1000

On Sun, Aug 20, 2006 at 03:22:53PM +1000, Ryan Heise wrote: > http://www.ryanheise.com/cube/methods/ Question, Did anything happen in the '90s ? Ah, I can at least mention Herbert Kociemba's 2 phase algorithm which was developed in 1992. Then Mike Reid's optimal solver in 1997. Although they are computer algorithms and not quite techniques that humans use. I could make them a separate page. But were there any developments in human methods during the '90s? -- Ryan Heise http://www.ryanheise.com/cube/
5403. [Speed cubing group] Re: LED Rubiks Cube
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 01:18:46 -0000

Wouldn't it be possible to use the same circuit (2 wires) throughout the entire puzzle? I was thinking along the lines of a fire alarm system with addressable devices. These can be paralleled on the same 2 wire circuit I think up to 99 addresses per loop. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh great, find all the bugs in my ideas why don't you... > > Hem, I like the idea of having a mechanism that twists slightly and > rebounds. So two taps for a 180, OR make it pressure sensitive to > detect the difference between wanting to do a 90 and a 180. > > Just to give us designers a bit more freedom, the inital prototype > can be twice the size of a nomral cube, lol. I have no clue how to > create such a mechanism though except to find inspiration in similar > things. I don't know where I sould find translucent tiles, but to > ask for them on the twistyfourm. > > Each corner could be self-contained in such a way that you only need > to send it a number between 0-23 (so only 5 wires, if going > digital). Each edge piece would need a number between 0-23, so also > 5 wires. Centers should always be lit a single color, so that > requires just Vcc/Gnd. By bundling the wires, it would be neccessary > to have (20 pieces)*(5 output wires + Vcc + Gnd) + (5 centers)*(2) = > 150 major wires. > > This doesn't even include the input signals. An excellent place to > install that would be the centers. If we go for a simple non- > pressure mech. Than each face can be in one of 3 states. I'm > figuring 4 wires times 6 faces for input signals. > > There would also be an on-off button I guess (a small one somewhere, > buttons save room over switches). There could be more buttons, but > that is the minimum, plus it should probably have auto-shutoff. > > Anyhow the way I described above, with every piece a bit self- > contained, should mke the central logic stuff easy to handle. > > I still think it's do-able, especially given twice the size of a > normal cube to work with. And Going with a nice steady 3.3 volts or > even less would be enough since there are no motors/acuators > invovled. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > <evan.gates@> wrote: > > > > Now that sounds like fun. The idea of a cube that doesn't > actually rotate > > seems interesting. Defining how moves are made would be tricky > though. For > > instance, pushing on the BUR sticker could mean U or R'. If they > were > > pressure sensitive in such a way that you could tell which > direction it was > > being pushed, it might be possible. And another idea that just > popped into > > my head, no idea how practical or possible it is, but have each > layer such > > that it rotates a small amount when pressed, then springs back to > it's home > > position. In such a way the ambiguity of which side to rotate > will go away, > > but I don't know if that would be possible while keeping the > inside open for > > electronics. > > > > Going back to the idea of just buttons, and the example of > pressing the BUR > > sticker, there seems to be a problem because when holding the > cube, the > > buttons under your grip would be depressed. But this could also > be used to > > figure out which turn is intended. Assume a somewhat standard > right hand > > grip (a cube may be helpful to visualize this). Left thumb on F > sticker, > > left index on BL, left middle on B, left ring on BD, left pinky on > DB or > > just kinda floating. Right thumb FR, right index BUR, right > middle BR, > > right ring BDR, right pinky just kinda floating, being useless > like pinkies > > normally are. Now a push on BUR would mean U, because it is not > being > > hindered. For it to mean R' there would also have to be pressure > on FDR. > > Ok, so I know that isn't true in general... Maybe pressure > sensitive > > buttons? Set a threshold for amount of force needed to turn a > side, add up > > pressure (positive for clockwise negative for ccw) on all stickers > around > > the outside of a layer to figure out whether or not to turn it. > > > > Well if I do end up doing this as a senior project (which would be > freaking > > awesome) I have four years to work out the kinks. That is if Doug > doesn't > > beat me to it ;-) > > > > Until next time, Happy Cubing > > -Evan > > > > http://www.deepcube.net >
5404. Re: [Speed cubing group] Re: OH algs
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 11:29:52 +0200

Anybody else than me who cubes with his right hand while being right-handed ? (algorithms are a bit different, but usually they are just mirrors than other ones.) Seriously, how come most ne-handed cubers choose to use their other hand ? (left when they are fight-handed or right and they are left-handed) OK I see one reason, let's assume you are a right handed cuber. Then you usually hold the cube with your left hand and turn the faces with your right hand. Then, when you switch to onehanded, you want to use the same algorithms, which are really hard to perform with your right hand. So you switch to your left hand. At the beginning you need to get used to use your left hand and then you are just fine. As for me, the biggest problem was to mirror all my algorithms, but I didn't have to get used to use my other hand. So I guess I answered my own question, both hands are equivalent but steps to be able to use it fastly are different. Any comment ? Gilles. 2006/8/22, Johannes Laire <johannes.laire@...>: > > Thanks! Those are a lot better than the ones I've used, > especially Y. I got a 33.xx avg today, hopefully sub-30 soon... > > - > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > > wrote: > > > > I use this algs (not so fast on all of them, but...): > > > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > part is cool...turn the cube while you do the R2) > > H - L R U2 L' R' y L' R' U2 L R > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > > L U2 L' U2 L F' L' U' L U L F L2' U > > > > I hope this helps you > > > > Pedro > > > > Johannes Laire <johannes.laire@...> escreveu: > > > I've started to practice OH a lot, but some PLL algs I use are > > horrible. What algs do you fast guys use for Y, F, H and R perms? > > > > Thanks, > > Johannes Laire > > > > > > > > > > > > > > --------------------------------- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > celular. Registre seu aparelho agora! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5405. Re: OH algs
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 10:16:45 -0000

Marc van Beest uses his right hand and I believe he is right-handed. I use my right hand, too, because it's much stronger so I can practise more. Yesterday, for example, I solved around 150 cubes without any problems. I didn't mirror my algs, but I'm just lazy. When I get better at Heise method I'll use it for one-handed anyway so I'm not going to practise LL too much. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Anybody else than me who cubes with his right hand while being right-handed > ? (algorithms are a bit different, but usually they are just mirrors than > other ones.) > > Seriously, how come most ne-handed cubers choose to use their other hand ? > (left when they are fight-handed or right and they are left-handed) > > OK I see one reason, let's assume you are a right handed cuber. Then you > usually hold the cube with your left hand and turn the faces with your right > hand. Then, when you switch to onehanded, you want to use the same > algorithms, which are really hard to perform with your right hand. So you > switch to your left hand. > At the beginning you need to get used to use your left hand and then you are > just fine. > > As for me, the biggest problem was to mirror all my algorithms, but I didn't > have to get used to use my other hand. > > So I guess I answered my own question, both hands are equivalent but steps > to be able to use it fastly are different. > > Any comment ? > > > Gilles. > > 2006/8/22, Johannes Laire <johannes.laire@...>: > > > > Thanks! Those are a lot better than the ones I've used, > > especially Y. I got a 33.xx avg today, hopefully sub-30 soon... > > > > - > > Johannes Laire > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro <pedrosino1@> > > > > wrote: > > > > > > I use this algs (not so fast on all of them, but...): > > > > > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > part is cool...turn the cube while you do the R2) > > > H - L R U2 L' R' y L' R' U2 L R > > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > L U2 L' U2 L F' L' U' L U L F L2' U > > > > > > I hope this helps you > > > > > > Pedro > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > > > I've started to practice OH a lot, but some PLL algs I use are > > > horrible. What algs do you fast guys use for Y, F, H and R perms? > > > > > > Thanks, > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > celular. Registre seu aparelho agora! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5406. Re: [Speed cubing group] Re: EC
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 11:16:20 +0200

I'm bored of training....I'm slowing down...I will be in the competition, but training hard alone is kinda hard to stick with. I think I will just try to improve all my official PBs but not enough to get a nice place (especially in one-handed). Well, we will see. I'm a bit down today but maybe I will be back up and training tomorrow...we never know... Gilles. 2006/8/22, d_funny007 <no_reply@yahoogroups.com>: > > I don't see any point to this speculation. Let's not start any > unwelcome rivaries. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Anssi Vanhala" > > <mahtianssi@...> wrote: > > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 > > average for final and 15.50 for winning. Will that be enough in EC? > At > > least I don't think so. Hopefully I don't get french nerves there... > > > > > [Non-text portions of this message have been removed]
5407. Re: LED Rubiks Cube
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 20:54:49 -0700 (PDT)

Psh, C? Real EE's write assembly for embedded systems. --------------------------------- All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
5408. Re: [Speed cubing group] PLL Recognition Trainer
From: "Yuri Pertsovski" <syuripe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 23:38:22 -0000

You can input a letter instead, look at the second sheet. If you think there are mistakes email me what you've entered and what pattern number it claimed was correct (ctrl+x) and I'll fix it. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > wow i really like the idea but sometimes i put in the correct perm and it says its wrong, is there any way that it can except a letter answer for the permutation instead? > > ----- Original Message ---- > From: Yuri Pertsovski <syuripe@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 22, 2006 3:17:27 PM > Subject: [Speed cubing group] PLL Recognition Trainer > > Hi all, > > I have created a simple program (sort of, it's an Excel document) to > train recognizing the PLL pattern by looking at two sides of the LL. > > The trainer shows an "un-permuted" LL and you need to enter the correct > permutation in the form of cycles in numpad notation, or by selecting > options from a list. > > Link: http://t2.technion. ac.il/~syuripe/ PLLRT.zip > <http://t2.technion. ac.il/%7Esyuripe /PLLRT.zip> > > Please let me know what you think. > > Yuri > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5409. Re: OH algs
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 14:38:27 -0000

Hi!! I am mostly left-handed but a little right-handed too. When I cube normally I use my right hand to the great majority, but I use my left hand when I do one-handed solving. For my it's easier to do UR-moves with my left hand and since most of my algs is based on UR-moves it felt best to use left hand. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Marc van Beest uses his right hand and I believe he is right-handed. I > use my right hand, too, because it's much stronger so I can practise > more. Yesterday, for example, I solved around 150 cubes without any > problems. > > I didn't mirror my algs, but I'm just lazy. When I get better at Heise > method I'll use it for one-handed anyway so I'm not going to practise > LL too much. > > - > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Anybody else than me who cubes with his right hand while being > right-handed > > ? (algorithms are a bit different, but usually they are just mirrors > than > > other ones.) > > > > Seriously, how come most ne-handed cubers choose to use their other > hand ? > > (left when they are fight-handed or right and they are left-handed) > > > > OK I see one reason, let's assume you are a right handed cuber. Then you > > usually hold the cube with your left hand and turn the faces with > your right > > hand. Then, when you switch to onehanded, you want to use the same > > algorithms, which are really hard to perform with your right hand. > So you > > switch to your left hand. > > At the beginning you need to get used to use your left hand and then > you are > > just fine. > > > > As for me, the biggest problem was to mirror all my algorithms, but > I didn't > > have to get used to use my other hand. > > > > So I guess I answered my own question, both hands are equivalent but > steps > > to be able to use it fastly are different. > > > > Any comment ? > > > > > > Gilles. > > > > 2006/8/22, Johannes Laire <johannes.laire@>: > > > > > > Thanks! Those are a lot better than the ones I've used, > > > especially Y. I got a 33.xx avg today, hopefully sub-30 soon... > > > > > > - > > > Johannes Laire > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > I use this algs (not so fast on all of them, but...): > > > > > > > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > > part is cool...turn the cube while you do the R2) > > > > H - L R U2 L' R' y L' R' U2 L R > > > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > > L U2 L' U2 L F' L' U' L U L F L2' U > > > > > > > > I hope this helps you > > > > > > > > Pedro > > > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > > > > > I've started to practice OH a lot, but some PLL algs I use are > > > > horrible. What algs do you fast guys use for Y, F, H and R perms? > > > > > > > > Thanks, > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular. Registre seu aparelho agora! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5410. Re: [Speed cubing group] Re: OH algs
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 16:34:45 +0000 (GMT)

I think that's also the point for me...it's easier to do the algs with my left hand...try to do R2 U' R' U' R U R U R U' R with your right hand... I do some cases with cross on left when doing OH...just feel good to do it that way... oh, is it just me or somebody else has to do little taps with the finger to adjust the U face sometimes? like...on the inverse of that alg, on some U moves I have to tap it twice to get the proper rotation...is it just my or also the cube's fault? or do I need to make my fingers stronger? Pedro Gunnar Krig <gunkr520@...> escreveu: Hi!! I am mostly left-handed but a little right-handed too. When I cube normally I use my right hand to the great majority, but I use my left hand when I do one-handed solving. For my it's easier to do UR-moves with my left hand and since most of my algs is based on UR-moves it felt best to use left hand. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Marc van Beest uses his right hand and I believe he is right-handed. I > use my right hand, too, because it's much stronger so I can practise > more. Yesterday, for example, I solved around 150 cubes without any > problems. > > I didn't mirror my algs, but I'm just lazy. When I get better at Heise > method I'll use it for one-handed anyway so I'm not going to practise > LL too much. > > - > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Anybody else than me who cubes with his right hand while being > right-handed > > ? (algorithms are a bit different, but usually they are just mirrors > than > > other ones.) > > > > Seriously, how come most ne-handed cubers choose to use their other > hand ? > > (left when they are fight-handed or right and they are left-handed) > > > > OK I see one reason, let's assume you are a right handed cuber. Then you > > usually hold the cube with your left hand and turn the faces with > your right > > hand. Then, when you switch to onehanded, you want to use the same > > algorithms, which are really hard to perform with your right hand. > So you > > switch to your left hand. > > At the beginning you need to get used to use your left hand and then > you are > > just fine. > > > > As for me, the biggest problem was to mirror all my algorithms, but > I didn't > > have to get used to use my other hand. > > > > So I guess I answered my own question, both hands are equivalent but > steps > > to be able to use it fastly are different. > > > > Any comment ? > > > > > > Gilles. > > > > 2006/8/22, Johannes Laire <johannes.laire@>: > > > > > > Thanks! Those are a lot better than the ones I've used, > > > especially Y. I got a 33.xx avg today, hopefully sub-30 soon... > > > > > > - > > > Johannes Laire > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > I use this algs (not so fast on all of them, but...): > > > > > > > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > > part is cool...turn the cube while you do the R2) > > > > H - L R U2 L' R' y L' R' U2 L R > > > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > > L U2 L' U2 L F' L' U' L U L F L2' U > > > > > > > > I hope this helps you > > > > > > > > Pedro > > > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > > > > > I've started to practice OH a lot, but some PLL algs I use are > > > > horrible. What algs do you fast guys use for Y, F, H and R perms? > > > > > > > > Thanks, > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > > celular. Registre seu aparelho agora! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5411. Re: Some info on the scrambles for US Nationals
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 16:51:09 -0000

Very cool follow-up, Bruce. Thanks a lot! :) If all of the random scrambles chosen for a competition were reduced to an 18 move form, couldn't they be used that way, and thus reduce the wear and tear on the scramblers, and the time taken to scramble lots of cubes? David J --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Before U.S. Nationals, I mentioned that there was a reasonable > possibility that random scrambles for the 2x2x2 may have optimal > solutions of five moves or less (half-turn metric). I looked at the > published scrambles from U.S. Nationals, and the number of moves > required to solve them are listed below (for the 2x2x2 competition): > > Preliminary: > HTM: 9, 9, 10, 7, 9 > QTM: 11, 11, 11, 9, 12 > > Final: > HTM: 8, 7, 9, 9, 9 > QTM: 10, 8, 11, 11, 12 > > So none of the scrambles were within five, or even six moves from the > solved position. One scramble in the preliminary and one in the final > could be solved in 7 moves. A slight majority of positions of the > 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the > maximum. So in summary, I would say that the 2x2x2 scrambles were of > reasonable quality, based upon the criterion of optimal solution length. > > An optimal solution for each scramble is given below. These sequences > assume the whole cube is oriented first so that the DBL cubie is in > its solved position. > > Preliminary: > F' R' F' R U2 R F' R' F2 > F U' R2 F2 R' F U R' U > U F' U F U' R2 F U' F U' > R' F' U2 R2 F' U' F' > U2 R' F U' R F U R2 F2 > > Final: > U2 R' F U' R F2 U F > R' F' R2 F' R U F > F U' F' U' R2 U' R U2 F' > R F' R' F' R U2 R F2 R' > F' R2 F R U' F R' U2 F2 > > And, for those who might be wondering about the scramble for the WR > 3x3x3 solve by Toby Mao, I have this information. > > That scramble is solved optimally in 18 moves in the face-turn metric > (or half-turn metric), and 21 moves in the quarter-turn metric. So > that scramble can be considered to be a typical cube position as far > as how many moves are required to solve it. (A majority of positions > of the 3x3x3 cube are 18f*.) > > Scramble: > B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > Examples of optimal solutions are: > F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*) > > F R' L' U F2 R' U' F' L U' D' F B' U D' L' B U R' L (21q*) > > These were determined using Cube Explorer (ver. 3.67) and Michael > Reid's optimal solver, respectively. > > - Bruce >
5412. [Speed cubing group] Re: LED Rubiks Cube
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 17:39:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: I don't know where I sould find translucent tiles, but to > ask for them on the twistyfourm. Her Doug, Use acrylic like Mike (skeneegee) does here: http://twistypuzzles.com/forum/viewtopic.php?t=5098 David J
5413. [Speed cubing group] Re: LED Rubiks Cube
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 18:27:34 -0000

I got it here http://www.tapplastics.com/ They have a number of colors in transparent and translucent. Their thinnest colored acrylic is 1/8". Maybe you could try an led cube prototype on a 2x2x2 first. The Eastsheen jumbo 2x2x2 seems to have a little more room to work with internally than a 3x3x3. You might find easier solutions to problems you would encounter building a 3x version by building a 2x version but without the extra 3x pieces complicating matters (if that makes any sense). --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > I don't know where I sould find translucent tiles, but to > > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like Mike (skeneegee) does here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J >
5414. Re: Nickname for the 6x6x6?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 18:27:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@> > wrote: > > > > --- In speedsolvingrubikscube@...m, d_funny007 <no_reply@ > > .> wrote: > > > > > > As a long time reader of your post I wonder if you have a good math > > > background, like a PhD maybe. (optional, but I have bets on it :) ) > > > > How could you forget this epic battle? > > http://tinyurl.com/fnwq3 > > > > Stefan > > > > I'd forgotten about that! RC, excerpts from that post: > > > > So you make "one" the unit of infinity; > > > > > > You can't really do that. > > > > Of course you can. > > > No, you can't. > I have thought about infinities quite > a lot actually. I did a Ph.D. in set theory. If you're so good at this stuff then why didn't you acknowledge that you were wrong about it, when using "one" as the unit of infinity was demonstrated to you? DJ
5415. [Speed cubing group] Re: LED Rubiks Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 18:38:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > I don't know where I sould find translucent tiles, but to > > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like Mike (skeneegee) does here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J > The problem with those is that they're opaque. I'm looking for something more like this: http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the LED's are illuminated they will show through and illuminate the whole tile in the desired color. I'm thinking that a plastic Tupperware piece or similar product could be cut into squares and work well. Chris
5416. Re: [Speed cubing group] Mysterious DougLi Method Unveiled (ane Re: A history of sol
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 15:23:00 +1000

On Wed, Aug 23, 2006 at 04:10:48AM -0000, Bruce Norskog wrote: > Since I learned the Varasano method from his book back in the 80's, I > just thought I would comment on how I would describe his method, The corners approach looks quite unique, although with step III also independently discovered by Gaetan Guimond: http://www.rubikscuberecord.com/ Gaetan has a very interesting alternative approach for the earlier steps before corner permutation. -- Ryan Heise http://www.ryanheise.com/cube/
5417. 4x4x4 method question
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 19:33:54 -0000

normally I do a centers, edges, solve, parity for the 4x4; however, I was just playing around and came up with this 1. solve 2 opposite centers 2. solve 1 layer (of a solved center) 3. solve remaining centers 4. place remaining edges (individually) F3L 5. Orientate edge pieces 6. Pair up edge pieces 7. PLL I get through steps 1-4 pretty quickly even with little practice, been working on this method for 15min. I know I can do step 7 how do I OE, when only half a pair needs orientated? how do I PE individually? I don't really know how steps 5-7 can or will work out, just my best guess. Does anyone else use this method? Eric
5418. Re: 4x4x4 method question
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 20:29:29 -0000

Yeah, I find it's faster if you do everything the following way: http://www.snkenjoi.com/k4 Although I have made some major improvments to it recently. Averaging about 1:30 It's quicker to do finish the centres if you leave part of the first face un-done. Also, I don't think you're thinking of attacking the last layer in the wrong way, as the pieces don't even have orientation. I think you just mean putting them into their correct orbitals, which i find makes the algorithms to permutate them to their correct position arkward. Why not just directly permutate them two at a time? On a side note, does anyone else have a better method than this for doing it? I'm currently hovering around 3-4 look. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > normally I do a centers, edges, solve, parity for the 4x4; however, > I was just playing around and came up with this > > 1. solve 2 opposite centers > 2. solve 1 layer (of a solved center) > 3. solve remaining centers > 4. place remaining edges (individually) F3L > 5. Orientate edge pieces > 6. Pair up edge pieces > 7. PLL > > I get through steps 1-4 pretty quickly even with little practice, > been working on this method for 15min. I know I can do step 7 > > how do I OE, when only half a pair needs orientated? > how do I PE individually? > > I don't really know how steps 5-7 can or will work out, just my best > guess. > > Does anyone else use this method? > > Eric >
5419. Re: 4x4x4 method question
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 20:42:11 -0000

I don't use this method but I found some commutators that might help steps 5 and 6... to flip ULf and UFl (ie the 2 edges next to the UFL corners) you can do f2 U' l D' l' U l D l' f2 = f2 [U', l D' l'] f2 to flip both left edges do the inverse of the above algorithm (f2 l D' l' U' l D l' U f2) = f2 [l D' l', U'] f2 to do a 3-cycle of edges (URb->ULf->UFr) do f' r' D r U r' D' r U' f = f' [r' D r, U] f Play around with commutators like the last one to get more useful 3- cycles. Or, for a 3-cycle, you could do something like r' D' r U r' D r U r' D' r U2 r' D r, manually inserting each piece. This works for doing other even permutations as well. If you need to swap two edge pieces then you can do a setup move of B2 r' D2 r U r' D2 r U' B2, do an OLL parity (r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2) then undo your setup move. That swaps UFl and UBr, though it is a lot of moves. Good luck! Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > normally I do a centers, edges, solve, parity for the 4x4; however, > I was just playing around and came up with this > > 1. solve 2 opposite centers > 2. solve 1 layer (of a solved center) > 3. solve remaining centers > 4. place remaining edges (individually) F3L > 5. Orientate edge pieces > 6. Pair up edge pieces > 7. PLL > > I get through steps 1-4 pretty quickly even with little practice, > been working on this method for 15min. I know I can do step 7 > > how do I OE, when only half a pair needs orientated? > how do I PE individually? > > I don't really know how steps 5-7 can or will work out, just my best > guess. > > Does anyone else use this method? > > Eric >
5420. [Speed cubing group] Re: LED Rubiks Cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 Aug 2006 20:18:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan. gates@...> wrote: > > Now that sounds like fun. The idea of a cube that doesn't actually > rotate seems interesting. Will you build a robot that solves it? Stefan
5421. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 21:26:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > > .> wrote: > > > > > > > > As a long time reader of your post I wonder if you have a good math > > > > background, like a PhD maybe. (optional, but I have bets on it :) ) > > > > > > How could you forget this epic battle? > > > http://tinyurl.com/fnwq3 > > > > > > Stefan > > > > > > > I'd forgotten about that! > > RC, > > excerpts from that post: > > > > > So you make "one" the unit of infinity; > > > > > > > > You can't really do that. > > > > > > Of course you can. > > > > > > No, you can't. > > > I have thought about infinities quite > > a lot actually. I did a Ph.D. in set theory. > > If you're so good at this stuff then why didn't you acknowledge that > you were wrong about it, when using "one" as the unit of infinity was > demonstrated to you? > > DJ > I didn't acknowledge I was wrong because I wasn't wrong. You weren't able to communicate mathematically with any level of sophistication. I didn't want to get into a James S Harris (of sci.math notoriety) type of argument. The fact that I didn't want to pursue a dialogue that was half gibberish doesn' mean I was wrong. What is supposed to be meant by 'using "one" as the unit of infinity'? You didn't try to explain what you meant. You wrote: "I know this is a common misunderstanding. All infinities are not the same size. Those who claim they are have not thought it through." yet you didn't reply at all to the fact that all infinite subsets of the natural numbers are (they even have the same order type) and both the primes and the natural number are subsets of the natural numbers. If you deny that the number of even natural numbers equals the number of natural numbers then you either don't know or else don't understand the definition of equality of infinite cardinals. If you don't understand even this it is difficult to discuss concepts of infinity. Given a subset A of N, n in N, let A(n)={k in A:k<=n}. Then let d(n)=|A(n)|/n (for n>0). The density is then the limit of the sequence (d(n)) if such limit exists. If A is the set of primes then this density exists and is 0. For the set of even numbers (or of odd numbers) then the density is 1/2. For the set of multiples of k (k>0) the density is 1/k. (All as expected.) For other sets the density may not exist. You can always form liminf and limsup of (d(n)) though. The liminf>=0 and the limsup<=1, of course. That said, you can also consider the rate at which the density (if it exists) is approached. For instance the primes and squares each have density 0, but the sequence for the squares tends to zero much faster than that for the primes. If P(n) is the set of primes<=n, then pi(n)=|P(n)| and S(n) the set of squares<=n then |S(n)|/pi(n) converges to 0. Of course, for other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both converge to 0, it may not be the case that |A(n)|/|B(n)| converges. The Riemann hypothesis, if ture, would give information on the distribution of primes by virtue of giving an improved estimate in the prime number theorem.
5422. [Speed cubing group] Re: LED Rubiks Cube
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 22:13:01 -0000

I had an idea, but it would mean more buttons: Press a corner sticker, then an adjcent edge sticker. For example, to turn U, you could press URFf then UFf. If you dont mind having more buttons (you probably do), then find something else. Good luck! I can't wait to see it! -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > I don't know where I sould find translucent tiles, but to > > > ask for them on the twistyfourm. > > > > Her Doug, > > > > Use acrylic like Mike (skeneegee) does here: > > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > David J > > > > The problem with those is that they're opaque. I'm looking for > something more like this: > > http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when the LED's are illuminated they will show through and > illuminate the whole tile in the desired color. I'm thinking that a > plastic Tupperware piece or similar product could be cut into > squares and work well. > > Chris >
5423. Re: [Speed cubing group] Re: LED Rubiks Cube
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 15:25:45 -0700 (PDT)

yeah becuase im in AP classes i have to do this "science expo" project so as a part of it im going to make an LED cube. So if you guys can help with any questions i might have that would be great christopher_pelley <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > I don't know where I sould find translucent tiles, but to > > ask for them on the twistyfourm. > > Her Doug, > > Use acrylic like Mike (skeneegee) does here: > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > David J > The problem with those is that they're opaque. I'm looking for something more like this: http://twistypuzzles.com/forum/viewtopic.php?t=4203 So when the LED's are illuminated they will show through and illuminate the whole tile in the desired color. I'm thinking that a plastic Tupperware piece or similar product could be cut into squares and work well. Chris --------------------------------- Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1¢/min. [Non-text portions of this message have been removed]
5424. Re: [Speed cubing group] Re: LED Rubiks Cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 15:56:12 -0700

Another possibility, have sliders instead of buttons. If you have seen a psp, it has a small joystick thingy (very technical term) that is barely raised and can move in any direction. Now imagine one of these on the BUR sticker. If you intend to perform U, the slider would slide towards the right side, whereas if you intend to do R', the slider would move up. Now use this idea and combine information from all sliders to determine which turn to do. This also has a slight resemblance to a side that turns slightly then returns to where it was. The sliders would probably need to have enough resistance to not move when you are just holding the cube. And the centers might not have to have sliders on them, which would help with the moving while holding problem too. Now how cool would it be to create something like this, and be able to hook it up to the computer for online cube battles? Or us it as a remote control for a cube robot. If you could put a sensor in each center of a fully functional cube (not a solid state one) such that you could tell when a side is rotated, then transmit this back to the computer (even through a wire from a single center at first), you could control a virtual cube. And in this case you wouldn't need stickers, or color changing stickers, you could just look at the cube on the screen. Now if an accelerometer were included (don't ask how) and you could watch the cube being rotated on the screen as it is in your hands, that would be pretty awesome too, and once again you don't need stickers. Just tossing around ideas... Until next time, Happy Cubing -Evan http://www.deepcube.net On 8/23/06, pjgat09 <no_reply@yahoogroups.com> wrote: > > I had an idea, but it would mean more buttons: Press a corner sticker, > then an adjcent edge sticker. For example, to turn U, you could press > URFf then UFf. If you dont mind having more buttons (you probably do), > then find something else. Good luck! I can't wait to see it! > > -Peter Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > christopher_pelley > > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > > <no_reply@> wrote: > > > I don't know where I sould find translucent tiles, but to > > > > ask for them on the twistyfourm. > > > > > > Her Doug, > > > > > > Use acrylic like Mike (skeneegee) does here: > > > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > > > David J > > > > > > > The problem with those is that they're opaque. I'm looking for > > something more like this: > > > > http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > > So when the LED's are illuminated they will show through and > > illuminate the whole tile in the desired color. I'm thinking that a > > plastic Tupperware piece or similar product could be cut into > > squares and work well. > > > > Chris > > > > > [Non-text portions of this message have been removed]
5425. Re: [Speed cubing group] Re: LED Rubiks Cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 16:02:45 -0700

SWEET!!!! definitely keep us updated. Are you planning on using a normal sized cube or a jumbo one? To what extent do you plan to take this project? cool, -Evan On 8/23/06, Marcus Trujillo <m_trujillo_t@...> wrote: > > yeah becuase im in AP classes i have to do this "science expo" project > so as a part of it im going to make an LED cube. So if you guys can help > with any questions i might have that would be great > > christopher_pelley <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > <d_j_salvia@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > <no_reply@> wrote: > > I don't know where I sould find translucent tiles, but to > > > ask for them on the twistyfourm. > > > > Her Doug, > > > > Use acrylic like Mike (skeneegee) does here: > > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > David J > > > > The problem with those is that they're opaque. I'm looking for > something more like this: > > http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > So when the LED's are illuminated they will show through and > illuminate the whole tile in the desired color. I'm thinking that a > plastic Tupperware piece or similar product could be cut into > squares and work well. > > Chris > > > --------------------------------- > Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates > starting at 1¢/min. > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5426. COLL
From: "Leyan Lo" <leyanlo@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 23 Aug 2006 16:16:04 -0700

I wrote a COLL page on the algorithms I use if anyone is interested: http://www.its.caltech.edu/~leyanlo/coll.html
5427. [Speed cubing group] Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 00:14:09 -0000

It would be much easier to have it as a built in function of the cube's internal logic. For the cubeBot I made, we shoose to have some dip switches that select between various human methods so that it can go though and demonstrate them. Something similar could be done here. The idea is that with the robot being *IN* the cube, there is no need to build a separate solver. > Will you build a robot that solves it? > > Stefan
5428. Re: 4x4x4 method question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 00:11:33 -0000

Thom is right about the way you should think of the 4x4 edges. Your steps 5 and 6 really could be combined into one, Eric. Nowhere in your steps do you list doing LL corner orientation. It might be a good idea to CLL it... learn a bunch of new algs that would help in 3x3 solving. 5,6,7 can be done together if you want to preserve corners and all you have left are those 8 edgies. I recommend using commutators like Chris does for 4x4 blindfold. Thos are pretty short sequences that can be generated on the fly with some experience. There is an alg I do recommend learning though for starters. (RUR'U')r(URU'R')r' It's a a simple (the move) commutation with (r) that I used to use for the entirety of 4x4 edges bld. Well I also used the inverse and mirrors, and another alg for permuting 3 edges within the same "orbital" (i.e. all "oriented" already). -Doug
5429. Re: Nickname for the 6x6x6?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 00:21:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@> wrote: [snip] > > RC, > > > > excerpts from that post: > > > > > > So you make "one" the unit of infinity; > > > > > > > > > > You can't really do that. > > > > > > > > Of course you can. > > > > > > > > > No, you can't. > > > > > I have thought about infinities quite > > > a lot actually. I did a Ph.D. in set theory. > > > > If you're so good at this stuff then why didn't you acknowledge that > > you were wrong about it, when using "one" as the unit of infinity was > > demonstrated to you? > > > > DJ > > > > I didn't acknowledge I was wrong because I wasn't wrong. > You weren't able to communicate mathematically with any level of sophistication. > I didn't want to get into a James S Harris (of sci.math notoriety) type of argument. The fact > that I didn't want to pursue a dialogue that was half gibberish doesn' mean I was wrong. > > What is supposed to be meant by 'using "one" as the unit of infinity'? You didn't try to > explain what you meant. I explained it in English and I demonstrated its usage mathematically. There was nothing gibberish about it. > > You wrote: > > "I know this is a common misunderstanding. All infinities are not the same size. Those > who claim they are have not thought it through." > > yet you didn't reply at all to the fact that all infinite subsets of the natural numbers are > (they even have the same order type) and both the primes and the natural number are > subsets of the natural numbers. There are different parts to infinities. Take positive integers: the number one is the beginning, if this is an infinite series of numbers then there is no other end, it continues on. Like a rope with one end, the beginning is a finite entity. The numbers themselves are finite. Take all the even numbers separate from the odd numbers - that's imposing a limit on them- another finite aspect. If at any point you dip into the series to check a number to see if it is even or odd you are limiting it. You can see that the number beside it is different. All the odd numbers plus all the even numbers include all the positive integers. The subsets cannot be the same size as the whole because at any point you check you are invoking a finite measure. That is to say - no matter what point you choose the odd integers and even integers *add* to the total to that point - there is no point at which even or odd numbers stand in equal numbers to positive integers. > If you deny that the number of even natural numbers > equals the number of natural numbers then you either don't know or else don't > understand the definition of equality of infinite cardinals. I'm saying that the definition is flawed. > If you don't understand even this > it is difficult to discuss concepts of infinity. > > Given a subset A of N, n in N, let A(n)={k in A:k<=n}. Then let d(n)=|A(n)|/n (for n>0). The > density is then the limit of the sequence (d(n)) if such limit exists. If A is the set of primes > then this density exists and is 0. For the set of even numbers (or of odd numbers) then the > density is 1/2. For the set of multiples of k (k>0) the density is 1/k. (All as expected.) > For other sets the density may not exist. You can always form liminf and limsup of (d(n)) > though. The liminf>=0 and the limsup<=1, of course. > > That said, you can also consider the rate at which the density (if it exists) is approached. > For instance the primes and squares each have density 0, but the sequence for the squares > tends to zero much faster than that for the primes. If P(n) is the set of primes<=n, then > pi(n)=|P(n)| and S(n) the set of squares<=n then |S(n)|/pi(n) converges to 0. Of course, for > other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both converge to 0, it may not be > the case that |A(n)|/|B(n)| converges. I tried to tell you that I used the term "density" differently. What percentage of numbers from 1 to 10 are prime? What percentage of numbers from 1 to 100 are prime. That is the density I'm talking about. I'm not here to impress onlookers with terms they don't know. I'm trying to express this stuff in English. I did post the math. David J > The Riemann hypothesis, if ture, would give information on the distribution of primes by > virtue of giving an improved estimate in the prime number theorem. >
5430. [Speed cubing group] Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 00:18:16 -0000

I always neglect that. I keep forgeting about using serial interfacing. I think it's becasue subconsciously I dread having to deal with more complex signals like that, but minimizing wires is really the way to go and where technology is moving towards these days... just look at SATA hard drive connectors. That's really smart, thanks for pointing that out. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > Wouldn't it be possible to use the same circuit (2 wires) throughout > the entire puzzle? I was thinking along the lines of a fire alarm > system with addressable devices. These can be paralleled on the same 2 > wire circuit I think up to 99 addresses per loop.
5431. Re: [Speed cubing group] Re: A history of solving techniques
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 14:46:06 +1000

On Tue, Aug 22, 2006 at 05:46:24PM -0000, Michiel van der Blonk wrote: > What I'm trying to point out, if you are not aware of it, is that > there are projects that get significantly more internet traffic than > your site Total internet traffic per site is definitely not the issue, here. The world wide web (www) was originally designed as a massive world-wide distributed content system where traffic can be distributed to different servers. When the web is used well, an "individual" page will receive the same amount of traffic regardless of where it is hosted, because a hyperlink is a hyperlink. The point is really where does an article "belong"? If you accept that I am an author who is trying to construct his own independent resource of Rubik's cube knowledge, focusing on cube solution techniques and his own analyses of them, then the author is justified in keeping them on his own website. Of course, feel free to link to them via a web hyperlink. > So to re-word my intentions: "would you be willing to let us use this > content as a basis for wikipedia, and/or the cube wiki, where links > will of course be made to the relevant content". Firstly, WikiCube should adopt a copyright policy. If it adopts one similar to Wikipedia (which I think it should), then I would not submit my article. As is, at least. But I do think that a different and more appropriate article could be written (because I intend to include my own analysis in my article, and that is not really encyclopedic content). -- Ryan Heise http://www.ryanheise.com/cube/
5432. Re: 4x4x4 method question
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 01:41:18 -0000

I'm just going to make the point that when you talk about "orienting" edges on a 4x4x4, you are really permuting them. You can't change the orientation of an edge without moving it some place else. The eight edges of the U layer of a solved 4x4x4 can be divided into two sets by alternately assigning the edges to the two sets as you go around the U layer. For simplicity, I'll call these sets the left-handed edges and right-handed edges. "Orienting" the edges amounts to permuting the edges so that the left-handed edges are in the left-handed positions, and the right-handed edges are in the right-handed positions. So if you have two adjacent edges where only one of the edges is "oriented wrong," you have either two right-handed edges or two left-handed edges together. If you have two left-handed edges, you will also somewhere have a pair of two right-handed edges. To "orient" them you need to do a swap or 3-cycle so that the edges in the "opposite-handed" positions are moved into "correct-handed" positions. If you're going to use three-cycling, it seems to me to make sense to go directly to forming the pairs, rather than simply trying to orient everything first. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > normally I do a centers, edges, solve, parity for the 4x4; however, > I was just playing around and came up with this > > 1. solve 2 opposite centers > 2. solve 1 layer (of a solved center) > 3. solve remaining centers > 4. place remaining edges (individually) F3L > 5. Orientate edge pieces > 6. Pair up edge pieces > 7. PLL > > I get through steps 1-4 pretty quickly even with little practice, > been working on this method for 15min. I know I can do step 7 > > how do I OE, when only half a pair needs orientated? > how do I PE individually? > > I don't really know how steps 5-7 can or will work out, just my best > guess. > > Does anyone else use this method? > > Eric >
5433. Re: [Speed cubing group] A history of solving techniques
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 19:38:12 -0700

On Aug 23, 2006, at 0:50, Ryan Heise wrote: > On Sun, Aug 20, 2006 at 03:22:53PM +1000, Ryan Heise wrote: >> http://www.ryanheise.com/cube/methods/ > > Question, Did anything happen in the '90s ? What happened in the '90s was that web sites with solving techniques appeared. This in turn enabled the Cube Renaissance of this decade. But I doubt any new solving techniques were invented. Or that anyone was looking hard for any. Personally I barely touched a cube between, say, 1985 and 1998. - - - - - - - - - - - - "The mind is like a parachute. It doesn't work unless it's open." --- Frank Zappa Lars Petrus - lars@... http://lar5.com
5434. Re: Some info on the scrambles for US Nationals
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 03:10:00 -0000

I will first say that I believe it took at least a couple of hours of my computer's time to come up with the optimal solution for the "Toby scramble." Sub-optimal solvers can usually come up with 20-move solutions within seconds, though. So for 3x3x3, it would make sense to settle for a 20-move solution. (Note, we don't actually know if every position has a 20-move solution.) Optimal algorithms for 2x2x2 can be generated essentially instantly, while (usable) optimal solvers for 4x4x4 are non-existent, I believe. The scramble length for 4x4x4 at U.S. Nationals was 40 (which I assume to be a WCA standard). In short, I don't believe such scrambles could get reduced by very much by a good 4x4x4 solver program. So basically, this idea would not really make sense for 4x4x4 and larger cubes. I think one danger of trying to make the scrambles short is the possibility of (unethical) contestants trying to gain an advantage by getting a peek at the scramble algs. If short scrambles are used, more attention may need to be paid to hiding the scramblers from the competitors, like having them in a separate room or inside a curtained off area. I will also note that these 18 or 20 move shortcut scrambles for 3x3x3 would not give the same positions in terms of a 3x3x3 supercube. Shorter scrambles mean fewer turns of the faces, and perhaps less "randomizing" of the center orientations. While the orientations of the centers are not supposed to be detectable, except for one that may have a logo on it, I don't know if it's possible to prevent contestants from using subtle markings that may enable them to detect center orientation changes. It's perhaps far-fetched that a competitor could and would gain some advantage through knowing the resulting orientation changes of the centers for short scrambles, but I just thought I would point out that there is this subtle difference between what the original scramble would produce, and what the shortened scramble would produce. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Very cool follow-up, Bruce. Thanks a lot! :) > > If all of the random scrambles chosen for a competition were reduced > to an 18 move form, couldn't they be used that way, and thus reduce > the wear and tear on the scramblers, and the time taken to scramble > lots of cubes? > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Before U.S. Nationals, I mentioned that there was a reasonable > > possibility that random scrambles for the 2x2x2 may have optimal > > solutions of five moves or less (half-turn metric). I looked at the > > published scrambles from U.S. Nationals, and the number of moves > > required to solve them are listed below (for the 2x2x2 competition): > > > > Preliminary: > > HTM: 9, 9, 10, 7, 9 > > QTM: 11, 11, 11, 9, 12 > > > > Final: > > HTM: 8, 7, 9, 9, 9 > > QTM: 10, 8, 11, 11, 12 > > > > So none of the scrambles were within five, or even six moves from the > > solved position. One scramble in the preliminary and one in the final > > could be solved in 7 moves. A slight majority of positions of the > > 2x2x2 are solved optimally in 9 moves (HTM) and 11 moves (HTM) is the > > maximum. So in summary, I would say that the 2x2x2 scrambles were of > > reasonable quality, based upon the criterion of optimal solution length. > > > > An optimal solution for each scramble is given below. These sequences > > assume the whole cube is oriented first so that the DBL cubie is in > > its solved position. > > > > Preliminary: > > F' R' F' R U2 R F' R' F2 > > F U' R2 F2 R' F U R' U > > U F' U F U' R2 F U' F U' > > R' F' U2 R2 F' U' F' > > U2 R' F U' R F U R2 F2 > > > > Final: > > U2 R' F U' R F2 U F > > R' F' R2 F' R U F > > F U' F' U' R2 U' R U2 F' > > R F' R' F' R U2 R F2 R' > > F' R2 F R U' F R' U2 F2 > > > > And, for those who might be wondering about the scramble for the WR > > 3x3x3 solve by Toby Mao, I have this information. > > > > That scramble is solved optimally in 18 moves in the face-turn metric > > (or half-turn metric), and 21 moves in the quarter-turn metric. So > > that scramble can be considered to be a typical cube position as far > > as how many moves are required to solve it. (A majority of positions > > of the 3x3x3 cube are 18f*.) > > > > Scramble: > > B U B2 U' L2 F' U B U2 L' B2 D R' D2 U2 L' R2 B R2 U2 R2 F' D2 F2 L' > > > > Examples of optimal solutions are: > > F D' B L U2 F D R2 D' L B2 D' R' L' U' B2 R2 U' (18f*) > > > > F R' L' U F2 R' U' F' L U' D' F B' U D' L' B U R' L (21q*) > > > > These were determined using Cube Explorer (ver. 3.67) and Michael > > Reid's optimal solver, respectively. > > > > - Bruce > > >
5435. [Speed cubing group] Re: LED Rubiks Cube
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 05:15:10 -0000

I was thinking that, at least for an LED cube with moving cubies, that making reliable electrical contacts between all the cubies could be rather problematic. I was thinking that RFID technology might be used for the cubies to communicate with a central processor inside the cube. I am not sure about the current feasibility of doing this in terms of size and cost of available RFID devices. To be able to figure out location of each cubie may still require some sort of sensors, though. A cube could scramble itself by having the central processor tell all the cubies what color each of their facelets should be. Even though it doesn't know where each cubie is, the cube is still scrambled relative to the position that the cubies have been mechanically scrambled to. To create "absolute" scrambles, or to have the cube instantly electronically solve itself, it would need to know how the cubies have been mechanically moved relative to their "home" positions. I was also thinking that infrared transmitters/receivers could be used. Cubies could "beam" who they are to their neighboring cubies through holes in the sides of their internal facelets. The information could be passed from cubie to cubie and eventually work its way to a central processor connected to one of the center cubies. So no mechanical sensors are needed for figuring out where the cubies are. Perhaps an infrared transmitter and receive could be placed on the outside of a center cubie to allow the central processor to communicate with an external computer or remote control device. This would eliminate the need for mechanical switches to control the cube. These ideas seem to require a certain amount of smarts in each cubie, so it seems that microcontrollers would be needed in each cubie. I understand that there are existing RFID modules that have microcontrollers built in. I think each cubie would have its own "button" type battery. But with a microcontroller and all the LEDs (tri-color ones & possibly infrared ones) to power, how long can a button battery last? - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I always neglect that. I keep forgeting about using serial > interfacing. I think it's becasue subconsciously I dread having to > deal with more complex signals like that, but minimizing wires is > really the way to go and where technology is moving towards these > days... just look at SATA hard drive connectors. That's really smart, > thanks for pointing that out. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" > <skeneegee@> wrote: > > > > Wouldn't it be possible to use the same circuit (2 wires) throughout > > the entire puzzle? I was thinking along the lines of a fire alarm > > system with addressable devices. These can be paralleled on the same > 2 > > wire circuit I think up to 99 addresses per loop. >
5436. Re: [Speed cubing group] COLL
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 Aug 2006 22:36:35 -0700

Thanks Leyan. -Chris On 8/23/06, Leyan Lo <leyanlo@...> wrote: > > I wrote a COLL page on the algorithms I use if anyone is interested: > http://www.its.caltech.edu/~leyanlo/coll.html<http://www.its.caltech.edu/%7Eleyanlo/coll.html> > > [Non-text portions of this message have been removed]
5437. [Speed cubing group] Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 06:22:39 -0000

Very long..., months. The only thing that ever takes up power are lasers and accuators/motors. Aside from that, digital logic can always be under-volted and would last really long. For a microcontroller this depends on the bus speed. The higher the frequency the more power it drains, simple physics. -Doug > But with a microcontroller and all the LEDs > (tri-color ones & possibly infrared ones) to power, how long can a > button battery last? > > - Bruce
5438. [Speed cubing group] Re: LED Rubiks Cube
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 07:36:06 -0000

Is there any way that you could attach a rheostat to each center so that when a face is turned, the resistance of the circuit (and the amperage which is constant in the circuit) would change which could signal to the cpu that a face has been turned? The cpu could keep track of which pieces went where during that turn. It sounds like theres a few different ideas here for different electronic cubes. I would like to try to help any way possible, I'm not sure exactly what the goal is though..... --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Very long..., months. The only thing that ever takes up power are > lasers and accuators/motors. Aside from that, digital logic can always > be under-volted and would last really long. > > For a microcontroller this depends on the bus speed. The higher the > frequency the more power it drains, simple physics. > > > -Doug > > > > But with a microcontroller and all the LEDs > > (tri-color ones & possibly infrared ones) to power, how long can a > > button battery last? > > > > - Bruce >
5439. Re: COLL
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 09:36:59 -0000

Thanks for sharing your algorithms Leyan, I am in total agreement with you regarding the Sune cases. I am hoping the ZB algorithms for Sune won't be so hard... Very useful page! Dan H :) --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > I wrote a COLL page on the algorithms I use if anyone is interested: > http://www.its.caltech.edu/~leyanlo/coll.html >
5440. Re: COLL
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 10:13:22 -0000

Dan, I know all the S1 cases and started learning them before Toronto and have been hunting around for better algs for them. Still, I think that they are the worst. It's a really hard ZBLL category. I'm not sure about the other S-Orientation ones though. Many of the S1 ones I do using the 6 turn T-Orienation alg as a base. That seemed to help. Where are you in terms of learning ZB? Have you given it up like Chris has? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Thanks for sharing your algorithms Leyan, I am in total agreement with > you regarding the Sune cases. I am hoping the ZB algorithms for Sune > won't be so hard... > > Very useful page! > > Dan H :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > I wrote a COLL page on the algorithms I use if anyone is interested: > > http://www.its.caltech.edu/~leyanlo/coll.html > > >
5441. UK Open Championships 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 10:18:51 -0000

HI Everyone, The UK Open 2006 has been announced! It will take place on Saturday 18th November, in the Hilton Hotel, Leeds, UK. For more information, and to register, please go to http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index It's an open championship so you do not have to be from the UK to compete! Any questions, please contact me - dan [a,t] cubestation [d,o,t] co [d,o,t] uk Dan Harris - www.cubestation.co.uk
5442. Re: COLL
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 10:22:39 -0000

Yeah, I'm in the same boat as Chris, although I've not given it up by choice. I hate getting older, you seem to have less and less time for fun stuff! I still know a lot of the T cases, and I really want to make an effort to know all the T's again and the U cases. But at the moment, I am just practicing the basic speedsolve for the Europeans! I am really looking forward to the competition :) I'm fairly certain that Sune/A-Sune + PLL will prove to be just as fast as a ZB alg, for the majority of cases. Also, I only execute the Sune COLL cases now when I know for a fact that it's the 1/12 chance that the edges will solve too. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Dan, I know all the S1 cases and started learning them before > Toronto and have been hunting around for better algs for them. > Still, I think that they are the worst. It's a really hard ZBLL > category. I'm not sure about the other S-Orientation ones though. > > Many of the S1 ones I do using the 6 turn T-Orienation alg as a > base. That seemed to help. > > Where are you in terms of learning ZB? Have you given it up like > Chris has? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Thanks for sharing your algorithms Leyan, I am in total agreement > with > > you regarding the Sune cases. I am hoping the ZB algorithms for > Sune > > won't be so hard... > > > > Very useful page! > > > > Dan H :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > I wrote a COLL page on the algorithms I use if anyone is > interested: > > > http://www.its.caltech.edu/~leyanlo/coll.html > > > > > >
5443. Re: UK Open Championships 2006
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 10:41:00 -0000

Registered for it. Any non-UKers going? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > HI Everyone, > > The UK Open 2006 has been announced! It will take place on Saturday > 18th November, in the Hilton Hotel, Leeds, UK. > > For more information, and to register, please go to > http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index > > It's an open championship so you do not have to be from the UK to > compete! Any questions, please contact me - dan [a,t] cubestation > [d,o,t] co [d,o,t] uk > > Dan Harris - www.cubestation.co.uk >
5444. Re: Euro 2006 - Hotels ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 12:25:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > On the bottom of > > http://rubiks.com/lvl4/commun/cbeclb/wc2005/euro06_index.cfm > > > > there's a link to hotel suggestions and the Ibis hotel is said to be > > preferred. Is that correct, is that where most people are staying? > > Ok, I just booked a room. You might save a bit if you book a room > here: > http://www.ibishotel.com/ibis/fichehotel/gb/ibi/1401/fiche_hotel.shtml > > They offer a special rate there, we now pay 146.91 Euros for three > nights and two persons, 30 Euros less than the normal price. Ok, clarification/correction: To see the offer, click on "Reservation" in the top right corner, fill out the form and submit it (this is not yet a reservation). Then it should show you the different rates, one of them being a special cheaper one. But a moment ago (because someone else had trouble finding it) I tried it with several arrive/leave dates and it seems to only work from Sep 22 to 25, it's called "3 night offer", though it doesn't work for Sep 21 to 24 so maybe it requires to stay the whole weekend? Anyway, that's what I know. Stefan
5445. Re: [Speed cubing group] Re: UK Open Championships 2006
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 15:29:41 +0200

I love going to the UK. It's one of my favorite countries. I will see what I can do. :D Gilles. 2006/8/24, thomkirjava <snkenjoi@...>: > > Registered for it. > > Any non-UKers going? > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan" > > <dan_j_harris@...> wrote: > > > > HI Everyone, > > > > The UK Open 2006 has been announced! It will take place on Saturday > > 18th November, in the Hilton Hotel, Leeds, UK. > > > > For more information, and to register, please go to > > http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2006/index > > > > It's an open championship so you do not have to be from the UK to > > compete! Any questions, please contact me - dan [a,t] cubestation > > [d,o,t] co [d,o,t] uk > > > > Dan Harris - www.cubestation.co.uk > > > > > [Non-text portions of this message have been removed]
5446. Re: [Speed cubing group] COLL
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 17:28:55 -0300 (ART)

Thank you, Leyan I might learn these ones day... Pedro Leyan Lo <leyanlo@...> escreveu: I wrote a COLL page on the algorithms I use if anyone is interested: http://www.its.caltech.edu/~leyanlo/coll.html --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5447. Re: Nickname for the 6x6x6?
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 21:07:21 -0000

> I'm not here to impress onlookers with terms they don't know. I'm > trying to express this stuff in English. I did post the math. Neither am I. I had stopped talking about this. You called me on it to start discussing it again by suggesting that I was wrong and don't know what I'm talking about. If you want me to show you that I do know what I'm talking about but then try to restrict what I am talking about because it might confuse people it's hardly a fair challenge. Besides, my post was not for the benefit of other people - it was a direct response to you. If you don't know the terms then it suggests, rather, that you don't know what you're talking about. That is my point, so I'm not going to shy away from that. I'm not forcing others to read this. It's not really the correct forum but equally I didn't want to discuss it again. You brought it up and then complained that I replied! --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > [snip] > > > RC, > > > > > > excerpts from that post: > > > > > > > So you make "one" the unit of infinity; > > > > > > > > > > > > You can't really do that. > > > > > > > > > > Of course you can. > > > > > > > > > > > > No, you can't. > > > > > > > I have thought about infinities quite > > > > a lot actually. I did a Ph.D. in set theory. > > > > > > If you're so good at this stuff then why didn't you acknowledge that > > > you were wrong about it, when using "one" as the unit of infinity was > > > demonstrated to you? > > > > > > DJ > > > > > > > I didn't acknowledge I was wrong because I wasn't wrong. > > You weren't able to communicate mathematically with any level of > sophistication. > > I didn't want to get into a James S Harris (of sci.math notoriety) > type of argument. The fact > > that I didn't want to pursue a dialogue that was half gibberish > doesn' mean I was wrong. > > > > What is supposed to be meant by 'using "one" as the unit of > infinity'? You didn't try to > > explain what you meant. > > I explained it in English and I demonstrated its usage mathematically. You may think you did but that's not quite the same. > > There was nothing gibberish about it. Well, we can argue about that but I don't want to waste any more time. > > > > > You wrote: > > > > "I know this is a common misunderstanding. All infinities are not > the same size. Those > > who claim they are have not thought it through." > > > > yet you didn't reply at all to the fact that all infinite subsets of > the natural numbers are > > (they even have the same order type) and both the primes and the > natural number are > > subsets of the natural numbers. > > There are different parts to infinities. Take positive integers: the > number one is the beginning, if this is an infinite series of numbers > then there is no other end, it continues on. Like a rope with one end, > the beginning is a finite entity. > The numbers themselves are finite. Take all the even numbers separate > from the odd numbers - that's imposing a limit on them- another finite > aspect. Please define this limit. Mathematics is very precise. This seems quite woolly. You aren't using limit in the usual sense. > > If at any point you dip into the series to check a number to see if it > is even or odd you are limiting it. You can see that the number beside > it is different. All the odd numbers plus all the even numbers include > all the positive integers. The subsets cannot be the same size as the > whole because at any point you check you are invoking a finite measure. > > That is to say - no matter what point you choose the odd integers and > even integers *add* to the total to that point - there is no point at > which even or odd numbers stand in equal numbers to positive integers. If, as it seems, you are taking a subset of an inital segment then obviously not because finite sets are not infinite (by definition of infinite), but the set of even numbers is not truncated and neither is the set of odd numbers. The word limit has quite a precise mathematical meaning - it's not to do with truncating or taking initial segments which is what you seem to be suggesting. > > > If you deny that the number of even natural numbers > > equals the number of natural numbers then you either don't know or > else don't > > understand the definition of equality of infinite cardinals. > > I'm saying that the definition is flawed. Do you even know what the definition is? In ZF, you can define sets A and B to be equinumerous if there is a bijection from A to B and the cardinality of A, |A| is defined to be either the least ordinal equinumerous with A (in the case that A is well-orderable) or (if A is not well-orderable) the set of all sets in bijection with A and having minimal rank (it's a subset of V_{rank(A)+1}. Please tell me where the flaw in either definition is. To show that any infinite subset A of the natural numbers is equinumerous to the whole set of natural numbers one can proceed as follows: 1. first observe that such a set is unbounded. It is easy to show that any bounded subset of the natural numbers is finite (that is to say, in bijection with some natural number). 2. then define by recursion a function f: f(0) is the least element of A. f(n+1) is the least element of A greater than f(n) Since the set of natural numbers is well-ordered, any non-empty subset has a unique least element. As A is infinite it is certainly not empty so f(0) is well-defined. Since A is unbounded, {m in A:m>=f(n)} is also a non-empty set of natural numbers and so has a least element and f(n+1) is well-defined. Then the function f is defined by recursion (if you need me to I can prove the recursion theorem for you (that shows you can define f in this way) and its domain is the set of natural numbers. Further f(n)>=n and f:N->A. We can show f is injective by showing that for each m and n in the natural numbers with m<n we have f(m)<f(n). We can do this by induction. Fix m and prove by induction that f(m)<f(m+r+1) for each r. Basically, f(m)<f(m+1) and f(m+r+1)<f(m+(r+1)+1). If you need me to, I can also prove the induction theorem for you. It's a fairly simple consequence of the definition of the set of natural numbers. To show that f is surjective you could at this point use the inclusion map i:A->N and invoke the Cantor-Schroeder-Bernstein theorem. Alternatively, you could argue by reductio ad absurdum as follows. Suppose that f is not surjective. Then for some a in A, there is no n in N with f(n)=a. Now f(a)>=a so f(a)>a. Let m be least such that f(m)>a. (m is the least element of the non- empty set of natural numbers {k:f(k)>a}.) Since f(0)<=a, m is not 0, so m=r+1 for some r. Then f(r)<=a and f(r)<a. Thus by definition f(r+1) is the least element of A greater than f(r) (and hence is <=a). So a<=f(m)<a. By reductio ad absurdum f is surjective. Thus f is a bijection. > > > If you don't understand even this > > it is difficult to discuss concepts of infinity. > > > > Given a subset A of N, n in N, let A(n)={k in A:k<=n}. Then let > d(n)=|A(n)|/n (for n>0). The > > density is then the limit of the sequence (d(n)) if such limit > exists. If A is the set of primes > > then this density exists and is 0. For the set of even numbers (or > of odd numbers) then the > > density is 1/2. For the set of multiples of k (k>0) the density is > 1/k. (All as expected.) > > For other sets the density may not exist. You can always form liminf > and limsup of (d(n)) > > though. The liminf>=0 and the limsup<=1, of course. > > > > That said, you can also consider the rate at which the density (if > it exists) is approached. > > For instance the primes and squares each have density 0, but the > sequence for the squares > > tends to zero much faster than that for the primes. If P(n) is the > set of primes<=n, then > > pi(n)=|P(n)| and S(n) the set of squares<=n then |S(n)|/pi(n) > converges to 0. Of course, for > > other sequences, A(n), B(n), even if |A(n)|/n and |B(n)|/n both > converge to 0, it may not be > > the case that |A(n)|/|B(n)| converges. > > I tried to tell you that I used the term "density" differently. What > percentage of numbers from 1 to 10 are prime? What percentage of > numbers from 1 to 100 are prime. That is the density I'm talking about. So essentially you're looking at terms of the sequence pi(n)/n. That's the density of primes <=n (in {1,..,n}. It's not the same as the density of the set of prime numbers. Perhaps ultimately you are trying to find an approximation for the asymptotic density. > > I'm not here to impress onlookers with terms they don't know. I'm > trying to express this stuff in English. I did post the math. Neither am I. You called on me to enter this discussion again. I had dropped it as not worth continuing. I still don't believe it is, but you seem to believe that my reason not to continue is that I don't know what I'm talking about. I do know. The fact is that the Riemann Hypothesis is relatively sophisticated. It requires some mathematical background (although this conversation seems more about the distribution of primes than the Riemann Hypothesis). Since you don't even understand concepts of infinity it is difficult to really have proper discussion on these matters. I can't see this is of much interest to other people here (and it's not even about the Riemann hypothesis anyway - more about the distribution of primes, which the Riemann Hypothesis, if true, would give better information on. So again, I am going to drop the matter; anyway, it's not possible to hold a proper discussion on mathematics with someone who doesn't accept standard mathematical definitions as making sense. > > David J > > > > > The Riemann hypothesis, if ture, would give information on the > distribution of primes by > > virtue of giving an improved estimate in the prime number theorem. > > >
5448. [Speed cubing group] Re: LED Rubiks Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 22:48:18 -0000

This is an interesting turn of events... I woke up to an e-mail saying that I got an $800 grant for the Fall semester to pursue a robotics project of my choosing (if I can get a few other students involved here). I'd have to deliver by the end of December and I could get an additional $1000. This means that the likelyhood of this happening among all this speculation just quadrupled. Ah yes..., the wonders of taking multiple senior design project classes. (Engineering students here only need 1 to graduate.) Last term I got to design and synthesize a 155Mhz 64-bit processsor, with a superscalar 14-stage pipeline, *yikes*. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > Another possibility, have sliders instead of buttons. If you have seen a > psp, it has a small joystick thingy (very technical term) that is barely > raised and can move in any direction. Now imagine one of these on the BUR > sticker. If you intend to perform U, the slider would slide towards the > right side, whereas if you intend to do R', the slider would move up. Now > use this idea and combine information from all sliders to determine which > turn to do. This also has a slight resemblance to a side that turns > slightly then returns to where it was. The sliders would probably need to > have enough resistance to not move when you are just holding the cube. And > the centers might not have to have sliders on them, which would help with > the moving while holding problem too. > > Now how cool would it be to create something like this, and be able to hook > it up to the computer for online cube battles? Or us it as a remote control > for a cube robot. If you could put a sensor in each center of a fully > functional cube (not a solid state one) such that you could tell when a side > is rotated, then transmit this back to the computer (even through a wire > from a single center at first), you could control a virtual cube. And in > this case you wouldn't need stickers, or color changing stickers, you could > just look at the cube on the screen. Now if an accelerometer were included > (don't ask how) and you could watch the cube being rotated on the screen as > it is in your hands, that would be pretty awesome too, and once again you > don't need stickers. > > Just tossing around ideas... > > Until next time, Happy Cubing > -Evan > > http://www.deepcube.net > > On 8/23/06, pjgat09 <no_reply@yahoogroups.com> wrote: > > > > I had an idea, but it would mean more buttons: Press a corner sticker, > > then an adjcent edge sticker. For example, to turn U, you could press > > URFf then UFf. If you dont mind having more buttons (you probably do), > > then find something else. Good luck! I can't wait to see it! > > > > -Peter Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > christopher_pelley > > > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "d_j_salvia" > > > <d_j_salvia@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > d_funny007 > > > > <no_reply@> wrote: > > > > I don't know where I sould find translucent tiles, but to > > > > > ask for them on the twistyfourm. > > > > > > > > Her Doug, > > > > > > > > Use acrylic like Mike (skeneegee) does here: > > > > http://twistypuzzles.com/forum/viewtopic.php?t=5098 > > > > > > > > David J > > > > > > > > > > The problem with those is that they're opaque. I'm looking for > > > something more like this: > > > > > > http://twistypuzzles.com/forum/viewtopic.php?t=4203 > > > > > > So when the LED's are illuminated they will show through and > > > illuminate the whole tile in the desired color. I'm thinking that a > > > plastic Tupperware piece or similar product could be cut into > > > squares and work well. > > > > > > Chris > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5449. Re: infinitely amusing
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 23:41:33 -0000

RC, I didn't complain that you replied. I am complaining that you aren't listening. The math I posted fulfilled your demands at that time, and made plain what I meant, yet you did not acknowledge it. I was graphing the precentage of remaining numbers (from a given prime number) which aren't prime, and the extent to which a percentage of remaining numbers are prime. The y axis is "one" the x axis takes the rpimes a step at a time. This is how one stands for infinity - in a process. I also explained to you that I was speaking English. "Finite" and "infinite" and "limit" have English definitions. > > The numbers themselves are finite. Take all the even numbers separate > > from the odd numbers - that's imposing a limit on them- another finite > > aspect. > Please define this limit. Mathematics is very precise. This seems quite woolly. > You aren't using limit in the usual sense. It's English. I'm using limit in an English language sense. For example, the number 1 is a finite unit, the number 2 is a finite unit. Placing any limitation on an infinite series is adding a finite element. Cutting something in half is placing a limit on it. There is no place you can dip into the infinite series of numbers without calling upon something that is finite. Yes, I do understand what you are saying. In this case I am insisting that infinites come in different sizes. What you are playing with is a fiction. Let A be the odd positive integers, let B be the even positive integers, let C equal all of the positive integers. A + B = C. Even numbers + odd numbers equals all of the numbers. C > A; C > B. These are things that are taught in college math. In this case A is a subset of C, A is not equal to C. To the extent that you would insist that A and B are both the the same size as C you are mistaken (in this case both A and B > 0). You cut something in half and say that it's not in half, claiming an overriding ascendency for the concept of infinity. The one to one correspondence required for a proper subset like A to equal the whole, C, is missing because A already has a one to one relationship with itself. I made an example make my point: In part you've made it: namely that this is a number *series*, that is, (for simplicity's sake) for every even number there is an odd number, where one goes the other goes, too. They stand as equals. (Outside of simplicity this isn't strictly true - sometimes during the series there is one more odd number. This is another agrument against subset A having a one to one relationship with C, but I digress) Suppose there were a pair of rods in space. Suppose that these rods are bounded in the y- and z-axes, basically cylindrical, but the x-axes of the rods are infinite, that is, they stretch without end to the right and to the left. One of these rods has, say, four times the diameter of the other rod. The rods are fairly transparent. One rod is visible inside the other. Where one goes so does the other. One rod a subset of the other. Even though both rods are infinite in length, one rod is larger than the other. No matter where you go to look at these rods, one infinity is larger than the other, even though there is a one to one correspondence. Regards, David J
5450. My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:19:21 -0000

I've always wanted to try this, and today I finally did. I got a 21.94, though it was a DNF, during my Permutation I forgot to do a y2, well it was actually a U2, and afterwards I figured it out, and remembered that I memorised it, but forgot...So, I memorised for about 1 hours 35 minutes, with about a half hour of wasted time cuz I was looking at an edge wrong. I think I can do this with about 30 minutes of memo, its not hard at all. I'm going to try again, the scramble was quite nice too, and I made a lot of mistakes with it. Here's the solve: Scramble: R2 U F2 U' D L2 B2 F' R L' B2 L2 F' U2 L' U' F' U2 R L2 F D' U R U Scrambled with Yellow on U and Green on F Solved: Cross: R D F' L2 B2 D Pair 1: D y R U' R' D' Pair 2: R U' R' U R U R' Pair 3: U' L U L' U y' L' U' L Pair 4: U' R' U R U y' L U L' U L U' L' OLL: y' R' U' R' F R F' U R PLL: The dreaded U2 that I forgot, R2 u' R U' R U R' u R2 y R U' R' Now, after lunch I will do another :D Craig
5451. Re: infinitely amusing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:24:59 -0000

Oh let me correct a huge typo in my previous email. In the comparison between the set of natural numbers and positive natural numbers, I meant to write ODD, not POSITIVE. That word change is quite important. Oops! -- Ryan Heise http://www.ryanheise.com/cube/
5452. Re: infinitely amusing (so Off-Topic...)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:29:48 -0000

I don't see it in this message and I'm not sure if anybody has mentioned it yet, but the pretaining key word to much of this discussion is "cardinality". http://en.wikipedia.org/wiki/Cardinality -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > d_j_salvia wrote: > > > Yes, I do understand what you are saying. In this case I am insisting > > that infinites come in different sizes. > > The point of disagreement is not that different sizes of infinity > exist, just that yours is not an example of it. > > The view most widely accepted by mathematicians is that all infinite > sets that can be mapped onto the set of natural numbers have the same > size of infinity. They therefore view the set of all natural numbers > as having the same infinite size as the set of all positive natural > numbers. > > This view is also the predominant one on Google: > > http://www.google.com/search?q=different+sizes+of+infinity > > I have never heard of your notion of infinity before, and unless you > can explain it with the sort of mathematical rigour that can avoid > ambiguities, it might help if you can instead provide a reference to > some respected webpage that describes your notion. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5453. Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:29:41 -0000

I did another...and I lost the scramble. I'm going to try to do solve in reverse to set it up again, gimme a second...I'm pretty sure I know where I messed up, one U'. Solve: Cross: R D' F R' L D2 F Pair 1: U2 R U R' U' R U R' Pair 2: U2 R' U R U L' U' L Pair 3: U2 R' U R Pair 4: L U2 L' U' L U L' OLL (2 look): M y R' U' R U R U R U R U' R' y M (this is the U' I forgot) R2 D R' U2 R D' R' U2 R' PLL: R' U' R y R2 u R' U R U' R u' R2 Bah, thats twice. I had it right, except that OLL I only know from M to M, the U' isn't part of it to me...:'( I gotta do another... Craig
5454. Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:30:33 -0000

Third Try... 23.61 DNF - I tried my solution afterwards, exactly as I executed it, and it solved the cube, so I don't know what I did wrong this time. Memorisation time: 55 minutes (ish) Scramble: D B2 R' B' D2 U2 L2 R2 D B2 R' U2 B2 D' L U2 L F2 D L' R' B2 R2 F' L2 Yellow on U Green on F Haha, you gotta love not having to rescramble the cube to type up the solution :D When I was planning the cross I noticed the Xcross quite quickly. Solve: X-Cross: y' R' D F' L B' L2 D2 Pair 2: x' R U' R' U R U' R' U R U' R' U x Pair 3: y U L' U L U' L' U L Pair 4: y U' R' U R U2 y' L U L' OLL: R U R' U R U2 R' (:D this was nice, when I was inspecting and saw 2 corners I was like, yes, this is gunna be sune or Pi, most likely sune, then I did the 3rd corner, and it was oriented right, so I knew it was sune :D) PLL: R2 u R' U R' U' R u' R2 y' R' U R If anyone is interested in how I do this, please let me know. This solve I actually looked at each F2L pair as a possibility to execute at any given time. The memo took forever on PLL because I was looking at the edges all wrong. In the scramble (after I did the y' at the beginning) the colours were RED ORANGE on F AND B and Blue and Green on L and R the OLL had Red and Orange on F and B and Green and Blue on L and R. So I kept looking at it wrong and the corners for some reason I kept telling myself was a 2 cycle, duh I'm stupid :D Anyways, I will go again, hopefully get a sub-50 memo time, and a successful solve, because it bothers me that I've done it right each time, except not. This one I actually don't know what I did wrong, it may have been that on Pair 2 I did an extra set of R U' R' U but I have no idea. Craig
5455. Re: infinitely amusing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:28:43 -0000

(EDITED- please disregard the previous version of this email) d_j_salvia wrote: > Yes, I do understand what you are saying. In this case I am > insisting that infinites come in different sizes. The point of disagreement is not that different sizes of infinity exist, just that yours is not an example of it. The view most widely accepted by mathematicians is that all infinite sets that can be mapped onto the set of natural numbers have the same size of infinity. They therefore view the set of all natural numbers as having the same infinite size as the set of all odd natural numbers. This view is also the predominant one on Google: http://www.google.com/search?q=different+sizes+of+infinity I have never heard of your notion of infinity before, and unless you can explain it with the sort of mathematical rigour that can avoid ambiguities, it might help if you can instead provide a reference to some respected webpage that describes your notion. -- Ryan Heise http://www.ryanheise.com/cube/
5456. Re: My Speed Blindfold Adventures
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:32:56 -0000

That's really cool, but could you explain how to do speedBLD? I'm not sure if anybody has published any webpage on this feat. I am really curious on how this is done. You guys better not be doing what I think you are doing and following all the turns *yikes*. I kinda want to try it. (Might be beyond my ability though.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I've always wanted to try this, and today I finally did. I got a > 21.94, though it was a DNF, during my Permutation I forgot to do a y2, > well it was actually a U2, and afterwards I figured it out, and > remembered that I memorised it, but forgot...So, I memorised for about > 1 hours 35 minutes, with about a half hour of wasted time cuz I was > looking at an edge wrong. I think I can do this with about 30 minutes > of memo, its not hard at all. I'm going to try again, the scramble > was quite nice too, and I made a lot of mistakes with it. Here's the > solve: > > Scramble: R2 U F2 U' D L2 B2 F' R L' B2 L2 F' U2 L' U' F' U2 R L2 F D' > U R U > > Scrambled with Yellow on U and Green on F > > Solved: > Cross: R D F' L2 B2 D > Pair 1: D y R U' R' D' > Pair 2: R U' R' U R U R' > Pair 3: U' L U L' U y' L' U' L > Pair 4: U' R' U R U y' L U L' U L U' L' > OLL: y' R' U' R' F R F' U R > PLL: The dreaded U2 that I forgot, R2 u' R U' R U R' u R2 y R U' R' > > Now, after lunch I will do another :D > > Craig >
5457. move count for Kirjava's method?
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:50:07 -0000

just wandering who used Kirjava's 4x4 method, and about what an average move count is for the F3L, and move count for the LL? just like to know if I am on the right track. Eric
5458. Did an Average of 100 for the 5x5!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 01:53:36 -0000

Hi, So since it is highly unlikely that my average will get posted on UWR listing on speedcubing.com since there is not category for that yet, I thought I'd share this with you all. (Anyone else attempt this yet btw?) I normally solve about 25 a day and sometimes 50, so I thought, why not 100? I did many solves to warm up before doing this and a bunch afterwards to try to "roll" the average, but my speed declined severely. It was probably about 150-200 solves consecutively in one sitting with the exception of a 4hr nap. I am trying to train for a 24hr marathon of 500 5x5 solves. No plans for that happening anytime soon though, just something to look forward to. This was done from 8-21-06 to 8-23-06 (just before midnight on the 21st and after midnight after the 22nd I guess). I have a strange nocturnal sleep cycle lately... My hands felt like they where about to fall off and I was temporarily blind from doing all that! The average turned out to be 2:36.95 for the 100, and I consider it a non-RA. Among those was a regular average of 2:24.61 so now I'm in the illusive 150-club as Clancy puts it. I finally broke the 2:30 average barrier!!! There was also a 2:06.28 and 2:08.62 as well as two times over 3-min in the 100. Here are the times: 2:33.78 2:48.06 2:59.29 2:34.43 2:36.71 2:31.87 2:35.28 2:34.03 2:50.24 2:27.45 2:45.40 2:55.00 2:33.86 2:38.18 2:51.53 2:35.90 2:28.64 2:58.54 2:36.41 2:48.14 3:07.44 2:34.56 2:42.86 2:33.73 2:35.59 2:58.34 2:32.67 2:41.95 2:53.54 2:45.08 2:58.03 2:45.42 2:28.19 2:28.27 2:06.28 2:34.78 2:40.43 2:46.21 2:38.94 2:37.35 2:55.03 2:41.46 2:40.54 2:28.99 2:44.21 2:36.74 2:52.21 2:21.30 2:12.05 2:44.17 2:32.00 2:20.55 2:57.65 2:39.47 2:27.24 2:35.30 2:26.59 2:40.94 2:22.26 2:30.03 2:27.10 2:34.65 2:25.87 2:39.93 2:34.29 2:34.59 2:59.34 2:46.69 2:31.56 3:13.75 2:33.10 2:26.95 2:49.01 2:23.94 2:27.75 2:24.02 2:54.81 2:32.80 2:32.12 2:52.36 2:08.62 2:20.84 2:31.10 2:29.97 2:43.18 2:23.56 2:17.59 2:20.78 2:25.57 2:36.09 2:43.33 2:27.59 2:32.14 2:38.18 2:17.87 2:32.60 2:46.19 2:35.77 2:20.59 2:38.04 Pretty much anything goes... I was using ZB, ELL, and a bunch of crazy stuff. On one solve I saw a 2x2x2 block right after edges for 3 turns and proceeded that way. The 2:12.05 was with parity, the 2:27.75 was with doing a parity alg twice (lol), there where a few pops I didn't record. I had a pop during LL when it was only 2:03 or so, which would have been a great time. The 2:25.57 was with a massive pop *AND* parity :). -Doug
5459. [Speed cubing group] Re: OH algs
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 02:19:35 -0000

My brother and I are both right handed and we use our right hands for one handed cubing. I dont know why but from the start I felt that it was better. Some people I cube with say that the first time they tried one handed cubing, their left just immediately felt more dexterous than their right even though they were right handed. Another started with his left because "all the fast people did it" and another friend started with his left because he thought it would improve his left hand speed which in turn would improve his 2 hand speed. I don't know why everyone else does it but these may be a few reasons. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Anybody else than me who cubes with his right hand while being right-handed > ? (algorithms are a bit different, but usually they are just mirrors than > other ones.) > > Seriously, how come most ne-handed cubers choose to use their other hand ? > (left when they are fight-handed or right and they are left-handed) > > OK I see one reason, let's assume you are a right handed cuber. Then you > usually hold the cube with your left hand and turn the faces with your right > hand. Then, when you switch to onehanded, you want to use the same > algorithms, which are really hard to perform with your right hand. So you > switch to your left hand. > At the beginning you need to get used to use your left hand and then you are > just fine. > > As for me, the biggest problem was to mirror all my algorithms, but I didn't > have to get used to use my other hand. > > So I guess I answered my own question, both hands are equivalent but steps > to be able to use it fastly are different. > > Any comment ? > > > Gilles. > > 2006/8/22, Johannes Laire <johannes.laire@...>: > > > > Thanks! Those are a lot better than the ones I've used, > > especially Y. I got a 33.xx avg today, hopefully sub-30 soon... > > > > - > > Johannes Laire > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro <pedrosino1@> > > > > wrote: > > > > > > I use this algs (not so fast on all of them, but...): > > > > > > Y - R2 U' R' U R U' y' x' L' U' R U' R' U' L U > > > F - R' U R U' R2 y' R' U' R U y x R U R' U' R2 x' U' (this last > > part is cool...turn the cube while you do the R2) > > > H - L R U2 L' R' y L' R' U2 L R > > > R - R' U2 R U2 R' F R U R' U' R' F' R2 U' > > > L U2 L' U2 L F' L' U' L U L F L2' U > > > > > > I hope this helps you > > > > > > Pedro > > > > > > Johannes Laire <johannes.laire@> escreveu: > > > > > I've started to practice OH a lot, but some PLL algs I use are > > > horrible. What algs do you fast guys use for Y, F, H and R perms? > > > > > > Thanks, > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu > > celular. Registre seu aparelho agora! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5460. Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 04:03:15 -0000

I finally did it guys!!! Finally. 4th Attempt. I have it on video, will post it tomorrow sometime...I'm a little bit on Cloud 9 right now... Memo time: 37/38 minutes Solve time: 18.45 seconds Ok, so, yah, hyper, me, now, calming down... This was surprisingly easy solve. Just opened Jnet and used the first scramble that was there. I smiled when I saw it :D Tim Reynolds was talking with me right before I started. Why is it that you can never remember the good solves, but you can remember everything about the bad solves? anyways... Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' B2 L2 R2 F2 Yellow on U and Green on F Solve: Cross: F' L D' L' D2 Pair 1: R2 U R2 U' R2 Pair 2: U' R' U' R U L U' L' Pair 3: U y' R U' R' U' y L' U L Pair 4: y R U R' OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' PLL: y U R2 u R' U R' U' R u' R2 y' R' U R Total Moves: 29 for F2L (only reason it was so short was the cross + pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as 1 move...) so 58 move solve. 58/18.45 = 3.14 moves per second...Not overly bad...considering I messed up a bit ;) I don't go top speed when doing this, don't wanna pop or anything else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die) Anyways, if you wanna contact me, you know how. I'm not sure what else I can say...I'll post the video tomorrow. Craig
5461. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 Aug 2006 21:53:00 -0700

How are you doing this? Are you just tracking the pieces mentally for the whole solve? If so....holy smokes. -Chris On 8/24/06, Craig Bouchard <logitewty@...> wrote: > > I finally did it guys!!! Finally. 4th Attempt. > > I have it on video, will post it tomorrow sometime...I'm a little bit > on Cloud 9 right now... > > Memo time: 37/38 minutes > Solve time: 18.45 seconds > > Ok, so, yah, hyper, me, now, calming down... > > This was surprisingly easy solve. Just opened Jnet and used the first > scramble that was there. I smiled when I saw it :D Tim Reynolds was > talking with me right before I started. Why is it that you can never > remember the good solves, but you can remember everything about the > bad solves? > > anyways... > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' > B2 L2 R2 F2 > > > Yellow on U and Green on F > > Solve: > Cross: F' L D' L' D2 > Pair 1: R2 U R2 U' R2 > Pair 2: U' R' U' R U L U' L' > Pair 3: U y' R U' R' U' y L' U L > Pair 4: y R U R' > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > Total Moves: 29 for F2L (only reason it was so short was the cross + > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as > 1 move...) so 58 move solve. > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > messed up a bit ;) > > I don't go top speed when doing this, don't wanna pop or anything > else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die) > > Anyways, if you wanna contact me, you know how. I'm not sure what > else I can say...I'll post the video tomorrow. > > Craig > > > [Non-text portions of this message have been removed]
5462. Re: infinitely amusing
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 06:54:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > (EDITED- please disregard the previous version of this email) > > d_j_salvia wrote: > > > Yes, I do understand what you are saying. In this case I am > > insisting that infinites come in different sizes. > > The point of disagreement is not that different sizes of infinity > exist, just that yours is not an example of it. > > The view most widely accepted by mathematicians is that all infinite > sets that can be mapped onto the set of natural numbers have the same > size of infinity. That really should be mapped bijectively to the set of natural numbers - because any Dedekind infinite set can be mapped onto the set of natural numbers (e.g. the set of real numbers) but there are more real numbers than natural numbers (the mapping can never be injective). >They therefore view the set of all natural numbers > as having the same infinite size as the set of all odd natural > numbers. > > This view is also the predominant one on Google: > > http://www.google.com/search?q=different+sizes+of+infinity > > I have never heard of your notion of infinity before, and unless you > can explain it with the sort of mathematical rigour that can avoid > ambiguities, it might help if you can instead provide a reference to > some respected webpage that describes your notion. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5463. Re: infinitely amusing
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 07:04:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > RC, > > I didn't complain that you replied. I am complaining that you aren't > listening. The math I posted fulfilled your demands at that time, and > made plain what I meant, yet you did not acknowledge it. > > I was graphing the precentage of remaining numbers (from a given prime > number) which aren't prime, and the extent to which a percentage of > remaining numbers are prime. The y axis is "one" the x axis takes the > rpimes a step at a time. This is how one stands for infinity - in a > process. Can you give an example as to what you mean - because it still isn't particularly clear. For instance, from the given prime 13, can you give me some points on your graph. > > I also explained to you that I was speaking English. "Finite" and > "infinite" and "limit" have English definitions. > Then please can you define what they are. I am primarily a mathematician and to me these words may not mean the same as to you. > > > The numbers themselves are finite. Take all the even numbers separate > > > from the odd numbers - that's imposing a limit on them- another finite > > > aspect. > > > Please define this limit. Mathematics is very precise. This seems > quite woolly. > > You aren't using limit in the usual sense. > > It's English. I'm using limit in an English language sense. For > example, the number 1 is a finite unit, the number 2 is a finite unit. > Placing any limitation on an infinite series is adding a finite > element. Cutting something in half is placing a limit on it. There is > no place you can dip into the infinite series of numbers without > calling upon something that is finite. > > Yes, I do understand what you are saying. In this case I am insisting > that infinites come in different sizes. What you are playing with is a > fiction. > No, I am talking mathematics. You are not. > Let A be the odd positive integers, let B be the even positive > integers, let C equal all of the positive integers. A + B = C. Even > numbers + odd numbers equals all of the numbers. C > A; C > B. These > are things that are taught in college math. In this case A is a subset > of C, A is not equal to C. You appear to be talking subsets, not sizes and union not addition. These things are taught way before college maths. These are taught to pre-teens. Cardinality and formal definitions of infinity seem to be lacking from your mathematics. > > To the extent that you would insist that A and B are both the the same > size as C you are mistaken (in this case both A and B > 0). You cut > something in half and say that it's not in half, claiming an > overriding ascendency for the concept of infinity. The one to one > correspondence required for a proper subset like A to equal the whole, > C, is missing because A already has a one to one relationship with > itself. No, I'm not - it's easy to map the set of natural numbers into the set of odd natural numbers and leave an infinite amount of numbers over. > > I made an example make my point: In part you've made it: namely that > this is a number *series*, that is, (for simplicity's sake) for every > even number there is an odd number, where one goes the other goes, > too. They stand as equals. (Outside of simplicity this isn't strictly > true - sometimes during the series there is one more odd number. This > is another agrument against subset A having a one to one relationship > with C, but I digress) > > Suppose there were a pair of rods in space. Suppose that these rods > are bounded in the y- and z-axes, basically cylindrical, but the > x-axes of the rods are infinite, that is, they stretch without end to > the right and to the left. One of these rods has, say, four times the > diameter of the other rod. The rods are fairly transparent. One rod is > visible inside the other. Where one goes so does the other. > One rod a subset of the other. Even though both rods are infinite in > length, one rod is larger than the other. No matter where you go to > look at these rods, one infinity is larger than the other, even though > there is a one to one correspondence. > You can map the "larger" one into the "smaller" one. > Regards, > > David J >
5464. Re: [Speed cubing group] Re: infinitely amusing
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 25 Aug 2006 09:10:14 +0200

Hi Richard and David, Maybe you can have this discussion in private? It is off topic. Have fun, Ron ----- Original Message ----- From: GameOfDeath2 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 25, 2006 9:04 AM Subject: SPAM: [Speed cubing group] Re: infinitely amusing --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > RC, > > I didn't complain that you replied. I am complaining that you aren't > listening. The math I posted fulfilled your demands at that time, and > made plain what I meant, yet you did not acknowledge it. > > I was graphing the precentage of remaining numbers (from a given prime > number) which aren't prime, and the extent to which a percentage of > remaining numbers are prime. The y axis is "one" the x axis takes the > rpimes a step at a time. This is how one stands for infinity - in a > process. Can you give an example as to what you mean - because it still isn't particularly clear. For instance, from the given prime 13, can you give me some points on your graph. > > I also explained to you that I was speaking English. "Finite" and > "infinite" and "limit" have English definitions. > Then please can you define what they are. I am primarily a mathematician and to me these words may not mean the same as to you. > > > The numbers themselves are finite. Take all the even numbers separate > > > from the odd numbers - that's imposing a limit on them- another finite > > > aspect. > > > Please define this limit. Mathematics is very precise. This seems > quite woolly. > > You aren't using limit in the usual sense. > > It's English. I'm using limit in an English language sense. For > example, the number 1 is a finite unit, the number 2 is a finite unit. > Placing any limitation on an infinite series is adding a finite > element. Cutting something in half is placing a limit on it. There is > no place you can dip into the infinite series of numbers without > calling upon something that is finite. > > Yes, I do understand what you are saying. In this case I am insisting > that infinites come in different sizes. What you are playing with is a > fiction. > No, I am talking mathematics. You are not. > Let A be the odd positive integers, let B be the even positive > integers, let C equal all of the positive integers. A + B = C. Even > numbers + odd numbers equals all of the numbers. C > A; C > B. These > are things that are taught in college math. In this case A is a subset > of C, A is not equal to C. You appear to be talking subsets, not sizes and union not addition. These things are taught way before college maths. These are taught to pre-teens. Cardinality and formal definitions of infinity seem to be lacking from your mathematics. > > To the extent that you would insist that A and B are both the the same > size as C you are mistaken (in this case both A and B > 0). You cut > something in half and say that it's not in half, claiming an > overriding ascendency for the concept of infinity. The one to one > correspondence required for a proper subset like A to equal the whole, > C, is missing because A already has a one to one relationship with > itself. No, I'm not - it's easy to map the set of natural numbers into the set of odd natural numbers and leave an infinite amount of numbers over. > > I made an example make my point: In part you've made it: namely that > this is a number *series*, that is, (for simplicity's sake) for every > even number there is an odd number, where one goes the other goes, > too. They stand as equals. (Outside of simplicity this isn't strictly > true - sometimes during the series there is one more odd number. This > is another agrument against subset A having a one to one relationship > with C, but I digress) > > Suppose there were a pair of rods in space. Suppose that these rods > are bounded in the y- and z-axes, basically cylindrical, but the > x-axes of the rods are infinite, that is, they stretch without end to > the right and to the left. One of these rods has, say, four times the > diameter of the other rod. The rods are fairly transparent. One rod is > visible inside the other. Where one goes so does the other. > One rod a subset of the other. Even though both rods are infinite in > length, one rod is larger than the other. No matter where you go to > look at these rods, one infinity is larger than the other, even though > there is a one to one correspondence. > You can map the "larger" one into the "smaller" one. > Regards, > > David J > [Non-text portions of this message have been removed]
5465. Re: [Speed cubing group] Re: infinitely amusing
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 21:00:36 +1000

GameOfDeath2 wrote: > Ryan Heise <ryan@...> wrote: > > The view most widely accepted by mathematicians is that all infinite > > sets that can be mapped onto the set of natural numbers have the > > same size of infinity. > > That really should be mapped bijectively to the set of natural numbers Yep, I thought you might pick me up on that :-) On Fri, Aug 25, 2006 at 09:10:14AM +0200, Ron van Bruchem wrote: > Hi Richard and David, > > Maybe you can have this discussion in private? > It is off topic. Please include me in the discussion, and I'd like to hear more about infinite cubes after that (which is how this relates back to cubing). -- Ryan Heise http://www.ryanheise.com/cube/
5466. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 12:35:23 -0000

Apparently not many people have heard of speed BLD before...Yes, that is how I do it ;) Ever since I heard of it I thought it would be easy... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > How are you doing this? Are you just tracking the pieces mentally for the > whole solve? If so....holy smokes. > > -Chris > > On 8/24/06, Craig Bouchard <logitewty@...> wrote: > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > I have it on video, will post it tomorrow sometime...I'm a little bit > > on Cloud 9 right now... > > > > Memo time: 37/38 minutes > > Solve time: 18.45 seconds > > > > Ok, so, yah, hyper, me, now, calming down... > > > > This was surprisingly easy solve. Just opened Jnet and used the first > > scramble that was there. I smiled when I saw it :D Tim Reynolds was > > talking with me right before I started. Why is it that you can never > > remember the good solves, but you can remember everything about the > > bad solves? > > > > anyways... > > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' > > B2 L2 R2 F2 > > > > > > Yellow on U and Green on F > > > > Solve: > > Cross: F' L D' L' D2 > > Pair 1: R2 U R2 U' R2 > > Pair 2: U' R' U' R U L U' L' > > Pair 3: U y' R U' R' U' y L' U L > > Pair 4: y R U R' > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > Total Moves: 29 for F2L (only reason it was so short was the cross + > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as > > 1 move...) so 58 move solve. > > > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > > messed up a bit ;) > > > > I don't go top speed when doing this, don't wanna pop or anything > > else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die) > > > > Anyways, if you wanna contact me, you know how. I'm not sure what > > else I can say...I'll post the video tomorrow. > > > > Craig > > > > > > > > > [Non-text portions of this message have been removed] >
5467. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 13:05:21 -0000

http://www.youtube.com/watch?v=dtEsg8ez6Zc That is the link to the video of me doing it. In the video you see me reset the timer, that is because I wasn't sure if the timer was on, so I had to check. Craig > > On 8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > > > I have it on video, will post it tomorrow sometime...I'm a little bit > > > on Cloud 9 right now... > > > > > > Memo time: 37/38 minutes > > > Solve time: 18.45 seconds > > > > > > Ok, so, yah, hyper, me, now, calming down... > > > > > > This was surprisingly easy solve. Just opened Jnet and used the first > > > scramble that was there. I smiled when I saw it :D Tim Reynolds was > > > talking with me right before I started. Why is it that you can never > > > remember the good solves, but you can remember everything about the > > > bad solves? > > > > > > anyways... > > > > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' > > > B2 L2 R2 F2 > > > > > > > > > Yellow on U and Green on F > > > > > > Solve: > > > Cross: F' L D' L' D2 > > > Pair 1: R2 U R2 U' R2 > > > Pair 2: U' R' U' R U L U' L' > > > Pair 3: U y' R U' R' U' y L' U L > > > Pair 4: y R U R' > > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > > > Total Moves: 29 for F2L (only reason it was so short was the cross + > > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as > > > 1 move...) so 58 move solve. > > > > > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > > > messed up a bit ;) > > > > > > I don't go top speed when doing this, don't wanna pop or anything > > > else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die) > > > > > > Anyways, if you wanna contact me, you know how. I'm not sure what > > > else I can say...I'll post the video tomorrow. > > > > > > Craig > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5468. SV: [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 25 Aug 2006 15:28:59 +0200

Impressive stuff and a fun video as well. Congratulations :) Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av Craig Bouchard Sendt: 25. august 2006 15:05 Til: speedsolvingrubikscube@yahoogroups.com Emne: [Speed cubing group] Re: My Speed Blindfold Adventures http://www.youtube. <http://www.youtube.com/watch?v=dtEsg8ez6Zc> com/watch?v=dtEsg8ez6Zc That is the link to the video of me doing it. In the video you see me reset the timer, that is because I wasn't sure if the timer was on, so I had to check. Craig > > On 8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > > > I have it on video, will post it tomorrow sometime...I'm a little bit > > > on Cloud 9 right now... > > > > > > Memo time: 37/38 minutes > > > Solve time: 18.45 seconds > > > > > > Ok, so, yah, hyper, me, now, calming down... > > > > > > This was surprisingly easy solve. Just opened Jnet and used the first > > > scramble that was there. I smiled when I saw it :D Tim Reynolds was > > > talking with me right before I started. Why is it that you can never > > > remember the good solves, but you can remember everything about the > > > bad solves? > > > > > > anyways... > > > > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 F' D' > > > B2 L2 R2 F2 > > > > > > > > > Yellow on U and Green on F > > > > > > Solve: > > > Cross: F' L D' L' D2 > > > Pair 1: R2 U R2 U' R2 > > > Pair 2: U' R' U' R U L U' L' > > > Pair 3: U y' R U' R' U' y L' U L > > > Pair 4: y R U R' > > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > > > Total Moves: 29 for F2L (only reason it was so short was the cross + > > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the M as > > > 1 move...) so 58 move solve. > > > > > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > > > messed up a bit ;) > > > > > > I don't go top speed when doing this, don't wanna pop or anything > > > else...Man, on the 28th I'm attempting 4x4x4 Speed Blindfold...(die) > > > > > > Anyways, if you wanna contact me, you know how. I'm not sure what > > > else I can say...I'll post the video tomorrow. > > > > > > Craig > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5469. As Britney Spears Would Say...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 15:27:14 -0000

Oops, I did it again :D Yes I tried again, and it was successful. The solve was very nice, but it wasn't very good to execute. Memo Time: 48 minutes Execution time: 22.02 seconds Scramble: R B L' D F' B L2 U2 D L' U' L2 D2 B2 D L' F2 R2 L2 F2 U D' B L' F Yellow on U and Green on F Solve: Cross: L2 F2 R' B' D' F' B2 Pair 1/2: U' L' U L U F R' U' F' R Pair 3: U R' U' R U' y R U R' Pair 4/Edge control: U R U' R' U y' R' U2 R U2 R' U R OLL: R2 D R' U2 R D' R' U2 R' PLL: y' R' U R' x2 u' R' U R' U' R l U' R' F R F Total Moves: F2L - 37 Moves Long I know, but it was just too sexy!!! LL - 24 moves Total - 61 moves in 22.02 seconds = 2.77 moves per second *puke* The video can be seen here: http://www.youtube.com/watch?v=Qdew1_cjhVA Can't wait till Monday and 4x4x4 Speed BLD :D Craig
5470. Speedsolving Megaminx
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 15:31:29 -0000

Didn't want to repeat myself in emails further so I made a page about speedsolving the megaminx: http://www.stefan-pochmann.de/spocc/speedsolving/megaminx/ Cheers! Stefan
5471. [Speed cubing group] Re: infinitely amusing
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 17:59:33 -0000

Please may I see too? This is facinating....... -mike --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > GameOfDeath2 wrote: > > Ryan Heise <ryan@> wrote: > > > The view most widely accepted by mathematicians is that all infinite > > > sets that can be mapped onto the set of natural numbers have the > > > same size of infinity. > > > > That really should be mapped bijectively to the set of natural numbers > > Yep, I thought you might pick me up on that :-) > > On Fri, Aug 25, 2006 at 09:10:14AM +0200, Ron van Bruchem wrote: > > Hi Richard and David, > > > > Maybe you can have this discussion in private? > > It is off topic. > > Please include me in the discussion, and I'd like to hear more about > infinite cubes after that (which is how this relates back to cubing). > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5472. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 20:29:01 +0200

Congratulations Craig :-) As Geir Ugelstad explained to me and others a few things about speedblindfold after the Czech Open, I realize how hard this is. But I have never tried it though, I should... (Technically you can solve it the way you like, you could use Stefan's blindfold method to solve it but then you get a very bad time ;-). So it is better to use your speedcubing method because you have a lot less moves.) Maybe I will give it a go at the Dutch Open later this year... (ok I'm also doing multiple blindfolded, my mind will go crazy that day :D) Congratulations again Craig :-) Gilles. 2006/8/25, Terje Kristensen <terje.kristensen@...>: > > Impressive stuff and a fun video as well. Congratulations :) > > Terje > > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > [mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>] > På vegne av Craig > Bouchard > Sendt: 25. august 2006 15:05 > Til: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Emne: [Speed cubing group] Re: My Speed Blindfold Adventures > > http://www.youtube. <http://www.youtube.com/watch?v=dtEsg8ez6Zc> > > com/watch?v=dtEsg8ez6Zc > > That is the link to the video of me doing it. In the video you see me > reset the timer, that is because I wasn't sure if the timer was on, so > I had to check. > > Craig > > > > On 8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > > > > > I have it on video, will post it tomorrow sometime...I'm a > little bit > > > > on Cloud 9 right now... > > > > > > > > Memo time: 37/38 minutes > > > > Solve time: 18.45 seconds > > > > > > > > Ok, so, yah, hyper, me, now, calming down... > > > > > > > > This was surprisingly easy solve. Just opened Jnet and used the > first > > > > scramble that was there. I smiled when I saw it :D Tim Reynolds > was > > > > talking with me right before I started. Why is it that you can > never > > > > remember the good solves, but you can remember everything about > the > > > > bad solves? > > > > > > > > anyways... > > > > > > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 > F' D' > > > > B2 L2 R2 F2 > > > > > > > > > > > > Yellow on U and Green on F > > > > > > > > Solve: > > > > Cross: F' L D' L' D2 > > > > Pair 1: R2 U R2 U' R2 > > > > Pair 2: U' R' U' R U L U' L' > > > > Pair 3: U y' R U' R' U' y L' U L > > > > Pair 4: y R U R' > > > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > > > > > Total Moves: 29 for F2L (only reason it was so short was the cross > + > > > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the > M as > > > > 1 move...) so 58 move solve. > > > > > > > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > > > > messed up a bit ;) > > > > > > > > I don't go top speed when doing this, don't wanna pop or anything > > > > else...Man, on the 28th I'm attempting 4x4x4 Speed > Blindfold...(die) > > > > > > > > Anyways, if you wanna contact me, you know how. I'm not sure what > > > > else I can say...I'll post the video tomorrow. > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5473. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 18:50:52 -0000

Thanks, What did Geir tell you all? I have been trying to understand why he takes 3+ hours to memorise, and 30+ seconds to solve. I really want to do this in competition now...but Where am i going to find a competition in this half of the world that will let me, and let me compete in everything else too!!! Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Congratulations Craig :-) > > As Geir Ugelstad explained to me and others a few things about > speedblindfold after the Czech Open, I realize how hard this is. > > But I have never tried it though, I should... > (Technically you can solve it the way you like, you could use Stefan's > blindfold method to solve it but then you get a very bad time ;-). So it is > better to use your speedcubing method because you have a lot less moves.) > > Maybe I will give it a go at the Dutch Open later this year... (ok I'm also > doing multiple blindfolded, my mind will go crazy that day :D) > > Congratulations again Craig :-) > > Gilles. > > 2006/8/25, Terje Kristensen <terje.kristensen@...>: > > > > Impressive stuff and a fun video as well. Congratulations :) > > > > Terje > > > > -----Opprinnelig melding----- > > Fra: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>] > > På vegne av Craig > > Bouchard > > Sendt: 25. august 2006 15:05 > > Til: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Emne: [Speed cubing group] Re: My Speed Blindfold Adventures > > > > http://www.youtube. <http://www.youtube.com/watch?v=dtEsg8ez6Zc> > > > > com/watch?v=dtEsg8ez6Zc > > > > That is the link to the video of me doing it. In the video you see me > > reset the timer, that is because I wasn't sure if the timer was on, so > > I had to check. > > > > Craig > > > > > > On 8/24/06, Craig Bouchard <logitewty@> wrote: > > > > > > > > > > I finally did it guys!!! Finally. 4th Attempt. > > > > > > > > > > I have it on video, will post it tomorrow sometime...I'm a > > little bit > > > > > on Cloud 9 right now... > > > > > > > > > > Memo time: 37/38 minutes > > > > > Solve time: 18.45 seconds > > > > > > > > > > Ok, so, yah, hyper, me, now, calming down... > > > > > > > > > > This was surprisingly easy solve. Just opened Jnet and used the > > first > > > > > scramble that was there. I smiled when I saw it :D Tim Reynolds > > was > > > > > talking with me right before I started. Why is it that you can > > never > > > > > remember the good solves, but you can remember everything about > > the > > > > > bad solves? > > > > > > > > > > anyways... > > > > > > > > > > Scramble: U' F' U' B' L' B2 D2 B' D' L' B D2 U2 B U' D2 R F2 R2 > > F' D' > > > > > B2 L2 R2 F2 > > > > > > > > > > > > > > > Yellow on U and Green on F > > > > > > > > > > Solve: > > > > > Cross: F' L D' L' D2 > > > > > Pair 1: R2 U R2 U' R2 > > > > > Pair 2: U' R' U' R U L U' L' > > > > > Pair 3: U y' R U' R' U' y L' U L > > > > > Pair 4: y R U R' > > > > > OLL (2 look): U2 F R U R' U' F' y r U R' U' M U R U' R' > > > > > PLL: y U R2 u R' U R' U' R u' R2 y' R' U R > > > > > > > > > > Total Moves: 29 for F2L (only reason it was so short was the cross > > + > > > > > pair 1 and pair 4) and 29 for LL (horrible, I know, counting the > > M as > > > > > 1 move...) so 58 move solve. > > > > > > > > > > 58/18.45 = 3.14 moves per second...Not overly bad...considering I > > > > > messed up a bit ;) > > > > > > > > > > I don't go top speed when doing this, don't wanna pop or anything > > > > > else...Man, on the 28th I'm attempting 4x4x4 Speed > > Blindfold...(die) > > > > > > > > > > Anyways, if you wanna contact me, you know how. I'm not sure what > > > > > else I can say...I'll post the video tomorrow. > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5474. Re: Did an Average of 100 for the 5x5!
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 19:26:43 -0000

I think chris b has done this before. You should convert to polyphasic sleep :D ~Thom --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Hi, > > So since it is highly unlikely that my average will get posted on > UWR listing on speedcubing.com since there is not category for that > yet, I thought I'd share this with you all. (Anyone else attempt > this yet btw?) > > I normally solve about 25 a day and sometimes 50, so I thought, why > not 100? I did many solves to warm up before doing this and a bunch > afterwards to try to "roll" the average, but my speed declined > severely. It was probably about 150-200 solves consecutively in one > sitting with the exception of a 4hr nap. > > I am trying to train for a 24hr marathon of 500 5x5 solves. No plans > for that happening anytime soon though, just something to look > forward to. > > This was done from 8-21-06 to 8-23-06 (just before midnight on the > 21st and after midnight after the 22nd I guess). I have a strange > nocturnal sleep cycle lately... > > My hands felt like they where about to fall off and I was > temporarily blind from doing all that! > > The average turned out to be 2:36.95 for the 100, and I consider it > a non-RA. Among those was a regular average of 2:24.61 so now I'm in > the illusive 150-club as Clancy puts it. I finally broke the 2:30 > average barrier!!! There was also a 2:06.28 and 2:08.62 as well as > two times over 3-min in the 100. > > Here are the times: > 2:33.78 2:48.06 2:59.29 2:34.43 2:36.71 2:31.87 2:35.28 2:34.03 > 2:50.24 2:27.45 2:45.40 2:55.00 2:33.86 2:38.18 2:51.53 2:35.90 > 2:28.64 2:58.54 2:36.41 2:48.14 3:07.44 2:34.56 2:42.86 2:33.73 > 2:35.59 2:58.34 2:32.67 2:41.95 2:53.54 2:45.08 2:58.03 2:45.42 > 2:28.19 2:28.27 2:06.28 2:34.78 2:40.43 2:46.21 2:38.94 2:37.35 > 2:55.03 2:41.46 2:40.54 2:28.99 2:44.21 2:36.74 2:52.21 2:21.30 > 2:12.05 2:44.17 2:32.00 2:20.55 2:57.65 2:39.47 2:27.24 2:35.30 > 2:26.59 2:40.94 2:22.26 2:30.03 2:27.10 2:34.65 2:25.87 2:39.93 > 2:34.29 2:34.59 2:59.34 2:46.69 2:31.56 3:13.75 2:33.10 2:26.95 > 2:49.01 2:23.94 2:27.75 2:24.02 2:54.81 2:32.80 2:32.12 2:52.36 > 2:08.62 2:20.84 2:31.10 2:29.97 2:43.18 2:23.56 2:17.59 2:20.78 > 2:25.57 2:36.09 2:43.33 2:27.59 2:32.14 2:38.18 2:17.87 2:32.60 > 2:46.19 2:35.77 2:20.59 2:38.04 > > Pretty much anything goes... I was using ZB, ELL, and a bunch of > crazy stuff. On one solve I saw a 2x2x2 block right after edges for > 3 turns and proceeded that way. The 2:12.05 was with parity, the > 2:27.75 was with doing a parity alg twice (lol), there where a few > pops I didn't record. I had a pop during LL when it was only 2:03 or > so, which would have been a great time. The 2:25.57 was with a > massive pop *AND* parity :). > > > -Doug >
5475. Re: move count for Kirjava's method?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 Aug 2006 19:29:00 -0000

I really don't have a clue. I remember doing some move counts for the whole solves back before I made it more efficient, and it was around 140. Now with improvments I'm gonna have to check. I really need to update my website about it :) I never timed my LL or F3L. I will and I'll let you know :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" <ericdstalter@...> wrote: > > just wandering who used Kirjava's 4x4 method, and about what an > average move count is for the F3L, and move count for the LL? > > just like to know if I am on the right track. > > Eric >
5476. Statistics for this group
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 12:45:18 +1000

Our group is mirrored on gmane, which interestingly happens to maintain posting statistics: http://dir.gmane.org/gmane.games.rubiks.speedsolving We're making a comeback this month! (Who got us registered with gmane, btw? Just curious..) -- Ryan Heise http://www.ryanheise.com/cube/
5477. Speed BLD Helping Speedcubing
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 03:58:20 -0000

I was just thinking this today and was wondering if it might be true. I think that Speed BLD is helping my regular speedsolving. Lookahead, recognition...Everything. I now know my algs better (I need to to trace the pieces) Just wondering if anyone else would be able to explain this a little better than me... Craig
5478. Harris Chan's record
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 19:02:09 +1000

The speed record on the cube simulator is now FASTER than the speed record on real cubes!!! I recommend everyone to check out Harris Chan's amazing 12.28 second average of 10 solves: http://www.ryanheise.com/cube/speed.html Just click on each individual number to watch each solve in replay. -- Ryan Heise http://www.ryanheise.com/cube/
5479. Re: Harris Chan's record
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 11:12:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I recommend everyone to check out Harris Chan's amazing 12.28 second > average of 10 solves: > > http://www.ryanheise.com/cube/speed.html Just incredible... Hey, could you also show the number of moves somewhere, too? I know the page is quite packed already, so maybe a separate page just for results (could open the applet in another window when needed). Including number of moves, scramble, solution, exact times, etc. In other words, the data that you do have but that is currently hard to access for viewers of the page. Stefan
5480. Re: Harris Chan's record
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 12:29:49 -0000

Even I could have gotten a 10.04 on that scramble of his...lol...It's not technically lucky, but damn, thats too easy... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > I recommend everyone to check out Harris Chan's amazing 12.28 second > > average of 10 solves: > > > > http://www.ryanheise.com/cube/speed.html > > Just incredible... > > Hey, could you also show the number of moves somewhere, too? I know > the page is quite packed already, so maybe a separate page just for > results (could open the applet in another window when needed). > Including number of moves, scramble, solution, exact times, etc. In > other words, the data that you do have but that is currently hard to > access for viewers of the page. > > Stefan >
5481. Re: Harris Chan's record
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 12:58:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Even I could have gotten a 10.04 on that scramble of his...lol...It's > not technically lucky, but damn, thats too easy... > > Craig Have you seen my *cough* 20.08 *cough* solve? Also not lucky but... Stefan
5482. Re: Harris Chan's record
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 Aug 2006 16:30:40 -0000

Do you remember the days when people were happy for other people? --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Even I could have gotten a 10.04 on that scramble of his...lol...It's > not technically lucky, but damn, thats too easy... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > I recommend everyone to check out Harris Chan's amazing 12.28 second > > > average of 10 solves: > > > > > > http://www.ryanheise.com/cube/speed.html > > > > Just incredible... > > > > Hey, could you also show the number of moves somewhere, too? I know > > the page is quite packed already, so maybe a separate page just for > > results (could open the applet in another window when needed). > > Including number of moves, scramble, solution, exact times, etc. In > > other words, the data that you do have but that is currently hard to > > access for viewers of the page. > > > > Stefan > > >
5483. Re: Harris Chan's record
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 04:34:56 -0000

I wasn't stating anything in a happy/unhappy tone, just stating that that was a very easy solve... Craig --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Do you remember the days when people were happy for other people? > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Even I could have gotten a 10.04 on that scramble of his...lol...It's > > not technically lucky, but damn, thats too easy... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > > wrote: > > > > > > > > I recommend everyone to check out Harris Chan's amazing 12.28 second > > > > average of 10 solves: > > > > > > > > http://www.ryanheise.com/cube/speed.html > > > > > > Just incredible... > > > > > > Hey, could you also show the number of moves somewhere, too? I know > > > the page is quite packed already, so maybe a separate page just for > > > results (could open the applet in another window when needed). > > > Including number of moves, scramble, solution, exact times, etc. In > > > other words, the data that you do have but that is currently hard to > > > access for viewers of the page. > > > > > > Stefan > > > > > >
5484. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 06:50:02 -0000

Im pretty sure memorization counts in your solve time. So if you are taking an hour to memorize and 20 seconds to solve, your time for a blindfold solve at a competition would be 1 hour and twenty seconds.
5485. Re: [Speed cubing group] Re: Harris Chan's record
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 19:27:43 +1000

Stefan Pochmann wrote: > Just incredible... > > Hey, could you also show the number of moves somewhere, too? > the page is quite packed already, so maybe a separate page just for > results (could open the applet in another window when needed). > Including number of moves, scramble, solution, exact times, etc. In > other words, the data that you do have but that is currently hard to > access for viewers of the page. It's on my todo list, but I'm a bit busy at the moment so new development won't be happening for a while. I'm also not sure what is the best way to count moves in this context. If someone does R then rotates the cube so the "R" face is now on top, and then does "U", should I count that as two moves or one (i.e. R2)? There are many different and interesting metrics that I might consider. For example, it might be interesting to include cube rotations in the move count, since they also contribute to the overall length of the solution. There are too many variations to attempt to display them all. Unless, I provided a way for you to configure your own metric by setting various parameters. -- Ryan Heise http://www.ryanheise.com/cube/
5486. Re: Euro 2006 - Hotels ?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 09:50:29 -0000

I know that nobody gives a damn about me, but anyway I will arrive at the Ibis hotel in the afternoon of the 22nd of september and will leave sunday afternoon. Since I couldn't find anyone to shared the room with, I reserved a single room... BUT if someone else has that kind of problem I am pretty confident that I can change my reservation for a double room. I am looking forward to see you all, Sven
5487. Australian film-maker seeks speedsolver 'hand-double'
From: "Jasmine" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 10:04:03 -0000

I was contacted by an Australian film-maker who is looking for a cuber to be a 'hand-double'. I'm not in Australia at the moment, so I can't do, but I offered to post a message here in case there's anyone else who can help. If you'd like to know more, please contact him directly as he's not on this forum. His email address is in the note below. Cheers, Jasmine -------- Hi, I'm an Australian film-maker, and I'm looking for a cuber to be a hand double of sorts for a short film I'm shooting next week (Sept 1, 2, 3). The film is set on a Rubik's cube gameshow. There are three characters who are supposed to be able to solve the cube super fast. So what I'm wanting to do is shoot footage of someone's hands solving the cube so I can use it as cutaway material. We are shooting in Melbourne, Australia. If there's anyone on this list who'd like to be involved (or just get more info), and lives in Melbourne, then don't hesitate to email or call me. My email is: john@... and my mobile is: 0401466620. I'm after a guy and a girl. Even if you're a medium speed solver, that'd be cool, as I can speed it up later on. I'd just really like to get footage of nimble fingers at work. And, also, if you're into the idea of hanging around on set during the shoot, it'd be great to have a Rubik's untangler around for when the actors mess up the cubes (although we have a stack at different stages of completion) - you could be credited as "cube wrangler" :-) Cheers, John. -------
5488. Re: Australian film-maker seeks speedsolver 'hand-double'
From: "Jasmine" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 10:09:30 -0000

Hmmm. I noticed that his email address doesn't display when viewing this message in the browser (although it does if you get these posts in email). I'll try again, it's: john... at... busaaat... dot... com Jasmine --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine" <speedcuber@...> wrote: > > I was contacted by an Australian film-maker who is looking for a cuber > to be a 'hand-double'. I'm not in Australia at the moment, so I can't > do, but I offered to post a message here in case there's anyone else > who can help. > > If you'd like to know more, please contact him directly as he's not on > this forum. His email address is in the note below. > > Cheers, > Jasmine > > > -------- > Hi, > > I'm an Australian film-maker, and I'm looking for a cuber to be a hand > double of sorts for a short film I'm shooting next week (Sept 1, 2, > 3). The film is set on a Rubik's cube gameshow. There are three > characters who are supposed to be able to solve the cube super fast. > > So what I'm wanting to do is shoot footage of someone's hands solving > the cube so I can use it as cutaway material. > > We are shooting in Melbourne, Australia. If there's anyone on this > list who'd like to be involved (or just get more info), and lives in > Melbourne, then don't hesitate to email or call me. My email is: > john@... and my mobile is: 0401466620. > > I'm after a guy and a girl. Even if you're a medium speed solver, > that'd be cool, as I can speed it up later on. I'd just really like to > get footage of nimble fingers at work. And, also, if you're into the > idea of hanging around on set during the shoot, it'd be great to have > a Rubik's untangler around for when the actors mess up the cubes > (although we have a stack at different stages of completion) - you > could be credited as "cube wrangler" :-) > > Cheers, John. > > ------- >
5489. [Speed cubing group] Re: My Speed Blindfold Adventures
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 11:51:23 -0000

You are correct. However, there are two forms of BLD. This would called a "speed blindfold solve". Although it is rarely run as an event at competitions, I'm sure it will be avalible once it becomes popular. I think they have run "speedBLD" events in some competitions before, I forget which. I actually think that it is much more challenging than regular BLD. gillesvdp: your post was deleted for having a slightly condecending tone, even though you probably didn't intend it --- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > Im pretty sure memorization counts in your solve time. So if you are > taking an hour to memorize and 20 seconds to solve, your time for a > blindfold solve at a competition would be 1 hour and twenty seconds. >
5490. Re: Australian film-maker seeks speedsolver 'hand-double'
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 11:57:14 -0000

I think that Ryan Heise is in Australia. They want both a male and a female. This might be asking for a lot. I don't know of any female cubers currently in Australia... do any of you? > I'm after a guy and a girl. Even if you're a medium speed solver, > that'd be cool, as I can speed it up later on. Maybe it's just me, but I think that is a bit of an insult to a cuber for footage of your solving to be *sped-up*. It's mis-representing your skills. -Doug
5491. Re: Australian film-maker seeks speedsolver 'hand-double'
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 13:31:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > > I'm after a guy and a girl. Even if you're a medium speed solver, > > that'd be cool, as I can speed it up later on. > > Maybe it's just me, but I think that is a bit of an insult to a cuber > for footage of your solving to be *sped-up*. It's mis-representing > your skills. It's not just you. But hey, they also misrepresent the skills of the actors, shouldn't they feel insulted, too? Also that would probably look fake so why don't they just let their actors scramble a cube and play it sped up backwards? We should maybe insist that they hire true speedcubers as actors if they want to show speedcubing. Just like they hire true aliens for science fiction movies. Cheers! Stefan
5492. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 14:39:09 -0000

No, this is another category, where only the solve time matters. --- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > Im pretty sure memorization counts in your solve time. So if you are > taking an hour to memorize and 20 seconds to solve, your time for a > blindfold solve at a competition would be 1 hour and twenty seconds. >
5493. [Speed cubing group] Re: My Speed Blindfold Adventures
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 15:08:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > gillesvdp: your post was deleted for having a slightly condecending > tone, even though you probably didn't intend it Is that a joke? I didn't see the post, obviously, but the idea of censorship, especially based on something that had a "slightly condescending tone" that was "probably" not intended, seems to be an abuse of power. Especially when it sounds like that opinion could be subjective. I am not a fan of censorship in any regard, but the way this sounds, it is too much. Does the other speedcubing board take the same approach to expression?
5494. [Speed cubing group] Re: My Speed Blindfold Adventures
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 15:43:05 -0000

I agree. Will my post get deleted now for arguing with an 'admin'? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > gillesvdp: your post was deleted for having a slightly condecending > > tone, even though you probably didn't intend it > > Is that a joke? I didn't see the post, obviously, but the idea of > censorship, especially based on something that had a "slightly > condescending tone" that was "probably" not intended, seems to be an > abuse of power. Especially when it sounds like that opinion could be > subjective. I am not a fan of censorship in any regard, but the way > this sounds, it is too much. Does the other speedcubing board take > the same approach to expression? >
5495. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 27 Aug 2006 18:29:41 +0200

----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 27, 2006 1:51 PM Subject: [Speed cubing group] Re: My Speed Blindfold Adventures Apparently, the censoring has got to a higher level after you taking over. R gillesvdp: your post was deleted for having a slightly condecending tone, even though you probably didn't intend it [Non-text portions of this message have been removed]
5496. Re: move count for Kirjava's method?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 19:10:24 -0000

I've counted once a couple of times. But I execute it different than Thom. I think my F3L is a bit more efficient, but my last layer is not. I got an average of +/- 132 turns. I got a best time with this method of 1:29.xx but average around 1:50. Erik --- In speedsolvingrubikscube@...m, "thomkirjava" <snkenjoi@...> wrote: > > I really don't have a clue. > > I remember doing some move counts for the whole solves back before I > made it more efficient, and it was around 140. Now with improvments > I'm gonna have to check. I really need to update my website about it :) > > I never timed my LL or F3L. I will and I'll let you know :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > <ericdstalter@> wrote: > > > > just wandering who used Kirjava's 4x4 method, and about what an > > average move count is for the F3L, and move count for the LL? > > > > just like to know if I am on the right track. > > > > Eric > > >
5497. Re: Euro 2006 - Hotels -- Looking for roommate as well
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 19:24:53 -0000

I think I'm reserving IBIS hotel also. From 22-24 september if it's still possible to leave at 24. If it will be late I'll leave at 25 september. Is anyone willing to share a room with me? Erik Akkersdijk --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I will probably end up spending two nights (22-24 september) at the > Ibis hotel and I was wondering if anyone is willing to share a room > with me as well. > > Sven >
5498. Re: Euro 2006 - Hotels -- Looking for roommate as well
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 19:53:16 -0000

P.S. you can mail me at megafrikkie@... --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I think I'm reserving IBIS hotel also. From 22-24 september if it's > still possible to leave at 24. If it will be late I'll leave at 25 > september. Is anyone willing to share a room with me? > > Erik Akkersdijk > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > I will probably end up spending two nights (22-24 september) at the > > Ibis hotel and I was wondering if anyone is willing to share a room > > with me as well. > > > > Sven > > >
5499. Re: move count for Kirjava's method?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 19:56:19 -0000

How do you execute your F3L? Here is how I do it these days: First layer on bottom, doing one piece at a time (unless I use tricks). All moves are (RUrl), which is nice and smooth. Few rotations due to using different algs for inserting a piece depending on the orientation of the cube. While inserting look for the next piece. I only have rotations in the y axis now. Tricks include; directly solving pieces stuck in the F3L if they are in their orbitals or not, swapping two pieces in the F3L and other misc things like solving in a way that'll give more oppertunities to direct-solve pairs and split pairs at once. And yes, my last layer still needs work :( I'm still scoping out a better method. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I've counted once a couple of times. But I execute it different than > Thom. I think my F3L is a bit more efficient, but my last layer is > not. I got an average of +/- 132 turns. > I got a best time with this method of 1:29.xx but average around 1:50. > Erik > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I really don't have a clue. > > > > I remember doing some move counts for the whole solves back before I > > made it more efficient, and it was around 140. Now with improvments > > I'm gonna have to check. I really need to update my website about it :) > > > > I never timed my LL or F3L. I will and I'll let you know :) > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > <ericdstalter@> wrote: > > > > > > just wandering who used Kirjava's 4x4 method, and about what an > > > average move count is for the F3L, and move count for the LL? > > > > > > just like to know if I am on the right track. > > > > > > Eric > > > > > >
5500. Re: [Speed cubing group] Re: My Speed Blindfold Adventures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 23:27:26 +0200

Sorry for this one. I didn't mean to be condescendant but I thought that before posting such a message in this (long) discussion, the person should have reconsidered his point and looked for more information. (I might have been influenced by my forum moderation experience that led me in the past to simply delete posts or ban users for such messages - the admin had very strict regulations :p) Obviously the person didn't know the difference between the two kinds of blindfold solving and I thought that by saying that the person would look for more information. But then I should have been more friendly and just explained the difference (which would have been faster for that person anyway). However, I think that before posting and saying that something is incorrect, trying to find some information to argue and explain a point is a good idea. (On the contrary, if I want to be funny about something, I make sure it is clear that it is funny and that it is not taken seriously in the discussion.) I don't pretend to have the full-complete-perfect knowledge, but following this guide-line would help prevent a bunch of problems like this. Gilles. 2006/8/27, Rune Wesström <rune.wesstrom@hem.utfors.se>: > > > ----- Original Message ----- > From: d_funny007 > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, August 27, 2006 1:51 PM > Subject: [Speed cubing group] Re: My Speed Blindfold Adventures > > Apparently, the censoring has got to a higher level after you taking over. > > R > > gillesvdp: your post was deleted for having a slightly condecending > tone, even though you probably didn't intend it > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5501. Re: [Speed cubing group] Re: Australian film-maker seeks speedsolver 'hand-double'
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 Aug 2006 23:15:45 +0100

Hi Doug, Yeah, Ryan Heise is in Australia, but he's in Sydney, which is quite a long way from Melboune (as-the-crow-flies, it's 713kms/443 miles). So unless they are offering to send a plane ticket, I don't think a Sydney cuber can help. The few cubers I've heard of in Australia are in and around Sydney. When I'm in Australia, I'm based in Canberra, which is a little closer to Melbourne, but not that close (about a 7hr drive). And I'm in London at the moment anyway, so I'm a long way away! Locating a female cuber is difficult enough, but locating one in a specific location is probably close to impossible!! I wouldn't be worried about the 'misrepresenting your skills' issue unless it was a video about my cubing skills. If it's just file footage, I wouldn't care too much. I did some footage for the BBC news a few months ago and they wanted to fiddle around with some of it. They apologised to me because they thought I'd be concerned, but I told them they could do what they like with it because it wasn't a news item *about* cubing, it was about something entirely unrelated and they just wanted some cubing in the background for parts of the news story. Jasmine On Sun, 27 Aug 2006 11:57:14 -0000, "d_funny007" <no_reply@yahoogroups.com> said: > I think that Ryan Heise is in Australia. They want both a male and a > female. This might be asking for a lot. I don't know of any female > cubers currently in Australia... do any of you? > > > I'm after a guy and a girl. Even if you're a medium speed solver, > > that'd be cool, as I can speed it up later on. > > Maybe it's just me, but I think that is a bit of an insult to a cuber > for footage of your solving to be *sped-up*. It's mis-representing > your skills. > > > -Doug > > > > -- http://www.fastmail.fm - The professional email service
5502. Re: move count for Kirjava's method?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 07:59:21 -0000

Well, I know you didn't agree about a similair thing, but I think it is still faster: Don't solve the corners of the 1st layer right away. After centers and last edge of the 1st layer, do a F2L kind of thing. Make pairs and insert. The chance of easy cases has increased greatly because of the number of edges to chose from. So you will only need to do half of the edges after this. Erik --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > How do you execute your F3L? Here is how I do it these days: > > First layer on bottom, doing one piece at a time (unless I use > tricks). All moves are (RUrl), which is nice and smooth. > Few rotations due to using different algs for inserting a piece > depending on the orientation of the cube. While inserting look for the > next piece. I only have rotations in the y axis now. Tricks include; > directly solving pieces stuck in the F3L if they are in their orbitals > or not, swapping two pieces in the F3L and other misc things like > solving in a way that'll give more oppertunities to direct-solve pairs > and split pairs at once. > > And yes, my last layer still needs work :( I'm still scoping out a > better method. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > I've counted once a couple of times. But I execute it different than > > Thom. I think my F3L is a bit more efficient, but my last layer is > > not. I got an average of +/- 132 turns. > > I got a best time with this method of 1:29.xx but average around 1:50. > > Erik > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > I really don't have a clue. > > > > > > I remember doing some move counts for the whole solves back before I > > > made it more efficient, and it was around 140. Now with improvments > > > I'm gonna have to check. I really need to update my website about > it :) > > > > > > I never timed my LL or F3L. I will and I'll let you know :) > > > > > > ~Thom > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > > > <ericdstalter@> wrote: > > > > > > > > just wandering who used Kirjava's 4x4 method, and about what an > > > > average move count is for the F3L, and move count for the LL? > > > > > > > > just like to know if I am on the right track. > > > > > > > > Eric > > > > > > > > > >
5503. Blindfolding Super Cubes = Easier??
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 09:34:59 -0000

Would it be considered easier because after all you do have a defined Centers Permutation. So would this really make BLD like so easier or harder? I know it's taken people a long time to get solve them before, is that because it's harder or because the Big Cube bld wasn't developed then?
5504. Re: Blindfolding Super Cubes = Easier??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 10:59:55 -0000

Excellent question, I had always been wondering about this and had asked Chris a few times about it. He's been quite busy lately and so in his absence, I'm going to try to answer this as best as possible, although I am looking forward to an answer from the man himself as well as Stefan. Certainly it does make for fewer decisions. On the 5x5 (and odd order cubes) you almost have to start with a set orientaiton. For the 4x4 (and other even order cubes) you gain some freedom. One thing that can be done for the 4x4 (and I like to do it on the 2x2) is to start with an orientation that has my last/8th corner fully solved in place. I forget what Chris likes to do about the initial whole cube orientaiton. The approach that Chris likes to do, since he memorizes centers first, is to find lengthy center cycles in order to create fewer "journeys" as he calls them. This in turn leads to less confusion as it is the piece of information that he keeps memorized the longest. So to get to the point..., for Chris, it does take him more time to solve super-versions of the 4x4 and 5x5. I forget exactly, but I think it's something along the lines of 5 minutes more for the 4, and 10 minutes more for the 5, but this could have changed in the last few months. I'm not sure if he has a Cubesmith stickered, regular sized 5x5 however. I know I don't, despite always having the stickers around and five rubiks brand 5x5s at my disposal. He does have an Eastsheen 5x5 that he "supered" by numbering, which he could be slower on than a regular brand one. I'm not sure, I guess we have to wait for him to answer. I have solved a 4x4 BLD once or twice several months ago and try to optimize for long center cycles, but I used a different memorization technique. I think that short edgey cycles are unavoidable, or at least we have nevered done anything special about it. The point is..., that you end up doing fewer turns (in general) to solve a non-super version compared to a super-version, while the extra amount of "thinking" is only slightly greater. If it is the case that you solve centers last, that is. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Would it be considered easier because after all you do have a defined > Centers Permutation. So would this really make BLD like so easier or > harder? > > I know it's taken people a long time to get solve them before, is that > because it's harder or because the Big Cube bld wasn't developed then? >
5505. Re: Blindfolding Super Cubes = Easier??
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 11:33:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Would it be considered easier because after all you do have a defined > Centers Permutation. So would this really make BLD like so easier or > harder? For me in the past, super cubes felt easier. At RWC 2005 just analyzing and memorizing the X-centers (or +-centers?) took me 45 minutes cause I got confused over and over again. The super cube is easy to read. However, I recently tried 4x4 BLD and the centers were easy around 9 minutes without changing my method. So maybe (read "probably") I was just an idiot back then. But I still have way too little experience to judge which is easier. Just try it and see it for yourself :-) Cheers! Stefan
5506. Re: Blindfolding Super Cubes = Easier??
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 17:45:43 -0000

Well thanks a lot. I was more so curious. It just hit me because I saw your record on your site Stephan. And I was wondering if I should order supercube stickers anyway. That would have been the key. I think I'll just continue to focus on 3x3x3 BLD, I'm getting faster with my primary method. I'm trying to get CP a lot faster though. I'm developing different things and trying to apply them to BLD as I go along. This includes: Simul Block (Corner and Edge Simultaneously) Optimal CP (applied) Roux Cycles (several successful attempts) 3-Cycle CP (no CO needed) 2 Look EO I did an avg of 12 on my CP, I've gotten it down to a 45s avg using optimal setups (1 face turn) I'm also training finger strength w/ my Barrel Cube ... it's so tense ... I'm using my left hand a lot on it. Hopefully I'll see results! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: > > > > Would it be considered easier because after all you do have a > defined > > Centers Permutation. So would this really make BLD like so easier > or > > harder? > > For me in the past, super cubes felt easier. At RWC 2005 just > analyzing and memorizing the X-centers (or +-centers?) took me 45 > minutes cause I got confused over and over again. The super cube is > easy to read. However, I recently tried 4x4 BLD and the centers were > easy around 9 minutes without changing my method. So maybe (read > "probably") I was just an idiot back then. But I still have way too > little experience to judge which is easier. Just try it and see it for > yourself :-) > > Cheers! > Stefan >
5507. Re: Blindfolding Super Cubes = Easier??
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 18:29:43 -0000

Hey, I just saw this thread and was really interested in it and wanted to post. Yes I haven't been posting much lately because I've been working, a LOT (7 days a week with the occasional day off) to try to pay off my student loan payments which just started recently. As for BLD for the bigger cubes vs. bigger super cubes this is just my personal opinion and I'm sure it's based on my memorization method and solving method, but I find the bigger super cubes to be much harder to memorize, but not really any harder to solve. The reason is that with the bigger super cubes I lose all options of memorizing and solving using center piece blocks, which I use quite frequently on the regular big cubes BLD. By center blocks I mean purposefully cycling center pieces to the incorrect faces to form 3x1 blocks on the 5x5 or 2x1 blocks on the 4x4, then at the end of the centers cycling the center piece blocks as if they were each one single piece. On a big cube supercube this is very rarely possible, so I'm forced to just memorize each piece individually and can't combine any into a block to speed up memorization. As for solving a bigger supercube I use the same method exactly, only there are more cycles since a piece can now be on the correct face, but not be in the correct location of the possible 4 (for centers). To answer Doug's question I have a similar approach to how I start memorizing the 4x4 and 5x5 for the regular big cubes BLD. For the 4x4x4 I always define my orientation to be that the front face is green, and the top face is yellow. When I am given a scrambled cube I rotate it so that as many center pieces as possible are already on their correct faces based on my already defined scheme of always solving green to the front face and yellow to the top face. I can almost always get at a minimum 7 (occasionaly 6 or even as low as 5), but I've had as high as 10-11 before too if you find the right orientation of the cube out of the 24. I also look for any opportunities to create 2x1 blocks with my cycles to memorize more pieces with one image rather than each piece individually. For the 5x5x5 it's not as free, I just rotate the green central most center to the F face and the yellow central most center to the U face. I then look for any possible options to create 3x1 blocks with my cycling, then I start memorizing. If no block opportunities exist (much more likely on 5x5 than 4x4) then I just memorize each piece individually with no tricks. So the short version, for me supercubes are harder because I can't do any tricks to memorize them quicker. I just have to brute force my way through it compared to the regular cubes where I try to take every shortcut I possibly can during memorization. Hope this helps, don't let the bigger supercubes BLD discourage you. Because they are harder, again that's just in my opinion, it is also more satisfying to solve one than for the regular cubes, but again that is just my own personal opinion. Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Excellent question, I had always been wondering about this and had > asked Chris a few times about it. He's been quite busy lately and so > in his absence, I'm going to try to answer this as best as possible, > although I am looking forward to an answer from the man himself as > well as Stefan. > > Certainly it does make for fewer decisions. On the 5x5 (and odd order > cubes) you almost have to start with a set orientaiton. For the 4x4 > (and other even order cubes) you gain some freedom. One thing that can > be done for the 4x4 (and I like to do it on the 2x2) is to start with > an orientation that has my last/8th corner fully solved in place. > > I forget what Chris likes to do about the initial whole cube > orientaiton. The approach that Chris likes to do, since he memorizes > centers first, is to find lengthy center cycles in order to create > fewer "journeys" as he calls them. This in turn leads to less > confusion as it is the piece of information that he keeps memorized > the longest. > > So to get to the point..., for Chris, it does take him more time to > solve super-versions of the 4x4 and 5x5. I forget exactly, but I think > it's something along the lines of 5 minutes more for the 4, and 10 > minutes more for the 5, but this could have changed in the last few > months. I'm not sure if he has a Cubesmith stickered, regular sized > 5x5 however. I know I don't, despite always having the stickers around > and five rubiks brand 5x5s at my disposal. He does have an Eastsheen > 5x5 that he "supered" by numbering, which he could be slower on than a > regular brand one. I'm not sure, I guess we have to wait for him to > answer. > > I have solved a 4x4 BLD once or twice several months ago and try to > optimize for long center cycles, but I used a different memorization > technique. I think that short edgey cycles are unavoidable, or at > least we have nevered done anything special about it. > > The point is..., that you end up doing fewer turns (in general) to > solve a non-super version compared to a super-version, while the extra > amount of "thinking" is only slightly greater. If it is the case that > you solve centers last, that is. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: > > > > Would it be considered easier because after all you do have a > defined > > Centers Permutation. So would this really make BLD like so easier > or > > harder? > > > > I know it's taken people a long time to get solve them before, is > that > > because it's harder or because the Big Cube bld wasn't developed > then? > > >
5508. Re: move count for Kirjava's method?
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 19:18:04 -0000

I counted 12 solves and cam up with this...average 105moves/F3L, as low as 88 and high as 121. 3 under 100. My LL is awful move wise. I use a hybrid, I like the way you approach the F3L, this is what I have been doing for that move count average 1. opposing centers 2. 6 edge pair (made w/centers on R&L faces) 2a. 4 edge to complete a cross, and two pr NOT on the LL 3. complete centers (4x3x1 blocks on R&L faces, no corners) *Roux style* 4. make cross, put on bottom 5. put corners/edges in place 6. LL I timed a few solves and averaged about 3:15, not bad considering with the centers/edges/3x3 approach I average about 3:20 (i have not practiced much at all on my 4x4 or 5x5) have you tried you method on the 5x5? I tried my method and it works well, just that LL still. Eric --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I really don't have a clue. > > I remember doing some move counts for the whole solves back before I > made it more efficient, and it was around 140. Now with improvments > I'm gonna have to check. I really need to update my website about it :) > > I never timed my LL or F3L. I will and I'll let you know :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "ericdstalter" > <ericdstalter@> wrote: > > > > just wandering who used Kirjava's 4x4 method, and about what an > > average move count is for the F3L, and move count for the LL? > > > > just like to know if I am on the right track. > > > > Eric > > >
5509. Corners First Methods
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 22:39:37 -0000

Hi all, It seems difficult to me to find many resources on CF methods. I'm interested in seeing as many as possible. If anyone can point me in the right direction I'd be happy to see it. Also, I'm curious to know how fast someone could solve the edges step with a complete expert method. Surely sub10 is possible for edges? Any input would be appreciated - there's not enough talk of CF methods and I'm interested in exploring it. Even if someone has some ideas kicking around for the corners or edges step I'd like to know about them. Thanks all, -Richard
5510. Re: Corners First Methods
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 23:04:28 -0000

You want rubikscube.info I think 'the' method for corners first is Waterman's. JJ averages sub-20 with this method I think? I'd learn every algorithm for it but it isn't down in any notation, just java anims. :( ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi all, > > It seems difficult to me to find many resources on CF methods. I'm > interested in seeing as many as possible. If anyone can point me in > the right direction I'd be happy to see it. > > Also, I'm curious to know how fast someone could solve the edges step > with a complete expert method. Surely sub10 is possible for edges? > > Any input would be appreciated - there's not enough talk of CF methods > and I'm interested in exploring it. Even if someone has some ideas > kicking around for the corners or edges step I'd like to know about > them. > > Thanks all, > > -Richard >
5511. Re: Corners First Methods
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 23:14:39 -0000

> I think 'the' method for corners first is Waterman's. The technique Marc Waterman used to solve with, is not corners-first (i.e. 8 corners solved, then all edges). It's more a Layer-by-layer approach: L, then R, the M. > Surely sub10 is possible for edges? Surely?! Perhaps! It must be proven. Gilles.
5512. Re: Corners First Methods
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 00:00:08 -0000

I thought the definitions were looser than that? Then again, there are no official definitions. I see three types. LBL, Block and CF. Each is a different family of methods, and contained within are basic variations on the main method. For example, Fridrich is derived from the basic LBL method, so it's called an LBL method, even though it does not do one layer then the next then the next. Waterman is derived from the basic CF method, so I class it as a corners first method. Don't you think this type of definition suits things better? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > > I think 'the' method for corners first is Waterman's. > > The technique Marc Waterman used to solve with, is not corners-first > (i.e. 8 corners solved, then all edges). It's more a Layer-by-layer > approach: L, then R, the M. > > > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be proven. > > Gilles. >
5513. Re: Corners First Methods
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 01:41:54 -0000

Shouldn't edges first be another type? I've also been wondering why Waterman is considerd CF, so that's a good answer. --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I thought the definitions were looser than that? Then again, there are > no official definitions. > > I see three types. > > LBL, Block and CF. > > Each is a different family of methods, and contained within are basic > variations on the main method. > > For example, Fridrich is derived from the basic LBL method, so it's > called an LBL method, even though it does not do one layer then the > next then the next. > > Waterman is derived from the basic CF method, so I class it as a > corners first method. > > Don't you think this type of definition suits things better? > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > > I think 'the' method for corners first is Waterman's. > > > > The technique Marc Waterman used to solve with, is not corners- first > > (i.e. 8 corners solved, then all edges). It's more a Layer-by- layer > > approach: L, then R, the M. > > > > > Surely sub10 is possible for edges? > > > > Surely?! Perhaps! It must be proven. > > > > Gilles. > > >
5514. Re: [Speed cubing group] Re: Corners First Methods
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 19:08:23 -0700 (PDT)

yeah, i looked into the waterman method a long while back- it looks very promising, once it's well known. if i had time i would explore it. -bm thomkirjava <snkenjoi@...> wrote: I thought the definitions were looser than that? Then again, there are no official definitions. I see three types. LBL, Block and CF. Each is a different family of methods, and contained within are basic variations on the main method. For example, Fridrich is derived from the basic LBL method, so it's called an LBL method, even though it does not do one layer then the next then the next. Waterman is derived from the basic CF method, so I class it as a corners first method. Don't you think this type of definition suits things better? ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > > I think 'the' method for corners first is Waterman's. > > The technique Marc Waterman used to solve with, is not corners-first > (i.e. 8 corners solved, then all edges). It's more a Layer-by-layer > approach: L, then R, the M. > > > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be proven. > > Gilles. > :) --Brent --------------------------------- Get your own web address for just $1.99/1st yr. We'll help. Yahoo! Small Business. [Non-text portions of this message have been removed]
5515. Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "mansfield_smart" <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 02:10:56 -0000

You think you are intelligent? Think you are the Puzzle Master? Well guess again simpleton! Step into Mansfield Smart III's "Daily Game" <http://dailygame.blogspot.com/> . A NEW Way to think about puzzles and games that will boggle your mind and shake you at your very core. Check back daily for NEW puzzles and to be told what a complete moron you really are compared to the Great Mansfield Smart III http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> Yours Brilliantly, Mansfield Smart III [Non-text portions of this message have been removed]
5516. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 02:14:24 -0000

Am I the only one that doesn't think the best advertising approach is to address your target audience with, "Well guess again simpleton!". :P --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > > You think you are intelligent? Think you are the Puzzle Master? > > Well guess again simpleton! Step into Mansfield Smart III's "Daily Game" > <http://dailygame.blogspot.com/> . A NEW Way to think about puzzles and > games that will boggle your mind and shake you at your very core. > > Check back daily for NEW puzzles and to be told what a complete moron > you really are compared to the Great Mansfield Smart III > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > Yours Brilliantly, > Mansfield Smart III > > > > > > [Non-text portions of this message have been removed] >
5517. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "mansfield_smart" <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 02:35:43 -0000

I am actually a pretty good guy - it just gets peoples attention - Simpletons ;) Mansfield Smart III dailygame.blogspot.com --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the only one that doesn't think the best advertising approach > is to address your target audience with, "Well guess again > simpleton!". > > :P > --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" > <mansfield_smart@> wrote: > > > > > > You think you are intelligent? Think you are the Puzzle Master? > > > > Well guess again simpleton! Step into Mansfield Smart III's "Daily > Game" > > <http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles and > > games that will boggle your mind and shake you at your very core. > > > > Check back daily for NEW puzzles and to be told what a complete > moron > > you really are compared to the Great Mansfield Smart III > > > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > > Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5518. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 03:15:42 -0000

If I hit you on the head with a large brick that'll probably also get your attention. It doesn't mean I am a pretty good guy. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > I am actually a pretty good guy - it just gets peoples attention - > Simpletons ;) > > Mansfield Smart III > dailygame.blogspot.com
5519. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 Aug 2006 20:53:47 -0700

Is there anything else on this webpage except three nearly identical pictures? I've got one, inspired by Bob Burton. Which one of the three is not like the other? iIiIi iIIii iiIii -Tyson On Aug 28, 2006, at 8:15 PM, Michiel van der Blonk wrote: > If I hit you on the head with a large brick that'll probably also get > your attention. It doesn't mean I am a pretty good guy. > > Michiel > > --- In speedsolvingrubikscube@yahoogroups.com, > "mansfield_smart" <mansfield_smart@...> wrote: > > > > I am actually a pretty good guy - it just gets peoples attention - > > Simpletons ;) > > > > Mansfield Smart III > > dailygame.blogspot.com > > >
5520. Re: Harris Chan's record
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 14:15:54 +1000

Ryan Heise wrote: > http://www.ryanheise.com/cube/speed.html Chan has now just posted a new average of 10 of 11.94 seconds! This is the first sub-12 average recorded on either the cube simulator or a physical cube (on speedcubing.com). I guess it helps that the simulator has no friction? Also, that you can see through the cube. It would be nice if real cubes were allowed to be designed like that, as I proposed here a few years ago: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593 http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028 -- Ryan Heise http://www.ryanheise.com/cube/
5521. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 08:27:39 -0000

No, I totally agree. I also don't like how the page implies that I have some sort of lack of intelligence just by visiting it. The two puzzles I looked at took a combined two minutes or less. I was expecting something difficult. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the only one that doesn't think the best advertising approach > is to address your target audience with, "Well guess again > simpleton!". > > :P > --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" > <mansfield_smart@> wrote: > > > > > > You think you are intelligent? Think you are the Puzzle Master? > > > > Well guess again simpleton! Step into Mansfield Smart III's "Daily > Game" > > <http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles and > > games that will boggle your mind and shake you at your very core. > > > > Check back daily for NEW puzzles and to be told what a complete > moron > > you really are compared to the Great Mansfield Smart III > > > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > > Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5522. Re: Corners First Methods
From: "kovacic81" <kovacic81@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 09:10:31 -0000

Gilles, I see how you say that its a LBL system. Because you do the Left layer then the Right Layer, then the middle layer. CFOP you solve 4 edges and then 4 corners (along with their edges) WATERMAN you solve 4 corners first and then 4 edges. I think that the Waterman system is definetely a Corners First System. You first solve 4 corners Then 4 Edges Then solve 4 more corners THen 2 edges Then 6 edges (kind of) GILLES IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 SEC? is that your thought? 5 for CORners, 10 for edges? I think I can avg sub 25 with it.... Jason SOME people consider CLL/ELL, "corners first" SO is Roux, "corners first?" --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > > I think 'the' method for corners first is Waterman's. > > The technique Marc Waterman used to solve with, is not corners-first > (i.e. 8 corners solved, then all edges). It's more a Layer-by-layer > approach: L, then R, the M. > > > Surely sub10 is possible for edges? > > Surely?! Perhaps! It must be proven. > > Gilles. >
5523. Re: Harris Chan's record
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 10:30:30 -0000

That's unbelievable... He doesn't even know all OLL algs. And he got a 7.55 PLL-skip once when racing with me... o_O - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Ryan Heise wrote: > > > http://www.ryanheise.com/cube/speed.html > > Chan has now just posted a new average of 10 of 11.94 seconds! > > This is the first sub-12 average recorded on either the cube simulator > or a physical cube (on speedcubing.com). > > I guess it helps that the simulator has no friction? Also, that you can > see through the cube. > > It would be nice if real cubes were allowed to be designed like that, as > I proposed here a few years ago: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593 > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028 > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
5524. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 10:32:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > <http://dailygame.blogspot.com/> . A NEW Way to think about puzzles and > games that will boggle your mind and shake you at your very core. Then how come the two "puzzles" on the site just bored me? That's the only thing that boggles me, since they together took me like 20 seconds. The only thing shaking is my head, though yes, that could be considered my core. > Check back daily for NEW puzzles and to be told what a complete moron > you really are compared to the Great Mansfield Smart III I think there's just one m...n here. Cheers! Stefan
5525. Re: Harris Chan's record
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 10:37:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > > http://www.ryanheise.com/cube/speed.html > > Chan has now just posted a new average of 10 of 11.94 seconds! Is his physical cube record on SCC also up to date? > It would be nice if real cubes were allowed to be designed like that, as > I proposed here a few years ago: > > http://games.groups.yahoo. com/group/speedsolvingrubikscube/message/2593 Ahaaaaa! So that was the hidden secret purpose of making the simulator... Cheers! Stefan
5526. New gest siamese 333 video!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 12:17:43 -0000

Hi everybody!! Please watch my video of a 43.78 seconds solve for the siamese 333 cube. http://tinyurl.com/obm6c /Gunnar
5527. Scramble helperfor big cubes
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 13:33:02 -0000

Hi, I made Excel macro to assist scarmbling for 4x4 and 5x5. You only need to put your scarmbling algorithm, then push the button. You will get not only figure of each move but the condition of U and F faces at each step. I hope this would help expert, intermediate, and beginner scarmblers to perform fair and solid scrambling. You can find the file at file section. http://games.groups.yahoo.com/group/speedsolvingrubikscube/files/ file name: bigcubes-ev2_1.zip I hope you would like it. And please give me feedback. Masayuki
5528. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 15:41:05 -0000

I've seen something like this in Highlights Magazine, the magazine aimed at 5-7 year olds. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > > You think you are intelligent? Think you are the Puzzle Master? > > Well guess again simpleton! Step into Mansfield Smart III's "Daily Game" > <http://dailygame.blogspot.com/> . A NEW Way to think about puzzles and > games that will boggle your mind and shake you at your very core. > > Check back daily for NEW puzzles and to be told what a complete moron > you really are compared to the Great Mansfield Smart III > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > Yours Brilliantly, > Mansfield Smart III > > > > > > [Non-text portions of this message have been removed] >
5529. US Puzzle Championships (was Re: Fellow Puzzle Nuts)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 16:20:25 -0000

Hey Bob -- I recommend you check out the US Puzzle and Sudoku Championships (http://wpc.puzzles.com/). There are some really good puzzles, some of a style I've never seen before. I'm currently working my way through the 2006 championship test; instructions to download it are at: http://wpc.puzzles.com/g6/index.htm have fun! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > The two puzzles I looked at took a combined two minutes or less. I > was expecting something difficult. :\ > > ~ Bob
5530. algorithms for computer solving the 4x4x4
From: "ct" <c_w_tsai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 18:56:47 -0000

Hi everyone, I've worked out an algorithm for a computer solver for the 4x4x4 (actually I've got 2 variations) They work by matching up the edges and solving the centers and then simply solving like a 3x3x3. They average slightly over 60 moves stm but the solutions can be made even shorter by upgrading the Thistlethwaite portions to a Kociemba-style solution or possibly made optimal. Go here: http://www.geocities.com/c_w_tsai/solver4/ for descriptions and sample solutions.
5531. Re: [Speed cubing group] US Puzzle Championships (was Re: Fellow Puzzle Nuts)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 Aug 2006 13:23:36 -0700

Hey Jeff, Actually, Nick Baxter, the captain of the US Puzzle team was at the Exploratorium on the last day, and he handed out the awards. I can't remember if you made it to the competition on Sunday or not. -Tyson On 8/29/06, Jeff Soesbe <yeff@...> wrote: > > Hey Bob -- > > I recommend you check out the US Puzzle and Sudoku Championships > (http://wpc.puzzles.com/). There are some really good puzzles, some > of a style I've never seen before. > > I'm currently working my way through the 2006 championship test; > instructions to download it are at: > > http://wpc.puzzles.com/g6/index.htm > > have fun! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > <bob@...> wrote: > > > > The two puzzles I looked at took a combined two minutes or less. I > > was expecting something difficult. :\ > > > > ~ Bob > > > [Non-text portions of this message have been removed]
5532. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "mansfield_smart" <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 02:48:48 -0000

Alright Friends of the puzzle... maybe I misjudged you. I went back to the "Smart Lab" and conjoured up an extremely arduous puzzle. If you get this one - kudos friend.. kudos. http://dailygame.blogspot.com <http://dailygame.blogspot.com> WARNING: Only attempt this puzzle if you are a TRUE elite solver! [Non-text portions of this message have been removed]
5533. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 09:51:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > > Alright Friends of the puzzle... maybe I misjudged you. I went back to > the "Smart Lab" and conjoured up an extremely arduous puzzle. If you > get this one - kudos friend.. kudos. Still the same kind of "puzzle", you just made the difference smaller. I still don't see what it has to do with being "smart". It did make me clean my display, though, thanks for that. What's your average record for solving the Rubik's Cube? Stefan
5534. Re: Corners First Methods - Waterman method
From: "Josef Jelinek" <josef.jelinek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 10:35:55 -0000

Hi, Waterman's method can be considered pure Corners-first. The main reason for that is that you can solve all corners first before starting solving edges without any change to the sequences used or a method itself except for swapping two steps. The reason Marc solved one layer completely first was probably because he was used to do it like that. It is sometimes (often) easy to see how to put some edges (and a center) to the first layer during completing the first four corners, so reducing the number of turns required for the first layer.. CLL sequences used preserve the first layer... Personally, I solve all corners first + some obvious edges of the first layer... One of the previous messages gave the remaining steps a bit wrong. After all corners and left layer solved the remaining steps are: A) solve 2 redges (R-edges) in one step while at least one of the remaining redges should go/stay in the R-layer B) solve the remaining redges and orient midges (M-edges) in one step C) permute midges special rare cases: A1) all redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or 4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in R-layer and go to B The additional requirement in A and the A1, A2 steps are used to reduce the number of sequences in B. I think that it is doable without them... The increase of the number of sequences in B would not be so bad (for contemporary cubers :- ) )... There is one modification (used by Marc): if putting the 4th edge into the first layer would not be fast (4+ moves, or not visible), solve 2 redges (one by one) using the L hole, then solve redge+ledge by an easy sequence, and solve the last redge while orienting midges, finally permute midges... I hope it helps... Josef --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > Gilles, > > I see how you say that its a LBL system. Because you do the Left > layer then the Right Layer, then the middle layer. > > CFOP you solve 4 edges and then 4 corners (along with their edges) > WATERMAN you solve 4 corners first and then 4 edges. > > I think that the Waterman system is definetely a Corners First System. > > You first solve 4 corners > Then 4 Edges > > Then solve 4 more corners > THen 2 edges > Then 6 edges (kind of) > > > GILLES > IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 > SEC? is that your thought? > 5 for CORners, 10 for edges? > > > I think I can avg sub 25 with it.... > > > Jason > > > > > SOME people consider CLL/ELL, "corners first" > SO is Roux, "corners first?"
5535. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 08:17:34 -0700 (PDT)

these aren't even really puzzles i'd say they are observation exercises. none the less they were all pretty easy (with a clean monitor). my challenge to manfield is to blindfold solve a super 5x5, then come back and feel free to post more 'puzzles' ----- Original Message ---- From: mansfield_smart <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 29, 2006 7:48:48 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work! Alright Friends of the puzzle... maybe I misjudged you. I went back to the "Smart Lab" and conjoured up an extremely arduous puzzle. If you get this one - kudos friend.. kudos. http://dailygame. blogspot. com <http://dailygame. blogspot. com> WARNING: Only attempt this puzzle if you are a TRUE elite solver! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5536. Re: [Speed cubing group] Re: Corners First Methods - Waterman method
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 08:27:18 -0700 (PDT)

what exactly happened to Mr. Waterman? -BM Josef Jelinek <josef.jelinek@gmail.com> wrote: Hi, Waterman's method can be considered pure Corners-first. The main reason for that is that you can solve all corners first before starting solving edges without any change to the sequences used or a method itself except for swapping two steps. The reason Marc solved one layer completely first was probably because he was used to do it like that. It is sometimes (often) easy to see how to put some edges (and a center) to the first layer during completing the first four corners, so reducing the number of turns required for the first layer.. CLL sequences used preserve the first layer... Personally, I solve all corners first + some obvious edges of the first layer... One of the previous messages gave the remaining steps a bit wrong. After all corners and left layer solved the remaining steps are: A) solve 2 redges (R-edges) in one step while at least one of the remaining redges should go/stay in the R-layer B) solve the remaining redges and orient midges (M-edges) in one step C) permute midges special rare cases: A1) all redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or 4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in R-layer and go to B The additional requirement in A and the A1, A2 steps are used to reduce the number of sequences in B. I think that it is doable without them... The increase of the number of sequences in B would not be so bad (for contemporary cubers :- ) )... There is one modification (used by Marc): if putting the 4th edge into the first layer would not be fast (4+ moves, or not visible), solve 2 redges (one by one) using the L hole, then solve redge+ledge by an easy sequence, and solve the last redge while orienting midges, finally permute midges... I hope it helps... Josef --- In speedsolvingrubikscube@yahoogroups.com, "kovacic81" <kovacic81@...> wrote: > > Gilles, > > I see how you say that its a LBL system. Because you do the Left > layer then the Right Layer, then the middle layer. > > CFOP you solve 4 edges and then 4 corners (along with their edges) > WATERMAN you solve 4 corners first and then 4 edges. > > I think that the Waterman system is definetely a Corners First System. > > You first solve 4 corners > Then 4 Edges > > Then solve 4 more corners > THen 2 edges > Then 6 edges (kind of) > > > GILLES > IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 > SEC? is that your thought? > 5 for CORners, 10 for edges? > > > I think I can avg sub 25 with it.... > > > Jason > > > > > SOME people consider CLL/ELL, "corners first" > SO is Roux, "corners first?" :) --Brent --------------------------------- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed]
5537. Re: [Speed cubing group] Re: Corners First Methods - Waterman method
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 10:25:46 -0700 (PDT)

he lives in the holland belgium area, growing organic vegetables with his family ----- Original Message ---- From: Brent Morgan <brentmorganmaster@yahoo.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006 8:27:18 AM Subject: Re: [Speed cubing group] Re: Corners First Methods - Waterman method what exactly happened to Mr. Waterman? -BM Josef Jelinek <josef.jelinek@ gmail.com> wrote: Hi, Waterman's method can be considered pure Corners-first. The main reason for that is that you can solve all corners first before starting solving edges without any change to the sequences used or a method itself except for swapping two steps. The reason Marc solved one layer completely first was probably because he was used to do it like that. It is sometimes (often) easy to see how to put some edges (and a center) to the first layer during completing the first four corners, so reducing the number of turns required for the first layer.. CLL sequences used preserve the first layer... Personally, I solve all corners first + some obvious edges of the first layer... One of the previous messages gave the remaining steps a bit wrong. After all corners and left layer solved the remaining steps are: A) solve 2 redges (R-edges) in one step while at least one of the remaining redges should go/stay in the R-layer B) solve the remaining redges and orient midges (M-edges) in one step C) permute midges special rare cases: A1) all redges in M-layer (2 case classes) - solve 3 redges and go to B A2) 3 or 4 redges form a cycle in R-layer - solve 2 redges by 3-cycle sequence in R-layer and go to B The additional requirement in A and the A1, A2 steps are used to reduce the number of sequences in B. I think that it is doable without them... The increase of the number of sequences in B would not be so bad (for contemporary cubers :- ) )... There is one modification (used by Marc): if putting the 4th edge into the first layer would not be fast (4+ moves, or not visible), solve 2 redges (one by one) using the L hole, then solve redge+ledge by an easy sequence, and solve the last redge while orienting midges, finally permute midges... I hope it helps... Josef --- In speedsolvingrubiksc ube@yahoogroups. com, "kovacic81" <kovacic81@. ..> wrote: > > Gilles, > > I see how you say that its a LBL system. Because you do the Left > layer then the Right Layer, then the middle layer. > > CFOP you solve 4 edges and then 4 corners (along with their edges) > WATERMAN you solve 4 corners first and then 4 edges. > > I think that the Waterman system is definetely a Corners First System. > > You first solve 4 corners > Then 4 Edges > > Then solve 4 more corners > THen 2 edges > Then 6 edges (kind of) > > > GILLES > IF YOU CAN DO ALL THE CORNERS IN 5 SEC, CAN YOU USE WATERMAN TO AVG 15 > SEC? is that your thought? > 5 for CORners, 10 for edges? > > > I think I can avg sub 25 with it.... > > > Jason > > > > > SOME people consider CLL/ELL, "corners first" > SO is Roux, "corners first?" :) --Brent ------------ --------- --------- --- Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5538. Has anyone heard from Hardwick?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 17:47:59 -0000

I'm just curious if anyone has heard from Hardwick in the last week or 2. He seems to have disappeared about a week after USN, and no one that I have talked to has heard from him. I wanted to ask him a few questions, but I can't, and it's weird for him to be gone this long and not post anything at all (he sometimes is offline for a while, but he usually still responds to e-mails and posts some things). Craig
5539. Re: Corners First Methods - Waterman method
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 18:37:21 -0000

> Waterman's method can be considered pure Corners-first. > The main reason for that is that you can solve all corners first > before starting solving edges without any change to the sequences > used or a method itself except for swapping two steps. If you solve all the corners first (as in a "corners"-"first" algorithm, see any english dictionary), you can use different sequences that he uses for the last 4 corners (they keep the layer already built, as you cas saying below). And if... ...wait! What am I doing? Entering a flamewar about cube vocabulary? And becoming more and more what I hate, I mean people proud of using an officially endorsed technical vocabulary for such intuitive concepts about the cube, a toy that more and more 5-year old children seem to be able to solve! :-) Anyway, Josef, are you coming to EC2006, we need more non-fridrichians on stage! Gilles.
5540. Re: Has anyone heard from Hardwick?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 19:39:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I'm just curious if anyone has heard from Hardwick in the last week or > 2. He seems to have disappeared about a week after USN, and no one > that I have talked to has heard from him. I wanted to ask him a few > questions, but I can't, and it's weird for him to be gone this long > and not post anything at all (he sometimes is offline for a while, but > he usually still responds to e-mails and posts some things). > > Craig See message #30267
5541. Re: Corners First Methods - Waterman method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 19:39:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > Anyway, Josef, are you coming to EC2006, we need more > non-fridrichians on stage! They let you on stage???
5542. Re: [Speed cubing group] Re: Has anyone heard from Hardwick?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 14:54:26 -0700 (PDT)

yeah i talked to him after nationals, maybe a week or so ago, he's just really busy, how all of us people with JOBS are, craig :P ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 30, 2006 12:39:51 PM Subject: [Speed cubing group] Re: Has anyone heard from Hardwick? --- In speedsolvingrubiksc ube@yahoogroups. com, "Craig Bouchard" <logitewty@. ..> wrote: > > I'm just curious if anyone has heard from Hardwick in the last week or > 2. He seems to have disappeared about a week after USN, and no one > that I have talked to has heard from him. I wanted to ask him a few > questions, but I can't, and it's weird for him to be gone this long > and not post anything at all (he sometimes is offline for a while, but > he usually still responds to e-mails and posts some things). > > Craig See message #30267 [Non-text portions of this message have been removed]
5543. Magic jumbled up!
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 23:26:19 -0000

Over the weekend one of my non puzzle-inclined friends decided to play around with my Rubiks Magic, and now the puzzle is all messed up. No matter what I do, I can't get the picture to show correctly. Is there an easy way to fix this, or do I have to take it apart? I'm curious if there is a pattern/algorithm that I can do repeatedly to cycle the tiles. Thanks in advance, bryan
5544. Re: Magic jumbled up!
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 01:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@...> wrote: > > Over the weekend one of my non puzzle-inclined friends decided to play around with my > Rubiks Magic, and now the puzzle is all messed up. No matter what I do, I can't get the > picture to show correctly. Is there an easy way to fix this, or do I have to take it apart? > I'm curious if there is a pattern/algorithm that I can do repeatedly to cycle the tiles. > > Thanks in advance, > bryan > http://www.geocities.com/jaapsch/puzzles/magic.htm has some info about it under the heading "Getting back to the starting position". Read (b), it is probably what you need to do. Tim
5545. Re: Harris Chan's record
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 01:51:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: not her got a 12.75 average of 12 on a sunday contest once. > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > > http://www.ryanheise.com/cube/speed.html > > > > Chan has now just posted a new average of 10 of 11.94 seconds! > > > Is his physical cube record on SCC also up to date? > > > > It would be nice if real cubes were allowed to be designed like > that, as > > I proposed here a few years ago: > > > > http://games.groups.yahoo. > com/group/speedsolvingrubikscube/message/2593 > > > Ahaaaaa! > So that was the hidden secret purpose of making the simulator... > > Cheers! > Stefan >
5546. Can someone help me with the last layer of cube
From: "S" <hotstuffau7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 02:45:48 -0000

I can remember how to do the top layer and middle layer.... I can't work out in the book how to do the last layer or Bottom layer is it? Please help if you know how to finish the cube. Thanks so much
5547. [Speed cubing group] Re: Has anyone heard from Hardwick?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 02:50:23 -0000

Ummm, I have a job too, in fact I just got home from a 7 hour shift... Craig --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah i talked to him after nationals, maybe a week or so ago, he's just really busy, how all of us people with JOBS are, craig :P > > ----- Original Message ---- > From: Stefan Pochmann <pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 30, 2006 12:39:51 PM > Subject: [Speed cubing group] Re: Has anyone heard from Hardwick? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Craig Bouchard" > <logitewty@ ..> wrote: > > > > I'm just curious if anyone has heard from Hardwick in the last week > or > > 2. He seems to have disappeared about a week after USN, and no one > > that I have talked to has heard from him. I wanted to ask him a few > > questions, but I can't, and it's weird for him to be gone this long > > and not post anything at all (he sometimes is offline for a while, > but > > he usually still responds to e-mails and posts some things). > > > > Craig > > See message #30267 > > > > > > > > > [Non-text portions of this message have been removed] >
5548. Re: Magic jumbled up!
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 02:52:00 -0000

Can you post a video/picture with both sides and moves you can/can't do? We should be able to help... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > <bmytko@> wrote: > > > > Over the weekend one of my non puzzle-inclined friends decided to > play around with my > > Rubiks Magic, and now the puzzle is all messed up. No matter what > I do, I can't get the > > picture to show correctly. Is there an easy way to fix this, or do > I have to take it apart? > > I'm curious if there is a pattern/algorithm that I can do > repeatedly to cycle the tiles. > > > > Thanks in advance, > > bryan > > > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > about it under the heading "Getting back to the starting position". > Read (b), it is probably what you need to do. > > Tim >
5549. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 20:10:18 -0700 (PDT)

i don't think i would like to meet this guy, he seems pretty full of himself, and besides those were not really puzzles at all. I would like to meet you mr. mansfield Bob Burton <bob@...> wrote: No, I totally agree. I also don't like how the page implies that I have some sort of lack of intelligence just by visiting it. The two puzzles I looked at took a combined two minutes or less. I was expecting something difficult. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Am I the only one that doesn't think the best advertising approach > is to address your target audience with, "Well guess again > simpleton!". > > :P > --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" > <mansfield_smart@> wrote: > > > > > > You think you are intelligent? Think you are the Puzzle Master? > > > > Well guess again simpleton! Step into Mansfield Smart III's "Daily > Game" > > <http://dailygame.blogspot.com/> . A NEW Way to think about > puzzles and > > games that will boggle your mind and shake you at your very core. > > > > Check back daily for NEW puzzles and to be told what a complete > moron > > you really are compared to the Great Mansfield Smart III > > > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > > > Yours Brilliantly, > > Mansfield Smart III > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Get your own web address for just $1.99/1st yr. We'll help. Yahoo! Small Business. [Non-text portions of this message have been removed]
5550. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 20:33:19 -0700 (PDT)

Shelly has better puzzles than these stupid compare picture things... and she's not a jack--- about it. --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed]
5551. Re: [Speed cubing group] Can someone help me with the last layer of cube
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 Aug 2006 22:48:57 -0700

This will help: http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html -Chris On 8/30/06, S <hotstuffau7@...> wrote: > > I can remember how to do the top layer and middle layer.... I can't > work out in the book how to do the last layer or Bottom layer is it? > Please help if you know how to finish the cube. Thanks so much > > > [Non-text portions of this message have been removed]
5552. Re: algorithms for computer solving the 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 06:40:20 -0000

Hi! Very interesting methods. I will study them later. How do u go about solving each step? Trial and error only? Are they suitable for speeding at all?? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...> wrote: > > Hi everyone, > > I've worked out an algorithm for a computer solver for the 4x4x4 > (actually I've got 2 variations) They work by matching up the edges > and solving the centers and then simply solving like a 3x3x3. They > average slightly over 60 moves stm but the solutions can be made even > shorter by upgrading the Thistlethwaite portions to a Kociemba-style > solution or possibly made optimal. > > Go here: > http://www.geocities.com/c_w_tsai/solver4/ > > for descriptions and sample solutions. >
5553. Swedish Open 2006
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 17:47:09 -0000

Cube fellows, I hereby have the pleasure to proudly announce the 2nd Swedish Open Speedcubing Championships. It will take place 21-22 October. More info is available on the competition webpage (http://tinyurl.com/k5wlt). NB, it is an OPEN championship ;-) /Anders
5554. US Puzzle Championships (was Re: Fellow Puzzle Nuts)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 18:02:11 -0000

Hi Tyson -- Very cool! I was not there on Sunday, so I missed Mr. Baxter. I probably wouldn't have realized who he was, either - it's only during August that I've gotten interested in the US Puzzle Championships (and associated puzzles). I definitely recommend that folks on this group check out the various puzzles on the website (wpc.puzzles.com) - they're quite fun and challenging. You've got a whole year until the next contest, so there's plenty of time to practice! The site is specific to the US championship, but anyone can participate in the contest. I also assume there are similar championships in other countries (given the large number of countries in the world championships, as noted at http://www.worldpuzzle.org/). puzzle on, yeff --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Jeff, > > Actually, Nick Baxter, the captain of the US Puzzle team was at the > Exploratorium on the last day, and he handed out the awards. I can't > remember if you made it to the competition on Sunday or not. > > -Tyson > > On 8/29/06, Jeff Soesbe <yeff@...> wrote: > > > > Hey Bob -- > > > > I recommend you check out the US Puzzle and Sudoku Championships > > (http://wpc.puzzles.com/). There are some really good puzzles, some > > of a style I've never seen before.
5555. Re: Magic jumbled up!
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 23:37:36 -0000

Hey Craig, I have a video of moves I can't do. I'm glad no one asked for it though, 'cause it's way too long to post. DJ --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Can you post a video/picture with both sides and moves you can/can't > do? We should be able to help... > > Craig >
5556. Re: Magic jumbled up!
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 23:43:25 -0000

Thanks! That page helped me put it back to normal after playing around with it a bit --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > <bmytko@> wrote: > > > > Over the weekend one of my non puzzle-inclined friends decided to > play around with my > > Rubiks Magic, and now the puzzle is all messed up. No matter what > I do, I can't get the > > picture to show correctly. Is there an easy way to fix this, or do > I have to take it apart? > > I'm curious if there is a pattern/algorithm that I can do > repeatedly to cycle the tiles. > > > > Thanks in advance, > > bryan > > > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > about it under the heading "Getting back to the starting position". > Read (b), it is probably what you need to do. > > Tim >
5557. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "mansfield_smart" <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 02:45:33 -0000

Ok Guys I can see I am dealing with a different type of puzzler than usual. I figure if you guys are solving rubix cubes blind folded in under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my colorful cube friends, I have prepared a puzzle that is even hard for me... yes... this is true.. believe it! http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> Yours Smartly, Mansfield (yes we are now on a first name basis) [Non-text portions of this message have been removed]
5558. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 20:47:01 -0700 (PDT)

these are lame, that one was the worst one yet lol...seriously if you are going to spam our group with this at least make a different kind of 'puzzle' if i wanted to do this i'd buy a where's waldo book ----- Original Message ---- From: mansfield_smart <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 31, 2006 7:45:33 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work! Ok Guys I can see I am dealing with a different type of puzzler than usual. I figure if you guys are solving rubix cubes blind folded in under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my colorful cube friends, I have prepared a puzzle that is even hard for me... yes... this is true.. believe it! http://dailygame. blogspot. com/ <http://dailygame. blogspot. com/> Yours Smartly, Mansfield (yes we are now on a first name basis) [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5559. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 21:42:41 -0700

It's spelled "Rubik's." The man's name is Ernö Rubik, and since he invented the cube, it's kind of his cube. Oh, and Dan, it's spelled "Shelley." You know, I used to be able to do those picture puzzles. Like, many years ago. I did one in 30 seconds. I have no idea how I did it, but I did, and now I can't do them anymore. -Tyson On Aug 31, 2006, at 8:47 PM, Clancy Cochran wrote: > these are lame, that one was the worst one yet lol...seriously if you > are going to spam our group with this at least make a different kind > of 'puzzle' if i wanted to do this i'd buy a where's waldo book > > ----- Original Message ---- > From: mansfield_smart <mansfield_smart@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 31, 2006 7:45:33 PM > Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" > ELIMINATES Boredom at work! > > Ok Guys I can see I am dealing with a different type of puzzler than > usual. I figure if you guys are solving rubix cubes blind folded in > under 5 mins then I better bring my "A" Game. SOOOOOOOOOOOO my > colorful > cube friends, I have prepared a puzzle that is even hard for me... > yes... this is true.. believe it! > http://dailygame. blogspot. com/ <http://dailygame. blogspot. com/> > > Yours Smartly, > Mansfield > (yes we are now on a first name basis) > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > >
5560. [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "mansfield_smart" <mansfield_smart@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 04:44:24 -0000

The Question my friend of the cube is, could you find the answer? - Mansfield Smart III PS. Waldo deserves respect... I am sure over in the waldo group they are bad mouthing the rubix cube, so I guess it evens out :) http://dailygame <http://dailygame> . blogspot. com [Non-text portions of this message have been removed]
5561. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 22:37:11 -0700 (PDT)

yeah i said that was the worst one, it seriously took me like 10 seconds because the different leaf happened to be the second one i looked at. don't you have some wicked sudoko or something cool like that, these picture ones aren't doing it. i have a puzzle for you: how much wood would a woodchuck chuck if a woodchuck could chuck wood? ----- Original Message ---- From: mansfield_smart <mansfield_smart@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 31, 2006 9:44:24 PM Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work! The Question my friend of the cube is, could you find the answer? - Mansfield Smart III PS. Waldo deserves respect... I am sure over in the waldo group they are bad mouthing the rubix cube, so I guess it evens out :) http://dailygame <http://dailygame> . blogspot. com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5562. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 23:11:00 -0700

a woodchuck would chuck as much wood as a woodchuck could chuck if a woodchuck could chuck wood -E On 8/31/06, Clancy Cochran <perscription_death@...> wrote: > > yeah i said that was the worst one, it seriously took me like 10 seconds > because the different leaf happened to be the second one i looked at. don't > you have some wicked sudoko or something cool like that, these picture ones > aren't doing it. i have a puzzle for you: how much wood would a woodchuck > chuck if a woodchuck could chuck wood? > > > ----- Original Message ---- > From: mansfield_smart <mansfield_smart@...<mansfield_smart%40yahoo.com> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Thursday, August 31, 2006 9:44:24 PM > Subject: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" > ELIMINATES Boredom at work! > > The Question my friend of the cube is, could you find the answer? > > - Mansfield Smart III > PS. Waldo deserves respect... I am sure over in the waldo group they are > bad mouthing the rubix cube, so I guess it evens out :) > http://dailygame <http://dailygame> . blogspot. com > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5563. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 Aug 2006 23:25:38 -0700

Yes, I could find the answer. Try this one. http://www.astro.caltech.edu/~tmao/puzzle.jpg Can YOU find the answer? -Tyson On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > The Question my friend of the cube is, could you find the answer? > > - Mansfield Smart III > PS. Waldo deserves respect... I am sure over in the waldo group they > are > bad mouthing the rubix cube, so I guess it evens out :) > http://dailygame <http://dailygame> . blogspot. com > > [Non-text portions of this message have been removed] > > >
5564. [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 06:30:48 -0000

That one was really hard, but after a few minutes, I think I got it. Is it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Yes, I could find the answer. Try this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find the answer? > > -Tyson > > On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > > > > The Question my friend of the cube is, could you find the answer? > > > > - Mansfield Smart III > > PS. Waldo deserves respect... I am sure over in the waldo group they > > are > > bad mouthing the rubix cube, so I guess it evens out :) > > http://dailygame <http://dailygame> . blogspot. com > > > > [Non-text portions of this message have been removed] > > > > > > >
5565. Re: [Speed cubing group] Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Sep 2006 09:17:51 -0300 (ART)

but...but...they all look the same! Oh, no Tyson...that one is really hard...please tell me the answer! Pedro Bob Burton <bob@...> escreveu: That one was really hard, but after a few minutes, I think I got it. Is it A? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Yes, I could find the answer. Try this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find the answer? > > -Tyson > > On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > > > > The Question my friend of the cube is, could you find the answer? > > > > - Mansfield Smart III > > PS. Waldo deserves respect... I am sure over in the waldo group they > > are > > bad mouthing the rubix cube, so I guess it evens out :) > > http://dailygame <http://dailygame> . blogspot. com > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5566. Re: Magic jumbled up!
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 15:40:02 -0000

Hi! I've a similar problem. The twisted wires of my Magic didn't let me get to the solution, so I decided to disassemble it and restringing it. Now that I've finished adding the 8th basic string, strictly following the guidelines, I tried to solve it slowly, but the second movement of the solution is not allowed, just like before disassembling it! Wasted time? I get to the solved position, but not considering the pattern, only if I turn the puzzle upside-down and repeat the same movements. But the V shape doesn't display the correct pattern. What can I do? Do I have to disassemble it again and restringing it looking the other side of the magic? Please, help me. Emanuele --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Can you post a video/picture with both sides and moves you can/can't > do? We should be able to help... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > <bmytko@> wrote: > > > > > > Over the weekend one of my non puzzle-inclined friends decided to > > play around with my > > > Rubiks Magic, and now the puzzle is all messed up. No matter what > > I do, I can't get the > > > picture to show correctly. Is there an easy way to fix this, or do > > I have to take it apart? > > > I'm curious if there is a pattern/algorithm that I can do > > repeatedly to cycle the tiles. > > > > > > Thanks in advance, > > > bryan > > > > > > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > > about it under the heading "Getting back to the starting position". > > Read (b), it is probably what you need to do. > > > > Tim > > >
5567. Re: algorithms for computer solving the 4x4x4
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 15:54:26 -0000

This is very similar in nature to my 4x4x4 computer method. Tsai used 7 or 8 stages while I used only 5. Still he seems to be getting very close to the typical number of moves that I get with my solver (in the neighborhood of 60). While I decided to look at a multi-stage solution ending with the "4x4x4 squares coset," it's interesting to see that someone else has looked into using a different set of stages. In this case, the later stages eliminate the inner slice moves altogether, so that these later stages are like solving a 3x3x3. I had suspected Tsai did something like an IDA* search for each step since he didn't show any tables giving numbers of positions of a given distance from the goal state for each step. It would be nice to have worst-case number of moves for each step, but that would require carrying out a God's algorithm calculation, or running his IDA* search for every effectively unique position of each step. I would have to believe that for the 7-stage (or 8-stage) method, they would add up to more than 79, the value I got from my 5-stage method. Fewer stages should result in a lower worst case value. I note that like the current version of my solver, it appears that Tsai's solver does not optimize across the stage boundaries. For instance, if the last move of one stage is F, and the first move of the next stage is F2, it does not combine the two moves to become F'. This simple optimization technique could be used to make a small decrease in the number of moves used on average. Since the 4x4x4 does not have fixed centers, step 1 would only need to put the R and L centers on any opposite faces, not necessarily the R and L faces. Of course, then either an explicit cube reorientation would need to be applied so that those faces become the R and L faces, or the moves for the rest of solution must be remapped accordingly. That is, the solver could reorient the cube for its internal workings, but would output the moves so that they correspond to the initial orientation of the cube. That is what my solver does. So the solved cube may end up with the colors in a different orientation, but it's still considered solved. With my solver, the cube may end up in any of the 24 possible orientations. I haven't checked Tsai's examples, but from his description, I am guessing he forces each color to end up on a specific face. One other thing I noticed is that in step 4, front and back face layers are restricted to half-turns, but in step 5, quarter turns of those layers are allowed again. (In the 8-step version, this applies to right and left face layers as well, half-turns in step 3 and 4, but quarter turns allowed again in step5.) So his method doesn't have the property that every step uses only a subset of moves of prior steps, although I think this is the only exception to that. I think it should be possible to create a solver for the 4x4x4 using only four stages, and perhaps only three stages, using an IDA* type of search in each stage. It perhaps may be a challenge to get good quality pruning tables for all stages to be compact enough to all fit in memory at the same time. It might be interesting to know how much memory is used for pruning tables in Tsai's program. Because of the number of stages, I am guessing he doesn't need very large tables and they all reside in memory at the same time. As for solving by humans, Ryan Heise once looked at developing a "human version" of the Thistlethwaite algorithm. See message 5113. So it may be possible to extend that idea to the 4x4x4-specific steps of Tsai's method (or my method as well). Of course, a computer can calculate the parity of the edges faster than a human can, so avoiding the parity issues may still be a problem as it seems to be with other 4x4x4 methods that simplify the 4x4x4 to a 3x3x3. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@...> wrote: > > > Very interesting methods. I will study them later. How do u go > about > > solving each step? Trial and error only? Are they suitable for > > speeding at all?? > > > > IDA*. I would guess they are not suitable for speeding. > > > > > > > > Hi everyone, > > > > > > I've worked out an algorithm for a computer solver for the 4x4x4 > > > (actually I've got 2 variations) They work by matching up the > edges > > > and solving the centers and then simply solving like a 3x3x3. > They > > > average slightly over 60 moves stm but the solutions can be made > > even > > > shorter by upgrading the Thistlethwaite portions to a Kociemba- > style > > > solution or possibly made optimal. > > > > > > Go here: > > > http://www.geocities.com/c_w_tsai/solver4/ > > > > > > for descriptions and sample solutions. > > > > > >
5568. Re: Magic jumbled up!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 15:56:59 -0000

You do have to disassemble and reassemble it at this point. Also, you need 16 strings for a 2x4 sized magic NOT 8. It is also important to note the type of magic insert you have. If it is Homer or Harry Poter than the writting should be correct- side-up. If it is an red/orangy colored inser then start upside-down. With everything front-side-up, put it together *dry* (no strings). Line everything up and then proceed with the stringing. The very outermost corner grooves should have no strings on the front side. In the "ring state" there should be exactly one metal clip per side of tile and 16 of them total when properly assembled. The manufacture string goes one further and makes sure that in the starting-state the clips are also well distributed. Any how, I perfer to start in on the right 3 tiles on the bottom row, and place two strings on them so that those 3 alone form a 1x3 fully funcitonal magic. The srings should run from top left corner to bottom right on the very lower right tile. Then I expand by placeing the top left tile to the right of it upside-down and add 2 more strings to make it a 1x4 magic. And so forth until I end up with a 1x7 magic. Next I add the bottom left tile to the right of it all to make a 1x8 magic. Then I wrap everything around in a loop and use 4 more strings to close it up. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi! I've a similar problem. The twisted wires of my Magic didn't let > me get to the solution, so I decided to disassemble it and > restringing it. > Now that I've finished adding the 8th basic string, strictly > following the guidelines, I tried to solve it slowly, but the second > movement of the solution is not allowed, just like before > disassembling it! Wasted time? > I get to the solved position, but not considering the pattern, only > if I turn the puzzle upside-down and repeat the same movements. But > the V shape doesn't display the correct pattern. > What can I do? Do I have to disassemble it again and restringing it > looking the other side of the magic? > Please, help me. > > Emanuele > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Can you post a video/picture with both sides and moves you can/can't > > do? We should be able to help... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > > <bmytko@> wrote: > > > > > > > > Over the weekend one of my non puzzle-inclined friends decided > to > > > play around with my > > > > Rubiks Magic, and now the puzzle is all messed up. No matter > what > > > I do, I can't get the > > > > picture to show correctly. Is there an easy way to fix this, or > do > > > I have to take it apart? > > > > I'm curious if there is a pattern/algorithm that I can do > > > repeatedly to cycle the tiles. > > > > > > > > Thanks in advance, > > > > bryan > > > > > > > > > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some info > > > about it under the heading "Getting back to the starting > position". > > > Read (b), it is probably what you need to do. > > > > > > Tim > > > > > >
5569. Re: algorithms for computer solving the 4x4x4
From: "ct" <c_w_tsai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 16:35:00 -0000

> This is very similar in nature to my 4x4x4 computer method. Tsai used > 7 or 8 stages while I used only 5. Still he seems to be getting very > close to the typical number of moves that I get with my solver (in the > neighborhood of 60). While I decided to look at a multi-stage solution > ending with the "4x4x4 squares coset," it's interesting to see that > someone else has looked into using a different set of stages. In this > case, the later stages eliminate the inner slice moves altogether, so > that these later stages are like solving a 3x3x3. > > I had suspected Tsai did something like an IDA* search for each step > since he didn't show any tables giving numbers of positions of a given > distance from the goal state for each step. It would be nice to have > worst-case number of moves for each step, but that would require > carrying out a God's algorithm calculation, or running his IDA* search > for every effectively unique position of each step. I would have to > believe that for the 7-stage (or 8-stage) method, they would add up to > more than 79, the value I got from my 5-stage method. Fewer stages > should result in a lower worst case value. Maybe. But it ends up solving like a 3x3x3, which I found really attractive, and there has been extensive work done with that. > > I note that like the current version of my solver, it appears that > Tsai's solver does not optimize across the stage boundaries. For > instance, if the last move of one stage is F, and the first move of > the next stage is F2, it does not combine the two moves to become F'. > This simple optimization technique could be used to make a small > decrease in the number of moves used on average. > That's true. I didn't think it was worth the effort. :) Probably a savings of 2 or 3 moves max. > Since the 4x4x4 does not have fixed centers, step 1 would only need to > put the R and L centers on any opposite faces, not necessarily the R > and L faces. Of course, then either an explicit cube reorientation > would need to be applied so that those faces become the R and L faces, > or the moves for the rest of solution must be remapped accordingly. > That is, the solver could reorient the cube for its internal workings, > but would output the moves so that they correspond to the initial > orientation of the cube. That is what my solver does. So the solved > cube may end up with the colors in a different orientation, but it's > still considered solved. With my solver, the cube may end up in any of > the 24 possible orientations. I haven't checked Tsai's examples, but > from his description, I am guessing he forces each color to end up on > a specific face. That's correct. My solver doesn't consider the cube solved unless it's in a very specific orientation. You'd have to do it manually for all 24 orientations. :S > > One other thing I noticed is that in step 4, front and back face > layers are restricted to half-turns, but in step 5, quarter turns of > those layers are allowed again. (In the 8-step version, this applies > to right and left face layers as well, half-turns in step 3 and 4, but > quarter turns allowed again in step5.) So his method doesn't have the > property that every step uses only a subset of moves of prior steps, > although I think this is the only exception to that. Yeah, I thought it was interesting that you could not allow certain moves in a step and then allow it again later. > > I think it should be possible to create a solver for the 4x4x4 using > only four stages, and perhaps only three stages, using an IDA* type of > search in each stage. It perhaps may be a challenge to get good > quality pruning tables for all stages to be compact enough to all fit > in memory at the same time. It might be interesting to know how much > memory is used for pruning tables in Tsai's program. Because of the > number of stages, I am guessing he doesn't need very large tables and > they all reside in memory at the same time. For the 8-step algorithm, only about 80 kB. Several hundred kB for the 7-step. But I still haven't got good tables for the 2nd step of the 7-step (factor on the order of 10^11). I still need to think of better tables for that... I found that sometimes it would find a solution very quickly (like a second) while other times I could let it search for an hour and still not find a solution (probably due to my not-so-good tables and maybe the solution was too deep) What I ended up doing was: limit the step 2 search to a maximum depth of 9 and if there was no solution found, it goes to the next step 1 solution. I liked how it worked so i did the same with the 8-step algorithm with a max depth of 8. My 7-step solver takes about half a minute, the 8-step one takes like 5 to 10 seconds. > > As for solving by humans, Ryan Heise once looked at developing a > "human version" of the Thistlethwaite algorithm. See message 5113. So > it may be possible to extend that idea to the 4x4x4-specific steps of > Tsai's method (or my method as well). Of course, a computer can > calculate the parity of the edges faster than a human can, so avoiding > the parity issues may still be a problem as it seems to be with other > 4x4x4 methods that simplify the 4x4x4 to a 3x3x3. > I also thought of Ryan's human thistlethwaite version :) > - Bruce
5570. Mayfield pix (waRe: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 17:59:15 -0000

Tyson -- The answer is: the thumbs of the man in the "Mayfield" shirt have obviously been digitally manipulated, because they look like they are inhumanly long. I mean, I have very prehensile thumbs, but he's got me beat. yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Yes, I could find the answer. Try this one. > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > Can YOU find the answer? > > -Tyson
5571. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at
From: "azndlo15" <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 18:44:31 -0000

I think he's just using us to get free hits on his site... --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > That one was really hard, but after a few minutes, I think I got it. > Is it A? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Yes, I could find the answer. Try this one. > > > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can YOU find the answer? > > > > -Tyson > > > > On Aug 31, 2006, at 9:44 PM, mansfield_smart wrote: > > > > > > > > The Question my friend of the cube is, could you find the answer? > > > > > > - Mansfield Smart III > > > PS. Waldo deserves respect... I am sure over in the waldo group they > > > are > > > bad mouthing the rubix cube, so I guess it evens out :) > > > http://dailygame <http://dailygame> . blogspot. com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
5572. Re: Magic jumbled up!
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 19:04:56 -0000

I put only 8 strings like in the guidelines only because I didn't know if there were some mistakes. In fact my magic had to be fully functional and it's not. Anyway, ok, I must disassemble it. Thank you! --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You do have to disassemble and reassemble it at this point. > > Also, you need 16 strings for a 2x4 sized magic NOT 8. It is also > important to note the type of magic insert you have. > > If it is Homer or Harry Poter than the writting should be correct- > side-up. If it is an red/orangy colored inser then start upside- down. > > With everything front-side-up, put it together *dry* (no strings). > Line everything up and then proceed with the stringing. > > The very outermost corner grooves should have no strings on the > front side. > > In the "ring state" there should be exactly one metal clip per side > of tile and 16 of them total when properly assembled. > > The manufacture string goes one further and makes sure that in the > starting-state the clips are also well distributed. > > Any how, I perfer to start in on the right 3 tiles on the bottom > row, and place two strings on them so that those 3 alone form a 1x3 > fully funcitonal magic. The srings should run from top left corner > to bottom right on the very lower right tile. Then I expand by > placeing the top left tile to the right of it upside-down and add 2 > more strings to make it a 1x4 magic. And so forth until I end up > with a 1x7 magic. Next I add the bottom left tile to the right of it > all to make a 1x8 magic. Then I wrap everything around in a loop and > use 4 more strings to close it up. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > <bw.project@> wrote: > > > > Hi! I've a similar problem. The twisted wires of my Magic didn't > let > > me get to the solution, so I decided to disassemble it and > > restringing it. > > Now that I've finished adding the 8th basic string, strictly > > following the guidelines, I tried to solve it slowly, but the > second > > movement of the solution is not allowed, just like before > > disassembling it! Wasted time? > > I get to the solved position, but not considering the pattern, > only > > if I turn the puzzle upside-down and repeat the same movements. > But > > the V shape doesn't display the correct pattern. > > What can I do? Do I have to disassemble it again and restringing > it > > looking the other side of the magic? > > Please, help me. > > > > Emanuele > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > Can you post a video/picture with both sides and moves you > can/can't > > > do? We should be able to help... > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" > > > > <bmytko@> wrote: > > > > > > > > > > Over the weekend one of my non puzzle-inclined friends > decided > > to > > > > play around with my > > > > > Rubiks Magic, and now the puzzle is all messed up. No matter > > what > > > > I do, I can't get the > > > > > picture to show correctly. Is there an easy way to fix this, > or > > do > > > > I have to take it apart? > > > > > I'm curious if there is a pattern/algorithm that I can do > > > > repeatedly to cycle the tiles. > > > > > > > > > > Thanks in advance, > > > > > bryan > > > > > > > > > > > > > http://www.geocities.com/jaapsch/puzzles/magic.htm has some > info > > > > about it under the heading "Getting back to the starting > > position". > > > > Read (b), it is probably what you need to do. > > > > > > > > Tim > > > > > > > > > >
5573. Re: Magic jumbled up!
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 20:23:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bryanosaurus" <bmytko@...> wrote: > > Over the weekend one of my non puzzle-inclined friends decided to play around with my > Rubiks Magic, and now the puzzle is all messed up. No matter what I do, I can't get the > picture to show correctly. Is there an easy way to fix this, or do I have to take it apart? > I'm curious if there is a pattern/algorithm that I can do repeatedly to cycle the tiles. > > Thanks in advance, > bryan > I could be mistaken here but I don't quite follow. You refer to your friend as non-puzzle inclined, but if the magic is messed up you can't solve it? Isn't that the challenge of puzzle (as opposed to following the exact same sequence of moves from A to B each time)? I think you should rejoice in your friend that the magic was made a puzzle again, rather than simply a test of speed and dexterity.
5574. Mayfield pix (waRe: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Sep 2006 22:09:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > Tyson -- > > The answer is: the thumbs of the man in the "Mayfield" shirt have > obviously been digitally manipulated, Was that pun intentional? >because they look like they > are inhumanly long. > > I mean, I have very prehensile thumbs, but he's got me beat. > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Yes, I could find the answer. Try this one. > > > > http://www.astro.caltech.edu/~tmao/puzzle.jpg > > > > Can YOU find the answer? > > > > -Tyson >
5575. google's very own speed game
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 00:41:47 -0000

Google label maker <http://images.google.com/imagelabeler/> is a game for speed freaks who like to compete. Hey, that's us, speedcubers! Anyway, I advise you all to go there and try it out. The aim of the game is to match the tags that you assign to a random image, together with your (random) game partner. This is a nice way of google to get everyone who is crazy enough to play this game (us) to categorize their enormous image database. So in fact we're all working for Google here. Unfortunately you can't see who you were racing with, only their nickname is shown. Getting into the highscore just requires a lot of stamina since the score is simply accumulated after each game. My high sore is 10 matches, see if you can beat it. [Non-text portions of this message have been removed]
5576. Google video of Ryan Patricio's 20s OH
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 03:00:49 -0000

I just saw in google video that under the sports dropdown there's Ryan Patricio's 20s OH solve on nr 4! http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en
5577. Re: Google video of Ryan Patricio's 20s OH
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 03:30:51 -0000

I recorded that video. Now all these websites are stealing it and claiming it as their own. How annoying... --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I just saw in google video that under the sports dropdown there's Ryan > Patricio's 20s OH solve on nr 4! > > http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en >
5578. Interesting Question...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 04:13:02 -0000

For all you out there with a 2 step last layer, which of your two steps would you prefer to skip? I originally thought of those for OLL/PLL and couldn't really decide. I think OLL cuz not all my algs are as fast... Just like to hear some other people's opinions of what they'd like to skip... Craig
5579. Re: Google video of Ryan Patricio's 20s OH
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 04:11:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I recorded that video. Now all these websites are stealing it and > claiming it as their own. How annoying... Welcome to the real world ;)
5580. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From: Boomerbama@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 01:58:28 -0400

On the right side of the screen in that video, you'll see an arm with a black sleeve stick out every so often. That's my elbow!! -----Original Message----- From: blonkm@... To: speedsolvingrubikscube@yahoogroups.com Sent: Fri, 1 Sep 2006 8:00 PM Subject: [Speed cubing group] Google video of Ryan Patricio's 20s OH I just saw in google video that under the sports dropdown there's Ryan Patricio's 20s OH solve on nr 4! http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog-sl&hl=en ________________________________________________________________________ Check out AOL.com today. Breaking news, video search, pictures, email and IM. All on demand. Always Free. [Non-text portions of this message have been removed]
5581. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Sep 2006 01:39:21 -0700

On the left of Ryan, you'll see this little asian guy. That's my brother! -Tyson On Sep 1, 2006, at 10:58 PM, Boomerbama@... wrote: > On the right side of the screen in that video, you'll see an arm with > a black sleeve stick out every so often. That's my elbow!! > -----Original Message----- > From: blonkm@... > To: speedsolvingrubikscube@yahoogroups.com > Sent: Fri, 1 Sep 2006 8:00 PM > Subject: [Speed cubing group] Google video of Ryan Patricio's 20s OH > > I just saw in google video that under the sports dropdown there's Ryan > Patricio's 20s OH solve on nr 4! > > http://video.google.com/videoplay?docid=-5465845939998613883&pr=goog- > sl&hl=en > > > __________________________________________________________ > Check out AOL.com today. Breaking news, video search, pictures, email > and IM. All on demand. Always Free. > > [Non-text portions of this message have been removed] > > >
5582. Re: [Speed cubing group] Google video of Ryan Patricio's 20s OH
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 09:57:34 -0000

zomg that's me!
5583. Re: [Speed cubing group] Interesting Question...
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Sep 2006 13:23:15 +0000 (GMT)

That's an interesting question...I'd say probably OLL, 'cause there are more cases, and, consequently, more cases on which I'm slow : ) Perdo Craig Bouchard <logitewty@...> escreveu: For all you out there with a 2 step last layer, which of your two steps would you prefer to skip? I originally thought of those for OLL/PLL and couldn't really decide. I think OLL cuz not all my algs are as fast... Just like to hear some other people's opinions of what they'd like to skip... Craig --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
5584. Re: [Speed cubing group] Interesting Question...
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 14:31:46 -0000

I find that when I get PLL skips, I'm really never ready to stop the timer, and therefore I end up wasting half a second putting the cube down. When I get OLL skips, I usually notice it happening during F2L, and am more ready to go right into PLL. So OLL, since it's easier for me to move on right away. Tim --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That's an interesting question...I'd say probably OLL, 'cause there are more cases, and, consequently, more cases on which I'm slow : ) > > Perdo > > > Craig Bouchard <logitewty@...> escreveu: > For all you out there with a 2 step last layer, which of your two > steps would you prefer to skip? > > I originally thought of those for OLL/PLL and couldn't really decide. > I think OLL cuz not all my algs are as fast... > > Just like to hear some other people's opinions of what they'd like to > skip... > > Craig > > > > > > > --------------------------------- > Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! > > [Non-text portions of this message have been removed] >
5585. Re: algorithms for computer solving the 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 15:25:59 -0000

Hi :-) I feel that a 7/8 step solver would make up much smaller pruning tables, and it should be able to run on computers with less (normal) memory (?). A slightly longer solution on average should also indicate a shorter solution time? Also, letting the solver not solve optimally at each step will allow increasingly better solutions to be found. I estimate that sub-100 solutions can be found rapidly :-) Charles'methods are also somewhat closer in nature to the normal pairing-up methods compared with Bruce's 5-stage method. How about relaxing number of stages to an even higher number? Will we be able to approach a "humanly doable" method with a "decent" maximum number of moves overall ?? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > This is very similar in nature to my 4x4x4 computer method. Tsai used > 7 or 8 stages while I used only 5. Still he seems to be getting very > close to the typical number of moves that I get with my solver (in the > neighborhood of 60). While I decided to look at a multi-stage solution > ending with the "4x4x4 squares coset," it's interesting to see that > someone else has looked into using a different set of stages. In this > case, the later stages eliminate the inner slice moves altogether, so > that these later stages are like solving a 3x3x3. > > I had suspected Tsai did something like an IDA* search for each step > since he didn't show any tables giving numbers of positions of a given > distance from the goal state for each step. It would be nice to have > worst-case number of moves for each step, but that would require > carrying out a God's algorithm calculation, or running his IDA* search > for every effectively unique position of each step. I would have to > believe that for the 7-stage (or 8-stage) method, they would add up to > more than 79, the value I got from my 5-stage method. Fewer stages > should result in a lower worst case value. > > I note that like the current version of my solver, it appears that > Tsai's solver does not optimize across the stage boundaries. For > instance, if the last move of one stage is F, and the first move of > the next stage is F2, it does not combine the two moves to become F'. > This simple optimization technique could be used to make a small > decrease in the number of moves used on average. > > Since the 4x4x4 does not have fixed centers, step 1 would only need to > put the R and L centers on any opposite faces, not necessarily the R > and L faces. Of course, then either an explicit cube reorientation > would need to be applied so that those faces become the R and L faces, > or the moves for the rest of solution must be remapped accordingly. > That is, the solver could reorient the cube for its internal workings, > but would output the moves so that they correspond to the initial > orientation of the cube. That is what my solver does. So the solved > cube may end up with the colors in a different orientation, but it's > still considered solved. With my solver, the cube may end up in any of > the 24 possible orientations. I haven't checked Tsai's examples, but > from his description, I am guessing he forces each color to end up on > a specific face. > > One other thing I noticed is that in step 4, front and back face > layers are restricted to half-turns, but in step 5, quarter turns of > those layers are allowed again. (In the 8-step version, this applies > to right and left face layers as well, half-turns in step 3 and 4, but > quarter turns allowed again in step5.) So his method doesn't have the > property that every step uses only a subset of moves of prior steps, > although I think this is the only exception to that. > > I think it should be possible to create a solver for the 4x4x4 using > only four stages, and perhaps only three stages, using an IDA* type of > search in each stage. It perhaps may be a challenge to get good > quality pruning tables for all stages to be compact enough to all fit > in memory at the same time. It might be interesting to know how much > memory is used for pruning tables in Tsai's program. Because of the > number of stages, I am guessing he doesn't need very large tables and > they all reside in memory at the same time. > > As for solving by humans, Ryan Heise once looked at developing a > "human version" of the Thistlethwaite algorithm. See message 5113. So > it may be possible to extend that idea to the 4x4x4-specific steps of > Tsai's method (or my method as well). Of course, a computer can > calculate the parity of the edges faster than a human can, so avoiding > the parity issues may still be a problem as it seems to be with other > 4x4x4 methods that simplify the 4x4x4 to a 3x3x3. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "ct" <c_w_tsai@> wrote: > > > > > Very interesting methods. I will study them later. How do u go > > about > > > solving each step? Trial and error only? Are they suitable for > > > speeding at all?? > > > > > > > IDA*. I would guess they are not suitable for speeding. > > > > > > > > > > > > Hi everyone, > > > > > > > > I've worked out an algorithm for a computer solver for the 4x4x4 > > > > (actually I've got 2 variations) They work by matching up the > > edges > > > > and solving the centers and then simply solving like a 3x3x3. > > They > > > > average slightly over 60 moves stm but the solutions can be made > > > even > > > > shorter by upgrading the Thistlethwaite portions to a Kociemba- > > style > > > > solution or possibly made optimal. > > > > > > > > Go here: > > > > http://www.geocities.com/c_w_tsai/solver4/ > > > > > > > > for descriptions and sample solutions. > > > > > > > > > >
5586. Solving the 3x3x3 <R,u> group ...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 15:34:44 -0000

Hi :-) I have been thinking a little about solving the 3x3x3 cube by only using the moves (generators) R and u, where u would mean turning the top 2 layers. So u = U E' obviously :-) (For those who know MES notation!) Otherwise u is well-known fingertrick notation too! What i have come up with so far is a short 2-flip on edges like so: (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' And also a non-disclosed edge 3-cycle of same length (challenge). Could we together make up a collection of useful algs to completely solve the <R,u> group effectively? I know that the more complex <r,u> subgroup has been discussed before and that some useful longish algs came up. But i cannot recall where this was discussed, and how long ago. Anyone can direct me towards this previous discussion? Cheers! -Per
5587. Re: Solving the 3x3x3 <R,u> group ...
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 16:40:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I have been thinking a little about solving the 3x3x3 cube by only > using the moves (generators) R and u, where u would mean turning the > top 2 layers. So u = U E' obviously :-) (For those who know MES > notation!) Otherwise u is well-known fingertrick notation too! > > What i have come up with so far is a short 2-flip on edges like so: > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > And also a non-disclosed edge 3-cycle of same length (challenge). > Could we together make up a collection of useful algs to completely > solve the <R,u> group effectively? > > I know that the more complex <r,u> subgroup has been discussed > before and that some useful longish algs came up. But i cannot > recall where this was discussed, and how long ago. Anyone can direct > me towards this previous discussion? > > Cheers! > > -Per > I propose a corners first method. The corners can be solved really easily much like a 2x2x2, then you can use 3-cycles/flips to change the edges. ~Thom
5588. Re: Fellow Puzzle Nuts, "Daily Game" ELIMINATES Boredom at work!
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Sep 2006 22:30:34 -0000

I figured somebody of your unbelievable intelligence would know the difference between "to" and "too" ...You used the wrong one in the "About" section of your site. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "mansfield_smart" <mansfield_smart@...> wrote: > > > You think you are intelligent? Think you are the Puzzle Master? > > Well guess again simpleton! Step into Mansfield Smart III's "Daily Game" > <http://dailygame.blogspot.com/> . A NEW Way to think about puzzles and > games that will boggle your mind and shake you at your very core. > > Check back daily for NEW puzzles and to be told what a complete moron > you really are compared to the Great Mansfield Smart III > > http://dailygame.blogspot.com/ <http://dailygame.blogspot.com/> > > Yours Brilliantly, > Mansfield Smart III > > > > > > [Non-text portions of this message have been removed] >
5589. Re: Solving the 3x3x3 <R,u> group ...
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Sep 2006 00:41:30 -0000

Something a lot like this has already been thought of by someone that goes to this group. I'm not going to say much about it except I found the algs but didn't use it. I'm not going to say who thought of it unless they want me to. --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I have been thinking a little about solving the 3x3x3 cube by only > > using the moves (generators) R and u, where u would mean turning the > > top 2 layers. So u = U E' obviously :-) (For those who know MES > > notation!) Otherwise u is well-known fingertrick notation too! > > > > What i have come up with so far is a short 2-flip on edges like so: > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > And also a non-disclosed edge 3-cycle of same length (challenge). > > Could we together make up a collection of useful algs to completely > > solve the <R,u> group effectively? > > > > I know that the more complex <r,u> subgroup has been discussed > > before and that some useful longish algs came up. But i cannot > > recall where this was discussed, and how long ago. Anyone can direct > > me towards this previous discussion? > > > > Cheers! > > > > -Per > > > > I propose a corners first method. > > The corners can be solved really easily much like a 2x2x2, then you > can use 3-cycles/flips to change the edges. > > ~Thom >
5590. Re: Solving the 3x3x3 <R,u> group ...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Sep 2006 11:32:10 -0000

Hi:-) Thx for the useful input :-P Btw i didn't/don't intend a <R,u> solving approach for normal 3x3x3 speedsolving. Just as a separate fun challenge. Just like <U,R>, bld, oh, feetsolving and so on are variations to normal solving :-) Have fun! -Per PS! I'm aware that Stefan Pochmann has looked a lot into <U,u,R,r> solving on the 4x4x4 cube. That is quite different though. And i received useful input from Gilles Roux :-) > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > Something a lot like this has already been thought of by someone that > goes to this group. I'm not going to say much about it except I > found the algs but didn't use it. I'm not going to say who thought > of it unless they want me to. > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > I have been thinking a little about solving the 3x3x3 cube by > only > > > using the moves (generators) R and u, where u would mean turning > the > > > top 2 layers. So u = U E' obviously :-) (For those who know MES > > > notation!) Otherwise u is well-known fingertrick notation too! > > > > > > What i have come up with so far is a short 2-flip on edges like > so: > > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > > > And also a non-disclosed edge 3-cycle of same length (challenge). > > > Could we together make up a collection of useful algs to > completely > > > solve the <R,u> group effectively? > > > > > > I know that the more complex <r,u> subgroup has been discussed > > > before and that some useful longish algs came up. But i cannot > > > recall where this was discussed, and how long ago. Anyone can > direct > > > me towards this previous discussion? > > > > > > Cheers! > > > > > > -Per > > > > > > > I propose a corners first method. > > > > The corners can be solved really easily much like a 2x2x2, then you > > can use 3-cycles/flips to change the edges. > > > > ~Thom > > >
5591. Re: Interesting Question...
From: "Mikael Atkinson" <m.e.atkinson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Sep 2006 23:17:48 -0000

I use Petrus, meaning I only do the orientation for the corners, and then I do the entire PLL. So obviously, I would rather skip the PLL, and only need to orient the corners (: --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > For all you out there with a 2 step last layer, which of your two > steps would you prefer to skip? > > I originally thought of those for OLL/PLL and couldn't really decide. > I think OLL cuz not all my algs are as fast... > > Just like to hear some other people's opinions of what they'd like to > skip... > > Craig >
5592. Re: Solving the 3x3x3 <R,u> group ...
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Sep 2006 23:30:37 -0000

Ah, ok. That would be fun. I thought you meant having a method where using <R,u> is useful, but you don't use it all of the time. What would the challenge be? Fastest time to solve using <R,u>? Least amount of moves? --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi:-) > > Thx for the useful input :-P > > Btw i didn't/don't intend a <R,u> solving approach for normal 3x3x3 > speedsolving. Just as a separate fun challenge. Just like <U,R>, > bld, oh, feetsolving and so on are variations to normal solving :-) > > Have fun! > > -Per > > PS! I'm aware that Stefan Pochmann has looked a lot into <U,u,R,r> > solving on the 4x4x4 cube. That is quite different though. And i > received useful input from Gilles Roux :-) > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > <athefre@> wrote: > > > > Something a lot like this has already been thought of by someone > that > > goes to this group. I'm not going to say much about it except I > > found the algs but didn't use it. I'm not going to say who > thought > > of it unless they want me to. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > I have been thinking a little about solving the 3x3x3 cube by > > only > > > > using the moves (generators) R and u, where u would mean > turning > > the > > > > top 2 layers. So u = U E' obviously :-) (For those who know > MES > > > > notation!) Otherwise u is well-known fingertrick notation too! > > > > > > > > What i have come up with so far is a short 2-flip on edges > like > > so: > > > > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > > > > > And also a non-disclosed edge 3-cycle of same length > (challenge). > > > > Could we together make up a collection of useful algs to > > completely > > > > solve the <R,u> group effectively? > > > > > > > > I know that the more complex <r,u> subgroup has been discussed > > > > before and that some useful longish algs came up. But i cannot > > > > recall where this was discussed, and how long ago. Anyone can > > direct > > > > me towards this previous discussion? > > > > > > > > Cheers! > > > > > > > > -Per > > > > > > > > > > I propose a corners first method. > > > > > > The corners can be solved really easily much like a 2x2x2, then > you > > > can use 3-cycles/flips to change the edges. > > > > > > ~Thom > > > > > >
5593. stickers for keychain?...
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Sep 2006 17:02:26 -0700 (PDT)

so where can i get stickers for a keychain 3x3? the last time i checked www.rubiks.com doesn't sell them... -bm :) --Brent --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. [Non-text portions of this message have been removed]
5594. Re: stickers for keychain?...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 01:44:45 -0000

Contact Cubesmith, he was selling them in SF. I got a set for myself, they worked out pretty good. They come with a few spares for each face. I don't see them on his site though, so I guess you'll have to e-mail him. I have two keychain cubes now, they are really cute... wonder if he'll ever make them in light blue and pink like the regular one. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > so where can i get stickers for a keychain 3x3? the last time i checked www.rubiks.com doesn't sell them... > -bm >
5595. i need help on square-1
From: "ben41sbr2" <ben41sbr2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 12:37:12 -0000

Is there anybody here who can help me with the first step in solving the square-1? that is making it a square when it is deformed. I can already solve it, but it takes me long to make it a square, sometimes it takes me less time. Is there techniques? is there a website which teaches techniques for this. My sincere thanks!!!
5596. help speedcubers living in california
From: "ben41sbr2" <ben41sbr2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 12:44:09 -0000

i would just like to ask, where is the place in california where they sell rubik's cube products, 2x2, 3x3,4x4, and 5x5 and extra stickers, good quality of course. My sincere thanks.
5597. Re: i need help on square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 13:36:15 -0000

You can try http://www.geocities.com/jaapsch/puzzles/square1.htm http://www.cubezone.be also has some stuff, but not much for getting to a cube. Tim --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" <ben41sbr2@...> wrote: > > Is there anybody here who can help me with the first step in solving > the square-1? that is making it a square when it is deformed. I can > already solve it, but it takes me long to make it a square, sometimes > it takes me less time. Is there techniques? is there a website which > teaches techniques for this. My sincere thanks!!! >
5598. Re: Solving the 3x3x3 <R,u> group ...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 16:19:28 -0000

Hi :-) The challenge was just to find a useful short edge 3-cycle. I can tell now that only 2 moves are different from the 2-flip i already gave out ;-) But yes, it'd be interesting to be able to solve the <R,u> group reasonably fast or reasonably efficiently movewise. Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > Ah, ok. That would be fun. > > I thought you meant having a method where using <R,u> is useful, but > you don't use it all of the time. > > What would the challenge be? Fastest time to solve using <R,u>? > Least amount of moves? > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi:-) > > > > Thx for the useful input :-P > > > > Btw i didn't/don't intend a <R,u> solving approach for normal 3x3x3 > > speedsolving. Just as a separate fun challenge. Just like <U,R>, > > bld, oh, feetsolving and so on are variations to normal solving :-) > > > > Have fun! > > > > -Per > > > > PS! I'm aware that Stefan Pochmann has looked a lot into <U,u,R,r> > > solving on the 4x4x4 cube. That is quite different though. And i > > received useful input from Gilles Roux :-) > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > > <athefre@> wrote: > > > > > > Something a lot like this has already been thought of by someone > > that > > > goes to this group. I'm not going to say much about it except I > > > found the algs but didn't use it. I'm not going to say who > > thought > > > of it unless they want me to. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hi :-) > > > > > > > > > > I have been thinking a little about solving the 3x3x3 cube by > > > only > > > > > using the moves (generators) R and u, where u would mean > > turning > > > the > > > > > top 2 layers. So u = U E' obviously :-) (For those who know > > MES > > > > > notation!) Otherwise u is well-known fingertrick notation too! > > > > > > > > > > What i have come up with so far is a short 2-flip on edges > > like > > > so: > > > > > > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > > > > > > > And also a non-disclosed edge 3-cycle of same length > > (challenge). > > > > > Could we together make up a collection of useful algs to > > > completely > > > > > solve the <R,u> group effectively? > > > > > > > > > > I know that the more complex <r,u> subgroup has been > discussed > > > > > before and that some useful longish algs came up. But i > cannot > > > > > recall where this was discussed, and how long ago. Anyone can > > > direct > > > > > me towards this previous discussion? > > > > > > > > > > Cheers! > > > > > > > > > > -Per > > > > > > > > > > > > > I propose a corners first method. > > > > > > > > The corners can be solved really easily much like a 2x2x2, then > > you > > > > can use 3-cycles/flips to change the edges. > > > > > > > > ~Thom > > > > > > > > > >
5599. Re: Solving the 3x3x3 <R,u> group ...
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 17:12:09 -0000

Just a simple question : Are cube rotations allowed or not ? Otherwise, the <R,u> group does require to have FD, LD, BD, LFD and BLD solved... right ? Thanks, GilleS. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > The challenge was just to find a useful short edge 3-cycle. I can > tell now that only 2 moves are different from the 2-flip i already > gave out ;-) > > But yes, it'd be interesting to be able to solve the <R,u> group > reasonably fast or reasonably efficiently movewise. > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > <athefre@> wrote: > > > > Ah, ok. That would be fun. > > > > I thought you meant having a method where using <R,u> is useful, > but > > you don't use it all of the time. > > > > What would the challenge be? Fastest time to solve using <R,u>? > > Least amount of moves? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi:-) > > > > > > Thx for the useful input :-P > > > > > > Btw i didn't/don't intend a <R,u> solving approach for normal > 3x3x3 > > > speedsolving. Just as a separate fun challenge. Just like <U,R>, > > > bld, oh, feetsolving and so on are variations to normal > solving :-) > > > > > > Have fun! > > > > > > -Per > > > > > > PS! I'm aware that Stefan Pochmann has looked a lot into > <U,u,R,r> > > > solving on the 4x4x4 cube. That is quite different though. And i > > > received useful input from Gilles Roux :-) > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James > Straughan" > > > <athefre@> wrote: > > > > > > > > Something a lot like this has already been thought of by > someone > > > that > > > > goes to this group. I'm not going to say much about it except > I > > > > found the algs but didn't use it. I'm not going to say who > > > thought > > > > of it unless they want me to. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > > <snkenjoi@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi :-) > > > > > > > > > > > > I have been thinking a little about solving the 3x3x3 cube > by > > > > only > > > > > > using the moves (generators) R and u, where u would mean > > > turning > > > > the > > > > > > top 2 layers. So u = U E' obviously :-) (For those who > know > > > MES > > > > > > notation!) Otherwise u is well-known fingertrick notation > too! > > > > > > > > > > > > What i have come up with so far is a short 2-flip on edges > > > like > > > > so: > > > > > > > > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > > > > > > > > > And also a non-disclosed edge 3-cycle of same length > > > (challenge). > > > > > > Could we together make up a collection of useful algs to > > > > completely > > > > > > solve the <R,u> group effectively? > > > > > > > > > > > > I know that the more complex <r,u> subgroup has been > > discussed > > > > > > before and that some useful longish algs came up. But i > > cannot > > > > > > recall where this was discussed, and how long ago. Anyone > can > > > > direct > > > > > > me towards this previous discussion? > > > > > > > > > > > > Cheers! > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > I propose a corners first method. > > > > > > > > > > The corners can be solved really easily much like a 2x2x2, > then > > > you > > > > > can use 3-cycles/flips to change the edges. > > > > > > > > > > ~Thom > > > > > > > > > > > > > > >
5600. Re: help speedcubers living in california
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Sep 2006 18:04:45 -0000

Games of Berkeley sell those puzzles but not the stickers. Get stickers From Cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" <ben41sbr2@...> wrote: > > i would just like to ask, where is the place in california where they > sell rubik's cube products, 2x2, 3x3,4x4, and 5x5 and extra stickers, > good quality of course. My sincere thanks. >
5601. Re: stickers for keychain?...
From: "Billy at Comcast" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 4 Sep 2006 16:48:34 -0700

I would recommend getting colored electrician's tape and cutting them into squares. I find it to stick better than the original cube stickers. Back when I couldn't find any stores that sold the octagonal barrel, I got desperate and created one out of my first cube. I filled the 12 shaved cubies with plastic wood. And I used electrician's tape for the four additional colors. Billy [Non-text portions of this message have been removed]
5602. Re: Solving the 3x3x3 <R,u> group ...
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 02:53:35 -0000

Two-layer moves imply that some of the centers are "moved." If centers are considered to be movable, the centers themselves can't be used as your frame of reference for the moves. So you must be using an "external" reference frame instead. When such an external reference frame is used, you can not arbitrarily use cube rotations, otherwise a simple move such as R (along with arbitrary cube rotations) would allow generating any cube position. So in the group <R, u>, the cubies in the FD, LD, BD, LFD and BLD positions never move with respect to the external reference frame. (This does not mean they stay "solved" with respect to proper alignment with the centers, since the centers (well, in this case 4 of them) can move with respect to the external reference frame.) You could include cube rotations in the list of generators for such a group. The group <R, u, y> specifically allows the whole cube to be rotated horizontally, for instance, in addition to R and u moves. This group, if I don't have any mistakes in my GAP simulation, contains all cube positions (in 4 out of the 24 orientations). I think Per may be looking for algs that might be useful in solving a 3x3x3, although clearly you would also need to use cube rotations in between the execution of such algs, to be able to completely solve an arbitrarily scrambled cube. The <R, u> group is much bigger than the <R, U> group. I calculate that it is 18,432 times bigger, after dividing by four to adjust for the extra orientations of the <R, u> group. So you can solve more positions with R and u than with R and U, and some positions may be more efficiently solved with R and u than with R and U. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Just a simple question : > > Are cube rotations allowed or not ? > Otherwise, the <R,u> group does require to have FD, LD, BD, LFD and > BLD solved... > right ? > > Thanks, > GilleS. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > The challenge was just to find a useful short edge 3-cycle. I can > > tell now that only 2 moves are different from the 2-flip i already > > gave out ;-) > > > > But yes, it'd be interesting to be able to solve the <R,u> group > > reasonably fast or reasonably efficiently movewise. > > > > Cheers! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > > <athefre@> wrote: > > > > > > Ah, ok. That would be fun. > > > > > > I thought you meant having a method where using <R,u> is useful, > > but > > > you don't use it all of the time. > > > > > > What would the challenge be? Fastest time to solve using <R,u>? > > > Least amount of moves? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi:-) > > > > > > > > Thx for the useful input :-P > > > > > > > > Btw i didn't/don't intend a <R,u> solving approach for normal > > 3x3x3 > > > > speedsolving. Just as a separate fun challenge. Just like <U,R>, > > > > bld, oh, feetsolving and so on are variations to normal > > solving :-) > > > > > > > > Have fun! > > > > > > > > -Per > > > > > > > > PS! I'm aware that Stefan Pochmann has looked a lot into > > <U,u,R,r> > > > > solving on the 4x4x4 cube. That is quite different though. And i > > > > received useful input from Gilles Roux :-) > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James > > Straughan" > > > > <athefre@> wrote: > > > > > > > > > > Something a lot like this has already been thought of by > > someone > > > > that > > > > > goes to this group. I'm not going to say much about it except > > I > > > > > found the algs but didn't use it. I'm not going to say who > > > > thought > > > > > of it unless they want me to. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > > > <snkenjoi@> wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > > Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > Hi :-) > > > > > > > > > > > > > > I have been thinking a little about solving the 3x3x3 cube > > by > > > > > only > > > > > > > using the moves (generators) R and u, where u would mean > > > > turning > > > > > the > > > > > > > top 2 layers. So u = U E' obviously :-) (For those who > > know > > > > MES > > > > > > > notation!) Otherwise u is well-known fingertrick notation > > too! > > > > > > > > > > > > > > What i have come up with so far is a short 2-flip on edges > > > > like > > > > > so: > > > > > > > > > > > > > > (R u2)*2 R' u2 R' u (R' u2)*2 R u2 R u' > > > > > > > > > > > > > > And also a non-disclosed edge 3-cycle of same length > > > > (challenge). > > > > > > > Could we together make up a collection of useful algs to > > > > > completely > > > > > > > solve the <R,u> group effectively? > > > > > > > > > > > > > > I know that the more complex <r,u> subgroup has been > > > discussed > > > > > > > before and that some useful longish algs came up. But i > > > cannot > > > > > > > recall where this was discussed, and how long ago. Anyone > > can > > > > > direct > > > > > > > me towards this previous discussion? > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > I propose a corners first method. > > > > > > > > > > > > The corners can be solved really easily much like a 2x2x2, > > then > > > > you > > > > > > can use 3-cycles/flips to change the edges. > > > > > > > > > > > > ~Thom > > > > > > > > > > > > > > > > > > > > >
5603. Re: Interesting Question...
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 06:47:15 -0000

I would definitely prefer to skip OLL, for a couple of reasons. When solving the final F2L pair, I am usually at most moving 2 layers of the cube only, + maybe a 3rd layer turns a couple of times. So with not too many pieces moving, and with careful watching, you can see a tiny bit before it happens that you are going to get an OLL skip, and can ready yourself for PLL. Also, if you skip PLL, it is a lot less often that I would see that this is going to happen before it actually does, because I am executing OLL at full speed. So if a PLL skip occurs, it can come as quite a shock, and it takes a second or so to adjust your thinking and get the U layer aligned correctly. Ron told me at a meeting that he "heard" when Joel had a PLL skip, because he heard furious turning (during the OLL), and suddenly it all stopped for a second, and then Joel slammed the cube down. So I vote to skip OLL, because you can react far quicker to that and lose less time than if you skip PLL. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > For all you out there with a 2 step last layer, which of your two > steps would you prefer to skip? > > I originally thought of those for OLL/PLL and couldn't really decide. > I think OLL cuz not all my algs are as fast... > > Just like to hear some other people's opinions of what they'd like to > skip... > > Craig >
5604. Re: Interesting Question...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 10:42:25 -0000

I use Petrus, so there are only 7 OLL cases. They are really easy to recognize and fast, so I prefer skipping PLL. Even though it's easy to see if OLL skip is coming and work for it, I can also see if I'll get a PLL-skip. If I used Fridrich, it would be harder to decide which skip is better. Of course, the best option is to skip both... lol - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > For all you out there with a 2 step last layer, which of your two > steps would you prefer to skip? > > I originally thought of those for OLL/PLL and couldn't really decide. > I think OLL cuz not all my algs are as fast... > > Just like to hear some other people's opinions of what they'd like to > skip... > > Craig >
5605. Re: stickers for keychain?...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 13:27:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Billy at Comcast" <billygard@...> wrote: > > I would recommend getting colored electrician's tape and cutting > them into squares. I find it to stick better than the original cube > stickers. And how does it compare to cubesmith's? Stefan
5606. Re: help speedcubers living in california
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 16:34:14 -0000

Where in California are you? it would depend where you are at where you would want to buy cubes from. i wouldnt go to Berkeley to buy a cube because i am in San Diego. --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > Games of Berkeley sell those puzzles but not the stickers. Get > stickers From Cubesmith.com > > --- In speedsolvingrubikscube@yahoogroups.com, "ben41sbr2" > <ben41sbr2@> wrote: > > > > i would just like to ask, where is the place in california where they > > sell rubik's cube products, 2x2, 3x3,4x4, and 5x5 and extra stickers, > > good quality of course. My sincere thanks. > > >
5607. Re: Interesting Question...
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 18:06:21 -0000

If my info is correct, the probability to have a Z-Perm is equal to the probability to have a PLL-Skip. And as most of very fast speedcubers trained on fast recognition, I also find it interesting that recognizing a PLL-Skip takes much longer than any other case. Wouldn't it be possible to somehow train for that "22nd" PLL case ? Gilles. > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > For all you out there with a 2 step last layer, which of your two > > steps would you prefer to skip? > > > > I originally thought of those for OLL/PLL and couldn't really decide. > > I think OLL cuz not all my algs are as fast... > > > > Just like to hear some other people's opinions of what they'd like to > > skip... > > > > Craig > > >
5608. Speedsupercubing - 3x3x3
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 18:07:38 -0000

I just made a funky super-3x3x3, like the classic pochmann style. I was thinking on the best way to solve it efficiently without much change to my method. So far, I can get the L/R centres done easily with the 1x2x3's, and they don't get changed the rest of the solve. The problem comes when i arrive at teh last six edges with four centres to solve aswell. I just can't think of an efficient way to do it - so far I've been solving normally then using algs. Any ideas? ~Thom
5609. Magic How-Tos
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 21:03:51 -0000

I made these videos a little while ago, and I haven't put them online until now, though I have sent them to a few people. They are How-To videos of the way I solve magic (not sure how easy it is to learn from the opposite angle, but its the best I could do... Beginner How-To: (watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced How-To: (builds on the beginner) http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig
5610. Re: [Speed cubing group] Magic How-Tos
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Sep 2006 19:17:07 -0300 (ART)

It's not available yet :( Craig Bouchard <logitewty@...> escreveu: I made these videos a little while ago, and I haven't put them online until now, though I have sent them to a few people. They are How-To videos of the way I solve magic (not sure how easy it is to learn from the opposite angle, but its the best I could do... Beginner How-To: (watch this first) http://www.youtube.com/watch?v=chP5CGv6as8 Advanced How-To: (builds on the beginner) http://www.youtube.com/watch?v=lR9m3uRpNk0 Ciao, Craig --------------------------------- Você quer respostas para suas perguntas? Ou você sabe muito e quer compartilhar seu conhecimento? Experimente o Yahoo! Respostas! [Non-text portions of this message have been removed]
5611. Re: Interesting Question...
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 22:34:06 -0000

I think PLL skip is 1/72 and Z-perm is 1/36 H perm, though, as well as each of the N perms, are 1/72 Tim --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > If my info is correct, the probability to have a Z-Perm is equal to > the probability to have a PLL-Skip. > > And as most of very fast speedcubers trained on fast recognition, I > also find it interesting that recognizing a PLL-Skip takes much longer > than any other case. > > Wouldn't it be possible to somehow train for that "22nd" PLL case ? > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > For all you out there with a 2 step last layer, which of your two > > > steps would you prefer to skip? > > > > > > I originally thought of those for OLL/PLL and couldn't really decide. > > > I think OLL cuz not all my algs are as fast... > > > > > > Just like to hear some other people's opinions of what they'd like to > > > skip... > > > > > > Craig > > > > > >
5612. Re: Interesting Question...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Sep 2006 23:37:53 -0000

This is true... Tim is indeed correct about the probabilities. Gilles, not so much. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I think PLL skip is 1/72 and Z-perm is 1/36 > > H perm, though, as well as each of the N perms, are 1/72 > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > If my info is correct, the probability to have a Z-Perm is equal to > > the probability to have a PLL-Skip. > >
5613. Re: [Speed cubing group] Re: Interesting Question...
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Sep 2006 16:52:14 -0700

You can think about it by also counting the number of ways in which you can have a PLL skip or a Z-perm. For PLL, you have four different states. It's really one state (the solved one), but you might need to fix it up by a U, U', or U2 so you have four. For Z-perm, you have two different sets. On a standard BOY color scheme, there's the red/blue orange/green z-perm or the red/green blue/orange z-perm. So 8 states if you count U, U', and U2 corrections. I guess just divide the number of states, (4 or 8) over the total number of LL-permute states... and that's the answer. On 9/5/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > This is true... Tim is indeed correct about the probabilities. Gilles, > not so much. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tim Reynolds" > <timothy.reynolds2@...> wrote: > > > > I think PLL skip is 1/72 and Z-perm is 1/36 > > > > H perm, though, as well as each of the N perms, are 1/72 > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "gillesvdp" > > <gillesvdp@> wrote: > > > > > > If my info is correct, the probability to have a Z-Perm is equal to > > > the probability to have a PLL-Skip. > > > > > > [Non-text portions of this message have been removed]
5614. [Speed cubing group] Re: Interesting Question...
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Sep 2006 00:22:16 -0000

Regarding Gilles' original question...well, I don't know. It seems weird, since PLL skip is easily identified from 2 sides-- unlike most other PLLs, you only need to learn one viewpoint instead of four. Some examples are the G perms, for instance, which look vastly different from the different ways of looking at two sides-- therefore, one must learn how each one looks from the four different directions. Maybe the time gained by not doing a PLL justifies the lack of preparedness? Maybe people think "oh, it's a PLL skip" after thinking through any other possible cases--for instance, U perm, F perm, J perm, which all have big blocks of solved pieces. I don't know, I've never really thought about it before now Who was it that made a PLL recognition spreadsheet recently? Maybe the PLL skip should be one of the cases. Tim >And as most of very fast speedcubers trained on fast recognition, I >also find it interesting that recognizing a PLL-Skip takes much longer >than any other case. > >Wouldn't it be possible to somehow train for that "22nd" PLL case ? > >Gilles.
5615. Fwd: Fast Edge Cycles
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Sep 2006 00:50:18 -0000

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: Hey guys, I've been working on getting my BLD times down a lot. I'm learning new things daily, and working on concepts. The fastest Cycle I could come up with was this ... seriously too. M'U2MU2, and any isomorphic M Slice Case thereof. This would be a two step for solving the edges EO and EP. It is possible to do direct EP, but setups take a little more thought. Dir = Direct = No EO Indir = Indirect = An EO step 2x = Permuting 2 Edges per Cycle Slice Cycles can be used for, Dir, 2xDir, Indir, and 2xIndir on the edges. I've achieved sub-10 BLD w/ 2xIndir, I'll try the other three options. Ahhh I think I just realized how this can work. Well, we're doing all these cycles, if we do Direct or Indirect Solving piece by piece, It is possible to solve the edges with this method: Set, M'U2MU2, Reset Set, U2M'U2M, Reset Set, M'U2MU2, Reset Set, U2M'U2M, Reset etc. Anybody interested, please look at it. Thanks Later, Daniel Beyer --- End forwarded message --- I don't know how to explain it, but by using the Set, M'U2MU2, Reset Set, U2M'U2M, Reset Set, M'U2MU2, Reset Set, U2M'U2M, Reset etc. method works very well for piece by piece indirect or direct solving! Indirect solving takes two move sets Direct solving takes three move sets I'm not going into detail, but does work very nicely
5616. Wanted: Worn Rubik's Cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Sep 2006 14:49:21 -0700

Hi Everyone, So I've got a group who's looking for a worn Rubik's Cube. Basically tattered stickers, or whatever. If you've got one, please let me know. They'd be interested in either buying the Rubik's Cube from you or possibly renting the Rubik's Cube from you. Please e-mail me personally at my gmail account (first name dot last name at gmail dot com) if you're interested. -Tyson [Non-text portions of this message have been removed]
5617. Re: Wanted: Worn Rubik's Cube
From: "Paul Nixon" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Sep 2006 13:06:02 -0000

am i the only one who finds the request somewhat sinister? i'm not sure i want to hand over an old cube to a 'group' that wants to rent it by the hour. paul --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > So I've got a group who's looking for a worn Rubik's Cube. Basically > tattered stickers, or whatever. If you've got one, please let me know. > They'd be interested in either buying the Rubik's Cube from you or possibly > renting the Rubik's Cube from you. > > Please e-mail me personally at my gmail account (first name dot last name at > gmail dot com) if you're interested. > > -Tyson > > > [Non-text portions of this message have been removed] >
5618. Re: Speedsupercubing - 3x3x3
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Sep 2006 15:55:09 -0000

I've noticed that CFOP works great for supercubes. Are you using Roux? --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I just made a funky super-3x3x3, like the classic pochmann style. > > I was thinking on the best way to solve it efficiently without much > change to my method. > > So far, I can get the L/R centres done easily with the 1x2x3's, and > they don't get changed the rest of the solve. > > The problem comes when i arrive at teh last six edges with four > centres to solve aswell. I just can't think of an efficient way to do > it - so far I've been solving normally then using algs. > > Any ideas? > > ~Thom >
5619. Re: Speedsupercubing - 3x3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Sep 2006 16:30:56 -0000

It's a big problem that your last step (permute M-slice) disturbs center orientation. I think it's best to just ignore it until everything else is solved and then orient the centers. I know one very fast way to do that, no need to learn algorithms. Rotate the cube so that M-slice becomes E-slice (to make moves easier to perform). Then just orient the F-center using M' U M, M' U' M or M' U2 M, depending on the case, and use E/E'/E2 to bring another unsolved center to F. Repeat until the cube is solved. I hope this helps. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I just made a funky super-3x3x3, like the classic pochmann style. > > I was thinking on the best way to solve it efficiently without much > change to my method. > > So far, I can get the L/R centres done easily with the 1x2x3's, and > they don't get changed the rest of the solve. > > The problem comes when i arrive at teh last six edges with four > centres to solve aswell. I just can't think of an efficient way to do > it - so far I've been solving normally then using algs. > > Any ideas? > > ~Thom >
5620. Re: Speedsupercubing - 3x3x3
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Sep 2006 17:00:44 -0000

skeneegee: yes. Johannes: Brilliant! I was doing the same thing, only with the T-perm instead of those simple algs, that's a great idea! For a while, I've been using CFOP to do this, but this new idea might be quite a good one for me :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > It's a big problem that your last step (permute M-slice) disturbs > center orientation. I think it's best to just ignore it until > everything else is solved and then orient the centers. I know one very > fast way to do that, no need to learn algorithms. Rotate the cube so > that M-slice becomes E-slice (to make moves easier to perform). Then > just orient the F-center using M' U M, M' U' M or M' U2 M, depending > on the case, and use E/E'/E2 to bring another unsolved center to F. > Repeat until the cube is solved. > > I hope this helps. > > - > Johannes Laire > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I just made a funky super-3x3x3, like the classic pochmann style. > > > > I was thinking on the best way to solve it efficiently without much > > change to my method. > > > > So far, I can get the L/R centres done easily with the 1x2x3's, and > > they don't get changed the rest of the solve. > > > > The problem comes when i arrive at teh last six edges with four > > centres to solve aswell. I just can't think of an efficient way to do > > it - so far I've been solving normally then using algs. > > > > Any ideas? > > > > ~Thom > > >
5621. Re: Wanted: Worn Rubik's Cube
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Sep 2006 17:28:51 -0000

Hmm... "tattered stickers, or whatever." I don't like the sound of "or whatever"... Mike --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...> wrote: > > am i the only one who finds the request somewhat sinister? > > i'm not sure i want to hand over an old cube to a 'group' that wants > to rent it by the hour. > > paul > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hi Everyone, > > > > So I've got a group who's looking for a worn Rubik's Cube. Basically > > tattered stickers, or whatever. If you've got one, please let me know. > > They'd be interested in either buying the Rubik's Cube from you or > possibly > > renting the Rubik's Cube from you. > > > > Please e-mail me personally at my gmail account (first name dot last > name at > > gmail dot com) if you're interested. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > >
5622. Re: stickers for keychain?...
From: "Billy at Comcast" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 7 Sep 2006 19:25:06 -0700

> > I would recommend getting colored electrician's tape and cutting > > them into squares. > And how does it compare to cubesmith's? I've so far been my own cubesmith. So I don't know how good replacement stickers can be. I just know how well the electrician's tape is. And they tend to stick as firmly as any I tried. Even the original cube stickers tend to slide around as if the gumming were still wet. [Non-text portions of this message have been removed]
5623. Re: stickers for keychain?...
From: "jello33" <chris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 15:21:01 -0000

Hello, I've got Keychain sets listed on the site right now. I've had them ready for a few weeks but just haven't been able to get them up on the site until now. Thanks Chris www.cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com, "Billy at Comcast" <billygard@...> wrote: > > > > I would recommend getting colored electrician's tape and cutting > > > them into squares. > > And how does it compare to cubesmith's? > > I've so far been my own cubesmith. So I don't know how good replacement stickers can be. I just know how well the electrician's tape is. And they tend to stick as firmly as any I tried. Even the original cube stickers tend to slide around as if the gumming were still wet. > > > > > [Non-text portions of this message have been removed] >
5624. looking ahead
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 17:41:02 -0000

I've been stuck at right around 30s for a few months now (it seems I'm a relatively slow learner - it took me just over a year to get to sub-35). My F2L still takes most of that time (20 - 22 seconds), mostly due to inconsistent looking ahead. I noticed today that looking ahead is most consistently helpful for me if I primarily concentrate on watching the corners. If I can keep track of unsolved corners, it's usually really simple and quick for me to find and pair the edge with it. If I watch the edges instead, it does me almost no good at all. Does anybody have more specific rules or advice about how they trained themselves to look ahead? What do you look for? - Matt
5625. Re: [Speed cubing group] looking ahead
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Sep 2006 11:20:52 -0700

It's advice you'll hear over and over again. When you're a 20 second cuber trying to get 18 second averages, you'll hear it again. When you're at 17 and you want to drop to 15, you'll hear it again. The simple idea is to slow down so you can actually move ahead. Try doing a solve where you move only as fast as you can see the next pair. In other words, if you don't see the next pair, slow way down until you see it. Try to keep the turning rate consistent. After this slow practice, you can speed it up again and see what happens. -Tyson On 9/8/06, Matt M. <mmoberly@...> wrote: > > I've been stuck at right around 30s for a few months now (it seems I'm > a relatively slow learner - it took me just over a year to get to > sub-35). My F2L still takes most of that time (20 - 22 seconds), > mostly due to inconsistent looking ahead. > > I noticed today that looking ahead is most consistently helpful for me > if I primarily concentrate on watching the corners. If I can keep > track of unsolved corners, it's usually really simple and quick for me > to find and pair the edge with it. If I watch the edges instead, it > does me almost no good at all. > > Does anybody have more specific rules or advice about how they trained > themselves to look ahead? What do you look for? > > - Matt > > > [Non-text portions of this message have been removed]
5626. Re: looking ahead
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 19:27:14 -0000

I don't look ahead, except for my last six edges. I find that instantly recognising configurations and performing them fast suits me better. None of this slow and smooth junk for me :) Sure, I'll look ahead sometimes. but it's not as important as everyone says. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > I've been stuck at right around 30s for a few months now (it seems I'm > a relatively slow learner - it took me just over a year to get to > sub-35). My F2L still takes most of that time (20 - 22 seconds), > mostly due to inconsistent looking ahead. > > I noticed today that looking ahead is most consistently helpful for me > if I primarily concentrate on watching the corners. If I can keep > track of unsolved corners, it's usually really simple and quick for me > to find and pair the edge with it. If I watch the edges instead, it > does me almost no good at all. > > Does anybody have more specific rules or advice about how they trained > themselves to look ahead? What do you look for? > > - Matt >
5627. Re: [Speed cubing group] Re: looking ahead
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Sep 2006 12:30:50 -0700

Haha, you should race Leyan "slow" solve sometime. On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > I don't look ahead, except for my last six edges. > > I find that instantly recognising configurations and performing them > fast suits me better. None of this slow and smooth junk for me :) > > Sure, I'll look ahead sometimes. but it's not as important as everyone > says. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Matt M." > <mmoberly@...> wrote: > > > > I've been stuck at right around 30s for a few months now (it seems I'm > > a relatively slow learner - it took me just over a year to get to > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > mostly due to inconsistent looking ahead. > > > > I noticed today that looking ahead is most consistently helpful for me > > if I primarily concentrate on watching the corners. If I can keep > > track of unsolved corners, it's usually really simple and quick for me > > to find and pair the edge with it. If I watch the edges instead, it > > does me almost no good at all. > > > > Does anybody have more specific rules or advice about how they trained > > themselves to look ahead? What do you look for? > > > > - Matt > > > > > [Non-text portions of this message have been removed]
5628. Re: [Speed cubing group] looking ahead
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 20:08:10 -0000

I'm no stranger to this advice, and I'm not disputing it at all. I'm just asking, when you say "see the next pair", what steps do you find yourself taking to train yourself to better identify the next pair? Maybe it's too subliminal to put into better words, or maybe it's different for everybody. If so, that's fair enough. For me, identifying the next pair starts with noticing the unpaired corners, and then the matching edge for one of them catches my eye. >From that point on, it's intuitive to start planning ahead. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's advice you'll hear over and over again. When you're a 20 second cuber > trying to get 18 second averages, you'll hear it again. When you're at 17 > and you want to drop to 15, you'll hear it again. > > The simple idea is to slow down so you can actually move ahead. Try doing a > solve where you move only as fast as you can see the next pair. In other > words, if you don't see the next pair, slow way down until you see it. Try > to keep the turning rate consistent. After this slow practice, you can > speed it up again and see what happens. > > -Tyson > > On 9/8/06, Matt M. <mmoberly@...> wrote: > > > > I've been stuck at right around 30s for a few months now (it seems I'm > > a relatively slow learner - it took me just over a year to get to > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > mostly due to inconsistent looking ahead. > > > > I noticed today that looking ahead is most consistently helpful for me > > if I primarily concentrate on watching the corners. If I can keep > > track of unsolved corners, it's usually really simple and quick for me > > to find and pair the edge with it. If I watch the edges instead, it > > does me almost no good at all. > > > > Does anybody have more specific rules or advice about how they trained > > themselves to look ahead? What do you look for? > > > > - Matt > > > > > > > > > [Non-text portions of this message have been removed] >
5629. [Speed cubing group] Re: looking ahead
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 20:08:38 -0000

Why does me racing leyan show that one way is better? That's like saying LBL is faster than Fridrich because Per is faster than Jasmine Lee. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Haha, you should race Leyan "slow" solve sometime. > > On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > > > I don't look ahead, except for my last six edges. > > > > I find that instantly recognising configurations and performing them > > fast suits me better. None of this slow and smooth junk for me :) > > > > Sure, I'll look ahead sometimes. but it's not as important as everyone > > says. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Matt M." > > <mmoberly@> wrote: > > > > > > I've been stuck at right around 30s for a few months now (it seems I'm > > > a relatively slow learner - it took me just over a year to get to > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > mostly due to inconsistent looking ahead. > > > > > > I noticed today that looking ahead is most consistently helpful for me > > > if I primarily concentrate on watching the corners. If I can keep > > > track of unsolved corners, it's usually really simple and quick for me > > > to find and pair the edge with it. If I watch the edges instead, it > > > does me almost no good at all. > > > > > > Does anybody have more specific rules or advice about how they trained > > > themselves to look ahead? What do you look for? > > > > > > - Matt > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5630. Re: [Speed cubing group] looking ahead
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Sep 2006 13:26:38 -0700 (PDT)

what i was advised is yes, look for the corners, usually the white sticks out best, and then you can locate the edge you need, and do whatever to pair them, but i base what i can/can't do off of the corners. at least that's how toby taught me and it seems to be working for him :) ----- Original Message ---- From: Matt M. <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 8, 2006 1:08:10 PM Subject: Re: [Speed cubing group] looking ahead I'm no stranger to this advice, and I'm not disputing it at all. I'm just asking, when you say "see the next pair", what steps do you find yourself taking to train yourself to better identify the next pair? Maybe it's too subliminal to put into better words, or maybe it's different for everybody. If so, that's fair enough. For me, identifying the next pair starts with noticing the unpaired corners, and then the matching edge for one of them catches my eye. From that point on, it's intuitive to start planning ahead. --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > It's advice you'll hear over and over again. When you're a 20 second cuber > trying to get 18 second averages, you'll hear it again. When you're at 17 > and you want to drop to 15, you'll hear it again. > > The simple idea is to slow down so you can actually move ahead. Try doing a > solve where you move only as fast as you can see the next pair. In other > words, if you don't see the next pair, slow way down until you see it. Try > to keep the turning rate consistent. After this slow practice, you can > speed it up again and see what happens. > > -Tyson > > On 9/8/06, Matt M. <mmoberly@.. .> wrote: > > > > I've been stuck at right around 30s for a few months now (it seems I'm > > a relatively slow learner - it took me just over a year to get to > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > mostly due to inconsistent looking ahead. > > > > I noticed today that looking ahead is most consistently helpful for me > > if I primarily concentrate on watching the corners. If I can keep > > track of unsolved corners, it's usually really simple and quick for me > > to find and pair the edge with it. If I watch the edges instead, it > > does me almost no good at all. > > > > Does anybody have more specific rules or advice about how they trained > > themselves to look ahead? What do you look for? > > > > - Matt > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5631. Re: [Speed cubing group] Re: looking ahead
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Sep 2006 14:08:56 -0700

It's hard to deny the merits to solving slow when someone can solve slow in 17 seconds on average. I think there's a lot to be learned from solving slow. The final style of what one chooses in competition is unique to each person, but there are merits to solving the Rubik's Cube slowly that can't be denied, especially when many of the world's top cubers can perform these solves as fast as 14 seconds. On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > Why does me racing leyan show that one way is better? > > That's like saying LBL is faster than Fridrich because Per is faster > than Jasmine Lee. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Haha, you should race Leyan "slow" solve sometime. > > > > On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > > > > > I don't look ahead, except for my last six edges. > > > > > > I find that instantly recognising configurations and performing them > > > fast suits me better. None of this slow and smooth junk for me :) > > > > > > Sure, I'll look ahead sometimes. but it's not as important as everyone > > > says. > > > > > > ~Thom > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Matt M." > > > <mmoberly@> wrote: > > > > > > > > I've been stuck at right around 30s for a few months now (it > seems I'm > > > > a relatively slow learner - it took me just over a year to get to > > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > > mostly due to inconsistent looking ahead. > > > > > > > > I noticed today that looking ahead is most consistently helpful > for me > > > > if I primarily concentrate on watching the corners. If I can keep > > > > track of unsolved corners, it's usually really simple and quick > for me > > > > to find and pair the edge with it. If I watch the edges instead, it > > > > does me almost no good at all. > > > > > > > > Does anybody have more specific rules or advice about how they > trained > > > > themselves to look ahead? What do you look for? > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5632. [Speed cubing group] Re: looking ahead
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 21:21:01 -0000

I'm not commenting on what one should do and should not do as a personal preference. This was the advice given to me when I was at 30 seconds and when I was at 23 seconds and when I was at 18 seconds. When I solve in competition, I generally speed everything up, and I'll take the delays. But for practice, sometimes different exercises can help you gain a better understanding of the methodology to solving. In my experience, solving slow and forcing yourself to see each pair as it unfolds on the cube is good practice and has given me a great deal of success in solving the Rubik's Cube. I apply the same principles to blindfold solving as well, except of course, you replace "seeing" each pair to "recognizing your setup moves" before the next cycle is done. You can work very hard at something, but if you do the same thing over and over again, maybe something needs to change. Solving the Rubik's Cube is not like Tech Support. You can't just reboot Windows and hope things work right the second time. Life isn't that simple. What I present is advice that has worked for me. No one is under any obligation to follow it. If you feel what works for you works for you, then enjoy and have fun. But in my experience, and I have the evidence in some of the world's top cubers today to support my conclusion, solving the Rubik's Cube slowly and forcing yourself to see each pair as it unfolds is beneficial. It's like how four out of five dentists recommend Trident. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's hard to deny the merits to solving slow when someone can solve slow in > 17 seconds on average. I think there's a lot to be learned from solving > slow. The final style of what one chooses in competition is unique to each > person, but there are merits to solving the Rubik's Cube slowly that can't > be denied, especially when many of the world's top cubers can perform these > solves as fast as 14 seconds. > > On 9/8/06, thomkirjava <snkenjoi@...> wrote: > > > > Why does me racing leyan show that one way is better? > > > > That's like saying LBL is faster than Fridrich because Per is faster > > than Jasmine Lee. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > Haha, you should race Leyan "slow" solve sometime. > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > I don't look ahead, except for my last six edges. > > > > > > > > I find that instantly recognising configurations and performing them > > > > fast suits me better. None of this slow and smooth junk for me :) > > > > > > > > Sure, I'll look ahead sometimes. but it's not as important as everyone > > > > says. > > > > > > > > ~Thom > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Matt M." > > > > <mmoberly@> wrote: > > > > > > > > > > I've been stuck at right around 30s for a few months now (it > > seems I'm > > > > > a relatively slow learner - it took me just over a year to get to > > > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > > > mostly due to inconsistent looking ahead. > > > > > > > > > > I noticed today that looking ahead is most consistently helpful > > for me > > > > > if I primarily concentrate on watching the corners. If I can keep > > > > > track of unsolved corners, it's usually really simple and quick > > for me > > > > > to find and pair the edge with it. If I watch the edges instead, it > > > > > does me almost no good at all. > > > > > > > > > > Does anybody have more specific rules or advice about how they > > trained > > > > > themselves to look ahead? What do you look for? > > > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5633. [Speed cubing group] Re: looking ahead
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 21:42:14 -0000

I understand what you're saying, but saying "It's hard to deny the merits to solving slow when someone can solve slow in 17 seconds on average." doesn't add much when I can personally say 'It's hard to deny the merits to solving fast when someone can solve fast in 15 seconds on average' Yes, I know be could go on and on and name cubers that can solve in however many seconds on average with whatever, but it doesn't really add anything :) I get the impression that you think that I havn't tryed slow solving. I have, and gave a lot of time to it after seeing dan harris' style. However, I have found my own personal way is better over time. You may think in a block building method, looking ahead is invaluable, but I've found that now I've done that enough (I used to do a fewest-moves type thing to practise) I can switch to doing it this way and it's better for me. I just thought I'd add my opinion on how I don't use slow-solving. I suggest you give my approach a try for a bit :) Slow solving is good, but you can work very hard at something, and if you do the same thing over and over again, maybe something needs to change. ;) Maybe I sound too harsh, but I felt it was justified after your reply to my comment. Also, it's more like 199 out of 200 doctors prefering Trident in this case :) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm not commenting on what one should do and should not do as a > personal preference. This was the advice given to me when I was at 30 > seconds and when I was at 23 seconds and when I was at 18 seconds. > When I solve in competition, I generally speed everything up, and I'll > take the delays. But for practice, sometimes different exercises can > help you gain a better understanding of the methodology to solving. > > In my experience, solving slow and forcing yourself to see each pair > as it unfolds on the cube is good practice and has given me a great > deal of success in solving the Rubik's Cube. I apply the same > principles to blindfold solving as well, except of course, you replace > "seeing" each pair to "recognizing your setup moves" before the next > cycle is done. > > You can work very hard at something, but if you do the same thing over > and over again, maybe something needs to change. Solving the Rubik's > Cube is not like Tech Support. You can't just reboot Windows and hope > things work right the second time. Life isn't that simple. > > What I present is advice that has worked for me. No one is under any > obligation to follow it. If you feel what works for you works for > you, then enjoy and have fun. But in my experience, and I have the > evidence in some of the world's top cubers today to support my > conclusion, solving the Rubik's Cube slowly and forcing yourself to > see each pair as it unfolds is beneficial. It's like how four out of > five dentists recommend Trident. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > It's hard to deny the merits to solving slow when someone can solve > slow in > > 17 seconds on average. I think there's a lot to be learned from solving > > slow. The final style of what one chooses in competition is unique > to each > > person, but there are merits to solving the Rubik's Cube slowly that > can't > > be denied, especially when many of the world's top cubers can > perform these > > solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > Why does me racing leyan show that one way is better? > > > > > > That's like saying LBL is faster than Fridrich because Per is faster > > > than Jasmine Lee. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > Haha, you should race Leyan "slow" solve sometime. > > > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > > > I don't look ahead, except for my last six edges. > > > > > > > > > > I find that instantly recognising configurations and > performing them > > > > > fast suits me better. None of this slow and smooth junk for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but it's not as important as > everyone > > > > > says. > > > > > > > > > > ~Thom > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > > > > I've been stuck at right around 30s for a few months now (it > > > seems I'm > > > > > > a relatively slow learner - it took me just over a year to > get to > > > > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > > > > mostly due to inconsistent looking ahead. > > > > > > > > > > > > I noticed today that looking ahead is most consistently helpful > > > for me > > > > > > if I primarily concentrate on watching the corners. If I can > keep > > > > > > track of unsolved corners, it's usually really simple and quick > > > for me > > > > > > to find and pair the edge with it. If I watch the edges > instead, it > > > > > > does me almost no good at all. > > > > > > > > > > > > Does anybody have more specific rules or advice about how they > > > trained > > > > > > themselves to look ahead? What do you look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5634. Re: looking ahead
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Sep 2006 21:51:27 -0000

Yep, looking ahead is very importand. When I was around 30 sec. and Ron told me to slow down and look forward for the first time my times dropped immediatly. Now I'm averaging about 17 sec. but at the cube meeting lately I was turning way too quick and got 20's. Ron said to slow down again and immediatly I got 19.xx At home when cubing is going bad and I slow down at F2L my times suddenly drop from 18/19 to 16's. But it is also importand to be able to solve the pair without thinking of how. When I see a pair and can't solve it without thinking, looking for the next pair only slows me down. You can only look ahead well, when you don't think about the pair you are solving. Aswell as the corner piece and the center piece are often in the U-Layer. When it isn't I look for a corner in the U layer and find the matching edge. I dare to state that looking ahead and turn slower is THE key for getting better times. When it seems your stuck at a particular time, slowing down ALWAYS helps (until you reach the 14's). It does require some practise to execute a slow solve, but it will work... Hope this was any use to you ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm not commenting on what one should do and should not do as a > personal preference. This was the advice given to me when I was at 30 > seconds and when I was at 23 seconds and when I was at 18 seconds. > When I solve in competition, I generally speed everything up, and I'll > take the delays. But for practice, sometimes different exercises can > help you gain a better understanding of the methodology to solving. > > In my experience, solving slow and forcing yourself to see each pair > as it unfolds on the cube is good practice and has given me a great > deal of success in solving the Rubik's Cube. I apply the same > principles to blindfold solving as well, except of course, you replace > "seeing" each pair to "recognizing your setup moves" before the next > cycle is done. > > You can work very hard at something, but if you do the same thing over > and over again, maybe something needs to change. Solving the Rubik's > Cube is not like Tech Support. You can't just reboot Windows and hope > things work right the second time. Life isn't that simple. > > What I present is advice that has worked for me. No one is under any > obligation to follow it. If you feel what works for you works for > you, then enjoy and have fun. But in my experience, and I have the > evidence in some of the world's top cubers today to support my > conclusion, solving the Rubik's Cube slowly and forcing yourself to > see each pair as it unfolds is beneficial. It's like how four out of > five dentists recommend Trident. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > It's hard to deny the merits to solving slow when someone can solve > slow in > > 17 seconds on average. I think there's a lot to be learned from solving > > slow. The final style of what one chooses in competition is unique > to each > > person, but there are merits to solving the Rubik's Cube slowly that > can't > > be denied, especially when many of the world's top cubers can > perform these > > solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > Why does me racing leyan show that one way is better? > > > > > > That's like saying LBL is faster than Fridrich because Per is faster > > > than Jasmine Lee. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > Haha, you should race Leyan "slow" solve sometime. > > > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > > > I don't look ahead, except for my last six edges. > > > > > > > > > > I find that instantly recognising configurations and > performing them > > > > > fast suits me better. None of this slow and smooth junk for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but it's not as important as > everyone > > > > > says. > > > > > > > > > > ~Thom > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > > > > I've been stuck at right around 30s for a few months now (it > > > seems I'm > > > > > > a relatively slow learner - it took me just over a year to > get to > > > > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > > > > mostly due to inconsistent looking ahead. > > > > > > > > > > > > I noticed today that looking ahead is most consistently helpful > > > for me > > > > > > if I primarily concentrate on watching the corners. If I can > keep > > > > > > track of unsolved corners, it's usually really simple and quick > > > for me > > > > > > to find and pair the edge with it. If I watch the edges > instead, it > > > > > > does me almost no good at all. > > > > > > > > > > > > Does anybody have more specific rules or advice about how they > > > trained > > > > > > themselves to look ahead? What do you look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5635. Re: [Speed cubing group] Re: looking ahead
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Sep 2006 16:20:38 -0700 (PDT)

...everyone has their own style... all i can say, is that going slow is the only way i got my 13.xy avges back in the old dayz... ...just solve a LOT of cubes going slow, and slowly pick up the speed to a point where "going slow" = "going fast" (fast in motion, but slow in the brain). like a calibration of the mind/eye/brain. how long this "calibration" lasts depends on the person.... -bm megafrikkie <megafrikkie@...> wrote: Yep, looking ahead is very importand. When I was around 30 sec. and Ron told me to slow down and look forward for the first time my times dropped immediatly. Now I'm averaging about 17 sec. but at the cube meeting lately I was turning way too quick and got 20's. Ron said to slow down again and immediatly I got 19.xx At home when cubing is going bad and I slow down at F2L my times suddenly drop from 18/19 to 16's. But it is also importand to be able to solve the pair without thinking of how. When I see a pair and can't solve it without thinking, looking for the next pair only slows me down. You can only look ahead well, when you don't think about the pair you are solving. Aswell as the corner piece and the center piece are often in the U-Layer. When it isn't I look for a corner in the U layer and find the matching edge. I dare to state that looking ahead and turn slower is THE key for getting better times. When it seems your stuck at a particular time, slowing down ALWAYS helps (until you reach the 14's). It does require some practise to execute a slow solve, but it will work... Hope this was any use to you ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm not commenting on what one should do and should not do as a > personal preference. This was the advice given to me when I was at 30 > seconds and when I was at 23 seconds and when I was at 18 seconds. > When I solve in competition, I generally speed everything up, and I'll > take the delays. But for practice, sometimes different exercises can > help you gain a better understanding of the methodology to solving. > > In my experience, solving slow and forcing yourself to see each pair > as it unfolds on the cube is good practice and has given me a great > deal of success in solving the Rubik's Cube. I apply the same > principles to blindfold solving as well, except of course, you replace > "seeing" each pair to "recognizing your setup moves" before the next > cycle is done. > > You can work very hard at something, but if you do the same thing over > and over again, maybe something needs to change. Solving the Rubik's > Cube is not like Tech Support. You can't just reboot Windows and hope > things work right the second time. Life isn't that simple. > > What I present is advice that has worked for me. No one is under any > obligation to follow it. If you feel what works for you works for > you, then enjoy and have fun. But in my experience, and I have the > evidence in some of the world's top cubers today to support my > conclusion, solving the Rubik's Cube slowly and forcing yourself to > see each pair as it unfolds is beneficial. It's like how four out of > five dentists recommend Trident. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > It's hard to deny the merits to solving slow when someone can solve > slow in > > 17 seconds on average. I think there's a lot to be learned from solving > > slow. The final style of what one chooses in competition is unique > to each > > person, but there are merits to solving the Rubik's Cube slowly that > can't > > be denied, especially when many of the world's top cubers can > perform these > > solves as fast as 14 seconds. > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > Why does me racing leyan show that one way is better? > > > > > > That's like saying LBL is faster than Fridrich because Per is faster > > > than Jasmine Lee. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > Haha, you should race Leyan "slow" solve sometime. > > > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > > > I don't look ahead, except for my last six edges. > > > > > > > > > > I find that instantly recognising configurations and > performing them > > > > > fast suits me better. None of this slow and smooth junk for me :) > > > > > > > > > > Sure, I'll look ahead sometimes. but it's not as important as > everyone > > > > > says. > > > > > > > > > > ~Thom > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Matt M." > > > > > <mmoberly@> wrote: > > > > > > > > > > > > I've been stuck at right around 30s for a few months now (it > > > seems I'm > > > > > > a relatively slow learner - it took me just over a year to > get to > > > > > > sub-35). My F2L still takes most of that time (20 - 22 seconds), > > > > > > mostly due to inconsistent looking ahead. > > > > > > > > > > > > I noticed today that looking ahead is most consistently helpful > > > for me > > > > > > if I primarily concentrate on watching the corners. If I can > keep > > > > > > track of unsolved corners, it's usually really simple and quick > > > for me > > > > > > to find and pair the edge with it. If I watch the edges > instead, it > > > > > > does me almost no good at all. > > > > > > > > > > > > Does anybody have more specific rules or advice about how they > > > trained > > > > > > themselves to look ahead? What do you look for? > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > :) --Brent --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. [Non-text portions of this message have been removed]
5636. [Speed cubing group] Re: looking ahead
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 00:57:33 -0000

I do a lot better when I slow down during F2L. I can find my next pair much more effectively and I can keep a better flow. When I go full speed the whole solve, I'm very off/on. I was watching Jon Morris do some slow solves at Worlds in our room. He was doing 15 and 16 second solves every time, going slow even on OLL and PLL. There must be some reason why every fast cuber I've ever met has told me to slow down on F2L. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I understand what you're saying, but saying "It's hard to deny the > merits to solving slow when someone can solve slow in 17 seconds on > average." doesn't add much when I can personally say 'It's hard to > deny the merits to solving fast when someone can solve fast in 15 > seconds on average' > > Yes, I know be could go on and on and name cubers that can solve in > however many seconds on average with whatever, but it doesn't really > add anything :) > > I get the impression that you think that I havn't tryed slow solving. > I have, and gave a lot of time to it after seeing dan harris' style. > However, I have found my own personal way is better over time. > > You may think in a block building method, looking ahead is invaluable, > but I've found that now I've done that enough (I used to do a > fewest-moves type thing to practise) I can switch to doing it this way > and it's better for me. I just thought I'd add my opinion on how I > don't use slow-solving. > > I suggest you give my approach a try for a bit :) Slow solving is > good, but you can work very hard at something, and if you do the same > thing over and over again, maybe something needs to change. ;) > > Maybe I sound too harsh, but I felt it was justified after your reply > to my comment. > > Also, it's more like 199 out of 200 doctors prefering Trident in this > case :) > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I'm not commenting on what one should do and should not do as a > > personal preference. This was the advice given to me when I was at 30 > > seconds and when I was at 23 seconds and when I was at 18 seconds. > > When I solve in competition, I generally speed everything up, and I'll > > take the delays. But for practice, sometimes different exercises can > > help you gain a better understanding of the methodology to solving. > > > > In my experience, solving slow and forcing yourself to see each pair > > as it unfolds on the cube is good practice and has given me a great > > deal of success in solving the Rubik's Cube. I apply the same > > principles to blindfold solving as well, except of course, you replace > > "seeing" each pair to "recognizing your setup moves" before the next > > cycle is done. > > > > You can work very hard at something, but if you do the same thing over > > and over again, maybe something needs to change. Solving the Rubik's > > Cube is not like Tech Support. You can't just reboot Windows and hope > > things work right the second time. Life isn't that simple. > > > > What I present is advice that has worked for me. No one is under any > > obligation to follow it. If you feel what works for you works for > > you, then enjoy and have fun. But in my experience, and I have the > > evidence in some of the world's top cubers today to support my > > conclusion, solving the Rubik's Cube slowly and forcing yourself to > > see each pair as it unfolds is beneficial. It's like how four out of > > five dentists recommend Trident. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > It's hard to deny the merits to solving slow when someone can solve > > slow in > > > 17 seconds on average. I think there's a lot to be learned from > solving > > > slow. The final style of what one chooses in competition is unique > > to each > > > person, but there are merits to solving the Rubik's Cube slowly that > > can't > > > be denied, especially when many of the world's top cubers can > > perform these > > > solves as fast as 14 seconds. > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > Why does me racing leyan show that one way is better? > > > > > > > > That's like saying LBL is faster than Fridrich because Per is faster > > > > than Jasmine Lee. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > Haha, you should race Leyan "slow" solve sometime. > > > > > > > > > > On 9/8/06, thomkirjava <snkenjoi@> wrote: > > > > > > > > > > > > I don't look ahead, except for my last six edges. > > > > > > > > > > > > I find that instantly recognising configurations and > > performing them > > > > > > fast suits me better. None of this slow and smooth junk for > me :) > > > > > > > > > > > > Sure, I'll look ahead sometimes. but it's not as important as > > everyone > > > > > > says. > > > > > > > > > > > > ~Thom > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > > > "Matt M." > > > > > > <mmoberly@> wrote: > > > > > > > > > > > > > > I've been stuck at right around 30s for a few months now (it > > > > seems I'm > > > > > > > a relatively slow learner - it took me just over a year to > > get to > > > > > > > sub-35). My F2L still takes most of that time (20 - 22 > seconds), > > > > > > > mostly due to inconsistent looking ahead. > > > > > > > > > > > > > > I noticed today that looking ahead is most consistently > helpful > > > > for me > > > > > > > if I primarily concentrate on watching the corners. If I can > > keep > > > > > > > track of unsolved corners, it's usually really simple and > quick > > > > for me > > > > > > > to find and pair the edge with it. If I watch the edges > > instead, it > > > > > > > does me almost no good at all. > > > > > > > > > > > > > > Does anybody have more specific rules or advice about how they > > > > trained > > > > > > > themselves to look ahead? What do you look for? > > > > > > > > > > > > > > - Matt > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5637. [Speed cubing group] Re: looking ahead
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 00:53:06 -0000

Most of the top cubers have gone slow to go faster... just because you're a special case thom, doesnt mean that you can disregard the fact that most other sub 20 second cubers have used the slow technique to improve.
5638. [Speed cubing group] Re: looking ahead
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 01:05:33 -0000

4 out of 5 was dead on tyson. :P ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Most of the top cubers have gone slow to go faster... just because > you're a special case thom, doesnt mean that you can disregard the > fact that most other sub 20 second cubers have used the slow technique > to improve. >
5639. Re: [Speed cubing group] Re: looking ahead
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Sep 2006 14:35:26 +1000

Tyson Mao wrote: > It's like how four out of five dentists recommend Trident. Not being American, I thought of this: Trident (n.): 3-pronged spear: an instrument, spear, or weapon with three prongs. -- Ryan Heise Australian guest on the American speedcubing forum! http://www.ryanheise.com/cube/
5640. Twisting four corners
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 05:46:45 -0000

Hi, I have been looking into BLD solving this week. I thought it might be useful to have a nice alg to twist four corners at a time. I came up with the following commutator to twist all corners in the U layer: (R' D R' D R' D S) U2 (S' D' R D' R D' R) U2 Or written more simply: (R' D)^3 S U2 S' (D' R)^3 U2 Or you could do (this is simply a front/back mirror of the above): (R D')^3 S U2 S' (D R')^3 U2 I had also come up with this similar but slightly trickier alg: (R2 D' R2 D2 R' D S) U2 (S' D' R D2 R2 D R2) U2 The above algs, of course, do not permute anything. I have checked a few online sites and haven't found these algs listed on the sites I checked, so these may be "new" algs, as far as I know. Some sites have four-corner twisting algs based upon using an OLL alg followed by an edge three-cycling alg to fix the edge movement caused by the OLL alg. - Bruce
5641. One quintillion
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 09:05:31 -0000

Hi guys, Today I finally finished memorizing optimal solutions for one quintillion different cube positions! So now I have a 1 in 43.2 chance in a competition to solve a cube in under 21 moves. Still 42 quintillion cube positions to go, but I am very happy. :-) Have fun, Ron
5642. Re: One quintillion
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 09:29:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing optimal solutions for one > quintillion different cube positions! > So now I have a 1 in 43.2 chance in a competition to solve a cube in > under 21 moves. > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > Have fun, > > Ron > I hope you decided to memorize non-isomorphic positions. If you can recognize them quickly and can do some quick calculations for isomorphism classes and for inverses too then you'll have an even better chance! They all took less than 21 moves?
5643. Re: [Speed cubing group] One quintillion
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 9 Sep 2006 11:49:46 +0200

----- Original Message ----- From: Ron To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 09, 2006 11:05 AM Subject: [Speed cubing group] One quintillion Hi guys, Today I finally finished memorizing optimal solutions for one quintillion different cube positions! Ron Or may only one trillion? R _._,_.___ Messages in this topic (1) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar You are receiving Individual Emails Change Delivery Settings Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity a.. 12New Members b.. 1New Links Visit Your Group SPONSORED LINKS a.. Puzzle games b.. Game puzzle c.. Online puzzle games d.. Free puzzle games Yahoo! TV Staying in tonight? Check listings to see what is on. Ads on Yahoo! Learn more now. Reach customers searching for you. Y! GeoCities Share Photos Put your favorite photos online. . [Non-text portions of this message have been removed]
5644. [Speed cubing group] Re: looking ahead
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 10:11:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > Not being American, I thought of this: > > Trident (n.): 3-pronged spear: an instrument, spear, or weapon with > three prongs. I just assumed it was toothpaste... --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Most of the top cubers have gone slow to go faster... just because > you're a special case thom, doesnt mean that you can disregard the > fact that most other sub 20 second cubers have used the slow technique > to improve. Gah! I didn't disreguard it! I was just saying there is another way. Did you even read my post?
5645. [Speed cubing group] Re: looking ahead
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 10:50:07 -0000

Yah, that's pretty insulting. Assuming I didn't read your post? I don't just post random thoughts onto the forums. "I understand what you're saying, but saying "It's hard to deny the merits to solving slow when someone can solve slow in 17 seconds on average." doesn't add much when I can personally say 'It's hard to deny the merits to solving fast when someone can solve fast in 15 seconds on average'" Um, so what exactly do you mean by "doesn't add much"? I dunno, maybe it's just me, but it sounds like you are disregarding the fact that most cubers have used this technique successfully. I don't think you really care that most cubers do it this way. I think you really just want to prove that your method is superior.
5646. Re: [Speed cubing group] Re: looking ahead
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Sep 2006 20:56:50 +1000

thomkirjava wrote: > Ryan Heise wrote: > > Trident (n.): 3-pronged spear: an instrument, spear, or weapon with > > three prongs. > > I just assumed it was toothpaste... No, it's not toothpaste... http://news.mensactivism.org/articles/04/04/29/2017250_F.shtml Oh well, I was right. It is a weapon of some sort :-) -- Ryan Heise http://www.ryanheise.com/cube/
5647. Re: One quintillion
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 11:40:23 -0000

Hi Ron! For ur own sake i hope u memorised those 1 quintillion positions that are possible after setting up the cross :D Have fun! - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing optimal solutions for one > quintillion different cube positions! > So now I have a 1 in 43.2 chance in a competition to solve a cube in > under 21 moves. > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > Have fun, > > Ron >
5648. Re: [Speed cubing group] Re: One quintillion
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Sep 2006 05:23:24 -0700

Hey Per, The problem is that is that after Ron puts up the cross, he'd have to re-examine the cube. If he did them from the random state, in a competition, then he would have 15 seconds to think about which one it is. Though Ron... Can you explain what you did? I have a hard time comprehending that anyone can memorize 1 quintillion positions, even if we consider isomorphic cases, but I'm not really a math major so I'm not sure how easy this entire thing is. -Tyson On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > Hi Ron! > > For ur own sake i hope u memorised those 1 quintillion positions that > are possible after setting up the cross :D > > Have fun! > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> > wrote: > > > > Hi guys, > > > > Today I finally finished memorizing optimal solutions for one > > quintillion different cube positions! > > So now I have a 1 in 43.2 chance in a competition to solve a cube in > > under 21 moves. > > > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > > > Have fun, > > > > Ron > > > > >
5649. [Speed cubing group] Re: looking ahead
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 12:47:27 -0000

> Um, so what exactly do you mean by "doesn't add much"? I dunno, maybe > it's just me, but it sounds like you are disregarding the fact that > most cubers have used this technique successfully. I don't think you > really care that most cubers do it this way. I think you really just > want to prove that your method is superior. > You didn't read my post, did you? If you could understand english, you'd be able to see that I was saying that my method can be just as good, and I stated that I do not know which is better. By "doesn't add much" T meant to the argument, as individual cases cannot prove something, only strengthen it's side.
5650. Re: looking ahead
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 13:10:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > There must be some reason why every fast cuber I've ever met > has told me to slow down on F2L. > > ~ Bob So if you've met me and I didn't tell you to slow down on F2L, this means I wasn't a fast cuber? That's insulting! Expect a letter from my lawyer. Stefan
5651. Re: [Speed cubing group] Re: One quintillion
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Sep 2006 06:55:06 -0700

I'm confused, is it April first? On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > > Hey Per, > > The problem is that is that after Ron puts up the cross, he'd have to > re-examine the cube. If he did them from the random state, in a > competition, then he would have 15 seconds to think about which one it > is. > > Though Ron... > > Can you explain what you did? I have a hard time comprehending that > anyone can memorize 1 quintillion positions, even if we consider > isomorphic cases, but I'm not really a math major so I'm not sure how > easy this entire thing is. > > -Tyson > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > Hi Ron! > > > > For ur own sake i hope u memorised those 1 quintillion positions that > > are possible after setting up the cross :D > > > > Have fun! > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> > > wrote: > > > > > > Hi guys, > > > > > > Today I finally finished memorizing optimal solutions for one > > > quintillion different cube positions! > > > So now I have a 1 in 43.2 chance in a competition to solve a cube in > > > under 21 moves. > > > > > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > [Non-text portions of this message have been removed]
5652. [Speed cubing group] Re: One quintillion
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 16:10:47 -0000

I think it might be in holland...lol...Maybe he's just saying that he's done 1 quintillion cubes in his life...(maybe) Craig --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > I'm confused, is it April first? > > On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > > > > Hey Per, > > > > The problem is that is that after Ron puts up the cross, he'd have to > > re-examine the cube. If he did them from the random state, in a > > competition, then he would have 15 seconds to think about which one it > > is. > > > > Though Ron... > > > > Can you explain what you did? I have a hard time comprehending that > > anyone can memorize 1 quintillion positions, even if we consider > > isomorphic cases, but I'm not really a math major so I'm not sure how > > easy this entire thing is. > > > > -Tyson > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > Hi Ron! > > > > > > For ur own sake i hope u memorised those 1 quintillion positions that > > > are possible after setting up the cross :D > > > > > > Have fun! > > > > > > - Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Ron" <ron@> > > > wrote: > > > > > > > > Hi guys, > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > quintillion different cube positions! > > > > So now I have a 1 in 43.2 chance in a competition to solve a cube in > > > > under 21 moves. > > > > > > > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5653. Re: [Speed cubing group] Re: One quintillion
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Sep 2006 09:53:12 -0700

What? That's impossible. Let's say Ron solves 1 cube per 3.14 seconds. That's like... 100 million years! -Tyson On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > I think it might be in holland...lol...Maybe he's just saying that > he's done 1 quintillion cubes in his life...(maybe) > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > <evan.gates@...> wrote: > > > > I'm confused, is it April first? > > > > On 9/9/06, Tyson Mao <tyson.mao@...> wrote: > > > > > > Hey Per, > > > > > > The problem is that is that after Ron puts up the cross, he'd > have to > > > re-examine the cube. If he did them from the random state, in a > > > competition, then he would have 15 seconds to think about which > one it > > > is. > > > > > > Though Ron... > > > > > > Can you explain what you did? I have a hard time comprehending > that > > > anyone can memorize 1 quintillion positions, even if we consider > > > isomorphic cases, but I'm not really a math major so I'm not sure > how > > > easy this entire thing is. > > > > > > -Tyson > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > Hi Ron! > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > that > > > > are possible after setting up the cross :D > > > > > > > > Have fun! > > > > > > > > - Per > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > > "Ron" <ron@> > > > > wrote: > > > > > > > > > > Hi guys, > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > quintillion different cube positions! > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > cube in > > > > > under 21 moves. > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > happy. :-) > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
5654. Re: looking ahead
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 17:26:25 -0000

Okay, okay, there are a couple exceptions. But you are much faster now than the last time I met you. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > There must be some reason why every fast cuber I've ever met > > has told me to slow down on F2L. > > > > ~ Bob > > So if you've met me and I didn't tell you to slow down on F2L, this > means I wasn't a fast cuber? That's insulting! Expect a letter from my > lawyer. > > Stefan >
5655. Re: One quintillion
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 18:40:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > What? That's impossible. Let's say Ron solves 1 cube per 3.14 > seconds. That's like... 100 million years! > > -Tyson I'm not sure if you were being serious (in your first post) because in the first post you sounded like you weren't sure, but in this one you definitely see that Ron's just having fun. I'm assuming you're taking into account that recognition and learning would also take more than 3.14 seconds per cube so that memorization is not possible either. PS It's actually around 100 billion years. (As 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) I'm guessing from the earlier post of Rune that he's using the system where 1 billion =10 ^12, in which case it's 100,000 million years or 100 milliard years. > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > I think it might be in holland...lol...Maybe he's just saying that > > he's done 1 quintillion cubes in his life...(maybe) > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > <evan.gates@> wrote: > > > > > > I'm confused, is it April first? > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > Hey Per, > > > > > > > > The problem is that is that after Ron puts up the cross, he'd > > have to > > > > re-examine the cube. If he did them from the random state, in a > > > > competition, then he would have 15 seconds to think about which > > one it > > > > is. > > > > > > > > Though Ron... > > > > > > > > Can you explain what you did? I have a hard time comprehending > > that > > > > anyone can memorize 1 quintillion positions, even if we consider > > > > isomorphic cases, but I'm not really a math major so I'm not sure > > how > > > > easy this entire thing is. > > > > > > > > -Tyson > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > Hi Ron! > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > > that > > > > > are possible after setting up the cross :D > > > > > > > > > > Have fun! > > > > > > > > > > - Per > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > > oups.com>, > > > > "Ron" <ron@> > > > > > wrote: > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > > quintillion different cube positions! > > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > > cube in > > > > > > under 21 moves. > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > happy. :-) > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
5656. Re: One quintillion
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 20:16:26 -0000

http://alt-usage-english.org/excerpts/fxbill00.html The rubiks cube has 43.2 trillion combinations! --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@> wrote: > > > > What? That's impossible. Let's say Ron solves 1 cube per 3.14 > > seconds. That's like... 100 million years! > > > > -Tyson > > I'm not sure if you were being serious (in your first post) because in the first post you > sounded like you weren't sure, but in this one you definitely see that Ron's just having fun. > I'm assuming you're taking into account that recognition and learning would also take > more than 3.14 seconds per cube so that memorization is not possible either. > > PS It's actually around 100 billion years. (As > 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > I'm guessing from the earlier post of Rune that he's using the system where 1 billion =10 > ^12, in which case it's 100,000 million years or 100 milliard years. > > > > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > I think it might be in holland...lol...Maybe he's just saying that > > > he's done 1 quintillion cubes in his life...(maybe) > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > <evan.gates@> wrote: > > > > > > > > I'm confused, is it April first? > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > Hey Per, > > > > > > > > > > The problem is that is that after Ron puts up the cross, he'd > > > have to > > > > > re-examine the cube. If he did them from the random state, in a > > > > > competition, then he would have 15 seconds to think about which > > > one it > > > > > is. > > > > > > > > > > Though Ron... > > > > > > > > > > Can you explain what you did? I have a hard time comprehending > > > that > > > > > anyone can memorize 1 quintillion positions, even if we consider > > > > > isomorphic cases, but I'm not really a math major so I'm not sure > > > how > > > > > easy this entire thing is. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > Hi Ron! > > > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > > > that > > > > > > are possible after setting up the cross :D > > > > > > > > > > > > Have fun! > > > > > > > > > > > > - Per > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > > > oups.com>, > > > > > "Ron" <ron@> > > > > > > wrote: > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > > > quintillion different cube positions! > > > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > > > cube in > > > > > > > under 21 moves. > > > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > > happy. :-) > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > >
5657. Re: One quintillion
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 20:53:01 -0000

no quintillion, is correct. there are many more than just 43 trillion. --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > http://alt-usage-english.org/excerpts/fxbill00.html > > The rubiks cube has 43.2 trillion combinations! > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > > > What? That's impossible. Let's say Ron solves 1 cube per 3.14 > > > seconds. That's like... 100 million years! > > > > > > -Tyson > > > > I'm not sure if you were being serious (in your first post) because > in the first post you > > sounded like you weren't sure, but in this one you definitely see > that Ron's just having fun. > > I'm assuming you're taking into account that recognition and > learning would also take > > more than 3.14 seconds per cube so that memorization is not possible > either. > > > > PS It's actually around 100 billion years. (As > > 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > > I'm guessing from the earlier post of Rune that he's using the > system where 1 billion =10 > > ^12, in which case it's 100,000 million years or 100 milliard years. > > > > > > > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > I think it might be in holland...lol...Maybe he's just saying that > > > > he's done 1 quintillion cubes in his life...(maybe) > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > > <evan.gates@> wrote: > > > > > > > > > > I'm confused, is it April first? > > > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Hey Per, > > > > > > > > > > > > The problem is that is that after Ron puts up the cross, he'd > > > > have to > > > > > > re-examine the cube. If he did them from the random state, in a > > > > > > competition, then he would have 15 seconds to think about > which > > > > one it > > > > > > is. > > > > > > > > > > > > Though Ron... > > > > > > > > > > > > Can you explain what you did? I have a hard time > comprehending > > > > that > > > > > > anyone can memorize 1 quintillion positions, even if we > consider > > > > > > isomorphic cases, but I'm not really a math major so I'm > not sure > > > > how > > > > > > easy this entire thing is. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > > > Hi Ron! > > > > > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion > positions > > > > that > > > > > > > are possible after setting up the cross :D > > > > > > > > > > > > > > Have fun! > > > > > > > > > > > > > > - Per > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > > > > oups.com>, > > > > > > "Ron" <ron@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > > > Today I finally finished memorizing optimal solutions > for one > > > > > > > > quintillion different cube positions! > > > > > > > > So now I have a 1 in 43.2 chance in a competition to > solve a > > > > cube in > > > > > > > > under 21 moves. > > > > > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > > > happy. :-) > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
5658. Has anybody seen this guy?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 20:57:34 -0000

Sick solve. http://www.youtube.com/watch?v=r2NkTxJFtRg&NR ~ Bob
5659. Re: Has anybody seen this guy?
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 21:32:15 -0000

He's using ron's new method. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Sick solve. > > http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5660. Re: One quintillion
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 21:31:22 -0000

not in britain... --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no quintillion, is correct. there are many more than just 43 trillion. > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > http://alt-usage-english.org/excerpts/fxbill00.html > > > > The rubiks cube has 43.2 trillion combinations! > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > > > What? That's impossible. Let's say Ron solves 1 cube per 3.14 > > > > seconds. That's like... 100 million years! > > > > > > > > -Tyson > > > > > > I'm not sure if you were being serious (in your first post) because > > in the first post you > > > sounded like you weren't sure, but in this one you definitely see > > that Ron's just having fun. > > > I'm assuming you're taking into account that recognition and > > learning would also take > > > more than 3.14 seconds per cube so that memorization is not possible > > either. > > > > > > PS It's actually around 100 billion years. (As > > > 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > > > I'm guessing from the earlier post of Rune that he's using the > > system where 1 billion =10 > > > ^12, in which case it's 100,000 million years or 100 milliard years. > > > > > > > > > > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > > > I think it might be in holland...lol...Maybe he's just saying that > > > > > he's done 1 quintillion cubes in his life...(maybe) > > > > > > > > > > Craig > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > > > <evan.gates@> wrote: > > > > > > > > > > > > I'm confused, is it April first? > > > > > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > > > Hey Per, > > > > > > > > > > > > > > The problem is that is that after Ron puts up the cross, > he'd > > > > > have to > > > > > > > re-examine the cube. If he did them from the random > state, in a > > > > > > > competition, then he would have 15 seconds to think about > > which > > > > > one it > > > > > > > is. > > > > > > > > > > > > > > Though Ron... > > > > > > > > > > > > > > Can you explain what you did? I have a hard time > > comprehending > > > > > that > > > > > > > anyone can memorize 1 quintillion positions, even if we > > consider > > > > > > > isomorphic cases, but I'm not really a math major so I'm > > not sure > > > > > how > > > > > > > easy this entire thing is. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > > > > > Hi Ron! > > > > > > > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion > > positions > > > > > that > > > > > > > > are possible after setting up the cross :D > > > > > > > > > > > > > > > > Have fun! > > > > > > > > > > > > > > > > - Per > > > > > > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > > > > > oups.com>, > > > > > > > "Ron" <ron@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > > > > > Today I finally finished memorizing optimal solutions > > for one > > > > > > > > > quintillion different cube positions! > > > > > > > > > So now I have a 1 in 43.2 chance in a competition to > > solve a > > > > > cube in > > > > > > > > > under 21 moves. > > > > > > > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > > > > happy. :-) > > > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5661. Re: Has anybody seen this guy?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 21:46:44 -0000

*gasp* that guy's amazing... And before anyone sees the username (tim28) and accuses me of being the "solver", no, that's not me. Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U' F' U F) = ~2 tps. Okay, that's relatively fast for that kind of video. Usually it's like the "Leyan imposter" video on Letterman(?) doing far less than 1 tps. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Sick solve. > > http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > ~ Bob >
5662. Ryan's cube simulator
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 9 Sep 2006 21:49:14 +0000 (GMT)

Hey Ryan is there a way we can see a solve on slow motion? there's a cool OLL on Harris Chan's 8 seconds solve (!) and I'd like to see what he did...but is so fast that I can't understand anything... oh, and are you planning to do a simulator for the 4x4x4 or 5x5x5? that would be really cool Pedro --------------------------------- O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this message have been removed]
5663. Re: One quintillion
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 22:43:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no quintillion, is correct. there are many more than just 43 trillion. Actually, it's a question of terminology. In the UK, 1 billion was historically 10^12, 1 trillion was 10^18 etc. so 43 trillion and some change would be correct. These days billion is typically used to mean 10^9 in the UK also, at least in my generation, if not the one before. I know it's not necessarily accurate source info. but wikipedia has an article. http://en.wikipedia.org/wiki/Long_and_short_scales This suggests that the UK went to the 1 billion = 10^9 system in the early 70s, which seems to fit with the fact that, in the previous generation, 1 billion was understood to mean 1 million*1 million. From the point of view of language, the older naming system makes more sense. (10^6)^k fits the prefix system better than of 10^{3k+3} I would think. > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > http://alt-usage-english.org/excerpts/fxbill00.html > > > > The rubiks cube has 43.2 trillion combinations! > > > > --- In speedsolvingrubikscube@yahoogroups.com, GameOfDeath2 > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > > > What? That's impossible. Let's say Ron solves 1 cube per 3.14 > > > > seconds. That's like... 100 million years! > > > > > > > > -Tyson > > > > > > I'm not sure if you were being serious (in your first post) because > > in the first post you > > > sounded like you weren't sure, but in this one you definitely see > > that Ron's just having fun. > > > I'm assuming you're taking into account that recognition and > > learning would also take > > > more than 3.14 seconds per cube so that memorization is not possible > > either. > > > > > > PS It's actually around 100 billion years. (As > > > 10^11*(31536000+0.2496*86400)=10^18*3.15..., ignoring leap seconds.) > > > I'm guessing from the earlier post of Rune that he's using the > > system where 1 billion =10 > > > ^12, in which case it's 100,000 million years or 100 milliard years. > > > > > > > > > > > On Sep 9, 2006, at 9:10 AM, Craig Bouchard wrote: > > > > > > > > > I think it might be in holland...lol...Maybe he's just saying that > > > > > he's done 1 quintillion cubes in his life...(maybe) > > > > > > > > > > Craig > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > > > <evan.gates@> wrote: > > > > > > > > > > > > I'm confused, is it April first? > > > > > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > > > Hey Per, > > > > > > > > > > > > > > The problem is that is that after Ron puts up the cross, > he'd > > > > > have to > > > > > > > re-examine the cube. If he did them from the random > state, in a > > > > > > > competition, then he would have 15 seconds to think about > > which > > > > > one it > > > > > > > is. > > > > > > > > > > > > > > Though Ron... > > > > > > > > > > > > > > Can you explain what you did? I have a hard time > > comprehending > > > > > that > > > > > > > anyone can memorize 1 quintillion positions, even if we > > consider > > > > > > > isomorphic cases, but I'm not really a math major so I'm > > not sure > > > > > how > > > > > > > easy this entire thing is. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > > > > > Hi Ron! > > > > > > > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion > > positions > > > > > that > > > > > > > > are possible after setting up the cross :D > > > > > > > > > > > > > > > > Have fun! > > > > > > > > > > > > > > > > - Per > > > > > > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > > > > > oups.com>, > > > > > > > "Ron" <ron@> > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > > > > > Today I finally finished memorizing optimal solutions > > for one > > > > > > > > > quintillion different cube positions! > > > > > > > > > So now I have a 1 in 43.2 chance in a competition to > > solve a > > > > > cube in > > > > > > > > > under 21 moves. > > > > > > > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > > > > happy. :-) > > > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5664. Re: looking ahead
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Sep 2006 22:44:48 -0000

HEY! Play nice, all of you. X-( --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: ... > If you could understand english, you'd be able to see that I was > saying that my method can be just as good, and I stated that I do not > know which is better.
5665. Re: looking ahead
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 00:06:49 -0000

Lame excuses. Don't make me angry, I know where you live. Your wife told me. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Okay, okay, there are a couple exceptions. But you are much faster > now than the last time I met you. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > There must be some reason why every fast cuber I've ever met > > > has told me to slow down on F2L. > > > > > > ~ Bob > > > > So if you've met me and I didn't tell you to slow down on F2L, this > > means I wasn't a fast cuber? That's insulting! Expect a letter from my > > lawyer. > > > > Stefan > > >
5666. Re: looking ahead
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 00:25:12 -0000

You know Bob got a divorce right? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Lame excuses. Don't make me angry, I know where you live. Your wife > told me. > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Okay, okay, there are a couple exceptions. But you are much faster > > now than the last time I met you. :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > There must be some reason why every fast cuber I've ever met > > > > has told me to slow down on F2L. > > > > > > > > ~ Bob > > > > > > So if you've met me and I didn't tell you to slow down on F2L, > this > > > means I wasn't a fast cuber? That's insulting! Expect a letter > from my > > > lawyer. > > > > > > Stefan > > > > > >
5667. Re: [Speed cubing group] Ryan's cube simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 13:06:58 +1000

Pedro wrote: > is there a way we can see a solve on slow motion? there's a cool OLL > on Harris Chan's 8 seconds solve (!) and I'd like to see what he > did...but is so fast that I can't understand anything... It looks like L'B' B'RBR' BL I didn't add slow motion at first because I wanted to make the UI as simple as possible, with only necessary functions. But I could add it if there is enough interest. > oh, and are you planning to do a simulator for the 4x4x4 or 5x5x5? > that would be really cool Yes, it will eventually support any N*N*N cube. -- Ryan Heise http://www.ryanheise.com/cube/
5668. Re: [Speed cubing group] Ryan's cube simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 00:17:51 -0300 (ART)

Nice to hear that : ) I must practice some 4x4x4...even if is on the pc about the slow motion, I don't think is really necessary...but you could make something that record the moves done, the R U L thing or the buttons pressed...dunno...just an idea Pedro Ryan Heise <ryan@...> escreveu: Pedro wrote: > is there a way we can see a solve on slow motion? there's a cool OLL > on Harris Chan's 8 seconds solve (!) and I'd like to see what he > did...but is so fast that I can't understand anything... It looks like L'B' B'RBR' BL I didn't add slow motion at first because I wanted to make the UI as simple as possible, with only necessary functions. But I could add it if there is enough interest. > oh, and are you planning to do a simulator for the 4x4x4 or 5x5x5? > that would be really cool Yes, it will eventually support any N*N*N cube. -- Ryan Heise http://www.ryanheise.com/cube/ --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5669. Rubik's Worlds 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 04:13:35 -0000

So I assume it's not much of a secret anymore that there is talk about Rubik's Worlds being in Budapest, Hungary next year for the 2007 RWC. If this is/was a secret, I don't think I'm really letting the cat out of the bag too much since there have been rumors spreading a long time about it, and also I have a good reason for bringing it up. My reason is that I am going to go ahead and admit to my complete ignorance of world travel. I know about things like getting my passport and booking my flights early and using travellers checks when possible rather than cash, but my question is mainly about how much should I save for this trip? I am already saving up money for it, but I am curious as to how much I should expect it to cost. I already looked at some flights and it seems the price range of a flight to Hungary from the east coast US runs anywhere from $850 to $3500 depending on how soon or how early I book my flight, as well as what month I book the flight even if I book in advance. I don't expect everything about this competition to be set in stone, so my question is more general. Assuming a 2 week trip, how much money should I save for food, lodging, travel money so that I can see the sights in the local area, etc.? I would love to also stop over in Germany and sight see there too either before the competition or on the way back, so I was curious how much it is to travel around Europe and maybe see France, Spain, England as well on my way back to the states? Is there a cheap way to do this lol is what I am asking? I'm definitely going to be stretching my budget very thin to go on this trip, so any way I can cut costs would be very useful to know for me. I know I am bring this up very, very early, but I want to make absolutely certain that I will be there next year and would like to go ahead and start planning for it now so that I will be ready. Thanks for any help at all, and sorry if I let the cat out of the bag :-s Chris
5670. Re: looking ahead
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 07:14:05 -0000

She took the house and I got the kids. So you don't know where I live anymore :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > You know Bob got a divorce right? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Lame excuses. Don't make me angry, I know where you live. Your wife > > told me. > > > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > Okay, okay, there are a couple exceptions. But you are much faster > > > now than the last time I met you. :P > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > > wrote: > > > > > > > > > > There must be some reason why every fast cuber I've ever met > > > > > has told me to slow down on F2L. > > > > > > > > > > ~ Bob > > > > > > > > So if you've met me and I didn't tell you to slow down on F2L, > > this > > > > means I wasn't a fast cuber? That's insulting! Expect a letter > > from my > > > > lawyer. > > > > > > > > Stefan > > > > > > > > > >
5671. Re: [Speed cubing group] Rubik's Worlds 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 10 Sep 2006 09:36:40 +0200

Hi Chris, Example flight for a student who doesn't wanting to miss too much of school. I took a random weekend. Flight. date: Thu April 26 return date: Mon April 30 from: NY Newark to: Budapest price: $836 with stop in Amsterdam Travel expenses. If you can share a room with someone else then $100 a day per person should be a decent budget for hotel, food and some travelling. Have fun, Ron PS: Whenever Ton and I are training and I beat him by far, he always says that I am cheating. He thinks I memorized optimal solutions for all positions of the cube. But in fact I only memorized them for one quintillion positions. :-) ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006 6:13 AM Subject: SPAM: [Speed cubing group] Rubik's Worlds 2007 So I assume it's not much of a secret anymore that there is talk about Rubik's Worlds being in Budapest, Hungary next year for the 2007 RWC. If this is/was a secret, I don't think I'm really letting the cat out of the bag too much since there have been rumors spreading a long time about it, and also I have a good reason for bringing it up. My reason is that I am going to go ahead and admit to my complete ignorance of world travel. I know about things like getting my passport and booking my flights early and using travellers checks when possible rather than cash, but my question is mainly about how much should I save for this trip? I am already saving up money for it, but I am curious as to how much I should expect it to cost. I already looked at some flights and it seems the price range of a flight to Hungary from the east coast US runs anywhere from $850 to $3500 depending on how soon or how early I book my flight, as well as what month I book the flight even if I book in advance. I don't expect everything about this competition to be set in stone, so my question is more general. Assuming a 2 week trip, how much money should I save for food, lodging, travel money so that I can see the sights in the local area, etc.? I would love to also stop over in Germany and sight see there too either before the competition or on the way back, so I was curious how much it is to travel around Europe and maybe see France, Spain, England as well on my way back to the states? Is there a cheap way to do this lol is what I am asking? I'm definitely going to be stretching my budget very thin to go on this trip, so any way I can cut costs would be very useful to know for me. I know I am bring this up very, very early, but I want to make absolutely certain that I will be there next year and would like to go ahead and start planning for it now so that I will be ready. Thanks for any help at all, and sorry if I let the cat out of the bag :-s Chris [Non-text portions of this message have been removed]
5672. Re: Rubik's Worlds 2007
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 08:21:13 -0000

Whoa, would it really be that soon? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Chris, > > Example flight for a student who doesn't wanting to miss too much of school. > I took a random weekend. > > Flight. > date: Thu April 26 > return date: Mon April 30 > from: NY Newark > to: Budapest > price: $836 with stop in Amsterdam > > Travel expenses. > If you can share a room with someone else then $100 a day per person should be a decent budget for hotel, food and some travelling. > > Have fun, > > Ron > PS: Whenever Ton and I are training and I beat him by far, he always says that I am cheating. > He thinks I memorized optimal solutions for all positions of the cube. But in fact I only memorized them for one quintillion positions. :-) > > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10, 2006 6:13 AM > Subject: SPAM: [Speed cubing group] Rubik's Worlds 2007 > > > So I assume it's not much of a secret anymore that there is talk about > Rubik's Worlds being in Budapest, Hungary next year for the 2007 RWC. > If this is/was a secret, I don't think I'm really letting the cat out > of the bag too much since there have been rumors spreading a long time > about it, and also I have a good reason for bringing it up. > > My reason is that I am going to go ahead and admit to my complete > ignorance of world travel. I know about things like getting my > passport and booking my flights early and using travellers checks when > possible rather than cash, but my question is mainly about how much > should I save for this trip? I am already saving up money for it, but > I am curious as to how much I should expect it to cost. > > I already looked at some flights and it seems the price range of a > flight to Hungary from the east coast US runs anywhere from $850 to > $3500 depending on how soon or how early I book my flight, as well as > what month I book the flight even if I book in advance. > > I don't expect everything about this competition to be set in stone, > so my question is more general. Assuming a 2 week trip, how much > money should I save for food, lodging, travel money so that I can see > the sights in the local area, etc.? > > I would love to also stop over in Germany and sight see there too > either before the competition or on the way back, so I was curious how > much it is to travel around Europe and maybe see France, Spain, > England as well on my way back to the states? > > Is there a cheap way to do this lol is what I am asking? I'm > definitely going to be stretching my budget very thin to go on this > trip, so any way I can cut costs would be very useful to know for me. > > I know I am bring this up very, very early, but I want to make > absolutely certain that I will be there next year and would like to go > ahead and start planning for it now so that I will be ready. > > Thanks for any help at all, and sorry if I let the cat out of the bag :-s > > Chris > > > > > > [Non-text portions of this message have been removed] >
5673. Re: [Speed cubing group] Rubik's Worlds 2007
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 10 Sep 2006 10:31:00 +0200

----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006 9:36 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 Hi Chris, .date: Thu April 26 Is that a hint that the WC will probably take place in springtime? R . [Non-text portions of this message have been removed]
5674. Re: [Speed cubing group] Re: looking ahead
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 10 Sep 2006 10:54:42 +0200

----- Original Message ----- From: Bob Burton To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 10, 2006 9:14 AM Subject: [Speed cubing group] Re: looking ahead She took the house and I got the kids. So you don't know where I live anymore :P ~ Bob Shall we guess who got the cubes? R [Non-text portions of this message have been removed]
5675. [Speed cubing group] Re: looking ahead
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 09:14:42 -0000

i got remarried and taught the new wife how to solve. she's been taking my speedcube and my magics. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10, 2006 9:14 AM > Subject: [Speed cubing group] Re: looking ahead > > > She took the house and I got the kids. So you don't know where I live > anymore :P > > ~ Bob > > Shall we guess who got the cubes? > > R > > > > > [Non-text portions of this message have been removed] >
5676. Re: Has anybody seen this guy?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 10:25:05 -0000

I guess this is a solve he learned out of head, why doesn't he realy learn how to do the cube....-sigh- --- In speedsolvingrubikscube@...m, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > *gasp* that guy's amazing... > > And before anyone sees the username (tim28) and accuses me of being > the "solver", no, that's not me. > Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U' > F' U F) = ~2 tps. Okay, that's relatively fast for that kind of > video. Usually it's like the "Leyan imposter" video on Letterman(?) > doing far less than 1 tps. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Sick solve. > > > > http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > >
5677. Re: Has anybody seen this guy?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 11:00:27 -0000

Hi :-) To me it seems to be a backwards video :-o - Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > He's using ron's new method. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Sick solve. > > > > http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > >
5678. [Speed cubing group] Re: One quintillion
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 11:05:16 -0000

Maybe he is just testing how silly things he can write here and still people will believe it. :-D /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I think it might be in holland...lol...Maybe he's just saying that > he's done 1 quintillion cubes in his life...(maybe) > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > <evan.gates@> wrote: > > > > I'm confused, is it April first? > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > Hey Per, > > > > > > The problem is that is that after Ron puts up the cross, he'd have to > > > re-examine the cube. If he did them from the random state, in a > > > competition, then he would have 15 seconds to think about which one it > > > is. > > > > > > Though Ron... > > > > > > Can you explain what you did? I have a hard time comprehending that > > > anyone can memorize 1 quintillion positions, even if we consider > > > isomorphic cases, but I'm not really a math major so I'm not sure how > > > easy this entire thing is. > > > > > > -Tyson > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > Hi Ron! > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > that > > > > are possible after setting up the cross :D > > > > > > > > Have fun! > > > > > > > > - Per > > > > > > > > > --- In > speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron" <ron@> > > > > wrote: > > > > > > > > > > Hi guys, > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > quintillion different cube positions! > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > cube in > > > > > under 21 moves. > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > happy. :-) > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5679. [Speed cubing group] Re: One quintillion
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 13:53:38 -0000

Nah, i knew it wasn't possible. Hardwick and I once calculated how long it would take to memorise every possible optimal solution if you memorised 1 per second for as long as it takes and it was like...a long time... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Maybe he is just testing how silly things he can write here and still > people will believe it. :-D > > /Gunnar > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > I think it might be in holland...lol...Maybe he's just saying that > > he's done 1 quintillion cubes in his life...(maybe) > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > <evan.gates@> wrote: > > > > > > I'm confused, is it April first? > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > Hey Per, > > > > > > > > The problem is that is that after Ron puts up the cross, he'd > have to > > > > re-examine the cube. If he did them from the random state, in a > > > > competition, then he would have 15 seconds to think about which > one it > > > > is. > > > > > > > > Though Ron... > > > > > > > > Can you explain what you did? I have a hard time comprehending that > > > > anyone can memorize 1 quintillion positions, even if we consider > > > > isomorphic cases, but I'm not really a math major so I'm not > sure how > > > > easy this entire thing is. > > > > > > > > -Tyson > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > Hi Ron! > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > > that > > > > > are possible after setting up the cross :D > > > > > > > > > > Have fun! > > > > > > > > > > - Per > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Ron" <ron@> > > > > > wrote: > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > > quintillion different cube positions! > > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > > cube in > > > > > > under 21 moves. > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > happy. :-) > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5680. [Speed cubing group] Re: One quintillion
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 15:15:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Nah, i knew it wasn't possible. Hardwick and I once calculated how > long it would take to memorise every possible optimal solution if you > memorised 1 per second for as long as it takes and it was like...a > long time... > > Craig > Of course, technically it could depend on what is meant by optimal and what is meant by memorizing. In particular, if you allow all elements to be generators then each position has an optimal solution in 1 or fewer moves. Then one might argue that the optimal solution is forced by the position and so memorizing would just be to put some kind of label on each position which is easily done, indeed the actual position labels the solution by its generator - except why stop at 1 quintillion and not do the whole lot? (Sure you might need to figure out which label corresponds to your position and it might not be considered memorizing, but even recall will take some brain activity, and essentially it is just position recognition that involves some calculation.) Two problems with this are 1) Ron was talking about solving the cube in <21 moves, not<2, so its unlikely he was allowing for very many generators and 2) translating the solution into a solution in the usual generators would not be easy so it isn't practical for competitions. > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Maybe he is just testing how silly things he can write here and still > > people will believe it. :-D > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > I think it might be in holland...lol...Maybe he's just saying that > > > he's done 1 quintillion cubes in his life...(maybe) > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" > > > <evan.gates@> wrote: > > > > > > > > I'm confused, is it April first? > > > > > > > > On 9/9/06, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > Hey Per, > > > > > > > > > > The problem is that is that after Ron puts up the cross, he'd > > have to > > > > > re-examine the cube. If he did them from the random state, in a > > > > > competition, then he would have 15 seconds to think about which > > one it > > > > > is. > > > > > > > > > > Though Ron... > > > > > > > > > > Can you explain what you did? I have a hard time comprehending > that > > > > > anyone can memorize 1 quintillion positions, even if we consider > > > > > isomorphic cases, but I'm not really a math major so I'm not > > sure how > > > > > easy this entire thing is. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Sep 9, 2006, at 4:40 AM, Per Kristen Fredlund wrote: > > > > > > > > > > > Hi Ron! > > > > > > > > > > > > For ur own sake i hope u memorised those 1 quintillion positions > > > that > > > > > > are possible after setting up the cross :D > > > > > > > > > > > > Have fun! > > > > > > > > > > > > - Per > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.co m>, > > > > > "Ron" <ron@> > > > > > > wrote: > > > > > > > > > > > > > > Hi guys, > > > > > > > > > > > > > > Today I finally finished memorizing optimal solutions for one > > > > > > > quintillion different cube positions! > > > > > > > So now I have a 1 in 43.2 chance in a competition to solve a > > > cube in > > > > > > > under 21 moves. > > > > > > > > > > > > > > Still 42 quintillion cube positions to go, but I am very > > > happy. :-) > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
5681. Re: [Speed cubing group] Re: Has anybody seen this guy?
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 09:38:38 -0700 (PDT)

i dont know that seemed pretty weak to me... i also a agree that it is a strong possibility that it was a backwards video megafrikkie <megafrikkie@gmail.com> wrote: I guess this is a solve he learned out of head, why doesn't he realy learn how to do the cube....-sigh- --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > *gasp* that guy's amazing... > > And before anyone sees the username (tim28) and accuses me of being > the "solver", no, that's not me. > Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U' > F' U F) = ~2 tps. Okay, that's relatively fast for that kind of > video. Usually it's like the "Leyan imposter" video on Letterman(?) > doing far less than 1 tps. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Sick solve. > > > > http://www.youtube.com/watch?v=r2NkTxJFtRg&NR > > > > ~ Bob > > > --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
5682. Stackmat Troubles
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 20:58:32 -0000

So for the past couple days I've been experiencing some errors with my gen-2 Stackmat (it's one of the slightly newer models too). When I try to start the timer, six 0's show up and then six 1's, and so forth... I also see 6 -'s and each other segment of the LED light up as well as just the 6 .'s. During this cycle it won't respond to the Power/Off button. I remember someone else here had mentioned something about this issue or something. Is this indicative of a low-battery warning or what? Is there a separate low-battery indicator? Anyhow, this really sucks. Taking the batteries out and then back in seems to stop this from happening a few times though. -Doug
5683. Re: Stackmat Troubles
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 22:57:53 -0000

I think you need a battery Doug. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So for the past couple days I've been experiencing some errors with my > gen-2 Stackmat (it's one of the slightly newer models too). > > When I try to start the timer, six 0's show up and then six 1's, and > so forth... I also see 6 -'s and each other segment of the LED light > up as well as just the 6 .'s. During this cycle it won't respond to > the Power/Off button. > > I remember someone else here had mentioned something about this issue > or something. Is this indicative of a low-battery warning or what? Is > there a separate low-battery indicator? > > Anyhow, this really sucks. Taking the batteries out and then back in > seems to stop this from happening a few times though. > > > -Doug >
5684. Re: Stackmat Troubles
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Sep 2006 23:10:07 -0000

Yeah it's the battery (that was my post you're referring to). I got a new battery at Radio Shack for $4.19, though they can be bought online from other places for 70 cents apiece (if you want 20 of them). Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So for the past couple days I've been experiencing some errors with my > gen-2 Stackmat (it's one of the slightly newer models too). > > When I try to start the timer, six 0's show up and then six 1's, and > so forth... I also see 6 -'s and each other segment of the LED light > up as well as just the 6 .'s. During this cycle it won't respond to > the Power/Off button. > > I remember someone else here had mentioned something about this issue > or something. Is this indicative of a low-battery warning or what? Is > there a separate low-battery indicator? > > Anyhow, this really sucks. Taking the batteries out and then back in > seems to stop this from happening a few times though. > > > -Doug >
5685. Re: One quintillion
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 02:57:42 -0000

I can personally vouch for Ron on this one, about a week ago he sent me a copy of his spreadsheet with all his learned cases and had me quiz him on them for a few hours over yahoo messenger. We only made it through 750 quadrillion of them, since he had to go to work, but still I was very impressed! I can personally vouch that Ron has perfect recall for those 750 quadrillion cases, and I imagine his recall is the same for the remaining 250 quadrillion, we just didn't have time to finish that day. Ron good luck on the remaining 42 quintillion! We're all rooting for you! ;-) Chris P.S. Wouldn't it be weird if someone finished learning all 43 quintilltion cases, but was unable to intuitively solve the cube, since they would just use long term memory to solve any possible case? Talk about a very interesting form of irony :-D I know Ron won't have that problem, since he has studied the cube intuitively as well, but maybe after he publishes his method we will see a sharp drop in intuitive solving record times on UWR :-( --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing optimal solutions for one > quintillion different cube positions! > So now I have a 1 in 43.2 chance in a competition to solve a cube in > under 21 moves. > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > Have fun, > > Ron >
5686. Re: One quintillion
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 06:16:04 -0000

So how fast can you solve a 2x2 now? Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing optimal solutions for one > quintillion different cube positions! > So now I have a 1 in 43.2 chance in a competition to solve a cube in > under 21 moves. > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > Have fun, > > Ron >
5687. Re: One quintillion
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 11:35:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today I finally finished memorizing optimal solutions for one > quintillion different cube positions! > So now I have a 1 in 43.2 chance in a competition to solve a cube in > under 21 moves. > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > Have fun, > > Ron > Hi Ron, Prove it. Gilles.
5688. Re: One quintillion
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 12:04:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I can personally vouch for Ron on this one, about a week ago he sent > me a copy of his spreadsheet with all his learned cases and had me > quiz him on them for a few hours over yahoo messenger. We only made > it through 750 quadrillion of them, since he had to go to work, but > still I was very impressed! I want to see that spreadsheet. It has to be rather, eh, big? You are either trying to be funny, or you have no idea how big those numbers are. 750 quadrillion cases in a few hours, WTF? > P.S. Wouldn't it be weird if someone finished learning all 43 > quintilltion cases, but was unable to intuitively solve the cube, > since they would just use long term memory to solve any possible case? That would be really weird indeed. > Talk about a very interesting form of irony :-D I know Ron won't > have that problem, since he has studied the cube intuitively as well, > but maybe after he publishes his method we will see a sharp drop in > intuitive solving record times on UWR :-( Maybe. I think Ron could be rather fast at BLD now? If he doesn't know the case, just 1 or 2 set up-moves and then he can solve it optimally. He should easily get sub-10 after a little practice, if he really knows those cases perfectly. But I have a feeling he doesn't. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Today I finally finished memorizing optimal solutions for one > > quintillion different cube positions! > > So now I have a 1 in 43.2 chance in a competition to solve a cube in > > under 21 moves. > > > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > > > Have fun, > > > > Ron > > >
5689. Re: One quintillion
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 13:33:57 -0000

Assuming you did that in a year, you must have memorized 31710 algs per second. Good job going faster than some computer programs. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I can personally vouch for Ron on this one, about a week ago he sent > me a copy of his spreadsheet with all his learned cases and had me > quiz him on them for a few hours over yahoo messenger. We only made > it through 750 quadrillion of them, since he had to go to work, but > still I was very impressed! > > I can personally vouch that Ron has perfect recall for those 750 > quadrillion cases, and I imagine his recall is the same for the > remaining 250 quadrillion, we just didn't have time to finish that day. > > Ron good luck on the remaining 42 quintillion! We're all rooting for > you! ;-) > > Chris > > P.S. Wouldn't it be weird if someone finished learning all 43 > quintilltion cases, but was unable to intuitively solve the cube, > since they would just use long term memory to solve any possible case? > Talk about a very interesting form of irony :-D I know Ron won't > have that problem, since he has studied the cube intuitively as well, > but maybe after he publishes his method we will see a sharp drop in > intuitive solving record times on UWR :-( > > --- In speedsolvingrubikscube@...m, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Today I finally finished memorizing optimal solutions for one > > quintillion different cube positions! > > So now I have a 1 in 43.2 chance in a competition to solve a cube in > > under 21 moves. > > > > Still 42 quintillion cube positions to go, but I am very happy. :-) > > > > Have fun, > > > > Ron > > >
5690. Re: [Speed cubing group] Rubik's Worlds 2007
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 13:36:44 -0000

Hey everyone, Man that would totally suck if it was during the school year. Remember, we all have final exams and such in the spring. :P (Please be sometime around like the nationals date..) --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 10, 2006 9:36 AM > Subject: Re: [Speed cubing group] Rubik's Worlds 2007 > > > Hi Chris, > > .date: Thu April 26 > > > Is that a hint that the WC will probably take place in springtime? > > R > > . > > > > > > > > [Non-text portions of this message have been removed] >
5691. Re : [Speed cubing group] Re: Has anybody seen this guy?
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 14:51:51 +0100 (BST)

Hey, well, for all of you who don't know French (although, I agree, it wouldn't be that hard to understand), the guy says "there's a little trick to it of course" and he explains on his profile he loves video editing. So... fake. Of course. F. ----- Message d'origine ---- De : Marcus Trujillo <m_trujillo_t@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 10 Septembre 2006, 6h38mn 38s Objet : Re: [Speed cubing group] Re: Has anybody seen this guy? i dont know that seemed pretty weak to me... i also a agree that it is a strong possibility that it was a backwards video megafrikkie <megafrikkie@ gmail.com> wrote: I guess this is a solve he learned out of head, why doesn't he realy learn how to do the cube....-sigh- --- In speedsolvingrubiksc ube@yahoogroups. com, "Tim Reynolds" <timothy.reynolds2@ ...> wrote: > > *gasp* that guy's amazing... > > And before anyone sees the username (tim28) and accuses me of being > the "solver", no, that's not me. > Anyway...7.90 seconds, 16 turns (U R U' R' U' F' d y L y U R U' R' U' > F' U F) = ~2 tps. Okay, that's relatively fast for that kind of > video. Usually it's like the "Leyan imposter" video on Letterman(?) > doing far less than 1 tps. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Bob Burton" <bob@> > wrote: > > > > Sick solve. > > > > http://www.youtube. com/watch? v=r2NkTxJFtRg& NR > > > > ~ Bob > > > ------------ --------- --------- --- How low will we go? Check out Yahoo! Messengers low PC-to-Phone call rates. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5692. Re: [Speed cubing group] Rubik's Worlds 2007
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 17:22:22 -0000

I agree, I would want it around the summertime to ensure that I could go but im not sure how that suits everyone else. Does the last few comments on this ensure its going to be in Hungary?? Also, a good time in advance would be nice. A trip like this would take a lot of planning. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey everyone, > > Man that would totally suck if it was during the school year. > Remember, we all have final exams and such in the spring. :P (Please > be sometime around like the nationals date..) > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > > > ----- Original Message ----- > > From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, September 10, 2006 9:36 AM > > Subject: Re: [Speed cubing group] Rubik's Worlds 2007 > > > > > > Hi Chris, > > > > .date: Thu April 26 > > > > > > Is that a hint that the WC will probably take place in > springtime? > > > > R > > > > . > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5693. Re: [Speed cubing group] Rubik's Worlds 2007
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 18:50:24 -0000

Indeed. I definitely can't go before graduation in late-May. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > I agree, I would want it around the summertime to ensure that I > could go but im not sure how that suits everyone else. Does the > last few comments on this ensure its going to be in Hungary?? Also, > a good time in advance would be nice. A trip like this would take a > lot of planning. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Hey everyone, > > > > Man that would totally suck if it was during the school year. > > Remember, we all have final exams and such in the spring. :P > (Please > > be sometime around like the nationals date..) > > > > --- In speedsolvingrubikscube@...m, Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Ron van Bruchem > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Sunday, September 10, 2006 9:36 AM > > > Subject: Re: [Speed cubing group] Rubik's Worlds 2007 > > > > > > > > > Hi Chris, > > > > > > .date: Thu April 26 > > > > > > > > > Is that a hint that the WC will probably take place in > > springtime? > > > > > > R > > > > > > . > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5694. Re: One quintillion
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 20:43:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Assuming you did that in a year, you must have memorized 31710 algs > per second. You're about a million times out. That's about the rate for 10^12 algorithms, not 10^18. >Good job going faster than some computer programs. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > I can personally vouch for Ron on this one, about a week ago he > sent > > me a copy of his spreadsheet with all his learned cases and had me > > quiz him on them for a few hours over yahoo messenger. We only > made > > it through 750 quadrillion of them, since he had to go to work, but > > still I was very impressed! > > > > I can personally vouch that Ron has perfect recall for those 750 > > quadrillion cases, and I imagine his recall is the same for the > > remaining 250 quadrillion, we just didn't have time to finish that > day. > > > > Ron good luck on the remaining 42 quintillion! We're all rooting > for > > you! ;-) > > > > Chris > > > > P.S. Wouldn't it be weird if someone finished learning all 43 > > quintilltion cases, but was unable to intuitively solve the cube, > > since they would just use long term memory to solve any possible > case? > > Talk about a very interesting form of irony :-D I know Ron won't > > have that problem, since he has studied the cube intuitively as > well, > > but maybe after he publishes his method we will see a sharp drop in > > intuitive solving record times on UWR :-( > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Today I finally finished memorizing optimal solutions for one > > > quintillion different cube positions! > > > So now I have a 1 in 43.2 chance in a competition to solve a > cube in > > > under 21 moves. > > > > > > Still 42 quintillion cube positions to go, but I am very > happy. :-) > > > > > > Have fun, > > > > > > Ron > > > > > >
5695. Fixing a speedcube
From: esp2mgsol <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 01:21:58 -0000

Hey guys, I really need some help. I bought a silicone lubricant spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two cubes perfectly. Then when I tried to lube a different 3x3x3 and while re-lubing my 4x4x4, it made everything sticky and turn tightly. Is there something I'm doing wrong or is it the spray? Also, does anyone have any tips on how to remove the sticky adhesive from the original stickers when changing them?
5696. Re: [Speed cubing group] Fixing a speedcube
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 19:05:53 -0700

Work the silicone in, then let it dry. It makes the cube pretty hard to turn sometimes when it's wet. Silicone works best when dry. When removing stickers, I usually toss all the pieces in a bowl with water and a little dish soap. After a very little amount of scrubbing with my fingers, all the cubies are squeaky clean. Works well for me. -Chris On 9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > Hey guys, I really need some help. I bought a silicone lubricant > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > there something I'm doing wrong or is it the spray? Also, does anyone > have any tips on how to remove the sticky adhesive from the original > stickers when changing them? > > > [Non-text portions of this message have been removed]
5697. Re: [Speed cubing group] Fixing a speedcube
From: esp2mgsol <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 02:12:11 -0000

Thanks, I'll try the soap trick. However, for the lube, I'm pretty sure I gave each side sufficient time to dry, about 15 - 20 minutes each. After I put it together, I tried playing with it for an hour and it still wouldn't loosen. -Steve --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Work the silicone in, then let it dry. It makes the cube pretty hard to turn > sometimes when it's wet. Silicone works best when dry. > > When removing stickers, I usually toss all the pieces in a bowl with water > and a little dish soap. After a very little amount of scrubbing with my > fingers, all the cubies are squeaky clean. Works well for me. > > -Chris > > On 9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > > > Hey guys, I really need some help. I bought a silicone lubricant > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > > cubes perfectly. Then when I tried to lube a different 3x3x3 and while > > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > > there something I'm doing wrong or is it the spray? Also, does anyone > > have any tips on how to remove the sticky adhesive from the original > > stickers when changing them? > > > > > > > > > [Non-text portions of this message have been removed] >
5698. Re: [Speed cubing group] Fixing a speedcube
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Sep 2006 19:20:13 -0700

I would caution you about immersing the corner pieces in water for an extended period of time. The corner pieces are hollow and so water can get through the panel and it's pretty hard to get out after it gets in. But this is just in my experience. Other people may have success with different methods. -Tyson On Sep 11, 2006, at 7:05 PM, Chris Hunt wrote: > Work the silicone in, then let it dry. It makes the cube pretty hard > to turn > sometimes when it's wet. Silicone works best when dry. > > When removing stickers, I usually toss all the pieces in a bowl with > water > and a little dish soap. After a very little amount of scrubbing with > my > fingers, all the cubies are squeaky clean. Works well for me. > > -Chris > > On 9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > > > Hey guys, I really need some help. I bought a silicone lubricant > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the > two > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > while > > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > > there something I'm doing wrong or is it the spray? Also, does > anyone > > have any tips on how to remove the sticky adhesive from the original > > stickers when changing them? > > > > > > > > [Non-text portions of this message have been removed] > > >
5699. Re: [Speed cubing group] Fixing a speedcube
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 06:34:32 -0000

Hi :-) On the same note. For those who buy/assemble diy kits/cubes i don't see any reason to assemble the panel/caps for the corners. The only reason might be if it's desired to have a slightly heavier cube. In that case corners can be filled also ... Cheers! - Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I would caution you about immersing the corner pieces in water for an > extended period of time. The corner pieces are hollow and so water can > get through the panel and it's pretty hard to get out after it gets in. > > But this is just in my experience. Other people may have success with > different methods. > > -Tyson > > On Sep 11, 2006, at 7:05 PM, Chris Hunt wrote: > > > Work the silicone in, then let it dry. It makes the cube pretty hard > > to turn > > sometimes when it's wet. Silicone works best when dry. > > > > When removing stickers, I usually toss all the pieces in a bowl with > > water > > and a little dish soap. After a very little amount of scrubbing with > > my > > fingers, all the cubies are squeaky clean. Works well for me. > > > > -Chris > > > > On 9/11/06, esp2mgsol <no_reply@yahoogroups.com> wrote: > > > > > > Hey guys, I really need some help. I bought a silicone lubricant > > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the > > two > > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > > while > > > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > > > there something I'm doing wrong or is it the spray? Also, does > > anyone > > > have any tips on how to remove the sticky adhesive from the original > > > stickers when changing them? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > >
5700. Re: Fixing a speedcube
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 06:53:58 -0000

Is it only the 4x4x4 that became tight? It shouldn't be tight from the spray... but sticky sounds feasible. Make sure you assembled it properly and didn't swap adjacent edges or something. Just a wild guess... I could be completely wrong; I never had much experience with a 4x4x4 =X Darren --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@...> wrote: > > Hey guys, I really need some help. I bought a silicone lubricant > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > there something I'm doing wrong or is it the spray? Also, does anyone > have any tips on how to remove the sticky adhesive from the original > stickers when changing them? >
5701. Re: Fixing a speedcube
From: esp2mgsol <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 07:20:14 -0000

The 4x4x4 just got sticky, more so than it was before I sprayed it. The 3x3x3 became tight... So much that I don't even want to look at it anymore and just stick to the 4x4. -Steve --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Is it only the 4x4x4 that became tight? It shouldn't be tight from the > spray... but sticky sounds feasible. Make sure you assembled it > properly and didn't swap adjacent edges or something. Just a wild > guess... I could be completely wrong; I never had much experience with > a 4x4x4 =X > > Darren >
5702. Re: Fixing a speedcube
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 07:30:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@...> wrote: > The 4x4x4 just got sticky, more so than it was before I sprayed it. > The 3x3x3 became tight... So much that I don't even want to look at > it anymore and just stick to the 4x4. Perhaps you used TOO MUCH lube? (I've had that problem!) Try wiping most of it off, and see if that helps. Mike
5703. Re: Fixing a speedcube
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 07:53:13 -0000

Scotch tape works really well to remove the sticky stuff left on the cube from the original stickers. --- In speedsolvingrubikscube@...m, esp2mgsol <no_reply@...> wrote: > > Hey guys, I really need some help. I bought a silicone lubricant > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > there something I'm doing wrong or is it the spray? Also, does anyone > have any tips on how to remove the sticky adhesive from the original > stickers when changing them? >
5704. F3L K4 Method Variation
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 11:27:09 -0000

I'm looking for advice for my third revision of my K4 method description. The first two basically consisted of more fingertrick-friendly algs and slight changes (two centres at the start and first layer on D during E slice solving). Now I've come to realise that using a more F3L style system may be quicker to complete the edges. If I leave out corners when making the first layer, I end up with a fat cross. (Centers and 4 cross pieces solved). What is the general idea for this? Solve a corner and half an edge like F2L then put the other half in with a commutator? Or something more sinister. I've switched to using an F3L style system, and my times are about teh same right now, since I don't know F2L, I don't think i can take advantage of it as well, but in time I hope it to be a better alternative. If it does pan out better, I'll publish my findings on my site. Also, I'm still looking for a better last layer. Currently it takes me 3/4 algs with an average type of recognition. Thanks again, ~Thom
5705. Re: [Speed cubing group] Fixing a speedcube
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 16:14:57 -0000

I use baby oil. Apply baby oil to a napkin and it'll take the sticker junk right off. It really does work magic.
5706. LL-trainer
From: "Dennis Nilssson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 12 Sep 2006 23:56:07 +0200

A while ago I believe Alexander Ooms and David Barr compiled a program for practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a timer and a picture of the LL scramble and could take you LL average. I believe it was called something like "LL trainer" but I can't find it. Do any of you direct me to it or send it to me? /Dennis www.cubeloop.com <http://www.cubeloop.com/> [Non-text portions of this message have been removed]
5707. N Perm.
From: "Ryan Patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 22:50:24 -0000

Hey guys, I've been asked about this permution alot so here it is. Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) Very lengthy I know..but I prefer this alg over any that I've encountered. You could also use the self-inverse, which is equally as fast. Credits to Richard Patterson for the 1st half of the alg ; ) Ryan
5708. Re: N Perm.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 23:33:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" <ryn_patricio@...> wrote: > > Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) > > Very lengthy I know..but I prefer this alg over any that I've > encountered. You could also use the self-inverse, which is equally as > fast. Mmh, have trouble regripping fast for the (B'R'B). How fast can you do it? And have you tried this one? R' U R U' R' F' U' F R U R' F R' F' R U' R Helps to tilt the cube to the left during the alg. I like to never regrip with left hand and only pull U' with it every now and then. Stefan
5709. Re: Fixing a speedcube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 23:35:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@... > wrote: > > Hey guys, I really need some help. I bought a silicone lubricant > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the two > cubes perfectly. Then when I tried to lube a different 3x3x3 and while > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > there something I'm doing wrong or is it the spray? Also, does anyone > have any tips on how to remove the sticky adhesive from the original > stickers when changing them? > What types are your cubes, which ones got sticky, what's your spray? Stefan
5710. Re: N Perm.
From: "Ryan Patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 01:13:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" > <ryn_patricio@> wrote: > > > > Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) > > > > Very lengthy I know..but I prefer this alg over any that I've > > encountered. You could also use the self-inverse, which is equally > as > > fast. > > Mmh, have trouble regripping fast for the (B'R'B). How fast can you do > it? > > And have you tried this one? > R' U R U' R' F' U' F R U R' F R' F' R U' R > Helps to tilt the cube to the left during the alg. I like to never > regrip with left hand and only pull U' with it every now and then. > > Stefan > Mmh, have trouble regripping fast for the (B'R'B). How fast can you do it? For (B'R'B) I would rotate x' so that (B'R'B) becomes (U'R'U). Wacth carefully though. Right after the U in (U'R'U) you will see an F2L pair. That pair happens to be on my of faster F2L pair. That is why I use this particular alg. My execution time is somewhere below sub 2.5 sec. R' U R U' R' F' U' F R U R' F R' F' R U' R sounds promising ; ) Ryan
5711. Re: [Speed cubing group] Re: stickers for keychain?...
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 03:44:54 +0100

I also used to use coloured electrical tape as it was preferable to the Rubik's stickers (http://speedcuber.blogspot.com/2004/09/re-stickering-rubiks-cubes.html), but once I tried CubeSmith stickers I never went back to electrical tape. I have experimented with many things (Rubik's stickers, electrical tape, nail polish) and CubeSmith stickers are THE BEST option for re-stickering that I have tried!! :) Jasmine On Thu, 7 Sep 2006 19:25:06 -0700, "Billy at Comcast" <billygard@...> said: > > > I would recommend getting colored electrician's tape and cutting > > > them into squares. > > And how does it compare to cubesmith's? > > I've so far been my own cubesmith. So I don't know how good replacement > stickers can be. I just know how well the electrician's tape is. And they > tend to stick as firmly as any I tried. Even the original cube stickers > tend to slide around as if the gumming were still wet. > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Access all of your messages and folders wherever you are
5712. Re: [Speed cubing group] LL-trainer
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 22:17:46 -0700

Or this? http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip -Chris On 9/12/06, Chris Hunt <huntca@...> wrote: > > This? > > http://t2.technion.ac.il/~syuripe/PLLRT.zip<http://t2.technion.ac.il/%7Esyuripe/PLLRT.zip> > > -Chris > > On 9/12/06, Dennis Nilssson <massimo@...> wrote: > > > > A while ago I believe Alexander Ooms and David Barr compiled a program > > for > > practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a > > timer > > and a picture of the LL scramble and could take you LL average. I > > believe it > > was called something like "LL trainer" but I can't find it. Do any of > > you > > direct me to it or send it to me? > > > > /Dennis > > > > www.cubeloop.com <http://www.cubeloop.com/> > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
5713. Re: [Speed cubing group] LL-trainer
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Sep 2006 22:16:47 -0700

This? http://t2.technion.ac.il/~syuripe/PLLRT.zip -Chris On 9/12/06, Dennis Nilssson <massimo@...> wrote: > > A while ago I believe Alexander Ooms and David Barr compiled a program > for > practising LL-algorithms (OLl+PLL and COLL/ZBLL). The program had a timer > and a picture of the LL scramble and could take you LL average. I believe > it > was called something like "LL trainer" but I can't find it. Do any of you > direct me to it or send it to me? > > /Dennis > > www.cubeloop.com <http://www.cubeloop.com/> > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5714. Re: N Perm.
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 11:27:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" <ryn_patricio@...> wrote: > > Hey guys, > > I've been asked about this permution alot so here it is. > > Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) > > Very lengthy I know..but I prefer this alg over any that I've > encountered. You could also use the self-inverse, which is equally as > fast. Credits to Richard Patterson for the 1st half of the alg ; ) > > Ryan > I use this alg: z [R'] U' (R D') (R2' U R') (U' D) (R D') (R2' U R') D Without big mistakes easily sub-2 :) - Johannes Laire
5715. Re: [Speed cubing group] Re: N Perm.
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 08:44:33 -0700

On Sep 13, 2006, at 4:27, Johannes Laire wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Patricio" > <ryn_patricio@...> wrote: >> >> Hey guys, >> >> I've been asked about this permution alot so here it is. >> >> Z (U'RU) R'U'(B'R'B) U R U'R'U R'F R F' (17) >> >> Very lengthy I know..but I prefer this alg over any that I've >> encountered. You could also use the self-inverse, which is equally as >> fast. Credits to Richard Patterson for the 1st half of the alg ; ) >> >> Ryan >> > > I use this alg: z [R'] U' (R D') (R2' U R') (U' D) (R D') (R2' U R') D > > Without big mistakes easily sub-2 :) I do L U L' U L U2 L' B U2 F' U B' U' F U' B U' B' (18), or Sune + Bob. http://lar5.com/cube/270/zAA.html - - - - - - - - - - - - "You can't keep blaming yourself. Just blame yourself once, and move on." -- Homer J. Simpson Lars Petrus - lars@... http://lar5.com
5716. I Want a Big Novelty Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 16:12:09 -0000

Does anyone here have one of those really gigantic novelty cubes (3x3) they they are willing to part with? I need one for educational purposes, and would like to buy it off ya. -Doug
5717. Re: [Speed cubing group] F3L K4 Method Variation
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 10:57:13 -0700 (PDT)

I use a F3L very close to your method. I 2 centers, like you. then I keep those on my R&L faces. solve four edges(cross) plus two edges that will not be in my LL. I then solve the rest of the centers on the U face, I put the 6 solved edges on the R&L faces:not on the U side. then solve the first three layers "semi-fridrich". my F3L are quicker for me, but my LL needs alot of attention. I have tried just pairing up the last edges, then OLL/PLL, but that defeats the purpose of the F3L (avoiding parity). I have also COLL/edge cycle. Eric ps. if this explination doesn't make sense let me know. --- thomkirjava <snkenjoi@...> wrote: > I'm looking for advice for my third revision of my > K4 method > description. The first two basically consisted of > more > fingertrick-friendly algs and slight changes (two > centres at the start > and first layer on D during E slice solving). > > Now I've come to realise that using a more F3L style > system may be > quicker to complete the edges. If I leave out > corners when making the > first layer, I end up with a fat cross. (Centers and > 4 cross pieces > solved). What is the general idea for this? Solve a > corner and half an > edge like F2L then put the other half in with a > commutator? Or > something more sinister. > > I've switched to using an F3L style system, and my > times are about teh > same right now, since I don't know F2L, I don't > think i can take > advantage of it as well, but in time I hope it to be > a better alternative. > > If it does pan out better, I'll publish my findings > on my site. > > Also, I'm still looking for a better last layer. > Currently it takes me > 3/4 algs with an average type of recognition. > > Thanks again, > > ~Thom > > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
5718. Re: [Speed cubing group] LL-trainer
From: "Dennis Nilsson" <massimo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 23:05:57 +0200 (CEST)

> Or this? > > http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip Exactly what I was asking for, thanks /Dennis www.cubeloop.com
5719. [Speed cubing group] Re: Darn i need cubes fast :-S (and fast cubes :-P)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Sep 2006 23:11:52 -0000

Hi :-s Darnnn ... I had just glued 2 of my 5x5x5s and was cubing happily. Then yet again the cube goes bazzzzongas, and i sit there with lots of cubies in my hands and on my lap. Yes, u guessed it. A rivet broke again :-( It's the 2nd 5x5x5 that suffers from snapped rivet within a few weeks. And i only have one loose (and glued) 5x5x5 to use now. This sucks big time!! Gilles could u bring that core u mentioned before? U are coming to Euro 2006 right? At least i want to test it out. Mind u, the core is the part that decides if a 5x5x5 is any good or not, unless it's eastsheen of course. And folks guess the thickness of the rivet! Only about 1.5 mm at the point where mine have broken. Seems the grooves that are made to prevent them from sliding out have a severe design flaw :-( IMHO the rivets should be about 1 mm thicker!! There is ample space in the design to do this actually. ***sighsssssss*** -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center if you are interested. > But I have no idea of the shipping costs. > > Would you like me to take some information ? > > Bye ! > Gilles. > > 2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>: > > > > Hi Gunnar! > > > > U didn't read properly what was broken on my 2 cubes ;-) In both > > cases it is parts of the core that is broken. I actually have plenty > > of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If > > cubesmith really is selling 5x5x5 cores that's new information for > > me. > > > > Hmm ... > > > > - Per > > > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Gunnar Krig" > > > > <gunkr520@> wrote: > > > > > > Hi, Per! > > > > > > Why don't you order replacment parts from cubesmith.com. When I > > order > > > from there I got my stuff in a week or so. > > > > > > /Gunnar > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hey !! > > > > > > > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > > > the "cap" sitting below on of the middle centers broke (plastic > > > > breakage). This was a good while ago. On the other, one of the > > rivets > > > > snapped and the cube literally exploded in my face. This is so > > sad :-o > > > > I soon need to start practising seriously for Paris and a 5x5x5 > > takes > > > > almost forever to break in. Im not sure what to do now. I have > > one > > > > more 5x5x5 i might try to fix by tightening the rivets. I also > > have > > > > really bad 4x4x4's that are far too loose. My only good cube is > > my diy > > > > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > > > > speeding ... grrrr ... > > > > > > > > *sniff* > > > > > > > > - Per > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5720. Re: [Speed cubing group] Rubik's Worlds 2007
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 13 Sep 2006 17:50:08 -0600

I am considering going. How much would it be from Colorado USA for a round trip flight? And about $100/day? If we could split a room 2,3, or even 4 ways, it would be under $50 for the room, and food, heck, $20 would be plenty. I'd like the dates and exact location as well. Anything before late May is out the question for me too. Pat http://www.cleancomputerhelp.com<about:blank> http://www.pjk.has.it<http://www.pjk.has.it/> ----- Original Message ----- From: Bob Burton<mailto:bob@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 11, 2006 12:50 PM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 Indeed. I definitely can't go before graduation in late-May. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "chrisdzoan" <chrisdzoan@...> wrote: > > I agree, I would want it around the summertime to ensure that I > could go but im not sure how that suits everyone else. Does the > last few comments on this ensure its going to be in Hungary?? Also, > a good time in advance would be nice. A trip like this would take a > lot of planning. > > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Timothy Sun" > <linkpoke@> wrote: > > > > Hey everyone, > > > > Man that would totally suck if it was during the school year. > > Remember, we all have final exams and such in the spring. :P > (Please > > be sometime around like the nationals date..) > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Ron van Bruchem > > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, September 10, 2006 9:36 AM > > > Subject: Re: [Speed cubing group] Rubik's Worlds 2007 > > > > > > > > > Hi Chris, > > > > > > .date: Thu April 26 > > > > > > > > > Is that a hint that the WC will probably take place in > > springtime? > > > > > > R > > > > > > . > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed]
5721. Re: [Speed cubing group] Rubik's Worlds 2007
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 14 Sep 2006 08:22:03 +0200

----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14, 2006 1:50 AM Subject: Re: [Speed cubing group] Rubik's Worlds 2007 I am considering going. How much would it be from Colorado USA for a round trip flight? And about $100/day? If we could split a room 2,3, or even 4 ways, it would be under $50 for the room, and food, heck, $20 would be plenty. I'd like the dates and exact location as well. Anything before late May is out the question for me too. Pat 1e prijs: Reis voor twee personen naar Budapest, met deelname aan het Wereldkampioenschap 2007 aldaar (3e/4e kwartaal 2007), R [Non-text portions of this message have been removed]
5722. Re: [Speed cubing group] Rubik's Worlds 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 09:38:04 +0200

If you can read Dutch, go to the Dutch National Championship page. It says that the winner wins a trip to the World Championship 2007 which will take place during the 3rd or the 4rth quarter in 2007. This answers your questions. Gilles. [Non-text portions of this message have been removed]
5723. Re: [Speed cubing group] Re: Darn i need cubes fast :-S (and fast cubes :-P)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 09:41:28 +0200

You are lucky I check my emails today cause I won't come back home until after European Championship. I'm setting off for Polish Open today. So I'll take it, no problem. See you ! Gilles. 2006/9/14, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-s > > Darnnn ... > > I had just glued 2 of my 5x5x5s and was cubing happily. Then yet > again the cube goes bazzzzongas, and i sit there with lots of cubies > in my hands and on my lap. Yes, u guessed it. A rivet broke again :-( > > It's the 2nd 5x5x5 that suffers from snapped rivet within a few > weeks. And i only have one loose (and glued) 5x5x5 to use now. This > sucks big time!! > > Gilles could u bring that core u mentioned before? U are coming to > Euro 2006 right? At least i want to test it out. Mind u, the core is > the part that decides if a 5x5x5 is any good or not, unless it's > eastsheen of course. > > And folks guess the thickness of the rivet! Only about 1.5 mm at the > point where mine have broken. Seems the grooves that are made to > prevent them from sliding out have a severe design flaw :-( IMHO the > rivets should be about 1 mm thicker!! There is ample space in the > design to do this actually. > > ***sighsssssss*** > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Hi Per, > > > > Actually I have a spare-parts 5x5x5 cube. > > Maybe I could sell you the core center if you are interested. > > But I have no idea of the shipping costs. > > > > Would you like me to take some information ? > > > > Bye ! > > Gilles. > > > > 2006/8/7, Per Kristen Fredlund <aspiring_to_love@...>: > > > > > > Hi Gunnar! > > > > > > U didn't read properly what was broken on my 2 cubes ;-) In both > > > cases it is parts of the core that is broken. I actually have > plenty > > > of normal spare parts both for 4x4x4 and 5x5x5 cubes :-) If > > > cubesmith really is selling 5x5x5 cores that's new information > for > > > me. > > > > > > Hmm ... > > > > > > - Per > > > > > > >--- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Gunnar Krig" > > > > > > <gunkr520@> wrote: > > > > > > > > Hi, Per! > > > > > > > > Why don't you order replacment parts from cubesmith.com. When I > > > order > > > > from there I got my stuff in a week or so. > > > > > > > > /Gunnar > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Per Kristen > > > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hey !! > > > > > > > > > > Bad bad bad news ... My 2 best 5x5x5 cubes are broken. On one > > > > > the "cap" sitting below on of the middle centers broke > (plastic > > > > > breakage). This was a good while ago. On the other, one of > the > > > rivets > > > > > snapped and the cube literally exploded in my face. This is > so > > > sad :-o > > > > > I soon need to start practising seriously for Paris and a > 5x5x5 > > > takes > > > > > almost forever to break in. Im not sure what to do now. I > have > > > one > > > > > more 5x5x5 i might try to fix by tightening the rivets. I > also > > > have > > > > > really bad 4x4x4's that are far too loose. My only good cube > is > > > my diy > > > > > 3x3x3 ... huhu ... And i don't even care that much for 3x3x3 > > > > > speeding ... grrrr ... > > > > > > > > > > *sniff* > > > > > > > > > > - Per > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5724. Polish Open - Live
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 08:35:16 -0000

If you have some free time this week-end, you can have a look at the Polish Open LIVE. Just look here for more information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles.
5725. Slamming the Stackmat too Hard
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 15:33:39 -0000

As I just found out, if you slam a stackmat (gen 2) hard enough it is possible to force the inside battery to *lose contact* and lose the time and have the display cycle 6 digits like I had explained in my previous post about stackmats. This is after I replaced with a fresh new battery, and I can repeat this phenomenon too. Did anyone else know about this? Any other explainations? So be careful. Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5 sadly enough :(. BTW the new battery cost me about $5, they are like $0.75 if you buy in bulk though. CR2032 are also quite popular for motherboards too as I just found out. -Doug
5726. Any Cubers in Philadelphia area?
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 21:34:00 -0000

Hi, my name is Stanley and I'm currently a student at Drexel University in Philadelphia. I was looking for any cubers that can help me smooth out my cube or want to just practice sometime. :]
5727. Re: [Speed cubing group] Any Cubers in Philadelphia area?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 14:41:05 -0700

How far are you from UPenn? The only one I can think of in that area is Marcus Stuhr. Dan Lo lives somewhere around there, but in New Jersey, so maybe 45 minutes from UPenn. -Tyson On 9/14/06, striderxo <striderxo@...> wrote: > > Hi, my name is Stanley and I'm currently a student at Drexel > University in Philadelphia. I was looking for any cubers that can help > me smooth out my cube or want to just practice sometime. :] > > > [Non-text portions of this message have been removed]
5728. Re: [Speed cubing group] Any Cubers in Philadelphia area?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Sep 2006 14:56:40 -0700

Hey, I'm in Pittsburgh at Carnegie Mellon. So if you're ever out on this side of PA let me know. At this point I don't know if/when I'll ever be over there. -Evan On 9/14/06, Tyson Mao <tyson.mao@...> wrote: > > How far are you from UPenn? The only one I can think of in that area is > Marcus Stuhr. Dan Lo lives somewhere around there, but in New Jersey, so > maybe 45 minutes from UPenn. > > -Tyson > > > On 9/14/06, striderxo <striderxo@... <striderxo%40yahoo.com>> wrote: > > > > Hi, my name is Stanley and I'm currently a student at Drexel > > University in Philadelphia. I was looking for any cubers that can help > > me smooth out my cube or want to just practice sometime. :] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5729. Re: Any Cubers in Philadelphia area?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 00:57:31 -0000

I live roughly an hour away. I'm in New Brunswick, NJ at Rutgers. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Hi, my name is Stanley and I'm currently a student at Drexel > University in Philadelphia. I was looking for any cubers that can help > me smooth out my cube or want to just practice sometime. :] >
5730. Re: Any Cubers in Philadelphia area?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 01:20:30 -0000

http://www.frappr.com/speedcubers
5731. Re: Fixing a speedcube
From: esp2mgsol <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 04:54:49 -0000

The two cubes that got sticky were both made by "winning moves". I think they're starting to loosen up again though... I'm not quite sure if it was the lube or not, it was a generic brand, so maybe next time I'll pick up another type and try again. Steve --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > > wrote: > > > > Hey guys, I really need some help. I bought a silicone lubricant > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up the > two > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > while > > re-lubing my 4x4x4, it made everything sticky and turn tightly. Is > > there something I'm doing wrong or is it the spray? Also, does > anyone > > have any tips on how to remove the sticky adhesive from the original > > stickers when changing them? > > > > What types are your cubes, which ones got sticky, what's your spray? > > Stefan >
5732. (very off topic) I need 4D help
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 08:31:40 -0000

Hi everyone, This is a completely off topic math post, but I wanted to post here since I know there are a lot of math people here. I am trying to review and get back into calculus and am having troubles on this one problem. The problem is that I want to be able to write the equation of a 3D space that contains 4 given points in 4 spacial dimensions. As an analog I decided to try finding the equation of a plane that contains 3 points in 3 spacial dimensions and try to expand on that idea. I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely randomly. My method was to use vectors for this. I found 2 vectors in this plane using (-2,-2,-2) as the vertex point of both vectors. My vectors were <2+2,3+2,4+2> and <1+2,5+2,3+2> giving me <4,5,6> and <3,7,5> I then used the cross product to find a vector perpendicular to both those two vectors in this plane. For the cross product I got the vector <-17,-2,13> I then setup the equation of the plane to be the set of all vectors starting at the point (-2,-2,-2) and ending at the point (x,y,z) that are perpendicular to the vector I got by taking the cross product of the two vectors in the plane. I used the dot product for this. This gives me: <-17,-2,13> * <x+2,y+2,z+2> = 0 -17x-34-2y-4+13z+26=0 -17x-2y+13z=12 And checking that last equation I found it contained all 3 points I started with. --------------- Ok now my question is how should I extend this to 4 spatial dimensions? Say I am given the points (1,2,4,5) ; (-2,3,0,-4) ; (1,2,3,4) ; (-1,- 2,5,-2) Can I approach this the same way? Should I use two points and find the vector between them? Then use the other two points and find the vector between them. Then find the cross product of those two vectors. Then find the set of all vectors based at one of the points I am given to the point (x,y,z,w) such that the dot product of that vector and the one I got by doing the cross product is 0? Basically exactly what I did for the 3D version and trying to find a plane in 3D space? Thanks for any help. I am absolutely completely and utterly fascinated by the 4th spatial dimension, but I have a lot to learn in terms of how to do math in that dimension. Thanks again, Chris
5733. Re: Slamming the Stackmat too Hard
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 09:41:44 -0000

Maybe CubeSmith should start stocking those batteries. He could buy in bulk, sell them at a profit, and we'd still save money. wouldn't be a big seller i'm sure as the batteries seem to last a long time, but they also could sit in a box a long time while the inventory is sold over time. just a thought... happy cubing --Kirk --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > As I just found out, if you slam a stackmat (gen 2) hard enough it is > possible to force the inside battery to *lose contact* and lose the > time and have the display cycle 6 digits like I had explained in my > previous post about stackmats. This is after I replaced with a fresh > new battery, and I can repeat this phenomenon too. > > Did anyone else know about this? > > Any other explainations? > > So be careful. > > Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5, they are like $0.75 > if you buy in bulk though. CR2032 are also quite popular for > motherboards too as I just found out. > > > -Doug >
5734. Re: (very off topic) I need 4D help
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 09:41:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely > randomly. Here's my coward's way (for people who don't know much about cross products in higher dimensions) to do it: We want a, b, c, d so that ax+by+cz=d. Now enter the points: A) 2a + 3b + 4c = d B) 1a + 5b + 3c = d C) -2a - 2b - 2c = d E=2A-B) 7b + 2c = d F=2B+C) 8b + 4c = 3d 2E+F) 6b = -d Let's assume d=6, then b=-1. Using E you get c = (d-7b)/2 = (6+7)/2 = 13/2 Let's assume d=12, then b=-2 and c=13. Using B you get a = d - 5b - 3c = 12 + 10 - 39 = -17 So you end up with (a,b,c,d) = (-17,-2,13,12) Same as yours. And I'm sure you can extend this to higher dimensions easily. And if you drop the syntax overhead and write it as a matrix it would be less writing/typing. > Can I approach this the same way? Should I use two points and find > the vector between them? Then use the other two points and find the > vector between them. Then find the cross product of those two > vectors. Mhh, how do you find the cross product of two 4D vectors? If you can go this way at all, I think it would rather involve taking *three* vectors, e.g. from one of your points to the other three. Also have a look here: http://de.wikipedia.org/wiki/Kreuzprodukt#Verallgemeinerung Cheers! Stefan
5735. Cubesmith
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Sep 2006 11:57:03 +0200

Just had to give a little more praise to Chris and cubesmith.com. Excellent products, speedy delivery, great service and awesome price :) Terje [Non-text portions of this message have been removed]
5736. Re: (very off topic) I need 4D help
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 11:29:41 -0000

Chris, I've never actually had a full calculus course but i did have to teach myself calculus for the summer program i did this summer on quantum mechanics. Now, i don't know the perfect answer to your question but i was talking to my old chemistry teacher one and he said that you could "take the derivative of something, and end up with a different dimension." Those are his exact words so make of them what you will. Perhaps you should integrate "something?" I don't really understand it, but maybe it could help you. Also in quantum mechanics one ends up with a lot of multidimensional spaces. In that sense i believe that you are going about it the right way. We dealt with them by using vectors, and translating them from one set of axes to another, so instead of doing that translate them from one spacial dimension to the other. How have you defined the fourth dimension? Hope i don't just sound like an idiot with all this. It's an interesting question though. ~John H.~ -- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > This is a completely off topic math post, but I wanted to post here > since I know there are a lot of math people here. > > I am trying to review and get back into calculus and am having > troubles on this one problem. > > The problem is that I want to be able to write the equation of a 3D > space that contains 4 given points in 4 spacial dimensions. > > As an analog I decided to try finding the equation of a plane that > contains 3 points in 3 spacial dimensions and try to expand on that > idea. > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely > randomly. > > My method was to use vectors for this. I found 2 vectors in this > plane using (-2,-2,-2) as the vertex point of both vectors. > > My vectors were <2+2,3+2,4+2> and <1+2,5+2,3+2> giving me > <4,5,6> and <3,7,5> > > I then used the cross product to find a vector perpendicular to both > those two vectors in this plane. For the cross product I got the > vector > <-17,-2,13> > > I then setup the equation of the plane to be the set of all vectors > starting at the point (-2,-2,-2) and ending at the point (x,y,z) > that are perpendicular to the vector I got by taking the cross > product of the two vectors in the plane. I used the dot product for > this. > > This gives me: > <-17,-2,13> * <x+2,y+2,z+2> = 0 > -17x-34-2y-4+13z+26=0 > -17x-2y+13z=12 > > And checking that last equation I found it contained all 3 points I > started with. > > --------------- > > Ok now my question is how should I extend this to 4 spatial > dimensions? > > Say I am given the points (1,2,4,5) ; (-2,3,0,-4) ; (1,2,3,4) ; (-1,- > 2,5,-2) > > Can I approach this the same way? Should I use two points and find > the vector between them? Then use the other two points and find the > vector between them. Then find the cross product of those two > vectors. Then find the set of all vectors based at one of the > points I am given to the point (x,y,z,w) such that the dot product > of that vector and the one I got by doing the cross product is 0? > Basically exactly what I did for the 3D version and trying to find a > plane in 3D space? > > Thanks for any help. I am absolutely completely and utterly > fascinated by the 4th spatial dimension, but I have a lot to learn > in terms of how to do math in that dimension. > > Thanks again, > Chris >
5737. Re: Any Cubers in Philadelphia area?
From: "azndlo15" <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 11:38:21 -0000

Hey, Yeah, I live in South Jersey, mayabe 45 mins. from Drexel but I won't be home until the end of term. ~Dan Lo --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://www.frappr.com/speedcubers >
5738. Re: (very off topic) I need 4D help
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 12:37:56 -0000

I would do just like you Stefan, except that a 4D plane is defined by the equation ax + by + cz + dw = e. w being the 4th axis. If are interested in using vectors well you can do the following: Assume 4 points A, B, C and D in the 4th dimension. You can compute 3 vectors from those points e.g.: r = <AB>, u = <AC> and v = <AD>. Their cross-product (see http://en.wikipedia.org/wiki/Cross_product -> higher dimensions) will compute a perpendicular vector of the plane given by A,B,C and D. Let's call that vector n. You can just take (a b c d) = n. And e can be found by replacing A coordinates into the plane equation. I hope I haven't made any mistakes, and I hope it is quite clear. Sven PS: http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give you some insights why (a b c d) is in the same direction as n. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I chose the points (2,3,4) ; (1,5,3) ; (-2,-2,-2) completely > > randomly. > > Here's my coward's way (for people who don't know much about cross > products in higher dimensions) to do it: > > We want a, b, c, d so that ax+by+cz=d. Now enter the points: > > A) 2a + 3b + 4c = d > B) 1a + 5b + 3c = d > C) -2a - 2b - 2c = d > > E=2A-B) 7b + 2c = d > F=2B+C) 8b + 4c = 3d > > 2E+F) 6b = -d > > Let's assume d=6, then b=-1. Using E you get > c = (d-7b)/2 = (6+7)/2 = 13/2 > > Let's assume d=12, then b=-2 and c=13. Using B you get > a = d - 5b - 3c = 12 + 10 - 39 = -17 > > So you end up with > (a,b,c,d) = (-17,-2,13,12)
5739. Re: Any Cubers in Philadelphia area?
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 12:47:59 -0000

David Barr and I live down in Maryland, but that's a probably a couple hours away. Let us know if you guys are ever meeting up, we might be able to make the trip. -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "azndlo15" <azndlo15@...> wrote: > > Hey, > > Yeah, I live in South Jersey, mayabe 45 mins. from Drexel but I won't > be home until the end of term. > > ~Dan Lo > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://www.frappr.com/speedcubers > > >
5740. Re: (very off topic) I need 4D help
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 13:10:54 -0000

For the sake of completeness I just did an example (with the little help of matlab): A, B, C and D were randomly drawn: A = [ 0.9501 0.2311 0.6068 0.4860 ] B = [ 0.8913 0.7621 0.4565 0.0185 ] C = [ 0.8214 0.4447 0.6154 0.7919 ] D = [ 0.9218 0.7382 0.1763 0.4057 ] I computed AB, AC, AD r = B-A = [ -0.0588 0.5310 -0.1504 -0.4675 ] u = C-A = [ -0.1287 0.2136 0.0086 0.3060 ] v = D-A = [ -0.0283 0.5071 -0.4306 -0.0803 ] I did the "cross-product" using the matrix notation (see http://en.wikipedia.org/wiki/Cross_product): n = det( [ i j k l ], r, u, v) = 0.0887*i + 0.0309*j + 0.0277*k + 0.0150*k (with i, j, k and l being the unit vectors corresponding to the axis). Thus n = [ 0.0887 0.0309 0.0277 0.0150 ]. I then tested that n*<0A> = n*<OB> = n*<OC> = n*<OD> = 0.1155. With O being the orign O = [ 0 0 0 0 ]. Thus the plane equation is n*[x y z w] = 0.1155. I hope it clarifies my previous explanation... Sven --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I would do just like you Stefan, except that a 4D plane is defined by > the equation ax + by + cz + dw = e. w being the 4th axis. > > If are interested in using vectors well you can do the following: > > Assume 4 points A, B, C and D in the 4th dimension. You can compute 3 > vectors from those points e.g.: r = <AB>, u = <AC> and v = <AD>. Their > cross-product (see http://en.wikipedia.org/wiki/Cross_product -> > higher dimensions) will compute a perpendicular vector of the plane > given by A,B,C and D. Let's call that vector n. > > You can just take (a b c d) = n. And e can be found by replacing A > coordinates into the plane equation. > > I hope I haven't made any mistakes, and I hope it is quite clear. > > Sven > > PS: http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give > you some insights why (a b c d) is in the same direction as n.
5741. Re: (very off topic) I need 4D help
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 15:14:32 -0000

Yep, that's how you do it... although I wouldn't consider this a calculus problem at all. Perhaps a Linear Algebra problem really. --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > For the sake of completeness I just did an example (with the little > help of matlab): > > A, B, C and D were randomly drawn: > > A = [ 0.9501 0.2311 0.6068 0.4860 ] > B = [ 0.8913 0.7621 0.4565 0.0185 ] > C = [ 0.8214 0.4447 0.6154 0.7919 ] > D = [ 0.9218 0.7382 0.1763 0.4057 ] > > I computed AB, AC, AD > > r = B-A = [ -0.0588 0.5310 -0.1504 -0.4675 ] > u = C-A = [ -0.1287 0.2136 0.0086 0.3060 ] > v = D-A = [ -0.0283 0.5071 -0.4306 -0.0803 ] > > I did the "cross-product" using the matrix notation (see > http://en.wikipedia.org/wiki/Cross_product): > > n = det( [ i j k l ], r, u, v) = 0.0887*i + 0.0309*j + 0.0277*k + > 0.0150*k (with i, j, k and l being the unit vectors corresponding to > the axis). Thus n = [ 0.0887 0.0309 0.0277 0.0150 ]. > > I then tested that n*<0A> = n*<OB> = n*<OC> = n*<OD> = 0.1155. With O > being the orign O = [ 0 0 0 0 ]. > > Thus the plane equation is n*[x y z w] = 0.1155. > > I hope it clarifies my previous explanation... > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > I would do just like you Stefan, except that a 4D plane is defined by > > the equation ax + by + cz + dw = e. w being the 4th axis. > > > > If are interested in using vectors well you can do the following: > > > > Assume 4 points A, B, C and D in the 4th dimension. You can compute 3 > > vectors from those points e.g.: r = <AB>, u = <AC> and v = <AD>. Their > > cross-product (see http://en.wikipedia.org/wiki/Cross_product -> > > higher dimensions) will compute a perpendicular vector of the plane > > given by A,B,C and D. Let's call that vector n. > > > > You can just take (a b c d) = n. And e can be found by replacing A > > coordinates into the plane equation. > > > > I hope I haven't made any mistakes, and I hope it is quite clear. > > > > Sven > > > > PS: http://en.wikipedia.org/wiki/Plane_%28mathematics%29 might give > > you some insights why (a b c d) is in the same direction as n. >
5742. Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 18:10:12 -0000

Hello group =) I hope this post get to you because I tried to post here before with no succes. I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- F2L. For more information about the method take a look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm Does anyone of you use this method alredy or is it brand new? Any speedy cober who likes to give it a serious try? I'm not fast and therefore I can not really know if it is "wery good" or just "good", "woks" or "not good" (the problem for me is recognition time but that is always the problem, no matter the method =) // Kenneth
5743. Re: (very off topic) I need 4D help
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 18:40:04 -0000

Aaaaaah ok I get it now. I was being dumb, I didn't realize that a cross product in 4 dimensions needs 3 vectors, since you need the determinant of the matrix [i j k l a b c d e f g h m n o p ] with vectors <a,b,c,d>; <e,f,g,h>; <m,n,o,p> and i, j, k, l being the four unit vectors in 4 spacial dimensions (at least that's the analog to how I find the cross product of 2 vectors in 3 dimensions). Also Stefan I really like your way of just treating it as a system of equations, which if I'm not mistaken is really what you do if you're finding the cross product anyway, or at least something very very similar. Alright thanks everyone, I think I understand now. Chris
5744. Re: Freeslice F2L
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 19:06:54 -0000

Wouldn't F2B be faster than two cross pieces + four F2L pairs? --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth >
5745. Re: (very off topic) I need 4D help (thank you all!)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 19:52:39 -0000

Hey everone, I got it! I took the four points (1,2,4,5); (-2,3,0,-4); (1,2,3,4); (-1,-2,5,-2) I used the point (-2,3,0,-4) as the vertex of my three vectors in this 3D space. My three vectors were then: u = <1+2,2-3,4-0,5+4> = <3,-1,4,9> v = <1+2,2-3,3-0,4+4> = <3,-1,3,8> w = <-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> I then did the cross product (I just like using the cross product for some reason) u x v x w. I don't know if that is the correct notation for crossing 3 vectors in 4 dimensions, but I set it up as the determinant of the following matrix: [i j k l 3 -1 4 9 3 -1 4 9 1 -5 5 2] where i,j,k,l are the unit vectors in the x, y, z, w axes respectively. I checked that wikipedia article, and I'm a bit confused that they say the binary cross product doesn't have a direct analog in higher dimensions, so I guess this operation is really the wedge product?? Working out the cross(wedge?) product I got the vector <-28,-14,- 14,14> which I rewrote as 14*<-2,-1,-1,1>. The method I used was to expand by minors. I then want to find the set of all vectors that begin at the point (-2,3,0,-4) and end at the point (x,y,z,w) and are perpendicular to the vector <-2,-1,-1,1>. I did this with the dot product by: <-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 -2x - 4 - y + 3 -z + w + 4 = 0 -2x - y - z + w = -3 And I tested all 4 points I started with and this 3D space contains all 4 points! Yay! Yay again! Thanks for the help everyone, that absolutely answered my question! Chris
5746. Re: Any Cubers in Philadelphia area?
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 21:14:33 -0000

I moved out here into Reading, PA about a year ago from Jackson New Jersey, where Great Adventure is. I have a few friends that are attending rutgers. Doesnt rutgers have the highest STD rate in the country? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I live roughly an hour away. I'm in New Brunswick, NJ at Rutgers. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > <striderxo@> wrote: > > > > Hi, my name is Stanley and I'm currently a student at Drexel > > University in Philadelphia. I was looking for any cubers that can help > > me smooth out my cube or want to just practice sometime. :] > > >
5747. Re: Freeslice F2L
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 21:34:26 -0000

Hi :-) It would be easier to understand if the pictures were working :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth >
5748. Rubiks Nationals
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Sep 2006 15:32:55 -0600

Hey guys, Is it decided that there won't be a US Nationals this next year (2007)? If we get enough people interested, would we be able to get that setup, Tyson? I'd definitely be interested in going if we can gather enough to do it. Patrick ----- Original Message ----- From: Kenneth Gustavsson<mailto:kenneth@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group] Freeslice F2L Hello group =) I hope this post get to you because I tried to post here before with no succes. I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- F2L. For more information about the method take a look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm> Does anyone of you use this method alredy or is it brand new? Any speedy cober who likes to give it a serious try? I'm not fast and therefore I can not really know if it is "wery good" or just "good", "woks" or "not good" (the problem for me is recognition time but that is always the problem, no matter the method =) // Kenneth [Non-text portions of this message have been removed]
5749. Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 21:57:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > It would be easier to understand if the pictures were working :-) > > -Per > Hi Per =) It's probably something with your browser. The page is plain HTML + Jelineks AnimCube applet and it works for me and others. // Kenneth
5750. Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 22:05:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Wouldn't F2B be faster than two cross pieces + four F2L pairs? > Hi Thom =) If you are a Roux solver like you then that maybe true I assume but not if you are used to do cross-pairs. Here you also get some more freedom to use empty faces if you have not yet put any pair on the F or B side.
5751. Re: [Speed cubing group] Rubiks Nationals
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 15:27:46 -0700 (PDT)

Patrick, U.S. Nationals is generally held every 2 years. Having yearly nationals comptitions could be cool though. I definitely think that there is enough interest to make it happen every year. Finding organizational participation would be the next challenge. Frank PJK Sports Cards <pjksportscards@...> wrote: Hey guys, Is it decided that there won't be a US Nationals this next year (2007)? If we get enough people interested, would we be able to get that setup, Tyson? I'd definitely be interested in going if we can gather enough to do it. Patrick ----- Original Message ----- From: Kenneth Gustavsson<mailto:kenneth@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group] Freeslice F2L Hello group =) I hope this post get to you because I tried to post here before with no succes. I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- F2L. For more information about the method take a look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm> Does anyone of you use this method alredy or is it brand new? Any speedy cober who likes to give it a serious try? I'm not fast and therefore I can not really know if it is "wery good" or just "good", "woks" or "not good" (the problem for me is recognition time but that is always the problem, no matter the method =) // Kenneth [Non-text portions of this message have been removed] --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed]
5752. Re: Freeslice F2L
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 22:41:51 -0000

Yes, I know. But disreguarding previous experience, wouldn't you say F2B would be more efficient? What would you say? There's no point learning this if you could learn a faster way. Discuss. ;) ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Wouldn't F2B be faster than two cross pieces + four F2L pairs? > > > > Hi Thom =) > > If you are a Roux solver like you then that maybe true I assume but not > if you are used to do cross-pairs. Here you also get some more freedom > to use empty faces if you have not yet put any pair on the F or B side. >
5753. Re: [Speed cubing group] Re: Freeslice F2L
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 15:52:34 -0700

I'm sorry, but the applet does not work for me either. -Chris On 9/15/06, Kenneth Gustavsson <kenneth@...> wrote: > > Hi Per =) > > It's probably something with your browser. The page is plain HTML + > Jelineks AnimCube applet and it works for me and others. > > // Kenneth > [Non-text portions of this message have been removed]
5754. Re: (very off topic) I need 4D help (thank you all!)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 23:31:06 -0000

It is still called "cross product", wedge product is for something much more advanced. Something in the study of Differential Forms and Homological Algebra. It can be used to find the volume of certain things... I guess if you define it a specific way than it could be similar to this, but it's typically reserved for something more general and formalized. That word brought back some aweful memories for me... -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everone, > > I got it! I took the four points (1,2,4,5); (-2,3,0,-4); (1,2,3,4); > (-1,-2,5,-2) > > I used the point (-2,3,0,-4) as the vertex of my three vectors in > this 3D space. > > My three vectors were then: > > u = <1+2,2-3,4-0,5+4> = <3,-1,4,9> > v = <1+2,2-3,3-0,4+4> = <3,-1,3,8> > w = <-1+2,-2-3,5-0,-2+4> = <1,-5,5,2> > > I then did the cross product (I just like using the cross product > for some reason) u x v x w. I don't know if that is the correct > notation for crossing 3 vectors in 4 dimensions, but I set it up as > the determinant of the following matrix: > > [i j k l > 3 -1 4 9 > 3 -1 4 9 > 1 -5 5 2] > > where i,j,k,l are the unit vectors in the x, y, z, w axes > respectively. I checked that wikipedia article, and I'm a bit > confused that they say the binary cross product doesn't have a > direct analog in higher dimensions, so I guess this operation is > really the wedge product?? > > Working out the cross(wedge?) product I got the vector <-28,-14,- > 14,14> which I rewrote as 14*<-2,-1,-1,1>. The method I used was to > expand by minors. > > I then want to find the set of all vectors that begin at the point > (-2,3,0,-4) and end at the point (x,y,z,w) and are perpendicular to > the vector <-2,-1,-1,1>. > > I did this with the dot product by: > > <-2,-1,-1,1> * <x+2,y-3,z,w+4> = 0 > -2x - 4 - y + 3 -z + w + 4 = 0 > -2x - y - z + w = -3 > > And I tested all 4 points I started with and this 3D space contains > all 4 points! Yay! > > Yay again! Thanks for the help everyone, that absolutely answered > my question! > > Chris >
5755. Re: [Speed cubing group] Re: Freeslice F2L
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 09:29:54 +1000

Kenneth Gustavsson wrote: > It's probably something with your browser. The page is plain HTML + > Jelineks AnimCube applet and it works for me and others. There's a mistake in the HTML: <applet code="AnimCube.class" codebase="E:\Solgrop\Bin" ... codebase should not point to the user's E drive. -- Ryan Heise http://www.ryanheise.com/cube/
5756. [Speed cubing group] Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Sep 2006 23:49:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Kenneth Gustavsson wrote: > > > It's probably something with your browser. The page is plain HTML + > > Jelineks AnimCube applet and it works for me and others. > > There's a mistake in the HTML: > > <applet code="AnimCube.class" codebase="E:\Solgrop\Bin" ... > > codebase should not point to the user's E drive. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > Thank's Ryan. I fix it right away so you gus can see the stuff =) // Kenneth
5757. Re: [Speed cubing group] Rubiks Nationals
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Sep 2006 17:54:42 -0600

Hey Frank, Yeah, I heard that they were once every 2 years. But with the growing number of speedcubers coming about, maybe we should make it a yearly thing. Reply here if you would be interested. Tyson, if you read this, please give us your input on it. Thanks Patrick ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 15, 2006 4:27 PM Subject: Re: [Speed cubing group] Rubiks Nationals Patrick, U.S. Nationals is generally held every 2 years. Having yearly nationals comptitions could be cool though. I definitely think that there is enough interest to make it happen every year. Finding organizational participation would be the next challenge. Frank PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...>> wrote: Hey guys, Is it decided that there won't be a US Nationals this next year (2007)? If we get enough people interested, would we be able to get that setup, Tyson? I'd definitely be interested in going if we can gather enough to do it. Patrick ----- Original Message ----- From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Friday, September 15, 2006 12:10 PM Subject: [Speed cubing group] Freeslice F2L Hello group =) I hope this post get to you because I tried to post here before with no succes. I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- F2L. For more information about the method take a look at my page: http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>> Does anyone of you use this method alredy or is it brand new? Any speedy cober who likes to give it a serious try? I'm not fast and therefore I can not really know if it is "wery good" or just "good", "woks" or "not good" (the problem for me is recognition time but that is always the problem, no matter the method =) // Kenneth [Non-text portions of this message have been removed] --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5758. Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 00:07:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Yes, I know. But disreguarding previous experience, wouldn't you say > F2B would be more efficient? What would you say? > > There's no point learning this if you could learn a faster way. > > Discuss. > > ;) > > ~Thom > > If it's easier to find the pieces using F2B than this, then of course you are rigth. But I'm not so sure about that, I tried a block method similair to Ryan's method before and I had more problems finding the pieces then than I have using FS-F2L, (that because had to find three pices in every moment then, now I only need to find two). But that block method is not* F2B, so I can't say for sure =) * My method was: 3 times 1x2x2, last FL edge when possible, last pair using VH // Kenneth
5759. Re: Freeslice F2L
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 03:10:05 -0000

It's a neat idea. Just try it for a while, see how fast you can get. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth >
5760. Re: [Speed cubing group] Rubiks Nationals
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 03:20:53 -0000

If Nationals are held yearly, that means I HAVE to go. You want me to be poor, don't you! :p ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Hey Frank, > Yeah, I heard that they were once every 2 years. But with the growing number of speedcubers coming about, maybe we should make it a yearly thing. Reply here if you would be interested. Tyson, if you read this, please give us your input on it. Thanks > Patrick > > > ----- Original Message ----- > From: Frank Morris<mailto:ephem825@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, September 15, 2006 4:27 PM > Subject: Re: [Speed cubing group] Rubiks Nationals > > > Patrick, > > U.S. Nationals is generally held every 2 years. Having yearly nationals comptitions could be cool though. I definitely think that there is enough interest to make it happen every year. Finding organizational participation would be the next challenge. > > Frank > > PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...>> wrote: > Hey guys, > Is it decided that there won't be a US Nationals this next year (2007)? If we get enough people interested, would we be able to get that setup, Tyson? I'd definitely be interested in going if we can gather enough to do it. > Patrick > > ----- Original Message ----- > From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...>> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing group] Freeslice F2L > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth > > [Non-text portions of this message have been removed] > > > --------------------------------- > Get your email and more, right on the new Yahoo.com > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
5761. Re: [Speed cubing group] Polish Open - Live
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Sep 2006 10:09:22 +0200

Can anybody tell, how to install SopCast Softwary? R ----- Original Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14, 2006 10:35 AM Subject: [Speed cubing group] Polish Open - Live If you have some free time this week-end, you can have a look at the Polish Open LIVE. Just look here for more information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text portions of this message have been removed]
5762. Re: Polish Open - Live
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 11:36:37 -0000

You can download SopCast from http://download.sopcast.com Unzip it and execute the installation program. You might have to restart Internet Explorer. Also, it only works under Internet Explorer... no Firefox :-( Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Can anybody tell, how to install SopCast Softwary? > R
5763. Re: [Speed cubing group] Re: Polish Open - Live
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Sep 2006 14:16:30 +0200

Thank you! R ----- Original Message ----- From: sgowal To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16, 2006 1:36 PM Subject: [Speed cubing group] Re: Polish Open - Live You can download SopCast from http://download.sopcast.com Unzip it and execute the installation program. You might have to restart Internet Explorer. Also, it only works under Internet Explorer... no Firefox :-( Sven --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Can anybody tell, how to install SopCast Softwary? > R [Non-text portions of this message have been removed]
5764. looking for a post
From: "frsechet" <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 12:53:11 -0000

Hi, I'm looking for a video someone (can't remember who) made a few months ago (perhaps around March?) about blindfolded algorithms, especially corner orientations and stuff. Or maybe I just dreamt that, but if anyone knows what I'm talking about, please please please... Thanks! François
5765. EC2006
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Sep 2006 16:32:50 -0000

For people going to la Villette next week, there's a free show with fireworks (on the 22th and 23th) near the venue. http://www.villette.com/manif/manif.aspx?id=990 http://www.groupef.com/indexflash.html But you may prefer a night walk through the center of Paris, or go to the Eiffel tower, superb at night. Gilles.
5766. Re: [Speed cubing group] Polish Open - Live
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Sep 2006 20:39:42 +0200

What happened to you in 5x5x5! R ----- Original Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14, 2006 10:35 AM Subject: [Speed cubing group] Polish Open - Live If you have some free time this week-end, you can have a look at the Polish Open LIVE. Just look here for more information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text portions of this message have been removed]
5767. Cubing tips
From: "kbear1124" <kbear1124@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 04:58:54 -0000

Hi, its my first day on these message boards, im 17 and i live in New Jersey, USA. Does anyway have any tips for a slow cuber like myself, ive been cubing for about a month now and i avg 1:41 seconds, any tips on solving the f2l faster, specifically with corner/edge pairs, or anything else in general? thanks
5768. Re: Cubing tips
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 07:26:09 -0000

where in new jersey? my best advice would be come to rutgers at 9pm on a tuesday night for a cube club meeting. lol ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "kbear1124" <kbear1124@...> wrote: > > Hi, its my first day on these message boards, im 17 and i live in New > Jersey, USA. Does anyway have any tips for a slow cuber like myself, > ive been cubing for about a month now and i avg 1:41 seconds, any tips > on solving the f2l faster, specifically with corner/edge pairs, or > anything else in general? thanks >
5769. Re: Freeslice F2L
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 08:35:40 -0000

This idea is nice. I once played with it but never saw how to make it usefull after F2B, now I do. But maybe you shouldn't see it as Fridrich extension. I see, and try using it for a inbetween step to switch from Fridrich to Roux. Instead of fixing the slice, you can also make the top corners and solve the last step like a roux. So you have almost a complete roux solve, exept it is more Fridrich like... Anyway, I'm trying to make that fast for myself, so if I master this I can go for more complicated block building as a pure Roux solver. Just my thoughts.... Erik --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth >
5770. Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 14:58:37 -0000

Yes, you can do as Roux if you like. But I don't see it as a Roux variaton, you are newer more than a [M]-move away from using your usual Fridrich F2L alg. I alredy know most ELL's and for CLL I can use my usual last step + some 2x2x2 algs and I learned a few new cases, (less than 10 to go for both steps together) so that's my main reason for going M-slice, CLL + ELL after F2B. But I now also trying to use a extended version of CLL where I orinet the LL-edges when solving the CLL in SOME cases using: setup M or M' + usual alg + restore F2L (Ex, Sune: r U R' U R U2 r', vary the M-move and also reverse or mirror the alg and you got more cases). It's a good idéa to use FS-F2L as a inbetween for going from Fridrich to Roux. I wish you good luck with trying it out =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > This idea is nice. I once played with it but never saw how to make it > usefull after F2B, now I do. But maybe you shouldn't see it as > Fridrich extension. I see, and try using it for a inbetween step to > switch from Fridrich to Roux. Instead of fixing the slice, you can > also make the top corners and solve the last step like a roux. So you > have almost a complete roux solve, exept it is more Fridrich like... > Anyway, I'm trying to make that fast for myself, so if I master this I > can go for more complicated block building as a pure Roux solver. > Just my thoughts.... > Erik > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Hello group =) > > > > I hope this post get to you because I tried to post here before with no > > succes. > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > F2L. > > > > For more information about the method take a look at my page: > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > Does anyone of you use this method alredy or is it brand new? > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > therefore I can not really know if it is "wery good" or > > just "good", "woks" or "not good" (the problem for me is recognition > > time but that is always the problem, no matter the method =) > > > > // Kenneth > > >
5771. hits amazing but feedback disappointing
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 17:30:46 +0100 (BST)

After a long time I just visited strangepuzzle.com to watch some new videos. I was surprised to see so many hits on all my 42 videos, but no one has given me any feedback on how I can improve further. You all know, I am a lone cuber in this part of the world. When I was learning new, I was in peak mood to learn and practice. But, having learnt the fundamentals and reached certain level, I should have some new ideas and suggestions to try. Plz post your comments on my videos so that I can try new ideas and eliminate my mistakes etc to keep/continue cubing. J.Bernett Orlando --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this message have been removed]
5772. Re: [Speed cubing group] hits amazing but feedback disappointing
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 17 Sep 2006 11:29:35 -0600

I basically learned by watching other quicker videos, and working off them. ----- Original Message ----- From: JohnLouis Louis<mailto:pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, September 17, 2006 10:30 AM Subject: [Speed cubing group] hits amazing but feedback disappointing After a long time I just visited strangepuzzle.com to watch some new videos. I was surprised to see so many hits on all my 42 videos, but no one has given me any feedback on how I can improve further. You all know, I am a lone cuber in this part of the world. When I was learning new, I was in peak mood to learn and practice. But, having learnt the fundamentals and reached certain level, I should have some new ideas and suggestions to try. Plz post your comments on my videos so that I can try new ideas and eliminate my mistakes etc to keep/continue cubing. J.Bernett Orlando --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5773. Re: Cubing tips
From: "kbear1124" <kbear1124@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 19:52:20 -0000

I live in East Brunswick, about 15 minutes from rutgers, where on the campus are they held?
5774. Re: Freeslice F2L
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 20:20:00 -0000

Awsome, you've gotten it on a website. Kirjava and I already developed it. We've just been busy. It's actually even more interesting. We made all the images, all the algs (RMU subset), we made NMCMLL recognition cases, and we made CMLL Algs. Had we the time, we'd of published it =P Great job anyway. But what we did was optimize it into RUM' moves or 2-gen :) Which is very fast. A lot of cases though. Sorta mad to see that somebody else beat us to it. Oh well =P Good luck, I've been busy, and I decided to just BLD like crazy, and Kirjava's already fast, so we put the date off. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Yes, you can do as Roux if you like. But I don't see it as a Roux > variaton, you are newer more than a [M]-move away from using your > usual Fridrich F2L alg. I alredy know most ELL's and for CLL I can > use my usual last step + some 2x2x2 algs and I learned a few new > cases, (less than 10 to go for both steps together) so that's my main > reason for going M-slice, CLL + ELL after F2B. But I now also trying > to use a extended version of CLL where I orinet the LL-edges when > solving the CLL in SOME cases using: setup M or M' + usual alg + > restore F2L (Ex, Sune: r U R' U R U2 r', vary the M-move and also > reverse or mirror the alg and you got more cases). > > It's a good idéa to use FS-F2L as a inbetween for going from Fridrich > to Roux. I wish you good luck with trying it out =) > > // Kenneth > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > This idea is nice. I once played with it but never saw how to make > it > > usefull after F2B, now I do. But maybe you shouldn't see it as > > Fridrich extension. I see, and try using it for a inbetween step to > > switch from Fridrich to Roux. Instead of fixing the slice, you can > > also make the top corners and solve the last step like a roux. So > you > > have almost a complete roux solve, exept it is more Fridrich like... > > Anyway, I'm trying to make that fast for myself, so if I master > this I > > can go for more complicated block building as a pure Roux solver. > > Just my thoughts.... > > Erik > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > Hello group =) > > > > > > I hope this post get to you because I tried to post here before > with no > > > succes. > > > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or > FS- > > > F2L. > > > > > > For more information about the method take a look at my page: > > > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm > > > > > > Does anyone of you use this method alredy or is it brand new? > > > > > > Any speedy cober who likes to give it a serious try? I'm not fast > and > > > therefore I can not really know if it is "wery good" or > > > just "good", "woks" or "not good" (the problem for me is > recognition > > > time but that is always the problem, no matter the method =) > > > > > > // Kenneth > > > > > >
5775. Re: Cubing tips
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 23:04:41 -0000

Do you use Fridrich F2L? If so, make sure you know how the algs work, don't just memorize the algs like you would for the last layer. Looking ahead is the key. No matter how fast you are, you always need to look ahead more. Practice makes perfect. For the last layer, learn a four look last layer if you do not already know it. Typically you would do orient edges (3 algs), orient corners (7 algs), permute corners (1 alg), and permute edges (1 alg). From there, you can transition to three and eventually, two look last layer as you get faster. -Alexei
5776. Re: Freeslice F2L
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 23:51:39 -0000

Well, how could I know =P My way to this Idéa was the 4x4x4, there my first metod was to do F3L as triplets. First I built the D-center then I started to put down all edge/edge/corner and center/center/edge triplets around it. My first improvment was to leave one CCE as keyhole for building the triplets. After a while I found I could save even more moves to leave both F-side CCE's as keyholes. Then I started to do the botomm center R,L and B CCE's and then the four EEC's and end it by puting down the last two CCE's on the F-side. Then I started to do the first four centers first and then add the trhee edges below them and after that the four EEC's, end as before. By then, about two moths ago I showed my brother my method and also took up a 3x3x3 and said "it's also possible to do for a 3x". My brother replied "develop a method then". But I did'n give it much thougt then... After a while I started to leave both F and B-sides ad keyholes for the 4x4x4 and 5x5x5 and soon realised the D-center had to go =) // Kenneth BTW: Started a litte page about my CLL extension, take a look: http://members.chello.se/solgrop/kub/XCLL.htm --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Awsome, you've gotten it on a website. > > Kirjava and I already developed it. We've just been busy. It's > actually even more interesting. We made all the images, all the > algs (RMU subset), we made NMCMLL recognition cases, and we made > CMLL Algs. > > Had we the time, we'd of published it =P > > Great job anyway. But what we did was optimize it into RUM' moves > or 2-gen :) Which is very fast. A lot of cases though. > > Sorta mad to see that somebody else beat us to it. Oh well =P > Good luck, I've been busy, and I decided to just BLD like crazy, and > Kirjava's already fast, so we put the date off. >
5777. Re: Cubing tips
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 01:02:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > For the last layer, learn a four look last layer if you do not already > know it. Typically you would do orient edges (3 algs), orient corners > (7 algs), permute corners (1 alg), and permute edges (1 alg). Just one alg for PC and PE each? Please elaborate. Stefan
5778. Re: [Speed cubing group] Re: Cubing tips
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 22:16:39 -0300 (ART)

I guess he meant that you can solve the permutations with just one alg, but used 2 or 3 times if needed Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > For the last layer, learn a four look last layer if you do not already > know it. Typically you would do orient edges (3 algs), orient corners > (7 algs), permute corners (1 alg), and permute edges (1 alg). Just one alg for PC and PE each? Please elaborate. Stefan --------------------------------- O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this message have been removed]
5779. Re: Cubing tips
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 01:44:24 -0000

rutgers student center on college ave, room 407. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "kbear1124" <kbear1124@...> wrote: > > I live in East Brunswick, about 15 minutes from rutgers, where on the > campus are they held? >
5780. Re: Cubing tips
From: "kbear1124" <kbear1124@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 02:08:31 -0000

Thanks Ill check that out. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > rutgers student center on college ave, room 407. > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com, "kbear1124" > <kbear1124@> wrote: > > > > I live in East Brunswick, about 15 minutes from rutgers, where on the > > campus are they held? > > >
5781. Re: Cubing tips
From: "kbear1124" <kbear1124@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 02:14:15 -0000

Well, i use jasmine lee's solution, i dont know if your familiar with that, i would guess so, but its like a 4 look last layer, i think. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Do you use Fridrich F2L? If so, make sure you know how the algs work, > don't just memorize the algs like you would for the last layer. > Looking ahead is the key. No matter how fast you are, you always need > to look ahead more. Practice makes perfect. > > For the last layer, learn a four look last layer if you do not already > know it. Typically you would do orient edges (3 algs), orient corners > (7 algs), permute corners (1 alg), and permute edges (1 alg). From > there, you can transition to three and eventually, two look last layer > as you get faster. > > -Alexei >
5782. [Speed cubing group] Re: Cubing tips
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 02:49:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I guess he meant that you can solve the permutations with just one alg, but used 2 or 3 times if needed > Whoops, my mistake. You only need one algorithm, not counting mirrors for corner permutation. Just turn the U layer until exactly one corner is solved, and then do a three cycle. For permute edges, you need 3 (?) algs. I forgot that a three cycle alone is not sufficient. -Alexei Gousev
5783. [Speed cubing group] Re: Cubing tips
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 03:53:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I guess he meant that you can solve the permutations with just one alg, but used 2 or 3 times if needed > > Pedro Why do you have to "guess"? Oh right... you're not him. Stefan
5784. [Speed cubing group] Re: Cubing tips
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 03:57:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Whoops, my mistake. You only need one algorithm, not counting > mirrors for corner permutation. Just turn the U layer until exactly > one corner is solved, and then do a three cycle. What if exactly two opposite corners are solved? How am I supposed to keep turning that U layer? Stefan
5785. Find website that sells Rubik's studio for speedcubing
From: "quantumsix492" <quantumsix492@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 04:40:47 -0000

Trying to find a website the sells rubik's studio.
5786. Re: [Speed cubing group] Find website that sells Rubik's studio for speedcubing
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Sep 2006 22:01:40 -0700

If you want a cube for speed cubing, I would recomend the www.rubiks.com DIY cube over the studio cube. -Evan On 9/17/06, quantumsix492 <quantumsix492@...> wrote: > > Trying to find a website the sells rubik's studio. > > > [Non-text portions of this message have been removed]
5787. Re: Find website that sells Rubik's studio for speedcubing
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 05:21:30 -0000

Yah... don't use a studio cube for speedcubing. If you want one just to have one that's cool. --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > If you want a cube for speed cubing, I would recomend the www.rubiks.com DIY > cube over the studio cube. > > -Evan > > On 9/17/06, quantumsix492 <quantumsix492@...> wrote: > > > > Trying to find a website the sells rubik's studio. > > > > > > > > > [Non-text portions of this message have been removed] >
5788. Re: Cubing tips (and basic triggers)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 05:24:36 -0000

LOL! I was wondering when you where going to say that... :) Anyways, the right answer would be: If an even number of corners are solved on the LL then doing a single quarter turn of the LL will alter the permutation parity and allow the case to be solved with only 3- corner cycles and 3-edge cycles. So it is sufficent to use only 2 algs for PLL. In fact using simple commutators permuting pieces can be done with out any algs if you are going for a minimalistic approach. Hem... I just solved a cube in 59.07s using no algs whatsoever (first layer corners than second layer edges). So it is possible to get sub- minute times memorizing nothing. (I just know that someone is going to post with a much faster time than this since we are a competitive bunch.) Anyhow, note that the original post was not asking about LL, but about F2L, which doens't seem to have been properly addressed. I'll assume you are using a cross-based F2L. How many of the f2l cases do you know? Now how many of them do you "understand"? For F2L it really helps to understand the majority of the case algs. Many of the algs are very similar or related. Work on being able to rapidly mirror algs diagonally too. Pick an F2L alg list and study it. Now if your problem is recognition, that we can't help you there, it's all about practice... cubers spend over a year to master F2L. It's never too early to learn some basic triggers too. Work on these to develop dexterity: (RU'R'U), the flick (RU'R'), kick right (R'UR), kick back (RUR'), Nathan's A (mainly right index finger) (RUR'U'), the move (can be done continuously, I just did 20 of them in 12.65) (U-U), U2 (yes this can be considered a trigger; use right index and then right middle; 20 repetitions in 10s is the goal) (RU2'R'), double kick right (use right thumb for first U', left index for second U') This order is something I recommend for a beginner for triggers. The names given are common usage in teamBLD. And as it turns out almost all the F2L algs use a combination of these basic macros and their diagonal mirrors (F<->R). Hem, I seem to have assumed righthanded- ness, doh! -Doug > What if exactly two opposite corners are solved? How am I supposed to > keep turning that U layer? > > Stefan
5789. Re: Find website that sells Rubik's studio for speedcubing
From: mike_go_uk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 11:10:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "quantumsix492" <quantumsix492@...> wrote: > Trying to find a website the sells rubik's studio. If you want one anyway, and don't mind international shipping costs, have a look in http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games They have a few for sale at the moment (scroll down the page). I've had good service from that shop in the past. Mike
5790. Re: [Speed cubing group] Re: Cubing tips (and basic triggers)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 21:37:56 +1000

d_funny007 wrote: > So it is possible to get sub-minute times memorizing nothing. Sure. My best such time: 18.95 sec, and average*: 31.36 sec. * http://www.ryanheise.com/cube/speed.html -- Ryan Heise http://www.ryanheise.com/cube/
5791. Re: [Speed cubing group] Polish Open - Live
From: "Gilles van den Peereboom" <gillesvdp@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 15:02:58 +0200

Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I started to gather my pieces that had fallen on the ground and even were hidden under the big cube next to me. When I had all the pieces back together I realized that 2 center corners were broken so I had to DNF. I could have borrowed someone else's cube for the 2nd attempt but I didn't think about it so I tried to tell the judge to put DNS for the 2nd solve but he didn't know it existed so he put DNF instead. :p Anyway, I couldn't have made it to the final for 5x5 and I had really great results in other categories... :D :D (official and non-official) SO this Polish Open was really a great championship. Meeting Katsu and all those fast Polish cubers was very inspiring too. I shall see you some of you at the end of the week because I read spmewhere that there will be a small championship in Paris... :D Bye ! Gilles. ----- Original Message ----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16, 2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What happened to you in 5x5x5! R ----- Original Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 14, 2006 10:35 AM Subject: [Speed cubing group] Polish Open - Live If you have some free time this week-end, you can have a look at the Polish Open LIVE. Just look here for more information : http://www.speedcubing.com.pl/champ_eng.htm Bye ! Gilles. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5792. Re: [Speed cubing group] Polish Open - Live
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 16:56:32 +0200

----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006 3:02 PM Subject: Re: [Speed cubing group] Polish Open - Live Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I started to gather my pieces that had fallen on the ground and even were hidden under the big cube next to me. When I had all the pieces back together I realized that 2 center corners were broken so I had to DNF. I could have borrowed someone else's cube for the 2nd attempt but I didn't think about it so I tried to tell the judge to put DNS for the 2nd solve but he didn't know it existed so he put DNF instead. :p Bye ! Gilles. ----- Original Message ----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16, 2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What happened to you in 5x5x5! R l> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center if you are interested. I was afraid that you of some goodheartness had given your best 5by5 to Per. R [Non-text portions of this message have been removed]
5793. BLD corners
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 08:43:57 -0700 (PDT)

Hi guys, and girls, I've been extensively practicing BLD recently, and for some reason, I noticed that: 1. I suck at solving corners 2. I think I did better earlier, and for some reason, speeding up memo+solve ended in a major messing up of corners (edges are the least of my problem...) 3. corners memo varies from very fast to very slow. Right now, I'm memorizing everything visually, because I always mix up the 2 strings of numbers I remember (corners/edges). So basically, I try getting all white pieces on the white face and yellow on the yellow face, and then see what happens. but sometimes it ends up being a bad idea because I get a parity-like case on both faces (I solve corners last btw, except when I see it's going to help me to solve them first). I tried other ideas to memorize them, like, numbers in another language (usually that would be German, and edges in French), or letters vs numbers or, since I have perfect pitch, notes (do ré mi fa sol la si do), which wasn't the best idea ever, because I was listening to some highly ear disturbing music at the same time, and... no (Schnittke for those who know). So basically, if anyone has a few tips on hand... I would love to hear it. Pochmann on corners is crazy slow, I tried that, but I always end up at very high times. How many cycles do you usually perform to solve the corners? I would guess, somewhere around 4, perhaps 5 on bad cases? I was on Macky's page earlier, but it didn't help me to actually figure the way to convert numbers into patterns quickly (that and the fact I don't use the same numbering as he, and most people out there, does...). If anyone has a few quick tips, I would appreciate. Right now, a typical solve for me would be: 15-20s, EO+CO memo - say 30-40s at most for EP memo, most of the time quicker than that, CP goes from 5s to 75s... and solve, around 1:20. I try to keep memo under 60s at all cost, sometimes I start before being done memorizing and try my luck. Oh and btw, I noticed that often, the solves I finish are the quicker solves, while I think I'm losing focus after a while and mess up the slower solves. I don't know if anyone has already noticed that too? But I'm really tired of DNFs... I was doing a lot better earlier, I don't know what happened? I got my times around 2:30 most of the time now, but most of them are DNFs, and I would hate not finishing my cubes at EC... What are your average corner solving time (counting memo of course)? HELP!!!! it's really, really, bugging me now... François [Non-text portions of this message have been removed]
5794. Re: [Speed cubing group] Rubiks Nationals
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 09:21:48 -0700

Hi Patrick, There are several drawbacks with holding a US National every year. The first one is that the champion only gets to hold his/her title for a year. This, of course, is definitely trivial. The main drawback is that people would have to travel more often, and not everyone has the money to do it. If we do US Nationals *every* year, it makes the US Nationals less special, and perhaps fewer people will feel compelled to go because they can just go "next year" instead of in two years. If US Nationals were every 4 years, people would make a very significant effort to go to each one because they were more rare. I'd be up for a US Open, in other words, another major all US competition for 2007 definitely. US Nationals, I'd really think we'd have to think about a bit more. -Tyson On 9/15/06, PJK Sports Cards <pjksportscards@...> wrote: > > Hey guys, > Is it decided that there won't be a US Nationals this next year (2007)? If > we get enough people interested, would we be able to get that setup, Tyson? > I'd definitely be interested in going if we can gather enough to do it. > Patrick > > ----- Original Message ----- > From: Kenneth Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing group] Freeslice F2L > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm< > http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5795. Re: [Speed cubing group] Rubiks Nationals
From: "Gilles van den Peereboom" <gillesvdp@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 18:40:38 +0200

Isn't it also to havee an alernance of continental championship and world championship ? 2005 : World Championship 2006 : US + European Championship 2007 : World Championship 2008 : US, European Champiionship (+...) What do you think ? ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006 6:21 PM Subject: Re: [Speed cubing group] Rubiks Nationals Hi Patrick, There are several drawbacks with holding a US National every year. The first one is that the champion only gets to hold his/her title for a year. This, of course, is definitely trivial. The main drawback is that people would have to travel more often, and not everyone has the money to do it. If we do US Nationals *every* year, it makes the US Nationals less special, and perhaps fewer people will feel compelled to go because they can just go "next year" instead of in two years. If US Nationals were every 4 years, people would make a very significant effort to go to each one because they were more rare. I'd be up for a US Open, in other words, another major all US competition for 2007 definitely. US Nationals, I'd really think we'd have to think about a bit more. -Tyson On 9/15/06, PJK Sports Cards <pjksportscards@...> wrote: > > Hey guys, > Is it decided that there won't be a US Nationals this next year (2007)? If > we get enough people interested, would we be able to get that setup, Tyson? > I'd definitely be interested in going if we can gather enough to do it. > Patrick > > ----- Original Message ----- > From: Kenneth Gustavsson<mailto:kenneth@... <kenneth%40svekub.se>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Friday, September 15, 2006 12:10 PM > Subject: [Speed cubing group] Freeslice F2L > > Hello group =) > > I hope this post get to you because I tried to post here before with no > succes. > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > F2L. > > For more information about the method take a look at my page: > > http://members.chello.se/solgrop/kub/fs_f2l.htm< > http://members.chello.se/solgrop/kub/fs_f2l.htm> > > Does anyone of you use this method alredy or is it brand new? > > Any speedy cober who likes to give it a serious try? I'm not fast and > therefore I can not really know if it is "wery good" or > just "good", "woks" or "not good" (the problem for me is recognition > time but that is always the problem, no matter the method =) > > // Kenneth > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5796. Re: [Speed cubing group] Rubiks Nationals
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 10:03:59 -0700

Oh yeah, that's the other reason too. If we were to have National Championships and World Championships in the same year, we would be compromising the attendance of one or both of the competitions, not to mention it would get expensive for everyone. -Tyson On 9/18/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > Isn't it also to havee an alernance of continental championship and > world championship ? > > 2005 : World Championship > 2006 : US + European Championship > 2007 : World Championship > 2008 : US, European Champiionship (+...) > > What do you think ? > > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed cubing group] Rubiks Nationals > > Hi Patrick, > > There are several drawbacks with holding a US National every year. The > first one is that the champion only gets to hold his/her title for a year. > This, of course, is definitely trivial. The main drawback is that people > would have to travel more often, and not everyone has the money to do it. > If we do US Nationals *every* year, it makes the US Nationals less > special, > and perhaps fewer people will feel compelled to go because they can just > go > "next year" instead of in two years. If US Nationals were every 4 years, > people would make a very significant effort to go to each one because they > were more rare. > > I'd be up for a US Open, in other words, another major all US competition > for 2007 definitely. US Nationals, I'd really think we'd have to think > about a bit more. > > -Tyson > > On 9/15/06, PJK Sports Cards <pjksportscards@...<pjksportscards%40hotmail.com>> > wrote: > > > > Hey guys, > > Is it decided that there won't be a US Nationals this next year (2007)? > If > > we get enough people interested, would we be able to get that setup, > Tyson? > > I'd definitely be interested in going if we can gather enough to do it. > > Patrick > > > > ----- Original Message ----- > > From: Kenneth Gustavsson<mailto:kenneth@... <kenneth%40svekub.se><kenneth%40svekub.se>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>> > > > > Sent: Friday, September 15, 2006 12:10 PM > > Subject: [Speed cubing group] Freeslice F2L > > > > Hello group =) > > > > I hope this post get to you because I tried to post here before with no > > succes. > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > F2L. > > > > For more information about the method take a look at my page: > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm< > > http://members.chello.se/solgrop/kub/fs_f2l.htm> > > > > Does anyone of you use this method alredy or is it brand new? > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > therefore I can not really know if it is "wery good" or > > just "good", "woks" or "not good" (the problem for me is recognition > > time but that is always the problem, no matter the method =) > > > > // Kenneth > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5797. Re: [Speed cubing group] Rubiks Nationals
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 17:29:18 -0000

I really liked Tyson's idea from a while back, or at least I'm fairly certain it was Tyson's idea but correct me if I'm wrong. That was to hold a number of different competitions in the USA on the same day. Then live update the results so that all venues know the overall results, and also you can award regional titles and trophies etc. So during the award ceremonies we would have an overall winner, as well as the regional winner at every venue. Just an idea, it seems this would be very hard to pull off from an organizational standpoint, but it seems like it could be fun. I'm not even sure if this idea is feasible, I just thought it was interesting. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Patrick, > > There are several drawbacks with holding a US National every year. The > first one is that the champion only gets to hold his/her title for a year. > This, of course, is definitely trivial. The main drawback is that people > would have to travel more often, and not everyone has the money to do it. > If we do US Nationals *every* year, it makes the US Nationals less special, > and perhaps fewer people will feel compelled to go because they can just go > "next year" instead of in two years. If US Nationals were every 4 years, > people would make a very significant effort to go to each one because they > were more rare. > > I'd be up for a US Open, in other words, another major all US competition > for 2007 definitely. US Nationals, I'd really think we'd have to think > about a bit more. > > -Tyson
5798. Re: [Speed cubing group] Rubiks Nationals
From: "Gilles van den Peereboom" <gillesvdp@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 20:04:44 +0200

Well, for that you need a live webpage or program that transmits the latest results from both competitions. So far it seemed like nothing like that would be possible, but at the Polish Open, such a system was used. There were 2 computers used for score taking, this made it much faster than with only one computer. I think from a technical point of view it is very much possible now, you just need to find 2 competitions, possibly in the same timezone (unless you find enough crazy european guys to compete at night with Caltech or so :D) Gilles. ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006 7:29 PM Subject: Re: [Speed cubing group] Rubiks Nationals I really liked Tyson's idea from a while back, or at least I'm fairly certain it was Tyson's idea but correct me if I'm wrong. That was to hold a number of different competitions in the USA on the same day. Then live update the results so that all venues know the overall results, and also you can award regional titles and trophies etc. So during the award ceremonies we would have an overall winner, as well as the regional winner at every venue. Just an idea, it seems this would be very hard to pull off from an organizational standpoint, but it seems like it could be fun. I'm not even sure if this idea is feasible, I just thought it was interesting. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Patrick, > > There are several drawbacks with holding a US National every year. The > first one is that the champion only gets to hold his/her title for a year. > This, of course, is definitely trivial. The main drawback is that people > would have to travel more often, and not everyone has the money to do it. > If we do US Nationals *every* year, it makes the US Nationals less special, > and perhaps fewer people will feel compelled to go because they can just go > "next year" instead of in two years. If US Nationals were every 4 years, > people would make a very significant effort to go to each one because they > were more rare. > > I'd be up for a US Open, in other words, another major all US competition > for 2007 definitely. US Nationals, I'd really think we'd have to think > about a bit more. > > -Tyson [Non-text portions of this message have been removed]
5799. Re: [Speed cubing group] Rubiks Nationals
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 11:35:26 -0700

I'm sure it can be done. ARML does the same thing (it's a math competition in the United States) where they run competitions simultaneously all across the United States. With the creation of google spreadsheets, I bet it wouldn't be hard at all. On 9/18/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > Well, for that you need a live webpage or program that transmits the > latest results from both competitions. > > So far it seemed like nothing like that would be possible, but at the > Polish Open, such a system was used. > > There were 2 computers used for score taking, this made it much faster > than with only one computer. > > I think from a technical point of view it is very much possible now, you > just need to find 2 competitions, possibly in the same timezone (unless you > find enough crazy european guys to compete at night with Caltech or so :D) > > Gilles. > > > ----- Original Message ----- > From: cmhardw > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, September 18, 2006 7:29 PM > Subject: Re: [Speed cubing group] Rubiks Nationals > > I really liked Tyson's idea from a while back, or at least I'm fairly > certain it was Tyson's idea but correct me if I'm wrong. > > That was to hold a number of different competitions in the USA on the > same day. Then live update the results so that all venues know the > overall results, and also you can award regional titles and trophies > etc. So during the award ceremonies we would have an overall winner, > as well as the regional winner at every venue. > > Just an idea, it seems this would be very hard to pull off from an > organizational standpoint, but it seems like it could be fun. > > I'm not even sure if this idea is feasible, I just thought it was > interesting. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi Patrick, > > > > There are several drawbacks with holding a US National every year. The > > first one is that the champion only gets to hold his/her title for a > year. > > This, of course, is definitely trivial. The main drawback is that > people > > would have to travel more often, and not everyone has the money to > do it. > > If we do US Nationals *every* year, it makes the US Nationals less > special, > > and perhaps fewer people will feel compelled to go because they can > just go > > "next year" instead of in two years. If US Nationals were every 4 > years, > > people would make a very significant effort to go to each one > because they > > were more rare. > > > > I'd be up for a US Open, in other words, another major all US > competition > > for 2007 definitely. US Nationals, I'd really think we'd have to think > > about a bit more. > > > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5800. Re: [Speed cubing group] Re: Cubing tips
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 15:59:40 -0300 (ART)

Sorry, man...just wanted to help Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I guess he meant that you can solve the permutations with just one alg, but used 2 or 3 times if needed > > Pedro Why do you have to "guess"? Oh right... you're not him. Stefan --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
5801. Re: [Speed cubing group] Rubiks Nationals
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 13:18:45 -0700

Nice idea, that would be super easy. -Chris On 9/18/06, Tyson Mao <tyson.mao@...> wrote: > > With the creation of google spreadsheets, I bet it > wouldn't be hard at all. > [Non-text portions of this message have been removed]
5802. Re: Fixing a speedcube
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 20:56:11 -0000

I had the same problem with both of my non-DIY cubes. I think I was trying to compensate for cube tightness by overlubing. You really should consider getting a DIY cube from Rubiks.com instead of wasting time trying to break in a store-bought cube. I only use a very small amount of lube now and rely mostly on spring tension to control ease of turning. I've also been using the "cube lube" that comes with the DIY cube instead of silicone sprays, and that has never caused the stickiness/tightness that you describe from a silicone spray. I intend to go to a silicone oil (e.g. RC car shock oil from Hobbytown) instead of spray once the cube lube runs out. I've never heard of the oil causing that problem either, but I suppose it could still happen if you use it excessively. --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@...> wrote: > > The two cubes that got sticky were both made by "winning moves". I > think they're starting to loosen up again though... I'm not quite > sure if it was the lube or not, it was a generic brand, so maybe > next time I'll pick up another type and try again. > > Steve > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > > > wrote: > > > > > > Hey guys, I really need some help. I bought a silicone lubricant > > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up > the > > two > > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > > while > > > re-lubing my 4x4x4, it made everything sticky and turn tightly. > Is > > > there something I'm doing wrong or is it the spray? Also, does > > anyone > > > have any tips on how to remove the sticky adhesive from the > original > > > stickers when changing them? > > > > > > > What types are your cubes, which ones got sticky, what's your > spray? > > > > Stefan > > >
5803. Re: [Speed cubing group] Re: Fixing a speedcube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 14:10:34 -0700

I personally haven't tried the DIY cube. With store bought cubes, it's all about getting lucky. In a box of 6 cubes, about 2 or 3 cubes will be good for cubing. 1 cube in 10 or 12 will be great for speed cubing, and 1 in I'd estimate about 24 would be outstanding for speed cubing. Of course, going through boxes of cubes is hard in the first place. I wouldn't completely disregard store bought cubes. Many of them are just fine. -Tyson On 9/18/06, Matt M. <mmoberly@...> wrote: > > I had the same problem with both of my non-DIY cubes. I think I was > trying to compensate for cube tightness by overlubing. You really > should consider getting a DIY cube from Rubiks.com instead of wasting > time trying to break in a store-bought cube. I only use a very small > amount of lube now and rely mostly on spring tension to control ease > of turning. > > I've also been using the "cube lube" that comes with the DIY cube > instead of silicone sprays, and that has never caused the > stickiness/tightness that you describe from a silicone spray. I > intend to go to a silicone oil (e.g. RC car shock oil from Hobbytown) > instead of spray once the cube lube runs out. I've never heard of the > oil causing that problem either, but I suppose it could still happen > if you use it excessively. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > esp2mgsol > <no_reply@...> wrote: > > > > The two cubes that got sticky were both made by "winning moves". I > > think they're starting to loosen up again though... I'm not quite > > sure if it was the lube or not, it was a generic brand, so maybe > > next time I'll pick up another type and try again. > > > > Steve > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > esp2mgsol <no_reply@ > > > > wrote: > > > > > > > > Hey guys, I really need some help. I bought a silicone lubricant > > > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up > > the > > > two > > > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > > > while > > > > re-lubing my 4x4x4, it made everything sticky and turn tightly. > > Is > > > > there something I'm doing wrong or is it the spray? Also, does > > > anyone > > > > have any tips on how to remove the sticky adhesive from the > > original > > > > stickers when changing them? > > > > > > > > > > What types are your cubes, which ones got sticky, what's your > > spray? > > > > > > Stefan > > > > > > > > [Non-text portions of this message have been removed]
5804. Re: [Speed cubing group] Rubiks Nationals
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 16:34:40 -0600

Tyson, I see your reasoning behind that, and I agree with it. However, two years is quite along time. I like the "US Open" idea. We should definitely consider it. As for me, I will barely have the money to go to a US Nationals yearly, and it will be pretty much impossible for a flight overseas to attend the Worlds, but maybe once every 2 or 4 years. Therefore, I'd basically be able to compete once every two years at the most. I know that the current setup is: Worlds US/Euro Championship Worlds US/Euro Championship I agree that the Worlds should be bi-yearly, since it is a real major "world" thing, and that the expenses are outrageous. I know that here in the US we have those "Caltech" competitions and Dallas/other city competitions, but those pretty much cost the same price as attending a Nationals. With the growing interest in speed solving the cube, I think that we should have at least a yearly "main" event to compete for the US and Euro as well. The US Open sounds like a great idea, for each mid/late summer. Also, on another note, ever since I started "cubing" in late Feb. of this year, I have noticed that people get really interested when they are aware that it can be solved so quickly. When I first heard about that 11.13 WR, I thought it was a fixed cube and they just had the solve it. However, I am almost sub-20 now with only 6-7 months of practice. It is amazing. I have probably got about 100 different people into cubing, and they are always practicing. I can see the cube coming back into popularity, and more competition evolving. We should try to promote speed cubing more, and maybe these yearly events will become "more important". Let me know if we can pursue that US Open idea, I'd be willing to get a web page for it and help run all that good stuff. I am almost positive we can get enough support for that. Patrick http://www.pjk.has.it<http://www.pjk.has.it/> http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/> ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 18, 2006 11:03 AM Subject: Re: [Speed cubing group] Rubiks Nationals Oh yeah, that's the other reason too. If we were to have National Championships and World Championships in the same year, we would be compromising the attendance of one or both of the competitions, not to mention it would get expensive for everyone. -Tyson On 9/18/06, Gilles van den Peereboom <gillesvdp@...<mailto:gillesvdp@...>> wrote: > > Isn't it also to havee an alernance of continental championship and > world championship ? > > 2005 : World Championship > 2006 : US + European Championship > 2007 : World Championship > 2008 : US, European Champiionship (+...) > > What do you think ? > > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, September 18, 2006 6:21 PM > Subject: Re: [Speed cubing group] Rubiks Nationals > > Hi Patrick, > > There are several drawbacks with holding a US National every year. The > first one is that the champion only gets to hold his/her title for a year. > This, of course, is definitely trivial. The main drawback is that people > would have to travel more often, and not everyone has the money to do it. > If we do US Nationals *every* year, it makes the US Nationals less > special, > and perhaps fewer people will feel compelled to go because they can just > go > "next year" instead of in two years. If US Nationals were every 4 years, > people would make a very significant effort to go to each one because they > were more rare. > > I'd be up for a US Open, in other words, another major all US competition > for 2007 definitely. US Nationals, I'd really think we'd have to think > about a bit more. > > -Tyson > > On 9/15/06, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>> > wrote: > > > > Hey guys, > > Is it decided that there won't be a US Nationals this next year (2007)? > If > > we get enough people interested, would we be able to get that setup, > Tyson? > > I'd definitely be interested in going if we can gather enough to do it. > > Patrick > > > > ----- Original Message ----- > > From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...> <kenneth%40svekub.se><kenneth%40svekub.se>> > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>> > > > > Sent: Friday, September 15, 2006 12:10 PM > > Subject: [Speed cubing group] Freeslice F2L > > > > Hello group =) > > > > I hope this post get to you because I tried to post here before with no > > succes. > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > F2L. > > > > For more information about the method take a look at my page: > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>< > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > > > Does anyone of you use this method alredy or is it brand new? > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > therefore I can not really know if it is "wery good" or > > just "good", "woks" or "not good" (the problem for me is recognition > > time but that is always the problem, no matter the method =) > > > > // Kenneth > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5805. Re: BLD corners
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 22:57:53 -0000

I think you are setting your goals really high. Being able to memorize in under 1 minute is very hard. It sounded to me like you where just starting. When I was just starting I focused on success rate. 6 minutes, or even 5 minutes is a good place to start and get consistant. I do orientation first and then cycles. For me, I use English numbers for the CP and Chinese numbers for EP. The sequences needed to do CO and EO I just determine beforehand and just before donning the blindfold, and execute it as fast as I can to move on to the hard part of CP and EP. For permutation, I sometimes don't even memorize properly and just mumble it to myself over and over. Once your success rate is nearly 100% then work on doing everything faster. I recommend trying to speed up execution first rather then trying to rush the memorization. For me, gradually I changed the way I memorized to something more and more efficent for me. Everybody has their own preference, you just have to find what works for you. I kinda want to get back into BLD now... -Doug
5806. Re: [Speed cubing group] Rubiks Nationals
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 23:38:54 -0000

I also think that that would be do-able. It would be nice to have a tech guy around at each site in case anything goes wrong and to speed up the data processing stuff. There are ppl out there that are *scary good* at things like spreedsheet manipulation and collaborating data. I'd volenteer to help out if it was around Michigan. The Detroit/Chicago area needs another comp. soon I think. I'm still gonna be too busy this year to plan any major role. > Nice idea, that would be super easy. Note that this is comming from a CS guy. I wouldn't trivialize it too much. ARML is a really fun thing thing to do for you math ppl out there, they are so well coordinated to be able to do what they do (running a national math competition at 3 different sites in 3 different time zones). I proctored a few times at the Iowa site, it was mostly sitting around cubing as I recall. ARML is always more about the bus ride itself than anything else it seems :). -Doug
5807. Re: [Speed cubing group] Rubiks Nationals
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 16:33:37 -0700

Website is probably the best help I could get. Chris Pelley did a fabulous job for US Nationals 06. I'll work on the US Open for the summer. On 9/18/06, PJK Sports Cards <pjksportscards@...> wrote: > > Tyson, > I see your reasoning behind that, and I agree with it. However, two years > is quite along time. I like the "US Open" idea. We should definitely > consider it. As for me, I will barely have the money to go to a US Nationals > yearly, and it will be pretty much impossible for a flight overseas to > attend the Worlds, but maybe once every 2 or 4 years. Therefore, I'd > basically be able to compete once every two years at the most. I know that > the current setup is: > Worlds > US/Euro Championship > Worlds > US/Euro Championship > > I agree that the Worlds should be bi-yearly, since it is a real major > "world" thing, and that the expenses are outrageous. I know that here in the > US we have those "Caltech" competitions and Dallas/other city competitions, > but those pretty much cost the same price as attending a Nationals. With the > growing interest in speed solving the cube, I think that we should have at > least a yearly "main" event to compete for the US and Euro as well. The US > Open sounds like a great idea, for each mid/late summer. > > Also, on another note, ever since I started "cubing" in late Feb. of this > year, I have noticed that people get really interested when they are aware > that it can be solved so quickly. When I first heard about that 11.13 WR, > I thought it was a fixed cube and they just had the solve it. However, I am > almost sub-20 now with only 6-7 months of practice. It is amazing. I have > probably got about 100 different people into cubing, and they are always > practicing. I can see the cube coming back into popularity, and more > competition evolving. We should try to promote speed cubing more, and maybe > these yearly events will become "more important". Let me know if we can > pursue that US Open idea, I'd be willing to get a web page for it and help > run all that good stuff. I am almost positive we can get enough support for > that. > Patrick > http://www.pjk.has.it<http://www.pjk.has.it/> > http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/> > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing group] Rubiks Nationals > > Oh yeah, that's the other reason too. > > If we were to have National Championships and World Championships in the > same year, we would be compromising the attendance of one or both of the > competitions, not to mention it would get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com> > <mailto:gillesvdp@... <gillesvdp%40gmail.com>>> wrote: > > > > Isn't it also to havee an alernance of continental championship and > > world championship ? > > > > 2005 : World Championship > > 2006 : US + European Championship > > 2007 : World Championship > > 2008 : US, European Champiionship (+...) > > > > What do you think ? > > > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are several drawbacks with holding a US National every year. The > > first one is that the champion only gets to hold his/her title for a > year. > > This, of course, is definitely trivial. The main drawback is that people > > would have to travel more often, and not everyone has the money to do > it. > > If we do US Nationals *every* year, it makes the US Nationals less > > special, > > and perhaps fewer people will feel compelled to go because they can just > > go > > "next year" instead of in two years. If US Nationals were every 4 years, > > people would make a very significant effort to go to each one because > they > > were more rare. > > > > I'd be up for a US Open, in other words, another major all US > competition > > for 2007 definitely. US Nationals, I'd really think we'd have to think > > about a bit more. > > > > -Tyson > > > > On 9/15/06, PJK Sports Cards <pjksportscards@...<pjksportscards%40hotmail.com> > <mailto:pjksportscards@... <pjksportscards%40hotmail.com> > ><pjksportscards%40hotmail.com>> > > wrote: > > > > > > Hey guys, > > > Is it decided that there won't be a US Nationals this next year > (2007)? > > If > > > we get enough people interested, would we be able to get that setup, > > Tyson? > > > I'd definitely be interested in going if we can gather enough to do > it. > > > Patrick > > > > > > ----- Original Message ----- > > > From: Kenneth Gustavsson<mailto:kenneth@...<kenneth%40svekub.se> > <mailto:kenneth@... <kenneth%40svekub.se>> > <kenneth%40svekub.se><kenneth%40svekub.se>> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group] Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post get to you because I tried to post here before with > no > > > succes. > > > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about the method take a look at my page: > > > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm< > http://members.chello.se/solgrop/kub/fs_f2l.htm>< > > > http://members.chello.se/solgrop/kub/fs_f2l.htm< > http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > > > > > Does anyone of you use this method alredy or is it brand new? > > > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > > therefore I can not really know if it is "wery good" or > > > just "good", "woks" or "not good" (the problem for me is recognition > > > time but that is always the problem, no matter the method =) > > > > > > // Kenneth > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5808. Re: Fixing a speedcube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 23:57:51 -0000

I bought 6 of them at the same time a long time ago and they didn't turn out too well. personally, I don't like to use them. Although I don't think I fully preped one in the same way I normally do so I could be wrong. I'm not terribly inclined to try another DIY until someone tells me they got he center caps to fit properly. They did perfectly for the white version, I don't see why they didn't bother to get it right for the black ones. BTW, I like to use a washer on both ends of the springs, this and lube will make a freshly assembled DIY not squeak at all. I don't understand the point of DIY cubes unless the user can occasionally go in and adjust the tensions. This is not likely to happen if I super glue things. I tried "spray glue" when I did it and that turned out just as messes as super glue, or maybe I suck at using glue. Then again, I don't even believe DIY kits should require it. Just go with the cubes in hexagonal prism packaging. Can't really go wrong with them. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Matt M." <mmoberly@...> wrote: > > I had the same problem with both of my non-DIY cubes. I think I was > trying to compensate for cube tightness by overlubing. You really > should consider getting a DIY cube from Rubiks.com instead of wasting > time trying to break in a store-bought cube. I only use a very small > amount of lube now and rely mostly on spring tension to control ease > of turning. > > I've also been using the "cube lube" that comes with the DIY cube > instead of silicone sprays, and that has never caused the > stickiness/tightness that you describe from a silicone spray. I > intend to go to a silicone oil (e.g. RC car shock oil from Hobbytown) > instead of spray once the cube lube runs out. I've never heard of the > oil causing that problem either, but I suppose it could still happen > if you use it excessively. > > --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol > <no_reply@> wrote: > > > > The two cubes that got sticky were both made by "winning moves". I > > think they're starting to loosen up again though... I'm not quite > > sure if it was the lube or not, it was a generic brand, so maybe > > next time I'll pick up another type and try again. > > > > Steve > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, esp2mgsol <no_reply@ > > > > wrote: > > > > > > > > Hey guys, I really need some help. I bought a silicone lubricant > > > > spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up > > the > > > two > > > > cubes perfectly. Then when I tried to lube a different 3x3x3 and > > > while > > > > re-lubing my 4x4x4, it made everything sticky and turn tightly. > > Is > > > > there something I'm doing wrong or is it the spray? Also, does > > > anyone > > > > have any tips on how to remove the sticky adhesive from the > > original > > > > stickers when changing them? > > > > > > > > > > What types are your cubes, which ones got sticky, what's your > > spray? > > > > > > Stefan > > > > > >
5809. Re: [Speed cubing group] Rubiks Nationals
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 00:08:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > I have probably got about 100 different people into cubing Are you a mathematician? Stefan
5810. Re: [Speed cubing group] Rubiks Nationals
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 00:10:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > a national math competition at 3 different sites in 3 different time > zones). You are definitely a mathematician. Stefan
5811. Re: BLD corners
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 01:24:40 -0000

When I focused on just BLDing the corner step of my solve. I was averaging about 90s memo + execution. Back then I was about 6 minutes. Now I'm averaging 3:45 for BLD, so I'd have to say that everything is a little faster. But I don't want to go back to practicing BLD in parts, that's a degression! I realized, that just memorizing corners is dimming the mentality. Why would you want to just focus on BLDing corners. Sure perhaps trying to memo corners as fast as possible, but still executing the whole solve. Here is my BLD procedure now. Decide my Corner Path Decide my Edge Path Memo my Edge Path Memo my Corner Path Glance at my Both Buffers Fix Parity (if applicable) -- this is my own method I developed Execute Edge Path Execute Corner Path -- my setups are optimal, only 1 face move per set -- I currently have a 16 alg system for BLD, 9 algs are dedicated to parity fixes, three of the algs can be used for parity fix and Corner Permutation. Now that my memo is getting faster, I may be able to attempt Simul Block again. The best way to speed up Corner exection, is to optimize alg performances per solve, or optimize setups! Figure out which is more important. Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think you are setting your goals really high. Being able to memorize > in under 1 minute is very hard. It sounded to me like you where just > starting. When I was just starting I focused on success rate. 6 > minutes, or even 5 minutes is a good place to start and get consistant. > > I do orientation first and then cycles. For me, I use English numbers > for the CP and Chinese numbers for EP. The sequences needed to do CO > and EO I just determine beforehand and just before donning the > blindfold, and execute it as fast as I can to move on to the hard part > of CP and EP. For permutation, I sometimes don't even memorize > properly and just mumble it to myself over and over. > > Once your success rate is nearly 100% then work on doing everything > faster. I recommend trying to speed up execution first rather then > trying to rush the memorization. For me, gradually I changed the way I > memorized to something more and more efficent for me. Everybody has > their own preference, you just have to find what works for you. > > I kinda want to get back into BLD now... > > > -Doug >
5812. Re: [Speed cubing group] Rubiks Nationals
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 02:06:21 -0000

I wanna be one too! :) ~ Bob --- In speedsolvingrubikscube@...m, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > .> wrote: > > > > a national math competition at 3 different sites in 3 different time > > zones). > > You are definitely a mathematician. > > Stefan >
5813. Re: [Speed cubing group] Rubiks Nationals
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 02:04:44 -0000

PJK - where do you live? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson, > I see your reasoning behind that, and I agree with it. However, two years is quite along time. I like the "US Open" idea. We should definitely consider it. As for me, I will barely have the money to go to a US Nationals yearly, and it will be pretty much impossible for a flight overseas to attend the Worlds, but maybe once every 2 or 4 years. Therefore, I'd basically be able to compete once every two years at the most. I know that the current setup is: > Worlds > US/Euro Championship > Worlds > US/Euro Championship > > I agree that the Worlds should be bi-yearly, since it is a real major "world" thing, and that the expenses are outrageous. I know that here in the US we have those "Caltech" competitions and Dallas/other city competitions, but those pretty much cost the same price as attending a Nationals. With the growing interest in speed solving the cube, I think that we should have at least a yearly "main" event to compete for the US and Euro as well. The US Open sounds like a great idea, for each mid/late summer. > > Also, on another note, ever since I started "cubing" in late Feb. of this year, I have noticed that people get really interested when they are aware that it can be solved so quickly. When I first heard about that 11.13 WR, I thought it was a fixed cube and they just had the solve it. However, I am almost sub-20 now with only 6-7 months of practice. It is amazing. I have probably got about 100 different people into cubing, and they are always practicing. I can see the cube coming back into popularity, and more competition evolving. We should try to promote speed cubing more, and maybe these yearly events will become "more important". Let me know if we can pursue that US Open idea, I'd be willing to get a web page for it and help run all that good stuff. I am almost positive we can get enough support for that. > Patrick > http://www.pjk.has.it<http://www.pjk.has.it/> > http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/> > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing group] Rubiks Nationals > > > Oh yeah, that's the other reason too. > > If we were to have National Championships and World Championships in the > same year, we would be compromising the attendance of one or both of the > competitions, not to mention it would get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom <gillesvdp@...<mailto:gillesvdp@...>> wrote: > > > > Isn't it also to havee an alernance of continental championship and > > world championship ? > > > > 2005 : World Championship > > 2006 : US + European Championship > > 2007 : World Championship > > 2008 : US, European Champiionship (+...) > > > > What do you think ? > > > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are several drawbacks with holding a US National every year. The > > first one is that the champion only gets to hold his/her title for a year. > > This, of course, is definitely trivial. The main drawback is that people > > would have to travel more often, and not everyone has the money to do it. > > If we do US Nationals *every* year, it makes the US Nationals less > > special, > > and perhaps fewer people will feel compelled to go because they can just > > go > > "next year" instead of in two years. If US Nationals were every 4 years, > > people would make a very significant effort to go to each one because they > > were more rare. > > > > I'd be up for a US Open, in other words, another major all US competition > > for 2007 definitely. US Nationals, I'd really think we'd have to think > > about a bit more. > > > > -Tyson > > > > On 9/15/06, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>> > > wrote: > > > > > > Hey guys, > > > Is it decided that there won't be a US Nationals this next year (2007)? > > If > > > we get enough people interested, would we be able to get that setup, > > Tyson? > > > I'd definitely be interested in going if we can gather enough to do it. > > > Patrick > > > > > > ----- Original Message ----- > > > From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...> <kenneth%40svekub.se><kenneth%40svekub.se>> > > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group] Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post get to you because I tried to post here before with no > > > succes. > > > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about the method take a look at my page: > > > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>< > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>> > > > > > > Does anyone of you use this method alredy or is it brand new? > > > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > > therefore I can not really know if it is "wery good" or > > > just "good", "woks" or "not good" (the problem for me is recognition > > > time but that is always the problem, no matter the method =) > > > > > > // Kenneth > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
5814. Re: [Speed cubing group] Re: Fixing a speedcube
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Sep 2006 19:35:59 -0700

Is the difference only in the frames? If it's a combination of frames and the pieces, you could probably salvage some "all star" cubes from the rejects. That is, replace bad pieces with good in a cube with a good frames. But I have not studied this at all. /Lars On Sep 18, 2006, at 14:10, Tyson Mao wrote: > I personally haven't tried the DIY cube. With store bought cubes, > it's all > about getting lucky. In a box of 6 cubes, about 2 or 3 cubes will > be good > for cubing. 1 cube in 10 or 12 will be great for speed cubing, and > 1 in I'd > estimate about 24 would be outstanding for speed cubing. > > Of course, going through boxes of cubes is hard in the first place. I > wouldn't completely disregard store bought cubes. Many of them are > just > fine. > > -Tyson > > On 9/18/06, Matt M. <mmoberly@...> wrote: >> >> I had the same problem with both of my non-DIY cubes. I think I was >> trying to compensate for cube tightness by overlubing. You really >> should consider getting a DIY cube from Rubiks.com instead of wasting >> time trying to break in a store-bought cube. I only use a very small >> amount of lube now and rely mostly on spring tension to control ease >> of turning. >> >> I've also been using the "cube lube" that comes with the DIY cube >> instead of silicone sprays, and that has never caused the >> stickiness/tightness that you describe from a silicone spray. I >> intend to go to a silicone oil (e.g. RC car shock oil from Hobbytown) >> instead of spray once the cube lube runs out. I've never heard of the >> oil causing that problem either, but I suppose it could still happen >> if you use it excessively. >> >> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> esp2mgsol >> <no_reply@...> wrote: >>> >>> The two cubes that got sticky were both made by "winning moves". I >>> think they're starting to loosen up again though... I'm not quite >>> sure if it was the lube or not, it was a generic brand, so maybe >>> next time I'll pick up another type and try again. >>> >>> Steve >>> >>> --- In >>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>> 40yahoogroups.com>, >> "Stefan Pochmann" >>> <pochmann@> wrote: >>>> >>>> --- In >>>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com>, >> esp2mgsol <no_reply@ >>>>> wrote: >>>>> >>>>> Hey guys, I really need some help. I bought a silicone lubricant >>>>> spray, and I used it on a 3x3x3 and a 4x4x4 cube. It lubed up >>> the >>>> two >>>>> cubes perfectly. Then when I tried to lube a different 3x3x3 and >>>> while >>>>> re-lubing my 4x4x4, it made everything sticky and turn tightly. >>> Is >>>>> there something I'm doing wrong or is it the spray? Also, does >>>> anyone >>>>> have any tips on how to remove the sticky adhesive from the >>> original >>>>> stickers when changing them? >>>>> >>>> >>>> What types are your cubes, which ones got sticky, what's your >>> spray? >>>> >>>> Stefan >>>> >>> >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > > > > > > >
5815. Re: [Speed cubing group] Rubiks Nationals
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Sep 2006 21:09:06 -0600

Bob, I'm in Southern Colorado, will be moving towards Denver next year. "Are you a mathematician? Stefan" No. ----- Original Message ----- From: Bob Burton<mailto:bob@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 18, 2006 8:04 PM Subject: Re: [Speed cubing group] Rubiks Nationals PJK - where do you live? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson, > I see your reasoning behind that, and I agree with it. However, two years is quite along time. I like the "US Open" idea. We should definitely consider it. As for me, I will barely have the money to go to a US Nationals yearly, and it will be pretty much impossible for a flight overseas to attend the Worlds, but maybe once every 2 or 4 years. Therefore, I'd basically be able to compete once every two years at the most. I know that the current setup is: > Worlds > US/Euro Championship > Worlds > US/Euro Championship > > I agree that the Worlds should be bi-yearly, since it is a real major "world" thing, and that the expenses are outrageous. I know that here in the US we have those "Caltech" competitions and Dallas/other city competitions, but those pretty much cost the same price as attending a Nationals. With the growing interest in speed solving the cube, I think that we should have at least a yearly "main" event to compete for the US and Euro as well. The US Open sounds like a great idea, for each mid/late summer. > > Also, on another note, ever since I started "cubing" in late Feb. of this year, I have noticed that people get really interested when they are aware that it can be solved so quickly. When I first heard about that 11.13 WR, I thought it was a fixed cube and they just had the solve it. However, I am almost sub-20 now with only 6-7 months of practice. It is amazing. I have probably got about 100 different people into cubing, and they are always practicing. I can see the cube coming back into popularity, and more competition evolving. We should try to promote speed cubing more, and maybe these yearly events will become "more important". Let me know if we can pursue that US Open idea, I'd be willing to get a web page for it and help run all that good stuff. I am almost positive we can get enough support for that. > Patrick > http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>> > http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>> > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing group] Rubiks Nationals > > > Oh yeah, that's the other reason too. > > If we were to have National Championships and World Championships in the > same year, we would be compromising the attendance of one or both of the > competitions, not to mention it would get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom <gillesvdp@...<mailto:gillesvdp@...>> wrote: > > > > Isn't it also to havee an alernance of continental championship and > > world championship ? > > > > 2005 : World Championship > > 2006 : US + European Championship > > 2007 : World Championship > > 2008 : US, European Champiionship (+...) > > > > What do you think ? > > > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are several drawbacks with holding a US National every year. The > > first one is that the champion only gets to hold his/her title for a year. > > This, of course, is definitely trivial. The main drawback is that people > > would have to travel more often, and not everyone has the money to do it. > > If we do US Nationals *every* year, it makes the US Nationals less > > special, > > and perhaps fewer people will feel compelled to go because they can just > > go > > "next year" instead of in two years. If US Nationals were every 4 years, > > people would make a very significant effort to go to each one because they > > were more rare. > > > > I'd be up for a US Open, in other words, another major all US competition > > for 2007 definitely. US Nationals, I'd really think we'd have to think > > about a bit more. > > > > -Tyson > > > > On 9/15/06, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com>> > > wrote: > > > > > > Hey guys, > > > Is it decided that there won't be a US Nationals this next year (2007)? > > If > > > we get enough people interested, would we be able to get that setup, > > Tyson? > > > I'd definitely be interested in going if we can gather enough to do it. > > > Patrick > > > > > > ----- Original Message ----- > > > From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...> <kenneth%40svekub.se><kenneth%40svekub.se>> > > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group] Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post get to you because I tried to post here before with no > > > succes. > > > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about the method take a look at my page: > > > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>< > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm><http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>> > > > > > > Does anyone of you use this method alredy or is it brand new? > > > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > > therefore I can not really know if it is "wery good" or > > > just "good", "woks" or "not good" (the problem for me is recognition > > > time but that is always the problem, no matter the method =) > > > > > > // Kenneth > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5816. Re: [Speed cubing group] Rubiks Nationals
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 03:30:14 -0000

I'd be happy with just amateur status. I love math but I don't think I have the brain for research or anything beyond doing it just for fun. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I wanna be one too! :) > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > .> wrote: > > > > > > a national math competition at 3 different sites in 3 different time > > > zones). > > > > You are definitely a mathematician. > > > > Stefan > > >
5817. Ultimate Cube Lube
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 05:47:36 -0000

My friend discovered this when experimenting with different lubes. He's used motor oil and another oil with asitone in it. Each result was amazing. For those of you that were or are Cub Scouts, this material may seem more familiar to you. Gaphite. The kind I'm talking about can be found in a local hobby shop or a Michael's in the section with Pine Wood Derby cars. Simply remove one edge piece and squeeze a little in the cube. Replace the edge and fip the cube to a new side and repeat the process until you think it is sufficiently coated. It does NOT take much to smooth your cube. The graphite will not make a mess on your table, hands, clothes, etc. unless you squeeze it on such things. The graphite will not come out of the cube and get on your hands unless you put too much on it. Anyway, if you have any questions, don't hesitate to ask me and I'll try to answer to the best that my brain will allow. Rory
5818. Re: Ultimate Cube Lube
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 06:15:05 -0000

Hey, my dad used to use graphite back in the 80's. I tried it too. But it gives a real mess when it is not in your cube + I still find silicone spray slightly better. BUT, it is definitly a good way to lube your cube! --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" <enguarde1234@...> wrote: > > My friend discovered this when experimenting with different lubes. > He's used motor oil and another oil with asitone in it. Each result > was amazing. For those of you that were or are Cub Scouts, this > material may seem more familiar to you. Gaphite. The kind I'm > talking about can be found in a local hobby shop or a Michael's in the > section with Pine Wood Derby cars. Simply remove one edge piece and > squeeze a little in the cube. Replace the edge and fip the cube to a > new side and repeat the process until you think it is sufficiently > coated. It does NOT take much to smooth your cube. The graphite will > not make a mess on your table, hands, clothes, etc. unless you squeeze > it on such things. The graphite will not come out of the cube and get > on your hands unless you put too much on it. Anyway, if you have any > questions, don't hesitate to ask me and I'll try to answer to the best > that my brain will allow. > > Rory >
5819. Re: [Speed cubing group] Rubiks Nationals
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 10:08:35 -0000

Well, for starters you should begin by explicitly writing "different" after each number (as in "I taught 100 different people") in order to rule out the possibility of duplicates among them (in the extreme case it could otherwise mean 100 times the same single person!), something rarely considered by non-mathematitians. Stefan --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I'd be happy with just amateur status. I love math but I don't think > I have the brain for research or anything beyond doing it just for fun. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I wanna be one too! :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > > .> wrote: > > > > > > > > a national math competition at 3 different sites in 3 different > time > > > > zones). > > > > > > You are definitely a mathematician. > > > > > > Stefan > > > > > >
5820. Re: [Speed cubing group] Polish Open - Live
From: "Arnaud van Galen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com, <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 13:48:20 +0100

That's bad! I thought you had spare-parts for the 5x5x5. Why didn't you use them? I am bringing spare-parts to the EC if you need some. Arnaud -----Original message----- From: Rune Wesstr���m rune.wesstrom@... Date: Mon, 18 Sep 2006 17:22:57 +0200 To: speedsolvingrubikscube@yahoogroups.com Subject: Re: [Speed cubing group] Polish Open - Live ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 18, 2006 3:02 PM Subject: Re: [Speed cubing group] Polish Open - Live Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I started to gather my pieces that had fallen on the ground and even were hidden under the big cube next to me. When I had all the pieces back together I realized that 2 center corners were broken so I had to DNF. I could have borrowed someone else's cube for the 2nd attempt but I didn't think about it so I tried to tell the judge to put DNS for the 2nd solve but he didn't know it existed so he put DNF instead. :p Bye ! Gilles. ----- Original Message ----- From: Rune Wesstr���m To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 16, 2006 8:39 PM Subject: Re: [Speed cubing group] Polish Open - Live What happened to you in 5x5x5! R l> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi Per, > > Actually I have a spare-parts 5x5x5 cube. > Maybe I could sell you the core center if you are interested. I was afraid that you of some goodheartness had given your best 5by5 to Per. R [Non-text portions of this message have been removed]
5821. Autographed 2003 Championship cube for sale
From: jess_bonde <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 12:38:11 -0000

I have decided to part with one of my autographed championship cubes from 2003. You can bid on it here: http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters- Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship cubes that were given to the winners of the competition. I was given two of these for setting the fastest time in the competition and the fastest time in my age level. My fastest time of the competition was 16.53 seconds setting the new Guinness World Record at the time. These cubes were made in both black and white, this is the black type. I belive 50 were made and to my knowledge about half of them are black. This cube has the inventor of the Rubik's Cube, Erno Rubik's autograph on it and is in perfect condition. The cube has never been out of the box and I have kept the cube away from sunlight to preserve the autograph. Don't miss out on this rare collector's item but please note that accept cash $ in an envelope or a money transfer to my bank account. I have NO paypal account. Bid away ;o) Jess.
5822. Autographed 2003 WC cube for sale
From: jess_bonde <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 12:44:02 -0000

I have decided to part with one of my autographed championship cubes from 2003. You can bid on it here: http://cgi.ebay.com/Erno-Rubik-Autographed-2003-WC-Cube-Collecters- Item_W0QQitemZ250030809587QQihZ015QQcategoryZ19187QQssPageNameZWDVWQQ rdZ1QQcmdZViewItem This is one of the Toronto 2003 World Championship cubes that were given to the winners of the competition. I was given two of these for setting the fastest time in the competition and the fastest time in my age level. My fastest time of the competition was 16.53 seconds setting the new Guinness World Record at the time. These cubes were made in both black and white, this is the black type. I belive 50 were made and to my knowledge about half of them are black. This cube has the inventor of the Rubik's Cube, Erno Rubik's autograph on it and is in perfect condition. The cube has never been out of the box and I have kept the cube away from sunlight to preserve the autograph. Don't miss out on this rare collector's item but please note that accept cash $ in an envelope or a money transfer to my bank account. I have NO paypal account. Bid away ;o) Jess.
5823. Re: Autographed 2003 Championship cube for sale
From: jess_bonde <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 12:49:37 -0000

Link is not working. Please find it at www.Rubiks.dk Best regards, Jess.
5824. Sub-20!
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 13:27:54 -0000

I finally got my first non-lucky sub-20 solve this morning. It was 19.65. Just had to share that :) Chris
5825. Re: [Speed cubing group] Sub-20!
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 06:41:11 -0700 (PDT)

awesome! great job Chris. Keep up the good work! Frank christopher_pelley <no_reply@yahoogroups.com> wrote: I finally got my first non-lucky sub-20 solve this morning. It was 19.65. Just had to share that :) Chris --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed]
5826. Re: [Speed cubing group] Rubiks Nationals
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 16:01:09 +0200

Maybe I shouldn´t interfere... If I read: "A man solved two cubes", he may very well had solved one cube two times. But if I say that I saw two cubes (not being very, very drunk), it would be clear to even a mathematiCian that it is about two Different cubes. (Or have I totally misunderstood the discussion)? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 19, 2006 12:08 PM Subject: Re: [Speed cubing group] Rubiks Nationals Well, for starters you should begin by explicitly writing "different" after each number (as in "I taught 100 different people") in order to rule out the possibility of duplicates among them (in the extreme case it could otherwise mean 100 times the same single person!), something rarely considered by non-mathematitians. Stefan --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I'd be happy with just amateur status. I love math but I don't think > I have the brain for research or anything beyond doing it just for fun. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I wanna be one too! :) > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@ > > > .> wrote: > > > > > > > > a national math competition at 3 different sites in 3 different > time > > > > zones). > > > > > > You are definitely a mathematician. > > > > > > Stefan > > > > > > [Non-text portions of this message have been removed]
5827. Re: Sub-20!
From: "Mikael Atkinson" <m.e.atkinson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 14:34:58 -0000

Congratulations, thats awesome! --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I finally got my first non-lucky sub-20 solve this morning. It was > 19.65. Just had to share that :) > > Chris >
5828. Sub-2!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 15:18:02 -0000

Since we are in a sharing mood..., last night I got my first sub-2 min single solve on 5x5 of *1:55.94* while chatting with Frank. It was slightly lucky since I did centers in roughly 27s and normally take around 42s. The thrid center was nearly finished when I got to it. I ran into a simple ZBLL that I forgot (U1 with edges H) in that solve though. My previous PB was 2:05.11 so this time is not likely to be repeated anytime soon. In the first hour of waking up today, I did the following PB rolling ave: (2:08.79) 2:10.62 (2:40.62) 2:18.50 2:26.82 2:20.36 2:30.73 => 2:21.406 I'm not sure what went wrong in my 2:40.xx besides encountering parity. I really should take the time to do video analysis one of these days. The last time was a bit unfortunate too, since I knew before doing it that getting a good time there could have made my ave sub-2:20. I suspect my ave of 100 to be around 2:31 now, but I don't want to repeat that marathon any time soon. In other news, I meant and had lunch with a fellow cuber, Ed, of edsthinkshop.com yesterday. It's always refreshing to see a CF cuber. And I got a couple Jumbo-sized cubes for my project, so I am very grateful of this. -Doug
5829. Re: [Speed cubing group] Rubiks Nationals
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 16:47:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > If I read: "A man solved two cubes", he may very well had solved > one cube two times. Exactly. > But if I say that I saw two cubes (not being very, very drunk), it > would be clear to even a mathematiCian that it is about two > Different cubes. Well that would require considering the real world. Plus you could've still seen the same cube at different times, for example. Anyway, my point was that saying "I taught 100 different people" seems rather unusual for someone who's *not* a mathematician. Why not just say "I taught 100 people"? And I've seen 'different" being used in some mathematical proofs for the purpose to rule out duplicates. Though you'll come across this more often in mathematical syntax than plain English, e.g. somewhat like this: ForAll a,b in N with a!=b: someAssertionAboutAandB Stefan
5830. Re: [Speed cubing group] Sub-20!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 15:30:05 -0300 (ART)

Congratz, man! it is really a great feeling when you break a new "barrier" keep cubing Pedro christopher_pelley <no_reply@yahoogroups.com> escreveu: I finally got my first non-lucky sub-20 solve this morning. It was 19.65. Just had to share that :) Chris --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5831. Re: [Speed cubing group] Rubiks Nationals
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 20:35:40 +0200

I see. Just another commentary: "Different" in "I taught 100 different people" doesn´t necessarily have a mathematical undertone. Those people could have differed in anything: age, gender, interest, inclination etc., etc. R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 19, 2006 6:47 PM Subject: Re: [Speed cubing group] Rubiks Nationals --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > If I read: "A man solved two cubes", he may very well had solved > one cube two times. Exactly. > But if I say that I saw two cubes (not being very, very drunk), it > would be clear to even a mathematiCian that it is about two > Different cubes. Well that would require considering the real world. Plus you could've still seen the same cube at different times, for example. Anyway, my point was that saying "I taught 100 different people" seems rather unusual for someone who's *not* a mathematician. Why not just say "I taught 100 people"? And I've seen 'different" being used in some mathematical proofs for the purpose to rule out duplicates. Though you'll come across this more often in mathematical syntax than plain English, e.g. somewhat like this: ForAll a,b in N with a!=b: someAssertionAboutAandB Stefan [Non-text portions of this message have been removed]
5832. Re : [Speed cubing group] Re: BLD corners
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 13:40:37 -0700 (PDT)

Hi, I started finishing my cubes again! I've following some advices I've been told. First, I started by writing down all the cases and combos of cases that could be helpful to my method, so I don't have to rethink all of this every time. I was thinking about it in the shower this morning, drawing little cubes and cycles all over the windows on the mist... So once I had this down, I just did a few memos without solving, taking my time, being as quiet as I possibly could. Then I had to leave, and during the metro ride, I did a few succesful solves in a row, all around 3-3:10 mins, which is pretty slow for me, but I didn't really care. Also, I started doing a lot of other stuff not cube-related, such as, going to the violinmaker to get my cello fixed, had a lesson too later, practiced some cello later tonight. And when I picked up the cube again tonight, I started not only finishing my solves, because that wasn't the case all the time, I had some pretty bad DNFs where everything was messed up, but the ones I didn't finish I was doing stupid mistakes such as, forgeting to reorient the cube after an orientation or whatever, other than that I was consistent at solving them, but also I was faster overall while actually taking my time. I think I can still cut about 20s really easily by doing a few easy shortcuts, and not going 7 times through the memo to be sure I know it. But overall, I don't have to force my memo to be quick, it got quicker all by itself, just by thinking to take my time instead of rushing everything. So I'm pretty happy to anounce I'm not going to throw my cube out of the window because I keep failing. That's a pretty weird feeling though, after being a consistent 3:30 BLD solver, getting my times down to 2:30-3:00 and suddenly not being able to solve 5 cubes out of 30... I was BLD cubing all day, hoping for an improvement, but it came by itself. As usual, I would say. And to add a comment to Daniel's post, I think I'm using about 10 different very basic algs for BLD solving. Very trivial. The one I really feel secure with, the ones I never lock up, many are the algs I originally found when I first figured the cube eyes open... François ----- Message d'origine ---- De : Daniel Beyer <dbeyer816@yahoo.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 19 Septembre 2006, 3h24mn 40s Objet : [Speed cubing group] Re: BLD corners When I focused on just BLDing the corner step of my solve. I was averaging about 90s memo + execution. Back then I was about 6 minutes. Now I'm averaging 3:45 for BLD, so I'd have to say that everything is a little faster. But I don't want to go back to practicing BLD in parts, that's a degression! I realized, that just memorizing corners is dimming the mentality. Why would you want to just focus on BLDing corners. Sure perhaps trying to memo corners as fast as possible, but still executing the whole solve. Here is my BLD procedure now. Decide my Corner Path Decide my Edge Path Memo my Edge Path Memo my Corner Path Glance at my Both Buffers Fix Parity (if applicable) -- this is my own method I developed Execute Edge Path Execute Corner Path -- my setups are optimal, only 1 face move per set -- I currently have a 16 alg system for BLD, 9 algs are dedicated to parity fixes, three of the algs can be used for parity fix and Corner Permutation. Now that my memo is getting faster, I may be able to attempt Simul Block again. The best way to speed up Corner exection, is to optimize alg performances per solve, or optimize setups! Figure out which is more important. Later, Daniel Beyer --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007 <no_reply@.. .> wrote: > > I think you are setting your goals really high. Being able to memorize > in under 1 minute is very hard. It sounded to me like you where just > starting. When I was just starting I focused on success rate. 6 > minutes, or even 5 minutes is a good place to start and get consistant. > > I do orientation first and then cycles. For me, I use English numbers > for the CP and Chinese numbers for EP. The sequences needed to do CO > and EO I just determine beforehand and just before donning the > blindfold, and execute it as fast as I can to move on to the hard part > of CP and EP. For permutation, I sometimes don't even memorize > properly and just mumble it to myself over and over. > > Once your success rate is nearly 100% then work on doing everything > faster. I recommend trying to speed up execution first rather then > trying to rush the memorization. For me, gradually I changed the way I > memorized to something more and more efficent for me. Everybody has > their own preference, you just have to find what works for you. > > I kinda want to get back into BLD now... > > > -Doug > [Non-text portions of this message have been removed]
5833. cubesmith tiles
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 14:00:40 -0700 (PDT)

Hey again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my god I love these... very nice feeling, thanks Chris! François [Non-text portions of this message have been removed]
5834. Re: [Speed cubing group] cubesmith tiles
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 22:00:59 +0000 (GMT)

I have them on my 2 DIY cubes. They're really very good. But my OH cube has normal stickers. They feel equally good, tough the tiles last longer (I think) Pedro François Sechet <frsechet@...> escreveu: Hey again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my god I love these... very nice feeling, thanks Chris! François [Non-text portions of this message have been removed] --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
5835. RE: [Speed cubing group] cubesmith tiles
From: "James Stuber" <jestuber@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 15:11:14 -0700

Textured tiles are the way to go. Very nice. -James Stuber _____ From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François Sechet Sent: Tuesday, September 19, 2006 2:01 PM To: speedsolving Subject: [Speed cubing group] cubesmith tiles Hey again, who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my god I love these... very nice feeling, thanks Chris! François [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5836. Re: [Speed cubing group] Polish Open - Live
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:03:32 +0200

Well, my spare parts cube was in the hotel at that time so.... :s 2006/9/19, Arnaud van Galen <avgalen@...>: > > That's bad! > > I thought you had spare-parts for the 5x5x5. Why didn't you use them? > I am bringing spare-parts to the EC if you need some. > > Arnaud > > -----Original message----- > From: Rune Wesström rune.wesstrom@... > Date: Mon, 18 Sep 2006 17:22:57 +0200 > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] Polish Open - Live > > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, September 18, 2006 3:02 PM > Subject: Re: [Speed cubing group] Polish Open - Live > > > Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I > started to gather my pieces that had fallen on the ground and even were > hidden under the big cube next to me. When I had all the pieces back > together I realized that 2 center corners were broken so I had to DNF. > > I could have borrowed someone else's cube for the 2nd attempt but I didn't > think about it so I tried to tell the judge to put DNS for the 2nd solve but > he didn't know it existed so he put DNF instead. :p > Bye ! > Gilles. > > ----- Original Message ----- > From: Rune Wesström > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, September 16, 2006 8:39 PM > Subject: Re: [Speed cubing group] Polish Open - Live > > What happened to you in 5x5x5! > R > > l> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Hi Per, > > > > Actually I have a spare-parts 5x5x5 cube. > > Maybe I could sell you the core center if you are interested. > > I was afraid that you of some goodheartness had given your best 5by5 to > Per. > > R > > > > [Non-text portions of this message have been removed] > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed]
5837. Re: Rubiks Nationals
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 01:06:03 -0000

Actaully, it's considered informal to use the word "different" unless the author "well-defines" it. It is more common to see the word "distinct." Also "formal set-notation" would typically be used for what you wrote. I pride myself on writing proofs, and have read so much of various ppl's works that I know all the grammatical rules and styles that authors tend to follow. It's a pity that I never tried to get my stuff published :/. Here's a tip: how you can tell if a person here is really a mathematician, is when they start typing in *LaTeX* here :). -The Mathematician here > And I've seen 'different" being used in some mathematical proofs for > the purpose to rule out duplicates. Though you'll come across this > more often in mathematical syntax than plain English, e.g. somewhat > like this: > > ForAll a,b in N with a!=b: someAssertionAboutAandB > > Stefan >
5838. Re: [Speed cubing group] cubesmith tiles
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 01:09:59 -0000

I suppose that there are mixed reviews about this. I bought them for the first time at SF and have yet to try them on. However, many of the people I talked to say they don't like it. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Textured tiles are the way to go. Very nice. > > > > -James Stuber > > > > _____ > > From: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of François Sechet > Sent: Tuesday, September 19, 2006 2:01 PM > To: speedsolving > Subject: [Speed cubing group] cubesmith tiles > > > > Hey again, > who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my > god I love these... very nice feeling, thanks Chris! > François > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
5839. Re: [Speed cubing group] Polish Open - Live
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 01:14:47 -0000

Due to seeing Patterson pop the 5x5 all the time, I've always brought two speedy 5x5s to tourns. Most of the time I simple just take the parts I need from my back up. I'm up to five 5x5s now. I keep them all pretty smooth and identically, perfectly stickered. Respect your cubes, and they won't let you down! What good is traveling with a second 5x5 and leaving it in the hotel? At least now, you will be careful for the EC. I recommend working in a second 5x5 if you have not done so already. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, my spare parts cube was in the hotel at that time so.... :s > > 2006/9/19, Arnaud van Galen <avgalen@...>: > > > > That's bad! > > > > I thought you had spare-parts for the 5x5x5. Why didn't you use them? > > I am bringing spare-parts to the EC if you need some. > > > > Arnaud > > > > -----Original message----- > > From: Rune Wesström rune.wesstrom@... > > Date: Mon, 18 Sep 2006 17:22:57 +0200 > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: Re: [Speed cubing group] Polish Open - Live > > > > > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, September 18, 2006 3:02 PM > > Subject: Re: [Speed cubing group] Polish Open - Live > > > > > > Bah, I had enough time to solve 2 centers and then I had a HUGE pop so I > > started to gather my pieces that had fallen on the ground and even were > > hidden under the big cube next to me. When I had all the pieces back > > together I realized that 2 center corners were broken so I had to DNF. > > > > I could have borrowed someone else's cube for the 2nd attempt but I didn't > > think about it so I tried to tell the judge to put DNS for the 2nd solve but > > he didn't know it existed so he put DNF instead. :p > > Bye ! > > Gilles. > > > > ----- Original Message ----- > > From: Rune Wesström > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, September 16, 2006 8:39 PM > > Subject: Re: [Speed cubing group] Polish Open - Live > > > > What happened to you in 5x5x5! > > R > > > > l> --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Hi Per, > > > > > > Actually I have a spare-parts 5x5x5 cube. > > > Maybe I could sell you the core center if you are interested. > > > > I was afraid that you of some goodheartness had given your best 5by5 to > > Per. > > > > R > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5840. Re: [Speed cubing group] cubesmith tiles
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:16:45 +0200

I don't know it it's me or something else, but those tiles are just very slippery. Maybe it has to do with the fact that I sweat a lot through my fingers. So unfortunately I have to stick with my stickers that I have to change before any major competition... Gilles. 2006/9/20, James Stuber <jestuber@...>: > > Textured tiles are the way to go. Very nice. > > -James Stuber > > _____ > > From: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > [mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>] > On Behalf Of François Sechet > Sent: Tuesday, September 19, 2006 2:01 PM > To: speedsolving > Subject: [Speed cubing group] cubesmith tiles > > > Hey again, > who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh my > god I love these... very nice feeling, thanks Chris! > François > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5841. Re: [Speed cubing group] Sub-20!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:19:39 +0200

Hey ! That's always great to hear people happy about their new best results. :-) By the way, talking of sub20, I had this OH solve today...man I'm mad because it would have been sub 20 if I hadn't messed up OLL by doing twice that algorithm which afterwards gave me a PLL skip... I hope to have more of these in the very near future... :D Congrats again ! Gilles 2006/9/19, Pedro <pedrosino1@...>: > > Congratz, man! > > it is really a great feeling when you break a new "barrier" > > keep cubing > > Pedro > > christopher_pelley <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > > I finally got my first non-lucky sub-20 solve this morning. It was > 19.65. Just had to share that :) > > Chris > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > Registre seu aparelho agora! > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5842. Re: [Speed cubing group] Sub-20!
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 19:27:24 -0600

Congrats, that is always a good feeling. I did my first sub-20 just like a month ago, and now have a PB of 18.57 seconds, yet I have had 10 second F2Ls, and a 13 second LL . Once I fix my LL, I should average sub-20 quickly. Pat ----- Original Message ----- From: Pedro<mailto:pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, September 19, 2006 12:30 PM Subject: Re: [Speed cubing group] Sub-20! Congratz, man! it is really a great feeling when you break a new "barrier" keep cubing Pedro christopher_pelley <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> escreveu: I finally got my first non-lucky sub-20 solve this morning. It was 19.65. Just had to share that :) Chris --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5843. Re: [Speed cubing group] Rubiks Nationals
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Sep 2006 19:21:16 -0600

Okay, I can make a page for it within an hour, or less. Do you happen to have messenger? AIM? I am willing to help out in any way I can in regards to promotion, or setting it up, or anything else you may want/need. Patrick ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 18, 2006 5:33 PM Subject: Re: [Speed cubing group] Rubiks Nationals Website is probably the best help I could get. Chris Pelley did a fabulous job for US Nationals 06. I'll work on the US Open for the summer. On 9/18/06, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...>> wrote: > > Tyson, > I see your reasoning behind that, and I agree with it. However, two years > is quite along time. I like the "US Open" idea. We should definitely > consider it. As for me, I will barely have the money to go to a US Nationals > yearly, and it will be pretty much impossible for a flight overseas to > attend the Worlds, but maybe once every 2 or 4 years. Therefore, I'd > basically be able to compete once every two years at the most. I know that > the current setup is: > Worlds > US/Euro Championship > Worlds > US/Euro Championship > > I agree that the Worlds should be bi-yearly, since it is a real major > "world" thing, and that the expenses are outrageous. I know that here in the > US we have those "Caltech" competitions and Dallas/other city competitions, > but those pretty much cost the same price as attending a Nationals. With the > growing interest in speed solving the cube, I think that we should have at > least a yearly "main" event to compete for the US and Euro as well. The US > Open sounds like a great idea, for each mid/late summer. > > Also, on another note, ever since I started "cubing" in late Feb. of this > year, I have noticed that people get really interested when they are aware > that it can be solved so quickly. When I first heard about that 11.13 WR, > I thought it was a fixed cube and they just had the solve it. However, I am > almost sub-20 now with only 6-7 months of practice. It is amazing. I have > probably got about 100 different people into cubing, and they are always > practicing. I can see the cube coming back into popularity, and more > competition evolving. We should try to promote speed cubing more, and maybe > these yearly events will become "more important". Let me know if we can > pursue that US Open idea, I'd be willing to get a web page for it and help > run all that good stuff. I am almost positive we can get enough support for > that. > Patrick > http://www.pjk.has.it<http://www.pjk.has.it/><http://www.pjk.has.it/<http://www.pjk.has.it/>> > http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/><http://www.cleancomputerhelp.com/<http://www.cleancomputerhelp.com/>> > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...<mailto:tyson.mao@...> <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Monday, September 18, 2006 11:03 AM > Subject: Re: [Speed cubing group] Rubiks Nationals > > Oh yeah, that's the other reason too. > > If we were to have National Championships and World Championships in the > same year, we would be compromising the attendance of one or both of the > competitions, not to mention it would get expensive for everyone. > > -Tyson > > On 9/18/06, Gilles van den Peereboom <gillesvdp@...<mailto:gillesvdp@...><gillesvdp%40gmail.com> > <mailto:gillesvdp@...<mailto:gillesvdp@...> <gillesvdp%40gmail.com>>> wrote: > > > > Isn't it also to havee an alernance of continental championship and > > world championship ? > > > > 2005 : World Championship > > 2006 : US + European Championship > > 2007 : World Championship > > 2008 : US, European Champiionship (+...) > > > > What do you think ? > > > > > > ----- Original Message ----- > > From: Tyson Mao > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, September 18, 2006 6:21 PM > > Subject: Re: [Speed cubing group] Rubiks Nationals > > > > Hi Patrick, > > > > There are several drawbacks with holding a US National every year. The > > first one is that the champion only gets to hold his/her title for a > year. > > This, of course, is definitely trivial. The main drawback is that people > > would have to travel more often, and not everyone has the money to do > it. > > If we do US Nationals *every* year, it makes the US Nationals less > > special, > > and perhaps fewer people will feel compelled to go because they can just > > go > > "next year" instead of in two years. If US Nationals were every 4 years, > > people would make a very significant effort to go to each one because > they > > were more rare. > > > > I'd be up for a US Open, in other words, another major all US > competition > > for 2007 definitely. US Nationals, I'd really think we'd have to think > > about a bit more. > > > > -Tyson > > > > On 9/15/06, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...><pjksportscards%40hotmail.com> > <mailto:pjksportscards@...<mailto:pjksportscards@...> <pjksportscards%40hotmail.com> > ><pjksportscards%40hotmail.com>> > > wrote: > > > > > > Hey guys, > > > Is it decided that there won't be a US Nationals this next year > (2007)? > > If > > > we get enough people interested, would we be able to get that setup, > > Tyson? > > > I'd definitely be interested in going if we can gather enough to do > it. > > > Patrick > > > > > > ----- Original Message ----- > > > From: Kenneth Gustavsson<mailto:kenneth@...<mailto:kenneth@...><kenneth%40svekub.se> > <mailto:kenneth@...<mailto:kenneth@...> <kenneth%40svekub.se>> > <kenneth%40svekub.se><kenneth%40svekub.se>> > > > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > ><speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>> > > > > > > Sent: Friday, September 15, 2006 12:10 PM > > > Subject: [Speed cubing group] Freeslice F2L > > > > > > Hello group =) > > > > > > I hope this post get to you because I tried to post here before with > no > > > succes. > > > > > > I'm trying a new an pretty effective F2L I named Freeslice-F2L or FS- > > > F2L. > > > > > > For more information about the method take a look at my page: > > > > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>< > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>< > > > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>< > http://members.chello.se/solgrop/kub/fs_f2l.htm<http://members.chello.se/solgrop/kub/fs_f2l.htm>>> > > > > > > Does anyone of you use this method alredy or is it brand new? > > > > > > Any speedy cober who likes to give it a serious try? I'm not fast and > > > therefore I can not really know if it is "wery good" or > > > just "good", "woks" or "not good" (the problem for me is recognition > > > time but that is always the problem, no matter the method =) > > > > > > // Kenneth > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5844. possible cube riddle
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 02:12:23 -0000

I came across this image on one of those online quiz thingies someone sent me and of course couldn't think of anything except cubes: http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg The first four images (top left to top right + mid left) are easily duplicated on a cube, but after that the pattern loses me. It may also be completely non-cube related. If anyone comes up to a solution with a solution to this one, let me know! -Daniel
5845. Re: [Speed cubing group] cubesmith tiles
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 19:29:25 -0700

what I would really like are deluxe style tiles. The first problem that comes to mind though is that on the deluxe they are slightly embedded in the cube, not just on the surface, and, well, yeah, that would be a pain. But would it be worth it? I wonder if someone could actually make money sinking tiles into cubes. Or maybe even if you are good at plastic molding, making your own cube with space for sunken tiles. All of this would only work though if those tiles were available. I wonder if tiles that size would work well just as stick on? -Evan On 9/19/06, Gilles van den Peereboom <gillesvdp@...> wrote: > > I don't know it it's me or something else, but those tiles are just very > slippery. > Maybe it has to do with the fact that I sweat a lot through my fingers. > > So unfortunately I have to stick with my stickers that I have to change > before any major competition... > > Gilles. > > 2006/9/20, James Stuber <jestuber@... <jestuber%40verizon.net>>: > > > > > Textured tiles are the way to go. Very nice. > > > > -James Stuber > > > > _____ > > > > From: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > [mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>] > > > On Behalf Of François Sechet > > Sent: Tuesday, September 19, 2006 2:01 PM > > To: speedsolving > > Subject: [Speed cubing group] cubesmith tiles > > > > > > Hey again, > > who else got cubesmith tiles and CAN'T GET BACK TO NORMAL STICKERS? Oh > my > > god I love these... very nice feeling, thanks Chris! > > François > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5846. Re: [Speed cubing group] possible cube riddle
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 19:40:57 -0700

R' D R' R' B R R' R' still working on the last one and the empty, just wanted to post that -Evan On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > I came across this image on one of those online quiz thingies someone > sent me and of course couldn't think of anything except cubes: > > http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > The first four images (top left to top right + mid left) are easily > duplicated on a cube, but after that the pattern loses me. It may > also be completely non-cube related. If anyone comes up to a solution > with a solution to this one, let me know! > > -Daniel > > > [Non-text portions of this message have been removed]
5847. Re: [Speed cubing group] possible cube riddle
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 19:47:20 -0700

R' D R' R' B R R' R' U2 R U' R' U' R OR U2 R U' R' U2 R Almost done... On 9/19/06, Evan Gates <evan.gates@...> wrote: > > R' > D > R' > R' B R > R' > R' > > still working on the last one and the empty, just wanted to post that > > -Evan > > > > On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > > > I came across this image on one of those online quiz thingies someone > > sent me and of course couldn't think of anything except cubes: > > > > http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > > > The first four images (top left to top right + mid left) are easily > > duplicated on a cube, but after that the pattern loses me. It may > > also be completely non-cube related. If anyone comes up to a solution > > with a solution to this one, let me know! > > > > -Daniel > > > > > > > > [Non-text portions of this message have been removed]
5848. Re: [Speed cubing group] cubesmith tiles
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Sep 2006 19:55:57 -0700

I tried them for a while, but quit. Two main reasons. 1. I had expected the texture to make them more "grippy", but I actually found the opposite. Compared to my home brewed stickers, that is. 2. The sub millimeter added thickness of the cube threw me off more than I expected. So they're not for me. But I'm sure they're right for others. YMMV. - - - - - - - - - - - - There are two types of people in this world... Those who finish what they start, and Lars Petrus - lars@... http://lar5.com
5849. Apple (mac) Cube Emulators
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:20:59 -0000

Ok, So after hours of fruitless searching you guys are my last hope. I'm looking for a program that will run on an apple computer that can emulate a cube up to at least a 6x6. Applets are fine too. Anything! Any help would be wonderful... or if perhaps you have a 6x6 that you would like to give me/sell me... (sort of kidding on that one) ~John H.~
5850. Re: [Speed cubing group] possible cube riddle
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:35:15 -0000

White on bottom works a lot better... --- In speedsolvingrubikscube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > R' > D > R' > R' B R > R' > R' > U2 R U' R' U' R OR U2 R U' R' U2 R > > Almost done... > > On 9/19/06, Evan Gates <evan.gates@...> wrote: > > > > R' > > D > > R' > > R' B R > > R' > > R' > > > > still working on the last one and the empty, just wanted to post that > > > > -Evan > > > > > > > > On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > > > > > I came across this image on one of those online quiz thingies someone > > > sent me and of course couldn't think of anything except cubes: > > > > > > http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > > The first four images (top left to top right + mid left) are easily > > > duplicated on a cube, but after that the pattern loses me. It may > > > also be completely non-cube related. If anyone comes up to a solution > > > with a solution to this one, let me know! > > > > > > -Daniel > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5851. Re: Apple (mac) Cube Emulators
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 03:40:46 -0000

We normally use this: http://puzzlingaddiction.com/Cube/applet/ It's been around for ages. Macs are fine with java applets I'm sure. A common milestone for a cuber is to do a 20x20 on there. I love how simple/elegant it is. -Doug --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Ok, > > So after hours of fruitless searching you guys are my last hope. I'm looking for a program > that will run on an apple computer that can emulate a cube up to at least a 6x6. Applets are > fine too. Anything! Any help would be wonderful... or if perhaps you have a 6x6 that you > would like to give me/sell me... (sort of kidding on that one) > > ~John H.~ >
5852. Re: Ultimate Cube Lube
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 05:41:22 -0000

I found that Graphite + Silicone = Sweet Lubrication. It almost makes like a liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad used to use graphite back in the 80's. I tried it too. But it > gives a real mess when it is not in your cube + I still find silicone > spray slightly better. BUT, it is definitly a good way to lube your cube! > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" > <enguarde1234@> wrote: > > > > My friend discovered this when experimenting with different lubes. > > He's used motor oil and another oil with asitone in it. Each result > > was amazing. For those of you that were or are Cub Scouts, this > > material may seem more familiar to you. Gaphite. The kind I'm > > talking about can be found in a local hobby shop or a Michael's in the > > section with Pine Wood Derby cars. Simply remove one edge piece and > > squeeze a little in the cube. Replace the edge and fip the cube to a > > new side and repeat the process until you think it is sufficiently > > coated. It does NOT take much to smooth your cube. The graphite will > > not make a mess on your table, hands, clothes, etc. unless you squeeze > > it on such things. The graphite will not come out of the cube and get > > on your hands unless you put too much on it. Anyway, if you have any > > questions, don't hesitate to ask me and I'll try to answer to the best > > that my brain will allow. > > > > Rory > > >
5853. Re : [Speed cubing group] Re: BLD corners
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 05:35:18 -0000

Hehe, less than 5 out of thirty? I've been doing a lot of BLD. I don't really speedcube much now. I did 20+ attempts in a 12 hour period, all failures. A few weeks ago when I was still 6+ min on BLDs was when I did this. Then I went for it the next day, after all the stress of work and the 20+ DNFs, I set a personal best of 3:32.94, my before this point my PB was 5:27.56 I was so stoked. Since then my times have dramatically dropped. My average dropped about about 2 minutes immediately. My times average has been being shaved from 4:30 - 3:45 over the last week. I've gotten several sub 3m. Just got another tonight! I got a 2:47.xx on Ryan's BLD competition. I need to restring my magic, and reassemble my eastsheen 222 and revenge. Why? I think this will prove very beneficial to my BLD times. The stress of tedious tasks, or locking your keys in your car (Plus the 2-3 mile walk home to grab a spare key), or getting yelled at by your boss, makes BLD very stressless, actually relaxing! Also fooling around w/ big cube BLD and all it's tediousness has me set to get better at BLD. Like I said before, find the balance between setups and alg executions is key. I thought of a large bld system, that'd directly solve 2 corners, w/ three-cycles. But this is a large 36 alg system. I'll stick w/ my 2-cycle method, which I love. And I'm looking back into Simul Block, some of you may have seen my posts on the method this summer. I'm using it partially. If I was better at visualizing setups, I'd seriously look into 5-cycles, there is a lot of potential there! --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hi, > I started finishing my cubes again! I've following some advices I've been told. First, I started by writing down all the cases and combos of cases that could be helpful to my method, so I don't have to rethink all of this every time. I was thinking about it in the shower this morning, drawing little cubes and cycles all over the windows on the mist... So once I had this down, I just did a few memos without solving, taking my time, being as quiet as I possibly could. Then I had to leave, and during the metro ride, I did a few succesful solves in a row, all around 3-3:10 mins, which is pretty slow for me, but I didn't really care. > Also, I started doing a lot of other stuff not cube-related, such as, going to the violinmaker to get my cello fixed, had a lesson too later, practiced some cello later tonight. And when I picked up the cube again tonight, I started not only finishing my solves, because that wasn't the case all the time, I had some pretty bad DNFs where everything was messed up, but the ones I didn't finish I was doing stupid mistakes such as, forgeting to reorient the cube after an orientation or whatever, other than that I was consistent at solving them, but also I was faster overall while actually taking my time. I think I can still cut about 20s really easily by doing a few easy shortcuts, and not going 7 times through the memo to be sure I know it. But overall, I don't have to force my memo to be quick, it got quicker all by itself, just by thinking to take my time instead of rushing everything. > So I'm pretty happy to anounce I'm not going to throw my cube out of the window because I keep failing. That's a pretty weird feeling though, after being a consistent 3:30 BLD solver, getting my times down to 2:30-3:00 and suddenly not being able to solve 5 cubes out of 30... I was BLD cubing all day, hoping for an improvement, but it came by itself. As usual, I would say. > And to add a comment to Daniel's post, I think I'm using about 10 different very basic algs for BLD solving. Very trivial. The one I really feel secure with, the ones I never lock up, many are the algs I originally found when I first figured the cube eyes open... > François > > ----- Message d'origine ---- > De : Daniel Beyer <dbeyer816@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mardi, 19 Septembre 2006, 3h24mn 40s > Objet : [Speed cubing group] Re: BLD corners > > When I focused on just BLDing the corner step of my solve. I was > averaging about 90s memo + execution. Back then I was about 6 > minutes. Now I'm averaging 3:45 for BLD, so I'd have to say that > everything is a little faster. But I don't want to go back to > practicing BLD in parts, that's a degression! > > I realized, that just memorizing corners is dimming the mentality. > Why would you want to just focus on BLDing corners. Sure perhaps > trying to memo corners as fast as possible, but still executing the > whole solve. > > Here is my BLD procedure now. > Decide my Corner Path > Decide my Edge Path > Memo my Edge Path > Memo my Corner Path > Glance at my Both Buffers > Fix Parity (if applicable) -- this is my own method I developed > Execute Edge Path > Execute Corner Path -- my setups are optimal, only 1 face move per > set -- > > I currently have a 16 alg system for BLD, 9 algs are dedicated to > parity fixes, three of the algs can be used for parity fix and > Corner Permutation. > > Now that my memo is getting faster, I may be able to attempt Simul > Block again. > > The best way to speed up Corner exection, is to optimize alg > performances per solve, or optimize setups! > Figure out which is more important. > > Later, > Daniel Beyer > > --- In speedsolvingrubiksc ube@yahoogroups. com, d_funny007 > <no_reply@ .> wrote: > > > > I think you are setting your goals really high. Being able to > memorize > > in under 1 minute is very hard. It sounded to me like you where > just > > starting. When I was just starting I focused on success rate. 6 > > minutes, or even 5 minutes is a good place to start and get > consistant. > > > > I do orientation first and then cycles. For me, I use English > numbers > > for the CP and Chinese numbers for EP. The sequences needed to do > CO > > and EO I just determine beforehand and just before donning the > > blindfold, and execute it as fast as I can to move on to the hard > part > > of CP and EP. For permutation, I sometimes don't even memorize > > properly and just mumble it to myself over and over. > > > > Once your success rate is nearly 100% then work on doing > everything > > faster. I recommend trying to speed up execution first rather then > > trying to rush the memorization. For me, gradually I changed the > way I > > memorized to something more and more efficent for me. Everybody > has > > their own preference, you just have to find what works for you. > > > > I kinda want to get back into BLD now... > > > > > > -Doug > > > > > > > > > > > [Non-text portions of this message have been removed] >
5854. SV: [Speed cubing group] possible cube riddle
From: "Terje Kristensen" <terje.kristensen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 20 Sep 2006 09:21:33 +0200

Yeah, it's R', D', R', D', R' etc. right ansver is the bottom right cube. It's just that the color scheme is different. blue and green are switched. Terje -----Opprinnelig melding----- Fra: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007 Sendt: 20. september 2006 05:35 Til: speedsolvingrubikscube@yahoogroups.com Emne: Re: [Speed cubing group] possible cube riddle White on bottom works a lot better... --- In speedsolvingrubiksc <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, "Evan Gates" <evan.gates@...> wrote: > > R' > D > R' > R' B R > R' > R' > U2 R U' R' U' R OR U2 R U' R' U2 R > > Almost done... > > On 9/19/06, Evan Gates <evan.gates@...> wrote: > > > > R' > > D > > R' > > R' B R > > R' > > R' > > > > still working on the last one and the empty, just wanted to post that > > > > -Evan > > > > > > > > On 9/19/06, Daniel Hayes <swedishlf@...> wrote: > > > > > > I came across this image on one of those online quiz thingies someone > > > sent me and of course couldn't think of anything except cubes: > > > > > > http://img86. <http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg> imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > > The first four images (top left to top right + mid left) are easily > > > duplicated on a cube, but after that the pattern loses me. It may > > > also be completely non-cube related. If anyone comes up to a solution > > > with a solution to this one, let me know! > > > > > > -Daniel > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5855. Re : SV: [Speed cubing group] possible cube riddle
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 01:51:10 -0700 (PDT)

no, it would be R'DR'D'R'DR'D'R'D, but you're right, it's the bottom right cube. F. ----- Message d'origine ---- De : Terje Kristensen <terje.kristensen@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 20 Septembre 2006, 9h21mn 33s Objet : SV: [Speed cubing group] possible cube riddle Yeah, it's R', D', R', D', R' etc. right ansver is the bottom right cube. It's just that the color scheme is different. blue and green are switched. Terje -----Opprinnelig melding----- Fra: speedsolvingrubiksc ube@yahoogroups. com [mailto:speedsolvingrubiksc ube@yahoogroups. com] På vegne av d_funny007 Sendt: 20. september 2006 05:35 Til: speedsolvingrubiksc ube@yahoogroups. com Emne: Re: [Speed cubing group] possible cube riddle White on bottom works a lot better... --- In speedsolvingrubiksc <mailto:speedsolvin grubikscube% 40yahoogroups. com> ube@yahoogroups. com, "Evan Gates" <evan.gates@ ...> wrote: > > R' > D > R' > R' B R > R' > R' > U2 R U' R' U' R OR U2 R U' R' U2 R > > Almost done... > > On 9/19/06, Evan Gates <evan.gates@ ...> wrote: > > > > R' > > D > > R' > > R' B R > > R' > > R' > > > > still working on the last one and the empty, just wanted to post that > > > > -Evan > > > > > > > > On 9/19/06, Daniel Hayes <swedishlf@. ..> wrote: > > > > > > I came across this image on one of those online quiz thingies someone > > > sent me and of course couldn't think of anything except cubes: > > > > > > http://img86. <http://img86. imageshack. us/img86/ 7806/cuberiddlea c3.jpg> imageshack.us/ img86/7806/ cuberiddleac3. jpg > > > > > > The first four images (top left to top right + mid left) are easily > > > duplicated on a cube, but after that the pattern loses me. It may > > > also be completely non-cube related. If anyone comes up to a solution > > > with a solution to this one, let me know! > > > > > > -Daniel > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5856. Re: Rubiks Nationals
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 11:49:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@.. .> wrote: > > Also "formal set-notation" would typically be used for what you wrote. You mean with the $\forall$ quantifier that most people might find strange in latex source and not understand in compiled form? Yeah... that's why I opted for "middle ground" and said "'somewhat' like this". In cases with only two values, would "different" not be clear enough? Ok, you've probably read more proofs than me, particularly in English. .. Stefan
5857. Stackmat Washable?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 14:23:36 -0000

To anyone who has encountered the same problem as I have: Is the mat itself washable? My sibling decided to write all over mine. :/ Thanks in advance, -Tim
5858. Re: [Speed cubing group] cubesmith tiles
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 09:20:27 -0700

Though, if they don't like them, it doesn't mean they're not good. It could just be a personal preference. -Tyson On 9/19/06, d_funny007 <no_reply@yahoogroups.com> wrote: > > I suppose that there are mixed reviews about this. > > I bought them for the first time at SF and have yet to try them on. > However, many of the people I talked to say they don't like it. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "James Stuber" > <jestuber@...> wrote: > > > > Textured tiles are the way to go. Very nice. > > > > > > > > -James Stuber > > > > > > > > _____ > > > > From: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>] > On Behalf Of > François Sechet > > Sent: Tuesday, September 19, 2006 2:01 PM > > To: speedsolving > > Subject: [Speed cubing group] cubesmith tiles > > > > > > > > Hey again, > > who else got cubesmith tiles and CAN'T GET BACK TO NORMAL > STICKERS? Oh my > > god I love these... very nice feeling, thanks Chris! > > François > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5859. Re: [Speed cubing group] cubesmith tiles
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 18:22:53 -0000

I have the same opinion. I do not prefer textured tiles for my 3x3x3 or 5x5x5. However, my 4x4x4 is very loose and I've found that I get a better grip on it using the textured tiles. Plus, since the 4x4x4 is loose enough for finger-tricks but a bit larger than the 3x3x3, I end up using the outer edges of my fingers (and even my knuckles) to assist in finger-trick style turns on the 4x4x4, and the extra traction of the textured tiles helps. --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I tried them for a while, but quit. Two main reasons. > > 1. I had expected the texture to make them more "grippy", but I > actually found the opposite. Compared to my home brewed stickers, > that is. > 2. The sub millimeter added thickness of the cube threw me off more > than I expected. > > So they're not for me. But I'm sure they're right for others. YMMV. > > > - - - - - - - - - - - - > There are two types of people in this world... Those who finish what > they start, and > > Lars Petrus - lars@... http://lar5.com >
5860. Re: EC2006
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 19:17:36 -0000

And if you have time to kill on Friday in la Villette, there's the Cité des Sciences of course, but musicians may like to visit the museum in the Cité de la Musique. Many musical instruments from past centuries. Interesting place. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > For people going to la Villette next week, there's a free show with > fireworks (on the 22th and 23th) near the venue. > > http://www.villette.com/manif/manif.aspx?id=990 > http://www.groupef.com/indexflash.html > > But you may prefer a night walk through the center of Paris, or go to > the Eiffel tower, superb at night. > > Gilles. >
5861. Re: SV: [Speed cubing group] possible cube riddle
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 19:47:30 -0000

Thanks guys, that wrong color scheme really threw me! Good work! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Terje Kristensen" <terje.kristensen@...> wrote: > > Yeah, it's R', D', R', D', R' etc. right ansver is the bottom right > cube. > > It's just that the color scheme is different. blue and green are > switched. > > Terje > > -----Opprinnelig melding----- > Fra: speedsolvingrubikscube@yahoogroups.com > [mailto:speedsolvingrubikscube@yahoogroups.com] På vegne av d_funny007 > Sendt: 20. september 2006 05:35 > Til: speedsolvingrubikscube@yahoogroups.com > Emne: Re: [Speed cubing group] possible cube riddle > > > > White on bottom works a lot better... > > --- In speedsolvingrubiksc > <mailto:speedsolvingrubikscube%40yahoogroups.com> ube@yahoogroups.com, > "Evan Gates" > <evan.gates@> wrote: > > > > R' > > D > > R' > > R' B R > > R' > > R' > > U2 R U' R' U' R OR U2 R U' R' U2 R > > > > Almost done... > > > > On 9/19/06, Evan Gates <evan.gates@> wrote: > > > > > > R' > > > D > > > R' > > > R' B R > > > R' > > > R' > > > > > > still working on the last one and the empty, just wanted to post > that > > > > > > -Evan > > > > > > > > > > > > On 9/19/06, Daniel Hayes <swedishlf@> wrote: > > > > > > > > I came across this image on one of those online quiz > thingies someone > > > > sent me and of course couldn't think of anything except cubes: > > > > > > > > http://img86. > <http://img86.imageshack.us/img86/7806/cuberiddleac3.jpg> > imageshack.us/img86/7806/cuberiddleac3.jpg > > > > > > > > The first four images (top left to top right + mid left) are > easily > > > > duplicated on a cube, but after that the pattern loses me. It > may > > > > also be completely non-cube related. If anyone comes up to a > solution > > > > with a solution to this one, let me know! > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] >
5862. Re: [Speed cubing group] Re: Ultimate Cube Lube
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Sep 2006 15:31:11 -0700 (PDT)

I'll have to try that! Daniel Beyer <dbeyer816@...> wrote: I found that Graphite + Silicone = Sweet Lubrication. It almost makes like a liquid graphite. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, > my dad used to use graphite back in the 80's. I tried it too. But it > gives a real mess when it is not in your cube + I still find silicone > spray slightly better. BUT, it is definitly a good way to lube your cube! > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" > <enguarde1234@> wrote: > > > > My friend discovered this when experimenting with different lubes. > > He's used motor oil and another oil with asitone in it. Each result > > was amazing. For those of you that were or are Cub Scouts, this > > material may seem more familiar to you. Gaphite. The kind I'm > > talking about can be found in a local hobby shop or a Michael's in the > > section with Pine Wood Derby cars. Simply remove one edge piece and > > squeeze a little in the cube. Replace the edge and fip the cube to a > > new side and repeat the process until you think it is sufficiently > > coated. It does NOT take much to smooth your cube. The graphite will > > not make a mess on your table, hands, clothes, etc. unless you squeeze > > it on such things. The graphite will not come out of the cube and get > > on your hands unless you put too much on it. Anyway, if you have any > > questions, don't hesitate to ask me and I'll try to answer to the best > > that my brain will allow. > > > > Rory > > > --------------------------------- All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
5863. Re: EC2006
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 04:16:25 -0000

Too bad I live so far away... --- In speedsolvingrubikscube@...m, "Gilles Roux" <grrroux@...> wrote: > > > And if you have time to kill on Friday in la Villette, there's the > Cité des Sciences of course, but musicians may like to visit the > museum in the Cité de la Musique. Many musical instruments from past > centuries. Interesting place. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > For people going to la Villette next week, there's a free show with > > fireworks (on the 22th and 23th) near the venue. > > > > http://www.villette.com/manif/manif.aspx?id=990 > > http://www.groupef.com/indexflash.html > > > > But you may prefer a night walk through the center of Paris, or go to > > the Eiffel tower, superb at night. > > > > Gilles. > > >
5864. Re: EC2006
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 16:27:49 -0000

Nice weather in Paris, 27 degrees. But scattered showers are expected this weekend. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > And if you have time to kill on Friday in la Villette, there's the > Cité des Sciences of course, but musicians may like to visit the > museum in the Cité de la Musique. Many musical instruments from past > centuries. Interesting place. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > For people going to la Villette next week, there's a free show with > > fireworks (on the 22th and 23th) near the venue. > > > > http://www.villette.com/manif/manif.aspx?id=990 > > http://www.groupef.com/indexflash.html > > > > But you may prefer a night walk through the center of Paris, or go to > > the Eiffel tower, superb at night. > > > > Gilles. > > >
5865. Re: EC2006
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 17:02:37 -0000

I know people have probably already started travelling, but before it's too late I wanted to wish everyone at Euro 2006 good luck! Take lots of pictures, we all want to see how it goes! Chris
5866. BLD improvements
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Sep 2006 10:57:03 -0700 (PDT)

Hey guys, I just wanted to share my BLD improvements with everyone, since I just got a major improvement in my times: I finally broke the 2 minutes! well, it was on a single solve, wether easy nor hard, perhaps the corners were a bit easier than usual though. But still. 1:51.45, that's a good solve whatsoever. Scramble: B2 F2 D' L' U2 B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2 L' F François [Non-text portions of this message have been removed]
5867. Re: [Speed cubing group] Re: EC2006
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 21:26:05 +0200

Hey, just a note : I'm kinda sick these days (was already at the Polish Open), so if you want to avoid health problems : stay away from me ! No seriously, I don't think I can contaminate other people but if you do not see me this week-end, that means my mom will have locked me in my room to prevent myself from going more sick. But I should arrive there tomorrow at the beginning of the afternoon (except I can't find my train tickets anymore but that's another problem) The other Gilles. 2006/9/21, cmhardw <no_reply@yahoogroups.com>: > > I know people have probably already started travelling, but before > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > lots of pictures, we all want to see how it goes! > > Chris > > > [Non-text portions of this message have been removed]
5868. [Speed cubing group] Re: EC2006
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 20:24:44 -0000

Heh Gilles... get well soon man. I for one have become a member of the 'Gilles van den Peereboom Fanclub' after your incredible rush at the Polish Open... I hope you left some energy for the EC ;) Have fun at the EC guys.. - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey, > > just a note : I'm kinda sick these days (was already at the Polish Open), so > if you want to avoid health problems : stay away from me ! > No seriously, I don't think I can contaminate other people but if you do not > see me this week-end, that means my mom will have locked me in my room to > prevent myself from going more sick. > > But I should arrive there tomorrow at the beginning of the afternoon (except > I can't find my train tickets anymore but that's another problem) > > The other Gilles. > > > 2006/9/21, cmhardw <no_reply@yahoogroups.com>: > > > > I know people have probably already started travelling, but before > > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > > lots of pictures, we all want to see how it goes! > > > > Chris > > > > > > > > > [Non-text portions of this message have been removed] >
5869. (Off Topic)MySQL help
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 20:33:36 -0000

A lot of people here seem to be programmers so this should be a good place to ask this. How do you create a User Database to have on a website? It needs to have page preferences too, like a profile page. Also, is there a better website creation program than Geocities? P.S. This is for a site my mom is creating and she said that if you wanted to do everything the User Database needs she'll put a banner for your site if you have one.
5870. Re : [Speed cubing group] BLD improvements
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Sep 2006 14:42:49 -0700 (PDT)

I had to repost... I just got another sub2 tonight, at 1:59.19. And this one was definitely not lucky! D' B2 R' D2 F B2 L F D' L' R' U B2 L2 B' U' B2 F D2 R D L B2 U2 F So long for now, good night everyone! François ----- Message d'origine ---- De : François Sechet <frsechet@...> À : speedsolving <speedsolvingrubikscube@yahoogroups.com> Envoyé le : Jeudi, 21 Septembre 2006, 7h57mn 03s Objet : [Speed cubing group] BLD improvements Hey guys, I just wanted to share my BLD improvements with everyone, since I just got a major improvement in my times: I finally broke the 2 minutes! well, it was on a single solve, wether easy nor hard, perhaps the corners were a bit easier than usual though. But still. 1:51.45, that's a good solve whatsoever. Scramble: B2 F2 D' L' U2 B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2 L' F François [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5871. Re: Re : [Speed cubing group] BLD improvements
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 02:55:12 -0000

Awome breakthrough. What is your method? my average is dropping and dropping. I just got a sub 3:15. I've gotten several sub 3s now. I need to get better at making decisions and recognizing corners. I've already posted my entire method approach. Decide Corner Path Decide Edge Path Memo Edge Path Memo Corner Path -- This is actually a quick review Scan Buffers If Parity (Solve a corner and Edge Simultaneously) Execute Edges Execute Corners I use Two-Cycles So, what do you do? --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > I had to repost... I just got another sub2 tonight, at 1:59.19. And this one was definitely not lucky! > D' B2 R' D2 F B2 L F D' L' R' U B2 L2 B' U' B2 F D2 R D L B2 U2 F > So long for now, good night everyone! > François > > ----- Message d'origine ---- > De : François Sechet <frsechet@...> > À : speedsolving <speedsolvingrubikscube@yahoogroups.com> > Envoyé le : Jeudi, 21 Septembre 2006, 7h57mn 03s > Objet : [Speed cubing group] BLD improvements > > Hey guys, > I just wanted to share my BLD improvements with everyone, since I just got a major improvement in my times: I finally broke the 2 minutes! well, it was on a single solve, wether easy nor hard, perhaps the corners were a bit easier than usual though. But still. 1:51.45, that's a good solve whatsoever. Scramble: > B2 F2 D' L' U2 B U2 B' F' D L2 B2 L' D' B F' D2 B U2 B L2 R D2 L' F > François > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5872. OT: Untangling puzzle
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 03:57:21 -0000

Ran across this and it struck me as something the cubers might like: http://www.funny-city.com/jokes/unfolding.shtml Cheers, Daniel
5873. Re: [Speed cubing group] Re: EC2006
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 08:49:54 +0200

Well, I took an average. Yesterday I caughed every 30 seconds. Now I'm at about one caugh per 60 to 90 seconds. So technically I'm 2 or 3 times healthier than yesterday. For my own sake, I hope the competition is fully indoor and that there won't be too much air moving inside it. But with the strong medication my doctor gave me (she is also a member of my fan club :D), there is no way I can't get better. You'll see me swallow pills every now and then. :p I'm leaving in 30 minutes. I arrive in Paris Nord train station at 13:05. (I found my tickets : there are in my university dorm in Brussels...this will take me one hour grrr.....) Thanks Koen for supporting me. I hope I can beat my new average of 27.77 OH and also 20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel <allyourbase@...>: > > Heh Gilles... get well soon man. > I for one have become a member of the 'Gilles van den Peereboom > Fanclub' after your incredible rush at the Polish Open... > I hope you left some energy for the EC ;) > > Have fun at the EC guys.. > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Hey, > > > > just a note : I'm kinda sick these days (was already at the Polish > Open), so > > if you want to avoid health problems : stay away from me ! > > No seriously, I don't think I can contaminate other people but if > you do not > > see me this week-end, that means my mom will have locked me in my > room to > > prevent myself from going more sick. > > > > But I should arrive there tomorrow at the beginning of the afternoon > (except > > I can't find my train tickets anymore but that's another problem) > > > > The other Gilles. > > > > > > 2006/9/21, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > I know people have probably already started travelling, but before > > > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > > > lots of pictures, we all want to see how it goes! > > > > > > Chris > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5874. Re: EC2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 07:27:52 -0000

Thanks Chris, I'll be sure to take lots of piccies for you :) I'm not sure what the deal is as far as results posting goes, but if I can get access to a computer while at the champs, I shall post regular results updates on my website - cubestation.co.uk I'm now leaving, I would also like to wish all competitors good luck, and commiserate those who couldn't make it. But it will be fantastic to see everyone again! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I know people have probably already started travelling, but before > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > lots of pictures, we all want to see how it goes! > > Chris >
5875. Re: cubesmith tiles
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 15:32:01 -0000

My opinion: All the colors on the tiles are too dull. Also, for some reason, the tiles are less adhesive than the stickers, and when they chip off, it looks pretty big. It's because I hadn't used the stickers, so I thought the tiles were really good. And the stickers are pretty "grippy". -Tim --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I tried them for a while, but quit. Two main reasons. > > 1. I had expected the texture to make them more "grippy", but I > actually found the opposite. Compared to my home brewed stickers, > that is. > 2. The sub millimeter added thickness of the cube threw me off more > than I expected. > > So they're not for me. But I'm sure they're right for others. YMMV. > > > - - - - - - - - - - - - > There are two types of people in this world... Those who finish what > they start, and > > Lars Petrus - lars@... http://lar5.com >
5876. UK Puzzle Day 2006
From: "puckpuzzles" <puckpuzzles@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 17:16:01 -0000

Hi All, I haved just popped some pics of the flyers for the UK Puzzle Day in the photo album. Th day will be held in Leeds on November 18th 2006 and will include The Official UK Open Rubik's Speed Solving Championship. I hope to see many of you there. Cheers Rich
5877. Re: [Speed cubing group] Re: EC2006
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 18:55:30 +0100 (BST)

Let me wish Giles, Ron, Stefan, Joel, Ton et all the very best for the EC-2006. Hope to meet you all in Dutch Open-2006. J.Bernett Orlando Gilles van den Peereboom <gillesvdp@...> wrote: Well, I took an average. Yesterday I caughed every 30 seconds. Now I'm at about one caugh per 60 to 90 seconds. So technically I'm 2 or 3 times healthier than yesterday. For my own sake, I hope the competition is fully indoor and that there won't be too much air moving inside it. But with the strong medication my doctor gave me (she is also a member of my fan club :D), there is no way I can't get better. You'll see me swallow pills every now and then. :p I'm leaving in 30 minutes. I arrive in Paris Nord train station at 13:05. (I found my tickets : there are in my university dorm in Brussels...this will take me one hour grrr.....) Thanks Koen for supporting me. I hope I can beat my new average of 27.77 OH and also 20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel <allyourbase@...>: > > Heh Gilles... get well soon man. > I for one have become a member of the 'Gilles van den Peereboom > Fanclub' after your incredible rush at the Polish Open... > I hope you left some energy for the EC ;) > > Have fun at the EC guys.. > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Hey, > > > > just a note : I'm kinda sick these days (was already at the Polish > Open), so > > if you want to avoid health problems : stay away from me ! > > No seriously, I don't think I can contaminate other people but if > you do not > > see me this week-end, that means my mom will have locked me in my > room to > > prevent myself from going more sick. > > > > But I should arrive there tomorrow at the beginning of the afternoon > (except > > I can't find my train tickets anymore but that's another problem) > > > > The other Gilles. > > > > > > 2006/9/21, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > I know people have probably already started travelling, but before > > > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > > > lots of pictures, we all want to see how it goes! > > > > > > Chris > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this message have been removed]
5878. breaks between solves
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 20:22:21 -0000

How long do you give yourself between solves to stay relaxed and focused? My impulse when I'm timing myself (or using Ryan's cube simulator, etc.) is to blitz through solves and not take any breaks, but I suspect that I'd do better of I paused between solves. Do you sub-20 cubers take breaks between solves? 30 seconds? A couple minutes? What kind of break keeps you "in the zone" but not fatigued?
5879. Re: OT: Untangling puzzle
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 21:38:54 -0000

I played that about a year ago when a member at digitpress.com posted it. Pretty fun, gets tough after a while. Would be great on DS, maybe even Wii. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Ran across this and it struck me as something the cubers might like: > > http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, > Daniel >
5880. Re: [Speed cubing group] breaks between solves
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Sep 2006 16:32:09 -0700 (PDT)

my only breaks are when i scramble... and a 10 second inspection for each solve. -bm "Matt M." <mmoberly@...> wrote: How long do you give yourself between solves to stay relaxed and focused? My impulse when I'm timing myself (or using Ryan's cube simulator, etc.) is to blitz through solves and not take any breaks, but I suspect that I'd do better of I paused between solves. Do you sub-20 cubers take breaks between solves? 30 seconds? A couple minutes? What kind of break keeps you "in the zone" but not fatigued? :) --Brent --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. [Non-text portions of this message have been removed]
5881. Re: breaks between solves
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 03:00:46 -0000

I do the same for 3x3 as Brent. But for 5x5 I do think it is better to take a break in between because it is just so intense. I put it down, record the time, wipe off the sweat, drink some water, maybe change the music, and scramble for a minute with my eyes shut (so they can rest). I am not sure what to do for the 4x4. I haven't found anything that works for me yet. So to answer the original question, it typically takes arouud 50 solves to get me "in the zone" (sadly I usually don't do this before going on stage in a competition). I try my best to take a break every 100 solves, despite wanting to go on. This is from a few years of experience. Going too long and not standing up, wlaking around, stretching would be bad. It is also important to keep hydrated, and having some (a very small amount but some) human interaction would be good too. There have been weeks where I would solve at least 500 cubes a day, every day. It takes some balence because it is to addictive. Recalling a really long session I had nearly 4 years ago, I was under nothing by a close florecent light at 4am. Don't do that, that gave me faster times in the short run but was really bad for my eyes. Not sure what the flickering florecent does to my brain chemistry, but that got me to a great "cube high" really fast. I don't recommend it. My eyes where hurting very badly for a few days afterwards. 1000 cubes in 7 hours is also a bad idea, unless you are going for one of those 24 hr marathons, and even then I would train up to it. While on the subject... I tend to play very high beat music (say techno) for 3x3 and very mellow music for 5x5. Because for some reason my heart rate just instantly triples when I'm doing 5x5 and it needs to be kept in check to have good finger flow. I'm strangely obsessed with the song "How to Save a Life" by The Fray this week. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > my only breaks are when i scramble... and a 10 second inspection for each solve. > -bm
5882. Re: [Speed cubing group] Re: breaks between solves
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 22 Sep 2006 21:44:35 -0600

I am about to break the 20 barrier, and when I solve, I never really take breaks. Just scramble, solve, scramble, solve, etc. I may do a 4x4 or 5x5 in between as a warm-up, and I always shake out my hands and take a deep breath. I guess it is just me being a newbie at this and trying to practice for competition Patrick http://www.pjk.has.it<http://www.pjk.has.it/> http://www.cleancomputerhelp.com<http://www.cleancomputerhelp.com/> ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 22, 2006 9:00 PM Subject: [Speed cubing group] Re: breaks between solves I do the same for 3x3 as Brent. But for 5x5 I do think it is better to take a break in between because it is just so intense. I put it down, record the time, wipe off the sweat, drink some water, maybe change the music, and scramble for a minute with my eyes shut (so they can rest). I am not sure what to do for the 4x4. I haven't found anything that works for me yet. So to answer the original question, it typically takes arouud 50 solves to get me "in the zone" (sadly I usually don't do this before going on stage in a competition). I try my best to take a break every 100 solves, despite wanting to go on. This is from a few years of experience. Going too long and not standing up, wlaking around, stretching would be bad. It is also important to keep hydrated, and having some (a very small amount but some) human interaction would be good too. There have been weeks where I would solve at least 500 cubes a day, every day. It takes some balence because it is to addictive. Recalling a really long session I had nearly 4 years ago, I was under nothing by a close florecent light at 4am. Don't do that, that gave me faster times in the short run but was really bad for my eyes. Not sure what the flickering florecent does to my brain chemistry, but that got me to a great "cube high" really fast. I don't recommend it. My eyes where hurting very badly for a few days afterwards. 1000 cubes in 7 hours is also a bad idea, unless you are going for one of those 24 hr marathons, and even then I would train up to it. While on the subject... I tend to play very high beat music (say techno) for 3x3 and very mellow music for 5x5. Because for some reason my heart rate just instantly triples when I'm doing 5x5 and it needs to be kept in check to have good finger flow. I'm strangely obsessed with the song "How to Save a Life" by The Fray this week. -Doug --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Brent Morgan <brentmorganmaster@...> wrote: > > my only breaks are when i scramble... and a 10 second inspection for each solve. > -bm [Non-text portions of this message have been removed]
5883. Re: [Speed cubing group] Re: EC2006
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 22 Sep 2006 22:20:27 -0600

I wish all participants of the EC-2006 the best of luck. Hopefully I can meet you all at Worlds next year. Patrick ----- Original Message ----- From: JohnLouis Louis<mailto:pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 22, 2006 11:55 AM Subject: Re: [Speed cubing group] Re: EC2006 Let me wish Giles, Ron, Stefan, Joel, Ton et all the very best for the EC-2006. Hope to meet you all in Dutch Open-2006. J.Bernett Orlando Gilles van den Peereboom <gillesvdp@...<mailto:gillesvdp@...>> wrote: Well, I took an average. Yesterday I caughed every 30 seconds. Now I'm at about one caugh per 60 to 90 seconds. So technically I'm 2 or 3 times healthier than yesterday. For my own sake, I hope the competition is fully indoor and that there won't be too much air moving inside it. But with the strong medication my doctor gave me (she is also a member of my fan club :D), there is no way I can't get better. You'll see me swallow pills every now and then. :p I'm leaving in 30 minutes. I arrive in Paris Nord train station at 13:05. (I found my tickets : there are in my university dorm in Brussels...this will take me one hour grrr.....) Thanks Koen for supporting me. I hope I can beat my new average of 27.77 OH and also 20.75 for single solve :D Bye bye ! Gilles. 2006/9/21, Koen Heltzel <allyourbase@...<mailto:allyourbase@...>>: > > Heh Gilles... get well soon man. > I for one have become a member of the 'Gilles van den Peereboom > Fanclub' after your incredible rush at the Polish Open... > I hope you left some energy for the EC ;) > > Have fun at the EC guys.. > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Hey, > > > > just a note : I'm kinda sick these days (was already at the Polish > Open), so > > if you want to avoid health problems : stay away from me ! > > No seriously, I don't think I can contaminate other people but if > you do not > > see me this week-end, that means my mom will have locked me in my > room to > > prevent myself from going more sick. > > > > But I should arrive there tomorrow at the beginning of the afternoon > (except > > I can't find my train tickets anymore but that's another problem) > > > > The other Gilles. > > > > > > 2006/9/21, cmhardw <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com> > >: > > > > > > I know people have probably already started travelling, but before > > > it's too late I wanted to wish everyone at Euro 2006 good luck! Take > > > lots of pictures, we all want to see how it goes! > > > > > > Chris > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW --------------------------------- Find out what India is talking about on - Yahoo! Answers India Send FREE SMS to your friend's mobile from Yahoo! Messenger Version 8. Get it NOW [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5884. TO thumb or Not to THUMB??
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 05:17:30 -0000

Hi Do you guys use thumb triggers? I have trouble using my left hand to do 2 things simultaneously. For Roux I do [U' with left index finger] and of Course [M' with the Ring]. But recently I started using my right thumb to do U'. I kind of like it better Should I totally get rid of U's with the left finger? R'U'R R U'R both feel wierd with the thumb..
5885. Re: TO thumb or Not to THUMB??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 06:33:10 -0000

(R'U'R) feels fine using either right thumb or left index, although I won't consider eihter a "trigger" nor have a name for that combo. The other one, (R U'R) is a very fast trigger using the right thumb. This is not necessarily a bad habit... there are cases when using the right thumb can be very helpful. There are some instances where one should do U2 as U' with right thumb followed by U' with left index (assuming right handed of course). Although U2 done as U with right index followed by U with right milddle is best if possible. Among the cubers I see at tournaments, I am probably the most thumb- heavy cuber. I use my right thumb for D and F' all the time. I even have a few triggers that uses my right thumb that probably no other cuber performs that way. It's up to you to develop your own style. We can tell you what bad habits are, but I don't think using your thumb should be one of them. In fact, logically, the more fingers one uses the better... the left ring finger is very useful for doing M' once you are accustomed to that for instance. Earlier this week I was working on one of my new algs that has a (R'UR'UR'U) trigger that I do with right index, followed by right middle, followed by right ring. The more triggers you develop, and the more fingers you train, the easier it will be in the long run. (M2U') I wouldn't imagine doing without my right thumb to trigger. I have a few blazingly fast algs that uses S' with right thumb. BTW, I like your subject line choice :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > Hi > > Do you guys use thumb triggers? > > I have trouble using my left hand to do 2 things simultaneously. For > Roux I do [U' with left index finger] and of Course [M' with the Ring]. > > But recently I started using my right thumb to do U'. I kind of like > it better Should I totally get rid of U's with the left finger? > > R'U'R > R U'R both feel wierd with the thumb.. >
5886. Re: Off-Topic: Untangling puzzle
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 06:44:06 -0000

I just finished level 10 in 18.21, level 8 and 9 took about 15 minutes each, and levels 1-7 took about 12 minutes total. For level 10 my system started lagging a lot, I think that after every cross/uncross it reomputes wheather or not you have planarized it (yes that would more graph-theoretic word). In fact I thought I was done, and the box didn't pop up so I kept staring at it for a while until it told me I had finished it about 20s later... wierd. Does it eventually end, or will it keep generating bigger and bigger levels indefinately? I came up with a fairly decient method to use. So it's become a bit boring. I just have to apply an algorithm really... and then do a couple actually "folds" at the end when there are 2-4 lines that remain in the way. I wish there was an option to zoom-in or out... I have to do a manual zoom as part of my method and that gets annoying, and I bet a lot of people solve these puzzles like I do. I eye-ball a least-squares position for each node in-turn. So as if the edges where springs and getting to the position of least energy. I occassioanlly have to space things out and try to use the full area I get to work with. There are a few patterns that can be collapsed momentarily and then expanded later, yielding a minor recursion to speed things up. But ya... doing things iteratiely here is the way to go, it easily scales to a greater number of nodes. I guess I shall see if it has a last level... :) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Ran across this and it struck me as something the cubers might like: > > http://www.funny-city.com/jokes/unfolding.shtml > > Cheers, > Daniel >
5887. Re: TO thumb or Not to THUMB??
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 07:38:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 Thats another thing, I ALWAYS DO MU' with the thumb now. (as r'RU') but how do you preform M2U' with the thumb? I do M2 as r (R'M'). During the 2nd part (R'M'), I use my left index for M', and my RIGHT THUMB for R'. So how do I switch quickly to using my thumb for U' ? <no_reply@...> wrote: > > (R'U'R) feels fine using either right thumb or left index, although I > won't consider eihter a "trigger" nor have a name for that combo. The > other one, (R U'R) is a very fast trigger using the right thumb. > > This is not necessarily a bad habit... there are cases when using the > right thumb can be very helpful. There are some instances where one > should do U2 as U' with right thumb followed by U' with left index > (assuming right handed of course). Although U2 done as U with right > index followed by U with right milddle is best if possible. > > Among the cubers I see at tournaments, I am probably the most thumb- > heavy cuber. I use my right thumb for D and F' all the time. I even > have a few triggers that uses my right thumb that probably no other > cuber performs that way. > > It's up to you to develop your own style. We can tell you what bad > habits are, but I don't think using your thumb should be one of them. > In fact, logically, the more fingers one uses the better... the left > ring finger is very useful for doing M' once you are accustomed to > that for instance. > > Earlier this week I was working on one of my new algs that has a > (R'UR'UR'U) trigger that I do with right index, followed by right > middle, followed by right ring. The more triggers you develop, and the > more fingers you train, the easier it will be in the long run. > > (M2U') I wouldn't imagine doing without my right thumb to trigger. I > have a few blazingly fast algs that uses S' with right thumb. > > BTW, I like your subject line choice :). > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@> wrote: > > > > Hi > > > > Do you guys use thumb triggers? > > > > I have trouble using my left hand to do 2 things simultaneously. > For > > Roux I do [U' with left index finger] and of Course [M' with the > Ring]. > > > > But recently I started using my right thumb to do U'. I kind of like > > it better Should I totally get rid of U's with the left finger? > > > > R'U'R > > R U'R both feel wierd with the thumb.. > > >
5888. Re: Off-Topic: Untangling puzzle
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 07:55:10 -0000

What level did you get up to? I just completed level 13, and it froze my computer up for a couple minutes... --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > I played that about a year ago when a member at digitpress.com posted > it. > > Pretty fun, gets tough after a while. > > Would be great on DS, maybe even Wii. > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Ran across this and it struck me as something the cubers might like: > > > > http://www.funny-city.com/jokes/unfolding.shtml > > > > Cheers, > > Daniel > > >
5889. Re: TO thumb or Not to THUMB??
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 07:53:29 -0000

That is an good way of doing it as well, and would be useful in certain cases. (rR'M') I would use left ring finger. (try it that way, it's actually really cool) The U' would then be done with left index. > I do M2 as r (R'M'). During the 2nd part (R'M'), I use my left index > for M', and my RIGHT THUMB for R'. So how do I switch quickly to > using my thumb for U' ? What I prefer to do is (r2'(R2U')) which would use right thumb, but has massive wrist rotation for those who are not accustom to doing this. It's a normal thing to do that doens't bother my wrists at all. > but how do you preform M2U' with the thumb? -Doug
5890. Re: TO thumb or Not to THUMB??
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 10:41:42 -0000

I use roux, and the only thing I use my thumbs for is holding the cube (on the two blocks) I find doing U/U' with index fingers is faster on the last six edges. Plus, this way your hand doesn't change positions. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > Hi > > Do you guys use thumb triggers? > > I have trouble using my left hand to do 2 things simultaneously. For > Roux I do [U' with left index finger] and of Course [M' with the Ring]. > > But recently I started using my right thumb to do U'. I kind of like > it better Should I totally get rid of U's with the left finger? > > R'U'R > R U'R both feel wierd with the thumb.. >
5891. Article with Mr Harris
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 18:54:51 -0000

http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\ tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\ 09%3A13%3A29%3A007 Wow, I met this today! Gilles.
5892. Rubiks Worlds 2007
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Sep 2006 15:09:35 -0600

Hello, Can I get some details about this, like where exactly, when, etc. Thanks Patrick [Non-text portions of this message have been removed]
5893. Re: Off-Topic: Untangling puzzle
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Sep 2006 22:59:22 -0000

> What level did you get up to? If you are asking me: It's been so long I don't even remember. The game was on a different site too, it looked like a math teaching site. I'm sure I got to at least level 12 when I played it. The guy that made it said that it doesn't end, and at level 10 you are considered someone that is good at it. So I guess after 10, it's the same difficulty. I'll try again later and see how far I can get now that I'm into puzzle solving. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > What level did you get up to? I just completed level 13, and it > froze my computer up for a couple minutes... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > <athefre@> wrote: > > > > I played that about a year ago when a member at digitpress.com > posted > > it. > > > > Pretty fun, gets tough after a while. > > > > Would be great on DS, maybe even Wii. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Ran across this and it struck me as something the cubers might > like: > > > > > > http://www.funny-city.com/jokes/unfolding.shtml > > > > > > Cheers, > > > Daniel > > > > > >
5894. Rubiks.com paypal email address
From: "fersman4" <fersman4@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 02:43:42 -0000

I'm buying a DIY cube from rubiks.com and am using the paypal payment method. It's asking me to send my money to iselltoys@.... The entire site and payment process seems a little hokey and I want to make sure I'm not getting scammed. Does this email address sound right? Eric
5895. Re: Rubiks.com paypal email address
From: "fersman4" <fersman4@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 02:52:08 -0000

Yahoo re-wrote the email address the part after the @ symbols is rogers.com
5896. Re: [Speed cubing group] Article with Mr Harris
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 23 Sep 2006 21:34:29 -0600

Very neat. ----- Original Message ----- From: Gilles Roux<mailto:grrroux@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, September 23, 2006 12:54 PM Subject: [Speed cubing group] Article with Mr Harris http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\ tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\ 09%3A13%3A29%3A007<http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\09%3A13%3A29%3A007> Wow, I met this today! Gilles. [Non-text portions of this message have been removed]
5897. Over lubricated my cube???
From: betablacklotus <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 03:49:04 -0000

I'm kind of new to speedcubing and I think I have over lubricated my cube. I've tried to wipe some of it off but that doesn't seem to work. The problem is whenever I turn a side i end up over turing it and screw it up. Is there any wat to solve this problem? Please help. Thanks.
5898. Re: [Speed cubing group] Over lubricated my cube???
From: kyle simmons <beamfreak314@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 12:39:20 -0400 (EDT)

ok, this happened to me once. all you need to do, is take the cube apart, and wipe the pieces off with a jay cloth, or something that wont give off fuzzies. (if you use normal oil like me, as opposed to the silicon spray)> from now on, take out a cubie, put in mabey 3 drops, and re assemble. thats it. when you mix the cube the oil will spread all over the inside of the cube. i use sewing-machine oil, even though everyone tells me to use the silicon stuff. im too lazy. anyway, thats my advice. -kyle simmons. betablacklotus <no_reply@yahoogroups.com> wrote: I'm kind of new to speedcubing and I think I have over lubricated my cube. I've tried to wipe some of it off but that doesn't seem to work. The problem is whenever I turn a side i end up over turing it and screw it up. Is there any wat to solve this problem? Please help. Thanks. --------------------------------- Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail [Non-text portions of this message have been removed]
5899. Re: Over lubricated my cube???
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 16:44:01 -0000

If you please, include a more detailed description of the problem. Which type of lube you used would help. WOuld you say that the cube "jerks"? Does it feel "crunchy" or "chrispy" :) ? Is this a new cube? If so it might not have even been the case that you should have lubed it early. If you are new to cubing then, it could be that your turning speed is too slow and you should try to adjust to the cube instead of the other way around. Give it a 4-6 weeks and you should be used to it. Basically this entails understanding "under-turn" and "over-turn". Not only you conciously, but you will have to train your hands/fingers to do it automatically without thinking. If it is just rediculously over lubed (you touch it and it spins over 360, shake it and it starts scrambling itself), than I would take it apart (turn one of the faces 45 deg and lift an edge out) and wipe each piece down with a cloth first than maybe even dunk it all in water for it a bit. Then add soap. I like to do this to new cubes to *slightly rust* the springs, to speed up the loosening process and passify a noisy spring. If you have manufacture stickers on it than it might get ruined, but I always peel tham off when I take a cube out of the box anyways, because stickers never last more than a week if I'm active. There are places to get more stickers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, betablacklotus <no_reply@...> wrote: > > I'm kind of new to speedcubing and I think I have over lubricated my > cube. I've tried to wipe some of it off but that doesn't seem to work. > The problem is whenever I turn a side i end up over turing it and > screw it up. Is there any wat to solve this problem? Please help. Thanks. >
5900. Funny picture
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Sep 2006 20:56:58 -0000

Could this be a rubik competition hall?.. http://www.mairie-montataire.fr/article/articleview/446/1/3 Gilles.
5901. Off Topic - I'm a Cube Ninja!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 24 Sep 2006 21:19:05 -0700

I had a little fun this afternoon and made myself into a cube ninja: http://www.plu.edu/~huntca/ninja-small.jpg -Chris
5902. Re: [Speed cubing group] Off Topic - I'm a Cube Ninja!
From: Sapan Upadhyay <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 07:27:37 -0500

That totally pwns. We should use that as a flyer for tournaments :) Chris Hunt wrote: > > I had a little fun this afternoon and made myself into a cube ninja: > > http://www.plu.edu/~huntca/ninja-small.jpg > <http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > -Chris > >
5903. Euro 2006
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Sep 2006 10:37:53 -0300 (ART)

Congratz to all the winners and new record holders! looks like the competition was really good, looking forward to see some (or a lot of) videos keep cubing everyone Pedro --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5904. Re: [Speed cubing group] Euro 2006
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 17:25:16 +0200

Hey thanks :-) As you can imagine, lots of pictures and videos were taken. Unfortunately I only had my non-digital camera so it will take a few days (or weeks, I might finish my film at the Dutch Open) for me to get my pictures but I'm sure lots of them will get out very soon. Personnally, I think the championship was just perfect. I had lots of good times in the competition and I got to meet everyone again so I'm very very happy. I can't wait for the next championship (Dutch Open, 3 weeks from now) and I am already training to beat that 29.09 OH average :p (OK, I might rest for a few days though :p) I know there will be a press article in a French speaking Belgian newspaper during this week so I'll send it when I'll have it. Congratulations to all the new European Champions and everyone of course. Gilles.be 2006/9/25, Pedro <pedrosino1@...>: > > Congratz to all the winners and new record holders! > > looks like the competition was really good, looking forward to see some > (or a lot of) videos > > keep cubing everyone > > Pedro > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5905. Re: [Speed cubing group] Off Topic - I'm a Cube Ninja!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 09:32:03 -0700

Did somebody say "official logo"? On 9/25/06, Sapan Upadhyay <cubekid@...> wrote: > > That totally pwns. > > We should use that as a flyer for tournaments :) > > Chris Hunt wrote: > > > > I had a little fun this afternoon and made myself into a cube ninja: > > > > http://www.plu.edu/~huntca/ninja-small.jpg<http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > <http://www.plu.edu/%7Ehuntca/ninja-small.jpg> > > > > -Chris > > > > > > [Non-text portions of this message have been removed]
5906. Re: [Speed cubing group] breaks between solves
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 09:57:09 -0700

While in the grove, I can do about 30 to 40 solves without seeing a decrease in performance. On 9/22/06, Brent Morgan <brentmorganmaster@...> wrote: > > my only breaks are when i scramble... and a 10 second inspection for > each solve. > -bm > > "Matt M." <mmoberly@... <mmoberly%40gmail.com>> wrote: > How long do you give yourself between solves to stay relaxed and > focused? My impulse when I'm timing myself (or using Ryan's cube > simulator, etc.) is to blitz through solves and not take any breaks, > but I suspect that I'd do better of I paused between solves. > > Do you sub-20 cubers take breaks between solves? 30 seconds? A > couple minutes? What kind of break keeps you "in the zone" but not > fatigued? > > :) > --Brent > > --------------------------------- > Do you Yahoo!? > Get on board. You're invited to try the new Yahoo! Mail. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5907. Re: [Speed cubing group] Over lubricated my cube???
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 10:10:11 -0700

You know, believe it or not, even with a ridiculous lubed cube, sometimes practice will teach you the control you need so you don't over turn it. On 9/23/06, betablacklotus <no_reply@yahoogroups.com> wrote: > > I'm kind of new to speedcubing and I think I have over lubricated my > cube. I've tried to wipe some of it off but that doesn't seem to work. > The problem is whenever I turn a side i end up over turing it and > screw it up. Is there any wat to solve this problem? Please help. Thanks. > > > [Non-text portions of this message have been removed]
5908. Re: [Speed cubing group] Euro 2006
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Sep 2006 15:55:42 -0600

Very nice turnout, and nice records. Congrats. ----- Original Message ----- From: Gilles van den Peereboom<mailto:gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and videos were taken. Unfortunately I only had my non-digital camera so it will take a few days (or weeks, I might finish my film at the Dutch Open) for me to get my pictures but I'm sure lots of them will get out very soon. Personnally, I think the championship was just perfect. I had lots of good times in the competition and I got to meet everyone again so I'm very very happy. I can't wait for the next championship (Dutch Open, 3 weeks from now) and I am already training to beat that 29.09 OH average :p (OK, I might rest for a few days though :p) I know there will be a press article in a French speaking Belgian newspaper during this week so I'll send it when I'll have it. Congratulations to all the new European Champions and everyone of course. Gilles.be 2006/9/25, Pedro <pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz to all the winners and new record holders! > > looks like the competition was really good, looking forward to see some > (or a lot of) videos > > keep cubing everyone > > Pedro > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5909. Re: [Speed cubing group] Euro 2006
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Sep 2006 23:26:55 +0000 (GMT)

Btw, does anybody have the scrambles from the competition? I'd really like to try them Pedro PJK Sports Cards <pjksportscards@...> escreveu: Very nice turnout, and nice records. Congrats. ----- Original Message ----- From: Gilles van den Peereboom<mailto:gillesvdp@...m> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and videos were taken. Unfortunately I only had my non-digital camera so it will take a few days (or weeks, I might finish my film at the Dutch Open) for me to get my pictures but I'm sure lots of them will get out very soon. Personnally, I think the championship was just perfect. I had lots of good times in the competition and I got to meet everyone again so I'm very very happy. I can't wait for the next championship (Dutch Open, 3 weeks from now) and I am already training to beat that 29.09 OH average :p (OK, I might rest for a few days though :p) I know there will be a press article in a French speaking Belgian newspaper during this week so I'll send it when I'll have it. Congratulations to all the new European Champions and everyone of course. Gilles.be 2006/9/25, Pedro <pedrosino1@...<mailto:pedrosino1@...>>: > > Congratz to all the winners and new record holders! > > looks like the competition was really good, looking forward to see some > (or a lot of) videos > > keep cubing everyone > > Pedro > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
5910. Re: [Speed cubing group] Euro 2006
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 05:29:57 -0000

GJ everyone in euro... hey i remmeber something funny about this. something someone said... it's in the back of my mind but i can't seem to grasp it. maybe someone can help me remember it. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Btw, does anybody have the scrambles from the competition? I'd really like to try them > > Pedro > > PJK Sports Cards <pjksportscards@...> escreveu: > Very nice turnout, and nice records. Congrats. > > ----- Original Message ----- > From: Gilles van den Peereboom<mailto:gillesvdp@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 25, 2006 9:25 AM > Subject: Re: [Speed cubing group] Euro 2006 > > Hey thanks :-) > > As you can imagine, lots of pictures and videos were taken. Unfortunately I > only had my non-digital camera so it will take a few days (or weeks, I might > finish my film at the Dutch Open) for me to get my pictures but I'm sure > lots of them will get out very soon. > > Personnally, I think the championship was just perfect. > I had lots of good times in the competition and I got to meet everyone again > so I'm very very happy. > > I can't wait for the next championship (Dutch Open, 3 weeks from now) and I > am already training to beat that 29.09 OH average :p (OK, I might rest for a > few days though :p) > > I know there will be a press article in a French speaking Belgian newspaper > during this week so I'll send it when I'll have it. > > Congratulations to all the new European Champions and everyone of course. > Gilles.be > > 2006/9/25, Pedro <pedrosino1@...<mailto:pedrosino1@...>>: > > > > Congratz to all the winners and new record holders! > > > > looks like the competition was really good, looking forward to see some > > (or a lot of) videos > > > > keep cubing everyone > > > > Pedro > > > > > > --------------------------------- > > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > > Registre seu aparelho agora! > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Yahoo! Search > Música para ver e ouvir: You're Beautiful, do James Blunt > > [Non-text portions of this message have been removed] >
5911. Re: Article with Mr Harris
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 09:20:53 -0000

It was great to finally meet you too Gilles :) Congrats on the Fewest Moves win, European Champion! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://www.eveningnews24.co.uk/content/News/story.aspx?brand=ENOnline&ca\ > tegory=News&tBrand=enonline&tCategory=news&itemid=NOED22%20Sep%202006%20\ > 09%3A13%3A29%3A007 > > Wow, I met this today! > > Gilles. >
5912. Videos from EC2006!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 09:28:12 -0000

Hey everybody!! I also had a really great time at the EC, and got some nice personal competition records. I got some solving videos but I'm not sure where I can upload them. I don't think I have room for them on my school account. Are there any free web hotels that gives you a fair ammount of hard disc space? /Gunnar
5913. Re: Euro 2006
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 09:29:43 -0000

Hi Pedro! Thanks! I am also looking forward to see some pics/vids. The EC was (again) a great experience. Thanks to all cubers for making it a very nice and special event.. Special thanks to Dan and Lars (for being very cool and nice guys), Ron and Ton (for cheering for me and motivating me all the time). I am forgetting to thank a lot of ppl, but I don't want to sound like I am sucking up to everybody :). Oh, a little advice for everybody that gets into a final of a big cubing event: don't screw up the fist attempt. I started off with a 20.xx in the final... I knew that with one more mistake, I would never make it.. And in the last solve, I locked up in the Z perm slightly... If that would have taken 0.33 seconds longer, I wouldn't have made it. That's how close Jean was.. :). He's a great cuber. - Joël. P.S.: If anyone made videos or pics, I'd like to see some. I brought my camera, but it was consuming batteries like.. crazy. I don't know what was wrong with it. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Congratz to all the winners and new record holders! > > looks like the competition was really good, looking forward to see some (or a lot of) videos > > keep cubing everyone > > Pedro > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! > > [Non-text portions of this message have been removed] >
5914. Re: Videos from EC2006!
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 13:52:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > account. Are there any free web hotels that gives you a fair ammount > of hard disc space? > > /Gunnar How about YouTube? Chris
5915. Re: [Speed cubing group] Re: Videos from EC2006!
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 26 Sep 2006 08:45:49 -0600

putfile.com is also good ----- Original Message ----- From: christopher_pelley<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, September 26, 2006 7:52 AM Subject: [Speed cubing group] Re: Videos from EC2006! --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Gunnar Krig" <gunkr520@...> wrote: > account. Are there any free web hotels that gives you a fair ammount > of hard disc space? > > /Gunnar How about YouTube? Chris [Non-text portions of this message have been removed]
5916. Re: [Speed cubing group] Videos from EC2006!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 13:55:19 -0300 (ART)

You can use rapidshare.de or yousendit.com or any other file hosting place hoping to see those videos soon : ) Pedro Gunnar Krig <gunkr520@...> escreveu: Hey everybody!! I also had a really great time at the EC, and got some nice personal competition records. I got some solving videos but I'm not sure where I can upload them. I don't think I have room for them on my school account. Are there any free web hotels that gives you a fair ammount of hard disc space? /Gunnar --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed]
5917. Re: Videos from EC2006!
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 17:53:22 -0000

Some pictures: http://grrroux.free.fr/VideosEC2006/ec06.avi --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hey everybody!! > > I also had a really great time at the EC, and got some nice personal > competition records. I got some solving videos but I'm not sure where > I can upload them. I don't think I have room for them on my school > account. Are there any free web hotels that gives you a fair ammount > of hard disc space? > > /Gunnar >
5918. Re: [Speed cubing group] Re: Videos from EC2006!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 18:15:43 +0000 (GMT)

Oh...that pop was really ugly :p waiting for more Pedro Gilles Roux <grrroux@...> escreveu: Some pictures: http://grrroux.free.fr/VideosEC2006/ec06.avi --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hey everybody!! > > I also had a really great time at the EC, and got some nice personal > competition records. I got some solving videos but I'm not sure where > I can upload them. I don't think I have room for them on my school > account. Are there any free web hotels that gives you a fair ammount > of hard disc space? > > /Gunnar > --------------------------------- O Yahoo! está de cara nova. Venha conferir! [Non-text portions of this message have been removed]
5919. Jean on the radio
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 19:33:58 -0000

For people who understand french: http://grrroux.free.fr/VideosEC2006/FranceInter.mp3 Thanks to Frédérick Badie for reporting it.
5920. Re: [Speed cubing group] Jean on the radio
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Sep 2006 22:07:01 +0200

Very nice interview :-) Much nicer than the one you had after French Championship earlier this year :p Gilles 2006/9/26, Gilles Roux <grrroux@free.fr>: > > > For people who understand french: > > http://grrroux.free.fr/VideosEC2006/FranceInter.mp3 > > Thanks to Frédérick Badie for reporting it. > > > [Non-text portions of this message have been removed]
5921. Re: [Speed cubing group] Euro 2006
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 02:12:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > GJ everyone in euro... > > hey i remmeber something funny about this. something someone said... > it's in the back of my mind but i can't seem to grasp it. maybe > someone can help me remember it. Any hints?
5922. [Speed cubing group] Re: Videos from EC2006!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 07:19:29 -0000

Ok! I have started uploading videos to google video. You should be able to reach them with this link: http://video.google.com/videoplay?docid=-502642045895676758&hl=en More videos will come later today. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Oh...that pop was really ugly :p > > waiting for more > > Pedro > > Gilles Roux <grrroux@...> escreveu: > > Some pictures: > > http://grrroux.free.fr/VideosEC2006/ec06.avi > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hey everybody!! > > > > I also had a really great time at the EC, and got some nice personal > > competition records. I got some solving videos but I'm not sure where > > I can upload them. I don't think I have room for them on my school > > account. Are there any free web hotels that gives you a fair ammount > > of hard disc space? > > > > /Gunnar > > > > > > > > > --------------------------------- > O Yahoo! está de cara nova. Venha conferir! > > [Non-text portions of this message have been removed] >
5923. Re: Videos from EC2006!
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 07:56:57 -0000

Very nice videos... I will post my pictures as soon as I have some free time. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Ok! > > I have started uploading videos to google video. You should be able to > reach them with this link: > http://video.google.com/videoplay?docid=-502642045895676758&hl=en > > More videos will come later today. > > /Gunnar
5924. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 14:19:12 +0200

Hey very nice videos :-) Anybody has videos of me solving one-handed? I just want to have a look at how I cube in competition, maybe I can improve a few things. Thanks, Gilles. 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > Very nice videos... > I will post my pictures as soon as I have some free time. > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gunnar Krig" > <gunkr520@...> wrote: > > > > Ok! > > > > I have started uploading videos to google video. You should be able to > > reach them with this link: > > http://video.google.com/videoplay?docid=-502642045895676758&hl=en > > > > More videos will come later today. > > > > /Gunnar > > > [Non-text portions of this message have been removed]
5925. Re: Videos from EC2006!
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 14:34:07 -0000

Good job making those videos! I thought there was the 4.04 solve of mine somewhere too? Erik --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey very nice videos :-) > > Anybody has videos of me solving one-handed? > I just want to have a look at how I cube in competition, maybe I can improve > a few things. > > Thanks, > Gilles. > > 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > > Very nice videos... > > I will post my pictures as soon as I have some free time. > > > > Sven > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Ok! > > > > > > I have started uploading videos to google video. You should be able to > > > reach them with this link: > > > http://video.google.com/videoplay?docid=-502642045895676758&hl=en > > > > > > More videos will come later today. > > > > > > /Gunnar > > > > > > > > > [Non-text portions of this message have been removed] >
5926. Re: Videos from EC2006!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 15:04:49 -0000

Hey!! I have you're 4.04 on video too. It's just not uploaded yet, bu will be soon. If anyone is interested in the original larger .mov-files I can upload them as zipped or something at some fil loading site. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Good job making those videos! > I thought there was the 4.04 solve of mine somewhere too? > Erik > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Hey very nice videos :-) > > > > Anybody has videos of me solving one-handed? > > I just want to have a look at how I cube in competition, maybe I can > improve > > a few things. > > > > Thanks, > > Gilles. > > > > 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > > > > Very nice videos... > > > I will post my pictures as soon as I have some free time. > > > > > > Sven > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Gunnar Krig" > > > <gunkr520@> wrote: > > > > > > > > Ok! > > > > > > > > I have started uploading videos to google video. You should be > able to > > > > reach them with this link: > > > > http://video.google.com/videoplay?docid=-502642045895676758&hl=en > > > > > > > > More videos will come later today. > > > > > > > > /Gunnar > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5927. Re: Videos from EC2006!
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 16:13:36 -0000

I'm very interested in the original movies Erik P.S. once again: Great job making those videos! --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hey!! > > I have you're 4.04 on video too. It's just not uploaded yet, bu will > be soon. If anyone is interested in the original larger .mov-files I > can upload them as zipped or something at some fil loading site. > > /Gunnar > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Good job making those videos! > > I thought there was the 4.04 solve of mine somewhere too? > > Erik > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Hey very nice videos :-) > > > > > > Anybody has videos of me solving one-handed? > > > I just want to have a look at how I cube in competition, maybe I can > > improve > > > a few things. > > > > > > Thanks, > > > Gilles. > > > > > > 2006/9/27, sgowal <no_reply@yahoogroups.com>: > > > > > > > > Very nice videos... > > > > I will post my pictures as soon as I have some free time. > > > > > > > > Sven > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Gunnar Krig" > > > > <gunkr520@> wrote: > > > > > > > > > > Ok! > > > > > > > > > > I have started uploading videos to google video. You should be > > able to > > > > > reach them with this link: > > > > > http://video.google.com/videoplay?docid=-502642045895676758&hl=en > > > > > > > > > > More videos will come later today. > > > > > > > > > > /Gunnar > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5928. Re: [Speed cubing group] Euro 2006
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 09:23:39 -0700

Something about the neurosystem perhaps? I think I must applaud whenever someone beats my brother, because I can no longer do it. If Anssi had competed in the US Championships, he would have taken third just like he did at the EC. Congratulations for beating Toby! On 9/26/06, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "goodxy2002" <goodxy2002@...> wrote: > > > > GJ everyone in euro... > > > > hey i remmeber something funny about this. something someone said... > > it's in the back of my mind but i can't seem to grasp it. maybe > > someone can help me remember it. > > Any hints? > > > [Non-text portions of this message have been removed]
5929. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Dennis Nilsson" <massimo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Sep 2006 21:59:26 +0200 (CEST)

I can help you share you videos if you want. Contact me massimo[at]cubeloop.com and I will give you the information you need. For viewing uploaded videos you can go to www.upload.cubeloop.com Don't miss www.cubeloop.com //Dennis
5930. grease vs. oil
From: kyle simmons <beamfreak314@...>
To: cube group <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Sep 2006 19:15:40 -0400 (EDT)

hi all. i've been playing around with different lubes for 3*3*3 speed solving, and discovered something that i think is rather interesting. if you oil a cube with light oil(like i normally do) the cube moves well, turns easily, but i find that if i make a small mistake with my fingering, the cube turns unexpectedly, and can be hard to hold. so i put some thick sticky grease in one of my cubes(already quite loose)and found that it is harder to start a turn, but once you get it going, it flies like an oild cube. this means that the faces will stick untill you actually apply some force. it took a fiew nimutes to get used to, but i could cycle algs about 20% faster. this also works quite well on the 2*2*2 cube. (as of yet i only have one revenge and professor so i have not tried it on them yet.) anyway, thats my little discovery. apologies if this is repeating an old message. -kyle --------------------------------- Make free worldwide PC-to-PC calls. Try the new Yahoo! Canada Messenger with Voice [Non-text portions of this message have been removed]
5931. Re: Harris Chan's record
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Sep 2006 14:50:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > The speed record on the cube simulator is now FASTER than the speed > record on real cubes!!! > > I recommend everyone to check out Harris Chan's amazing 12.28 second > average of 10 solves: > > http://www.ryanheise.com/cube/speed.html > > Just click on each individual number to watch each solve in replay. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > The record is 10.73 now. He isn't that fast on real cubing, though, but that's insane anyway... - Johannes Laire
5932. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Sep 2006 17:44:48 +0200

Look at this guy : http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG It looks hard to do U moves like that...though that guy is kinda fast. Gilles. 2006/9/27, Dennis Nilsson <massimo@...>: > > I can help you share you videos if you want. Contact me > massimo[at]cubeloop.com and I will give you the information you need. > > For viewing uploaded videos you can go to www.upload.cubeloop.com > > Don't miss www.cubeloop.com > > //Dennis > > [Non-text portions of this message have been removed]
5933. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Sep 2006 18:38:03 +0200

I uploaded the news appearances Belgian Cubers had in the newspaper "Vers l'Avenir". (Sorry Joël -Heymbeeck-, they forgot you :-( ) You can find them here : http://www.belgiancubes.be/news/ 2006/9/28, Gilles van den Peereboom <gillesvdp@...>: > > Look at this guy : > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > It looks hard to do U moves like that...though that guy is kinda fast. > > Gilles. > > 2006/9/27, Dennis Nilsson <massimo@...>: > > > > I can help you share you videos if you want. Contact me > > massimo[at]cubeloop.com and I will give you the information you need. > > > > For viewing uploaded videos you can go to www.upload.cubeloop.com > > > > Don't miss www.cubeloop.com > > > > //Dennis > > > > > > [Non-text portions of this message have been removed]
5934. Sorry guys - testing as I haven't received any posts for the last 24 hours
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Sep 2006 14:53:44 +0100

Duncan ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 26, 2006 12:26 AM Subject: Re: [Speed cubing group] Euro 2006 Btw, does anybody have the scrambles from the competition? I'd really like to try them Pedro PJK Sports Cards <pjksportscards@...> escreveu: Very nice turnout, and nice records. Congrats. ----- Original Message ----- From: Gilles van den Peereboom<mailto:gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 25, 2006 9:25 AM Subject: Re: [Speed cubing group] Euro 2006 Hey thanks :-) As you can imagine, lots of pictures and videos were taken. Unfortunately I only had my non-digital camera so it will take a few days (or weeks, I might finish my film at the Dutch Open) for me to get my pictures but I'm sure lots of them will get out very soon. Personnally, I think the championship was just perfect. I had lots of good times in the competition and I got to meet everyone again so I'm very very happy. I can't wait for the next championship (Dutch Open, 3 weeks from now) and I am already training to beat that 29.09 OH average :p (OK, I might rest for a few days though :p) I know there will be a press article in a French speaking Belgian newspaper during this week so I'll send it when I'll have it. Congratulations to all the new European Champions and everyone of course. Gilles.be 2006/9/25, Pedro <pedrosino1@....br<mailto:pedrosino1@...>>: > > Congratz to all the winners and new record holders! > > looks like the competition was really good, looking forward to see some > (or a lot of) videos > > keep cubing everyone > > Pedro > > > --------------------------------- > Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. > Registre seu aparelho agora! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! Search Música para ver e ouvir: You're Beautiful, do James Blunt [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5935. [Speed cubing group] Re: Videos from EC2006!
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Sep 2006 16:44:22 -0000

Nice shirt, by the way. It's got Gilles's name on the front, logo, everything. Was it custom made or provided by the competition? yeff --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Look at this guy : > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > It looks hard to do U moves like that...though that guy is kinda fast.
5936. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Sep 2006 18:56:24 +0200

Hi Jeff, The Dutch and Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother. The country name is on the back of the shirt. Have fun, Ron ----- Original Message ----- From: Jeff Soesbe To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006 6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice shirt, by the way. It's got Gilles's name on the front, logo, everything. Was it custom made or provided by the competition? yeff --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Look at this guy : > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > It looks hard to do U moves like that...though that guy is kinda fast. [Non-text portions of this message have been removed]
5937. Re: [Speed cubing group] Re: Videos from EC2006!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Sep 2006 14:22:27 -0300 (ART)

Hey Ron do you have the scrambles from the competition? I'd like to try them Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch and Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother. The country name is on the back of the shirt. Have fun, Ron ----- Original Message ----- From: Jeff Soesbe To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006 6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice shirt, by the way. It's got Gilles's name on the front, logo, everything. Was it custom made or provided by the competition? yeff --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Look at this guy : > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > It looks hard to do U moves like that...though that guy is kinda fast. [Non-text portions of this message have been removed] --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed]
5938. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Sep 2006 19:35:16 +0200

Hi Pedro, No, I do not have the scrambles anymore. Have fun, Ron ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006 7:22 PM Subject: Re: [Speed cubing group] Re: Videos from EC2006! Hey Ron do you have the scrambles from the competition? I'd like to try them Pedro Ron van Bruchem <ron@...> escreveu: Hi Jeff, The Dutch and Belgians wore shirts made by Grada Ooms, Alexander Ooms's mother. The country name is on the back of the shirt. Have fun, Ron ----- Original Message ----- From: Jeff Soesbe To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 29, 2006 6:44 PM Subject: [Speed cubing group] Re: Videos from EC2006! Nice shirt, by the way. It's got Gilles's name on the front, logo, everything. Was it custom made or provided by the competition? yeff --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Look at this guy : > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > It looks hard to do U moves like that...though that guy is kinda fast. [Non-text portions of this message have been removed] --------------------------------- Novidade no Yahoo! Mail: receba alertas de novas mensagens no seu celular. Registre seu aparelho agora! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5939. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Sep 2006 20:41:59 +0200

Plus you can see that the cube on the front has a red, a yellow and a black face... Just like the Belgian flag ;-) For Dutch Cubers, it was not needed to make a fake cube with colors that are not usually used (thay have red, white and blue) Gilles. 2006/9/29, Ron van Bruchem <ron@...>: > > Hi Jeff, > > The Dutch and Belgians wore shirts made by Grada Ooms, Alexander Ooms's > mother. > The country name is on the back of the shirt. > > Have fun, > > Ron > > ----- Original Message ----- > From: Jeff Soesbe > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, September 29, 2006 6:44 PM > Subject: [Speed cubing group] Re: Videos from EC2006! > > Nice shirt, by the way. It's got Gilles's name on the front, logo, > everything. > > Was it custom made or provided by the competition? > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Look at this guy : > > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > > > It looks hard to do U moves like that...though that guy is kinda > fast. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5940. US Open / Worlds
From: "Patrick" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 00:20:26 -0000

Hello, I have a couple comments/questions about some competition stuff. First off, the "US Open" idea. I'd like to talk about this more and see if we can really make it happen. Basically, since US Nationals is once every 2 years, maybe we can create a "US Open", which will alternate with US Nationals. This will allow any US cuber to compete at least once a year. With this, we can also continue to have the Worlds once every 2 years. For those people who can't afford the Worlds, they can compete yearly in their home country. For the people that may miss the US Nationals, they can compete the following year at the Open, etc. I just think that as it is right now, one event every 2 years (or yearly if you can afford Worlds+Nationals) is not enough. There are pros and cons to this idea, but I think there are more pros than cons. With the growing number of cubers, I think we should give it a try. We can always just try it for a year or two, and see what happens. I think that if we could make this happen, we will have plenty of support from fellow cubers to do this. I, personally, will help in any way possible. I can build the webpage, setup details, etc. Let me know what you all think of this. If you support, or oppose the idea, please reply here with your thoughts so we can sort this idea out. Secondly, I wanted to ask for some details about the 2007 Worlds. First off, when, and where will the event be held? I have heard some minor details, but I want to confirm them. I am considering going, and I want to start planning it out, and saving up if I decide to go. If you have any information on it, please let me know. Thanks Patrick
5941. Re: US Open / Worlds
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 01:43:32 -0000

You act like there are no competitions around here. Since I started cubing, I have been to twelve competitions, only one of which was US Nationals and two of which were Worlds. That's still 9 other competitions. If you go to Caltech Winter, you will be competing with almost exactly the same group as US Nationals. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick" <pjksportscards@...> wrote: > > Hello, > I have a couple comments/questions about some competition stuff. > First off, the "US Open" idea. I'd like to talk about this more and > see if we can really make it happen. Basically, since US Nationals is > once every 2 years, maybe we can create a "US Open", which will > alternate with US Nationals. This will allow any US cuber to compete > at least once a year. With this, we can also continue to have the > Worlds once every 2 years. For those people who can't afford the > Worlds, they can compete yearly in their home country. For the people > that may miss the US Nationals, they can compete the following year at > the Open, etc. I just think that as it is right now, one event every > 2 years (or yearly if you can afford Worlds+Nationals) is not enough. > There are pros and cons to this idea, but I think there are more pros > than cons. With the growing number of cubers, I think we should give > it a try. We can always just try it for a year or two, and see what > happens. I think that if we could make this happen, we will have > plenty of support from fellow cubers to do this. I, personally, will > help in any way possible. I can build the webpage, setup details, > etc. Let me know what you all think of this. If you support, or > oppose the idea, please reply here with your thoughts so we can sort > this idea out. > > Secondly, I wanted to ask for some details about the 2007 Worlds. > First off, when, and where will the event be held? I have heard some > minor details, but I want to confirm them. I am considering going, > and I want to start planning it out, and saving up if I decide to go. > If you have any information on it, please let me know. Thanks > Patrick >
5942. Cubes in NY?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 18:02:37 -0000

I'll be in New-York next week, do you know where I can find a place with lot of nice puzzles to buy? In the yellow pages, there are 173 shops selling toys, but I don't want to try all of them. Any cubers to meet in this town? Gilles.
5943. Totally OT: Programming help
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 02:23:23 -0000

Hey guys sorry to hijack the board for this! It would probably be best for responses to go to my e-mail, so as not to junk up the board, I can be found at swed<nospam>ishlf (at) hot<nospam>mail (dot) com ... remove the <nospam>'s and place the appropriate symbols at your leisure. Anyway I know a while ago this was posted: http://www.mathschallenge.net/ (go to "project Euler")and every now and then when I get bored I go try to solve a couple. I've run into one that I really am getting stuck on, problem 87. I've tried several times, and always given up before. But I've got a solid approach I feel this time, and I'm just not getting it right. I'm using Java and if anyone would care to take a look at my code (it IS commented, though not very well) I'd appreciate it. It's driving me batty! Best, Daniel
5944. [Speed cubing group] Re: Videos from EC2006!
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 03:02:20 -0000

thats how i do my U turns what other way is there --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > I uploaded the news appearances Belgian Cubers had in the newspaper "Vers > l'Avenir". > (Sorry Jo�l -Heymbeeck-, they forgot you :-( ) > > You can find them here : http://www.belgiancubes.be/news/ > > 2006/9/28, Gilles van den Peereboom <gillesvdp@...>: > > > > Look at this guy : > > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > > > It looks hard to do U moves like that...though that guy is kinda fast. > > > > Gilles. > > > > 2006/9/27, Dennis Nilsson <massimo@...>: > > > > > > I can help you share you videos if you want. Contact me > > > massimo[at]cubeloop.com and I will give you the information you need. > > > > > > For viewing uploaded videos you can go to www.upload.cubeloop.com > > > > > > Don't miss www.cubeloop.com > > > > > > //Dennis > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5945. Tournament display and Re: Slamming the Stackmat too Hard
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 00:34:09 -0000

Hi Doug, Have you resolved this at all? I'm having the same problem...usually on magic times, where "about 1 second" really, really doesn't cut it. Anyway, I have another stackmat problem as well. I recently purchased a tournament display. The problem is that the end of the cord that sticks into the timer isn't holding well enough. So, if I am not putting pressure on the cord, it comes out a tiny bit and the display goes off. I can't exactly put pressure on it while I'm doing a solve. I found that if I put a small object right by where the cord goes, it holds it in, however, this obstructs the handpads, and since I often use the display for magic, it is very inconvenient. I am beginning to think that I need a new stackmat. I really don't want to buy one with a set of cups and a mat and the DVD. Unless anyone has any advice for either problem, I'll email speedstacks. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > As I just found out, if you slam a stackmat (gen 2) hard enough it is > possible to force the inside battery to *lose contact* and lose the > time and have the display cycle 6 digits like I had explained in my > previous post about stackmats. This is after I replaced with a fresh > new battery, and I can repeat this phenomenon too. > > Did anyone else know about this? > > Any other explainations? > > So be careful. > > Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5, they are like $0.75 > if you buy in bulk though. CR2032 are also quite popular for > motherboards too as I just found out. > > > -Doug >
5946. Re: Harris Chan's record
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 02:59:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > The speed record on the cube simulator is now FASTER than the speed > > record on real cubes!!! > > > > I recommend everyone to check out Harris Chan's amazing 12.28 second > > average of 10 solves: > > > > http://www.ryanheise.com/cube/speed.html > > > > Just click on each individual number to watch each solve in replay. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > The record is 10.73 now. He isn't that fast on real cubing, though, > but that's insane anyway... > but he still has gotten sub 13 average in real cubing so thats still better than the other top averages > - > Johannes Laire >
5947. Re: US Open / Worlds
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 03:17:57 -0000

I am very happy with the opportunites so far for competitions. Despite living in a less popular cubing area, Detroit, I still managed to get in 6 competitions since I started cubing. If it is not too far like NJ, and I have the travel time availible to me, than I just spend a little over $100 to do a roundtrip bus ride. A flight to CA seems to be costing me $305-$350 these days. So that makes me happy too. I do think that another minor one should be held in Toronto (or some other not-so-far Canadian city) some time in the near future, especailly for this continent to equal Europe in number of competitions so far this year. I wouldn't mind seeing competitions closer to south-central US like TX but maybe slightly more north. NJ is kinda hard to get to, but it could be a lot worst. I'm just glad that we are getting a steady in- flux of new cubers and cubers that are willing to organize competitions for us. If there will be a "US Open" (btw, that sounds like something from golf/tennis to me), then I think it should be somewhere *other than CA* to be fair to the US cubers not on either coast. Mainly, I think we need to lower the startup "costs" for a person new at running tournaments to do so. Even if we will be needing a WCA delagate to be the only one trusted, and have them bring the scrambles and set the schedule based on expected turn-out. A single cuber with 2 months of in-community knowledge and a few months of cubing exprerience *should* be encouraged to set up a tournament where there are none. I'm sure a lot of people end up feeling like I do. Planning a tourn. yourself half-way and then finding not enough time to see it though, especially students. But at the samt time it is college studets that have the most resources availible to them, in terms of FUNDING and VENUE. We cubers are a competitive bunch, and we end up putting all our time into school and not going to or running enough tournaments. This fundemental issue needs to personally addressed by the same people who complain that there are not enough tournments for them. And as a whole, we need to be offering the proper incentives for people to help. Now Europe...., they seem to have their act together. I never hear anyone complain anymore that they don't have enough tourns. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > You act like there are no competitions around here. Since I started > cubing, I have been to twelve competitions, only one of which was US > Nationals and two of which were Worlds. That's still 9 other > competitions. If you go to Caltech Winter, you will be competing with > almost exactly the same group as US Nationals. > > ~ Bob
5948. Re: [Speed cubing group] Tournament display and Re: Slamming the Stackmat too Hard
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 17:47:00 -0700 (PDT)

I really don't know much about how the mats work, but you can purchase a new timer seperate from the mat, cups, etc. and use your old mat and save about fifteen dollars. Rory Tim Reynolds <timothy.reynolds2@...> wrote: Hi Doug, Have you resolved this at all? I'm having the same problem...usually on magic times, where "about 1 second" really, really doesn't cut it. Anyway, I have another stackmat problem as well. I recently purchased a tournament display. The problem is that the end of the cord that sticks into the timer isn't holding well enough. So, if I am not putting pressure on the cord, it comes out a tiny bit and the display goes off. I can't exactly put pressure on it while I'm doing a solve. I found that if I put a small object right by where the cord goes, it holds it in, however, this obstructs the handpads, and since I often use the display for magic, it is very inconvenient. I am beginning to think that I need a new stackmat. I really don't want to buy one with a set of cups and a mat and the DVD. Unless anyone has any advice for either problem, I'll email speedstacks. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > As I just found out, if you slam a stackmat (gen 2) hard enough it is > possible to force the inside battery to *lose contact* and lose the > time and have the display cycle 6 digits like I had explained in my > previous post about stackmats. This is after I replaced with a fresh > new battery, and I can repeat this phenomenon too. > > Did anyone else know about this? > > Any other explainations? > > So be careful. > > Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5 sadly > enough :(. BTW the new battery cost me about $5, they are like $0.75 > if you buy in bulk though. CR2032 are also quite popular for > motherboards too as I just found out. > > > -Doug > --------------------------------- Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. [Non-text portions of this message have been removed]
5949. G-Wiz Fall 2006 Competition - Florida
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 18:40:05 -0000

Hello everyone, Just to remind anyone interested, the G-Wiz Fall 2006 Rubik's Cube Competition will be held on Saturday, October 21. That's just three weeks from today! Details: The competition will be held at the G-WIZ Hands-On Science Museum at The Blivas Science & Technology Center, located at 1001 Boulevard of the Arts in Sarasota, Florida. The event runs from 10AM to 6PM. Registration: http://www.gwiz.org or http://www.chrisandkori.us Competition registration is free! Pre-register and receive free museum admission for the day of the competition. Prizes will be awarded for the fastest in each category. See web site for detailed schedule of events. This competition is an official WCA event, with delegate Chris Hardwick present. Some other top cubers will also be there! Come and join the fun. Chris Pelley
5950. Re: Cubes in NY?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 01:53:02 -0000

Gilles! MOI! I'm about an hour away. Although, I don't know any puzzle shops around. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > I'll be in New-York next week, do you know where I can find a place > with lot of nice puzzles to buy? > In the yellow pages, there are 173 shops selling toys, but I don't > want to try all of them. > Any cubers to meet in this town? > > Gilles. >
5951. [Speed cubing group] Tournament display and Re: Slamming the Stackmat too Hard
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 02:54:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I really don't know much about how the mats work, but you can purchase a new timer seperate from the mat, cups, etc. and use your old mat and save about fifteen dollars. > You can? Can you give me a link please? The speedstacks store makes it seem like you can only buy it as a package.
5952. Re: [Speed cubing group] Tournament display and Re: Slamming the Stackmat too Hard
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Sep 2006 22:24:40 -0700 (PDT)

I saw that too. It seems that they changed their website and made it impossible to buy it seperately. I bought my mat in April and they had the option to buy it seperately and didn't have that package. Today is the first time I've been on the website in months. I'll keep looking because I'm sure it's there somewhere. I would email the company just in case, though. Rory Tim Reynolds <timothy.reynolds2@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I really don't know much about how the mats work, but you can purchase a new timer seperate from the mat, cups, etc. and use your old mat and save about fifteen dollars. > You can? Can you give me a link please? The speedstacks store makes it seem like you can only buy it as a package. --------------------------------- All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
5953. COLL
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 05:48:39 -0000

I looked on www.cubezone.be to learn COLL, but I seem to be confusing myself. Can someone help me understand this better? Rory
5954. Re: [Speed cubing group] Re: Videos from EC2006!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Oct 2006 10:00:29 +0200

Well, none I guess (or by using cube rotations maybe). It's just that it looks really hard on that picture. Don't you think ? Gilles. 2006/9/30, devin1891 <devin1891@...>: > > > thats how i do my U turns > what other way is there > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > I uploaded the news appearances Belgian Cubers had in the newspaper > "Vers > > l'Avenir". > > (Sorry Jo�l -Heymbeeck-, they forgot you :-( ) > > > > You can find them here : http://www.belgiancubes.be/news/ > > > > 2006/9/28, Gilles van den Peereboom <gillesvdp@...>: > > > > > > Look at this guy : > > > http://www.belgiancubes.be/Euro_Champs___Giles_one_handed_small.JPG > > > > > > It looks hard to do U moves like that...though that guy is kinda fast. > > > > > > Gilles. > > > > > > 2006/9/27, Dennis Nilsson <massimo@...>: > > > > > > > > I can help you share you videos if you want. Contact me > > > > massimo[at]cubeloop.com and I will give you the information you > need. > > > > > > > > For viewing uploaded videos you can go to www.upload.cubeloop.com > > > > > > > > Don't miss www.cubeloop.com > > > > > > > > //Dennis > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5955. Re: [Speed cubing group] COLL
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Oct 2006 10:01:52 +0200

What don't you understand ? Case schemes ? Algorithms ? .... ? Gilles. 2006/10/1, enguarde1234 <enguarde1234@...>: > > I looked on www.cubezone.be to learn COLL, but I seem to be confusing > myself. Can someone help me understand this better? > > Rory > > > [Non-text portions of this message have been removed]
5956. [Speed cubing group] Tournament display and Re: Slamming the Stackmat too Hard
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 10:39:33 -0000

Haha, I just checked too. I was going to buy my stuff in prep for the G-wiz Comp! And I couldn't buy the gen-2 stackmat and timer. I was so pissed! My dad said perhaps they don't offer a stackmat alone. I was like, but they did! I've been asking you to buy it for months, almost a year. :( But what ever, I'll just check at the local stores, see if they're there. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I saw that too. It seems that they changed their website and made it impossible to buy it seperately. I bought my mat in April and they had the option to buy it seperately and didn't have that package. Today is the first time I've been on the website in months. I'll keep looking because I'm sure it's there somewhere. I would email the company just in case, though. > > Rory > > Tim Reynolds <timothy.reynolds2@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > I really don't know much about how the mats work, but you can > purchase a new timer seperate from the mat, cups, etc. and use your > old mat and save about fifteen dollars. > > > > You can? Can you give me a link please? The speedstacks store makes > it seem like you can only buy it as a package. > > > > > > > --------------------------------- > All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. > > [Non-text portions of this message have been removed] >
5957. Re: N Perm.
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 10:45:12 -0000

> And have you tried this one? > R' U R U' R' F' U' F R U R' F R' F' R U' R > Helps to tilt the cube to the left during the alg. I like to never > regrip with left hand and only pull U' with it every now and then. > > Stefan > R'URU'R' y' R'U'R y RUR' FR'F'RU'R I'm trying this alg. The same alg, w/ a cube roation. I'll take your advice though stephan.
5958. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 1 Oct 2006 14:30:41 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /new video/mov00065.3gp Uploaded by : speedcuberfrompoland <speedcuberfrompoland@...> Description : (L'URU'LU2'R'URU2R')-What do you think of it? You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/mov00065.3gp To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, speedcuberfrompoland <speedcuberfrompoland@...>
5959. Re: New file uploaded to speedsolvingrubikscube
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 15:13:45 -0000

Push, push! ;) LarsV --- In speedsolvingrubikscube@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the speedsolvingrubikscube > group. > > File : /new video/mov00065.3gp > Uploaded by : speedcuberfrompoland <speedcuberfrompoland@...> > Description : (L'URU'LU2'R'URU2R')-What do you think of it? > > You can access this file at the URL: > http://groups.yahoo.com/group/speedsolvingrubikscube/files/new%20video/ mov00065.3gp > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/help/us/groups/files > > Regards, > > speedcuberfrompoland <speedcuberfrompoland@...> >
5960. Re: [Speed cubing group] COLL
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Oct 2006 08:23:41 -0700 (PDT)

I don't understand the cases. Rory Gilles van den Peereboom <gillesvdp@...> wrote: What don't you understand ? Case schemes ? Algorithms ? .... ? Gilles. 2006/10/1, enguarde1234 <enguarde1234@...>: > > I looked on www.cubezone.be to learn COLL, but I seem to be confusing > myself. Can someone help me understand this better? > > Rory > > > [Non-text portions of this message have been removed] --------------------------------- All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
5961. Re: [Speed cubing group] COLL
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 17:24:26 -0000

Yeah but come on, what is is exactly that you don't understand about the cases? I must say, if you have just found them as a set of algorithms, and you don't know what they do or why you would learn them, you're probably not experienced enough to be able to utilise them to their fullest extent. I would only recommend learning them if you have already mastered pure CFOP, and feel that it would be beneficial to your times to know algorithms that both orient and permute the LL corners simultaneously. If you don't have much experience, then it's likely that learning them will slow you down, when you could be using your energy to improve in other areas. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I don't understand the cases. > Rory > > Gilles van den Peereboom <gillesvdp@...> wrote: What don't you understand ? > Case schemes ? Algorithms ? .... ? > > Gilles. > > 2006/10/1, enguarde1234 <enguarde1234@...>: > > > > I looked on www.cubezone.be to learn COLL, but I seem to be confusing > > myself. Can someone help me understand this better? > > > > Rory > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. > > [Non-text portions of this message have been removed] >
5962. Tournament display and Re: Slamming the Stackmat too Hard
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 17:48:13 -0000

I put in a new battery and that didn't help that much. It still fails ocasiaonally, but not as often. I try not to slam it too hard and it is fine. It now only happens about 1/40 or so. Did you try replacing the battery yet? Those CR2032 are really popular batteries, you can find them everywhere. I am beginning to wish they would give those out as part of sticker sets as tourn. prizes. That would help. The more I get into cubing the more expensive this hobby gets.... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi Doug, > > Have you resolved this at all? I'm having the same > problem...usually on magic times, where "about 1 second" really, > really doesn't cut it. > > Anyway, I have another stackmat problem as well. I recently > purchased a tournament display. The problem is that the end of the > cord that sticks into the timer isn't holding well enough. So, if I > am not putting pressure on the cord, it comes out a tiny bit and the > display goes off. I can't exactly put pressure on it while I'm > doing a solve. I found that if I put a small object right by where > the cord goes, it holds it in, however, this obstructs the handpads, > and since I often use the display for magic, it is very inconvenient. > > I am beginning to think that I need a new stackmat. I really don't > want to buy one with a set of cups and a mat and the DVD. Unless > anyone has any advice for either problem, I'll email speedstacks. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > As I just found out, if you slam a stackmat (gen 2) hard enough it > is > > possible to force the inside battery to *lose contact* and lose > the > > time and have the display cycle 6 digits like I had explained in > my > > previous post about stackmats. This is after I replaced with a > fresh > > new battery, and I can repeat this phenomenon too. > > > > Did anyone else know about this? > > > > Any other explainations? > > > > So be careful. > > > > Anyhow it was a good time, I am thinking perhaps 2:03 on the 5x5 > sadly > > enough :(. BTW the new battery cost me about $5, they are like > $0.75 > > if you buy in bulk though. CR2032 are also quite popular for > > motherboards too as I just found out. > > > > > > -Doug > > >
5963. Feel of a good cube
From: "fersman4" <fersman4@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 17:52:51 -0000

I'm still learning (avg 70 secs Petrus method) but eventually I will need my cube to be of speed-cube quality. I've never felt (in terms of smoothness, springyness, turn-resistant, etc.) what a good cube feels like (because I don't personally know any speed cubers).It's hard to put feelings into words, but perhaps some of you could explain how your best speed cube feels. Thanks!
5964. Re: COLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 17:57:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Yeah but come on, what is is exactly that you don't understand about > the cases? Probably the FFBB stuff. It doesn't really make sense to me, either. I do understand that it's used to recognize the cases and I used to do it that way, but doing it "intuitively" is better IMO. The way Gilles Roux lists the CMLL cases is much more understandable. I want to know what I'm doing (what corners will cycle). > I must say, if you have just found them as a set of algorithms, and > you don't know what they do or why you would learn them, you're > probably not experienced enough to be able to utilise them to thei > fullest extent. Well, there are many good cubers that don't know what COLL is. > I would only recommend learning them if you have already mastered pure > CFOP, and feel that it would be beneficial to your times to know > algorithms that both orient and permute the LL corners simultaneously. They can be useful if you want to use ELL, or if you want to use them for 2x2, or if you use Roux, or if you orient edges before LL, etc. There are many people who haven't mastered CFOP and find COLL useful. Btw, Nobody has mastered CFOP yet if you ask me. > If you don't have much experience, then it's likely that learning them > will slow you down, when you could be using your energy to improve in > other areas. > > Dan :) - Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > I don't understand the cases. > > Rory > > > > Gilles van den Peereboom <gillesvdp@> wrote: > What don't you understand ? > > Case schemes ? Algorithms ? .... ? > > > > Gilles. > > > > 2006/10/1, enguarde1234 <enguarde1234@>: > > > > > > I looked on www.cubezone.be to learn COLL, but I seem to be > confusing > > > myself. Can someone help me understand this better? > > > > > > Rory > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > All-new Yahoo! Mail - Fire up a more powerful email and get things > done faster. > > > > [Non-text portions of this message have been removed] > > >
5965. Re: [Speed cubing group] Re: COLL
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Oct 2006 11:41:14 -0700 (PDT)

That's what confuses me. The FFBB stuff. I understand the algorithms fine, I just don't understand what the FFBB stuff tries to tell me and when I try to figure it out, I get confused. Rory Johannes Laire <johannes.laire@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Yeah but come on, what is is exactly that you don't understand about > the cases? Probably the FFBB stuff. It doesn't really make sense to me, either. I do understand that it's used to recognize the cases and I used to do it that way, but doing it "intuitively" is better IMO. The way Gilles Roux lists the CMLL cases is much more understandable. I want to know what I'm doing (what corners will cycle). > I must say, if you have just found them as a set of algorithms, and > you don't know what they do or why you would learn them, you're > probably not experienced enough to be able to utilise them to thei > fullest extent. Well, there are many good cubers that don't know what COLL is. > I would only recommend learning them if you have already mastered pure > CFOP, and feel that it would be beneficial to your times to know > algorithms that both orient and permute the LL corners simultaneously. They can be useful if you want to use ELL, or if you want to use them for 2x2, or if you use Roux, or if you orient edges before LL, etc. There are many people who haven't mastered CFOP and find COLL useful. Btw, Nobody has mastered CFOP yet if you ask me. > If you don't have much experience, then it's likely that learning them > will slow you down, when you could be using your energy to improve in > other areas. > > Dan :) - Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > I don't understand the cases. > > Rory > > > > Gilles van den Peereboom <gillesvdp@> wrote: > What don't you understand ? > > Case schemes ? Algorithms ? .... ? > > > > Gilles. > > > > 2006/10/1, enguarde1234 <enguarde1234@>: > > > > > > I looked on www.cubezone.be to learn COLL, but I seem to be > confusing > > > myself. Can someone help me understand this better? > > > > > > Rory > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > All-new Yahoo! Mail - Fire up a more powerful email and get things > done faster. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- How low will we go? Check out Yahoo! Messenger’s low PC-to-Phone call rates. [Non-text portions of this message have been removed]
5966. Re: COLL
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 19:13:44 -0000

Ok, for each of the 7 corner orientations people align U in a way that you only see 4 colors that aren't the color belonging to U. The 4 colors will be located somewhere at UBL, UBR, UFL, UFR, FUL, or FUR, or in other words, on the U corner stickers and the F corner stickers. For example, do this: L'URU'LUR2U'RU'R'U2R You see for colors on U and at F that aren't the U color. So the pattern for this case will be: FL RF Because two colors diagonally match and the other two are opposite. You always use F for the colors that match, it doesn't matter what color they are. Think of it as a square when looking at the pattern for the case. Two colors in the back, two in the front. Here is another example: FUR'U'RF'U'R'U2RU' The pattern is: FL RB Or you could say it is: LF BR Notice how the two colors on the left are on the same corner? The one on U looks like it should be on the bottom for your square of colors but it's actually in the back since there is a color on the front. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > That's what confuses me. The FFBB stuff. I understand the algorithms fine, I just don't understand what the FFBB stuff tries to tell me and when I try to figure it out, I get confused. > > Rory > > Johannes Laire <johannes.laire@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Yeah but come on, what is is exactly that you don't understand about > > the cases? > > Probably the FFBB stuff. It doesn't really make sense to me, either. I > do understand that it's used to recognize the cases and I used to do > it that way, but doing it "intuitively" is better IMO. The way Gilles > Roux lists the CMLL cases is much more understandable. I want to know > what I'm doing (what corners will cycle). > > > I must say, if you have just found them as a set of algorithms, and > > you don't know what they do or why you would learn them, you're > > probably not experienced enough to be able to utilise them to thei > > fullest extent. > > Well, there are many good cubers that don't know what COLL is. > > > I would only recommend learning them if you have already mastered pure > > CFOP, and feel that it would be beneficial to your times to know > > algorithms that both orient and permute the LL corners simultaneously. > > They can be useful if you want to use ELL, or if you want to use them > for 2x2, or if you use Roux, or if you orient edges before LL, etc. > There are many people who haven't mastered CFOP and find COLL useful. > Btw, Nobody has mastered CFOP yet if you ask me. > > > If you don't have much experience, then it's likely that learning them > > will slow you down, when you could be using your energy to improve in > > other areas. > > > > Dan :) > > - > Johannes Laire > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > > <enguarde1234@> wrote: > > > > > > I don't understand the cases. > > > Rory > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > What don't you understand ? > > > Case schemes ? Algorithms ? .... ? > > > > > > Gilles. > > > > > > 2006/10/1, enguarde1234 <enguarde1234@>: > > > > > > > > I looked on www.cubezone.be to learn COLL, but I seem to be > > confusing > > > > myself. Can someone help me understand this better? > > > > > > > > Rory > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > All-new Yahoo! Mail - Fire up a more powerful email and get things > > done faster. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] >
5967. Tournament display and Re: Slamming the Stackmat too Hard
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 19:59:00 -0000

Yeah, I put a new battery in a while ago. The thing is, before I replaced it, the error never happened. I'm a bit more annoyed by the tournament display problem, since I've only had that for about 2 weeks. I emailed speedstacks; we'll see if they reply soon. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I put in a new battery and that didn't help that much. It still > fails ocasiaonally, but not as often. I try not to slam it too hard > and it is fine. It now only happens about 1/40 or so. > > Did you try replacing the battery yet? Those CR2032 are really > popular batteries, you can find them everywhere. I am beginning to > wish they would give those out as part of sticker sets as tourn. > prizes. That would help. > > The more I get into cubing the more expensive this hobby gets....
5968. Re: [Speed cubing group] Re: US Open / Worlds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 1 Oct 2006 14:16:18 -0600

Hello Doug, Okay, I agree with you, we would want it to be centrally located. Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone have any ideas on where? We can change it every year. Patrick ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 29, 2006 9:17 PM Subject: [Speed cubing group] Re: US Open / Worlds I am very happy with the opportunites so far for competitions. Despite living in a less popular cubing area, Detroit, I still managed to get in 6 competitions since I started cubing. If it is not too far like NJ, and I have the travel time availible to me, than I just spend a little over $100 to do a roundtrip bus ride. A flight to CA seems to be costing me $305-$350 these days. So that makes me happy too. I do think that another minor one should be held in Toronto (or some other not-so-far Canadian city) some time in the near future, especailly for this continent to equal Europe in number of competitions so far this year. I wouldn't mind seeing competitions closer to south-central US like TX but maybe slightly more north. NJ is kinda hard to get to, but it could be a lot worst. I'm just glad that we are getting a steady in- flux of new cubers and cubers that are willing to organize competitions for us. If there will be a "US Open" (btw, that sounds like something from golf/tennis to me), then I think it should be somewhere *other than CA* to be fair to the US cubers not on either coast. Mainly, I think we need to lower the startup "costs" for a person new at running tournaments to do so. Even if we will be needing a WCA delagate to be the only one trusted, and have them bring the scrambles and set the schedule based on expected turn-out. A single cuber with 2 months of in-community knowledge and a few months of cubing exprerience *should* be encouraged to set up a tournament where there are none. I'm sure a lot of people end up feeling like I do. Planning a tourn. yourself half-way and then finding not enough time to see it though, especially students. But at the samt time it is college studets that have the most resources availible to them, in terms of FUNDING and VENUE. We cubers are a competitive bunch, and we end up putting all our time into school and not going to or running enough tournaments. This fundemental issue needs to personally addressed by the same people who complain that there are not enough tournments for them. And as a whole, we need to be offering the proper incentives for people to help. Now Europe...., they seem to have their act together. I never hear anyone complain anymore that they don't have enough tourns. -Doug --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Bob Burton" <bob@...> wrote: > > You act like there are no competitions around here. Since I started > cubing, I have been to twelve competitions, only one of which was US > Nationals and two of which were Worlds. That's still 9 other > competitions. If you go to Caltech Winter, you will be competing with > almost exactly the same group as US Nationals. > > ~ Bob [Non-text portions of this message have been removed]
5969. Re: COLL
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Oct 2006 21:15:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: >The way Gilles > Roux lists the CMLL cases is much more understandable. I want to know > what I'm doing (what corners will cycle). The cycle of the corners is also depicted on my page. Just as on Gilles' page there's an arrow between the 2 corners that need to be swapped. Regards, LarsV
5970. [Speed cubing group] Re: US Open / Worlds
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 00:53:19 -0000

Centrally located does not imply a better turnout. I think if it was held in Colorado, there would be about 10 people there. It should definitely be held somewhere that people actually live. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Hello Doug, > Okay, I agree with you, we would want it to be centrally located. Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone have any ideas on where? We can change it every year. > Patrick > > ----- Original Message ----- > From: d_funny007<mailto:no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed cubing group] Re: US Open / Worlds > > > I am very happy with the opportunites so far for competitions. > Despite living in a less popular cubing area, Detroit, I still > managed to get in 6 competitions since I started cubing. > > If it is not too far like NJ, and I have the travel time availible > to me, than I just spend a little over $100 to do a roundtrip bus > ride. A flight to CA seems to be costing me $305-$350 these days. So > that makes me happy too. > > I do think that another minor one should be held in Toronto (or some > other not-so-far Canadian city) some time in the near future, > especailly for this continent to equal Europe in number of > competitions so far this year. > > I wouldn't mind seeing competitions closer to south-central US like > TX but maybe slightly more north. NJ is kinda hard to get to, but it > could be a lot worst. I'm just glad that we are getting a steady in- > flux of new cubers and cubers that are willing to organize > competitions for us. > > If there will be a "US Open" (btw, that sounds like something from > golf/tennis to me), then I think it should be somewhere *other than > CA* to be fair to the US cubers not on either coast. > > Mainly, I think we need to lower the startup "costs" for a person > new at running tournaments to do so. Even if we will be needing a > WCA delagate to be the only one trusted, and have them bring the > scrambles and set the schedule based on expected turn-out. A single > cuber with 2 months of in-community knowledge and a few months of > cubing exprerience *should* be encouraged to set up a tournament > where there are none. > > I'm sure a lot of people end up feeling like I do. Planning a tourn. > yourself half-way and then finding not enough time to see it though, > especially students. But at the samt time it is college studets that > have the most resources availible to them, in terms of FUNDING and > VENUE. > > We cubers are a competitive bunch, and we end up putting all our > time into school and not going to or running enough tournaments. > This fundemental issue needs to personally addressed by the same > people who complain that there are not enough tournments for them. > And as a whole, we need to be offering the proper incentives for > people to help. Now Europe...., they seem to have their act > together. I never hear anyone complain anymore that they don't have > enough tourns. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Bob Burton" > <bob@> wrote: > > > > You act like there are no competitions around here. Since I > started > > cubing, I have been to twelve competitions, only one of which was > US > > Nationals and two of which were Worlds. That's still 9 other > > competitions. If you go to Caltech Winter, you will be competing > with > > almost exactly the same group as US Nationals. > > > > ~ Bob > > > > > > [Non-text portions of this message have been removed] >
5971. Re: COLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 08:53:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@> > wrote: > >The way Gilles > > Roux lists the CMLL cases is much more understandable. I want to know > > what I'm doing (what corners will cycle). > > The cycle of the corners is also depicted on my page. Just as on Gilles' page there's an arrow > between the 2 corners that need to be swapped. > > Regards, > LarsV > Ah, ok. I didn't check your site, but I remember that you use the letter notation. It's good that you also show which corners will swap. My mistake. - Johannes Laire
5972. Why not use L'URU'LU2'R'URU2R' ??
From: "speedcuberfrompoland" <speedcuberfrompoland@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 14:06:56 -0000

Do you think it's an acceptable algoryth? I prefer this to the algorythm from Shotaro's webpage. Shotaro's version : RU2'R'U'RU2'L'UR'U'L
5973. Re: [Speed cubing group] Why not use L'URU'LU2'R'URU2R' ??
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 16:48:10 +0200

Well, this algorithm is very handcy because everyone knows it so it can help you in many situations such as team solves. But both version can be as fast as each other I think. It all depends on you and what you prefer. ;-) Gilles 2006/10/2, speedcuberfrompoland <speedcuberfrompoland@...>: > > Do you think it's an acceptable algoryth? > I prefer this to the algorythm from Shotaro's webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L > > > [Non-text portions of this message have been removed]
5974. Re: Feel of a good cube
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 16:19:13 -0000

Hi, If you plan on getting a DIY from rubiks.com, I have found the best cube for me is tight enough that it doesn't pop, and then lubricated with silicone lubricant (not oil!). This results in a stable smooth cube. If you are going to use a store bought cube, I would suggest working it in a lot. Then stretch springs (I can't remember the link for that page, sorry). After that, add some silicone, and it should be ok While I suggest a DIY, if you cant afford it (shipping is crazy), you can make a store bought pretty close Good luck! -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "fersman4" <fersman4@...> wrote: > > I'm still learning (avg 70 secs Petrus method) but eventually I will > need my cube to be of speed-cube quality. I've never felt (in terms of > smoothness, springyness, turn-resistant, etc.) what a good cube feels > like (because I don't personally know any speed cubers).It's hard to > put feelings into words, but perhaps some of you could explain how > your best speed cube feels. Thanks! >
5975. Re: [Speed cubing group] Feel of a good cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 09:33:15 -0700

Everyone has a different preference. Some people have ridiculously loose cubes. Other people's cubes have a bit more tension in them. The trade off is relatively simple. The looser your cube, the better you need to control the cube. There is also an increased risk of pops, but if you can handle the cube, then you could probably go faster. If you ever end up at a competition, you could volunteer to scramble for an event that you're not competing in, such as one-handed if that's not your thing. You'd get to feel about 30 different cubes. -Tyson On 10/1/06, fersman4 <fersman4@...> wrote: > > I'm still learning (avg 70 secs Petrus method) but eventually I will > need my cube to be of speed-cube quality. I've never felt (in terms of > smoothness, springyness, turn-resistant, etc.) what a good cube feels > like (because I don't personally know any speed cubers).It's hard to > put feelings into words, but perhaps some of you could explain how > your best speed cube feels. Thanks! > > > [Non-text portions of this message have been removed]
5976. Re: Why not use L'URU'LU2'R'URU2R' ??
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 16:46:22 -0000

Those two algorithms are just inverses of each other. Personally I prefer the one on Macky's page (R U2 R' U'...), but I like R U R' F' R U R' U' R' F R2 U' R' U' better then either. It's a bit longer, but I prefer it. Anyway, it's all personal preference. Whether it's "acceptable" is completely up to you. --- In speedsolvingrubikscube@yahoogroups.com, "speedcuberfrompoland" <speedcuberfrompoland@...> wrote: > > Do you think it's an acceptable algoryth? > I prefer this to the algorythm from Shotaro's webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L >
5977. Re: [Speed cubing group] Cubes in NY?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 10:29:51 -0700

Yes, but you're going on vacation. Whereas I can't just leave work ;-) It'd be nice to meet sometime. Oh well. On 9/30/06, Gilles Roux <grrroux@...> wrote: > > > I'll be in New-York next week, do you know where I can find a place > with lot of nice puzzles to buy? > In the yellow pages, there are 173 shops selling toys, but I don't > want to try all of them. > Any cubers to meet in this town? > > Gilles. > > > [Non-text portions of this message have been removed]
5978. Re: [Speed cubing group] Cubes in NY?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 17:51:19 -0000

Tyson, Yes as in "yes, i'm in this town" ? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yes, but you're going on vacation. Whereas I can't just leave work ;-) > > It'd be nice to meet sometime. Oh well. > > On 9/30/06, Gilles Roux <grrroux@...> wrote: > > > > > > I'll be in New-York next week, do you know where I can find a place > > with lot of nice puzzles to buy? > > In the yellow pages, there are 173 shops selling toys, but I don't > > want to try all of them. > > Any cubers to meet in this town? > > > > Gilles. > > > > > > > > > [Non-text portions of this message have been removed] >
5979. Re: [Speed cubing group] Cubes in NY?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 10:58:03 -0700

Oops. Webmail is weird. Btw, off topic. Is anyone glad we don't have cubing controversies like they have in chess? On 10/2/06, Bob Burton <bob@...> wrote: > > Tyson, > > Yes as in "yes, i'm in this town" ? > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Yes, but you're going on vacation. Whereas I can't just leave work ;-) > > > > It'd be nice to meet sometime. Oh well. > > > > On 9/30/06, Gilles Roux <grrroux@...> wrote: > > > > > > > > > I'll be in New-York next week, do you know where I can find a place > > > with lot of nice puzzles to buy? > > > In the yellow pages, there are 173 shops selling toys, but I don't > > > want to try all of them. > > > Any cubers to meet in this town? > > > > > > Gilles. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5980. Re: Feel of a good cube
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 17:59:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > lubricated with silicone lubricant (not oil!) Why not oil?? - Johannes Laire
5981. Re: Why not use L'URU'LU2'R'URU2R' ??
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 18:38:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "speedcuberfrompoland" <speedcuberfrompoland@...> wrote: > > Do you think it's an acceptable algoryth? > I prefer this to the algorythm from Shotaro's webpage. > Shotaro's version : RU2'R'U'RU2'L'UR'U'L http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv
5982. Re: Why not use L'URU'LU2'R'URU2R' ??
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 19:27:47 -0000

Woow ... That's like 1.3-1.4 secs for 11 turns. If only i was that fast with bigger cube inner layer turns ;-) -Per >>--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "speedcuberfrompoland" <speedcuberfrompoland@> wrote: > > > > Do you think it's an acceptable algoryth? > > I prefer this to the algorythm from Shotaro's webpage. > > Shotaro's version : RU2'R'U'RU2'L'UR'U'L > > http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_J_120.wmv >
5983. Re: Why not use L'URU'LU2'R'URU2R' ??
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 20:56:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > That's like 1.3-1.4 secs for 11 turns. If only i was that fast with > bigger cube inner layer turns ;-) Nah, 36 frames at 30 fps are 1.2 seconds, hence the filename. But it's not that fast, here you have 14 turns in 1.2 seconds: http://stefan-pochmann.de/spocc/speedsolving/3x3/videos/pll_T_120.wmv If only I was as fast as you with big cube inner layer turns. Stefan
5984. Rubik on Google Video
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Oct 2006 23:02:28 -0000

Front page, yeah :-) http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Stefan
5985. Re: COLL
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 01:36:03 -0000

This is an excellent explanation, James. I think you are right that the notation is not intuitive at all. The problem lies in the fact that the choice of the letters F,B,R and L seems to be arbitrary. If for COLL the relationship of the stickers is important, but not the exact position, nor the color, nor the matching face color, then why use face notation at all? My suggestion is to drop the use of this notation and move on to something that shows the relationship instantly. Correct me if I am wrong (please!) but I think the following could work: -Let white be any color -Let black be the opposite color of white -Let grey stand for 'the same color' (so you use it only when there is a matching sticker) Can we then not make B&W diagrams that show exactly what situation to handle? BW GG or BG GB I am not sure about this, since I am no COLL expert. But I do realize that all we want to show is 'same' or 'different', not a specific color or face. The advantage of using black, white and grey are easy printing, easy recognition, _and_ it won't clash with the cube's colors.
5986. Re: COLL
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 01:56:47 -0000

Wouldn't this break down for FB LR ? Personally, I've never really gotten good at COLL or learned most of the cases, but I don't mind the FBRL stuff. In my head, I interpret it as same-same-opposite-whatever, but the FBRL doesn't make it hard for me. I don't think I could grasp recognition through identifying which two have to swap. I used to do PC before OC, but now I just can't understand that way of identifying corner permutation. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > This is an excellent explanation, James. I think you are right that > the notation is not intuitive at all. The problem lies in the fact > that the choice of the letters F,B,R and L seems to be arbitrary. If > for COLL the relationship of the stickers is important, but not the > exact position, nor the color, nor the matching face color, then why > use face notation at all? > > My suggestion is to drop the use of this notation and move on to > something that shows the relationship instantly. Correct me if I am > wrong (please!) but I think the following could work: > > -Let white be any color > -Let black be the opposite color of white > -Let grey stand for 'the same color' (so you use it only when there > is a matching sticker) > > Can we then not make B&W diagrams that show exactly what situation to > handle? > > BW > GG > > or > > BG > GB > > I am not sure about this, since I am no COLL expert. But I do realize > that all we want to show is 'same' or 'different', not a specific > color or face. > > The advantage of using black, white and grey are easy printing, easy > recognition, _and_ it won't clash with the cube's colors. >
5987. Re: COLL
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 02:13:33 -0000

Yes it would, I didn't actually check the cases. So either a fourth color is needed (though not the standard rubik colors), or hell, why not ABCD? That would work as well. At least it has no reference to faces. -.- Michiel
5988. Re: [Speed cubing group] Re: US Open / Worlds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 2 Oct 2006 21:12:00 -0600

Okay. We can figure out where it can be held. We can setup a poll. ----- Original Message ----- From: Bob Burton<mailto:bob@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, October 01, 2006 6:53 PM Subject: [Speed cubing group] Re: US Open / Worlds Centrally located does not imply a better turnout. I think if it was held in Colorado, there would be about 10 people there. It should definitely be held somewhere that people actually live. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > Hello Doug, > Okay, I agree with you, we would want it to be centrally located. Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone have any ideas on where? We can change it every year. > Patrick > > ----- Original Message ----- > From: d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Friday, September 29, 2006 9:17 PM > Subject: [Speed cubing group] Re: US Open / Worlds > > > I am very happy with the opportunites so far for competitions. > Despite living in a less popular cubing area, Detroit, I still > managed to get in 6 competitions since I started cubing. > > If it is not too far like NJ, and I have the travel time availible > to me, than I just spend a little over $100 to do a roundtrip bus > ride. A flight to CA seems to be costing me $305-$350 these days. So > that makes me happy too. > > I do think that another minor one should be held in Toronto (or some > other not-so-far Canadian city) some time in the near future, > especailly for this continent to equal Europe in number of > competitions so far this year. > > I wouldn't mind seeing competitions closer to south-central US like > TX but maybe slightly more north. NJ is kinda hard to get to, but it > could be a lot worst. I'm just glad that we are getting a steady in- > flux of new cubers and cubers that are willing to organize > competitions for us. > > If there will be a "US Open" (btw, that sounds like something from > golf/tennis to me), then I think it should be somewhere *other than > CA* to be fair to the US cubers not on either coast. > > Mainly, I think we need to lower the startup "costs" for a person > new at running tournaments to do so. Even if we will be needing a > WCA delagate to be the only one trusted, and have them bring the > scrambles and set the schedule based on expected turn-out. A single > cuber with 2 months of in-community knowledge and a few months of > cubing exprerience *should* be encouraged to set up a tournament > where there are none. > > I'm sure a lot of people end up feeling like I do. Planning a tourn. > yourself half-way and then finding not enough time to see it though, > especially students. But at the samt time it is college studets that > have the most resources availible to them, in terms of FUNDING and > VENUE. > > We cubers are a competitive bunch, and we end up putting all our > time into school and not going to or running enough tournaments. > This fundemental issue needs to personally addressed by the same > people who complain that there are not enough tournments for them. > And as a whole, we need to be offering the proper incentives for > people to help. Now Europe...., they seem to have their act > together. I never hear anyone complain anymore that they don't have > enough tourns. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "Bob Burton" > <bob@> wrote: > > > > You act like there are no competitions around here. Since I > started > > cubing, I have been to twelve competitions, only one of which was > US > > Nationals and two of which were Worlds. That's still 9 other > > competitions. If you go to Caltech Winter, you will be competing > with > > almost exactly the same group as US Nationals. > > > > ~ Bob > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5989. [Speed cubing group] Re: US Open / Worlds
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 03:51:18 -0000

Okay, this discussion already took place. http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Okay. We can figure out where it can be held. We can setup a poll. > > > ----- Original Message ----- > From: Bob Burton<mailto:bob@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing group] Re: US Open / Worlds > > > Centrally located does not imply a better turnout. I think if it was > held in Colorado, there would be about 10 people there. It should > definitely be held somewhere that people actually live. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hello Doug, > > Okay, I agree with you, we would want it to be centrally located. > Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone > have any ideas on where? We can change it every year. > > Patrick > > > > ----- Original Message ----- > > From: d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Friday, September 29, 2006 9:17 PM > > Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > I am very happy with the opportunites so far for competitions. > > Despite living in a less popular cubing area, Detroit, I still > > managed to get in 6 competitions since I started cubing. > > > > If it is not too far like NJ, and I have the travel time availible > > to me, than I just spend a little over $100 to do a roundtrip bus > > ride. A flight to CA seems to be costing me $305-$350 these days. So > > that makes me happy too. > > > > I do think that another minor one should be held in Toronto (or some > > other not-so-far Canadian city) some time in the near future, > > especailly for this continent to equal Europe in number of > > competitions so far this year. > > > > I wouldn't mind seeing competitions closer to south-central US like > > TX but maybe slightly more north. NJ is kinda hard to get to, but it > > could be a lot worst. I'm just glad that we are getting a steady in- > > flux of new cubers and cubers that are willing to organize > > competitions for us. > > > > If there will be a "US Open" (btw, that sounds like something from > > golf/tennis to me), then I think it should be somewhere *other than > > CA* to be fair to the US cubers not on either coast. > > > > Mainly, I think we need to lower the startup "costs" for a person > > new at running tournaments to do so. Even if we will be needing a > > WCA delagate to be the only one trusted, and have them bring the > > scrambles and set the schedule based on expected turn-out. A single > > cuber with 2 months of in-community knowledge and a few months of > > cubing exprerience *should* be encouraged to set up a tournament > > where there are none. > > > > I'm sure a lot of people end up feeling like I do. Planning a tourn. > > yourself half-way and then finding not enough time to see it though, > > especially students. But at the samt time it is college studets that > > have the most resources availible to them, in terms of FUNDING and > > VENUE. > > > > We cubers are a competitive bunch, and we end up putting all our > > time into school and not going to or running enough tournaments. > > This fundemental issue needs to personally addressed by the same > > people who complain that there are not enough tournments for them. > > And as a whole, we need to be offering the proper incentives for > > people to help. Now Europe...., they seem to have their act > > together. I never hear anyone complain anymore that they don't have > > enough tourns. > > > > -Doug > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "Bob Burton" > > <bob@> wrote: > > > > > > You act like there are no competitions around here. Since I > > started > > > cubing, I have been to twelve competitions, only one of which was > > US > > > Nationals and two of which were Worlds. That's still 9 other > > > competitions. If you go to Caltech Winter, you will be competing > > with > > > almost exactly the same group as US Nationals. > > > > > > ~ Bob > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5990. Re: [Speed cubing group] Re: US Open / Worlds
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 22:26:22 -0700 (PDT)

If your looking for a central location, I would suggest Kansas City, MO or St. Louis, MO. I lived in MO for five years and I know that their are some places like hotels with areas to use for large events such as this. Not to mention, their are plenty of people out there. Plus, if the event were held in a hotel, travelers would have a place to stay that was right by if not in the same building. Bob Burton <bob@...> wrote: Okay, this discussion already took place. http://games.groups.yahoo.com/group/caltechrubiks/message/1595 AND http://games.groups.yahoo.com/group/caltechrubiks/message/1599 ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Okay. We can figure out where it can be held. We can setup a poll. > > > ----- Original Message ----- > From: Bob Burton<mailto:bob@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, October 01, 2006 6:53 PM > Subject: [Speed cubing group] Re: US Open / Worlds > > > Centrally located does not imply a better turnout. I think if it was > held in Colorado, there would be about 10 people there. It should > definitely be held somewhere that people actually live. :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hello Doug, > > Okay, I agree with you, we would want it to be centrally located. > Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone > have any ideas on where? We can change it every year. > > Patrick > > > > ----- Original Message ----- > > From: d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Friday, September 29, 2006 9:17 PM > > Subject: [Speed cubing group] Re: US Open / Worlds > > > > > > I am very happy with the opportunites so far for competitions. > > Despite living in a less popular cubing area, Detroit, I still > > managed to get in 6 competitions since I started cubing. > > > > If it is not too far like NJ, and I have the travel time availible > > to me, than I just spend a little over $100 to do a roundtrip bus > > ride. A flight to CA seems to be costing me $305-$350 these days. So > > that makes me happy too. > > > > I do think that another minor one should be held in Toronto (or some > > other not-so-far Canadian city) some time in the near future, > > especailly for this continent to equal Europe in number of > > competitions so far this year. > > > > I wouldn't mind seeing competitions closer to south-central US like > > TX but maybe slightly more north. NJ is kinda hard to get to, but it > > could be a lot worst. I'm just glad that we are getting a steady in- > > flux of new cubers and cubers that are willing to organize > > competitions for us. > > > > If there will be a "US Open" (btw, that sounds like something from > > golf/tennis to me), then I think it should be somewhere *other than > > CA* to be fair to the US cubers not on either coast. > > > > Mainly, I think we need to lower the startup "costs" for a person > > new at running tournaments to do so. Even if we will be needing a > > WCA delagate to be the only one trusted, and have them bring the > > scrambles and set the schedule based on expected turn-out. A single > > cuber with 2 months of in-community knowledge and a few months of > > cubing exprerience *should* be encouraged to set up a tournament > > where there are none. > > > > I'm sure a lot of people end up feeling like I do. Planning a tourn. > > yourself half-way and then finding not enough time to see it though, > > especially students. But at the samt time it is college studets that > > have the most resources availible to them, in terms of FUNDING and > > VENUE. > > > > We cubers are a competitive bunch, and we end up putting all our > > time into school and not going to or running enough tournaments. > > This fundemental issue needs to personally addressed by the same > > people who complain that there are not enough tournments for them. > > And as a whole, we need to be offering the proper incentives for > > people to help. Now Europe...., they seem to have their act > > together. I never hear anyone complain anymore that they don't have > > enough tourns. > > > > -Doug > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "Bob Burton" > > <bob@> wrote: > > > > > > You act like there are no competitions around here. Since I > > started > > > cubing, I have been to twelve competitions, only one of which was > > US > > > Nationals and two of which were Worlds. That's still 9 other > > > competitions. If you go to Caltech Winter, you will be competing > > with > > > almost exactly the same group as US Nationals. > > > > > > ~ Bob > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- All-new Yahoo! Mail - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
5991. Re: [Speed cubing group] Re: US Open / Worlds
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Oct 2006 22:36:15 -0700

The limiting factor is probably where there is anyone willing to do the practical work of organizing an event like this. Ideally that person lives in Kansas City or Chicago, but more likely somewhere else, or does not exist at all. I suppose it *is* possible organize a competition somewhere you don't live, but it's a lot harder. Especially if you've never done it before. /Lars On Oct 2, 2006, at 22:26, Rory Margraf wrote: > If your looking for a central location, I would suggest Kansas > City, MO or St. Louis, MO. I lived in MO for five years and I > know that their are some places like hotels with areas to use for > large events such as this. Not to mention, their are plenty of > people out there. Plus, if the event were held in a hotel, > travelers would have a place to stay that was right by if not in > the same building. > > Bob Burton <bob@...> > wrote: Okay, this > discussion already took place. > > http://games.groups.yahoo.com/group/caltechrubiks/message/1595 > > AND > > http://games.groups.yahoo.com/group/caltechrubiks/message/1599 > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@...> wrote: >> >> Okay. We can figure out where it can be held. We can setup a poll. >> >> >> ----- Original Message ----- >> From: Bob Burton<mailto:bob@...> >> To: > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com> > >> Sent: Sunday, October 01, 2006 6:53 PM >> Subject: [Speed cubing group] Re: US Open / Worlds >> >> >> Centrally located does not imply a better turnout. I think if it >> was >> held in Colorado, there would be about 10 people there. It should >> definitely be held somewhere that people actually live. :P >> >> ~ Bob >> >> --- In > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com>, > "PJK Sports Cards" >> <pjksportscards@> wrote: >>> >>> Hello Doug, >>> Okay, I agree with you, we would want it to be centrally located. >> Somewhere in central Texas, or maybe Colorado, or Kansas. Anyone >> have any ideas on where? We can change it every year. >>> Patrick >>> >>> ----- Original Message ----- >>> From: > > d_funny007<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups > .com>> > >>> To: >> > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>> >> >>> Sent: Friday, September 29, 2006 9:17 PM >>> Subject: [Speed cubing group] Re: US Open / Worlds >>> >>> >>> I am very happy with the opportunites so far for competitions. >>> Despite living in a less popular cubing area, Detroit, I still >>> managed to get in 6 competitions since I started cubing. >>> >>> If it is not too far like NJ, and I have the travel time availible >>> to me, than I just spend a little over $100 to do a roundtrip bus >>> ride. A flight to CA seems to be costing me $305-$350 these > days. So >>> that makes me happy too. >>> >>> I do think that another minor one should be held in Toronto (or > some >>> other not-so-far Canadian city) some time in the near future, >>> especailly for this continent to equal Europe in number of >>> competitions so far this year. >>> >>> I wouldn't mind seeing competitions closer to south-central US like >>> TX but maybe slightly more north. NJ is kinda hard to get to, > but it >>> could be a lot worst. I'm just glad that we are getting a steady in- >>> flux of new cubers and cubers that are willing to organize >>> competitions for us. >>> >>> If there will be a "US Open" (btw, that sounds like something from >>> golf/tennis to me), then I think it should be somewhere *other than >>> CA* to be fair to the US cubers not on either coast. >>> >>> Mainly, I think we need to lower the startup "costs" for a person >>> new at running tournaments to do so. Even if we will be needing a >>> WCA delagate to be the only one trusted, and have them bring the >>> scrambles and set the schedule based on expected turn-out. A single >>> cuber with 2 months of in-community knowledge and a few months of >>> cubing exprerience *should* be encouraged to set up a tournament >>> where there are none. >>> >>> I'm sure a lot of people end up feeling like I do. Planning a > tourn. >>> yourself half-way and then finding not enough time to see it > though, >>> especially students. But at the samt time it is college studets > that >>> have the most resources availible to them, in terms of FUNDING and >>> VENUE. >>> >>> We cubers are a competitive bunch, and we end up putting all our >>> time into school and not going to or running enough tournaments. >>> This fundemental issue needs to personally addressed by the same >>> people who complain that there are not enough tournments for them. >>> And as a whole, we need to be offering the proper incentives for >>> people to help. Now Europe...., they seem to have their act >>> together. I never hear anyone complain anymore that they don't have >>> enough tourns. >>> >>> -Doug >>> >>> --- In >> > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>>, >> "Bob Burton" >>> <bob@> wrote: >>>> >>>> You act like there are no competitions around here. Since I >>> started >>>> cubing, I have been to twelve competitions, only one of which was >>> US >>>> Nationals and two of which were Worlds. That's still 9 other >>>> competitions. If you go to Caltech Winter, you will be competing >>> with >>>> almost exactly the same group as US Nationals. >>>> >>>> ~ Bob >>> >>> >>> >>> >>> >>> [Non-text portions of this message have been removed] >>> >> >> >> >> >> >> [Non-text portions of this message have been removed] >> > > > > > > > --------------------------------- > All-new Yahoo! Mail - Fire up a more powerful email and get things > done faster. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > > > > > >
5992. Re: Rubik on Google Video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 07:32:19 -0000

> http://stefan-pochmann.de/foo/RubikOnGoogleVideo.png Lol, I like the way it's next to "Blonde Secretary" and "Webcam Girls go Wild" Dan :)
5993. Combined WCA World Rankings for 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 08:58:29 -0000

Hi everyone, Just as a little bit of fun, I decided to make a combined world rankings list. There have been 48 cubers this year who have posted averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised competitions. I simply added up their total ranks for each of the 3 events, and then sorted by the lowest combined ranking total. The results are quite nice, and I think a good indicator of who is achieving the most as a cubing "all-rounder". The top 10 in the world? 1. Lars Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank Morris (USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6. Tomasz Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung (Netherlands) 9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary) For the full list, I uploaded an excel file, you can download it here: http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :)
5994. Re: Combined WCA World Rankings for 2006
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 09:31:29 -0000

Yeah!! 3 Dutch cubers in the top 10! I like your list :D. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > Just as a little bit of fun, I decided to make a combined world > rankings list. There have been 48 cubers this year who have posted > averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised > competitions. > > I simply added up their total ranks for each of the 3 events, and then > sorted by the lowest combined ranking total. The results are quite > nice, and I think a good indicator of who is achieving the most as a > cubing "all-rounder". > > The top 10 in the world? > > 1. Lars Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) > 3. Frank Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt Walter (Canada) > 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick (USA) > 8. Michael Fung (Netherlands) > 9. Dan Harris (United Kingdom) > 10. Milan Baticz (Hungary) > > For the full list, I uploaded an excel file, you can download it here: > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > DanH :) >
5995. Re: [Speed cubing group] Combined WCA World Rankings for 2006
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 07:19:46 -0400

If two cubers had the same combined ranking, what was the deciding factor? -Anthony Hsu ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 03, 2006 4:58 AM Subject: [Speed cubing group] Combined WCA World Rankings for 2006 Hi everyone, Just as a little bit of fun, I decided to make a combined world rankings list. There have been 48 cubers this year who have posted averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised competitions. I simply added up their total ranks for each of the 3 events, and then sorted by the lowest combined ranking total. The results are quite nice, and I think a good indicator of who is achieving the most as a cubing "all-rounder". The top 10 in the world? 1. Lars Vandenbergh (Belgium) 2. Ron van Bruchem (Netherlands) 3. Frank Morris (USA) 4. Joel van Noort (Netherlands) 5. Matt Walter (Canada) 6. Tomasz Zolnowski (Poland) 7. Chris Hardwick (USA) 8. Michael Fung (Netherlands) 9. Dan Harris (United Kingdom) 10. Milan Baticz (Hungary) For the full list, I uploaded an excel file, you can download it here: http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls DanH :) . [Non-text portions of this message have been removed]
5996. Re: Combined WCA World Rankings for 2005 and 4 also
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 11:24:06 -0000

Carrying on from 2006... 2005 1. Lars Vandenbergh (Belgium) 2. Chris Hardwick (USA) 3. Ron van Bruchem (Netherlands) 4. Yuki Hayashi (Japan) 5. Frank Morris (USA) 6. Masayuki Akimoto (Japan) 7. Olivier Gaucher (France) 8. Leyan Lo (USA) 9. Joel van Noort (Netherlands) 10. Stefan Pochmann (Germany) 2004 1. Lars Vandenbergh (Belgium) 2. Chris Hardiwck (USA) 3. Ron van Bruchem (Netherlands) 4. Frédérick Badie (France) 5. Frank Morris (USA) 6. Olivier Gaucher (France) 7. Bertrand Bordage (France) 8. Charles Bouchart (France) 9. YinJia Qui (China) 10. Stefan Pochmann (Germany) Dan H :)
5997. Re: [Speed cubing group] Combined WCA World Rankings for 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 11:25:58 -0000

Yeah, sorry I was a bit sloppy there, there is no deciding factor, they should be ranked equally. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > If two cubers had the same combined ranking, what was the deciding factor? > > -Anthony Hsu > > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, October 03, 2006 4:58 AM > Subject: [Speed cubing group] Combined WCA World Rankings for 2006 > > > Hi everyone, > > Just as a little bit of fun, I decided to make a combined world > rankings list. There have been 48 cubers this year who have posted > averages in each of 3x3x3, 4x4x, and 5x5x5 events in WCA recognised > competitions. > > I simply added up their total ranks for each of the 3 events, and then > sorted by the lowest combined ranking total. The results are quite > nice, and I think a good indicator of who is achieving the most as a > cubing "all-rounder". > > The top 10 in the world? > > 1. Lars Vandenbergh (Belgium) > 2. Ron van Bruchem (Netherlands) > 3. Frank Morris (USA) > 4. Joel van Noort (Netherlands) > 5. Matt Walter (Canada) > 6. Tomasz Zolnowski (Poland) > 7. Chris Hardwick (USA) > 8. Michael Fung (Netherlands) > 9. Dan Harris (United Kingdom) > 10. Milan Baticz (Hungary) > > For the full list, I uploaded an excel file, you can download it here: > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls > > DanH :) > . > > > > [Non-text portions of this message have been removed] >
5998. Combined WCA World Rankings for 2006 - revised list
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 11:31:02 -0000

I corrected all the mistakes, you can download the whole lot here... http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more thing to say, in 2004 Frank and Olivier were equally ranked at 5th place. Apart from this, the top ten lists are correct :) DanH :)
5999. Re: [Speed cubing group] Combined WCA World Rankings for 2006 - revised list
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Oct 2006 08:17:05 -0700 (PDT)

Well, it looks like I really need to work on my 3x3.. Thanks alot Dan, and great idea! Frank Dan <dan_j_harris@...> wrote: I corrected all the mistakes, you can download the whole lot here... http://www.cubestation.co.uk/cs2/wcacombinedrankings04-06.xls One more thing to say, in 2004 Frank and Olivier were equally ranked at 5th place. Apart from this, the top ten lists are correct :) DanH :) --------------------------------- Get your email and more, right on the new Yahoo.com [Non-text portions of this message have been removed]
6000. John and Bernett will come to Dutch Open 2006
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Oct 2006 15:42:15 -0000

Hi guys, I am excited because today we finally got the confirmation of the visa for John Louis and Bernett Orlando for The Netherlands. They will compete at the Dutch Open 2006 in two weeks! Have fun, Ron